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authorAlexander Nicholi‮ <me@nicholatian.com>2019-08-01 13:45:25 -0400
committerAlexander Nicholi‮ <me@nicholatian.com>2019-08-01 13:45:25 -0400
commit0fef16702092a4f4dfa9bd994ce872bdf68e7310 (patch)
tree5d2485183d082407296075c020d95e62cae6b6d4
parent8e31379d907ea81b84971ab7afc8e24c89a2db62 (diff)
Bold notes
-rw-r--r--Dynamic-overworld-palette-system.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Dynamic-overworld-palette-system.md b/Dynamic-overworld-palette-system.md
index abd8344..7149c44 100644
--- a/Dynamic-overworld-palette-system.md
+++ b/Dynamic-overworld-palette-system.md
@@ -1,8 +1,8 @@
For this tutorial we will be editing one function within `src/overworld.c` and three functions within `src/event_object_movement.c` to make it easier when adding new overworlds, with new palettes.
-Note that the current implementation breaks the reflection palette system, though for ease of adding new overworlds that should be adapted so it is dynamic as well, rather than requiring explicit reflection palettes.
+The current implementation breaks the reflection palette system, though for ease of adding new overworlds that should be adapted so it is dynamic as well, rather than requiring explicit reflection palettes.
-_Note:_ Function `sub_808E894()` has been [decompiled](https://github.com/pret/pokeemerald/commit/be33878b94cc38913447682d3e34e674df68619f) so depending on your version it might be called `LoadEventObjectPalette()` instead.
+__Note:__ Function `sub_808E894()` has been [decompiled](https://github.com/pret/pokeemerald/commit/be33878b94cc38913447682d3e34e674df68619f) so depending on your version it might be called `LoadEventObjectPalette()` instead.
## overworld.c
### sub_8086988()