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authorWiz <94323898+GBAWiz420@users.noreply.github.com>2021-11-14 16:51:56 -0500
committerWiz <94323898+GBAWiz420@users.noreply.github.com>2021-11-14 17:08:03 -0500
commit927f9d27dfcbf8ff169475e3d32e8e27a8591d1e (patch)
treed0b72fb6e1e1dfdce024894706833e560ab72214
parent70577e844ddcb8092ab9e55dd0dd7993f68f4122 (diff)
Designate gBattleAnimBgImage_Attract and related as arrays
-rw-r--r--include/graphics.h6
-rwxr-xr-xsrc/battle_anim_effects_2.c6
2 files changed, 6 insertions, 6 deletions
diff --git a/include/graphics.h b/include/graphics.h
index eeb8f65a3..e2fe5cf77 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4637,9 +4637,9 @@ extern const u32 gBattleAnimSpritePal_RedHeart[];
extern const u32 gBattleAnimSpritePal_RedOrb[];
extern const u32 gBattleAnimSpritePal_EyeSparkle[];
extern const u32 gBattleAnimSpritePal_PinkHeart[];
-extern const u32 gBattleAnimBgImage_Attract;
-extern const u32 gBattleAnimBgPalette_Attract;
-extern const u32 gBattleAnimBgTilemap_Attract;
+extern const u32 gBattleAnimBgImage_Attract[];
+extern const u32 gBattleAnimBgPalette_Attract[];
+extern const u32 gBattleAnimBgTilemap_Attract[];
extern const u32 gBattleAnimSpritePal_Angel[];
extern const u32 gBattleAnimSpritePal_Devil[];
extern const u32 gBattleAnimSpritePal_Swipe[];
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index c2a89ed4b..36e959ca0 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -3259,9 +3259,9 @@ void AnimTask_HeartsBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
GetBattleAnimBg1Data(&animBg);
- AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
- AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, FALSE);
- LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Attract, animBg.tilesOffset);
+ AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Attract, FALSE);
+ LoadCompressedPalette(gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
gTasks[taskId].func = AnimTask_HeartsBackground_Step;
}