diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-06-19 14:13:15 -0700 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2017-06-19 14:13:15 -0700 |
commit | dab06603a1c4e647eac9c75a62782e4b9a4dc170 (patch) | |
tree | a99ebab3d4b7c36a22bfca29eb2182ab89e2cb9e | |
parent | f4920d6387bc331c88de6a5be3acfbfa25f6afeb (diff) |
Move copyright and erase-all-data screens into their own files
-rwxr-xr-x | engine/copyright_screen.asm | 105 | ||||
-rwxr-xr-x | engine/erase_all_data_menu.asm | 115 | ||||
-rwxr-xr-x | main.asm | 224 |
3 files changed, 222 insertions, 222 deletions
diff --git a/engine/copyright_screen.asm b/engine/copyright_screen.asm new file mode 100755 index 0000000..41ae974 --- /dev/null +++ b/engine/copyright_screen.asm @@ -0,0 +1,105 @@ +HandleCopyrightScreen: ; 0x821e
+ ld a, [wScreenState]
+ rst JumpTable ; calls JumpToFuncInTable
+CopyrightScreenFunctions: ; 0x8222
+ dw FadeInCopyrightScreen
+ dw DisplayCopyrightScreen
+ dw FadeOutCopyrightScreenAndLoadData
+
+FadeInCopyrightScreen: ; 0x8228
+ ld a, $41
+ ld [hLCDC], a
+ ld a, $e4
+ ld [wBGP], a
+ xor a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, [hGameBoyColorFlag]
+ ld hl, CopyrightTextGfxPointers
+ call LoadVideoData
+ call ClearOAMBuffer
+ call Func_b66
+ call Func_588
+ call SGBNormal
+ ld bc, $0050
+ call AdvanceFrames
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+CopyrightTextGfxPointers: ; 0x825e
+ dw CopyrightTextGfx_GameBoy
+ dw CopyrightTextGfx_GameBoyColor
+
+CopyrightTextGfx_GameBoy: ; 0x8262
+ VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400
+ VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400
+ db $FF, $FF ; terminators
+
+CopyrightTextGfx_GameBoyColor: ; 0x8272
+ VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400
+ VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400
+ VIDEO_DATA_BGATTR CopyrightScreenBGAttributes, vBGMap, $400
+ VIDEO_DATA_PALETTES CopyrightScreenPalettes, $80
+ db $FF, $FF ; terminators
+
+DisplayCopyrightScreen: ; 0x8290
+ ld b, $5a ; number of frames to show the copyright screen
+.delayLoop
+ push bc
+ rst AdvanceFrame ; wait for next frame
+ pop bc
+ ld a, b
+ cp $2d ; player can press A button to skip copyright screen once counter is below $2d
+ jr nc, .decrementCounter
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr nz, .done
+.decrementCounter
+ dec b
+ jr nz, .delayLoop
+.done
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+FadeOutCopyrightScreenAndLoadData: ; 0x82a8
+ call Func_cb5
+ call Func_576
+ ld hl, sHighScores
+ ld de, wRedHighScore1Points
+ ld bc, $0082
+ call LoadSavedData
+ jr c, .loadedHighScores
+ callba CopyInitialHighScores
+.loadedHighScores
+ ld hl, sPokedexFlags
+ ld de, wPokedexFlags
+ ld bc, $0098
+ call LoadSavedData
+ jr c, .asm_82de
+ callba ClearPokedexData
+.asm_82de
+ ld hl, sKeyConfigs
+ ld de, wKeyConfigs
+ ld bc, $000e
+ call LoadSavedData
+ jr c, .asm_82f6
+ callba SaveDefaultKeyConfigs
+.asm_82f6
+ ld hl, sSaveGame
+ ld de, wPartyMons
+ ld bc, $04c3 ; This is saved game data from when the player saves in the middle of a game.
+ call LoadSavedData
+ jr c, .asm_8308
+ xor a
+ ld [wd7c2], a ; if this is non-zero, the main menu will prompt for "continue or new game?".
+.asm_8308
+ ld hl, wCurrentScreen
+ inc [hl]
+ xor a
+ ld [wScreenState], a
+ ret
diff --git a/engine/erase_all_data_menu.asm b/engine/erase_all_data_menu.asm new file mode 100755 index 0000000..ae0b780 --- /dev/null +++ b/engine/erase_all_data_menu.asm @@ -0,0 +1,115 @@ +HandleEraseAllDataMenu: ; 0x815d
+ ld a, [wScreenState]
+ rst JumpTable ; calls JumpToFuncInTable
+EraseAllDataMenuFunctions: ; 0x8161
+ dw CheckForResetButtonCombo
+ dw HandleEraseAllDataInput
+ dw ExitEraseAllDataMenu
+
+CheckForResetButtonCombo: ; 0x8167
+ ld a, [hJoypadState]
+ cp (D_UP | D_RIGHT | START | SELECT)
+ jr z, .heldCorrectButtons
+ ld hl, wCurrentScreen
+ inc [hl]
+ ret
+
+.heldCorrectButtons
+ ld a, $41
+ ld [hLCDC], a
+ ld a, $e4
+ ld [wBGP], a
+ xor a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, [hGameBoyColorFlag]
+ ld hl, EraseAllDataGfxPointers
+ call LoadVideoData
+ call ClearOAMBuffer
+ call Func_b66
+ call Func_588
+ call SGBNormal
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+EraseAllDataGfxPointers: ; 0x81a2
+ dw EraseAllDataGfx_GameBoy
+ dw EraseAllDataGfx_GameBoyColor
+
+EraseAllDataGfx_GameBoy: ; 0x81a6
+ VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300
+ VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400
+ db $FF, $FF ; terminators
+
+EraseAllDataGfx_GameBoyColor: ; 0x81b6
+ VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300
+ VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400
+ VIDEO_DATA_BGATTR EraseAllDataBGAttributes, vBGMap, $400
+ VIDEO_DATA_PALETTES HighScoresRedStagePalettes, $80
+ db $FF, $FF ; terminators
+
+HandleEraseAllDataInput: ; 0x81d4
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr z, .checkForBButton
+ ld hl, $a000
+ xor a
+ ld b, a
+.eraseSavedDataLoop
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ dec b
+ jr nz, .eraseSavedDataLoop
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+.checkForBButton
+ bit BIT_B_BUTTON, a
+ ret z
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+ExitEraseAllDataMenu: ; 0x820f
+ call Func_cb5
+ call Func_576
+ ld hl, wCurrentScreen
+ inc [hl]
+ xor a
+ ld [wScreenState], a
+ ret
@@ -10,228 +10,8 @@ INCLUDE "data/oam_frames.asm" SECTION "bank2", ROMX, BANK[$2] INCLUDE "engine/select_gameboy_target_menu.asm" - -HandleEraseAllDataMenu: ; 0x815d - ld a, [wScreenState] - rst JumpTable ; calls JumpToFuncInTable -EraseAllDataMenuFunctions: ; 0x8161 - dw CheckForResetButtonCombo - dw HandleEraseAllDataInput - dw ExitEraseAllDataMenu - -CheckForResetButtonCombo: ; 0x8167 - ld a, [hJoypadState] - cp (D_UP | D_RIGHT | START | SELECT) - jr z, .heldCorrectButtons - ld hl, wCurrentScreen - inc [hl] - ret - -.heldCorrectButtons - ld a, $41 - ld [hLCDC], a - ld a, $e4 - ld [wBGP], a - xor a - ld [wOBP0], a - ld [wOBP1], a - ld [hSCX], a - ld [hSCY], a - ld a, [hGameBoyColorFlag] - ld hl, EraseAllDataGfxPointers - call LoadVideoData - call ClearOAMBuffer - call Func_b66 - call Func_588 - call SGBNormal - call Func_bbe - ld hl, wScreenState - inc [hl] - ret - -EraseAllDataGfxPointers: ; 0x81a2 - dw EraseAllDataGfx_GameBoy - dw EraseAllDataGfx_GameBoyColor - -EraseAllDataGfx_GameBoy: ; 0x81a6 - VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300 - VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400 - db $FF, $FF ; terminators - -EraseAllDataGfx_GameBoyColor: ; 0x81b6 - VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300 - VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400 - VIDEO_DATA_BGATTR EraseAllDataBGAttributes, vBGMap, $400 - VIDEO_DATA_PALETTES HighScoresRedStagePalettes, $80 - db $FF, $FF ; terminators - -HandleEraseAllDataInput: ; 0x81d4 - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - jr z, .checkForBButton - ld hl, $a000 - xor a - ld b, a -.eraseSavedDataLoop - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - dec b - jr nz, .eraseSavedDataLoop - ld hl, wScreenState - inc [hl] - ret - -.checkForBButton - bit BIT_B_BUTTON, a - ret z - ld hl, wScreenState - inc [hl] - ret - -ExitEraseAllDataMenu: ; 0x820f - call Func_cb5 - call Func_576 - ld hl, wCurrentScreen - inc [hl] - xor a - ld [wScreenState], a - ret - -HandleCopyrightScreen: ; 0x821e - ld a, [wScreenState] - rst JumpTable ; calls JumpToFuncInTable -CopyrightScreenFunctions: ; 0x8222 - dw FadeInCopyrightScreen - dw DisplayCopyrightScreen - dw FadeOutCopyrightScreenAndLoadData - -FadeInCopyrightScreen: ; 0x8228 - ld a, $41 - ld [hLCDC], a - ld a, $e4 - ld [wBGP], a - xor a - ld [wOBP0], a - ld [wOBP1], a - ld [hSCX], a - ld [hSCY], a - ld a, [hGameBoyColorFlag] - ld hl, CopyrightTextGfxPointers - call LoadVideoData - call ClearOAMBuffer - call Func_b66 - call Func_588 - call SGBNormal - ld bc, $0050 - call AdvanceFrames - call Func_bbe - ld hl, wScreenState - inc [hl] - ret - -CopyrightTextGfxPointers: ; 0x825e - dw CopyrightTextGfx_GameBoy - dw CopyrightTextGfx_GameBoyColor - -CopyrightTextGfx_GameBoy: ; 0x8262 - VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400 - VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400 - db $FF, $FF ; terminators - -CopyrightTextGfx_GameBoyColor: ; 0x8272 - VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400 - VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400 - VIDEO_DATA_BGATTR CopyrightScreenBGAttributes, vBGMap, $400 - VIDEO_DATA_PALETTES CopyrightScreenPalettes, $80 - db $FF, $FF ; terminators - -DisplayCopyrightScreen: ; 0x8290 - ld b, $5a ; number of frames to show the copyright screen -.delayLoop - push bc - rst AdvanceFrame ; wait for next frame - pop bc - ld a, b - cp $2d ; player can press A button to skip copyright screen once counter is below $2d - jr nc, .decrementCounter - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - jr nz, .done -.decrementCounter - dec b - jr nz, .delayLoop -.done - ld hl, wScreenState - inc [hl] - ret - -FadeOutCopyrightScreenAndLoadData: ; 0x82a8 - call Func_cb5 - call Func_576 - ld hl, sHighScores - ld de, wRedHighScore1Points - ld bc, $0082 - call LoadSavedData - jr c, .loadedHighScores - callba CopyInitialHighScores -.loadedHighScores - ld hl, sPokedexFlags - ld de, wPokedexFlags - ld bc, $0098 - call LoadSavedData - jr c, .asm_82de - callba ClearPokedexData -.asm_82de - ld hl, sKeyConfigs - ld de, wKeyConfigs - ld bc, $000e - call LoadSavedData - jr c, .asm_82f6 - callba SaveDefaultKeyConfigs -.asm_82f6 - ld hl, sSaveGame - ld de, wPartyMons - ld bc, $04c3 ; This is saved game data from when the player saves in the middle of a game. - call LoadSavedData - jr c, .asm_8308 - xor a - ld [wd7c2], a ; if this is non-zero, the main menu will prompt for "continue or new game?". -.asm_8308 - ld hl, wCurrentScreen - inc [hl] - xor a - ld [wScreenState], a - ret +INCLUDE "engine/erase_all_data_menu.asm" +INCLUDE "engine/copyright_screen.asm" InitializeStage: ; 0x8311 ld hl, wc000 |