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authorRangi <35663410+Rangi42@users.noreply.github.com>2019-05-05 12:59:15 -0400
committerRangi <35663410+Rangi42@users.noreply.github.com>2019-05-05 12:59:15 -0400
commit043ca04f0c33c13831927f8eea21c92021e700bc (patch)
tree1a45a01e3c8effc5d0361b7afcc3f1ccc1dda05e
parent36f203b896410ed03b403703bba36887c434aea6 (diff)
Updated Game Freak devs (markdown)
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@@ -2,7 +2,7 @@ This page documents various interesting facts about the Game Freak dev process.
- Red and Blue were developed on a [SPARCstation 1](https://en.wikipedia.org/wiki/SPARCstation_1) running Unix, with "four or five" developers working together on a LAN. (Source: [HIDDEN POWER of masuda](https://www.gamefreak.co.jp/blog/dir_english/?p=27))
-- Most of Gold and Silver's music was created on an Amiga, converted to MIDI, and reconverted to the GSC music format. Some songs, though, like the Unown radio music, were created by hand directly in the GSC music format. (Source: [HIDDEN POWER of masuda](http://www.gamefreak.co.jp/blog/dir_english/?p=185))
+- Most of Gold and Silver's music was created on an [Amiga](https://en.wikipedia.org/wiki/Amiga), converted to [MIDI](https://en.wikipedia.org/wiki/MIDI), and reconverted to the GSC music format. Some songs, though, like the Unown radio music, were created by hand directly in the GSC music format. (Source: [HIDDEN POWER of masuda](http://www.gamefreak.co.jp/blog/dir_english/?p=185))
- During Red and Green's development, Satoru Iwata wrote the tools for graphics compression. Later, he converted the battle engine to Pokémon Stadium. (Source: [*Iwata Asks* interview](http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/0))