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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-11-21 21:12:08 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-11-21 21:12:08 -0500 |
commit | bdfcba128d02372e5e72af979a497210f2d9209e (patch) | |
tree | 36c2703dfb1ffff1228fd7ce6416f746f901fbd2 | |
parent | 42891e499801149fc81ec7ad1006d9d4f9076b96 (diff) |
awk -> py
-rw-r--r-- | Improve-the-event-initialization-system.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Improve-the-event-initialization-system.md b/Improve-the-event-initialization-system.md index 3b0f370..7035c37 100644 --- a/Improve-the-event-initialization-system.md +++ b/Improve-the-event-initialization-system.md @@ -185,17 +185,17 @@ And edit [maps/PlayersHouse2F.asm](../blob/master/maps/PlayersHouse2F.asm): Now we have a system for initializing the game that's independent of the starting map, easy to find with the rest of the game data, and uses less space. -Let's see how much less. The [tools/free_space.awk](../blob/master/tools/free_space.awk) script exists to measure that, based on the .map file produced when you `make` the ROM. So run it before this tutorial: +Let's see how much less. The [tools/free_space.py](../blob/master/tools/free_space.py) script exists to measure that, based on the .map file produced when you `make` the ROM. So run it before this tutorial: ``` -$ tools/free_space.awk pokecrystal.map +$ tools/free_space.py pokecrystal.map Free space: 455223/2097152 (21.71%) ``` And again after the tutorial: ``` -$ tools/free_space.awk pokecrystal.map +$ tools/free_space.py pokecrystal.map Free space: 455295/2097152 (21.71%) ``` |