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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-24 11:48:43 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-24 11:48:43 -0400 |
commit | 52a028da9e40e9a490ea08d8cf24d9f01adf3039 (patch) | |
tree | 63c01d705eb286f9b52b9aa106daf02a809f69f5 | |
parent | d61536ab1c56ad341d07e963cb7e8ad7235c29b4 (diff) |
Formatting
-rw-r--r-- | Add-a-new-sprite-movement-behavior.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-sprite-movement-behavior.md b/Add-a-new-sprite-movement-behavior.md index 740d19b..16f89b3 100644 --- a/Add-a-new-sprite-movement-behavior.md +++ b/Add-a-new-sprite-movement-behavior.md @@ -96,4 +96,4 @@ Anyway, that's all! Now you can use `SPRITEMOVEDATA_SWIM_UP_DOWN` for `object_ev TODO: define new `SPRITEMOVEFN_*`, `OBJECT_ACTION_*`, and `FACING_*` data. -TODO: define new `STEP_TYPE_*` and `STEP_* data. +TODO: define new `STEP_TYPE_*` and `STEP_*` data. |