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authorwalkingeyerobot <mitch@thefoley.net>2020-09-04 01:17:05 -0400
committerwalkingeyerobot <mitch@thefoley.net>2020-09-04 01:17:05 -0400
commit5210eb7c63188ae3242741e2b2513e6504b00ee5 (patch)
treed2c147dabb2543257f2f093ea421dab6ce4c209f
parent26ae6afb9c6cad1dabb7f7568b7763ad1355751e (diff)
minor formatting
-rw-r--r--printf-in-mGBA.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/printf-in-mGBA.md b/printf-in-mGBA.md
index 72c361f..c7a7abb 100644
--- a/printf-in-mGBA.md
+++ b/printf-in-mGBA.md
@@ -164,7 +164,8 @@ This will print out the species number for the wild Pokémon about to be encount
**Note that any time you want to call `ConvertToAscii` you'll need to `#include "../gflib/string_util.h"`!**
Now we'll change our `mgba_printf` call to the following:
-`mgba_printf(MGBA_LOG_DEBUG, "%d %s", species, ConvertToAscii(gSpeciesNames[species]));`.
+
+`mgba_printf(MGBA_LOG_DEBUG, "%d %s", species, ConvertToAscii(gSpeciesNames[species]));`
## 6. Viewing the logs
In order to view our logs, we'll need to use the [mGBA](https://mgba.io/) emulator. Open the log viewer by going to the "Tools" menu and selecting "View Logs...". Make sure the "Debug" checkbox is checked and you should see a message like this one when you encounter a wild Pokémon: `[DEBUG] GBA Debug: 286 POOCHYENA`. \ No newline at end of file