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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-23 00:18:46 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-23 00:18:46 -0400 |
commit | bc7a22ccc59aa10a318c20ce57bc5705ad5b98c1 (patch) | |
tree | 97e364cb07a610c3131faa4ae59cdee415c20412 | |
parent | 916b09f421ca0df878ff99907e0923b128ad1cde (diff) |
Fix link
-rw-r--r-- | Add-a-new-overworld-sprite.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-overworld-sprite.md b/Add-a-new-overworld-sprite.md index 7e40026..3270de3 100644 --- a/Add-a-new-overworld-sprite.md +++ b/Add-a-new-overworld-sprite.md @@ -6,7 +6,7 @@ This tutorial is for how to add a new overworld sprite. As an example, we'll add 1. [Know which kind of sprite you need](#1-know-which-kind-of-sprite-you-need) 2. [Define a sprite constant](#2-define-a-sprite-constant) 3. [Update files depending on the kind of sprite](#3-update-files-depending-on-the-kind-of-sprite) - - [Regular sprite: define graphics and properties](regular-sprite-define-graphics-and-properties) + - [Regular sprite: define graphics and properties](#regular-sprite-define-graphics-and-properties) - [Pokémon sprite: define corresponding Pokémon](#pokémon-sprite-define-corresponding-pokémon) - [Variable sprite: initialize appearance](#variable-sprite-initialize-appearance) |