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author | InfernoGear <32606575+InfernoGear@users.noreply.github.com> | 2019-10-04 14:27:05 -0500 |
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committer | InfernoGear <32606575+InfernoGear@users.noreply.github.com> | 2019-10-04 14:27:05 -0500 |
commit | 49876f5aea61e8af5ea836aa7a83bac621d2f9e4 (patch) | |
tree | 518f63059c684eb8c27d8740f1f9f31a1d197a1f | |
parent | 7945f11516043bdf24e9720aaa0e4a61250c1dd3 (diff) |
Updated Add a new type (markdown)
-rw-r--r-- | Add-a-new-type.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-type.md b/Add-a-new-type.md index 1edf22d..cfe0d35 100644 --- a/Add-a-new-type.md +++ b/Add-a-new-type.md @@ -5,7 +5,7 @@ This tutorial is for how to add new types for Pokemon or moves. As an example, w - [Give the type a name](#2-give-the-type-a-name) - [List the type matchups](#3-list-the-type-matchups) - [Update Pokemon types](#4-update-pokemon-types) -- [Update move types](#5-update-move-types0 +- [Update move types](#5-update-move-types) ## 1. Define a type constant |