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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-06-09 19:10:14 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-06-09 19:10:14 -0400 |
commit | bf054e94306e7c55e526797e8e43bbb62a937c43 (patch) | |
tree | dd17251a841c4aee9a10929e613e63686b0106bf | |
parent | 6481b4cbc87a541f44f015a1925e691b299e5ce7 (diff) |
MOBILE_EVENT_OBJECT_GS_BALL
-rw-r--r-- | Useful-unused-data-and-routines.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Useful-unused-data-and-routines.md b/Useful-unused-data-and-routines.md index eed7b1e..60af7bc 100644 --- a/Useful-unused-data-and-routines.md +++ b/Useful-unused-data-and-routines.md @@ -25,7 +25,7 @@ The initial script where you get the GS Ball is in [maps/GoldenrodPokecenter1F.a EnableGSBallScene: ld a, BANK(sMobileEventIndex) call GetSRAMBank - ld a, BATTLETOWERACTION_CHECKMOBILEEVENT + ld a, MOBILE_EVENT_OBJECT_GS_BALL ld [sMobileEventIndex], a jp CloseSRAM ``` |