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author | Idain <luiscarlosholguinperez@outlook.com> | 2021-03-13 02:45:48 -0400 |
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committer | Idain <luiscarlosholguinperez@outlook.com> | 2021-03-13 02:45:48 -0400 |
commit | ae0a820095a095bc3b7af1b3dab17c7e2fb64496 (patch) | |
tree | e3cf10898614557fa41ebc6cebb9e5d0012124fb | |
parent | 59469524bbeddcb1dcfecb0a0c6b9c2a786e0e86 (diff) |
Got confused with some changes I applied to my own code. Sorry!
-rw-r--r-- | Physical-Special-split.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Physical-Special-split.md b/Physical-Special-split.md index 8ed0ec5..4bc866d 100644 --- a/Physical-Special-split.md +++ b/Physical-Special-split.md @@ -132,8 +132,8 @@ First, edit [engine/battle/effect_commands.asm](../blob/master/engine/battle/eff 1. `BattleCommand_Stab` (actually, this usage calls `GetBattleVarAddr` instead of `GetBattleVar`) 2. `BattleCommand_Stab` again (although this one calls `GetBattleVar`) -3. `BattleCheckTypeMatchup` -4. `ConfusionDamageCalc` +3. `CheckTypeMatchup` +4. `BattleCommand_DamageCalc` 5. `CheckMoveTypeMatchesTarget` Just use your text editor to find all five occurrences of "`BATTLE_VARS_MOVE_TYPE`" in the file, and make that one-line change to all of them. |