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authorRangi <35663410+Rangi42@users.noreply.github.com>2018-02-26 11:30:12 -0500
committerRangi <35663410+Rangi42@users.noreply.github.com>2018-02-26 11:30:12 -0500
commitda07252024ee14ab69b204dbaaeaf55ae984b200 (patch)
tree273424af29527341e5923d17903784594da43f33
parent83af28e32f2bfcde9210c06bc5eb6466f92e4aa2 (diff)
Updated Allow map tiles to appear above sprites (markdown)
-rw-r--r--Allow-map-tiles-to-appear-above-sprites.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites.md b/Allow-map-tiles-to-appear-above-sprites.md
index 0b4f90b..b190cf5 100644
--- a/Allow-map-tiles-to-appear-above-sprites.md
+++ b/Allow-map-tiles-to-appear-above-sprites.md
@@ -59,7 +59,7 @@ Edit [constants/tileset_constants.asm](../blob/master/constants/tileset_constant
+ const PAL_BG_PRIORITY_TEXT ; 87
```
-(The exact `PAL_BG_PRIORITY_` names are important: [Polished Map](https://github.com/Rangi42/polished-map) supports them when editing maps and tilesets, if you check Options→Tile Priority.)
+(The exact `PAL_BG_PRIORITY_` names are important: [Polished Map](https://github.com/Rangi42/polished-map) supports them when editing tilesets.)
But we can't just start using colors like `PRIORITY_RED` in the tilesets' palette_map.asm files. The `tilepal` macro packs two tile color definitions into each byte, using four bits per tile: three for the color (`PALETTE_MASK`), one for the bank (`VRAM_BANK_1`). So we need to add space for the new priority data.