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authorIdain <luiscarlosholguinperez@outlook.com>2021-03-13 02:45:48 -0400
committerIdain <luiscarlosholguinperez@outlook.com>2021-03-13 02:45:48 -0400
commitae0a820095a095bc3b7af1b3dab17c7e2fb64496 (patch)
treee3cf10898614557fa41ebc6cebb9e5d0012124fb
parent59469524bbeddcb1dcfecb0a0c6b9c2a786e0e86 (diff)
Got confused with some changes I applied to my own code. Sorry!
-rw-r--r--Physical-Special-split.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Physical-Special-split.md b/Physical-Special-split.md
index 8ed0ec5..4bc866d 100644
--- a/Physical-Special-split.md
+++ b/Physical-Special-split.md
@@ -132,8 +132,8 @@ First, edit [engine/battle/effect_commands.asm](../blob/master/engine/battle/eff
1. `BattleCommand_Stab` (actually, this usage calls `GetBattleVarAddr` instead of `GetBattleVar`)
2. `BattleCommand_Stab` again (although this one calls `GetBattleVar`)
-3. `BattleCheckTypeMatchup`
-4. `ConfusionDamageCalc`
+3. `CheckTypeMatchup`
+4. `BattleCommand_DamageCalc`
5. `CheckMoveTypeMatchesTarget`
Just use your text editor to find all five occurrences of "`BATTLE_VARS_MOVE_TYPE`" in the file, and make that one-line change to all of them.