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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-09 09:05:26 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-09 12:26:53 +0800
commita4a44dd18e125974e784f5f2fcb4c1387a8de90a (patch)
treeb1553765299753679baf79394fb58a531f9602a1
parentab9ce0e6413607d1677be1bc0e1174e5f82e48f0 (diff)
fire; update constants
-rw-r--r--asm/fire.s2500
-rw-r--r--data/battle_anim_effects_misc.s20
-rw-r--r--include/battle_anim.h11
-rw-r--r--ld_script.txt3
-rw-r--r--src/battle_anim_mon_movement.c2
-rw-r--r--src/battle_anim_mons.c12
-rw-r--r--src/battle_anim_utility_funcs.c4
-rw-r--r--src/battle_script_commands.c2
-rw-r--r--src/bug.c12
-rw-r--r--src/electric.c17
-rw-r--r--src/fire.c1193
-rw-r--r--src/flying.c14
-rw-r--r--src/ghost.c10
-rw-r--r--src/ground.c8
-rw-r--r--src/ice.c2
-rw-r--r--src/pokemon.c20
-rw-r--r--src/rock.c2
17 files changed, 1256 insertions, 2576 deletions
diff --git a/asm/fire.s b/asm/fire.s
deleted file mode 100644
index 11c4bcae8..000000000
--- a/asm/fire.s
+++ /dev/null
@@ -1,2500 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80AC90C
-sub_80AC90C: @ 80AC90C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080AC940 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080AC944 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080AC948 @ =TranslateSpriteInGrowingCircleOverDuration
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC940: .4byte gBattleAnimArgs
-_080AC944: .4byte DestroyAnimSprite
-_080AC948: .4byte TranslateSpriteInGrowingCircleOverDuration
- thumb_func_end sub_80AC90C
-
- thumb_func_start sub_80AC94C
-sub_80AC94C: @ 80AC94C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080AC984 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl SetAnimSpriteInitialXOffset
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x32]
- ldr r0, _080AC988 @ =TranslateSpriteLinearFixedPoint
- str r0, [r4, 0x1C]
- ldr r1, _080AC98C @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC984: .4byte gBattleAnimArgs
-_080AC988: .4byte TranslateSpriteLinearFixedPoint
-_080AC98C: .4byte DestroyAnimSprite
- thumb_func_end sub_80AC94C
-
- thumb_func_start sub_80AC990
-sub_80AC990: @ 80AC990
- push {r4,lr}
- adds r4, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r0, _080AC9C4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AC9CC
- ldr r2, _080AC9C8 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080AC9E2
- .align 2, 0
-_080AC9C4: .4byte gBattleAnimAttacker
-_080AC9C8: .4byte gBattleAnimArgs
-_080AC9CC:
- ldr r1, _080AC9F8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
-_080AC9E2:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080AC9FC @ =sub_80ACA6C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC9F8: .4byte gBattleAnimArgs
-_080AC9FC: .4byte sub_80ACA6C
- thumb_func_end sub_80AC990
-
- thumb_func_start sub_80ACA00
-sub_80ACA00: @ 80ACA00
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080ACA2C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080ACA34
- ldr r2, _080ACA30 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080ACA4C
- .align 2, 0
-_080ACA2C: .4byte gBattleAnimAttacker
-_080ACA30: .4byte gBattleAnimArgs
-_080ACA34:
- ldr r1, _080ACA64 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
-_080ACA4C:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080ACA68 @ =sub_80ACA6C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACA64: .4byte gBattleAnimArgs
-_080ACA68: .4byte sub_80ACA6C
- thumb_func_end sub_80ACA00
-
- thumb_func_start sub_80ACA6C
-sub_80ACA6C: @ 80ACA6C
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _080ACA92
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
-_080ACA92:
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bne _080ACAA4
- adds r0, r2, 0
- bl DestroySpriteAndMatrix
-_080ACAA4:
- pop {r0}
- bx r0
- thumb_func_end sub_80ACA6C
-
- thumb_func_start sub_80ACAA8
-sub_80ACAA8: @ 80ACAA8
- push {r4,lr}
- adds r4, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r0, _080ACACC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080ACAD4
- ldr r0, _080ACAD0 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080ACAE6
- .align 2, 0
-_080ACACC: .4byte gBattleAnimAttacker
-_080ACAD0: .4byte gBattleAnimArgs
-_080ACAD4:
- ldr r0, _080ACB14 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- adds r2, r4, 0
- adds r2, 0x43
- movs r1, 0x8
- strb r1, [r2]
-_080ACAE6:
- adds r2, r0, 0
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r2, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r2, 0xC]
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- ldr r0, _080ACB18 @ =sub_80ACB1C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACB14: .4byte gBattleAnimArgs
-_080ACB18: .4byte sub_80ACB1C
- thumb_func_end sub_80ACAA8
-
- thumb_func_start sub_80ACB1C
-sub_80ACB1C: @ 80ACB1C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080ACBA4
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- ldr r0, _080ACB88 @ =0x00002710
- cmp r1, r0
- ble _080ACB3A
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1
- strb r0, [r1]
-_080ACB3A:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080ACB90
- ldr r2, _080ACB8C @ =0xffffff00
- b _080ACB98
- .align 2, 0
-_080ACB88: .4byte 0x00002710
-_080ACB8C: .4byte 0xffffff00
-_080ACB90:
- cmp r0, 0
- bge _080ACB9C
- movs r2, 0x80
- lsls r2, 1
-_080ACB98:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080ACB9C:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080ACBAA
-_080ACBA4:
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080ACBAA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80ACB1C
-
- thumb_func_start sub_80ACBB0
-sub_80ACBB0: @ 80ACBB0
- push {lr}
- movs r1, 0
- strh r1, [r0, 0x20]
- strh r1, [r0, 0x22]
- movs r1, 0x3C
- strh r1, [r0, 0x2E]
- movs r1, 0x8C
- strh r1, [r0, 0x32]
- movs r1, 0x50
- strh r1, [r0, 0x36]
- ldr r1, _080ACBD4 @ =StartAnimLinearTranslation
- str r1, [r0, 0x1C]
- ldr r1, _080ACBD8 @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080ACBD4: .4byte StartAnimLinearTranslation
-_080ACBD8: .4byte DestroyAnimSprite
- thumb_func_end sub_80ACBB0
-
- thumb_func_start sub_80ACBDC
-sub_80ACBDC: @ 80ACBDC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080ACC34 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, _080ACC38 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080ACC22
- movs r0, 0x2
- bl GetBattlerAtPosition
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- beq _080ACC1A
- movs r0, 0x3
- bl GetBattlerAtPosition
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- bne _080ACC22
-_080ACC1A:
- ldr r1, _080ACC3C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080ACC22:
- ldr r1, _080ACC40 @ =AnimSnoreZ
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACC34: .4byte gBattleAnimAttacker
-_080ACC38: .4byte gBattleAnimTarget
-_080ACC3C: .4byte gBattleAnimArgs
-_080ACC40: .4byte AnimSnoreZ
- thumb_func_end sub_80ACBDC
-
- thumb_func_start sub_80ACC44
-sub_80ACC44: @ 80ACC44
- ldr r2, _080ACC58 @ =gBattleAnimArgs
- ldrh r1, [r2]
- negs r1, r1
- strh r1, [r2]
- ldrh r1, [r2, 0x4]
- negs r1, r1
- strh r1, [r2, 0x4]
- ldr r1, _080ACC5C @ =AnimSnoreZ
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080ACC58: .4byte gBattleAnimArgs
-_080ACC5C: .4byte AnimSnoreZ
- thumb_func_end sub_80ACC44
-
- thumb_func_start sub_80ACC60
-sub_80ACC60: @ 80ACC60
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080ACC80 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x2E]
- ldr r0, _080ACC84 @ =sub_80ACC88
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACC80: .4byte gBattleAnimArgs
-_080ACC84: .4byte sub_80ACC88
- thumb_func_end sub_80ACC60
-
- thumb_func_start sub_80ACC88
-sub_80ACC88: @ 80ACC88
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_80ACD7C
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x12
- bne _080ACCD2
- movs r0, 0x19
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080ACCD8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, _080ACCDC @ =sub_80ACCE0
- str r0, [r5, 0x1C]
-_080ACCD2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACCD8: .4byte gBattleAnimTarget
-_080ACCDC: .4byte sub_80ACCE0
- thumb_func_end sub_80ACC88
-
- thumb_func_start sub_80ACCE0
-sub_80ACCE0: @ 80ACCE0
- push {r4-r6,lr}
- adds r6, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080ACD28
- movs r4, 0
- strh r4, [r6, 0x2E]
- ldr r5, _080ACD20 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r4, [r6, 0x26]
- strh r4, [r6, 0x24]
- ldr r1, _080ACD24 @ =sub_80ACD58
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- b _080ACD52
- .align 2, 0
-_080ACD20: .4byte gBattleAnimTarget
-_080ACD24: .4byte sub_80ACD58
-_080ACD28:
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Sin
- ldrh r1, [r6, 0x24]
- adds r0, r1
- strh r0, [r6, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Cos
- ldrh r1, [r6, 0x26]
- adds r0, r1
- strh r0, [r6, 0x26]
- ldrh r0, [r6, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3C]
-_080ACD52:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80ACCE0
-
- thumb_func_start sub_80ACD58
-sub_80ACD58: @ 80ACD58
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80ACD7C
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080ACD74
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080ACD74:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80ACD58
-
- thumb_func_start sub_80ACD7C
-sub_80ACD7C: @ 80ACD7C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80ACD7C
-
- thumb_func_start sub_80ACDA8
-sub_80ACDA8: @ 80ACDA8
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080ACDDC @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldr r1, _080ACDE0 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080ACDE4 @ =TranslateSpriteLinear
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACDDC: .4byte gBattleAnimArgs
-_080ACDE0: .4byte DestroyAnimSprite
-_080ACDE4: .4byte TranslateSpriteLinear
- thumb_func_end sub_80ACDA8
-
- thumb_func_start sub_80ACDE8
-sub_80ACDE8: @ 80ACDE8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r1, _080ACE1C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080ACE20 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080ACE24 @ =sub_80ACE28
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACE1C: .4byte gBattleAnimArgs
-_080ACE20: .4byte WaitAnimForDuration
-_080ACE24: .4byte sub_80ACE28
- thumb_func_end sub_80ACDE8
-
- thumb_func_start sub_80ACE28
-sub_80ACE28: @ 80ACE28
- push {lr}
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldrh r1, [r0, 0x30]
- movs r2, 0
- strh r1, [r0, 0x2E]
- strh r2, [r0, 0x30]
- ldr r1, _080ACE4C @ =sub_80ACE50
- str r1, [r0, 0x1C]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080ACE4C: .4byte sub_80ACE50
- thumb_func_end sub_80ACE28
-
- thumb_func_start sub_80ACE50
-sub_80ACE50: @ 80ACE50
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0xD0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080ACE9C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080ACE9C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80ACE50
-
- thumb_func_start sub_80ACEA4
-sub_80ACEA4: @ 80ACEA4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080ACF04 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- ldr r2, _080ACF08 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x10]
- ldr r0, _080ACF0C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, _080ACF10 @ =sub_80ACF14
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080ACF04: .4byte gTasks
-_080ACF08: .4byte gSprites
-_080ACF0C: .4byte gBattleAnimAttacker
-_080ACF10: .4byte sub_80ACF14
- thumb_func_end sub_80ACEA4
-
- thumb_func_start sub_80ACF14
-sub_80ACF14: @ 80ACF14
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080ACF3C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080ACF30
- b _080AD1EE
-_080ACF30:
- lsls r0, 2
- ldr r1, _080ACF40 @ =_080ACF44
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080ACF3C: .4byte gTasks
-_080ACF40: .4byte _080ACF44
- .align 2, 0
-_080ACF44:
- .4byte _080ACF60
- .4byte _080ACF86
- .4byte _080AD038
- .4byte _080AD098
- .4byte _080AD0B6
- .4byte _080AD18C
- .4byte _080AD1E0
-_080ACF60:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_80765D4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080ACF86:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080ACFCE
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ACFBC
- ldr r2, _080ACFB8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- b _080ACFCC
- .align 2, 0
-_080ACFB8: .4byte gSprites
-_080ACFBC:
- ldr r2, _080AD030 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080AD034 @ =0x0000fffd
-_080ACFCC:
- strh r1, [r0, 0x24]
-_080ACFCE:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080ACFFC
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080ACFFC
- movs r0, 0
- strh r0, [r4, 0xE]
- ldr r2, _080AD030 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
-_080ACFFC:
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080AD00C
- b _080AD1EE
-_080AD00C:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromYScale
- ldr r2, _080AD030 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- b _080AD1D4
- .align 2, 0
-_080AD030: .4byte gSprites
-_080AD034: .4byte 0x0000fffd
-_080AD038:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080AD048
- b _080AD1EE
-_080AD048:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AD072
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xF0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_80765D4
- b _080AD092
-_080AD072:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xC0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_80765D4
-_080AD092:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080AD1D4
-_080AD098:
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- cmp r0, 0
- beq _080AD0A6
- b _080AD1EE
-_080AD0A6:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- adds r1, r5, 0
- movs r2, 0x6
- bl sub_80AD1F8
- b _080AD1D4
-_080AD0B6:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AD104
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080AD0F0
- ldr r2, _080AD0EC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x3
- b _080AD102
- .align 2, 0
-_080AD0EC: .4byte gSprites
-_080AD0F0:
- ldr r2, _080AD13C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
-_080AD102:
- strh r1, [r0, 0x26]
-_080AD104:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- ble _080AD1EE
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AD140
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xF0
- bl sub_80765D4
- b _080AD15E
- .align 2, 0
-_080AD13C: .4byte gSprites
-_080AD140:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xC0
- bl sub_80765D4
-_080AD15E:
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080AD17C
- ldr r2, _080AD188 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
- strh r1, [r0, 0x26]
-_080AD17C:
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- b _080AD1D4
- .align 2, 0
-_080AD188: .4byte gSprites
-_080AD18C:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AD1A8
- ldr r2, _080AD1DC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
-_080AD1A8:
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080AD1EE
- ldr r2, _080AD1DC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- strh r1, [r0, 0x22]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- strh r5, [r4, 0xC]
-_080AD1D4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080AD1EE
- .align 2, 0
-_080AD1DC: .4byte gSprites
-_080AD1E0:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AD1EE
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080AD1EE:
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80ACF14
-
- thumb_func_start sub_80AD1F8
-sub_80AD1F8: @ 80AD1F8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- adds r0, r4, 0
- bl sub_80AD374
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r1, _080AD248 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r4, [r0, 0x20]
- ldr r0, _080AD24C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AD250
- adds r0, r4, 0
- subs r0, 0xC
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0x1
- b _080AD25A
- .align 2, 0
-_080AD248: .4byte gSprites
-_080AD24C: .4byte gBattleAnimAttacker
-_080AD250:
- adds r0, r4, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0xFF
-_080AD25A:
- movs r6, 0
- movs r5, 0
- lsls r4, 16
- str r4, [sp, 0x8]
- mov r1, r9
- lsls r1, 16
- str r1, [sp, 0x4]
- ldr r2, _080AD314 @ =gUnknown_83E5E44
- mov r9, r2
- lsls r0, 24
- asrs r0, 24
- str r0, [sp]
- mov r3, r8
- lsls r3, 1
- mov r10, r3
-_080AD278:
- ldr r0, _080AD318 @ =gUnknown_83E5E2C
- ldr r2, [sp, 0x8]
- asrs r1, r2, 16
- ldr r3, [sp, 0x4]
- asrs r2, r3, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080AD2FA
- ldr r1, _080AD31C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- lsls r0, r5, 2
- adds r0, 0x40
- adds r1, r0
- ldr r3, _080AD320 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r3, _080AD324 @ =0xfffffc00
- adds r0, r3, 0
- ands r2, r0
- orrs r2, r1
- strh r2, [r4, 0x4]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x4
- bls _080AD2C2
- movs r5, 0
-_080AD2C2:
- lsls r2, r6, 2
- mov r1, r9
- adds r0, r2, r1
- ldrh r0, [r0]
- ldr r3, [sp]
- adds r1, r0, 0
- muls r1, r3
- lsls r1, 16
- asrs r1, 16
- ldr r0, _080AD328 @ =gUnknown_83E5E46
- adds r2, r0
- movs r3, 0
- ldrsh r2, [r2, r3]
- adds r0, r4, 0
- bl sub_80AD3C8
- strh r7, [r4, 0x3A]
- mov r0, r8
- strh r0, [r4, 0x3C]
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- add r0, r10
- ldr r1, _080AD32C @ =gTasks+0x8
- adds r0, r1
- ldrh r1, [r0]
- adds r1, 0x1
- strh r1, [r0]
-_080AD2FA:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x6
- bls _080AD278
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AD314: .4byte gUnknown_83E5E44
-_080AD318: .4byte gUnknown_83E5E2C
-_080AD31C: .4byte gSprites
-_080AD320: .4byte 0x000003ff
-_080AD324: .4byte 0xfffffc00
-_080AD328: .4byte gUnknown_83E5E46
-_080AD32C: .4byte gTasks+0x8
- thumb_func_end sub_80AD1F8
-
- thumb_func_start sub_80AD330
-sub_80AD330: @ 80AD330
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80AD3E4
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080AD36A
- ldr r3, _080AD370 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080AD36A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AD370: .4byte gTasks
- thumb_func_end sub_80AD330
-
- thumb_func_start sub_80AD374
-sub_80AD374: @ 80AD374
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080AD3AC @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x26]
- ldrh r0, [r1, 0x22]
- adds r2, r0
- adds r1, 0x29
- movs r0, 0
- ldrsb r0, [r1, r0]
- adds r0, r2
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r0, _080AD3B0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AD3B4
- lsls r0, r4, 16
- movs r1, 0x94
- lsls r1, 15
- b _080AD3BA
- .align 2, 0
-_080AD3AC: .4byte gSprites
-_080AD3B0: .4byte gBattleAnimAttacker
-_080AD3B4:
- lsls r0, r4, 16
- movs r1, 0xB0
- lsls r1, 14
-_080AD3BA:
- adds r0, r1
- lsrs r4, r0, 16
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80AD374
-
- thumb_func_start sub_80AD3C8
-sub_80AD3C8: @ 80AD3C8
- movs r3, 0
- strh r3, [r0, 0x2E]
- strh r3, [r0, 0x30]
- ldrh r3, [r0, 0x20]
- lsls r3, 3
- strh r3, [r0, 0x32]
- ldrh r3, [r0, 0x22]
- lsls r3, 3
- strh r3, [r0, 0x34]
- lsls r1, 3
- strh r1, [r0, 0x36]
- lsls r2, 3
- strh r2, [r0, 0x38]
- bx lr
- thumb_func_end sub_80AD3C8
-
- thumb_func_start sub_80AD3E4
-sub_80AD3E4: @ 80AD3E4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080AD40E
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r3, [r2, 0x34]
- adds r0, r3
- strh r0, [r2, 0x34]
-_080AD40E:
- ldrh r0, [r2, 0x36]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- ldrh r1, [r2, 0x38]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r1, 16
- asrs r3, r1, 19
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080AD444
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080AD444
- cmp r1, 0x78
- ble _080AD450
-_080AD444:
- adds r0, r2, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080AD450:
- pop {r0}
- bx r0
- thumb_func_end sub_80AD3E4
-
- thumb_func_start sub_80AD454
-sub_80AD454: @ 80AD454
- push {r4,r5,lr}
- ldr r3, _080AD498 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r2, 0
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- strh r1, [r0, 0x22]
- strh r2, [r0, 0x2E]
- strh r2, [r0, 0x30]
- strh r2, [r0, 0x32]
- ldrh r1, [r3, 0x4]
- strh r1, [r0, 0x3A]
- ldrh r1, [r3, 0x6]
- strh r1, [r0, 0x3C]
- ldrh r4, [r0, 0x4]
- lsls r2, r4, 22
- lsrs r2, 22
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r1, 4
- adds r2, r1
- ldr r3, _080AD49C @ =0x000003ff
- adds r1, r3, 0
- ands r2, r1
- ldr r1, _080AD4A0 @ =0xfffffc00
- ands r1, r4
- orrs r1, r2
- strh r1, [r0, 0x4]
- ldr r1, _080AD4A4 @ =sub_80AD4A8
- str r1, [r0, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AD498: .4byte gBattleAnimArgs
-_080AD49C: .4byte 0x000003ff
-_080AD4A0: .4byte 0xfffffc00
-_080AD4A4: .4byte sub_80AD4A8
- thumb_func_end sub_80AD454
-
- thumb_func_start sub_80AD4A8
-sub_80AD4A8: @ 80AD4A8
- push {r4,lr}
- adds r2, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- beq _080AD4DA
- cmp r0, 0x1
- bgt _080AD4BE
- cmp r0, 0
- beq _080AD4C4
- b _080AD538
-_080AD4BE:
- cmp r0, 0x2
- beq _080AD4F8
- b _080AD538
-_080AD4C4:
- ldrh r1, [r2, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080AD4D4
- subs r0, r1, 0x1
- strh r0, [r2, 0x3A]
- b _080AD538
-_080AD4D4:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
-_080AD4DA:
- ldrh r0, [r2, 0x22]
- adds r0, 0x8
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- ldrh r3, [r2, 0x3C]
- movs r4, 0x3C
- ldrsh r1, [r2, r4]
- cmp r0, r1
- blt _080AD538
- strh r3, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _080AD538
-_080AD4F8:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AD524
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080AD520
- ldr r0, _080AD51C @ =0x0000fffd
- b _080AD522
- .align 2, 0
-_080AD51C: .4byte 0x0000fffd
-_080AD520:
- movs r0, 0x3
-_080AD522:
- strh r0, [r2, 0x26]
-_080AD524:
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080AD538
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AD538:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AD4A8
-
- thumb_func_start sub_80AD540
-sub_80AD540: @ 80AD540
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080AD5B4
- cmp r0, 0x1
- bgt _080AD556
- cmp r0, 0
- beq _080AD55C
- b _080AD682
-_080AD556:
- cmp r0, 0x2
- beq _080AD612
- b _080AD682
-_080AD55C:
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldr r4, _080AD584 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x3C]
- ldr r0, _080AD588 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AD58C
- movs r0, 0x4
- b _080AD58E
- .align 2, 0
-_080AD584: .4byte gBattleAnimArgs
-_080AD588: .4byte gBattleAnimAttacker
-_080AD58C:
- ldr r0, _080AD5AC @ =0x0000fffc
-_080AD58E:
- strh r0, [r5, 0x36]
- ldr r0, _080AD5B0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080AD60A
- .align 2, 0
-_080AD5AC: .4byte 0x0000fffc
-_080AD5B0: .4byte gBattleAnimTarget
-_080AD5B4:
- ldrh r0, [r5, 0x30]
- adds r0, 0xC0
- strh r0, [r5, 0x30]
- ldr r0, _080AD5D4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AD5D8
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- b _080AD5DE
- .align 2, 0
-_080AD5D4: .4byte gBattleAnimAttacker
-_080AD5D8:
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
-_080AD5DE:
- strh r0, [r5, 0x26]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080AD682
- movs r0, 0
- strh r0, [r5, 0x34]
-_080AD60A:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080AD682
-_080AD612:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- adds r2, r0, 0
- movs r3, 0
- strh r2, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080AD682
- ldrh r0, [r5, 0x20]
- adds r1, r2, r0
- strh r1, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r3, [r5, 0x26]
- strh r3, [r5, 0x24]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, _080AD688 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8075678
- ldr r0, _080AD68C @ =sub_80AD690
- str r0, [r5, 0x1C]
-_080AD682:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AD688: .4byte gBattleAnimTarget
-_080AD68C: .4byte sub_80AD690
- thumb_func_end sub_80AD540
-
- thumb_func_start sub_80AD690
-sub_80AD690: @ 80AD690
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- bne _080AD6E8
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x10
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080AD6C6
- cmp r2, 0xC4
- ble _080AD6EE
-_080AD6C6:
- lsls r0, 16
- cmp r0, 0
- ble _080AD6EE
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AD6EE
- ldr r0, _080AD6E4 @ =gUnknown_2037F24
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0x89
- bl PlaySE12WithPanning
- b _080AD6EE
- .align 2, 0
-_080AD6E4: .4byte gUnknown_2037F24
-_080AD6E8:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AD6EE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AD690
-
- thumb_func_start sub_80AD6F4
-sub_80AD6F4: @ 80AD6F4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080AD70C
- ldr r0, _080AD778 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x30]
- adds r0, r1, 0x1
- strh r0, [r4, 0x2E]
-_080AD70C:
- movs r0, 0xC0
- lsls r0, 1
- adds r1, r0, 0
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0xA0
- strh r0, [r4, 0x36]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x36]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x7
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AD7A8
- ldrh r0, [r4, 0x30]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080AD780
- ldr r0, _080AD77C @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080AD7C4
- .align 2, 0
-_080AD778: .4byte gBattleAnimArgs
-_080AD77C: .4byte gBattleAnimTarget
-_080AD780:
- ldr r0, _080AD7A4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080AD7C4
- .align 2, 0
-_080AD7A4: .4byte gBattleAnimTarget
-_080AD7A8:
- ldrh r0, [r4, 0x30]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080AD7BC
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
- b _080AD7C2
-_080AD7BC:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
-_080AD7C2:
- strb r0, [r1]
-_080AD7C4:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080AD7EC
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080AD7EC:
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0x1E
- bne _080AD7FA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AD7FA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AD6F4
-
- thumb_func_start sub_80AD800
-sub_80AD800: @ 80AD800
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080AD860 @ =gTasks
- adds r4, r1, r0
- ldr r0, _080AD864 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080AD826
- movs r1, 0x1
-_080AD826:
- strh r1, [r4, 0x20]
- ldr r0, _080AD868 @ =gBattleAnimTarget
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- movs r0, 0x3
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080AD86C @ =sub_80AD870
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AD860: .4byte gTasks
-_080AD864: .4byte gBattleAnimAttacker
-_080AD868: .4byte gBattleAnimTarget
-_080AD86C: .4byte sub_80AD870
- thumb_func_end sub_80AD800
-
- thumb_func_start sub_80AD870
-sub_80AD870: @ 80AD870
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080AD894 @ =gTasks
- adds r2, r0, r1
- movs r0, 0x8
- ldrsh r3, [r2, r0]
- cmp r3, 0x1
- beq _080AD938
- cmp r3, 0x1
- bgt _080AD898
- cmp r3, 0
- beq _080AD8A6
- b _080ADA98
- .align 2, 0
-_080AD894: .4byte gTasks
-_080AD898:
- cmp r3, 0x2
- bne _080AD89E
- b _080AD9C0
-_080AD89E:
- cmp r3, 0x3
- bne _080AD8A4
- b _080ADA54
-_080AD8A4:
- b _080ADA98
-_080AD8A6:
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- lsls r0, 1
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AD8D8
- strh r3, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080AD8D4
- movs r0, 0x2
- b _080AD8D6
-_080AD8D4:
- ldr r0, _080AD930 @ =0x0000fffe
-_080AD8D6:
- strh r0, [r2, 0x1E]
-_080AD8D8:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080AD91A
- ldr r4, _080AD934 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080AD8EA:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080AD8EA
-_080AD91A:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- beq _080AD92A
- b _080ADA98
-_080AD92A:
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080ADA44
- .align 2, 0
-_080AD930: .4byte 0x0000fffe
-_080AD934: .4byte gSprites
-_080AD938:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080AD960
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- ands r0, r3
- lsls r0, 16
- cmp r0, 0
- beq _080AD95C
- movs r0, 0x2
- b _080AD95E
-_080AD95C:
- ldr r0, _080AD9B8 @ =0x0000fffe
-_080AD95E:
- strh r0, [r2, 0x1E]
-_080AD960:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080AD9A2
- ldr r4, _080AD9BC @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080AD972:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080AD972
-_080AD9A2:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x60
- bne _080ADA98
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080ADA44
- .align 2, 0
-_080AD9B8: .4byte 0x0000fffe
-_080AD9BC: .4byte gSprites
-_080AD9C0:
- movs r7, 0x20
- ldrsh r1, [r2, r7]
- lsls r1, 1
- ldrh r0, [r2, 0x1C]
- subs r0, r1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AD9F4
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080AD9F0
- strh r3, [r2, 0x1E]
- b _080AD9F4
-_080AD9F0:
- ldr r0, _080ADA4C @ =0x0000fffe
- strh r0, [r2, 0x1E]
-_080AD9F4:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080ADA36
- ldr r4, _080ADA50 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080ADA06:
- movs r5, 0xE
- ldrsh r0, [r2, r5]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r0, [r0, r7]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080ADA06
-_080ADA36:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080ADA98
-_080ADA44:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080ADA98
- .align 2, 0
-_080ADA4C: .4byte 0x0000fffe
-_080ADA50: .4byte gSprites
-_080ADA54:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080ADA92
- ldr r6, _080ADAA0 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
- movs r5, 0
-_080ADA68:
- movs r7, 0xE
- ldrsh r0, [r2, r7]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080ADA68
-_080ADA92:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080ADA98:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADAA0: .4byte gSprites
- thumb_func_end sub_80AD870
-
- thumb_func_start sub_80ADAA4
-sub_80ADAA4: @ 80ADAA4
- push {r4,lr}
- sub sp, 0x10
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- ldr r1, _080ADAD4 @ =gBattleAnimArgs
- ldrb r2, [r1]
- ldrh r3, [r1, 0x2]
- movs r1, 0x10
- bl BlendPalette
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- add sp, 0x10
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADAD4: .4byte gBattleAnimArgs
- thumb_func_end sub_80ADAA4
-
- thumb_func_start sub_80ADAD8
-sub_80ADAD8: @ 80ADAD8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080ADB30 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- mov r9, r1
- ldr r4, _080ADB34 @ =gBattleAnimArgs
- mov r8, r4
- cmp r0, 0
- bne _080ADB0E
- ldrh r0, [r4]
- strh r0, [r2, 0xA]
- ldrh r0, [r4, 0x2]
- strh r0, [r2, 0xC]
- ldrh r0, [r4, 0x4]
- strh r0, [r2, 0xE]
- ldrh r0, [r4, 0x6]
- strh r0, [r2, 0x10]
-_080ADB0E:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- ldr r1, _080ADB38 @ =gBattlerSpriteIds
- ldr r0, _080ADB3C @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- movs r5, 0x10
- ldrsh r0, [r2, r5]
- cmp r0, 0
- bne _080ADB44
- ldr r4, _080ADB40 @ =gUnknown_83E5EFC
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- b _080ADB4A
- .align 2, 0
-_080ADB30: .4byte gTasks
-_080ADB34: .4byte gBattleAnimArgs
-_080ADB38: .4byte gBattlerSpriteIds
-_080ADB3C: .4byte gBattleAnimTarget
-_080ADB40: .4byte gUnknown_83E5EFC
-_080ADB44:
- ldr r4, _080ADB90 @ =gUnknown_83E5F0C
- movs r3, 0x8
- ldrsh r0, [r2, r3]
-_080ADB4A:
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- adds r0, r4
- ldrb r5, [r0]
- lsls r0, r7, 2
- adds r1, r0, r7
- lsls r1, 3
- add r1, r9
- movs r4, 0xE
- ldrsh r1, [r1, r4]
- mov r12, r0
- cmp r1, 0x1
- bne _080ADB98
- ldr r2, _080ADB94 @ =gSprites
- lsls r3, r6, 4
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- mov r10, r0
- mov r0, r8
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r5, 24
- asrs r0, 24
- muls r0, r1
- cmp r0, 0
- bge _080ADB88
- negs r0, r0
-_080ADB88:
- mov r5, r10
- strh r0, [r5, 0x26]
- b _080ADBB2
- .align 2, 0
-_080ADB90: .4byte gUnknown_83E5F0C
-_080ADB94: .4byte gSprites
-_080ADB98:
- ldr r3, _080ADBE8 @ =gSprites
- lsls r4, r6, 4
- adds r2, r4, r6
- lsls r2, 2
- adds r2, r3
- lsls r0, r5, 24
- asrs r0, 24
- mov r5, r8
- ldrh r1, [r5, 0x2]
- muls r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
-_080ADBB2:
- mov r1, r12
- adds r0, r1, r7
- lsls r0, 3
- add r0, r9
- movs r4, 0x8
- ldrsh r1, [r0, r4]
- movs r5, 0xA
- ldrsh r0, [r0, r5]
- cmp r1, r0
- bne _080ADBD8
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- strh r1, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080ADBD8:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADBE8: .4byte gSprites
- thumb_func_end sub_80ADAD8
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_effects_misc.s b/data/battle_anim_effects_misc.s
index 112b3dbe4..182ebc850 100644
--- a/data/battle_anim_effects_misc.s
+++ b/data/battle_anim_effects_misc.s
@@ -148,22 +148,4 @@ gUnknown_83E5AE0:: @ 83E5AE0
.incbin "baserom.gba", 0x3E5AE0, 0xA8
gUnknown_83E5B88:: @ 83E5B88
- .incbin "baserom.gba", 0x3E5B88, 0x1C0
-
-gUnknown_83E5D48:: @ 83E5D48
- .incbin "baserom.gba", 0x3E5D48, 0xE4
-
-gUnknown_83E5E2C:: @ 83E5E2C
- .incbin "baserom.gba", 0x3E5E2C, 0x18
-
-gUnknown_83E5E44:: @ 83E5E44
- .incbin "baserom.gba", 0x3E5E44, 0x2
-
-gUnknown_83E5E46:: @ 83E5E46
- .incbin "baserom.gba", 0x3E5E46, 0xB6
-
-gUnknown_83E5EFC:: @ 83E5EFC
- .incbin "baserom.gba", 0x3E5EFC, 0x10
-
-gUnknown_83E5F0C:: @ 83E5F0C
- .incbin "baserom.gba", 0x3E5F0C, 0x10
+ .incbin "baserom.gba", 0x3E5B88, 0x30
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 11151bb34..547dd7e2e 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -377,13 +377,18 @@ void sub_80AEA10(u8 taskId);
void sub_80AECE0(u8 taskId);
void sub_80AEFA0(u8 taskId);
+// fire.c
+extern const union AnimCmd *const gUnknown_83E5D48[];
+
+void sub_80ACEA4(u8 taskId);
+void sub_80ADAD8(u8 taskId);
+void AnimTask_BlendBackground(u8 taskId);
+void sub_80AD800(u8 taskId);
+
// water.s
extern const union AnimCmd *const gUnknown_83E5958[];
extern const union AnimCmd *const gUnknown_83E5A78[];
-// fire.s
-extern const union AnimCmd *const gUnknown_83E5D48[];
-
// battle_anim_utility_funcs.c
void sub_80BA7F8(u8 taskId);
void sub_80BA83C(u8 taskId);
diff --git a/ld_script.txt b/ld_script.txt
index 5121b9c63..cedb87f5b 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -157,7 +157,7 @@ SECTIONS {
asm/battle_anim_effects_1.o(.text);
asm/battle_anim_effects_2.o(.text);
asm/water.o(.text);
- asm/fire.o(.text);
+ src/fire.o(.text);
src/electric.o(.text);
src/ice.o(.text);
src/fighting.o(.text);
@@ -450,6 +450,7 @@ SECTIONS {
src/pokemon_size_record.o(.rodata);
data/item_use.o(.rodata);
data/battle_anim_effects_misc.o(.rodata);
+ src/fire.o(.rodata);
src/electric.o(.rodata);
src/ice.o(.rodata);
src/fighting.o(.rodata);
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 21d07246f..ffd66871c 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -888,7 +888,7 @@ void sub_8099BD4(u8 taskId)
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[10] = gBattleAnimArgs[3];
gTasks[taskId].data[11] = gBattleAnimArgs[4];
- gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
+ gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
gTasks[taskId].data[0] = 0;
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 34e1f3042..a3bd26898 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1393,7 +1393,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
void AnimThrowProjectile(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
@@ -1434,7 +1434,7 @@ void AnimSnoreZ(struct Sprite *sprite)
InitSpritePosToAnimTarget(sprite, r4);
battlerId = gBattleAnimTarget;
}
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
InitSpritePosToAnimTarget(sprite, r4);
sprite->data[0] = gBattleAnimArgs[4];
@@ -2070,7 +2070,7 @@ u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species)
void sub_8076ED8(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -2113,7 +2113,7 @@ void sub_8076F58(struct Sprite *sprite)
void sub_8076FD0(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -2210,7 +2210,7 @@ void sub_807729C(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
- if (!GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->data[0] = 5;
else
sprite->data[0] = -10;
@@ -2237,7 +2237,7 @@ void sub_8077350(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
- if (!GetBattlerSide(gBattleAnimTarget))
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 14c5ef6c8..d9a6754c7 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -309,7 +309,7 @@ void sub_80BACEC(u8 taskId)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
- spriteId = GetAnimBattlerSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
sub_80752A0(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
@@ -354,7 +354,7 @@ static void sub_80BAF38(u8 taskId)
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
- sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
+ sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
sprite = &gSprites[gTasks[taskId].data[0]];
DestroySprite(sprite);
sub_80752A0(&animBgData);
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 181f59b09..c5c8e89a4 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -7064,7 +7064,7 @@ static void atk8F_forcerandomswitch(void)
u8 valid;
u8 val;
- if (!GetBattlerSide(gBattlerTarget))
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
diff --git a/src/bug.c b/src/bug.c
index 9b8935744..97b37e070 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -202,7 +202,7 @@ static void sub_80B3FAC(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- else if (!GetBattlerSide(gBattleAnimTarget))
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -226,7 +226,7 @@ static void sub_80B407C(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
- else if (!GetBattlerSide(gBattleAnimTarget))
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -283,12 +283,12 @@ static void sub_80B41C0(struct Sprite *sprite)
static void sub_80B41F8(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- if (!GetBattlerSide(gBattleAnimTarget))
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->pos1.y += 8;
sprite->callback = sub_80B4274;
}
@@ -356,7 +356,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBattlerSide(gBattleAnimAttacker))
+ else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -399,7 +399,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
static void AnimMissileArc(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
diff --git a/src/electric.c b/src/electric.c
index fe69a31de..67f46649e 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -34,7 +34,6 @@ static bool8 sub_80AEE74(struct Task *task, u8 taskId);
static bool8 sub_80AF058(struct Task *task, u8 taskId);
static void sub_80AF0C8(struct Sprite *sprite);
-
static const union AnimCmd gUnknown_83E5F1C[] =
{
ANIMCMD_FRAME(0, 5),
@@ -215,7 +214,7 @@ const struct SpriteTemplate gElectricitySpriteTemplate =
.callback = sub_80AE1A0,
};
-const struct SpriteTemplate gUnknown_83E60A0 =
+static const struct SpriteTemplate gUnknown_83E60A0 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -281,7 +280,7 @@ static const union AnimCmd *const gUnknown_83E6118[] =
gUnknown_83E6104,
};
-const struct SpriteTemplate gUnknown_83E6120 =
+static const struct SpriteTemplate gUnknown_83E6120 =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
@@ -419,7 +418,7 @@ static const union AffineAnimCmd *const gUnknown_83E6274[] =
gUnknown_83E6264,
};
-const struct SpriteTemplate gUnknown_83E6278 =
+static const struct SpriteTemplate gUnknown_83E6278 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -441,7 +440,7 @@ const struct SpriteTemplate gUnknown_83E6290 =
.callback = sub_80AEC80,
};
-const struct SpriteTemplate gUnknown_83E62A8 =
+static const struct SpriteTemplate gUnknown_83E62A8 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -737,12 +736,12 @@ static void sub_80AE420(struct Sprite *sprite)
if (!sprite->data[0])
{
sprite->oam.shape = ST_OAM_V_RECTANGLE;
- sprite->oam.size = SPRITE_SIZE_8x8;
+ sprite->oam.size = ST_OAM_SIZE_0;
}
else
{
sprite->oam.shape = ST_OAM_SQUARE;
- sprite->oam.size = SPRITE_SIZE_16x8;
+ sprite->oam.size = ST_OAM_SIZE_1;
}
if (++sprite->data[1] == 15)
DestroySprite(sprite);
@@ -897,7 +896,7 @@ static void sub_80AE7DC(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
- sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
sprite->data[7] = 16;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->data[7] *= -1;
@@ -928,7 +927,7 @@ void sub_80AE8A0(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
diff --git a/src/fire.c b/src/fire.c
new file mode 100644
index 000000000..014413f5b
--- /dev/null
+++ b/src/fire.c
@@ -0,0 +1,1193 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "util.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+static void sub_80AC90C(struct Sprite *sprite);
+static void sub_80AC94C(struct Sprite *sprite);
+static void sub_80ACA00(struct Sprite *sprite);
+static void sub_80AC990(struct Sprite *sprite);
+static void sub_80ACAA8(struct Sprite *sprite);
+static void sub_80ACBB0(struct Sprite *sprite);
+static void AnimEmberFlare(struct Sprite *sprite);
+static void sub_80ACC44(struct Sprite *sprite);
+static void AnimFireRing(struct Sprite *sprite);
+static void AnimFireCross(struct Sprite *sprite);
+static void sub_80ACDE8(struct Sprite *sprite);
+static void sub_80AD330(struct Sprite *sprite);
+static void sub_80AD454(struct Sprite *sprite);
+static void sub_80AD540(struct Sprite *sprite);
+static void sub_80AD6F4(struct Sprite *sprite);
+static void sub_80ACA6C(struct Sprite *sprite);
+static void sub_80ACB1C(struct Sprite *sprite);
+static void AnimFireRing_Step1(struct Sprite *sprite);
+static void AnimFireRing_Step2(struct Sprite *sprite);
+static void AnimFireRing_Step3(struct Sprite *sprite);
+static void UpdateFireRingCircleOffset(struct Sprite *sprite);
+static void sub_80ACE28(struct Sprite *sprite);
+static void sub_80ACE50(struct Sprite *sprite);
+static void sub_80ACF14(u8 taskId);
+static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3);
+static u16 sub_80AD374(u8 spriteId);
+static void sub_80AD3C8(struct Sprite *sprite, s16 x, s16 y);
+static void sub_80AD3E4(struct Sprite *sprite);
+static void sub_80AD4A8(struct Sprite *sprite);
+static void sub_80AD690(struct Sprite *sprite);
+static void sub_80AD870(u8 taskId);
+
+static const union AnimCmd gUnknown_83E5BB8[] =
+{
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E5BC8[] =
+{
+ ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5BD8[] =
+{
+ gUnknown_83E5BB8,
+ gUnknown_83E5BC8,
+};
+
+const struct SpriteTemplate gUnknown_83E5BE0 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5BD8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC90C,
+};
+
+const struct SpriteTemplate gUnknown_83E5BF8 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5BD8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC94C,
+};
+
+static const union AnimCmd gUnknown_83E5C10[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 3),
+ ANIMCMD_FRAME(112, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5C34[] =
+{
+ gUnknown_83E5C10,
+};
+
+static const union AnimCmd gUnknown_83E5C38[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5C50[] =
+{
+ gUnknown_83E5C38,
+};
+
+static const union AffineAnimCmd gUnknown_83E5C54[] =
+{
+ AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E5C6C[] =
+{
+ gUnknown_83E5C54,
+};
+
+const struct SpriteTemplate gUnknown_83E5C70 =
+{
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E5C34,
+ .images = NULL,
+ .affineAnims = gUnknown_83E5C6C,
+ .callback = sub_80ACA00,
+};
+
+const struct SpriteTemplate gUnknown_83E5C88 =
+{
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5C34,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACA00,
+};
+
+const struct SpriteTemplate gUnknown_83E5CA0 =
+{
+ .tileTag = ANIM_TAG_FIRE_PLUME,
+ .paletteTag = ANIM_TAG_FIRE_PLUME,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5C50,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC990,
+};
+
+const struct SpriteTemplate gUnknown_83E5CB8 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5C50,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC990,
+};
+
+static const union AnimCmd gUnknown_83E5CD0[] =
+{
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5CE0[] =
+{
+ gUnknown_83E5CD0,
+};
+
+const struct SpriteTemplate gUnknown_83E5CE4 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5CE0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACAA8,
+};
+
+static const union AffineAnimCmd gUnknown_83E5CFC[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E5D14[] =
+{
+ gUnknown_83E5CFC,
+};
+
+const struct SpriteTemplate gUnknown_83E5D18 =
+{
+ .tileTag = ANIM_TAG_SUNLIGHT,
+ .paletteTag = ANIM_TAG_SUNLIGHT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E5D14,
+ .callback = sub_80ACBB0,
+};
+
+static const union AnimCmd gUnknown_83E5D30[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_83E5D48[] =
+{
+ gUnknown_83E5D30,
+};
+
+const struct SpriteTemplate gEmberSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gEmberFlareSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimEmberFlare,
+};
+
+const struct SpriteTemplate gUnknown_83E5D7C =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACC44,
+};
+
+const struct SpriteTemplate gUnknown_83E5D94 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireRing,
+};
+
+static const union AnimCmd gUnknown_83E5DAC[] =
+{
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5DB8[] =
+{
+ gUnknown_83E5DAC,
+};
+
+static const union AffineAnimCmd gUnknown_83E5DBC[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E5DCC[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E5DDC[] =
+{
+ gUnknown_83E5DBC,
+ gUnknown_83E5DCC,
+};
+
+const struct SpriteTemplate gUnknown_83E5DE4 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5DB8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireCross,
+};
+
+const struct SpriteTemplate gUnknown_83E5DFC =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACDE8,
+};
+
+const struct SpriteTemplate gUnknown_83E5E14 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8077350,
+};
+
+static const struct SpriteTemplate gUnknown_83E5E2C =
+{
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD330,
+};
+
+static const s16 sHeatedRockCoords[][2] =
+{
+ {-2, -5},
+ {-1, -1},
+ { 3, -6},
+ { 4, -2},
+ { 2, -8},
+ {-5, -5},
+ { 4, -7},
+};
+
+const struct SpriteTemplate gUnknown_83E5E60 =
+{
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
+ .oam = &gOamData_83AC9D8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD454,
+};
+
+static const union AnimCmd gUnknown_83E5E78[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E5E8C[] =
+{
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E5E94[] =
+{
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E5E9C[] =
+{
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E5EA4[] =
+{
+ gUnknown_83E5E78,
+ gUnknown_83E5E8C,
+ gUnknown_83E5E94,
+ gUnknown_83E5E9C,
+};
+
+const struct SpriteTemplate gUnknown_83E5EB4 =
+{
+ .tileTag = ANIM_TAG_WISP_ORB,
+ .paletteTag = ANIM_TAG_WISP_ORB,
+ .oam = &gOamData_83AC9D0,
+ .anims = gUnknown_83E5EA4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD540,
+};
+
+static const union AnimCmd gUnknown_83E5ECC[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5EE0[] =
+{
+ gUnknown_83E5ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E5EE4 =
+{
+ .tileTag = ANIM_TAG_WISP_FIRE,
+ .paletteTag = ANIM_TAG_WISP_FIRE,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5EE0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD6F4,
+};
+
+static const s8 gUnknown_83E5EFC[16] =
+{
+ -1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
+};
+
+static const s8 gUnknown_83E5F0C[16] =
+{
+ -1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
+};
+
+static void sub_80AC90C(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0x3C;
+ sprite->data[2] = 0x9;
+ sprite->data[3] = 0x1E;
+ sprite->data[4] = 0xFE00;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
+ sprite->callback(sprite);
+}
+
+static void sub_80AC94C(struct Sprite *sprite)
+{
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->callback = TranslateSpriteLinearFixedPoint;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_80AC990(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = sub_80ACA6C;
+}
+
+static void sub_80ACA00(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = sub_80ACA6C;
+}
+
+static void sub_80ACA6C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < sprite->data[4])
+ {
+ sprite->pos2.x += sprite->data[2];
+ sprite->pos2.y += sprite->data[3];
+ }
+ if (sprite->data[0] == sprite->data[1])
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_80ACAA8(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->subpriority = 8;
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[6];
+ sprite->data[5] = 0;
+ sprite->callback = sub_80ACB1C;
+}
+
+static void sub_80ACB1C(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ if(sprite->data[5] > 10000)
+ sprite->subpriority = 1;
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->data[0] += sprite->data[2];
+ sprite->data[5] += sprite->data[4];
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 256;
+ --sprite->data[3];
+ }
+ else
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+//sunlight
+static void sub_80ACBB0(struct Sprite *sprite)
+{
+ sprite->pos1.x = 0;
+ sprite->pos1.y = 0;
+ sprite->data[0] = 60;
+ sprite->data[2] = 140;
+ sprite->data[4] = 80;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+//fire 2
+
+// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
+// horizontally a bit.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: ? (TODO: something related to which mon the pixel offsets are based on)
+// arg 6: ? (TODO: something related to which mon the pixel offsets are based on)
+static void AnimEmberFlare(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
+ && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->callback = AnimSnoreZ;
+ sprite->callback(sprite);
+}
+
+static void sub_80ACC44(struct Sprite *sprite)
+{
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->callback = AnimSnoreZ;
+}
+
+// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
+// animation. The fire sprite first moves in a circle around the mon,
+// and then it is translated towards the target mon, while still rotating.
+// Lastly, it moves in a circle around the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+//void AnimFireRing(struct Sprite *sprite)
+static void AnimFireRing(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+ sprite->callback = AnimFireRing_Step1;
+}
+
+static void AnimFireRing_Step1(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+
+ if (++sprite->data[0] == 0x12)
+ {
+ sprite->data[0] = 0x19;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = AnimFireRing_Step2;
+ }
+}
+
+static void AnimFireRing_Step2(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ {
+ sprite->data[0] = 0;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->callback = AnimFireRing_Step3;
+ sprite->callback(sprite);
+ }
+ else
+ {
+ sprite->pos2.x += Sin(sprite->data[7], 28);
+ sprite->pos2.y += Cos(sprite->data[7], 28);
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+ }
+}
+
+static void AnimFireRing_Step3(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+ if (++sprite->data[0] == 0x1F)
+ DestroyAnimSprite(sprite);
+}
+
+static void UpdateFireRingCircleOffset(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], 28);
+ sprite->pos2.y = Cos(sprite->data[7], 28);
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+}
+
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: x delta
+// arg 4: y delta
+// AnimFireCross(struct Sprite *sprite)
+static void AnimFireCross(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateSpriteLinear;
+}
+
+static void sub_80ACDE8(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->invisible = TRUE;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_80ACE28);
+}
+
+static void sub_80ACE28(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ sprite->data[0] = sprite->data[1];
+ sprite->data[1] = 0;
+ sprite->callback = sub_80ACE50;
+ sprite->callback(sprite);
+}
+
+static void sub_80ACE50(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
+ sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
+ sprite->data[2] += 0xD0;
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80ACEA4(u8 taskId) // initialize animation task for Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = gSprites[task->data[15]].pos1.y;
+ task->data[5] = GetBattlerSide(gBattleAnimAttacker);
+ task->data[6] = 0;
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = sub_80ACF14;
+}
+
+static void sub_80ACF14(u8 taskId) // animate Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80765D4(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
+ ++task->data[0];
+ // fall through
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 0x1)
+ gSprites[task->data[15]].pos2.x = 3;
+ else
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+ if (task->data[5])
+ {
+ if (++task->data[3] > 4)
+ {
+ task->data[3] = 0;
+ ++gSprites[task->data[15]].pos1.y;
+ }
+ }
+ if(!sub_8076640(task))
+ {
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 4)
+ {
+ if (task->data[5])
+ sub_80765D4(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
+ else
+ sub_80765D4(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
+ task->data[1] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 3:
+ if (!sub_8076640(task))
+ {
+ sub_80AD1F8(task->data[15], taskId, 6);
+ ++task->data[0];
+ }
+ break;
+ case 4:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y += 3;
+ else
+ gSprites[task->data[15]].pos2.y -= 3;
+ }
+ if (++task->data[3] > 0x18)
+ {
+ if (task->data[5])
+ sub_80765D4(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
+ else
+ sub_80765D4(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y -= 3;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 5:
+ if (task->data[5])
+ --gSprites[task->data[15]].pos1.y;
+ if (!sub_8076640(task))
+ {
+ gSprites[task->data[15]].pos1.y = task->data[4];
+ ResetSpriteRotScale(task->data[15]);
+
+ task->data[2] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 6:
+ if (!task->data[6])
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
+{
+ u16 i, j;
+ s8 sign;
+ u16 y = sub_80AD374(spriteId);
+ u16 x = gSprites[spriteId].pos1.x;
+
+ if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ x -= 0xC;
+ sign = 1;
+ }
+ else
+ {
+ x += 0x10;
+ sign = -1;
+ }
+ for (i = 0, j = 0; i <= 6; ++i)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_83E5E2C, x, y, 2);
+
+ if (spriteId != 0x40)
+ {
+ gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
+ if (++j >= 5)
+ j = 0;
+ sub_80AD3C8(&gSprites[spriteId], sHeatedRockCoords[i][0] * sign, sHeatedRockCoords[i][1]);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = a3;
+ ++gTasks[taskId].data[a3];
+ }
+ }
+}
+
+static void sub_80AD330(struct Sprite *sprite)
+{
+ sub_80AD3E4(sprite);
+ if (sprite->invisible)
+ {
+ --gTasks[sprite->data[6]].data[sprite->data[7]];
+ DestroySprite(sprite);
+ }
+}
+
+static u16 sub_80AD374(u8 spriteId)
+{
+ u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ var1 = ((var1 << 16) + 0x4A0000) >> 16;
+ else
+ var1 = ((var1 << 16) + 0x2C0000) >> 16;
+ return var1;
+}
+
+static void sub_80AD3C8(struct Sprite *sprite, s16 x, s16 y)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = (u16)sprite->pos1.x * 8;
+ sprite->data[3] = (u16)sprite->pos1.y * 8;
+ sprite->data[4] = x * 8;
+ sprite->data[5] = y * 8;
+}
+
+static void sub_80AD3E4(struct Sprite *sprite)
+{
+ s32 var1;
+
+ if (++sprite->data[0] > 2)
+ {
+ sprite->data[0] = 0;
+ ++sprite->data[1];
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
+ }
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
+}
+
+static void sub_80AD454(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
+ sprite->callback = sub_80AD4A8;
+}
+
+static void sub_80AD4A8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->data[6] != 0)
+ {
+ --sprite->data[6];
+ return;
+ }
+ ++sprite->data[0];
+ // fall through
+ case 1:
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[7])
+ {
+ sprite->pos1.y = sprite->data[7];
+ ++sprite->data[0];
+ }
+ break;
+ case 2:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if ((++sprite->data[2] & 1) != 0)
+ sprite->pos2.y = -3;
+ else
+ sprite->pos2.y = 3;
+ }
+ if (++sprite->data[3] > 16)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+//wisp orb
+static void sub_80AD540(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitSpritePosToAnimAttacker(sprite, 0);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[7] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[4] = 4;
+ else
+ sprite->data[4] = -4;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ ++sprite->data[0];
+ break;
+ case 1:
+ sprite->data[1] += 192;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ else
+ sprite->pos2.y = sprite->data[1] >> 8;
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+ if (++sprite->data[3] == 1)
+ {
+ sprite->data[3] = 0;
+ ++sprite->data[0];
+ }
+ break;
+ case 2:
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+ if (++sprite->data[3] == 31)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->data[0] = 256;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sub_8075678(sprite);
+ sprite->callback = sub_80AD690;
+ }
+ break;
+ }
+}
+
+static void sub_80AD690(struct Sprite *sprite)
+{
+ s16 initialData5, newData5;
+
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 16);
+ initialData5 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ newData5 = sprite->data[5];
+ if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
+ PlaySE12WithPanning(SE_W172, gUnknown_2037F24);
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+//wisp fire
+static void sub_80AD6F4(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ ++sprite->data[0];
+ }
+ sprite->data[3] += 0xC0 * 2;
+ sprite->data[4] += 0xA0;
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+ if (!IsContest())
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
+ }
+ else
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = 0x1D;
+ else
+ sprite->subpriority = 0x1F;
+ }
+ if (++sprite->data[2] > 0x14)
+ sprite->invisible ^= 1;
+ if (sprite->data[2] == 0x1E)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80AD800(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+ task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1;
+ task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+ task->func = sub_80AD870;
+}
+
+static void sub_80AD870(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] += task->data[12] * 2;
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ if (++task->data[9] == 16)
+ {
+ task->data[9] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (++task->data[1] >= 5)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ if (++task->data[9] == 96)
+ {
+ task->data[9] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ task->data[10] -= task->data[12] * 2;
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ if (++task->data[9] == 16)
+ ++task->data[0];
+ break;
+ case 3:
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Used to add a color mask to the battle interface / HUD in Heat Wave.
+// arg 0: opacity
+// arg 1: color code
+void AnimTask_BlendBackground(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ sub_80752A0(&animBg);
+ BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80ADAD8(u8 taskId)
+{
+ s8 unk;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = gBattleAnimArgs[3];
+ }
+ ++gTasks[taskId].data[0];
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ if (!gTasks[taskId].data[4])
+ unk = gUnknown_83E5EFC[gTasks[taskId].data[0] % 10];
+ else
+ unk = gUnknown_83E5F0C[gTasks[taskId].data[0] % 10];
+ if (gTasks[taskId].data[3] == 1)
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
+ else
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk;
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/flying.c b/src/flying.c
index 8c3ccb52a..4006aaee9 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -995,8 +995,8 @@ static void sub_80B2780(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
- if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
- || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
+ if ((!gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ || (gBattleAnimArgs[2] == 1 && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
sprite->pos1.x += 8;
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos1.x -= 32;
@@ -1048,7 +1048,7 @@ static void sub_80B2914(struct Sprite *sprite)
{
case 0:
InitSpritePosToAnimAttacker(sprite, 1);
- gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
++sprite->data[0];
break;
case 1:
@@ -1076,7 +1076,7 @@ static void sub_80B2974(struct Sprite *sprite)
sprite->pos2.y -= 10;
if (sprite->pos1.y + sprite->pos2.y < -32)
{
- gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
}
break;
@@ -1089,7 +1089,7 @@ static void sub_80B2A08(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_80B2A50;
- gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
}
static void sub_80B2A50(struct Sprite *sprite)
@@ -1275,13 +1275,13 @@ static void sub_80B2E64(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
- u8 spriteId = GetAnimBattlerSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
}
else
{
- u8 spriteId = GetAnimBattlerSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = FALSE;
}
diff --git a/src/ghost.c b/src/ghost.c
index fbf452af6..fe3671bdd 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -342,7 +342,7 @@ void sub_80B54E8(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
- spriteId = GetAnimBattlerSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 128, 128, 0);
gSprites[spriteId].invisible = FALSE;
@@ -377,7 +377,7 @@ static void sub_80B55C8(u8 taskId)
gTasks[taskId].data[1] -= 1;
return;
}
- spriteId = GetAnimBattlerSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gTasks[taskId].data[0] += 8;
if (gTasks[taskId].data[0] <= 0xFF)
{
@@ -626,7 +626,7 @@ static void sub_80B5AD4(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 16;
- task->data[13] = GetAnimBattlerSpriteId(1);
+ task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
if (position == 1)
{
@@ -711,7 +711,7 @@ static void sub_80B5DCC(u8 taskId)
{
case 0:
gScanlineEffect.state = 3;
- task->data[14] = GetAnimBattlerSpriteId(1);
+ task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
if (rank == 1)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
@@ -1288,7 +1288,7 @@ static void sub_80B6BE4(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 16;
- task->data[4] = GetAnimBattlerSpriteId(0);
+ task->data[4] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[5] = gSprites[task->data[4]].oam.priority;
task->data[6] = (gSprites[task->data[4]].oam.paletteNum + 16) << 4;
gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_BLEND;
diff --git a/src/ground.c b/src/ground.c
index 97f42e5c5..7ab6b6e95 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -298,7 +298,7 @@ static void sub_80B8ED4(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
{
@@ -360,7 +360,7 @@ static void sub_80B8ED4(u8 taskId)
static void sub_80B908C(u8 taskId)
{
- u8 spriteId = GetAnimBattlerSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].pos2.x = 0;
@@ -391,7 +391,7 @@ static void sub_80B912C(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[task->data[10]].invisible = FALSE;
gSprites[task->data[10]].pos2.x = 0;
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
@@ -410,7 +410,7 @@ static void sub_80B91B0(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
diff --git a/src/ice.c b/src/ice.c
index ab106e7d3..9914a6992 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -418,7 +418,7 @@ static const union AffineAnimCmd *const gUnknown_83E65A0[] =
gUnknown_83E6584,
};
-const struct SpriteTemplate gUnknown_83E65A4 =
+static const struct SpriteTemplate gUnknown_83E65A4 =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
diff --git a/src/pokemon.c b/src/pokemon.c
index c4ae0c4da..57633dbad 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -2365,25 +2365,25 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE01_GET)
- && !GetBattlerSide(battlerIdAtk))
+ && GetBattlerSide(battlerIdAtk) == B_SIDE_PLAYER)
attack = (110 * attack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE05_GET)
- && !GetBattlerSide(battlerIdDef))
+ && GetBattlerSide(battlerIdDef) == B_SIDE_PLAYER)
defense = (110 * defense) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE07_GET)
- && !GetBattlerSide(battlerIdAtk))
+ && GetBattlerSide(battlerIdAtk) == B_SIDE_PLAYER)
spAttack = (110 * spAttack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE07_GET)
- && !GetBattlerSide(battlerIdDef))
+ && GetBattlerSide(battlerIdDef) == B_SIDE_PLAYER)
spDefense = (110 * spDefense) / 100;
}
@@ -3917,7 +3917,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
if (gMain.inBattle)
{
gActiveBattler = gBattlerInMenuId;
- cmdIndex = (GetBattlerSide(gActiveBattler) != 0);
+ cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
while (cmdIndex < gBattlersCount)
{
if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
@@ -4118,13 +4118,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
{
gAbsentBattlerFlags &= ~gBitTable[sp34];
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
}
@@ -4163,7 +4163,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
if (gMain.inBattle && sp34 != 4)
{
gBattleMons[sp34].hp = data;
- if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
+ if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.numHealingItemsUsed < 255)
gBattleResults.numHealingItemsUsed++;
@@ -6039,11 +6039,11 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
}
}
-bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank)
+bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 battlerId)
{
u8 buffer[12];
- if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(bank))
+ if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
GetMonData(mon, MON_DATA_NICKNAME, buffer);
StringGetEnd10(buffer);
diff --git a/src/rock.c b/src/rock.c
index 42613a0b5..045a679b4 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -588,7 +588,7 @@ void sub_80B4BD0(u8 taskId)
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4;
- task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->func = sub_80B4D00;
}