diff options
author | YamaArashi <shadow962@live.com> | 2015-02-08 18:40:08 -0800 |
---|---|---|
committer | YamaArashi <shadow962@live.com> | 2015-02-08 18:40:08 -0800 |
commit | 7b7c563c93155e121e05149779cfb78b0bf9d259 (patch) | |
tree | 314cf9047bd6266cd261746949332f959e5878db | |
parent | 3870f5e10a1e17f35c78b176272df6b1f516f24e (diff) |
Rename some labels
-rwxr-xr-x | engine/battle/16.asm | 2 | ||||
-rwxr-xr-x | engine/battle/1c.asm | 3 | ||||
-rwxr-xr-x | engine/cable_club.asm | 2 | ||||
-rwxr-xr-x | engine/overworld/map_sprites.asm | 6 | ||||
-rw-r--r-- | engine/overworld/movement.asm | 4 | ||||
-rw-r--r-- | home.asm | 4 | ||||
-rwxr-xr-x | main.asm | 2 | ||||
-rwxr-xr-x | wram.asm | 9 |
8 files changed, 17 insertions, 15 deletions
diff --git a/engine/battle/16.asm b/engine/battle/16.asm index 4a215a37..9a00bd98 100755 --- a/engine/battle/16.asm +++ b/engine/battle/16.asm @@ -55,7 +55,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99) ld hl, UnveiledGhostText call PrintText callab LoadEnemyMonData - callab DoGhostMarowakRevelationAnimation + callab MarowakAnim ld hl, WildMonAppearedText call PrintText diff --git a/engine/battle/1c.asm b/engine/battle/1c.asm index 2e360e65..ce0296f7 100755 --- a/engine/battle/1c.asm +++ b/engine/battle/1c.asm @@ -1,4 +1,5 @@ -DoGhostMarowakRevelationAnimation: ; 708ca (1c:48ca) +MarowakAnim: ; 708ca (1c:48ca) +; animate the ghost being unveiled as a Marowak ld a, $e4 ld [rOBP1], a call CopyMonPicFromBGToSpriteVRAM ; cover the BG ghost pic with a sprite ghost pic that looks the same diff --git a/engine/cable_club.asm b/engine/cable_club.asm index ff25fd5e..4fbb13d9 100755 --- a/engine/cable_club.asm +++ b/engine/cable_club.asm @@ -578,7 +578,7 @@ TradeCenter_SelectMon: ReturnToCableClubRoom: ; 577d (1:577d) call GBPalWhiteOutWithDelay3 - ld hl, wCharRAMInUseForText + ld hl, wFontLoaded ld a, [hl] push af push hl diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm index 16403759..df39d112 100755 --- a/engine/overworld/map_sprites.asm +++ b/engine/overworld/map_sprites.asm @@ -159,7 +159,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871) ld l,e pop de ld b,a - ld a,[wCharRAMInUseForText] + ld a,[wFontLoaded] bit 0,a ; reloading upper half of tile patterns after displaying text? jr nz,.skipFirstLoad ; if so, skip loading data into the lower half ld a,b @@ -180,7 +180,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871) jr nc,.noCarry3 inc d .noCarry3 - ld a,[wCharRAMInUseForText] + ld a,[wFontLoaded] bit 0,a ; reloading upper half of tile patterns after displaying text? jr nz,.loadWhileLCDOn pop af @@ -264,7 +264,7 @@ InitOutsideMapSprites: ; 1797b (5:797b) cp a,$f0 ; does the map have 2 sprite sets? call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one ld b,a ; b = spriteSetID - ld a,[wCharRAMInUseForText] + ld a,[wFontLoaded] bit 0,a ; reloading upper half of tile patterns after displaying text? jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set ld a,[W_SPRITESETID] diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index 1658b0e9..c4482700 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -52,7 +52,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) jr .asm_4eab .asm_4e86 ld [wSpriteStateData1 + 9], a - ld a, [wCharRAMInUseForText] + ld a, [wFontLoaded] bit 0, a jr nz, .asm_4e7d .asm_4e90 @@ -130,7 +130,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) bit 7, a jp nz, InitializeSpriteFacingDirection ; c1x1 >= $80 ld b, a - ld a, [wCharRAMInUseForText] + ld a, [wFontLoaded] bit 0, a jp nz, notYetMoving ld a, b @@ -1183,7 +1183,7 @@ CloseTextDisplay:: ; 29e8 (0:29e8) ld [H_LOADEDROMBANK],a ld [$2000],a call InitMapSprites ; reload sprite tile pattern data (since it was partially overwritten by text tile patterns) - ld hl,wCharRAMInUseForText + ld hl,wFontLoaded res 0,[hl] ld a,[wd732] bit 3,a ; used fly warp @@ -4540,7 +4540,7 @@ GetHealthBarColor:: ; Copy the current map's sprites' tile patterns to VRAM again after they have ; been overwritten by other tile patterns. ReloadMapSpriteTilePatterns:: ; 3e08 (0:3e08) - ld hl, wCharRAMInUseForText + ld hl, wFontLoaded ld a, [hl] push af res 0, [hl] @@ -1022,7 +1022,7 @@ DisplayTextIDInit: ; 7096 (1:7096) .drawTextBoxBorder call TextBoxBorder .skipDrawingTextBoxBorder - ld hl,wCharRAMInUseForText + ld hl,wFontLoaded set 0,[hl] ld hl,wFlags_0xcd60 bit 4,[hl] @@ -820,10 +820,11 @@ wcf97:: ds 1 ; LoadMonData copies mon data here wLoadedMon:: party_struct wLoadedMon ; cf98 -wCharRAMInUseForText:: ; cfc4 -; bit 0: the space in VRAM that is used to store walking tile patterns for -; the player and NPCs is in use for text tile patterns. this means -; that movement must be disabled. +wFontLoaded:: ; cfc4 +; bit 0: The space in VRAM that is used to store walk animation tile patterns +; for the player and NPCs is in use for font tile patterns. +; This means that NPC movement must be disabled. +; The other bits are unused. ds 1 wWalkCounter:: ; cfc5 |