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authorFieryMewtwo <77066742+FieryMewtwo@users.noreply.github.com>2021-09-02 11:57:13 -0400
committerFieryMewtwo <77066742+FieryMewtwo@users.noreply.github.com>2021-09-02 11:57:13 -0400
commit875d67029f0f84e2bbd526e507d289ac66356ff8 (patch)
tree0ad083d69fbfce74561445b3f52a34d46cfbd2ae
parent29a29ce4a44f84be731b72173413ffef67c4a294 (diff)
Making things more accurate for newer pokecrystal
-rw-r--r--Removing-the-intro.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Removing-the-intro.md b/Removing-the-intro.md
index aa6ed02..cb5d371 100644
--- a/Removing-the-intro.md
+++ b/Removing-the-intro.md
@@ -1,6 +1,6 @@
The Pokemon Crystal intro is fairly complex to modify and requires quite a deal of assembly knowledge to modify. Thankfully, if you're planning on giving your hack a new story, it's not hard at all to just remove the intro. This change will skip straight to the title screen directly after the game freak intro with ditto plays.
-Go to [/engine/movie/crystal_intro.asm](https://github.com/pret/pokecrystal/blob/master/engine/movie/crystal_intro.asm) and search for "IntroScenes" in your text editor. You should see something like so:
+Go to [/engine/movie/intro.asm](https://github.com/pret/pokecrystal/blob/master/engine/movie/intro.asm) and search for "IntroScenes" in your text editor. You should see something like so:
```
IntroScenes: