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authorThomas Winwood <twwinwood@7storm.org>2019-11-19 14:49:50 +0000
committerThomas Winwood <twwinwood@7storm.org>2019-11-19 14:49:50 +0000
commit5fc4c2e7d0945b651f9c88cd42a4e28211597207 (patch)
treedd880065e68a59e463a1c43d1daf02fab0577ac1
parent8ba8896bbe8e22d709c32ecc7d292d19a3ac2843 (diff)
Updated How to add a new ability (markdown)
-rw-r--r--How-to-add-a-new-ability.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/How-to-add-a-new-ability.md b/How-to-add-a-new-ability.md
index 52b3c8b..a9c7965 100644
--- a/How-to-add-a-new-ability.md
+++ b/How-to-add-a-new-ability.md
@@ -109,7 +109,7 @@ From this we learn the following.
1. The game makes a distinction between permanent and temporary weather conditions, so we want to make sure the same distinction is made for hail.
2. The game executes a unique battle script for each condition, so we'll need one for Snow Warning as well.
-However, keep `DoFieldEndTurnEffects` in your back pocket for later.
+Let's deal with both of those and come back to `AbilityBattleEffects` later.
### i. Add a new weather constant