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|
INCLUDE "charmap.asm"
INCLUDE "constants.asm"
NPC_SPRITES_1 EQU $4
NPC_SPRITES_2 EQU $5
GFX EQU $4
PICS_1 EQU $9
PICS_2 EQU $A
PICS_3 EQU $B
PICS_4 EQU $C
PICS_5 EQU $D
SECTION "home",ROM0
INCLUDE "home.asm"
SECTION "bank01",ROMX,BANK[$01]
INCLUDE "data/facing.asm"
INCLUDE "engine/battle/safari_zone.asm"
INCLUDE "engine/titlescreen.asm"
INCLUDE "engine/load_mon_data.asm"
INCLUDE "data/item_prices.asm"
INCLUDE "text/item_names.asm"
INCLUDE "text/unused_names.asm"
INCLUDE "engine/overworld/oam.asm"
INCLUDE "engine/print_waiting_text.asm"
INCLUDE "engine/overworld/map_sprite_functions1.asm"
INCLUDE "engine/overworld/item.asm"
INCLUDE "engine/overworld/movement.asm"
INCLUDE "engine/cable_club.asm"
INCLUDE "engine/menu/main_menu.asm"
INCLUDE "engine/oak_speech.asm"
INCLUDE "engine/overworld/special_warps.asm"
INCLUDE "data/special_warps.asm"
INCLUDE "engine/debug1.asm"
INCLUDE "engine/menu/naming_screen.asm"
INCLUDE "engine/oak_speech2.asm"
INCLUDE "engine/subtract_paid_money.asm"
INCLUDE "engine/menu/swap_items.asm"
INCLUDE "engine/overworld/pokemart.asm"
INCLUDE "engine/learn_move.asm"
INCLUDE "engine/overworld/pokecenter.asm"
INCLUDE "engine/overworld/set_blackout_map.asm"
INCLUDE "engine/menu/text_ids1.asm"
INCLUDE "engine/overworld/cable_club_npc.asm"
INCLUDE "engine/menu/text_ids2.asm"
INCLUDE "engine/battle/moveEffects/drain_hp_effect.asm"
INCLUDE "engine/menu/players_pc.asm"
INCLUDE "engine/remove_pokemon.asm"
INCLUDE "engine/display_pokedex.asm"
SECTION "bank03",ROMX,BANK[$03]
INCLUDE "engine/joypad.asm"
ClearVariablesAfterLoadingMapData: ; c07c (3:407c)
ld a, $90
ld [hWY], a
ld [rWY], a
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld [wStepCounter], a
ld [wLoneAttackNo], a ; wGymLeaderNo
ld [hJoyPressed], a
ld [hJoyReleased], a
ld [hJoyHeld], a
ld [wActionResultOrTookBattleTurn], a
ld [wUnusedD5A3], a
ld hl, wCardKeyDoorY
ld [hli], a
ld [hl], a
ld hl, wWhichTrade
ld bc, $1e
call FillMemory
ret
; only used for setting bit 2 of wd736 upon entering a new map
IsPlayerStandingOnWarp: ; c0a6 (3:40a6)
ld a, [wNumberOfWarps]
and a
ret z
ld c, a
ld hl, wWarpEntries
.loop
ld a, [wYCoord]
cp [hl]
jr nz, .nextWarp1
inc hl
ld a, [wXCoord]
cp [hl]
jr nz, .nextWarp2
inc hl
ld a, [hli] ; target warp
ld [wDestinationWarpID], a
ld a, [hl] ; target map
ld [$ff8b], a
ld hl, wd736
set 2, [hl] ; standing on warp flag
ret
.nextWarp1
inc hl
.nextWarp2
inc hl
inc hl
inc hl
dec c
jr nz, .loop
ret
CheckForceBikeOrSurf: ; c0d2 (3:40d2)
ld hl, wd732
bit 5, [hl]
ret nz
ld hl, ForcedBikeOrSurfMaps
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld a, [wCurMap]
ld d, a
.loop
ld a, [hli]
cp $ff
ret z ;if we reach FF then it's not part of the list
cp d ;compare to current map
jr nz, .incorrectMap
ld a, [hli]
cp b ;compare y-coord
jr nz, .incorrectY
ld a, [hli]
cp c ;compare x-coord
jr nz, .loop ; incorrect x-coord, check next item
ld a, [wCurMap]
cp SEAFOAM_ISLANDS_4
ld a, $2
ld [wSeafoamIslands4CurScript], a
jr z, .forceSurfing
ld a, [wCurMap]
cp SEAFOAM_ISLANDS_5
ld a, $2
ld [wSeafoamIslands5CurScript], a
jr z, .forceSurfing
;force bike riding
ld hl, wd732
set 5, [hl]
ld a, $1
ld [wWalkBikeSurfState], a
ld [wWalkBikeSurfStateCopy], a
call ForceBikeOrSurf
ret
.incorrectMap
inc hl
.incorrectY
inc hl
jr .loop
.forceSurfing
ld a, $2
ld [wWalkBikeSurfState], a
ld [wWalkBikeSurfStateCopy], a
call ForceBikeOrSurf
ret
INCLUDE "data/force_bike_surf.asm"
IsPlayerFacingEdgeOfMap: ; c148 (3:4148)
push hl
push de
push bc
ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
srl a
ld c, a
ld b, $0
ld hl, .functionPointerTable
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld de, .returnaddress
push de
jp [hl]
.returnaddress
pop bc
pop de
pop hl
ret
.functionPointerTable
dw .facingDown
dw .facingUp
dw .facingLeft
dw .facingRight
.facingDown
ld a, [wCurMapHeight]
add a
dec a
cp b
jr z, .setCarry
jr .resetCarry
.facingUp
ld a, b
and a
jr z, .setCarry
jr .resetCarry
.facingLeft
ld a, c
and a
jr z, .setCarry
jr .resetCarry
.facingRight
ld a, [wCurMapWidth]
add a
dec a
cp c
jr z, .setCarry
jr .resetCarry
.resetCarry
and a
ret
.setCarry
scf
ret
IsWarpTileInFrontOfPlayer: ; c197 (3:4197)
push hl
push de
push bc
call _GetTileAndCoordsInFrontOfPlayer
ld a, [wCurMap]
cp SS_ANNE_5
jr z, .ssAnne5
ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
srl a
ld c, a
ld b, 0
ld hl, .warpTileListPointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wTileInFrontOfPlayer]
ld de, $1
call IsInArray
.done
pop bc
pop de
pop hl
ret
.warpTileListPointers: ; c1c0 (3:41c0)
dw .facingDownWarpTiles
dw .facingUpWarpTiles
dw .facingLeftWarpTiles
dw .facingRightWarpTiles
.facingDownWarpTiles
db $01,$12,$17,$3D,$04,$18,$33,$FF
.facingUpWarpTiles
db $01,$5C,$FF
.facingLeftWarpTiles
db $1A,$4B,$FF
.facingRightWarpTiles
db $0F,$4E,$FF
.ssAnne5
ld a, [wTileInFrontOfPlayer]
cp $15
jr nz, .notSSAnne5Warp
scf
jr .done
.notSSAnne5Warp
and a
jr .done
IsPlayerStandingOnDoorTileOrWarpTile: ; c1e6 (3:41e6)
push hl
push de
push bc
callba IsPlayerStandingOnDoorTile ; 6:6785
jr c, .done
ld a, [wCurMapTileset]
add a
ld c, a
ld b, $0
ld hl, WarpTileIDPointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $1
aCoord 8, 9
call IsInArray
jr nc, .done
ld hl, wd736
res 2, [hl]
.done
pop bc
pop de
pop hl
ret
INCLUDE "data/warp_tile_ids.asm"
PrintSafariZoneSteps: ; c27b (3:427b)
ld a, [wCurMap]
cp SAFARI_ZONE_EAST
ret c
cp UNKNOWN_DUNGEON_2
ret nc
coord hl, 0, 0
lb bc, 3, 7
call TextBoxBorder
coord hl, 1, 1
ld de, wSafariSteps
lb bc, 2, 3
call PrintNumber
coord hl, 4, 1
ld de, SafariSteps
call PlaceString
coord hl, 1, 3
ld de, SafariBallText
call PlaceString
ld a, [wNumSafariBalls]
cp 10
jr nc, .numSafariBallsTwoDigits
coord hl, 5, 3
ld a, " "
ld [hl], a
.numSafariBallsTwoDigits
coord hl, 6, 3
ld de, wNumSafariBalls
lb bc, 1, 2
jp PrintNumber
SafariSteps: ; c2c4 (3:42c4)
db "/500@"
SafariBallText: ; c5c9 (3:42c9)
db "BALL×× @"
GetTileAndCoordsInFrontOfPlayer: ; c2d4 (3:42d1)
call GetPredefRegisters
_GetTileAndCoordsInFrontOfPlayer: ; c2d4 (3:42d4)
ld a, [wYCoord]
ld d, a
ld a, [wXCoord]
ld e, a
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
and a ; cp SPRITE_FACING_DOWN
jr nz, .notFacingDown
; facing down
aCoord 8, 11
inc d
jr .storeTile
.notFacingDown
cp SPRITE_FACING_UP
jr nz, .notFacingUp
; facing up
aCoord 8, 7
dec d
jr .storeTile
.notFacingUp
cp SPRITE_FACING_LEFT
jr nz, .notFacingLeft
; facing left
aCoord 6, 9
dec e
jr .storeTile
.notFacingLeft
cp SPRITE_FACING_RIGHT
jr nz, .storeTile
; facing right
aCoord 10, 9
inc e
.storeTile
ld c, a
ld [wTileInFrontOfPlayer], a
ret
GetTileTwoStepsInFrontOfPlayer: ; c309 (3:4309)
xor a
ld [$ffdb], a
ld hl, wYCoord
ld a, [hli]
ld d, a
ld e, [hl]
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
and a ; cp SPRITE_FACING_DOWN
jr nz, .notFacingDown
; facing down
ld hl, $ffdb
set 0, [hl]
aCoord 8, 13
inc d
jr .storeTile
.notFacingDown
cp SPRITE_FACING_UP
jr nz, .notFacingUp
; facing up
ld hl, $ffdb
set 1, [hl]
aCoord 8, 5
dec d
jr .storeTile
.notFacingUp
cp SPRITE_FACING_LEFT
jr nz, .notFacingLeft
; facing left
ld hl, $ffdb
set 2, [hl]
aCoord 4, 9
dec e
jr .storeTile
.notFacingLeft
cp SPRITE_FACING_RIGHT
jr nz, .storeTile
; facing right
ld hl, $ffdb
set 3, [hl]
aCoord 12, 9
inc e
.storeTile
ld c, a
ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a
ld [wTileInFrontOfPlayer], a
ret
CheckForCollisionWhenPushingBoulder: ; c356 (3:4356)
call GetTileTwoStepsInFrontOfPlayer
call IsTilePassable
jr c, .done
ld hl, TilePairCollisionsLand
call CheckForTilePairCollisions2
ld a, $ff
jr c, .done ; if there is an elevation difference between the current tile and the one two steps ahead
ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult]
cp $15 ; stairs tile
ld a, $ff
jr z, .done ; if the tile two steps ahead is stairs
call CheckForBoulderCollisionWithSprites
.done
ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a
ret
; sets a to $ff if there is a collision and $00 if there is no collision
CheckForBoulderCollisionWithSprites: ; c378 (3:4378)
ld a, [wBoulderSpriteIndex]
dec a
swap a
ld d, 0
ld e, a
ld hl, wSpriteStateData2 + $14
add hl, de
ld a, [hli] ; map Y position
ld [$ffdc], a
ld a, [hl] ; map X position
ld [$ffdd], a
ld a, [wNumSprites]
ld c, a
ld de, $f
ld hl, wSpriteStateData2 + $14
ld a, [$ffdb]
and $3 ; facing up or down?
jr z, .pushingHorizontallyLoop
.pushingVerticallyLoop
inc hl
ld a, [$ffdd]
cp [hl]
jr nz, .nextSprite1 ; if X coordinates don't match
dec hl
ld a, [hli]
ld b, a
ld a, [$ffdb]
rrca
jr c, .pushingDown
; pushing up
ld a, [$ffdc]
dec a
jr .compareYCoords
.pushingDown
ld a, [$ffdc]
inc a
.compareYCoords
cp b
jr z, .failure
.nextSprite1
dec c
jr z, .success
add hl, de
jr .pushingVerticallyLoop
.pushingHorizontallyLoop
ld a, [hli]
ld b, a
ld a, [$ffdc]
cp b
jr nz, .nextSprite2
ld b, [hl]
ld a, [$ffdb]
bit 2, a
jr nz, .pushingLeft
; pushing right
ld a, [$ffdd]
inc a
jr .compareXCoords
.pushingLeft
ld a, [$ffdd]
dec a
.compareXCoords
cp b
jr z, .failure
.nextSprite2
dec c
jr z, .success
add hl, de
jr .pushingHorizontallyLoop
.failure
ld a, $ff
ret
.success
xor a
ret
ApplyOutOfBattlePoisonDamage: ; c3de (3:43de)
ld a, [wd730]
add a
jp c, .noBlackOut ; no black out if joypad states are being simulated
ld a, [wd493]
bit 7, a
jp nz, .noBlackOut
ld a, [wd72e]
bit 6, a
jp nz, .noBlackOut
ld a, [wPartyCount]
and a
jp z, .noBlackOut
call IncrementDayCareMonExp
call Func_c4c7
ld a, [wStepCounter]
and $3 ; is the counter a multiple of 4?
jp nz, .skipPoisonEffectAndSound ; only apply poison damage every fourth step
ld [wWhichPokemon], a
ld hl, wPartyMon1Status
ld de, wPartySpecies
.applyDamageLoop
ld a, [hl]
and (1 << PSN)
jr z, .nextMon2 ; not poisoned
dec hl
dec hl
ld a, [hld]
ld b, a
ld a, [hli]
or b
jr z, .nextMon ; already fainted
; subtract 1 from HP
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .noBorrow
; borrow 1 from upper byte of HP
dec [hl]
inc hl
jr .nextMon
.noBorrow
ld a, [hli]
or [hl]
jr nz, .nextMon ; didn't faint from damage
; the mon fainted from the damage
push hl
inc hl
inc hl
ld [hl], a
ld a, [de]
ld [wd11e], a
push de
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
xor a
ld [wJoyIgnore], a
call EnableAutoTextBoxDrawing
ld a, $d0
ld [hSpriteIndexOrTextID], a
call DisplayTextID
callab IsThisPartymonStarterPikachu_Party
jr nc, .curMonNotPlayerPikachu
ld e, $3
callab PlayPikachuSoundClip
calladb_ModifyPikachuHappiness PIKAHAPPY_PSNFNT
.curMonNotPlayerPikachu
pop de
pop hl
.nextMon
inc hl
inc hl
.nextMon2
inc de
ld a, [de]
inc a
jr z, .applyDamageLoopDone
ld bc, wPartyMon2 - wPartyMon1
add hl, bc
push hl
ld hl, wWhichPokemon
inc [hl]
pop hl
jr .applyDamageLoop
.applyDamageLoopDone
ld hl, wPartyMon1Status
ld a, [wPartyCount]
ld d, a
ld e, 0
.countPoisonedLoop
ld a, [hl]
and (1 << PSN)
or e
ld e, a
ld bc, wPartyMon2 - wPartyMon1
add hl, bc
dec d
jr nz, .countPoisonedLoop
ld a, e
and a ; are any party members poisoned?
jr z, .skipPoisonEffectAndSound
ld b, $2
predef InvertBGPal_4Frames ; change BG white to dark grey for 4 frames
ld a, SFX_POISONED
call PlaySound
.skipPoisonEffectAndSound
predef AnyPartyAlive
ld a, d
and a
jr nz, .noBlackOut
call EnableAutoTextBoxDrawing
ld a, $d1
ld [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72e
set 5, [hl]
ld a, $ff
jr .done
.noBlackOut
xor a
.done
ld [wOutOfBattleBlackout], a
ret
Func_c4c7: ; c4c7 (3:44c7)
ld a, [wStepCounter]
and a
jr nz, .asm_c4de
call Random
and $1
jr z, .asm_c4de
calladb_ModifyPikachuHappiness $6
.asm_c4de
ld hl, wPikachuMood
ld a, [hl]
cp $80
jr z, .asm_c4ef
jr c, .asm_c4ea
dec a
dec a
.asm_c4ea
inc a
ld [hl], a
cp $80
ret nz
.asm_c4ef
xor a
ld [wd49c], a
ret
LoadTilesetHeader: ; c4f4 (3:44f4)
call GetPredefRegisters
push hl
ld d, 0
ld a, [wCurMapTileset]
add a
add a
ld e, a
ld hl, Tilesets
add hl, de
add hl, de
add hl, de
ld de, wTilesetBank
ld bc, $b
call CopyData
ld a, [hl]
ld [hTilesetType], a
xor a
ld [$ffd8], a
pop hl
ld a, [wCurMapTileset]
push hl
push de
ld hl, DungeonTilesets
ld de, $1
call IsInArray
pop de
pop hl
jr c, .notDungeonTileset
ld a, [wCurMapTileset]
ld b, a
ld a, [hPreviousTileset]
cp b
jr z, .done
.notDungeonTileset
ld a, [wDestinationWarpID]
cp $ff
jr z, .done
call LoadDestinationWarpPosition
ld a, [wYCoord]
and $1
ld [wYBlockCoord], a
ld a, [wXCoord]
and $1
ld [wXBlockCoord], a
.done
ret
INCLUDE "data/dungeon_tilesets.asm"
INCLUDE "data/tileset_headers.asm"
IncrementDayCareMonExp: ; c684 (3:4684)
ld a, [wDayCareInUse]
and a
ret z
ld hl, wDayCareMonExp + 2
inc [hl]
ret nz
dec hl
inc [hl]
ret nz
dec hl
inc [hl]
ld a, [hl]
cp $50
ret c
ld a, $50
ld [hl], a
ret
INCLUDE "data/hide_show_data.asm"
LoadWildData: ; cb62 (3:4b62)
ld hl,WildDataPointers
ld a,[wCurMap]
; get wild data for current map
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to wild data for current map
ld a,[hli]
ld [wGrassRate],a
and a
jr z,.NoGrassData ; if no grass data, skip to surfing data
push hl
ld de,wGrassMons ; otherwise, load grass data
ld bc,$0014
call CopyData
pop hl
ld bc,$0014
add hl,bc
.NoGrassData
ld a,[hli]
ld [wWaterRate],a
and a
ret z ; if no water data, we're done
ld de,wWaterMons ; otherwise, load surfing data
ld bc,$0014
jp CopyData
INCLUDE "data/wild_mons.asm"
INCLUDE "engine/items/items.asm"
DrawBadges: ; e880 (3:6880)
; Draw 4x2 gym leader faces, with the faces replaced by
; badges if they are owned. Used in the player status screen.
; In Japanese versions, names are displayed above faces.
; Instead of removing relevant code, the name graphics were erased.
; Tile ids for face/badge graphics.
ld de, wBadgeOrFaceTiles
ld hl, .FaceBadgeTiles
ld bc, 8
call CopyData
; Booleans for each badge.
ld hl, wTempObtainedBadgesBooleans
ld bc, 8
xor a
call FillMemory
; Alter these based on owned badges.
ld de, wTempObtainedBadgesBooleans
ld hl, wBadgeOrFaceTiles
ld a, [wObtainedBadges]
ld b, a
ld c, 8
.CheckBadge
srl b
jr nc, .NextBadge
ld a, [hl]
add 4 ; Badge graphics are after each face
ld [hl], a
ld a, 1
ld [de], a
.NextBadge
inc hl
inc de
dec c
jr nz, .CheckBadge
; Draw two rows of badges.
ld hl, wBadgeNumberTile
ld a, $d8 ; [1]
ld [hli], a
ld [hl], $60 ; First name
coord hl, 2, 11
ld de, wTempObtainedBadgesBooleans
call .DrawBadgeRow
coord hl, 2, 14
ld de, wTempObtainedBadgesBooleans + 4
; call .DrawBadgeRow
; ret
.DrawBadgeRow ; e8c9 (3:68c9)
; Draw 4 badges.
ld c, 4
.DrawBadge
push de
push hl
; Badge no.
ld a, [wBadgeNumberTile]
ld [hli], a
inc a
ld [wBadgeNumberTile], a
; Names aren't printed if the badge is owned.
ld a, [de]
and a
ld a, [wBadgeNameTile]
jr nz, .SkipName
call .PlaceTiles
jr .PlaceBadge
.SkipName
inc a
inc a
inc hl
.PlaceBadge
ld [wBadgeNameTile], a
ld de, SCREEN_WIDTH - 1
add hl, de
ld a, [wBadgeOrFaceTiles]
call .PlaceTiles
add hl, de
call .PlaceTiles
; Shift badge array back one byte.
push bc
ld hl, wBadgeOrFaceTiles + 1
ld de, wBadgeOrFaceTiles
ld bc, 8
call CopyData
pop bc
pop hl
ld de, 4
add hl, de
pop de
inc de
dec c
jr nz, .DrawBadge
ret
.PlaceTiles
ld [hli], a
inc a
ld [hl], a
inc a
ret
.FaceBadgeTiles
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics: ; e91b (3:691b)
INCBIN "gfx/badges.2bpp"
; replaces a tile block with the one specified in [wNewTileBlockID]
; and redraws the map view if necessary
; b = Y
; c = X
ReplaceTileBlock: ; ed1b (3:6d1b)
call GetPredefRegisters
ld hl, wOverworldMap
ld a, [wCurMapWidth]
add $6
ld e, a
ld d, $0
add hl, de
add hl, de
add hl, de
ld e, $3
add hl, de
ld e, a
ld a, b
and a
jr z, .addX
; add width * Y
.addWidthYTimesLoop
add hl, de
dec b
jr nz, .addWidthYTimesLoop
.addX
add hl, bc ; add X
ld a, [wNewTileBlockID]
ld [hl], a
ld a, [wCurrentTileBlockMapViewPointer]
ld c, a
ld a, [wCurrentTileBlockMapViewPointer + 1]
ld b, a
call CompareHLWithBC
ret c ; return if the replaced tile block is below the map view in memory
push hl
ld l, e
ld h, $0
ld e, $6
ld d, h
add hl, hl
add hl, hl
add hl, de
add hl, bc
pop bc
call CompareHLWithBC
ret c ; return if the replaced tile block is above the map view in memory
RedrawMapView: ; ed59 (3:6d59)
ld a, [wIsInBattle]
inc a
ret z
ld a, [H_AUTOBGTRANSFERENABLED]
push af
ld a, [hTilesetType]
push af
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld [hTilesetType], a ; no flower/water BG tile animations
call LoadCurrentMapView
call RunDefaultPaletteCommand
ld hl, wMapViewVRAMPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld de, -2 * 32
add hl, de
ld a, h
and $3
or $98
ld a, l
ld [wBuffer], a
ld a, h
ld [wBuffer + 1], a ; this copy of the address is not used
ld a, 2
ld [$ffbe], a
ld c, 9 ; number of rows of 2x2 tiles (this covers the whole screen)
.redrawRowLoop
push bc
push hl
push hl
ld hl, wTileMap - 2 * SCREEN_WIDTH
ld de, SCREEN_WIDTH
ld a, [$ffbe]
.calcWRAMAddrLoop
add hl, de
dec a
jr nz, .calcWRAMAddrLoop
call CopyToRedrawRowOrColumnSrcTiles
pop hl
ld de, $20
ld a, [$ffbe]
ld c, a
.calcVRAMAddrLoop
add hl, de
ld a, h
and $3
or $98
dec c
jr nz, .calcVRAMAddrLoop
ld [hRedrawRowOrColumnDest + 1], a
ld a, l
ld [hRedrawRowOrColumnDest], a
ld a, REDRAW_ROW
ld [hRedrawRowOrColumnMode], a
call DelayFrame
ld hl, $ffbe
inc [hl]
inc [hl]
pop hl
pop bc
dec c
jr nz, .redrawRowLoop
pop af
ld [hTilesetType], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a
ret
CompareHLWithBC: ; edcb (3:6dcb)
ld a, h
sub b
ret nz
ld a, l
sub c
ret
INCLUDE "engine/overworld/cut.asm"
MarkTownVisitedAndLoadMissableObjects: ; ef93 (3:6f93)
ld a, [wCurMap]
cp ROUTE_1
jr nc, .notInTown
ld c, a
ld b, FLAG_SET
ld hl, wTownVisitedFlag ; mark town as visited (for flying)
predef FlagActionPredef
.notInTown
ld hl, MapHSPointers
ld a, [wCurMap]
ld b, $0
ld c, a
add hl, bc
add hl, bc
ld a, [hli] ; load missable objects pointer in hl
ld h, [hl]
; fall through
; LoadMissableObjects: ; efb2 (3:6fb2)
; seems to not exist in yellow (predef replaced with something near TryPushingBoulder)
ld l, a
push hl
ld a, l
sub MapHS00 & $ff ; calculate difference between out pointer and the base pointer
ld l, a
ld a, h
sbc MapHS00 / $100
ld h, a
ld a, h
ld [H_DIVIDEND], a
ld a, l
ld [H_DIVIDEND+1], a
xor a
ld [H_DIVIDEND+2], a
ld [H_DIVIDEND+3], a
ld a, $3
ld [H_DIVISOR], a
ld b, $2
call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
ld a, [wCurMap]
ld b, a
ld a, [H_DIVIDEND+3]
ld c, a ; store global offset in c
ld de, wMissableObjectList
pop hl
.writeMissableObjectsListLoop
ld a, [hli]
cp $ff
jr z, .done ; end of list
cp b
jr nz, .done ; not for current map anymore
ld a, [hli]
inc hl
ld [de], a ; write (map-local) sprite ID
inc de
ld a, c
inc c
ld [de], a ; write (global) missable object index
inc de
jr .writeMissableObjectsListLoop
.done
ld a, $ff
ld [de], a ; write sentinel
ret
InitializeMissableObjectsFlags: ; eff1 (3:6ff1)
ld hl, wMissableObjectFlags
ld bc, wMissableObjectFlagsEnd - wMissableObjectFlags
xor a
call FillMemory ; clear missable objects flags
ld hl, MapHS00
xor a
ld [wMissableObjectCounter], a
.missableObjectsLoop
ld a, [hli]
cp $ff ; end of list
ret z
push hl
inc hl
ld a, [hl]
cp Hide
jr nz, .skip
ld hl, wMissableObjectFlags
ld a, [wMissableObjectCounter]
ld c, a
ld b, FLAG_SET
call MissableObjectFlagAction ; set flag if Item is hidden
.skip
ld hl, wMissableObjectCounter
inc [hl]
pop hl
inc hl
inc hl
jr .missableObjectsLoop
; tests if current sprite is a missable object that is hidden/has been removed
IsObjectHidden: ; f022 (3:7022)
ld a, [H_CURRENTSPRITEOFFSET]
swap a
ld b, a
ld hl, wMissableObjectList
.loop
ld a, [hli]
cp $ff
jr z, .notHidden ; not missable -> not hidden
cp b
ld a, [hli]
jr nz, .loop
ld c, a
ld b, FLAG_TEST
ld hl, wMissableObjectFlags
call MissableObjectFlagAction
ld a, c
and a
jr nz, .hidden
.notHidden
xor a
.hidden
ld [$ffe5], a
ret
; adds missable object (items, leg. pokemon, etc.) to the map
; [wMissableObjectIndex]: index of the missable object to be added (global index)
ShowObject: ; f044 (3:7044)
ShowObject2:
ld hl, wMissableObjectFlags
ld a, [wMissableObjectIndex]
ld c, a
ld b, FLAG_RESET
call MissableObjectFlagAction ; reset "removed" flag
jp UpdateSprites
; removes missable object (items, leg. pokemon, etc.) from the map
; [wMissableObjectIndex]: index of the missable object to be removed (global index)
HideObject: ; f053 (3:7053)
ld hl, wMissableObjectFlags
ld a, [wMissableObjectIndex]
ld c, a
ld b, FLAG_SET
call MissableObjectFlagAction ; set "removed" flag
jp UpdateSprites
MissableObjectFlagAction: ; f062 (3:7062)
; identical to FlagAction
push hl
push de
push bc
; bit
ld a, c
ld d, a
and 7
ld e, a
; byte
ld a, d
srl a
srl a
srl a
add l
ld l, a
jr nc, .ok
inc h
.ok
; d = 1 << e (bitmask)
inc e
ld d, 1
.shift
dec e
jr z, .shifted
sla d
jr .shift
.shifted
ld a, b
and a
jr z, .reset
cp 2
jr z, .read
.set
ld a, [hl]
ld b, a
ld a, d
or b
ld [hl], a
jr .done
.reset
ld a, [hl]
ld b, a
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.read
ld a, [hl]
ld b, a
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
TryPushingBoulder: ; f0a1 (3:70a1)
ld a, [wd728]
bit 0, a ; using Strength?
ret z
; where LoadMissableObjects predef points to now
ld a, [wFlags_0xcd60]
bit 1, a ; has boulder dust animation from previous push played yet?
ret nz
xor a
ld [hSpriteIndexOrTextID], a
call IsSpriteInFrontOfPlayer
ld a, [hSpriteIndexOrTextID]
ld [wBoulderSpriteIndex], a
and a
jp z, ResetBoulderPushFlags
ld hl, wSpriteStateData1 + 1
ld d, $0
ld a, [hSpriteIndexOrTextID]
swap a
ld e, a
add hl, de
res 7, [hl]
call GetSpriteMovementByte2Pointer
ld a, [hl]
cp BOULDER_MOVEMENT_BYTE_2
jp nz, ResetBoulderPushFlags
ld hl, wFlags_0xcd60
bit 6, [hl]
set 6, [hl] ; indicate that the player has tried pushing
ret z ; the player must try pushing twice before the boulder will move
ld a, [hJoyHeld]
and D_RIGHT | D_LEFT | D_UP | D_DOWN
ret z
predef CheckForCollisionWhenPushingBoulder
ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult]
and a ; was there a collision?
jp nz, ResetBoulderPushFlags
ld a, [hJoyHeld]
ld b, a
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .pushBoulderUp
cp SPRITE_FACING_LEFT
jr z, .pushBoulderLeft
cp SPRITE_FACING_RIGHT
jr z, .pushBoulderRight
.pushBoulderDown
bit 7, b
ret z
ld de, PushBoulderDownMovementData
jr .done
.pushBoulderUp
bit 6, b
ret z
ld de, PushBoulderUpMovementData
jr .done
.pushBoulderLeft
bit 5, b
ret z
ld de, PushBoulderLeftMovementData
jr .done
.pushBoulderRight
bit 4, b
ret z
ld de, PushBoulderRightMovementData
.done
call MoveSprite
ld a, SFX_PUSH_BOULDER
call PlaySound
ld hl, wFlags_0xcd60
set 1, [hl]
ret
PushBoulderUpMovementData: ; f129 (3:7129)
db NPC_MOVEMENT_UP,$FF
PushBoulderDownMovementData: ; f12b (3:712b)
db NPC_MOVEMENT_DOWN,$FF
PushBoulderLeftMovementData: ; f12d (3:712d)
db NPC_MOVEMENT_LEFT,$FF
PushBoulderRightMovementData: ; f12f (3:712f)
db NPC_MOVEMENT_RIGHT,$FF
DoBoulderDustAnimation: ; f131 (3:7131)
ld a, [wd730]
bit 0, a
ret nz
callab AnimateBoulderDust
call DiscardButtonPresses
ld [wJoyIgnore], a
call ResetBoulderPushFlags
set 7, [hl]
ld a, [wBoulderSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteMovementByte2Pointer
ld [hl], $10
ld a, SFX_CUT
jp PlaySound
ResetBoulderPushFlags: ; f159 (3:7159)
ld hl, wFlags_0xcd60
res 1, [hl]
res 6, [hl]
ret
_AddPartyMon: ; f161 (3:7161)
; Adds a new mon to the player's or enemy's party.
; [wMonDataLocation] is used in an unusual way in this function.
; If the lower nybble is 0, the mon is added to the player's party, else the enemy's.
; If the entire value is 0, then the player is allowed to name the mon.
ld de, wPartyCount
ld a, [wMonDataLocation]
and $f
jr z, .next
ld de, wEnemyPartyCount
.next
ld a, [de]
inc a
cp PARTY_LENGTH + 1
ret nc ; return if the party is already full
ld [de], a
ld a, [de]
ld [hNewPartyLength], a
add e
ld e, a
jr nc, .noCarry
inc d
.noCarry
ld a, [wcf91]
ld [de], a ; write species of new mon in party list
inc de
ld a, $ff ; terminator
ld [de], a
ld hl, wPartyMonOT
ld a, [wMonDataLocation]
and $f
jr z, .next2
ld hl, wEnemyMonOT
.next2
ld a, [hNewPartyLength]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wPlayerName
ld bc, NAME_LENGTH
call CopyData
ld a, [wMonDataLocation]
and a
jr nz, .skipNaming
ld hl, wPartyMonNicks
ld a, [hNewPartyLength]
dec a
call SkipFixedLengthTextEntries
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
predef AskName
.skipNaming
ld hl, wPartyMons
ld a, [wMonDataLocation]
and $f
jr z, .next3
ld hl, wEnemyMons
.next3
ld a, [hNewPartyLength]
dec a
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
push hl
ld a, [wcf91]
ld [wd0b5], a
call GetMonHeader
ld hl, wMonHeader
ld a, [hli]
ld [de], a ; species
inc de
pop hl
push hl
ld a, [wMonDataLocation]
and $f
ld a, $98 ; set enemy trainer mon IVs to fixed average values
ld b, $88
jr nz, .next4
; If the mon is being added to the player's party, update the pokedex.
ld a, [wcf91]
ld [wd11e], a
push de
predef IndexToPokedex
pop de
ld a, [wd11e]
dec a
ld c, a
ld b, FLAG_TEST
ld hl, wPokedexOwned
call FlagAction
ld a, c ; whether the mon was already flagged as owned
ld [wUnusedD153], a ; not read
ld a, [wd11e]
dec a
ld c, a
ld b, FLAG_SET
push bc
call FlagAction
pop bc
ld hl, wPokedexSeen
call FlagAction
pop hl
push hl
ld a, [wIsInBattle]
and a ; is this a wild mon caught in battle?
jr nz, .copyEnemyMonData
; Not wild.
call Random ; generate random IVs
ld b, a
call Random
.next4
push bc
ld bc, wPartyMon1DVs - wPartyMon1
add hl, bc
pop bc
ld [hli], a
ld [hl], b ; write IVs
ld bc, (wPartyMon1HPExp - 1) - (wPartyMon1DVs + 1)
add hl, bc
ld a, 1
ld c, a
xor a
ld b, a
call CalcStat ; calc HP stat (set cur Hp to max HP)
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
inc de
xor a
ld [de], a ; box level
inc de
ld [de], a ; status ailments
inc de
jr .copyMonTypesAndMoves
.copyEnemyMonData
ld bc, wEnemyMon1DVs - wEnemyMon1
add hl, bc
ld a, [wEnemyMonDVs] ; copy IVs from cur enemy mon
ld [hli], a
ld a, [wEnemyMonDVs + 1]
ld [hl], a
ld a, [wEnemyMonHP] ; copy HP from cur enemy mon
ld [de], a
inc de
ld a, [wEnemyMonHP+1]
ld [de], a
inc de
xor a
ld [de], a ; box level
inc de
ld a, [wEnemyMonStatus] ; copy status ailments from cur enemy mon
ld [de], a
inc de
.copyMonTypesAndMoves
ld hl, wMonHTypes
ld a, [hli] ; type 1
ld [de], a
inc de
ld a, [hli] ; type 2
ld [de], a
inc de
ld a, [hli] ; catch rate (held item in gen 2)
ld [de], a
ld a, [wcf91]
cp KADABRA
jr nz, .skipGivingTwistedSpoon
ld a, $60 ; twistedspoon in gen 2
ld [de], a
.skipGivingTwistedSpoon
ld hl, wMonHMoves
ld a, [hli]
inc de
push de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
push de
dec de
dec de
dec de
xor a
ld [wLearningMovesFromDayCare], a
predef WriteMonMoves
pop de
ld a, [wPlayerID] ; set trainer ID to player ID
inc de
ld [de], a
ld a, [wPlayerID + 1]
inc de
ld [de], a
push de
ld a, [wCurEnemyLVL]
ld d, a
callab CalcExperience
pop de
inc de
ld a, [hExperience] ; write experience
ld [de], a
inc de
ld a, [hExperience + 1]
ld [de], a
inc de
ld a, [hExperience + 2]
ld [de], a
xor a
ld b, NUM_STATS * 2
.writeEVsLoop ; set all EVs to 0
inc de
ld [de], a
dec b
jr nz, .writeEVsLoop
inc de
inc de
pop hl
call AddPartyMon_WriteMovePP
inc de
ld a, [wCurEnemyLVL]
ld [de], a
inc de
ld a, [wIsInBattle]
dec a
jr nz, .calcFreshStats
ld hl, wEnemyMonMaxHP
ld bc, $a
call CopyData ; copy stats of cur enemy mon
pop hl
jr .done
.calcFreshStats
pop hl
ld bc, wPartyMon1HPExp - 1 - wPartyMon1
add hl, bc
ld b, $0
call CalcStats ; calculate fresh set of stats
.done
scf
ret
LoadMovePPs: ; f2f9 (3:72f9)
call GetPredefRegisters
; fallthrough
AddPartyMon_WriteMovePP: ; f2fc (3:72fc)
ld b, NUM_MOVES
.pploop
ld a, [hli] ; read move ID
and a
jr z, .empty
dec a
push hl
push de
push bc
ld hl, Moves
ld bc, MoveEnd - Moves
call AddNTimes
ld de, wcd6d
ld a, BANK(Moves)
call FarCopyData
pop bc
pop de
pop hl
ld a, [wcd6d + 5] ; PP is byte 5 of move data
.empty
inc de
ld [de], a
dec b
jr nz, .pploop ; there are still moves to read
ret
; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party
; used in the cable club trade center
_AddEnemyMonToPlayerParty: ; f323 (3:7323)
ld hl, wPartyCount
ld a, [hl]
cp PARTY_LENGTH
scf
ret z ; party full, return failure
inc a
ld [hl], a ; add 1 to party members
ld c, a
ld b, $0
add hl, bc
ld a, [wcf91]
ld [hli], a ; add mon as last list entry
ld [hl], $ff ; write new sentinel
ld hl, wPartyMons
ld a, [wPartyCount]
dec a
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
ld hl, wLoadedMon
call CopyData ; write new mon's data (from wLoadedMon)
ld hl, wPartyMonOT
ld a, [wPartyCount]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wEnemyMonOT
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, NAME_LENGTH
call CopyData ; write new mon's OT name (from an enemy mon)
ld hl, wPartyMonNicks
ld a, [wPartyCount]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wEnemyMonNicks
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, NAME_LENGTH
call CopyData ; write new mon's nickname (from an enemy mon)
ld a, [wcf91]
ld [wd11e], a
predef IndexToPokedex
ld a, [wd11e]
dec a
ld c, a
ld b, FLAG_SET
ld hl, wPokedexOwned
push bc
call FlagAction ; add to owned pokemon
pop bc
ld hl, wPokedexSeen
call FlagAction ; add to seen pokemon
and a
ret ; return success
_MoveMon: ; f3a4 (3:73a4)
ld a, [wMoveMonType]
and a
jr z, .checkPartyMonSlots
cp DAYCARE_TO_PARTY
jr z, .checkPartyMonSlots
cp PARTY_TO_DAYCARE
ld hl, wDayCareMon
jr z, .asm_f3fb
ld hl, wNumInBox
ld a, [hl]
cp MONS_PER_BOX
jr nz, .partyOrBoxNotFull
jr .boxFull
.checkPartyMonSlots
ld hl, wPartyCount
ld a, [hl]
cp PARTY_LENGTH
jr nz, .partyOrBoxNotFull
.boxFull
scf
ret
.partyOrBoxNotFull
inc a
ld [hl], a ; increment number of mons in party/box
ld c, a
ld b, 0
add hl, bc
ld a, [wMoveMonType]
cp DAYCARE_TO_PARTY
ld a, [wDayCareMon]
jr z, .asm_f3dc
ld a, [wcf91]
.asm_f3dc
ld [hli], a ; write new mon ID
ld [hl], $ff ; write new sentinel
ld a, [wMoveMonType]
dec a
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1 ; $2c
ld a, [wPartyCount]
jr nz, .skipToNewMonEntry
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1 ; $21
ld a, [wNumInBox]
.skipToNewMonEntry
dec a
call AddNTimes
.asm_f3fb
push hl
ld e, l
ld d, h
ld a, [wMoveMonType]
and a
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1 ; $21
jr z, .asm_f417
cp DAYCARE_TO_PARTY
ld hl, wDayCareMon
jr z, .asm_f41d
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1 ; $2c
.asm_f417
ld a, [wWhichPokemon]
call AddNTimes
.asm_f41d
push hl
push de
ld bc, wBoxMon2 - wBoxMon1
call CopyData
pop de
pop hl
ld a, [wMoveMonType]
and a
jr z, .asm_f43a
cp DAYCARE_TO_PARTY
jr z, .asm_f43a
ld bc, wBoxMon2 - wBoxMon1
add hl, bc
ld a, [hl]
inc de
inc de
inc de
ld [de], a
.asm_f43a
ld a, [wMoveMonType]
cp PARTY_TO_DAYCARE
ld de, wDayCareMonOT
jr z, .asm_f459
dec a
ld hl, wPartyMonOT
ld a, [wPartyCount]
jr nz, .asm_f453
ld hl, wBoxMonOT
ld a, [wNumInBox]
.asm_f453
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f459
ld hl, wBoxMonOT
ld a, [wMoveMonType]
and a
jr z, .asm_f46c
ld hl, wDayCareMonOT
cp DAYCARE_TO_PARTY
jr z, .asm_f472
ld hl, wPartyMonOT
.asm_f46c
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
.asm_f472
ld bc, NAME_LENGTH
call CopyData
ld a, [wMoveMonType]
cp PARTY_TO_DAYCARE
ld de, wDayCareMonName
jr z, .asm_f497
dec a
ld hl, wPartyMonNicks
ld a, [wPartyCount]
jr nz, .asm_f491
ld hl, wBoxMonNicks
ld a, [wNumInBox]
.asm_f491
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f497
ld hl, wBoxMonNicks
ld a, [wMoveMonType]
and a
jr z, .asm_f4aa
ld hl, wDayCareMonName
cp DAYCARE_TO_PARTY
jr z, .asm_f4b0
ld hl, wPartyMonNicks
.asm_f4aa
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
.asm_f4b0
ld bc, NAME_LENGTH
call CopyData
pop hl
ld a, [wMoveMonType]
cp PARTY_TO_BOX
jr z, .asm_f4ea
cp PARTY_TO_DAYCARE
jr z, .asm_f4ea
push hl
srl a
add $2
ld [wMonDataLocation], a
call LoadMonData
callba CalcLevelFromExperience
ld a, d
ld [wCurEnemyLVL], a
pop hl
ld bc, wBoxMon2 - wBoxMon1
add hl, bc
ld [hli], a
ld d, h
ld e, l
ld bc, -18
add hl, bc
ld b, $1
call CalcStats
.asm_f4ea
and a
ret
FlagActionPredef: ; f4ec (3:74ec)
call GetPredefRegisters
FlagAction: ; f4ef (3:74ef)
; Perform action b on bit c
; in the bitfield at hl.
; 0: reset
; 1: set
; 2: read
; Return the result in c.
push hl
push de
push bc
; bit
ld a, c
ld d, a
and 7
ld e, a
; byte
ld a, d
srl a
srl a
srl a
add l
ld l, a
jr nc, .ok
inc h
.ok
; d = 1 << e (bitmask)
inc e
ld d, 1
.shift
dec e
jr z, .shifted
sla d
jr .shift
.shifted
ld a, b
and a
jr z, .reset
cp 2
jr z, .read
.set
ld b, [hl]
ld a, d
or b
ld [hl], a
jr .done
.reset
ld b, [hl]
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.read
ld b, [hl]
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
HealParty: ; f52b (3:752b)
; Restore HP and PP.
ld hl, wPartySpecies
ld de, wPartyMon1HP
.healmon
ld a, [hli]
cp $ff
jr z, .done
push hl
push de
ld hl, wPartyMon1Status - wPartyMon1HP
add hl, de
xor a
ld [hl], a
push de
ld b, NUM_MOVES ; A Pokémon has 4 moves
.pp
ld hl, wPartyMon1Moves - wPartyMon1HP
add hl, de
ld a, [hl]
and a
jr z, .nextmove
dec a
ld hl, wPartyMon1PP - wPartyMon1HP
add hl, de
push hl
push de
push bc
ld hl, Moves
ld bc, MoveEnd - Moves
call AddNTimes
ld de, wcd6d
ld a, BANK(Moves)
call FarCopyData
ld a, [wcd6d + 5] ; PP is byte 5 of move data
pop bc
pop de
pop hl
inc de
push bc
ld b, a
ld a, [hl]
and $c0
add b
ld [hl], a
pop bc
.nextmove
dec b
jr nz, .pp
pop de
ld hl, wPartyMon1MaxHP - wPartyMon1HP
add hl, de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
pop de
pop hl
push hl
ld bc, wPartyMon2 - wPartyMon1
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
jr .healmon
.done
xor a
ld [wWhichPokemon], a
ld [wd11e], a
ld a, [wPartyCount]
ld b, a
.ppup
push bc
call RestoreBonusPP
pop bc
ld hl, wWhichPokemon
inc [hl]
dec b
jr nz, .ppup
ret
INCLUDE "engine/bcd.asm"
InitPlayerData: ; f6d6 (3:76d6)
InitPlayerData2:
call Random
ld a, [hRandomSub]
ld [wPlayerID], a
call Random
ld a, [hRandomAdd]
ld [wPlayerID + 1], a
ld a, $ff
ld [wUnusedD71B], a
ld a, 90 ; initialize happiness to 90
ld [wPikachuHappiness], a
ld a, $80
ld [wPikachuMood], a ; initialize mood
ld hl, wPartyCount
call InitializeEmptyList
ld hl, wNumInBox
call InitializeEmptyList
ld hl, wNumBagItems
call InitializeEmptyList
ld hl, wNumBoxItems
call InitializeEmptyList
START_MONEY EQU $3000
ld hl, wPlayerMoney + 1
ld a, START_MONEY / $100
ld [hld], a
xor a
ld [hli], a
inc hl
ld [hl], a
ld [wMonDataLocation], a
ld hl, wObtainedBadges
ld [hli], a
ld [hl], a
ld hl, wPlayerCoins
ld [hli], a
ld [hl], a
ld hl, wGameProgressFlags
ld bc, wGameProgressFlagsEnd - wGameProgressFlags
call FillMemory ; clear all game progress flags
jp InitializeMissableObjectsFlags
InitializeEmptyList: ; f730 (3:7730)
xor a ; count
ld [hli], a
dec a ; terminator
ld [hl], a
ret
GetQuantityOfItemInBag: ; f735 (3:7735)
; In: b = item ID
; Out: b = how many of that item are in the bag
call GetPredefRegisters
ld hl, wNumBagItems
.loop
inc hl
ld a, [hli]
cp $ff
jr z, .notInBag
cp b
jr nz, .loop
ld a, [hl]
ld b, a
ret
.notInBag
ld b, 0
ret
FindPathToPlayer: ; f74a (3:774a)
xor a
ld hl, hFindPathNumSteps
ld [hli], a ; hFindPathNumSteps
ld [hli], a ; hFindPathFlags
ld [hli], a ; hFindPathYProgress
ld [hl], a ; hFindPathXProgress
ld hl, wNPCMovementDirections2
ld de, $0
.loop
ld a, [hFindPathYProgress]
ld b, a
ld a, [hNPCPlayerYDistance] ; Y distance in steps
call CalcDifference
ld d, a
and a
jr nz, .asm_f76a
ld a, [hFindPathFlags]
set 0, a ; current end of path matches the player's Y coordinate
ld [hFindPathFlags], a
.asm_f76a
ld a, [hFindPathXProgress]
ld b, a
ld a, [hNPCPlayerXDistance] ; X distance in steps
call CalcDifference
ld e, a
and a
jr nz, .asm_f77c
ld a, [hFindPathFlags]
set 1, a ; current end of path matches the player's X coordinate
ld [hFindPathFlags], a
.asm_f77c
ld a, [hFindPathFlags]
cp $3 ; has the end of the path reached the player's position?
jr z, .done
; Compare whether the X distance between the player and the current of the path
; is greater or if the Y distance is. Then, try to reduce whichever is greater.
ld a, e
cp d
jr c, .yDistanceGreater
; x distance is greater
ld a, [hNPCPlayerRelativePosFlags]
bit 1, a
jr nz, .playerIsLeftOfNPC
ld d, NPC_MOVEMENT_RIGHT
jr .next1
.playerIsLeftOfNPC
ld d, NPC_MOVEMENT_LEFT
.next1
ld a, [hFindPathXProgress]
add 1
ld [hFindPathXProgress], a
jr .storeDirection
.yDistanceGreater
ld a, [hNPCPlayerRelativePosFlags]
bit 0, a
jr nz, .playerIsAboveNPC
ld d, NPC_MOVEMENT_DOWN
jr .next2
.playerIsAboveNPC
ld d, NPC_MOVEMENT_UP
.next2
ld a, [hFindPathYProgress]
add 1
ld [hFindPathYProgress], a
.storeDirection
ld a, d
ld [hli], a
ld a, [hFindPathNumSteps]
inc a
ld [hFindPathNumSteps], a
jp .loop
.done
ld [hl], $ff
ret
CalcPositionOfPlayerRelativeToNPC: ; f7b9 (3:77b9)
xor a
ld [hNPCPlayerRelativePosFlags], a
ld a, [wSpriteStateData1 + 4] ; player's sprite screen Y position in pixels
ld d, a
ld a, [wSpriteStateData1 + 6] ; player's sprite screen X position in pixels
ld e, a
ld hl, wSpriteStateData1
ld a, [hNPCSpriteOffset]
add l
add $4
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, d
ld b, a
ld a, [hli] ; NPC sprite screen Y position in pixels
call CalcDifference
jr nc, .NPCSouthOfOrAlignedWithPlayer
.NPCNorthOfPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 0, [hl]
set 0, [hl]
pop hl
jr .divideYDistance
.NPCSouthOfOrAlignedWithPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 0, [hl]
res 0, [hl]
pop hl
.divideYDistance
push hl
ld hl, hDividend2
ld [hli], a
ld a, 16
ld [hli], a
call DivideBytes ; divide Y absolute distance by 16
ld a, [hl] ; quotient
ld [hNPCPlayerYDistance], a
pop hl
inc hl
ld b, e
ld a, [hl] ; NPC sprite screen X position in pixels
call CalcDifference
jr nc, .NPCEastOfOrAlignedWithPlayer
.NPCWestOfPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 1, [hl]
set 1, [hl]
pop hl
jr .divideXDistance
.NPCEastOfOrAlignedWithPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 1, [hl]
res 1, [hl]
pop hl
.divideXDistance
ld [hDividend2], a
ld a, 16
ld [hDivisor2], a
call DivideBytes ; divide X absolute distance by 16
ld a, [hQuotient2]
ld [hNPCPlayerXDistance], a
ld a, [hNPCPlayerRelativePosPerspective]
and a
ret z
ld a, [hNPCPlayerRelativePosFlags]
cpl
and $3
ld [hNPCPlayerRelativePosFlags], a
ret
ConvertNPCMovementDirectionsToJoypadMasks: ; f830 (3:7830)
ld a, [hNPCMovementDirections2Index]
ld [wNPCMovementDirections2Index], a
dec a
ld de, wSimulatedJoypadStatesEnd
ld hl, wNPCMovementDirections2
add l
ld l, a
jr nc, .loop
inc h
.loop
ld a, [hld]
call ConvertNPCMovementDirectionToJoypadMask
ld [de], a
inc de
ld a, [hNPCMovementDirections2Index]
dec a
ld [hNPCMovementDirections2Index], a
jr nz, .loop
ret
ConvertNPCMovementDirectionToJoypadMask: ; f84f (3:784f)
push hl
ld b, a
ld hl, NPCMovementDirectionsToJoypadMasksTable
.loop
ld a, [hli]
cp $ff
jr z, .done
cp b
jr z, .loadJoypadMask
inc hl
jr .loop
.loadJoypadMask
ld a, [hl]
.done
pop hl
ret
NPCMovementDirectionsToJoypadMasksTable: ; f862 (3:7862)
db NPC_MOVEMENT_UP, D_UP
db NPC_MOVEMENT_DOWN, D_DOWN
db NPC_MOVEMENT_LEFT, D_LEFT
db NPC_MOVEMENT_RIGHT, D_RIGHT
db $ff
; unreferenced
ret
INCLUDE "engine/hp_bar.asm"
INCLUDE "engine/hidden_object_functions3.asm"
SECTION "Graphics", ROMX, BANK[GFX]
PokemonLogoJapanGraphics: INCBIN "gfx/pokemon_logo_japan.2bpp"
FontGraphics: INCBIN "gfx/font.1bpp"
FontGraphicsEnd:
ABTiles: INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp"
HpBarAndStatusGraphicsEnd:
BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles1End:
BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp"
BattleHudTiles3End:
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
GamefreakLogoGraphicsEnd:
NineTile: INCBIN "gfx/9_tile.2bpp"
TextBoxGraphics: INCBIN "gfx/text_box.2bpp"
TextBoxGraphicsEnd:
PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
PokedexTileGraphicsEnd:
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
WorldMapTileGraphicsEnd:
PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp"
INCLUDE "engine/menu/status_screen.asm"
INCLUDE "engine/menu/party_menu.asm"
RedPicFront: INCBIN "pic/ytrainer/red.pic"
ShrinkPic1: INCBIN "pic/trainer/shrink1.pic"
ShrinkPic2: INCBIN "pic/trainer/shrink2.pic"
INCLUDE "engine/menu/start_sub_menus.asm"
INCLUDE "engine/items/tms.asm"
SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1]
OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp"
RockerSprite: INCBIN "gfx/sprites/rocker.2bpp"
SwimmerSprite: INCBIN "gfx/sprites/swimmer.2bpp"
WhitePlayerSprite: INCBIN "gfx/sprites/white_player.2bpp"
GymHelperSprite: INCBIN "gfx/sprites/gym_helper.2bpp"
OldPersonSprite: INCBIN "gfx/sprites/old_person.2bpp"
MartGuySprite: INCBIN "gfx/sprites/mart_guy.2bpp"
FisherSprite: INCBIN "gfx/sprites/fisher.2bpp"
OldMediumWomanSprite: INCBIN "gfx/sprites/old_medium_woman.2bpp"
NurseSprite: INCBIN "gfx/sprites/nurse.2bpp"
CableClubWomanSprite: INCBIN "gfx/sprites/cable_club_woman.2bpp"
MrMasterballSprite: INCBIN "gfx/sprites/mr_masterball.2bpp"
LaprasGiverSprite: INCBIN "gfx/sprites/lapras_giver.2bpp"
WardenSprite: INCBIN "gfx/sprites/warden.2bpp"
SsCaptainSprite: INCBIN "gfx/sprites/ss_captain.2bpp"
Fisher2Sprite: INCBIN "gfx/sprites/fisher2.2bpp"
BlackbeltSprite: INCBIN "gfx/sprites/blackbelt.2bpp"
GuardSprite: INCBIN "gfx/sprites/guard.2bpp"
BallSprite: INCBIN "gfx/sprites/ball.2bpp"
OmanyteSprite: INCBIN "gfx/sprites/omanyte.2bpp"
BoulderSprite: INCBIN "gfx/sprites/boulder.2bpp"
PaperSheetSprite: INCBIN "gfx/sprites/paper_sheet.2bpp"
BookMapDexSprite: INCBIN "gfx/sprites/book_map_dex.2bpp"
ClipboardSprite: INCBIN "gfx/sprites/clipboard.2bpp"
SnorlaxSprite: INCBIN "gfx/sprites/snorlax.2bpp"
OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp"
QuestionMarkSprite: INCBIN "gfx/sprites/question_mark.2bpp"
INCLUDE "engine/battle/end_of_battle.asm"
INCLUDE "engine/battle/wild_encounters.asm"
INCLUDE "engine/battle/moveEffects/recoil_effect.asm"
INCLUDE "engine/battle/moveEffects/conversion_effect.asm"
INCLUDE "engine/battle/moveEffects/haze_effect.asm"
SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2]
INCLUDE "engine/load_pokedex_tiles.asm"
INCLUDE "engine/overworld/map_sprites.asm"
RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp"
RedSprite: INCBIN "gfx/sprites/red.2bpp"
BlueSprite: INCBIN "gfx/sprites/blue.2bpp"
OakSprite: INCBIN "gfx/sprites/oak.2bpp"
BugCatcherSprite: INCBIN "gfx/sprites/bug_catcher.2bpp"
SlowbroSprite: INCBIN "gfx/sprites/slowbro.2bpp"
LassSprite: INCBIN "gfx/sprites/lass.2bpp"
BlackHairBoy1Sprite: INCBIN "gfx/sprites/black_hair_boy_1.2bpp"
LittleGirlSprite: INCBIN "gfx/sprites/little_girl.2bpp"
BirdSprite: INCBIN "gfx/sprites/bird.2bpp"
FatBaldGuySprite: INCBIN "gfx/sprites/fat_bald_guy.2bpp"
GamblerSprite: INCBIN "gfx/sprites/gambler.2bpp"
BlackHairBoy2Sprite: INCBIN "gfx/sprites/black_hair_boy_2.2bpp"
GirlSprite: INCBIN "gfx/sprites/girl.2bpp"
HikerSprite: INCBIN "gfx/sprites/hiker.2bpp"
FoulardWomanSprite: INCBIN "gfx/sprites/foulard_woman.2bpp"
GentlemanSprite: INCBIN "gfx/sprites/gentleman.2bpp"
DaisySprite: INCBIN "gfx/sprites/daisy.2bpp"
BikerSprite: INCBIN "gfx/sprites/biker.2bpp"
SailorSprite: INCBIN "gfx/sprites/sailor.2bpp"
CookSprite: INCBIN "gfx/sprites/cook.2bpp"
BikeShopGuySprite: INCBIN "gfx/sprites/bike_shop_guy.2bpp"
MrFujiSprite: INCBIN "gfx/sprites/mr_fuji.2bpp"
GiovanniSprite: INCBIN "gfx/sprites/giovanni.2bpp"
RocketSprite: INCBIN "gfx/sprites/rocket.2bpp"
MediumSprite: INCBIN "gfx/sprites/medium.2bpp"
WaiterSprite: INCBIN "gfx/sprites/waiter.2bpp"
ErikaSprite: INCBIN "gfx/sprites/erika.2bpp"
MomGeishaSprite: INCBIN "gfx/sprites/mom_geisha.2bpp"
BrunetteGirlSprite: INCBIN "gfx/sprites/brunette_girl.2bpp"
LanceSprite: INCBIN "gfx/sprites/lance.2bpp"
MomSprite: INCBIN "gfx/sprites/mom.2bpp"
BaldingGuySprite: INCBIN "gfx/sprites/balding_guy.2bpp"
YoungBoySprite: INCBIN "gfx/sprites/young_boy.2bpp"
GameboyKidSprite: INCBIN "gfx/sprites/gameboy_kid.2bpp"
ClefairySprite: INCBIN "gfx/sprites/clefairy.2bpp"
AgathaSprite: INCBIN "gfx/sprites/agatha.2bpp"
BrunoSprite: INCBIN "gfx/sprites/bruno.2bpp"
LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp"
SeelSprite: INCBIN "gfx/sprites/seel.2bpp"
INCLUDE "engine/battle/moveEffects/substitute_effect.asm"
INCLUDE "engine/menu/pc.asm"
SECTION "bank06",ROMX,BANK[$06]
dr $18000,$1a4ea
PlayerStepOutFromDoor: ; 1a4ea (6:64ea)
dr $1a4ea,$1a527
_EndNPCMovementScript: ; 1a527 (6:6527)
dr $1a527,$1a54c
ProfOakMovementScriptPointerTable: ; 1a54c (6:654c)
dr $1a54c,$1a622
PewterMuseumGuyMovementScriptPointerTable: ; 1a622 (6:6622)
dr $1a622,$1a685
PewterGymGuyMovementScriptPointerTable: ; 1a685 (6:6685)
dr $1a685,$1a785
IsPlayerStandingOnDoorTile: ; 1a785 (6:6785)
dr $1a785,$1a7f4
HandleLedges: ; 1a7f4 (6:67f4)
dr $1a7f4,$1c000
SECTION "bank07",ROMX,BANK[$07]
dr $1c000,$1c21e
DoClearSaveDialogue: ; 1c21e (7:421e)
dr $1c21e,$1e2ae
OpenOaksPC: ; 1e2ae (7:62ae)
dr $1e2ae,$1e321
SafariZoneCheck: ; 1e321 (7:6e21)
dr $1e321,$1e330
SafariZoneCheckSteps: ; 1e330 (7:6330)
dr $1e330,$1e385
PrintSafariGameOverText: ; 1e385 (7:6385)
dr $1e385,$1e4bf
CinnabarGymQuiz_1e4bf: ; 1e4bf (7:64bf)
dr $1e4bf,$20000
SECTION "Pics 1", ROMX, BANK[PICS_1]
RhydonPicFront: INCBIN "pic/ymon/rhydon.pic"
RhydonPicBack: INCBIN "pic/monback/rhydonb.pic"
KangaskhanPicFront: INCBIN "pic/ymon/kangaskhan.pic"
KangaskhanPicBack: INCBIN "pic/monback/kangaskhanb.pic"
NidoranMPicFront: INCBIN "pic/ymon/nidoranm.pic"
NidoranMPicBack: INCBIN "pic/monback/nidoranmb.pic"
ClefairyPicFront: INCBIN "pic/ymon/clefairy.pic"
ClefairyPicBack: INCBIN "pic/monback/clefairyb.pic"
SpearowPicFront: INCBIN "pic/ymon/spearow.pic"
SpearowPicBack: INCBIN "pic/monback/spearowb.pic"
VoltorbPicFront: INCBIN "pic/ymon/voltorb.pic"
VoltorbPicBack: INCBIN "pic/monback/voltorbb.pic"
NidokingPicFront: INCBIN "pic/ymon/nidoking.pic"
NidokingPicBack: INCBIN "pic/monback/nidokingb.pic"
SlowbroPicFront: INCBIN "pic/ymon/slowbro.pic"
SlowbroPicBack: INCBIN "pic/monback/slowbrob.pic"
IvysaurPicFront: INCBIN "pic/ymon/ivysaur.pic"
IvysaurPicBack: INCBIN "pic/monback/ivysaurb.pic"
ExeggutorPicFront: INCBIN "pic/ymon/exeggutor.pic"
ExeggutorPicBack: INCBIN "pic/monback/exeggutorb.pic"
LickitungPicFront: INCBIN "pic/ymon/lickitung.pic"
LickitungPicBack: INCBIN "pic/monback/lickitungb.pic"
ExeggcutePicFront: INCBIN "pic/ymon/exeggcute.pic"
ExeggcutePicBack: INCBIN "pic/monback/exeggcuteb.pic"
GrimerPicFront: INCBIN "pic/ymon/grimer.pic"
GrimerPicBack: INCBIN "pic/monback/grimerb.pic"
GengarPicFront: INCBIN "pic/ymon/gengar.pic"
GengarPicBack: INCBIN "pic/monback/gengarb.pic"
NidoranFPicFront: INCBIN "pic/ymon/nidoranf.pic"
NidoranFPicBack: INCBIN "pic/monback/nidoranfb.pic"
NidoqueenPicFront: INCBIN "pic/ymon/nidoqueen.pic"
NidoqueenPicBack: INCBIN "pic/monback/nidoqueenb.pic"
CubonePicFront: INCBIN "pic/ymon/cubone.pic"
CubonePicBack: INCBIN "pic/monback/cuboneb.pic"
RhyhornPicFront: INCBIN "pic/ymon/rhyhorn.pic"
RhyhornPicBack: INCBIN "pic/monback/rhyhornb.pic"
LaprasPicFront: INCBIN "pic/ymon/lapras.pic"
LaprasPicBack: INCBIN "pic/monback/laprasb.pic"
ArcaninePicFront: INCBIN "pic/ymon/arcanine.pic"
ArcaninePicBack: INCBIN "pic/monback/arcanineb.pic"
MewPicFront: INCBIN "pic/ymon/mew.pic"
MewPicBack: INCBIN "pic/monback/mewb.pic"
GyaradosPicFront: INCBIN "pic/ymon/gyarados.pic"
GyaradosPicBack: INCBIN "pic/monback/gyaradosb.pic"
ShellderPicFront: INCBIN "pic/ymon/shellder.pic"
ShellderPicBack: INCBIN "pic/monback/shellderb.pic"
TentacoolPicFront: INCBIN "pic/ymon/tentacool.pic"
TentacoolPicBack: INCBIN "pic/monback/tentacoolb.pic"
GastlyPicFront: INCBIN "pic/ymon/gastly.pic"
GastlyPicBack: INCBIN "pic/monback/gastlyb.pic"
ScytherPicFront: INCBIN "pic/ymon/scyther.pic"
ScytherPicBack: INCBIN "pic/monback/scytherb.pic"
StaryuPicFront: INCBIN "pic/ymon/staryu.pic"
StaryuPicBack: INCBIN "pic/monback/staryub.pic"
BlastoisePicFront: INCBIN "pic/ymon/blastoise.pic"
BlastoisePicBack: INCBIN "pic/monback/blastoiseb.pic"
PinsirPicFront: INCBIN "pic/ymon/pinsir.pic"
PinsirPicBack: INCBIN "pic/monback/pinsirb.pic"
TangelaPicFront: INCBIN "pic/ymon/tangela.pic"
TangelaPicBack: INCBIN "pic/monback/tangelab.pic"
INCLUDE "engine/battle/print_type.asm"
INCLUDE "engine/battle/save_trainer_name.asm"
SECTION "Pics 2", ROMX, BANK[PICS_2]
GrowlithePicFront: INCBIN "pic/ymon/growlithe.pic"
GrowlithePicBack: INCBIN "pic/monback/growlitheb.pic"
OnixPicFront: INCBIN "pic/ymon/onix.pic"
OnixPicBack: INCBIN "pic/monback/onixb.pic"
FearowPicFront: INCBIN "pic/ymon/fearow.pic"
FearowPicBack: INCBIN "pic/monback/fearowb.pic"
PidgeyPicFront: INCBIN "pic/ymon/pidgey.pic"
PidgeyPicBack: INCBIN "pic/monback/pidgeyb.pic"
SlowpokePicFront: INCBIN "pic/ymon/slowpoke.pic"
SlowpokePicBack: INCBIN "pic/monback/slowpokeb.pic"
KadabraPicFront: INCBIN "pic/ymon/kadabra.pic"
KadabraPicBack: INCBIN "pic/monback/kadabrab.pic"
GravelerPicFront: INCBIN "pic/ymon/graveler.pic"
GravelerPicBack: INCBIN "pic/monback/gravelerb.pic"
ChanseyPicFront: INCBIN "pic/ymon/chansey.pic"
ChanseyPicBack: INCBIN "pic/monback/chanseyb.pic"
MachokePicFront: INCBIN "pic/ymon/machoke.pic"
MachokePicBack: INCBIN "pic/monback/machokeb.pic"
MrMimePicFront: INCBIN "pic/ymon/mr.mime.pic"
MrMimePicBack: INCBIN "pic/monback/mr.mimeb.pic"
HitmonleePicFront: INCBIN "pic/ymon/hitmonlee.pic"
HitmonleePicBack: INCBIN "pic/monback/hitmonleeb.pic"
HitmonchanPicFront: INCBIN "pic/ymon/hitmonchan.pic"
HitmonchanPicBack: INCBIN "pic/monback/hitmonchanb.pic"
ArbokPicFront: INCBIN "pic/ymon/arbok.pic"
ArbokPicBack: INCBIN "pic/monback/arbokb.pic"
ParasectPicFront: INCBIN "pic/ymon/parasect.pic"
ParasectPicBack: INCBIN "pic/monback/parasectb.pic"
PsyduckPicFront: INCBIN "pic/ymon/psyduck.pic"
PsyduckPicBack: INCBIN "pic/monback/psyduckb.pic"
DrowzeePicFront: INCBIN "pic/ymon/drowzee.pic"
DrowzeePicBack: INCBIN "pic/monback/drowzeeb.pic"
GolemPicFront: INCBIN "pic/ymon/golem.pic"
GolemPicBack: INCBIN "pic/monback/golemb.pic"
MagmarPicFront: INCBIN "pic/ymon/magmar.pic"
MagmarPicBack: INCBIN "pic/monback/magmarb.pic"
ElectabuzzPicFront: INCBIN "pic/ymon/electabuzz.pic"
ElectabuzzPicBack: INCBIN "pic/monback/electabuzzb.pic"
MagnetonPicFront: INCBIN "pic/ymon/magneton.pic"
MagnetonPicBack: INCBIN "pic/monback/magnetonb.pic"
KoffingPicFront: INCBIN "pic/ymon/koffing.pic"
KoffingPicBack: INCBIN "pic/monback/koffingb.pic"
MankeyPicFront: INCBIN "pic/ymon/mankey.pic"
MankeyPicBack: INCBIN "pic/monback/mankeyb.pic"
SeelPicFront: INCBIN "pic/ymon/seel.pic"
SeelPicBack: INCBIN "pic/monback/seelb.pic"
DiglettPicFront: INCBIN "pic/ymon/diglett.pic"
DiglettPicBack: INCBIN "pic/monback/diglettb.pic"
TaurosPicFront: INCBIN "pic/ymon/tauros.pic"
TaurosPicBack: INCBIN "pic/monback/taurosb.pic"
FarfetchdPicFront: INCBIN "pic/ymon/farfetchd.pic"
FarfetchdPicBack: INCBIN "pic/monback/farfetchdb.pic"
VenonatPicFront: INCBIN "pic/ymon/venonat.pic"
VenonatPicBack: INCBIN "pic/monback/venonatb.pic"
DragonitePicFront: INCBIN "pic/ymon/dragonite.pic"
DragonitePicBack: INCBIN "pic/monback/dragoniteb.pic"
DoduoPicFront: INCBIN "pic/ymon/doduo.pic"
DoduoPicBack: INCBIN "pic/monback/doduob.pic"
PoliwagPicFront: INCBIN "pic/ymon/poliwag.pic"
PoliwagPicBack: INCBIN "pic/monback/poliwagb.pic"
JynxPicFront: INCBIN "pic/ymon/jynx.pic"
JynxPicBack: INCBIN "pic/monback/jynxb.pic"
MoltresPicFront: INCBIN "pic/ymon/moltres.pic"
MoltresPicBack: INCBIN "pic/monback/moltresb.pic"
INCLUDE "engine/predefsA.asm"
INCLUDE "engine/battle/moveEffects/leech_seed_effect.asm"
SECTION "Pics 3", ROMX, BANK[PICS_3]
ArticunoPicFront: INCBIN "pic/ymon/articuno.pic"
ArticunoPicBack: INCBIN "pic/monback/articunob.pic"
ZapdosPicFront: INCBIN "pic/ymon/zapdos.pic"
ZapdosPicBack: INCBIN "pic/monback/zapdosb.pic"
DittoPicFront: INCBIN "pic/ymon/ditto.pic"
DittoPicBack: INCBIN "pic/monback/dittob.pic"
MeowthPicFront: INCBIN "pic/ymon/meowth.pic"
MeowthPicBack: INCBIN "pic/monback/meowthb.pic"
KrabbyPicFront: INCBIN "pic/ymon/krabby.pic"
KrabbyPicBack: INCBIN "pic/monback/krabbyb.pic"
VulpixPicFront: INCBIN "pic/ymon/vulpix.pic"
VulpixPicBack: INCBIN "pic/monback/vulpixb.pic"
NinetalesPicFront: INCBIN "pic/ymon/ninetales.pic"
NinetalesPicBack: INCBIN "pic/monback/ninetalesb.pic"
PikachuPicFront: INCBIN "pic/ymon/pikachu.pic"
PikachuPicBack: INCBIN "pic/monback/pikachub.pic"
RaichuPicFront: INCBIN "pic/ymon/raichu.pic"
RaichuPicBack: INCBIN "pic/monback/raichub.pic"
DratiniPicFront: INCBIN "pic/ymon/dratini.pic"
DratiniPicBack: INCBIN "pic/monback/dratinib.pic"
DragonairPicFront: INCBIN "pic/ymon/dragonair.pic"
DragonairPicBack: INCBIN "pic/monback/dragonairb.pic"
KabutoPicFront: INCBIN "pic/ymon/kabuto.pic"
KabutoPicBack: INCBIN "pic/monback/kabutob.pic"
KabutopsPicFront: INCBIN "pic/ymon/kabutops.pic"
KabutopsPicBack: INCBIN "pic/monback/kabutopsb.pic"
HorseaPicFront: INCBIN "pic/ymon/horsea.pic"
HorseaPicBack: INCBIN "pic/monback/horseab.pic"
SeadraPicFront: INCBIN "pic/ymon/seadra.pic"
SeadraPicBack: INCBIN "pic/monback/seadrab.pic"
SandshrewPicFront: INCBIN "pic/ymon/sandshrew.pic"
SandshrewPicBack: INCBIN "pic/monback/sandshrewb.pic"
SandslashPicFront: INCBIN "pic/ymon/sandslash.pic"
SandslashPicBack: INCBIN "pic/monback/sandslashb.pic"
OmanytePicFront: INCBIN "pic/ymon/omanyte.pic"
OmanytePicBack: INCBIN "pic/monback/omanyteb.pic"
OmastarPicFront: INCBIN "pic/ymon/omastar.pic"
OmastarPicBack: INCBIN "pic/monback/omastarb.pic"
JigglypuffPicFront: INCBIN "pic/ymon/jigglypuff.pic"
JigglypuffPicBack: INCBIN "pic/monback/jigglypuffb.pic"
WigglytuffPicFront: INCBIN "pic/ymon/wigglytuff.pic"
WigglytuffPicBack: INCBIN "pic/monback/wigglytuffb.pic"
EeveePicFront: INCBIN "pic/ymon/eevee.pic"
EeveePicBack: INCBIN "pic/monback/eeveeb.pic"
FlareonPicFront: INCBIN "pic/ymon/flareon.pic"
FlareonPicBack: INCBIN "pic/monback/flareonb.pic"
JolteonPicFront: INCBIN "pic/ymon/jolteon.pic"
JolteonPicBack: INCBIN "pic/monback/jolteonb.pic"
VaporeonPicFront: INCBIN "pic/ymon/vaporeon.pic"
VaporeonPicBack: INCBIN "pic/monback/vaporeonb.pic"
MachopPicFront: INCBIN "pic/ymon/machop.pic"
MachopPicBack: INCBIN "pic/monback/machopb.pic"
ZubatPicFront: INCBIN "pic/ymon/zubat.pic"
ZubatPicBack: INCBIN "pic/monback/zubatb.pic"
EkansPicFront: INCBIN "pic/ymon/ekans.pic"
EkansPicBack: INCBIN "pic/monback/ekansb.pic"
ParasPicFront: INCBIN "pic/ymon/paras.pic"
ParasPicBack: INCBIN "pic/monback/parasb.pic"
PoliwhirlPicFront: INCBIN "pic/ymon/poliwhirl.pic"
PoliwhirlPicBack: INCBIN "pic/monback/poliwhirlb.pic"
PoliwrathPicFront: INCBIN "pic/ymon/poliwrath.pic"
PoliwrathPicBack: INCBIN "pic/monback/poliwrathb.pic"
WeedlePicFront: INCBIN "pic/ymon/weedle.pic"
WeedlePicBack: INCBIN "pic/monback/weedleb.pic"
KakunaPicFront: INCBIN "pic/ymon/kakuna.pic"
KakunaPicBack: INCBIN "pic/monback/kakunab.pic"
BeedrillPicFront: INCBIN "pic/ymon/beedrill.pic"
BeedrillPicBack: INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic: INCBIN "pic/ymon/fossilkabutops.pic"
INCLUDE "engine/battle/display_effectiveness.asm"
INCLUDE "engine/items/tmhm.asm"
Func_2fd6a: ; 2fd6a (b:7d6a)
callab IsThisPartymonStarterPikachu_Party
ret nc
ld a, $3
ld [wd431], a
ret
INCLUDE "engine/battle/scale_sprites.asm"
INCLUDE "engine/game_corner_slots2.asm"
SECTION "Pics 4", ROMX, BANK[PICS_4]
DodrioPicFront: INCBIN "pic/ymon/dodrio.pic"
DodrioPicBack: INCBIN "pic/monback/dodriob.pic"
PrimeapePicFront: INCBIN "pic/ymon/primeape.pic"
PrimeapePicBack: INCBIN "pic/monback/primeapeb.pic"
DugtrioPicFront: INCBIN "pic/ymon/dugtrio.pic"
DugtrioPicBack: INCBIN "pic/monback/dugtriob.pic"
VenomothPicFront: INCBIN "pic/ymon/venomoth.pic"
VenomothPicBack: INCBIN "pic/monback/venomothb.pic"
DewgongPicFront: INCBIN "pic/ymon/dewgong.pic"
DewgongPicBack: INCBIN "pic/monback/dewgongb.pic"
CaterpiePicFront: INCBIN "pic/ymon/caterpie.pic"
CaterpiePicBack: INCBIN "pic/monback/caterpieb.pic"
MetapodPicFront: INCBIN "pic/ymon/metapod.pic"
MetapodPicBack: INCBIN "pic/monback/metapodb.pic"
ButterfreePicFront: INCBIN "pic/ymon/butterfree.pic"
ButterfreePicBack: INCBIN "pic/monback/butterfreeb.pic"
MachampPicFront: INCBIN "pic/ymon/machamp.pic"
MachampPicBack: INCBIN "pic/monback/machampb.pic"
GolduckPicFront: INCBIN "pic/ymon/golduck.pic"
GolduckPicBack: INCBIN "pic/monback/golduckb.pic"
HypnoPicFront: INCBIN "pic/ymon/hypno.pic"
HypnoPicBack: INCBIN "pic/monback/hypnob.pic"
GolbatPicFront: INCBIN "pic/ymon/golbat.pic"
GolbatPicBack: INCBIN "pic/monback/golbatb.pic"
MewtwoPicFront: INCBIN "pic/ymon/mewtwo.pic"
MewtwoPicBack: INCBIN "pic/monback/mewtwob.pic"
SnorlaxPicFront: INCBIN "pic/ymon/snorlax.pic"
SnorlaxPicBack: INCBIN "pic/monback/snorlaxb.pic"
MagikarpPicFront: INCBIN "pic/ymon/magikarp.pic"
MagikarpPicBack: INCBIN "pic/monback/magikarpb.pic"
MukPicFront: INCBIN "pic/ymon/muk.pic"
MukPicBack: INCBIN "pic/monback/mukb.pic"
KinglerPicFront: INCBIN "pic/ymon/kingler.pic"
KinglerPicBack: INCBIN "pic/monback/kinglerb.pic"
CloysterPicFront: INCBIN "pic/ymon/cloyster.pic"
CloysterPicBack: INCBIN "pic/monback/cloysterb.pic"
ElectrodePicFront: INCBIN "pic/ymon/electrode.pic"
ElectrodePicBack: INCBIN "pic/monback/electrodeb.pic"
ClefablePicFront: INCBIN "pic/ymon/clefable.pic"
ClefablePicBack: INCBIN "pic/monback/clefableb.pic"
WeezingPicFront: INCBIN "pic/ymon/weezing.pic"
WeezingPicBack: INCBIN "pic/monback/weezingb.pic"
PersianPicFront: INCBIN "pic/ymon/persian.pic"
PersianPicBack: INCBIN "pic/monback/persianb.pic"
MarowakPicFront: INCBIN "pic/ymon/marowak.pic"
MarowakPicBack: INCBIN "pic/monback/marowakb.pic"
HaunterPicFront: INCBIN "pic/ymon/haunter.pic"
HaunterPicBack: INCBIN "pic/monback/haunterb.pic"
AbraPicFront: INCBIN "pic/ymon/abra.pic"
AbraPicBack: INCBIN "pic/monback/abrab.pic"
AlakazamPicFront: INCBIN "pic/ymon/alakazam.pic"
AlakazamPicBack: INCBIN "pic/monback/alakazamb.pic"
PidgeottoPicFront: INCBIN "pic/ymon/pidgeotto.pic"
PidgeottoPicBack: INCBIN "pic/monback/pidgeottob.pic"
PidgeotPicFront: INCBIN "pic/ymon/pidgeot.pic"
PidgeotPicBack: INCBIN "pic/monback/pidgeotb.pic"
StarmiePicFront: INCBIN "pic/ymon/starmie.pic"
StarmiePicBack: INCBIN "pic/monback/starmieb.pic"
SECTION "Pics 5", ROMX, BANK[PICS_5]
BulbasaurPicFront: INCBIN "pic/ymon/bulbasaur.pic"
BulbasaurPicBack: INCBIN "pic/monback/bulbasaurb.pic"
VenusaurPicFront: INCBIN "pic/ymon/venusaur.pic"
VenusaurPicBack: INCBIN "pic/monback/venusaurb.pic"
TentacruelPicFront: INCBIN "pic/ymon/tentacruel.pic"
TentacruelPicBack: INCBIN "pic/monback/tentacruelb.pic"
GoldeenPicFront: INCBIN "pic/ymon/goldeen.pic"
GoldeenPicBack: INCBIN "pic/monback/goldeenb.pic"
SeakingPicFront: INCBIN "pic/ymon/seaking.pic"
SeakingPicBack: INCBIN "pic/monback/seakingb.pic"
PonytaPicFront: INCBIN "pic/ymon/ponyta.pic"
RapidashPicFront: INCBIN "pic/ymon/rapidash.pic"
PonytaPicBack: INCBIN "pic/monback/ponytab.pic"
RapidashPicBack: INCBIN "pic/monback/rapidashb.pic"
RattataPicFront: INCBIN "pic/ymon/rattata.pic"
RattataPicBack: INCBIN "pic/monback/rattatab.pic"
RaticatePicFront: INCBIN "pic/ymon/raticate.pic"
RaticatePicBack: INCBIN "pic/monback/raticateb.pic"
NidorinoPicFront: INCBIN "pic/ymon/nidorino.pic"
NidorinoPicBack: INCBIN "pic/monback/nidorinob.pic"
NidorinaPicFront: INCBIN "pic/ymon/nidorina.pic"
NidorinaPicBack: INCBIN "pic/monback/nidorinab.pic"
GeodudePicFront: INCBIN "pic/ymon/geodude.pic"
GeodudePicBack: INCBIN "pic/monback/geodudeb.pic"
PorygonPicFront: INCBIN "pic/ymon/porygon.pic"
PorygonPicBack: INCBIN "pic/monback/porygonb.pic"
AerodactylPicFront: INCBIN "pic/ymon/aerodactyl.pic"
AerodactylPicBack: INCBIN "pic/monback/aerodactylb.pic"
MagnemitePicFront: INCBIN "pic/ymon/magnemite.pic"
MagnemitePicBack: INCBIN "pic/monback/magnemiteb.pic"
CharmanderPicFront: INCBIN "pic/ymon/charmander.pic"
CharmanderPicBack: INCBIN "pic/monback/charmanderb.pic"
SquirtlePicFront: INCBIN "pic/ymon/squirtle.pic"
SquirtlePicBack: INCBIN "pic/monback/squirtleb.pic"
CharmeleonPicFront: INCBIN "pic/ymon/charmeleon.pic"
CharmeleonPicBack: INCBIN "pic/monback/charmeleonb.pic"
WartortlePicFront: INCBIN "pic/ymon/wartortle.pic"
WartortlePicBack: INCBIN "pic/monback/wartortleb.pic"
CharizardPicFront: INCBIN "pic/ymon/charizard.pic"
CharizardPicBack: INCBIN "pic/monback/charizardb.pic"
FossilAerodactylPic: INCBIN "pic/ymon/fossilaerodactyl.pic"
GhostPic: INCBIN "pic/other/ghost.pic"
OddishPicFront: INCBIN "pic/ymon/oddish.pic"
OddishPicBack: INCBIN "pic/monback/oddishb.pic"
GloomPicFront: INCBIN "pic/ymon/gloom.pic"
GloomPicBack: INCBIN "pic/monback/gloomb.pic"
VileplumePicFront: INCBIN "pic/ymon/vileplume.pic"
VileplumePicBack: INCBIN "pic/monback/vileplumeb.pic"
BellsproutPicFront: INCBIN "pic/ymon/bellsprout.pic"
BellsproutPicBack: INCBIN "pic/monback/bellsproutb.pic"
WeepinbellPicFront: INCBIN "pic/ymon/weepinbell.pic"
WeepinbellPicBack: INCBIN "pic/monback/weepinbellb.pic"
VictreebelPicFront: INCBIN "pic/ymon/victreebel.pic"
VictreebelPicBack: INCBIN "pic/monback/victreebelb.pic"
INCLUDE "engine/titlescreen2.asm"
INCLUDE "engine/slot_machine.asm"
INCLUDE "engine/game_corner_slots.asm"
SECTION "bank0E",ROMX,BANK[$0E]
INCLUDE "data/moves.asm"
BaseStats: INCLUDE "data/base_stats.asm"
INCLUDE "data/cries.asm"
INCLUDE "engine/battle/trainer_ai.asm"
INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm"
TradingAnimationGraphics:
INCBIN "gfx/game_boy.norepeat.2bpp"
INCBIN "gfx/link_cable.2bpp"
TradingAnimationGraphicsEnd:
TradingAnimationGraphics2:
; Pokeball traveling through the link cable.
INCBIN "gfx/trade2.2bpp"
TradingAnimationGraphics2End:
INCLUDE "engine/evos_moves.asm"
SECTION "bank0F",ROMX,BANK[$0F]
INCLUDE "engine/battle/core.asm"
SECTION "bank10",ROMX,BANK[$10]
INCLUDE "engine/menu/pokedex.asm"
INCLUDE "engine/overworld/emotion_bubbles.asm"
INCLUDE "engine/trade.asm"
INCLUDE "engine/intro.asm"
INCLUDE "engine/trade2.asm"
INCLUDE "engine/menu/options.asm"
SECTION "bank11",ROMX,BANK[$11]
dr $44000,$45077
LoadSpinnerArrowTiles: ; 45077 (11:5077)
dr $45077,$48000
SECTION "bank12",ROMX,BANK[$12]
dr $48000,$4c000
SECTION "bank13",ROMX,BANK[$13]
TrainerPics:
YoungsterPic: INCBIN "pic/trainer/youngster.pic"
BugCatcherPic: INCBIN "pic/trainer/bugcatcher.pic"
LassPic: INCBIN "pic/trainer/lass.pic"
SailorPic: INCBIN "pic/trainer/sailor.pic"
JrTrainerMPic: INCBIN "pic/trainer/jr.trainerm.pic"
JrTrainerFPic: INCBIN "pic/trainer/jr.trainerf.pic"
PokemaniacPic: INCBIN "pic/trainer/pokemaniac.pic"
SuperNerdPic: INCBIN "pic/trainer/supernerd.pic"
HikerPic: INCBIN "pic/trainer/hiker.pic"
BikerPic: INCBIN "pic/trainer/biker.pic"
BurglarPic: INCBIN "pic/trainer/burglar.pic"
EngineerPic: INCBIN "pic/trainer/engineer.pic"
FisherPic: INCBIN "pic/trainer/fisher.pic"
SwimmerPic: INCBIN "pic/trainer/swimmer.pic"
CueBallPic: INCBIN "pic/trainer/cueball.pic"
GamblerPic: INCBIN "pic/trainer/gambler.pic"
BeautyPic: INCBIN "pic/trainer/beauty.pic"
PsychicPic: INCBIN "pic/trainer/psychic.pic"
RockerPic: INCBIN "pic/trainer/rocker.pic"
JugglerPic: INCBIN "pic/trainer/juggler.pic"
TamerPic: INCBIN "pic/trainer/tamer.pic"
BirdKeeperPic: INCBIN "pic/trainer/birdkeeper.pic"
BlackbeltPic: INCBIN "pic/trainer/blackbelt.pic"
Rival1Pic: INCBIN "pic/ytrainer/rival1.pic"
ProfOakPic: INCBIN "pic/trainer/prof.oak.pic"
ChiefPic:
ScientistPic: INCBIN "pic/trainer/scientist.pic"
GiovanniPic: INCBIN "pic/trainer/giovanni.pic"
RocketPic: INCBIN "pic/trainer/rocket.pic"
CooltrainerMPic: INCBIN "pic/trainer/cooltrainerm.pic"
CooltrainerFPic: INCBIN "pic/trainer/cooltrainerf.pic"
BrunoPic: INCBIN "pic/trainer/bruno.pic"
BrockPic: INCBIN "pic/ytrainer/brock.pic"
MistyPic: INCBIN "pic/ytrainer/misty.pic"
LtSurgePic: INCBIN "pic/trainer/lt.surge.pic"
ErikaPic: INCBIN "pic/ytrainer/erika.pic"
KogaPic: INCBIN "pic/trainer/koga.pic"
BlainePic: INCBIN "pic/trainer/blaine.pic"
SabrinaPic: INCBIN "pic/trainer/sabrina.pic"
GentlemanPic: INCBIN "pic/trainer/gentleman.pic"
Rival2Pic: INCBIN "pic/ytrainer/rival2.pic"
Rival3Pic: INCBIN "pic/ytrainer/rival3.pic"
LoreleiPic: INCBIN "pic/trainer/lorelei.pic"
ChannelerPic: INCBIN "pic/trainer/channeler.pic"
AgathaPic: INCBIN "pic/trainer/agatha.pic"
LancePic: INCBIN "pic/trainer/lance.pic"
JessieJamesPic: INCBIN "pic/ytrainer/jessiejames.pic"
dr $4fe79,$50000
SECTION "bank14",ROMX,BANK[$14]
dr $50000,$525d8
PrintCardKeyText: ; 525d8 (14:65d8)
dr $525d8,$5267d
CeladonPrizeMenu: ; 5267d (14:667d)
dr $5267d,$54000
SECTION "bank15",ROMX,BANK[$15]
dr $54000,$5525f
GainExperience: ; 5525f (15:525f)
dr $5525f,$56745
_GetSpritePosition1: ; 56745 (15:6745)
dr $56745,$56765
_GetSpritePosition2: ; 56765 (15:6765)
dr $56765,$56789
_SetSpritePosition1: ; 56789 (15:6789)
dr $56789,$567a9
_SetSpritePosition2: ; 567a9 (15:67a9)
dr $567a9,$567cd
TrainerWalkUpToPlayer: ; 567cd (15:67cd)
dr $567cd,$58000
SECTION "bank16",ROMX,BANK[$16]
dr $58000,$58d99
CalcLevelFromExperience: ; 58d99 (16:4d99)
dr $58d99,$58dc0
CalcExperience: ; 58dc0 (16:4dc0)
dr $58dc0,$58e8b
PrintStatusAilment: ; 58e8b (16:4e8b)
dr $58e8b,$5c000
SECTION "bank17",ROMX,BANK[$17]
dr $5c000,$5da70
EvolveMon: ; 5da70 (17:5a70)
dr $5da70,$60000
SECTION "bank18",ROMX,BANK[$18]
dr $60000,$64000
SECTION "bank19",ROMX,BANK[$19]
Overworld_GFX:
dr $64000,$68000
SECTION "bank1A",ROMX,BANK[$1A]
dr $68000,$6c000
SECTION "bank1B",ROMX,BANK[$1B]
Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp"
Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst"
Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp"
Cavern_Block: INCBIN "gfx/blocksets/cavern.bst"
Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp"
Lobby_Block: INCBIN "gfx/blocksets/lobby.bst"
Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp"
Ship_Block: INCBIN "gfx/blocksets/ship.bst"
Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp"
Lab_Block: INCBIN "gfx/blocksets/lab.bst"
Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp"
Club_Block: INCBIN "gfx/blocksets/club.bst"
Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst"
SECTION "bank1C",ROMX,BANK[$1C]
INCLUDE "engine/gamefreak.asm"
INCLUDE "engine/hall_of_fame.asm"
INCLUDE "engine/overworld/healing_machine.asm"
INCLUDE "engine/overworld/player_animations.asm"
INCLUDE "engine/battle/ghost_marowak_anim.asm"
INCLUDE "engine/battle/battle_transitions.asm"
INCLUDE "engine/town_map.asm"
INCLUDE "engine/mon_party_sprites.asm"
INCLUDE "engine/in_game_trades.asm"
INCLUDE "engine/palettes.asm"
INCLUDE "engine/save.asm"
SECTION "bank1D",ROMX,BANK[$1D]
dr $74000,$7405c
HiddenItemNear: ; 7405c (1d:405c)
dr $7405c,$74726
VendingMachineMenu: ; 74726 (1d:4726)
dr $74726,$75dfe
PKMNLeaguePC: ; 75dfe (1d:5dfe)
dr $75dfe,$78000
SECTION "bank1E",ROMX,BANK[$1E]
dr $78000,$78757
AnimationTileset2: ; 78757 (1e:4757)
dr $78757,$78c17
SlotMachineTiles2: ; 78c17 (1e:4c17)
dr $78c17,$78e98
Func_78e98: ; 78e98 (1e:4e98)
dr $78e98,$79349
AnimationSlideMonOff: ; 79349 (1e:5349)
dr $79349,$79353
AnimationSlideEnemyMonOff: ; 79353 (1e:5353)
dr $79353,$7966e
AnimationMinimizeMon: ; 7966e (1e:566e)
dr $7966e,$797af
AnimationSubstitute: ; 797af (1e:57af)
dr $797af,$79816
HideSubstituteShowMonAnim: ; 79816 (1e:5816)
dr $79816,$798b2
ReshowSubstituteAnim: ; 798b2 (1e:58b2)
dr $798b2,$798c8
AnimationTransformMon: ; 798c8 (1e:58c8)
dr $798c8,$798d4
ChangeMonPic: ; 798d4 (1e:58d4)
dr $798d4,$79929
Func_79929: ; 79929 (1e:5929)
dr $79929,$7a037
AnimCut: ; 7a037 (1e:6037)
dr $7a037,$7a0fb
AnimateBoulderDust: ; 7a0fb (1e:60fb)
dr $7a0fb,$7a19a
RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp"
RedFishingTilesBack: INCBIN "gfx/red_fishing_tile_back.2bpp"
RedFishingTilesSide: INCBIN "gfx/red_fishing_tile_side.2bpp"
RedFishingRodTiles: INCBIN "gfx/red_fishingrod_tiles.2bpp"
dr $7a22a,$7c000
SECTION "bank20",ROMX,BANK[$20]
dr $80000,$80f14
SurfingPikachu1Graphics: INCBIN "gfx/surfing_pikachu_1.t4.2bpp"
Func_82bd4: ; 82bd4 (20:6bd4)
dr $82bd4,$84000
SECTION "bank2f",ROMX[$5000],BANK[$2F]
INCLUDE "engine/bg_map_attributes.asm"
SECTION "bank30",ROMX,BANK[$30]
dr $c0000,$c4000
SECTION "bank39",ROMX,BANK[$39]
dr $e4000,$e8000
SECTION "bank3A",ROMX,BANK[$3A]
MonsterNames: ; e8000 (3a:4000)
dr $e8000,$e876c
IsPlayerJustOutsideMap: ; e876c (3a:476c)
dr $e876c,$e8a5e
Func_e8a5e: ; e8a5e (3a:4a5e)
dr $e8a5e,$e8b74
Func_e8b74: ; e8b74 (3a:4b74)
dr $e8b74,$e8d35
Func_e8d35:: ; e8d35 (3a:4d35)
dr $e8d35,$e8e79
Func_e8e79: ; e8e79 (3a:4e79)
dr $e8e79,$e928a
SurfingPikachu2Graphics: INCBIN "gfx/surfing_pikachu_2.2bpp"
dr $e988a,$e9bfa
SurfingPikachu3Graphics: INCBIN "gfx/surfing_pikachu_3.t1.2bpp"
dr $ea3ea,$eaa02
FreezeEnemyTrainerSprite: ; eaa02 (3a:6a02)
dr $eaa02,$ec000
SECTION "bank3C",ROMX,BANK[$3C]
INCLUDE "engine/bank3c.asm"
SECTION "bank3D",ROMX,BANK[$3D]
INCLUDE "engine/bank3d.asm"
SECTION "bank3E",ROMX,BANK[$3E]
dr $f8000,$f982d
PlayIntroScene: ; f982d (3e:582d)
dr $f982d,$fa35a
YellowIntroGraphics: INCBIN "gfx/yellow_intro.2bpp"
dr $fbb5a,$fc000
SECTION "bank3F",ROMX,BANK[$3F]
INCLUDE "engine/bank3f.asm"
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