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authorxCrystal <rgr.crystal@gmail.com>2015-04-01 11:41:20 +0200
committerxCrystal <rgr.crystal@gmail.com>2015-04-01 17:05:43 +0200
commit46c2a38c7c55ff01e8787dfd624cb1c771248b6c (patch)
tree6b8590d765cbb93f40fdb59d39f3a3e5d8ddb28e
parente74dce24b4bbb0d0d23a1724932b289050b66d4a (diff)
Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
-rwxr-xr-xengine/battle/core.asm4
-rw-r--r--engine/battle/moveEffects/focus_energy_effect.asm24
-rw-r--r--[-rwxr-xr-x]engine/battle/moveEffects/leech_seed_effect.asm (renamed from engine/battle/a.asm)0
-rw-r--r--[-rwxr-xr-x]engine/battle/moveEffects/substitute_effect.asm (renamed from engine/battle/5.asm)2
-rw-r--r--engine/battle/print_type.asm52
-rw-r--r--[-rwxr-xr-x]engine/battle/save_trainer_name.asm (renamed from engine/battle/9.asm)78
-rwxr-xr-xmain.asm8
7 files changed, 84 insertions, 84 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index bad8f831..48bed512 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -8369,8 +8369,8 @@ ParalyzeEffect: ; 3f9b1 (f:79b1)
jp Bankswitch
SubstituteEffect: ; 3f9b9 (f:79b9)
- ld hl, SubstituteEffectHandler
- ld b, BANK(SubstituteEffectHandler)
+ ld hl, SubstituteEffect_
+ ld b, BANK(SubstituteEffect_)
jp Bankswitch
HyperBeamEffect: ; 3f9c1 (f:79c1)
diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm
new file mode 100644
index 00000000..f01e61cc
--- /dev/null
+++ b/engine/battle/moveEffects/focus_energy_effect.asm
@@ -0,0 +1,24 @@
+FocusEnergyEffect_: ; 27f86 (9:7f86)
+ ld hl, W_PLAYERBATTSTATUS2
+ ld a, [H_WHOSETURN]
+ and a
+ jr z, .notEnemy
+ ld hl, W_ENEMYBATTSTATUS2
+.notEnemy
+ bit GettingPumped, [hl] ; is mon already using focus energy?
+ jr nz, .alreadyUsing
+ set GettingPumped, [hl] ; mon is now using focus energy
+ callab PlayCurrentMoveAnimation
+ ld hl, GettingPumpedText
+ jp PrintText
+.alreadyUsing
+ ld c, $32
+ call DelayFrames
+ ld hl, PrintButItFailedText_
+ ld b, BANK(PrintButItFailedText_)
+ jp Bankswitch
+
+GettingPumpedText: ; 27fb3 (9:7fb3)
+ db $0a
+ TX_FAR _GettingPumpedText
+ db "@"
diff --git a/engine/battle/a.asm b/engine/battle/moveEffects/leech_seed_effect.asm
index a257d143..a257d143 100755..100644
--- a/engine/battle/a.asm
+++ b/engine/battle/moveEffects/leech_seed_effect.asm
diff --git a/engine/battle/5.asm b/engine/battle/moveEffects/substitute_effect.asm
index ef3e1362..e88def4a 100755..100644
--- a/engine/battle/5.asm
+++ b/engine/battle/moveEffects/substitute_effect.asm
@@ -1,4 +1,4 @@
-SubstituteEffectHandler: ; 17dad (5:7dad)
+SubstituteEffect_: ; 17dad (5:7dad)
ld c, 50
call DelayFrames
ld hl, wBattleMonMaxHP
diff --git a/engine/battle/print_type.asm b/engine/battle/print_type.asm
new file mode 100644
index 00000000..38c701a8
--- /dev/null
+++ b/engine/battle/print_type.asm
@@ -0,0 +1,52 @@
+; [wd0b5] = pokemon ID
+; hl = dest addr
+PrintMonType: ; 27d6b (9:7d6b)
+ call GetPredefRegisters
+ push hl
+ call GetMonHeader
+ pop hl
+ push hl
+ ld a, [W_MONHTYPE1]
+ call PrintType
+ ld a, [W_MONHTYPE1]
+ ld b, a
+ ld a, [W_MONHTYPE2]
+ cp b
+ pop hl
+ jr z, EraseType2Text
+ ld bc, SCREEN_WIDTH * 2
+ add hl, bc
+
+; a = type
+; hl = dest addr
+PrintType: ; 27d89 (9:7d89)
+ push hl
+ jr PrintType_
+
+; erase "TYPE2/" if the mon only has 1 type
+EraseType2Text: ; 27d8c (9:7d8c)
+ ld a, " "
+ ld bc, $13
+ add hl, bc
+ ld bc, $6
+ jp FillMemory
+
+PrintMoveType: ; 27d98 (9:7d98)
+ call GetPredefRegisters
+ push hl
+ ld a, [W_PLAYERMOVETYPE]
+; fall through
+
+PrintType_: ; 27d9f (9:7d9f)
+ add a
+ ld hl, TypeNames
+ ld e, a
+ ld d, $0
+ add hl, de
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+ pop hl
+ jp PlaceString
+
+INCLUDE "text/type_names.asm"
diff --git a/engine/battle/9.asm b/engine/battle/save_trainer_name.asm
index e7265f41..84ef1f69 100755..100644
--- a/engine/battle/9.asm
+++ b/engine/battle/save_trainer_name.asm
@@ -1,56 +1,3 @@
-; [wd0b5] = pokemon ID
-; hl = dest addr
-PrintMonType: ; 27d6b (9:7d6b)
- call GetPredefRegisters
- push hl
- call GetMonHeader
- pop hl
- push hl
- ld a, [W_MONHTYPE1]
- call PrintType
- ld a, [W_MONHTYPE1]
- ld b, a
- ld a, [W_MONHTYPE2]
- cp b
- pop hl
- jr z, EraseType2Text
- ld bc, SCREEN_WIDTH * 2
- add hl, bc
-
-; a = type
-; hl = dest addr
-PrintType: ; 27d89 (9:7d89)
- push hl
- jr PrintType_
-
-; erase "TYPE2/" if the mon only has 1 type
-EraseType2Text: ; 27d8c (9:7d8c)
- ld a, " "
- ld bc, $13
- add hl, bc
- ld bc, $6
- jp FillMemory
-
-PrintMoveType: ; 27d98 (9:7d98)
- call GetPredefRegisters
- push hl
- ld a, [W_PLAYERMOVETYPE]
-; fall through
-
-PrintType_: ; 27d9f (9:7d9f)
- add a
- ld hl, TypeNames
- ld e, a
- ld d, $0
- add hl, de
- ld a, [hli]
- ld e, a
- ld d, [hl]
- pop hl
- jp PlaceString
-
-INCLUDE "text/type_names.asm"
-
SaveTrainerName: ; 27e4a (9:7e4a)
ld hl,TrainerNamePointers
ld a,[W_TRAINERCLASS]
@@ -163,28 +110,3 @@ CooltrainerMName: ; 27f6c (9:7f6c)
db "COOLTRAINER♂@"
CooltrainerFName: ; 27f79 (9:7f79)
db "COOLTRAINER♀@"
-
-FocusEnergyEffect_: ; 27f86 (9:7f86)
- ld hl, W_PLAYERBATTSTATUS2
- ld a, [H_WHOSETURN]
- and a
- jr z, .notEnemy
- ld hl, W_ENEMYBATTSTATUS2
-.notEnemy
- bit GettingPumped, [hl] ; is mon already using focus energy?
- jr nz, .alreadyUsing
- set GettingPumped, [hl] ; mon is now using focus energy
- callab PlayCurrentMoveAnimation
- ld hl, GettingPumpedText
- jp PrintText
-.alreadyUsing
- ld c, $32
- call DelayFrames
- ld hl, PrintButItFailedText_
- ld b, BANK(PrintButItFailedText_)
- jp Bankswitch
-
-GettingPumpedText: ; 27fb3 (9:7fb3)
- db $0a
- TX_FAR _GettingPumpedText
- db "@"
diff --git a/main.asm b/main.asm
index 958c774f..1c7f15f9 100755
--- a/main.asm
+++ b/main.asm
@@ -4825,7 +4825,7 @@ INCLUDE "engine/load_pokedex_tiles.asm"
INCLUDE "engine/overworld/map_sprites.asm"
INCLUDE "engine/overworld/emotion_bubbles.asm"
INCLUDE "engine/evolve_trade.asm"
-INCLUDE "engine/battle/5.asm"
+INCLUDE "engine/battle/moveEffects/substitute_effect.asm"
INCLUDE "engine/menu/pc.asm"
@@ -5154,7 +5154,9 @@ TangelaPicBack:: INCBIN "pic/monback/tangelab.pic"
SECTION "Battle (bank 9)", ROMX, BANK[$9]
-INCLUDE "engine/battle/9.asm"
+INCLUDE "engine/battle/print_type.asm"
+INCLUDE "engine/battle/save_trainer_name.asm"
+INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm"
SECTION "Pics 2", ROMX, BANK[PICS_2]
@@ -5226,7 +5228,7 @@ MoltresPicBack:: INCBIN "pic/monback/moltresb.pic"
SECTION "Battle (bank A)", ROMX, BANK[$A]
-INCLUDE "engine/battle/a.asm"
+INCLUDE "engine/battle/moveEffects/leech_seed_effect.asm"
SECTION "Pics 3", ROMX, BANK[PICS_3]