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authorghoulslash <41651341+ghoulslash@users.noreply.github.com>2020-09-25 10:58:24 -0600
committerghoulslash <41651341+ghoulslash@users.noreply.github.com>2020-09-25 10:58:24 -0600
commit91d52322706f518d95a819014ab29be80d146c9d (patch)
treec55f1de46ba47868ec5580720d7ab6be1b3423eb
parentce2d4d2b8fe213ad007c1808e7441184ecc3a042 (diff)
Updated Dynamic Trade Names (markdown)
-rw-r--r--Dynamic-Trade-Names.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Dynamic-Trade-Names.md b/Dynamic-Trade-Names.md
index ee4b8d8..62b30a8 100644
--- a/Dynamic-Trade-Names.md
+++ b/Dynamic-Trade-Names.md
@@ -4,7 +4,7 @@ Traded Pokemon are stored at gEnemyParty[0]. If you create a custom Pokemon to t
credit: Zeturic's binary FR src
-### Open (src/trade.c)[../blob/master/src/trade.c]
+### Open [src/trade.c](../blob/master/src/trade.c)
Find `BufferTradeSceneStrings` After the `else` statement, replace the following:
```c