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authorBLAx501! <10463793+BLAx501@users.noreply.github.com>2019-01-24 12:05:06 +0100
committerBLAx501! <10463793+BLAx501@users.noreply.github.com>2019-01-24 12:05:06 +0100
commitf1635cea024cf0f9566abff0bf8bd57e45b476e0 (patch)
treed6235d91c8648a3ebd858a2cea44cbef2d8a0552
parentc759508eaa1fc2814f7329afc803c49bb1e8b778 (diff)
sub_808E894() decompiled to LoadEventObjectPalette()
-rw-r--r--Dynamic-overworld-palette-system.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/Dynamic-overworld-palette-system.md b/Dynamic-overworld-palette-system.md
index 7d9b5a7..269eb51 100644
--- a/Dynamic-overworld-palette-system.md
+++ b/Dynamic-overworld-palette-system.md
@@ -2,6 +2,8 @@ For this tutorial we will be editting one function within **src/overworld.c** an
Note that the current implementation breaks the reflection palette system, though for ease of adding new overworlds that should be adapted so it is dynamic as well, rather than requiring explicit reflection palettes.
+_Note:_ Function sub_808E894() has been decompiled so depending on your version it might be called LoadEventObjectPalette() instead.
+
## overworld.c
### sub_8086988()
```diff