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authorDizzyEggg <jajkodizzy@wp.pl>2018-08-12 00:03:19 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-08-12 00:03:19 +0200
commitdf5009cb3e723d2bceca45a63acccf54dfafb095 (patch)
tree838e116ea8dc314839dd33e9f04d0ca972849cac
parent85ebd76cd03e1ee84f182585060b3a79b8653e85 (diff)
Move move descriptions to C
-rw-r--r--data/pokemon_summary_screen.s3
-rw-r--r--data/text/move_descriptions.inc1421
-rw-r--r--include/data2.h5
-rw-r--r--ld_script.txt1
-rw-r--r--src/data/text/move_descriptions.h714
-rw-r--r--src/data/text/move_names.h3
-rw-r--r--src/pokemon_summary_screen.c5
7 files changed, 724 insertions, 1428 deletions
diff --git a/data/pokemon_summary_screen.s b/data/pokemon_summary_screen.s
index 51e515ccb..0c22aa6cd 100644
--- a/data/pokemon_summary_screen.s
+++ b/data/pokemon_summary_screen.s
@@ -3,9 +3,6 @@
.section .rodata
-@ 86181C1
- .include "data/text/move_descriptions.inc"
-
@ 861CAAC
.include "data/text/nature_names.inc"
diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc
deleted file mode 100644
index 0f6b1adbf..000000000
--- a/data/text/move_descriptions.inc
+++ /dev/null
@@ -1,1421 +0,0 @@
-gNullMoveDescription:: @ 86181C0
- .string "$"
-
-gPoundMoveDescription:: @ 86181C1
- .string "Pounds the foe with\nforelegs or tail.$"
-
-gKarateChopMoveDescription:: @ 86181E7
- .string "A chopping attack with a\nhigh critical-hit ratio.$"
-
-gDoubleSlapMoveDescription:: @ 8618219
- .string "Repeatedly slaps the foe\n2 to 5 times.$"
-
-gCometPunchMoveDescription:: @ 8618240
- .string "Repeatedly punches the foe\n2 to 5 times.$"
-
-gMegaPunchMoveDescription:: @ 8618269
- .string "A strong punch thrown with\nincredible power.$"
-
-gPayDayMoveDescription:: @ 8618296
- .string "Throws coins at the foe.\nMoney is recovered after.$"
-
-gFirePunchMoveDescription:: @ 86182C9
- .string "A fiery punch that may burn\nthe foe.$"
-
-gIcePunchMoveDescription:: @ 86182EE
- .string "An icy punch that may\nfreeze the foe.$"
-
-gThunderPunchMoveDescription:: @ 8618314
- .string "An electrified punch that\nmay paralyze the foe.$"
-
-gScratchMoveDescription:: @ 8618344
- .string "Scratches the foe with\nsharp claws.$"
-
-gViceGripMoveDescription:: @ 8618368
- .string "Grips the foe with large and\npowerful pincers.$"
-
-gGuillotineMoveDescription:: @ 8618397
- .string "A powerful pincer attack\nthat may cause fainting.$"
-
-gRazorWindMoveDescription:: @ 86183C9
- .string "A 2-turn move that strikes\nthe foe on the 2nd turn.$"
-
-gSwordsDanceMoveDescription:: @ 86183FD
- .string "A fighting dance that\nsharply raises ATTACK.$"
-
-gCutMoveDescription:: @ 861842A
- .string "Cuts the foe with sharp\nscythes, claws, etc.$"
-
-gGustMoveDescription:: @ 8618457
- .string "Strikes the foe with a gust\nof wind whipped up by wings.$"
-
-gWingAttackMoveDescription:: @ 8618490
- .string "Strikes the foe with wings\nspread wide.$"
-
-gWhirlwindMoveDescription:: @ 86184B8
- .string "Blows away the foe with\nwind and ends the battle.$"
-
-gFlyMoveDescription:: @ 86184EA
- .string "Flies up on the first turn,\nthen strikes the next turn.$"
-
-gBindMoveDescription:: @ 8618522
- .string "Binds and squeezes the foe\nfor 2 to 5 turns.$"
-
-gSlamMoveDescription:: @ 861854F
- .string "Slams the foe with a long\ntail, vine, etc.$"
-
-gVineWhipMoveDescription:: @ 861857A
- .string "Strikes the foe with\nslender, whiplike vines.$"
-
-gStompMoveDescription:: @ 86185A8
- .string "Stomps the enemy with a big\nfoot. May cause flinching.$"
-
-gDoubleKickMoveDescription:: @ 86185DF
- .string "A double-kicking attack\nthat strikes the foe twice.$"
-
-gMegaKickMoveDescription:: @ 8618613
- .string "An extremely powerful kick\nwith intense force.$"
-
-gJumpKickMoveDescription:: @ 8618642
- .string "A strong jumping kick. May\nmiss and hurt the kicker.$"
-
-gRollingKickMoveDescription:: @ 8618677
- .string "A fast kick delivered from\na rapid spin.$"
-
-gSandAttackMoveDescription:: @ 86186A0
- .string "Reduces the foe’s accuracy\nby hurling sand in its face.$"
-
-gHeadbuttMoveDescription:: @ 86186D8
- .string "A ramming attack that may\ncause flinching.$"
-
-gHornAttackMoveDescription:: @ 8618703
- .string "Jabs the foe with sharp\nhorns.$"
-
-gFuryAttackMoveDescription:: @ 8618722
- .string "Jabs the foe 2 to 5 times\nwith sharp horns, etc.$"
-
-gHornDrillMoveDescription:: @ 8618753
- .string "A one-hit KO attack that\nuses a horn like a drill.$"
-
-gTackleMoveDescription:: @ 8618786
- .string "Charges the foe with a full-\nbody tackle.$"
-
-gBodySlamMoveDescription:: @ 86187B0
- .string "A full-body slam that may\ncause paralysis.$"
-
-gWrapMoveDescription:: @ 86187DB
- .string "Wraps and squeezes the foe\n2 to 5 times with vines, etc.$"
-
-gTakeDownMoveDescription:: @ 8618814
- .string "A reckless charge attack\nthat also hurts the user.$"
-
-gThrashMoveDescription:: @ 8618847
- .string "A rampage of 2 to 3 turns\nthat confuses the user.$"
-
-gDoubleEdgeMoveDescription:: @ 8618879
- .string "A life-risking tackle that\nalso hurts the user.$"
-
-gTailWhipMoveDescription:: @ 86188A9
- .string "Wags the tail to lower the\nfoe’s DEFENSE.$"
-
-gPoisonStingMoveDescription:: @ 86188D3
- .string "A toxic attack with barbs,\netc., that may poison.$"
-
-gTwineedleMoveDescription:: @ 8618905
- .string "Stingers on the forelegs\njab the foe twice.$"
-
-gPinMissileMoveDescription:: @ 8618931
- .string "Sharp pins are fired to\nstrike 2 to 5 times.$"
-
-gLeerMoveDescription:: @ 861895E
- .string "Frightens the foe with a\nleer to lower DEFENSE.$"
-
-gBiteMoveDescription:: @ 861898E
- .string "Bites with vicious fangs.\nMay cause flinching.$"
-
-gGrowlMoveDescription:: @ 86189BD
- .string "Growls cutely to reduce the\nfoe’s ATTACK.$"
-
-gRoarMoveDescription:: @ 86189E7
- .string "Makes the foe flee to end\nthe battle.$"
-
-gSingMoveDescription:: @ 8618A0D
- .string "A soothing song lulls the\nfoe into a deep slumber.$"
-
-gSupersonicMoveDescription:: @ 8618A40
- .string "Emits bizarre sound waves\nthat may confuse the foe.$"
-
-gSonicBoomMoveDescription:: @ 8618A74
- .string "Launches shock waves that\nalways inflict 20 HP damage.$"
-
-gDisableMoveDescription:: @ 8618AAB
- .string "Psychically disables one of\nthe foe’s moves.$"
-
-gAcidMoveDescription:: @ 8618AD8
- .string "Sprays a hide-melting acid.\nMay lower DEFENSE.$"
-
-gEmberMoveDescription:: @ 8618B07
- .string "A weak fire attack that may\ninflict a burn.$"
-
-gFlamethrowerMoveDescription:: @ 8618B33
- .string "A powerful fire attack that\nmay inflict a burn.$"
-
-gMistMoveDescription:: @ 8618B63
- .string "Creates a mist that stops\nreduction of abilities.$"
-
-gWaterGunMoveDescription:: @ 8618B95
- .string "Squirts water to attack\nthe foe.$"
-
-gHydroPumpMoveDescription:: @ 8618BB6
- .string "Blasts water at high power\nto strike the foe.$"
-
-gSurfMoveDescription:: @ 8618BE4
- .string "Creates a huge wave, then\ncrashes it down on the foe.$"
-
-gIceBeamMoveDescription:: @ 8618C1A
- .string "Blasts the foe with an icy\nbeam that may freeze it.$"
-
-gBlizzardMoveDescription:: @ 8618C4E
- .string "Hits the foe with an icy\nstorm that may freeze it.$"
-
-gPsybeamMoveDescription:: @ 8618C81
- .string "Fires a peculiar ray that\nmay confuse the foe.$"
-
-gBubbleBeamMoveDescription:: @ 8618CB0
- .string "Forcefully sprays bubbles\nthat may lower SPEED.$"
-
-gAuroraBeamMoveDescription:: @ 8618CE0
- .string "Fires a rainbow-colored\nbeam that may lower ATTACK.$"
-
-gHyperBeamMoveDescription:: @ 8618D14
- .string "Powerful, but leaves the\nuser immobile the next turn.$"
-
-gPeckMoveDescription:: @ 8618D4A
- .string "Attacks the foe with a\njabbing beak, etc.$"
-
-gDrillPeckMoveDescription:: @ 8618D74
- .string "A corkscrewing attack with\nthe beak acting as a drill.$"
-
-gSubmissionMoveDescription:: @ 8618DAB
- .string "A reckless body slam that\nalso hurts the user.$"
-
-gLowKickMoveDescription:: @ 8618DDA
- .string "A kick that inflicts more\ndamage on heavier foes.$"
-
-gCounterMoveDescription:: @ 8618E0C
- .string "Retaliates any physical hit\nwith double the power.$"
-
-gSeismicTossMoveDescription:: @ 8618E3F
- .string "Inflicts damage identical\nto the user’s level.$"
-
-gStrengthMoveDescription:: @ 8618E6E
- .string "Builds enormous power,\nthen slams the foe.$"
-
-gAbsorbMoveDescription:: @ 8618E99
- .string "An attack that absorbs\nhalf the damage inflicted.$"
-
-gMegaDrainMoveDescription:: @ 8618ECB
- .string "An attack that absorbs\nhalf the damage inflicted.$"
-
-gLeechSeedMoveDescription:: @ 8618EFD
- .string "Plants a seed on the foe to\nsteal HP on every turn.$"
-
-gGrowthMoveDescription:: @ 8618F31
- .string "Forces the body to grow\nand heightens SP. ATK.$"
-
-gRazorLeafMoveDescription:: @ 8618F60
- .string "Cuts the enemy with leaves.\nHigh critical-hit ratio.$"
-
-gSolarBeamMoveDescription:: @ 8618F95
- .string "Absorbs light in one turn,\nthen attacks next turn.$"
-
-gPoisonPowderMoveDescription:: @ 8618FC8
- .string "Scatters a toxic powder\nthat may poison the foe.$"
-
-gStunSporeMoveDescription:: @ 8618FF9
- .string "Scatters a powder that may\nparalyze the foe.$"
-
-gSleepPowderMoveDescription:: @ 8619026
- .string "Scatters a powder that may\ncause the foe to sleep.$"
-
-gPetalDanceMoveDescription:: @ 8619059
- .string "A rampage of 2 to 3 turns\nthat confuses the user.$"
-
-gStringShotMoveDescription:: @ 861908B
- .string "Binds the foe with string\nto reduce its SPEED.$"
-
-gDragonRageMoveDescription:: @ 86190BA
- .string "Launches shock waves that\nalways inflict 40 HP damage.$"
-
-gFireSpinMoveDescription:: @ 86190F1
- .string "Traps the foe in a ring of\nfire for 2 to 5 turns.$"
-
-gThunderShockMoveDescription:: @ 8619123
- .string "An electrical attack that\nmay paralyze the foe.$"
-
-gThunderboltMoveDescription:: @ 8619153
- .string "A strong electrical attack\nthat may paralyze the foe.$"
-
-gThunderWaveMoveDescription:: @ 8619189
- .string "A weak jolt of electricity\nthat paralyzes the foe.$"
-
-gThunderMoveDescription:: @ 86191BC
- .string "A lightning attack that may\ncause paralysis.$"
-
-gRockThrowMoveDescription:: @ 86191E9
- .string "Throws small rocks to\nstrike the foe.$"
-
-gEarthquakeMoveDescription:: @ 861920F
- .string "A powerful quake, but has\nno effect on flying foes.$"
-
-gFissureMoveDescription:: @ 8619243
- .string "A one-hit KO move that\ndrops the foe in a fissure.$"
-
-gDigMoveDescription:: @ 8619276
- .string "Digs underground the first\nturn and strikes next turn.$"
-
-gToxicMoveDescription:: @ 86192AD
- .string "Poisons the foe with an\nintensifying toxin.$"
-
-gConfusionMoveDescription:: @ 86192D9
- .string "A psychic attack that may\ncause confusion.$"
-
-gPsychicMoveDescription:: @ 8619304
- .string "A powerful psychic attack\nthat may lower SP. DEF.$"
-
-gHypnosisMoveDescription:: @ 8619336
- .string "A hypnotizing move that\nmay induce sleep.$"
-
-gMeditateMoveDescription:: @ 8619360
- .string "Meditates in a peaceful\nfashion to raise ATTACK.$"
-
-gAgilityMoveDescription:: @ 8619391
- .string "Relaxes the body to sharply\nboost SPEED.$"
-
-gQuickAttackMoveDescription:: @ 86193BA
- .string "An extremely fast attack\nthat always strikes first.$"
-
-gRageMoveDescription:: @ 86193EE
- .string "Raises the user’s ATTACK\nevery time it is hit.$"
-
-gTeleportMoveDescription:: @ 861941D
- .string "A psychic move for fleeing\nfrom battle instantly.$"
-
-gNightShadeMoveDescription:: @ 861944F
- .string "Inflicts damage identical\nto the user’s level.$"
-
-gMimicMoveDescription:: @ 861947E
- .string "Copies a move used by the\nfoe during one battle.$"
-
-gScreechMoveDescription:: @ 86194AF
- .string "Emits a screech to sharply\nreduce the foe’s DEFENSE.$"
-
-gDoubleTeamMoveDescription:: @ 86194E4
- .string "Creates illusory copies to\nraise evasiveness.$"
-
-gRecoverMoveDescription:: @ 8619512
- .string "Recovers up to half the\nuser’s maximum HP.$"
-
-gHardenMoveDescription:: @ 861953D
- .string "Stiffens the body’s \nmuscles to raise DEFENSE.$"
-
-gMinimizeMoveDescription:: @ 861956C
- .string "Minimizes the user’s size\nto raise evasiveness.$"
-
-gSmokescreenMoveDescription:: @ 861959C
- .string "Lowers the foe’s accuracy\nusing smoke, ink, etc.$"
-
-gConfuseRayMoveDescription:: @ 86195CD
- .string "A sinister ray that\nconfuses the foe.$"
-
-gWithdrawMoveDescription:: @ 86195F3
- .string "Withdraws the body into its\nhard shell to raise DEFENSE.$"
-
-gDefenseCurlMoveDescription:: @ 861962C
- .string "Curls up to conceal weak\nspots and raise DEFENSE.$"
-
-gBarrierMoveDescription:: @ 861965E
- .string "Creates a barrier that\nsharply raises DEFENSE.$"
-
-gLightScreenMoveDescription:: @ 861968D
- .string "Creates a wall of light that\nlowers SP. ATK damage.$"
-
-gHazeMoveDescription:: @ 86196C1
- .string "Creates a black haze that\neliminates all stat changes.$"
-
-gReflectMoveDescription:: @ 86196F8
- .string "Creates a wall of light that\nweakens physical attacks.$"
-
-gFocusEnergyMoveDescription:: @ 861972F
- .string "Focuses power to raise the\ncritical-hit ratio.$"
-
-gBideMoveDescription:: @ 861975E
- .string "Endures attack for 2\nturns to retaliate double.$"
-
-gMetronomeMoveDescription:: @ 861978E
- .string "Waggles a finger to use any\nPOKéMON move at random.$"
-
-gMirrorMoveMoveDescription:: @ 86197C2
- .string "Counters the foe’s attack\nwith the same move.$"
-
-gSelfDestructMoveDescription:: @ 86197F0
- .string "Inflicts severe damage but\nmakes the user faint.$"
-
-gEggBombMoveDescription:: @ 8619821
- .string "An egg is forcibly hurled at\nthe foe.$"
-
-gLickMoveDescription:: @ 8619847
- .string "Licks with a long tongue to\ninjure. May also paralyze.$"
-
-gSmogMoveDescription:: @ 861987E
- .string "An exhaust-gas attack\nthat may also poison.$"
-
-gSludgeMoveDescription:: @ 86198AA
- .string "Sludge is hurled to inflict\ndamage. May also poison.$"
-
-gBoneClubMoveDescription:: @ 86198DF
- .string "Clubs the foe with a bone.\nMay cause flinching.$"
-
-gFireBlastMoveDescription:: @ 861990F
- .string "Incinerates everything it\nstrikes. May cause a burn.$"
-
-gWaterfallMoveDescription:: @ 8619944
- .string "Charges the foe with speed\nto climb waterfalls.$"
-
-gClampMoveDescription:: @ 8619974
- .string "Traps and squeezes the\nfoe for 2 to 5 turns.$"
-
-gSwiftMoveDescription:: @ 86199A1
- .string "Sprays star-shaped rays\nthat never miss.$"
-
-gSkullBashMoveDescription:: @ 86199CA
- .string "Tucks in the head, then\nattacks on the next turn.$"
-
-gSpikeCannonMoveDescription:: @ 86199FC
- .string "Launches sharp spikes that\nstrike 2 to 5 times.$"
-
-gConstrictMoveDescription:: @ 8619A2C
- .string "Constricts to inflict pain.\nMay lower SPEED.$"
-
-gAmnesiaMoveDescription:: @ 8619A59
- .string "Forgets about something\nand sharply raises SP. DEF.$"
-
-gKinesisMoveDescription:: @ 8619A8D
- .string "Distracts the foe.\nMay lower accuracy.$"
-
-gSoftBoiledMoveDescription:: @ 8619AB4
- .string "Recovers up to half the\nuser’s maximum HP.$"
-
-gHiJumpKickMoveDescription:: @ 8619ADF
- .string "A jumping knee kick. If it\nmisses, the user is hurt.$"
-
-gGlareMoveDescription:: @ 8619B14
- .string "Intimidates and frightens\nthe foe into paralysis.$"
-
-gDreamEaterMoveDescription:: @ 8619B46
- .string "Takes one half the damage\ninflicted on a sleeping foe.$"
-
-gPoisonGasMoveDescription:: @ 8619B7D
- .string "Envelops the foe in a toxic\ngas that may poison.$"
-
-gBarrageMoveDescription:: @ 8619BAE
- .string "Hurls round objects at the\nfoe 2 to 5 times.$"
-
-gLeechLifeMoveDescription:: @ 8619BDB
- .string "An attack that steals half\nthe damage inflicted.$"
-
-gLovelyKissMoveDescription:: @ 8619C0C
- .string "Demands a kiss with a scary\nface that induces sleep.$"
-
-gSkyAttackMoveDescription:: @ 8619C41
- .string "Searches out weak spots,\nthen strikes the next turn.$"
-
-gTransformMoveDescription:: @ 8619C76
- .string "Alters the user’s cells to\nbecome a copy of the foe.$"
-
-gBubbleMoveDescription:: @ 8619CAB
- .string "An attack using bubbles.\nMay lower the foe’s SPEED.$"
-
-gDizzyPunchMoveDescription:: @ 8619CDF
- .string "A rhythmic punch that may\nconfuse the foe.$"
-
-gSporeMoveDescription:: @ 8619D0A
- .string "Scatters a cloud of spores\nthat always induce sleep.$"
-
-gFlashMoveDescription:: @ 8619D3F
- .string "Looses a powerful blast of\nlight that cuts accuracy.$"
-
-gPsywaveMoveDescription:: @ 8619D74
- .string "Attacks with a psychic\nwave of varying intensity.$"
-
-gSplashMoveDescription:: @ 8619DA6
- .string "It’s just a splash...\nHas no effect whatsoever.$"
-
-gAcidArmorMoveDescription:: @ 8619DD6
- .string "Liquifies the user’s body\nto sharply raise DEFENSE.$"
-
-gCrabhammerMoveDescription:: @ 8619E0A
- .string "Hammers with a pincer. Has a\nhigh critical-hit ratio.$"
-
-gExplosionMoveDescription:: @ 8619E40
- .string "Inflicts severe damage but\nmakes the user faint.$"
-
-gFurySwipesMoveDescription:: @ 8619E71
- .string "Rakes the foe with sharp\nclaws, etc., 2 to 5 times.$"
-
-gBonemerangMoveDescription:: @ 8619EA5
- .string "Throws a bone boomerang\nthat strikes twice.$"
-
-gRestMoveDescription:: @ 8619ED1
- .string "The user sleeps for 2 turns,\nrestoring HP and status.$"
-
-gRockSlideMoveDescription:: @ 8619F07
- .string "Large boulders are hurled.\nMay cause flinching.$"
-
-gHyperFangMoveDescription:: @ 8619F37
- .string "Attacks with sharp fangs.\nMay cause flinching.$"
-
-gSharpenMoveDescription:: @ 8619F66
- .string "Reduces the polygon count\nand raises ATTACK.$"
-
-gConversionMoveDescription:: @ 8619F93
- .string "Changes the user’s type\ninto a known move’s type.$"
-
-gTriAttackMoveDescription:: @ 8619FC5
- .string "Fires three types of beams\nat the same time.$"
-
-gSuperFangMoveDescription:: @ 8619FF2
- .string "Attacks with sharp fangs\nand cuts half the foe’s HP.$"
-
-gSlashMoveDescription:: @ 861A027
- .string "Slashes with claws, etc. Has\na high critical-hit ratio.$"
-
-gSubstituteMoveDescription:: @ 861A05F
- .string "Creates a decoy using 1/4\nof the user’s maximum HP.$"
-
-gStruggleMoveDescription:: @ 861A093
- .string "Used only if all PP are gone.\nAlso hurts the user a little.$"
-
-gSketchMoveDescription:: @ 861A0CF
- .string "Copies the foe’s last move\npermanently.$"
-
-gTripleKickMoveDescription:: @ 861A0F7
- .string "Kicks the foe 3 times in a\nrow with rising intensity.$"
-
-gThiefMoveDescription:: @ 861A12D
- .string "While attacking, it may\nsteal the foe’s held item.$"
-
-gSpiderWebMoveDescription:: @ 861A160
- .string "Ensnares the foe to stop it\nfrom fleeing or switching.$"
-
-gMindReaderMoveDescription:: @ 861A197
- .string "Senses the foe’s action to\nensure the next move’s hit.$"
-
-gNightmareMoveDescription:: @ 861A1CE
- .string "Inflicts 1/4 damage on a\nsleeping foe every turn.$"
-
-gFlameWheelMoveDescription:: @ 861A200
- .string "A fiery charge attack that\nmay inflict a burn.$"
-
-gSnoreMoveDescription:: @ 861A22F
- .string "A loud attack that can be\nused only while asleep.$"
-
-gCurseMoveDescription:: @ 861A261
- .string "A move that functions\ndifferently for GHOSTS.$"
-
-gFlailMoveDescription:: @ 861A28F
- .string "Inflicts more damage when\nthe user’s HP is down.$"
-
-gConversion2MoveDescription:: @ 861A2C0
- .string "Makes the user resistant\nto the last attack’s type.$"
-
-gAeroblastMoveDescription:: @ 861A2F4
- .string "Launches a vacuumed blast.\nHigh critical-hit ratio.$"
-
-gCottonSporeMoveDescription:: @ 861A328
- .string "Spores cling to the foe,\nsharply reducing SPEED.$"
-
-gReversalMoveDescription:: @ 861A359
- .string "Inflicts more damage when\nthe user’s HP is down.$"
-
-gSpiteMoveDescription:: @ 861A38A
- .string "Spitefully cuts the PP\nof the foe’s last move.$"
-
-gPowderSnowMoveDescription:: @ 861A3B9
- .string "Blasts the foe with a snowy\ngust. May cause freezing.$"
-
-gProtectMoveDescription:: @ 861A3EF
- .string "Evades attack, but may fail\nif used in succession.$"
-
-gMachPunchMoveDescription:: @ 861A422
- .string "A punch is thrown at wicked\nspeed to strike first.$"
-
-gScaryFaceMoveDescription:: @ 861A455
- .string "Frightens with a scary face\nto sharply reduce SPEED.$"
-
-gFaintAttackMoveDescription:: @ 861A48A
- .string "Draws the foe close, then\nstrikes without fail.$"
-
-gSweetKissMoveDescription:: @ 861A4BA
- .string "Demands a kiss with a cute\nlook. May cause confusion.$"
-
-gBellyDrumMoveDescription:: @ 861A4F0
- .string "Maximizes ATTACK while\nsacrificing HP.$"
-
-gSludgeBombMoveDescription:: @ 861A517
- .string "Sludge is hurled to inflict\ndamage. May also poison.$"
-
-gMudSlapMoveDescription:: @ 861A54C
- .string "Hurls mud in the foe’s face\nto reduce its accuracy.$"
-
-gOctazookaMoveDescription:: @ 861A580
- .string "Fires a lump of ink to\ndamage and cut accuracy.$"
-
-gSpikesMoveDescription:: @ 861A5B0
- .string "Sets spikes that hurt a \nfoe switching in.$"
-
-gZapCannonMoveDescription:: @ 861A5DB
- .string "Powerful and sure to cause\nparalysis, but inaccurate.$"
-
-gForesightMoveDescription:: @ 861A611
- .string "Negates the foe’s efforts\nto heighten evasiveness.$"
-
-gDestinyBondMoveDescription:: @ 861A644
- .string "If the user faints, the foe\nis also made to faint.$"
-
-gPerishSongMoveDescription:: @ 861A677
- .string "Any POKéMON hearing this\nsong faints in 3 turns.$"
-
-gIcyWindMoveDescription:: @ 861A6A8
- .string "A chilling attack that\nlowers the foe’s SPEED.$"
-
-gDetectMoveDescription:: @ 861A6D7
- .string "Evades attack, but may fail\nif used in succession.$"
-
-gBoneRushMoveDescription:: @ 861A70A
- .string "Strikes the foe with a bone\nin hand 2 to 5 times.$"
-
-gLockOnMoveDescription:: @ 861A73C
- .string "Locks on to the foe to\nensure the next move hits.$"
-
-gOutrageMoveDescription:: @ 861A76E
- .string "A rampage of 2 to 3 turns\nthat confuses the user.$"
-
-gSandstormMoveDescription:: @ 861A7A0
- .string "Causes a sandstorm that\nrages for several turns.$"
-
-gGigaDrainMoveDescription:: @ 861A7D1
- .string "An attack that steals half\nthe damage inflicted.$"
-
-gEndureMoveDescription:: @ 861A802
- .string "Endures any attack for\n1 turn, leaving at least 1HP.$"
-
-gCharmMoveDescription:: @ 861A837
- .string "Charms the foe and sharply\nreduces its ATTACK.$"
-
-gRolloutMoveDescription:: @ 861A866
- .string "An attack lasting 5 turns\nwith rising intensity.$"
-
-gFalseSwipeMoveDescription:: @ 861A897
- .string "An attack that leaves the\nfoe with at least 1 HP.$"
-
-gSwaggerMoveDescription:: @ 861A8C9
- .string "Confuses the foe, but also\nsharply raises ATTACK.$"
-
-gMilkDrinkMoveDescription:: @ 861A8FB
- .string "Recovers up to half the\nuser’s maximum HP.$"
-
-gSparkMoveDescription:: @ 861A926
- .string "An electrified tackle that\nmay paralyze the foe.$"
-
-gFuryCutterMoveDescription:: @ 861A957
- .string "An attack that intensifies\non each successive hit.$"
-
-gSteelWingMoveDescription:: @ 861A98A
- .string "Strikes the foe with hard\nwings spread wide.$"
-
-gMeanLookMoveDescription:: @ 861A9B7
- .string "Fixes the foe with a mean\nlook that prevents escape.$"
-
-gAttractMoveDescription:: @ 861A9EC
- .string "Makes the opposite gender\nless likely to attack.$"
-
-gSleepTalkMoveDescription:: @ 861AA1D
- .string "Uses an available move\nrandomly while asleep.$"
-
-gHealBellMoveDescription:: @ 861AA4B
- .string "Chimes soothingly to heal\nall status abnormalities.$"
-
-gReturnMoveDescription:: @ 861AA7F
- .string "An attack that increases\nin power with friendship.$"
-
-gPresentMoveDescription:: @ 861AAB2
- .string "A gift in the form of a\nbomb. May restore HP.$"
-
-gFrustrationMoveDescription:: @ 861AAE0
- .string "An attack that is stronger\nif the TRAINER is disliked.$"
-
-gSafeguardMoveDescription:: @ 861AB17
- .string "A mystical force prevents\nall status problems.$"
-
-gPainSplitMoveDescription:: @ 861AB46
- .string "Adds the user and foe’s HP,\nthen shares them equally.$"
-
-gSacredFireMoveDescription:: @ 861AB7C
- .string "A mystical fire attack that\nmay inflict a burn.$"
-
-gMagnitudeMoveDescription:: @ 861ABAC
- .string "A ground-shaking attack\nof random intensity.$"
-
-gDynamicPunchMoveDescription:: @ 861ABD9
- .string "Powerful and sure to cause\nconfusion, but inaccurate.$"
-
-gMegahornMoveDescription:: @ 861AC0F
- .string "A brutal ramming attack\nusing out-thrust horns.$"
-
-gDragonBreathMoveDescription:: @ 861AC3F
- .string "Strikes the foe with an\nincredible blast of breath.$"
-
-gBatonPassMoveDescription:: @ 861AC73
- .string "Switches out the user while\nkeeping effects in play.$"
-
-gEncoreMoveDescription:: @ 861ACA8
- .string "Makes the foe repeat its\nlast move over 2 to 6 turns.$"
-
-gPursuitMoveDescription:: @ 861ACDE
- .string "Inflicts bad damage if used\non a foe switching out.$"
-
-gRapidSpinMoveDescription:: @ 861AD12
- .string "Spins the body at high\nspeed to strike the foe.$"
-
-gSweetScentMoveDescription:: @ 861AD42
- .string "Allures the foe to reduce\nevasiveness.$"
-
-gIronTailMoveDescription:: @ 861AD69
- .string "Attacks with a rock-hard\ntail. May lower DEFENSE.$"
-
-gMetalClawMoveDescription:: @ 861AD9B
- .string "A claw attack that may\nraise the user’s ATTACK.$"
-
-gVitalThrowMoveDescription:: @ 861ADCB
- .string "Makes the user’s move last,\nbut it never misses.$"
-
-gMorningSunMoveDescription:: @ 861ADFC
- .string "Restores HP. The amount\nvaries with the weather.$"
-
-gSynthesisMoveDescription:: @ 861AE2D
- .string "Restores HP. The amount\nvaries with the weather.$"
-
-gMoonlightMoveDescription:: @ 861AE5E
- .string "Restores HP. The amount\nvaries with the weather.$"
-
-gHiddenPowerMoveDescription:: @ 861AE8F
- .string "The effectiveness varies\nwith the user.$"
-
-gCrossChopMoveDescription:: @ 861AEB7
- .string "A double-chopping attack.\nHigh critical-hit ratio.$"
-
-gTwisterMoveDescription:: @ 861AEEA
- .string "Whips up a vicious twister\nto tear at the foe.$"
-
-gRainDanceMoveDescription:: @ 861AF19
- .string "Boosts the power of WATER-\ntype moves for 5 turns.$"
-
-gSunnyDayMoveDescription:: @ 861AF4C
- .string "Boosts the power of FIRE-\ntype moves for 5 turns.$"
-
-gCrunchMoveDescription:: @ 861AF7E
- .string "Crunches with sharp fangs.\nMay lower SP. DEF.$"
-
-gMirrorCoatMoveDescription:: @ 861AFAC
- .string "Counters the foe’s special\nattack at double the power.$"
-
-gPsychUpMoveDescription:: @ 861AFE3
- .string "Copies the foe’s effect(s)\nand gives to the user.$"
-
-gExtremeSpeedMoveDescription:: @ 861B015
- .string "An extremely fast and\npowerful attack.$"
-
-gAncientPowerMoveDescription:: @ 861B03C
- .string "An attack that may raise\nall stats.$"
-
-gShadowBallMoveDescription:: @ 861B060
- .string "Hurls a black blob that may\nlower the foe’s SP. DEF.$"
-
-gFutureSightMoveDescription:: @ 861B095
- .string "Heightens inner power to\nstrike 2 turns later.$"
-
-gRockSmashMoveDescription:: @ 861B0C4
- .string "A rock-crushing attack\nthat may lower DEFENSE.$"
-
-gWhirlpoolMoveDescription:: @ 861B0F3
- .string "Traps and hurts the foe in\na whirlpool for 2 to 5 turns.$"
-
-gBeatUpMoveDescription:: @ 861B12C
- .string "Summons party POKéMON to\njoin in the attack.$"
-
-gFakeOutMoveDescription:: @ 861B159
- .string "A 1st-turn, 1st-strike move\nthat causes flinching.$"
-
-gUproarMoveDescription:: @ 861B18C
- .string "Causes an uproar for 2 to 5\nturns and prevents sleep.$"
-
-gStockpileMoveDescription:: @ 861B1C2
- .string "Charges up power for up to\n3 turns.$"
-
-gSpitUpMoveDescription:: @ 861B1E6
- .string "Releases stockpiled power\n(the more the better).$"
-
-gSwallowMoveDescription:: @ 861B217
- .string "Absorbs stockpiled power\nand restores HP.$"
-
-gHeatWaveMoveDescription:: @ 861B241
- .string "Exhales a hot breath on the\nfoe. May inflict a burn.$"
-
-gHailMoveDescription:: @ 861B276
- .string "Summons a hailstorm that\nstrikes every turn.$"
-
-gTormentMoveDescription:: @ 861B2A3
- .string "Torments the foe and stops\nsuccessive use of a move.$"
-
-gFlatterMoveDescription:: @ 861B2D8
- .string "Confuses the foe, but\nraises its SP. ATK.$"
-
-gWillOWispMoveDescription:: @ 861B302
- .string "Inflicts a burn on the foe\nwith intense fire.$"
-
-gMementoMoveDescription:: @ 861B330
- .string "The user faints and lowers\nthe foe’s abilities.$"
-
-gFacadeMoveDescription:: @ 861B360
- .string "Boosts ATTACK when burned,\nparalyzed, or poisoned.$"
-
-gFocusPunchMoveDescription:: @ 861B393
- .string "A powerful loyalty attack.\nThe user flinches if hit.$"
-
-gSmellingSaltMoveDescription:: @ 861B3C8
- .string "Powerful against paralyzed\nfoes, but also heals them.$"
-
-gFollowMeMoveDescription:: @ 861B3FE
- .string "Draws attention to make\nfoes attack only the user.$"
-
-gNaturePowerMoveDescription:: @ 861B431
- .string "The type of attack varies\ndepending on the location.$"
-
-gChargeMoveDescription:: @ 861B466
- .string "Charges power to boost the\nelectric move used next.$"
-
-gTauntMoveDescription:: @ 861B49A
- .string "Taunts the foe into only\nusing attack moves.$"
-
-gHelpingHandMoveDescription:: @ 861B4C7
- .string "Boosts the power of the\nrecipient’s moves.$"
-
-gTrickMoveDescription:: @ 861B4F2
- .string "Tricks the foe into trading\nheld items.$"
-
-gRolePlayMoveDescription:: @ 861B51A
- .string "Mimics the target and\ncopies its special ability.$"
-
-gWishMoveDescription:: @ 861B54C
- .string "A wish that restores HP.\nIt takes time to work.$"
-
-gAssistMoveDescription:: @ 861B57C
- .string "Attacks randomly with one\nof the partner’s moves.$"
-
-gIngrainMoveDescription:: @ 861B5AE
- .string "Lays roots that restore HP.\nThe user can’t switch out.$"
-
-gSuperpowerMoveDescription:: @ 861B5E5
- .string "Boosts strength sharply,\nbut lowers abilities.$"
-
-gMagicCoatMoveDescription:: @ 861B614
- .string "Reflects special effects\nback to the attacker.$"
-
-gRecycleMoveDescription:: @ 861B643
- .string "Recycles a used item for\none more use.$"
-
-gRevengeMoveDescription:: @ 861B66A
- .string "An attack that gains power\nif injured by the foe.$"
-
-gBrickBreakMoveDescription:: @ 861B69C
- .string "Destroys barriers such as\nREFLECT and causes damage.$"
-
-gYawnMoveDescription:: @ 861B6D1
- .string "Lulls the foe into yawning,\nthen sleeping next turn.$"
-
-gKnockOffMoveDescription:: @ 861B706
- .string "Knocks down the foe’s held\nitem to prevent its use.$"
-
-gEndeavorMoveDescription:: @ 861B73A
- .string "Gains power if the user’s HP\nis lower than the foe’s HP.$"
-
-gEruptionMoveDescription:: @ 861B773
- .string "The higher the user’s HP,\nthe more damage caused.$"
-
-gSkillSwapMoveDescription:: @ 861B7A5
- .string "The user swaps special\nabilities with the target.$"
-
-gImprisonMoveDescription:: @ 861B7D7
- .string "Prevents foes from using\nmoves known by the user.$"
-
-gRefreshMoveDescription:: @ 861B809
- .string "Heals poisoning, paralysis,\nor a burn.$"
-
-gGrudgeMoveDescription:: @ 861B830
- .string "If the user faints, deletes\nall PP of foe’s last move.$"
-
-gSnatchMoveDescription:: @ 861B867
- .string "Steals the effects of the\nmove the target uses next.$"
-
-gSecretPowerMoveDescription:: @ 861B89C
- .string "An attack with effects\nthat vary by location.$"
-
-gDiveMoveDescription:: @ 861B8CA
- .string "Dives underwater the first\nturn and strikes next turn.$"
-
-gArmThrustMoveDescription:: @ 861B901
- .string "Straight-arm punches that\nstrike the foe 2 to 5 times.$"
-
-gCamouflageMoveDescription:: @ 861B938
- .string "Alters the POKéMON’s type\ndepending on the location.$"
-
-gTailGlowMoveDescription:: @ 861B96D
- .string "Flashes a light that sharply\nraises SP. ATK.$"
-
-gLusterPurgeMoveDescription:: @ 861B99A
- .string "Attacks with a burst of\nlight. May lower SP. DEF.$"
-
-gMistBallMoveDescription:: @ 861B9CC
- .string "Attacks with a flurry of\ndown. May lower SP. ATK.$"
-
-gFeatherDanceMoveDescription:: @ 861B9FE
- .string "Envelops the foe with down\nto sharply reduce ATTACK.$"
-
-gTeeterDanceMoveDescription:: @ 861BA33
- .string "Confuses all POKéMON on\nthe scene.$"
-
-gBlazeKickMoveDescription:: @ 861BA56
- .string "A kick with a high critical-\nhit ratio. May cause a burn.$"
-
-gMudSportMoveDescription:: @ 861BA90
- .string "Covers the user in mud to\nraise electrical resistance.$"
-
-gIceBallMoveDescription:: @ 861BAC7
- .string "A 5-turn attack that gains\npower on successive hits.$"
-
-gNeedleArmMoveDescription:: @ 861BAFC
- .string "Attacks with thorny arms.\nMay cause flinching.$"
-
-gSlackOffMoveDescription:: @ 861BB2B
- .string "Slacks off and restores\nhalf the maximum HP.$"
-
-gHyperVoiceMoveDescription:: @ 861BB58
- .string "A loud attack that uses\nsound waves to injure.$"
-
-gPoisonFangMoveDescription:: @ 861BB87
- .string "A sharp-fanged attack.\nMay badly poison the foe.$"
-
-gCrushClawMoveDescription:: @ 861BBB8
- .string "Tears at the foe with sharp\nclaws. May lower DEFENSE.$"
-
-gBlastBurnMoveDescription:: @ 861BBEE
- .string "Powerful, but leaves the\nuser immobile the next turn.$"
-
-gHydroCannonMoveDescription:: @ 861BC24
- .string "Powerful, but leaves the\nuser immobile the next turn.$"
-
-gMeteorMashMoveDescription:: @ 861BC5A
- .string "Fires a meteor-like punch.\nMay raise ATTACK.$"
-
-gAstonishMoveDescription:: @ 861BC87
- .string "An attack that may shock\nthe foe into flinching.$"
-
-gWeatherBallMoveDescription:: @ 861BCB8
- .string "The move’s type and power\nchange with the weather.$"
-
-gAromatherapyMoveDescription:: @ 861BCEB
- .string "Heals all status problems\nwith a soothing scent.$"
-
-gFakeTearsMoveDescription:: @ 861BD1C
- .string "Feigns crying to sharply\nlower the foe’s SP. DEF.$"
-
-gAirCutterMoveDescription:: @ 861BD4E
- .string "Hacks with razorlike wind.\nHigh critical-hit ratio.$"
-
-gOverheatMoveDescription:: @ 861BD82
- .string "Allows a full-power attack,\nbut sharply lowers SP. ATK.$"
-
-gOdorSleuthMoveDescription:: @ 861BDBA
- .string "Negates the foe’s efforts\nto heighten evasiveness.$"
-
-gRockTombMoveDescription:: @ 861BDED
- .string "Stops the foe from moving\nwith rocks and cuts SPEED.$"
-
-gSilverWindMoveDescription:: @ 861BE22
- .string "A powdery attack that may\nraise abilities.$"
-
-gMetalSoundMoveDescription:: @ 861BE4D
- .string "Emits a horrible screech\nthat sharply lowers SP. DEF.$"
-
-gGrassWhistleMoveDescription:: @ 861BE83
- .string "Lulls the foe into sleep\nwith a pleasant melody.$"
-
-gTickleMoveDescription:: @ 861BEB4
- .string "Makes the foe laugh to\nlower ATTACK and DEFENSE.$"
-
-gCosmicPowerMoveDescription:: @ 861BEE5
- .string "Raises DEFENSE and SP. DEF\nwith a mystic power.$"
-
-gWaterSpoutMoveDescription:: @ 861BF15
- .string "Inflicts more damage if the\nuser’s HP is high.$"
-
-gSignalBeamMoveDescription:: @ 861BF44
- .string "A strange beam attack that\nmay confuse the foe.$"
-
-gShadowPunchMoveDescription:: @ 861BF74
- .string "An unavoidable punch that\nis thrown from shadows.$"
-
-gExtrasensoryMoveDescription:: @ 861BFA6
- .string "Attacks with a peculiar\npower. May cause flinching.$"
-
-gSkyUppercutMoveDescription:: @ 861BFDA
- .string "An uppercut thrown as if\nleaping into the sky.$"
-
-gSandTombMoveDescription:: @ 861C009
- .string "Traps and hurts the foe in\nquicksand for 2 to 5 turns.$"
-
-gSheerColdMoveDescription:: @ 861C040
- .string "A chilling attack that\ncauses fainting if it hits.$"
-
-gMuddyWaterMoveDescription:: @ 861C073
- .string "Attacks with muddy water.\nMay lower accuracy.$"
-
-gBulletSeedMoveDescription:: @ 861C0A1
- .string "Shoots 2 to 5 seeds in a row\nto strike the foe.$"
-
-gAerialAceMoveDescription:: @ 861C0D1
- .string "An extremely speedy and\nunavoidable attack.$"
-
-gIcicleSpearMoveDescription:: @ 861C0FD
- .string "Attacks the foe by firing\n2 to 5 icicles in a row.$"
-
-gIronDefenseMoveDescription:: @ 861C130
- .string "Hardens the body’s surface\nto sharply raise DEFENSE.$"
-
-gBlockMoveDescription:: @ 861C165
- .string "Blocks the foe’s way to\nprevent escape.$"
-
-gHowlMoveDescription:: @ 861C18D
- .string "Howls to raise the spirit\nand boosts ATTACK.$"
-
-gDragonClawMoveDescription:: @ 861C1BA
- .string "Slashes the foe with sharp\nclaws.$"
-
-gFrenzyPlantMoveDescription:: @ 861C1DC
- .string "Powerful, but leaves the\nuser immobile the next turn.$"
-
-gBulkUpMoveDescription:: @ 861C212
- .string "Bulks up the body to boost\nboth ATTACK and DEFENSE.$"
-
-gBounceMoveDescription:: @ 861C246
- .string "Bounces up, then down the\nnext turn. May paralyze.$"
-
-gMudShotMoveDescription:: @ 861C279
- .string "Hurls mud at the foe and\nreduces SPEED.$"
-
-gPoisonTailMoveDescription:: @ 861C2A1
- .string "Has a high critical-hit\nratio. May also poison.$"
-
-gCovetMoveDescription:: @ 861C2D1
- .string "Cutely begs to obtain an\nitem held by the foe.$"
-
-gVoltTackleMoveDescription:: @ 861C300
- .string "A life-risking tackle that\nslightly hurts the user.$"
-
-gMagicalLeafMoveDescription:: @ 861C334
- .string "Attacks with a strange leaf\nthat cannot be evaded.$"
-
-gWaterSportMoveDescription:: @ 861C367
- .string "The user becomes soaked to\nraise resistance to fire.$"
-
-gCalmMindMoveDescription:: @ 861C39C
- .string "Raises SP. ATK and SP. DEF\nby focusing the mind.$"
-
-gLeafBladeMoveDescription:: @ 861C3CD
- .string "Slashes with a sharp leaf.\nHigh critical-hit ratio.$"
-
-gDragonDanceMoveDescription:: @ 861C401
- .string "A mystical dance that ups\nATTACK and SPEED.$"
-
-gRockBlastMoveDescription:: @ 861C42D
- .string "Hurls boulders at the foe\n2 to 5 times in a row.$"
-
-gShockWaveMoveDescription:: @ 861C45E
- .string "A fast and unavoidable\nelectric attack.$"
-
-gWaterPulseMoveDescription:: @ 861C486
- .string "Attacks with ultrasonic\nwaves. May confuse the foe.$"
-
-gDoomDesireMoveDescription:: @ 861C4BA
- .string "Summons strong sunlight to\nattack 2 turns later.$"
-
-gPsychoBoostMoveDescription:: @ 861C4EB
- .string "Allows a full-power attack,\nbut sharply lowers SP. ATK.$"
-
- .align 2
-gMoveDescriptionPointers:: @ 861C524
- .4byte gPoundMoveDescription
- .4byte gKarateChopMoveDescription
- .4byte gDoubleSlapMoveDescription
- .4byte gCometPunchMoveDescription
- .4byte gMegaPunchMoveDescription
- .4byte gPayDayMoveDescription
- .4byte gFirePunchMoveDescription
- .4byte gIcePunchMoveDescription
- .4byte gThunderPunchMoveDescription
- .4byte gScratchMoveDescription
- .4byte gViceGripMoveDescription
- .4byte gGuillotineMoveDescription
- .4byte gRazorWindMoveDescription
- .4byte gSwordsDanceMoveDescription
- .4byte gCutMoveDescription
- .4byte gGustMoveDescription
- .4byte gWingAttackMoveDescription
- .4byte gWhirlwindMoveDescription
- .4byte gFlyMoveDescription
- .4byte gBindMoveDescription
- .4byte gSlamMoveDescription
- .4byte gVineWhipMoveDescription
- .4byte gStompMoveDescription
- .4byte gDoubleKickMoveDescription
- .4byte gMegaKickMoveDescription
- .4byte gJumpKickMoveDescription
- .4byte gRollingKickMoveDescription
- .4byte gSandAttackMoveDescription
- .4byte gHeadbuttMoveDescription
- .4byte gHornAttackMoveDescription
- .4byte gFuryAttackMoveDescription
- .4byte gHornDrillMoveDescription
- .4byte gTackleMoveDescription
- .4byte gBodySlamMoveDescription
- .4byte gWrapMoveDescription
- .4byte gTakeDownMoveDescription
- .4byte gThrashMoveDescription
- .4byte gDoubleEdgeMoveDescription
- .4byte gTailWhipMoveDescription
- .4byte gPoisonStingMoveDescription
- .4byte gTwineedleMoveDescription
- .4byte gPinMissileMoveDescription
- .4byte gLeerMoveDescription
- .4byte gBiteMoveDescription
- .4byte gGrowlMoveDescription
- .4byte gRoarMoveDescription
- .4byte gSingMoveDescription
- .4byte gSupersonicMoveDescription
- .4byte gSonicBoomMoveDescription
- .4byte gDisableMoveDescription
- .4byte gAcidMoveDescription
- .4byte gEmberMoveDescription
- .4byte gFlamethrowerMoveDescription
- .4byte gMistMoveDescription
- .4byte gWaterGunMoveDescription
- .4byte gHydroPumpMoveDescription
- .4byte gSurfMoveDescription
- .4byte gIceBeamMoveDescription
- .4byte gBlizzardMoveDescription
- .4byte gPsybeamMoveDescription
- .4byte gBubbleBeamMoveDescription
- .4byte gAuroraBeamMoveDescription
- .4byte gHyperBeamMoveDescription
- .4byte gPeckMoveDescription
- .4byte gDrillPeckMoveDescription
- .4byte gSubmissionMoveDescription
- .4byte gLowKickMoveDescription
- .4byte gCounterMoveDescription
- .4byte gSeismicTossMoveDescription
- .4byte gStrengthMoveDescription
- .4byte gAbsorbMoveDescription
- .4byte gMegaDrainMoveDescription
- .4byte gLeechSeedMoveDescription
- .4byte gGrowthMoveDescription
- .4byte gRazorLeafMoveDescription
- .4byte gSolarBeamMoveDescription
- .4byte gPoisonPowderMoveDescription
- .4byte gStunSporeMoveDescription
- .4byte gSleepPowderMoveDescription
- .4byte gPetalDanceMoveDescription
- .4byte gStringShotMoveDescription
- .4byte gDragonRageMoveDescription
- .4byte gFireSpinMoveDescription
- .4byte gThunderShockMoveDescription
- .4byte gThunderboltMoveDescription
- .4byte gThunderWaveMoveDescription
- .4byte gThunderMoveDescription
- .4byte gRockThrowMoveDescription
- .4byte gEarthquakeMoveDescription
- .4byte gFissureMoveDescription
- .4byte gDigMoveDescription
- .4byte gToxicMoveDescription
- .4byte gConfusionMoveDescription
- .4byte gPsychicMoveDescription
- .4byte gHypnosisMoveDescription
- .4byte gMeditateMoveDescription
- .4byte gAgilityMoveDescription
- .4byte gQuickAttackMoveDescription
- .4byte gRageMoveDescription
- .4byte gTeleportMoveDescription
- .4byte gNightShadeMoveDescription
- .4byte gMimicMoveDescription
- .4byte gScreechMoveDescription
- .4byte gDoubleTeamMoveDescription
- .4byte gRecoverMoveDescription
- .4byte gHardenMoveDescription
- .4byte gMinimizeMoveDescription
- .4byte gSmokescreenMoveDescription
- .4byte gConfuseRayMoveDescription
- .4byte gWithdrawMoveDescription
- .4byte gDefenseCurlMoveDescription
- .4byte gBarrierMoveDescription
- .4byte gLightScreenMoveDescription
- .4byte gHazeMoveDescription
- .4byte gReflectMoveDescription
- .4byte gFocusEnergyMoveDescription
- .4byte gBideMoveDescription
- .4byte gMetronomeMoveDescription
- .4byte gMirrorMoveMoveDescription
- .4byte gSelfDestructMoveDescription
- .4byte gEggBombMoveDescription
- .4byte gLickMoveDescription
- .4byte gSmogMoveDescription
- .4byte gSludgeMoveDescription
- .4byte gBoneClubMoveDescription
- .4byte gFireBlastMoveDescription
- .4byte gWaterfallMoveDescription
- .4byte gClampMoveDescription
- .4byte gSwiftMoveDescription
- .4byte gSkullBashMoveDescription
- .4byte gSpikeCannonMoveDescription
- .4byte gConstrictMoveDescription
- .4byte gAmnesiaMoveDescription
- .4byte gKinesisMoveDescription
- .4byte gSoftBoiledMoveDescription
- .4byte gHiJumpKickMoveDescription
- .4byte gGlareMoveDescription
- .4byte gDreamEaterMoveDescription
- .4byte gPoisonGasMoveDescription
- .4byte gBarrageMoveDescription
- .4byte gLeechLifeMoveDescription
- .4byte gLovelyKissMoveDescription
- .4byte gSkyAttackMoveDescription
- .4byte gTransformMoveDescription
- .4byte gBubbleMoveDescription
- .4byte gDizzyPunchMoveDescription
- .4byte gSporeMoveDescription
- .4byte gFlashMoveDescription
- .4byte gPsywaveMoveDescription
- .4byte gSplashMoveDescription
- .4byte gAcidArmorMoveDescription
- .4byte gCrabhammerMoveDescription
- .4byte gExplosionMoveDescription
- .4byte gFurySwipesMoveDescription
- .4byte gBonemerangMoveDescription
- .4byte gRestMoveDescription
- .4byte gRockSlideMoveDescription
- .4byte gHyperFangMoveDescription
- .4byte gSharpenMoveDescription
- .4byte gConversionMoveDescription
- .4byte gTriAttackMoveDescription
- .4byte gSuperFangMoveDescription
- .4byte gSlashMoveDescription
- .4byte gSubstituteMoveDescription
- .4byte gStruggleMoveDescription
- .4byte gSketchMoveDescription
- .4byte gTripleKickMoveDescription
- .4byte gThiefMoveDescription
- .4byte gSpiderWebMoveDescription
- .4byte gMindReaderMoveDescription
- .4byte gNightmareMoveDescription
- .4byte gFlameWheelMoveDescription
- .4byte gSnoreMoveDescription
- .4byte gCurseMoveDescription
- .4byte gFlailMoveDescription
- .4byte gConversion2MoveDescription
- .4byte gAeroblastMoveDescription
- .4byte gCottonSporeMoveDescription
- .4byte gReversalMoveDescription
- .4byte gSpiteMoveDescription
- .4byte gPowderSnowMoveDescription
- .4byte gProtectMoveDescription
- .4byte gMachPunchMoveDescription
- .4byte gScaryFaceMoveDescription
- .4byte gFaintAttackMoveDescription
- .4byte gSweetKissMoveDescription
- .4byte gBellyDrumMoveDescription
- .4byte gSludgeBombMoveDescription
- .4byte gMudSlapMoveDescription
- .4byte gOctazookaMoveDescription
- .4byte gSpikesMoveDescription
- .4byte gZapCannonMoveDescription
- .4byte gForesightMoveDescription
- .4byte gDestinyBondMoveDescription
- .4byte gPerishSongMoveDescription
- .4byte gIcyWindMoveDescription
- .4byte gDetectMoveDescription
- .4byte gBoneRushMoveDescription
- .4byte gLockOnMoveDescription
- .4byte gOutrageMoveDescription
- .4byte gSandstormMoveDescription
- .4byte gGigaDrainMoveDescription
- .4byte gEndureMoveDescription
- .4byte gCharmMoveDescription
- .4byte gRolloutMoveDescription
- .4byte gFalseSwipeMoveDescription
- .4byte gSwaggerMoveDescription
- .4byte gMilkDrinkMoveDescription
- .4byte gSparkMoveDescription
- .4byte gFuryCutterMoveDescription
- .4byte gSteelWingMoveDescription
- .4byte gMeanLookMoveDescription
- .4byte gAttractMoveDescription
- .4byte gSleepTalkMoveDescription
- .4byte gHealBellMoveDescription
- .4byte gReturnMoveDescription
- .4byte gPresentMoveDescription
- .4byte gFrustrationMoveDescription
- .4byte gSafeguardMoveDescription
- .4byte gPainSplitMoveDescription
- .4byte gSacredFireMoveDescription
- .4byte gMagnitudeMoveDescription
- .4byte gDynamicPunchMoveDescription
- .4byte gMegahornMoveDescription
- .4byte gDragonBreathMoveDescription
- .4byte gBatonPassMoveDescription
- .4byte gEncoreMoveDescription
- .4byte gPursuitMoveDescription
- .4byte gRapidSpinMoveDescription
- .4byte gSweetScentMoveDescription
- .4byte gIronTailMoveDescription
- .4byte gMetalClawMoveDescription
- .4byte gVitalThrowMoveDescription
- .4byte gMorningSunMoveDescription
- .4byte gSynthesisMoveDescription
- .4byte gMoonlightMoveDescription
- .4byte gHiddenPowerMoveDescription
- .4byte gCrossChopMoveDescription
- .4byte gTwisterMoveDescription
- .4byte gRainDanceMoveDescription
- .4byte gSunnyDayMoveDescription
- .4byte gCrunchMoveDescription
- .4byte gMirrorCoatMoveDescription
- .4byte gPsychUpMoveDescription
- .4byte gExtremeSpeedMoveDescription
- .4byte gAncientPowerMoveDescription
- .4byte gShadowBallMoveDescription
- .4byte gFutureSightMoveDescription
- .4byte gRockSmashMoveDescription
- .4byte gWhirlpoolMoveDescription
- .4byte gBeatUpMoveDescription
- .4byte gFakeOutMoveDescription
- .4byte gUproarMoveDescription
- .4byte gStockpileMoveDescription
- .4byte gSpitUpMoveDescription
- .4byte gSwallowMoveDescription
- .4byte gHeatWaveMoveDescription
- .4byte gHailMoveDescription
- .4byte gTormentMoveDescription
- .4byte gFlatterMoveDescription
- .4byte gWillOWispMoveDescription
- .4byte gMementoMoveDescription
- .4byte gFacadeMoveDescription
- .4byte gFocusPunchMoveDescription
- .4byte gSmellingSaltMoveDescription
- .4byte gFollowMeMoveDescription
- .4byte gNaturePowerMoveDescription
- .4byte gChargeMoveDescription
- .4byte gTauntMoveDescription
- .4byte gHelpingHandMoveDescription
- .4byte gTrickMoveDescription
- .4byte gRolePlayMoveDescription
- .4byte gWishMoveDescription
- .4byte gAssistMoveDescription
- .4byte gIngrainMoveDescription
- .4byte gSuperpowerMoveDescription
- .4byte gMagicCoatMoveDescription
- .4byte gRecycleMoveDescription
- .4byte gRevengeMoveDescription
- .4byte gBrickBreakMoveDescription
- .4byte gYawnMoveDescription
- .4byte gKnockOffMoveDescription
- .4byte gEndeavorMoveDescription
- .4byte gEruptionMoveDescription
- .4byte gSkillSwapMoveDescription
- .4byte gImprisonMoveDescription
- .4byte gRefreshMoveDescription
- .4byte gGrudgeMoveDescription
- .4byte gSnatchMoveDescription
- .4byte gSecretPowerMoveDescription
- .4byte gDiveMoveDescription
- .4byte gArmThrustMoveDescription
- .4byte gCamouflageMoveDescription
- .4byte gTailGlowMoveDescription
- .4byte gLusterPurgeMoveDescription
- .4byte gMistBallMoveDescription
- .4byte gFeatherDanceMoveDescription
- .4byte gTeeterDanceMoveDescription
- .4byte gBlazeKickMoveDescription
- .4byte gMudSportMoveDescription
- .4byte gIceBallMoveDescription
- .4byte gNeedleArmMoveDescription
- .4byte gSlackOffMoveDescription
- .4byte gHyperVoiceMoveDescription
- .4byte gPoisonFangMoveDescription
- .4byte gCrushClawMoveDescription
- .4byte gBlastBurnMoveDescription
- .4byte gHydroCannonMoveDescription
- .4byte gMeteorMashMoveDescription
- .4byte gAstonishMoveDescription
- .4byte gWeatherBallMoveDescription
- .4byte gAromatherapyMoveDescription
- .4byte gFakeTearsMoveDescription
- .4byte gAirCutterMoveDescription
- .4byte gOverheatMoveDescription
- .4byte gOdorSleuthMoveDescription
- .4byte gRockTombMoveDescription
- .4byte gSilverWindMoveDescription
- .4byte gMetalSoundMoveDescription
- .4byte gGrassWhistleMoveDescription
- .4byte gTickleMoveDescription
- .4byte gCosmicPowerMoveDescription
- .4byte gWaterSpoutMoveDescription
- .4byte gSignalBeamMoveDescription
- .4byte gShadowPunchMoveDescription
- .4byte gExtrasensoryMoveDescription
- .4byte gSkyUppercutMoveDescription
- .4byte gSandTombMoveDescription
- .4byte gSheerColdMoveDescription
- .4byte gMuddyWaterMoveDescription
- .4byte gBulletSeedMoveDescription
- .4byte gAerialAceMoveDescription
- .4byte gIcicleSpearMoveDescription
- .4byte gIronDefenseMoveDescription
- .4byte gBlockMoveDescription
- .4byte gHowlMoveDescription
- .4byte gDragonClawMoveDescription
- .4byte gFrenzyPlantMoveDescription
- .4byte gBulkUpMoveDescription
- .4byte gBounceMoveDescription
- .4byte gMudShotMoveDescription
- .4byte gPoisonTailMoveDescription
- .4byte gCovetMoveDescription
- .4byte gVoltTackleMoveDescription
- .4byte gMagicalLeafMoveDescription
- .4byte gWaterSportMoveDescription
- .4byte gCalmMindMoveDescription
- .4byte gLeafBladeMoveDescription
- .4byte gDragonDanceMoveDescription
- .4byte gRockBlastMoveDescription
- .4byte gShockWaveMoveDescription
- .4byte gWaterPulseMoveDescription
- .4byte gDoomDesireMoveDescription
- .4byte gPsychoBoostMoveDescription
diff --git a/include/data2.h b/include/data2.h
index d71958201..5c75d2593 100644
--- a/include/data2.h
+++ b/include/data2.h
@@ -1,6 +1,8 @@
#ifndef GUARD_DATA2_H
#define GUARD_DATA2_H
+#define MOVE_NAME_LENGTH 12
+
struct MonCoords
{
// This would use a bitfield, but some function
@@ -13,10 +15,9 @@ extern struct MonCoords gTrainerBackPicCoords[];
extern struct MonCoords gTrainerFrontPicCoords[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
-extern const u8 gMoveNames[][13];
+extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1];
extern struct CompressedSpriteSheet gUnknown_0831C620;
extern struct CompressedSpritePalette gUnknown_0831C628;
extern const struct SpriteTemplate gUnknown_0831C688;
-
#endif // GUARD_DATA2_H
diff --git a/ld_script.txt b/ld_script.txt
index f5bfdd598..fd6b4301b 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -530,6 +530,7 @@ SECTIONS {
src/fossil_specials.o(.rodata);
src/fldeff_groundshake.o(.rodata);
src/berry_fix_program.o(.rodata);
+ src/pokemon_summary_screen.o(.rodata);
data/pokemon_summary_screen.o(.rodata);
data/pokenav.o(.rodata);
src/match_call.o(.rodata);
diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h
new file mode 100644
index 000000000..f8830c593
--- /dev/null
+++ b/src/data/text/move_descriptions.h
@@ -0,0 +1,714 @@
+static const u8 sNullMoveDescription[] = _("");
+static const u8 sPoundMoveDescription[] = _("Pounds the foe with\nforelegs or tail.");
+static const u8 sKarateChopMoveDescription[] = _("A chopping attack with a\nhigh critical-hit ratio.");
+static const u8 sDoubleSlapMoveDescription[] = _("Repeatedly slaps the foe\n2 to 5 times.");
+static const u8 sCometPunchMoveDescription[] = _("Repeatedly punches the foe\n2 to 5 times.");
+static const u8 sMegaPunchMoveDescription[] = _("A strong punch thrown with\nincredible power.");
+static const u8 sPayDayMoveDescription[] = _("Throws coins at the foe.\nMoney is recovered after.");
+static const u8 sFirePunchMoveDescription[] = _("A fiery punch that may burn\nthe foe.");
+static const u8 sIcePunchMoveDescription[] = _("An icy punch that may\nfreeze the foe.");
+static const u8 sThunderPunchMoveDescription[] = _("An electrified punch that\nmay paralyze the foe.");
+static const u8 sScratchMoveDescription[] = _("Scratches the foe with\nsharp claws.");
+static const u8 sViceGripMoveDescription[] = _("Grips the foe with large and\npowerful pincers.");
+static const u8 sGuillotineMoveDescription[] = _("A powerful pincer attack\nthat may cause fainting.");
+static const u8 sRazorWindMoveDescription[] = _("A 2-turn move that strikes\nthe foe on the 2nd turn.");
+static const u8 sSwordsDanceMoveDescription[] = _("A fighting dance that\nsharply raises ATTACK.");
+static const u8 sCutMoveDescription[] = _("Cuts the foe with sharp\nscythes, claws, etc.");
+static const u8 sGustMoveDescription[] = _("Strikes the foe with a gust\nof wind whipped up by wings.");
+static const u8 sWingAttackMoveDescription[] = _("Strikes the foe with wings\nspread wide.");
+static const u8 sWhirlwindMoveDescription[] = _("Blows away the foe with\nwind and ends the battle.");
+static const u8 sFlyMoveDescription[] = _("Flies up on the first turn,\nthen strikes the next turn.");
+static const u8 sBindMoveDescription[] = _("Binds and squeezes the foe\nfor 2 to 5 turns.");
+static const u8 sSlamMoveDescription[] = _("Slams the foe with a long\ntail, vine, etc.");
+static const u8 sVineWhipMoveDescription[] = _("Strikes the foe with\nslender, whiplike vines.");
+static const u8 sStompMoveDescription[] = _("Stomps the enemy with a big\nfoot. May cause flinching.");
+static const u8 sDoubleKickMoveDescription[] = _("A double-kicking attack\nthat strikes the foe twice.");
+static const u8 sMegaKickMoveDescription[] = _("An extremely powerful kick\nwith intense force.");
+static const u8 sJumpKickMoveDescription[] = _("A strong jumping kick. May\nmiss and hurt the kicker.");
+static const u8 sRollingKickMoveDescription[] = _("A fast kick delivered from\na rapid spin.");
+static const u8 sSandAttackMoveDescription[] = _("Reduces the foe’s accuracy\nby hurling sand in its face.");
+static const u8 sHeadbuttMoveDescription[] = _("A ramming attack that may\ncause flinching.");
+static const u8 sHornAttackMoveDescription[] = _("Jabs the foe with sharp\nhorns.");
+static const u8 sFuryAttackMoveDescription[] = _("Jabs the foe 2 to 5 times\nwith sharp horns, etc.");
+static const u8 sHornDrillMoveDescription[] = _("A one-hit KO attack that\nuses a horn like a drill.");
+static const u8 sTackleMoveDescription[] = _("Charges the foe with a full-\nbody tackle.");
+static const u8 sBodySlamMoveDescription[] = _("A full-body slam that may\ncause paralysis.");
+static const u8 sWrapMoveDescription[] = _("Wraps and squeezes the foe\n2 to 5 times with vines, etc.");
+static const u8 sTakeDownMoveDescription[] = _("A reckless charge attack\nthat also hurts the user.");
+static const u8 sThrashMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user.");
+static const u8 sDoubleEdgeMoveDescription[] = _("A life-risking tackle that\nalso hurts the user.");
+static const u8 sTailWhipMoveDescription[] = _("Wags the tail to lower the\nfoe’s DEFENSE.");
+static const u8 sPoisonStingMoveDescription[] = _("A toxic attack with barbs,\netc., that may poison.");
+static const u8 sTwineedleMoveDescription[] = _("Stingers on the forelegs\njab the foe twice.");
+static const u8 sPinMissileMoveDescription[] = _("Sharp pins are fired to\nstrike 2 to 5 times.");
+static const u8 sLeerMoveDescription[] = _("Frightens the foe with a\nleer to lower DEFENSE.");
+static const u8 sBiteMoveDescription[] = _("Bites with vicious fangs.\nMay cause flinching.");
+static const u8 sGrowlMoveDescription[] = _("Growls cutely to reduce the\nfoe’s ATTACK.");
+static const u8 sRoarMoveDescription[] = _("Makes the foe flee to end\nthe battle.");
+static const u8 sSingMoveDescription[] = _("A soothing song lulls the\nfoe into a deep slumber.");
+static const u8 sSupersonicMoveDescription[] = _("Emits bizarre sound waves\nthat may confuse the foe.");
+static const u8 sSonicBoomMoveDescription[] = _("Launches shock waves that\nalways inflict 20 HP damage.");
+static const u8 sDisableMoveDescription[] = _("Psychically disables one of\nthe foe’s moves.");
+static const u8 sAcidMoveDescription[] = _("Sprays a hide-melting acid.\nMay lower DEFENSE.");
+static const u8 sEmberMoveDescription[] = _("A weak fire attack that may\ninflict a burn.");
+static const u8 sFlamethrowerMoveDescription[] = _("A powerful fire attack that\nmay inflict a burn.");
+static const u8 sMistMoveDescription[] = _("Creates a mist that stops\nreduction of abilities.");
+static const u8 sWaterGunMoveDescription[] = _("Squirts water to attack\nthe foe.");
+static const u8 sHydroPumpMoveDescription[] = _("Blasts water at high power\nto strike the foe.");
+static const u8 sSurfMoveDescription[] = _("Creates a huge wave, then\ncrashes it down on the foe.");
+static const u8 sIceBeamMoveDescription[] = _("Blasts the foe with an icy\nbeam that may freeze it.");
+static const u8 sBlizzardMoveDescription[] = _("Hits the foe with an icy\nstorm that may freeze it.");
+static const u8 sPsybeamMoveDescription[] = _("Fires a peculiar ray that\nmay confuse the foe.");
+static const u8 sBubbleBeamMoveDescription[] = _("Forcefully sprays bubbles\nthat may lower SPEED.");
+static const u8 sAuroraBeamMoveDescription[] = _("Fires a rainbow-colored\nbeam that may lower ATTACK.");
+static const u8 sHyperBeamMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sPeckMoveDescription[] = _("Attacks the foe with a\njabbing beak, etc.");
+static const u8 sDrillPeckMoveDescription[] = _("A corkscrewing attack with\nthe beak acting as a drill.");
+static const u8 sSubmissionMoveDescription[] = _("A reckless body slam that\nalso hurts the user.");
+static const u8 sLowKickMoveDescription[] = _("A kick that inflicts more\ndamage on heavier foes.");
+static const u8 sCounterMoveDescription[] = _("Retaliates any physical hit\nwith double the power.");
+static const u8 sSeismicTossMoveDescription[] = _("Inflicts damage identical\nto the user’s level.");
+static const u8 sStrengthMoveDescription[] = _("Builds enormous power,\nthen slams the foe.");
+static const u8 sAbsorbMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted.");
+static const u8 sMegaDrainMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted.");
+static const u8 sLeechSeedMoveDescription[] = _("Plants a seed on the foe to\nsteal HP on every turn.");
+static const u8 sGrowthMoveDescription[] = _("Forces the body to grow\nand heightens SP. ATK.");
+static const u8 sRazorLeafMoveDescription[] = _("Cuts the enemy with leaves.\nHigh critical-hit ratio.");
+static const u8 sSolarBeamMoveDescription[] = _("Absorbs light in one turn,\nthen attacks next turn.");
+static const u8 sPoisonPowderMoveDescription[] = _("Scatters a toxic powder\nthat may poison the foe.");
+static const u8 sStunSporeMoveDescription[] = _("Scatters a powder that may\nparalyze the foe.");
+static const u8 sSleepPowderMoveDescription[] = _("Scatters a powder that may\ncause the foe to sleep.");
+static const u8 sPetalDanceMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user.");
+static const u8 sStringShotMoveDescription[] = _("Binds the foe with string\nto reduce its SPEED.");
+static const u8 sDragonRageMoveDescription[] = _("Launches shock waves that\nalways inflict 40 HP damage.");
+static const u8 sFireSpinMoveDescription[] = _("Traps the foe in a ring of\nfire for 2 to 5 turns.");
+static const u8 sThunderShockMoveDescription[] = _("An electrical attack that\nmay paralyze the foe.");
+static const u8 sThunderboltMoveDescription[] = _("A strong electrical attack\nthat may paralyze the foe.");
+static const u8 sThunderWaveMoveDescription[] = _("A weak jolt of electricity\nthat paralyzes the foe.");
+static const u8 sThunderMoveDescription[] = _("A lightning attack that may\ncause paralysis.");
+static const u8 sRockThrowMoveDescription[] = _("Throws small rocks to\nstrike the foe.");
+static const u8 sEarthquakeMoveDescription[] = _("A powerful quake, but has\nno effect on flying foes.");
+static const u8 sFissureMoveDescription[] = _("A one-hit KO move that\ndrops the foe in a fissure.");
+static const u8 sDigMoveDescription[] = _("Digs underground the first\nturn and strikes next turn.");
+static const u8 sToxicMoveDescription[] = _("Poisons the foe with an\nintensifying toxin.");
+static const u8 sConfusionMoveDescription[] = _("A psychic attack that may\ncause confusion.");
+static const u8 sPsychicMoveDescription[] = _("A powerful psychic attack\nthat may lower SP. DEF.");
+static const u8 sHypnosisMoveDescription[] = _("A hypnotizing move that\nmay induce sleep.");
+static const u8 sMeditateMoveDescription[] = _("Meditates in a peaceful\nfashion to raise ATTACK.");
+static const u8 sAgilityMoveDescription[] = _("Relaxes the body to sharply\nboost SPEED.");
+static const u8 sQuickAttackMoveDescription[] = _("An extremely fast attack\nthat always strikes first.");
+static const u8 sRageMoveDescription[] = _("Raises the user’s ATTACK\nevery time it is hit.");
+static const u8 sTeleportMoveDescription[] = _("A psychic move for fleeing\nfrom battle instantly.");
+static const u8 sNightShadeMoveDescription[] = _("Inflicts damage identical\nto the user’s level.");
+static const u8 sMimicMoveDescription[] = _("Copies a move used by the\nfoe during one battle.");
+static const u8 sScreechMoveDescription[] = _("Emits a screech to sharply\nreduce the foe’s DEFENSE.");
+static const u8 sDoubleTeamMoveDescription[] = _("Creates illusory copies to\nraise evasiveness.");
+static const u8 sRecoverMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP.");
+static const u8 sHardenMoveDescription[] = _("Stiffens the body’s \nmuscles to raise DEFENSE.");
+static const u8 sMinimizeMoveDescription[] = _("Minimizes the user’s size\nto raise evasiveness.");
+static const u8 sSmokescreenMoveDescription[] = _("Lowers the foe’s accuracy\nusing smoke, ink, etc.");
+static const u8 sConfuseRayMoveDescription[] = _("A sinister ray that\nconfuses the foe.");
+static const u8 sWithdrawMoveDescription[] = _("Withdraws the body into its\nhard shell to raise DEFENSE.");
+static const u8 sDefenseCurlMoveDescription[] = _("Curls up to conceal weak\nspots and raise DEFENSE.");
+static const u8 sBarrierMoveDescription[] = _("Creates a barrier that\nsharply raises DEFENSE.");
+static const u8 sLightScreenMoveDescription[] = _("Creates a wall of light that\nlowers SP. ATK damage.");
+static const u8 sHazeMoveDescription[] = _("Creates a black haze that\neliminates all stat changes.");
+static const u8 sReflectMoveDescription[] = _("Creates a wall of light that\nweakens physical attacks.");
+static const u8 sFocusEnergyMoveDescription[] = _("Focuses power to raise the\ncritical-hit ratio.");
+static const u8 sBideMoveDescription[] = _("Endures attack for 2\nturns to retaliate double.");
+static const u8 sMetronomeMoveDescription[] = _("Waggles a finger to use any\nPOKéMON move at random.");
+static const u8 sMirrorMoveMoveDescription[] = _("Counters the foe’s attack\nwith the same move.");
+static const u8 sSelfDestructMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint.");
+static const u8 sEggBombMoveDescription[] = _("An egg is forcibly hurled at\nthe foe.");
+static const u8 sLickMoveDescription[] = _("Licks with a long tongue to\ninjure. May also paralyze.");
+static const u8 sSmogMoveDescription[] = _("An exhaust-gas attack\nthat may also poison.");
+static const u8 sSludgeMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison.");
+static const u8 sBoneClubMoveDescription[] = _("Clubs the foe with a bone.\nMay cause flinching.");
+static const u8 sFireBlastMoveDescription[] = _("Incinerates everything it\nstrikes. May cause a burn.");
+static const u8 sWaterfallMoveDescription[] = _("Charges the foe with speed\nto climb waterfalls.");
+static const u8 sClampMoveDescription[] = _("Traps and squeezes the\nfoe for 2 to 5 turns.");
+static const u8 sSwiftMoveDescription[] = _("Sprays star-shaped rays\nthat never miss.");
+static const u8 sSkullBashMoveDescription[] = _("Tucks in the head, then\nattacks on the next turn.");
+static const u8 sSpikeCannonMoveDescription[] = _("Launches sharp spikes that\nstrike 2 to 5 times.");
+static const u8 sConstrictMoveDescription[] = _("Constricts to inflict pain.\nMay lower SPEED.");
+static const u8 sAmnesiaMoveDescription[] = _("Forgets about something\nand sharply raises SP. DEF.");
+static const u8 sKinesisMoveDescription[] = _("Distracts the foe.\nMay lower accuracy.");
+static const u8 sSoftBoiledMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP.");
+static const u8 sHiJumpKickMoveDescription[] = _("A jumping knee kick. If it\nmisses, the user is hurt.");
+static const u8 sGlareMoveDescription[] = _("Intimidates and frightens\nthe foe into paralysis.");
+static const u8 sDreamEaterMoveDescription[] = _("Takes one half the damage\ninflicted on a sleeping foe.");
+static const u8 sPoisonGasMoveDescription[] = _("Envelops the foe in a toxic\ngas that may poison.");
+static const u8 sBarrageMoveDescription[] = _("Hurls round objects at the\nfoe 2 to 5 times.");
+static const u8 sLeechLifeMoveDescription[] = _("An attack that steals half\nthe damage inflicted.");
+static const u8 sLovelyKissMoveDescription[] = _("Demands a kiss with a scary\nface that induces sleep.");
+static const u8 sSkyAttackMoveDescription[] = _("Searches out weak spots,\nthen strikes the next turn.");
+static const u8 sTransformMoveDescription[] = _("Alters the user’s cells to\nbecome a copy of the foe.");
+static const u8 sBubbleMoveDescription[] = _("An attack using bubbles.\nMay lower the foe’s SPEED.");
+static const u8 sDizzyPunchMoveDescription[] = _("A rhythmic punch that may\nconfuse the foe.");
+static const u8 sSporeMoveDescription[] = _("Scatters a cloud of spores\nthat always induce sleep.");
+static const u8 sFlashMoveDescription[] = _("Looses a powerful blast of\nlight that cuts accuracy.");
+static const u8 sPsywaveMoveDescription[] = _("Attacks with a psychic\nwave of varying intensity.");
+static const u8 sSplashMoveDescription[] = _("It’s just a splash...\nHas no effect whatsoever.");
+static const u8 sAcidArmorMoveDescription[] = _("Liquifies the user’s body\nto sharply raise DEFENSE.");
+static const u8 sCrabhammerMoveDescription[] = _("Hammers with a pincer. Has a\nhigh critical-hit ratio.");
+static const u8 sExplosionMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint.");
+static const u8 sFurySwipesMoveDescription[] = _("Rakes the foe with sharp\nclaws, etc., 2 to 5 times.");
+static const u8 sBonemerangMoveDescription[] = _("Throws a bone boomerang\nthat strikes twice.");
+static const u8 sRestMoveDescription[] = _("The user sleeps for 2 turns,\nrestoring HP and status.");
+static const u8 sRockSlideMoveDescription[] = _("Large boulders are hurled.\nMay cause flinching.");
+static const u8 sHyperFangMoveDescription[] = _("Attacks with sharp fangs.\nMay cause flinching.");
+static const u8 sSharpenMoveDescription[] = _("Reduces the polygon count\nand raises ATTACK.");
+static const u8 sConversionMoveDescription[] = _("Changes the user’s type\ninto a known move’s type.");
+static const u8 sTriAttackMoveDescription[] = _("Fires three types of beams\nat the same time.");
+static const u8 sSuperFangMoveDescription[] = _("Attacks with sharp fangs\nand cuts half the foe’s HP.");
+static const u8 sSlashMoveDescription[] = _("Slashes with claws, etc. Has\na high critical-hit ratio.");
+static const u8 sSubstituteMoveDescription[] = _("Creates a decoy using 1/4\nof the user’s maximum HP.");
+static const u8 sStruggleMoveDescription[] = _("Used only if all PP are gone.\nAlso hurts the user a little.");
+static const u8 sSketchMoveDescription[] = _("Copies the foe’s last move\npermanently.");
+static const u8 sTripleKickMoveDescription[] = _("Kicks the foe 3 times in a\nrow with rising intensity.");
+static const u8 sThiefMoveDescription[] = _("While attacking, it may\nsteal the foe’s held item.");
+static const u8 sSpiderWebMoveDescription[] = _("Ensnares the foe to stop it\nfrom fleeing or switching.");
+static const u8 sMindReaderMoveDescription[] = _("Senses the foe’s action to\nensure the next move’s hit.");
+static const u8 sNightmareMoveDescription[] = _("Inflicts 1/4 damage on a\nsleeping foe every turn.");
+static const u8 sFlameWheelMoveDescription[] = _("A fiery charge attack that\nmay inflict a burn.");
+static const u8 sSnoreMoveDescription[] = _("A loud attack that can be\nused only while asleep.");
+static const u8 sCurseMoveDescription[] = _("A move that functions\ndifferently for GHOSTS.");
+static const u8 sFlailMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down.");
+static const u8 sConversion2MoveDescription[] = _("Makes the user resistant\nto the last attack’s type.");
+static const u8 sAeroblastMoveDescription[] = _("Launches a vacuumed blast.\nHigh critical-hit ratio.");
+static const u8 sCottonSporeMoveDescription[] = _("Spores cling to the foe,\nsharply reducing SPEED.");
+static const u8 sReversalMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down.");
+static const u8 sSpiteMoveDescription[] = _("Spitefully cuts the PP\nof the foe’s last move.");
+static const u8 sPowderSnowMoveDescription[] = _("Blasts the foe with a snowy\ngust. May cause freezing.");
+static const u8 sProtectMoveDescription[] = _("Evades attack, but may fail\nif used in succession.");
+static const u8 sMachPunchMoveDescription[] = _("A punch is thrown at wicked\nspeed to strike first.");
+static const u8 sScaryFaceMoveDescription[] = _("Frightens with a scary face\nto sharply reduce SPEED.");
+static const u8 sFaintAttackMoveDescription[] = _("Draws the foe close, then\nstrikes without fail.");
+static const u8 sSweetKissMoveDescription[] = _("Demands a kiss with a cute\nlook. May cause confusion.");
+static const u8 sBellyDrumMoveDescription[] = _("Maximizes ATTACK while\nsacrificing HP.");
+static const u8 sSludgeBombMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison.");
+static const u8 sMudSlapMoveDescription[] = _("Hurls mud in the foe’s face\nto reduce its accuracy.");
+static const u8 sOctazookaMoveDescription[] = _("Fires a lump of ink to\ndamage and cut accuracy.");
+static const u8 sSpikesMoveDescription[] = _("Sets spikes that hurt a \nfoe switching in.");
+static const u8 sZapCannonMoveDescription[] = _("Powerful and sure to cause\nparalysis, but inaccurate.");
+static const u8 sForesightMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness.");
+static const u8 sDestinyBondMoveDescription[] = _("If the user faints, the foe\nis also made to faint.");
+static const u8 sPerishSongMoveDescription[] = _("Any POKéMON hearing this\nsong faints in 3 turns.");
+static const u8 sIcyWindMoveDescription[] = _("A chilling attack that\nlowers the foe’s SPEED.");
+static const u8 sDetectMoveDescription[] = _("Evades attack, but may fail\nif used in succession.");
+static const u8 sBoneRushMoveDescription[] = _("Strikes the foe with a bone\nin hand 2 to 5 times.");
+static const u8 sLockOnMoveDescription[] = _("Locks on to the foe to\nensure the next move hits.");
+static const u8 sOutrageMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user.");
+static const u8 sSandstormMoveDescription[] = _("Causes a sandstorm that\nrages for several turns.");
+static const u8 sGigaDrainMoveDescription[] = _("An attack that steals half\nthe damage inflicted.");
+static const u8 sEndureMoveDescription[] = _("Endures any attack for\n1 turn, leaving at least 1HP.");
+static const u8 sCharmMoveDescription[] = _("Charms the foe and sharply\nreduces its ATTACK.");
+static const u8 sRolloutMoveDescription[] = _("An attack lasting 5 turns\nwith rising intensity.");
+static const u8 sFalseSwipeMoveDescription[] = _("An attack that leaves the\nfoe with at least 1 HP.");
+static const u8 sSwaggerMoveDescription[] = _("Confuses the foe, but also\nsharply raises ATTACK.");
+static const u8 sMilkDrinkMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP.");
+static const u8 sSparkMoveDescription[] = _("An electrified tackle that\nmay paralyze the foe.");
+static const u8 sFuryCutterMoveDescription[] = _("An attack that intensifies\non each successive hit.");
+static const u8 sSteelWingMoveDescription[] = _("Strikes the foe with hard\nwings spread wide.");
+static const u8 sMeanLookMoveDescription[] = _("Fixes the foe with a mean\nlook that prevents escape.");
+static const u8 sAttractMoveDescription[] = _("Makes the opposite gender\nless likely to attack.");
+static const u8 sSleepTalkMoveDescription[] = _("Uses an available move\nrandomly while asleep.");
+static const u8 sHealBellMoveDescription[] = _("Chimes soothingly to heal\nall status abnormalities.");
+static const u8 sReturnMoveDescription[] = _("An attack that increases\nin power with friendship.");
+static const u8 sPresentMoveDescription[] = _("A gift in the form of a\nbomb. May restore HP.");
+static const u8 sFrustrationMoveDescription[] = _("An attack that is stronger\nif the TRAINER is disliked.");
+static const u8 sSafeguardMoveDescription[] = _("A mystical force prevents\nall status problems.");
+static const u8 sPainSplitMoveDescription[] = _("Adds the user and foe’s HP,\nthen shares them equally.");
+static const u8 sSacredFireMoveDescription[] = _("A mystical fire attack that\nmay inflict a burn.");
+static const u8 sMagnitudeMoveDescription[] = _("A ground-shaking attack\nof random intensity.");
+static const u8 sDynamicPunchMoveDescription[] = _("Powerful and sure to cause\nconfusion, but inaccurate.");
+static const u8 sMegahornMoveDescription[] = _("A brutal ramming attack\nusing out-thrust horns.");
+static const u8 sDragonBreathMoveDescription[] = _("Strikes the foe with an\nincredible blast of breath.");
+static const u8 sBatonPassMoveDescription[] = _("Switches out the user while\nkeeping effects in play.");
+static const u8 sEncoreMoveDescription[] = _("Makes the foe repeat its\nlast move over 2 to 6 turns.");
+static const u8 sPursuitMoveDescription[] = _("Inflicts bad damage if used\non a foe switching out.");
+static const u8 sRapidSpinMoveDescription[] = _("Spins the body at high\nspeed to strike the foe.");
+static const u8 sSweetScentMoveDescription[] = _("Allures the foe to reduce\nevasiveness.");
+static const u8 sIronTailMoveDescription[] = _("Attacks with a rock-hard\ntail. May lower DEFENSE.");
+static const u8 sMetalClawMoveDescription[] = _("A claw attack that may\nraise the user’s ATTACK.");
+static const u8 sVitalThrowMoveDescription[] = _("Makes the user’s move last,\nbut it never misses.");
+static const u8 sMorningSunMoveDescription[] = _("Restores HP. The amount\nvaries with the weather.");
+static const u8 sSynthesisMoveDescription[] = _("Restores HP. The amount\nvaries with the weather.");
+static const u8 sMoonlightMoveDescription[] = _("Restores HP. The amount\nvaries with the weather.");
+static const u8 sHiddenPowerMoveDescription[] = _("The effectiveness varies\nwith the user.");
+static const u8 sCrossChopMoveDescription[] = _("A double-chopping attack.\nHigh critical-hit ratio.");
+static const u8 sTwisterMoveDescription[] = _("Whips up a vicious twister\nto tear at the foe.");
+static const u8 sRainDanceMoveDescription[] = _("Boosts the power of WATER-\ntype moves for 5 turns.");
+static const u8 sSunnyDayMoveDescription[] = _("Boosts the power of FIRE-\ntype moves for 5 turns.");
+static const u8 sCrunchMoveDescription[] = _("Crunches with sharp fangs.\nMay lower SP. DEF.");
+static const u8 sMirrorCoatMoveDescription[] = _("Counters the foe’s special\nattack at double the power.");
+static const u8 sPsychUpMoveDescription[] = _("Copies the foe’s effect(s)\nand gives to the user.");
+static const u8 sExtremeSpeedMoveDescription[] = _("An extremely fast and\npowerful attack.");
+static const u8 sAncientPowerMoveDescription[] = _("An attack that may raise\nall stats.");
+static const u8 sShadowBallMoveDescription[] = _("Hurls a black blob that may\nlower the foe’s SP. DEF.");
+static const u8 sFutureSightMoveDescription[] = _("Heightens inner power to\nstrike 2 turns later.");
+static const u8 sRockSmashMoveDescription[] = _("A rock-crushing attack\nthat may lower DEFENSE.");
+static const u8 sWhirlpoolMoveDescription[] = _("Traps and hurts the foe in\na whirlpool for 2 to 5 turns.");
+static const u8 sBeatUpMoveDescription[] = _("Summons party POKéMON to\njoin in the attack.");
+static const u8 sFakeOutMoveDescription[] = _("A 1st-turn, 1st-strike move\nthat causes flinching.");
+static const u8 sUproarMoveDescription[] = _("Causes an uproar for 2 to 5\nturns and prevents sleep.");
+static const u8 sStockpileMoveDescription[] = _("Charges up power for up to\n3 turns.");
+static const u8 sSpitUpMoveDescription[] = _("Releases stockpiled power\n(the more the better).");
+static const u8 sSwallowMoveDescription[] = _("Absorbs stockpiled power\nand restores HP.");
+static const u8 sHeatWaveMoveDescription[] = _("Exhales a hot breath on the\nfoe. May inflict a burn.");
+static const u8 sHailMoveDescription[] = _("Summons a hailstorm that\nstrikes every turn.");
+static const u8 sTormentMoveDescription[] = _("Torments the foe and stops\nsuccessive use of a move.");
+static const u8 sFlatterMoveDescription[] = _("Confuses the foe, but\nraises its SP. ATK.");
+static const u8 sWillOWispMoveDescription[] = _("Inflicts a burn on the foe\nwith intense fire.");
+static const u8 sMementoMoveDescription[] = _("The user faints and lowers\nthe foe’s abilities.");
+static const u8 sFacadeMoveDescription[] = _("Boosts ATTACK when burned,\nparalyzed, or poisoned.");
+static const u8 sFocusPunchMoveDescription[] = _("A powerful loyalty attack.\nThe user flinches if hit.");
+static const u8 sSmellingSaltMoveDescription[] = _("Powerful against paralyzed\nfoes, but also heals them.");
+static const u8 sFollowMeMoveDescription[] = _("Draws attention to make\nfoes attack only the user.");
+static const u8 sNaturePowerMoveDescription[] = _("The type of attack varies\ndepending on the location.");
+static const u8 sChargeMoveDescription[] = _("Charges power to boost the\nelectric move used next.");
+static const u8 sTauntMoveDescription[] = _("Taunts the foe into only\nusing attack moves.");
+static const u8 sHelpingHandMoveDescription[] = _("Boosts the power of the\nrecipient’s moves.");
+static const u8 sTrickMoveDescription[] = _("Tricks the foe into trading\nheld items.");
+static const u8 sRolePlayMoveDescription[] = _("Mimics the target and\ncopies its special ability.");
+static const u8 sWishMoveDescription[] = _("A wish that restores HP.\nIt takes time to work.");
+static const u8 sAssistMoveDescription[] = _("Attacks randomly with one\nof the partner’s moves.");
+static const u8 sIngrainMoveDescription[] = _("Lays roots that restore HP.\nThe user can’t switch out.");
+static const u8 sSuperpowerMoveDescription[] = _("Boosts strength sharply,\nbut lowers abilities.");
+static const u8 sMagicCoatMoveDescription[] = _("Reflects special effects\nback to the attacker.");
+static const u8 sRecycleMoveDescription[] = _("Recycles a used item for\none more use.");
+static const u8 sRevengeMoveDescription[] = _("An attack that gains power\nif injured by the foe.");
+static const u8 sBrickBreakMoveDescription[] = _("Destroys barriers such as\nREFLECT and causes damage.");
+static const u8 sYawnMoveDescription[] = _("Lulls the foe into yawning,\nthen sleeping next turn.");
+static const u8 sKnockOffMoveDescription[] = _("Knocks down the foe’s held\nitem to prevent its use.");
+static const u8 sEndeavorMoveDescription[] = _("Gains power if the user’s HP\nis lower than the foe’s HP.");
+static const u8 sEruptionMoveDescription[] = _("The higher the user’s HP,\nthe more damage caused.");
+static const u8 sSkillSwapMoveDescription[] = _("The user swaps special\nabilities with the target.");
+static const u8 sImprisonMoveDescription[] = _("Prevents foes from using\nmoves known by the user.");
+static const u8 sRefreshMoveDescription[] = _("Heals poisoning, paralysis,\nor a burn.");
+static const u8 sGrudgeMoveDescription[] = _("If the user faints, deletes\nall PP of foe’s last move.");
+static const u8 sSnatchMoveDescription[] = _("Steals the effects of the\nmove the target uses next.");
+static const u8 sSecretPowerMoveDescription[] = _("An attack with effects\nthat vary by location.");
+static const u8 sDiveMoveDescription[] = _("Dives underwater the first\nturn and strikes next turn.");
+static const u8 sArmThrustMoveDescription[] = _("Straight-arm punches that\nstrike the foe 2 to 5 times.");
+static const u8 sCamouflageMoveDescription[] = _("Alters the POKéMON’s type\ndepending on the location.");
+static const u8 sTailGlowMoveDescription[] = _("Flashes a light that sharply\nraises SP. ATK.");
+static const u8 sLusterPurgeMoveDescription[] = _("Attacks with a burst of\nlight. May lower SP. DEF.");
+static const u8 sMistBallMoveDescription[] = _("Attacks with a flurry of\ndown. May lower SP. ATK.");
+static const u8 sFeatherDanceMoveDescription[] = _("Envelops the foe with down\nto sharply reduce ATTACK.");
+static const u8 sTeeterDanceMoveDescription[] = _("Confuses all POKéMON on\nthe scene.");
+static const u8 sBlazeKickMoveDescription[] = _("A kick with a high critical-\nhit ratio. May cause a burn.");
+static const u8 sMudSportMoveDescription[] = _("Covers the user in mud to\nraise electrical resistance.");
+static const u8 sIceBallMoveDescription[] = _("A 5-turn attack that gains\npower on successive hits.");
+static const u8 sNeedleArmMoveDescription[] = _("Attacks with thorny arms.\nMay cause flinching.");
+static const u8 sSlackOffMoveDescription[] = _("Slacks off and restores\nhalf the maximum HP.");
+static const u8 sHyperVoiceMoveDescription[] = _("A loud attack that uses\nsound waves to injure.");
+static const u8 sPoisonFangMoveDescription[] = _("A sharp-fanged attack.\nMay badly poison the foe.");
+static const u8 sCrushClawMoveDescription[] = _("Tears at the foe with sharp\nclaws. May lower DEFENSE.");
+static const u8 sBlastBurnMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sHydroCannonMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sMeteorMashMoveDescription[] = _("Fires a meteor-like punch.\nMay raise ATTACK.");
+static const u8 sAstonishMoveDescription[] = _("An attack that may shock\nthe foe into flinching.");
+static const u8 sWeatherBallMoveDescription[] = _("The move’s type and power\nchange with the weather.");
+static const u8 sAromatherapyMoveDescription[] = _("Heals all status problems\nwith a soothing scent.");
+static const u8 sFakeTearsMoveDescription[] = _("Feigns crying to sharply\nlower the foe’s SP. DEF.");
+static const u8 sAirCutterMoveDescription[] = _("Hacks with razorlike wind.\nHigh critical-hit ratio.");
+static const u8 sOverheatMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK.");
+static const u8 sOdorSleuthMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness.");
+static const u8 sRockTombMoveDescription[] = _("Stops the foe from moving\nwith rocks and cuts SPEED.");
+static const u8 sSilverWindMoveDescription[] = _("A powdery attack that may\nraise abilities.");
+static const u8 sMetalSoundMoveDescription[] = _("Emits a horrible screech\nthat sharply lowers SP. DEF.");
+static const u8 sGrassWhistleMoveDescription[] = _("Lulls the foe into sleep\nwith a pleasant melody.");
+static const u8 sTickleMoveDescription[] = _("Makes the foe laugh to\nlower ATTACK and DEFENSE.");
+static const u8 sCosmicPowerMoveDescription[] = _("Raises DEFENSE and SP. DEF\nwith a mystic power.");
+static const u8 sWaterSpoutMoveDescription[] = _("Inflicts more damage if the\nuser’s HP is high.");
+static const u8 sSignalBeamMoveDescription[] = _("A strange beam attack that\nmay confuse the foe.");
+static const u8 sShadowPunchMoveDescription[] = _("An unavoidable punch that\nis thrown from shadows.");
+static const u8 sExtrasensoryMoveDescription[] = _("Attacks with a peculiar\npower. May cause flinching.");
+static const u8 sSkyUppercutMoveDescription[] = _("An uppercut thrown as if\nleaping into the sky.");
+static const u8 sSandTombMoveDescription[] = _("Traps and hurts the foe in\nquicksand for 2 to 5 turns.");
+static const u8 sSheerColdMoveDescription[] = _("A chilling attack that\ncauses fainting if it hits.");
+static const u8 sMuddyWaterMoveDescription[] = _("Attacks with muddy water.\nMay lower accuracy.");
+static const u8 sBulletSeedMoveDescription[] = _("Shoots 2 to 5 seeds in a row\nto strike the foe.");
+static const u8 sAerialAceMoveDescription[] = _("An extremely speedy and\nunavoidable attack.");
+static const u8 sIcicleSpearMoveDescription[] = _("Attacks the foe by firing\n2 to 5 icicles in a row.");
+static const u8 sIronDefenseMoveDescription[] = _("Hardens the body’s surface\nto sharply raise DEFENSE.");
+static const u8 sBlockMoveDescription[] = _("Blocks the foe’s way to\nprevent escape.");
+static const u8 sHowlMoveDescription[] = _("Howls to raise the spirit\nand boosts ATTACK.");
+static const u8 sDragonClawMoveDescription[] = _("Slashes the foe with sharp\nclaws.");
+static const u8 sFrenzyPlantMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn.");
+static const u8 sBulkUpMoveDescription[] = _("Bulks up the body to boost\nboth ATTACK and DEFENSE.");
+static const u8 sBounceMoveDescription[] = _("Bounces up, then down the\nnext turn. May paralyze.");
+static const u8 sMudShotMoveDescription[] = _("Hurls mud at the foe and\nreduces SPEED.");
+static const u8 sPoisonTailMoveDescription[] = _("Has a high critical-hit\nratio. May also poison.");
+static const u8 sCovetMoveDescription[] = _("Cutely begs to obtain an\nitem held by the foe.");
+static const u8 sVoltTackleMoveDescription[] = _("A life-risking tackle that\nslightly hurts the user.");
+static const u8 sMagicalLeafMoveDescription[] = _("Attacks with a strange leaf\nthat cannot be evaded.");
+static const u8 sWaterSportMoveDescription[] = _("The user becomes soaked to\nraise resistance to fire.");
+static const u8 sCalmMindMoveDescription[] = _("Raises SP. ATK and SP. DEF\nby focusing the mind.");
+static const u8 sLeafBladeMoveDescription[] = _("Slashes with a sharp leaf.\nHigh critical-hit ratio.");
+static const u8 sDragonDanceMoveDescription[] = _("A mystical dance that ups\nATTACK and SPEED.");
+static const u8 sRockBlastMoveDescription[] = _("Hurls boulders at the foe\n2 to 5 times in a row.");
+static const u8 sShockWaveMoveDescription[] = _("A fast and unavoidable\nelectric attack.");
+static const u8 sWaterPulseMoveDescription[] = _("Attacks with ultrasonic\nwaves. May confuse the foe.");
+static const u8 sDoomDesireMoveDescription[] = _("Summons strong sunlight to\nattack 2 turns later.");
+static const u8 sPsychoBoostMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK.");
+
+// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
+const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
+{
+ [MOVE_POUND - 1] = sPoundMoveDescription,
+ [MOVE_KARATE_CHOP - 1] = sKarateChopMoveDescription,
+ [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapMoveDescription,
+ [MOVE_COMET_PUNCH - 1] = sCometPunchMoveDescription,
+ [MOVE_MEGA_PUNCH - 1] = sMegaPunchMoveDescription,
+ [MOVE_PAY_DAY - 1] = sPayDayMoveDescription,
+ [MOVE_FIRE_PUNCH - 1] = sFirePunchMoveDescription,
+ [MOVE_ICE_PUNCH - 1] = sIcePunchMoveDescription,
+ [MOVE_THUNDER_PUNCH - 1] = sThunderPunchMoveDescription,
+ [MOVE_SCRATCH - 1] = sScratchMoveDescription,
+ [MOVE_VICE_GRIP - 1] = sViceGripMoveDescription,
+ [MOVE_GUILLOTINE - 1] = sGuillotineMoveDescription,
+ [MOVE_RAZOR_WIND - 1] = sRazorWindMoveDescription,
+ [MOVE_SWORDS_DANCE - 1] = sSwordsDanceMoveDescription,
+ [MOVE_CUT - 1] = sCutMoveDescription,
+ [MOVE_GUST - 1] = sGustMoveDescription,
+ [MOVE_WING_ATTACK - 1] = sWingAttackMoveDescription,
+ [MOVE_WHIRLWIND - 1] = sWhirlwindMoveDescription,
+ [MOVE_FLY - 1] = sFlyMoveDescription,
+ [MOVE_BIND - 1] = sBindMoveDescription,
+ [MOVE_SLAM - 1] = sSlamMoveDescription,
+ [MOVE_VINE_WHIP - 1] = sVineWhipMoveDescription,
+ [MOVE_STOMP - 1] = sStompMoveDescription,
+ [MOVE_DOUBLE_KICK - 1] = sDoubleKickMoveDescription,
+ [MOVE_MEGA_KICK - 1] = sMegaKickMoveDescription,
+ [MOVE_JUMP_KICK - 1] = sJumpKickMoveDescription,
+ [MOVE_ROLLING_KICK - 1] = sRollingKickMoveDescription,
+ [MOVE_SAND_ATTACK - 1] = sSandAttackMoveDescription,
+ [MOVE_HEADBUTT - 1] = sHeadbuttMoveDescription,
+ [MOVE_HORN_ATTACK - 1] = sHornAttackMoveDescription,
+ [MOVE_FURY_ATTACK - 1] = sFuryAttackMoveDescription,
+ [MOVE_HORN_DRILL - 1] = sHornDrillMoveDescription,
+ [MOVE_TACKLE - 1] = sTackleMoveDescription,
+ [MOVE_BODY_SLAM - 1] = sBodySlamMoveDescription,
+ [MOVE_WRAP - 1] = sWrapMoveDescription,
+ [MOVE_TAKE_DOWN - 1] = sTakeDownMoveDescription,
+ [MOVE_THRASH - 1] = sThrashMoveDescription,
+ [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeMoveDescription,
+ [MOVE_TAIL_WHIP - 1] = sTailWhipMoveDescription,
+ [MOVE_POISON_STING - 1] = sPoisonStingMoveDescription,
+ [MOVE_TWINEEDLE - 1] = sTwineedleMoveDescription,
+ [MOVE_PIN_MISSILE - 1] = sPinMissileMoveDescription,
+ [MOVE_LEER - 1] = sLeerMoveDescription,
+ [MOVE_BITE - 1] = sBiteMoveDescription,
+ [MOVE_GROWL - 1] = sGrowlMoveDescription,
+ [MOVE_ROAR - 1] = sRoarMoveDescription,
+ [MOVE_SING - 1] = sSingMoveDescription,
+ [MOVE_SUPERSONIC - 1] = sSupersonicMoveDescription,
+ [MOVE_SONIC_BOOM - 1] = sSonicBoomMoveDescription,
+ [MOVE_DISABLE - 1] = sDisableMoveDescription,
+ [MOVE_ACID - 1] = sAcidMoveDescription,
+ [MOVE_EMBER - 1] = sEmberMoveDescription,
+ [MOVE_FLAMETHROWER - 1] = sFlamethrowerMoveDescription,
+ [MOVE_MIST - 1] = sMistMoveDescription,
+ [MOVE_WATER_GUN - 1] = sWaterGunMoveDescription,
+ [MOVE_HYDRO_PUMP - 1] = sHydroPumpMoveDescription,
+ [MOVE_SURF - 1] = sSurfMoveDescription,
+ [MOVE_ICE_BEAM - 1] = sIceBeamMoveDescription,
+ [MOVE_BLIZZARD - 1] = sBlizzardMoveDescription,
+ [MOVE_PSYBEAM - 1] = sPsybeamMoveDescription,
+ [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamMoveDescription,
+ [MOVE_AURORA_BEAM - 1] = sAuroraBeamMoveDescription,
+ [MOVE_HYPER_BEAM - 1] = sHyperBeamMoveDescription,
+ [MOVE_PECK - 1] = sPeckMoveDescription,
+ [MOVE_DRILL_PECK - 1] = sDrillPeckMoveDescription,
+ [MOVE_SUBMISSION - 1] = sSubmissionMoveDescription,
+ [MOVE_LOW_KICK - 1] = sLowKickMoveDescription,
+ [MOVE_COUNTER - 1] = sCounterMoveDescription,
+ [MOVE_SEISMIC_TOSS - 1] = sSeismicTossMoveDescription,
+ [MOVE_STRENGTH - 1] = sStrengthMoveDescription,
+ [MOVE_ABSORB - 1] = sAbsorbMoveDescription,
+ [MOVE_MEGA_DRAIN - 1] = sMegaDrainMoveDescription,
+ [MOVE_LEECH_SEED - 1] = sLeechSeedMoveDescription,
+ [MOVE_GROWTH - 1] = sGrowthMoveDescription,
+ [MOVE_RAZOR_LEAF - 1] = sRazorLeafMoveDescription,
+ [MOVE_SOLAR_BEAM - 1] = sSolarBeamMoveDescription,
+ [MOVE_POISON_POWDER - 1] = sPoisonPowderMoveDescription,
+ [MOVE_STUN_SPORE - 1] = sStunSporeMoveDescription,
+ [MOVE_SLEEP_POWDER - 1] = sSleepPowderMoveDescription,
+ [MOVE_PETAL_DANCE - 1] = sPetalDanceMoveDescription,
+ [MOVE_STRING_SHOT - 1] = sStringShotMoveDescription,
+ [MOVE_DRAGON_RAGE - 1] = sDragonRageMoveDescription,
+ [MOVE_FIRE_SPIN - 1] = sFireSpinMoveDescription,
+ [MOVE_THUNDER_SHOCK - 1] = sThunderShockMoveDescription,
+ [MOVE_THUNDERBOLT - 1] = sThunderboltMoveDescription,
+ [MOVE_THUNDER_WAVE - 1] = sThunderWaveMoveDescription,
+ [MOVE_THUNDER - 1] = sThunderMoveDescription,
+ [MOVE_ROCK_THROW - 1] = sRockThrowMoveDescription,
+ [MOVE_EARTHQUAKE - 1] = sEarthquakeMoveDescription,
+ [MOVE_FISSURE - 1] = sFissureMoveDescription,
+ [MOVE_DIG - 1] = sDigMoveDescription,
+ [MOVE_TOXIC - 1] = sToxicMoveDescription,
+ [MOVE_CONFUSION - 1] = sConfusionMoveDescription,
+ [MOVE_PSYCHIC - 1] = sPsychicMoveDescription,
+ [MOVE_HYPNOSIS - 1] = sHypnosisMoveDescription,
+ [MOVE_MEDITATE - 1] = sMeditateMoveDescription,
+ [MOVE_AGILITY - 1] = sAgilityMoveDescription,
+ [MOVE_QUICK_ATTACK - 1] = sQuickAttackMoveDescription,
+ [MOVE_RAGE - 1] = sRageMoveDescription,
+ [MOVE_TELEPORT - 1] = sTeleportMoveDescription,
+ [MOVE_NIGHT_SHADE - 1] = sNightShadeMoveDescription,
+ [MOVE_MIMIC - 1] = sMimicMoveDescription,
+ [MOVE_SCREECH - 1] = sScreechMoveDescription,
+ [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamMoveDescription,
+ [MOVE_RECOVER - 1] = sRecoverMoveDescription,
+ [MOVE_HARDEN - 1] = sHardenMoveDescription,
+ [MOVE_MINIMIZE - 1] = sMinimizeMoveDescription,
+ [MOVE_SMOKESCREEN - 1] = sSmokescreenMoveDescription,
+ [MOVE_CONFUSE_RAY - 1] = sConfuseRayMoveDescription,
+ [MOVE_WITHDRAW - 1] = sWithdrawMoveDescription,
+ [MOVE_DEFENSE_CURL - 1] = sDefenseCurlMoveDescription,
+ [MOVE_BARRIER - 1] = sBarrierMoveDescription,
+ [MOVE_LIGHT_SCREEN - 1] = sLightScreenMoveDescription,
+ [MOVE_HAZE - 1] = sHazeMoveDescription,
+ [MOVE_REFLECT - 1] = sReflectMoveDescription,
+ [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyMoveDescription,
+ [MOVE_BIDE - 1] = sBideMoveDescription,
+ [MOVE_METRONOME - 1] = sMetronomeMoveDescription,
+ [MOVE_MIRROR_MOVE - 1] = sMirrorMoveMoveDescription,
+ [MOVE_SELF_DESTRUCT - 1] = sSelfDestructMoveDescription,
+ [MOVE_EGG_BOMB - 1] = sEggBombMoveDescription,
+ [MOVE_LICK - 1] = sLickMoveDescription,
+ [MOVE_SMOG - 1] = sSmogMoveDescription,
+ [MOVE_SLUDGE - 1] = sSludgeMoveDescription,
+ [MOVE_BONE_CLUB - 1] = sBoneClubMoveDescription,
+ [MOVE_FIRE_BLAST - 1] = sFireBlastMoveDescription,
+ [MOVE_WATERFALL - 1] = sWaterfallMoveDescription,
+ [MOVE_CLAMP - 1] = sClampMoveDescription,
+ [MOVE_SWIFT - 1] = sSwiftMoveDescription,
+ [MOVE_SKULL_BASH - 1] = sSkullBashMoveDescription,
+ [MOVE_SPIKE_CANNON - 1] = sSpikeCannonMoveDescription,
+ [MOVE_CONSTRICT - 1] = sConstrictMoveDescription,
+ [MOVE_AMNESIA - 1] = sAmnesiaMoveDescription,
+ [MOVE_KINESIS - 1] = sKinesisMoveDescription,
+ [MOVE_SOFT_BOILED - 1] = sSoftBoiledMoveDescription,
+ [MOVE_HI_JUMP_KICK - 1] = sHiJumpKickMoveDescription,
+ [MOVE_GLARE - 1] = sGlareMoveDescription,
+ [MOVE_DREAM_EATER - 1] = sDreamEaterMoveDescription,
+ [MOVE_POISON_GAS - 1] = sPoisonGasMoveDescription,
+ [MOVE_BARRAGE - 1] = sBarrageMoveDescription,
+ [MOVE_LEECH_LIFE - 1] = sLeechLifeMoveDescription,
+ [MOVE_LOVELY_KISS - 1] = sLovelyKissMoveDescription,
+ [MOVE_SKY_ATTACK - 1] = sSkyAttackMoveDescription,
+ [MOVE_TRANSFORM - 1] = sTransformMoveDescription,
+ [MOVE_BUBBLE - 1] = sBubbleMoveDescription,
+ [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchMoveDescription,
+ [MOVE_SPORE - 1] = sSporeMoveDescription,
+ [MOVE_FLASH - 1] = sFlashMoveDescription,
+ [MOVE_PSYWAVE - 1] = sPsywaveMoveDescription,
+ [MOVE_SPLASH - 1] = sSplashMoveDescription,
+ [MOVE_ACID_ARMOR - 1] = sAcidArmorMoveDescription,
+ [MOVE_CRABHAMMER - 1] = sCrabhammerMoveDescription,
+ [MOVE_EXPLOSION - 1] = sExplosionMoveDescription,
+ [MOVE_FURY_SWIPES - 1] = sFurySwipesMoveDescription,
+ [MOVE_BONEMERANG - 1] = sBonemerangMoveDescription,
+ [MOVE_REST - 1] = sRestMoveDescription,
+ [MOVE_ROCK_SLIDE - 1] = sRockSlideMoveDescription,
+ [MOVE_HYPER_FANG - 1] = sHyperFangMoveDescription,
+ [MOVE_SHARPEN - 1] = sSharpenMoveDescription,
+ [MOVE_CONVERSION - 1] = sConversionMoveDescription,
+ [MOVE_TRI_ATTACK - 1] = sTriAttackMoveDescription,
+ [MOVE_SUPER_FANG - 1] = sSuperFangMoveDescription,
+ [MOVE_SLASH - 1] = sSlashMoveDescription,
+ [MOVE_SUBSTITUTE - 1] = sSubstituteMoveDescription,
+ [MOVE_STRUGGLE - 1] = sStruggleMoveDescription,
+ [MOVE_SKETCH - 1] = sSketchMoveDescription,
+ [MOVE_TRIPLE_KICK - 1] = sTripleKickMoveDescription,
+ [MOVE_THIEF - 1] = sThiefMoveDescription,
+ [MOVE_SPIDER_WEB - 1] = sSpiderWebMoveDescription,
+ [MOVE_MIND_READER - 1] = sMindReaderMoveDescription,
+ [MOVE_NIGHTMARE - 1] = sNightmareMoveDescription,
+ [MOVE_FLAME_WHEEL - 1] = sFlameWheelMoveDescription,
+ [MOVE_SNORE - 1] = sSnoreMoveDescription,
+ [MOVE_CURSE - 1] = sCurseMoveDescription,
+ [MOVE_FLAIL - 1] = sFlailMoveDescription,
+ [MOVE_CONVERSION_2 - 1] = sConversion2MoveDescription,
+ [MOVE_AEROBLAST - 1] = sAeroblastMoveDescription,
+ [MOVE_COTTON_SPORE - 1] = sCottonSporeMoveDescription,
+ [MOVE_REVERSAL - 1] = sReversalMoveDescription,
+ [MOVE_SPITE - 1] = sSpiteMoveDescription,
+ [MOVE_POWDER_SNOW - 1] = sPowderSnowMoveDescription,
+ [MOVE_PROTECT - 1] = sProtectMoveDescription,
+ [MOVE_MACH_PUNCH - 1] = sMachPunchMoveDescription,
+ [MOVE_SCARY_FACE - 1] = sScaryFaceMoveDescription,
+ [MOVE_FAINT_ATTACK - 1] = sFaintAttackMoveDescription,
+ [MOVE_SWEET_KISS - 1] = sSweetKissMoveDescription,
+ [MOVE_BELLY_DRUM - 1] = sBellyDrumMoveDescription,
+ [MOVE_SLUDGE_BOMB - 1] = sSludgeBombMoveDescription,
+ [MOVE_MUD_SLAP - 1] = sMudSlapMoveDescription,
+ [MOVE_OCTAZOOKA - 1] = sOctazookaMoveDescription,
+ [MOVE_SPIKES - 1] = sSpikesMoveDescription,
+ [MOVE_ZAP_CANNON - 1] = sZapCannonMoveDescription,
+ [MOVE_FORESIGHT - 1] = sForesightMoveDescription,
+ [MOVE_DESTINY_BOND - 1] = sDestinyBondMoveDescription,
+ [MOVE_PERISH_SONG - 1] = sPerishSongMoveDescription,
+ [MOVE_ICY_WIND - 1] = sIcyWindMoveDescription,
+ [MOVE_DETECT - 1] = sDetectMoveDescription,
+ [MOVE_BONE_RUSH - 1] = sBoneRushMoveDescription,
+ [MOVE_LOCK_ON - 1] = sLockOnMoveDescription,
+ [MOVE_OUTRAGE - 1] = sOutrageMoveDescription,
+ [MOVE_SANDSTORM - 1] = sSandstormMoveDescription,
+ [MOVE_GIGA_DRAIN - 1] = sGigaDrainMoveDescription,
+ [MOVE_ENDURE - 1] = sEndureMoveDescription,
+ [MOVE_CHARM - 1] = sCharmMoveDescription,
+ [MOVE_ROLLOUT - 1] = sRolloutMoveDescription,
+ [MOVE_FALSE_SWIPE - 1] = sFalseSwipeMoveDescription,
+ [MOVE_SWAGGER - 1] = sSwaggerMoveDescription,
+ [MOVE_MILK_DRINK - 1] = sMilkDrinkMoveDescription,
+ [MOVE_SPARK - 1] = sSparkMoveDescription,
+ [MOVE_FURY_CUTTER - 1] = sFuryCutterMoveDescription,
+ [MOVE_STEEL_WING - 1] = sSteelWingMoveDescription,
+ [MOVE_MEAN_LOOK - 1] = sMeanLookMoveDescription,
+ [MOVE_ATTRACT - 1] = sAttractMoveDescription,
+ [MOVE_SLEEP_TALK - 1] = sSleepTalkMoveDescription,
+ [MOVE_HEAL_BELL - 1] = sHealBellMoveDescription,
+ [MOVE_RETURN - 1] = sReturnMoveDescription,
+ [MOVE_PRESENT - 1] = sPresentMoveDescription,
+ [MOVE_FRUSTRATION - 1] = sFrustrationMoveDescription,
+ [MOVE_SAFEGUARD - 1] = sSafeguardMoveDescription,
+ [MOVE_PAIN_SPLIT - 1] = sPainSplitMoveDescription,
+ [MOVE_SACRED_FIRE - 1] = sSacredFireMoveDescription,
+ [MOVE_MAGNITUDE - 1] = sMagnitudeMoveDescription,
+ [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchMoveDescription,
+ [MOVE_MEGAHORN - 1] = sMegahornMoveDescription,
+ [MOVE_DRAGON_BREATH - 1] = sDragonBreathMoveDescription,
+ [MOVE_BATON_PASS - 1] = sBatonPassMoveDescription,
+ [MOVE_ENCORE - 1] = sEncoreMoveDescription,
+ [MOVE_PURSUIT - 1] = sPursuitMoveDescription,
+ [MOVE_RAPID_SPIN - 1] = sRapidSpinMoveDescription,
+ [MOVE_SWEET_SCENT - 1] = sSweetScentMoveDescription,
+ [MOVE_IRON_TAIL - 1] = sIronTailMoveDescription,
+ [MOVE_METAL_CLAW - 1] = sMetalClawMoveDescription,
+ [MOVE_VITAL_THROW - 1] = sVitalThrowMoveDescription,
+ [MOVE_MORNING_SUN - 1] = sMorningSunMoveDescription,
+ [MOVE_SYNTHESIS - 1] = sSynthesisMoveDescription,
+ [MOVE_MOONLIGHT - 1] = sMoonlightMoveDescription,
+ [MOVE_HIDDEN_POWER - 1] = sHiddenPowerMoveDescription,
+ [MOVE_CROSS_CHOP - 1] = sCrossChopMoveDescription,
+ [MOVE_TWISTER - 1] = sTwisterMoveDescription,
+ [MOVE_RAIN_DANCE - 1] = sRainDanceMoveDescription,
+ [MOVE_SUNNY_DAY - 1] = sSunnyDayMoveDescription,
+ [MOVE_CRUNCH - 1] = sCrunchMoveDescription,
+ [MOVE_MIRROR_COAT - 1] = sMirrorCoatMoveDescription,
+ [MOVE_PSYCH_UP - 1] = sPsychUpMoveDescription,
+ [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedMoveDescription,
+ [MOVE_ANCIENT_POWER - 1] = sAncientPowerMoveDescription,
+ [MOVE_SHADOW_BALL - 1] = sShadowBallMoveDescription,
+ [MOVE_FUTURE_SIGHT - 1] = sFutureSightMoveDescription,
+ [MOVE_ROCK_SMASH - 1] = sRockSmashMoveDescription,
+ [MOVE_WHIRLPOOL - 1] = sWhirlpoolMoveDescription,
+ [MOVE_BEAT_UP - 1] = sBeatUpMoveDescription,
+ [MOVE_FAKE_OUT - 1] = sFakeOutMoveDescription,
+ [MOVE_UPROAR - 1] = sUproarMoveDescription,
+ [MOVE_STOCKPILE - 1] = sStockpileMoveDescription,
+ [MOVE_SPIT_UP - 1] = sSpitUpMoveDescription,
+ [MOVE_SWALLOW - 1] = sSwallowMoveDescription,
+ [MOVE_HEAT_WAVE - 1] = sHeatWaveMoveDescription,
+ [MOVE_HAIL - 1] = sHailMoveDescription,
+ [MOVE_TORMENT - 1] = sTormentMoveDescription,
+ [MOVE_FLATTER - 1] = sFlatterMoveDescription,
+ [MOVE_WILL_O_WISP - 1] = sWillOWispMoveDescription,
+ [MOVE_MEMENTO - 1] = sMementoMoveDescription,
+ [MOVE_FACADE - 1] = sFacadeMoveDescription,
+ [MOVE_FOCUS_PUNCH - 1] = sFocusPunchMoveDescription,
+ [MOVE_SMELLING_SALT - 1] = sSmellingSaltMoveDescription,
+ [MOVE_FOLLOW_ME - 1] = sFollowMeMoveDescription,
+ [MOVE_NATURE_POWER - 1] = sNaturePowerMoveDescription,
+ [MOVE_CHARGE - 1] = sChargeMoveDescription,
+ [MOVE_TAUNT - 1] = sTauntMoveDescription,
+ [MOVE_HELPING_HAND - 1] = sHelpingHandMoveDescription,
+ [MOVE_TRICK - 1] = sTrickMoveDescription,
+ [MOVE_ROLE_PLAY - 1] = sRolePlayMoveDescription,
+ [MOVE_WISH - 1] = sWishMoveDescription,
+ [MOVE_ASSIST - 1] = sAssistMoveDescription,
+ [MOVE_INGRAIN - 1] = sIngrainMoveDescription,
+ [MOVE_SUPERPOWER - 1] = sSuperpowerMoveDescription,
+ [MOVE_MAGIC_COAT - 1] = sMagicCoatMoveDescription,
+ [MOVE_RECYCLE - 1] = sRecycleMoveDescription,
+ [MOVE_REVENGE - 1] = sRevengeMoveDescription,
+ [MOVE_BRICK_BREAK - 1] = sBrickBreakMoveDescription,
+ [MOVE_YAWN - 1] = sYawnMoveDescription,
+ [MOVE_KNOCK_OFF - 1] = sKnockOffMoveDescription,
+ [MOVE_ENDEAVOR - 1] = sEndeavorMoveDescription,
+ [MOVE_ERUPTION - 1] = sEruptionMoveDescription,
+ [MOVE_SKILL_SWAP - 1] = sSkillSwapMoveDescription,
+ [MOVE_IMPRISON - 1] = sImprisonMoveDescription,
+ [MOVE_REFRESH - 1] = sRefreshMoveDescription,
+ [MOVE_GRUDGE - 1] = sGrudgeMoveDescription,
+ [MOVE_SNATCH - 1] = sSnatchMoveDescription,
+ [MOVE_SECRET_POWER - 1] = sSecretPowerMoveDescription,
+ [MOVE_DIVE - 1] = sDiveMoveDescription,
+ [MOVE_ARM_THRUST - 1] = sArmThrustMoveDescription,
+ [MOVE_CAMOUFLAGE - 1] = sCamouflageMoveDescription,
+ [MOVE_TAIL_GLOW - 1] = sTailGlowMoveDescription,
+ [MOVE_LUSTER_PURGE - 1] = sLusterPurgeMoveDescription,
+ [MOVE_MIST_BALL - 1] = sMistBallMoveDescription,
+ [MOVE_FEATHER_DANCE - 1] = sFeatherDanceMoveDescription,
+ [MOVE_TEETER_DANCE - 1] = sTeeterDanceMoveDescription,
+ [MOVE_BLAZE_KICK - 1] = sBlazeKickMoveDescription,
+ [MOVE_MUD_SPORT - 1] = sMudSportMoveDescription,
+ [MOVE_ICE_BALL - 1] = sIceBallMoveDescription,
+ [MOVE_NEEDLE_ARM - 1] = sNeedleArmMoveDescription,
+ [MOVE_SLACK_OFF - 1] = sSlackOffMoveDescription,
+ [MOVE_HYPER_VOICE - 1] = sHyperVoiceMoveDescription,
+ [MOVE_POISON_FANG - 1] = sPoisonFangMoveDescription,
+ [MOVE_CRUSH_CLAW - 1] = sCrushClawMoveDescription,
+ [MOVE_BLAST_BURN - 1] = sBlastBurnMoveDescription,
+ [MOVE_HYDRO_CANNON - 1] = sHydroCannonMoveDescription,
+ [MOVE_METEOR_MASH - 1] = sMeteorMashMoveDescription,
+ [MOVE_ASTONISH - 1] = sAstonishMoveDescription,
+ [MOVE_WEATHER_BALL - 1] = sWeatherBallMoveDescription,
+ [MOVE_AROMATHERAPY - 1] = sAromatherapyMoveDescription,
+ [MOVE_FAKE_TEARS - 1] = sFakeTearsMoveDescription,
+ [MOVE_AIR_CUTTER - 1] = sAirCutterMoveDescription,
+ [MOVE_OVERHEAT - 1] = sOverheatMoveDescription,
+ [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthMoveDescription,
+ [MOVE_ROCK_TOMB - 1] = sRockTombMoveDescription,
+ [MOVE_SILVER_WIND - 1] = sSilverWindMoveDescription,
+ [MOVE_METAL_SOUND - 1] = sMetalSoundMoveDescription,
+ [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleMoveDescription,
+ [MOVE_TICKLE - 1] = sTickleMoveDescription,
+ [MOVE_COSMIC_POWER - 1] = sCosmicPowerMoveDescription,
+ [MOVE_WATER_SPOUT - 1] = sWaterSpoutMoveDescription,
+ [MOVE_SIGNAL_BEAM - 1] = sSignalBeamMoveDescription,
+ [MOVE_SHADOW_PUNCH - 1] = sShadowPunchMoveDescription,
+ [MOVE_EXTRASENSORY - 1] = sExtrasensoryMoveDescription,
+ [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutMoveDescription,
+ [MOVE_SAND_TOMB - 1] = sSandTombMoveDescription,
+ [MOVE_SHEER_COLD - 1] = sSheerColdMoveDescription,
+ [MOVE_MUDDY_WATER - 1] = sMuddyWaterMoveDescription,
+ [MOVE_BULLET_SEED - 1] = sBulletSeedMoveDescription,
+ [MOVE_AERIAL_ACE - 1] = sAerialAceMoveDescription,
+ [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearMoveDescription,
+ [MOVE_IRON_DEFENSE - 1] = sIronDefenseMoveDescription,
+ [MOVE_BLOCK - 1] = sBlockMoveDescription,
+ [MOVE_HOWL - 1] = sHowlMoveDescription,
+ [MOVE_DRAGON_CLAW - 1] = sDragonClawMoveDescription,
+ [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantMoveDescription,
+ [MOVE_BULK_UP - 1] = sBulkUpMoveDescription,
+ [MOVE_BOUNCE - 1] = sBounceMoveDescription,
+ [MOVE_MUD_SHOT - 1] = sMudShotMoveDescription,
+ [MOVE_POISON_TAIL - 1] = sPoisonTailMoveDescription,
+ [MOVE_COVET - 1] = sCovetMoveDescription,
+ [MOVE_VOLT_TACKLE - 1] = sVoltTackleMoveDescription,
+ [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafMoveDescription,
+ [MOVE_WATER_SPORT - 1] = sWaterSportMoveDescription,
+ [MOVE_CALM_MIND - 1] = sCalmMindMoveDescription,
+ [MOVE_LEAF_BLADE - 1] = sLeafBladeMoveDescription,
+ [MOVE_DRAGON_DANCE - 1] = sDragonDanceMoveDescription,
+ [MOVE_ROCK_BLAST - 1] = sRockBlastMoveDescription,
+ [MOVE_SHOCK_WAVE - 1] = sShockWaveMoveDescription,
+ [MOVE_WATER_PULSE - 1] = sWaterPulseMoveDescription,
+ [MOVE_DOOM_DESIRE - 1] = sDoomDesireMoveDescription,
+ [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostMoveDescription,
+};
diff --git a/src/data/text/move_names.h b/src/data/text/move_names.h
index 3df7c886b..9f540f1d6 100644
--- a/src/data/text/move_names.h
+++ b/src/data/text/move_names.h
@@ -1,4 +1,5 @@
-const u8 gMoveNames[][13] = {
+const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
+{
[MOVE_NONE] = _("-"),
[MOVE_POUND] = _("POUND"),
[MOVE_KARATE_CHOP] = _("KARATE CHOP"),
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index 32d2bde4f..728b887f8 100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -57,7 +57,6 @@ extern u8 gUnknown_0861CE7B[];
extern struct WindowTemplate gUnknown_0861CCEC;
extern struct WindowTemplate gUnknown_0861CD14;
extern const u8 *const gContestEffectDescriptionPointers[];
-extern const u8 *const gMoveDescriptionPointers[];
void sub_81C488C(u8 a);
extern u8 sub_81221EC();
@@ -342,6 +341,10 @@ struct UnkSummaryStruct
u8 unk_filler4[6];
};
+// const rom data
+#include "data/text/move_descriptions.h"
+
+// code
void sub_81BF8EC(u8 a, void *b, u8 c, u8 d, void *e)
{
u8 byte;