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author | Idain <luiscarlosholguinperez@outlook.com> | 2021-10-06 15:17:14 -0400 |
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committer | Idain <luiscarlosholguinperez@outlook.com> | 2021-10-06 15:17:14 -0400 |
commit | de9d3785c12ec87f522e4a34fe197342579cb403 (patch) | |
tree | c68fe156ae1c7342eb7b22a43cd607775b3feb54 | |
parent | ea1036ed495c69a8e3a72e70afec4915b4c6806a (diff) |
Update wMapObjects to reflect latest version in repo.
-rw-r--r-- | Allow-more-than-15-object_events-per-map.md | 29 |
1 files changed, 8 insertions, 21 deletions
diff --git a/Allow-more-than-15-object_events-per-map.md b/Allow-more-than-15-object_events-per-map.md index 18915b7..2c45654 100644 --- a/Allow-more-than-15-object_events-per-map.md +++ b/Allow-more-than-15-object_events-per-map.md @@ -15,28 +15,15 @@ And edit [wram.asm](../blob/master/wram.asm): - ds 40 + ds 6 - wMapObjects:: ; d71e - wPlayerObject:: map_object wPlayer - wMap1Object:: map_object wMap1 - wMap2Object:: map_object wMap2 - wMap3Object:: map_object wMap3 - wMap4Object:: map_object wMap4 - wMap5Object:: map_object wMap5 - wMap6Object:: map_object wMap6 - wMap7Object:: map_object wMap7 - wMap8Object:: map_object wMap8 - wMap9Object:: map_object wMap9 - wMap10Object:: map_object wMap10 - wMap11Object:: map_object wMap11 - wMap12Object:: map_object wMap12 - wMap13Object:: map_object wMap13 - wMap14Object:: map_object wMap14 - wMap15Object:: map_object wMap15 -+wMap16Object:: map_object wMap16 -+wMap17Object:: map_object wMap17 - wMapObjectsEnd:: + wMapObjects:: + wPlayerObject:: map_object wPlayer ; player is map object 0 +-; wMap1Object - wMap15Object ++; wMap1Object - wMap17Object + for n, 1, NUM_OBJECTS + wMap{d:n}Object:: map_object wMap{d:n} + endr - wObjectMasks:: ds NUM_OBJECTS ; d81e + wObjectMasks:: ds NUM_OBJECTS ``` That's it! We just added space for maps to define 17 total `object_event`s. (Plus the player object, making 18 total.) So you could, for example, add two more NPCs to make Goldenrod City feel busier. |