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author | yenatch <yenatch@gmail.com> | 2018-02-25 22:50:58 -0500 |
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committer | yenatch <yenatch@gmail.com> | 2018-02-25 22:50:58 -0500 |
commit | aaedef5dd3edff15a809b4c3e0f9c4e6eaa310c5 (patch) | |
tree | 35851789399fbe27a48895323832ccd7fa67f577 | |
parent | 53da8974a4275710a47968abcc97eb0300753c48 (diff) |
Updated Allow map tiles to appear above sprites (markdown)
-rw-r--r-- | Allow-map-tiles-to-appear-above-sprites.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites.md b/Allow-map-tiles-to-appear-above-sprites.md index e91efaf..4b01c1b 100644 --- a/Allow-map-tiles-to-appear-above-sprites.md +++ b/Allow-map-tiles-to-appear-above-sprites.md @@ -1,6 +1,6 @@ Usually on overworld maps, sprites go on top of tiles. But there are exceptions: grass tiles overlap you as you walk, and the popup signs with location names (made of tiles) appear above all the NPC sprites. -It's possible to allow *any* tile in a tileset to appear above sprites by extending the palette system. They key is in [constants/hardware_constants.asm](../blob/master/constants/hardware_constants.asm): +It's possible to allow *any* tile in a tileset to appear above sprites by extending the palette system. The key is in [constants/hardware_constants.asm](../blob/master/constants/hardware_constants.asm): ```asm ; OAM attribute flags |