diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-01-26 04:41:13 -0500 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2021-01-26 04:42:18 -0500 |
commit | 9e5958122011a2d5092db57f07f14fd511fb6f42 (patch) | |
tree | 316c5533951be13d21d8568a936d868a810ae27a | |
parent | 0064333e4aa1bacb42f840ba67d38a9aced8816e (diff) |
Document object lock and some trainer approach
-rw-r--r-- | asm/macros/event.inc | 2 | ||||
-rw-r--r-- | data/script_cmd_table.inc | 2 | ||||
-rw-r--r-- | data/scripts/trainer_battle.inc | 41 | ||||
-rw-r--r-- | data/specials.inc | 6 | ||||
-rw-r--r-- | include/battle_setup.h | 4 | ||||
-rw-r--r-- | include/bike.h | 2 | ||||
-rw-r--r-- | include/event_object_lock.h | 8 | ||||
-rw-r--r-- | include/event_object_movement.h | 2 | ||||
-rw-r--r-- | include/event_scripts.h | 2 | ||||
-rw-r--r-- | include/field_player_avatar.h | 2 | ||||
-rw-r--r-- | include/trainer_see.h | 4 | ||||
-rw-r--r-- | src/apprentice.c | 2 | ||||
-rw-r--r-- | src/battle_setup.c | 12 | ||||
-rw-r--r-- | src/bike.c | 5 | ||||
-rw-r--r-- | src/event_object_lock.c | 99 | ||||
-rw-r--r-- | src/event_object_movement.c | 7 | ||||
-rw-r--r-- | src/field_player_avatar.c | 18 | ||||
-rwxr-xr-x | src/item_menu.c | 2 | ||||
-rw-r--r-- | src/match_call.c | 2 | ||||
-rw-r--r-- | src/scrcmd.c | 12 | ||||
-rw-r--r-- | src/start_menu.c | 2 | ||||
-rw-r--r-- | src/trainer_see.c | 128 |
22 files changed, 209 insertions, 155 deletions
diff --git a/asm/macros/event.inc b/asm/macros/event.inc index 7fff4d987..e9d55c4bc 100644 --- a/asm/macros/event.inc +++ b/asm/macros/event.inc @@ -1565,7 +1565,7 @@ .byte 0xd8 .endm - .macro cmdD9 + .macro lockfortrainer .byte 0xd9 .endm diff --git a/data/script_cmd_table.inc b/data/script_cmd_table.inc index f4da025d1..f89e0a72a 100644 --- a/data/script_cmd_table.inc +++ b/data/script_cmd_table.inc @@ -217,7 +217,7 @@ gScriptCmdTable:: @ 81DB67C .4byte ScrCmd_freerotatingtilepuzzle @ 0xd6 .4byte ScrCmd_warpmossdeepgym @ 0xd7 .4byte ScrCmd_selectapproachingtrainer @ 0xd8 - .4byte ScrCmd_cmdD9 @ 0xd9 + .4byte ScrCmd_lockfortrainer @ 0xd9 .4byte ScrCmd_closebraillemessage @ 0xda .4byte ScrCmd_messageinstant @ 0xdb .4byte ScrCmd_fadescreenswapbuffers @ 0xdc diff --git a/data/scripts/trainer_battle.inc b/data/scripts/trainer_battle.inc index 5c77d80b5..0b5c1118b 100644 --- a/data/scripts/trainer_battle.inc +++ b/data/scripts/trainer_battle.inc @@ -1,10 +1,9 @@ -EventScript_271354:: @ 8271354 +EventScript_StartTrainerApproach:: @ 8271354 selectapproachingtrainer - cmdD9 - -EventScript_ShowSecondTrainerIntro:: @ 8271356 - special SetUpTrainerEncounterMusic - special EndTrainerApproach + lockfortrainer +EventScript_TrainerApproach:: @ 8271356 + special PlayTrainerEncounterMusic + special DoTrainerApproach waitstate goto EventScript_ShowTrainerIntroMsg @@ -14,11 +13,12 @@ EventScript_TryDoNormalTrainerBattle:: @ 8271362 applymovement VAR_LAST_TALKED, Movement_RevealTrainer waitmovement 0 specialvar VAR_RESULT, GetTrainerFlag - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_ne EventScript_NoNormalTrainerBattle - special SetUpTrainerEncounterMusic - special SetUpTrainerMovement + special PlayTrainerEncounterMusic + special SetTrainerFacingDirection goto EventScript_ShowTrainerIntroMsg + EventScript_NoNormalTrainerBattle:: @ 8271389 gotopostbattlescript @@ -27,27 +27,29 @@ EventScript_TryDoDoubleTrainerBattle:: @ 827138A faceplayer call EventScript_RevealTrainer specialvar VAR_RESULT, GetTrainerFlag - compare VAR_RESULT, 0 + compare VAR_RESULT, FALSE goto_if_ne EventScript_NoDoubleTrainerBattle special HasEnoughMonsForDoubleBattle compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS goto_if_ne EventScript_NotEnoughMonsForDoubleBattle - special SetUpTrainerEncounterMusic - special SetUpTrainerMovement + special PlayTrainerEncounterMusic + special SetTrainerFacingDirection goto EventScript_ShowTrainerIntroMsg + EventScript_NotEnoughMonsForDoubleBattle:: @ 82713BA special ShowTrainerCantBattleSpeech waitmessage waitbuttonpress release end + EventScript_NoDoubleTrainerBattle:: @ 82713C1 gotopostbattlescript EventScript_DoNoIntroTrainerBattle:: @ 82713C2 applymovement VAR_LAST_TALKED, Movement_RevealTrainer waitmovement 0 - special SetUpTrainerEncounterMusic + special PlayTrainerEncounterMusic trainerbattlebegin gotopostbattlescript @@ -56,8 +58,8 @@ EventScript_TryDoRematchBattle:: @ 82713D1 specialvar VAR_RESULT, IsTrainerReadyForRematch compare VAR_RESULT, FALSE goto_if_eq EventScript_NoRematchTrainerBattle - special SetUpTrainerEncounterMusic - special SetUpTrainerMovement + special PlayTrainerEncounterMusic + special SetTrainerFacingDirection special ShowTrainerIntroSpeech waitmessage waitbuttonpress @@ -65,6 +67,7 @@ EventScript_TryDoRematchBattle:: @ 82713D1 waitstate releaseall end + EventScript_NoRematchTrainerBattle:: @ 82713F7 gotopostbattlescript @@ -75,8 +78,8 @@ EventScript_TryDoDoubleRematchBattle:: @ 82713F8 special HasEnoughMonsForDoubleBattle compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS goto_if_ne EventScript_NotEnoughMonsForDoubleRematchBattle - special SetUpTrainerEncounterMusic - special SetUpTrainerMovement + special PlayTrainerEncounterMusic + special SetTrainerFacingDirection special ShowTrainerIntroSpeech waitmessage waitbuttonpress @@ -84,8 +87,10 @@ EventScript_TryDoDoubleRematchBattle:: @ 82713F8 waitstate releaseall end + EventScript_NoDoubleRematchTrainerBattle:: @ 8271427 gotopostbattlescript + EventScript_NotEnoughMonsForDoubleRematchBattle:: @ 8271428 special ShowTrainerCantBattleSpeech waitmessage @@ -108,7 +113,7 @@ EventScript_ShowTrainerIntroMsg:: @ 827143C waitbuttonpress special TryPrepareSecondApproachingTrainer compare VAR_RESULT, TRUE - goto_if_eq EventScript_ShowSecondTrainerIntro + goto_if_eq EventScript_TrainerApproach goto EventScript_DoTrainerBattle EventScript_DoTrainerBattle:: @ 8271454 diff --git a/data/specials.inc b/data/specials.inc index 77e7d5c0a..3e1d1862d 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -66,8 +66,8 @@ gSpecials:: @ 81DBA64 def_special ShowTrainerIntroSpeech def_special ShowTrainerCantBattleSpeech def_special GetTrainerFlag - def_special EndTrainerApproach - def_special SetUpTrainerEncounterMusic + def_special DoTrainerApproach + def_special PlayTrainerEncounterMusic def_special ShouldTryRematchBattle def_special IsTrainerReadyForRematch def_special BattleSetup_StartRematchBattle @@ -324,7 +324,7 @@ gSpecials:: @ 81DBA64 def_special StartGroudonKyogreBattle def_special BattleSetup_StartLegendaryBattle def_special StartRegiBattle - def_special SetUpTrainerMovement + def_special SetTrainerFacingDirection def_special DoSealedChamberShakingEffect2 def_special FoundBlackGlasses def_special StartDroughtWeatherBlend diff --git a/include/battle_setup.h b/include/battle_setup.h index 7fa0457a8..8f78bba3c 100644 --- a/include/battle_setup.h +++ b/include/battle_setup.h @@ -37,7 +37,7 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript); void SetUpTwoTrainersBattle(void); bool32 GetTrainerFlagFromScriptPointer(const u8 *data); -void SetUpTrainerMovement(void); +void SetTrainerFacingDirection(void); u8 GetTrainerBattleMode(void); bool8 GetTrainerFlag(void); bool8 HasTrainerBeenFought(u16 trainerId); @@ -49,7 +49,7 @@ void ShowTrainerIntroSpeech(void); const u8 *BattleSetup_GetScriptAddrAfterBattle(void); const u8 *BattleSetup_GetTrainerPostBattleScript(void); void ShowTrainerCantBattleSpeech(void); -void SetUpTrainerEncounterMusic(void); +void PlayTrainerEncounterMusic(void); const u8 *GetTrainerALoseText(void); const u8 *GetTrainerBLoseText(void); const u8 *GetTrainerWonSpeech(void); diff --git a/include/bike.h b/include/bike.h index 46b668169..893b0b19e 100644 --- a/include/bike.h +++ b/include/bike.h @@ -71,7 +71,7 @@ void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys); void Bike_TryAcroBikeHistoryUpdate(u16 newKeys, u16 heldKeys); bool8 RS_IsRunningDisallowed(u8 tile); bool8 IsBikingDisallowedByPlayer(void); -bool8 player_should_look_direction_be_enforced_upon_movement(void); +bool8 IsPlayerNotUsingAcroBikeOnBumpySlope(void); void GetOnOffBike(u8 transitionFlags); void BikeClearState(int newDirHistory, int newAbStartHistory); void Bike_UpdateBikeCounterSpeed(u8 counter); diff --git a/include/event_object_lock.h b/include/event_object_lock.h index 0226eb632..9d31a25fd 100644 --- a/include/event_object_lock.h +++ b/include/event_object_lock.h @@ -1,12 +1,12 @@ #ifndef GUARD_EVENT_OBJECT_LOCK_H #define GUARD_EVENT_OBJECT_LOCK_H -bool8 sub_80983C4(void); +bool8 IsFreezePlayerFinished(void); void ScriptFreezeObjectEvents(void); -bool8 sub_809847C(void); +bool8 IsFreezeSelectedObjectAndPlayerFinished(void); void LockSelectedObjectEvent(void); -void sub_8098630(void); -bool8 sub_8098734(void); +void FreezeForApproachingTrainers(void); +bool8 IsFreezeObjectAndPlayerFinished(void); void ScriptUnfreezeObjectEvents(void); void UnionRoom_UnlockPlayerAndChatPartner(void); diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 5b008ead6..ba2b5e5f6 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -189,7 +189,7 @@ void DestroyExtraMovementTask(u8); void UnfreezeObjectEvents(void); void FreezeObjectEventsExceptOne(u8 objectEventId); void TurnObjectEventSprite(u8, u8); -void sub_8098074(u8 var1, u8 var2); +void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2); void FreezeObjectEvents(void); bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent); u8 GetMoveDirectionFastAnimNum(u8); diff --git a/include/event_scripts.h b/include/event_scripts.h index 851559724..199686655 100644 --- a/include/event_scripts.h +++ b/include/event_scripts.h @@ -3,7 +3,7 @@ extern const u8 EventScript_TestSignpostMsg[]; extern const u8 EventScript_TryGetTrainerScript[]; -extern const u8 EventScript_271354[]; +extern const u8 EventScript_StartTrainerApproach[]; extern const u8 EventScript_DoNoIntroTrainerBattle[]; extern const u8 EventScript_TryDoDoubleTrainerBattle[]; extern const u8 EventScript_TryDoNormalTrainerBattle[]; diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index aa1a2e0dc..c30ce0b6f 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -34,7 +34,7 @@ u8 PlayerGetZCoord(void); void SetPlayerAvatarTransitionFlags(u16 a); void sub_808BCE8(void); void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d); -void sub_808B864(void); +void PlayerFreeze(void); void sub_808BCF4(void); void SetSpinStartFacingDir(u8); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); diff --git a/include/trainer_see.h b/include/trainer_see.h index 9d88e05fa..7a20671ea 100644 --- a/include/trainer_see.h +++ b/include/trainer_see.h @@ -17,8 +17,8 @@ extern bool8 gTrainerApproachedPlayer; extern u8 gApproachingTrainerId; bool8 CheckForTrainersWantingBattle(void); -void sub_80B4578(struct ObjectEvent *var); -void EndTrainerApproach(void); +void SetHiddenTrainerMovement(struct ObjectEvent *var); +void DoTrainerApproach(void); void TryPrepareSecondApproachingTrainer(void); u8 FldEff_ExclamationMarkIcon(void); u8 FldEff_QuestionMarkIcon(void); diff --git a/src/apprentice.c b/src/apprentice.c index ad157f301..20c0cb9e3 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -923,7 +923,7 @@ static void Script_PrintApprenticeMessage(void) { ScriptContext2_Enable(); FreezeObjectEvents(); - sub_808B864(); + PlayerFreeze(); sub_808BCF4(); DrawDialogueFrame(0, 1); PrintApprenticeMessage(); diff --git a/src/battle_setup.c b/src/battle_setup.c index 0a5e7e8b4..cb65d25d6 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -1197,7 +1197,7 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc gSelectedObjectEvent = trainerObjEventId; gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId; BattleSetup_ConfigureTrainerBattle(trainerScript + 1); - ScriptContext1_SetupScript(EventScript_271354); + ScriptContext1_SetupScript(EventScript_StartTrainerApproach); ScriptContext2_Enable(); } @@ -1210,7 +1210,7 @@ void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript) void SetUpTwoTrainersBattle(void) { - ScriptContext1_SetupScript(EventScript_271354); + ScriptContext1_SetupScript(EventScript_StartTrainerApproach); ScriptContext2_Enable(); } @@ -1220,10 +1220,12 @@ bool32 GetTrainerFlagFromScriptPointer(const u8 *data) return FlagGet(TRAINER_FLAGS_START + flag); } -void SetUpTrainerMovement(void) +// Set trainer's movement type so they stop and remain facing that direction +// Note: Only for trainers who are spoken to directly +// For trainers who spot the player this is handled by PlayerFaceApproachingTrainer +void SetTrainerFacingDirection(void) { struct ObjectEvent *objectEvent = &gObjectEvents[gSelectedObjectEvent]; - SetTrainerMovementType(objectEvent, GetTrainerFacingDirectionMovementType(objectEvent->facingDirection)); } @@ -1437,7 +1439,7 @@ void ShowTrainerCantBattleSpeech(void) ShowFieldMessage(GetTrainerCantBattleSpeech()); } -void SetUpTrainerEncounterMusic(void) +void PlayTrainerEncounterMusic(void) { u16 trainerId; u16 music; diff --git a/src/bike.c b/src/bike.c index c4964b627..bbcda989c 100644 --- a/src/bike.c +++ b/src/bike.c @@ -963,9 +963,10 @@ bool8 IsBikingDisallowedByPlayer(void) return TRUE; } -bool8 player_should_look_direction_be_enforced_upon_movement(void) +bool8 IsPlayerNotUsingAcroBikeOnBumpySlope(void) { - if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior) != FALSE) + if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) + && MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior)) return FALSE; else return TRUE; diff --git a/src/event_object_lock.c b/src/event_object_lock.c index 67652a99b..dec2d7906 100644 --- a/src/event_object_lock.c +++ b/src/event_object_lock.c @@ -16,18 +16,19 @@ bool8 IsPlayerStandingStill(void) return TRUE; } -static void sub_80983A4(u8 taskId) +// Freeze player once their movement is finished +static void Task_FreezePlayer(u8 taskId) { if (IsPlayerStandingStill()) { - sub_808B864(); + PlayerFreeze(); DestroyTask(taskId); } } -bool8 sub_80983C4(void) +bool8 IsFreezePlayerFinished(void) { - if (FuncIsActiveTask(sub_80983A4)) + if (FuncIsActiveTask(Task_FreezePlayer)) { return FALSE; } @@ -42,30 +43,35 @@ bool8 sub_80983C4(void) void ScriptFreezeObjectEvents(void) { FreezeObjectEvents(); - CreateTask(sub_80983A4, 80); + CreateTask(Task_FreezePlayer, 80); } -static void sub_8098400(u8 taskId) +#define tPlayerFrozen data[0] +#define tObjectFrozen data[1] +#define tObjectId data[2] + +// Freeze selected object and player once their movement is finished +static void Task_FreezeSelectedObjectAndPlayer(u8 taskId) { struct Task *task = &gTasks[taskId]; - if (!task->data[0] && IsPlayerStandingStill() == TRUE) + if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE) { - sub_808B864(); - task->data[0] = 1; + PlayerFreeze(); + task->tPlayerFrozen = TRUE; } - if (!task->data[1] && !gObjectEvents[gSelectedObjectEvent].singleMovementActive) + if (!task->tObjectFrozen && !gObjectEvents[gSelectedObjectEvent].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]); - task->data[1] = 1; + task->tObjectFrozen = TRUE; } - if (task->data[0] && task->data[1]) + if (task->tPlayerFrozen && task->tObjectFrozen) DestroyTask(taskId); } -bool8 sub_809847C(void) +bool8 IsFreezeSelectedObjectAndPlayerFinished(void) { - if (FuncIsActiveTask(sub_8098400)) + if (FuncIsActiveTask(Task_FreezeSelectedObjectAndPlayer)) { return FALSE; } @@ -80,11 +86,11 @@ void LockSelectedObjectEvent(void) { u8 taskId; FreezeObjectEventsExceptOne(gSelectedObjectEvent); - taskId = CreateTask(sub_8098400, 80); + taskId = CreateTask(Task_FreezeSelectedObjectAndPlayer, 80); if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]); - gTasks[taskId].data[1] = 1; + gTasks[taskId].tObjectFrozen = TRUE; } } @@ -118,64 +124,71 @@ void Script_ClearHeldMovement(void) ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]); } -static void sub_80985BC(u8 taskId) +// Freeze designated object and player once their movement is finished +static void Task_FreezeObjectAndPlayer(u8 taskId) { struct Task *task = &gTasks[taskId]; - u8 objectEventId = task->data[2]; + u8 objectEventId = task->tObjectId; - if (!task->data[0] && IsPlayerStandingStill() == TRUE) + if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE) { - sub_808B864(); - task->data[0] = 1; + PlayerFreeze(); + task->tPlayerFrozen = TRUE; } - if (!task->data[1] && !gObjectEvents[objectEventId].singleMovementActive) + if (!task->tObjectFrozen && !gObjectEvents[objectEventId].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[objectEventId]); - task->data[1] = 1; + task->tObjectFrozen = TRUE; } - if (task->data[0] && task->data[1]) + if (task->tPlayerFrozen && task->tObjectFrozen) DestroyTask(taskId); } -void sub_8098630(void) +void FreezeForApproachingTrainers(void) { u8 trainerObjectId1, trainerObjectId2, taskId; trainerObjectId1 = GetChosenApproachingTrainerObjectEventId(0); - if(gNoOfApproachingTrainers == 2) + + if (gNoOfApproachingTrainers == 2) { + // Get second trainer, freeze all other objects trainerObjectId2 = GetChosenApproachingTrainerObjectEventId(1); - sub_8098074(trainerObjectId1, trainerObjectId2); - taskId = CreateTask(sub_80985BC, 80); - gTasks[taskId].data[2] = trainerObjectId1; - if(!gObjectEvents[trainerObjectId1].singleMovementActive) + FreezeObjectEventsExceptTwo(trainerObjectId1, trainerObjectId2); + + // Start task to freeze trainer 1 (and player) after movement + taskId = CreateTask(Task_FreezeObjectAndPlayer, 80); + gTasks[taskId].tObjectId = trainerObjectId1; + if (!gObjectEvents[trainerObjectId1].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[trainerObjectId1]); - gTasks[taskId].data[1] = 1; + gTasks[taskId].tObjectFrozen = TRUE; } - taskId = CreateTask(sub_80985BC, 81); - gTasks[taskId].data[2] = trainerObjectId2; - if(!gObjectEvents[trainerObjectId2].singleMovementActive) + + // Start task to freeze trainer 2 after movement + taskId = CreateTask(Task_FreezeObjectAndPlayer, 81); + gTasks[taskId].tObjectId = trainerObjectId2; + if (!gObjectEvents[trainerObjectId2].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[trainerObjectId2]); - gTasks[taskId].data[1] = 1; + gTasks[taskId].tObjectFrozen = TRUE; } } else { FreezeObjectEventsExceptOne(trainerObjectId1); - taskId = CreateTask(sub_80985BC, 80); - gTasks[taskId].data[2] = trainerObjectId1; - if(!gObjectEvents[trainerObjectId1].singleMovementActive) + taskId = CreateTask(Task_FreezeObjectAndPlayer, 80); + gTasks[taskId].tObjectId = trainerObjectId1; + if (!gObjectEvents[trainerObjectId1].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[trainerObjectId1]); - gTasks[taskId].data[1] = 1; + gTasks[taskId].tObjectFrozen = TRUE; } } } -bool8 sub_8098734(void) +bool8 IsFreezeObjectAndPlayerFinished(void) { - if (FuncIsActiveTask(sub_80985BC)) + if (FuncIsActiveTask(Task_FreezeObjectAndPlayer)) { return FALSE; } @@ -185,3 +198,7 @@ bool8 sub_8098734(void) return TRUE; } } + +#undef tPlayerFrozen +#undef tObjectFrozen +#undef tObjectId diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 46d8d6d32..18e23b8e3 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -6579,7 +6579,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct { if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) { - sub_80B4578(objectEvent); + SetHiddenTrainerMovement(objectEvent); return FALSE; } if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE) @@ -8971,13 +8971,14 @@ void DestroyExtraMovementTask(u8 taskId) DestroyTask(taskId); } -void sub_8098074(u8 var1, u8 var2) +// Used to freeze other objects except two trainers approaching for battle +void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2) { u8 i; for(i = 0; i < OBJECT_EVENTS_COUNT; i++) { - if(i != var1 && i != var2 && + if(i != objectEventId1 && i != objectEventId2 && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) FreezeObjectEvent(&gObjectEvents[i]); } diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index cc4c03c9d..3d29e013f 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -96,7 +96,7 @@ static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8); static void PlayCollisionSoundIfNotFacingWarp(u8 a); -static void sub_808C280(struct ObjectEvent *); +static void HideShowWarpArrow(struct ObjectEvent *); static void StartStrengthAnim(u8, u8); static void Task_PushBoulder(u8 taskId); @@ -323,7 +323,7 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys) { struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - sub_808C280(playerObjEvent); + HideShowWarpArrow(playerObjEvent); if (gPlayerAvatar.preventStep == FALSE) { Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys); @@ -940,9 +940,9 @@ u8 PlayerGetCopyableMovement(void) return gObjectEvents[gPlayerAvatar.objectEventId].playerCopyableMovement; } -static void sub_808B6BC(u8 a) +static void PlayerForceSetHeldMovement(u8 movementActionId) { - ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], a); + ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementActionId); } void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement) @@ -1020,12 +1020,13 @@ void PlayerJumpLedge(u8 direction) PlayerSetAnimId(GetJump2MovementAction(direction), 8); } -void sub_808B864(void) +// Stop player on current facing direction once they're done moving and if they're not currently Acro Biking on bumpy slope +void PlayerFreeze(void) { if (gPlayerAvatar.tileTransitionState == T_TILE_CENTER || gPlayerAvatar.tileTransitionState == T_NOT_MOVING) { - if (player_should_look_direction_be_enforced_upon_movement()) - sub_808B6BC(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection)); + if (IsPlayerNotUsingAcroBikeOnBumpySlope()) + PlayerForceSetHeldMovement(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection)); } } @@ -1424,7 +1425,7 @@ void SetPlayerAvatarWatering(u8 direction) StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFaceDirectionAnimNum(direction)); } -static void sub_808C280(struct ObjectEvent *objectEvent) +static void HideShowWarpArrow(struct ObjectEvent *objectEvent) { s16 x; s16 y; @@ -1435,6 +1436,7 @@ static void sub_808C280(struct ObjectEvent *objectEvent) { if (sArrowWarpMetatileBehaviorChecks2[x](metatileBehavior) && direction == objectEvent->movementDirection) { + // Show warp arrow if applicable x = objectEvent->currentCoords.x; y = objectEvent->currentCoords.y; MoveCoords(direction, &x, &y); diff --git a/src/item_menu.c b/src/item_menu.c index 6d30038d0..c63342041 100755 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -1971,7 +1971,7 @@ bool8 UseRegisteredKeyItemOnField(void) { ScriptContext2_Enable(); FreezeObjectEvents(); - sub_808B864(); + PlayerFreeze(); sub_808BCF4(); gSpecialVar_ItemId = gSaveBlock1Ptr->registeredItem; taskId = CreateTask(ItemId_GetFieldFunc(gSaveBlock1Ptr->registeredItem), 8); diff --git a/src/match_call.c b/src/match_call.c index 7e8d0c38a..68b630d6b 100644 --- a/src/match_call.c +++ b/src/match_call.c @@ -1114,7 +1114,7 @@ static void StartMatchCall(void) { ScriptContext2_Enable(); FreezeObjectEvents(); - sub_808B864(); + PlayerFreeze(); sub_808BCF4(); } diff --git a/src/scrcmd.c b/src/scrcmd.c index 1feda180c..f599a0004 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1212,7 +1212,7 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx) else { ScriptFreezeObjectEvents(); - SetupNativeScript(ctx, sub_80983C4); + SetupNativeScript(ctx, IsFreezePlayerFinished); return TRUE; } } @@ -1228,12 +1228,12 @@ bool8 ScrCmd_lock(struct ScriptContext *ctx) if (gObjectEvents[gSelectedObjectEvent].active) { LockSelectedObjectEvent(); - SetupNativeScript(ctx, sub_809847C); + SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished); } else { ScriptFreezeObjectEvents(); - SetupNativeScript(ctx, sub_80983C4); + SetupNativeScript(ctx, IsFreezePlayerFinished); } return TRUE; } @@ -2190,7 +2190,7 @@ bool8 ScrCmd_selectapproachingtrainer(struct ScriptContext *ctx) return FALSE; } -bool8 ScrCmd_cmdD9(struct ScriptContext *ctx) +bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx) { if (IsUpdateLinkStateCBActive()) { @@ -2200,8 +2200,8 @@ bool8 ScrCmd_cmdD9(struct ScriptContext *ctx) { if (gObjectEvents[gSelectedObjectEvent].active) { - sub_8098630(); - SetupNativeScript(ctx, sub_8098734); + FreezeForApproachingTrainers(); + SetupNativeScript(ctx, IsFreezeObjectAndPlayerFinished); } return TRUE; } diff --git a/src/start_menu.c b/src/start_menu.c index bfced1858..8e165b3be 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -541,7 +541,7 @@ void ShowStartMenu(void) if (!IsUpdateLinkStateCBActive()) { FreezeObjectEvents(); - sub_808B864(); + PlayerFreeze(); sub_808BCF4(); } CreateStartMenuTask(Task_ShowStartMenu); diff --git a/src/trainer_see.c b/src/trainer_see.c index 46fafa7e3..8a7d2a5f9 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -23,9 +23,9 @@ static u8 CheckTrainer(u8 objectEventId); static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj); static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction); -static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range); +static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range); static void Task_RunTrainerSeeFuncList(u8 taskId); -static void Task_DestroyTrainerApproachTask(u8 taskId); +static void Task_EndTrainerApproach(u8 taskId); static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum); static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); @@ -33,7 +33,7 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 ra static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); -static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); @@ -71,20 +71,35 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *train GetTrainerApproachDistanceEast, }; +enum { + TRSEE_NONE, + TRSEE_EXCLAMATION, + TRSEE_EXCLAMATION_WAIT, + TRSEE_MOVE_TO_PLAYER, + TRSEE_PLAYER_FACE, + TRSEE_PLAYER_FACE_WAIT, + TRSEE_REVEAL_DISGUISE, + TRSEE_REVEAL_DISGUISE_WAIT, + TRSEE_REVEAL_HIDDEN, + TRSEE_HIDDEN_POP_OUT, + TRSEE_HIDDEN_JUMP, + TRSEE_REVEAL_HIDDEN_WAIT, +}; + static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = { - sub_80B4178, - TrainerExclamationMark, - WaitTrainerExclamationMark, - TrainerMoveToPlayer, - PlayerFaceApproachingTrainer, - WaitPlayerFaceApproachingTrainer, - RevealDisguisedTrainer, - WaitRevealDisguisedTrainer, - RevealHiddenTrainer, - PopOutOfAshHiddenTrainer, - JumpInPlaceHiddenTrainer, - WaitRevealHiddenTrainer, + [TRSEE_NONE] = TrainerSeeIdle, + [TRSEE_EXCLAMATION] = TrainerExclamationMark, + [TRSEE_EXCLAMATION_WAIT] = WaitTrainerExclamationMark, + [TRSEE_MOVE_TO_PLAYER] = TrainerMoveToPlayer, + [TRSEE_PLAYER_FACE] = PlayerFaceApproachingTrainer, + [TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer, + [TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer, + [TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer, + [TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer, + [TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer, + [TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer, + [TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer, }; static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = @@ -233,7 +248,7 @@ bool8 CheckForTrainersWantingBattle(void) static u8 CheckTrainer(u8 objectEventId) { const u8 *scriptPtr; - u8 ret = 1; + u8 numTrainers = 1; u8 approachDistance; if (InTrainerHill() == TRUE) @@ -268,16 +283,16 @@ static u8 CheckTrainer(u8 objectEventId) if (GetMonsStateToDoubles_2() != 0) return 0; - ret = 2; + numTrainers = 2; } gApproachingTrainers[gNoOfApproachingTrainers].objectEventId = objectEventId; gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr; gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance; - TrainerApproachPlayer(&gObjectEvents[objectEventId], approachDistance - 1); + InitTrainerApproachTask(&gObjectEvents[objectEventId], approachDistance - 1); gNoOfApproachingTrainers++; - return ret; + return numTrainers; } return 0; @@ -357,8 +372,7 @@ static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 ran static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; - u8 unk19_temp; - u8 unk19b_temp; + u8 rangeX, rangeY; u8 i; u8 collision; @@ -376,17 +390,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap return 0; } - // preserve mapobj_unk_19 before clearing. - unk19_temp = trainerObj->rangeX; - unk19b_temp = trainerObj->rangeY; + rangeX = trainerObj->rangeX; + rangeY = trainerObj->rangeY; trainerObj->rangeX = 0; trainerObj->rangeY = 0; collision = GetCollisionAtCoords(trainerObj, x, y, direction); - trainerObj->rangeX = unk19_temp; - trainerObj->rangeY = unk19b_temp; - if (collision == 4) + trainerObj->rangeX = rangeX; + trainerObj->rangeY = rangeY; + if (collision == COLLISION_OBJECT_EVENT) return approachDistance; return 0; @@ -397,7 +410,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap #define tOutOfAshSpriteId data[4] #define tTrainerObjectEventId data[7] -static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range) +static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range) { struct Task *task; @@ -407,7 +420,7 @@ static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range) task->tTrainerObjectEventId = gApproachingTrainers[gNoOfApproachingTrainers].objectEventId; } -static void sub_80B40C8(TaskFunc followupFunc) +static void StartTrainerApproach(TaskFunc followupFunc) { u8 taskId; TaskFunc taskFunc; @@ -419,7 +432,7 @@ static void sub_80B40C8(TaskFunc followupFunc) taskFunc = Task_RunTrainerSeeFuncList; SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc); - gTasks[taskId].tFuncId = 1; + gTasks[taskId].tFuncId = TRSEE_EXCLAMATION; taskFunc(taskId); } @@ -438,11 +451,12 @@ static void Task_RunTrainerSeeFuncList(u8 taskId) } } -static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { return FALSE; } +// TRSEE_EXCLAMATION static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { u8 direction; @@ -451,10 +465,11 @@ static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectE FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); direction = GetFaceDirectionMovementAction(trainerObj->facingDirection); ObjectEventSetHeldMovement(trainerObj, direction); - task->tFuncId++; + task->tFuncId++; // TRSEE_EXCLAMATION_WAIT return TRUE; } +// TRSEE_EXCLAMATION_WAIT static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) @@ -463,15 +478,16 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj } else { - task->tFuncId++; + task->tFuncId++; // TRSEE_MOVE_TO_PLAYER if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) - task->tFuncId = 6; + task->tFuncId = TRSEE_REVEAL_DISGUISE; if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN) - task->tFuncId = 8; + task->tFuncId = TRSEE_REVEAL_HIDDEN; return TRUE; } } +// TRSEE_MOVE_TO_PLAYER static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj)) @@ -484,12 +500,13 @@ static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEven else { ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); - task->tFuncId++; + task->tFuncId++; // TRSEE_PLAYER_FACE } } return FALSE; } +// TRSEE_PLAYER_FACE static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct ObjectEvent *playerObj; @@ -497,6 +514,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj)) return FALSE; + // Set trainer's movement type so they stop and remain facing that direction SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); OverrideTemplateCoordsForObjectEvent(trainerObj); @@ -507,10 +525,11 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O sub_808BCE8(); ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); - task->tFuncId++; + task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT return FALSE; } +// TRSEE_PLAYER_FACE_WAIT static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; @@ -521,25 +540,28 @@ static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, stru return FALSE; } +// TRSEE_REVEAL_DISGUISE static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj)) { ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); - task->tFuncId++; + task->tFuncId++; // TRSEE_REVEAL_DISGUISE_WAIT } return FALSE; } +// TRSEE_REVEAL_DISGUISE_WAIT static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (ObjectEventClearHeldMovementIfFinished(trainerObj)) - task->tFuncId = 3; + task->tFuncId = TRSEE_MOVE_TO_PLAYER; return FALSE; } +// TRSEE_REVEAL_HIDDEN static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!ObjectEventIsMovementOverridden(trainerObj) @@ -551,6 +573,7 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven return FALSE; } +// TRSEE_HIDDEN_POP_OUT static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (ObjectEventCheckHeldMovementStatus(trainerObj)) @@ -565,6 +588,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec return FALSE; } +// TRSEE_HIDDEN_JUMP static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct Sprite *sprite; @@ -584,33 +608,34 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec return FALSE; } +// TRSEE_REVEAL_HIDDEN_WAIT static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) - task->tFuncId = 3; + task->tFuncId = TRSEE_MOVE_TO_PLAYER; return FALSE; } -#undef tFuncId #undef tTrainerRange #undef tOutOfAshSpriteId #undef tTrainerObjectEventId -static void sub_80B44C8(u8 taskId) +#define tObjEvent data[1] + +static void Task_SetHiddenTrainerMovement(u8 taskId) { struct Task *task = &gTasks[taskId]; struct ObjectEvent *objEvent; - // another objEvent loaded into by loadword? - LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent); + LoadWordFromTwoHalfwords(&task->tObjEvent, (u32 *)&objEvent); if (!task->data[7]) { ObjectEventClearHeldMovement(objEvent); task->data[7]++; } - sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent); - if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) + sTrainerSeeFuncList2[task->tFuncId](taskId, task, objEvent); + if (task->tFuncId == ((int)ARRAY_COUNT(sTrainerSeeFuncList2) - 1) && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) { SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); @@ -622,17 +647,18 @@ static void sub_80B44C8(u8 taskId) } } -void sub_80B4578(struct ObjectEvent *var) +// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction +void SetHiddenTrainerMovement(struct ObjectEvent *objEvent) { - StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var); + StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent); } -void EndTrainerApproach(void) +void DoTrainerApproach(void) { - sub_80B40C8(Task_DestroyTrainerApproachTask); + StartTrainerApproach(Task_EndTrainerApproach); } -static void Task_DestroyTrainerApproachTask(u8 taskId) +static void Task_EndTrainerApproach(u8 taskId) { DestroyTask(taskId); EnableBothScriptContexts(); |