diff options
author | yenatch <yenatch@gmail.com> | 2014-05-31 01:22:15 -0700 |
---|---|---|
committer | yenatch <yenatch@gmail.com> | 2014-05-31 12:25:34 -0700 |
commit | 6d8c6055b5d5910d4da6997199f0984f8cd9149f (patch) | |
tree | 68221d3fa5ee5a45b8bba52a331c7237c58ca6e8 | |
parent | d424eb44385c8f9e02d982b715a658e395e56c4b (diff) |
Split more code out of home.asm.
-rw-r--r-- | data/collision.asm | 24 | ||||
-rw-r--r-- | home.asm | 1628 | ||||
-rw-r--r-- | home/audio.asm | 183 | ||||
-rw-r--r-- | home/fade.asm | 73 | ||||
-rw-r--r-- | home/init.asm | 139 | ||||
-rw-r--r-- | home/pic.asm | 591 | ||||
-rw-r--r-- | home/predef.asm | 50 | ||||
-rw-r--r-- | home/vblank.asm | 105 | ||||
-rw-r--r-- | home/vcopy.asm | 450 |
9 files changed, 1624 insertions, 1619 deletions
diff --git a/data/collision.asm b/data/collision.asm new file mode 100644 index 00000000..78579242 --- /dev/null +++ b/data/collision.asm @@ -0,0 +1,24 @@ +Underground_Coll:: INCBIN "gfx/tilesets/underground.tilecoll" +Overworld_Coll:: INCBIN "gfx/tilesets/overworld.tilecoll" +RedsHouse1_Coll:: +RedsHouse2_Coll:: INCBIN "gfx/tilesets/reds_house.tilecoll" +Mart_Coll:: +Pokecenter_Coll:: INCBIN "gfx/tilesets/pokecenter.tilecoll" +Dojo_Coll:: +Gym_Coll:: INCBIN "gfx/tilesets/gym.tilecoll" +Forest_Coll:: INCBIN "gfx/tilesets/forest.tilecoll" +House_Coll:: INCBIN "gfx/tilesets/house.tilecoll" +ForestGate_Coll:: +Museum_Coll:: +Gate_Coll:: INCBIN "gfx/tilesets/gate.tilecoll" +Ship_Coll:: INCBIN "gfx/tilesets/ship.tilecoll" +ShipPort_Coll:: INCBIN "gfx/tilesets/ship_port.tilecoll" +Cemetery_Coll:: INCBIN "gfx/tilesets/cemetery.tilecoll" +Interior_Coll:: INCBIN "gfx/tilesets/interior.tilecoll" +Cavern_Coll:: INCBIN "gfx/tilesets/cavern.tilecoll" +Lobby_Coll:: INCBIN "gfx/tilesets/lobby.tilecoll" +Mansion_Coll:: INCBIN "gfx/tilesets/mansion.tilecoll" +Lab_Coll:: INCBIN "gfx/tilesets/lab.tilecoll" +Club_Coll:: INCBIN "gfx/tilesets/club.tilecoll" +Facility_Coll:: INCBIN "gfx/tilesets/facility.tilecoll" +Plateau_Coll:: INCBIN "gfx/tilesets/plateau.tilecoll" @@ -909,30 +909,7 @@ InterlaceMergeSpriteBuffers:: ; 16ea (0:16ea) jp CopyVideoData -Underground_Coll:: INCBIN "gfx/tilesets/underground.tilecoll" -Overworld_Coll:: INCBIN "gfx/tilesets/overworld.tilecoll" -RedsHouse1_Coll:: -RedsHouse2_Coll:: INCBIN "gfx/tilesets/reds_house.tilecoll" -Mart_Coll:: -Pokecenter_Coll:: INCBIN "gfx/tilesets/pokecenter.tilecoll" -Dojo_Coll:: -Gym_Coll:: INCBIN "gfx/tilesets/gym.tilecoll" -Forest_Coll:: INCBIN "gfx/tilesets/forest.tilecoll" -House_Coll:: INCBIN "gfx/tilesets/house.tilecoll" -ForestGate_Coll:: -Museum_Coll:: -Gate_Coll:: INCBIN "gfx/tilesets/gate.tilecoll" -Ship_Coll:: INCBIN "gfx/tilesets/ship.tilecoll" -ShipPort_Coll:: INCBIN "gfx/tilesets/ship_port.tilecoll" -Cemetery_Coll:: INCBIN "gfx/tilesets/cemetery.tilecoll" -Interior_Coll:: INCBIN "gfx/tilesets/interior.tilecoll" -Cavern_Coll:: INCBIN "gfx/tilesets/cavern.tilecoll" -Lobby_Coll:: INCBIN "gfx/tilesets/lobby.tilecoll" -Mansion_Coll:: INCBIN "gfx/tilesets/mansion.tilecoll" -Lab_Coll:: INCBIN "gfx/tilesets/lab.tilecoll" -Club_Coll:: INCBIN "gfx/tilesets/club.tilecoll" -Facility_Coll:: INCBIN "gfx/tilesets/facility.tilecoll" -Plateau_Coll:: INCBIN "gfx/tilesets/plateau.tilecoll" +INCLUDE "data/collision.asm" FarCopyData2:: @@ -1166,781 +1143,10 @@ ClearScreen:: INCLUDE "home/text.asm" - - -; this function seems to be used only once -; it store the address of a row and column of the VRAM background map in hl -; INPUT: h - row, l - column, b - high byte of background tile map address in VRAM -GetRowColAddressBgMap:: ; 1cdd (0:1cdd) - xor a - srl h - rr a - srl h - rr a - srl h - rr a - or l - ld l,a - ld a,b - or h - ld h,a - ret - -; clears a VRAM background map with blank space tiles -; INPUT: h - high byte of background tile map address in VRAM -ClearBgMap:: ; 1cf0 (0:1cf0) - ld a," " - jr .next - ld a,l -.next - ld de,$400 ; size of VRAM background map - ld l,e -.loop - ld [hli],a - dec e - jr nz,.loop - dec d - jr nz,.loop - ret - -; When the player takes a step, a row or column of 2x2 tile blocks at the edge -; of the screen toward which they moved is exposed and has to be redrawn. -; This function does the redrawing. -RedrawExposedScreenEdge:: ; 1d01 (0:1d01) - ld a,[H_SCREENEDGEREDRAW] - and a - ret z - ld b,a - xor a - ld [H_SCREENEDGEREDRAW],a - dec b - jr nz,.redrawRow -.redrawColumn - ld hl,wScreenEdgeTiles - ld a,[H_SCREENEDGEREDRAWADDR] - ld e,a - ld a,[H_SCREENEDGEREDRAWADDR + 1] - ld d,a - ld c,18 ; screen height -.loop1 - ld a,[hli] - ld [de],a - inc de - ld a,[hli] - ld [de],a - ld a,31 - add e - ld e,a - jr nc,.noCarry - inc d -.noCarry -; the following 4 lines wrap us from bottom to top if necessary - ld a,d - and a,$03 - or a,$98 - ld d,a - dec c - jr nz,.loop1 - xor a - ld [H_SCREENEDGEREDRAW],a - ret -.redrawRow - ld hl,wScreenEdgeTiles - ld a,[H_SCREENEDGEREDRAWADDR] - ld e,a - ld a,[H_SCREENEDGEREDRAWADDR + 1] - ld d,a - push de - call .drawHalf ; draw upper half - pop de - ld a,32 ; width of VRAM background map - add e - ld e,a - ; draw lower half -.drawHalf - ld c,10 -.loop2 - ld a,[hli] - ld [de],a - inc de - ld a,[hli] - ld [de],a - ld a,e - inc a -; the following 6 lines wrap us from the right edge to the left edge if necessary - and a,$1f - ld b,a - ld a,e - and a,$e0 - or b - ld e,a - dec c - jr nz,.loop2 - ret - -; This function automatically transfers tile number data from the tile map at -; wTileMap to VRAM during V-blank. Note that it only transfers one third of the -; background per V-blank. It cycles through which third it draws. -; This transfer is turned off when walking around the map, but is turned -; on when talking to sprites, battling, using menus, etc. This is because -; the above function, RedrawExposedScreenEdge, is used when walking to -; improve efficiency. -AutoBgMapTransfer:: ; 1d57 (0:1d57) - ld a,[H_AUTOBGTRANSFERENABLED] - and a - ret z - ld hl,[sp + 0] - ld a,h - ld [H_SPTEMP],a - ld a,l - ld [H_SPTEMP + 1],a ; save stack pinter - ld a,[H_AUTOBGTRANSFERPORTION] - and a - jr z,.transferTopThird - dec a - jr z,.transferMiddleThird -.transferBottomThird - FuncCoord 0,12 - ld hl,Coord - ld sp,hl - ld a,[H_AUTOBGTRANSFERDEST + 1] - ld h,a - ld a,[H_AUTOBGTRANSFERDEST] - ld l,a - ld de,(12 * 32) - add hl,de - xor a ; TRANSFERTOP - jr .doTransfer -.transferTopThird - FuncCoord 0,0 - ld hl,Coord - ld sp,hl - ld a,[H_AUTOBGTRANSFERDEST + 1] - ld h,a - ld a,[H_AUTOBGTRANSFERDEST] - ld l,a - ld a,TRANSFERMIDDLE - jr .doTransfer -.transferMiddleThird - FuncCoord 0,6 - ld hl,Coord - ld sp,hl - ld a,[H_AUTOBGTRANSFERDEST + 1] - ld h,a - ld a,[H_AUTOBGTRANSFERDEST] - ld l,a - ld de,(6 * 32) - add hl,de - ld a,TRANSFERBOTTOM -.doTransfer - ld [H_AUTOBGTRANSFERPORTION],a ; store next portion - ld b,6 - -TransferBgRows:: ; 1d9e (0:1d9e) -; unrolled loop and using pop for speed - - rept 20 / 2 - 1 - pop de - ld [hl], e - inc l - ld [hl], d - inc l - endr - - pop de - ld [hl], e - inc l - ld [hl], d - -i ld a, 32 - (20 - 1) - add l - ld l, a - jr nc, .ok - inc h -.ok - dec b - jr nz, TransferBgRows - - ld a, [H_SPTEMP] - ld h, a - ld a, [H_SPTEMP + 1] - ld l, a - ld sp, hl - ret - -; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST. -; If H_VBCOPYBGSRC is XX00, the transfer is disabled. -VBlankCopyBgMap:: ; 1de1 (0:1de1) - ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte - and a - ret z - ld hl,[sp + 0] - ld a,h - ld [H_SPTEMP],a - ld a,l - ld [H_SPTEMP + 1],a ; save stack pointer - ld a,[H_VBCOPYBGSRC] - ld l,a - ld a,[H_VBCOPYBGSRC + 1] - ld h,a - ld sp,hl - ld a,[H_VBCOPYBGDEST] - ld l,a - ld a,[H_VBCOPYBGDEST + 1] - ld h,a - ld a,[H_VBCOPYBGNUMROWS] - ld b,a - xor a - ld [H_VBCOPYBGSRC],a ; disable transfer so it doesn't continue next V-blank - jr TransferBgRows - - -VBlankCopyDouble:: -; Copy [H_VBCOPYDOUBLESIZE] 1bpp tiles -; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST. - -; While we're here, convert to 2bpp. -; The process is straightforward: -; copy each byte twice. - - ld a, [H_VBCOPYDOUBLESIZE] - and a - ret z - - ld hl, [sp + 0] - ld a, h - ld [H_SPTEMP], a - ld a, l - ld [H_SPTEMP + 1], a - - ld a, [H_VBCOPYDOUBLESRC] - ld l, a - ld a, [H_VBCOPYDOUBLESRC + 1] - ld h, a - ld sp, hl - - ld a, [H_VBCOPYDOUBLEDEST] - ld l, a - ld a, [H_VBCOPYDOUBLEDEST + 1] - ld h, a - - ld a, [H_VBCOPYDOUBLESIZE] - ld b, a - xor a ; transferred - ld [H_VBCOPYDOUBLESIZE], a - -.loop - rept 3 - pop de - ld [hl], e - inc l - ld [hl], e - inc l - ld [hl], d - inc l - ld [hl], d - inc l - endr - - pop de - ld [hl], e - inc l - ld [hl], e - inc l - ld [hl], d - inc l - ld [hl], d - inc hl - dec b - jr nz, .loop - - ld a, l - ld [H_VBCOPYDOUBLEDEST], a - ld a, h - ld [H_VBCOPYDOUBLEDEST + 1], a - - ld hl, [sp + 0] - ld a, l - ld [H_VBCOPYDOUBLESRC], a - ld a, h - ld [H_VBCOPYDOUBLESRC + 1], a - - ld a, [H_SPTEMP] - ld h, a - ld a, [H_SPTEMP + 1] - ld l, a - ld sp, hl - - ret - - -VBlankCopy:: -; Copy [H_VBCOPYSIZE] 2bpp tiles -; from H_VBCOPYSRC to H_VBCOPYDEST. - -; Source and destination addresses -; are updated, so transfer can -; continue in subsequent calls. - - ld a, [H_VBCOPYSIZE] - and a - ret z - - ld hl, [sp + 0] - ld a, h - ld [H_SPTEMP], a - ld a, l - ld [H_SPTEMP + 1], a - - ld a, [H_VBCOPYSRC] - ld l, a - ld a, [H_VBCOPYSRC + 1] - ld h, a - ld sp, hl - - ld a, [H_VBCOPYDEST] - ld l, a - ld a, [H_VBCOPYDEST + 1] - ld h, a - - ld a, [H_VBCOPYSIZE] - ld b, a - xor a ; transferred - ld [H_VBCOPYSIZE], a - -.loop - rept 7 - pop de - ld [hl], e - inc l - ld [hl], d - inc l - endr - - pop de - ld [hl], e - inc l - ld [hl], d - inc hl - dec b - jr nz, .loop - - ld a, l - ld [H_VBCOPYDEST], a - ld a, h - ld [H_VBCOPYDEST + 1], a - - ld hl, [sp + 0] - ld a, l - ld [H_VBCOPYSRC], a - ld a, h - ld [H_VBCOPYSRC + 1], a - - ld a, [H_SPTEMP] - ld h, a - ld a, [H_SPTEMP + 1] - ld l, a - ld sp, hl - - ret - - -UpdateMovingBgTiles:: -; Animate water and flower -; tiles in the overworld. - - ld a, [$ffd7] - and a - ret z - - ld a, [$ffd8] - inc a - ld [$ffd8], a - cp $14 - ret c - cp $15 - jr z, .flower - - ld hl, vTileset + $14 * $10 - ld c, $10 - - ld a, [wd085] - inc a - and 7 - ld [wd085], a - - and 4 - jr nz, .left -.right - ld a, [hl] - rrca - ld [hli], a - dec c - jr nz, .right - jr .done -.left - ld a, [hl] - rlca - ld [hli], a - dec c - jr nz, .left -.done - ld a, [$ffd7] - rrca - ret nc - xor a - ld [$ffd8], a - ret - -.flower - xor a - ld [$ffd8], a - - ld a, [wd085] - and 3 - cp 2 - ld hl, FlowerTile1 - jr c, .copy - ld hl, FlowerTile2 - jr z, .copy - ld hl, FlowerTile3 -.copy - ld de, vTileset + $3 * $10 - ld c, $10 -.loop - ld a, [hli] - ld [de], a - inc de - dec c - jr nz, .loop - ret - -FlowerTile1: INCBIN "gfx/tilesets/flower/flower1.2bpp" -FlowerTile2: INCBIN "gfx/tilesets/flower/flower2.2bpp" -FlowerTile3: INCBIN "gfx/tilesets/flower/flower3.2bpp" - - -SoftReset:: - call StopAllSounds - call GBPalWhiteOut - ld c, $20 - call DelayFrames - ; fallthrough - -Init:: -; Program init. - -rLCDC_DEFAULT EQU %11100011 -; * LCD enabled -; * Window tile map at $9C00 -; * Window display enabled -; * BG and window tile data at $8800 -; * BG tile map at $9800 -; * 8x8 OBJ size -; * OBJ display enabled -; * BG display enabled - - di - - xor a - ld [rIF], a - ld [rIE], a - ld [$ff43], a - ld [$ff42], a - ld [$ff01], a - ld [$ff02], a - ld [$ff4b], a - ld [$ff4a], a - ld [$ff06], a - ld [$ff07], a - ld [$ff47], a - ld [$ff48], a - ld [$ff49], a - - ld a, rLCDC_ENABLE_MASK - ld [rLCDC], a - call DisableLCD - - ld sp, wStack - - ld hl, $c000 ; start of WRAM - ld bc, $2000 ; size of WRAM -.loop - ld [hl], 0 - inc hl - dec bc - ld a, b - or c - jr nz, .loop - - call ClearVram - - ld hl, $ff80 - ld bc, $ffff - $ff80 - call FillMemory - - call ClearSprites - - ld a, Bank(WriteDMACodeToHRAM) - ld [H_LOADEDROMBANK], a - ld [MBC3RomBank], a - call WriteDMACodeToHRAM - - xor a - ld [$ffd7], a - ld [$ff41], a - ld [$ffae], a - ld [$ffaf], a - ld [$ff0f], a - ld a, 1 << VBLANK + 1 << TIMER + 1 << SERIAL - ld [rIE], a - - ld a, 144 ; move the window off-screen - ld [$ffb0], a - ld [rWY], a - ld a, 7 - ld [rWX], a - - ld a, $ff - ld [$ffaa], a - - ld h, vBGMap0 / $100 - call ClearBgMap - ld h, vBGMap1 / $100 - call ClearBgMap - - ld a, rLCDC_DEFAULT - ld [rLCDC], a - ld a, 16 - ld [hSoftReset], a - call StopAllSounds - - ei - - ld a, $40 ; PREDEF_SGB_BORDER - call Predef - - ld a, $1f - ld [wc0ef], a - ld [wc0f0], a - ld a, $9c - ld [$ffbd], a - xor a - ld [$ffbc], a - dec a - ld [wcfcb], a - - ld a, $32 ; PREDEF_INTRO - call Predef - - call DisableLCD - call ClearVram - call GBPalNormal - call ClearSprites - ld a, rLCDC_DEFAULT - ld [rLCDC], a - - jp SetDefaultNamesBeforeTitlescreen - -ClearVram: - ld hl, $8000 - ld bc, $2000 - xor a - jp FillMemory - - -StopAllSounds:: - ld a, Bank(Func_9876) - ld [wc0ef], a - ld [wc0f0], a - xor a - ld [wMusicHeaderPointer], a - ld [wc0ee], a - ld [wcfca], a - dec a - jp PlaySound - - -VBlank:: - - push af - push bc - push de - push hl - - ld a, [H_LOADEDROMBANK] - ld [wd122], a - - ld a, [$ffae] - ld [rSCX], a - ld a, [$ffaf] - ld [rSCY], a - - ld a, [wd0a0] - and a - jr nz, .ok - ld a, [$ffb0] - ld [rWY], a -.ok - - call AutoBgMapTransfer - call VBlankCopyBgMap - call RedrawExposedScreenEdge - call VBlankCopy - call VBlankCopyDouble - call UpdateMovingBgTiles - call $ff80 ; hOAMDMA - ld a, Bank(PrepareOAMData) - ld [H_LOADEDROMBANK], a - ld [MBC3RomBank], a - call PrepareOAMData - - ; VBlank-sensitive operations end. - - call Random - - ld a, [H_VBLANKOCCURRED] - and a - jr z, .vblanked - xor a - ld [H_VBLANKOCCURRED], a -.vblanked - - ld a, [H_FRAMECOUNTER] - and a - jr z, .decced - dec a - ld [H_FRAMECOUNTER], a -.decced - - call Func_28cb - - ld a, [wc0ef] ; music ROM bank - ld [H_LOADEDROMBANK], a - ld [MBC3RomBank], a - - cp BANK(Func_9103) - jr nz, .notbank2 -.bank2 - call Func_9103 - jr .afterMusic -.notbank2 - cp 8 - jr nz, .bank1F -.bank8 - call Func_2136e - call Func_21879 - jr .afterMusic -.bank1F - call Func_7d177 -.afterMusic - - callba Func_18dee ; keep track of time played - - ld a, [$fff9] - and a - call z, ReadJoypad - - ld a, [wd122] - ld [H_LOADEDROMBANK], a - ld [MBC3RomBank], a - - pop hl - pop de - pop bc - pop af - reti - - -DelayFrame:: -; Wait for the next vblank interrupt. -; As a bonus, this saves battery. - -NOT_VBLANKED EQU 1 - - ld a, NOT_VBLANKED - ld [H_VBLANKOCCURRED], a -.halt - halt - ld a, [H_VBLANKOCCURRED] - and a - jr nz, .halt - ret - - -; These routines manage gradual fading -; (e.g., entering a doorway) -LoadGBPal:: - ld a, [wd35d] ;tells if cur.map is dark (requires HM5_FLASH?) - ld b, a - ld hl, FadePal4 - ld a, l - sub b - ld l, a - jr nc, .ok - dec h -.ok - ld a, [hli] - ld [rBGP], a - ld a, [hli] - ld [rOBP0], a - ld a, [hli] - ld [rOBP1], a - ret - -GBFadeOut1:: - ld hl, FadePal1 - ld b, 4 - jr GBFadeOutCommon - -GBFadeOut2:: - ld hl, FadePal6 - ld b, 3 - -GBFadeOutCommon:: - ld a, [hli] - ld [rBGP], a - ld a, [hli] - ld [rOBP0], a - ld a, [hli] - ld [rOBP1], a - ld c, 8 - call DelayFrames - dec b - jr nz, GBFadeOutCommon - ret - -GBFadeIn1:: - ld hl, FadePal4 + 2 - ld b, 4 - jr GBFadeInCommon - -GBFadeIn2:: - ld hl, FadePal7 + 2 - ld b, 3 - -GBFadeInCommon:: - ld a, [hld] - ld [rOBP1], a - ld a, [hld] - ld [rOBP0], a - ld a, [hld] - ld [rBGP], a - ld c, 8 - call DelayFrames - dec b - jr nz, GBFadeInCommon - ret - -FadePal1:: db %11111111, %11111111, %11111111 -FadePal2:: db %11111110, %11111110, %11111000 -FadePal3:: db %11111001, %11100100, %11100100 -FadePal4:: db %11100100, %11010000, %11100000 -; rBGP rOBP0 rOBP1 -FadePal5:: db %11100100, %11010000, %11100000 -FadePal6:: db %10010000, %10000000, %10010000 -FadePal7:: db %01000000, %01000000, %01000000 -FadePal8:: db %00000000, %00000000, %00000000 +INCLUDE "home/vcopy.asm" +INCLUDE "home/init.asm" +INCLUDE "home/vblank.asm" +INCLUDE "home/fade.asm" Serial:: ; 2125 (0:2125) @@ -2248,193 +1454,14 @@ Func_22fa:: ; 22fa (0:22fa) ld [$ff02], a ret + ; timer interrupt is apparently not invoked anyway Timer:: ; 2306 (0:2306) reti -Func_2307:: ; 2307 (0:2307) - call WaitForSoundToFinish - xor a - ld c, a - ld d, a - ld [wcfca], a - jr asm_2324 - -Func_2312:: ; 2312 (0:2312) - ld c, $a - ld d, $0 - ld a, [wd72e] - bit 5, a - jr z, asm_2324 - xor a - ld [wcfca], a - ld c, $8 - ld d, c -asm_2324:: ; 2324 (0:2324) - ld a, [wd700] - and a - jr z, .asm_2343 - cp $2 - jr z, .asm_2332 - ld a, MUSIC_BIKE_RIDING - jr .asm_2334 -.asm_2332 - ld a, MUSIC_SURFING -.asm_2334 - ld b, a - ld a, d - and a - ld a, Bank(Func_7d8ea) - jr nz, .asm_233e - ld [wc0ef], a -.asm_233e - ld [wc0f0], a - jr .asm_234c -.asm_2343 - ld a, [wd35b] - ld b, a - call Func_2385 - jr c, .asm_2351 -.asm_234c - ld a, [wcfca] - cp b - ret z -.asm_2351 - ld a, c - ld [wMusicHeaderPointer], a - ld a, b - ld [wcfca], a - ld [wc0ee], a - jp PlaySound - -Func_235f:: ; 235f (0:235f) - ld a, [wc0ef] - ld b, a - cp $2 - jr nz, .checkForBank08 -.bank02 - ld hl, Func_9103 - jr .asm_2378 -.checkForBank08 - cp $8 - jr nz, .bank1F -.bank08 - ld hl, Func_21879 - jr .asm_2378 -.bank1F - ld hl, Func_7d177 -.asm_2378 - ld c, $6 -.asm_237a - push bc - push hl - call Bankswitch - pop hl - pop bc - dec c - jr nz, .asm_237a - ret -Func_2385:: ; 2385 (0:2385) - ld a, [wd35c] - ld e, a - ld a, [wc0ef] - cp e - jr nz, .asm_2394 - ld [wc0f0], a - and a - ret -.asm_2394 - ld a, c - and a - ld a, e - jr nz, .asm_239c - ld [wc0ef], a -.asm_239c - ld [wc0f0], a - scf - ret +INCLUDE "home/audio.asm" -PlayMusic:: ; 23a1 (0:23a1) - ld b, a - ld [wc0ee], a - xor a - ld [wMusicHeaderPointer], a - ld a, c - ld [wc0ef], a - ld [wc0f0], a - ld a, b - -; plays music specified by a. If value is $ff, music is stopped -PlaySound:: ; 23b1 (0:23b1) - push hl - push de - push bc - ld b, a - ld a, [wc0ee] - and a - jr z, .asm_23c8 - xor a - ld [wc02a], a - ld [wc02b], a - ld [wc02c], a - ld [wc02d], a -.asm_23c8 - ld a, [wMusicHeaderPointer] - and a - jr z, .asm_23e3 - ld a, [wc0ee] - and a - jr z, .asm_2425 - xor a - ld [wc0ee], a - ld a, [wcfca] - cp $ff - jr nz, .asm_2414 - xor a - ld [wMusicHeaderPointer], a -.asm_23e3 - xor a - ld [wc0ee], a - ld a, [H_LOADEDROMBANK] - ld [$ffb9], a - ld a, [wc0ef] - ld [H_LOADEDROMBANK], a - ld [$2000], a - cp $2 - jr nz, .checkForBank08 -.bank02 - ld a, b - call Func_9876 - jr .asm_240b -.checkForBank08 - cp $8 - jr nz, .bank1F -.bank08 - ld a, b - call Func_22035 - jr .asm_240b -.bank1F - ld a, b - call Func_7d8ea -.asm_240b - ld a, [$ffb9] - ld [H_LOADEDROMBANK], a - ld [$2000], a - jr .asm_2425 -.asm_2414 - ld a, b - ld [wcfca], a - ld a, [wMusicHeaderPointer] - ld [wcfc8], a - ld [wcfc9], a - ld a, b - ld [wMusicHeaderPointer], a -.asm_2425 - pop bc - pop de - pop hl - ret UpdateSprites:: ; 2429 (0:2429) ld a, [wcfcb] @@ -2486,597 +1513,9 @@ Predef5CText:: ; 24f4 (0:24f4) call Predef jp TextScriptEnd -; bankswitches and runs _UncompressSpriteData -; bank is given in a, sprite input stream is pointed to in W_SPRITEINPUTPTR -UncompressSpriteData:: ; 24fd (0:24fd) - ld b, a - ld a, [H_LOADEDROMBANK] - push af - ld a, b - ld [H_LOADEDROMBANK], a - ld [$2000], a - ld a, $a - ld [$0], a - xor a - ld [$4000], a - call _UncompressSpriteData - pop af - ld [H_LOADEDROMBANK], a - ld [$2000], a - ret -; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop -_UncompressSpriteData:: ; 251a (0:251a) - ld hl, S_SPRITEBUFFER1 - ld c, (2*SPRITEBUFFERSIZE) % $100 - ld b, (2*SPRITEBUFFERSIZE) / $100 - xor a - call FillMemory ; clear sprite buffer 1 and 2 - ld a, $1 - ld [W_SPRITEINPUTBITCOUNTER], a - ld a, $3 - ld [W_SPRITEOUTPUTBITOFFSET], a - xor a - ld [W_SPRITECURPOSX], a - ld [W_SPRITECURPOSY], a - ld [W_SPRITELOADFLAGS], a ; wd0a8 - call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels) - ld b, a - and $f - add a - add a - add a - ld [W_SPRITEHEIGHT], a - ld a, b - swap a - and $f - add a - add a - add a - ld [W_SPRITEWITDH], a - call ReadNextInputBit - ld [W_SPRITELOADFLAGS], a ; initialite bit1 to 0 and bit0 to the first input bit - ; this will load two chunks of data to S_SPRITEBUFFER1 and S_SPRITEBUFFER2 - ; bit 0 decides in which one the first chunk is placed - ; fall through +INCLUDE "home/pic.asm" -; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into S_SPRITEBUFFER1 or S_SPRITEBUFFER2 -; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards -; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack -UncompressSpriteDataLoop:: ; 2556 (0:2556) - ld hl, S_SPRITEBUFFER1 - ld a, [W_SPRITELOADFLAGS] ; wd0a8 - bit 0, a - jr z, .useSpriteBuffer1 ; check which buffer to use - ld hl, S_SPRITEBUFFER2 -.useSpriteBuffer1 - call StoreSpriteOutputPointer - ld a, [W_SPRITELOADFLAGS] ; wd0a8 - bit 1, a - jr z, .startDecompression ; check if last iteration - call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode - and a - jr z, .unpackingMode0 ; 0 -> mode 0 - call ReadNextInputBit ; 1 0 -> mode 1 - inc a ; 1 1 -> mode 2 -.unpackingMode0 - ld [W_SPRITEUNPACKMODE], a -.startDecompression - call ReadNextInputBit - and a - jr z, .readRLEncodedZeros ; if first bit is 0, the input starts with zeroes, otherwise with (non-zero) input -.readNextInput - call ReadNextInputBit - ld c, a - call ReadNextInputBit - sla c - or c ; read next two bits into c - and a - jr z, .readRLEncodedZeros ; 00 -> RLEncoded zeroes following - call WriteSpriteBitsToBuffer ; otherwise write input to output and repeat - call MoveToNextBufferPosition - jr .readNextInput -.readRLEncodedZeros - ld c, $0 ; number of zeroes it length encoded, the number -.countConsecutiveOnesLoop ; of consecutive ones determines the number of bits the number has - call ReadNextInputBit - and a - jr z, .countConsecutiveOnesFinished - inc c - jr .countConsecutiveOnesLoop -.countConsecutiveOnesFinished - ld a, c - add a - ld hl, LengthEncodingOffsetList - add l - ld l, a - jr nc, .noCarry - inc h -.noCarry - ld a, [hli] ; read offset that is added to the number later on - ld e, a ; adding an offset of 2^length - 1 makes every integer uniquely - ld d, [hl] ; representable in the length encoding and saves bits - push de - inc c - ld e, $0 - ld d, e -.readNumberOfZerosLoop ; reads the next c+1 bits of input - call ReadNextInputBit - or e - ld e, a - dec c - jr z, .readNumberOfZerosDone - sla e - rl d - jr .readNumberOfZerosLoop -.readNumberOfZerosDone - pop hl ; add the offset - add hl, de - ld e, l - ld d, h -.writeZerosLoop - ld b, e - xor a ; write 00 to buffer - call WriteSpriteBitsToBuffer - ld e, b - call MoveToNextBufferPosition - dec de - ld a, d - and a - jr nz, .continueLoop - ld a, e - and a -.continueLoop - jr nz, .writeZerosLoop - jr .readNextInput - -; moves output pointer to next position -; also cancels the calling function if the all output is done (by removing the return pointer from stack) -; and calls postprocessing functions according to the unpack mode -MoveToNextBufferPosition:: ; 25d8 (0:25d8) - ld a, [W_SPRITEHEIGHT] - ld b, a - ld a, [W_SPRITECURPOSY] - inc a - cp b - jr z, .curColumnDone - ld [W_SPRITECURPOSY], a - ld a, [W_SPRITEOUTPUTPTR] - inc a - ld [W_SPRITEOUTPUTPTR], a - ret nz - ld a, [W_SPRITEOUTPUTPTR+1] - inc a - ld [W_SPRITEOUTPUTPTR+1], a - ret -.curColumnDone - xor a - ld [W_SPRITECURPOSY], a - ld a, [W_SPRITEOUTPUTBITOFFSET] - and a - jr z, .bitOffsetsDone - dec a - ld [W_SPRITEOUTPUTBITOFFSET], a - ld hl, W_SPRITEOUTPUTPTRCACHED - ld a, [hli] - ld [W_SPRITEOUTPUTPTR], a - ld a, [hl] - ld [W_SPRITEOUTPUTPTR+1], a - ret -.bitOffsetsDone - ld a, $3 - ld [W_SPRITEOUTPUTBITOFFSET], a - ld a, [W_SPRITECURPOSX] - add $8 - ld [W_SPRITECURPOSX], a - ld b, a - ld a, [W_SPRITEWITDH] - cp b - jr z, .allColumnsDone - ld a, [W_SPRITEOUTPUTPTR] - ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] - ld h, a - inc hl - jp StoreSpriteOutputPointer -.allColumnsDone - pop hl - xor a - ld [W_SPRITECURPOSX], a - ld a, [W_SPRITELOADFLAGS] ; wd0a8 - bit 1, a - jr nz, .done ; test if there is one more sprite to go - xor $1 - set 1, a - ld [W_SPRITELOADFLAGS], a ; wd0a8 - jp UncompressSpriteDataLoop -.done - jp UnpackSprite - -; writes 2 bits (from a) to the output buffer (pointed to from W_SPRITEOUTPUTPTR) -WriteSpriteBitsToBuffer:: ; 2649 (0:2649) - ld e, a - ld a, [W_SPRITEOUTPUTBITOFFSET] - and a - jr z, .offset0 - cp $2 - jr c, .offset1 - jr z, .offset2 - rrc e ; offset 3 - rrc e - jr .offset0 -.offset1 - sla e - sla e - jr .offset0 -.offset2 - swap e -.offset0 - ld a, [W_SPRITEOUTPUTPTR] - ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] - ld h, a - ld a, [hl] - or e - ld [hl], a - ret - -; reads next bit from input stream and returns it in a -ReadNextInputBit:: ; 2670 (0:2670) - ld a, [W_SPRITEINPUTBITCOUNTER] - dec a - jr nz, .curByteHasMoreBitsToRead - call ReadNextInputByte - ld [W_SPRITEINPUTCURBYTE], a - ld a, $8 -.curByteHasMoreBitsToRead - ld [W_SPRITEINPUTBITCOUNTER], a - ld a, [W_SPRITEINPUTCURBYTE] - rlca - ld [W_SPRITEINPUTCURBYTE], a - and $1 - ret - -; reads next byte from input stream and returns it in a -ReadNextInputByte:: ; 268b (0:268b) - ld a, [W_SPRITEINPUTPTR] - ld l, a - ld a, [W_SPRITEINPUTPTR+1] - ld h, a - ld a, [hli] - ld b, a - ld a, l - ld [W_SPRITEINPUTPTR], a - ld a, h - ld [W_SPRITEINPUTPTR+1], a - ld a, b - ret - -; the nth item is 2^n - 1 -LengthEncodingOffsetList:: ; 269f (0:269f) - dw %0000000000000001 - dw %0000000000000011 - dw %0000000000000111 - dw %0000000000001111 - dw %0000000000011111 - dw %0000000000111111 - dw %0000000001111111 - dw %0000000011111111 - dw %0000000111111111 - dw %0000001111111111 - dw %0000011111111111 - dw %0000111111111111 - dw %0001111111111111 - dw %0011111111111111 - dw %0111111111111111 - dw %1111111111111111 - -; unpacks the sprite data depending on the unpack mode -UnpackSprite:: ; 26bf (0:26bf) - ld a, [W_SPRITEUNPACKMODE] - cp $2 - jp z, UnpackSpriteMode2 - and a - jp nz, XorSpriteChunks - ld hl, S_SPRITEBUFFER1 - call SpriteDifferentialDecode - ld hl, S_SPRITEBUFFER2 - ; fall through - -; decodes differential encoded sprite data -; input bit value 0 preserves the current bit value and input bit value 1 toggles it (starting from initial value 0). -SpriteDifferentialDecode:: ; 26d4 (0:26d4) - xor a - ld [W_SPRITECURPOSX], a - ld [W_SPRITECURPOSY], a - call StoreSpriteOutputPointer - ld a, [W_SPRITEFLIPPED] - and a - jr z, .notFlipped - ld hl, DecodeNybble0TableFlipped - ld de, DecodeNybble1TableFlipped - jr .storeDecodeTablesPointers -.notFlipped - ld hl, DecodeNybble0Table - ld de, DecodeNybble1Table -.storeDecodeTablesPointers - ld a, l - ld [W_SPRITEDECODETABLE0PTR], a - ld a, h - ld [W_SPRITEDECODETABLE0PTR+1], a - ld a, e - ld [W_SPRITEDECODETABLE1PTR], a - ld a, d - ld [W_SPRITEDECODETABLE1PTR+1], a - ld e, $0 ; last decoded nybble, initialized to 0 -.decodeNextByteLoop - ld a, [W_SPRITEOUTPUTPTR] - ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] - ld h, a - ld a, [hl] - ld b, a - swap a - and $f - call DifferentialDecodeNybble ; decode high nybble - swap a - ld d, a - ld a, b - and $f - call DifferentialDecodeNybble ; decode low nybble - or d - ld b, a - ld a, [W_SPRITEOUTPUTPTR] - ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] - ld h, a - ld a, b - ld [hl], a ; write back decoded data - ld a, [W_SPRITEHEIGHT] - add l ; move on to next column - jr nc, .noCarry - inc h -.noCarry - ld [W_SPRITEOUTPUTPTR], a - ld a, h - ld [W_SPRITEOUTPUTPTR+1], a - ld a, [W_SPRITECURPOSX] - add $8 - ld [W_SPRITECURPOSX], a - ld b, a - ld a, [W_SPRITEWITDH] - cp b - jr nz, .decodeNextByteLoop ; test if current row is done - xor a - ld e, a - ld [W_SPRITECURPOSX], a - ld a, [W_SPRITECURPOSY] ; move on to next row - inc a - ld [W_SPRITECURPOSY], a - ld b, a - ld a, [W_SPRITEHEIGHT] - cp b - jr z, .done ; test if all rows finished - ld a, [W_SPRITEOUTPUTPTRCACHED] - ld l, a - ld a, [W_SPRITEOUTPUTPTRCACHED+1] - ld h, a - inc hl - call StoreSpriteOutputPointer - jr .decodeNextByteLoop -.done - xor a - ld [W_SPRITECURPOSY], a - ret - -; decodes the nybble stored in a. Last decoded data is assumed to be in e (needed to determine if initial value is 0 or 1) -DifferentialDecodeNybble:: ; 276d (0:276d) - srl a ; c=a%2, a/=2 - ld c, $0 - jr nc, .evenNumber - ld c, $1 -.evenNumber - ld l, a - ld a, [W_SPRITEFLIPPED] - and a - jr z, .notFlipped ; determine if initial value is 0 or one - bit 3, e ; if flipped, consider MSB of last data - jr .selectLookupTable -.notFlipped - bit 0, e ; else consider LSB -.selectLookupTable - ld e, l - jr nz, .initialValue1 ; load the appropriate table - ld a, [W_SPRITEDECODETABLE0PTR] - ld l, a - ld a, [W_SPRITEDECODETABLE0PTR+1] - jr .tableLookup -.initialValue1 - ld a, [W_SPRITEDECODETABLE1PTR] - ld l, a - ld a, [W_SPRITEDECODETABLE1PTR+1] -.tableLookup - ld h, a - ld a, e - add l - ld l, a - jr nc, .noCarry - inc h -.noCarry - ld a, [hl] - bit 0, c - jr nz, .selectLowNybble - swap a ; select high nybble -.selectLowNybble - and $f - ld e, a ; update last decoded data - ret - -DecodeNybble0Table:: ; 27a7 (0:27a7) - dn $0, $1 - dn $3, $2 - dn $7, $6 - dn $4, $5 - dn $f, $e - dn $c, $d - dn $8, $9 - dn $b, $a -DecodeNybble1Table:: ; 27af (0:27af) - dn $f, $e - dn $c, $d - dn $8, $9 - dn $b, $a - dn $0, $1 - dn $3, $2 - dn $7, $6 - dn $4, $5 -DecodeNybble0TableFlipped:: ; 27b7 (0:27b7) - dn $0, $8 - dn $c, $4 - dn $e, $6 - dn $2, $a - dn $f, $7 - dn $3, $b - dn $1, $9 - dn $d, $5 -DecodeNybble1TableFlipped:: ; 27bf (0:27bf) - dn $f, $7 - dn $3, $b - dn $1, $9 - dn $d, $5 - dn $0, $8 - dn $c, $4 - dn $e, $6 - dn $2, $a - -; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand. -XorSpriteChunks:: ; 27c7 (0:27c7) - xor a - ld [W_SPRITECURPOSX], a - ld [W_SPRITECURPOSY], a - call ResetSpriteBufferPointers - ld a, [W_SPRITEOUTPUTPTR] ; points to buffer 1 or 2, depending on flags - ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] - ld h, a - call SpriteDifferentialDecode ; decode buffer 1 or 2, depending on flags - call ResetSpriteBufferPointers - ld a, [W_SPRITEOUTPUTPTR] ; source buffer, points to buffer 1 or 2, depending on flags - ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] - ld h, a - ld a, [W_SPRITEOUTPUTPTRCACHED] ; destination buffer, points to buffer 2 or 1, depending on flags - ld e, a - ld a, [W_SPRITEOUTPUTPTRCACHED+1] - ld d, a -.xorChunksLoop - ld a, [W_SPRITEFLIPPED] - and a - jr z, .notFlipped - push de - ld a, [de] - ld b, a - swap a - and $f - call ReverseNybble ; if flipped reverse the nybbles in the destination buffer - swap a - ld c, a - ld a, b - and $f - call ReverseNybble - or c - pop de - ld [de], a -.notFlipped - ld a, [hli] - ld b, a - ld a, [de] - xor b - ld [de], a - inc de - ld a, [W_SPRITECURPOSY] - inc a - ld [W_SPRITECURPOSY], a ; go to next row - ld b, a - ld a, [W_SPRITEHEIGHT] - cp b - jr nz, .xorChunksLoop ; test if column finished - xor a - ld [W_SPRITECURPOSY], a - ld a, [W_SPRITECURPOSX] - add $8 - ld [W_SPRITECURPOSX], a ; go to next column - ld b, a - ld a, [W_SPRITEWITDH] - cp b - jr nz, .xorChunksLoop ; test if all columns finished - xor a - ld [W_SPRITECURPOSX], a - ret - -; reverses the bits in the nybble given in register a -ReverseNybble:: ; 2837 (0:2837) - ld de, NybbleReverseTable - add e - ld e, a - jr nc, .asm_283f - inc d -.asm_283f - ld a, [de] - ret - -; resets sprite buffer pointers to buffer 1 and 2, depending on W_SPRITELOADFLAGS -ResetSpriteBufferPointers:: ; 2841 (0:2841) - ld a, [W_SPRITELOADFLAGS] ; wd0a8 - bit 0, a - jr nz, .buffer2Selected - ld de, S_SPRITEBUFFER1 - ld hl, S_SPRITEBUFFER2 - jr .storeBufferPointers -.buffer2Selected - ld de, S_SPRITEBUFFER2 - ld hl, S_SPRITEBUFFER1 -.storeBufferPointers - ld a, l - ld [W_SPRITEOUTPUTPTR], a - ld a, h - ld [W_SPRITEOUTPUTPTR+1], a - ld a, e - ld [W_SPRITEOUTPUTPTRCACHED], a - ld a, d - ld [W_SPRITEOUTPUTPTRCACHED+1], a - ret - -; maps each nybble to its reverse -NybbleReverseTable:: ; 2867 (0:2867) - db $0, $8, $4, $c, $2, $a, $6 ,$e, $1, $9, $5, $d, $3, $b, $7 ,$f - -; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand. -UnpackSpriteMode2:: ; 2877 (0:2877) - call ResetSpriteBufferPointers - ld a, [W_SPRITEFLIPPED] - push af - xor a - ld [W_SPRITEFLIPPED], a ; temporarily clear flipped flag for decoding the destination chunk - ld a, [W_SPRITEOUTPUTPTRCACHED] - ld l, a - ld a, [W_SPRITEOUTPUTPTRCACHED+1] - ld h, a - call SpriteDifferentialDecode - call ResetSpriteBufferPointers - pop af - ld [W_SPRITEFLIPPED], a - jp XorSpriteChunks - -; stores hl into the output pointers -StoreSpriteOutputPointer:: ; 2897 (0:2897) - ld a, l - ld [W_SPRITEOUTPUTPTR], a - ld [W_SPRITEOUTPUTPTRCACHED], a - ld a, h - ld [W_SPRITEOUTPUTPTR+1], a - ld [W_SPRITEOUTPUTPTRCACHED+1], a - ret ResetPlayerSpriteData:: ; 28a6 (0:28a6) ld hl, wSpriteStateData1 @@ -6721,56 +5160,7 @@ Random:: ret -Predef:: -; Call predefined function a. -; To preserve other registers, have the -; destination call GetPredefRegisters. - - ; Save the predef id for GetPredefPointer. - ld [wPredefID], a - - ; A hack for LoadDestinationWarpPosition. - ; See Func_c754 (predef $19). - ld a, [H_LOADEDROMBANK] - ld [wPredefParentBank], a - - push af - ld a, BANK(GetPredefPointer) - ld [H_LOADEDROMBANK], a - ld [$2000], a - - call GetPredefPointer - - ld a, [wPredefBank] - ld [H_LOADEDROMBANK], a - ld [$2000], a - - ld de, .done - push de - jp [hl] -.done - - pop af - ld [H_LOADEDROMBANK], a - ld [$2000], a - ret - -GetPredefRegisters:: -; Restore the contents of register pairs -; when GetPredefPointer was called. - ld a, [wPredefRegisters + 0] - ld h, a - ld a, [wPredefRegisters + 1] - ld l, a - ld a, [wPredefRegisters + 2] - ld d, a - ld a, [wPredefRegisters + 3] - ld e, a - ld a, [wPredefRegisters + 4] - ld b, a - ld a, [wPredefRegisters + 5] - ld c, a - ret +INCLUDE "home/predef.asm" Func_3ead:: ; 3ead (0:3ead) diff --git a/home/audio.asm b/home/audio.asm new file mode 100644 index 00000000..724b8c5f --- /dev/null +++ b/home/audio.asm @@ -0,0 +1,183 @@ +Func_2307:: ; 2307 (0:2307) + call WaitForSoundToFinish + xor a + ld c, a + ld d, a + ld [wcfca], a + jr asm_2324 + +Func_2312:: ; 2312 (0:2312) + ld c, $a + ld d, $0 + ld a, [wd72e] + bit 5, a + jr z, asm_2324 + xor a + ld [wcfca], a + ld c, $8 + ld d, c +asm_2324:: ; 2324 (0:2324) + ld a, [wd700] + and a + jr z, .asm_2343 + cp $2 + jr z, .asm_2332 + ld a, MUSIC_BIKE_RIDING + jr .asm_2334 +.asm_2332 + ld a, MUSIC_SURFING +.asm_2334 + ld b, a + ld a, d + and a + ld a, Bank(Func_7d8ea) + jr nz, .asm_233e + ld [wc0ef], a +.asm_233e + ld [wc0f0], a + jr .asm_234c +.asm_2343 + ld a, [wd35b] + ld b, a + call Func_2385 + jr c, .asm_2351 +.asm_234c + ld a, [wcfca] + cp b + ret z +.asm_2351 + ld a, c + ld [wMusicHeaderPointer], a + ld a, b + ld [wcfca], a + ld [wc0ee], a + jp PlaySound + +Func_235f:: ; 235f (0:235f) + ld a, [wc0ef] + ld b, a + cp $2 + jr nz, .checkForBank08 +.bank02 + ld hl, Func_9103 + jr .asm_2378 +.checkForBank08 + cp $8 + jr nz, .bank1F +.bank08 + ld hl, Func_21879 + jr .asm_2378 +.bank1F + ld hl, Func_7d177 +.asm_2378 + ld c, $6 +.asm_237a + push bc + push hl + call Bankswitch + pop hl + pop bc + dec c + jr nz, .asm_237a + ret + +Func_2385:: ; 2385 (0:2385) + ld a, [wd35c] + ld e, a + ld a, [wc0ef] + cp e + jr nz, .asm_2394 + ld [wc0f0], a + and a + ret +.asm_2394 + ld a, c + and a + ld a, e + jr nz, .asm_239c + ld [wc0ef], a +.asm_239c + ld [wc0f0], a + scf + ret + +PlayMusic:: ; 23a1 (0:23a1) + ld b, a + ld [wc0ee], a + xor a + ld [wMusicHeaderPointer], a + ld a, c + ld [wc0ef], a + ld [wc0f0], a + ld a, b + +; plays music specified by a. If value is $ff, music is stopped +PlaySound:: ; 23b1 (0:23b1) + push hl + push de + push bc + ld b, a + ld a, [wc0ee] + and a + jr z, .asm_23c8 + xor a + ld [wc02a], a + ld [wc02b], a + ld [wc02c], a + ld [wc02d], a +.asm_23c8 + ld a, [wMusicHeaderPointer] + and a + jr z, .asm_23e3 + ld a, [wc0ee] + and a + jr z, .asm_2425 + xor a + ld [wc0ee], a + ld a, [wcfca] + cp $ff + jr nz, .asm_2414 + xor a + ld [wMusicHeaderPointer], a +.asm_23e3 + xor a + ld [wc0ee], a + ld a, [H_LOADEDROMBANK] + ld [$ffb9], a + ld a, [wc0ef] + ld [H_LOADEDROMBANK], a + ld [$2000], a + cp $2 + jr nz, .checkForBank08 +.bank02 + ld a, b + call Func_9876 + jr .asm_240b +.checkForBank08 + cp $8 + jr nz, .bank1F +.bank08 + ld a, b + call Func_22035 + jr .asm_240b +.bank1F + ld a, b + call Func_7d8ea +.asm_240b + ld a, [$ffb9] + ld [H_LOADEDROMBANK], a + ld [$2000], a + jr .asm_2425 +.asm_2414 + ld a, b + ld [wcfca], a + ld a, [wMusicHeaderPointer] + ld [wcfc8], a + ld [wcfc9], a + ld a, b + ld [wMusicHeaderPointer], a +.asm_2425 + pop bc + pop de + pop hl + ret diff --git a/home/fade.asm b/home/fade.asm new file mode 100644 index 00000000..9b55eaf2 --- /dev/null +++ b/home/fade.asm @@ -0,0 +1,73 @@ +; These routines manage gradual fading +; (e.g., entering a doorway) +LoadGBPal:: + ld a, [wd35d] ;tells if cur.map is dark (requires HM5_FLASH?) + ld b, a + ld hl, FadePal4 + ld a, l + sub b + ld l, a + jr nc, .ok + dec h +.ok + ld a, [hli] + ld [rBGP], a + ld a, [hli] + ld [rOBP0], a + ld a, [hli] + ld [rOBP1], a + ret + +GBFadeOut1:: + ld hl, FadePal1 + ld b, 4 + jr GBFadeOutCommon + +GBFadeOut2:: + ld hl, FadePal6 + ld b, 3 + +GBFadeOutCommon:: + ld a, [hli] + ld [rBGP], a + ld a, [hli] + ld [rOBP0], a + ld a, [hli] + ld [rOBP1], a + ld c, 8 + call DelayFrames + dec b + jr nz, GBFadeOutCommon + ret + +GBFadeIn1:: + ld hl, FadePal4 + 2 + ld b, 4 + jr GBFadeInCommon + +GBFadeIn2:: + ld hl, FadePal7 + 2 + ld b, 3 + +GBFadeInCommon:: + ld a, [hld] + ld [rOBP1], a + ld a, [hld] + ld [rOBP0], a + ld a, [hld] + ld [rBGP], a + ld c, 8 + call DelayFrames + dec b + jr nz, GBFadeInCommon + ret + +FadePal1:: db %11111111, %11111111, %11111111 +FadePal2:: db %11111110, %11111110, %11111000 +FadePal3:: db %11111001, %11100100, %11100100 +FadePal4:: db %11100100, %11010000, %11100000 +; rBGP rOBP0 rOBP1 +FadePal5:: db %11100100, %11010000, %11100000 +FadePal6:: db %10010000, %10000000, %10010000 +FadePal7:: db %01000000, %01000000, %01000000 +FadePal8:: db %00000000, %00000000, %00000000 diff --git a/home/init.asm b/home/init.asm new file mode 100644 index 00000000..939e81b5 --- /dev/null +++ b/home/init.asm @@ -0,0 +1,139 @@ +SoftReset:: + call StopAllSounds + call GBPalWhiteOut + ld c, $20 + call DelayFrames + ; fallthrough + +Init:: +; Program init. + +rLCDC_DEFAULT EQU %11100011 +; * LCD enabled +; * Window tile map at $9C00 +; * Window display enabled +; * BG and window tile data at $8800 +; * BG tile map at $9800 +; * 8x8 OBJ size +; * OBJ display enabled +; * BG display enabled + + di + + xor a + ld [rIF], a + ld [rIE], a + ld [$ff43], a + ld [$ff42], a + ld [$ff01], a + ld [$ff02], a + ld [$ff4b], a + ld [$ff4a], a + ld [$ff06], a + ld [$ff07], a + ld [$ff47], a + ld [$ff48], a + ld [$ff49], a + + ld a, rLCDC_ENABLE_MASK + ld [rLCDC], a + call DisableLCD + + ld sp, wStack + + ld hl, $c000 ; start of WRAM + ld bc, $2000 ; size of WRAM +.loop + ld [hl], 0 + inc hl + dec bc + ld a, b + or c + jr nz, .loop + + call ClearVram + + ld hl, $ff80 + ld bc, $ffff - $ff80 + call FillMemory + + call ClearSprites + + ld a, Bank(WriteDMACodeToHRAM) + ld [H_LOADEDROMBANK], a + ld [MBC3RomBank], a + call WriteDMACodeToHRAM + + xor a + ld [$ffd7], a + ld [$ff41], a + ld [$ffae], a + ld [$ffaf], a + ld [$ff0f], a + ld a, 1 << VBLANK + 1 << TIMER + 1 << SERIAL + ld [rIE], a + + ld a, 144 ; move the window off-screen + ld [$ffb0], a + ld [rWY], a + ld a, 7 + ld [rWX], a + + ld a, $ff + ld [$ffaa], a + + ld h, vBGMap0 / $100 + call ClearBgMap + ld h, vBGMap1 / $100 + call ClearBgMap + + ld a, rLCDC_DEFAULT + ld [rLCDC], a + ld a, 16 + ld [hSoftReset], a + call StopAllSounds + + ei + + ld a, $40 ; PREDEF_SGB_BORDER + call Predef + + ld a, $1f + ld [wc0ef], a + ld [wc0f0], a + ld a, $9c + ld [$ffbd], a + xor a + ld [$ffbc], a + dec a + ld [wcfcb], a + + ld a, $32 ; PREDEF_INTRO + call Predef + + call DisableLCD + call ClearVram + call GBPalNormal + call ClearSprites + ld a, rLCDC_DEFAULT + ld [rLCDC], a + + jp SetDefaultNamesBeforeTitlescreen + +ClearVram: + ld hl, $8000 + ld bc, $2000 + xor a + jp FillMemory + + +StopAllSounds:: + ld a, Bank(Func_9876) + ld [wc0ef], a + ld [wc0f0], a + xor a + ld [wMusicHeaderPointer], a + ld [wc0ee], a + ld [wcfca], a + dec a + jp PlaySound diff --git a/home/pic.asm b/home/pic.asm new file mode 100644 index 00000000..6aa2e5c0 --- /dev/null +++ b/home/pic.asm @@ -0,0 +1,591 @@ +; bankswitches and runs _UncompressSpriteData +; bank is given in a, sprite input stream is pointed to in W_SPRITEINPUTPTR +UncompressSpriteData:: ; 24fd (0:24fd) + ld b, a + ld a, [H_LOADEDROMBANK] + push af + ld a, b + ld [H_LOADEDROMBANK], a + ld [$2000], a + ld a, $a + ld [$0], a + xor a + ld [$4000], a + call _UncompressSpriteData + pop af + ld [H_LOADEDROMBANK], a + ld [$2000], a + ret + +; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop +_UncompressSpriteData:: ; 251a (0:251a) + ld hl, S_SPRITEBUFFER1 + ld c, (2*SPRITEBUFFERSIZE) % $100 + ld b, (2*SPRITEBUFFERSIZE) / $100 + xor a + call FillMemory ; clear sprite buffer 1 and 2 + ld a, $1 + ld [W_SPRITEINPUTBITCOUNTER], a + ld a, $3 + ld [W_SPRITEOUTPUTBITOFFSET], a + xor a + ld [W_SPRITECURPOSX], a + ld [W_SPRITECURPOSY], a + ld [W_SPRITELOADFLAGS], a ; wd0a8 + call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels) + ld b, a + and $f + add a + add a + add a + ld [W_SPRITEHEIGHT], a + ld a, b + swap a + and $f + add a + add a + add a + ld [W_SPRITEWITDH], a + call ReadNextInputBit + ld [W_SPRITELOADFLAGS], a ; initialite bit1 to 0 and bit0 to the first input bit + ; this will load two chunks of data to S_SPRITEBUFFER1 and S_SPRITEBUFFER2 + ; bit 0 decides in which one the first chunk is placed + ; fall through + +; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into S_SPRITEBUFFER1 or S_SPRITEBUFFER2 +; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards +; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack +UncompressSpriteDataLoop:: ; 2556 (0:2556) + ld hl, S_SPRITEBUFFER1 + ld a, [W_SPRITELOADFLAGS] ; wd0a8 + bit 0, a + jr z, .useSpriteBuffer1 ; check which buffer to use + ld hl, S_SPRITEBUFFER2 +.useSpriteBuffer1 + call StoreSpriteOutputPointer + ld a, [W_SPRITELOADFLAGS] ; wd0a8 + bit 1, a + jr z, .startDecompression ; check if last iteration + call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode + and a + jr z, .unpackingMode0 ; 0 -> mode 0 + call ReadNextInputBit ; 1 0 -> mode 1 + inc a ; 1 1 -> mode 2 +.unpackingMode0 + ld [W_SPRITEUNPACKMODE], a +.startDecompression + call ReadNextInputBit + and a + jr z, .readRLEncodedZeros ; if first bit is 0, the input starts with zeroes, otherwise with (non-zero) input +.readNextInput + call ReadNextInputBit + ld c, a + call ReadNextInputBit + sla c + or c ; read next two bits into c + and a + jr z, .readRLEncodedZeros ; 00 -> RLEncoded zeroes following + call WriteSpriteBitsToBuffer ; otherwise write input to output and repeat + call MoveToNextBufferPosition + jr .readNextInput +.readRLEncodedZeros + ld c, $0 ; number of zeroes it length encoded, the number +.countConsecutiveOnesLoop ; of consecutive ones determines the number of bits the number has + call ReadNextInputBit + and a + jr z, .countConsecutiveOnesFinished + inc c + jr .countConsecutiveOnesLoop +.countConsecutiveOnesFinished + ld a, c + add a + ld hl, LengthEncodingOffsetList + add l + ld l, a + jr nc, .noCarry + inc h +.noCarry + ld a, [hli] ; read offset that is added to the number later on + ld e, a ; adding an offset of 2^length - 1 makes every integer uniquely + ld d, [hl] ; representable in the length encoding and saves bits + push de + inc c + ld e, $0 + ld d, e +.readNumberOfZerosLoop ; reads the next c+1 bits of input + call ReadNextInputBit + or e + ld e, a + dec c + jr z, .readNumberOfZerosDone + sla e + rl d + jr .readNumberOfZerosLoop +.readNumberOfZerosDone + pop hl ; add the offset + add hl, de + ld e, l + ld d, h +.writeZerosLoop + ld b, e + xor a ; write 00 to buffer + call WriteSpriteBitsToBuffer + ld e, b + call MoveToNextBufferPosition + dec de + ld a, d + and a + jr nz, .continueLoop + ld a, e + and a +.continueLoop + jr nz, .writeZerosLoop + jr .readNextInput + +; moves output pointer to next position +; also cancels the calling function if the all output is done (by removing the return pointer from stack) +; and calls postprocessing functions according to the unpack mode +MoveToNextBufferPosition:: ; 25d8 (0:25d8) + ld a, [W_SPRITEHEIGHT] + ld b, a + ld a, [W_SPRITECURPOSY] + inc a + cp b + jr z, .curColumnDone + ld [W_SPRITECURPOSY], a + ld a, [W_SPRITEOUTPUTPTR] + inc a + ld [W_SPRITEOUTPUTPTR], a + ret nz + ld a, [W_SPRITEOUTPUTPTR+1] + inc a + ld [W_SPRITEOUTPUTPTR+1], a + ret +.curColumnDone + xor a + ld [W_SPRITECURPOSY], a + ld a, [W_SPRITEOUTPUTBITOFFSET] + and a + jr z, .bitOffsetsDone + dec a + ld [W_SPRITEOUTPUTBITOFFSET], a + ld hl, W_SPRITEOUTPUTPTRCACHED + ld a, [hli] + ld [W_SPRITEOUTPUTPTR], a + ld a, [hl] + ld [W_SPRITEOUTPUTPTR+1], a + ret +.bitOffsetsDone + ld a, $3 + ld [W_SPRITEOUTPUTBITOFFSET], a + ld a, [W_SPRITECURPOSX] + add $8 + ld [W_SPRITECURPOSX], a + ld b, a + ld a, [W_SPRITEWITDH] + cp b + jr z, .allColumnsDone + ld a, [W_SPRITEOUTPUTPTR] + ld l, a + ld a, [W_SPRITEOUTPUTPTR+1] + ld h, a + inc hl + jp StoreSpriteOutputPointer +.allColumnsDone + pop hl + xor a + ld [W_SPRITECURPOSX], a + ld a, [W_SPRITELOADFLAGS] ; wd0a8 + bit 1, a + jr nz, .done ; test if there is one more sprite to go + xor $1 + set 1, a + ld [W_SPRITELOADFLAGS], a ; wd0a8 + jp UncompressSpriteDataLoop +.done + jp UnpackSprite + +; writes 2 bits (from a) to the output buffer (pointed to from W_SPRITEOUTPUTPTR) +WriteSpriteBitsToBuffer:: ; 2649 (0:2649) + ld e, a + ld a, [W_SPRITEOUTPUTBITOFFSET] + and a + jr z, .offset0 + cp $2 + jr c, .offset1 + jr z, .offset2 + rrc e ; offset 3 + rrc e + jr .offset0 +.offset1 + sla e + sla e + jr .offset0 +.offset2 + swap e +.offset0 + ld a, [W_SPRITEOUTPUTPTR] + ld l, a + ld a, [W_SPRITEOUTPUTPTR+1] + ld h, a + ld a, [hl] + or e + ld [hl], a + ret + +; reads next bit from input stream and returns it in a +ReadNextInputBit:: ; 2670 (0:2670) + ld a, [W_SPRITEINPUTBITCOUNTER] + dec a + jr nz, .curByteHasMoreBitsToRead + call ReadNextInputByte + ld [W_SPRITEINPUTCURBYTE], a + ld a, $8 +.curByteHasMoreBitsToRead + ld [W_SPRITEINPUTBITCOUNTER], a + ld a, [W_SPRITEINPUTCURBYTE] + rlca + ld [W_SPRITEINPUTCURBYTE], a + and $1 + ret + +; reads next byte from input stream and returns it in a +ReadNextInputByte:: ; 268b (0:268b) + ld a, [W_SPRITEINPUTPTR] + ld l, a + ld a, [W_SPRITEINPUTPTR+1] + ld h, a + ld a, [hli] + ld b, a + ld a, l + ld [W_SPRITEINPUTPTR], a + ld a, h + ld [W_SPRITEINPUTPTR+1], a + ld a, b + ret + +; the nth item is 2^n - 1 +LengthEncodingOffsetList:: ; 269f (0:269f) + dw %0000000000000001 + dw %0000000000000011 + dw %0000000000000111 + dw %0000000000001111 + dw %0000000000011111 + dw %0000000000111111 + dw %0000000001111111 + dw %0000000011111111 + dw %0000000111111111 + dw %0000001111111111 + dw %0000011111111111 + dw %0000111111111111 + dw %0001111111111111 + dw %0011111111111111 + dw %0111111111111111 + dw %1111111111111111 + +; unpacks the sprite data depending on the unpack mode +UnpackSprite:: ; 26bf (0:26bf) + ld a, [W_SPRITEUNPACKMODE] + cp $2 + jp z, UnpackSpriteMode2 + and a + jp nz, XorSpriteChunks + ld hl, S_SPRITEBUFFER1 + call SpriteDifferentialDecode + ld hl, S_SPRITEBUFFER2 + ; fall through + +; decodes differential encoded sprite data +; input bit value 0 preserves the current bit value and input bit value 1 toggles it (starting from initial value 0). +SpriteDifferentialDecode:: ; 26d4 (0:26d4) + xor a + ld [W_SPRITECURPOSX], a + ld [W_SPRITECURPOSY], a + call StoreSpriteOutputPointer + ld a, [W_SPRITEFLIPPED] + and a + jr z, .notFlipped + ld hl, DecodeNybble0TableFlipped + ld de, DecodeNybble1TableFlipped + jr .storeDecodeTablesPointers +.notFlipped + ld hl, DecodeNybble0Table + ld de, DecodeNybble1Table +.storeDecodeTablesPointers + ld a, l + ld [W_SPRITEDECODETABLE0PTR], a + ld a, h + ld [W_SPRITEDECODETABLE0PTR+1], a + ld a, e + ld [W_SPRITEDECODETABLE1PTR], a + ld a, d + ld [W_SPRITEDECODETABLE1PTR+1], a + ld e, $0 ; last decoded nybble, initialized to 0 +.decodeNextByteLoop + ld a, [W_SPRITEOUTPUTPTR] + ld l, a + ld a, [W_SPRITEOUTPUTPTR+1] + ld h, a + ld a, [hl] + ld b, a + swap a + and $f + call DifferentialDecodeNybble ; decode high nybble + swap a + ld d, a + ld a, b + and $f + call DifferentialDecodeNybble ; decode low nybble + or d + ld b, a + ld a, [W_SPRITEOUTPUTPTR] + ld l, a + ld a, [W_SPRITEOUTPUTPTR+1] + ld h, a + ld a, b + ld [hl], a ; write back decoded data + ld a, [W_SPRITEHEIGHT] + add l ; move on to next column + jr nc, .noCarry + inc h +.noCarry + ld [W_SPRITEOUTPUTPTR], a + ld a, h + ld [W_SPRITEOUTPUTPTR+1], a + ld a, [W_SPRITECURPOSX] + add $8 + ld [W_SPRITECURPOSX], a + ld b, a + ld a, [W_SPRITEWITDH] + cp b + jr nz, .decodeNextByteLoop ; test if current row is done + xor a + ld e, a + ld [W_SPRITECURPOSX], a + ld a, [W_SPRITECURPOSY] ; move on to next row + inc a + ld [W_SPRITECURPOSY], a + ld b, a + ld a, [W_SPRITEHEIGHT] + cp b + jr z, .done ; test if all rows finished + ld a, [W_SPRITEOUTPUTPTRCACHED] + ld l, a + ld a, [W_SPRITEOUTPUTPTRCACHED+1] + ld h, a + inc hl + call StoreSpriteOutputPointer + jr .decodeNextByteLoop +.done + xor a + ld [W_SPRITECURPOSY], a + ret + +; decodes the nybble stored in a. Last decoded data is assumed to be in e (needed to determine if initial value is 0 or 1) +DifferentialDecodeNybble:: ; 276d (0:276d) + srl a ; c=a%2, a/=2 + ld c, $0 + jr nc, .evenNumber + ld c, $1 +.evenNumber + ld l, a + ld a, [W_SPRITEFLIPPED] + and a + jr z, .notFlipped ; determine if initial value is 0 or one + bit 3, e ; if flipped, consider MSB of last data + jr .selectLookupTable +.notFlipped + bit 0, e ; else consider LSB +.selectLookupTable + ld e, l + jr nz, .initialValue1 ; load the appropriate table + ld a, [W_SPRITEDECODETABLE0PTR] + ld l, a + ld a, [W_SPRITEDECODETABLE0PTR+1] + jr .tableLookup +.initialValue1 + ld a, [W_SPRITEDECODETABLE1PTR] + ld l, a + ld a, [W_SPRITEDECODETABLE1PTR+1] +.tableLookup + ld h, a + ld a, e + add l + ld l, a + jr nc, .noCarry + inc h +.noCarry + ld a, [hl] + bit 0, c + jr nz, .selectLowNybble + swap a ; select high nybble +.selectLowNybble + and $f + ld e, a ; update last decoded data + ret + +DecodeNybble0Table:: ; 27a7 (0:27a7) + dn $0, $1 + dn $3, $2 + dn $7, $6 + dn $4, $5 + dn $f, $e + dn $c, $d + dn $8, $9 + dn $b, $a +DecodeNybble1Table:: ; 27af (0:27af) + dn $f, $e + dn $c, $d + dn $8, $9 + dn $b, $a + dn $0, $1 + dn $3, $2 + dn $7, $6 + dn $4, $5 +DecodeNybble0TableFlipped:: ; 27b7 (0:27b7) + dn $0, $8 + dn $c, $4 + dn $e, $6 + dn $2, $a + dn $f, $7 + dn $3, $b + dn $1, $9 + dn $d, $5 +DecodeNybble1TableFlipped:: ; 27bf (0:27bf) + dn $f, $7 + dn $3, $b + dn $1, $9 + dn $d, $5 + dn $0, $8 + dn $c, $4 + dn $e, $6 + dn $2, $a + +; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand. +XorSpriteChunks:: ; 27c7 (0:27c7) + xor a + ld [W_SPRITECURPOSX], a + ld [W_SPRITECURPOSY], a + call ResetSpriteBufferPointers + ld a, [W_SPRITEOUTPUTPTR] ; points to buffer 1 or 2, depending on flags + ld l, a + ld a, [W_SPRITEOUTPUTPTR+1] + ld h, a + call SpriteDifferentialDecode ; decode buffer 1 or 2, depending on flags + call ResetSpriteBufferPointers + ld a, [W_SPRITEOUTPUTPTR] ; source buffer, points to buffer 1 or 2, depending on flags + ld l, a + ld a, [W_SPRITEOUTPUTPTR+1] + ld h, a + ld a, [W_SPRITEOUTPUTPTRCACHED] ; destination buffer, points to buffer 2 or 1, depending on flags + ld e, a + ld a, [W_SPRITEOUTPUTPTRCACHED+1] + ld d, a +.xorChunksLoop + ld a, [W_SPRITEFLIPPED] + and a + jr z, .notFlipped + push de + ld a, [de] + ld b, a + swap a + and $f + call ReverseNybble ; if flipped reverse the nybbles in the destination buffer + swap a + ld c, a + ld a, b + and $f + call ReverseNybble + or c + pop de + ld [de], a +.notFlipped + ld a, [hli] + ld b, a + ld a, [de] + xor b + ld [de], a + inc de + ld a, [W_SPRITECURPOSY] + inc a + ld [W_SPRITECURPOSY], a ; go to next row + ld b, a + ld a, [W_SPRITEHEIGHT] + cp b + jr nz, .xorChunksLoop ; test if column finished + xor a + ld [W_SPRITECURPOSY], a + ld a, [W_SPRITECURPOSX] + add $8 + ld [W_SPRITECURPOSX], a ; go to next column + ld b, a + ld a, [W_SPRITEWITDH] + cp b + jr nz, .xorChunksLoop ; test if all columns finished + xor a + ld [W_SPRITECURPOSX], a + ret + +; reverses the bits in the nybble given in register a +ReverseNybble:: ; 2837 (0:2837) + ld de, NybbleReverseTable + add e + ld e, a + jr nc, .asm_283f + inc d +.asm_283f + ld a, [de] + ret + +; resets sprite buffer pointers to buffer 1 and 2, depending on W_SPRITELOADFLAGS +ResetSpriteBufferPointers:: ; 2841 (0:2841) + ld a, [W_SPRITELOADFLAGS] ; wd0a8 + bit 0, a + jr nz, .buffer2Selected + ld de, S_SPRITEBUFFER1 + ld hl, S_SPRITEBUFFER2 + jr .storeBufferPointers +.buffer2Selected + ld de, S_SPRITEBUFFER2 + ld hl, S_SPRITEBUFFER1 +.storeBufferPointers + ld a, l + ld [W_SPRITEOUTPUTPTR], a + ld a, h + ld [W_SPRITEOUTPUTPTR+1], a + ld a, e + ld [W_SPRITEOUTPUTPTRCACHED], a + ld a, d + ld [W_SPRITEOUTPUTPTRCACHED+1], a + ret + +; maps each nybble to its reverse +NybbleReverseTable:: ; 2867 (0:2867) + db $0, $8, $4, $c, $2, $a, $6 ,$e, $1, $9, $5, $d, $3, $b, $7 ,$f + +; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand. +UnpackSpriteMode2:: ; 2877 (0:2877) + call ResetSpriteBufferPointers + ld a, [W_SPRITEFLIPPED] + push af + xor a + ld [W_SPRITEFLIPPED], a ; temporarily clear flipped flag for decoding the destination chunk + ld a, [W_SPRITEOUTPUTPTRCACHED] + ld l, a + ld a, [W_SPRITEOUTPUTPTRCACHED+1] + ld h, a + call SpriteDifferentialDecode + call ResetSpriteBufferPointers + pop af + ld [W_SPRITEFLIPPED], a + jp XorSpriteChunks + +; stores hl into the output pointers +StoreSpriteOutputPointer:: ; 2897 (0:2897) + ld a, l + ld [W_SPRITEOUTPUTPTR], a + ld [W_SPRITEOUTPUTPTRCACHED], a + ld a, h + ld [W_SPRITEOUTPUTPTR+1], a + ld [W_SPRITEOUTPUTPTRCACHED+1], a + ret diff --git a/home/predef.asm b/home/predef.asm new file mode 100644 index 00000000..1777d09f --- /dev/null +++ b/home/predef.asm @@ -0,0 +1,50 @@ +Predef:: +; Call predefined function a. +; To preserve other registers, have the +; destination call GetPredefRegisters. + + ; Save the predef id for GetPredefPointer. + ld [wPredefID], a + + ; A hack for LoadDestinationWarpPosition. + ; See Func_c754 (predef $19). + ld a, [H_LOADEDROMBANK] + ld [wPredefParentBank], a + + push af + ld a, BANK(GetPredefPointer) + ld [H_LOADEDROMBANK], a + ld [$2000], a + + call GetPredefPointer + + ld a, [wPredefBank] + ld [H_LOADEDROMBANK], a + ld [$2000], a + + ld de, .done + push de + jp [hl] +.done + + pop af + ld [H_LOADEDROMBANK], a + ld [$2000], a + ret + +GetPredefRegisters:: +; Restore the contents of register pairs +; when GetPredefPointer was called. + ld a, [wPredefRegisters + 0] + ld h, a + ld a, [wPredefRegisters + 1] + ld l, a + ld a, [wPredefRegisters + 2] + ld d, a + ld a, [wPredefRegisters + 3] + ld e, a + ld a, [wPredefRegisters + 4] + ld b, a + ld a, [wPredefRegisters + 5] + ld c, a + ret diff --git a/home/vblank.asm b/home/vblank.asm new file mode 100644 index 00000000..ec82eb7d --- /dev/null +++ b/home/vblank.asm @@ -0,0 +1,105 @@ +VBlank:: + + push af + push bc + push de + push hl + + ld a, [H_LOADEDROMBANK] + ld [wd122], a + + ld a, [$ffae] + ld [rSCX], a + ld a, [$ffaf] + ld [rSCY], a + + ld a, [wd0a0] + and a + jr nz, .ok + ld a, [$ffb0] + ld [rWY], a +.ok + + call AutoBgMapTransfer + call VBlankCopyBgMap + call RedrawExposedScreenEdge + call VBlankCopy + call VBlankCopyDouble + call UpdateMovingBgTiles + call $ff80 ; hOAMDMA + ld a, Bank(PrepareOAMData) + ld [H_LOADEDROMBANK], a + ld [MBC3RomBank], a + call PrepareOAMData + + ; VBlank-sensitive operations end. + + call Random + + ld a, [H_VBLANKOCCURRED] + and a + jr z, .vblanked + xor a + ld [H_VBLANKOCCURRED], a +.vblanked + + ld a, [H_FRAMECOUNTER] + and a + jr z, .decced + dec a + ld [H_FRAMECOUNTER], a +.decced + + call Func_28cb + + ld a, [wc0ef] ; music ROM bank + ld [H_LOADEDROMBANK], a + ld [MBC3RomBank], a + + cp BANK(Func_9103) + jr nz, .notbank2 +.bank2 + call Func_9103 + jr .afterMusic +.notbank2 + cp 8 + jr nz, .bank1F +.bank8 + call Func_2136e + call Func_21879 + jr .afterMusic +.bank1F + call Func_7d177 +.afterMusic + + callba Func_18dee ; keep track of time played + + ld a, [$fff9] + and a + call z, ReadJoypad + + ld a, [wd122] + ld [H_LOADEDROMBANK], a + ld [MBC3RomBank], a + + pop hl + pop de + pop bc + pop af + reti + + +DelayFrame:: +; Wait for the next vblank interrupt. +; As a bonus, this saves battery. + +NOT_VBLANKED EQU 1 + + ld a, NOT_VBLANKED + ld [H_VBLANKOCCURRED], a +.halt + halt + ld a, [H_VBLANKOCCURRED] + and a + jr nz, .halt + ret diff --git a/home/vcopy.asm b/home/vcopy.asm new file mode 100644 index 00000000..9f152841 --- /dev/null +++ b/home/vcopy.asm @@ -0,0 +1,450 @@ +; this function seems to be used only once +; it store the address of a row and column of the VRAM background map in hl +; INPUT: h - row, l - column, b - high byte of background tile map address in VRAM +GetRowColAddressBgMap:: ; 1cdd (0:1cdd) + xor a + srl h + rr a + srl h + rr a + srl h + rr a + or l + ld l,a + ld a,b + or h + ld h,a + ret + +; clears a VRAM background map with blank space tiles +; INPUT: h - high byte of background tile map address in VRAM +ClearBgMap:: ; 1cf0 (0:1cf0) + ld a," " + jr .next + ld a,l +.next + ld de,$400 ; size of VRAM background map + ld l,e +.loop + ld [hli],a + dec e + jr nz,.loop + dec d + jr nz,.loop + ret + +; When the player takes a step, a row or column of 2x2 tile blocks at the edge +; of the screen toward which they moved is exposed and has to be redrawn. +; This function does the redrawing. +RedrawExposedScreenEdge:: ; 1d01 (0:1d01) + ld a,[H_SCREENEDGEREDRAW] + and a + ret z + ld b,a + xor a + ld [H_SCREENEDGEREDRAW],a + dec b + jr nz,.redrawRow +.redrawColumn + ld hl,wScreenEdgeTiles + ld a,[H_SCREENEDGEREDRAWADDR] + ld e,a + ld a,[H_SCREENEDGEREDRAWADDR + 1] + ld d,a + ld c,18 ; screen height +.loop1 + ld a,[hli] + ld [de],a + inc de + ld a,[hli] + ld [de],a + ld a,31 + add e + ld e,a + jr nc,.noCarry + inc d +.noCarry +; the following 4 lines wrap us from bottom to top if necessary + ld a,d + and a,$03 + or a,$98 + ld d,a + dec c + jr nz,.loop1 + xor a + ld [H_SCREENEDGEREDRAW],a + ret +.redrawRow + ld hl,wScreenEdgeTiles + ld a,[H_SCREENEDGEREDRAWADDR] + ld e,a + ld a,[H_SCREENEDGEREDRAWADDR + 1] + ld d,a + push de + call .drawHalf ; draw upper half + pop de + ld a,32 ; width of VRAM background map + add e + ld e,a + ; draw lower half +.drawHalf + ld c,10 +.loop2 + ld a,[hli] + ld [de],a + inc de + ld a,[hli] + ld [de],a + ld a,e + inc a +; the following 6 lines wrap us from the right edge to the left edge if necessary + and a,$1f + ld b,a + ld a,e + and a,$e0 + or b + ld e,a + dec c + jr nz,.loop2 + ret + +; This function automatically transfers tile number data from the tile map at +; wTileMap to VRAM during V-blank. Note that it only transfers one third of the +; background per V-blank. It cycles through which third it draws. +; This transfer is turned off when walking around the map, but is turned +; on when talking to sprites, battling, using menus, etc. This is because +; the above function, RedrawExposedScreenEdge, is used when walking to +; improve efficiency. +AutoBgMapTransfer:: ; 1d57 (0:1d57) + ld a,[H_AUTOBGTRANSFERENABLED] + and a + ret z + ld hl,[sp + 0] + ld a,h + ld [H_SPTEMP],a + ld a,l + ld [H_SPTEMP + 1],a ; save stack pinter + ld a,[H_AUTOBGTRANSFERPORTION] + and a + jr z,.transferTopThird + dec a + jr z,.transferMiddleThird +.transferBottomThird + FuncCoord 0,12 + ld hl,Coord + ld sp,hl + ld a,[H_AUTOBGTRANSFERDEST + 1] + ld h,a + ld a,[H_AUTOBGTRANSFERDEST] + ld l,a + ld de,(12 * 32) + add hl,de + xor a ; TRANSFERTOP + jr .doTransfer +.transferTopThird + FuncCoord 0,0 + ld hl,Coord + ld sp,hl + ld a,[H_AUTOBGTRANSFERDEST + 1] + ld h,a + ld a,[H_AUTOBGTRANSFERDEST] + ld l,a + ld a,TRANSFERMIDDLE + jr .doTransfer +.transferMiddleThird + FuncCoord 0,6 + ld hl,Coord + ld sp,hl + ld a,[H_AUTOBGTRANSFERDEST + 1] + ld h,a + ld a,[H_AUTOBGTRANSFERDEST] + ld l,a + ld de,(6 * 32) + add hl,de + ld a,TRANSFERBOTTOM +.doTransfer + ld [H_AUTOBGTRANSFERPORTION],a ; store next portion + ld b,6 + +TransferBgRows:: ; 1d9e (0:1d9e) +; unrolled loop and using pop for speed + + rept 20 / 2 - 1 + pop de + ld [hl], e + inc l + ld [hl], d + inc l + endr + + pop de + ld [hl], e + inc l + ld [hl], d + +i ld a, 32 - (20 - 1) + add l + ld l, a + jr nc, .ok + inc h +.ok + dec b + jr nz, TransferBgRows + + ld a, [H_SPTEMP] + ld h, a + ld a, [H_SPTEMP + 1] + ld l, a + ld sp, hl + ret + +; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST. +; If H_VBCOPYBGSRC is XX00, the transfer is disabled. +VBlankCopyBgMap:: ; 1de1 (0:1de1) + ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte + and a + ret z + ld hl,[sp + 0] + ld a,h + ld [H_SPTEMP],a + ld a,l + ld [H_SPTEMP + 1],a ; save stack pointer + ld a,[H_VBCOPYBGSRC] + ld l,a + ld a,[H_VBCOPYBGSRC + 1] + ld h,a + ld sp,hl + ld a,[H_VBCOPYBGDEST] + ld l,a + ld a,[H_VBCOPYBGDEST + 1] + ld h,a + ld a,[H_VBCOPYBGNUMROWS] + ld b,a + xor a + ld [H_VBCOPYBGSRC],a ; disable transfer so it doesn't continue next V-blank + jr TransferBgRows + + +VBlankCopyDouble:: +; Copy [H_VBCOPYDOUBLESIZE] 1bpp tiles +; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST. + +; While we're here, convert to 2bpp. +; The process is straightforward: +; copy each byte twice. + + ld a, [H_VBCOPYDOUBLESIZE] + and a + ret z + + ld hl, [sp + 0] + ld a, h + ld [H_SPTEMP], a + ld a, l + ld [H_SPTEMP + 1], a + + ld a, [H_VBCOPYDOUBLESRC] + ld l, a + ld a, [H_VBCOPYDOUBLESRC + 1] + ld h, a + ld sp, hl + + ld a, [H_VBCOPYDOUBLEDEST] + ld l, a + ld a, [H_VBCOPYDOUBLEDEST + 1] + ld h, a + + ld a, [H_VBCOPYDOUBLESIZE] + ld b, a + xor a ; transferred + ld [H_VBCOPYDOUBLESIZE], a + +.loop + rept 3 + pop de + ld [hl], e + inc l + ld [hl], e + inc l + ld [hl], d + inc l + ld [hl], d + inc l + endr + + pop de + ld [hl], e + inc l + ld [hl], e + inc l + ld [hl], d + inc l + ld [hl], d + inc hl + dec b + jr nz, .loop + + ld a, l + ld [H_VBCOPYDOUBLEDEST], a + ld a, h + ld [H_VBCOPYDOUBLEDEST + 1], a + + ld hl, [sp + 0] + ld a, l + ld [H_VBCOPYDOUBLESRC], a + ld a, h + ld [H_VBCOPYDOUBLESRC + 1], a + + ld a, [H_SPTEMP] + ld h, a + ld a, [H_SPTEMP + 1] + ld l, a + ld sp, hl + + ret + + +VBlankCopy:: +; Copy [H_VBCOPYSIZE] 2bpp tiles +; from H_VBCOPYSRC to H_VBCOPYDEST. + +; Source and destination addresses +; are updated, so transfer can +; continue in subsequent calls. + + ld a, [H_VBCOPYSIZE] + and a + ret z + + ld hl, [sp + 0] + ld a, h + ld [H_SPTEMP], a + ld a, l + ld [H_SPTEMP + 1], a + + ld a, [H_VBCOPYSRC] + ld l, a + ld a, [H_VBCOPYSRC + 1] + ld h, a + ld sp, hl + + ld a, [H_VBCOPYDEST] + ld l, a + ld a, [H_VBCOPYDEST + 1] + ld h, a + + ld a, [H_VBCOPYSIZE] + ld b, a + xor a ; transferred + ld [H_VBCOPYSIZE], a + +.loop + rept 7 + pop de + ld [hl], e + inc l + ld [hl], d + inc l + endr + + pop de + ld [hl], e + inc l + ld [hl], d + inc hl + dec b + jr nz, .loop + + ld a, l + ld [H_VBCOPYDEST], a + ld a, h + ld [H_VBCOPYDEST + 1], a + + ld hl, [sp + 0] + ld a, l + ld [H_VBCOPYSRC], a + ld a, h + ld [H_VBCOPYSRC + 1], a + + ld a, [H_SPTEMP] + ld h, a + ld a, [H_SPTEMP + 1] + ld l, a + ld sp, hl + + ret + + +UpdateMovingBgTiles:: +; Animate water and flower +; tiles in the overworld. + + ld a, [$ffd7] + and a + ret z + + ld a, [$ffd8] + inc a + ld [$ffd8], a + cp $14 + ret c + cp $15 + jr z, .flower + + ld hl, vTileset + $14 * $10 + ld c, $10 + + ld a, [wd085] + inc a + and 7 + ld [wd085], a + + and 4 + jr nz, .left +.right + ld a, [hl] + rrca + ld [hli], a + dec c + jr nz, .right + jr .done +.left + ld a, [hl] + rlca + ld [hli], a + dec c + jr nz, .left +.done + ld a, [$ffd7] + rrca + ret nc + xor a + ld [$ffd8], a + ret + +.flower + xor a + ld [$ffd8], a + + ld a, [wd085] + and 3 + cp 2 + ld hl, FlowerTile1 + jr c, .copy + ld hl, FlowerTile2 + jr z, .copy + ld hl, FlowerTile3 +.copy + ld de, vTileset + $3 * $10 + ld c, $10 +.loop + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .loop + ret + +FlowerTile1: INCBIN "gfx/tilesets/flower/flower1.2bpp" +FlowerTile2: INCBIN "gfx/tilesets/flower/flower2.2bpp" +FlowerTile3: INCBIN "gfx/tilesets/flower/flower3.2bpp" |