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authorRangi <remy.oukaour+rangi42@gmail.com>2019-02-01 20:32:58 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2019-02-01 20:32:58 -0500
commitd58f14a8064564a60c2c6f4e98f6bd4c7cbe2631 (patch)
treefffd29c6fde6fd95b8257fab2fcc8f3e457284c9
parent814a48c6c3633d2ee702e0ef184d4bb45fc72de6 (diff)
Wii -> 3DS
-rw-r--r--Useful-unused-data-and-routines.md2
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@@ -17,7 +17,7 @@ This page is for pointing out unused data or routines that were left over in the
## The GS Ball and Celebi event
-The Japanese release of Pokémon Crystal had an entire event where you are given a GS Ball, show it to Kurt, and use it to encounter Celebi in Ilex Forest. This was entirely adapted and translated for the English version, but was never enabled until [the Wii Virtual Console release](https://www.youtube.com/watch?v=Pye8e4bYgug).
+The Japanese release of Pokémon Crystal had an entire event where you are given a GS Ball, show it to Kurt, and use it to encounter Celebi in Ilex Forest. This was entirely adapted and translated for the English version, but was never enabled until [the 3DS Virtual Console release](https://www.youtube.com/watch?v=Pye8e4bYgug).
The initial script where you get the GS Ball is in [maps/GoldenrodPokecenter1F.asm](../blob/master/maps/GoldenrodPokecenter1F.asm). It calls `BattleTowerAction` with the parameter `BATTLETOWERACTION_CHECKMOBILEEVENT` and checks for the result `MOBILE_EVENT_OBJECT_GS_BALL`. You could just change this to a typical `checkevent` command, or do what the Virtual Console release did and enable the original check: