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author | Hiram Anderson <37224753+hjk321@users.noreply.github.com> | 2021-04-06 18:21:40 -0500 |
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committer | Hiram Anderson <37224753+hjk321@users.noreply.github.com> | 2021-04-06 18:21:40 -0500 |
commit | a96a4d67a03c5c7b784f4a540a8fd76f9fae63e3 (patch) | |
tree | 148a1b72415580626da9c1edc48a8897656e3d6f | |
parent | 59695c3df2ba6bacac5dc202d1eb732df61b91fc (diff) |
Updated Extra save space with two lines of code (markdown)
-rw-r--r-- | Extra-save-space-with-two-lines-of-code.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Extra-save-space-with-two-lines-of-code.md b/Extra-save-space-with-two-lines-of-code.md index 4ae99bd..a344d3f 100644 --- a/Extra-save-space-with-two-lines-of-code.md +++ b/Extra-save-space-with-two-lines-of-code.md @@ -43,5 +43,5 @@ So, we have the `data` array which is the game data itself. Everything else is t All this two line fix is doing is taking the unused bytes from the footer and writing game data to it instead. 116 bytes is not a huge amount, but remember that these bytes are being saved in *all 32 sectors*, which adds up to a combined 3.6 kilobytes of extra space. Not too shabby! -*** -Tutorial by [GHG](https://github.com/great-hacking-group)
\ No newline at end of file +*** +Created by [GHG](https://github.com/great-hacking-group). View this tutorial as a mergeable branch [here](https://github.com/great-hacking-group/pokeemerald/tree/save-sector-expansion).
\ No newline at end of file |