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author | futuresushi <mattsparkzz@gmail.com> | 2020-05-15 00:27:25 -0400 |
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committer | futuresushi <mattsparkzz@gmail.com> | 2020-05-15 00:27:25 -0400 |
commit | 11f3d12ab303179f053d2fa8158f78cc4a66b7f1 (patch) | |
tree | 2239a1aa4466fc17f3eb0f0c7c4035d688bfe9d4 | |
parent | a9f4ff9fb5ccf769c935a48074165a627d965dd5 (diff) |
Replacing with a link that uses the current symbol for the PSYCHIC type
-rw-r--r-- | Physical-Special-split.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Physical-Special-split.md b/Physical-Special-split.md index 51080af..e702fbf 100644 --- a/Physical-Special-split.md +++ b/Physical-Special-split.md @@ -100,7 +100,7 @@ Moves: + move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, PHYSICAL, 100, 10, 0 ``` -You'll have to assign the right category—`PHYSICAL`, `SPECIAL`, or `STATUS`—to all 251 moves, right after their types. There's a file which already does this with the default pokecrystal moves [here](https://gitgud.io/pfero/axyllagame/blob/b545f49f30cef9c0d567e715cd58a123c6ac31c8/data/moves/moves.asm). (Note: that file also changes Curse's type from `CURSE_T` to `GHOST`.) +You'll have to assign the right category—`PHYSICAL`, `SPECIAL`, or `STATUS`—to all 251 moves, right after their types. There's a file which already does this with the default pokecrystal moves [here](https://github.com/futuresushi/tourmaline/blob/master/docs/assets/moves-pss.asm). (Note: that file also changes Curse's type from `CURSE_T` to `GHOST`.) ## 3. Mask out the category in `PrintMoveType` |