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authoryenatch <yenatch@gmail.com>2018-02-25 22:50:58 -0500
committeryenatch <yenatch@gmail.com>2018-02-25 22:50:58 -0500
commitaaedef5dd3edff15a809b4c3e0f9c4e6eaa310c5 (patch)
tree35851789399fbe27a48895323832ccd7fa67f577
parent53da8974a4275710a47968abcc97eb0300753c48 (diff)
Updated Allow map tiles to appear above sprites (markdown)
-rw-r--r--Allow-map-tiles-to-appear-above-sprites.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites.md b/Allow-map-tiles-to-appear-above-sprites.md
index e91efaf..4b01c1b 100644
--- a/Allow-map-tiles-to-appear-above-sprites.md
+++ b/Allow-map-tiles-to-appear-above-sprites.md
@@ -1,6 +1,6 @@
Usually on overworld maps, sprites go on top of tiles. But there are exceptions: grass tiles overlap you as you walk, and the popup signs with location names (made of tiles) appear above all the NPC sprites.
-It's possible to allow *any* tile in a tileset to appear above sprites by extending the palette system. They key is in [constants/hardware_constants.asm](../blob/master/constants/hardware_constants.asm):
+It's possible to allow *any* tile in a tileset to appear above sprites by extending the palette system. The key is in [constants/hardware_constants.asm](../blob/master/constants/hardware_constants.asm):
```asm
; OAM attribute flags