summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRangi <remy.oukaour+rangi42@gmail.com>2019-01-30 09:48:12 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2019-01-30 09:48:12 -0500
commit33e1171bffba53b12c2cb525a0126d91659e0a19 (patch)
tree1fb16bd04c6d0395748ad0f5dd0defbd9521aeef
parent978ea14540933813e2f939e1be339b7c8c8b6782 (diff)
/
-rw-r--r--Tips-and-tricks.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md
index 2dcaef7..b64c013 100644
--- a/Tips-and-tricks.md
+++ b/Tips-and-tricks.md
@@ -91,7 +91,7 @@ If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master
When NPCs walk up or down, they flip horizontally every other frame to create the alternating left-right step animation. But for NPCs with asymmetrical faces, this can look awkward when they walk down.
-To disable this flipping for all overworld sprites, edit [data\sprites\facings.asm](../blob/master/data/sprites/facings.asm):
+To disable this flipping for all overworld sprites, edit [data/sprites/facings.asm](../blob/master/data/sprites/facings.asm):
```diff
FacingStepDown3: ; walking down 2