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authorBlackforest92 <64682409+Blackforest92@users.noreply.github.com>2020-07-24 14:42:51 +0700
committerBlackforest92 <64682409+Blackforest92@users.noreply.github.com>2020-07-24 14:42:51 +0700
commit86bc6d35256c66da32f3c3decdbac1ebc8a57cbf (patch)
treede217f87f063fd4dc05a30dd6d55d8f2fc59e79f
parentd0bdc4392d439ddeb07cf5fe8d3668d3ffa986d8 (diff)
Updated Trainer Backsprite Editing (markdown)
-rw-r--r--Trainer-Backsprite-Editing.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/Trainer-Backsprite-Editing.md b/Trainer-Backsprite-Editing.md
index 8fd2773..cf3fbe9 100644
--- a/Trainer-Backsprite-Editing.md
+++ b/Trainer-Backsprite-Editing.md
@@ -1,7 +1,8 @@
The backsprite frames for Brendan, May, Steven, Wally, RS-Brendan, and RS-May use the same palette as their front trainer sprite.
Plus they uses 4 frames instead of 5. This tutorial will instruct you how to delink the palette sharing and make the backsprites use 5 frames.
-Note : * I personally opt to delink the palette sharing and edit all of the backsprites so they'll have 5 frames.
+Note :
+* I personally opt to delink the palette sharing and edit all of the backsprites so they'll have 5 frames.
Should you specifically only want to edit player backsprites, then focus only on Brendan and May part of this tutorial.
* Albeit can be edited, for easy references. 4 frames animation uses 4th frame as the beginning of the animation. And goes from 4th > 1st > 2nd > 3rd.
* While 5 frames animation uses the 1st frame as the beginning of the animation and goes from 1st > 2nd > 3rd > 4th > 5th