summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRangi <remy.oukaour+rangi42@gmail.com>2018-05-23 00:18:46 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-05-23 00:18:46 -0400
commitbc7a22ccc59aa10a318c20ce57bc5705ad5b98c1 (patch)
tree97e364cb07a610c3131faa4ae59cdee415c20412
parent916b09f421ca0df878ff99907e0923b128ad1cde (diff)
Fix link
-rw-r--r--Add-a-new-overworld-sprite.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-overworld-sprite.md b/Add-a-new-overworld-sprite.md
index 7e40026..3270de3 100644
--- a/Add-a-new-overworld-sprite.md
+++ b/Add-a-new-overworld-sprite.md
@@ -6,7 +6,7 @@ This tutorial is for how to add a new overworld sprite. As an example, we'll add
1. [Know which kind of sprite you need](#1-know-which-kind-of-sprite-you-need)
2. [Define a sprite constant](#2-define-a-sprite-constant)
3. [Update files depending on the kind of sprite](#3-update-files-depending-on-the-kind-of-sprite)
- - [Regular sprite: define graphics and properties](regular-sprite-define-graphics-and-properties)
+ - [Regular sprite: define graphics and properties](#regular-sprite-define-graphics-and-properties)
- [Pokémon sprite: define corresponding Pokémon](#pokémon-sprite-define-corresponding-pokémon)
- [Variable sprite: initialize appearance](#variable-sprite-initialize-appearance)