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authorMarcus Huderle <huderlem@gmail.com>2017-06-19 14:13:15 -0700
committerMarcus Huderle <huderlem@gmail.com>2017-06-19 14:13:15 -0700
commitdab06603a1c4e647eac9c75a62782e4b9a4dc170 (patch)
treea99ebab3d4b7c36a22bfca29eb2182ab89e2cb9e
parentf4920d6387bc331c88de6a5be3acfbfa25f6afeb (diff)
Move copyright and erase-all-data screens into their own files
-rwxr-xr-xengine/copyright_screen.asm105
-rwxr-xr-xengine/erase_all_data_menu.asm115
-rwxr-xr-xmain.asm224
3 files changed, 222 insertions, 222 deletions
diff --git a/engine/copyright_screen.asm b/engine/copyright_screen.asm
new file mode 100755
index 0000000..41ae974
--- /dev/null
+++ b/engine/copyright_screen.asm
@@ -0,0 +1,105 @@
+HandleCopyrightScreen: ; 0x821e
+ ld a, [wScreenState]
+ rst JumpTable ; calls JumpToFuncInTable
+CopyrightScreenFunctions: ; 0x8222
+ dw FadeInCopyrightScreen
+ dw DisplayCopyrightScreen
+ dw FadeOutCopyrightScreenAndLoadData
+
+FadeInCopyrightScreen: ; 0x8228
+ ld a, $41
+ ld [hLCDC], a
+ ld a, $e4
+ ld [wBGP], a
+ xor a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, [hGameBoyColorFlag]
+ ld hl, CopyrightTextGfxPointers
+ call LoadVideoData
+ call ClearOAMBuffer
+ call Func_b66
+ call Func_588
+ call SGBNormal
+ ld bc, $0050
+ call AdvanceFrames
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+CopyrightTextGfxPointers: ; 0x825e
+ dw CopyrightTextGfx_GameBoy
+ dw CopyrightTextGfx_GameBoyColor
+
+CopyrightTextGfx_GameBoy: ; 0x8262
+ VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400
+ VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400
+ db $FF, $FF ; terminators
+
+CopyrightTextGfx_GameBoyColor: ; 0x8272
+ VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400
+ VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400
+ VIDEO_DATA_BGATTR CopyrightScreenBGAttributes, vBGMap, $400
+ VIDEO_DATA_PALETTES CopyrightScreenPalettes, $80
+ db $FF, $FF ; terminators
+
+DisplayCopyrightScreen: ; 0x8290
+ ld b, $5a ; number of frames to show the copyright screen
+.delayLoop
+ push bc
+ rst AdvanceFrame ; wait for next frame
+ pop bc
+ ld a, b
+ cp $2d ; player can press A button to skip copyright screen once counter is below $2d
+ jr nc, .decrementCounter
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr nz, .done
+.decrementCounter
+ dec b
+ jr nz, .delayLoop
+.done
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+FadeOutCopyrightScreenAndLoadData: ; 0x82a8
+ call Func_cb5
+ call Func_576
+ ld hl, sHighScores
+ ld de, wRedHighScore1Points
+ ld bc, $0082
+ call LoadSavedData
+ jr c, .loadedHighScores
+ callba CopyInitialHighScores
+.loadedHighScores
+ ld hl, sPokedexFlags
+ ld de, wPokedexFlags
+ ld bc, $0098
+ call LoadSavedData
+ jr c, .asm_82de
+ callba ClearPokedexData
+.asm_82de
+ ld hl, sKeyConfigs
+ ld de, wKeyConfigs
+ ld bc, $000e
+ call LoadSavedData
+ jr c, .asm_82f6
+ callba SaveDefaultKeyConfigs
+.asm_82f6
+ ld hl, sSaveGame
+ ld de, wPartyMons
+ ld bc, $04c3 ; This is saved game data from when the player saves in the middle of a game.
+ call LoadSavedData
+ jr c, .asm_8308
+ xor a
+ ld [wd7c2], a ; if this is non-zero, the main menu will prompt for "continue or new game?".
+.asm_8308
+ ld hl, wCurrentScreen
+ inc [hl]
+ xor a
+ ld [wScreenState], a
+ ret
diff --git a/engine/erase_all_data_menu.asm b/engine/erase_all_data_menu.asm
new file mode 100755
index 0000000..ae0b780
--- /dev/null
+++ b/engine/erase_all_data_menu.asm
@@ -0,0 +1,115 @@
+HandleEraseAllDataMenu: ; 0x815d
+ ld a, [wScreenState]
+ rst JumpTable ; calls JumpToFuncInTable
+EraseAllDataMenuFunctions: ; 0x8161
+ dw CheckForResetButtonCombo
+ dw HandleEraseAllDataInput
+ dw ExitEraseAllDataMenu
+
+CheckForResetButtonCombo: ; 0x8167
+ ld a, [hJoypadState]
+ cp (D_UP | D_RIGHT | START | SELECT)
+ jr z, .heldCorrectButtons
+ ld hl, wCurrentScreen
+ inc [hl]
+ ret
+
+.heldCorrectButtons
+ ld a, $41
+ ld [hLCDC], a
+ ld a, $e4
+ ld [wBGP], a
+ xor a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, [hGameBoyColorFlag]
+ ld hl, EraseAllDataGfxPointers
+ call LoadVideoData
+ call ClearOAMBuffer
+ call Func_b66
+ call Func_588
+ call SGBNormal
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+EraseAllDataGfxPointers: ; 0x81a2
+ dw EraseAllDataGfx_GameBoy
+ dw EraseAllDataGfx_GameBoyColor
+
+EraseAllDataGfx_GameBoy: ; 0x81a6
+ VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300
+ VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400
+ db $FF, $FF ; terminators
+
+EraseAllDataGfx_GameBoyColor: ; 0x81b6
+ VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300
+ VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400
+ VIDEO_DATA_BGATTR EraseAllDataBGAttributes, vBGMap, $400
+ VIDEO_DATA_PALETTES HighScoresRedStagePalettes, $80
+ db $FF, $FF ; terminators
+
+HandleEraseAllDataInput: ; 0x81d4
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr z, .checkForBButton
+ ld hl, $a000
+ xor a
+ ld b, a
+.eraseSavedDataLoop
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ dec b
+ jr nz, .eraseSavedDataLoop
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+.checkForBButton
+ bit BIT_B_BUTTON, a
+ ret z
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+ExitEraseAllDataMenu: ; 0x820f
+ call Func_cb5
+ call Func_576
+ ld hl, wCurrentScreen
+ inc [hl]
+ xor a
+ ld [wScreenState], a
+ ret
diff --git a/main.asm b/main.asm
index 86a478c..dc815c9 100755
--- a/main.asm
+++ b/main.asm
@@ -10,228 +10,8 @@ INCLUDE "data/oam_frames.asm"
SECTION "bank2", ROMX, BANK[$2]
INCLUDE "engine/select_gameboy_target_menu.asm"
-
-HandleEraseAllDataMenu: ; 0x815d
- ld a, [wScreenState]
- rst JumpTable ; calls JumpToFuncInTable
-EraseAllDataMenuFunctions: ; 0x8161
- dw CheckForResetButtonCombo
- dw HandleEraseAllDataInput
- dw ExitEraseAllDataMenu
-
-CheckForResetButtonCombo: ; 0x8167
- ld a, [hJoypadState]
- cp (D_UP | D_RIGHT | START | SELECT)
- jr z, .heldCorrectButtons
- ld hl, wCurrentScreen
- inc [hl]
- ret
-
-.heldCorrectButtons
- ld a, $41
- ld [hLCDC], a
- ld a, $e4
- ld [wBGP], a
- xor a
- ld [wOBP0], a
- ld [wOBP1], a
- ld [hSCX], a
- ld [hSCY], a
- ld a, [hGameBoyColorFlag]
- ld hl, EraseAllDataGfxPointers
- call LoadVideoData
- call ClearOAMBuffer
- call Func_b66
- call Func_588
- call SGBNormal
- call Func_bbe
- ld hl, wScreenState
- inc [hl]
- ret
-
-EraseAllDataGfxPointers: ; 0x81a2
- dw EraseAllDataGfx_GameBoy
- dw EraseAllDataGfx_GameBoyColor
-
-EraseAllDataGfx_GameBoy: ; 0x81a6
- VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300
- VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400
- db $FF, $FF ; terminators
-
-EraseAllDataGfx_GameBoyColor: ; 0x81b6
- VIDEO_DATA_TILES EraseAllDataGfx, vTilesBG, $300
- VIDEO_DATA_TILEMAP EraseAllDataTilemap, vBGMap, $400
- VIDEO_DATA_BGATTR EraseAllDataBGAttributes, vBGMap, $400
- VIDEO_DATA_PALETTES HighScoresRedStagePalettes, $80
- db $FF, $FF ; terminators
-
-HandleEraseAllDataInput: ; 0x81d4
- ld a, [hNewlyPressedButtons]
- bit BIT_A_BUTTON, a
- jr z, .checkForBButton
- ld hl, $a000
- xor a
- ld b, a
-.eraseSavedDataLoop
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- dec b
- jr nz, .eraseSavedDataLoop
- ld hl, wScreenState
- inc [hl]
- ret
-
-.checkForBButton
- bit BIT_B_BUTTON, a
- ret z
- ld hl, wScreenState
- inc [hl]
- ret
-
-ExitEraseAllDataMenu: ; 0x820f
- call Func_cb5
- call Func_576
- ld hl, wCurrentScreen
- inc [hl]
- xor a
- ld [wScreenState], a
- ret
-
-HandleCopyrightScreen: ; 0x821e
- ld a, [wScreenState]
- rst JumpTable ; calls JumpToFuncInTable
-CopyrightScreenFunctions: ; 0x8222
- dw FadeInCopyrightScreen
- dw DisplayCopyrightScreen
- dw FadeOutCopyrightScreenAndLoadData
-
-FadeInCopyrightScreen: ; 0x8228
- ld a, $41
- ld [hLCDC], a
- ld a, $e4
- ld [wBGP], a
- xor a
- ld [wOBP0], a
- ld [wOBP1], a
- ld [hSCX], a
- ld [hSCY], a
- ld a, [hGameBoyColorFlag]
- ld hl, CopyrightTextGfxPointers
- call LoadVideoData
- call ClearOAMBuffer
- call Func_b66
- call Func_588
- call SGBNormal
- ld bc, $0050
- call AdvanceFrames
- call Func_bbe
- ld hl, wScreenState
- inc [hl]
- ret
-
-CopyrightTextGfxPointers: ; 0x825e
- dw CopyrightTextGfx_GameBoy
- dw CopyrightTextGfx_GameBoyColor
-
-CopyrightTextGfx_GameBoy: ; 0x8262
- VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400
- VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400
- db $FF, $FF ; terminators
-
-CopyrightTextGfx_GameBoyColor: ; 0x8272
- VIDEO_DATA_TILES CopyrightTextGfx, vTilesSH, $400
- VIDEO_DATA_TILEMAP CopyrightScreenTilemap, vBGMap, $400
- VIDEO_DATA_BGATTR CopyrightScreenBGAttributes, vBGMap, $400
- VIDEO_DATA_PALETTES CopyrightScreenPalettes, $80
- db $FF, $FF ; terminators
-
-DisplayCopyrightScreen: ; 0x8290
- ld b, $5a ; number of frames to show the copyright screen
-.delayLoop
- push bc
- rst AdvanceFrame ; wait for next frame
- pop bc
- ld a, b
- cp $2d ; player can press A button to skip copyright screen once counter is below $2d
- jr nc, .decrementCounter
- ld a, [hNewlyPressedButtons]
- bit BIT_A_BUTTON, a
- jr nz, .done
-.decrementCounter
- dec b
- jr nz, .delayLoop
-.done
- ld hl, wScreenState
- inc [hl]
- ret
-
-FadeOutCopyrightScreenAndLoadData: ; 0x82a8
- call Func_cb5
- call Func_576
- ld hl, sHighScores
- ld de, wRedHighScore1Points
- ld bc, $0082
- call LoadSavedData
- jr c, .loadedHighScores
- callba CopyInitialHighScores
-.loadedHighScores
- ld hl, sPokedexFlags
- ld de, wPokedexFlags
- ld bc, $0098
- call LoadSavedData
- jr c, .asm_82de
- callba ClearPokedexData
-.asm_82de
- ld hl, sKeyConfigs
- ld de, wKeyConfigs
- ld bc, $000e
- call LoadSavedData
- jr c, .asm_82f6
- callba SaveDefaultKeyConfigs
-.asm_82f6
- ld hl, sSaveGame
- ld de, wPartyMons
- ld bc, $04c3 ; This is saved game data from when the player saves in the middle of a game.
- call LoadSavedData
- jr c, .asm_8308
- xor a
- ld [wd7c2], a ; if this is non-zero, the main menu will prompt for "continue or new game?".
-.asm_8308
- ld hl, wCurrentScreen
- inc [hl]
- xor a
- ld [wScreenState], a
- ret
+INCLUDE "engine/erase_all_data_menu.asm"
+INCLUDE "engine/copyright_screen.asm"
InitializeStage: ; 0x8311
ld hl, wc000