diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-04-04 23:27:40 +0200 |
---|---|---|
committer | mid-kid <esteve.varela@gmail.com> | 2018-04-04 23:27:40 +0200 |
commit | d4025863cf56466b79827bace6d6b3e48ffd05e9 (patch) | |
tree | 0c12d4c119da0cab5a7acb17ddaba5d389bc1f8f | |
parent | 2958188fc6d1ea8d9a5c2d4f0d5a4e3d6ca8faaa (diff) |
Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.
`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
-rw-r--r-- | data/battle/effect_command_pointers.asm | 6 | ||||
-rw-r--r-- | data/moves/effects.asm | 248 | ||||
-rw-r--r-- | engine/battle/effect_commands.asm | 118 | ||||
-rw-r--r-- | engine/battle/move_effects/false_swipe.asm | 6 | ||||
-rw-r--r-- | macros/scripts/battle_commands.asm | 6 |
5 files changed, 197 insertions, 187 deletions
diff --git a/data/battle/effect_command_pointers.asm b/data/battle/effect_command_pointers.asm index a57e08be7..f18e3c230 100644 --- a/data/battle/effect_command_pointers.asm +++ b/data/battle/effect_command_pointers.asm @@ -14,10 +14,10 @@ BattleCommandPointers: ; 3fd28 dw BattleCommand_DamageVariation ; 34cfd dw BattleCommand_CheckHit ; 34d32 dw BattleCommand_LowerSub ; 34eee - dw BattleCommand_HitTargetNoSub ; 34f60 + dw BattleCommand_MoveAnimNoSub ; 34f60 dw BattleCommand_RaiseSub ; 35004 dw BattleCommand_FailureText ; 35023 - dw BattleCommand_CheckFaint ; 3505e + dw BattleCommand_ApplyDamage ; 3505e dw BattleCommand_CriticalText ; 35175 dw BattleCommand_SuperEffectiveText ; 351ad dw BattleCommand_CheckDestinyBond ; 351c0 @@ -174,7 +174,7 @@ BattleCommandPointers: ; 3fd28 dw BattleCommand_BeatUpFailText ; 355b5 dw BattleCommand_ClearMissDamage ; 355d5 - a9 dw BattleCommand_MoveDelay ; 37e80 - dw BattleCommand_HitTarget ; 34f57 + dw BattleCommand_MoveAnim ; 34f57 dw BattleCommand_TriStatusChance ; 3658f dw BattleCommand_SuperEffectiveLoopText ; 351a5 dw BattleCommand_StartLoop ; 35197 diff --git a/data/moves/effects.asm b/data/moves/effects.asm index a262babe2..eeb02b3a1 100644 --- a/data/moves/effects.asm +++ b/data/moves/effects.asm @@ -10,9 +10,9 @@ NormalHit: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -40,9 +40,9 @@ PoisonHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -60,9 +60,9 @@ LeechHit: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext draintarget @@ -82,9 +82,9 @@ BurnHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -103,9 +103,9 @@ FreezeHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -124,9 +124,9 @@ ParalyzeHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -145,9 +145,9 @@ Selfdestruct: damagevariation checkhit selfdestruct - hittargetnosub + moveanimnosub failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -165,9 +165,9 @@ DreamEater: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext eatdream @@ -544,9 +544,9 @@ AttackDownHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -566,9 +566,9 @@ DefenseDownHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -589,9 +589,9 @@ SpeedDownHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -611,9 +611,9 @@ SpecialAttackDownHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -633,9 +633,9 @@ SpecialDefenseDownHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -655,9 +655,9 @@ AccuracyDownHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -677,9 +677,9 @@ EvasionDownHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -699,9 +699,9 @@ DefenseUpHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -721,9 +721,9 @@ AttackUpHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -743,9 +743,9 @@ AllUpHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -763,9 +763,9 @@ PayDay: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext payday @@ -796,9 +796,9 @@ Bide: unleashenergy resettypematchup checkhit - hittarget + moveanim bidefailtext - checkfaint + applydamage checkdestinybond buildopponentrage kingsrock @@ -817,9 +817,9 @@ Rampage: stab damagevariation clearmissdamage - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -848,9 +848,9 @@ MultiHit: stab damagevariation clearmissdamage - hittargetnosub + moveanimnosub failuretext - checkfaint + applydamage criticaltext cleartext supereffectivelooptext @@ -875,9 +875,9 @@ PoisonMultiHit: stab damagevariation clearmissdamage - hittargetnosub + moveanimnosub failuretext - checkfaint + applydamage criticaltext cleartext supereffectivelooptext @@ -900,9 +900,9 @@ FlinchHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -916,9 +916,9 @@ OHKOHit: doturn stab ohko - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -935,9 +935,9 @@ RecoilHit: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext recoil @@ -980,9 +980,9 @@ ConfuseHit: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1022,9 +1022,9 @@ TriAttack: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1066,9 +1066,9 @@ SkyAttack: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1094,9 +1094,9 @@ HyperBeam: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext rechargenextturn @@ -1115,10 +1115,10 @@ Rage: checkhit ragedamage damagevariation - hittarget + moveanim failuretext rage - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1176,9 +1176,9 @@ RazorWind: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1198,10 +1198,10 @@ Fly: stab damagevariation checkhit - hittargetnosub + moveanimnosub raisesub failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1220,9 +1220,9 @@ TrapTarget: stab damagevariation clearmissdamage - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1239,9 +1239,9 @@ StaticDamage: constantdamage checkhit resettypematchup - hittarget + moveanim failuretext - checkfaint + applydamage checkdestinybond buildopponentrage kingsrock @@ -1254,9 +1254,9 @@ Reversal: constantdamage stab checkhit - hittarget + moveanim failuretext - checkfaint + applydamage supereffectivetext checkdestinybond buildopponentrage @@ -1268,9 +1268,9 @@ Counter: usedmovetext doturn counter - hittarget + moveanim failuretext - checkfaint + applydamage checkdestinybond buildopponentrage kingsrock @@ -1304,9 +1304,9 @@ Snore: checkhit effectchance snore - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1378,9 +1378,9 @@ FalseSwipe: damagevariation falseswipe checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1409,9 +1409,9 @@ TripleKick: stab damagevariation clearmissdamage - hittargetnosub + moveanimnosub failuretext - checkfaint + applydamage criticaltext cleartext supereffectivelooptext @@ -1434,9 +1434,9 @@ Thief: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext thief @@ -1470,9 +1470,9 @@ FlameWheel: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext defrost @@ -1543,9 +1543,9 @@ Rollout: checkhit rolloutpower damagevariation - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1582,9 +1582,9 @@ FuryCutter: checkhit furycutter damagevariation - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1611,9 +1611,9 @@ Return: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1634,7 +1634,7 @@ Present: damagevariation clearmissdamage failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1653,9 +1653,9 @@ Frustration: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1681,9 +1681,9 @@ SacredFire: damagevariation checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext defrost @@ -1704,9 +1704,9 @@ Magnitude: damagevariation checkhit doubleundergrounddamage - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1732,9 +1732,9 @@ Pursuit: damagevariation pursuit checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1752,9 +1752,9 @@ RapidSpin: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext clearhazards @@ -1794,9 +1794,9 @@ HiddenPower: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1824,7 +1824,7 @@ FakeOut: doturn checkhit fakeout - hittarget + moveanim failuretext endmove @@ -1847,9 +1847,9 @@ MirrorCoat: usedmovetext doturn mirrorcoat - hittarget + moveanim failuretext - checkfaint + applydamage checkdestinybond buildopponentrage kingsrock @@ -1867,9 +1867,9 @@ SkullBash: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1892,9 +1892,9 @@ Twister: doubleflyingdamage checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1914,9 +1914,9 @@ Earthquake: doubleundergrounddamage checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1933,9 +1933,9 @@ FutureSight: futuresight damagevariation ; skip here if last turn checkhit - hittargetnosub + moveanimnosub failuretext - checkfaint + applydamage checkdestinybond buildopponentrage endmove @@ -1951,9 +1951,9 @@ Gust: damagevariation doubleflyingdamage checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1972,9 +1972,9 @@ Stomp: doubleminimizedamage checkhit effectchance - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -1995,9 +1995,9 @@ Solarbeam: stab damagevariation checkhit - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -2017,9 +2017,9 @@ Thunder: effectchance stab damagevariation - hittarget + moveanim failuretext - checkfaint + applydamage criticaltext supereffectivetext checkdestinybond @@ -2047,9 +2047,9 @@ BeatUp: damagecalc damagevariation clearmissdamage - hittargetnosub + moveanimnosub failuretext - checkfaint + applydamage criticaltext cleartext supereffectivetext diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index b9a7382c0..ea6c22dda 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -556,8 +556,8 @@ CheckEnemyTurn: ; 3421f and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND call z, PlayFXAnimID - ld c, $1 - call EnemyHurtItself + ld c, TRUE + call DoEnemyDamage call BattleCommand_RaiseSub call CantMove jp EndTurn @@ -676,8 +676,8 @@ HitConfusion: ; 343a5 call CallBattleCore ld a, $1 ld [hBGMapMode], a - ld c, $1 - call PlayerHurtItself + ld c, TRUE + call DoPlayerDamage jp BattleCommand_RaiseSub ; 343db @@ -2081,16 +2081,16 @@ BattleCommand_LowerSub: ; 34eee ; 34f57 -BattleCommand_HitTarget: ; 34f57 -; hittarget +BattleCommand_MoveAnim: ; 34f57 +; moveanim call BattleCommand_LowerSub - call BattleCommand_HitTargetNoSub + call BattleCommand_MoveAnimNoSub jp BattleCommand_RaiseSub ; 34f60 -BattleCommand_HitTargetNoSub: ; 34f60 +BattleCommand_MoveAnimNoSub: ; 34f60 ld a, [wAttackMissed] and a jp nz, BattleCommand_MoveDelay @@ -2274,65 +2274,68 @@ BattleCommand_FailureText: ; 35023 ; 3505e -BattleCommand_CheckFaint: ; 3505e -; checkfaint +BattleCommand_ApplyDamage: ; 3505e +; applydamage ld a, BATTLE_VARS_SUBSTATUS1_OPP call GetBattleVar bit SUBSTATUS_ENDURE, a - jr z, .not_enduring + jr z, .focus_band + call BattleCommand_FalseSwipe - ld b, $0 - jr nc, .okay - ld b, $1 - jr .okay + ld b, 0 + jr nc, .damage + ld b, 1 + jr .damage -.not_enduring +.focus_band call GetOpponentItem ld a, b cp HELD_FOCUS_BAND - ld b, $0 - jr nz, .okay + ld b, 0 + jr nz, .damage + call BattleRandom cp c - jr nc, .okay + jr nc, .damage call BattleCommand_FalseSwipe - ld b, $0 - jr nc, .okay - ld b, $2 -.okay + ld b, 0 + jr nc, .damage + ld b, 2 + +.damage push bc - call .check_sub - ld c, $0 + call .update_damage_taken + ld c, FALSE ld a, [hBattleTurn] and a jr nz, .damage_player - call EnemyHurtItself + call DoEnemyDamage jr .done_damage .damage_player - call PlayerHurtItself + call DoPlayerDamage .done_damage pop bc ld a, b and a ret z + dec a - jr nz, .not_enduring2 + jr nz, .focus_band_text ld hl, EnduredText jp StdBattleTextBox -.not_enduring2 +.focus_band_text call GetOpponentItem ld a, [hl] ld [wNamedObjectIndexBuffer], a call GetItemName - ld hl, HungOnText jp StdBattleTextBox -.check_sub +.update_damage_taken ld a, BATTLE_VARS_SUBSTATUS4_OPP call GetBattleVar bit SUBSTATUS_SUBSTITUTE, a @@ -2341,10 +2344,10 @@ BattleCommand_CheckFaint: ; 3505e ld de, wPlayerDamageTaken + 1 ld a, [hBattleTurn] and a - jr nz, .damage_taken + jr nz, .got_damage_taken ld de, wEnemyDamageTaken + 1 -.damage_taken +.got_damage_taken ld a, [wCurDamage + 1] ld b, a ld a, [de] @@ -2418,11 +2421,11 @@ GetFailureResultText: ; 350e4 ld a, $1 ld [wKickCounter], a call LoadMoveAnim - ld c, $1 + ld c, TRUE ld a, [hBattleTurn] and a - jp nz, EnemyHurtItself - jp PlayerHurtItself + jp nz, DoEnemyDamage + jp DoPlayerDamage FailText_CheckOpponentProtect: ; 35157 ld a, BATTLE_VARS_SUBSTATUS1_OPP @@ -3620,15 +3623,13 @@ PlayFXAnimID: ; 35d08 ld c, 3 call DelayFrames - callfar PlayBattleAnim - ret ; 35d1c -EnemyHurtItself: ; 35d1c +DoEnemyDamage: ; 35d1c ld hl, wCurDamage ld a, [hli] ld b, a @@ -3638,13 +3639,14 @@ EnemyHurtItself: ; 35d1c ld a, c and a - jr nz, .mimic_sub_check - + jr nz, .ignore_substitute ld a, [wEnemySubStatus4] bit SUBSTATUS_SUBSTITUTE, a - jp nz, SelfInflictDamageToSubstitute + jp nz, DoSubstituteDamage -.mimic_sub_check +.ignore_substitute + ; Substract wCurDamage from wEnemyMonHP. + ; store original HP in little endian wBuffer3/4 ld a, [hld] ld b, a ld a, [wEnemyMonHP + 1] @@ -3657,19 +3659,18 @@ EnemyHurtItself: ; 35d1c ld [wBuffer4], a sbc b ld [wEnemyMonHP], a - jr nc, .mimic_faint + jr nc, .no_underflow ld a, [wBuffer4] ld [hli], a ld a, [wBuffer3] ld [hl], a - xor a ld hl, wEnemyMonHP ld [hli], a ld [hl], a -.mimic_faint +.no_underflow ld hl, wEnemyMonMaxHP ld a, [hli] ld [wBuffer2], a @@ -3680,6 +3681,7 @@ EnemyHurtItself: ; 35d1c ld [wBuffer6], a ld a, [hl] ld [wBuffer5], a + hlcoord 2, 2 xor a ld [wWhichHPBar], a @@ -3690,7 +3692,7 @@ EnemyHurtItself: ; 35d1c ; 35d7e -PlayerHurtItself: ; 35d7e +DoPlayerDamage: ; 35d7e ld hl, wCurDamage ld a, [hli] ld b, a @@ -3700,12 +3702,15 @@ PlayerHurtItself: ; 35d7e ld a, c and a - jr nz, .mimic_sub_check - + jr nz, .ignore_substitute ld a, [wPlayerSubStatus4] bit SUBSTATUS_SUBSTITUTE, a - jp nz, SelfInflictDamageToSubstitute -.mimic_sub_check + jp nz, DoSubstituteDamage + +.ignore_substitute + ; Substract wCurDamage from wBattleMonHP. + ; store original HP in little endian wBuffer3/4 + ; store new HP in little endian wBuffer5/6 ld a, [hld] ld b, a ld a, [wBattleMonHP + 1] @@ -3719,14 +3724,13 @@ PlayerHurtItself: ; 35d7e sbc b ld [wBattleMonHP], a ld [wBuffer6], a - jr nc, .mimic_faint + jr nc, .no_underflow ld a, [wBuffer4] ld [hli], a ld a, [wBuffer3] ld [hl], a xor a - ld hl, wBattleMonHP ld [hli], a ld [hl], a @@ -3734,14 +3738,15 @@ PlayerHurtItself: ; 35d7e ld [hli], a ld [hl], a -.mimic_faint +.no_underflow ld hl, wBattleMonMaxHP ld a, [hli] ld [wBuffer2], a ld a, [hl] ld [wBuffer1], a + hlcoord 10, 9 - ld a, $1 + ld a, 1 ld [wWhichHPBar], a predef AnimateHPBar .did_no_damage @@ -3750,8 +3755,7 @@ PlayerHurtItself: ; 35d7e ; 35de0 -SelfInflictDamageToSubstitute: ; 35de0 - +DoSubstituteDamage: ; 35de0 ld hl, SubTookDamageText call StdBattleTextBox diff --git a/engine/battle/move_effects/false_swipe.asm b/engine/battle/move_effects/false_swipe.asm index e93b627ec..f00de91e7 100644 --- a/engine/battle/move_effects/false_swipe.asm +++ b/engine/battle/move_effects/false_swipe.asm @@ -1,6 +1,8 @@ BattleCommand_FalseSwipe: ; 35c94 ; falseswipe +; Makes sure wCurDamage < MonHP + ld hl, wEnemyMonHP ld a, [hBattleTurn] and a @@ -15,12 +17,14 @@ BattleCommand_FalseSwipe: ; 35c94 pop de pop hl jr c, .done + ld a, [hli] ld [de], a inc de ld a, [hl] dec a ld [de], a + inc a jr nz, .okay dec de @@ -28,11 +32,13 @@ BattleCommand_FalseSwipe: ; 35c94 dec a ld [de], a .okay + ld a, [wCriticalHit] cp 2 jr nz, .carry xor a ld [wCriticalHit], a + .carry scf ret diff --git a/macros/scripts/battle_commands.asm b/macros/scripts/battle_commands.asm index db446d9ff..48e034bdf 100644 --- a/macros/scripts/battle_commands.asm +++ b/macros/scripts/battle_commands.asm @@ -15,10 +15,10 @@ ENDM command damagevariation ; 08 command checkhit ; 09 command lowersub ; 0a - command hittargetnosub ; 0b + command moveanimnosub ; 0b command raisesub ; 0c command failuretext ; 0d - command checkfaint ; 0e + command applydamage ; 0e command criticaltext ; 0f command supereffectivetext ; 10 command checkdestinybond ; 11 @@ -175,7 +175,7 @@ ENDM command beatupfailtext ; a8 command clearmissdamage ; a9 command movedelay ; aa - command hittarget ; ab + command moveanim ; ab command tristatuschance ; ac command supereffectivelooptext ; ad command startloop ; ae |