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author | BLAx501! <10463793+BLAx501@users.noreply.github.com> | 2019-01-24 12:05:06 +0100 |
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committer | BLAx501! <10463793+BLAx501@users.noreply.github.com> | 2019-01-24 12:05:06 +0100 |
commit | f1635cea024cf0f9566abff0bf8bd57e45b476e0 (patch) | |
tree | d6235d91c8648a3ebd858a2cea44cbef2d8a0552 | |
parent | c759508eaa1fc2814f7329afc803c49bb1e8b778 (diff) |
sub_808E894() decompiled to LoadEventObjectPalette()
-rw-r--r-- | Dynamic-overworld-palette-system.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Dynamic-overworld-palette-system.md b/Dynamic-overworld-palette-system.md index 7d9b5a7..269eb51 100644 --- a/Dynamic-overworld-palette-system.md +++ b/Dynamic-overworld-palette-system.md @@ -2,6 +2,8 @@ For this tutorial we will be editting one function within **src/overworld.c** an Note that the current implementation breaks the reflection palette system, though for ease of adding new overworlds that should be adapted so it is dynamic as well, rather than requiring explicit reflection palettes. +_Note:_ Function sub_808E894() has been decompiled so depending on your version it might be called LoadEventObjectPalette() instead. + ## overworld.c ### sub_8086988() ```diff |