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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2019-05-05 12:59:15 -0400 |
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committer | Rangi <35663410+Rangi42@users.noreply.github.com> | 2019-05-05 12:59:15 -0400 |
commit | 043ca04f0c33c13831927f8eea21c92021e700bc (patch) | |
tree | 1a45a01e3c8effc5d0361b7afcc3f1ccc1dda05e | |
parent | 36f203b896410ed03b403703bba36887c434aea6 (diff) |
Updated Game Freak devs (markdown)
-rw-r--r-- | Game-Freak-devs.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Game-Freak-devs.md b/Game-Freak-devs.md index d88294a..0c300ae 100644 --- a/Game-Freak-devs.md +++ b/Game-Freak-devs.md @@ -2,7 +2,7 @@ This page documents various interesting facts about the Game Freak dev process. - Red and Blue were developed on a [SPARCstation 1](https://en.wikipedia.org/wiki/SPARCstation_1) running Unix, with "four or five" developers working together on a LAN. (Source: [HIDDEN POWER of masuda](https://www.gamefreak.co.jp/blog/dir_english/?p=27)) -- Most of Gold and Silver's music was created on an Amiga, converted to MIDI, and reconverted to the GSC music format. Some songs, though, like the Unown radio music, were created by hand directly in the GSC music format. (Source: [HIDDEN POWER of masuda](http://www.gamefreak.co.jp/blog/dir_english/?p=185)) +- Most of Gold and Silver's music was created on an [Amiga](https://en.wikipedia.org/wiki/Amiga), converted to [MIDI](https://en.wikipedia.org/wiki/MIDI), and reconverted to the GSC music format. Some songs, though, like the Unown radio music, were created by hand directly in the GSC music format. (Source: [HIDDEN POWER of masuda](http://www.gamefreak.co.jp/blog/dir_english/?p=185)) - During Red and Green's development, Satoru Iwata wrote the tools for graphics compression. Later, he converted the battle engine to Pokémon Stadium. (Source: [*Iwata Asks* interview](http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/0)) |