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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 18:40:20 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 18:40:20 -0500 |
commit | e80dba39155f488944d53fd66b922520055863b7 (patch) | |
tree | 8242bf66b697d6dfd5a894fdbad317992775dc61 | |
parent | 1522140e418a3b4f9406a3c4e74a83454e378c1e (diff) |
Start documentation for assembly language
Note: Resolved #340, #381, and #393 previously.
-rw-r--r-- | FAQ.md | 6 | ||||
-rw-r--r-- | docs/assembly_programming.md | 15 |
2 files changed, 21 insertions, 0 deletions
@@ -8,6 +8,7 @@ - [Can't build ROM; "Segmentation fault" from `rgbgfx`](#cant-build-rom-segmentation-fault-from-rgbgfx) - [Can't build ROM; "Section is too big" or "Unable to place section in bank"](#cant-build-rom-section-is-too-big-or-unable-to-place-section-in-bank) - [How do I edit maps?](#how-do-i-edit-maps) +- [How do I write new features?](#how-do-i-write-new-features) - [I need more help!](#i-need-more-help) @@ -38,6 +39,11 @@ If you added or changed any code, it has to fit in the **memory banks**. The 2MB For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map). +## How do I write new features? + +There are a number of special-purpose scripting languages used for different purposes, as described in [docs](docs/). For more general features, you'll need to code directly in assembly language. See [docs/assembly_language.md](docs/assembly_language.md). + + ## I need more help! Try asking on IRC or Discord (see [README.md](README.md)). diff --git a/docs/assembly_programming.md b/docs/assembly_programming.md new file mode 100644 index 000000000..c04710b05 --- /dev/null +++ b/docs/assembly_programming.md @@ -0,0 +1,15 @@ +# Assembly Programming + +- [**RGBDS documentation**](rgbds-doc): Includes information on the RGBDS tools and the assembly language syntax. +- [**Pan Docs**](pan-docs): Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask). +- [**GameBoy Programming Manual](gb-manual): The official GameBoy programming and hardware manual by Nintendo. +- [**GameBoy Opcode Summary**](gb-opcodes): Describes the opcodes of GameBoy assembly language. +- [**GameBoy Memory Map**](gb-memory-map): Describes the GameBoy Color address space. +- [**awesome-gbdev**](awesome-gbdev): A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. + +[rgbds-doc]: https://rednex.github.io/ +[pan-docs]: http://bgb.bircd.org/pandocs.htm +[gb-manual]: https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf +[gb-opcodes]: http://www.devrs.com/gb/files/opcodes.html +[gb-memory-map]: http://gameboy.mongenel.com/dmg/asmmemmap.html +[awesome-gbdev]: https://github.com/avivace/awesome-gbdev |