diff options
author | Brandon Lourenco <brandon.lourenco@gmail.com> | 2020-09-05 11:27:24 -0400 |
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committer | Brandon Lourenco <brandon.lourenco@gmail.com> | 2020-09-05 11:27:24 -0400 |
commit | 277bcf129f58917aa975cb289aeb548b16fc1e37 (patch) | |
tree | 8bf2f0484beff91436ef747a293e231412f3fe6b | |
parent | 08bbda0d913ff694716b9d08ebd7879e964170ac (diff) |
Changed incorrect filepath "src/include/constants/vars.h" to "include/constants/vars.h".
-rw-r--r-- | Prompt-for-reusing-Repels.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Prompt-for-reusing-Repels.md b/Prompt-for-reusing-Repels.md index 916e15a..423e8b0 100644 --- a/Prompt-for-reusing-Repels.md +++ b/Prompt-for-reusing-Repels.md @@ -10,7 +10,7 @@ This tutorial will ask the player, upon a Repel running out, if they want to use The tricky part of implementing this is that the game does not actually store which repel is used. It only changes `VAR_REPEL_STEP_COUNT`. In order to remedy this, we must store the repel used. -We can use any of the unused vars to do this. This tutorial will use `VAR_UNUSED_0x404E`, but you can use whatever you like. Edit [src/include/constants/vars.h](../blob/master/include/constants/vars.h): +We can use any of the unused vars to do this. This tutorial will use `VAR_UNUSED_0x404E`, but you can use whatever you like. Edit [include/constants/vars.h](../blob/master/include/constants/vars.h): ```diff -#define VAR_UNUSED_0x404E 0x404E // Unused Var +#define VAR_REPEL_LAST_USED 0x404E @@ -55,7 +55,7 @@ Now, we have everything we need. Edit [data/scripts/repel.inc](../blob/master/da + goto_if_eq EventScript_RepelWoreOff_NoMoreRepels + msgbox Text_RepelWoreOff_UseAnother, MSGBOX_YESNO + compare VAR_RESULT, 0 -+ goto_if_eq goto_if_eq EventScript_RepelWoreOff_ChooseNo ++ goto_if_eq EventScript_RepelWoreOff_ChooseNo + copyvar VAR_0x8004, VAR_REPEL_LAST_USED + callnative ItemId_GetHoldEffectParam_Script + copyvar VAR_REPEL_STEP_COUNT, VAR_RESULT |