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authormid-kid <esteve.varela@gmail.com>2018-04-04 23:27:40 +0200
committermid-kid <esteve.varela@gmail.com>2018-04-04 23:27:40 +0200
commitd4025863cf56466b79827bace6d6b3e48ffd05e9 (patch)
tree0c12d4c119da0cab5a7acb17ddaba5d389bc1f8f
parent2958188fc6d1ea8d9a5c2d4f0d5a4e3d6ca8faaa (diff)
Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly.
-rw-r--r--data/battle/effect_command_pointers.asm6
-rw-r--r--data/moves/effects.asm248
-rw-r--r--engine/battle/effect_commands.asm118
-rw-r--r--engine/battle/move_effects/false_swipe.asm6
-rw-r--r--macros/scripts/battle_commands.asm6
5 files changed, 197 insertions, 187 deletions
diff --git a/data/battle/effect_command_pointers.asm b/data/battle/effect_command_pointers.asm
index a57e08be7..f18e3c230 100644
--- a/data/battle/effect_command_pointers.asm
+++ b/data/battle/effect_command_pointers.asm
@@ -14,10 +14,10 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_DamageVariation ; 34cfd
dw BattleCommand_CheckHit ; 34d32
dw BattleCommand_LowerSub ; 34eee
- dw BattleCommand_HitTargetNoSub ; 34f60
+ dw BattleCommand_MoveAnimNoSub ; 34f60
dw BattleCommand_RaiseSub ; 35004
dw BattleCommand_FailureText ; 35023
- dw BattleCommand_CheckFaint ; 3505e
+ dw BattleCommand_ApplyDamage ; 3505e
dw BattleCommand_CriticalText ; 35175
dw BattleCommand_SuperEffectiveText ; 351ad
dw BattleCommand_CheckDestinyBond ; 351c0
@@ -174,7 +174,7 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_BeatUpFailText ; 355b5
dw BattleCommand_ClearMissDamage ; 355d5 - a9
dw BattleCommand_MoveDelay ; 37e80
- dw BattleCommand_HitTarget ; 34f57
+ dw BattleCommand_MoveAnim ; 34f57
dw BattleCommand_TriStatusChance ; 3658f
dw BattleCommand_SuperEffectiveLoopText ; 351a5
dw BattleCommand_StartLoop ; 35197
diff --git a/data/moves/effects.asm b/data/moves/effects.asm
index a262babe2..eeb02b3a1 100644
--- a/data/moves/effects.asm
+++ b/data/moves/effects.asm
@@ -10,9 +10,9 @@ NormalHit:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -40,9 +40,9 @@ PoisonHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -60,9 +60,9 @@ LeechHit:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
draintarget
@@ -82,9 +82,9 @@ BurnHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -103,9 +103,9 @@ FreezeHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -124,9 +124,9 @@ ParalyzeHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -145,9 +145,9 @@ Selfdestruct:
damagevariation
checkhit
selfdestruct
- hittargetnosub
+ moveanimnosub
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -165,9 +165,9 @@ DreamEater:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
eatdream
@@ -544,9 +544,9 @@ AttackDownHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -566,9 +566,9 @@ DefenseDownHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -589,9 +589,9 @@ SpeedDownHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -611,9 +611,9 @@ SpecialAttackDownHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -633,9 +633,9 @@ SpecialDefenseDownHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -655,9 +655,9 @@ AccuracyDownHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -677,9 +677,9 @@ EvasionDownHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -699,9 +699,9 @@ DefenseUpHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -721,9 +721,9 @@ AttackUpHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -743,9 +743,9 @@ AllUpHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -763,9 +763,9 @@ PayDay:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
payday
@@ -796,9 +796,9 @@ Bide:
unleashenergy
resettypematchup
checkhit
- hittarget
+ moveanim
bidefailtext
- checkfaint
+ applydamage
checkdestinybond
buildopponentrage
kingsrock
@@ -817,9 +817,9 @@ Rampage:
stab
damagevariation
clearmissdamage
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -848,9 +848,9 @@ MultiHit:
stab
damagevariation
clearmissdamage
- hittargetnosub
+ moveanimnosub
failuretext
- checkfaint
+ applydamage
criticaltext
cleartext
supereffectivelooptext
@@ -875,9 +875,9 @@ PoisonMultiHit:
stab
damagevariation
clearmissdamage
- hittargetnosub
+ moveanimnosub
failuretext
- checkfaint
+ applydamage
criticaltext
cleartext
supereffectivelooptext
@@ -900,9 +900,9 @@ FlinchHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -916,9 +916,9 @@ OHKOHit:
doturn
stab
ohko
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -935,9 +935,9 @@ RecoilHit:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
recoil
@@ -980,9 +980,9 @@ ConfuseHit:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1022,9 +1022,9 @@ TriAttack:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1066,9 +1066,9 @@ SkyAttack:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1094,9 +1094,9 @@ HyperBeam:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
rechargenextturn
@@ -1115,10 +1115,10 @@ Rage:
checkhit
ragedamage
damagevariation
- hittarget
+ moveanim
failuretext
rage
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1176,9 +1176,9 @@ RazorWind:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1198,10 +1198,10 @@ Fly:
stab
damagevariation
checkhit
- hittargetnosub
+ moveanimnosub
raisesub
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1220,9 +1220,9 @@ TrapTarget:
stab
damagevariation
clearmissdamage
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1239,9 +1239,9 @@ StaticDamage:
constantdamage
checkhit
resettypematchup
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
checkdestinybond
buildopponentrage
kingsrock
@@ -1254,9 +1254,9 @@ Reversal:
constantdamage
stab
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
supereffectivetext
checkdestinybond
buildopponentrage
@@ -1268,9 +1268,9 @@ Counter:
usedmovetext
doturn
counter
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
checkdestinybond
buildopponentrage
kingsrock
@@ -1304,9 +1304,9 @@ Snore:
checkhit
effectchance
snore
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1378,9 +1378,9 @@ FalseSwipe:
damagevariation
falseswipe
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1409,9 +1409,9 @@ TripleKick:
stab
damagevariation
clearmissdamage
- hittargetnosub
+ moveanimnosub
failuretext
- checkfaint
+ applydamage
criticaltext
cleartext
supereffectivelooptext
@@ -1434,9 +1434,9 @@ Thief:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
thief
@@ -1470,9 +1470,9 @@ FlameWheel:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
defrost
@@ -1543,9 +1543,9 @@ Rollout:
checkhit
rolloutpower
damagevariation
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1582,9 +1582,9 @@ FuryCutter:
checkhit
furycutter
damagevariation
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1611,9 +1611,9 @@ Return:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1634,7 +1634,7 @@ Present:
damagevariation
clearmissdamage
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1653,9 +1653,9 @@ Frustration:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1681,9 +1681,9 @@ SacredFire:
damagevariation
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
defrost
@@ -1704,9 +1704,9 @@ Magnitude:
damagevariation
checkhit
doubleundergrounddamage
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1732,9 +1732,9 @@ Pursuit:
damagevariation
pursuit
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1752,9 +1752,9 @@ RapidSpin:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
clearhazards
@@ -1794,9 +1794,9 @@ HiddenPower:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1824,7 +1824,7 @@ FakeOut:
doturn
checkhit
fakeout
- hittarget
+ moveanim
failuretext
endmove
@@ -1847,9 +1847,9 @@ MirrorCoat:
usedmovetext
doturn
mirrorcoat
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
checkdestinybond
buildopponentrage
kingsrock
@@ -1867,9 +1867,9 @@ SkullBash:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1892,9 +1892,9 @@ Twister:
doubleflyingdamage
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1914,9 +1914,9 @@ Earthquake:
doubleundergrounddamage
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1933,9 +1933,9 @@ FutureSight:
futuresight
damagevariation ; skip here if last turn
checkhit
- hittargetnosub
+ moveanimnosub
failuretext
- checkfaint
+ applydamage
checkdestinybond
buildopponentrage
endmove
@@ -1951,9 +1951,9 @@ Gust:
damagevariation
doubleflyingdamage
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1972,9 +1972,9 @@ Stomp:
doubleminimizedamage
checkhit
effectchance
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -1995,9 +1995,9 @@ Solarbeam:
stab
damagevariation
checkhit
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -2017,9 +2017,9 @@ Thunder:
effectchance
stab
damagevariation
- hittarget
+ moveanim
failuretext
- checkfaint
+ applydamage
criticaltext
supereffectivetext
checkdestinybond
@@ -2047,9 +2047,9 @@ BeatUp:
damagecalc
damagevariation
clearmissdamage
- hittargetnosub
+ moveanimnosub
failuretext
- checkfaint
+ applydamage
criticaltext
cleartext
supereffectivetext
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index b9a7382c0..ea6c22dda 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -556,8 +556,8 @@ CheckEnemyTurn: ; 3421f
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, PlayFXAnimID
- ld c, $1
- call EnemyHurtItself
+ ld c, TRUE
+ call DoEnemyDamage
call BattleCommand_RaiseSub
call CantMove
jp EndTurn
@@ -676,8 +676,8 @@ HitConfusion: ; 343a5
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
- ld c, $1
- call PlayerHurtItself
+ ld c, TRUE
+ call DoPlayerDamage
jp BattleCommand_RaiseSub
; 343db
@@ -2081,16 +2081,16 @@ BattleCommand_LowerSub: ; 34eee
; 34f57
-BattleCommand_HitTarget: ; 34f57
-; hittarget
+BattleCommand_MoveAnim: ; 34f57
+; moveanim
call BattleCommand_LowerSub
- call BattleCommand_HitTargetNoSub
+ call BattleCommand_MoveAnimNoSub
jp BattleCommand_RaiseSub
; 34f60
-BattleCommand_HitTargetNoSub: ; 34f60
+BattleCommand_MoveAnimNoSub: ; 34f60
ld a, [wAttackMissed]
and a
jp nz, BattleCommand_MoveDelay
@@ -2274,65 +2274,68 @@ BattleCommand_FailureText: ; 35023
; 3505e
-BattleCommand_CheckFaint: ; 3505e
-; checkfaint
+BattleCommand_ApplyDamage: ; 3505e
+; applydamage
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
bit SUBSTATUS_ENDURE, a
- jr z, .not_enduring
+ jr z, .focus_band
+
call BattleCommand_FalseSwipe
- ld b, $0
- jr nc, .okay
- ld b, $1
- jr .okay
+ ld b, 0
+ jr nc, .damage
+ ld b, 1
+ jr .damage
-.not_enduring
+.focus_band
call GetOpponentItem
ld a, b
cp HELD_FOCUS_BAND
- ld b, $0
- jr nz, .okay
+ ld b, 0
+ jr nz, .damage
+
call BattleRandom
cp c
- jr nc, .okay
+ jr nc, .damage
call BattleCommand_FalseSwipe
- ld b, $0
- jr nc, .okay
- ld b, $2
-.okay
+ ld b, 0
+ jr nc, .damage
+ ld b, 2
+
+.damage
push bc
- call .check_sub
- ld c, $0
+ call .update_damage_taken
+ ld c, FALSE
ld a, [hBattleTurn]
and a
jr nz, .damage_player
- call EnemyHurtItself
+ call DoEnemyDamage
jr .done_damage
.damage_player
- call PlayerHurtItself
+ call DoPlayerDamage
.done_damage
pop bc
ld a, b
and a
ret z
+
dec a
- jr nz, .not_enduring2
+ jr nz, .focus_band_text
ld hl, EnduredText
jp StdBattleTextBox
-.not_enduring2
+.focus_band_text
call GetOpponentItem
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetItemName
-
ld hl, HungOnText
jp StdBattleTextBox
-.check_sub
+.update_damage_taken
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
bit SUBSTATUS_SUBSTITUTE, a
@@ -2341,10 +2344,10 @@ BattleCommand_CheckFaint: ; 3505e
ld de, wPlayerDamageTaken + 1
ld a, [hBattleTurn]
and a
- jr nz, .damage_taken
+ jr nz, .got_damage_taken
ld de, wEnemyDamageTaken + 1
-.damage_taken
+.got_damage_taken
ld a, [wCurDamage + 1]
ld b, a
ld a, [de]
@@ -2418,11 +2421,11 @@ GetFailureResultText: ; 350e4
ld a, $1
ld [wKickCounter], a
call LoadMoveAnim
- ld c, $1
+ ld c, TRUE
ld a, [hBattleTurn]
and a
- jp nz, EnemyHurtItself
- jp PlayerHurtItself
+ jp nz, DoEnemyDamage
+ jp DoPlayerDamage
FailText_CheckOpponentProtect: ; 35157
ld a, BATTLE_VARS_SUBSTATUS1_OPP
@@ -3620,15 +3623,13 @@ PlayFXAnimID: ; 35d08
ld c, 3
call DelayFrames
-
callfar PlayBattleAnim
-
ret
; 35d1c
-EnemyHurtItself: ; 35d1c
+DoEnemyDamage: ; 35d1c
ld hl, wCurDamage
ld a, [hli]
ld b, a
@@ -3638,13 +3639,14 @@ EnemyHurtItself: ; 35d1c
ld a, c
and a
- jr nz, .mimic_sub_check
-
+ jr nz, .ignore_substitute
ld a, [wEnemySubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
- jp nz, SelfInflictDamageToSubstitute
+ jp nz, DoSubstituteDamage
-.mimic_sub_check
+.ignore_substitute
+ ; Substract wCurDamage from wEnemyMonHP.
+ ; store original HP in little endian wBuffer3/4
ld a, [hld]
ld b, a
ld a, [wEnemyMonHP + 1]
@@ -3657,19 +3659,18 @@ EnemyHurtItself: ; 35d1c
ld [wBuffer4], a
sbc b
ld [wEnemyMonHP], a
- jr nc, .mimic_faint
+ jr nc, .no_underflow
ld a, [wBuffer4]
ld [hli], a
ld a, [wBuffer3]
ld [hl], a
-
xor a
ld hl, wEnemyMonHP
ld [hli], a
ld [hl], a
-.mimic_faint
+.no_underflow
ld hl, wEnemyMonMaxHP
ld a, [hli]
ld [wBuffer2], a
@@ -3680,6 +3681,7 @@ EnemyHurtItself: ; 35d1c
ld [wBuffer6], a
ld a, [hl]
ld [wBuffer5], a
+
hlcoord 2, 2
xor a
ld [wWhichHPBar], a
@@ -3690,7 +3692,7 @@ EnemyHurtItself: ; 35d1c
; 35d7e
-PlayerHurtItself: ; 35d7e
+DoPlayerDamage: ; 35d7e
ld hl, wCurDamage
ld a, [hli]
ld b, a
@@ -3700,12 +3702,15 @@ PlayerHurtItself: ; 35d7e
ld a, c
and a
- jr nz, .mimic_sub_check
-
+ jr nz, .ignore_substitute
ld a, [wPlayerSubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
- jp nz, SelfInflictDamageToSubstitute
-.mimic_sub_check
+ jp nz, DoSubstituteDamage
+
+.ignore_substitute
+ ; Substract wCurDamage from wBattleMonHP.
+ ; store original HP in little endian wBuffer3/4
+ ; store new HP in little endian wBuffer5/6
ld a, [hld]
ld b, a
ld a, [wBattleMonHP + 1]
@@ -3719,14 +3724,13 @@ PlayerHurtItself: ; 35d7e
sbc b
ld [wBattleMonHP], a
ld [wBuffer6], a
- jr nc, .mimic_faint
+ jr nc, .no_underflow
ld a, [wBuffer4]
ld [hli], a
ld a, [wBuffer3]
ld [hl], a
xor a
-
ld hl, wBattleMonHP
ld [hli], a
ld [hl], a
@@ -3734,14 +3738,15 @@ PlayerHurtItself: ; 35d7e
ld [hli], a
ld [hl], a
-.mimic_faint
+.no_underflow
ld hl, wBattleMonMaxHP
ld a, [hli]
ld [wBuffer2], a
ld a, [hl]
ld [wBuffer1], a
+
hlcoord 10, 9
- ld a, $1
+ ld a, 1
ld [wWhichHPBar], a
predef AnimateHPBar
.did_no_damage
@@ -3750,8 +3755,7 @@ PlayerHurtItself: ; 35d7e
; 35de0
-SelfInflictDamageToSubstitute: ; 35de0
-
+DoSubstituteDamage: ; 35de0
ld hl, SubTookDamageText
call StdBattleTextBox
diff --git a/engine/battle/move_effects/false_swipe.asm b/engine/battle/move_effects/false_swipe.asm
index e93b627ec..f00de91e7 100644
--- a/engine/battle/move_effects/false_swipe.asm
+++ b/engine/battle/move_effects/false_swipe.asm
@@ -1,6 +1,8 @@
BattleCommand_FalseSwipe: ; 35c94
; falseswipe
+; Makes sure wCurDamage < MonHP
+
ld hl, wEnemyMonHP
ld a, [hBattleTurn]
and a
@@ -15,12 +17,14 @@ BattleCommand_FalseSwipe: ; 35c94
pop de
pop hl
jr c, .done
+
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
dec a
ld [de], a
+
inc a
jr nz, .okay
dec de
@@ -28,11 +32,13 @@ BattleCommand_FalseSwipe: ; 35c94
dec a
ld [de], a
.okay
+
ld a, [wCriticalHit]
cp 2
jr nz, .carry
xor a
ld [wCriticalHit], a
+
.carry
scf
ret
diff --git a/macros/scripts/battle_commands.asm b/macros/scripts/battle_commands.asm
index db446d9ff..48e034bdf 100644
--- a/macros/scripts/battle_commands.asm
+++ b/macros/scripts/battle_commands.asm
@@ -15,10 +15,10 @@ ENDM
command damagevariation ; 08
command checkhit ; 09
command lowersub ; 0a
- command hittargetnosub ; 0b
+ command moveanimnosub ; 0b
command raisesub ; 0c
command failuretext ; 0d
- command checkfaint ; 0e
+ command applydamage ; 0e
command criticaltext ; 0f
command supereffectivetext ; 10
command checkdestinybond ; 11
@@ -175,7 +175,7 @@ ENDM
command beatupfailtext ; a8
command clearmissdamage ; a9
command movedelay ; aa
- command hittarget ; ab
+ command moveanim ; ab
command tristatuschance ; ac
command supereffectivelooptext ; ad
command startloop ; ae