diff options
author | yenatch <yenatch@gmail.com> | 2014-02-27 10:37:27 -0500 |
---|---|---|
committer | yenatch <yenatch@gmail.com> | 2014-02-27 10:37:27 -0500 |
commit | f3f37d047267c6c94c24bb026a5c7fc9b06eb643 (patch) | |
tree | d7bed96990503a729330ecfe2830ff080b9ce337 | |
parent | dd51aa0b663be11b98c1366bd729fa7f36ee8fbf (diff) |
Trainer class attributes.
-rw-r--r-- | main.asm | 11 | ||||
-rw-r--r-- | trainers/attributes.asm | 425 |
2 files changed, 430 insertions, 6 deletions
@@ -41410,8 +41410,8 @@ Function3957b: ; 3957b call Function39550 ld a, [TrainerClass] dec a - ld hl, $559c - ld bc, $0007 + ld hl, TrainerClassAttributes + ld bc, 7 call AddNTimes ld de, $c650 ld a, [hli] @@ -41424,8 +41424,7 @@ Function3957b: ; 3957b ret ; 3959c - -INCBIN "baserom.gbc",$3959c,$39771 - $3959c +INCLUDE "trainers/attributes.asm" Function39771: ; 39771 @@ -44663,7 +44662,7 @@ AIChooseMove: ; 440ce ; Apply AI scoring layers depending on the trainer class. .ApplyLayers - ld hl, $559f ; TrainerAI + 3 ; e:559c-5771 + ld hl, TrainerClassAttributes + 3 ld a, [$cfc0] bit 0, a @@ -44675,7 +44674,7 @@ AIChooseMove: ; 440ce call AddNTimes .asm_4412f - ld bc, (CHECK_FLAG << 8) | 0 + lb bc, CHECK_FLAG, 0 push bc push hl diff --git a/trainers/attributes.asm b/trainers/attributes.asm new file mode 100644 index 000000000..15fd48591 --- /dev/null +++ b/trainers/attributes.asm @@ -0,0 +1,425 @@ + +AI_STATUS_RED EQU 1 << 0 +AI_STAT_MODS_RED EQU 1 << 1 +AI_TYPES_RED EQU 1 << 2 +AI_OFFENSIVE EQU 1 << 3 +AI_SMART EQU 1 << 4 +AI_OPPORTUNIST EQU 1 << 5 +AI_AGGRESSIVE EQU 1 << 6 +AI_CAUTIOUS EQU 1 << 7 +AI_STATUS_IMMUNE EQU 1 << 8 +AI_RISKY EQU 1 << 9 +AI_10 EQU 1 << 10 +AI_11 EQU 1 << 11 +AI_12 EQU 1 << 12 +AI_13 EQU 1 << 13 +AI_14 EQU 1 << 14 +AI_15 EQU 1 << 15 + + +TrainerClassAttributes: ; 3959c + +; Falkner + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Whitney + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Bugsy + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Morty + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Pryce + db HYPER_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Jasmine + db HYPER_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Chuck + db FULL_HEAL, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Clair + db FULL_HEAL, HYPER_POTION ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Rival1 + db NONE, NONE ; items + db 15 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Pokemon Prof + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_AGGRESSIVE | AI_STATUS_IMMUNE + db $44, $00 + +; Will + db MAX_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Cal + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Bruno + db MAX_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Karen + db FULL_HEAL, MAX_POTION ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Koga + db FULL_HEAL, FULL_RESTORE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Champion + db FULL_HEAL, FULL_RESTORE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Brock + db HYPER_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Misty + db FULL_HEAL, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Lt Surge + db HYPER_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Scientist + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Erika + db HYPER_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Youngster + db NONE, NONE ; items + db 4 ; base reward + dw AI_STATUS_RED | AI_STATUS_IMMUNE + db $44, $00 + +; Schoolboy + db NONE, NONE ; items + db 8 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $41, $00 + +; Bird Keeper + db NONE, NONE ; items + db 6 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE + db $44, $00 + +; Lass + db NONE, NONE ; items + db 6 ; base reward + dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $41, $00 + +; Janine + db DIRE_HIT, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Cooltrainerm + db NONE, NONE ; items + db 12 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Cooltrainerf + db NONE, NONE ; items + db 12 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Beauty + db NONE, NONE ; items + db 22 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Pokemaniac + db NONE, NONE ; items + db 15 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_OFFENSIVE | AI_AGGRESSIVE | AI_STATUS_IMMUNE + db $44, $00 + +; Gruntm + db NONE, NONE ; items + db 10 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Gentleman + db NONE, NONE ; items + db 18 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_AGGRESSIVE | AI_STATUS_IMMUNE + db $44, $00 + +; Skier + db NONE, NONE ; items + db 18 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Teacher + db NONE, NONE ; items + db 18 ; base reward + dw AI_STATUS_RED | AI_OPPORTUNIST | AI_AGGRESSIVE | AI_STATUS_IMMUNE + db $44, $00 + +; Sabrina + db HYPER_POTION, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Bug Catcher + db NONE, NONE ; items + db 4 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_STATUS_IMMUNE + db $44, $00 + +; Fisher + db NONE, NONE ; items + db 10 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $41, $00 + +; Swimmerm + db NONE, NONE ; items + db 2 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE + db $44, $00 + +; Swimmerf + db NONE, NONE ; items + db 5 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Sailor + db NONE, NONE ; items + db 10 ; base reward + dw AI_STATUS_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE + db $44, $00 + +; Super Nerd + db NONE, NONE ; items + db 8 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE + db $44, $00 + +; Rival2 + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Guitarist + db NONE, NONE ; items + db 8 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Hiker + db NONE, NONE ; items + db 8 ; base reward + dw AI_STATUS_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE + db $44, $00 + +; Biker + db NONE, NONE ; items + db 8 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Blaine + db MAX_POTION, FULL_HEAL ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Burglar + db NONE, NONE ; items + db 22 ; base reward + dw AI_STATUS_RED | AI_OFFENSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Firebreather + db NONE, NONE ; items + db 12 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE + db $44, $00 + +; Juggler + db NONE, NONE ; items + db 10 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE + db $44, $00 + +; Blackbelt T + db NONE, NONE ; items + db 6 ; base reward + dw AI_STATUS_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Executivem + db NONE, NONE ; items + db 18 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Psychic T + db NONE, NONE ; items + db 8 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Picnicker + db NONE, NONE ; items + db 5 ; base reward + dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Camper + db NONE, NONE ; items + db 5 ; base reward + dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Executivef + db NONE, NONE ; items + db 18 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Sage + db NONE, NONE ; items + db 8 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Medium + db NONE, NONE ; items + db 10 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Boarder + db NONE, NONE ; items + db 18 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_STATUS_IMMUNE + db $44, $00 + +; Pokefanm + db NONE, NONE ; items + db 20 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE + db $44, $00 + +; Kimono Girl + db NONE, NONE ; items + db 18 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE + db $44, $00 + +; Twins + db NONE, NONE ; items + db 5 ; base reward + dw NONE + db $41, $00 + +; Pokefanf + db NONE, NONE ; items + db 20 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE + db $44, $00 + +; Red + db FULL_RESTORE, FULL_RESTORE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Blue + db FULL_RESTORE, FULL_RESTORE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Officer + db NONE, NONE ; items + db 10 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_STATUS_IMMUNE + db $44, $00 + +; Gruntf + db NONE, NONE ; items + db 10 ; base reward + dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; Mysticalman + db NONE, NONE ; items + db 25 ; base reward + dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY + db $44, $00 + +; 39771 + |