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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-04-19 16:01:05 -0400 |
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committer | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-04-19 16:01:05 -0400 |
commit | bdb357755c829fa3250e4061c9f9b866cade000e (patch) | |
tree | a47ddbbc6e0be786445fffaae67634587561b86b | |
parent | 49298af70dd6457e4d4bf270a7fcb00dbf625139 (diff) |
Updated Tips and tricks (markdown)
-rw-r--r-- | Tips-and-tricks.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md index bfac646..2f195b1 100644 --- a/Tips-and-tricks.md +++ b/Tips-and-tricks.md @@ -30,7 +30,7 @@ Also, the red Gyarados has hard-coded values for its DVs of 14/10/10/10; they're ## Stop the blue palette from animating its white hue -There are eight palettes used for tilesets: `GRAY`, `RED`, `GREEN`, `WATER`, `YELLOW`, `BROWN`, `ROOF`, and `TEXT`. It's called `WATER` instead of `BLUE` because its lightest hue gets animated for some tilesets, cycling between three colors. This makes water (and rocks, whirlpools, and waterfalls) look more dynamic, but it prevents you from making static blue tiles (like Mart roofs). +There are eight palettes used for tilesets: `GRAY`, `RED`, `GREEN`, `WATER`, `YELLOW`, `BROWN`, `ROOF`, and `TEXT`. It's called `WATER` instead of `BLUE` because its lightest hue gets animated for some tilesets, cycling between three colors. This makes water (and buoys, whirlpools, and waterfalls) look more dynamic, but it prevents you from making static blue tiles (like Mart roofs). To stop it, edit [engine/tilesets/tileset_anims.asm](../blob/master/engine/tilesets/tileset_anims.asm) and replace all the instances of `dw NULL, AnimateWaterPalette` with `dw NULL, WaitTileAnimation`. |