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author | SonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com> | 2021-12-14 10:50:06 -0800 |
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committer | SonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com> | 2021-12-14 10:50:06 -0800 |
commit | 9629532567f679398372033a422be103829a0810 (patch) | |
tree | c32188b32aa35d611e714010c85ac1a7ef2ff36d | |
parent | 4728e25aaef956c8b322059d71bf0fd585dba85f (diff) |
Correcting info
-rw-r--r-- | New-Custom-Menu-Border-Themes-(Basic).md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/New-Custom-Menu-Border-Themes-(Basic).md b/New-Custom-Menu-Border-Themes-(Basic).md index a234185..d90b5d8 100644 --- a/New-Custom-Menu-Border-Themes-(Basic).md +++ b/New-Custom-Menu-Border-Themes-(Basic).md @@ -65,5 +65,5 @@ Test in game (the file menu makes it easy to access), and it should look like th  Notes; --The theoretical limit is 255 themes given this is a u8, so 235 at max can be added. I don't expect anyone to reach this limit +-The theoretical limit is 31 themes given this is a u8 with 3 bits reserved for other functions, so 11 at max can be added -Tilemap editing can potentially allow more complex shapes, though that's far outside the scope of the tutorial
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