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authorInfernoGear <32606575+InfernoGear@users.noreply.github.com>2019-10-04 14:27:05 -0500
committerInfernoGear <32606575+InfernoGear@users.noreply.github.com>2019-10-04 14:27:05 -0500
commit49876f5aea61e8af5ea836aa7a83bac621d2f9e4 (patch)
tree518f63059c684eb8c27d8740f1f9f31a1d197a1f
parent7945f11516043bdf24e9720aaa0e4a61250c1dd3 (diff)
Updated Add a new type (markdown)
-rw-r--r--Add-a-new-type.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-type.md b/Add-a-new-type.md
index 1edf22d..cfe0d35 100644
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@@ -5,7 +5,7 @@ This tutorial is for how to add new types for Pokemon or moves. As an example, w
- [Give the type a name](#2-give-the-type-a-name)
- [List the type matchups](#3-list-the-type-matchups)
- [Update Pokemon types](#4-update-pokemon-types)
-- [Update move types](#5-update-move-types0
+- [Update move types](#5-update-move-types)
## 1. Define a type constant