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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-04-19 16:01:05 -0400
committerRangi <35663410+Rangi42@users.noreply.github.com>2020-04-19 16:01:05 -0400
commitbdb357755c829fa3250e4061c9f9b866cade000e (patch)
treea47ddbbc6e0be786445fffaae67634587561b86b
parent49298af70dd6457e4d4bf270a7fcb00dbf625139 (diff)
Updated Tips and tricks (markdown)
-rw-r--r--Tips-and-tricks.md2
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diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md
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@@ -30,7 +30,7 @@ Also, the red Gyarados has hard-coded values for its DVs of 14/10/10/10; they're
## Stop the blue palette from animating its white hue
-There are eight palettes used for tilesets: `GRAY`, `RED`, `GREEN`, `WATER`, `YELLOW`, `BROWN`, `ROOF`, and `TEXT`. It's called `WATER` instead of `BLUE` because its lightest hue gets animated for some tilesets, cycling between three colors. This makes water (and rocks, whirlpools, and waterfalls) look more dynamic, but it prevents you from making static blue tiles (like Mart roofs).
+There are eight palettes used for tilesets: `GRAY`, `RED`, `GREEN`, `WATER`, `YELLOW`, `BROWN`, `ROOF`, and `TEXT`. It's called `WATER` instead of `BLUE` because its lightest hue gets animated for some tilesets, cycling between three colors. This makes water (and buoys, whirlpools, and waterfalls) look more dynamic, but it prevents you from making static blue tiles (like Mart roofs).
To stop it, edit [engine/tilesets/tileset_anims.asm](../blob/master/engine/tilesets/tileset_anims.asm) and replace all the instances of `dw NULL, AnimateWaterPalette` with `dw NULL, WaitTileAnimation`.