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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-07-31 07:57:24 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-07-31 07:58:09 +0800
commitc88c9c6edfb7122524b319e4601c5d2b97bf06ca (patch)
tree993b2d8b016f11b6d80aa48f1e9a0134b4a8fa3e
parent353fe5e797e9855714cb9215f9d73cbfb769e2bc (diff)
progress #1 on porting battle_util
-rw-r--r--asm/battle_2.s12
-rw-r--r--asm/battle_script_commands.s32
-rw-r--r--asm/battle_util.s4599
-rw-r--r--data/battle_scripts_1.s2
-rw-r--r--data/data.s4
-rw-r--r--include/battle.h178
-rw-r--r--include/battle_scripts.h4
-rw-r--r--include/battle_util.h7
-rw-r--r--include/constants/battle.h6
-rw-r--r--include/constants/battle_script_commands.h134
-rw-r--r--ld_script.txt3
-rw-r--r--src/battle_ai_script_commands.c13
-rw-r--r--src/battle_util.c1147
-rw-r--r--src/battle_util2.c5
-rw-r--r--src/pokemon.c18
-rw-r--r--sym_ewram.txt2
16 files changed, 1428 insertions, 4738 deletions
diff --git a/asm/battle_2.s b/asm/battle_2.s
index 365ef0691..54e773828 100644
--- a/asm/battle_2.s
+++ b/asm/battle_2.s
@@ -4849,7 +4849,7 @@ sub_8012434: @ 8012434
mov r12, r1
ldr r0, _080126D4 @ =gUnknown_2023DA0
mov r9, r0
- ldr r1, _080126D8 @ =gLastUsedMove
+ ldr r1, _080126D8 @ =gLastMoves
mov r8, r1
ldr r4, _080126DC @ =gDisableStructs
movs r5, 0
@@ -5174,7 +5174,7 @@ _080126AE:
_080126CC: .4byte gUnknown_2023DB0
_080126D0: .4byte gUnknown_2023DA8
_080126D4: .4byte gUnknown_2023DA0
-_080126D8: .4byte gLastUsedMove
+_080126D8: .4byte gLastMoves
_080126DC: .4byte gDisableStructs
_080126E0: .4byte gUnknown_2023D90
_080126E4: .4byte gUnknown_2023DB8
@@ -5579,7 +5579,7 @@ _08012A1A:
mov r1, r12
ldrb r0, [r1]
lsls r0, 1
- ldr r3, _08012BAC @ =gLastUsedMove
+ ldr r3, _08012BAC @ =gLastMoves
adds r0, r3
movs r3, 0
strh r2, [r0]
@@ -5757,7 +5757,7 @@ _08012B9C: .4byte gMoveSelectionCursor
_08012BA0: .4byte gCurrentMove
_08012BA4: .4byte gBattleMoves
_08012BA8: .4byte gMoveResultFlags
-_08012BAC: .4byte gLastUsedMove
+_08012BAC: .4byte gLastMoves
_08012BB0: .4byte gUnknown_2023DA0
_08012BB4: .4byte gUnknown_2023DA8
_08012BB8: .4byte gUnknown_2023DB0
@@ -6047,7 +6047,7 @@ _08012CA8:
strb r1, [r0, 0x16]
ldrb r0, [r7]
lsls r0, 1
- ldr r1, _08012F8C @ =gLastUsedMove
+ ldr r1, _08012F8C @ =gLastMoves
adds r0, r1
movs r3, 0
strh r2, [r0]
@@ -6249,7 +6249,7 @@ _08012F7C: .4byte gDisableStructs
_08012F80: .4byte 0xfbffffff
_08012F84: .4byte gBattleStruct
_08012F88: .4byte 0xffff1fff
-_08012F8C: .4byte gLastUsedMove
+_08012F8C: .4byte gLastMoves
_08012F90: .4byte gUnknown_2023DA0
_08012F94: .4byte gUnknown_2023DA8
_08012F98: .4byte gUnknown_2023DB0
diff --git a/asm/battle_script_commands.s b/asm/battle_script_commands.s
index 25dbe3ce3..b4fd08c29 100644
--- a/asm/battle_script_commands.s
+++ b/asm/battle_script_commands.s
@@ -12270,7 +12270,7 @@ _080238E8:
ands r0, r1
cmp r0, 0
beq _0802394C
- ldr r0, _08023940 @ =gLastUsedMove
+ ldr r0, _08023940 @ =gLastMoves
lsls r1, r4, 1
adds r1, r0
ldr r0, _0802392C @ =gChosenMove
@@ -12297,11 +12297,11 @@ _08023930: .4byte gAbsentBattlerFlags
_08023934: .4byte gBitTable
_08023938: .4byte gBattleStruct
_0802393C: .4byte gBattleMoves
-_08023940: .4byte gLastUsedMove
+_08023940: .4byte gLastMoves
_08023944: .4byte gUnknown_2023DB0
_08023948: .4byte gCurrentMove
_0802394C:
- ldr r1, _080239B4 @ =gLastUsedMove
+ ldr r1, _080239B4 @ =gLastMoves
lsls r0, r4, 1
adds r0, r1
ldr r1, _080239B8 @ =0x0000ffff
@@ -12355,7 +12355,7 @@ _08023984:
strh r3, [r0]
b _08023A2C
.align 2, 0
-_080239B4: .4byte gLastUsedMove
+_080239B4: .4byte gLastMoves
_080239B8: .4byte 0x0000ffff
_080239BC: .4byte gUnknown_2023DB0
_080239C0: .4byte gBattlerTarget
@@ -23783,7 +23783,7 @@ atk9D_mimicattackcopy: @ 8029578
ldr r1, _080295F4 @ =0x0000ffff
adds r7, r1, 0
strh r7, [r0]
- ldr r5, _080295F8 @ =gLastUsedMove
+ ldr r5, _080295F8 @ =gLastMoves
ldr r6, _080295FC @ =gBattlerTarget
ldrb r0, [r6]
lsls r0, 1
@@ -23836,7 +23836,7 @@ _080295D2:
.align 2, 0
_080295F0: .4byte gChosenMove
_080295F4: .4byte 0x0000ffff
-_080295F8: .4byte gLastUsedMove
+_080295F8: .4byte gLastMoves
_080295FC: .4byte gBattlerTarget
_08029600: .4byte gBattleMons
_08029604: .4byte gBattlerAttacker
@@ -23886,7 +23886,7 @@ _08029646:
mov r0, r12
adds r0, 0xC
adds r1, r0
- ldr r2, _080296A4 @ =gLastUsedMove
+ ldr r2, _080296A4 @ =gLastMoves
ldr r3, _080296A8 @ =gBattlerTarget
ldrb r0, [r3]
lsls r0, 1
@@ -23918,7 +23918,7 @@ _08029646:
.align 2, 0
_0802969C: .4byte gBattlescriptCurrInstr
_080296A0: .4byte gUnknown_2023D48
-_080296A4: .4byte gLastUsedMove
+_080296A4: .4byte gLastMoves
_080296A8: .4byte gBattlerTarget
_080296AC: .4byte gBattleMoves
_080296B0:
@@ -24402,7 +24402,7 @@ atkA3_disablelastusedattack: @ 8029A70
adds r7, r2, 0
adds r7, 0xC
adds r0, r7
- ldr r5, _08029B78 @ =gLastUsedMove
+ ldr r5, _08029B78 @ =gLastMoves
lsls r1, 1
adds r1, r5
ldrh r0, [r0]
@@ -24521,7 +24521,7 @@ _08029AC4:
.align 2, 0
_08029B70: .4byte gBattleMons
_08029B74: .4byte gBattlerTarget
-_08029B78: .4byte gLastUsedMove
+_08029B78: .4byte gLastMoves
_08029B7C: .4byte gDisableStructs
_08029B80: .4byte gBattleTextBuff1
_08029B84: .4byte gBattlescriptCurrInstr
@@ -24566,7 +24566,7 @@ atkA4_trysetencore: @ 8029BB4
adds r6, r3, 0
adds r6, 0xC
adds r0, r6
- ldr r2, _08029CB0 @ =gLastUsedMove
+ ldr r2, _08029CB0 @ =gLastMoves
lsls r1, 1
adds r1, r2
ldrh r0, [r0]
@@ -24680,7 +24680,7 @@ _08029C24:
.align 2, 0
_08029CA8: .4byte gBattleMons
_08029CAC: .4byte gBattlerTarget
-_08029CB0: .4byte gLastUsedMove
+_08029CB0: .4byte gLastMoves
_08029CB4: .4byte gDisableStructs
_08029CB8: .4byte gBattlescriptCurrInstr
_08029CBC:
@@ -25745,7 +25745,7 @@ atkAD_tryspiteppreduce: @ 802A4D8
mov r5, r8
push {r5-r7}
sub sp, 0x4
- ldr r4, _0802A658 @ =gLastUsedMove
+ ldr r4, _0802A658 @ =gLastMoves
ldr r1, _0802A65C @ =gBattlerTarget
ldrb r3, [r1]
lsls r0, r3, 1
@@ -25832,7 +25832,7 @@ _0802A57C:
strb r5, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
- ldr r2, _0802A658 @ =gLastUsedMove
+ ldr r2, _0802A658 @ =gLastMoves
mov r3, r8
ldrb r0, [r3]
lsls r0, 1
@@ -25934,7 +25934,7 @@ _0802A630:
bl CancelMultiTurnMoves
b _0802A69A
.align 2, 0
-_0802A658: .4byte gLastUsedMove
+_0802A658: .4byte gLastMoves
_0802A65C: .4byte gBattlerTarget
_0802A660: .4byte 0x0000ffff
_0802A664: .4byte gBattleMons
@@ -30155,7 +30155,7 @@ _0802C7BC:
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
- bl PressurePPLoseOnUsingImprision
+ bl PressurePPLoseOnUsingImprison
movs r6, 0
b _0802C82E
_0802C7D2:
diff --git a/asm/battle_util.s b/asm/battle_util.s
index d73ed9e0e..b2ed61f7a 100644
--- a/asm/battle_util.s
+++ b/asm/battle_util.s
@@ -5,4605 +5,6 @@
.text
- thumb_func_start GetBattlerForBattleScript
-GetBattlerForBattleScript: @ 8016E24
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- cmp r0, 0xC
- bhi _08016EC2
- lsls r0, 2
- ldr r1, _08016E3C @ =_08016E40
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08016E3C: .4byte _08016E40
- .align 2, 0
-_08016E40:
- .4byte _08016E74
- .4byte _08016E80
- .4byte _08016E8C
- .4byte _08016EA8
- .4byte _08016EC2
- .4byte _08016EA8
- .4byte _08016EC2
- .4byte _08016E98
- .4byte _08016EC2
- .4byte _08016EC2
- .4byte _08016E9C
- .4byte _08016EB4
- .4byte _08016EB8
-_08016E74:
- ldr r0, _08016E7C @ =gBattlerTarget
- ldrb r2, [r0]
- b _08016EC2
- .align 2, 0
-_08016E7C: .4byte gBattlerTarget
-_08016E80:
- ldr r0, _08016E88 @ =gBattlerAttacker
- ldrb r2, [r0]
- b _08016EC2
- .align 2, 0
-_08016E88: .4byte gBattlerAttacker
-_08016E8C:
- ldr r0, _08016E94 @ =gEffectBattler
- ldrb r2, [r0]
- b _08016EC2
- .align 2, 0
-_08016E94: .4byte gEffectBattler
-_08016E98:
- movs r2, 0
- b _08016EC2
-_08016E9C:
- ldr r0, _08016EA4 @ =gBattleScripting
- ldrb r2, [r0, 0x17]
- b _08016EC2
- .align 2, 0
-_08016EA4: .4byte gBattleScripting
-_08016EA8:
- ldr r0, _08016EB0 @ =gBattlerFainted
- ldrb r2, [r0]
- b _08016EC2
- .align 2, 0
-_08016EB0: .4byte gBattlerFainted
-_08016EB4:
- movs r0, 0
- b _08016EBA
-_08016EB8:
- movs r0, 0x1
-_08016EBA:
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r2, r0, 24
-_08016EC2:
- adds r0, r2, 0
- pop {r1}
- bx r1
- thumb_func_end GetBattlerForBattleScript
-
- thumb_func_start PressurePPLose
-PressurePPLose: @ 8016EC8
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 16
- lsrs r2, 16
- ldr r1, _08016EF8 @ =gBattleMons
- movs r4, 0x58
- muls r0, r4
- adds r0, r1
- adds r0, 0x20
- ldrb r0, [r0]
- mov r12, r1
- cmp r0, 0x2E
- bne _08016F7A
- movs r3, 0
- adds r0, r5, 0
- muls r0, r4
- adds r1, 0xC
- adds r1, r0, r1
- b _08016F04
- .align 2, 0
-_08016EF8: .4byte gBattleMons
-_08016EFC:
- adds r1, 0x2
- adds r3, 0x1
- cmp r3, 0x3
- bgt _08016F0A
-_08016F04:
- ldrh r0, [r1]
- cmp r0, r2
- bne _08016EFC
-_08016F0A:
- cmp r3, 0x4
- beq _08016F7A
- movs r7, 0x58
- adds r2, r5, 0
- muls r2, r7
- adds r0, r3, r2
- mov r6, r12
- adds r6, 0x24
- adds r1, r0, r6
- ldrb r0, [r1]
- cmp r0, 0
- beq _08016F26
- subs r0, 0x1
- strb r0, [r1]
-_08016F26:
- mov r0, r12
- adds r0, 0x50
- adds r0, r2, r0
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- bne _08016F7A
- ldr r1, _08016F84 @ =gDisableStructs
- lsls r0, r5, 3
- subs r0, r5
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0, 0x18]
- lsrs r1, 4
- ldr r2, _08016F88 @ =gBitTable
- lsls r0, r3, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _08016F7A
- ldr r4, _08016F8C @ =gActiveBattler
- strb r5, [r4]
- adds r1, r3, 0
- adds r1, 0x9
- lsls r1, 24
- lsrs r1, 24
- ldrb r0, [r4]
- muls r0, r7
- adds r0, r6
- adds r0, r3
- str r0, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0x1
- bl BtlController_EmitSetMonData
- ldrb r0, [r4]
- bl MarkBattlerForControllerExec
-_08016F7A:
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08016F84: .4byte gDisableStructs
-_08016F88: .4byte gBitTable
-_08016F8C: .4byte gActiveBattler
- thumb_func_end PressurePPLose
-
- thumb_func_start PressurePPLoseOnUsingImprision
-PressurePPLoseOnUsingImprision: @ 8016F90
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0x4
- mov r8, r0
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r4, 0
- ldr r0, _080170B0 @ =gBattlersCount
- ldrb r0, [r0]
- cmp r4, r0
- bge _08017038
- ldr r1, _080170B4 @ =gBattleMons
- movs r0, 0x58
- adds r7, r5, 0
- muls r7, r0
- adds r1, 0xC
- mov r10, r1
-_08016FC6:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- adds r6, r4, 0x1
- cmp r9, r0
- beq _0801702E
- ldr r0, _080170B4 @ =gBattleMons
- movs r3, 0x58
- adds r1, r4, 0
- muls r1, r3
- adds r1, r0
- adds r1, 0x20
- ldrb r1, [r1]
- adds r4, r0, 0
- cmp r1, 0x2E
- bne _0801702E
- movs r2, 0
- adds r0, r5, 0
- muls r0, r3
- adds r1, r4, 0
- adds r1, 0xC
- adds r0, r1
- ldrh r0, [r0]
- movs r1, 0x8F
- lsls r1, 1
- cmp r0, r1
- beq _08017016
- adds r3, r1, 0
- mov r0, r10
- adds r1, r7, r0
-_08017008:
- adds r1, 0x2
- adds r2, 0x1
- cmp r2, 0x3
- bgt _08017016
- ldrh r0, [r1]
- cmp r0, r3
- bne _08017008
-_08017016:
- cmp r2, 0x4
- beq _0801702E
- mov r8, r2
- adds r1, r2, r7
- adds r0, r4, 0
- adds r0, 0x24
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0
- beq _0801702E
- subs r0, 0x1
- strb r0, [r1]
-_0801702E:
- adds r4, r6, 0
- ldr r0, _080170B0 @ =gBattlersCount
- ldrb r0, [r0]
- cmp r4, r0
- blt _08016FC6
-_08017038:
- mov r1, r8
- cmp r1, 0x4
- beq _080170A0
- ldr r6, _080170B4 @ =gBattleMons
- movs r3, 0x58
- adds r0, r5, 0
- muls r0, r3
- adds r1, r6, 0
- adds r1, 0x50
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- bne _080170A0
- ldr r1, _080170B8 @ =gDisableStructs
- lsls r0, r5, 3
- subs r0, r5
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0, 0x18]
- lsrs r1, 4
- ldr r2, _080170BC @ =gBitTable
- mov r4, r8
- lsls r0, r4, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _080170A0
- ldr r4, _080170C0 @ =gActiveBattler
- strb r5, [r4]
- mov r1, r8
- adds r1, 0x9
- lsls r1, 24
- lsrs r1, 24
- ldrb r0, [r4]
- muls r0, r3
- adds r2, r6, 0
- adds r2, 0x24
- adds r0, r2
- add r0, r8
- str r0, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0x1
- bl BtlController_EmitSetMonData
- ldrb r0, [r4]
- bl MarkBattlerForControllerExec
-_080170A0:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080170B0: .4byte gBattlersCount
-_080170B4: .4byte gBattleMons
-_080170B8: .4byte gDisableStructs
-_080170BC: .4byte gBitTable
-_080170C0: .4byte gActiveBattler
- thumb_func_end PressurePPLoseOnUsingImprision
-
- thumb_func_start PressurePPLoseOnUsingPerishSong
-PressurePPLoseOnUsingPerishSong: @ 80170C4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r3, r0, 24
- movs r6, 0x4
- movs r1, 0
- ldr r0, _080171BC @ =gBattlersCount
- mov r8, r0
- ldrb r0, [r0]
- cmp r1, r0
- bge _08017146
- ldr r7, _080171C0 @ =gBattleMons
- movs r2, 0x58
- mov r12, r2
- mov r5, r12
- muls r5, r3
- adds r0, r7, 0
- adds r0, 0xC
- adds r2, r5, r0
- mov r10, r2
- mov r9, r5
-_080170F6:
- mov r0, r12
- muls r0, r1
- adds r0, r7
- adds r0, 0x20
- ldrb r0, [r0]
- adds r4, r1, 0x1
- cmp r0, 0x2E
- bne _0801713C
- cmp r1, r3
- beq _0801713C
- movs r2, 0
- mov r1, r10
- ldrh r0, [r1]
- cmp r0, 0xC3
- beq _08017126
- ldr r1, _080171C4 @ =gUnknown_2023BF0
- add r1, r9
-_08017118:
- adds r1, 0x2
- adds r2, 0x1
- cmp r2, 0x3
- bgt _08017126
- ldrh r0, [r1]
- cmp r0, 0xC3
- bne _08017118
-_08017126:
- cmp r2, 0x4
- beq _0801713C
- adds r6, r2, 0
- adds r0, r6, r5
- ldr r2, _080171C8 @ =gUnknown_2023C08
- adds r1, r0, r2
- ldrb r0, [r1]
- cmp r0, 0
- beq _0801713C
- subs r0, 0x1
- strb r0, [r1]
-_0801713C:
- adds r1, r4, 0
- mov r0, r8
- ldrb r0, [r0]
- cmp r1, r0
- blt _080170F6
-_08017146:
- cmp r6, 0x4
- beq _080171AA
- ldr r7, _080171C0 @ =gBattleMons
- movs r5, 0x58
- adds r0, r3, 0
- muls r0, r5
- adds r1, r7, 0
- adds r1, 0x50
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- bne _080171AA
- ldr r1, _080171CC @ =gDisableStructs
- lsls r0, r3, 3
- subs r0, r3
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0, 0x18]
- lsrs r1, 4
- ldr r2, _080171D0 @ =gBitTable
- lsls r0, r6, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _080171AA
- ldr r4, _080171D4 @ =gActiveBattler
- strb r3, [r4]
- adds r1, r6, 0
- adds r1, 0x9
- lsls r1, 24
- lsrs r1, 24
- ldrb r0, [r4]
- muls r0, r5
- adds r2, r7, 0
- adds r2, 0x24
- adds r0, r2
- adds r0, r6
- str r0, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0x1
- bl BtlController_EmitSetMonData
- ldrb r0, [r4]
- bl MarkBattlerForControllerExec
-_080171AA:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080171BC: .4byte gBattlersCount
-_080171C0: .4byte gBattleMons
-_080171C4: .4byte gUnknown_2023BF0
-_080171C8: .4byte gUnknown_2023C08
-_080171CC: .4byte gDisableStructs
-_080171D0: .4byte gBitTable
-_080171D4: .4byte gActiveBattler
- thumb_func_end PressurePPLoseOnUsingPerishSong
-
- thumb_func_start MarkAllBattlersForControllerExec
-MarkAllBattlersForControllerExec: @ 80171D8
- push {r4,r5,lr}
- ldr r0, _08017208 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08017218
- movs r2, 0
- ldr r4, _0801720C @ =gBattlersCount
- ldrb r0, [r4]
- cmp r2, r0
- bge _08017236
- ldr r3, _08017210 @ =gBattleControllerExecFlags
- ldr r5, _08017214 @ =gBitTable
-_080171F4:
- ldm r5!, {r1}
- lsls r1, 28
- ldr r0, [r3]
- orrs r0, r1
- str r0, [r3]
- adds r2, 0x1
- ldrb r0, [r4]
- cmp r2, r0
- blt _080171F4
- b _08017236
- .align 2, 0
-_08017208: .4byte gBattleTypeFlags
-_0801720C: .4byte gBattlersCount
-_08017210: .4byte gBattleControllerExecFlags
-_08017214: .4byte gBitTable
-_08017218:
- movs r2, 0
- ldr r4, _0801723C @ =gBattlersCount
- ldrb r0, [r4]
- cmp r2, r0
- bge _08017236
- ldr r3, _08017240 @ =gBattleControllerExecFlags
- ldr r5, _08017244 @ =gBitTable
-_08017226:
- ldr r0, [r3]
- ldm r5!, {r1}
- orrs r0, r1
- str r0, [r3]
- adds r2, 0x1
- ldrb r0, [r4]
- cmp r2, r0
- blt _08017226
-_08017236:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0801723C: .4byte gBattlersCount
-_08017240: .4byte gBattleControllerExecFlags
-_08017244: .4byte gBitTable
- thumb_func_end MarkAllBattlersForControllerExec
-
- thumb_func_start MarkBattlerForControllerExec
-MarkBattlerForControllerExec: @ 8017248
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _08017270 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0801727C
- ldr r2, _08017274 @ =gBattleControllerExecFlags
- ldr r1, _08017278 @ =gBitTable
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r2]
- orrs r0, r1
- str r0, [r2]
- b _0801728C
- .align 2, 0
-_08017270: .4byte gBattleTypeFlags
-_08017274: .4byte gBattleControllerExecFlags
-_08017278: .4byte gBitTable
-_0801727C:
- ldr r2, _08017290 @ =gBattleControllerExecFlags
- ldr r1, _08017294 @ =gBitTable
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, [r2]
- ldr r0, [r0]
- orrs r1, r0
- str r1, [r2]
-_0801728C:
- pop {r0}
- bx r0
- .align 2, 0
-_08017290: .4byte gBattleControllerExecFlags
-_08017294: .4byte gBitTable
- thumb_func_end MarkBattlerForControllerExec
-
- thumb_func_start sub_8017298
-sub_8017298: @ 8017298
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r4, 0
- ldr r5, _080172AC @ =gBattleControllerExecFlags
- ldr r1, _080172B0 @ =gBitTable
- lsls r0, r7, 2
- adds r6, r0, r1
- b _080172C2
- .align 2, 0
-_080172AC: .4byte gBattleControllerExecFlags
-_080172B0: .4byte gBitTable
-_080172B4:
- lsls r0, r4, 2
- ldr r1, [r6]
- lsls r1, r0
- ldr r0, [r5]
- orrs r0, r1
- str r0, [r5]
- adds r4, 0x1
-_080172C2:
- bl GetLinkPlayerCount
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- blt _080172B4
- ldr r2, _080172E4 @ =gBattleControllerExecFlags
- movs r1, 0x80
- lsls r1, 21
- lsls r1, r7
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080172E4: .4byte gBattleControllerExecFlags
- thumb_func_end sub_8017298
-
- thumb_func_start CancelMultiTurnMoves
-CancelMultiTurnMoves: @ 80172E8
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _08017338 @ =gBattleMons
- movs r2, 0x58
- adds r3, r0, 0
- muls r3, r2
- adds r1, 0x50
- adds r3, r1
- ldr r1, [r3]
- ldr r2, _0801733C @ =0xffffefff
- ands r1, r2
- ldr r2, _08017340 @ =0xfffff3ff
- ands r1, r2
- movs r2, 0x71
- negs r2, r2
- ands r1, r2
- ldr r2, _08017344 @ =0xfffffcff
- ands r1, r2
- str r1, [r3]
- ldr r1, _08017348 @ =gStatuses3
- lsls r2, r0, 2
- adds r2, r1
- ldr r1, [r2]
- ldr r3, _0801734C @ =0xfffbff3f
- ands r1, r3
- str r1, [r2]
- ldr r2, _08017350 @ =gDisableStructs
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r2, [r1, 0x11]
- movs r0, 0x10
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x11]
- movs r0, 0
- strb r0, [r1, 0x10]
- bx lr
- .align 2, 0
-_08017338: .4byte gBattleMons
-_0801733C: .4byte 0xffffefff
-_08017340: .4byte 0xfffff3ff
-_08017344: .4byte 0xfffffcff
-_08017348: .4byte gStatuses3
-_0801734C: .4byte 0xfffbff3f
-_08017350: .4byte gDisableStructs
- thumb_func_end CancelMultiTurnMoves
-
- thumb_func_start WasUnableToUseMove
-WasUnableToUseMove: @ 8017354
- push {lr}
- lsls r0, 24
- ldr r1, _080173A0 @ =gProtectStructs
- lsrs r0, 20
- adds r1, r0, r1
- ldrb r0, [r1]
- lsrs r0, 7
- cmp r0, 0
- bne _0801739A
- ldrb r2, [r1, 0x1]
- lsls r0, r2, 30
- cmp r0, 0
- blt _0801739A
- lsls r0, r2, 26
- cmp r0, 0
- blt _0801739A
- lsls r0, r2, 25
- cmp r0, 0
- blt _0801739A
- lsrs r0, r2, 7
- cmp r0, 0
- bne _0801739A
- ldrb r1, [r1, 0x2]
- lsls r0, r1, 31
- cmp r0, 0
- bne _0801739A
- lsls r0, r1, 30
- cmp r0, 0
- blt _0801739A
- lsls r0, r1, 29
- cmp r0, 0
- blt _0801739A
- lsls r0, r2, 31
- cmp r0, 0
- beq _080173A4
-_0801739A:
- movs r0, 0x1
- b _080173A6
- .align 2, 0
-_080173A0: .4byte gProtectStructs
-_080173A4:
- movs r0, 0
-_080173A6:
- pop {r1}
- bx r1
- thumb_func_end WasUnableToUseMove
-
- thumb_func_start PrepareStringBattle
-PrepareStringBattle: @ 80173AC
- push {r4,lr}
- adds r2, r0, 0
- lsls r2, 16
- lsrs r2, 16
- ldr r4, _080173CC @ =gActiveBattler
- strb r1, [r4]
- movs r0, 0
- adds r1, r2, 0
- bl BtlController_EmitPrintString
- ldrb r0, [r4]
- bl MarkBattlerForControllerExec
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080173CC: .4byte gActiveBattler
- thumb_func_end PrepareStringBattle
-
- thumb_func_start ResetSentPokesToOpponentValue
-ResetSentPokesToOpponentValue: @ 80173D0
- push {r4-r6,lr}
- movs r3, 0
- ldr r0, _08017424 @ =gSentPokesToOpponent
- strb r3, [r0]
- strb r3, [r0, 0x1]
- movs r1, 0
- ldr r0, _08017428 @ =gBattlersCount
- ldrb r2, [r0]
- adds r6, r0, 0
- cmp r1, r2
- bge _080173FE
- ldr r5, _0801742C @ =gBitTable
- adds r4, r2, 0
- ldr r2, _08017430 @ =gBattlerPartyIndexes
-_080173EC:
- ldrh r0, [r2]
- lsls r0, 2
- adds r0, r5
- ldr r0, [r0]
- orrs r3, r0
- adds r2, 0x4
- adds r1, 0x2
- cmp r1, r4
- blt _080173EC
-_080173FE:
- movs r1, 0x1
- adds r2, r6, 0
- ldrb r0, [r2]
- cmp r1, r0
- bge _0801741E
- ldr r5, _08017424 @ =gSentPokesToOpponent
- movs r4, 0x2
-_0801740C:
- adds r0, r1, 0
- ands r0, r4
- asrs r0, 1
- adds r0, r5
- strb r3, [r0]
- adds r1, 0x2
- ldrb r0, [r2]
- cmp r1, r0
- blt _0801740C
-_0801741E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08017424: .4byte gSentPokesToOpponent
-_08017428: .4byte gBattlersCount
-_0801742C: .4byte gBitTable
-_08017430: .4byte gBattlerPartyIndexes
- thumb_func_end ResetSentPokesToOpponentValue
-
- thumb_func_start sub_8017434
-sub_8017434: @ 8017434
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08017498
- movs r0, 0x2
- ands r0, r5
- lsls r0, 24
- lsrs r0, 25
- mov r12, r0
- ldr r1, _080174A4 @ =gSentPokesToOpponent
- adds r0, r1
- strb r4, [r0]
- adds r5, r4, 0
- ldr r0, _080174A8 @ =gBattlersCount
- ldrb r2, [r0]
- mov r8, r1
- cmp r4, r2
- bge _08017492
- ldr r0, _080174AC @ =gAbsentBattlerFlags
- ldrb r7, [r0]
- ldr r1, _080174B0 @ =gBitTable
- adds r6, r2, 0
- ldr r3, _080174B4 @ =gBattlerPartyIndexes
- adds r2, r1, 0
-_08017476:
- ldr r0, [r2]
- ands r0, r7
- cmp r0, 0
- bne _08017488
- ldrh r0, [r3]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- orrs r4, r0
-_08017488:
- adds r3, 0x4
- adds r2, 0x8
- adds r5, 0x2
- cmp r5, r6
- blt _08017476
-_08017492:
- mov r0, r12
- add r0, r8
- strb r4, [r0]
-_08017498:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080174A4: .4byte gSentPokesToOpponent
-_080174A8: .4byte gBattlersCount
-_080174AC: .4byte gAbsentBattlerFlags
-_080174B0: .4byte gBitTable
-_080174B4: .4byte gBattlerPartyIndexes
- thumb_func_end sub_8017434
-
- thumb_func_start sub_80174B8
-sub_80174B8: @ 80174B8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080174D4
- adds r0, r4, 0
- bl sub_8017434
- b _0801750A
-_080174D4:
- movs r3, 0x1
- ldr r5, _08017510 @ =gBattlersCount
- ldrb r0, [r5]
- cmp r3, r0
- bge _0801750A
- ldr r0, _08017514 @ =gSentPokesToOpponent
- mov r12, r0
- movs r7, 0x2
- ldr r6, _08017518 @ =gBitTable
- ldr r1, _0801751C @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r4, r0, r1
-_080174EC:
- adds r2, r3, 0
- ands r2, r7
- asrs r2, 1
- add r2, r12
- ldrh r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- adds r3, 0x1
- ldrb r0, [r5]
- cmp r3, r0
- blt _080174EC
-_0801750A:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08017510: .4byte gBattlersCount
-_08017514: .4byte gSentPokesToOpponent
-_08017518: .4byte gBitTable
-_0801751C: .4byte gBattlerPartyIndexes
- thumb_func_end sub_80174B8
-
- thumb_func_start BattleScriptPush
-BattleScriptPush: @ 8017520
- push {r4,lr}
- ldr r1, _08017540 @ =gBattleResources
- ldr r1, [r1]
- ldr r3, [r1, 0x8]
- adds r4, r3, 0
- adds r4, 0x20
- ldrb r1, [r4]
- adds r2, r1, 0x1
- strb r2, [r4]
- lsls r1, 24
- lsrs r1, 22
- adds r3, r1
- str r0, [r3]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08017540: .4byte gBattleResources
- thumb_func_end BattleScriptPush
-
- thumb_func_start BattleScriptPushCursor
-BattleScriptPushCursor: @ 8017544
- ldr r0, _08017564 @ =gBattleResources
- ldr r0, [r0]
- ldr r2, [r0, 0x8]
- adds r3, r2, 0
- adds r3, 0x20
- ldrb r0, [r3]
- adds r1, r0, 0x1
- strb r1, [r3]
- lsls r0, 24
- lsrs r0, 22
- adds r2, r0
- ldr r0, _08017568 @ =gBattlescriptCurrInstr
- ldr r0, [r0]
- str r0, [r2]
- bx lr
- .align 2, 0
-_08017564: .4byte gBattleResources
-_08017568: .4byte gBattlescriptCurrInstr
- thumb_func_end BattleScriptPushCursor
-
- thumb_func_start BattleScriptPop
-BattleScriptPop: @ 801756C
- ldr r3, _0801758C @ =gBattlescriptCurrInstr
- ldr r0, _08017590 @ =gBattleResources
- ldr r0, [r0]
- ldr r1, [r0, 0x8]
- adds r2, r1, 0
- adds r2, 0x20
- ldrb r0, [r2]
- subs r0, 0x1
- strb r0, [r2]
- lsls r0, 24
- lsrs r0, 22
- adds r1, r0
- ldr r0, [r1]
- str r0, [r3]
- bx lr
- .align 2, 0
-_0801758C: .4byte gBattlescriptCurrInstr
-_08017590: .4byte gBattleResources
- thumb_func_end BattleScriptPop
-
- thumb_func_start TrySetCantSelectMoveBattleScript
-TrySetCantSelectMoveBattleScript: @ 8017594
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- movs r6, 0
- ldr r2, _080176AC @ =gBattleMons
- ldr r1, _080176B0 @ =gBattleBufferB
- ldr r5, _080176B4 @ =gActiveBattler
- ldrb r3, [r5]
- lsls r0, r3, 9
- adds r1, 0x2
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 1
- movs r1, 0x58
- muls r1, r3
- adds r0, r1
- adds r2, 0xC
- adds r0, r2
- ldrh r4, [r0]
- ldr r1, _080176B8 @ =gBattleStruct
- lsls r0, r3, 1
- adds r0, 0xC8
- ldr r1, [r1]
- adds r1, r0
- mov r8, r1
- ldr r1, _080176BC @ =gDisableStructs
- lsls r0, r3, 3
- subs r0, r3
- lsls r0, 2
- adds r0, r1
- ldrh r0, [r0, 0x4]
- cmp r0, r4
- bne _080175F0
- cmp r4, 0
- beq _080175F0
- ldr r0, _080176C0 @ =gBattleScripting
- strb r3, [r0, 0x17]
- ldr r0, _080176C4 @ =gCurrentMove
- strh r4, [r0]
- ldr r1, _080176C8 @ =gSelectionBattleScripts
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080176CC @ =BattleScript_SelectingDisabledMove
- str r1, [r0]
- movs r6, 0x1
-_080175F0:
- ldr r1, _080176D0 @ =gLastUsedMove
- ldr r5, _080176B4 @ =gActiveBattler
- ldrb r2, [r5]
- lsls r0, r2, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r4, r0
- bne _0801762C
- cmp r4, 0xA5
- beq _0801762C
- ldr r1, _080176AC @ =gBattleMons
- movs r0, 0x58
- muls r0, r2
- adds r1, 0x50
- adds r0, r1
- ldr r0, [r0]
- cmp r0, 0
- bge _0801762C
- adds r0, r2, 0
- bl CancelMultiTurnMoves
- ldr r1, _080176C8 @ =gSelectionBattleScripts
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080176D4 @ =BattleScript_SelectingTormentedMove
- str r1, [r0]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_0801762C:
- ldr r2, _080176BC @ =gDisableStructs
- ldr r3, _080176B4 @ =gActiveBattler
- ldrb r1, [r3]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x13]
- lsls r0, 28
- cmp r0, 0
- beq _08017668
- ldr r0, _080176D8 @ =gBattleMoves
- lsls r1, r4, 1
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1, 0x1]
- cmp r0, 0
- bne _08017668
- ldr r0, _080176C4 @ =gCurrentMove
- strh r4, [r0]
- ldr r1, _080176C8 @ =gSelectionBattleScripts
- ldrb r0, [r3]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080176DC @ =BattleScript_SelectingNotAllowedMoveTaunt
- str r1, [r0]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_08017668:
- ldr r5, _080176B4 @ =gActiveBattler
- ldrb r0, [r5]
- adds r1, r4, 0
- bl GetImprisonedMovesCount
- lsls r0, 24
- cmp r0, 0
- beq _0801768E
- ldr r0, _080176C4 @ =gCurrentMove
- strh r4, [r0]
- ldr r1, _080176C8 @ =gSelectionBattleScripts
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _080176E0 @ =BattleScript_SelectingImprisonedMove
- str r1, [r0]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_0801768E:
- ldr r1, _080176AC @ =gBattleMons
- ldrb r2, [r5]
- movs r0, 0x58
- muls r0, r2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2E]
- cmp r0, 0xAF
- bne _080176E8
- ldr r1, _080176E4 @ =gEnigmaBerries
- lsls r0, r2, 3
- subs r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r3, [r0, 0x7]
- b _080176F2
- .align 2, 0
-_080176AC: .4byte gBattleMons
-_080176B0: .4byte gBattleBufferB
-_080176B4: .4byte gActiveBattler
-_080176B8: .4byte gBattleStruct
-_080176BC: .4byte gDisableStructs
-_080176C0: .4byte gBattleScripting
-_080176C4: .4byte gCurrentMove
-_080176C8: .4byte gSelectionBattleScripts
-_080176CC: .4byte BattleScript_SelectingDisabledMove
-_080176D0: .4byte gLastUsedMove
-_080176D4: .4byte BattleScript_SelectingTormentedMove
-_080176D8: .4byte gBattleMoves
-_080176DC: .4byte BattleScript_SelectingNotAllowedMoveTaunt
-_080176E0: .4byte BattleScript_SelectingImprisonedMove
-_080176E4: .4byte gEnigmaBerries
-_080176E8:
- ldrh r0, [r1, 0x2E]
- bl ItemId_GetHoldEffect
- lsls r0, 24
- lsrs r3, r0, 24
-_080176F2:
- ldr r2, _08017774 @ =gPotentialItemEffectBattler
- ldr r1, _08017778 @ =gActiveBattler
- ldrb r0, [r1]
- strb r0, [r2]
- ldr r7, _0801777C @ =gBattleMons
- adds r5, r1, 0
- cmp r3, 0x1D
- bne _0801773A
- mov r0, r8
- ldrh r1, [r0]
- adds r2, r1, 0
- cmp r2, 0
- beq _0801773A
- ldr r0, _08017780 @ =0x0000ffff
- cmp r2, r0
- beq _0801773A
- cmp r2, r4
- beq _0801773A
- ldr r0, _08017784 @ =gCurrentMove
- strh r1, [r0]
- ldr r2, _08017788 @ =gLastUsedItem
- ldrb r1, [r5]
- movs r0, 0x58
- muls r0, r1
- adds r0, r7
- ldrh r0, [r0, 0x2E]
- strh r0, [r2]
- ldr r1, _0801778C @ =gSelectionBattleScripts
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08017790 @ =BattleScript_SelectingNotAllowedMoveChoiceItem
- str r1, [r0]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_0801773A:
- ldr r0, _08017794 @ =gBattleBufferB
- ldrb r2, [r5]
- lsls r1, r2, 9
- adds r0, 0x2
- adds r1, r0
- movs r0, 0x58
- muls r0, r2
- ldrb r1, [r1]
- adds r0, r1
- adds r1, r7, 0
- adds r1, 0x24
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- bne _08017768
- ldr r1, _0801778C @ =gSelectionBattleScripts
- lsls r0, r2, 2
- adds r0, r1
- ldr r1, _08017798 @ =BattleScript_SelectingMoveWithNoPP
- str r1, [r0]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_08017768:
- adds r0, r6, 0
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08017774: .4byte gPotentialItemEffectBattler
-_08017778: .4byte gActiveBattler
-_0801777C: .4byte gBattleMons
-_08017780: .4byte 0x0000ffff
-_08017784: .4byte gCurrentMove
-_08017788: .4byte gLastUsedItem
-_0801778C: .4byte gSelectionBattleScripts
-_08017790: .4byte BattleScript_SelectingNotAllowedMoveChoiceItem
-_08017794: .4byte gBattleBufferB
-_08017798: .4byte BattleScript_SelectingMoveWithNoPP
- thumb_func_end TrySetCantSelectMoveBattleScript
-
- thumb_func_start CheckMoveLimitations
-CheckMoveLimitations: @ 801779C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- lsls r2, 24
- lsrs r3, r2, 24
- ldr r1, _080177E0 @ =gBattleStruct
- lsls r0, r7, 1
- adds r0, 0xC8
- ldr r1, [r1]
- adds r1, r0
- str r1, [sp, 0x4]
- ldr r1, _080177E4 @ =gBattleMons
- movs r0, 0x58
- muls r0, r7
- adds r1, r0, r1
- ldrh r0, [r1, 0x2E]
- cmp r0, 0xAF
- bne _080177EC
- ldr r2, _080177E8 @ =gEnigmaBerries
- lsls r1, r7, 3
- subs r0, r1, r7
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x7]
- str r0, [sp]
- b _080177FE
- .align 2, 0
-_080177E0: .4byte gBattleStruct
-_080177E4: .4byte gBattleMons
-_080177E8: .4byte gEnigmaBerries
-_080177EC:
- ldrh r0, [r1, 0x2E]
- str r3, [sp, 0x14]
- bl ItemId_GetHoldEffect
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- lsls r1, r7, 3
- ldr r3, [sp, 0x14]
-_080177FE:
- ldr r0, _08017978 @ =gPotentialItemEffectBattler
- strb r7, [r0]
- movs r0, 0
- mov r9, r0
- lsls r2, r7, 1
- str r2, [sp, 0xC]
- ldr r5, _0801797C @ =gDisableStructs
- mov r12, r5
- ldr r0, _08017980 @ =gBattleMons
- movs r2, 0x58
- adds r6, r7, 0
- muls r6, r2
- str r6, [sp, 0x8]
- ldr r2, _08017984 @ =gUnknown_2023BF0
- adds r5, r6, r2
- movs r6, 0
- str r6, [sp, 0x10]
- mov r10, r0
- subs r0, r1, r7
- lsls r0, 2
- mov r8, r0
- ldr r6, _08017988 @ =gBitTable
-_0801782A:
- ldrh r0, [r5]
- cmp r0, 0
- bne _08017840
- movs r0, 0x1
- ands r0, r3
- cmp r0, 0
- beq _08017840
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_08017840:
- ldr r0, [sp, 0x8]
- add r0, r9
- mov r1, r10
- adds r1, 0x24
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- bne _08017860
- movs r0, 0x2
- ands r0, r3
- cmp r0, 0
- beq _08017860
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_08017860:
- mov r1, r8
- add r1, r12
- ldrh r0, [r5]
- ldrh r1, [r1, 0x4]
- cmp r0, r1
- bne _0801787C
- movs r0, 0x4
- ands r0, r3
- cmp r0, 0
- beq _0801787C
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_0801787C:
- movs r0, 0x58
- adds r2, r7, 0
- muls r2, r0
- ldr r1, [sp, 0x10]
- adds r0, r1, r2
- ldr r1, _08017984 @ =gUnknown_2023BF0
- adds r0, r1
- mov r12, r0
- ldr r1, _0801798C @ =gLastUsedMove
- ldr r0, [sp, 0xC]
- adds r1, r0, r1
- str r1, [sp, 0x18]
- mov r1, r12
- ldrh r1, [r1]
- mov r12, r1
- ldr r0, [sp, 0x18]
- ldrh r0, [r0]
- cmp r12, r0
- bne _080178BE
- movs r0, 0x8
- ands r0, r3
- cmp r0, 0
- beq _080178BE
- mov r0, r10
- adds r0, 0x50
- adds r0, r2, r0
- ldr r0, [r0]
- cmp r0, 0
- bge _080178BE
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_080178BE:
- ldr r0, _0801797C @ =gDisableStructs
- add r0, r8
- ldrb r0, [r0, 0x13]
- lsls r0, 28
- cmp r0, 0
- beq _080178EC
- movs r0, 0x10
- ands r0, r3
- cmp r0, 0
- beq _080178EC
- ldr r2, _08017990 @ =gBattleMoves
- ldrh r1, [r5]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0
- bne _080178EC
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_080178EC:
- ldrh r1, [r5]
- adds r0, r7, 0
- str r3, [sp, 0x14]
- bl GetImprisonedMovesCount
- lsls r0, 24
- ldr r3, [sp, 0x14]
- cmp r0, 0
- beq _0801790E
- movs r0, 0x20
- ands r0, r3
- cmp r0, 0
- beq _0801790E
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_0801790E:
- ldr r1, _0801797C @ =gDisableStructs
- mov r0, r8
- adds r2, r0, r1
- ldrb r0, [r2, 0xE]
- lsls r0, 28
- mov r12, r1
- cmp r0, 0
- beq _0801792E
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5]
- cmp r0, r1
- beq _0801792E
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_0801792E:
- ldr r2, [sp]
- cmp r2, 0x1D
- bne _08017950
- ldr r0, [sp, 0x4]
- ldrh r1, [r0]
- cmp r1, 0
- beq _08017950
- ldr r0, _08017994 @ =0x0000ffff
- cmp r1, r0
- beq _08017950
- ldrh r2, [r5]
- cmp r1, r2
- beq _08017950
- ldr r0, [r6]
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_08017950:
- adds r6, 0x4
- adds r5, 0x2
- ldr r0, [sp, 0x10]
- adds r0, 0x2
- str r0, [sp, 0x10]
- movs r1, 0x1
- add r9, r1
- mov r2, r9
- cmp r2, 0x3
- bgt _08017966
- b _0801782A
-_08017966:
- adds r0, r4, 0
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08017978: .4byte gPotentialItemEffectBattler
-_0801797C: .4byte gDisableStructs
-_08017980: .4byte gBattleMons
-_08017984: .4byte gUnknown_2023BF0
-_08017988: .4byte gBitTable
-_0801798C: .4byte gLastUsedMove
-_08017990: .4byte gBattleMoves
-_08017994: .4byte 0x0000ffff
- thumb_func_end CheckMoveLimitations
-
- thumb_func_start AreAllMovesUnusable
-AreAllMovesUnusable: @ 8017998
- push {r4-r6,lr}
- ldr r5, _08017A04 @ =gActiveBattler
- ldrb r0, [r5]
- movs r1, 0
- movs r2, 0xFF
- bl CheckMoveLimitations
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0xF
- bne _08017A40
- ldr r0, _08017A08 @ =gProtectStructs
- ldrb r1, [r5]
- lsls r1, 4
- adds r1, r0
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldr r1, _08017A0C @ =gSelectionBattleScripts
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08017A10 @ =gUnknown_81D8EA0
- str r1, [r0]
- ldr r0, _08017A14 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08017A1C
- ldrb r0, [r5]
- bl GetBattlerPosition
- adds r4, r0, 0
- bl Random
- movs r1, 0x1
- eors r4, r1
- movs r1, 0x2
- ands r1, r0
- orrs r4, r1
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl GetBattlerAtPosition
- ldr r2, _08017A18 @ =gBattleBufferB
- ldrb r1, [r5]
- lsls r1, 9
- adds r2, 0x3
- adds r1, r2
- b _08017A50
- .align 2, 0
-_08017A04: .4byte gActiveBattler
-_08017A08: .4byte gProtectStructs
-_08017A0C: .4byte gSelectionBattleScripts
-_08017A10: .4byte gUnknown_81D8EA0
-_08017A14: .4byte gBattleTypeFlags
-_08017A18: .4byte gBattleBufferB
-_08017A1C:
- ldrb r0, [r5]
- bl GetBattlerPosition
- movs r1, 0x1
- eors r0, r1
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerAtPosition
- ldr r2, _08017A3C @ =gBattleBufferB
- ldrb r1, [r5]
- lsls r1, 9
- adds r2, 0x3
- adds r1, r2
- b _08017A50
- .align 2, 0
-_08017A3C: .4byte gBattleBufferB
-_08017A40:
- ldr r0, _08017A60 @ =gProtectStructs
- ldrb r1, [r5]
- lsls r1, 4
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
-_08017A50:
- strb r0, [r1]
- movs r0, 0
- cmp r6, 0xF
- bne _08017A5A
- movs r0, 0x1
-_08017A5A:
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_08017A60: .4byte gProtectStructs
- thumb_func_end AreAllMovesUnusable
-
- thumb_func_start GetImprisonedMovesCount
-GetImprisonedMovesCount: @ 8017A64
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 16
- lsrs r5, r1, 16
- movs r6, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r4, 0
- ldr r0, _08017AF8 @ =gBattlersCount
- ldrb r0, [r0]
- cmp r6, r0
- bge _08017AE8
- ldr r7, _08017AFC @ =gUnknown_2023BF0
- mov r8, r7
-_08017A8E:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- adds r3, r4, 0x1
- cmp r9, r0
- beq _08017ADE
- ldr r1, _08017B00 @ =gStatuses3
- lsls r0, r4, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 6
- ands r0, r1
- cmp r0, 0
- beq _08017ADE
- movs r2, 0
- movs r0, 0x58
- adds r1, r4, 0
- muls r1, r0
- adds r0, r1, r7
- ldrh r0, [r0]
- cmp r5, r0
- beq _08017AD4
- mov r4, r8
- adds r0, r1, r4
-_08017AC6:
- adds r0, 0x2
- adds r2, 0x1
- cmp r2, 0x3
- bgt _08017ADE
- ldrh r1, [r0]
- cmp r5, r1
- bne _08017AC6
-_08017AD4:
- cmp r2, 0x3
- bgt _08017ADE
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_08017ADE:
- adds r4, r3, 0
- ldr r0, _08017AF8 @ =gBattlersCount
- ldrb r0, [r0]
- cmp r4, r0
- blt _08017A8E
-_08017AE8:
- adds r0, r6, 0
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08017AF8: .4byte gBattlersCount
-_08017AFC: .4byte gUnknown_2023BF0
-_08017B00: .4byte gStatuses3
- thumb_func_end GetImprisonedMovesCount
-
- thumb_func_start DoFieldEndTurnEffects
-DoFieldEndTurnEffects: @ 8017B04
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- movs r0, 0
- mov r9, r0
- ldr r1, _08017BA8 @ =gBattlerAttacker
- mov r2, r9
- strb r2, [r1]
- ldr r0, _08017BAC @ =gBattlersCount
- ldrb r4, [r0]
- adds r6, r1, 0
- mov r10, r0
- ldr r7, _08017BB0 @ =gBattlerTarget
- ldr r3, _08017BB4 @ =gBattleStruct
- mov r12, r3
- cmp r9, r4
- bcs _08017B58
- ldr r2, _08017BB8 @ =gAbsentBattlerFlags
- ldrb r1, [r2]
- ldr r5, _08017BBC @ =gBitTable
- ldr r0, [r5]
- ands r1, r0
- cmp r1, 0
- beq _08017B58
- adds r3, r6, 0
-_08017B3A:
- ldrb r0, [r3]
- adds r0, 0x1
- strb r0, [r3]
- lsls r0, 24
- lsrs r0, 24
- cmp r0, r4
- bcs _08017B58
- ldrb r0, [r2]
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r5
- ldr r1, [r1]
- ands r0, r1
- cmp r0, 0
- bne _08017B3A
-_08017B58:
- movs r0, 0
- strb r0, [r7]
- mov r0, r10
- ldrb r4, [r0]
- cmp r4, 0
- beq _08017B92
- ldr r2, _08017BB8 @ =gAbsentBattlerFlags
- ldrb r1, [r2]
- ldr r5, _08017BBC @ =gBitTable
- ldr r0, [r5]
- ands r1, r0
- cmp r1, 0
- beq _08017B92
- adds r3, r7, 0
-_08017B74:
- ldrb r0, [r3]
- adds r0, 0x1
- strb r0, [r3]
- lsls r0, 24
- lsrs r0, 24
- cmp r0, r4
- bcs _08017B92
- ldrb r0, [r2]
- ldrb r1, [r7]
- lsls r1, 2
- adds r1, r5
- ldr r1, [r1]
- ands r0, r1
- cmp r0, 0
- bne _08017B74
-_08017B92:
- mov r1, r12
- ldr r0, [r1]
- ldrb r0, [r0, 0x3]
- cmp r0, 0xA
- bls _08017B9E
- b _0801822A
-_08017B9E:
- lsls r0, 2
- ldr r1, _08017BC0 @ =_08017BC4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08017BA8: .4byte gBattlerAttacker
-_08017BAC: .4byte gBattlersCount
-_08017BB0: .4byte gBattlerTarget
-_08017BB4: .4byte gBattleStruct
-_08017BB8: .4byte gAbsentBattlerFlags
-_08017BBC: .4byte gBitTable
-_08017BC0: .4byte _08017BC4
- .align 2, 0
-_08017BC4:
- .4byte _08017BF0
- .4byte _08017C76
- .4byte _08017D3C
- .4byte _08017E08
- .4byte _08017EE4
- .4byte _08017F9C
- .4byte _08018050
- .4byte _080180D4
- .4byte _08018144
- .4byte _0801819C
- .4byte _08018220
-_08017BF0:
- movs r5, 0
- ldr r1, _08017C10 @ =gBattlersCount
- mov r10, r1
- ldrb r2, [r1]
- cmp r5, r2
- bge _08017C0A
- ldr r2, _08017C14 @ =gBattlerByTurnOrder
-_08017BFE:
- adds r0, r5, r2
- strb r5, [r0]
- adds r5, 0x1
- ldrb r3, [r1]
- cmp r5, r3
- blt _08017BFE
-_08017C0A:
- movs r5, 0
- b _08017C58
- .align 2, 0
-_08017C10: .4byte gBattlersCount
-_08017C14: .4byte gBattlerByTurnOrder
-_08017C18:
- adds r4, r5, 0x1
- adds r6, r4, 0
- ldrb r1, [r1]
- cmp r6, r1
- bge _08017C56
- ldr r7, _08017D14 @ =gBattlerByTurnOrder
- ldr r0, _08017D18 @ =gBattlersCount
- mov r10, r0
- lsls r1, r5, 24
- mov r8, r1
-_08017C2C:
- adds r0, r5, r7
- ldrb r0, [r0]
- adds r1, r4, r7
- ldrb r1, [r1]
- movs r2, 0
- bl GetWhoStrikesFirst
- lsls r0, 24
- cmp r0, 0
- beq _08017C4C
- lsls r1, r4, 24
- lsrs r1, 24
- mov r2, r8
- lsrs r0, r2, 24
- bl SwapTurnOrder
-_08017C4C:
- adds r4, 0x1
- ldr r0, _08017D18 @ =gBattlersCount
- ldrb r0, [r0]
- cmp r4, r0
- blt _08017C2C
-_08017C56:
- adds r5, r6, 0
-_08017C58:
- mov r1, r10
- ldrb r0, [r1]
- subs r0, 0x1
- cmp r5, r0
- blt _08017C18
- ldr r2, _08017D1C @ =gBattleStruct
- ldr r1, [r2]
- ldrb r0, [r1, 0x3]
- adds r0, 0x1
- strb r0, [r1, 0x3]
- ldr r0, [r2]
- adds r0, 0xDB
- movs r1, 0
- strb r1, [r0]
- mov r12, r2
-_08017C76:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bls _08017C84
- b _08017F60
-_08017C84:
- ldr r3, _08017D20 @ =gActiveBattler
- mov r8, r3
- movs r7, 0
- ldr r6, _08017D24 @ =gBattlerAttacker
- ldr r5, _08017D28 @ =gBattleTextBuff1
-_08017C8E:
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r4, [r0]
- ldr r2, _08017D2C @ =gSideTimers
- lsls r1, r4, 1
- adds r0, r1, r4
- lsls r0, 2
- adds r2, r0, r2
- ldrb r0, [r2, 0x1]
- strb r0, [r6]
- mov r3, r8
- strb r0, [r3]
- ldr r0, _08017D30 @ =gSideStatuses
- adds r3, r1, r0
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08017CF0
- ldrb r0, [r2]
- subs r0, 0x1
- strb r0, [r2]
- movs r4, 0xFF
- lsls r0, 24
- cmp r0, 0
- bne _08017CF0
- ldrh r0, [r3]
- ldr r2, _08017D34 @ =0x0000fffe
- adds r1, r2, 0
- ands r0, r1
- strh r0, [r3]
- ldr r0, _08017D38 @ =BattleScript_SideStatusWoreOff
- bl BattleScriptExecute
- movs r0, 0xFD
- strb r0, [r5]
- movs r0, 0x2
- strb r0, [r5, 0x1]
- movs r0, 0x73
- strb r0, [r5, 0x2]
- strb r7, [r5, 0x3]
- ldrb r0, [r5, 0x4]
- orrs r0, r4
- strb r0, [r5, 0x4]
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_08017CF0:
- ldr r2, _08017D1C @ =gBattleStruct
- ldr r1, [r2]
- adds r1, 0xDB
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r12, r2
- mov r3, r9
- cmp r3, 0
- beq _08017D06
- b _08018232
-_08017D06:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bls _08017C8E
- b _08017F60
- .align 2, 0
-_08017D14: .4byte gBattlerByTurnOrder
-_08017D18: .4byte gBattlersCount
-_08017D1C: .4byte gBattleStruct
-_08017D20: .4byte gActiveBattler
-_08017D24: .4byte gBattlerAttacker
-_08017D28: .4byte gBattleTextBuff1
-_08017D2C: .4byte gSideTimers
-_08017D30: .4byte gSideStatuses
-_08017D34: .4byte 0x0000fffe
-_08017D38: .4byte BattleScript_SideStatusWoreOff
-_08017D3C:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bls _08017D4A
- b _08017EA4
-_08017D4A:
- movs r0, 0x2
- mov r10, r0
- movs r2, 0
- mov r8, r2
- ldr r7, _08017DE4 @ =gBattlerAttacker
- ldr r5, _08017DE8 @ =gBattleTextBuff1
-_08017D56:
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r4, [r0]
- ldr r2, _08017DEC @ =gSideTimers
- lsls r1, r4, 1
- adds r0, r1, r4
- lsls r0, 2
- adds r2, r0, r2
- ldrb r0, [r2, 0x3]
- strb r0, [r7]
- ldr r3, _08017DF0 @ =gActiveBattler
- strb r0, [r3]
- ldr r0, _08017DF4 @ =gSideStatuses
- adds r3, r1, r0
- ldrh r1, [r3]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08017DBE
- ldrb r0, [r2, 0x2]
- subs r0, 0x1
- strb r0, [r2, 0x2]
- movs r6, 0xFF
- lsls r0, 24
- cmp r0, 0
- bne _08017DBE
- ldrh r0, [r3]
- ldr r2, _08017DF8 @ =0x0000fffd
- adds r1, r2, 0
- ands r0, r1
- strh r0, [r3]
- ldr r0, _08017DFC @ =BattleScript_SideStatusWoreOff
- bl BattleScriptExecute
- ldr r0, _08017E00 @ =gBattleCommunication
- strb r4, [r0, 0x5]
- movs r0, 0xFD
- strb r0, [r5]
- mov r3, r10
- strb r3, [r5, 0x1]
- movs r0, 0x71
- strb r0, [r5, 0x2]
- mov r0, r8
- strb r0, [r5, 0x3]
- ldrb r0, [r5, 0x4]
- orrs r0, r6
- strb r0, [r5, 0x4]
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_08017DBE:
- ldr r2, _08017E04 @ =gBattleStruct
- ldr r1, [r2]
- adds r1, 0xDB
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r12, r2
- mov r1, r9
- cmp r1, 0
- beq _08017DD4
- b _08018232
-_08017DD4:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bls _08017D56
- b _08017EA4
- .align 2, 0
-_08017DE4: .4byte gBattlerAttacker
-_08017DE8: .4byte gBattleTextBuff1
-_08017DEC: .4byte gSideTimers
-_08017DF0: .4byte gActiveBattler
-_08017DF4: .4byte gSideStatuses
-_08017DF8: .4byte 0x0000fffd
-_08017DFC: .4byte BattleScript_SideStatusWoreOff
-_08017E00: .4byte gBattleCommunication
-_08017E04: .4byte gBattleStruct
-_08017E08:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bhi _08017EA4
- ldr r0, _08017EC0 @ =gActiveBattler
- mov r10, r0
- movs r2, 0
- mov r8, r2
- ldr r7, _08017EC4 @ =gBattlerAttacker
- ldr r5, _08017EC8 @ =gBattleTextBuff1
-_08017E20:
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r4, [r0]
- ldr r1, _08017ECC @ =gSideTimers
- lsls r3, r4, 1
- adds r0, r3, r4
- lsls r0, 2
- adds r1, r0, r1
- ldrb r0, [r1, 0x5]
- strb r0, [r7]
- mov r2, r10
- strb r0, [r2]
- ldrb r0, [r1, 0x4]
- cmp r0, 0
- beq _08017E82
- subs r0, 0x1
- strb r0, [r1, 0x4]
- movs r6, 0xFF
- lsls r0, 24
- cmp r0, 0
- bne _08017E82
- ldr r2, _08017ED0 @ =gSideStatuses
- adds r2, r3, r2
- ldrh r0, [r2]
- ldr r3, _08017ED4 @ =0x0000feff
- adds r1, r3, 0
- ands r0, r1
- strh r0, [r2]
- ldr r0, _08017ED8 @ =BattleScript_SideStatusWoreOff
- bl BattleScriptExecute
- ldr r0, _08017EDC @ =gBattleCommunication
- strb r4, [r0, 0x5]
- movs r0, 0xFD
- strb r0, [r5]
- movs r0, 0x2
- strb r0, [r5, 0x1]
- movs r0, 0x36
- strb r0, [r5, 0x2]
- mov r0, r8
- strb r0, [r5, 0x3]
- ldrb r0, [r5, 0x4]
- orrs r0, r6
- strb r0, [r5, 0x4]
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_08017E82:
- ldr r2, _08017EE0 @ =gBattleStruct
- ldr r1, [r2]
- adds r1, 0xDB
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r12, r2
- mov r1, r9
- cmp r1, 0
- beq _08017E98
- b _08018232
-_08017E98:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bls _08017E20
-_08017EA4:
- mov r2, r9
- cmp r2, 0
- beq _08017EAC
- b _08018232
-_08017EAC:
- mov r3, r12
- ldr r0, [r3]
- ldrb r1, [r0, 0x3]
- adds r1, 0x1
- strb r1, [r0, 0x3]
- ldr r0, [r3]
- adds r0, 0xDB
- strb r2, [r0]
- b _0801822A
- .align 2, 0
-_08017EC0: .4byte gActiveBattler
-_08017EC4: .4byte gBattlerAttacker
-_08017EC8: .4byte gBattleTextBuff1
-_08017ECC: .4byte gSideTimers
-_08017ED0: .4byte gSideStatuses
-_08017ED4: .4byte 0x0000feff
-_08017ED8: .4byte BattleScript_SideStatusWoreOff
-_08017EDC: .4byte gBattleCommunication
-_08017EE0: .4byte gBattleStruct
-_08017EE4:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bhi _08017F60
- ldr r6, _08017F80 @ =gActiveBattler
- ldr r5, _08017F84 @ =gBattlerAttacker
-_08017EF4:
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r4, [r0]
- ldr r2, _08017F88 @ =gSideTimers
- lsls r1, r4, 1
- adds r0, r1, r4
- lsls r0, 2
- adds r2, r0, r2
- ldrb r0, [r2, 0x7]
- strb r0, [r5]
- strb r0, [r6]
- ldr r0, _08017F8C @ =gSideStatuses
- adds r3, r1, r0
- ldrh r1, [r3]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _08017F3E
- ldrb r0, [r2, 0x6]
- subs r0, 0x1
- strb r0, [r2, 0x6]
- lsls r0, 24
- cmp r0, 0
- bne _08017F3E
- ldrh r0, [r3]
- ldr r2, _08017F90 @ =0x0000ffdf
- adds r1, r2, 0
- ands r0, r1
- strh r0, [r3]
- ldr r0, _08017F94 @ =BattleScript_SafeguardEnds
- bl BattleScriptExecute
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_08017F3E:
- ldr r2, _08017F98 @ =gBattleStruct
- ldr r1, [r2]
- adds r1, 0xDB
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r12, r2
- mov r3, r9
- cmp r3, 0
- beq _08017F54
- b _08018232
-_08017F54:
- mov r1, r12
- ldr r0, [r1]
- adds r0, 0xDB
- ldrb r0, [r0]
- cmp r0, 0x1
- bls _08017EF4
-_08017F60:
- mov r0, r9
- cmp r0, 0
- beq _08017F68
- b _08018232
-_08017F68:
- mov r1, r12
- ldr r0, [r1]
- ldrb r1, [r0, 0x3]
- adds r1, 0x1
- strb r1, [r0, 0x3]
- mov r2, r12
- ldr r0, [r2]
- adds r0, 0xDB
- mov r3, r9
- strb r3, [r0]
- b _0801822A
- .align 2, 0
-_08017F80: .4byte gActiveBattler
-_08017F84: .4byte gBattlerAttacker
-_08017F88: .4byte gSideTimers
-_08017F8C: .4byte gSideStatuses
-_08017F90: .4byte 0x0000ffdf
-_08017F94: .4byte BattleScript_SafeguardEnds
-_08017F98: .4byte gBattleStruct
-_08017F9C:
- mov r2, r12
- ldr r0, [r2]
- adds r0, 0xDB
- ldr r1, _08018030 @ =gBattlersCount
- ldrb r0, [r0]
- ldrb r1, [r1]
- cmp r0, r1
- bcs _0801801C
- ldr r4, _08018034 @ =gActiveBattler
- ldr r5, _08018038 @ =gBattlerByTurnOrder
-_08017FB0:
- ldr r0, [r2]
- adds r0, 0xDB
- ldrb r0, [r0]
- adds r0, r5
- ldrb r0, [r0]
- strb r0, [r4]
- ldr r0, _0801803C @ =gWishFutureKnock
- adds r0, 0x20
- ldrb r2, [r4]
- adds r1, r0, r2
- ldrb r0, [r1]
- cmp r0, 0
- beq _08017FF8
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _08017FF8
- ldr r1, _08018040 @ =gBattleMons
- ldrb r2, [r4]
- movs r0, 0x58
- muls r0, r2
- adds r0, r1
- ldrh r0, [r0, 0x28]
- cmp r0, 0
- beq _08017FF8
- ldr r0, _08018044 @ =gBattlerTarget
- strb r2, [r0]
- ldr r0, _08018048 @ =BattleScript_WishComesTrue
- bl BattleScriptExecute
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_08017FF8:
- ldr r2, _0801804C @ =gBattleStruct
- ldr r1, [r2]
- adds r1, 0xDB
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r12, r2
- mov r3, r9
- cmp r3, 0
- beq _0801800E
- b _08018232
-_0801800E:
- ldr r0, [r2]
- adds r0, 0xDB
- ldr r1, _08018030 @ =gBattlersCount
- ldrb r0, [r0]
- ldrb r1, [r1]
- cmp r0, r1
- bcc _08017FB0
-_0801801C:
- mov r0, r9
- cmp r0, 0
- beq _08018024
- b _08018232
-_08018024:
- mov r2, r12
- ldr r1, [r2]
- ldrb r0, [r1, 0x3]
- adds r0, 0x1
- strb r0, [r1, 0x3]
- b _0801822A
- .align 2, 0
-_08018030: .4byte gBattlersCount
-_08018034: .4byte gActiveBattler
-_08018038: .4byte gBattlerByTurnOrder
-_0801803C: .4byte gWishFutureKnock
-_08018040: .4byte gBattleMons
-_08018044: .4byte gBattlerTarget
-_08018048: .4byte BattleScript_WishComesTrue
-_0801804C: .4byte gBattleStruct
-_08018050:
- ldr r3, _08018088 @ =gBattleWeather
- ldrh r2, [r3]
- movs r0, 0x7
- ands r0, r2
- cmp r0, 0
- bne _0801805E
- b _080181FC
-_0801805E:
- movs r0, 0x4
- ands r0, r2
- cmp r0, 0
- bne _080180AA
- ldr r1, _0801808C @ =gWishFutureKnock
- adds r1, 0x28
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _0801809C
- ldr r0, _08018090 @ =0x0000fffe
- ands r0, r2
- ldr r1, _08018094 @ =0x0000fffd
- ands r0, r1
- strh r0, [r3]
- ldr r1, _08018098 @ =gBattleCommunication
- movs r0, 0x2
- strb r0, [r1, 0x5]
- b _080180C8
- .align 2, 0
-_08018088: .4byte gBattleWeather
-_0801808C: .4byte gWishFutureKnock
-_08018090: .4byte 0x0000fffe
-_08018094: .4byte 0x0000fffd
-_08018098: .4byte gBattleCommunication
-_0801809C:
- movs r0, 0x2
- ands r0, r2
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0
- bne _080180B6
- b _080180C4
-_080180AA:
- movs r0, 0x2
- ands r0, r2
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0
- beq _080180C4
-_080180B6:
- ldr r1, _080180C0 @ =gBattleCommunication
- movs r0, 0x1
- strb r0, [r1, 0x5]
- b _080180C8
- .align 2, 0
-_080180C0: .4byte gBattleCommunication
-_080180C4:
- ldr r0, _080180CC @ =gBattleCommunication
- strb r1, [r0, 0x5]
-_080180C8:
- ldr r0, _080180D0 @ =BattleScript_RainContinuesOrEnds
- b _080181EE
- .align 2, 0
-_080180CC: .4byte gBattleCommunication
-_080180D0: .4byte BattleScript_RainContinuesOrEnds
-_080180D4:
- ldr r3, _08018108 @ =gBattleWeather
- ldrh r2, [r3]
- movs r0, 0x18
- ands r0, r2
- cmp r0, 0
- bne _080180E2
- b _080181FC
-_080180E2:
- movs r0, 0x10
- ands r0, r2
- cmp r0, 0
- bne _0801811C
- ldr r1, _0801810C @ =gWishFutureKnock
- adds r1, 0x28
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _0801811C
- ldr r0, _08018110 @ =0x0000fff7
- ands r0, r2
- strh r0, [r3]
- ldr r1, _08018114 @ =gBattlescriptCurrInstr
- ldr r0, _08018118 @ =BattleScript_SandStormHailEnds
- b _08018120
- .align 2, 0
-_08018108: .4byte gBattleWeather
-_0801810C: .4byte gWishFutureKnock
-_08018110: .4byte 0x0000fff7
-_08018114: .4byte gBattlescriptCurrInstr
-_08018118: .4byte BattleScript_SandStormHailEnds
-_0801811C:
- ldr r1, _08018134 @ =gBattlescriptCurrInstr
- ldr r0, _08018138 @ =BattleScript_DamagingWeatherContinues
-_08018120:
- str r0, [r1]
- adds r3, r1, 0
- ldr r1, _0801813C @ =gBattleScripting
- movs r2, 0
- movs r0, 0xC
- strb r0, [r1, 0x10]
- ldr r0, _08018140 @ =gBattleCommunication
- strb r2, [r0, 0x5]
- b _080181EC
- .align 2, 0
-_08018134: .4byte gBattlescriptCurrInstr
-_08018138: .4byte BattleScript_DamagingWeatherContinues
-_0801813C: .4byte gBattleScripting
-_08018140: .4byte gBattleCommunication
-_08018144:
- ldr r3, _08018174 @ =gBattleWeather
- ldrh r2, [r3]
- movs r0, 0x60
- ands r0, r2
- cmp r0, 0
- beq _080181FC
- movs r0, 0x40
- ands r0, r2
- cmp r0, 0
- bne _08018188
- ldr r1, _08018178 @ =gWishFutureKnock
- adds r1, 0x28
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _08018188
- ldr r0, _0801817C @ =0x0000ffdf
- ands r0, r2
- strh r0, [r3]
- ldr r1, _08018180 @ =gBattlescriptCurrInstr
- ldr r0, _08018184 @ =BattleScript_SunlightFaded
- b _0801818C
- .align 2, 0
-_08018174: .4byte gBattleWeather
-_08018178: .4byte gWishFutureKnock
-_0801817C: .4byte 0x0000ffdf
-_08018180: .4byte gBattlescriptCurrInstr
-_08018184: .4byte BattleScript_SunlightFaded
-_08018188:
- ldr r1, _08018194 @ =gBattlescriptCurrInstr
- ldr r0, _08018198 @ =BattleScript_SunlightContinues
-_0801818C:
- str r0, [r1]
- adds r3, r1, 0
- b _080181EC
- .align 2, 0
-_08018194: .4byte gBattlescriptCurrInstr
-_08018198: .4byte BattleScript_SunlightContinues
-_0801819C:
- ldr r3, _080181C4 @ =gBattleWeather
- ldrh r2, [r3]
- movs r0, 0x80
- ands r0, r2
- cmp r0, 0
- beq _080181FC
- ldr r1, _080181C8 @ =gWishFutureKnock
- adds r1, 0x28
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _080181D8
- ldr r0, _080181CC @ =0x0000ff7f
- ands r0, r2
- strh r0, [r3]
- ldr r1, _080181D0 @ =gBattlescriptCurrInstr
- ldr r0, _080181D4 @ =BattleScript_SandStormHailEnds
- b _080181DC
- .align 2, 0
-_080181C4: .4byte gBattleWeather
-_080181C8: .4byte gWishFutureKnock
-_080181CC: .4byte 0x0000ff7f
-_080181D0: .4byte gBattlescriptCurrInstr
-_080181D4: .4byte BattleScript_SandStormHailEnds
-_080181D8:
- ldr r1, _0801820C @ =gBattlescriptCurrInstr
- ldr r0, _08018210 @ =BattleScript_DamagingWeatherContinues
-_080181DC:
- str r0, [r1]
- adds r3, r1, 0
- ldr r1, _08018214 @ =gBattleScripting
- movs r0, 0xD
- strb r0, [r1, 0x10]
- ldr r1, _08018218 @ =gBattleCommunication
- movs r0, 0x1
- strb r0, [r1, 0x5]
-_080181EC:
- ldr r0, [r3]
-_080181EE:
- bl BattleScriptExecute
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_080181FC:
- ldr r2, _0801821C @ =gBattleStruct
- ldr r1, [r2]
- ldrb r0, [r1, 0x3]
- adds r0, 0x1
- strb r0, [r1, 0x3]
- mov r12, r2
- b _0801822A
- .align 2, 0
-_0801820C: .4byte gBattlescriptCurrInstr
-_08018210: .4byte BattleScript_DamagingWeatherContinues
-_08018214: .4byte gBattleScripting
-_08018218: .4byte gBattleCommunication
-_0801821C: .4byte gBattleStruct
-_08018220:
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_0801822A:
- mov r3, r9
- cmp r3, 0
- bne _08018232
- b _08017B92
-_08018232:
- ldr r0, _08018250 @ =gBattleMainFunc
- ldr r1, [r0]
- ldr r0, _08018254 @ =BattleTurnPassed
- eors r1, r0
- negs r0, r1
- orrs r0, r1
- lsrs r0, 31
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08018250: .4byte gBattleMainFunc
-_08018254: .4byte BattleTurnPassed
- thumb_func_end DoFieldEndTurnEffects
-
- thumb_func_start DoBattlerEndTurnEffects
-DoBattlerEndTurnEffects: @ 8018258
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- movs r0, 0
- mov r9, r0
- ldr r2, _0801828C @ =gHitMarker
- ldr r0, [r2]
- ldr r1, _08018290 @ =0x01000020
- orrs r0, r1
- str r0, [r2]
- ldr r5, _08018294 @ =gBattleStruct
- ldr r2, [r5]
- ldr r0, _08018298 @ =gBattlersCount
- ldrb r1, [r2, 0x1]
- adds r7, r5, 0
- mov r8, r0
- ldrb r3, [r0]
- cmp r1, r3
- bcc _08018288
- bl _08018C6C
-_08018288:
- bl _08018C62
- .align 2, 0
-_0801828C: .4byte gHitMarker
-_08018290: .4byte 0x01000020
-_08018294: .4byte gBattleStruct
-_08018298: .4byte gBattlersCount
-_0801829C:
- ldr r3, _080182D0 @ =gActiveBattler
- ldr r4, _080182D4 @ =gBattlerAttacker
- ldr r1, _080182D8 @ =gBattlerByTurnOrder
- ldr r5, [r5]
- ldrb r0, [r5, 0x1]
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r4]
- strb r0, [r3]
- ldr r0, _080182DC @ =gAbsentBattlerFlags
- ldrb r1, [r0]
- ldr r2, _080182E0 @ =gBitTable
- ldrb r0, [r3]
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- adds r6, r3, 0
- cmp r1, 0
- beq _080182E4
- ldrb r0, [r5, 0x1]
- adds r0, 0x1
- strb r0, [r5, 0x1]
- bl _08018C50
- .align 2, 0
-_080182D0: .4byte gActiveBattler
-_080182D4: .4byte gBattlerAttacker
-_080182D8: .4byte gBattlerByTurnOrder
-_080182DC: .4byte gAbsentBattlerFlags
-_080182E0: .4byte gBitTable
-_080182E4:
- ldrb r0, [r5]
- cmp r0, 0x13
- bls _080182EE
- bl _08018C46
-_080182EE:
- lsls r0, 2
- ldr r1, _080182F8 @ =_080182FC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080182F8: .4byte _080182FC
- .align 2, 0
-_080182FC:
- .4byte _0801834C
- .4byte _080183AC
- .4byte _080183CA
- .4byte _080183FA
- .4byte _08018478
- .4byte _080184C0
- .4byte _08018540
- .4byte _08018588
- .4byte _080185EC
- .4byte _08018634
- .4byte _08018794
- .4byte _080188B0
- .4byte _08018958
- .4byte _08018A1C
- .4byte _08018AD0
- .4byte _08018AF0
- .4byte _08018B3C
- .4byte _08018B6C
- .4byte _080183E2
- .4byte _08018C38
-_0801834C:
- ldr r1, _0801839C @ =gStatuses3
- ldrb r3, [r6]
- lsls r0, r3, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 3
- ands r0, r1
- cmp r0, 0
- bne _08018364
- bl _08018C12
-_08018364:
- ldr r0, _080183A0 @ =gBattleMons
- movs r1, 0x58
- muls r1, r3
- adds r0, r1, r0
- ldrh r2, [r0, 0x28]
- ldrh r5, [r0, 0x2C]
- cmp r2, r5
- bne _08018378
- bl _08018C12
-_08018378:
- cmp r2, 0
- bne _08018380
- bl _08018C12
-_08018380:
- ldr r1, _080183A4 @ =gBattleMoveDamage
- ldrh r0, [r0, 0x2C]
- lsrs r0, 4
- str r0, [r1]
- cmp r0, 0
- bne _08018390
- movs r0, 0x1
- str r0, [r1]
-_08018390:
- ldr r0, [r1]
- negs r0, r0
- str r0, [r1]
- ldr r0, _080183A8 @ =BattleScript_IngrainTurnHeal
- bl _08018C04
- .align 2, 0
-_0801839C: .4byte gStatuses3
-_080183A0: .4byte gBattleMons
-_080183A4: .4byte gBattleMoveDamage
-_080183A8: .4byte BattleScript_IngrainTurnHeal
-_080183AC:
- ldrb r1, [r6]
- movs r0, 0
- str r0, [sp]
- movs r0, 0x1
- movs r2, 0
- movs r3, 0
- bl AbilityBattleEffects
- lsls r0, 24
- cmp r0, 0
- bne _080183C6
- bl _08018C12
-_080183C6:
- bl _08018C08
-_080183CA:
- ldrb r1, [r6]
- movs r0, 0x1
- movs r2, 0
- bl ItemBattleEffects
- lsls r0, 24
- cmp r0, 0
- bne _080183DE
- bl _08018C12
-_080183DE:
- bl _08018C08
-_080183E2:
- ldrb r1, [r6]
- movs r0, 0x1
- movs r2, 0x1
- bl ItemBattleEffects
- lsls r0, 24
- cmp r0, 0
- bne _080183F6
- bl _08018C12
-_080183F6:
- bl _08018C08
-_080183FA:
- ldr r0, _08018460 @ =gStatuses3
- ldrb r2, [r6]
- lsls r1, r2, 2
- adds r1, r0
- ldr r1, [r1]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _08018410
- bl _08018C12
-_08018410:
- ldr r3, _08018464 @ =gBattleMons
- movs r5, 0x3
- ands r5, r1
- movs r1, 0x58
- adds r0, r5, 0
- muls r0, r1
- adds r0, r3
- ldrh r0, [r0, 0x28]
- cmp r0, 0
- bne _08018428
- bl _08018C12
-_08018428:
- adds r0, r2, 0
- muls r0, r1
- adds r0, r3
- ldrh r0, [r0, 0x28]
- cmp r0, 0
- bne _08018438
- bl _08018C12
-_08018438:
- ldr r0, _08018468 @ =gBattlerTarget
- strb r5, [r0]
- ldr r2, _0801846C @ =gBattleMoveDamage
- ldrb r0, [r6]
- muls r0, r1
- adds r0, r3
- ldrh r0, [r0, 0x2C]
- lsrs r0, 3
- str r0, [r2]
- cmp r0, 0
- bne _08018452
- movs r0, 0x1
- str r0, [r2]
-_08018452:
- ldr r1, _08018470 @ =gBattleScripting
- strb r5, [r1, 0x10]
- ldrb r0, [r4]
- strb r0, [r1, 0x11]
- ldr r0, _08018474 @ =BattleScript_LeechSeedTurnDrain
- b _08018C04
- .align 2, 0
-_08018460: .4byte gStatuses3
-_08018464: .4byte gBattleMons
-_08018468: .4byte gBattlerTarget
-_0801846C: .4byte gBattleMoveDamage
-_08018470: .4byte gBattleScripting
-_08018474: .4byte BattleScript_LeechSeedTurnDrain
-_08018478:
- ldr r2, _080184B4 @ =gBattleMons
- ldrb r1, [r6]
- movs r0, 0x58
- adds r3, r1, 0
- muls r3, r0
- adds r0, r2, 0
- adds r0, 0x4C
- adds r0, r3, r0
- ldr r0, [r0]
- movs r1, 0x8
- ands r0, r1
- cmp r0, 0
- bne _08018494
- b _08018C12
-_08018494:
- adds r1, r3, r2
- ldrh r0, [r1, 0x28]
- cmp r0, 0
- bne _0801849E
- b _08018C12
-_0801849E:
- ldr r2, _080184B8 @ =gBattleMoveDamage
- ldrh r0, [r1, 0x2C]
- lsrs r0, 3
- str r0, [r2]
- cmp r0, 0
- bne _080184AE
- movs r0, 0x1
- str r0, [r2]
-_080184AE:
- ldr r0, _080184BC @ =BattleScript_PoisonTurnDmg
- b _08018C04
- .align 2, 0
-_080184B4: .4byte gBattleMons
-_080184B8: .4byte gBattleMoveDamage
-_080184BC: .4byte BattleScript_PoisonTurnDmg
-_080184C0:
- ldr r4, _08018534 @ =gBattleMons
- ldrb r0, [r6]
- movs r7, 0x58
- mov r8, r7
- mov r2, r8
- muls r2, r0
- adds r3, r4, 0
- adds r3, 0x4C
- adds r0, r2, r3
- ldr r0, [r0]
- movs r1, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080184DE
- b _08018C12
-_080184DE:
- adds r1, r2, r4
- ldrh r0, [r1, 0x28]
- cmp r0, 0
- bne _080184E8
- b _08018C12
-_080184E8:
- ldr r5, _08018538 @ =gBattleMoveDamage
- ldrh r0, [r1, 0x2C]
- lsrs r0, 4
- str r0, [r5]
- cmp r0, 0
- bne _080184F8
- movs r0, 0x1
- str r0, [r5]
-_080184F8:
- ldrb r0, [r6]
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r2, r0, r3
- ldr r1, [r2]
- movs r4, 0xF0
- lsls r4, 4
- adds r0, r1, 0
- ands r0, r4
- cmp r0, r4
- beq _08018518
- movs r7, 0x80
- lsls r7, 1
- adds r0, r1, r7
- str r0, [r2]
-_08018518:
- ldrb r0, [r6]
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r0, r3
- ldr r0, [r0]
- ands r0, r4
- lsrs r0, 8
- ldr r1, [r5]
- muls r0, r1
- str r0, [r5]
- ldr r0, _0801853C @ =BattleScript_PoisonTurnDmg
- b _08018C04
- .align 2, 0
-_08018534: .4byte gBattleMons
-_08018538: .4byte gBattleMoveDamage
-_0801853C: .4byte BattleScript_PoisonTurnDmg
-_08018540:
- ldr r2, _0801857C @ =gBattleMons
- ldrb r1, [r6]
- movs r0, 0x58
- adds r3, r1, 0
- muls r3, r0
- adds r0, r2, 0
- adds r0, 0x4C
- adds r0, r3, r0
- ldr r0, [r0]
- movs r1, 0x10
- ands r0, r1
- cmp r0, 0
- bne _0801855C
- b _08018C12
-_0801855C:
- adds r1, r3, r2
- ldrh r0, [r1, 0x28]
- cmp r0, 0
- bne _08018566
- b _08018C12
-_08018566:
- ldr r2, _08018580 @ =gBattleMoveDamage
- ldrh r0, [r1, 0x2C]
- lsrs r0, 3
- str r0, [r2]
- cmp r0, 0
- bne _08018576
- movs r0, 0x1
- str r0, [r2]
-_08018576:
- ldr r0, _08018584 @ =BattleScript_BurnTurnDmg
- b _08018C04
- .align 2, 0
-_0801857C: .4byte gBattleMons
-_08018580: .4byte gBattleMoveDamage
-_08018584: .4byte BattleScript_BurnTurnDmg
-_08018588:
- ldr r4, _080185D4 @ =gBattleMons
- ldrb r1, [r6]
- movs r0, 0x58
- muls r1, r0
- adds r0, r4, 0
- adds r0, 0x50
- adds r5, r1, r0
- ldr r2, [r5]
- movs r0, 0x80
- lsls r0, 20
- ands r0, r2
- cmp r0, 0
- bne _080185A4
- b _08018C12
-_080185A4:
- adds r3, r1, r4
- ldrh r0, [r3, 0x28]
- cmp r0, 0
- bne _080185AE
- b _08018C12
-_080185AE:
- adds r0, r4, 0
- adds r0, 0x4C
- adds r0, r1, r0
- ldr r0, [r0]
- movs r1, 0x7
- ands r0, r1
- cmp r0, 0
- beq _080185E0
- ldr r1, _080185D8 @ =gBattleMoveDamage
- ldrh r0, [r3, 0x2C]
- lsrs r0, 2
- str r0, [r1]
- cmp r0, 0
- bne _080185CE
- movs r0, 0x1
- str r0, [r1]
-_080185CE:
- ldr r0, _080185DC @ =BattleScript_NightmareTurnDmg
- b _08018C04
- .align 2, 0
-_080185D4: .4byte gBattleMons
-_080185D8: .4byte gBattleMoveDamage
-_080185DC: .4byte BattleScript_NightmareTurnDmg
-_080185E0:
- ldr r0, _080185E8 @ =0xf7ffffff
- ands r2, r0
- str r2, [r5]
- b _08018C12
- .align 2, 0
-_080185E8: .4byte 0xf7ffffff
-_080185EC:
- ldr r2, _08018628 @ =gBattleMons
- ldrb r1, [r6]
- movs r0, 0x58
- adds r3, r1, 0
- muls r3, r0
- adds r0, r2, 0
- adds r0, 0x50
- adds r0, r3, r0
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 21
- ands r0, r1
- cmp r0, 0
- bne _0801860A
- b _08018C12
-_0801860A:
- adds r1, r3, r2
- ldrh r0, [r1, 0x28]
- cmp r0, 0
- bne _08018614
- b _08018C12
-_08018614:
- ldr r2, _0801862C @ =gBattleMoveDamage
- ldrh r0, [r1, 0x2C]
- lsrs r0, 2
- str r0, [r2]
- cmp r0, 0
- bne _08018624
- movs r0, 0x1
- str r0, [r2]
-_08018624:
- ldr r0, _08018630 @ =BattleScript_CurseTurnDmg
- b _08018C04
- .align 2, 0
-_08018628: .4byte gBattleMons
-_0801862C: .4byte gBattleMoveDamage
-_08018630: .4byte BattleScript_CurseTurnDmg
-_08018634:
- ldr r3, _080186D4 @ =gBattleMons
- mov r8, r3
- ldrb r0, [r6]
- movs r3, 0x58
- adds r1, r0, 0
- muls r1, r3
- movs r5, 0x50
- add r5, r8
- mov r10, r5
- adds r4, r1, r5
- ldr r2, [r4]
- movs r5, 0xE0
- lsls r5, 8
- adds r0, r2, 0
- ands r0, r5
- cmp r0, 0
- bne _08018658
- b _08018C12
-_08018658:
- mov r7, r8
- adds r0, r1, r7
- ldrh r0, [r0, 0x28]
- cmp r0, 0
- bne _08018664
- b _08018C12
-_08018664:
- ldr r1, _080186D8 @ =0xffffe000
- adds r0, r2, r1
- str r0, [r4]
- ldrb r4, [r6]
- adds r0, r4, 0
- muls r0, r3
- add r0, r10
- ldr r0, [r0]
- ands r0, r5
- cmp r0, 0
- beq _080186F4
- ldr r1, _080186DC @ =gBattleScripting
- ldr r0, _080186E0 @ =gBattleStruct
- ldr r2, [r0]
- lsls r0, r4, 1
- adds r0, r2
- ldrb r0, [r0, 0x4]
- strb r0, [r1, 0x10]
- ldrb r0, [r6]
- lsls r0, 1
- adds r0, r2
- ldrb r0, [r0, 0x5]
- strb r0, [r1, 0x11]
- ldr r1, _080186E4 @ =gBattleTextBuff1
- movs r0, 0xFD
- strb r0, [r1]
- movs r0, 0x2
- strb r0, [r1, 0x1]
- ldrb r0, [r6]
- lsls r0, 1
- adds r0, r2
- ldrb r0, [r0, 0x4]
- strb r0, [r1, 0x2]
- ldrb r0, [r6]
- lsls r0, 1
- adds r0, r2
- ldrb r0, [r0, 0x5]
- strb r0, [r1, 0x3]
- movs r0, 0xFF
- strb r0, [r1, 0x4]
- ldr r1, _080186E8 @ =gBattlescriptCurrInstr
- ldr r0, _080186EC @ =BattleScript_WrapTurnDmg
- str r0, [r1]
- ldr r2, _080186F0 @ =gBattleMoveDamage
- ldrb r0, [r6]
- muls r0, r3
- add r0, r8
- ldrh r0, [r0, 0x2C]
- lsrs r0, 4
- str r0, [r2]
- cmp r0, 0
- bne _08018720
- movs r0, 0x1
- str r0, [r2]
- b _08018720
- .align 2, 0
-_080186D4: .4byte gBattleMons
-_080186D8: .4byte 0xffffe000
-_080186DC: .4byte gBattleScripting
-_080186E0: .4byte gBattleStruct
-_080186E4: .4byte gBattleTextBuff1
-_080186E8: .4byte gBattlescriptCurrInstr
-_080186EC: .4byte BattleScript_WrapTurnDmg
-_080186F0: .4byte gBattleMoveDamage
-_080186F4:
- ldr r2, _08018724 @ =gBattleTextBuff1
- movs r0, 0xFD
- strb r0, [r2]
- movs r0, 0x2
- strb r0, [r2, 0x1]
- ldrb r1, [r6]
- ldr r0, _08018728 @ =gBattleStruct
- ldr r3, [r0]
- lsls r1, 1
- adds r1, r3
- ldrb r0, [r1, 0x4]
- strb r0, [r2, 0x2]
- ldrb r0, [r6]
- lsls r0, 1
- adds r0, r3
- ldrb r0, [r0, 0x5]
- strb r0, [r2, 0x3]
- movs r0, 0xFF
- strb r0, [r2, 0x4]
- ldr r1, _0801872C @ =gBattlescriptCurrInstr
- ldr r0, _08018730 @ =BattleScript_WrapEnds
- str r0, [r1]
-_08018720:
- ldr r0, [r1]
- b _08018C04
- .align 2, 0
-_08018724: .4byte gBattleTextBuff1
-_08018728: .4byte gBattleStruct
-_0801872C: .4byte gBattlescriptCurrInstr
-_08018730: .4byte BattleScript_WrapEnds
-_08018734:
- movs r0, 0x8
- negs r0, r0
- ands r3, r0
- str r3, [r2]
- ldrb r0, [r6]
- mov r2, r8
- muls r2, r0
- mov r0, r10
- adds r0, 0x50
- adds r2, r0
- ldr r0, [r2]
- ldr r1, _08018784 @ =0xf7ffffff
- ands r0, r1
- str r0, [r2]
- ldr r1, _08018788 @ =gBattleCommunication
- movs r0, 0x1
- strb r0, [r1, 0x5]
- ldr r0, _0801878C @ =BattleScript_MonWokeUpInUproar
- bl BattleScriptExecute
- ldr r4, _08018790 @ =gActiveBattler
- ldrb r0, [r6]
- strb r0, [r4]
- ldrb r0, [r4]
- mov r3, r8
- muls r3, r0
- adds r0, r3, 0
- add r0, r9
- str r0, [sp]
- movs r0, 0
- movs r1, 0x28
- movs r2, 0
- movs r3, 0x4
- bl BtlController_EmitSetMonData
- ldrb r0, [r4]
- bl MarkBattlerForControllerExec
- b _080187FC
- .align 2, 0
-_08018784: .4byte 0xf7ffffff
-_08018788: .4byte gBattleCommunication
-_0801878C: .4byte BattleScript_MonWokeUpInUproar
-_08018790: .4byte gActiveBattler
-_08018794:
- ldr r2, _08018810 @ =gBattleMons
- ldrb r1, [r6]
- movs r0, 0x58
- muls r0, r1
- adds r1, r2, 0
- adds r1, 0x50
- adds r0, r1
- ldr r1, [r0]
- movs r0, 0x70
- ands r1, r0
- adds r7, r2, 0
- cmp r1, 0
- beq _0801889E
- movs r0, 0
- strb r0, [r4]
- mov r5, r8
- ldrb r0, [r5]
- cmp r0, 0
- beq _080187FC
- mov r10, r7
- adds r6, r4, 0
- movs r1, 0x58
- mov r8, r1
- movs r3, 0x4C
- adds r3, r7
- mov r9, r3
- str r0, [sp, 0x4]
- movs r5, 0x7
- mov r12, r5
-_080187CE:
- ldrb r4, [r6]
- mov r1, r8
- muls r1, r4
- mov r0, r9
- adds r2, r1, r0
- ldr r3, [r2]
- adds r0, r3, 0
- mov r5, r12
- ands r0, r5
- cmp r0, 0
- beq _080187EE
- adds r0, r1, r7
- adds r0, 0x20
- ldrb r0, [r0]
- cmp r0, 0x2B
- bne _08018734
-_080187EE:
- adds r0, r4, 0x1
- strb r0, [r6]
- lsls r0, 24
- lsrs r0, 24
- ldr r1, [sp, 0x4]
- cmp r0, r1
- bcc _080187CE
-_080187FC:
- ldr r2, _08018814 @ =gBattlerAttacker
- ldr r1, _08018818 @ =gBattlersCount
- ldrb r0, [r2]
- ldrb r1, [r1]
- cmp r0, r1
- beq _0801881C
- movs r3, 0x2
- mov r9, r3
- b _08018C4C
- .align 2, 0
-_08018810: .4byte gBattleMons
-_08018814: .4byte gBattlerAttacker
-_08018818: .4byte gBattlersCount
-_0801881C:
- ldr r5, _08018854 @ =gActiveBattler
- ldrb r0, [r5]
- strb r0, [r2]
- ldr r2, _08018858 @ =gBattleMons
- ldrb r0, [r5]
- movs r7, 0x58
- adds r1, r0, 0
- muls r1, r7
- adds r6, r2, 0
- adds r6, 0x50
- adds r1, r6
- ldr r0, [r1]
- subs r0, 0x10
- str r0, [r1]
- ldrb r0, [r5]
- bl WasUnableToUseMove
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _08018860
- ldrb r0, [r5]
- bl CancelMultiTurnMoves
- ldr r1, _0801885C @ =gBattleCommunication
- movs r0, 0x1
- strb r0, [r1, 0x5]
- b _08018894
- .align 2, 0
-_08018854: .4byte gActiveBattler
-_08018858: .4byte gBattleMons
-_0801885C: .4byte gBattleCommunication
-_08018860:
- ldrb r3, [r5]
- adds r0, r3, 0
- muls r0, r7
- adds r2, r0, r6
- ldr r0, [r2]
- movs r1, 0x70
- ands r0, r1
- cmp r0, 0
- beq _08018888
- ldr r0, _08018884 @ =gBattleCommunication
- strb r4, [r0, 0x5]
- ldr r0, [r2]
- movs r1, 0x80
- lsls r1, 5
- orrs r0, r1
- str r0, [r2]
- b _08018894
- .align 2, 0
-_08018884: .4byte gBattleCommunication
-_08018888:
- ldr r1, _080188A8 @ =gBattleCommunication
- movs r0, 0x1
- strb r0, [r1, 0x5]
- adds r0, r3, 0
- bl CancelMultiTurnMoves
-_08018894:
- ldr r0, _080188AC @ =BattleScript_PrintUproarOverTurns
- bl BattleScriptExecute
- movs r5, 0x1
- mov r9, r5
-_0801889E:
- mov r7, r9
- cmp r7, 0x2
- bne _080188A6
- b _08018C46
-_080188A6:
- b _08018C12
- .align 2, 0
-_080188A8: .4byte gBattleCommunication
-_080188AC: .4byte BattleScript_PrintUproarOverTurns
-_080188B0:
- ldr r1, _080188E8 @ =gBattleMons
- ldrb r0, [r6]
- movs r7, 0x58
- muls r0, r7
- adds r5, r1, 0
- adds r5, 0x50
- adds r2, r0, r5
- ldr r1, [r2]
- movs r4, 0xC0
- lsls r4, 4
- adds r0, r1, 0
- ands r0, r4
- cmp r0, 0
- bne _080188CE
- b _08018C12
-_080188CE:
- ldr r3, _080188EC @ =0xfffffc00
- adds r0, r1, r3
- str r0, [r2]
- ldrb r0, [r6]
- bl WasUnableToUseMove
- lsls r0, 24
- cmp r0, 0
- beq _080188F0
- ldrb r0, [r6]
- bl CancelMultiTurnMoves
- b _08018C12
- .align 2, 0
-_080188E8: .4byte gBattleMons
-_080188EC: .4byte 0xfffffc00
-_080188F0:
- ldrb r0, [r6]
- muls r0, r7
- adds r2, r0, r5
- ldr r1, [r2]
- adds r0, r1, 0
- ands r0, r4
- cmp r0, 0
- beq _08018902
- b _08018C12
-_08018902:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- bne _0801890E
- b _08018C12
-_0801890E:
- ldr r0, _0801894C @ =0xffffefff
- ands r1, r0
- str r1, [r2]
- ldrb r0, [r6]
- muls r0, r7
- adds r0, r5
- ldr r0, [r0]
- movs r4, 0x7
- ands r0, r4
- cmp r0, 0
- beq _08018926
- b _08018C12
-_08018926:
- ldr r1, _08018950 @ =gBattleCommunication
- movs r0, 0x47
- strb r0, [r1, 0x3]
- movs r0, 0x1
- movs r1, 0
- bl SetMoveEffect
- ldrb r0, [r6]
- muls r0, r7
- adds r0, r5
- ldr r0, [r0]
- ands r0, r4
- cmp r0, 0
- bne _08018944
- b _08018C08
-_08018944:
- ldr r0, _08018954 @ =BattleScript_ThrashConfuses
- bl BattleScriptExecute
- b _08018C08
- .align 2, 0
-_0801894C: .4byte 0xffffefff
-_08018950: .4byte gBattleCommunication
-_08018954: .4byte BattleScript_ThrashConfuses
-_08018958:
- ldr r0, _080189D8 @ =gDisableStructs
- ldrb r3, [r6]
- lsls r1, r3, 3
- subs r1, r3
- lsls r1, 2
- adds r5, r1, r0
- ldrb r1, [r5, 0xB]
- lsls r1, 28
- adds r7, r0, 0
- cmp r1, 0
- bne _08018970
- b _08018C12
-_08018970:
- movs r4, 0
- ldr r2, _080189DC @ =gBattleMons
- movs r0, 0x58
- adds r1, r3, 0
- muls r1, r0
- adds r2, 0xC
- adds r1, r2
- ldrh r0, [r5, 0x4]
- ldrh r1, [r1]
- cmp r0, r1
- beq _080189AE
- mov r12, r7
- mov r8, r2
- adds r5, r6, 0
- movs r3, 0x58
-_0801898E:
- adds r4, 0x1
- cmp r4, 0x3
- bgt _080189AE
- ldrb r2, [r5]
- lsls r1, r2, 3
- subs r1, r2
- lsls r1, 2
- add r1, r12
- lsls r0, r4, 1
- muls r2, r3
- adds r0, r2
- add r0, r8
- ldrh r1, [r1, 0x4]
- ldrh r0, [r0]
- cmp r1, r0
- bne _0801898E
-_080189AE:
- cmp r4, 0x4
- bne _080189E0
- ldrb r1, [r6]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r7
- movs r1, 0
- strh r1, [r0, 0x4]
- ldrb r0, [r6]
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r2, [r1, 0xB]
- movs r0, 0x10
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0xB]
- b _08018C12
- .align 2, 0
-_080189D8: .4byte gDisableStructs
-_080189DC: .4byte gBattleMons
-_080189E0:
- ldrb r0, [r6]
- lsls r2, r0, 3
- subs r2, r0
- lsls r2, 2
- adds r2, r7
- ldrb r3, [r2, 0xB]
- lsls r1, r3, 28
- lsrs r1, 28
- subs r1, 0x1
- movs r0, 0xF
- ands r1, r0
- movs r0, 0x10
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0xB]
- adds r2, r1, 0
- cmp r2, 0
- beq _08018A08
- b _08018C12
-_08018A08:
- ldrb r1, [r6]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x4]
- ldr r0, _08018A18 @ =BattleScript_DisabledNoMore
- b _08018C04
- .align 2, 0
-_08018A18: .4byte BattleScript_DisabledNoMore
-_08018A1C:
- ldr r3, _08018A68 @ =gDisableStructs
- ldrb r1, [r6]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r2, r0, r3
- ldrb r5, [r2, 0xE]
- lsls r4, r5, 28
- cmp r4, 0
- bne _08018A32
- b _08018C12
-_08018A32:
- ldr r7, _08018A6C @ =gBattleMons
- mov r8, r7
- ldrb r0, [r2, 0xC]
- lsls r0, 1
- movs r7, 0x58
- muls r1, r7
- adds r0, r1
- mov r1, r8
- adds r1, 0xC
- adds r0, r1
- ldrh r0, [r0]
- ldrh r1, [r2, 0x6]
- cmp r0, r1
- beq _08018A70
- movs r0, 0
- strh r0, [r2, 0x6]
- ldrb r0, [r6]
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r3
- ldrb r2, [r1, 0xE]
- movs r0, 0x10
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0xE]
- b _08018C12
- .align 2, 0
-_08018A68: .4byte gDisableStructs
-_08018A6C: .4byte gBattleMons
-_08018A70:
- lsrs r1, r4, 28
- subs r1, 0x1
- movs r0, 0xF
- ands r1, r0
- movs r4, 0x10
- negs r4, r4
- adds r0, r4, 0
- ands r0, r5
- orrs r0, r1
- strb r0, [r2, 0xE]
- cmp r1, 0
- beq _08018AA6
- ldrb r1, [r6]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r3
- muls r1, r7
- ldrb r0, [r0, 0xC]
- adds r1, r0
- mov r0, r8
- adds r0, 0x24
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0
- beq _08018AA6
- b _08018C12
-_08018AA6:
- ldrb r1, [r6]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x6]
- ldrb r0, [r6]
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r3
- ldrb r2, [r1, 0xE]
- adds r0, r4, 0
- ands r0, r2
- strb r0, [r1, 0xE]
- ldr r0, _08018ACC @ =BattleScript_EncoredNoMore
- b _08018C04
- .align 2, 0
-_08018ACC: .4byte BattleScript_EncoredNoMore
-_08018AD0:
- ldr r0, _08018AEC @ =gStatuses3
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r2, [r1]
- movs r0, 0x18
- ands r0, r2
- cmp r0, 0
- beq _08018AE8
- adds r0, r2, 0
- subs r0, 0x8
- str r0, [r1]
-_08018AE8:
- ldr r1, [r7]
- b _08018C16
- .align 2, 0
-_08018AEC: .4byte gStatuses3
-_08018AF0:
- ldr r2, _08018B30 @ =gDisableStructs
- ldrb r1, [r6]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r3, r0, r2
- ldrb r2, [r3, 0x12]
- lsls r1, r2, 28
- cmp r1, 0
- beq _08018B2A
- lsrs r1, 28
- subs r1, 0x1
- movs r0, 0xF
- ands r1, r0
- movs r0, 0x10
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x12]
- cmp r1, 0
- bne _08018B2A
- ldr r0, _08018B34 @ =gStatuses3
- ldrb r2, [r6]
- lsls r2, 2
- adds r2, r0
- ldr r0, [r2]
- ldr r1, _08018B38 @ =0xfffffdff
- ands r0, r1
- str r0, [r2]
-_08018B2A:
- ldr r1, [r7]
- b _08018C16
- .align 2, 0
-_08018B30: .4byte gDisableStructs
-_08018B34: .4byte gStatuses3
-_08018B38: .4byte 0xfffffdff
-_08018B3C:
- ldr r2, _08018B68 @ =gDisableStructs
- ldrb r1, [r6]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- adds r3, r0, r2
- ldrb r2, [r3, 0x13]
- lsls r1, r2, 28
- cmp r1, 0
- beq _08018B62
- lsrs r1, 28
- subs r1, 0x1
- movs r0, 0xF
- ands r1, r0
- movs r0, 0x10
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x13]
-_08018B62:
- ldr r1, [r7]
- b _08018C16
- .align 2, 0
-_08018B68: .4byte gDisableStructs
-_08018B6C:
- ldr r4, _08018C20 @ =gStatuses3
- ldrb r0, [r6]
- lsls r0, 2
- adds r2, r0, r4
- ldr r1, [r2]
- movs r3, 0xC0
- lsls r3, 5
- adds r0, r1, 0
- ands r0, r3
- cmp r0, 0
- beq _08018C12
- ldr r5, _08018C24 @ =0xfffff800
- adds r0, r1, r5
- str r0, [r2]
- ldrb r2, [r6]
- lsls r0, r2, 2
- adds r0, r4
- ldr r0, [r0]
- ands r0, r3
- cmp r0, 0
- bne _08018C12
- ldr r3, _08018C28 @ =gBattleMons
- movs r5, 0x58
- adds r1, r2, 0
- muls r1, r5
- adds r4, r3, 0
- adds r4, 0x4C
- adds r0, r1, r4
- ldrb r0, [r0]
- cmp r0, 0
- bne _08018C12
- adds r0, r1, r3
- adds r0, 0x20
- ldrb r0, [r0]
- cmp r0, 0x48
- beq _08018C12
- cmp r0, 0xF
- beq _08018C12
- adds r0, r2, 0
- bl UproarWakeUpCheck
- lsls r0, 24
- cmp r0, 0
- bne _08018C12
- ldrb r0, [r6]
- bl CancelMultiTurnMoves
- bl Random
- ldrb r1, [r6]
- adds r2, r1, 0
- muls r2, r5
- adds r2, r4
- movs r1, 0x3
- ands r1, r0
- adds r1, 0x2
- ldr r0, [r2]
- orrs r0, r1
- str r0, [r2]
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r4
- str r0, [sp]
- movs r0, 0
- movs r1, 0x28
- movs r2, 0
- movs r3, 0x4
- bl BtlController_EmitSetMonData
- ldrb r0, [r6]
- bl MarkBattlerForControllerExec
- ldr r1, _08018C2C @ =gEffectBattler
- ldrb r0, [r6]
- strb r0, [r1]
- ldr r0, _08018C30 @ =BattleScript_YawnMakesAsleep
-_08018C04:
- bl BattleScriptExecute
-_08018C08:
- mov r0, r9
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
-_08018C12:
- ldr r0, _08018C34 @ =gBattleStruct
- ldr r1, [r0]
-_08018C16:
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _08018C46
- .align 2, 0
-_08018C20: .4byte gStatuses3
-_08018C24: .4byte 0xfffff800
-_08018C28: .4byte gBattleMons
-_08018C2C: .4byte gEffectBattler
-_08018C30: .4byte BattleScript_YawnMakesAsleep
-_08018C34: .4byte gBattleStruct
-_08018C38:
- ldr r1, [r7]
- movs r0, 0
- strb r0, [r1]
- ldr r1, [r7]
- ldrb r0, [r1, 0x1]
- adds r0, 0x1
- strb r0, [r1, 0x1]
-_08018C46:
- mov r7, r9
- cmp r7, 0
- beq _08018C50
-_08018C4C:
- mov r0, r9
- b _08018C78
-_08018C50:
- ldr r5, _08018C88 @ =gBattleStruct
- ldr r2, [r5]
- ldr r0, _08018C8C @ =gBattlersCount
- ldrb r1, [r2, 0x1]
- adds r7, r5, 0
- mov r8, r0
- ldrb r0, [r0]
- cmp r1, r0
- bcs _08018C6C
-_08018C62:
- ldrb r0, [r2]
- cmp r0, 0x13
- bhi _08018C6C
- bl _0801829C
-_08018C6C:
- ldr r0, _08018C90 @ =gHitMarker
- ldr r1, [r0]
- ldr r2, _08018C94 @ =0xfeffffdf
- ands r1, r2
- str r1, [r0]
- movs r0, 0
-_08018C78:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08018C88: .4byte gBattleStruct
-_08018C8C: .4byte gBattlersCount
-_08018C90: .4byte gHitMarker
-_08018C94: .4byte 0xfeffffdf
- thumb_func_end DoBattlerEndTurnEffects
-
- thumb_func_start HandleWishPerishSongOnTurnEnd
-HandleWishPerishSongOnTurnEnd: @ 8018C98
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r2, _08018CC8 @ =gHitMarker
- ldr r0, [r2]
- ldr r1, _08018CCC @ =0x01000020
- orrs r0, r1
- str r0, [r2]
- ldr r1, _08018CD0 @ =gBattleStruct
- ldr r3, [r1]
- movs r4, 0xC0
- lsls r4, 1
- adds r0, r3, r4
- ldrb r0, [r0]
- adds r7, r1, 0
- cmp r0, 0
- beq _08018CD4
- cmp r0, 0x1
- bne _08018CC4
- b _08018E2C
-_08018CC4:
- b _08018F68
- .align 2, 0
-_08018CC8: .4byte gHitMarker
-_08018CCC: .4byte 0x01000020
-_08018CD0: .4byte gBattleStruct
-_08018CD4:
- ldr r2, _08018D20 @ =0x00000181
- adds r0, r3, r2
- ldr r1, _08018D24 @ =gBattlersCount
- ldrb r0, [r0]
- mov r8, r1
- ldrb r6, [r1]
- cmp r0, r6
- bcc _08018CE6
- b _08018E16
-_08018CE6:
- ldr r4, _08018D28 @ =gActiveBattler
- ldr r5, _08018D2C @ =gBattleTextBuff1
- ldr r6, _08018D30 @ =gWishFutureKnock
- movs r0, 0x8
- adds r0, r6
- mov r10, r0
- movs r1, 0x18
- adds r1, r6
- mov r12, r1
- ldr r3, _08018D34 @ =gBattlerTarget
- mov r9, r3
-_08018CFC:
- ldr r0, [r7]
- adds r3, r0, r2
- ldrb r0, [r3]
- strb r0, [r4]
- ldr r0, _08018D38 @ =gAbsentBattlerFlags
- ldrb r1, [r0]
- ldr r2, _08018D3C @ =gBitTable
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _08018D40
- ldrb r0, [r3]
- adds r0, 0x1
- strb r0, [r3]
- b _08018E04
- .align 2, 0
-_08018D20: .4byte 0x00000181
-_08018D24: .4byte gBattlersCount
-_08018D28: .4byte gActiveBattler
-_08018D2C: .4byte gBattleTextBuff1
-_08018D30: .4byte gWishFutureKnock
-_08018D34: .4byte gBattlerTarget
-_08018D38: .4byte gAbsentBattlerFlags
-_08018D3C: .4byte gBitTable
-_08018D40:
- ldrb r0, [r3]
- adds r0, 0x1
- strb r0, [r3]
- ldr r1, _08018D80 @ =gWishFutureKnock
- ldrb r0, [r4]
- adds r1, r0, r1
- ldrb r0, [r1]
- cmp r0, 0
- beq _08018E04
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- bne _08018E04
- ldr r1, _08018D84 @ =gBattleMons
- ldrb r2, [r4]
- movs r0, 0x58
- muls r0, r2
- adds r0, r1
- ldrh r0, [r0, 0x28]
- cmp r0, 0
- beq _08018E04
- lsls r0, r2, 1
- add r0, r12
- ldrh r0, [r0]
- cmp r0, 0xF8
- bne _08018D8C
- ldr r0, _08018D88 @ =gBattleCommunication
- strb r3, [r0, 0x5]
- b _08018D92
- .align 2, 0
-_08018D80: .4byte gWishFutureKnock
-_08018D84: .4byte gBattleMons
-_08018D88: .4byte gBattleCommunication
-_08018D8C:
- ldr r1, _08018DEC @ =gBattleCommunication
- movs r0, 0x1
- strb r0, [r1, 0x5]
-_08018D92:
- movs r0, 0xFD
- strb r0, [r5]
- movs r0, 0x2
- strb r0, [r5, 0x1]
- ldrb r0, [r4]
- lsls r0, 1
- add r0, r12
- ldrh r0, [r0]
- strb r0, [r5, 0x2]
- ldrb r0, [r4]
- lsls r0, 1
- add r0, r12
- ldrh r0, [r0]
- lsrs r0, 8
- strb r0, [r5, 0x3]
- movs r0, 0xFF
- strb r0, [r5, 0x4]
- ldrb r0, [r4]
- mov r1, r9
- strb r0, [r1]
- ldr r1, _08018DF0 @ =gBattlerAttacker
- adds r0, r6, 0x4
- ldrb r2, [r4]
- adds r0, r2
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r1, _08018DF4 @ =gBattleMoveDamage
- ldrb r0, [r4]
- lsls r0, 2
- add r0, r10
- ldr r0, [r0]
- str r0, [r1]
- ldr r2, _08018DF8 @ =gSpecialStatuses
- mov r3, r9
- ldrb r1, [r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r2, 0x4
- adds r0, r2
- ldr r1, _08018DFC @ =0x0000ffff
- str r1, [r0]
- ldr r0, _08018E00 @ =BattleScript_MonTookFutureAttack
- b _08018F44
- .align 2, 0
-_08018DEC: .4byte gBattleCommunication
-_08018DF0: .4byte gBattlerAttacker
-_08018DF4: .4byte gBattleMoveDamage
-_08018DF8: .4byte gSpecialStatuses
-_08018DFC: .4byte 0x0000ffff
-_08018E00: .4byte BattleScript_MonTookFutureAttack
-_08018E04:
- ldr r0, [r7]
- ldr r2, _08018E7C @ =0x00000181
- adds r0, r2
- ldrb r0, [r0]
- mov r1, r8
- ldrb r1, [r1]
- cmp r0, r1
- bcs _08018E16
- b _08018CFC
-_08018E16:
- ldr r0, [r7]
- movs r2, 0xC0
- lsls r2, 1
- adds r0, r2
- movs r1, 0x1
- strb r1, [r0]
- ldr r0, [r7]
- ldr r3, _08018E7C @ =0x00000181
- adds r1, r0, r3
- movs r0, 0
- strb r0, [r1]
-_08018E2C:
- adds r3, r7, 0
- ldr r0, [r3]
- ldr r2, _08018E7C @ =0x00000181
- adds r0, r2
- ldr r1, _08018E80 @ =gBattlersCount
- ldrb r0, [r0]
- mov r8, r1
- ldrb r4, [r1]
- cmp r0, r4
- bcc _08018E42
- b _08018F68
-_08018E42:
- ldr r5, _08018E84 @ =gActiveBattler
- ldr r4, _08018E88 @ =gBattleTextBuff1
- ldr r6, _08018E8C @ =gDisableStructs
- mov r12, r6
- ldr r0, _08018E90 @ =gBattlerAttacker
- mov r9, r0
-_08018E4E:
- ldr r1, _08018E94 @ =gBattlerByTurnOrder
- ldr r0, [r3]
- adds r3, r0, r2
- ldrb r0, [r3]
- adds r0, r1
- ldrb r0, [r0]
- mov r1, r9
- strb r0, [r1]
- strb r0, [r5]
- ldr r0, _08018E98 @ =gAbsentBattlerFlags
- ldrb r1, [r0]
- ldr r2, _08018E9C @ =gBitTable
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _08018EA0
- ldrb r0, [r3]
- adds r0, 0x1
- strb r0, [r3]
- b _08018F54
- .align 2, 0
-_08018E7C: .4byte 0x00000181
-_08018E80: .4byte gBattlersCount
-_08018E84: .4byte gActiveBattler
-_08018E88: .4byte gBattleTextBuff1
-_08018E8C: .4byte gDisableStructs
-_08018E90: .4byte gBattlerAttacker
-_08018E94: .4byte gBattlerByTurnOrder
-_08018E98: .4byte gAbsentBattlerFlags
-_08018E9C: .4byte gBitTable
-_08018EA0:
- ldrb r0, [r3]
- adds r0, 0x1
- strb r0, [r3]
- ldr r6, _08018F14 @ =gStatuses3
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- movs r1, 0x20
- ands r0, r1
- cmp r0, 0
- beq _08018F54
- movs r0, 0xFD
- strb r0, [r4]
- movs r0, 0x1
- strb r0, [r4, 0x1]
- strb r0, [r4, 0x2]
- strb r0, [r4, 0x3]
- ldrb r1, [r5]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- add r0, r12
- ldrb r0, [r0, 0xF]
- lsls r0, 28
- lsrs r0, 28
- strb r0, [r4, 0x4]
- movs r0, 0xFF
- strb r0, [r4, 0x5]
- ldrb r2, [r5]
- lsls r0, r2, 3
- subs r0, r2
- lsls r0, 2
- mov r3, r12
- adds r4, r0, r3
- ldrb r3, [r4, 0xF]
- lsls r1, r3, 28
- cmp r1, 0
- bne _08018F28
- lsls r2, 2
- adds r2, r6
- ldr r0, [r2]
- movs r1, 0x21
- negs r1, r1
- ands r0, r1
- str r0, [r2]
- ldr r3, _08018F18 @ =gBattleMoveDamage
- ldr r2, _08018F1C @ =gBattleMons
- ldrb r1, [r5]
- movs r0, 0x58
- muls r0, r1
- adds r0, r2
- ldrh r0, [r0, 0x28]
- str r0, [r3]
- ldr r1, _08018F20 @ =gBattlescriptCurrInstr
- ldr r0, _08018F24 @ =BattleScript_PerishSongTakesLife
- b _08018F40
- .align 2, 0
-_08018F14: .4byte gStatuses3
-_08018F18: .4byte gBattleMoveDamage
-_08018F1C: .4byte gBattleMons
-_08018F20: .4byte gBattlescriptCurrInstr
-_08018F24: .4byte BattleScript_PerishSongTakesLife
-_08018F28:
- lsrs r1, 28
- subs r1, 0x1
- movs r0, 0xF
- ands r1, r0
- movs r6, 0x10
- negs r6, r6
- adds r0, r6, 0
- ands r0, r3
- orrs r0, r1
- strb r0, [r4, 0xF]
- ldr r1, _08018F4C @ =gBattlescriptCurrInstr
- ldr r0, _08018F50 @ =BattleScript_PerishSongCountGoesDown
-_08018F40:
- str r0, [r1]
- ldr r0, [r1]
-_08018F44:
- bl BattleScriptExecute
- movs r0, 0x1
- b _08018F74
- .align 2, 0
-_08018F4C: .4byte gBattlescriptCurrInstr
-_08018F50: .4byte BattleScript_PerishSongCountGoesDown
-_08018F54:
- adds r3, r7, 0
- ldr r0, [r3]
- ldr r2, _08018F84 @ =0x00000181
- adds r0, r2
- ldrb r0, [r0]
- mov r1, r8
- ldrb r1, [r1]
- cmp r0, r1
- bcs _08018F68
- b _08018E4E
-_08018F68:
- ldr r2, _08018F88 @ =gHitMarker
- ldr r0, [r2]
- ldr r1, _08018F8C @ =0xfeffffdf
- ands r0, r1
- str r0, [r2]
- movs r0, 0
-_08018F74:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08018F84: .4byte 0x00000181
-_08018F88: .4byte gHitMarker
-_08018F8C: .4byte 0xfeffffdf
- thumb_func_end HandleWishPerishSongOnTurnEnd
-
- thumb_func_start HandleFaintedMonActions
-HandleFaintedMonActions: @ 8018F90
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- ldr r0, _08018FA8 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- ands r0, r1
- cmp r0, 0
- beq _08018FD8
- b _08019272
- .align 2, 0
-_08018FA8: .4byte gBattleTypeFlags
-_08018FAC:
- ldr r0, _08018FBC @ =BattleScript_GiveExp
- bl BattleScriptExecute
- ldr r0, [r5]
- adds r0, 0x4D
- movs r1, 0x2
- b _08018FCC
- .align 2, 0
-_08018FBC: .4byte BattleScript_GiveExp
-_08018FC0:
- ldr r0, _08018FD4 @ =BattleScript_HandleFaintedMon
- bl BattleScriptExecute
- ldr r0, [r5]
- adds r0, 0x4D
- movs r1, 0x5
-_08018FCC:
- strb r1, [r0]
-_08018FCE:
- movs r0, 0x1
- b _08019274
- .align 2, 0
-_08018FD4: .4byte BattleScript_HandleFaintedMon
-_08018FD8:
- ldr r0, _08018FF4 @ =gBattleStruct
- mov r8, r0
-_08018FDC:
- mov r1, r8
- ldr r0, [r1]
- adds r0, 0x4D
- ldrb r0, [r0]
- cmp r0, 0x7
- bls _08018FEA
- b _08019264
-_08018FEA:
- lsls r0, 2
- ldr r1, _08018FF8 @ =_08018FFC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08018FF4: .4byte gBattleStruct
-_08018FF8: .4byte _08018FFC
- .align 2, 0
-_08018FFC:
- .4byte _0801901C
- .4byte _0801906E
- .4byte _08019108
- .4byte _0801914A
- .4byte _0801915E
- .4byte _080191C8
- .4byte _080191FC
- .4byte _08019264
-_0801901C:
- mov r4, r8
- ldr r0, [r4]
- adds r0, 0x4E
- movs r1, 0
- strb r1, [r0]
- ldr r1, [r4]
- adds r1, 0x4D
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r5, 0
- ldr r0, _080190E8 @ =gBattlersCount
- ldrb r0, [r0]
- cmp r5, r0
- bge _0801906E
- ldr r6, _080190EC @ =gAbsentBattlerFlags
-_0801903C:
- ldrb r0, [r6]
- ldr r2, _080190F0 @ =gBitTable
- lsls r1, r5, 2
- adds r1, r2
- ldr r4, [r1]
- ands r0, r4
- cmp r0, 0
- beq _08019064
- lsls r0, r5, 24
- lsrs r0, 24
- movs r1, 0x6
- movs r2, 0x6
- bl HasNoMonsToSwitch
- lsls r0, 24
- cmp r0, 0
- bne _08019064
- ldrb r0, [r6]
- bics r0, r4
- strb r0, [r6]
-_08019064:
- adds r5, 0x1
- ldr r0, _080190E8 @ =gBattlersCount
- ldrb r0, [r0]
- cmp r5, r0
- blt _0801903C
-_0801906E:
- ldr r0, _080190F4 @ =gBattleStruct
- mov r8, r0
- ldr r1, _080190F8 @ =gBattlerFainted
- mov r12, r1
- ldr r2, _080190FC @ =gBattlerTarget
- mov r5, r8
- ldr r7, _08019100 @ =gBattleMons
- ldr r6, _08019104 @ =gBattlerPartyIndexes
-_0801907E:
- ldr r3, [r5]
- adds r1, r3, 0
- adds r1, 0x4E
- ldrb r0, [r1]
- strb r0, [r2]
- mov r4, r12
- strb r0, [r4]
- ldrb r4, [r1]
- movs r0, 0x58
- muls r0, r4
- adds r0, r7
- ldrh r0, [r0, 0x28]
- cmp r0, 0
- bne _080190C6
- adds r0, r3, 0
- adds r0, 0xDF
- ldrb r1, [r0]
- ldr r3, _080190F0 @ =gBitTable
- lsls r0, r4, 1
- adds r0, r6
- ldrh r0, [r0]
- lsls r0, 2
- adds r0, r3
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _080190C6
- ldr r0, _080190EC @ =gAbsentBattlerFlags
- ldrb r1, [r0]
- lsls r0, r4, 2
- adds r0, r3
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _080190C6
- b _08018FAC
-_080190C6:
- ldr r0, [r5]
- adds r0, 0x4E
- ldrb r1, [r0]
- adds r1, 0x1
- strb r1, [r0]
- ldr r0, _080190E8 @ =gBattlersCount
- lsls r1, 24
- lsrs r1, 24
- ldrb r0, [r0]
- cmp r1, r0
- bne _0801907E
- mov r1, r8
- ldr r0, [r1]
- adds r0, 0x4D
- movs r1, 0x3
- strb r1, [r0]
- b _08019264
- .align 2, 0
-_080190E8: .4byte gBattlersCount
-_080190EC: .4byte gAbsentBattlerFlags
-_080190F0: .4byte gBitTable
-_080190F4: .4byte gBattleStruct
-_080190F8: .4byte gBattlerFainted
-_080190FC: .4byte gBattlerTarget
-_08019100: .4byte gBattleMons
-_08019104: .4byte gBattlerPartyIndexes
-_08019108:
- ldr r0, _08019134 @ =gBattlerFainted
- ldrb r0, [r0]
- bl sub_8017434
- ldr r2, _08019138 @ =gBattleStruct
- ldr r1, [r2]
- adds r1, 0x4E
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r1, _0801913C @ =gBattlersCount
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r1]
- cmp r0, r1
- bne _08019140
- ldr r0, [r2]
- adds r0, 0x4D
- movs r1, 0x3
- strb r1, [r0]
- b _08019262
- .align 2, 0
-_08019134: .4byte gBattlerFainted
-_08019138: .4byte gBattleStruct
-_0801913C: .4byte gBattlersCount
-_08019140:
- ldr r0, [r2]
- adds r0, 0x4D
- movs r1, 0x1
- strb r1, [r0]
- b _08019262
-_0801914A:
- mov r4, r8
- ldr r0, [r4]
- adds r0, 0x4E
- movs r1, 0
- strb r1, [r0]
- ldr r1, [r4]
- adds r1, 0x4D
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_0801915E:
- ldr r0, _080191AC @ =gBattlerFainted
- mov r12, r0
- ldr r7, _080191B0 @ =gBattlerTarget
- ldr r5, _080191B4 @ =gBattleStruct
- ldr r2, _080191B8 @ =gBattleMons
- ldr r6, _080191BC @ =gBitTable
-_0801916A:
- ldr r0, [r5]
- adds r4, r0, 0
- adds r4, 0x4E
- ldrb r0, [r4]
- strb r0, [r7]
- mov r1, r12
- strb r0, [r1]
- ldrb r3, [r4]
- movs r0, 0x58
- muls r0, r3
- adds r0, r2
- ldrh r0, [r0, 0x28]
- cmp r0, 0
- bne _08019198
- ldr r0, _080191C0 @ =gAbsentBattlerFlags
- ldrb r1, [r0]
- lsls r0, r3, 2
- adds r0, r6
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _08019198
- b _08018FC0
-_08019198:
- adds r0, r3, 0x1
- strb r0, [r4]
- ldr r1, _080191C4 @ =gBattlersCount
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r1]
- cmp r0, r1
- bne _0801916A
- b _080191E0
- .align 2, 0
-_080191AC: .4byte gBattlerFainted
-_080191B0: .4byte gBattlerTarget
-_080191B4: .4byte gBattleStruct
-_080191B8: .4byte gBattleMons
-_080191BC: .4byte gBitTable
-_080191C0: .4byte gAbsentBattlerFlags
-_080191C4: .4byte gBattlersCount
-_080191C8:
- mov r1, r8
- ldr r0, [r1]
- adds r0, 0x4E
- ldrb r1, [r0]
- adds r1, 0x1
- strb r1, [r0]
- ldr r0, _080191EC @ =gBattlersCount
- lsls r1, 24
- lsrs r1, 24
- ldrb r0, [r0]
- cmp r1, r0
- bne _080191F0
-_080191E0:
- mov r4, r8
- ldr r0, [r4]
- adds r0, 0x4D
- movs r1, 0x6
- strb r1, [r0]
- b _08019264
- .align 2, 0
-_080191EC: .4byte gBattlersCount
-_080191F0:
- mov r1, r8
- ldr r0, [r1]
- adds r0, 0x4D
- movs r1, 0x4
- strb r1, [r0]
- b _08019264
-_080191FC:
- movs r0, 0
- str r0, [sp]
- movs r0, 0x9
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl AbilityBattleEffects
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- beq _08019216
- b _08018FCE
-_08019216:
- str r0, [sp]
- movs r0, 0xB
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl AbilityBattleEffects
- lsls r0, 24
- cmp r0, 0
- beq _0801922C
- b _08018FCE
-_0801922C:
- movs r0, 0x1
- movs r1, 0
- movs r2, 0x1
- bl ItemBattleEffects
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- beq _08019240
- b _08018FCE
-_08019240:
- str r0, [sp]
- movs r0, 0x6
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl AbilityBattleEffects
- lsls r0, 24
- cmp r0, 0
- beq _08019256
- b _08018FCE
-_08019256:
- ldr r2, _08019280 @ =gBattleStruct
- ldr r1, [r2]
- adds r1, 0x4D
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_08019262:
- mov r8, r2
-_08019264:
- mov r4, r8
- ldr r0, [r4]
- adds r0, 0x4D
- ldrb r0, [r0]
- cmp r0, 0x7
- beq _08019272
- b _08018FDC
-_08019272:
- movs r0, 0
-_08019274:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08019280: .4byte gBattleStruct
- thumb_func_end HandleFaintedMonActions
-
thumb_func_start TryClearRageStatuses
TryClearRageStatuses: @ 8019284
push {r4-r6,lr}
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index c604211bc..317a4991f 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -183,7 +183,7 @@ gUnknown_81D8E0B:: @ 81D8E0B
BattleScript_MonTookFutureAttack:: @ 81D8E12
.incbin "baserom.gba", 0x1D8E12, 0x8E
-gUnknown_81D8EA0:: @ 81D8EA0
+BattleScript_NoMovesLeft:: @ 81D8EA0
.incbin "baserom.gba", 0x1D8EA0, 0x4
BattleScript_SelectingMoveWithNoPP:: @ 81D8EA4
diff --git a/data/data.s b/data/data.s
index 05747376d..e8ce97d9c 100644
--- a/data/data.s
+++ b/data/data.s
@@ -278,9 +278,9 @@ gUnknown_82500C4:: @ 82500C4
gUnknown_82500CC:: @ 82500CC
.incbin "baserom.gba", 0x2500CC, 0x38
-sSoundMovesTable:: @ 8250104
- .incbin "baserom.gba", 0x250104, 0x18
+ .section .rodata.825011C
+ .balign 4
gUnknown_825011C:: @ 825011C
.incbin "baserom.gba", 0x25011C, 0x3E0
diff --git a/include/battle.h b/include/battle.h
index f919c4e0d..188e5aae3 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -251,29 +251,29 @@ struct DisableStruct
/*0x08*/ u8 protectUses;
/*0x09*/ u8 stockpileCounter;
/*0x0A*/ u8 substituteHP;
- /*0x0B*/ u8 disableTimer1 : 4;
- /*0x0B*/ u8 disableTimer2 : 4;
+ /*0x0B*/ u8 disableTimer : 4;
+ /*0x0B*/ u8 disableTimerStartValue : 4;
/*0x0C*/ u8 encoredMovePos;
/*0x0D*/ u8 unkD;
- /*0x0E*/ u8 encoreTimer1 : 4;
- /*0x0E*/ u8 encoreTimer2 : 4;
- /*0x0F*/ u8 perishSongTimer1 : 4;
- /*0x0F*/ u8 perishSongTimer2 : 4;
+ /*0x0E*/ u8 encoreTimer : 4;
+ /*0x0E*/ u8 encoreTimerStartValue : 4;
+ /*0x0F*/ u8 perishSongTimer : 4;
+ /*0x0F*/ u8 perishSongTimerStartValue : 4;
/*0x10*/ u8 furyCutterCounter;
- /*0x11*/ u8 rolloutCounter1 : 4;
- /*0x11*/ u8 rolloutCounter2 : 4;
- /*0x12*/ u8 chargeTimer1 : 4;
- /*0x12*/ u8 chargeTimer2 : 4;
- /*0x13*/ u8 tauntTimer1:4;
+ /*0x11*/ u8 rolloutTimer : 4;
+ /*0x11*/ u8 rolloutTimerStartValue : 4;
+ /*0x12*/ u8 chargeTimer : 4;
+ /*0x12*/ u8 chargeTimerStartValue : 4;
+ /*0x13*/ u8 tauntTimer:4;
/*0x13*/ u8 tauntTimer2:4;
- /*0x14*/ u8 bankPreventingEscape;
- /*0x15*/ u8 bankWithSureHit;
+ /*0x14*/ u8 battlerPreventingEscape;
+ /*0x15*/ u8 battlerWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
- /*0x18*/ u8 truantUnknownBit : 1;
+ /*0x18*/ u8 truantSwitchInHack : 1;
/*0x18*/ u8 unk18_a_2 : 2;
- /*0x18*/ u8 unk18_b : 4;
+ /*0x18*/ u8 mimickedMoves : 4;
/*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
};
@@ -285,7 +285,7 @@ struct ProtectStruct
/* field_0 */
u32 protected:1;
u32 endured:1;
- u32 onlyStruggle:1;
+ u32 noValidMoves:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
@@ -296,7 +296,7 @@ struct ProtectStruct
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
- u32 usedImprisionedMove:1;
+ u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
/* field_2 */
@@ -313,8 +313,8 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
- /* field_C */ u8 physicalBank;
- /* field_D */ u8 specialBank;
+ /* field_C */ u8 physicalBattlerId;
+ /* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
@@ -324,18 +324,18 @@ struct SpecialStatus
{
u8 statLowered : 1; // 0x1
u8 lightningRodRedirected : 1; // 0x2
- u8 restoredBankSprite: 1; // 0x4
- u8 intimidatedPoke : 1; // 0x8
+ u8 restoredBattlerSprite: 1; // 0x4
+ u8 intimidatedMon : 1; // 0x8
u8 traced : 1; // 0x10
- u8 flag20 : 1;
+ u8 ppNotAffectedByPressure : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
- s32 moveturnLostHP;
- s32 moveturnLostHP_physical;
- s32 moveturnLostHP_special;
- u8 moveturnPhysicalBank;
- u8 moveturnSpecialBank;
+ s32 dmg;
+ s32 physicalDmg;
+ s32 specialDmg;
+ u8 physicalBattlerId;
+ u8 specialBattlerId;
u8 field12;
u8 field13;
};
@@ -345,13 +345,13 @@ extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
- /*0x01*/ u8 reflectBank;
+ /*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
- /*0x03*/ u8 lightscreenBank;
+ /*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
- /*0x05*/ u8 mistBank;
+ /*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
- /*0x07*/ u8 safeguardBank;
+ /*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
@@ -362,14 +362,14 @@ extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
- u8 futureSightCounter[BATTLE_BANKS_COUNT];
- u8 futureSightAttacker[BATTLE_BANKS_COUNT];
- s32 futureSightDmg[BATTLE_BANKS_COUNT];
- u16 futureSightMove[BATTLE_BANKS_COUNT];
- u8 wishCounter[BATTLE_BANKS_COUNT];
- u8 wishUserID[BATTLE_BANKS_COUNT];
+ u8 futureSightCounter[MAX_BATTLERS_COUNT];
+ u8 futureSightAttacker[MAX_BATTLERS_COUNT];
+ s32 futureSightDmg[MAX_BATTLERS_COUNT];
+ u16 futureSightMove[MAX_BATTLERS_COUNT];
+ u8 wishCounter[MAX_BATTLERS_COUNT];
+ u8 wishUserID[MAX_BATTLERS_COUNT];
u8 weatherDuration;
- u8 knockedOffPokes[2];
+ u8 knockedOffMons[2];
};
extern struct WishFutureKnock gWishFutureKnock;
@@ -414,6 +414,12 @@ extern u8 gAbsentBattlerFlags;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+struct UsedMoves
+{
+ u16 moves[MAX_BATTLERS_COUNT];
+ u16 unknown[MAX_BATTLERS_COUNT];
+};
+
struct BattleHistory
{
/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
@@ -468,18 +474,18 @@ struct BattleResults
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
u8 playerSwitchesCounter; // 0x2
- u8 unk3; // 0x3
- u8 unk4; // 0x4
- u8 unk5_0:1; // 0x5
+ u8 numHealingItemsUsed; // 0x3
+ u8 numRevivesUsed; // 0x4
+ u8 playerMonWasDamaged:1; // 0x5
u8 usedMasterBall:1; // 0x5
u8 caughtMonBall:4; // 0x5
- u8 unk5_6:1; // 0x5
+ u8 shinyWildMon:1; // 0x5
u8 unk5_7:1; // 0x5
u16 playerMon1Species; // 0x6
u8 playerMon1Name[11]; // 0x8
u8 battleTurnCounter; // 0x13
u8 playerMon2Name[11]; // 0x14
- u8 field_1F; // 0x1F
+ u8 pokeblockThrows; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
@@ -495,39 +501,31 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
- u8 turnEffectsBank;
+ u8 turnEffectsBattlerId;
u8 filler2;
- u8 turncountersTracker;
- u8 wrappedMove[8]; // ask gamefreak why they declared it that way
- u8 moveTarget[4];
+ u8 turnCountersTracker;
+ u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
+ u8 moveTarget[MAX_BATTLERS_COUNT];
u8 expGetterId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
- u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
- u8 field_40;
- u8 field_41;
- u8 field_42;
- u8 field_43;
- u8 field_44;
- u8 field_45;
- u8 field_46;
- u8 field_47;
- u8 focusPunchBank;
+ u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
+ u8 focusPunchBattlerId;
u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
- u8 faintedActionsBank;
+ u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
u8 sentInPokes;
- bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
+ bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4];
- u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
+ u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3];
u8 runTries;
u8 caughtMonNick[11];
@@ -536,11 +534,11 @@ struct BattleStruct
u8 safariPkblThrowCounter;
u8 safariEscapeFactor;
u8 safariCatchFactor;
- u8 field_7D;
- u8 field_7E;
+ u8 linkBattleVsSpriteId_V;
+ u8 linkBattleVsSpriteId_S;
u8 formToChangeInto;
- u8 chosenMovePositions[BATTLE_BANKS_COUNT];
- u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
+ u8 chosenMovePositions[MAX_BATTLERS_COUNT];
+ u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -557,47 +555,41 @@ struct BattleStruct
u8 wallyMovesState;
u8 wallyWaitFrames;
u8 wallyMoveFrames;
- u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
- u8 field_A0;
- u8 field_A1;
- u8 field_A2;
- u8 field_A3;
- u8 field_A4;
- u8 field_A5;
- u8 field_A6;
- u8 field_A7;
+ u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
u16 hpOnSwitchout[2];
u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_AF;
- u32 savedBattleTypeFlags; // TODO: Is it correct to place it here?
+ u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used?
u8 field_B4;
u8 field_B5;
u8 field_B6;
u8 field_B7;
// void (*savedCallback)(void);
- u16 usedHeldItems[BATTLE_BANKS_COUNT];
+ u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
u8 AI_itemType[2];
u8 AI_itemFlags[2];
- u16 choicedMove[BATTLE_BANKS_COUNT];
- u16 changedItems[BATTLE_BANKS_COUNT];
- u8 intimidateBank;
+ u16 choicedMove[MAX_BATTLERS_COUNT];
+ u16 changedItems[MAX_BATTLERS_COUNT];
+ u8 intimidateBattler;
u8 switchInItemsCounter;
- u8 field_DA;
+ u8 arenaTurnCounter; // not used in FR?
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
- u8 field_DF;
- u8 mirrorMoveArrays[32];
- u16 castformPalette[BATTLE_BANKS_COUNT][16];
+ u8 givenExpMons;
+ u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
+ u16 castformPalette[MAX_BATTLERS_COUNT][16];
+/*
+ // EM fields
u8 field_180;
u8 field_181;
u8 field_182;
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
- u8 wishPerishSongBank;
+ u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];
@@ -608,7 +600,13 @@ struct BattleStruct
u8 field_2A0;
u8 field_2A1;
u8 field_2A2;
-};
+*/
+ u8 wishPerishSongState;
+ u8 wishPerishSongBattlerId;
+ u8 field_182; // overworldWeatherDone?
+ u8 field_183; // atkCancellerTracker?
+ u8 field_184[124]; // only for padding
+}; // size == 0x200 bytes
extern struct BattleStruct *gBattleStruct;
@@ -795,8 +793,6 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
- u8 windowsType; // TODO: what does this field do in firered?
- u8 multiplayerId;
};
// functions
@@ -986,5 +982,15 @@ extern u8 gBattlerAttacker;
extern u8 gEffectBattler;
extern u8 gUnknown_2023D72;
extern struct BattleScripting gBattleScripting;
+extern u8 gBattlerFainted;
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
+extern u8 gSentPokesToOpponent[2];
+extern const u8 *gBattlescriptCurrInstr;
+extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
+extern u16 gLastMoves[MAX_BATTLERS_COUNT];
+extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
+extern u16 gSideStatuses[2];
+extern u32 gHitMarker;
#endif // GUARD_BATTLE_H
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index 69edacae6..b64da190e 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -123,8 +123,8 @@ extern const u8 BattleScript_82DB144[];
extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
-extern const u8 BattleScript_SelectingImprisionedMove[];
-extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
+extern const u8 BattleScript_SelectingImprisonedMove[];
+extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];
diff --git a/include/battle_util.h b/include/battle_util.h
index e7cb8dc99..adfa10798 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -8,7 +8,7 @@
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
-#define MOVE_LIMITATION_IMPRISION (1 << 5)
+#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
@@ -37,6 +37,8 @@
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
+#define ITEMEFFECT_MOVE_END 0x3
+#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -53,7 +55,7 @@
u8 GetBattleBank(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
-void PressurePPLoseOnUsingImprision(u8 bankAtk);
+void PressurePPLoseOnUsingImprison(u8 bankAtk);
void MarkAllBattlersForControllerExec(void); // unused
void MarkBattlerForControllerExec(u8 bank);
void sub_803F850(u8 arg0);
@@ -89,5 +91,6 @@ u8 IsMonDisobedient(void);
void MarkBattlerForControllerExec(u8 battlerId);
void sub_80174B8(u8 battlerId);
void sub_8017298(u8 battlerId);
+bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/constants/battle.h b/include/constants/battle.h
index b424103a1..f524a7643 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -207,9 +207,9 @@
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
-#define WEATHER_SUNNY_TEMPORARY (1 << 5)
-#define WEATHER_SUNNY_PERMANENT (1 << 6)
-#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT)
+#define WEATHER_SUN_TEMPORARY (1 << 5)
+#define WEATHER_SUN_PERMANENT (1 << 6)
+#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY)
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
new file mode 100644
index 000000000..894bd13b6
--- /dev/null
+++ b/include/constants/battle_script_commands.h
@@ -0,0 +1,134 @@
+#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
+#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
+
+// Battle Scripting and BattleCommunication addresses
+#define sPAINSPLIT_HP gBattleScripting
+#define sBIDE_DMG gBattleScripting + 4
+#define sMULTIHIT_STRING gBattleScripting + 8
+#define sDMG_MULTIPLIER gBattleScripting + 0xE
+#define sTWOTURN_STRINGID gBattleScripting + 0xF
+#define sB_ANIM_ARG1 gBattleScripting + 0x10
+#define sB_ANIM_ARG2 gBattleScripting + 0x11
+#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
+#define sMOVEEND_STATE gBattleScripting + 0x14
+#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
+#define sMULTIHIT_EFFECT gBattleScripting + 0x16
+#define sBATTLER gBattleScripting + 0x17
+#define sB_ANIM_TURN gBattleScripting + 0x18
+#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
+#define sSTATCHANGER gBattleScripting + 0x1A
+#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
+#define sGIVEEXP_STATE gBattleScripting + 0x1C
+#define sBATTLE_STYLE gBattleScripting + 0x1D
+#define sLVLBOX_STATE gBattleScripting + 0x1E
+#define sLEARNMOVE_STATE gBattleScripting + 0x1F
+#define sFIELD_20 gBattleScripting + 0x20
+#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
+#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
+#define sFIELD_23 gBattleScripting + 0x23
+#define sWINDOWS_TYPE gBattleScripting + 0x24
+#define sMULTIPLAYER_ID gBattleScripting + 0x25
+#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
+
+#define cEFFECT_CHOOSER gBattleCommunication + 3
+#define cMULTISTRING_CHOOSER gBattleCommunication + 5
+
+// Battle Script defines for getting the wanted battler
+#define BS_TARGET 0
+#define BS_ATTACKER 1
+#define BS_EFFECT_BATTLER 2
+#define BS_FAINTED 3
+#define BS_BATTLER_0 7
+#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
+#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
+#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
+#define BS_SCRIPTING 10
+#define BS_PLAYER1 11
+#define BS_OPPONENT1 12
+#define BS_PLAYER2 13
+#define BS_OPPONENT2 14
+
+// atk 01, accuracy calc
+#define NO_ACC_CALC 0xFFFE
+#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
+#define ACC_CURR_MOVE 0
+
+// compare operands
+#define CMP_EQUAL 0x0
+#define CMP_NOT_EQUAL 0x1
+#define CMP_GREATER_THAN 0x2
+#define CMP_LESS_THAN 0x3
+#define CMP_COMMON_BITS 0x4
+#define CMP_NO_COMMON_BITS 0x5
+
+// atk76, various
+#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
+#define VARIOUS_SET_MAGIC_COAT_TARGET 1
+#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
+#define VARIOUS_GET_MOVE_TARGET 3
+#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
+#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
+#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
+#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
+#define VARIOUS_ARENA_PLAYER_MON_LOST 11
+#define VARIOUS_ARENA_BOTH_MONS_LOST 12
+#define VARIOUS_EMIT_YESNOBOX 13
+#define VARIOUS_ARENA_JUDGMENT_STRING 16
+#define VARIOUS_ARENA_WAIT_STRING 17
+#define VARIOUS_WAIT_CRY 18
+#define VARIOUS_RETURN_OPPONENT_MON1 19
+#define VARIOUS_RETURN_OPPONENT_MON2 20
+#define VARIOUS_VOLUME_DOWN 21
+#define VARIOUS_VOLUME_UP 22
+#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
+#define VARIOUS_SET_TELEPORT_OUTCOME 25
+#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
+
+// atk80, dmg manipulation
+#define ATK80_DMG_CHANGE_SIGN 0
+#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
+#define ATK80_DMG_DOUBLED 2
+
+// atk4F, a flag used for the jumpifcantswitch command
+#define ATK4F_DONT_CHECK_STATUSES 0x80
+
+// statchange defines
+#define STAT_CHANGE_BS_PTR 0x1
+#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
+
+// atk48
+#define ATK48_STAT_NEGATIVE 0x1
+#define ATK48_STAT_BY_TWO 0x2
+#define ATK48_ONLY_MULTIPLE 0x4
+#define ATK48_DONT_CHECK_LOWER 0x8
+
+// atk49, moveend cases
+#define ATK49_RAGE 0
+#define ATK49_DEFROST 1
+#define ATK49_SYNCHRONIZE_TARGET 2
+#define ATK49_MOVE_END_ABILITIES 3
+#define ATK49_STATUS_IMMUNITY_ABILITIES 4
+#define ATK49_SYNCHRONIZE_ATTACKER 5
+#define ATK49_CHOICE_MOVE 6
+#define ATK49_CHANGED_ITEMS 7
+#define ATK49_ATTACKER_INVISIBLE 8
+#define ATK49_ATTACKER_VISIBLE 9
+#define ATK49_TARGET_VISIBLE 10
+#define ATK49_ITEM_EFFECTS_ALL 11
+#define ATK49_KINGSROCK_SHELLBELL 12
+#define ATK49_SUBSTITUTE 13
+#define ATK49_UPDATE_LAST_MOVES 14
+#define ATK49_MIRROR_MOVE 15
+#define ATK49_NEXT_TARGET 16
+#define ATK49_COUNT 17
+
+#define BIT_HP 0x1
+#define BIT_ATK 0x2
+#define BIT_DEF 0x4
+#define BIT_SPEED 0x8
+#define BIT_SPATK 0x10
+#define BIT_SPDEF 0x20
+#define BIT_ACC 0x40
+#define BIT_EVASION 0x80
+
+#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
diff --git a/ld_script.txt b/ld_script.txt
index 34c5e942b..fb98e6fdd 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -67,6 +67,7 @@ SECTIONS {
src/decompress.o(.text);
asm/battle_1.o(.text);
asm/battle_2.o(.text);
+ src/battle_util.o(.text);
asm/battle_util.o(.text);
asm/battle_script_commands.o(.text);
src/battle_util2.o(.text);
@@ -380,6 +381,8 @@ SECTIONS {
src/bg_regs.o(.rodata);
src/string_util.o(.rodata);
data/data.o(.rodata);
+ src/battle_util.o(.rodata);
+ data/data.o(.rodata.825011C);
src/pokemon.o(.rodata);
src/trig.o(.rodata);
src/util.o(.rodata);
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 1c281e853..0d389aa7f 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -34,7 +34,6 @@ enum
extern const u8 *gAIScriptPtr;
extern u8 *BattleAIs[];
-extern u16 gLastUsedMove[];
static void BattleAICmd_if_random_less_than(void);
static void BattleAICmd_if_random_greater_than(void);
@@ -466,7 +465,7 @@ void sub_80C7164(void)
{
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0)
{
- BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget];
+ BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget];
return;
}
}
@@ -1035,9 +1034,9 @@ static void BattleAICmd_is_most_powerful_move(void)
static void BattleAICmd_get_move(void)
{
if (gAIScriptPtr[1] == USER)
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerAttacker];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker];
else
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
gAIScriptPtr += 2;
}
@@ -1373,7 +1372,7 @@ static void BattleAICmd_get_weather(void)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
- if (gBattleWeather & WEATHER_SUNNY_ANY)
+ if (gBattleWeather & WEATHER_SUN_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY;
if (gBattleWeather & WEATHER_HAIL)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
@@ -1931,7 +1930,7 @@ static void BattleAICmd_if_level_compare(void)
static void BattleAICmd_if_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1939,7 +1938,7 @@ static void BattleAICmd_if_taunted(void)
static void BattleAICmd_if_not_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
diff --git a/src/battle_util.c b/src/battle_util.c
new file mode 100644
index 000000000..8b0383929
--- /dev/null
+++ b/src/battle_util.c
@@ -0,0 +1,1147 @@
+#include "global.h"
+#include "item.h"
+#include "text.h"
+#include "util.h"
+#include "link.h"
+#include "berry.h"
+#include "random.h"
+#include "pokemon.h"
+#include "string_util.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_scripts.h"
+#include "battle_message.h"
+#include "battle_controllers.h"
+#include "constants/battle.h"
+#include "constants/moves.h"
+#include "constants/items.h"
+#include "constants/species.h"
+#include "constants/abilities.h"
+#include "constants/battle_anim.h"
+#include "constants/hold_effects.h"
+#include "constants/battle_move_effects.h"
+#include "constants/battle_script_commands.h"
+
+const u16 sSoundMovesTable[] =
+{
+ MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
+ MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
+};
+
+u8 GetBattlerForBattleScript(u8 caseId)
+{
+ u32 ret = 0;
+
+ switch (caseId)
+ {
+ case BS_TARGET:
+ ret = gBattlerTarget;
+ break;
+ case BS_ATTACKER:
+ ret = gBattlerAttacker;
+ break;
+ case BS_EFFECT_BATTLER:
+ ret = gEffectBattler;
+ break;
+ case BS_BATTLER_0:
+ ret = 0;
+ break;
+ case BS_SCRIPTING:
+ ret = gBattleScripting.battler;
+ break;
+ case BS_FAINTED:
+ ret = gBattlerFainted;
+ break;
+ case 5:
+ ret = gBattlerFainted;
+ break;
+ case BS_PLAYER1:
+ ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ case BS_OPPONENT1:
+ ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ case 4:
+ case 6:
+ case 8:
+ case 9:
+ break;
+ }
+ return ret;
+}
+
+void PressurePPLose(u8 target, u8 attacker, u16 move)
+{
+ s32 i;
+
+ if (gBattleMons[target].ability == ABILITY_PRESSURE)
+ {
+ for (i = 0; i < MAX_MON_MOVES && gBattleMons[attacker].moves[i] != move; ++i);
+ if (i != MAX_MON_MOVES)
+ {
+ if (gBattleMons[attacker].pp[i])
+ --gBattleMons[attacker].pp[i];
+ if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[i]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ }
+}
+
+void PressurePPLoseOnUsingImprison(u8 attacker)
+{
+ s32 i, j;
+ s32 imprisonPos = 4;
+ u8 atkSide = GetBattlerSide(attacker);
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ {
+ for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_IMPRISON; ++j);
+ if (j != MAX_MON_MOVES)
+ {
+ imprisonPos = j;
+ if (gBattleMons[attacker].pp[j])
+ --gBattleMons[attacker].pp[j];
+ }
+ }
+ }
+ if (imprisonPos != 4
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+}
+
+void PressurePPLoseOnUsingPerishSong(u8 attacker)
+{
+ s32 i, j;
+ s32 perishSongPos = 4;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker)
+ {
+ for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_PERISH_SONG; ++j);
+ if (j != MAX_MON_MOVES)
+ {
+ perishSongPos = j;
+ if (gBattleMons[attacker].pp[j])
+ --gBattleMons[attacker].pp[j];
+ }
+ }
+ }
+ if (perishSongPos != MAX_MON_MOVES
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+}
+
+void MarkAllBattlersForControllerExec(void)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
+ else
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleControllerExecFlags |= gBitTable[i];
+}
+
+void MarkBattlerForControllerExec(u8 battlerId)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
+ else
+ gBattleControllerExecFlags |= gBitTable[battlerId];
+}
+
+void sub_8017298(u8 arg0)
+{
+ s32 i;
+
+ for (i = 0; i < GetLinkPlayerCount(); ++i)
+ gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2);
+ gBattleControllerExecFlags &= ~(0x10000000 << arg0);
+}
+
+void CancelMultiTurnMoves(u8 battler)
+{
+ gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
+ gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
+ gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
+ gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gDisableStructs[battler].rolloutTimer = 0;
+ gDisableStructs[battler].furyCutterCounter = 0;
+}
+
+bool8 WasUnableToUseMove(u8 battler)
+{
+ if (gProtectStructs[battler].prlzImmobility
+ || gProtectStructs[battler].targetNotAffected
+ || gProtectStructs[battler].usedImprisonedMove
+ || gProtectStructs[battler].loveImmobility
+ || gProtectStructs[battler].usedDisabledMove
+ || gProtectStructs[battler].usedTauntedMove
+ || gProtectStructs[battler].flag2Unknown
+ || gProtectStructs[battler].flinchImmobility
+ || gProtectStructs[battler].confusionSelfDmg)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void PrepareStringBattle(u16 stringId, u8 battler)
+{
+ gActiveBattler = battler;
+ BtlController_EmitPrintString(0, stringId);
+ MarkBattlerForControllerExec(gActiveBattler);
+}
+
+void ResetSentPokesToOpponentValue(void)
+{
+ s32 i;
+ u32 bits = 0;
+
+ gSentPokesToOpponent[0] = 0;
+ gSentPokesToOpponent[1] = 0;
+ for (i = 0; i < gBattlersCount; i += 2)
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
+ for (i = 1; i < gBattlersCount; i += 2)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
+}
+
+void sub_8017434(u8 battler)
+{
+ s32 i = 0;
+ u32 bits = 0;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ u8 flank = ((battler & BIT_FLANK) >> 1);
+ gSentPokesToOpponent[flank] = 0;
+ for (i = 0; i < gBattlersCount; i += 2)
+ if (!(gAbsentBattlerFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
+ gSentPokesToOpponent[flank] = bits;
+ }
+}
+
+void sub_80174B8(u8 battler)
+{
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ sub_8017434(battler);
+ }
+ else
+ {
+ s32 i;
+
+ for (i = 1; i < gBattlersCount; ++i)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
+ }
+}
+
+void BattleScriptPush(const u8 *bsPtr)
+{
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
+}
+
+void BattleScriptPushCursor(void)
+{
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
+}
+
+void BattleScriptPop(void)
+{
+ gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
+}
+
+u8 TrySetCantSelectMoveBattleScript(void)
+{
+ u8 holdEffect;
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
+ u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
+
+ if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
+ {
+ gBattleScripting.battler = gActiveBattler;
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
+ limitations = 1;
+ }
+ if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
+ ++limitations;
+ }
+ if (gDisableStructs[gActiveBattler].tauntTimer && !gBattleMoves[move].power)
+ {
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
+ ++limitations;
+ }
+ if (GetImprisonedMovesCount(gActiveBattler, move))
+ {
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove;
+ ++limitations;
+ }
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
+ gPotentialItemEffectBattler = gActiveBattler;
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBattler].item;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
+ ++limitations;
+ }
+ if (!gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]])
+ {
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
+ ++limitations;
+ }
+ return limitations;
+}
+
+u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
+ s32 i;
+
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[battlerId].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
+ gPotentialItemEffectBattler = battlerId;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
+
+ if (unusable == 0xF) // All moves are unusable.
+ {
+ gProtectStructs[gActiveBattler].noValidMoves = 1;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))) | (Random() & 2));
+ else
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler)));
+ }
+ else
+ {
+ gProtectStructs[gActiveBattler].noValidMoves = 0;
+ }
+ return (unusable == 0xF);
+}
+
+u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
+{
+ s32 i;
+ u8 imprisonedMoves = 0;
+ u8 battlerSide = GetBattlerSide(battlerId);
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ {
+ s32 j;
+ for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j);
+ if (j < MAX_MON_MOVES)
+ ++imprisonedMoves;
+ }
+ }
+ return imprisonedMoves;
+}
+
+enum
+{
+ ENDTURN_ORDER,
+ ENDTURN_REFLECT,
+ ENDTURN_LIGHT_SCREEN,
+ ENDTURN_MIST,
+ ENDTURN_SAFEGUARD,
+ ENDTURN_WISH,
+ ENDTURN_RAIN,
+ ENDTURN_SANDSTORM,
+ ENDTURN_SUN,
+ ENDTURN_HAIL,
+ ENDTURN_FIELD_COUNT,
+};
+
+u8 DoFieldEndTurnEffects(void)
+{
+ u8 effect = 0;
+ s32 i;
+
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; ++gBattlerAttacker);
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; ++gBattlerTarget);
+ do
+ {
+ u8 side;
+
+ switch (gBattleStruct->turnCountersTracker)
+ {
+ case ENDTURN_ORDER:
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattlerByTurnOrder[i] = i;
+ for (i = 0; i < gBattlersCount - 1; ++i)
+ {
+ s32 j;
+
+ for (j = i + 1; j < gBattlersCount; ++j)
+ if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
+ SwapTurnOrder(i, j);
+ }
+ {
+ u8* var = &gBattleStruct->turnCountersTracker;
+
+ ++*var;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ // fall through
+ case ENDTURN_REFLECT:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimers[side].reflectTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_REFLECT;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_LIGHT_SCREEN:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimers[side].lightscreenTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_MIST:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
+ if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_MIST;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
+ ++effect;
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_SAFEGUARD:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimers[side].safeguardTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD;
+ BattleScriptExecute(BattleScript_SafeguardEnds);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_WISH:
+ while (gBattleStruct->turnSideTracker < gBattlersCount)
+ {
+ gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.wishCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattlerTarget = gActiveBattler;
+ BattleScriptExecute(BattleScript_WishComesTrue);
+ ++effect;
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_RAIN:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ BattleScriptExecute(BattleScript_RainContinuesOrEnds);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_SANDSTORM:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_SUN:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_HAIL:
+ if (gBattleWeather & WEATHER_HAIL_ANY)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
+ gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_FIELD_COUNT:
+ ++effect;
+ break;
+ }
+ } while (!effect);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+enum
+{
+ ENDTURN_INGRAIN,
+ ENDTURN_ABILITIES,
+ ENDTURN_ITEMS1,
+ ENDTURN_LEECH_SEED,
+ ENDTURN_POISON,
+ ENDTURN_BAD_POISON,
+ ENDTURN_BURN,
+ ENDTURN_NIGHTMARES,
+ ENDTURN_CURSE,
+ ENDTURN_WRAP,
+ ENDTURN_UPROAR,
+ ENDTURN_THRASH,
+ ENDTURN_DISABLE,
+ ENDTURN_ENCORE,
+ ENDTURN_LOCK_ON,
+ ENDTURN_CHARGE,
+ ENDTURN_TAUNT,
+ ENDTURN_YAWN,
+ ENDTURN_ITEMS2,
+ ENDTURN_BATTLER_COUNT
+};
+
+u8 DoBattlerEndTurnEffects(void)
+{
+ u8 effect = 0;
+
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
+ {
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->turnEffectsBattlerId;
+ }
+ else
+ {
+ switch (gBattleStruct->turnEffectsTracker)
+ {
+ case ENDTURN_INGRAIN: // ingrain
+ if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_IngrainTurnHeal);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ABILITIES: // end turn abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ITEMS1: // item effects
+ if (ItemBattleEffects(1, gActiveBattler, FALSE))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ITEMS2: // item effects again
+ if (ItemBattleEffects(1, gActiveBattler, TRUE))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_LEECH_SEED: // leech seed
+ if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
+ && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver.
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleScripting.animArg1 = gBattlerTarget;
+ gBattleScripting.animArg2 = gBattlerAttacker;
+ BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_POISON: // poison
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BAD_POISON: // toxic poison
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns
+ gBattleMons[gActiveBattler].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BURN: // burn
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_BurnTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_NIGHTMARES: // spooky nightmares
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ // R/S does not perform this sleep check, which causes the nightmare effect to
+ // persist even after the affected Pokemon has been awakened by Shed Skin.
+ if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_NightmareTurnDmg);
+ ++effect;
+ }
+ else
+ {
+ gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_CURSE: // curse
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_CurseTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_WRAP: // wrap
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMons[gActiveBattler].status2 -= 0x2000;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
+ {
+ gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else // broke free
+ {
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapEnds;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_UPROAR: // uproar
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
+ {
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; ++gBattlerAttacker)
+ {
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(BattleScript_MonWokeUpInUproar);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ }
+ }
+ if (gBattlerAttacker != gBattlersCount)
+ {
+ effect = 2; // a pokemon was awaken
+ break;
+ }
+ else
+ {
+ gBattlerAttacker = gActiveBattler;
+ gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ CancelMultiTurnMoves(gActiveBattler);
+ }
+ BattleScriptExecute(BattleScript_PrintUproarOverTurns);
+ effect = 1;
+ }
+ }
+ if (effect != 2)
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_THRASH: // thrash
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattleMons[gActiveBattler].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBattler))
+ CancelMultiTurnMoves(gActiveBattler);
+ else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
+ SetMoveEffect(1, 0);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
+ BattleScriptExecute(BattleScript_ThrashConfuses);
+ ++effect;
+ }
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_DISABLE: // disable
+ if (gDisableStructs[gActiveBattler].disableTimer != 0)
+ {
+ s32 i;
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
+ break;
+ }
+ if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore
+ {
+ gDisableStructs[gActiveBattler].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disableTimer = 0;
+ }
+ else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
+ {
+ gDisableStructs[gActiveBattler].disabledMove = 0;
+ BattleScriptExecute(BattleScript_DisabledNoMore);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ENCORE: // encore
+ if (gDisableStructs[gActiveBattler].encoreTimer != 0)
+ {
+ if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
+ {
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
+ }
+ else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
+ || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
+ {
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
+ BattleScriptExecute(BattleScript_EncoredNoMore);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_LOCK_ON: // lock-on decrement
+ if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBattler] -= 0x8;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_CHARGE: // charge
+ if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
+ gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_TAUNT: // taunt
+ if (gDisableStructs[gActiveBattler].tauntTimer)
+ --gDisableStructs[gActiveBattler].tauntTimer;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_YAWN: // yawn
+ if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBattler] -= 0x800;
+ if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
+ && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gEffectBattler = gActiveBattler;
+ BattleScriptExecute(BattleScript_YawnMakesAsleep);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BATTLER_COUNT: // done
+ gBattleStruct->turnEffectsTracker = 0;
+ ++gBattleStruct->turnEffectsBattlerId;
+ break;
+ }
+ if (effect)
+ return effect;
+ }
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+bool8 HandleWishPerishSongOnTurnEnd(void)
+{
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ switch (gBattleStruct->wishPerishSongState)
+ {
+ case 0:
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
+ {
+ gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->wishPerishSongBattlerId;
+ continue;
+ }
+ ++gBattleStruct->wishPerishSongBattlerId;
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
+ gBattlerTarget = gActiveBattler;
+ gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
+ BattleScriptExecute(BattleScript_MonTookFutureAttack);
+ return TRUE;
+ }
+ }
+ {
+ u8 *state = &gBattleStruct->wishPerishSongState;
+
+ *state = 1;
+ gBattleStruct->wishPerishSongBattlerId = 0;
+ }
+ // fall through
+ case 1:
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
+ {
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->wishPerishSongBattlerId;
+ continue;
+ }
+ ++gBattleStruct->wishPerishSongBattlerId;
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
+ {
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
+ if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
+ {
+ gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
+ }
+ else
+ {
+ --gDisableStructs[gActiveBattler].perishSongTimer;
+ gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return FALSE;
+}
+
+#define FAINTED_ACTIONS_MAX_CASE 7
+
+bool8 HandleFaintedMonActions(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ return FALSE;
+ do
+ {
+ s32 i;
+ switch (gBattleStruct->faintedActionsState)
+ {
+ case 0:
+ gBattleStruct->faintedActionsBattlerId = 0;
+ ++gBattleStruct->faintedActionsState;
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
+ gAbsentBattlerFlags &= ~(gBitTable[i]);
+ }
+ // fall through
+ case 1:
+ do
+ {
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
+ {
+ BattleScriptExecute(BattleScript_GiveExp);
+ gBattleStruct->faintedActionsState = 2;
+ return TRUE;
+ }
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 3;
+ break;
+ case 2:
+ sub_8017434(gBattlerFainted);
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 3;
+ else
+ gBattleStruct->faintedActionsState = 1;
+ break;
+ case 3:
+ gBattleStruct->faintedActionsBattlerId = 0;
+ ++gBattleStruct->faintedActionsState;
+ // fall through
+ case 4:
+ do
+ {
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
+ {
+ BattleScriptExecute(BattleScript_HandleFaintedMon);
+ gBattleStruct->faintedActionsState = 5;
+ return TRUE;
+ }
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 6;
+ break;
+ case 5:
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 6;
+ else
+ gBattleStruct->faintedActionsState = 4;
+ break;
+ case 6:
+ if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
+ return TRUE;
+ ++gBattleStruct->faintedActionsState;
+ break;
+ case FAINTED_ACTIONS_MAX_CASE:
+ break;
+ }
+ } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
+ return FALSE;
+}
diff --git a/src/battle_util2.c b/src/battle_util2.c
index 83014a83b..6a3f3525b 100644
--- a/src/battle_util2.c
+++ b/src/battle_util2.c
@@ -19,10 +19,7 @@ void AllocateBattleResources(void)
*ptr++ = AllocZeroed(8);
while (--i >= 0);
}
- // TODO: Figure out whether 0x200 is really the size of *gBattleStruct.
- // The following works in pokeem:
- // gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
- gBattleStruct = AllocZeroed(0x200);
+ gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
diff --git a/src/pokemon.c b/src/pokemon.c
index d75650d91..615bf55f1 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -2552,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
// sunny
- if (gBattleWeather & WEATHER_SUNNY_ANY)
+ if (gBattleWeather & WEATHER_SUN_ANY)
{
switch (type)
{
@@ -4117,14 +4117,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
{
gAbsentBattlerFlags &= ~gBitTable[sp34];
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
- gBattleResults.unk4++;
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ gBattleResults.numRevivesUsed++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
- gBattleResults.unk4++;
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ gBattleResults.numRevivesUsed++;
}
}
}
@@ -4164,8 +4164,8 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
gBattleMons[sp34].hp = data;
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
{
- if (gBattleResults.unk3 < 255)
- gBattleResults.unk3++;
+ if (gBattleResults.numHealingItemsUsed < 255)
+ gBattleResults.numHealingItemsUsed++;
// I have to re-use this variable to match.
r5 = gActiveBattler;
gActiveBattler = sp34;
@@ -4204,7 +4204,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
- && !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
+ && !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5]))
gBattleMons[sp34].pp[r5] = data;
retVal = FALSE;
}
@@ -4229,7 +4229,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
- && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
+ && !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex]))
gBattleMons[sp34].pp[moveIndex] = data;
retVal = FALSE;
}
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 585a2843c..e3c0c28d6 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -288,7 +288,7 @@ gSelectionBattleScripts: @ 2023D80
gUnknown_2023D90: @ 2023D90
.space 0x8
-gLastUsedMove: @ 2023D98
+gLastMoves: @ 2023D98
.space 0x8
gUnknown_2023DA0: @ 2023DA0