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author | ExpoSeed <43502820+ExpoSeed@users.noreply.github.com> | 2020-07-27 19:41:32 -0500 |
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committer | ExpoSeed <43502820+ExpoSeed@users.noreply.github.com> | 2020-07-27 19:41:32 -0500 |
commit | f1e0f49352b901bc62add089bfd3c20150b80525 (patch) | |
tree | 65f297ca6f43f6328c31fe56d454edae2ecfc186 | |
parent | 4a376b675fa8451693a7ad4f57118caf636940c1 (diff) |
Updated Learn moves upon evolution (markdown)
-rw-r--r-- | Learn-moves-upon-evolution.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Learn-moves-upon-evolution.md b/Learn-moves-upon-evolution.md index 0f745f6..cfd077d 100644 --- a/Learn-moves-upon-evolution.md +++ b/Learn-moves-upon-evolution.md @@ -1,5 +1,7 @@ Credit to Zeturic and UltimaSoul for this feature, and to ExpoSeed and Lunos for modifying it. +Note: this feature as written is not compatible with DizzyEgg's battle_engine_v2. + This tutorial will allow Pokemon to learn moves immediately after evolving, like in Gen 7. This is useful because it avoids a situation where a Pokemon (like Feebas) has no useful or damaging moves because it evolved slightly too late. We will implement this by writing a new function to handle learning a new move on evolution. Declare a new function in [include/pokemon.h](../blob/master/include/pokemon.h): |