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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-30 09:48:12 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-30 09:48:12 -0500 |
commit | 33e1171bffba53b12c2cb525a0126d91659e0a19 (patch) | |
tree | 1fb16bd04c6d0395748ad0f5dd0defbd9521aeef | |
parent | 978ea14540933813e2f939e1be339b7c8c8b6782 (diff) |
/
-rw-r--r-- | Tips-and-tricks.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md index 2dcaef7..b64c013 100644 --- a/Tips-and-tricks.md +++ b/Tips-and-tricks.md @@ -91,7 +91,7 @@ If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master When NPCs walk up or down, they flip horizontally every other frame to create the alternating left-right step animation. But for NPCs with asymmetrical faces, this can look awkward when they walk down. -To disable this flipping for all overworld sprites, edit [data\sprites\facings.asm](../blob/master/data/sprites/facings.asm): +To disable this flipping for all overworld sprites, edit [data/sprites/facings.asm](../blob/master/data/sprites/facings.asm): ```diff FacingStepDown3: ; walking down 2 |