diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-21 14:09:05 -0400 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-07-21 14:09:05 -0400 |
commit | cfdcd18de00ba6070fc54ec865e903f95f54d2f3 (patch) | |
tree | aa54160c64d2bff095e0a0fee01f49f862218b36 | |
parent | bf083c69020cc5dccea3034334ec3951e9ebee52 (diff) |
"Bicycke"
-rw-r--r-- | Add-a-new-field-move-effect.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-field-move-effect.md b/Add-a-new-field-move-effect.md index 81f08aa..7cfb558 100644 --- a/Add-a-new-field-move-effect.md +++ b/Add-a-new-field-move-effect.md @@ -197,7 +197,7 @@ Edit [engine/events/overworld.asm](../blob/master/engine/events/overworld.asm): + prompt ``` -This step calls for the most originality. You have to implement whatever your new field move is supposed to do, using assembly code and event scripts. Here I just made Earthquake play a short visual effect, but fail to do so if you're Surfing or on a Bicycke. +This step calls for the most originality. You have to implement whatever your new field move is supposed to do, using assembly code and event scripts. Here I just made Earthquake play a short visual effect, but fail to do so if you're Surfing or on a Bicycle. That's everything: |