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authorfuturesushi <mattsparkzz@gmail.com>2020-05-15 00:27:25 -0400
committerfuturesushi <mattsparkzz@gmail.com>2020-05-15 00:27:25 -0400
commit11f3d12ab303179f053d2fa8158f78cc4a66b7f1 (patch)
tree2239a1aa4466fc17f3eb0f0c7c4035d688bfe9d4
parenta9f4ff9fb5ccf769c935a48074165a627d965dd5 (diff)
Replacing with a link that uses the current symbol for the PSYCHIC type
-rw-r--r--Physical-Special-split.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Physical-Special-split.md b/Physical-Special-split.md
index 51080af..e702fbf 100644
--- a/Physical-Special-split.md
+++ b/Physical-Special-split.md
@@ -100,7 +100,7 @@ Moves:
+ move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, PHYSICAL, 100, 10, 0
```
-You'll have to assign the right category—`PHYSICAL`, `SPECIAL`, or `STATUS`—to all 251 moves, right after their types. There's a file which already does this with the default pokecrystal moves [here](https://gitgud.io/pfero/axyllagame/blob/b545f49f30cef9c0d567e715cd58a123c6ac31c8/data/moves/moves.asm). (Note: that file also changes Curse's type from `CURSE_T` to `GHOST`.)
+You'll have to assign the right category—`PHYSICAL`, `SPECIAL`, or `STATUS`—to all 251 moves, right after their types. There's a file which already does this with the default pokecrystal moves [here](https://github.com/futuresushi/tourmaline/blob/master/docs/assets/moves-pss.asm). (Note: that file also changes Curse's type from `CURSE_T` to `GHOST`.)
## 3. Mask out the category in `PrintMoveType`