diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-31 07:57:24 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-07-31 07:58:09 +0800 |
commit | c88c9c6edfb7122524b319e4601c5d2b97bf06ca (patch) | |
tree | 993b2d8b016f11b6d80aa48f1e9a0134b4a8fa3e | |
parent | 353fe5e797e9855714cb9215f9d73cbfb769e2bc (diff) |
progress #1 on porting battle_util
-rw-r--r-- | asm/battle_2.s | 12 | ||||
-rw-r--r-- | asm/battle_script_commands.s | 32 | ||||
-rw-r--r-- | asm/battle_util.s | 4599 | ||||
-rw-r--r-- | data/battle_scripts_1.s | 2 | ||||
-rw-r--r-- | data/data.s | 4 | ||||
-rw-r--r-- | include/battle.h | 178 | ||||
-rw-r--r-- | include/battle_scripts.h | 4 | ||||
-rw-r--r-- | include/battle_util.h | 7 | ||||
-rw-r--r-- | include/constants/battle.h | 6 | ||||
-rw-r--r-- | include/constants/battle_script_commands.h | 134 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rw-r--r-- | src/battle_ai_script_commands.c | 13 | ||||
-rw-r--r-- | src/battle_util.c | 1147 | ||||
-rw-r--r-- | src/battle_util2.c | 5 | ||||
-rw-r--r-- | src/pokemon.c | 18 | ||||
-rw-r--r-- | sym_ewram.txt | 2 |
16 files changed, 1428 insertions, 4738 deletions
diff --git a/asm/battle_2.s b/asm/battle_2.s index 365ef0691..54e773828 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -4849,7 +4849,7 @@ sub_8012434: @ 8012434 mov r12, r1 ldr r0, _080126D4 @ =gUnknown_2023DA0 mov r9, r0 - ldr r1, _080126D8 @ =gLastUsedMove + ldr r1, _080126D8 @ =gLastMoves mov r8, r1 ldr r4, _080126DC @ =gDisableStructs movs r5, 0 @@ -5174,7 +5174,7 @@ _080126AE: _080126CC: .4byte gUnknown_2023DB0 _080126D0: .4byte gUnknown_2023DA8 _080126D4: .4byte gUnknown_2023DA0 -_080126D8: .4byte gLastUsedMove +_080126D8: .4byte gLastMoves _080126DC: .4byte gDisableStructs _080126E0: .4byte gUnknown_2023D90 _080126E4: .4byte gUnknown_2023DB8 @@ -5579,7 +5579,7 @@ _08012A1A: mov r1, r12 ldrb r0, [r1] lsls r0, 1 - ldr r3, _08012BAC @ =gLastUsedMove + ldr r3, _08012BAC @ =gLastMoves adds r0, r3 movs r3, 0 strh r2, [r0] @@ -5757,7 +5757,7 @@ _08012B9C: .4byte gMoveSelectionCursor _08012BA0: .4byte gCurrentMove _08012BA4: .4byte gBattleMoves _08012BA8: .4byte gMoveResultFlags -_08012BAC: .4byte gLastUsedMove +_08012BAC: .4byte gLastMoves _08012BB0: .4byte gUnknown_2023DA0 _08012BB4: .4byte gUnknown_2023DA8 _08012BB8: .4byte gUnknown_2023DB0 @@ -6047,7 +6047,7 @@ _08012CA8: strb r1, [r0, 0x16] ldrb r0, [r7] lsls r0, 1 - ldr r1, _08012F8C @ =gLastUsedMove + ldr r1, _08012F8C @ =gLastMoves adds r0, r1 movs r3, 0 strh r2, [r0] @@ -6249,7 +6249,7 @@ _08012F7C: .4byte gDisableStructs _08012F80: .4byte 0xfbffffff _08012F84: .4byte gBattleStruct _08012F88: .4byte 0xffff1fff -_08012F8C: .4byte gLastUsedMove +_08012F8C: .4byte gLastMoves _08012F90: .4byte gUnknown_2023DA0 _08012F94: .4byte gUnknown_2023DA8 _08012F98: .4byte gUnknown_2023DB0 diff --git a/asm/battle_script_commands.s b/asm/battle_script_commands.s index 25dbe3ce3..b4fd08c29 100644 --- a/asm/battle_script_commands.s +++ b/asm/battle_script_commands.s @@ -12270,7 +12270,7 @@ _080238E8: ands r0, r1 cmp r0, 0 beq _0802394C - ldr r0, _08023940 @ =gLastUsedMove + ldr r0, _08023940 @ =gLastMoves lsls r1, r4, 1 adds r1, r0 ldr r0, _0802392C @ =gChosenMove @@ -12297,11 +12297,11 @@ _08023930: .4byte gAbsentBattlerFlags _08023934: .4byte gBitTable _08023938: .4byte gBattleStruct _0802393C: .4byte gBattleMoves -_08023940: .4byte gLastUsedMove +_08023940: .4byte gLastMoves _08023944: .4byte gUnknown_2023DB0 _08023948: .4byte gCurrentMove _0802394C: - ldr r1, _080239B4 @ =gLastUsedMove + ldr r1, _080239B4 @ =gLastMoves lsls r0, r4, 1 adds r0, r1 ldr r1, _080239B8 @ =0x0000ffff @@ -12355,7 +12355,7 @@ _08023984: strh r3, [r0] b _08023A2C .align 2, 0 -_080239B4: .4byte gLastUsedMove +_080239B4: .4byte gLastMoves _080239B8: .4byte 0x0000ffff _080239BC: .4byte gUnknown_2023DB0 _080239C0: .4byte gBattlerTarget @@ -23783,7 +23783,7 @@ atk9D_mimicattackcopy: @ 8029578 ldr r1, _080295F4 @ =0x0000ffff adds r7, r1, 0 strh r7, [r0] - ldr r5, _080295F8 @ =gLastUsedMove + ldr r5, _080295F8 @ =gLastMoves ldr r6, _080295FC @ =gBattlerTarget ldrb r0, [r6] lsls r0, 1 @@ -23836,7 +23836,7 @@ _080295D2: .align 2, 0 _080295F0: .4byte gChosenMove _080295F4: .4byte 0x0000ffff -_080295F8: .4byte gLastUsedMove +_080295F8: .4byte gLastMoves _080295FC: .4byte gBattlerTarget _08029600: .4byte gBattleMons _08029604: .4byte gBattlerAttacker @@ -23886,7 +23886,7 @@ _08029646: mov r0, r12 adds r0, 0xC adds r1, r0 - ldr r2, _080296A4 @ =gLastUsedMove + ldr r2, _080296A4 @ =gLastMoves ldr r3, _080296A8 @ =gBattlerTarget ldrb r0, [r3] lsls r0, 1 @@ -23918,7 +23918,7 @@ _08029646: .align 2, 0 _0802969C: .4byte gBattlescriptCurrInstr _080296A0: .4byte gUnknown_2023D48 -_080296A4: .4byte gLastUsedMove +_080296A4: .4byte gLastMoves _080296A8: .4byte gBattlerTarget _080296AC: .4byte gBattleMoves _080296B0: @@ -24402,7 +24402,7 @@ atkA3_disablelastusedattack: @ 8029A70 adds r7, r2, 0 adds r7, 0xC adds r0, r7 - ldr r5, _08029B78 @ =gLastUsedMove + ldr r5, _08029B78 @ =gLastMoves lsls r1, 1 adds r1, r5 ldrh r0, [r0] @@ -24521,7 +24521,7 @@ _08029AC4: .align 2, 0 _08029B70: .4byte gBattleMons _08029B74: .4byte gBattlerTarget -_08029B78: .4byte gLastUsedMove +_08029B78: .4byte gLastMoves _08029B7C: .4byte gDisableStructs _08029B80: .4byte gBattleTextBuff1 _08029B84: .4byte gBattlescriptCurrInstr @@ -24566,7 +24566,7 @@ atkA4_trysetencore: @ 8029BB4 adds r6, r3, 0 adds r6, 0xC adds r0, r6 - ldr r2, _08029CB0 @ =gLastUsedMove + ldr r2, _08029CB0 @ =gLastMoves lsls r1, 1 adds r1, r2 ldrh r0, [r0] @@ -24680,7 +24680,7 @@ _08029C24: .align 2, 0 _08029CA8: .4byte gBattleMons _08029CAC: .4byte gBattlerTarget -_08029CB0: .4byte gLastUsedMove +_08029CB0: .4byte gLastMoves _08029CB4: .4byte gDisableStructs _08029CB8: .4byte gBattlescriptCurrInstr _08029CBC: @@ -25745,7 +25745,7 @@ atkAD_tryspiteppreduce: @ 802A4D8 mov r5, r8 push {r5-r7} sub sp, 0x4 - ldr r4, _0802A658 @ =gLastUsedMove + ldr r4, _0802A658 @ =gLastMoves ldr r1, _0802A65C @ =gBattlerTarget ldrb r3, [r1] lsls r0, r3, 1 @@ -25832,7 +25832,7 @@ _0802A57C: strb r5, [r1] movs r0, 0x2 strb r0, [r1, 0x1] - ldr r2, _0802A658 @ =gLastUsedMove + ldr r2, _0802A658 @ =gLastMoves mov r3, r8 ldrb r0, [r3] lsls r0, 1 @@ -25934,7 +25934,7 @@ _0802A630: bl CancelMultiTurnMoves b _0802A69A .align 2, 0 -_0802A658: .4byte gLastUsedMove +_0802A658: .4byte gLastMoves _0802A65C: .4byte gBattlerTarget _0802A660: .4byte 0x0000ffff _0802A664: .4byte gBattleMons @@ -30155,7 +30155,7 @@ _0802C7BC: lsrs r0, 24 mov r8, r0 ldrb r0, [r4] - bl PressurePPLoseOnUsingImprision + bl PressurePPLoseOnUsingImprison movs r6, 0 b _0802C82E _0802C7D2: diff --git a/asm/battle_util.s b/asm/battle_util.s index d73ed9e0e..b2ed61f7a 100644 --- a/asm/battle_util.s +++ b/asm/battle_util.s @@ -5,4605 +5,6 @@ .text - thumb_func_start GetBattlerForBattleScript -GetBattlerForBattleScript: @ 8016E24 - push {lr} - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - cmp r0, 0xC - bhi _08016EC2 - lsls r0, 2 - ldr r1, _08016E3C @ =_08016E40 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08016E3C: .4byte _08016E40 - .align 2, 0 -_08016E40: - .4byte _08016E74 - .4byte _08016E80 - .4byte _08016E8C - .4byte _08016EA8 - .4byte _08016EC2 - .4byte _08016EA8 - .4byte _08016EC2 - .4byte _08016E98 - .4byte _08016EC2 - .4byte _08016EC2 - .4byte _08016E9C - .4byte _08016EB4 - .4byte _08016EB8 -_08016E74: - ldr r0, _08016E7C @ =gBattlerTarget - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016E7C: .4byte gBattlerTarget -_08016E80: - ldr r0, _08016E88 @ =gBattlerAttacker - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016E88: .4byte gBattlerAttacker -_08016E8C: - ldr r0, _08016E94 @ =gEffectBattler - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016E94: .4byte gEffectBattler -_08016E98: - movs r2, 0 - b _08016EC2 -_08016E9C: - ldr r0, _08016EA4 @ =gBattleScripting - ldrb r2, [r0, 0x17] - b _08016EC2 - .align 2, 0 -_08016EA4: .4byte gBattleScripting -_08016EA8: - ldr r0, _08016EB0 @ =gBattlerFainted - ldrb r2, [r0] - b _08016EC2 - .align 2, 0 -_08016EB0: .4byte gBattlerFainted -_08016EB4: - movs r0, 0 - b _08016EBA -_08016EB8: - movs r0, 0x1 -_08016EBA: - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r2, r0, 24 -_08016EC2: - adds r0, r2, 0 - pop {r1} - bx r1 - thumb_func_end GetBattlerForBattleScript - - thumb_func_start PressurePPLose -PressurePPLose: @ 8016EC8 - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - lsls r1, 24 - lsrs r5, r1, 24 - lsls r2, 16 - lsrs r2, 16 - ldr r1, _08016EF8 @ =gBattleMons - movs r4, 0x58 - muls r0, r4 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - mov r12, r1 - cmp r0, 0x2E - bne _08016F7A - movs r3, 0 - adds r0, r5, 0 - muls r0, r4 - adds r1, 0xC - adds r1, r0, r1 - b _08016F04 - .align 2, 0 -_08016EF8: .4byte gBattleMons -_08016EFC: - adds r1, 0x2 - adds r3, 0x1 - cmp r3, 0x3 - bgt _08016F0A -_08016F04: - ldrh r0, [r1] - cmp r0, r2 - bne _08016EFC -_08016F0A: - cmp r3, 0x4 - beq _08016F7A - movs r7, 0x58 - adds r2, r5, 0 - muls r2, r7 - adds r0, r3, r2 - mov r6, r12 - adds r6, 0x24 - adds r1, r0, r6 - ldrb r0, [r1] - cmp r0, 0 - beq _08016F26 - subs r0, 0x1 - strb r0, [r1] -_08016F26: - mov r0, r12 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _08016F7A - ldr r1, _08016F84 @ =gDisableStructs - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _08016F88 @ =gBitTable - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08016F7A - ldr r4, _08016F8C @ =gActiveBattler - strb r5, [r4] - adds r1, r3, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r4] - muls r0, r7 - adds r0, r6 - adds r0, r3 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl BtlController_EmitSetMonData - ldrb r0, [r4] - bl MarkBattlerForControllerExec -_08016F7A: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08016F84: .4byte gDisableStructs -_08016F88: .4byte gBitTable -_08016F8C: .4byte gActiveBattler - thumb_func_end PressurePPLose - - thumb_func_start PressurePPLoseOnUsingImprision -PressurePPLoseOnUsingImprision: @ 8016F90 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0x4 - mov r8, r0 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r4, 0 - ldr r0, _080170B0 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bge _08017038 - ldr r1, _080170B4 @ =gBattleMons - movs r0, 0x58 - adds r7, r5, 0 - muls r7, r0 - adds r1, 0xC - mov r10, r1 -_08016FC6: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - adds r6, r4, 0x1 - cmp r9, r0 - beq _0801702E - ldr r0, _080170B4 @ =gBattleMons - movs r3, 0x58 - adds r1, r4, 0 - muls r1, r3 - adds r1, r0 - adds r1, 0x20 - ldrb r1, [r1] - adds r4, r0, 0 - cmp r1, 0x2E - bne _0801702E - movs r2, 0 - adds r0, r5, 0 - muls r0, r3 - adds r1, r4, 0 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - movs r1, 0x8F - lsls r1, 1 - cmp r0, r1 - beq _08017016 - adds r3, r1, 0 - mov r0, r10 - adds r1, r7, r0 -_08017008: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - bgt _08017016 - ldrh r0, [r1] - cmp r0, r3 - bne _08017008 -_08017016: - cmp r2, 0x4 - beq _0801702E - mov r8, r2 - adds r1, r2, r7 - adds r0, r4, 0 - adds r0, 0x24 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - beq _0801702E - subs r0, 0x1 - strb r0, [r1] -_0801702E: - adds r4, r6, 0 - ldr r0, _080170B0 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _08016FC6 -_08017038: - mov r1, r8 - cmp r1, 0x4 - beq _080170A0 - ldr r6, _080170B4 @ =gBattleMons - movs r3, 0x58 - adds r0, r5, 0 - muls r0, r3 - adds r1, r6, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _080170A0 - ldr r1, _080170B8 @ =gDisableStructs - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _080170BC @ =gBitTable - mov r4, r8 - lsls r0, r4, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080170A0 - ldr r4, _080170C0 @ =gActiveBattler - strb r5, [r4] - mov r1, r8 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r4] - muls r0, r3 - adds r2, r6, 0 - adds r2, 0x24 - adds r0, r2 - add r0, r8 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl BtlController_EmitSetMonData - ldrb r0, [r4] - bl MarkBattlerForControllerExec -_080170A0: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080170B0: .4byte gBattlersCount -_080170B4: .4byte gBattleMons -_080170B8: .4byte gDisableStructs -_080170BC: .4byte gBitTable -_080170C0: .4byte gActiveBattler - thumb_func_end PressurePPLoseOnUsingImprision - - thumb_func_start PressurePPLoseOnUsingPerishSong -PressurePPLoseOnUsingPerishSong: @ 80170C4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r3, r0, 24 - movs r6, 0x4 - movs r1, 0 - ldr r0, _080171BC @ =gBattlersCount - mov r8, r0 - ldrb r0, [r0] - cmp r1, r0 - bge _08017146 - ldr r7, _080171C0 @ =gBattleMons - movs r2, 0x58 - mov r12, r2 - mov r5, r12 - muls r5, r3 - adds r0, r7, 0 - adds r0, 0xC - adds r2, r5, r0 - mov r10, r2 - mov r9, r5 -_080170F6: - mov r0, r12 - muls r0, r1 - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - adds r4, r1, 0x1 - cmp r0, 0x2E - bne _0801713C - cmp r1, r3 - beq _0801713C - movs r2, 0 - mov r1, r10 - ldrh r0, [r1] - cmp r0, 0xC3 - beq _08017126 - ldr r1, _080171C4 @ =gUnknown_2023BF0 - add r1, r9 -_08017118: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - bgt _08017126 - ldrh r0, [r1] - cmp r0, 0xC3 - bne _08017118 -_08017126: - cmp r2, 0x4 - beq _0801713C - adds r6, r2, 0 - adds r0, r6, r5 - ldr r2, _080171C8 @ =gUnknown_2023C08 - adds r1, r0, r2 - ldrb r0, [r1] - cmp r0, 0 - beq _0801713C - subs r0, 0x1 - strb r0, [r1] -_0801713C: - adds r1, r4, 0 - mov r0, r8 - ldrb r0, [r0] - cmp r1, r0 - blt _080170F6 -_08017146: - cmp r6, 0x4 - beq _080171AA - ldr r7, _080171C0 @ =gBattleMons - movs r5, 0x58 - adds r0, r3, 0 - muls r0, r5 - adds r1, r7, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _080171AA - ldr r1, _080171CC @ =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, _080171D0 @ =gBitTable - lsls r0, r6, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080171AA - ldr r4, _080171D4 @ =gActiveBattler - strb r3, [r4] - adds r1, r6, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r4] - muls r0, r5 - adds r2, r7, 0 - adds r2, 0x24 - adds r0, r2 - adds r0, r6 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl BtlController_EmitSetMonData - ldrb r0, [r4] - bl MarkBattlerForControllerExec -_080171AA: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080171BC: .4byte gBattlersCount -_080171C0: .4byte gBattleMons -_080171C4: .4byte gUnknown_2023BF0 -_080171C8: .4byte gUnknown_2023C08 -_080171CC: .4byte gDisableStructs -_080171D0: .4byte gBitTable -_080171D4: .4byte gActiveBattler - thumb_func_end PressurePPLoseOnUsingPerishSong - - thumb_func_start MarkAllBattlersForControllerExec -MarkAllBattlersForControllerExec: @ 80171D8 - push {r4,r5,lr} - ldr r0, _08017208 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08017218 - movs r2, 0 - ldr r4, _0801720C @ =gBattlersCount - ldrb r0, [r4] - cmp r2, r0 - bge _08017236 - ldr r3, _08017210 @ =gBattleControllerExecFlags - ldr r5, _08017214 @ =gBitTable -_080171F4: - ldm r5!, {r1} - lsls r1, 28 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - adds r2, 0x1 - ldrb r0, [r4] - cmp r2, r0 - blt _080171F4 - b _08017236 - .align 2, 0 -_08017208: .4byte gBattleTypeFlags -_0801720C: .4byte gBattlersCount -_08017210: .4byte gBattleControllerExecFlags -_08017214: .4byte gBitTable -_08017218: - movs r2, 0 - ldr r4, _0801723C @ =gBattlersCount - ldrb r0, [r4] - cmp r2, r0 - bge _08017236 - ldr r3, _08017240 @ =gBattleControllerExecFlags - ldr r5, _08017244 @ =gBitTable -_08017226: - ldr r0, [r3] - ldm r5!, {r1} - orrs r0, r1 - str r0, [r3] - adds r2, 0x1 - ldrb r0, [r4] - cmp r2, r0 - blt _08017226 -_08017236: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0801723C: .4byte gBattlersCount -_08017240: .4byte gBattleControllerExecFlags -_08017244: .4byte gBitTable - thumb_func_end MarkAllBattlersForControllerExec - - thumb_func_start MarkBattlerForControllerExec -MarkBattlerForControllerExec: @ 8017248 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _08017270 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0801727C - ldr r2, _08017274 @ =gBattleControllerExecFlags - ldr r1, _08017278 @ =gBitTable - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - b _0801728C - .align 2, 0 -_08017270: .4byte gBattleTypeFlags -_08017274: .4byte gBattleControllerExecFlags -_08017278: .4byte gBitTable -_0801727C: - ldr r2, _08017290 @ =gBattleControllerExecFlags - ldr r1, _08017294 @ =gBitTable - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - orrs r1, r0 - str r1, [r2] -_0801728C: - pop {r0} - bx r0 - .align 2, 0 -_08017290: .4byte gBattleControllerExecFlags -_08017294: .4byte gBitTable - thumb_func_end MarkBattlerForControllerExec - - thumb_func_start sub_8017298 -sub_8017298: @ 8017298 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - ldr r5, _080172AC @ =gBattleControllerExecFlags - ldr r1, _080172B0 @ =gBitTable - lsls r0, r7, 2 - adds r6, r0, r1 - b _080172C2 - .align 2, 0 -_080172AC: .4byte gBattleControllerExecFlags -_080172B0: .4byte gBitTable -_080172B4: - lsls r0, r4, 2 - ldr r1, [r6] - lsls r1, r0 - ldr r0, [r5] - orrs r0, r1 - str r0, [r5] - adds r4, 0x1 -_080172C2: - bl GetLinkPlayerCount - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - blt _080172B4 - ldr r2, _080172E4 @ =gBattleControllerExecFlags - movs r1, 0x80 - lsls r1, 21 - lsls r1, r7 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080172E4: .4byte gBattleControllerExecFlags - thumb_func_end sub_8017298 - - thumb_func_start CancelMultiTurnMoves -CancelMultiTurnMoves: @ 80172E8 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _08017338 @ =gBattleMons - movs r2, 0x58 - adds r3, r0, 0 - muls r3, r2 - adds r1, 0x50 - adds r3, r1 - ldr r1, [r3] - ldr r2, _0801733C @ =0xffffefff - ands r1, r2 - ldr r2, _08017340 @ =0xfffff3ff - ands r1, r2 - movs r2, 0x71 - negs r2, r2 - ands r1, r2 - ldr r2, _08017344 @ =0xfffffcff - ands r1, r2 - str r1, [r3] - ldr r1, _08017348 @ =gStatuses3 - lsls r2, r0, 2 - adds r2, r1 - ldr r1, [r2] - ldr r3, _0801734C @ =0xfffbff3f - ands r1, r3 - str r1, [r2] - ldr r2, _08017350 @ =gDisableStructs - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1, 0x11] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x11] - movs r0, 0 - strb r0, [r1, 0x10] - bx lr - .align 2, 0 -_08017338: .4byte gBattleMons -_0801733C: .4byte 0xffffefff -_08017340: .4byte 0xfffff3ff -_08017344: .4byte 0xfffffcff -_08017348: .4byte gStatuses3 -_0801734C: .4byte 0xfffbff3f -_08017350: .4byte gDisableStructs - thumb_func_end CancelMultiTurnMoves - - thumb_func_start WasUnableToUseMove -WasUnableToUseMove: @ 8017354 - push {lr} - lsls r0, 24 - ldr r1, _080173A0 @ =gProtectStructs - lsrs r0, 20 - adds r1, r0, r1 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - bne _0801739A - ldrb r2, [r1, 0x1] - lsls r0, r2, 30 - cmp r0, 0 - blt _0801739A - lsls r0, r2, 26 - cmp r0, 0 - blt _0801739A - lsls r0, r2, 25 - cmp r0, 0 - blt _0801739A - lsrs r0, r2, 7 - cmp r0, 0 - bne _0801739A - ldrb r1, [r1, 0x2] - lsls r0, r1, 31 - cmp r0, 0 - bne _0801739A - lsls r0, r1, 30 - cmp r0, 0 - blt _0801739A - lsls r0, r1, 29 - cmp r0, 0 - blt _0801739A - lsls r0, r2, 31 - cmp r0, 0 - beq _080173A4 -_0801739A: - movs r0, 0x1 - b _080173A6 - .align 2, 0 -_080173A0: .4byte gProtectStructs -_080173A4: - movs r0, 0 -_080173A6: - pop {r1} - bx r1 - thumb_func_end WasUnableToUseMove - - thumb_func_start PrepareStringBattle -PrepareStringBattle: @ 80173AC - push {r4,lr} - adds r2, r0, 0 - lsls r2, 16 - lsrs r2, 16 - ldr r4, _080173CC @ =gActiveBattler - strb r1, [r4] - movs r0, 0 - adds r1, r2, 0 - bl BtlController_EmitPrintString - ldrb r0, [r4] - bl MarkBattlerForControllerExec - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080173CC: .4byte gActiveBattler - thumb_func_end PrepareStringBattle - - thumb_func_start ResetSentPokesToOpponentValue -ResetSentPokesToOpponentValue: @ 80173D0 - push {r4-r6,lr} - movs r3, 0 - ldr r0, _08017424 @ =gSentPokesToOpponent - strb r3, [r0] - strb r3, [r0, 0x1] - movs r1, 0 - ldr r0, _08017428 @ =gBattlersCount - ldrb r2, [r0] - adds r6, r0, 0 - cmp r1, r2 - bge _080173FE - ldr r5, _0801742C @ =gBitTable - adds r4, r2, 0 - ldr r2, _08017430 @ =gBattlerPartyIndexes -_080173EC: - ldrh r0, [r2] - lsls r0, 2 - adds r0, r5 - ldr r0, [r0] - orrs r3, r0 - adds r2, 0x4 - adds r1, 0x2 - cmp r1, r4 - blt _080173EC -_080173FE: - movs r1, 0x1 - adds r2, r6, 0 - ldrb r0, [r2] - cmp r1, r0 - bge _0801741E - ldr r5, _08017424 @ =gSentPokesToOpponent - movs r4, 0x2 -_0801740C: - adds r0, r1, 0 - ands r0, r4 - asrs r0, 1 - adds r0, r5 - strb r3, [r0] - adds r1, 0x2 - ldrb r0, [r2] - cmp r1, r0 - blt _0801740C -_0801741E: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08017424: .4byte gSentPokesToOpponent -_08017428: .4byte gBattlersCount -_0801742C: .4byte gBitTable -_08017430: .4byte gBattlerPartyIndexes - thumb_func_end ResetSentPokesToOpponentValue - - thumb_func_start sub_8017434 -sub_8017434: @ 8017434 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08017498 - movs r0, 0x2 - ands r0, r5 - lsls r0, 24 - lsrs r0, 25 - mov r12, r0 - ldr r1, _080174A4 @ =gSentPokesToOpponent - adds r0, r1 - strb r4, [r0] - adds r5, r4, 0 - ldr r0, _080174A8 @ =gBattlersCount - ldrb r2, [r0] - mov r8, r1 - cmp r4, r2 - bge _08017492 - ldr r0, _080174AC @ =gAbsentBattlerFlags - ldrb r7, [r0] - ldr r1, _080174B0 @ =gBitTable - adds r6, r2, 0 - ldr r3, _080174B4 @ =gBattlerPartyIndexes - adds r2, r1, 0 -_08017476: - ldr r0, [r2] - ands r0, r7 - cmp r0, 0 - bne _08017488 - ldrh r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - orrs r4, r0 -_08017488: - adds r3, 0x4 - adds r2, 0x8 - adds r5, 0x2 - cmp r5, r6 - blt _08017476 -_08017492: - mov r0, r12 - add r0, r8 - strb r4, [r0] -_08017498: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080174A4: .4byte gSentPokesToOpponent -_080174A8: .4byte gBattlersCount -_080174AC: .4byte gAbsentBattlerFlags -_080174B0: .4byte gBitTable -_080174B4: .4byte gBattlerPartyIndexes - thumb_func_end sub_8017434 - - thumb_func_start sub_80174B8 -sub_80174B8: @ 80174B8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080174D4 - adds r0, r4, 0 - bl sub_8017434 - b _0801750A -_080174D4: - movs r3, 0x1 - ldr r5, _08017510 @ =gBattlersCount - ldrb r0, [r5] - cmp r3, r0 - bge _0801750A - ldr r0, _08017514 @ =gSentPokesToOpponent - mov r12, r0 - movs r7, 0x2 - ldr r6, _08017518 @ =gBitTable - ldr r1, _0801751C @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r4, r0, r1 -_080174EC: - adds r2, r3, 0 - ands r2, r7 - asrs r2, 1 - add r2, r12 - ldrh r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - adds r3, 0x1 - ldrb r0, [r5] - cmp r3, r0 - blt _080174EC -_0801750A: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08017510: .4byte gBattlersCount -_08017514: .4byte gSentPokesToOpponent -_08017518: .4byte gBitTable -_0801751C: .4byte gBattlerPartyIndexes - thumb_func_end sub_80174B8 - - thumb_func_start BattleScriptPush -BattleScriptPush: @ 8017520 - push {r4,lr} - ldr r1, _08017540 @ =gBattleResources - ldr r1, [r1] - ldr r3, [r1, 0x8] - adds r4, r3, 0 - adds r4, 0x20 - ldrb r1, [r4] - adds r2, r1, 0x1 - strb r2, [r4] - lsls r1, 24 - lsrs r1, 22 - adds r3, r1 - str r0, [r3] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08017540: .4byte gBattleResources - thumb_func_end BattleScriptPush - - thumb_func_start BattleScriptPushCursor -BattleScriptPushCursor: @ 8017544 - ldr r0, _08017564 @ =gBattleResources - ldr r0, [r0] - ldr r2, [r0, 0x8] - adds r3, r2, 0 - adds r3, 0x20 - ldrb r0, [r3] - adds r1, r0, 0x1 - strb r1, [r3] - lsls r0, 24 - lsrs r0, 22 - adds r2, r0 - ldr r0, _08017568 @ =gBattlescriptCurrInstr - ldr r0, [r0] - str r0, [r2] - bx lr - .align 2, 0 -_08017564: .4byte gBattleResources -_08017568: .4byte gBattlescriptCurrInstr - thumb_func_end BattleScriptPushCursor - - thumb_func_start BattleScriptPop -BattleScriptPop: @ 801756C - ldr r3, _0801758C @ =gBattlescriptCurrInstr - ldr r0, _08017590 @ =gBattleResources - ldr r0, [r0] - ldr r1, [r0, 0x8] - adds r2, r1, 0 - adds r2, 0x20 - ldrb r0, [r2] - subs r0, 0x1 - strb r0, [r2] - lsls r0, 24 - lsrs r0, 22 - adds r1, r0 - ldr r0, [r1] - str r0, [r3] - bx lr - .align 2, 0 -_0801758C: .4byte gBattlescriptCurrInstr -_08017590: .4byte gBattleResources - thumb_func_end BattleScriptPop - - thumb_func_start TrySetCantSelectMoveBattleScript -TrySetCantSelectMoveBattleScript: @ 8017594 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0 - ldr r2, _080176AC @ =gBattleMons - ldr r1, _080176B0 @ =gBattleBufferB - ldr r5, _080176B4 @ =gActiveBattler - ldrb r3, [r5] - lsls r0, r3, 9 - adds r1, 0x2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 1 - movs r1, 0x58 - muls r1, r3 - adds r0, r1 - adds r2, 0xC - adds r0, r2 - ldrh r4, [r0] - ldr r1, _080176B8 @ =gBattleStruct - lsls r0, r3, 1 - adds r0, 0xC8 - ldr r1, [r1] - adds r1, r0 - mov r8, r1 - ldr r1, _080176BC @ =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrh r0, [r0, 0x4] - cmp r0, r4 - bne _080175F0 - cmp r4, 0 - beq _080175F0 - ldr r0, _080176C0 @ =gBattleScripting - strb r3, [r0, 0x17] - ldr r0, _080176C4 @ =gCurrentMove - strh r4, [r0] - ldr r1, _080176C8 @ =gSelectionBattleScripts - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176CC @ =BattleScript_SelectingDisabledMove - str r1, [r0] - movs r6, 0x1 -_080175F0: - ldr r1, _080176D0 @ =gLastUsedMove - ldr r5, _080176B4 @ =gActiveBattler - ldrb r2, [r5] - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - bne _0801762C - cmp r4, 0xA5 - beq _0801762C - ldr r1, _080176AC @ =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - bge _0801762C - adds r0, r2, 0 - bl CancelMultiTurnMoves - ldr r1, _080176C8 @ =gSelectionBattleScripts - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176D4 @ =BattleScript_SelectingTormentedMove - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0801762C: - ldr r2, _080176BC @ =gDisableStructs - ldr r3, _080176B4 @ =gActiveBattler - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x13] - lsls r0, 28 - cmp r0, 0 - beq _08017668 - ldr r0, _080176D8 @ =gBattleMoves - lsls r1, r4, 1 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _08017668 - ldr r0, _080176C4 @ =gCurrentMove - strh r4, [r0] - ldr r1, _080176C8 @ =gSelectionBattleScripts - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176DC @ =BattleScript_SelectingNotAllowedMoveTaunt - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_08017668: - ldr r5, _080176B4 @ =gActiveBattler - ldrb r0, [r5] - adds r1, r4, 0 - bl GetImprisonedMovesCount - lsls r0, 24 - cmp r0, 0 - beq _0801768E - ldr r0, _080176C4 @ =gCurrentMove - strh r4, [r0] - ldr r1, _080176C8 @ =gSelectionBattleScripts - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _080176E0 @ =BattleScript_SelectingImprisonedMove - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0801768E: - ldr r1, _080176AC @ =gBattleMons - ldrb r2, [r5] - movs r0, 0x58 - muls r0, r2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _080176E8 - ldr r1, _080176E4 @ =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r3, [r0, 0x7] - b _080176F2 - .align 2, 0 -_080176AC: .4byte gBattleMons -_080176B0: .4byte gBattleBufferB -_080176B4: .4byte gActiveBattler -_080176B8: .4byte gBattleStruct -_080176BC: .4byte gDisableStructs -_080176C0: .4byte gBattleScripting -_080176C4: .4byte gCurrentMove -_080176C8: .4byte gSelectionBattleScripts -_080176CC: .4byte BattleScript_SelectingDisabledMove -_080176D0: .4byte gLastUsedMove -_080176D4: .4byte BattleScript_SelectingTormentedMove -_080176D8: .4byte gBattleMoves -_080176DC: .4byte BattleScript_SelectingNotAllowedMoveTaunt -_080176E0: .4byte BattleScript_SelectingImprisonedMove -_080176E4: .4byte gEnigmaBerries -_080176E8: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r3, r0, 24 -_080176F2: - ldr r2, _08017774 @ =gPotentialItemEffectBattler - ldr r1, _08017778 @ =gActiveBattler - ldrb r0, [r1] - strb r0, [r2] - ldr r7, _0801777C @ =gBattleMons - adds r5, r1, 0 - cmp r3, 0x1D - bne _0801773A - mov r0, r8 - ldrh r1, [r0] - adds r2, r1, 0 - cmp r2, 0 - beq _0801773A - ldr r0, _08017780 @ =0x0000ffff - cmp r2, r0 - beq _0801773A - cmp r2, r4 - beq _0801773A - ldr r0, _08017784 @ =gCurrentMove - strh r1, [r0] - ldr r2, _08017788 @ =gLastUsedItem - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - ldrh r0, [r0, 0x2E] - strh r0, [r2] - ldr r1, _0801778C @ =gSelectionBattleScripts - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08017790 @ =BattleScript_SelectingNotAllowedMoveChoiceItem - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0801773A: - ldr r0, _08017794 @ =gBattleBufferB - ldrb r2, [r5] - lsls r1, r2, 9 - adds r0, 0x2 - adds r1, r0 - movs r0, 0x58 - muls r0, r2 - ldrb r1, [r1] - adds r0, r1 - adds r1, r7, 0 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - bne _08017768 - ldr r1, _0801778C @ =gSelectionBattleScripts - lsls r0, r2, 2 - adds r0, r1 - ldr r1, _08017798 @ =BattleScript_SelectingMoveWithNoPP - str r1, [r0] - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_08017768: - adds r0, r6, 0 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08017774: .4byte gPotentialItemEffectBattler -_08017778: .4byte gActiveBattler -_0801777C: .4byte gBattleMons -_08017780: .4byte 0x0000ffff -_08017784: .4byte gCurrentMove -_08017788: .4byte gLastUsedItem -_0801778C: .4byte gSelectionBattleScripts -_08017790: .4byte BattleScript_SelectingNotAllowedMoveChoiceItem -_08017794: .4byte gBattleBufferB -_08017798: .4byte BattleScript_SelectingMoveWithNoPP - thumb_func_end TrySetCantSelectMoveBattleScript - - thumb_func_start CheckMoveLimitations -CheckMoveLimitations: @ 801779C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r7, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - lsls r2, 24 - lsrs r3, r2, 24 - ldr r1, _080177E0 @ =gBattleStruct - lsls r0, r7, 1 - adds r0, 0xC8 - ldr r1, [r1] - adds r1, r0 - str r1, [sp, 0x4] - ldr r1, _080177E4 @ =gBattleMons - movs r0, 0x58 - muls r0, r7 - adds r1, r0, r1 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _080177EC - ldr r2, _080177E8 @ =gEnigmaBerries - lsls r1, r7, 3 - subs r0, r1, r7 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x7] - str r0, [sp] - b _080177FE - .align 2, 0 -_080177E0: .4byte gBattleStruct -_080177E4: .4byte gBattleMons -_080177E8: .4byte gEnigmaBerries -_080177EC: - ldrh r0, [r1, 0x2E] - str r3, [sp, 0x14] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - lsls r1, r7, 3 - ldr r3, [sp, 0x14] -_080177FE: - ldr r0, _08017978 @ =gPotentialItemEffectBattler - strb r7, [r0] - movs r0, 0 - mov r9, r0 - lsls r2, r7, 1 - str r2, [sp, 0xC] - ldr r5, _0801797C @ =gDisableStructs - mov r12, r5 - ldr r0, _08017980 @ =gBattleMons - movs r2, 0x58 - adds r6, r7, 0 - muls r6, r2 - str r6, [sp, 0x8] - ldr r2, _08017984 @ =gUnknown_2023BF0 - adds r5, r6, r2 - movs r6, 0 - str r6, [sp, 0x10] - mov r10, r0 - subs r0, r1, r7 - lsls r0, 2 - mov r8, r0 - ldr r6, _08017988 @ =gBitTable -_0801782A: - ldrh r0, [r5] - cmp r0, 0 - bne _08017840 - movs r0, 0x1 - ands r0, r3 - cmp r0, 0 - beq _08017840 - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08017840: - ldr r0, [sp, 0x8] - add r0, r9 - mov r1, r10 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - bne _08017860 - movs r0, 0x2 - ands r0, r3 - cmp r0, 0 - beq _08017860 - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08017860: - mov r1, r8 - add r1, r12 - ldrh r0, [r5] - ldrh r1, [r1, 0x4] - cmp r0, r1 - bne _0801787C - movs r0, 0x4 - ands r0, r3 - cmp r0, 0 - beq _0801787C - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0801787C: - movs r0, 0x58 - adds r2, r7, 0 - muls r2, r0 - ldr r1, [sp, 0x10] - adds r0, r1, r2 - ldr r1, _08017984 @ =gUnknown_2023BF0 - adds r0, r1 - mov r12, r0 - ldr r1, _0801798C @ =gLastUsedMove - ldr r0, [sp, 0xC] - adds r1, r0, r1 - str r1, [sp, 0x18] - mov r1, r12 - ldrh r1, [r1] - mov r12, r1 - ldr r0, [sp, 0x18] - ldrh r0, [r0] - cmp r12, r0 - bne _080178BE - movs r0, 0x8 - ands r0, r3 - cmp r0, 0 - beq _080178BE - mov r0, r10 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - bge _080178BE - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_080178BE: - ldr r0, _0801797C @ =gDisableStructs - add r0, r8 - ldrb r0, [r0, 0x13] - lsls r0, 28 - cmp r0, 0 - beq _080178EC - movs r0, 0x10 - ands r0, r3 - cmp r0, 0 - beq _080178EC - ldr r2, _08017990 @ =gBattleMoves - ldrh r1, [r5] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _080178EC - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_080178EC: - ldrh r1, [r5] - adds r0, r7, 0 - str r3, [sp, 0x14] - bl GetImprisonedMovesCount - lsls r0, 24 - ldr r3, [sp, 0x14] - cmp r0, 0 - beq _0801790E - movs r0, 0x20 - ands r0, r3 - cmp r0, 0 - beq _0801790E - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0801790E: - ldr r1, _0801797C @ =gDisableStructs - mov r0, r8 - adds r2, r0, r1 - ldrb r0, [r2, 0xE] - lsls r0, 28 - mov r12, r1 - cmp r0, 0 - beq _0801792E - ldrh r0, [r2, 0x6] - ldrh r1, [r5] - cmp r0, r1 - beq _0801792E - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0801792E: - ldr r2, [sp] - cmp r2, 0x1D - bne _08017950 - ldr r0, [sp, 0x4] - ldrh r1, [r0] - cmp r1, 0 - beq _08017950 - ldr r0, _08017994 @ =0x0000ffff - cmp r1, r0 - beq _08017950 - ldrh r2, [r5] - cmp r1, r2 - beq _08017950 - ldr r0, [r6] - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_08017950: - adds r6, 0x4 - adds r5, 0x2 - ldr r0, [sp, 0x10] - adds r0, 0x2 - str r0, [sp, 0x10] - movs r1, 0x1 - add r9, r1 - mov r2, r9 - cmp r2, 0x3 - bgt _08017966 - b _0801782A -_08017966: - adds r0, r4, 0 - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08017978: .4byte gPotentialItemEffectBattler -_0801797C: .4byte gDisableStructs -_08017980: .4byte gBattleMons -_08017984: .4byte gUnknown_2023BF0 -_08017988: .4byte gBitTable -_0801798C: .4byte gLastUsedMove -_08017990: .4byte gBattleMoves -_08017994: .4byte 0x0000ffff - thumb_func_end CheckMoveLimitations - - thumb_func_start AreAllMovesUnusable -AreAllMovesUnusable: @ 8017998 - push {r4-r6,lr} - ldr r5, _08017A04 @ =gActiveBattler - ldrb r0, [r5] - movs r1, 0 - movs r2, 0xFF - bl CheckMoveLimitations - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xF - bne _08017A40 - ldr r0, _08017A08 @ =gProtectStructs - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r1, _08017A0C @ =gSelectionBattleScripts - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _08017A10 @ =gUnknown_81D8EA0 - str r1, [r0] - ldr r0, _08017A14 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08017A1C - ldrb r0, [r5] - bl GetBattlerPosition - adds r4, r0, 0 - bl Random - movs r1, 0x1 - eors r4, r1 - movs r1, 0x2 - ands r1, r0 - orrs r4, r1 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl GetBattlerAtPosition - ldr r2, _08017A18 @ =gBattleBufferB - ldrb r1, [r5] - lsls r1, 9 - adds r2, 0x3 - adds r1, r2 - b _08017A50 - .align 2, 0 -_08017A04: .4byte gActiveBattler -_08017A08: .4byte gProtectStructs -_08017A0C: .4byte gSelectionBattleScripts -_08017A10: .4byte gUnknown_81D8EA0 -_08017A14: .4byte gBattleTypeFlags -_08017A18: .4byte gBattleBufferB -_08017A1C: - ldrb r0, [r5] - bl GetBattlerPosition - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerAtPosition - ldr r2, _08017A3C @ =gBattleBufferB - ldrb r1, [r5] - lsls r1, 9 - adds r2, 0x3 - adds r1, r2 - b _08017A50 - .align 2, 0 -_08017A3C: .4byte gBattleBufferB -_08017A40: - ldr r0, _08017A60 @ =gProtectStructs - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 -_08017A50: - strb r0, [r1] - movs r0, 0 - cmp r6, 0xF - bne _08017A5A - movs r0, 0x1 -_08017A5A: - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_08017A60: .4byte gProtectStructs - thumb_func_end AreAllMovesUnusable - - thumb_func_start GetImprisonedMovesCount -GetImprisonedMovesCount: @ 8017A64 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r5, r1, 16 - movs r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r4, 0 - ldr r0, _08017AF8 @ =gBattlersCount - ldrb r0, [r0] - cmp r6, r0 - bge _08017AE8 - ldr r7, _08017AFC @ =gUnknown_2023BF0 - mov r8, r7 -_08017A8E: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - adds r3, r4, 0x1 - cmp r9, r0 - beq _08017ADE - ldr r1, _08017B00 @ =gStatuses3 - lsls r0, r4, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08017ADE - movs r2, 0 - movs r0, 0x58 - adds r1, r4, 0 - muls r1, r0 - adds r0, r1, r7 - ldrh r0, [r0] - cmp r5, r0 - beq _08017AD4 - mov r4, r8 - adds r0, r1, r4 -_08017AC6: - adds r0, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - bgt _08017ADE - ldrh r1, [r0] - cmp r5, r1 - bne _08017AC6 -_08017AD4: - cmp r2, 0x3 - bgt _08017ADE - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_08017ADE: - adds r4, r3, 0 - ldr r0, _08017AF8 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _08017A8E -_08017AE8: - adds r0, r6, 0 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08017AF8: .4byte gBattlersCount -_08017AFC: .4byte gUnknown_2023BF0 -_08017B00: .4byte gStatuses3 - thumb_func_end GetImprisonedMovesCount - - thumb_func_start DoFieldEndTurnEffects -DoFieldEndTurnEffects: @ 8017B04 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r0, 0 - mov r9, r0 - ldr r1, _08017BA8 @ =gBattlerAttacker - mov r2, r9 - strb r2, [r1] - ldr r0, _08017BAC @ =gBattlersCount - ldrb r4, [r0] - adds r6, r1, 0 - mov r10, r0 - ldr r7, _08017BB0 @ =gBattlerTarget - ldr r3, _08017BB4 @ =gBattleStruct - mov r12, r3 - cmp r9, r4 - bcs _08017B58 - ldr r2, _08017BB8 @ =gAbsentBattlerFlags - ldrb r1, [r2] - ldr r5, _08017BBC @ =gBitTable - ldr r0, [r5] - ands r1, r0 - cmp r1, 0 - beq _08017B58 - adds r3, r6, 0 -_08017B3A: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcs _08017B58 - ldrb r0, [r2] - ldrb r1, [r6] - lsls r1, 2 - adds r1, r5 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - bne _08017B3A -_08017B58: - movs r0, 0 - strb r0, [r7] - mov r0, r10 - ldrb r4, [r0] - cmp r4, 0 - beq _08017B92 - ldr r2, _08017BB8 @ =gAbsentBattlerFlags - ldrb r1, [r2] - ldr r5, _08017BBC @ =gBitTable - ldr r0, [r5] - ands r1, r0 - cmp r1, 0 - beq _08017B92 - adds r3, r7, 0 -_08017B74: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcs _08017B92 - ldrb r0, [r2] - ldrb r1, [r7] - lsls r1, 2 - adds r1, r5 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - bne _08017B74 -_08017B92: - mov r1, r12 - ldr r0, [r1] - ldrb r0, [r0, 0x3] - cmp r0, 0xA - bls _08017B9E - b _0801822A -_08017B9E: - lsls r0, 2 - ldr r1, _08017BC0 @ =_08017BC4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08017BA8: .4byte gBattlerAttacker -_08017BAC: .4byte gBattlersCount -_08017BB0: .4byte gBattlerTarget -_08017BB4: .4byte gBattleStruct -_08017BB8: .4byte gAbsentBattlerFlags -_08017BBC: .4byte gBitTable -_08017BC0: .4byte _08017BC4 - .align 2, 0 -_08017BC4: - .4byte _08017BF0 - .4byte _08017C76 - .4byte _08017D3C - .4byte _08017E08 - .4byte _08017EE4 - .4byte _08017F9C - .4byte _08018050 - .4byte _080180D4 - .4byte _08018144 - .4byte _0801819C - .4byte _08018220 -_08017BF0: - movs r5, 0 - ldr r1, _08017C10 @ =gBattlersCount - mov r10, r1 - ldrb r2, [r1] - cmp r5, r2 - bge _08017C0A - ldr r2, _08017C14 @ =gBattlerByTurnOrder -_08017BFE: - adds r0, r5, r2 - strb r5, [r0] - adds r5, 0x1 - ldrb r3, [r1] - cmp r5, r3 - blt _08017BFE -_08017C0A: - movs r5, 0 - b _08017C58 - .align 2, 0 -_08017C10: .4byte gBattlersCount -_08017C14: .4byte gBattlerByTurnOrder -_08017C18: - adds r4, r5, 0x1 - adds r6, r4, 0 - ldrb r1, [r1] - cmp r6, r1 - bge _08017C56 - ldr r7, _08017D14 @ =gBattlerByTurnOrder - ldr r0, _08017D18 @ =gBattlersCount - mov r10, r0 - lsls r1, r5, 24 - mov r8, r1 -_08017C2C: - adds r0, r5, r7 - ldrb r0, [r0] - adds r1, r4, r7 - ldrb r1, [r1] - movs r2, 0 - bl GetWhoStrikesFirst - lsls r0, 24 - cmp r0, 0 - beq _08017C4C - lsls r1, r4, 24 - lsrs r1, 24 - mov r2, r8 - lsrs r0, r2, 24 - bl SwapTurnOrder -_08017C4C: - adds r4, 0x1 - ldr r0, _08017D18 @ =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - blt _08017C2C -_08017C56: - adds r5, r6, 0 -_08017C58: - mov r1, r10 - ldrb r0, [r1] - subs r0, 0x1 - cmp r5, r0 - blt _08017C18 - ldr r2, _08017D1C @ =gBattleStruct - ldr r1, [r2] - ldrb r0, [r1, 0x3] - adds r0, 0x1 - strb r0, [r1, 0x3] - ldr r0, [r2] - adds r0, 0xDB - movs r1, 0 - strb r1, [r0] - mov r12, r2 -_08017C76: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017C84 - b _08017F60 -_08017C84: - ldr r3, _08017D20 @ =gActiveBattler - mov r8, r3 - movs r7, 0 - ldr r6, _08017D24 @ =gBattlerAttacker - ldr r5, _08017D28 @ =gBattleTextBuff1 -_08017C8E: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r2, _08017D2C @ =gSideTimers - lsls r1, r4, 1 - adds r0, r1, r4 - lsls r0, 2 - adds r2, r0, r2 - ldrb r0, [r2, 0x1] - strb r0, [r6] - mov r3, r8 - strb r0, [r3] - ldr r0, _08017D30 @ =gSideStatuses - adds r3, r1, r0 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08017CF0 - ldrb r0, [r2] - subs r0, 0x1 - strb r0, [r2] - movs r4, 0xFF - lsls r0, 24 - cmp r0, 0 - bne _08017CF0 - ldrh r0, [r3] - ldr r2, _08017D34 @ =0x0000fffe - adds r1, r2, 0 - ands r0, r1 - strh r0, [r3] - ldr r0, _08017D38 @ =BattleScript_SideStatusWoreOff - bl BattleScriptExecute - movs r0, 0xFD - strb r0, [r5] - movs r0, 0x2 - strb r0, [r5, 0x1] - movs r0, 0x73 - strb r0, [r5, 0x2] - strb r7, [r5, 0x3] - ldrb r0, [r5, 0x4] - orrs r0, r4 - strb r0, [r5, 0x4] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017CF0: - ldr r2, _08017D1C @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r3, r9 - cmp r3, 0 - beq _08017D06 - b _08018232 -_08017D06: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017C8E - b _08017F60 - .align 2, 0 -_08017D14: .4byte gBattlerByTurnOrder -_08017D18: .4byte gBattlersCount -_08017D1C: .4byte gBattleStruct -_08017D20: .4byte gActiveBattler -_08017D24: .4byte gBattlerAttacker -_08017D28: .4byte gBattleTextBuff1 -_08017D2C: .4byte gSideTimers -_08017D30: .4byte gSideStatuses -_08017D34: .4byte 0x0000fffe -_08017D38: .4byte BattleScript_SideStatusWoreOff -_08017D3C: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017D4A - b _08017EA4 -_08017D4A: - movs r0, 0x2 - mov r10, r0 - movs r2, 0 - mov r8, r2 - ldr r7, _08017DE4 @ =gBattlerAttacker - ldr r5, _08017DE8 @ =gBattleTextBuff1 -_08017D56: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r2, _08017DEC @ =gSideTimers - lsls r1, r4, 1 - adds r0, r1, r4 - lsls r0, 2 - adds r2, r0, r2 - ldrb r0, [r2, 0x3] - strb r0, [r7] - ldr r3, _08017DF0 @ =gActiveBattler - strb r0, [r3] - ldr r0, _08017DF4 @ =gSideStatuses - adds r3, r1, r0 - ldrh r1, [r3] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08017DBE - ldrb r0, [r2, 0x2] - subs r0, 0x1 - strb r0, [r2, 0x2] - movs r6, 0xFF - lsls r0, 24 - cmp r0, 0 - bne _08017DBE - ldrh r0, [r3] - ldr r2, _08017DF8 @ =0x0000fffd - adds r1, r2, 0 - ands r0, r1 - strh r0, [r3] - ldr r0, _08017DFC @ =BattleScript_SideStatusWoreOff - bl BattleScriptExecute - ldr r0, _08017E00 @ =gBattleCommunication - strb r4, [r0, 0x5] - movs r0, 0xFD - strb r0, [r5] - mov r3, r10 - strb r3, [r5, 0x1] - movs r0, 0x71 - strb r0, [r5, 0x2] - mov r0, r8 - strb r0, [r5, 0x3] - ldrb r0, [r5, 0x4] - orrs r0, r6 - strb r0, [r5, 0x4] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017DBE: - ldr r2, _08017E04 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r1, r9 - cmp r1, 0 - beq _08017DD4 - b _08018232 -_08017DD4: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017D56 - b _08017EA4 - .align 2, 0 -_08017DE4: .4byte gBattlerAttacker -_08017DE8: .4byte gBattleTextBuff1 -_08017DEC: .4byte gSideTimers -_08017DF0: .4byte gActiveBattler -_08017DF4: .4byte gSideStatuses -_08017DF8: .4byte 0x0000fffd -_08017DFC: .4byte BattleScript_SideStatusWoreOff -_08017E00: .4byte gBattleCommunication -_08017E04: .4byte gBattleStruct -_08017E08: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bhi _08017EA4 - ldr r0, _08017EC0 @ =gActiveBattler - mov r10, r0 - movs r2, 0 - mov r8, r2 - ldr r7, _08017EC4 @ =gBattlerAttacker - ldr r5, _08017EC8 @ =gBattleTextBuff1 -_08017E20: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r1, _08017ECC @ =gSideTimers - lsls r3, r4, 1 - adds r0, r3, r4 - lsls r0, 2 - adds r1, r0, r1 - ldrb r0, [r1, 0x5] - strb r0, [r7] - mov r2, r10 - strb r0, [r2] - ldrb r0, [r1, 0x4] - cmp r0, 0 - beq _08017E82 - subs r0, 0x1 - strb r0, [r1, 0x4] - movs r6, 0xFF - lsls r0, 24 - cmp r0, 0 - bne _08017E82 - ldr r2, _08017ED0 @ =gSideStatuses - adds r2, r3, r2 - ldrh r0, [r2] - ldr r3, _08017ED4 @ =0x0000feff - adds r1, r3, 0 - ands r0, r1 - strh r0, [r2] - ldr r0, _08017ED8 @ =BattleScript_SideStatusWoreOff - bl BattleScriptExecute - ldr r0, _08017EDC @ =gBattleCommunication - strb r4, [r0, 0x5] - movs r0, 0xFD - strb r0, [r5] - movs r0, 0x2 - strb r0, [r5, 0x1] - movs r0, 0x36 - strb r0, [r5, 0x2] - mov r0, r8 - strb r0, [r5, 0x3] - ldrb r0, [r5, 0x4] - orrs r0, r6 - strb r0, [r5, 0x4] - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017E82: - ldr r2, _08017EE0 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r1, r9 - cmp r1, 0 - beq _08017E98 - b _08018232 -_08017E98: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017E20 -_08017EA4: - mov r2, r9 - cmp r2, 0 - beq _08017EAC - b _08018232 -_08017EAC: - mov r3, r12 - ldr r0, [r3] - ldrb r1, [r0, 0x3] - adds r1, 0x1 - strb r1, [r0, 0x3] - ldr r0, [r3] - adds r0, 0xDB - strb r2, [r0] - b _0801822A - .align 2, 0 -_08017EC0: .4byte gActiveBattler -_08017EC4: .4byte gBattlerAttacker -_08017EC8: .4byte gBattleTextBuff1 -_08017ECC: .4byte gSideTimers -_08017ED0: .4byte gSideStatuses -_08017ED4: .4byte 0x0000feff -_08017ED8: .4byte BattleScript_SideStatusWoreOff -_08017EDC: .4byte gBattleCommunication -_08017EE0: .4byte gBattleStruct -_08017EE4: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bhi _08017F60 - ldr r6, _08017F80 @ =gActiveBattler - ldr r5, _08017F84 @ =gBattlerAttacker -_08017EF4: - ldr r0, [r1] - adds r0, 0xDB - ldrb r4, [r0] - ldr r2, _08017F88 @ =gSideTimers - lsls r1, r4, 1 - adds r0, r1, r4 - lsls r0, 2 - adds r2, r0, r2 - ldrb r0, [r2, 0x7] - strb r0, [r5] - strb r0, [r6] - ldr r0, _08017F8C @ =gSideStatuses - adds r3, r1, r0 - ldrh r1, [r3] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08017F3E - ldrb r0, [r2, 0x6] - subs r0, 0x1 - strb r0, [r2, 0x6] - lsls r0, 24 - cmp r0, 0 - bne _08017F3E - ldrh r0, [r3] - ldr r2, _08017F90 @ =0x0000ffdf - adds r1, r2, 0 - ands r0, r1 - strh r0, [r3] - ldr r0, _08017F94 @ =BattleScript_SafeguardEnds - bl BattleScriptExecute - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017F3E: - ldr r2, _08017F98 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r3, r9 - cmp r3, 0 - beq _08017F54 - b _08018232 -_08017F54: - mov r1, r12 - ldr r0, [r1] - adds r0, 0xDB - ldrb r0, [r0] - cmp r0, 0x1 - bls _08017EF4 -_08017F60: - mov r0, r9 - cmp r0, 0 - beq _08017F68 - b _08018232 -_08017F68: - mov r1, r12 - ldr r0, [r1] - ldrb r1, [r0, 0x3] - adds r1, 0x1 - strb r1, [r0, 0x3] - mov r2, r12 - ldr r0, [r2] - adds r0, 0xDB - mov r3, r9 - strb r3, [r0] - b _0801822A - .align 2, 0 -_08017F80: .4byte gActiveBattler -_08017F84: .4byte gBattlerAttacker -_08017F88: .4byte gSideTimers -_08017F8C: .4byte gSideStatuses -_08017F90: .4byte 0x0000ffdf -_08017F94: .4byte BattleScript_SafeguardEnds -_08017F98: .4byte gBattleStruct -_08017F9C: - mov r2, r12 - ldr r0, [r2] - adds r0, 0xDB - ldr r1, _08018030 @ =gBattlersCount - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcs _0801801C - ldr r4, _08018034 @ =gActiveBattler - ldr r5, _08018038 @ =gBattlerByTurnOrder -_08017FB0: - ldr r0, [r2] - adds r0, 0xDB - ldrb r0, [r0] - adds r0, r5 - ldrb r0, [r0] - strb r0, [r4] - ldr r0, _0801803C @ =gWishFutureKnock - adds r0, 0x20 - ldrb r2, [r4] - adds r1, r0, r2 - ldrb r0, [r1] - cmp r0, 0 - beq _08017FF8 - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _08017FF8 - ldr r1, _08018040 @ =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08017FF8 - ldr r0, _08018044 @ =gBattlerTarget - strb r2, [r0] - ldr r0, _08018048 @ =BattleScript_WishComesTrue - bl BattleScriptExecute - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08017FF8: - ldr r2, _0801804C @ =gBattleStruct - ldr r1, [r2] - adds r1, 0xDB - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r12, r2 - mov r3, r9 - cmp r3, 0 - beq _0801800E - b _08018232 -_0801800E: - ldr r0, [r2] - adds r0, 0xDB - ldr r1, _08018030 @ =gBattlersCount - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcc _08017FB0 -_0801801C: - mov r0, r9 - cmp r0, 0 - beq _08018024 - b _08018232 -_08018024: - mov r2, r12 - ldr r1, [r2] - ldrb r0, [r1, 0x3] - adds r0, 0x1 - strb r0, [r1, 0x3] - b _0801822A - .align 2, 0 -_08018030: .4byte gBattlersCount -_08018034: .4byte gActiveBattler -_08018038: .4byte gBattlerByTurnOrder -_0801803C: .4byte gWishFutureKnock -_08018040: .4byte gBattleMons -_08018044: .4byte gBattlerTarget -_08018048: .4byte BattleScript_WishComesTrue -_0801804C: .4byte gBattleStruct -_08018050: - ldr r3, _08018088 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x7 - ands r0, r2 - cmp r0, 0 - bne _0801805E - b _080181FC -_0801805E: - movs r0, 0x4 - ands r0, r2 - cmp r0, 0 - bne _080180AA - ldr r1, _0801808C @ =gWishFutureKnock - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _0801809C - ldr r0, _08018090 @ =0x0000fffe - ands r0, r2 - ldr r1, _08018094 @ =0x0000fffd - ands r0, r1 - strh r0, [r3] - ldr r1, _08018098 @ =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - b _080180C8 - .align 2, 0 -_08018088: .4byte gBattleWeather -_0801808C: .4byte gWishFutureKnock -_08018090: .4byte 0x0000fffe -_08018094: .4byte 0x0000fffd -_08018098: .4byte gBattleCommunication -_0801809C: - movs r0, 0x2 - ands r0, r2 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0 - bne _080180B6 - b _080180C4 -_080180AA: - movs r0, 0x2 - ands r0, r2 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0 - beq _080180C4 -_080180B6: - ldr r1, _080180C0 @ =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _080180C8 - .align 2, 0 -_080180C0: .4byte gBattleCommunication -_080180C4: - ldr r0, _080180CC @ =gBattleCommunication - strb r1, [r0, 0x5] -_080180C8: - ldr r0, _080180D0 @ =BattleScript_RainContinuesOrEnds - b _080181EE - .align 2, 0 -_080180CC: .4byte gBattleCommunication -_080180D0: .4byte BattleScript_RainContinuesOrEnds -_080180D4: - ldr r3, _08018108 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x18 - ands r0, r2 - cmp r0, 0 - bne _080180E2 - b _080181FC -_080180E2: - movs r0, 0x10 - ands r0, r2 - cmp r0, 0 - bne _0801811C - ldr r1, _0801810C @ =gWishFutureKnock - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _0801811C - ldr r0, _08018110 @ =0x0000fff7 - ands r0, r2 - strh r0, [r3] - ldr r1, _08018114 @ =gBattlescriptCurrInstr - ldr r0, _08018118 @ =BattleScript_SandStormHailEnds - b _08018120 - .align 2, 0 -_08018108: .4byte gBattleWeather -_0801810C: .4byte gWishFutureKnock -_08018110: .4byte 0x0000fff7 -_08018114: .4byte gBattlescriptCurrInstr -_08018118: .4byte BattleScript_SandStormHailEnds -_0801811C: - ldr r1, _08018134 @ =gBattlescriptCurrInstr - ldr r0, _08018138 @ =BattleScript_DamagingWeatherContinues -_08018120: - str r0, [r1] - adds r3, r1, 0 - ldr r1, _0801813C @ =gBattleScripting - movs r2, 0 - movs r0, 0xC - strb r0, [r1, 0x10] - ldr r0, _08018140 @ =gBattleCommunication - strb r2, [r0, 0x5] - b _080181EC - .align 2, 0 -_08018134: .4byte gBattlescriptCurrInstr -_08018138: .4byte BattleScript_DamagingWeatherContinues -_0801813C: .4byte gBattleScripting -_08018140: .4byte gBattleCommunication -_08018144: - ldr r3, _08018174 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x60 - ands r0, r2 - cmp r0, 0 - beq _080181FC - movs r0, 0x40 - ands r0, r2 - cmp r0, 0 - bne _08018188 - ldr r1, _08018178 @ =gWishFutureKnock - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _08018188 - ldr r0, _0801817C @ =0x0000ffdf - ands r0, r2 - strh r0, [r3] - ldr r1, _08018180 @ =gBattlescriptCurrInstr - ldr r0, _08018184 @ =BattleScript_SunlightFaded - b _0801818C - .align 2, 0 -_08018174: .4byte gBattleWeather -_08018178: .4byte gWishFutureKnock -_0801817C: .4byte 0x0000ffdf -_08018180: .4byte gBattlescriptCurrInstr -_08018184: .4byte BattleScript_SunlightFaded -_08018188: - ldr r1, _08018194 @ =gBattlescriptCurrInstr - ldr r0, _08018198 @ =BattleScript_SunlightContinues -_0801818C: - str r0, [r1] - adds r3, r1, 0 - b _080181EC - .align 2, 0 -_08018194: .4byte gBattlescriptCurrInstr -_08018198: .4byte BattleScript_SunlightContinues -_0801819C: - ldr r3, _080181C4 @ =gBattleWeather - ldrh r2, [r3] - movs r0, 0x80 - ands r0, r2 - cmp r0, 0 - beq _080181FC - ldr r1, _080181C8 @ =gWishFutureKnock - adds r1, 0x28 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _080181D8 - ldr r0, _080181CC @ =0x0000ff7f - ands r0, r2 - strh r0, [r3] - ldr r1, _080181D0 @ =gBattlescriptCurrInstr - ldr r0, _080181D4 @ =BattleScript_SandStormHailEnds - b _080181DC - .align 2, 0 -_080181C4: .4byte gBattleWeather -_080181C8: .4byte gWishFutureKnock -_080181CC: .4byte 0x0000ff7f -_080181D0: .4byte gBattlescriptCurrInstr -_080181D4: .4byte BattleScript_SandStormHailEnds -_080181D8: - ldr r1, _0801820C @ =gBattlescriptCurrInstr - ldr r0, _08018210 @ =BattleScript_DamagingWeatherContinues -_080181DC: - str r0, [r1] - adds r3, r1, 0 - ldr r1, _08018214 @ =gBattleScripting - movs r0, 0xD - strb r0, [r1, 0x10] - ldr r1, _08018218 @ =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] -_080181EC: - ldr r0, [r3] -_080181EE: - bl BattleScriptExecute - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_080181FC: - ldr r2, _0801821C @ =gBattleStruct - ldr r1, [r2] - ldrb r0, [r1, 0x3] - adds r0, 0x1 - strb r0, [r1, 0x3] - mov r12, r2 - b _0801822A - .align 2, 0 -_0801820C: .4byte gBattlescriptCurrInstr -_08018210: .4byte BattleScript_DamagingWeatherContinues -_08018214: .4byte gBattleScripting -_08018218: .4byte gBattleCommunication -_0801821C: .4byte gBattleStruct -_08018220: - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_0801822A: - mov r3, r9 - cmp r3, 0 - bne _08018232 - b _08017B92 -_08018232: - ldr r0, _08018250 @ =gBattleMainFunc - ldr r1, [r0] - ldr r0, _08018254 @ =BattleTurnPassed - eors r1, r0 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08018250: .4byte gBattleMainFunc -_08018254: .4byte BattleTurnPassed - thumb_func_end DoFieldEndTurnEffects - - thumb_func_start DoBattlerEndTurnEffects -DoBattlerEndTurnEffects: @ 8018258 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - movs r0, 0 - mov r9, r0 - ldr r2, _0801828C @ =gHitMarker - ldr r0, [r2] - ldr r1, _08018290 @ =0x01000020 - orrs r0, r1 - str r0, [r2] - ldr r5, _08018294 @ =gBattleStruct - ldr r2, [r5] - ldr r0, _08018298 @ =gBattlersCount - ldrb r1, [r2, 0x1] - adds r7, r5, 0 - mov r8, r0 - ldrb r3, [r0] - cmp r1, r3 - bcc _08018288 - bl _08018C6C -_08018288: - bl _08018C62 - .align 2, 0 -_0801828C: .4byte gHitMarker -_08018290: .4byte 0x01000020 -_08018294: .4byte gBattleStruct -_08018298: .4byte gBattlersCount -_0801829C: - ldr r3, _080182D0 @ =gActiveBattler - ldr r4, _080182D4 @ =gBattlerAttacker - ldr r1, _080182D8 @ =gBattlerByTurnOrder - ldr r5, [r5] - ldrb r0, [r5, 0x1] - adds r0, r1 - ldrb r0, [r0] - strb r0, [r4] - strb r0, [r3] - ldr r0, _080182DC @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _080182E0 @ =gBitTable - ldrb r0, [r3] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - adds r6, r3, 0 - cmp r1, 0 - beq _080182E4 - ldrb r0, [r5, 0x1] - adds r0, 0x1 - strb r0, [r5, 0x1] - bl _08018C50 - .align 2, 0 -_080182D0: .4byte gActiveBattler -_080182D4: .4byte gBattlerAttacker -_080182D8: .4byte gBattlerByTurnOrder -_080182DC: .4byte gAbsentBattlerFlags -_080182E0: .4byte gBitTable -_080182E4: - ldrb r0, [r5] - cmp r0, 0x13 - bls _080182EE - bl _08018C46 -_080182EE: - lsls r0, 2 - ldr r1, _080182F8 @ =_080182FC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080182F8: .4byte _080182FC - .align 2, 0 -_080182FC: - .4byte _0801834C - .4byte _080183AC - .4byte _080183CA - .4byte _080183FA - .4byte _08018478 - .4byte _080184C0 - .4byte _08018540 - .4byte _08018588 - .4byte _080185EC - .4byte _08018634 - .4byte _08018794 - .4byte _080188B0 - .4byte _08018958 - .4byte _08018A1C - .4byte _08018AD0 - .4byte _08018AF0 - .4byte _08018B3C - .4byte _08018B6C - .4byte _080183E2 - .4byte _08018C38 -_0801834C: - ldr r1, _0801839C @ =gStatuses3 - ldrb r3, [r6] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - bne _08018364 - bl _08018C12 -_08018364: - ldr r0, _080183A0 @ =gBattleMons - movs r1, 0x58 - muls r1, r3 - adds r0, r1, r0 - ldrh r2, [r0, 0x28] - ldrh r5, [r0, 0x2C] - cmp r2, r5 - bne _08018378 - bl _08018C12 -_08018378: - cmp r2, 0 - bne _08018380 - bl _08018C12 -_08018380: - ldr r1, _080183A4 @ =gBattleMoveDamage - ldrh r0, [r0, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _08018390 - movs r0, 0x1 - str r0, [r1] -_08018390: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldr r0, _080183A8 @ =BattleScript_IngrainTurnHeal - bl _08018C04 - .align 2, 0 -_0801839C: .4byte gStatuses3 -_080183A0: .4byte gBattleMons -_080183A4: .4byte gBattleMoveDamage -_080183A8: .4byte BattleScript_IngrainTurnHeal -_080183AC: - ldrb r1, [r6] - movs r0, 0 - str r0, [sp] - movs r0, 0x1 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _080183C6 - bl _08018C12 -_080183C6: - bl _08018C08 -_080183CA: - ldrb r1, [r6] - movs r0, 0x1 - movs r2, 0 - bl ItemBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _080183DE - bl _08018C12 -_080183DE: - bl _08018C08 -_080183E2: - ldrb r1, [r6] - movs r0, 0x1 - movs r2, 0x1 - bl ItemBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _080183F6 - bl _08018C12 -_080183F6: - bl _08018C08 -_080183FA: - ldr r0, _08018460 @ =gStatuses3 - ldrb r2, [r6] - lsls r1, r2, 2 - adds r1, r0 - ldr r1, [r1] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _08018410 - bl _08018C12 -_08018410: - ldr r3, _08018464 @ =gBattleMons - movs r5, 0x3 - ands r5, r1 - movs r1, 0x58 - adds r0, r5, 0 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08018428 - bl _08018C12 -_08018428: - adds r0, r2, 0 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08018438 - bl _08018C12 -_08018438: - ldr r0, _08018468 @ =gBattlerTarget - strb r5, [r0] - ldr r2, _0801846C @ =gBattleMoveDamage - ldrb r0, [r6] - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x2C] - lsrs r0, 3 - str r0, [r2] - cmp r0, 0 - bne _08018452 - movs r0, 0x1 - str r0, [r2] -_08018452: - ldr r1, _08018470 @ =gBattleScripting - strb r5, [r1, 0x10] - ldrb r0, [r4] - strb r0, [r1, 0x11] - ldr r0, _08018474 @ =BattleScript_LeechSeedTurnDrain - b _08018C04 - .align 2, 0 -_08018460: .4byte gStatuses3 -_08018464: .4byte gBattleMons -_08018468: .4byte gBattlerTarget -_0801846C: .4byte gBattleMoveDamage -_08018470: .4byte gBattleScripting -_08018474: .4byte BattleScript_LeechSeedTurnDrain -_08018478: - ldr r2, _080184B4 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _08018494 - b _08018C12 -_08018494: - adds r1, r3, r2 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _0801849E - b _08018C12 -_0801849E: - ldr r2, _080184B8 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 3 - str r0, [r2] - cmp r0, 0 - bne _080184AE - movs r0, 0x1 - str r0, [r2] -_080184AE: - ldr r0, _080184BC @ =BattleScript_PoisonTurnDmg - b _08018C04 - .align 2, 0 -_080184B4: .4byte gBattleMons -_080184B8: .4byte gBattleMoveDamage -_080184BC: .4byte BattleScript_PoisonTurnDmg -_080184C0: - ldr r4, _08018534 @ =gBattleMons - ldrb r0, [r6] - movs r7, 0x58 - mov r8, r7 - mov r2, r8 - muls r2, r0 - adds r3, r4, 0 - adds r3, 0x4C - adds r0, r2, r3 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080184DE - b _08018C12 -_080184DE: - adds r1, r2, r4 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _080184E8 - b _08018C12 -_080184E8: - ldr r5, _08018538 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 4 - str r0, [r5] - cmp r0, 0 - bne _080184F8 - movs r0, 0x1 - str r0, [r5] -_080184F8: - ldrb r0, [r6] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r2, r0, r3 - ldr r1, [r2] - movs r4, 0xF0 - lsls r4, 4 - adds r0, r1, 0 - ands r0, r4 - cmp r0, r4 - beq _08018518 - movs r7, 0x80 - lsls r7, 1 - adds r0, r1, r7 - str r0, [r2] -_08018518: - ldrb r0, [r6] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r3 - ldr r0, [r0] - ands r0, r4 - lsrs r0, 8 - ldr r1, [r5] - muls r0, r1 - str r0, [r5] - ldr r0, _0801853C @ =BattleScript_PoisonTurnDmg - b _08018C04 - .align 2, 0 -_08018534: .4byte gBattleMons -_08018538: .4byte gBattleMoveDamage -_0801853C: .4byte BattleScript_PoisonTurnDmg -_08018540: - ldr r2, _0801857C @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0801855C - b _08018C12 -_0801855C: - adds r1, r3, r2 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _08018566 - b _08018C12 -_08018566: - ldr r2, _08018580 @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 3 - str r0, [r2] - cmp r0, 0 - bne _08018576 - movs r0, 0x1 - str r0, [r2] -_08018576: - ldr r0, _08018584 @ =BattleScript_BurnTurnDmg - b _08018C04 - .align 2, 0 -_0801857C: .4byte gBattleMons -_08018580: .4byte gBattleMoveDamage -_08018584: .4byte BattleScript_BurnTurnDmg -_08018588: - ldr r4, _080185D4 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - muls r1, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r5, r1, r0 - ldr r2, [r5] - movs r0, 0x80 - lsls r0, 20 - ands r0, r2 - cmp r0, 0 - bne _080185A4 - b _08018C12 -_080185A4: - adds r3, r1, r4 - ldrh r0, [r3, 0x28] - cmp r0, 0 - bne _080185AE - b _08018C12 -_080185AE: - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _080185E0 - ldr r1, _080185D8 @ =gBattleMoveDamage - ldrh r0, [r3, 0x2C] - lsrs r0, 2 - str r0, [r1] - cmp r0, 0 - bne _080185CE - movs r0, 0x1 - str r0, [r1] -_080185CE: - ldr r0, _080185DC @ =BattleScript_NightmareTurnDmg - b _08018C04 - .align 2, 0 -_080185D4: .4byte gBattleMons -_080185D8: .4byte gBattleMoveDamage -_080185DC: .4byte BattleScript_NightmareTurnDmg -_080185E0: - ldr r0, _080185E8 @ =0xf7ffffff - ands r2, r0 - str r2, [r5] - b _08018C12 - .align 2, 0 -_080185E8: .4byte 0xf7ffffff -_080185EC: - ldr r2, _08018628 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r2, 0 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 21 - ands r0, r1 - cmp r0, 0 - bne _0801860A - b _08018C12 -_0801860A: - adds r1, r3, r2 - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _08018614 - b _08018C12 -_08018614: - ldr r2, _0801862C @ =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - lsrs r0, 2 - str r0, [r2] - cmp r0, 0 - bne _08018624 - movs r0, 0x1 - str r0, [r2] -_08018624: - ldr r0, _08018630 @ =BattleScript_CurseTurnDmg - b _08018C04 - .align 2, 0 -_08018628: .4byte gBattleMons -_0801862C: .4byte gBattleMoveDamage -_08018630: .4byte BattleScript_CurseTurnDmg -_08018634: - ldr r3, _080186D4 @ =gBattleMons - mov r8, r3 - ldrb r0, [r6] - movs r3, 0x58 - adds r1, r0, 0 - muls r1, r3 - movs r5, 0x50 - add r5, r8 - mov r10, r5 - adds r4, r1, r5 - ldr r2, [r4] - movs r5, 0xE0 - lsls r5, 8 - adds r0, r2, 0 - ands r0, r5 - cmp r0, 0 - bne _08018658 - b _08018C12 -_08018658: - mov r7, r8 - adds r0, r1, r7 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08018664 - b _08018C12 -_08018664: - ldr r1, _080186D8 @ =0xffffe000 - adds r0, r2, r1 - str r0, [r4] - ldrb r4, [r6] - adds r0, r4, 0 - muls r0, r3 - add r0, r10 - ldr r0, [r0] - ands r0, r5 - cmp r0, 0 - beq _080186F4 - ldr r1, _080186DC @ =gBattleScripting - ldr r0, _080186E0 @ =gBattleStruct - ldr r2, [r0] - lsls r0, r4, 1 - adds r0, r2 - ldrb r0, [r0, 0x4] - strb r0, [r1, 0x10] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x5] - strb r0, [r1, 0x11] - ldr r1, _080186E4 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x4] - strb r0, [r1, 0x2] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x5] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, _080186E8 @ =gBattlescriptCurrInstr - ldr r0, _080186EC @ =BattleScript_WrapTurnDmg - str r0, [r1] - ldr r2, _080186F0 @ =gBattleMoveDamage - ldrb r0, [r6] - muls r0, r3 - add r0, r8 - ldrh r0, [r0, 0x2C] - lsrs r0, 4 - str r0, [r2] - cmp r0, 0 - bne _08018720 - movs r0, 0x1 - str r0, [r2] - b _08018720 - .align 2, 0 -_080186D4: .4byte gBattleMons -_080186D8: .4byte 0xffffe000 -_080186DC: .4byte gBattleScripting -_080186E0: .4byte gBattleStruct -_080186E4: .4byte gBattleTextBuff1 -_080186E8: .4byte gBattlescriptCurrInstr -_080186EC: .4byte BattleScript_WrapTurnDmg -_080186F0: .4byte gBattleMoveDamage -_080186F4: - ldr r2, _08018724 @ =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x2 - strb r0, [r2, 0x1] - ldrb r1, [r6] - ldr r0, _08018728 @ =gBattleStruct - ldr r3, [r0] - lsls r1, 1 - adds r1, r3 - ldrb r0, [r1, 0x4] - strb r0, [r2, 0x2] - ldrb r0, [r6] - lsls r0, 1 - adds r0, r3 - ldrb r0, [r0, 0x5] - strb r0, [r2, 0x3] - movs r0, 0xFF - strb r0, [r2, 0x4] - ldr r1, _0801872C @ =gBattlescriptCurrInstr - ldr r0, _08018730 @ =BattleScript_WrapEnds - str r0, [r1] -_08018720: - ldr r0, [r1] - b _08018C04 - .align 2, 0 -_08018724: .4byte gBattleTextBuff1 -_08018728: .4byte gBattleStruct -_0801872C: .4byte gBattlescriptCurrInstr -_08018730: .4byte BattleScript_WrapEnds -_08018734: - movs r0, 0x8 - negs r0, r0 - ands r3, r0 - str r3, [r2] - ldrb r0, [r6] - mov r2, r8 - muls r2, r0 - mov r0, r10 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, _08018784 @ =0xf7ffffff - ands r0, r1 - str r0, [r2] - ldr r1, _08018788 @ =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - ldr r0, _0801878C @ =BattleScript_MonWokeUpInUproar - bl BattleScriptExecute - ldr r4, _08018790 @ =gActiveBattler - ldrb r0, [r6] - strb r0, [r4] - ldrb r0, [r4] - mov r3, r8 - muls r3, r0 - adds r0, r3, 0 - add r0, r9 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl BtlController_EmitSetMonData - ldrb r0, [r4] - bl MarkBattlerForControllerExec - b _080187FC - .align 2, 0 -_08018784: .4byte 0xf7ffffff -_08018788: .4byte gBattleCommunication -_0801878C: .4byte BattleScript_MonWokeUpInUproar -_08018790: .4byte gActiveBattler -_08018794: - ldr r2, _08018810 @ =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - muls r0, r1 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r0, 0x70 - ands r1, r0 - adds r7, r2, 0 - cmp r1, 0 - beq _0801889E - movs r0, 0 - strb r0, [r4] - mov r5, r8 - ldrb r0, [r5] - cmp r0, 0 - beq _080187FC - mov r10, r7 - adds r6, r4, 0 - movs r1, 0x58 - mov r8, r1 - movs r3, 0x4C - adds r3, r7 - mov r9, r3 - str r0, [sp, 0x4] - movs r5, 0x7 - mov r12, r5 -_080187CE: - ldrb r4, [r6] - mov r1, r8 - muls r1, r4 - mov r0, r9 - adds r2, r1, r0 - ldr r3, [r2] - adds r0, r3, 0 - mov r5, r12 - ands r0, r5 - cmp r0, 0 - beq _080187EE - adds r0, r1, r7 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2B - bne _08018734 -_080187EE: - adds r0, r4, 0x1 - strb r0, [r6] - lsls r0, 24 - lsrs r0, 24 - ldr r1, [sp, 0x4] - cmp r0, r1 - bcc _080187CE -_080187FC: - ldr r2, _08018814 @ =gBattlerAttacker - ldr r1, _08018818 @ =gBattlersCount - ldrb r0, [r2] - ldrb r1, [r1] - cmp r0, r1 - beq _0801881C - movs r3, 0x2 - mov r9, r3 - b _08018C4C - .align 2, 0 -_08018810: .4byte gBattleMons -_08018814: .4byte gBattlerAttacker -_08018818: .4byte gBattlersCount -_0801881C: - ldr r5, _08018854 @ =gActiveBattler - ldrb r0, [r5] - strb r0, [r2] - ldr r2, _08018858 @ =gBattleMons - ldrb r0, [r5] - movs r7, 0x58 - adds r1, r0, 0 - muls r1, r7 - adds r6, r2, 0 - adds r6, 0x50 - adds r1, r6 - ldr r0, [r1] - subs r0, 0x10 - str r0, [r1] - ldrb r0, [r5] - bl WasUnableToUseMove - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _08018860 - ldrb r0, [r5] - bl CancelMultiTurnMoves - ldr r1, _0801885C @ =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08018894 - .align 2, 0 -_08018854: .4byte gActiveBattler -_08018858: .4byte gBattleMons -_0801885C: .4byte gBattleCommunication -_08018860: - ldrb r3, [r5] - adds r0, r3, 0 - muls r0, r7 - adds r2, r0, r6 - ldr r0, [r2] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - beq _08018888 - ldr r0, _08018884 @ =gBattleCommunication - strb r4, [r0, 0x5] - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 5 - orrs r0, r1 - str r0, [r2] - b _08018894 - .align 2, 0 -_08018884: .4byte gBattleCommunication -_08018888: - ldr r1, _080188A8 @ =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - adds r0, r3, 0 - bl CancelMultiTurnMoves -_08018894: - ldr r0, _080188AC @ =BattleScript_PrintUproarOverTurns - bl BattleScriptExecute - movs r5, 0x1 - mov r9, r5 -_0801889E: - mov r7, r9 - cmp r7, 0x2 - bne _080188A6 - b _08018C46 -_080188A6: - b _08018C12 - .align 2, 0 -_080188A8: .4byte gBattleCommunication -_080188AC: .4byte BattleScript_PrintUproarOverTurns -_080188B0: - ldr r1, _080188E8 @ =gBattleMons - ldrb r0, [r6] - movs r7, 0x58 - muls r0, r7 - adds r5, r1, 0 - adds r5, 0x50 - adds r2, r0, r5 - ldr r1, [r2] - movs r4, 0xC0 - lsls r4, 4 - adds r0, r1, 0 - ands r0, r4 - cmp r0, 0 - bne _080188CE - b _08018C12 -_080188CE: - ldr r3, _080188EC @ =0xfffffc00 - adds r0, r1, r3 - str r0, [r2] - ldrb r0, [r6] - bl WasUnableToUseMove - lsls r0, 24 - cmp r0, 0 - beq _080188F0 - ldrb r0, [r6] - bl CancelMultiTurnMoves - b _08018C12 - .align 2, 0 -_080188E8: .4byte gBattleMons -_080188EC: .4byte 0xfffffc00 -_080188F0: - ldrb r0, [r6] - muls r0, r7 - adds r2, r0, r5 - ldr r1, [r2] - adds r0, r1, 0 - ands r0, r4 - cmp r0, 0 - beq _08018902 - b _08018C12 -_08018902: - movs r0, 0x80 - lsls r0, 5 - ands r0, r1 - cmp r0, 0 - bne _0801890E - b _08018C12 -_0801890E: - ldr r0, _0801894C @ =0xffffefff - ands r1, r0 - str r1, [r2] - ldrb r0, [r6] - muls r0, r7 - adds r0, r5 - ldr r0, [r0] - movs r4, 0x7 - ands r0, r4 - cmp r0, 0 - beq _08018926 - b _08018C12 -_08018926: - ldr r1, _08018950 @ =gBattleCommunication - movs r0, 0x47 - strb r0, [r1, 0x3] - movs r0, 0x1 - movs r1, 0 - bl SetMoveEffect - ldrb r0, [r6] - muls r0, r7 - adds r0, r5 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - bne _08018944 - b _08018C08 -_08018944: - ldr r0, _08018954 @ =BattleScript_ThrashConfuses - bl BattleScriptExecute - b _08018C08 - .align 2, 0 -_0801894C: .4byte 0xffffefff -_08018950: .4byte gBattleCommunication -_08018954: .4byte BattleScript_ThrashConfuses -_08018958: - ldr r0, _080189D8 @ =gDisableStructs - ldrb r3, [r6] - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r5, r1, r0 - ldrb r1, [r5, 0xB] - lsls r1, 28 - adds r7, r0, 0 - cmp r1, 0 - bne _08018970 - b _08018C12 -_08018970: - movs r4, 0 - ldr r2, _080189DC @ =gBattleMons - movs r0, 0x58 - adds r1, r3, 0 - muls r1, r0 - adds r2, 0xC - adds r1, r2 - ldrh r0, [r5, 0x4] - ldrh r1, [r1] - cmp r0, r1 - beq _080189AE - mov r12, r7 - mov r8, r2 - adds r5, r6, 0 - movs r3, 0x58 -_0801898E: - adds r4, 0x1 - cmp r4, 0x3 - bgt _080189AE - ldrb r2, [r5] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - add r1, r12 - lsls r0, r4, 1 - muls r2, r3 - adds r0, r2 - add r0, r8 - ldrh r1, [r1, 0x4] - ldrh r0, [r0] - cmp r1, r0 - bne _0801898E -_080189AE: - cmp r4, 0x4 - bne _080189E0 - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - movs r1, 0 - strh r1, [r0, 0x4] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r2, [r1, 0xB] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0xB] - b _08018C12 - .align 2, 0 -_080189D8: .4byte gDisableStructs -_080189DC: .4byte gBattleMons -_080189E0: - ldrb r0, [r6] - lsls r2, r0, 3 - subs r2, r0 - lsls r2, 2 - adds r2, r7 - ldrb r3, [r2, 0xB] - lsls r1, r3, 28 - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0xB] - adds r2, r1, 0 - cmp r2, 0 - beq _08018A08 - b _08018C12 -_08018A08: - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - strh r2, [r0, 0x4] - ldr r0, _08018A18 @ =BattleScript_DisabledNoMore - b _08018C04 - .align 2, 0 -_08018A18: .4byte BattleScript_DisabledNoMore -_08018A1C: - ldr r3, _08018A68 @ =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r2, r0, r3 - ldrb r5, [r2, 0xE] - lsls r4, r5, 28 - cmp r4, 0 - bne _08018A32 - b _08018C12 -_08018A32: - ldr r7, _08018A6C @ =gBattleMons - mov r8, r7 - ldrb r0, [r2, 0xC] - lsls r0, 1 - movs r7, 0x58 - muls r1, r7 - adds r0, r1 - mov r1, r8 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - cmp r0, r1 - beq _08018A70 - movs r0, 0 - strh r0, [r2, 0x6] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r3 - ldrb r2, [r1, 0xE] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0xE] - b _08018C12 - .align 2, 0 -_08018A68: .4byte gDisableStructs -_08018A6C: .4byte gBattleMons -_08018A70: - lsrs r1, r4, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r4, 0x10 - negs r4, r4 - adds r0, r4, 0 - ands r0, r5 - orrs r0, r1 - strb r0, [r2, 0xE] - cmp r1, 0 - beq _08018AA6 - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - muls r1, r7 - ldrb r0, [r0, 0xC] - adds r1, r0 - mov r0, r8 - adds r0, 0x24 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - beq _08018AA6 - b _08018C12 -_08018AA6: - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x6] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r3 - ldrb r2, [r1, 0xE] - adds r0, r4, 0 - ands r0, r2 - strb r0, [r1, 0xE] - ldr r0, _08018ACC @ =BattleScript_EncoredNoMore - b _08018C04 - .align 2, 0 -_08018ACC: .4byte BattleScript_EncoredNoMore -_08018AD0: - ldr r0, _08018AEC @ =gStatuses3 - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r2, [r1] - movs r0, 0x18 - ands r0, r2 - cmp r0, 0 - beq _08018AE8 - adds r0, r2, 0 - subs r0, 0x8 - str r0, [r1] -_08018AE8: - ldr r1, [r7] - b _08018C16 - .align 2, 0 -_08018AEC: .4byte gStatuses3 -_08018AF0: - ldr r2, _08018B30 @ =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r3, r0, r2 - ldrb r2, [r3, 0x12] - lsls r1, r2, 28 - cmp r1, 0 - beq _08018B2A - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x12] - cmp r1, 0 - bne _08018B2A - ldr r0, _08018B34 @ =gStatuses3 - ldrb r2, [r6] - lsls r2, 2 - adds r2, r0 - ldr r0, [r2] - ldr r1, _08018B38 @ =0xfffffdff - ands r0, r1 - str r0, [r2] -_08018B2A: - ldr r1, [r7] - b _08018C16 - .align 2, 0 -_08018B30: .4byte gDisableStructs -_08018B34: .4byte gStatuses3 -_08018B38: .4byte 0xfffffdff -_08018B3C: - ldr r2, _08018B68 @ =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r3, r0, r2 - ldrb r2, [r3, 0x13] - lsls r1, r2, 28 - cmp r1, 0 - beq _08018B62 - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x13] -_08018B62: - ldr r1, [r7] - b _08018C16 - .align 2, 0 -_08018B68: .4byte gDisableStructs -_08018B6C: - ldr r4, _08018C20 @ =gStatuses3 - ldrb r0, [r6] - lsls r0, 2 - adds r2, r0, r4 - ldr r1, [r2] - movs r3, 0xC0 - lsls r3, 5 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _08018C12 - ldr r5, _08018C24 @ =0xfffff800 - adds r0, r1, r5 - str r0, [r2] - ldrb r2, [r6] - lsls r0, r2, 2 - adds r0, r4 - ldr r0, [r0] - ands r0, r3 - cmp r0, 0 - bne _08018C12 - ldr r3, _08018C28 @ =gBattleMons - movs r5, 0x58 - adds r1, r2, 0 - muls r1, r5 - adds r4, r3, 0 - adds r4, 0x4C - adds r0, r1, r4 - ldrb r0, [r0] - cmp r0, 0 - bne _08018C12 - adds r0, r1, r3 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x48 - beq _08018C12 - cmp r0, 0xF - beq _08018C12 - adds r0, r2, 0 - bl UproarWakeUpCheck - lsls r0, 24 - cmp r0, 0 - bne _08018C12 - ldrb r0, [r6] - bl CancelMultiTurnMoves - bl Random - ldrb r1, [r6] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldrb r0, [r6] - muls r0, r5 - adds r0, r4 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl BtlController_EmitSetMonData - ldrb r0, [r6] - bl MarkBattlerForControllerExec - ldr r1, _08018C2C @ =gEffectBattler - ldrb r0, [r6] - strb r0, [r1] - ldr r0, _08018C30 @ =BattleScript_YawnMakesAsleep -_08018C04: - bl BattleScriptExecute -_08018C08: - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08018C12: - ldr r0, _08018C34 @ =gBattleStruct - ldr r1, [r0] -_08018C16: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - b _08018C46 - .align 2, 0 -_08018C20: .4byte gStatuses3 -_08018C24: .4byte 0xfffff800 -_08018C28: .4byte gBattleMons -_08018C2C: .4byte gEffectBattler -_08018C30: .4byte BattleScript_YawnMakesAsleep -_08018C34: .4byte gBattleStruct -_08018C38: - ldr r1, [r7] - movs r0, 0 - strb r0, [r1] - ldr r1, [r7] - ldrb r0, [r1, 0x1] - adds r0, 0x1 - strb r0, [r1, 0x1] -_08018C46: - mov r7, r9 - cmp r7, 0 - beq _08018C50 -_08018C4C: - mov r0, r9 - b _08018C78 -_08018C50: - ldr r5, _08018C88 @ =gBattleStruct - ldr r2, [r5] - ldr r0, _08018C8C @ =gBattlersCount - ldrb r1, [r2, 0x1] - adds r7, r5, 0 - mov r8, r0 - ldrb r0, [r0] - cmp r1, r0 - bcs _08018C6C -_08018C62: - ldrb r0, [r2] - cmp r0, 0x13 - bhi _08018C6C - bl _0801829C -_08018C6C: - ldr r0, _08018C90 @ =gHitMarker - ldr r1, [r0] - ldr r2, _08018C94 @ =0xfeffffdf - ands r1, r2 - str r1, [r0] - movs r0, 0 -_08018C78: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08018C88: .4byte gBattleStruct -_08018C8C: .4byte gBattlersCount -_08018C90: .4byte gHitMarker -_08018C94: .4byte 0xfeffffdf - thumb_func_end DoBattlerEndTurnEffects - - thumb_func_start HandleWishPerishSongOnTurnEnd -HandleWishPerishSongOnTurnEnd: @ 8018C98 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, _08018CC8 @ =gHitMarker - ldr r0, [r2] - ldr r1, _08018CCC @ =0x01000020 - orrs r0, r1 - str r0, [r2] - ldr r1, _08018CD0 @ =gBattleStruct - ldr r3, [r1] - movs r4, 0xC0 - lsls r4, 1 - adds r0, r3, r4 - ldrb r0, [r0] - adds r7, r1, 0 - cmp r0, 0 - beq _08018CD4 - cmp r0, 0x1 - bne _08018CC4 - b _08018E2C -_08018CC4: - b _08018F68 - .align 2, 0 -_08018CC8: .4byte gHitMarker -_08018CCC: .4byte 0x01000020 -_08018CD0: .4byte gBattleStruct -_08018CD4: - ldr r2, _08018D20 @ =0x00000181 - adds r0, r3, r2 - ldr r1, _08018D24 @ =gBattlersCount - ldrb r0, [r0] - mov r8, r1 - ldrb r6, [r1] - cmp r0, r6 - bcc _08018CE6 - b _08018E16 -_08018CE6: - ldr r4, _08018D28 @ =gActiveBattler - ldr r5, _08018D2C @ =gBattleTextBuff1 - ldr r6, _08018D30 @ =gWishFutureKnock - movs r0, 0x8 - adds r0, r6 - mov r10, r0 - movs r1, 0x18 - adds r1, r6 - mov r12, r1 - ldr r3, _08018D34 @ =gBattlerTarget - mov r9, r3 -_08018CFC: - ldr r0, [r7] - adds r3, r0, r2 - ldrb r0, [r3] - strb r0, [r4] - ldr r0, _08018D38 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08018D3C @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08018D40 - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - b _08018E04 - .align 2, 0 -_08018D20: .4byte 0x00000181 -_08018D24: .4byte gBattlersCount -_08018D28: .4byte gActiveBattler -_08018D2C: .4byte gBattleTextBuff1 -_08018D30: .4byte gWishFutureKnock -_08018D34: .4byte gBattlerTarget -_08018D38: .4byte gAbsentBattlerFlags -_08018D3C: .4byte gBitTable -_08018D40: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - ldr r1, _08018D80 @ =gWishFutureKnock - ldrb r0, [r4] - adds r1, r0, r1 - ldrb r0, [r1] - cmp r0, 0 - beq _08018E04 - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _08018E04 - ldr r1, _08018D84 @ =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08018E04 - lsls r0, r2, 1 - add r0, r12 - ldrh r0, [r0] - cmp r0, 0xF8 - bne _08018D8C - ldr r0, _08018D88 @ =gBattleCommunication - strb r3, [r0, 0x5] - b _08018D92 - .align 2, 0 -_08018D80: .4byte gWishFutureKnock -_08018D84: .4byte gBattleMons -_08018D88: .4byte gBattleCommunication -_08018D8C: - ldr r1, _08018DEC @ =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] -_08018D92: - movs r0, 0xFD - strb r0, [r5] - movs r0, 0x2 - strb r0, [r5, 0x1] - ldrb r0, [r4] - lsls r0, 1 - add r0, r12 - ldrh r0, [r0] - strb r0, [r5, 0x2] - ldrb r0, [r4] - lsls r0, 1 - add r0, r12 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r5, 0x3] - movs r0, 0xFF - strb r0, [r5, 0x4] - ldrb r0, [r4] - mov r1, r9 - strb r0, [r1] - ldr r1, _08018DF0 @ =gBattlerAttacker - adds r0, r6, 0x4 - ldrb r2, [r4] - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - ldr r1, _08018DF4 @ =gBattleMoveDamage - ldrb r0, [r4] - lsls r0, 2 - add r0, r10 - ldr r0, [r0] - str r0, [r1] - ldr r2, _08018DF8 @ =gSpecialStatuses - mov r3, r9 - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r2, 0x4 - adds r0, r2 - ldr r1, _08018DFC @ =0x0000ffff - str r1, [r0] - ldr r0, _08018E00 @ =BattleScript_MonTookFutureAttack - b _08018F44 - .align 2, 0 -_08018DEC: .4byte gBattleCommunication -_08018DF0: .4byte gBattlerAttacker -_08018DF4: .4byte gBattleMoveDamage -_08018DF8: .4byte gSpecialStatuses -_08018DFC: .4byte 0x0000ffff -_08018E00: .4byte BattleScript_MonTookFutureAttack -_08018E04: - ldr r0, [r7] - ldr r2, _08018E7C @ =0x00000181 - adds r0, r2 - ldrb r0, [r0] - mov r1, r8 - ldrb r1, [r1] - cmp r0, r1 - bcs _08018E16 - b _08018CFC -_08018E16: - ldr r0, [r7] - movs r2, 0xC0 - lsls r2, 1 - adds r0, r2 - movs r1, 0x1 - strb r1, [r0] - ldr r0, [r7] - ldr r3, _08018E7C @ =0x00000181 - adds r1, r0, r3 - movs r0, 0 - strb r0, [r1] -_08018E2C: - adds r3, r7, 0 - ldr r0, [r3] - ldr r2, _08018E7C @ =0x00000181 - adds r0, r2 - ldr r1, _08018E80 @ =gBattlersCount - ldrb r0, [r0] - mov r8, r1 - ldrb r4, [r1] - cmp r0, r4 - bcc _08018E42 - b _08018F68 -_08018E42: - ldr r5, _08018E84 @ =gActiveBattler - ldr r4, _08018E88 @ =gBattleTextBuff1 - ldr r6, _08018E8C @ =gDisableStructs - mov r12, r6 - ldr r0, _08018E90 @ =gBattlerAttacker - mov r9, r0 -_08018E4E: - ldr r1, _08018E94 @ =gBattlerByTurnOrder - ldr r0, [r3] - adds r3, r0, r2 - ldrb r0, [r3] - adds r0, r1 - ldrb r0, [r0] - mov r1, r9 - strb r0, [r1] - strb r0, [r5] - ldr r0, _08018E98 @ =gAbsentBattlerFlags - ldrb r1, [r0] - ldr r2, _08018E9C @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08018EA0 - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - b _08018F54 - .align 2, 0 -_08018E7C: .4byte 0x00000181 -_08018E80: .4byte gBattlersCount -_08018E84: .4byte gActiveBattler -_08018E88: .4byte gBattleTextBuff1 -_08018E8C: .4byte gDisableStructs -_08018E90: .4byte gBattlerAttacker -_08018E94: .4byte gBattlerByTurnOrder -_08018E98: .4byte gAbsentBattlerFlags -_08018E9C: .4byte gBitTable -_08018EA0: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - ldr r6, _08018F14 @ =gStatuses3 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08018F54 - movs r0, 0xFD - strb r0, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - strb r0, [r4, 0x3] - ldrb r1, [r5] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r0, [r0, 0xF] - lsls r0, 28 - lsrs r0, 28 - strb r0, [r4, 0x4] - movs r0, 0xFF - strb r0, [r4, 0x5] - ldrb r2, [r5] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - mov r3, r12 - adds r4, r0, r3 - ldrb r3, [r4, 0xF] - lsls r1, r3, 28 - cmp r1, 0 - bne _08018F28 - lsls r2, 2 - adds r2, r6 - ldr r0, [r2] - movs r1, 0x21 - negs r1, r1 - ands r0, r1 - str r0, [r2] - ldr r3, _08018F18 @ =gBattleMoveDamage - ldr r2, _08018F1C @ =gBattleMons - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - str r0, [r3] - ldr r1, _08018F20 @ =gBattlescriptCurrInstr - ldr r0, _08018F24 @ =BattleScript_PerishSongTakesLife - b _08018F40 - .align 2, 0 -_08018F14: .4byte gStatuses3 -_08018F18: .4byte gBattleMoveDamage -_08018F1C: .4byte gBattleMons -_08018F20: .4byte gBattlescriptCurrInstr -_08018F24: .4byte BattleScript_PerishSongTakesLife -_08018F28: - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r6, 0x10 - negs r6, r6 - adds r0, r6, 0 - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0xF] - ldr r1, _08018F4C @ =gBattlescriptCurrInstr - ldr r0, _08018F50 @ =BattleScript_PerishSongCountGoesDown -_08018F40: - str r0, [r1] - ldr r0, [r1] -_08018F44: - bl BattleScriptExecute - movs r0, 0x1 - b _08018F74 - .align 2, 0 -_08018F4C: .4byte gBattlescriptCurrInstr -_08018F50: .4byte BattleScript_PerishSongCountGoesDown -_08018F54: - adds r3, r7, 0 - ldr r0, [r3] - ldr r2, _08018F84 @ =0x00000181 - adds r0, r2 - ldrb r0, [r0] - mov r1, r8 - ldrb r1, [r1] - cmp r0, r1 - bcs _08018F68 - b _08018E4E -_08018F68: - ldr r2, _08018F88 @ =gHitMarker - ldr r0, [r2] - ldr r1, _08018F8C @ =0xfeffffdf - ands r0, r1 - str r0, [r2] - movs r0, 0 -_08018F74: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08018F84: .4byte 0x00000181 -_08018F88: .4byte gHitMarker -_08018F8C: .4byte 0xfeffffdf - thumb_func_end HandleWishPerishSongOnTurnEnd - - thumb_func_start HandleFaintedMonActions -HandleFaintedMonActions: @ 8018F90 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r0, _08018FA8 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08018FD8 - b _08019272 - .align 2, 0 -_08018FA8: .4byte gBattleTypeFlags -_08018FAC: - ldr r0, _08018FBC @ =BattleScript_GiveExp - bl BattleScriptExecute - ldr r0, [r5] - adds r0, 0x4D - movs r1, 0x2 - b _08018FCC - .align 2, 0 -_08018FBC: .4byte BattleScript_GiveExp -_08018FC0: - ldr r0, _08018FD4 @ =BattleScript_HandleFaintedMon - bl BattleScriptExecute - ldr r0, [r5] - adds r0, 0x4D - movs r1, 0x5 -_08018FCC: - strb r1, [r0] -_08018FCE: - movs r0, 0x1 - b _08019274 - .align 2, 0 -_08018FD4: .4byte BattleScript_HandleFaintedMon -_08018FD8: - ldr r0, _08018FF4 @ =gBattleStruct - mov r8, r0 -_08018FDC: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4D - ldrb r0, [r0] - cmp r0, 0x7 - bls _08018FEA - b _08019264 -_08018FEA: - lsls r0, 2 - ldr r1, _08018FF8 @ =_08018FFC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08018FF4: .4byte gBattleStruct -_08018FF8: .4byte _08018FFC - .align 2, 0 -_08018FFC: - .4byte _0801901C - .4byte _0801906E - .4byte _08019108 - .4byte _0801914A - .4byte _0801915E - .4byte _080191C8 - .4byte _080191FC - .4byte _08019264 -_0801901C: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4E - movs r1, 0 - strb r1, [r0] - ldr r1, [r4] - adds r1, 0x4D - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r5, 0 - ldr r0, _080190E8 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - bge _0801906E - ldr r6, _080190EC @ =gAbsentBattlerFlags -_0801903C: - ldrb r0, [r6] - ldr r2, _080190F0 @ =gBitTable - lsls r1, r5, 2 - adds r1, r2 - ldr r4, [r1] - ands r0, r4 - cmp r0, 0 - beq _08019064 - lsls r0, r5, 24 - lsrs r0, 24 - movs r1, 0x6 - movs r2, 0x6 - bl HasNoMonsToSwitch - lsls r0, 24 - cmp r0, 0 - bne _08019064 - ldrb r0, [r6] - bics r0, r4 - strb r0, [r6] -_08019064: - adds r5, 0x1 - ldr r0, _080190E8 @ =gBattlersCount - ldrb r0, [r0] - cmp r5, r0 - blt _0801903C -_0801906E: - ldr r0, _080190F4 @ =gBattleStruct - mov r8, r0 - ldr r1, _080190F8 @ =gBattlerFainted - mov r12, r1 - ldr r2, _080190FC @ =gBattlerTarget - mov r5, r8 - ldr r7, _08019100 @ =gBattleMons - ldr r6, _08019104 @ =gBattlerPartyIndexes -_0801907E: - ldr r3, [r5] - adds r1, r3, 0 - adds r1, 0x4E - ldrb r0, [r1] - strb r0, [r2] - mov r4, r12 - strb r0, [r4] - ldrb r4, [r1] - movs r0, 0x58 - muls r0, r4 - adds r0, r7 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _080190C6 - adds r0, r3, 0 - adds r0, 0xDF - ldrb r1, [r0] - ldr r3, _080190F0 @ =gBitTable - lsls r0, r4, 1 - adds r0, r6 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080190C6 - ldr r0, _080190EC @ =gAbsentBattlerFlags - ldrb r1, [r0] - lsls r0, r4, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080190C6 - b _08018FAC -_080190C6: - ldr r0, [r5] - adds r0, 0x4E - ldrb r1, [r0] - adds r1, 0x1 - strb r1, [r0] - ldr r0, _080190E8 @ =gBattlersCount - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r0] - cmp r1, r0 - bne _0801907E - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4D - movs r1, 0x3 - strb r1, [r0] - b _08019264 - .align 2, 0 -_080190E8: .4byte gBattlersCount -_080190EC: .4byte gAbsentBattlerFlags -_080190F0: .4byte gBitTable -_080190F4: .4byte gBattleStruct -_080190F8: .4byte gBattlerFainted -_080190FC: .4byte gBattlerTarget -_08019100: .4byte gBattleMons -_08019104: .4byte gBattlerPartyIndexes -_08019108: - ldr r0, _08019134 @ =gBattlerFainted - ldrb r0, [r0] - bl sub_8017434 - ldr r2, _08019138 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0x4E - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r1, _0801913C @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _08019140 - ldr r0, [r2] - adds r0, 0x4D - movs r1, 0x3 - strb r1, [r0] - b _08019262 - .align 2, 0 -_08019134: .4byte gBattlerFainted -_08019138: .4byte gBattleStruct -_0801913C: .4byte gBattlersCount -_08019140: - ldr r0, [r2] - adds r0, 0x4D - movs r1, 0x1 - strb r1, [r0] - b _08019262 -_0801914A: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4E - movs r1, 0 - strb r1, [r0] - ldr r1, [r4] - adds r1, 0x4D - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_0801915E: - ldr r0, _080191AC @ =gBattlerFainted - mov r12, r0 - ldr r7, _080191B0 @ =gBattlerTarget - ldr r5, _080191B4 @ =gBattleStruct - ldr r2, _080191B8 @ =gBattleMons - ldr r6, _080191BC @ =gBitTable -_0801916A: - ldr r0, [r5] - adds r4, r0, 0 - adds r4, 0x4E - ldrb r0, [r4] - strb r0, [r7] - mov r1, r12 - strb r0, [r1] - ldrb r3, [r4] - movs r0, 0x58 - muls r0, r3 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08019198 - ldr r0, _080191C0 @ =gAbsentBattlerFlags - ldrb r1, [r0] - lsls r0, r3, 2 - adds r0, r6 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08019198 - b _08018FC0 -_08019198: - adds r0, r3, 0x1 - strb r0, [r4] - ldr r1, _080191C4 @ =gBattlersCount - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bne _0801916A - b _080191E0 - .align 2, 0 -_080191AC: .4byte gBattlerFainted -_080191B0: .4byte gBattlerTarget -_080191B4: .4byte gBattleStruct -_080191B8: .4byte gBattleMons -_080191BC: .4byte gBitTable -_080191C0: .4byte gAbsentBattlerFlags -_080191C4: .4byte gBattlersCount -_080191C8: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4E - ldrb r1, [r0] - adds r1, 0x1 - strb r1, [r0] - ldr r0, _080191EC @ =gBattlersCount - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r0] - cmp r1, r0 - bne _080191F0 -_080191E0: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4D - movs r1, 0x6 - strb r1, [r0] - b _08019264 - .align 2, 0 -_080191EC: .4byte gBattlersCount -_080191F0: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4D - movs r1, 0x4 - strb r1, [r0] - b _08019264 -_080191FC: - movs r0, 0 - str r0, [sp] - movs r0, 0x9 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08019216 - b _08018FCE -_08019216: - str r0, [sp] - movs r0, 0xB - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0801922C - b _08018FCE -_0801922C: - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl ItemBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08019240 - b _08018FCE -_08019240: - str r0, [sp] - movs r0, 0x6 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08019256 - b _08018FCE -_08019256: - ldr r2, _08019280 @ =gBattleStruct - ldr r1, [r2] - adds r1, 0x4D - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_08019262: - mov r8, r2 -_08019264: - mov r4, r8 - ldr r0, [r4] - adds r0, 0x4D - ldrb r0, [r0] - cmp r0, 0x7 - beq _08019272 - b _08018FDC -_08019272: - movs r0, 0 -_08019274: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_08019280: .4byte gBattleStruct - thumb_func_end HandleFaintedMonActions - thumb_func_start TryClearRageStatuses TryClearRageStatuses: @ 8019284 push {r4-r6,lr} diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index c604211bc..317a4991f 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -183,7 +183,7 @@ gUnknown_81D8E0B:: @ 81D8E0B BattleScript_MonTookFutureAttack:: @ 81D8E12 .incbin "baserom.gba", 0x1D8E12, 0x8E -gUnknown_81D8EA0:: @ 81D8EA0 +BattleScript_NoMovesLeft:: @ 81D8EA0 .incbin "baserom.gba", 0x1D8EA0, 0x4 BattleScript_SelectingMoveWithNoPP:: @ 81D8EA4 diff --git a/data/data.s b/data/data.s index 05747376d..e8ce97d9c 100644 --- a/data/data.s +++ b/data/data.s @@ -278,9 +278,9 @@ gUnknown_82500C4:: @ 82500C4 gUnknown_82500CC:: @ 82500CC .incbin "baserom.gba", 0x2500CC, 0x38 -sSoundMovesTable:: @ 8250104 - .incbin "baserom.gba", 0x250104, 0x18 + .section .rodata.825011C + .balign 4 gUnknown_825011C:: @ 825011C .incbin "baserom.gba", 0x25011C, 0x3E0 diff --git a/include/battle.h b/include/battle.h index f919c4e0d..188e5aae3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -251,29 +251,29 @@ struct DisableStruct /*0x08*/ u8 protectUses; /*0x09*/ u8 stockpileCounter; /*0x0A*/ u8 substituteHP; - /*0x0B*/ u8 disableTimer1 : 4; - /*0x0B*/ u8 disableTimer2 : 4; + /*0x0B*/ u8 disableTimer : 4; + /*0x0B*/ u8 disableTimerStartValue : 4; /*0x0C*/ u8 encoredMovePos; /*0x0D*/ u8 unkD; - /*0x0E*/ u8 encoreTimer1 : 4; - /*0x0E*/ u8 encoreTimer2 : 4; - /*0x0F*/ u8 perishSongTimer1 : 4; - /*0x0F*/ u8 perishSongTimer2 : 4; + /*0x0E*/ u8 encoreTimer : 4; + /*0x0E*/ u8 encoreTimerStartValue : 4; + /*0x0F*/ u8 perishSongTimer : 4; + /*0x0F*/ u8 perishSongTimerStartValue : 4; /*0x10*/ u8 furyCutterCounter; - /*0x11*/ u8 rolloutCounter1 : 4; - /*0x11*/ u8 rolloutCounter2 : 4; - /*0x12*/ u8 chargeTimer1 : 4; - /*0x12*/ u8 chargeTimer2 : 4; - /*0x13*/ u8 tauntTimer1:4; + /*0x11*/ u8 rolloutTimer : 4; + /*0x11*/ u8 rolloutTimerStartValue : 4; + /*0x12*/ u8 chargeTimer : 4; + /*0x12*/ u8 chargeTimerStartValue : 4; + /*0x13*/ u8 tauntTimer:4; /*0x13*/ u8 tauntTimer2:4; - /*0x14*/ u8 bankPreventingEscape; - /*0x15*/ u8 bankWithSureHit; + /*0x14*/ u8 battlerPreventingEscape; + /*0x15*/ u8 battlerWithSureHit; /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 truantUnknownBit : 1; + /*0x18*/ u8 truantSwitchInHack : 1; /*0x18*/ u8 unk18_a_2 : 2; - /*0x18*/ u8 unk18_b : 4; + /*0x18*/ u8 mimickedMoves : 4; /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; }; @@ -285,7 +285,7 @@ struct ProtectStruct /* field_0 */ u32 protected:1; u32 endured:1; - u32 onlyStruggle:1; + u32 noValidMoves:1; u32 helpingHand:1; u32 bounceMove:1; u32 stealMove:1; @@ -296,7 +296,7 @@ struct ProtectStruct u32 targetNotAffected:1; u32 chargingTurn:1; u32 fleeFlag:2; // for RunAway and Smoke Ball - u32 usedImprisionedMove:1; + u32 usedImprisonedMove:1; u32 loveImmobility:1; u32 usedDisabledMove:1; /* field_2 */ @@ -313,8 +313,8 @@ struct ProtectStruct /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; - /* field_C */ u8 physicalBank; - /* field_D */ u8 specialBank; + /* field_C */ u8 physicalBattlerId; + /* field_D */ u8 specialBattlerId; /* field_E */ u16 fieldE; }; @@ -324,18 +324,18 @@ struct SpecialStatus { u8 statLowered : 1; // 0x1 u8 lightningRodRedirected : 1; // 0x2 - u8 restoredBankSprite: 1; // 0x4 - u8 intimidatedPoke : 1; // 0x8 + u8 restoredBattlerSprite: 1; // 0x4 + u8 intimidatedMon : 1; // 0x8 u8 traced : 1; // 0x10 - u8 flag20 : 1; + u8 ppNotAffectedByPressure : 1; u8 flag40 : 1; u8 focusBanded : 1; u8 field1[3]; - s32 moveturnLostHP; - s32 moveturnLostHP_physical; - s32 moveturnLostHP_special; - u8 moveturnPhysicalBank; - u8 moveturnSpecialBank; + s32 dmg; + s32 physicalDmg; + s32 specialDmg; + u8 physicalBattlerId; + u8 specialBattlerId; u8 field12; u8 field13; }; @@ -345,13 +345,13 @@ extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT]; struct SideTimer { /*0x00*/ u8 reflectTimer; - /*0x01*/ u8 reflectBank; + /*0x01*/ u8 reflectBattlerId; /*0x02*/ u8 lightscreenTimer; - /*0x03*/ u8 lightscreenBank; + /*0x03*/ u8 lightscreenBattlerId; /*0x04*/ u8 mistTimer; - /*0x05*/ u8 mistBank; + /*0x05*/ u8 mistBattlerId; /*0x06*/ u8 safeguardTimer; - /*0x07*/ u8 safeguardBank; + /*0x07*/ u8 safeguardBattlerId; /*0x08*/ u8 followmeTimer; /*0x09*/ u8 followmeTarget; /*0x0A*/ u8 spikesAmount; @@ -362,14 +362,14 @@ extern struct SideTimer gSideTimers[]; struct WishFutureKnock { - u8 futureSightCounter[BATTLE_BANKS_COUNT]; - u8 futureSightAttacker[BATTLE_BANKS_COUNT]; - s32 futureSightDmg[BATTLE_BANKS_COUNT]; - u16 futureSightMove[BATTLE_BANKS_COUNT]; - u8 wishCounter[BATTLE_BANKS_COUNT]; - u8 wishUserID[BATTLE_BANKS_COUNT]; + u8 futureSightCounter[MAX_BATTLERS_COUNT]; + u8 futureSightAttacker[MAX_BATTLERS_COUNT]; + s32 futureSightDmg[MAX_BATTLERS_COUNT]; + u16 futureSightMove[MAX_BATTLERS_COUNT]; + u8 wishCounter[MAX_BATTLERS_COUNT]; + u8 wishUserID[MAX_BATTLERS_COUNT]; u8 weatherDuration; - u8 knockedOffPokes[2]; + u8 knockedOffMons[2]; }; extern struct WishFutureKnock gWishFutureKnock; @@ -414,6 +414,12 @@ extern u8 gAbsentBattlerFlags; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +struct UsedMoves +{ + u16 moves[MAX_BATTLERS_COUNT]; + u16 unknown[MAX_BATTLERS_COUNT]; +}; + struct BattleHistory { /*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc) @@ -468,18 +474,18 @@ struct BattleResults u8 playerFaintCounter; // 0x0 u8 opponentFaintCounter; // 0x1 u8 playerSwitchesCounter; // 0x2 - u8 unk3; // 0x3 - u8 unk4; // 0x4 - u8 unk5_0:1; // 0x5 + u8 numHealingItemsUsed; // 0x3 + u8 numRevivesUsed; // 0x4 + u8 playerMonWasDamaged:1; // 0x5 u8 usedMasterBall:1; // 0x5 u8 caughtMonBall:4; // 0x5 - u8 unk5_6:1; // 0x5 + u8 shinyWildMon:1; // 0x5 u8 unk5_7:1; // 0x5 u16 playerMon1Species; // 0x6 u8 playerMon1Name[11]; // 0x8 u8 battleTurnCounter; // 0x13 u8 playerMon2Name[11]; // 0x14 - u8 field_1F; // 0x1F + u8 pokeblockThrows; // 0x1F u16 lastOpponentSpecies; // 0x20 u16 lastUsedMovePlayer; // 0x22 u16 lastUsedMoveOpponent; // 0x24 @@ -495,39 +501,31 @@ extern struct BattleResults gBattleResults; struct BattleStruct { u8 turnEffectsTracker; - u8 turnEffectsBank; + u8 turnEffectsBattlerId; u8 filler2; - u8 turncountersTracker; - u8 wrappedMove[8]; // ask gamefreak why they declared it that way - u8 moveTarget[4]; + u8 turnCountersTracker; + u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access. + u8 moveTarget[MAX_BATTLERS_COUNT]; u8 expGetterId; u8 field_11; u8 wildVictorySong; u8 dynamicMoveType; u8 wrappedBy[4]; - u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves - u8 field_40; - u8 field_41; - u8 field_42; - u8 field_43; - u8 field_44; - u8 field_45; - u8 field_46; - u8 field_47; - u8 focusPunchBank; + u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves + u8 focusPunchBattlerId; u8 battlerPreventingSwitchout; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; u8 faintedActionsState; - u8 faintedActionsBank; + u8 faintedActionsBattlerId; u8 field_4F; u16 expValue; u8 field_52; u8 sentInPokes; - bool8 selectionScriptFinished[BATTLE_BANKS_COUNT]; + bool8 selectionScriptFinished[MAX_BATTLERS_COUNT]; u8 field_58[4]; - u8 monToSwitchIntoId[BATTLE_BANKS_COUNT]; + u8 monToSwitchIntoId[MAX_BATTLERS_COUNT]; u8 field_60[4][3]; u8 runTries; u8 caughtMonNick[11]; @@ -536,11 +534,11 @@ struct BattleStruct u8 safariPkblThrowCounter; u8 safariEscapeFactor; u8 safariCatchFactor; - u8 field_7D; - u8 field_7E; + u8 linkBattleVsSpriteId_V; + u8 linkBattleVsSpriteId_S; u8 formToChangeInto; - u8 chosenMovePositions[BATTLE_BANKS_COUNT]; - u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT]; + u8 chosenMovePositions[MAX_BATTLERS_COUNT]; + u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT]; u8 field_88; u8 field_89; u8 field_8A; @@ -557,47 +555,41 @@ struct BattleStruct u8 wallyMovesState; u8 wallyWaitFrames; u8 wallyMoveFrames; - u8 mirrorMoves[8]; // ask gamefreak why they declared it that way - u8 field_A0; - u8 field_A1; - u8 field_A2; - u8 field_A3; - u8 field_A4; - u8 field_A5; - u8 field_A6; - u8 field_A7; + u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way u16 hpOnSwitchout[2]; u8 abilityPreventingSwitchout; u8 hpScale; u8 synchronizeMoveEffect; u8 field_AF; - u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? + u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used? u8 field_B4; u8 field_B5; u8 field_B6; u8 field_B7; // void (*savedCallback)(void); - u16 usedHeldItems[BATTLE_BANKS_COUNT]; + u16 usedHeldItems[MAX_BATTLERS_COUNT]; u8 chosenItem[4]; // why is this an u8? u8 AI_itemType[2]; u8 AI_itemFlags[2]; - u16 choicedMove[BATTLE_BANKS_COUNT]; - u16 changedItems[BATTLE_BANKS_COUNT]; - u8 intimidateBank; + u16 choicedMove[MAX_BATTLERS_COUNT]; + u16 changedItems[MAX_BATTLERS_COUNT]; + u8 intimidateBattler; u8 switchInItemsCounter; - u8 field_DA; + u8 arenaTurnCounter; // not used in FR? u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; - u8 field_DF; - u8 mirrorMoveArrays[32]; - u16 castformPalette[BATTLE_BANKS_COUNT][16]; + u8 givenExpMons; + u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; + u16 castformPalette[MAX_BATTLERS_COUNT][16]; +/* + // EM fields u8 field_180; u8 field_181; u8 field_182; u8 field_183; struct BattleEnigmaBerry battleEnigmaBerry; u8 wishPerishSongState; - u8 wishPerishSongBank; + u8 wishPerishSongBattlerId; bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[96]; @@ -608,7 +600,13 @@ struct BattleStruct u8 field_2A0; u8 field_2A1; u8 field_2A2; -}; +*/ + u8 wishPerishSongState; + u8 wishPerishSongBattlerId; + u8 field_182; // overworldWeatherDone? + u8 field_183; // atkCancellerTracker? + u8 field_184[124]; // only for padding +}; // size == 0x200 bytes extern struct BattleStruct *gBattleStruct; @@ -795,8 +793,6 @@ struct BattleScripting u8 reshowMainState; u8 reshowHelperState; u8 field_23; - u8 windowsType; // TODO: what does this field do in firered? - u8 multiplayerId; }; // functions @@ -986,5 +982,15 @@ extern u8 gBattlerAttacker; extern u8 gEffectBattler; extern u8 gUnknown_2023D72; extern struct BattleScripting gBattleScripting; +extern u8 gBattlerFainted; +extern u32 gStatuses3[MAX_BATTLERS_COUNT]; +extern u8 gSentPokesToOpponent[2]; +extern const u8 *gBattlescriptCurrInstr; +extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; +extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT]; +extern u16 gSideStatuses[2]; +extern u32 gHitMarker; #endif // GUARD_BATTLE_H diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 69edacae6..b64da190e 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -123,8 +123,8 @@ extern const u8 BattleScript_82DB144[]; extern const u8 BattleScript_82DB167[]; extern const u8 BattleScript_KnockedOff[]; extern const u8 BattleScript_MoveUsedIsImprisoned[]; -extern const u8 BattleScript_SelectingImprisionedMove[]; -extern const u8 BattleScript_SelectingImprisionedMoveInPalace[]; +extern const u8 BattleScript_SelectingImprisonedMove[]; +extern const u8 BattleScript_SelectingImprisonedMoveInPalace[]; extern const u8 BattleScript_GrudgeTakesPp[]; extern const u8 BattleScript_MagicCoatBounce[]; extern const u8 BattleScript_SnatchedMove[]; diff --git a/include/battle_util.h b/include/battle_util.h index e7cb8dc99..adfa10798 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -8,7 +8,7 @@ #define MOVE_LIMITATION_DISABLED (1 << 2) #define MOVE_LIMITATION_TORMENTED (1 << 3) #define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) +#define MOVE_LIMITATION_IMPRISON (1 << 5) #define ABILITYEFFECT_ON_SWITCHIN 0x0 #define ABILITYEFFECT_ENDTURN 0x1 @@ -37,6 +37,8 @@ #define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0)) #define ITEMEFFECT_ON_SWITCH_IN 0x0 +#define ITEMEFFECT_MOVE_END 0x3 +#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4 #define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) #define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))) @@ -53,7 +55,7 @@ u8 GetBattleBank(u8 caseId); void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); -void PressurePPLoseOnUsingImprision(u8 bankAtk); +void PressurePPLoseOnUsingImprison(u8 bankAtk); void MarkAllBattlersForControllerExec(void); // unused void MarkBattlerForControllerExec(u8 bank); void sub_803F850(u8 arg0); @@ -89,5 +91,6 @@ u8 IsMonDisobedient(void); void MarkBattlerForControllerExec(u8 battlerId); void sub_80174B8(u8 battlerId); void sub_8017298(u8 battlerId); +bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2); #endif // GUARD_BATTLE_UTIL_H diff --git a/include/constants/battle.h b/include/constants/battle.h index b424103a1..f524a7643 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -207,9 +207,9 @@ #define WEATHER_SANDSTORM_TEMPORARY (1 << 3) #define WEATHER_SANDSTORM_PERMANENT (1 << 4) #define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) -#define WEATHER_SUNNY_TEMPORARY (1 << 5) -#define WEATHER_SUNNY_PERMANENT (1 << 6) -#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY (WEATHER_HAIL) #define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY) diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h new file mode 100644 index 000000000..894bd13b6 --- /dev/null +++ b/include/constants/battle_script_commands.h @@ -0,0 +1,134 @@ +#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H + +// Battle Scripting and BattleCommunication addresses +#define sPAINSPLIT_HP gBattleScripting +#define sBIDE_DMG gBattleScripting + 4 +#define sMULTIHIT_STRING gBattleScripting + 8 +#define sDMG_MULTIPLIER gBattleScripting + 0xE +#define sTWOTURN_STRINGID gBattleScripting + 0xF +#define sB_ANIM_ARG1 gBattleScripting + 0x10 +#define sB_ANIM_ARG2 gBattleScripting + 0x11 +#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 +#define sMOVEEND_STATE gBattleScripting + 0x14 +#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15 +#define sMULTIHIT_EFFECT gBattleScripting + 0x16 +#define sBATTLER gBattleScripting + 0x17 +#define sB_ANIM_TURN gBattleScripting + 0x18 +#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 +#define sSTATCHANGER gBattleScripting + 0x1A +#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B +#define sGIVEEXP_STATE gBattleScripting + 0x1C +#define sBATTLE_STYLE gBattleScripting + 0x1D +#define sLVLBOX_STATE gBattleScripting + 0x1E +#define sLEARNMOVE_STATE gBattleScripting + 0x1F +#define sFIELD_20 gBattleScripting + 0x20 +#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 +#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 +#define sFIELD_23 gBattleScripting + 0x23 +#define sWINDOWS_TYPE gBattleScripting + 0x24 +#define sMULTIPLAYER_ID gBattleScripting + 0x25 +#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26 + +#define cEFFECT_CHOOSER gBattleCommunication + 3 +#define cMULTISTRING_CHOOSER gBattleCommunication + 5 + +// Battle Script defines for getting the wanted battler +#define BS_TARGET 0 +#define BS_ATTACKER 1 +#define BS_EFFECT_BATTLER 2 +#define BS_FAINTED 3 +#define BS_BATTLER_0 7 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_SCRIPTING 10 +#define BS_PLAYER1 11 +#define BS_OPPONENT1 12 +#define BS_PLAYER2 13 +#define BS_OPPONENT2 14 + +// atk 01, accuracy calc +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +// compare operands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +// atk76, various +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_ARENA_JUDGMENT_WINDOW 9 +#define VARIOUS_ARENA_OPPONENT_MON_LOST 10 +#define VARIOUS_ARENA_PLAYER_MON_LOST 11 +#define VARIOUS_ARENA_BOTH_MONS_LOST 12 +#define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_ARENA_JUDGMENT_STRING 16 +#define VARIOUS_ARENA_WAIT_STRING 17 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_VOLUME_DOWN 21 +#define VARIOUS_VOLUME_UP 22 +#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +// atk80, dmg manipulation +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +// atk4F, a flag used for the jumpifcantswitch command +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +// statchange defines +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 + +// atk48 +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_ONLY_MULTIPLE 0x4 +#define ATK48_DONT_CHECK_LOWER 0x8 + +// atk49, moveend cases +#define ATK49_RAGE 0 +#define ATK49_DEFROST 1 +#define ATK49_SYNCHRONIZE_TARGET 2 +#define ATK49_MOVE_END_ABILITIES 3 +#define ATK49_STATUS_IMMUNITY_ABILITIES 4 +#define ATK49_SYNCHRONIZE_ATTACKER 5 +#define ATK49_CHOICE_MOVE 6 +#define ATK49_CHANGED_ITEMS 7 +#define ATK49_ATTACKER_INVISIBLE 8 +#define ATK49_ATTACKER_VISIBLE 9 +#define ATK49_TARGET_VISIBLE 10 +#define ATK49_ITEM_EFFECTS_ALL 11 +#define ATK49_KINGSROCK_SHELLBELL 12 +#define ATK49_SUBSTITUTE 13 +#define ATK49_UPDATE_LAST_MOVES 14 +#define ATK49_MIRROR_MOVE 15 +#define ATK49_NEXT_TARGET 16 +#define ATK49_COUNT 17 + +#define BIT_HP 0x1 +#define BIT_ATK 0x2 +#define BIT_DEF 0x4 +#define BIT_SPEED 0x8 +#define BIT_SPATK 0x10 +#define BIT_SPDEF 0x20 +#define BIT_ACC 0x40 +#define BIT_EVASION 0x80 + +#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H diff --git a/ld_script.txt b/ld_script.txt index 34c5e942b..fb98e6fdd 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -67,6 +67,7 @@ SECTIONS { src/decompress.o(.text); asm/battle_1.o(.text); asm/battle_2.o(.text); + src/battle_util.o(.text); asm/battle_util.o(.text); asm/battle_script_commands.o(.text); src/battle_util2.o(.text); @@ -380,6 +381,8 @@ SECTIONS { src/bg_regs.o(.rodata); src/string_util.o(.rodata); data/data.o(.rodata); + src/battle_util.o(.rodata); + data/data.o(.rodata.825011C); src/pokemon.o(.rodata); src/trig.o(.rodata); src/util.o(.rodata); diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 1c281e853..0d389aa7f 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -34,7 +34,6 @@ enum extern const u8 *gAIScriptPtr; extern u8 *BattleAIs[]; -extern u16 gLastUsedMove[]; static void BattleAICmd_if_random_less_than(void); static void BattleAICmd_if_random_greater_than(void); @@ -466,7 +465,7 @@ void sub_80C7164(void) { if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0) { - BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget]; + BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget]; return; } } @@ -1035,9 +1034,9 @@ static void BattleAICmd_is_most_powerful_move(void) static void BattleAICmd_get_move(void) { if (gAIScriptPtr[1] == USER) - AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerAttacker]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker]; else - AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; gAIScriptPtr += 2; } @@ -1373,7 +1372,7 @@ static void BattleAICmd_get_weather(void) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN; if (gBattleWeather & WEATHER_SANDSTORM_ANY) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM; - if (gBattleWeather & WEATHER_SUNNY_ANY) + if (gBattleWeather & WEATHER_SUN_ANY) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY; if (gBattleWeather & WEATHER_HAIL) AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL; @@ -1931,7 +1930,7 @@ static void BattleAICmd_if_level_compare(void) static void BattleAICmd_if_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) + if (gDisableStructs[gBattlerTarget].tauntTimer != 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1939,7 +1938,7 @@ static void BattleAICmd_if_taunted(void) static void BattleAICmd_if_not_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; diff --git a/src/battle_util.c b/src/battle_util.c new file mode 100644 index 000000000..8b0383929 --- /dev/null +++ b/src/battle_util.c @@ -0,0 +1,1147 @@ +#include "global.h" +#include "item.h" +#include "text.h" +#include "util.h" +#include "link.h" +#include "berry.h" +#include "random.h" +#include "pokemon.h" +#include "string_util.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_scripts.h" +#include "battle_message.h" +#include "battle_controllers.h" +#include "constants/battle.h" +#include "constants/moves.h" +#include "constants/items.h" +#include "constants/species.h" +#include "constants/abilities.h" +#include "constants/battle_anim.h" +#include "constants/hold_effects.h" +#include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" + +const u16 sSoundMovesTable[] = +{ + MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE, + MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF +}; + +u8 GetBattlerForBattleScript(u8 caseId) +{ + u32 ret = 0; + + switch (caseId) + { + case BS_TARGET: + ret = gBattlerTarget; + break; + case BS_ATTACKER: + ret = gBattlerAttacker; + break; + case BS_EFFECT_BATTLER: + ret = gEffectBattler; + break; + case BS_BATTLER_0: + ret = 0; + break; + case BS_SCRIPTING: + ret = gBattleScripting.battler; + break; + case BS_FAINTED: + ret = gBattlerFainted; + break; + case 5: + ret = gBattlerFainted; + break; + case BS_PLAYER1: + ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + case BS_OPPONENT1: + ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + case 4: + case 6: + case 8: + case 9: + break; + } + return ret; +} + +void PressurePPLose(u8 target, u8 attacker, u16 move) +{ + s32 i; + + if (gBattleMons[target].ability == ABILITY_PRESSURE) + { + for (i = 0; i < MAX_MON_MOVES && gBattleMons[attacker].moves[i] != move; ++i); + if (i != MAX_MON_MOVES) + { + if (gBattleMons[attacker].pp[i]) + --gBattleMons[attacker].pp[i]; + if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[i])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } +} + +void PressurePPLoseOnUsingImprison(u8 attacker) +{ + s32 i, j; + s32 imprisonPos = 4; + u8 atkSide = GetBattlerSide(attacker); + + for (i = 0; i < gBattlersCount; ++i) + { + if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_IMPRISON; ++j); + if (j != MAX_MON_MOVES) + { + imprisonPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (imprisonPos != 4 + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void PressurePPLoseOnUsingPerishSong(u8 attacker) +{ + s32 i, j; + s32 perishSongPos = 4; + + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_PERISH_SONG; ++j); + if (j != MAX_MON_MOVES) + { + perishSongPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (perishSongPos != MAX_MON_MOVES + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void MarkAllBattlersForControllerExec(void) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i] << 0x1C; + else + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i]; +} + +void MarkBattlerForControllerExec(u8 battlerId) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C; + else + gBattleControllerExecFlags |= gBitTable[battlerId]; +} + +void sub_8017298(u8 arg0) +{ + s32 i; + + for (i = 0; i < GetLinkPlayerCount(); ++i) + gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2); + gBattleControllerExecFlags &= ~(0x10000000 << arg0); +} + +void CancelMultiTurnMoves(u8 battler) +{ + gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS); + gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE); + gBattleMons[battler].status2 &= ~(STATUS2_UPROAR); + gBattleMons[battler].status2 &= ~(STATUS2_BIDE); + gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); + gDisableStructs[battler].rolloutTimer = 0; + gDisableStructs[battler].furyCutterCounter = 0; +} + +bool8 WasUnableToUseMove(u8 battler) +{ + if (gProtectStructs[battler].prlzImmobility + || gProtectStructs[battler].targetNotAffected + || gProtectStructs[battler].usedImprisonedMove + || gProtectStructs[battler].loveImmobility + || gProtectStructs[battler].usedDisabledMove + || gProtectStructs[battler].usedTauntedMove + || gProtectStructs[battler].flag2Unknown + || gProtectStructs[battler].flinchImmobility + || gProtectStructs[battler].confusionSelfDmg) + return TRUE; + else + return FALSE; +} + +void PrepareStringBattle(u16 stringId, u8 battler) +{ + gActiveBattler = battler; + BtlController_EmitPrintString(0, stringId); + MarkBattlerForControllerExec(gActiveBattler); +} + +void ResetSentPokesToOpponentValue(void) +{ + s32 i; + u32 bits = 0; + + gSentPokesToOpponent[0] = 0; + gSentPokesToOpponent[1] = 0; + for (i = 0; i < gBattlersCount; i += 2) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + for (i = 1; i < gBattlersCount; i += 2) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; +} + +void sub_8017434(u8 battler) +{ + s32 i = 0; + u32 bits = 0; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + u8 flank = ((battler & BIT_FLANK) >> 1); + gSentPokesToOpponent[flank] = 0; + for (i = 0; i < gBattlersCount; i += 2) + if (!(gAbsentBattlerFlags & gBitTable[i])) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + gSentPokesToOpponent[flank] = bits; + } +} + +void sub_80174B8(u8 battler) +{ + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + sub_8017434(battler); + } + else + { + s32 i; + + for (i = 1; i < gBattlersCount; ++i) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]]; + } +} + +void BattleScriptPush(const u8 *bsPtr) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr; +} + +void BattleScriptPushCursor(void) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr; +} + +void BattleScriptPop(void) +{ + gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size]; +} + +u8 TrySetCantSelectMoveBattleScript(void) +{ + u8 holdEffect; + u8 limitations = 0; + u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]]; + u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; + + if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE) + { + gBattleScripting.battler = gActiveBattler; + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove; + limitations = 1; + } + if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)) + { + CancelMultiTurnMoves(gActiveBattler); + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove; + ++limitations; + } + if (gDisableStructs[gActiveBattler].tauntTimer && !gBattleMoves[move].power) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt; + ++limitations; + } + if (GetImprisonedMovesCount(gActiveBattler, move)) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove; + ++limitations; + } + if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); + gPotentialItemEffectBattler = gActiveBattler; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove && *choicedMove != 0xFFFF && *choicedMove != move) + { + gCurrentMove = *choicedMove; + gLastUsedItem = gBattleMons[gActiveBattler].item; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem; + ++limitations; + } + if (!gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]]) + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP; + ++limitations; + } + return limitations; +} + +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) +{ + u8 holdEffect; + u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; + s32 i; + + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battlerId].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item); + gPotentialItemEffectBattler = battlerId; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) + unusableMoves |= gBitTable[i]; + if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + } + return unusableMoves; +} + +bool8 AreAllMovesUnusable(void) +{ + u8 unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF); + + if (unusable == 0xF) // All moves are unusable. + { + gProtectStructs[gActiveBattler].noValidMoves = 1; + gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))) | (Random() & 2)); + else + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))); + } + else + { + gProtectStructs[gActiveBattler].noValidMoves = 0; + } + return (unusable == 0xF); +} + +u8 GetImprisonedMovesCount(u8 battlerId, u16 move) +{ + s32 i; + u8 imprisonedMoves = 0; + u8 battlerSide = GetBattlerSide(battlerId); + + for (i = 0; i < gBattlersCount; ++i) + { + if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) + { + s32 j; + for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j); + if (j < MAX_MON_MOVES) + ++imprisonedMoves; + } + } + return imprisonedMoves; +} + +enum +{ + ENDTURN_ORDER, + ENDTURN_REFLECT, + ENDTURN_LIGHT_SCREEN, + ENDTURN_MIST, + ENDTURN_SAFEGUARD, + ENDTURN_WISH, + ENDTURN_RAIN, + ENDTURN_SANDSTORM, + ENDTURN_SUN, + ENDTURN_HAIL, + ENDTURN_FIELD_COUNT, +}; + +u8 DoFieldEndTurnEffects(void) +{ + u8 effect = 0; + s32 i; + + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; ++gBattlerAttacker); + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; ++gBattlerTarget); + do + { + u8 side; + + switch (gBattleStruct->turnCountersTracker) + { + case ENDTURN_ORDER: + for (i = 0; i < gBattlersCount; ++i) + gBattlerByTurnOrder[i] = i; + for (i = 0; i < gBattlersCount - 1; ++i) + { + s32 j; + + for (j = i + 1; j < gBattlersCount; ++j) + if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0)) + SwapTurnOrder(i, j); + } + { + u8* var = &gBattleStruct->turnCountersTracker; + + ++*var; + gBattleStruct->turnSideTracker = 0; + } + // fall through + case ENDTURN_REFLECT: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_REFLECT) + { + if (--gSideTimers[side].reflectTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_REFLECT; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_LIGHT_SCREEN: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN) + { + if (--gSideTimers[side].lightscreenTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_MIST: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId; + if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_MIST; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_SAFEGUARD: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD) + { + if (--gSideTimers[side].safeguardTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD; + BattleScriptExecute(BattleScript_SafeguardEnds); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_WISH: + while (gBattleStruct->turnSideTracker < gBattlersCount) + { + gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker]; + if (gWishFutureKnock.wishCounter[gActiveBattler] != 0 + && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gActiveBattler; + BattleScriptExecute(BattleScript_WishComesTrue); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_RAIN: + if (gBattleWeather & WEATHER_RAIN_ANY) + { + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; + gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + BattleScriptExecute(BattleScript_RainContinuesOrEnds); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SANDSTORM: + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SUN: + if (gBattleWeather & WEATHER_SUN_ANY) + { + if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SUN_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SunlightFaded; + } + else + { + gBattlescriptCurrInstr = BattleScript_SunlightContinues; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_HAIL: + if (gBattleWeather & WEATHER_HAIL_ANY) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_HAIL; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_FIELD_COUNT: + ++effect; + break; + } + } while (!effect); + return (gBattleMainFunc != BattleTurnPassed); +} + +enum +{ + ENDTURN_INGRAIN, + ENDTURN_ABILITIES, + ENDTURN_ITEMS1, + ENDTURN_LEECH_SEED, + ENDTURN_POISON, + ENDTURN_BAD_POISON, + ENDTURN_BURN, + ENDTURN_NIGHTMARES, + ENDTURN_CURSE, + ENDTURN_WRAP, + ENDTURN_UPROAR, + ENDTURN_THRASH, + ENDTURN_DISABLE, + ENDTURN_ENCORE, + ENDTURN_LOCK_ON, + ENDTURN_CHARGE, + ENDTURN_TAUNT, + ENDTURN_YAWN, + ENDTURN_ITEMS2, + ENDTURN_BATTLER_COUNT +}; + +u8 DoBattlerEndTurnEffects(void) +{ + u8 effect = 0; + + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->turnEffectsBattlerId; + } + else + { + switch (gBattleStruct->turnEffectsTracker) + { + case ENDTURN_INGRAIN: // ingrain + if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) + && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP + && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_IngrainTurnHeal); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ABILITIES: // end turn abilities + if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS1: // item effects + if (ItemBattleEffects(1, gActiveBattler, FALSE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS2: // item effects again + if (ItemBattleEffects(1, gActiveBattler, TRUE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LEECH_SEED: // leech seed + if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED) + && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver. + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleScripting.animArg1 = gBattlerTarget; + gBattleScripting.animArg2 = gBattlerAttacker; + BattleScriptExecute(BattleScript_LeechSeedTurnDrain); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_POISON: // poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BAD_POISON: // toxic poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns + gBattleMons[gActiveBattler].status1 += 0x100; + gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BURN: // burn + if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_BurnTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_NIGHTMARES: // spooky nightmares + if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) + { + // R/S does not perform this sleep check, which causes the nightmare effect to + // persist even after the affected Pokemon has been awakened by Shed Skin. + if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_NightmareTurnDmg); + ++effect; + } + else + { + gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CURSE: // curse + if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_CurseTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_WRAP: // wrap + if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMons[gActiveBattler].status2 -= 0x2000; + if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap + { + gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else // broke free + { + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapEnds; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_UPROAR: // uproar + if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; ++gBattlerAttacker) + { + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(BattleScript_MonWokeUpInUproar); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + } + if (gBattlerAttacker != gBattlersCount) + { + effect = 2; // a pokemon was awaken + break; + } + else + { + gBattlerAttacker = gActiveBattler; + gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down + if (WasUnableToUseMove(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + CancelMultiTurnMoves(gActiveBattler); + } + BattleScriptExecute(BattleScript_PrintUproarOverTurns); + effect = 1; + } + } + if (effect != 2) + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_THRASH: // thrash + if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + { + gBattleMons[gActiveBattler].status2 -= 0x400; + if (WasUnableToUseMove(gActiveBattler)) + CancelMultiTurnMoves(gActiveBattler); + else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS)) + { + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS); + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER; + SetMoveEffect(1, 0); + if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) + BattleScriptExecute(BattleScript_ThrashConfuses); + ++effect; + } + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_DISABLE: // disable + if (gDisableStructs[gActiveBattler].disableTimer != 0) + { + s32 i; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i]) + break; + } + if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore + { + gDisableStructs[gActiveBattler].disabledMove = 0; + gDisableStructs[gActiveBattler].disableTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends + { + gDisableStructs[gActiveBattler].disabledMove = 0; + BattleScriptExecute(BattleScript_DisabledNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ENCORE: // encore + if (gDisableStructs[gActiveBattler].encoreTimer != 0) + { + if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore + { + gDisableStructs[gActiveBattler].encoredMove = 0; + gDisableStructs[gActiveBattler].encoreTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].encoreTimer == 0 + || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) + { + gDisableStructs[gActiveBattler].encoredMove = 0; + gDisableStructs[gActiveBattler].encoreTimer = 0; + BattleScriptExecute(BattleScript_EncoredNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LOCK_ON: // lock-on decrement + if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) + gStatuses3[gActiveBattler] -= 0x8; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CHARGE: // charge + if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0) + gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_TAUNT: // taunt + if (gDisableStructs[gActiveBattler].tauntTimer) + --gDisableStructs[gActiveBattler].tauntTimer; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_YAWN: // yawn + if (gStatuses3[gActiveBattler] & STATUS3_YAWN) + { + gStatuses3[gActiveBattler] -= 0x800; + if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY) + && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT + && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + gEffectBattler = gActiveBattler; + BattleScriptExecute(BattleScript_YawnMakesAsleep); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BATTLER_COUNT: // done + gBattleStruct->turnEffectsTracker = 0; + ++gBattleStruct->turnEffectsBattlerId; + break; + } + if (effect) + return effect; + } + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return 0; +} + +bool8 HandleWishPerishSongOnTurnEnd(void) +{ + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + switch (gBattleStruct->wishPerishSongState) + { + case 0: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattleStruct->wishPerishSongBattlerId; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 + && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]); + gBattlerTarget = gActiveBattler; + gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; + gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; + BattleScriptExecute(BattleScript_MonTookFutureAttack); + return TRUE; + } + } + { + u8 *state = &gBattleStruct->wishPerishSongState; + + *state = 1; + gBattleStruct->wishPerishSongBattlerId = 0; + } + // fall through + case 1: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) + { + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer); + if (gDisableStructs[gActiveBattler].perishSongTimer == 0) + { + gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife; + } + else + { + --gDisableStructs[gActiveBattler].perishSongTimer; + gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown; + } + BattleScriptExecute(gBattlescriptCurrInstr); + return TRUE; + } + } + break; + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return FALSE; +} + +#define FAINTED_ACTIONS_MAX_CASE 7 + +bool8 HandleFaintedMonActions(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + return FALSE; + do + { + s32 i; + switch (gBattleStruct->faintedActionsState) + { + case 0: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + for (i = 0; i < gBattlersCount; ++i) + { + if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6)) + gAbsentBattlerFlags &= ~(gBitTable[i]); + } + // fall through + case 1: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]]) + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_GiveExp); + gBattleStruct->faintedActionsState = 2; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 3; + break; + case 2: + sub_8017434(gBattlerFainted); + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 3; + else + gBattleStruct->faintedActionsState = 1; + break; + case 3: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + // fall through + case 4: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_HandleFaintedMon); + gBattleStruct->faintedActionsState = 5; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 6; + break; + case 5: + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 6; + else + gBattleStruct->faintedActionsState = 4; + break; + case 6: + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0)) + return TRUE; + ++gBattleStruct->faintedActionsState; + break; + case FAINTED_ACTIONS_MAX_CASE: + break; + } + } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE); + return FALSE; +} diff --git a/src/battle_util2.c b/src/battle_util2.c index 83014a83b..6a3f3525b 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -19,10 +19,7 @@ void AllocateBattleResources(void) *ptr++ = AllocZeroed(8); while (--i >= 0); } - // TODO: Figure out whether 0x200 is really the size of *gBattleStruct. - // The following works in pokeem: - // gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); - gBattleStruct = AllocZeroed(0x200); + gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); gBattleResources = AllocZeroed(sizeof(*gBattleResources)); gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase)); gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags)); diff --git a/src/pokemon.c b/src/pokemon.c index d75650d91..615bf55f1 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -2552,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de damage /= 2; // sunny - if (gBattleWeather & WEATHER_SUNNY_ANY) + if (gBattleWeather & WEATHER_SUN_ANY) { switch (type) { @@ -4117,14 +4117,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo { gAbsentBattlerFlags &= ~gBitTable[sp34]; CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34])); - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) + gBattleResults.numRevivesUsed++; } else { gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2]; - if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) - gBattleResults.unk4++; + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) + gBattleResults.numRevivesUsed++; } } } @@ -4164,8 +4164,8 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo gBattleMons[sp34].hp = data; if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0) { - if (gBattleResults.unk3 < 255) - gBattleResults.unk3++; + if (gBattleResults.numHealingItemsUsed < 255) + gBattleResults.numHealingItemsUsed++; // I have to re-use this variable to match. r5 = gActiveBattler; gActiveBattler = sp34; @@ -4204,7 +4204,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo SetMonData(pkmn, MON_DATA_PP1 + r5, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[r5])) + && !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5])) gBattleMons[sp34].pp[r5] = data; retVal = FALSE; } @@ -4229,7 +4229,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) - && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex])) + && !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex])) gBattleMons[sp34].pp[moveIndex] = data; retVal = FALSE; } diff --git a/sym_ewram.txt b/sym_ewram.txt index 585a2843c..e3c0c28d6 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -288,7 +288,7 @@ gSelectionBattleScripts: @ 2023D80 gUnknown_2023D90: @ 2023D90 .space 0x8 -gLastUsedMove: @ 2023D98 +gLastMoves: @ 2023D98 .space 0x8 gUnknown_2023DA0: @ 2023DA0 |