diff options
author | nullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com> | 2018-12-21 16:44:49 +0800 |
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committer | nullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com> | 2018-12-21 16:44:49 +0800 |
commit | 80de1483c6d4b2e42fc2d71195cff1c6fddfac5a (patch) | |
tree | f739f2861c46e5b325275fb5f23d52452d1d1360 | |
parent | e8b149e80e7b1411ce7a128e36ebc5d5490133e1 (diff) |
Port water.s from pokeemerald
-rw-r--r-- | asm/water.s | 2541 | ||||
-rw-r--r-- | data/battle_anim_scripts.s | 4 | ||||
-rw-r--r-- | include/rom_8077ABC.h | 2 | ||||
-rw-r--r-- | include/task.h | 2 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/battle/anim/fire_2.c | 2 | ||||
-rw-r--r-- | src/battle/anim/ghost.c | 2 | ||||
-rw-r--r-- | src/battle/anim/lunge.c | 6 | ||||
-rw-r--r-- | src/battle/anim/shadow_enlarge.c | 2 | ||||
-rw-r--r-- | src/battle/anim/shadow_minimize.c | 2 | ||||
-rw-r--r-- | src/battle/anim/silhouette.c | 2 | ||||
-rw-r--r-- | src/battle/anim/water.c | 1557 | ||||
-rw-r--r-- | src/battle/anim/withdraw.c | 2 | ||||
-rw-r--r-- | src/battle/battle_anim_80A7E7C.c | 6 | ||||
-rw-r--r-- | src/battle/battle_anim_812C144.c | 10 | ||||
-rwxr-xr-x | src/battle/battle_anim_813F0F4.c | 4 | ||||
-rw-r--r-- | src/rom_8077ABC.c | 4 |
17 files changed, 1583 insertions, 2567 deletions
diff --git a/asm/water.s b/asm/water.s deleted file mode 100644 index ef7a469f0..000000000 --- a/asm/water.s +++ /dev/null @@ -1,2541 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ water - - thumb_func_start sub_80D3B60 -sub_80D3B60: @ 80D3B60 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080D3D44 @ =gTasks - lsls r4, r7, 2 - adds r4, r7 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x8] - ldr r1, _080D3D48 @ =gBattle_BG1_X - ldrh r1, [r1] - adds r0, r1 - ldr r2, _080D3D48 @ =gBattle_BG1_X - strh r0, [r2] - ldrh r0, [r4, 0xA] - ldr r3, _080D3D4C @ =gBattle_BG1_Y - ldrh r3, [r3] - adds r0, r3 - ldr r1, _080D3D4C @ =gBattle_BG1_Y - strh r0, [r1] - add r5, sp, 0x4 - adds r0, r5, 0 - bl sub_8078914 - ldrh r0, [r4, 0xA] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - mov r10, r5 - cmp r0, 0x4 - bne _080D3C02 - ldr r1, _080D3D50 @ =gPlttBufferFaded - ldrb r0, [r5, 0x8] - lsls r0, 4 - adds r0, 0x7 - lsls r0, 1 - adds r0, r1 - ldrh r6, [r0] - movs r2, 0x6 - adds r5, r1, 0 - adds r3, r5, 0 - mov r4, r10 -_080D3BC8: - ldrb r0, [r4, 0x8] - lsls r0, 4 - adds r1, r2, 0x1 - adds r0, r1 - lsls r1, r0, 1 - adds r1, r3 - subs r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - subs r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _080D3BC8 - mov r3, r10 - ldrb r0, [r3, 0x8] - lsls r0, 4 - adds r0, 0x1 - lsls r0, 1 - adds r0, r5 - strh r6, [r0] - ldr r1, _080D3D44 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r2, [r0, 0x12] -_080D3C02: - ldr r1, _080D3D44 @ =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r3, r0, r1 - ldrh r0, [r3, 0x14] - adds r0, 0x1 - strh r0, [r3, 0x14] - lsls r0, 16 - asrs r0, 16 - adds r4, r1, 0 - str r2, [sp, 0x14] - cmp r0, 0x1 - ble _080D3C70 - movs r0, 0 - strh r0, [r3, 0x14] - ldrh r0, [r3, 0xE] - adds r2, r0, 0x1 - strh r2, [r3, 0xE] - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _080D3C4C - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] -_080D3C4C: - movs r2, 0xE - ldrsh r0, [r3, r2] - cmp r0, 0x36 - ble _080D3C70 - ldrh r2, [r3, 0x10] - subs r2, 0x1 - strh r2, [r3, 0x10] - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] -_080D3C70: - ldr r2, [sp, 0x14] - adds r0, r2, r7 - lsls r0, 3 - adds r0, r4 - movs r3, 0x26 - ldrsh r1, [r0, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldrh r1, [r0, 0xA] - movs r0, 0x1F - ands r0, r1 - cmp r0, 0 - bne _080D3D32 - ldr r2, [sp, 0x4] - movs r3, 0x80 - lsls r3, 6 - add r6, sp, 0x10 - movs r5, 0 - ldr r1, _080D3D54 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r6 - ldr r0, _080D3D58 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D3CAA: - str r5, [sp, 0x10] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D3CAA - str r5, [sp, 0x10] - str r6, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - mov r0, sp - movs r1, 0 - strb r1, [r0] - strb r1, [r0] - mov r3, r10 - ldr r1, [r3, 0x4] - movs r4, 0 - str r4, [sp, 0x10] - ldr r0, _080D3D54 @ =0x040000d4 - str r6, [r0] - str r1, [r0, 0x4] - ldr r1, _080D3D58 @ =0x85000400 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080D3D02 - ldr r2, _080D3D5C @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D3D02: - ldr r0, _080D3D48 @ =gBattle_BG1_X - strh r4, [r0] - ldr r1, _080D3D4C @ =gBattle_BG1_Y - strh r4, [r1] - ldr r0, _080D3D60 @ =REG_BLDCNT - strh r4, [r0] - adds r0, 0x2 - strh r4, [r0] - ldr r2, _080D3D44 @ =gTasks - ldr r3, [sp, 0x14] - adds r0, r3, r7 - lsls r0, 3 - adds r0, r2 - movs r3, 0x26 - ldrsh r1, [r0, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldr r1, _080D3D64 @ =0x0000ffff - strh r1, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080D3D32: - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D3D44: .4byte gTasks -_080D3D48: .4byte gBattle_BG1_X -_080D3D4C: .4byte gBattle_BG1_Y -_080D3D50: .4byte gPlttBufferFaded -_080D3D54: .4byte 0x040000d4 -_080D3D58: .4byte 0x85000400 -_080D3D5C: .4byte REG_BG1CNT -_080D3D60: .4byte REG_BLDCNT -_080D3D64: .4byte 0x0000ffff - thumb_func_end sub_80D3B60 - - thumb_func_start sub_80D3D68 -sub_80D3D68: @ 80D3D68 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080D3D90 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080D3D84 - b _080D3EBC -_080D3D84: - cmp r0, 0x1 - bgt _080D3D94 - cmp r0, 0 - beq _080D3D9C - b _080D4032 - .align 2, 0 -_080D3D90: .4byte gTasks -_080D3D94: - cmp r0, 0x2 - bne _080D3D9A - b _080D3F88 -_080D3D9A: - b _080D4032 -_080D3D9C: - movs r3, 0 - movs r2, 0x10 - ldrsh r0, [r4, r2] - ldr r1, _080D3E6C @ =gScanlineEffectRegBuffers - mov r12, r1 - cmp r3, r0 - bge _080D3DDA - mov r7, r12 - movs r5, 0xF0 - lsls r5, 3 - add r5, r12 - ldr r6, _080D3E70 @ =0x0000ffff -_080D3DB4: - lsls r2, r3, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r7 - adds r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r6, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _080D3DB4 -_080D3DDA: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3E14 - ldr r5, _080D3E6C @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080D3E70 @ =0x0000ffff -_080D3DF2: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xA] - strh r0, [r1] - ldrh r1, [r4, 0xA] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3DF2 -_080D3E14: - ldrh r3, [r4, 0x12] - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - bgt _080D3E4A - ldr r5, _080D3E6C @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080D3E70 @ =0x0000ffff -_080D3E28: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - ble _080D3E28 -_080D3E4A: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D3E74 - lsls r0, r3, 16 - asrs r0, 15 - mov r3, r12 - adds r2, r0, r3 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xA] - strh r1, [r0] - ldrh r0, [r4, 0xA] - b _080D3E8A - .align 2, 0 -_080D3E6C: .4byte gScanlineEffectRegBuffers -_080D3E70: .4byte 0x0000ffff -_080D3E74: - lsls r0, r3, 16 - asrs r0, 15 - mov r1, r12 - adds r2, r0, r1 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xC] - strh r1, [r0] - ldrh r0, [r4, 0xC] -_080D3E8A: - strh r0, [r2] - ldr r0, _080D3EB4 @ =REG_BLDALPHA - str r0, [sp] - ldr r0, _080D3EB8 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4032 - .align 2, 0 -_080D3EB4: .4byte REG_BLDALPHA -_080D3EB8: .4byte 0xa2600001 -_080D3EBC: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080D3ED4 - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _080D3EE8 - strh r1, [r4, 0x10] - b _080D3EE2 -_080D3ED4: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _080D3EE8 -_080D3EE2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D3EE8: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080D3F1C - ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers - ldr r5, _080D3F84 @ =gScanlineEffect -_080D3EF6: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D3EF6 -_080D3F1C: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3F50 - ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers - ldr r5, _080D3F84 @ =gScanlineEffect -_080D3F2E: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3F2E -_080D3F50: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080D4032 - ldr r6, _080D3F80 @ =gScanlineEffectRegBuffers - ldr r5, _080D3F84 @ =gScanlineEffect -_080D3F5E: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080D3F5E - b _080D4032 - .align 2, 0 -_080D3F80: .4byte gScanlineEffectRegBuffers -_080D3F84: .4byte gScanlineEffect -_080D3F88: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080D3FBC - ldr r6, _080D403C @ =gScanlineEffectRegBuffers - ldr r5, _080D4040 @ =gScanlineEffect -_080D3F96: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D3F96 -_080D3FBC: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3FF0 - ldr r6, _080D403C @ =gScanlineEffectRegBuffers - ldr r5, _080D4040 @ =gScanlineEffect -_080D3FCE: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3FCE -_080D3FF0: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080D401C - ldr r6, _080D403C @ =gScanlineEffectRegBuffers - ldr r5, _080D4040 @ =gScanlineEffect -_080D3FFE: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080D3FFE -_080D401C: - movs r0, 0x26 - ldrsh r1, [r4, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080D4032 - bl ScanlineEffect_Stop - adds r0, r7, 0 - bl DestroyTask -_080D4032: - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D403C: .4byte gScanlineEffectRegBuffers -_080D4040: .4byte gScanlineEffect - thumb_func_end sub_80D3D68 - - thumb_func_start sub_80D4044 -sub_80D4044: @ 80D4044 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, _080D4098 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D409C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - bl Random - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random - ldr r1, _080D40A0 @ =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _080D408A - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_080D408A: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, _080D40A4 @ =sub_80D40A8 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4098: .4byte 0x000003ff -_080D409C: .4byte 0xfffffc00 -_080D40A0: .4byte 0x000001ff -_080D40A4: .4byte sub_80D40A8 - thumb_func_end sub_80D4044 - - thumb_func_start sub_80D40A8 -sub_80D40A8: @ 80D40A8 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080D40CC - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _080D40D0 -_080D40CC: - lsls r0, r3, 16 - asrs r0, 24 -_080D40D0: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080D40EE - adds r0, r2, 0 - bl DestroyAnimSprite -_080D40EE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D40A8 - - thumb_func_start sub_80D40F4 -sub_80D40F4: @ 80D40F4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080D4144 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r2, _080D4148 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x12] - bl sub_80D4394 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_8078E70 - ldr r0, _080D414C @ =sub_80D4150 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4144: .4byte gTasks -_080D4148: .4byte gSprites -_080D414C: .4byte sub_80D4150 - thumb_func_end sub_80D40F4 - - thumb_func_start sub_80D4150 -sub_80D4150: @ 80D4150 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D4178 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bls _080D416C - b _080D438A -_080D416C: - lsls r0, 2 - ldr r1, _080D417C @ =_080D4180 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D4178: .4byte gTasks -_080D417C: .4byte _080D4180 - .align 2, 0 -_080D4180: - .4byte _080D41A0 - .4byte _080D41C6 - .4byte _080D4258 - .4byte _080D428E - .4byte _080D42A2 - .4byte _080D42B0 - .4byte _080D4330 - .4byte _080D437C -_080D41A0: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_8079C08 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D41C6: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D4222 - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D4210 - ldr r2, _080D420C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] - b _080D4222 - .align 2, 0 -_080D420C: .4byte gSprites -_080D4210: - ldr r2, _080D4250 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080D4254 @ =0x0000fffd - strh r1, [r0, 0x24] -_080D4222: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _080D4232 - b _080D438A -_080D4232: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079A64 - ldr r2, _080D4250 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xE] - b _080D436C - .align 2, 0 -_080D4250: .4byte gSprites -_080D4254: .4byte 0x0000fffd -_080D4258: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _080D4268 - b _080D438A -_080D4268: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xE0 - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_8079C08 - movs r0, 0 - strh r0, [r4, 0xE] - b _080D436E -_080D428E: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080D438A - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080D436E -_080D42A2: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80D4418 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D42B0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D438A - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D42E8 - ldr r2, _080D42E4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x2 - b _080D42FA - .align 2, 0 -_080D42E4: .4byte gSprites -_080D42E8: - ldr r2, _080D432C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 -_080D42FA: - strh r1, [r0, 0x26] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080D438A - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xE0 - bl sub_8079C08 - movs r0, 0 - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080D436E - .align 2, 0 -_080D432C: .4byte gSprites -_080D4330: - ldr r6, _080D4378 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080D438A - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8078F40 - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x22] -_080D436C: - strh r5, [r4, 0x10] -_080D436E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D438A - .align 2, 0 -_080D4378: .4byte gSprites -_080D437C: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D438A - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D438A: - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D4150 - - thumb_func_start sub_80D4394 -sub_80D4394: @ 80D4394 - push {r4,r5,lr} - ldr r4, _080D43B8 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D43C8 - ldr r1, _080D43BC @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080D43C0 @ =gPlayerParty - b _080D43D8 - .align 2, 0 -_080D43B8: .4byte gBattleAnimAttacker -_080D43BC: .4byte gBattlerPartyIndexes -_080D43C0: .4byte gPlayerParty -_080D43C4: - adds r0, r2, 0 - b _080D440A -_080D43C8: - ldr r1, _080D4410 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080D4414 @ =gEnemyParty -_080D43D8: - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - lsls r0, 16 - lsrs r3, r0, 16 - lsrs r4, 18 - movs r2, 0 -_080D43F6: - adds r1, r2, 0x1 - adds r0, r4, 0 - muls r0, r1 - cmp r3, r0 - blt _080D43C4 - lsls r0, r1, 24 - lsrs r2, r0, 24 - cmp r2, 0x2 - bls _080D43F6 - movs r0, 0x3 -_080D440A: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D4410: .4byte gBattlerPartyIndexes -_080D4414: .4byte gEnemyParty - thumb_func_end sub_80D4394 - - thumb_func_start sub_80D4418 -sub_80D4418: @ 80D4418 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - ldr r4, _080D4520 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0xAC - ldrb r0, [r4] - bl GetBattlerSubpriority - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - ldrh r1, [r7, 0xA] - movs r0, 0x4 - subs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r0, 0 - bgt _080D4468 - movs r1, 0x1 -_080D4468: - movs r0, 0 - str r0, [sp, 0x4] - lsls r0, r1, 16 - mov r10, r8 - mov r9, r6 - mov r1, r10 - lsls r1, 4 - str r1, [sp, 0xC] - mov r1, r9 - lsls r1, 4 - str r1, [sp, 0x10] - asrs r0, 16 - mov r8, r0 -_080D4482: - ldr r0, _080D4524 @ =gSpriteTemplate_83D9378 - mov r1, r10 - mov r2, r9 - ldr r3, [sp, 0x8] - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - lsls r6, r5, 16 - cmp r2, 0x40 - beq _080D44EA - ldr r1, _080D4528 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x30] - mov r1, sp - ldrh r1, [r1, 0xC] - strh r1, [r5, 0x32] - mov r0, sp - ldrh r0, [r0, 0x10] - strh r0, [r5, 0x34] - asrs r4, r6, 16 - adds r0, r4, 0 - movs r1, 0x40 - bl Cos - strh r0, [r5, 0x36] - adds r0, r4, 0 - movs r1, 0x40 - bl Sin - strh r0, [r5, 0x38] - mov r1, sp - ldrh r1, [r1] - strh r1, [r5, 0x3A] - movs r0, 0x2 - strh r0, [r5, 0x3C] - ldrh r1, [r7, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D44E4 - adds r0, r5, 0 - bl sub_80D452C -_080D44E4: - ldrh r0, [r7, 0xC] - adds r0, 0x1 - strh r0, [r7, 0xC] -_080D44EA: - mov r1, r8 - lsls r0, r1, 1 - asrs r1, r6, 16 - adds r1, r0 - lsls r1, 16 - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r5, r0, 16 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - add r0, r8 - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp, 0x4] - asrs r0, 16 - cmp r0, 0x13 - ble _080D4482 - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D4520: .4byte gBattleAnimAttacker -_080D4524: .4byte gSpriteTemplate_83D9378 -_080D4528: .4byte gSprites - thumb_func_end sub_80D4418 - - thumb_func_start sub_80D452C -sub_80D452C: @ 80D452C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D453E - cmp r0, 0x1 - beq _080D4574 - b _080D45CE -_080D453E: - movs r2, 0x30 - ldrsh r0, [r4, r2] - movs r1, 0x6 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x36] - adds r1, r0 - strh r1, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_080D4574: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r2, r1, 20 - strh r2, [r4, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080D45AA - adds r1, r2, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080D45AA - cmp r1, 0x78 - ble _080D45CE -_080D45AA: - ldr r3, _080D45D4 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D45CE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D45D4: .4byte gTasks - thumb_func_end sub_80D452C - - thumb_func_start sub_80D45D8 -sub_80D45D8: @ 80D45D8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D4608 @ =gTasks - adds r4, r1, r0 - bl sub_80D4394 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldr r0, _080D460C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D4610 - movs r0, 0x88 - strh r0, [r4, 0x10] - movs r0, 0x28 - b _080D4616 - .align 2, 0 -_080D4608: .4byte gTasks -_080D460C: .4byte gBattleAnimAttacker -_080D4610: - movs r0, 0x10 - strh r0, [r4, 0x10] - movs r0, 0x50 -_080D4616: - strh r0, [r4, 0x14] - movs r0, 0x62 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x31 - strh r0, [r4, 0x16] - movs r0, 0xA - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, 0x5 - strh r0, [r4, 0x20] - ldr r0, _080D4638 @ =sub_80D463C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4638: .4byte sub_80D463C - thumb_func_end sub_80D45D8 - - thumb_func_start sub_80D463C -sub_80D463C: @ 80D463C - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r1, r0, 24 - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r7, _080D4660 @ =gTasks - adds r4, r0, r7 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - beq _080D4664 - cmp r2, 0x1 - beq _080D4714 - b _080D4722 - .align 2, 0 -_080D4660: .4byte gTasks -_080D4664: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D467A - strh r2, [r4, 0xC] - adds r0, r4, 0 - bl sub_80D472C -_080D467A: - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D46F4 - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D46F4 - ldr r5, _080D4708 @ =gBattleAnimArgs - movs r1, 0x1 - mov r8, r1 - mov r2, r8 - strh r2, [r5] - strh r0, [r5, 0x2] - movs r0, 0xC - strh r0, [r5, 0x4] - ldr r6, _080D470C @ =sub_80E1864 - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080D46C4 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080D4710 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080D46C4: - movs r0, 0x3 - strh r0, [r5] - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080D46F0 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080D4710 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080D46F0: - mov r0, r8 - strh r0, [r4, 0x22] -_080D46F4: - movs r2, 0x1E - ldrsh r1, [r4, r2] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D4722 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4722 - .align 2, 0 -_080D4708: .4byte gBattleAnimArgs -_080D470C: .4byte sub_80E1864 -_080D4710: .4byte gAnimVisualTaskCount -_080D4714: - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D4722 - adds r0, r1, 0 - bl DestroyAnimVisualTask -_080D4722: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D463C - - thumb_func_start sub_80D472C -sub_80D472C: @ 80D472C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r6, r1, 24 - ldr r1, _080D47B8 @ =gSineTable - movs r2, 0x18 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - adds r0, 0x3 - asrs r0, 4 - ldrh r2, [r4, 0x14] - adds r0, r2 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, _080D47BC @ =gSpriteTemplate_83D9378 - movs r2, 0x16 - ldrsh r1, [r4, r2] - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080D4786 - ldr r3, _080D47C0 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080D47C4 @ =sub_80D47D0 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x38] - strh r6, [r0, 0x3A] - movs r1, 0x9 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] -_080D4786: - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x18] - adds r0, 0x27 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x18] - movs r0, 0x16 - ldrsh r1, [r4, r0] - ldr r0, _080D47C8 @ =0x41c64e6d - muls r0, r1 - ldr r1, _080D47CC @ =0x00003039 - adds r0, r1 - movs r2, 0x12 - ldrsh r1, [r4, r2] - bl __modsi3 - ldrh r1, [r4, 0x10] - adds r1, r0 - strh r1, [r4, 0x16] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D47B8: .4byte gSineTable -_080D47BC: .4byte gSpriteTemplate_83D9378 -_080D47C0: .4byte gSprites -_080D47C4: .4byte sub_80D47D0 -_080D47C8: .4byte 0x41c64e6d -_080D47CC: .4byte 0x00003039 - thumb_func_end sub_80D472C - - thumb_func_start sub_80D47D0 -sub_80D47D0: @ 80D47D0 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D4866 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x38 - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080D4866 - ldr r2, _080D486C @ =gTasks - movs r3, 0x3A - ldrsh r1, [r5, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r1, 0x1 - strh r1, [r0, 0x1C] - ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r3, 0x1 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - cmp r0, 0x40 - beq _080D4860 - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D4874 @ =gSprites - adds r0, r4 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r2, 0x30 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3A] - strh r1, [r0, 0x3A] - movs r3, 0x30 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3C] - strh r1, [r0, 0x3C] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080D4878 @ =sub_80D487C - str r1, [r0] -_080D4860: - adds r0, r5, 0 - bl DestroySprite -_080D4866: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D486C: .4byte gTasks -_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8 -_080D4874: .4byte gSprites -_080D4878: .4byte sub_80D487C - thumb_func_end sub_80D47D0 - - thumb_func_start sub_80D487C -sub_80D487C: @ 80D487C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D48E8 - movs r0, 0 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080D48E8 - ldr r3, _080D48F0 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D48E8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D48F0: .4byte gTasks - thumb_func_end sub_80D487C - - thumb_func_start sub_80D48F4 -sub_80D48F4: @ 80D48F4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D4978 @ =gTasks - adds r5, r1, r0 - ldr r4, _080D497C @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D4938 - movs r1, 0x1 -_080D4938: - strh r1, [r5, 0x16] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080D494C - movs r1, 0x16 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x16] -_080D494C: - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r0, 3 - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0x12] - movs r2, 0x16 - ldrsh r1, [r5, r2] - lsls r1, 3 - ldrh r0, [r5, 0x10] - subs r0, r1 - strh r0, [r5, 0x14] - ldr r0, _080D4980 @ =0x0000ffe0 - strh r0, [r5, 0x1A] - strh r6, [r5, 0xA] - strh r6, [r5, 0x8] - ldr r0, _080D4984 @ =sub_80D4988 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4978: .4byte gTasks -_080D497C: .4byte gBattleAnimAttacker -_080D4980: .4byte 0x0000ffe0 -_080D4984: .4byte sub_80D4988 - thumb_func_end sub_80D48F4 - - thumb_func_start sub_80D4988 -sub_80D4988: @ 80D4988 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D49AC @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _080D49A2 - b _080D4AC2 -_080D49A2: - lsls r0, 2 - ldr r1, _080D49B0 @ =_080D49B4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D49AC: .4byte gTasks -_080D49B0: .4byte _080D49B4 - .align 2, 0 -_080D49B4: - .4byte _080D49D0 - .4byte _080D49E0 - .4byte _080D49FA - .4byte _080D4A3C - .4byte _080D4A5E - .4byte _080D4A8C - .4byte _080D4AB2 -_080D49D0: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D4AC8 - b _080D4ABA -_080D49E0: - adds r0, r4, 0 - bl sub_80D4AD0 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D4AC8 - movs r0, 0 - strh r0, [r4, 0xA] - b _080D4ABA -_080D49FA: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - adds r1, r0 - movs r2, 0 - strh r1, [r4, 0x12] - adds r1, 0x10 - lsls r1, 16 - movs r0, 0x88 - lsls r0, 17 - cmp r1, r0 - bls _080D4AC8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D4A38 - movs r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x6 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - b _080D4AC8 -_080D4A38: - strh r2, [r4, 0xA] - b _080D4ABA -_080D4A3C: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080D4AC8 - b _080D4ABA -_080D4A5E: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x12] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bls _080D4AC8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0xA] - b _080D4ABA -_080D4A8C: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080D4AC8 - movs r0, 0x2 - strh r0, [r4, 0x8] - b _080D4AC8 -_080D4AB2: - movs r1, 0x18 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D4AC8 -_080D4ABA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4AC8 -_080D4AC2: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D4AC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4988 - - thumb_func_start sub_80D4AD0 -sub_80D4AD0: @ 80D4AD0 - push {r4-r6,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D4B2A - movs r0, 0 - strh r0, [r6, 0xC] - ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378 - movs r2, 0xE - ldrsh r1, [r6, r2] - movs r3, 0x10 - ldrsh r2, [r6, r3] - movs r3, 0xA - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080D4B2A - ldr r5, _080D4B34 @ =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r4, r5 - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldrh r1, [r6, 0x12] - strh r1, [r0, 0x32] - ldrh r1, [r6, 0x14] - strh r1, [r0, 0x36] - ldrh r1, [r6, 0x1A] - strh r1, [r0, 0x38] - bl InitAnimArcTranslation - adds r5, 0x1C - adds r4, r5 - ldr r0, _080D4B38 @ =sub_80D4B3C - str r0, [r4] - ldrh r0, [r6, 0x18] - adds r0, 0x1 - strh r0, [r6, 0x18] -_080D4B2A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4B30: .4byte gSpriteTemplate_83D9378 -_080D4B34: .4byte gSprites -_080D4B38: .4byte sub_80D4B3C - thumb_func_end sub_80D4AD0 - - thumb_func_start sub_80D4B3C -sub_80D4B3C: @ 80D4B3C - push {r4-r6,lr} - adds r6, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080D4B96 - ldrh r0, [r6, 0x24] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - ldrh r0, [r6, 0x26] - ldrh r1, [r6, 0x22] - adds r0, r1 - strh r0, [r6, 0x22] - movs r0, 0x6 - strh r0, [r6, 0x2E] - bl Random - movs r4, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldr r5, _080D4B9C @ =0x0000fff0 - adds r1, r5 - ldrh r0, [r6, 0x20] - adds r1, r0 - strh r1, [r6, 0x32] - bl Random - ands r4, r0 - adds r4, r5 - ldrh r1, [r6, 0x22] - adds r4, r1 - strh r4, [r6, 0x36] - bl Random - movs r1, 0x7 - ands r1, r0 - mvns r1, r1 - strh r1, [r6, 0x38] - adds r0, r6, 0 - bl InitAnimArcTranslation - ldr r0, _080D4BA0 @ =sub_80D4BA4 - str r0, [r6, 0x1C] -_080D4B96: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4B9C: .4byte 0x0000fff0 -_080D4BA0: .4byte sub_80D4BA4 - thumb_func_end sub_80D4B3C - - thumb_func_start sub_80D4BA4 -sub_80D4BA4: @ 80D4BA4 - push {r4-r6,lr} - adds r5, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080D4BE0 - movs r4, 0 - ldr r6, _080D4BE8 @ =gTasks -_080D4BB6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r6 - ldr r1, [r2] - ldr r0, _080D4BEC @ =sub_80D4988 - cmp r1, r0 - bne _080D4BD6 - movs r0, 0x1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0x18] - subs r0, 0x1 - strh r0, [r2, 0x18] - adds r0, r5, 0 - bl DestroySprite -_080D4BD6: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0xF - bls _080D4BB6 -_080D4BE0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4BE8: .4byte gTasks -_080D4BEC: .4byte sub_80D4988 - thumb_func_end sub_80D4BA4 - - thumb_func_start sub_80D4BF0 -sub_80D4BF0: @ 80D4BF0 - ldr r2, _080D4C10 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0x30] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x34] - ldr r1, _080D4C14 @ =sub_80D4C18 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080D4C10: .4byte gBattleAnimArgs -_080D4C14: .4byte sub_80D4C18 - thumb_func_end sub_80D4BF0 - - thumb_func_start sub_80D4C18 -sub_80D4C18: @ 80D4C18 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - subs r0, r1 - strh r0, [r4, 0x36] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080D4C5C - adds r0, r4, 0 - bl DestroyAnimSprite -_080D4C5C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4C18 - - thumb_func_start sub_80D4C64 -sub_80D4C64: @ 80D4C64 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 23 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080D4C9C - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D4C9C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4C64 - - thumb_func_start sub_80D4CA4 -sub_80D4CA4: @ 80D4CA4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, _080D4CE0 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r1, _080D4CE4 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, _080D4CE8 @ =sub_80D4CEC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D4CE0: .4byte gBattleAnimTarget -_080D4CE4: .4byte gBattleAnimArgs -_080D4CE8: .4byte sub_80D4CEC - thumb_func_end sub_80D4CA4 - - thumb_func_start sub_80D4CEC -sub_80D4CEC: @ 80D4CEC - push {r4-r6,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x20 - ldrsh r0, [r4, r2] - subs r6, r1, r0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - movs r2, 0x22 - ldrsh r0, [r4, r2] - subs r5, r1, r0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r6 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r5 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080D4D44 - movs r0, 0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - adds r1, r6, 0 - adds r2, r5, 0 - bl sub_80D4D64 -_080D4D44: - movs r0, 0x34 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080D4D56 - adds r0, r4, 0 - bl DestroyAnimSprite -_080D4D56: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D4CEC - - thumb_func_start sub_80D4D64 -sub_80D4D64: @ 80D4D64 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - adds r4, r1, 0 - adds r5, r2, 0 - movs r2, 0x2E - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - lsls r1, 15 - lsrs r1, 16 - str r1, [sp] - ldrh r1, [r0, 0x24] - ldrh r3, [r0, 0x20] - adds r1, r3 - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - lsls r1, 16 - lsrs r1, 16 - mov r10, r1 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r0, r5, r0 - subs r0, 0x5 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl Random - negs r4, r4 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r4, r0 - subs r4, 0x5 - lsls r4, 16 - lsrs r7, r4, 16 - movs r6, 0 - mov r0, r8 - lsls r0, 16 - mov r8, r0 - mov r1, r10 - lsls r1, 16 - str r1, [sp, 0xC] - ldr r2, [sp] - lsls r2, 16 - str r2, [sp, 0x10] - asrs r1, 16 - lsls r0, r7, 16 - asrs r5, r0, 16 - str r0, [sp, 0x14] - negs r3, r5 - str r3, [sp, 0x4] - asrs r0, r2, 16 - adds r1, r0 - lsls r1, 16 - mov r10, r1 -_080D4DF2: - ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080D4E38 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080D4E3C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - bge _080D4E40 - mov r1, sp - ldrh r1, [r1, 0x4] - strh r1, [r4, 0x32] - b _080D4E42 - .align 2, 0 -_080D4E34: .4byte gSpriteTemplate_83D9420 -_080D4E38: .4byte gSprites -_080D4E3C: .4byte gBattleAnimAttacker -_080D4E40: - strh r7, [r4, 0x32] -_080D4E42: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080D4DF2 - movs r6, 0 - ldr r3, [sp, 0xC] - asrs r1, r3, 16 - ldr r0, [sp, 0x14] - asrs r5, r0, 16 - negs r2, r5 - str r2, [sp, 0x8] - ldr r3, [sp, 0x10] - asrs r0, r3, 16 - subs r1, r0 - lsls r1, 16 - mov r10, r1 -_080D4E68: - ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080D4EB0 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080D4EB4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - ble _080D4EB8 - mov r1, sp - ldrh r1, [r1, 0x8] - strh r1, [r4, 0x32] - b _080D4EBA - .align 2, 0 -_080D4EAC: .4byte gSpriteTemplate_83D9420 -_080D4EB0: .4byte gSprites -_080D4EB4: .4byte gBattleAnimAttacker -_080D4EB8: - strh r7, [r4, 0x32] -_080D4EBA: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080D4E68 - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D4D64 - - .align 2, 0 @ Don't pad with nop. diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 6f84c6df4..335780d75 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -6297,7 +6297,7 @@ Move_CRABHAMMER: @ 81D0159 end Move_SURF: @ 81D0253 - createvisualtask sub_80D38BC, 2, 0 + createvisualtask AnimTask_CreateSurfWave, 2, 0 delay 24 panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish @@ -8557,7 +8557,7 @@ _81D3750: Move_MUDDY_WATER: @ 81D3764 panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createvisualtask sub_80D38BC, 2, 1 + createvisualtask AnimTask_CreateSurfWave, 2, 1 waitforvisualfinish end diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h index 5f5867423..595e38f31 100644 --- a/include/rom_8077ABC.h +++ b/include/rom_8077ABC.h @@ -47,7 +47,7 @@ void TranslateAnimLinearUntil(struct Sprite *sprite); void sub_8078D44(struct Sprite *sprite); void obj_id_set_rotscale(u8 sprite, s16, s16, u16); bool8 sub_8078E38(); -void sub_8078E70(u8 sprite, u8); +void PrepareBattlerSpriteForRotScale(u8 sprite, u8); void sub_8078F40(u8 sprite); void sub_8078F9C(u8 sprite); void sub_8079518(struct Sprite *sprite); diff --git a/include/task.h b/include/task.h index a71577ee3..0306cc091 100644 --- a/include/task.h +++ b/include/task.h @@ -1,6 +1,8 @@ #ifndef GUARD_TASK_H #define GUARD_TASK_H +#define NUM_TASKS 16 + // general task defines #define TASK gTasks[taskId] #define FUNC func diff --git a/ld_script.txt b/ld_script.txt index 52fc65c42..5369e6e23 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -268,7 +268,7 @@ SECTIONS { src/battle/anim/aurora.o(.text); src/battle/anim/energy_wave.o(.text); src/battle/anim/water.o(.text); - asm/water.o(.text); + src/water.o(.text); src/battle/anim/fire.o(.text); src/battle/anim/sunlight.o(.text); src/battle/anim/fire_2.o(.text); diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index 53d7038cb..7ebd7dd87 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -355,7 +355,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION? task->data[5] = GetBattlerSide(gBattleAnimAttacker); task->data[6] = 0; - sub_8078E70(task->data[15], 0); + PrepareBattlerSpriteForRotScale(task->data[15], 0); task->func = sub_80D54E0; } diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index f67035ac7..6ff44ed15 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -349,7 +349,7 @@ void sub_80DDDF0(u8 taskId) REG_BLDCNT = 0x3F40; REG_BLDALPHA = 0x1000; spriteId = GetAnimBattlerSpriteId(0); - sub_8078E70(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, 1); obj_id_set_rotscale(spriteId, 128, 128, 0); gSprites[spriteId].invisible = FALSE; gTasks[taskId].data[0] = 128; diff --git a/src/battle/anim/lunge.c b/src/battle/anim/lunge.c index ce6aa58f4..381392e71 100644 --- a/src/battle/anim/lunge.c +++ b/src/battle/anim/lunge.c @@ -83,7 +83,7 @@ static void sub_80CD81C(struct Sprite* sprite) if (sprite->data[0] == 0) { sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker]; - sub_8078E70(sprite->data[3], 0); + PrepareBattlerSpriteForRotScale(sprite->data[3], 0); sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00; sprite->data[5] = 0; } @@ -166,7 +166,7 @@ static void sub_80CD9D4(struct Sprite* sprite) sprite->data[3] = GetBattlerSide(gBattleAnimAttacker); sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200; sprite->data[5] = 0; - sub_8078E70(sprite->data[2], 0); + PrepareBattlerSpriteForRotScale(sprite->data[2], 0); sprite->data[0]++; case 1: sprite->data[5] += sprite->data[4]; @@ -247,7 +247,7 @@ void sub_80CDB60(u8 taskId) task->data[3] = 8; task->data[4] = 0; task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0; - sub_8078E70(task->data[0], 0); + PrepareBattlerSpriteForRotScale(task->data[0], 0); task->data[2]++; } break; diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c index ab975914a..3c69aae1c 100644 --- a/src/battle/anim/shadow_enlarge.c +++ b/src/battle/anim/shadow_enlarge.c @@ -16,7 +16,7 @@ static void sub_80D0428(u8 taskId); void sub_80D03C4(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(1); - sub_8078E70(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, 1); obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0); sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0); gTasks[taskId].data[0] = 0x50; diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c index e65b4a193..a4589f096 100644 --- a/src/battle/anim/shadow_minimize.c +++ b/src/battle/anim/shadow_minimize.c @@ -20,7 +20,7 @@ void sub_80D0488(u8 taskId) struct Task* task = &gTasks[taskId]; u8 spriteId = GetAnimBattlerSpriteId(0); task->data[0] = spriteId; - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c index f61c0913b..34005d7be 100644 --- a/src/battle/anim/silhouette.c +++ b/src/battle/anim/silhouette.c @@ -22,7 +22,7 @@ void sub_80CB340(u8 taskId) } else { - sub_8078E70(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, 1); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[11] = 256; diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c index 207e35083..b7074bceb 100644 --- a/src/battle/anim/water.c +++ b/src/battle/anim/water.c @@ -1,22 +1,48 @@ #include "global.h" +#include "battle.h" #include "battle_anim.h" +#include "random.h" #include "rom_8077ABC.h" +#include "sprite.h" #include "trig.h" #include "util.h" +#include "constants/battle_anim.h" +extern u8 gAnimVisualTaskCount; extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; +extern u16 gBattlerPartyIndexes[]; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4D8; extern const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA318[]; extern const union AnimCmd *const gSpriteAnimTable_83D9BC8[]; +void PrepareBattlerSpriteForRotScale(u8, u8); +void sub_8078F40(u8); +void sub_8079A64(u8); void sub_80D37FC(struct Sprite *sprite); void sub_80D3838(struct Sprite *sprite); void sub_80D4044(struct Sprite *sprite); +void sub_80D40A8(struct Sprite *); +void sub_80D4150(u8); +u8 sub_80D4394(void); +void sub_80D4418(struct Task *, u8); void sub_80D452C(struct Sprite *sprite); +void sub_80D463C(u8); +void sub_80D472C(struct Task *, u8); +void sub_80D47D0(struct Sprite *); +void sub_80D487C(struct Sprite *); +void sub_80D4988(u8); +void sub_80D4AD0(struct Task *); +void sub_80D4B3C(struct Sprite *); +void sub_80D4BA4(struct Sprite *); void sub_80D4BF0(struct Sprite *sprite); +void sub_80D4C18(struct Sprite *); +void sub_80D4CEC(struct Sprite *); void sub_80D4C64(struct Sprite *sprite); +void sub_80D4D64(struct Sprite*, int, int); +void sub_80E1864(u8); static void sub_80D3874(struct Sprite *sprite); const union AnimCmd gSpriteAnim_83D9300[] = @@ -232,7 +258,7 @@ static void sub_80D3874(struct Sprite *sprite) } NAKED -void sub_80D38BC(u8 taskId) +void AnimTask_CreateSurfWave(u8 taskId) { asm(".syntax unified\n\ .equ REG_BLDCNT, 0x4000050\n\ @@ -549,3 +575,1532 @@ _080D3B38:\n\ _080D3B5C: .4byte sub_80D3B60\n\ .syntax divided\n"); } + +#ifdef NONMATCHING +void sub_80D3B60(u8 taskId) +{ + struct UnknownAnimStruct2 unk; + u8 i; + u16 rgbBuffer; + u16 *BGptrX = &gBattle_BG1_X; + u16 *BGptrY = &gBattle_BG1_Y; + s16 unkUse; + u32 palOffset; + u16 palNum; + + *BGptrX += gTasks[taskId].data[0]; + *BGptrY += gTasks[taskId].data[1]; + sub_80A6B30(&unk); + gTasks[taskId].data[2] += gTasks[taskId].data[1]; + if (++gTasks[taskId].data[5] == 4) + { + rgbBuffer = gPlttBufferFaded[unk.unk8 * 16 + 7]; + for (i = 6; i != 0; i--) + { + palNum = unk.unk8 * 16; + palOffset = 1 + i; + gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1]; + } + gPlttBufferFaded[unk.unk8 * 16 + 1] = rgbBuffer; + gTasks[taskId].data[5] = 0; + } + if (++gTasks[taskId].data[6] > 1) + { + gTasks[taskId].data[6] = 0; + unkUse = ++gTasks[taskId].data[3]; + if (unkUse <= 13) + { + gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + gTasks[taskId].data[4]++; + } + if (gTasks[taskId].data[3] > 54) + { + unkUse = --gTasks[taskId].data[4]; + gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + } + } + if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F)) + { + gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F; + gTasks[taskId].func = sub_8107CC4; + } +} +#else +NAKED +void sub_80D3B60(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x18\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r0, =gTasks\n\ + lsls r4, r7, 2\n\ + adds r4, r7\n\ + lsls r4, 3\n\ + adds r4, r0\n\ + ldrh r0, [r4, 0x8]\n\ + ldr r1, =gBattle_BG1_X\n\ + ldrh r1, [r1]\n\ + adds r0, r1\n\ + ldr r2, =gBattle_BG1_X\n\ + strh r0, [r2]\n\ + ldrh r0, [r4, 0xA]\n\ + ldr r3, =gBattle_BG1_Y\n\ + ldrh r3, [r3]\n\ + adds r0, r3\n\ + ldr r1, =gBattle_BG1_Y\n\ + strh r0, [r1]\n\ + add r5, sp, 0x4\n\ + adds r0, r5, 0\n\ + bl sub_8078914\n\ + ldrh r0, [r4, 0xA]\n\ + ldrh r2, [r4, 0xC]\n\ + adds r0, r2\n\ + strh r0, [r4, 0xC]\n\ + ldrh r0, [r4, 0x12]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x12]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + mov r10, r5\n\ + cmp r0, 0x4\n\ + bne _080D3C02\n\ + ldr r1, =gPlttBufferFaded\n\ + ldrb r0, [r5, 0x8]\n\ + lsls r0, 4\n\ + adds r0, 0x7\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r6, [r0]\n\ + movs r2, 0x6\n\ + adds r5, r1, 0\n\ + adds r3, r5, 0\n\ + mov r4, r10\n\ +_080D3BC8:\n\ + ldrb r0, [r4, 0x8]\n\ + lsls r0, 4\n\ + adds r1, r2, 0x1\n\ + adds r0, r1\n\ + lsls r1, r0, 1\n\ + adds r1, r3\n\ + subs r0, 0x1\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + ldrh r0, [r0]\n\ + strh r0, [r1]\n\ + subs r0, r2, 0x1\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r2, 0\n\ + bne _080D3BC8\n\ + mov r3, r10\n\ + ldrb r0, [r3, 0x8]\n\ + lsls r0, 4\n\ + adds r0, 0x1\n\ + lsls r0, 1\n\ + adds r0, r5\n\ + strh r6, [r0]\n\ + ldr r1, =gTasks\n\ + lsls r0, r7, 2\n\ + adds r0, r7\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + strh r2, [r0, 0x12]\n\ +_080D3C02:\n\ + ldr r1, =gTasks\n\ + lsls r2, r7, 2\n\ + adds r0, r2, r7\n\ + lsls r0, 3\n\ + adds r3, r0, r1\n\ + ldrh r0, [r3, 0x14]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x14]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + adds r4, r1, 0\n\ + str r2, [sp, 0x14]\n\ + cmp r0, 0x1\n\ + ble _080D3C70\n\ + movs r0, 0\n\ + strh r0, [r3, 0x14]\n\ + ldrh r0, [r3, 0xE]\n\ + adds r2, r0, 0x1\n\ + strh r2, [r3, 0xE]\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + cmp r0, 0xD\n\ + bgt _080D3C4C\n\ + movs r1, 0x26\n\ + ldrsh r0, [r3, r1]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 3\n\ + adds r1, r4\n\ + movs r0, 0x10\n\ + subs r0, r2\n\ + lsls r0, 8\n\ + orrs r2, r0\n\ + strh r2, [r1, 0xA]\n\ + ldrh r0, [r3, 0x10]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x10]\n\ +_080D3C4C:\n\ + movs r2, 0xE\n\ + ldrsh r0, [r3, r2]\n\ + cmp r0, 0x36\n\ + ble _080D3C70\n\ + ldrh r2, [r3, 0x10]\n\ + subs r2, 0x1\n\ + strh r2, [r3, 0x10]\n\ + movs r1, 0x26\n\ + ldrsh r0, [r3, r1]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 3\n\ + adds r1, r4\n\ + movs r0, 0x10\n\ + subs r0, r2\n\ + lsls r0, 8\n\ + orrs r2, r0\n\ + strh r2, [r1, 0xA]\n\ +_080D3C70:\n\ + ldr r2, [sp, 0x14]\n\ + adds r0, r2, r7\n\ + lsls r0, 3\n\ + adds r0, r4\n\ + movs r3, 0x26\n\ + ldrsh r1, [r0, r3]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r4\n\ + ldrh r1, [r0, 0xA]\n\ + movs r0, 0x1F\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080D3D32\n\ + ldr r2, [sp, 0x4]\n\ + movs r3, 0x80\n\ + lsls r3, 6\n\ + add r6, sp, 0x10\n\ + movs r5, 0\n\ + ldr r1, =0x040000d4\n\ + movs r4, 0x80\n\ + lsls r4, 5\n\ + mov r8, r6\n\ + ldr r0, =0x85000400\n\ + mov r12, r0\n\ + movs r0, 0x85\n\ + lsls r0, 24\n\ + mov r9, r0\n\ +_080D3CAA:\n\ + str r5, [sp, 0x10]\n\ + mov r0, r8\n\ + str r0, [r1]\n\ + str r2, [r1, 0x4]\n\ + mov r0, r12\n\ + str r0, [r1, 0x8]\n\ + ldr r0, [r1, 0x8]\n\ + adds r2, r4\n\ + subs r3, r4\n\ + cmp r3, r4\n\ + bhi _080D3CAA\n\ + str r5, [sp, 0x10]\n\ + str r6, [r1]\n\ + str r2, [r1, 0x4]\n\ + lsrs r0, r3, 2\n\ + mov r2, r9\n\ + orrs r0, r2\n\ + str r0, [r1, 0x8]\n\ + ldr r0, [r1, 0x8]\n\ + mov r0, sp\n\ + movs r1, 0\n\ + strb r1, [r0]\n\ + strb r1, [r0]\n\ + mov r3, r10\n\ + ldr r1, [r3, 0x4]\n\ + movs r4, 0\n\ + str r4, [sp, 0x10]\n\ + ldr r0, =0x040000d4\n\ + str r6, [r0]\n\ + str r1, [r0, 0x4]\n\ + ldr r1, =0x85000400\n\ + str r1, [r0, 0x8]\n\ + ldr r0, [r0, 0x8]\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _080D3D02\n\ + ldr r2, =0x0400000a\n\ + ldrb r1, [r2]\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r2]\n\ +_080D3D02:\n\ + ldr r0,=gBattle_BG1_X\n\ + strh r4, [r0]\n\ + ldr r1, =gBattle_BG1_Y\n\ + strh r4, [r1]\n\ + ldr r0, =0x04000050\n\ + strh r4, [r0]\n\ + adds r0, 0x2\n\ + strh r4, [r0]\n\ + ldr r2, =gTasks\n\ + ldr r3, [sp, 0x14]\n\ + adds r0, r3, r7\n\ + lsls r0, 3\n\ + adds r0, r2\n\ + movs r3, 0x26\n\ + ldrsh r1, [r0, r3]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r2\n\ + ldr r1, =0x0000ffff\n\ + strh r1, [r0, 0x26]\n\ + adds r0, r7, 0\n\ + bl DestroyAnimVisualTask\n\ +_080D3D32:\n\ + add sp, 0x18\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + .pool"); +} +#endif + +#ifdef NONMATCHING +void sub_80D3D68(u8 taskId) +{ + s16 i; + struct ScanlineEffectParams params; + struct Task *task = &gTasks[taskId]; + // u16 *scanlineBuffer; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < task->data[4]; i++) + { + /* scanlineBuffer = &gScanlineEffectRegBuffers[0][i]; + *(u16 *)(&gScanlineEffect) = task->data[2]; + *scanlineBuffer = task->data[2] & -1; */ + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[1][i] = task->data[1]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[1] & 0xFFFF)); + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + } + if (task->data[4] == 0) + { + gScanlineEffectRegBuffers[1][i] = task->data[1]; + gScanlineEffectRegBuffers[0][i] = task->data[1]; + } + else + { + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = task->data[2]; + } + params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA; + params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + params.initState = 1; + params.unused9 = 0; + ScanlineEffect_SetParams(params); + task->data[0]++; + break; + case 1: + if (task->data[3] == 0) + { + if (--task->data[4] <= 0) + { + task->data[4] = 0; + task->data[0]++; + } + } + else if (++task->data[5] > 111) + { + task->data[0]++; + } + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1]; + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + break; + case 2: + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1]; + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + if (task->data[15] == -1) + { + ScanlineEffect_Stop(); + DestroyTask(taskId); + } + break; + } +} +#else +NAKED +void sub_80D3D68(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + sub sp, 0xC\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + lsls r0, r7, 2\n\ + adds r0, r7\n\ + lsls r0, 3\n\ + ldr r1, =gTasks\n\ + adds r4, r0, r1\n\ + movs r1, 0x8\n\ + ldrsh r0, [r4, r1]\n\ + cmp r0, 0x1\n\ + bne _080D3D84\n\ + b _080D3EBC\n\ +_080D3D84:\n\ + cmp r0, 0x1\n\ + bgt _080D3D94\n\ + cmp r0, 0\n\ + beq _080D3D9C\n\ + b _080D4032\n\ + .align 2, 0\n\ + .pool\n\ +_080D3D94:\n\ + cmp r0, 0x2\n\ + bne _080D3D9A\n\ + b _080D3F88\n\ +_080D3D9A:\n\ + b _080D4032\n\ +_080D3D9C:\n\ + movs r3, 0\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + ldr r1, =gScanlineEffectRegBuffers\n\ + mov r12, r1\n\ + cmp r3, r0\n\ + bge _080D3DDA\n\ + mov r7, r12\n\ + movs r5, 0xF0\n\ + lsls r5, 3\n\ + add r5, r12\n\ + ldr r6, =0x0000ffff\n\ +_080D3DB4:\n\ + lsls r2, r3, 16\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r7\n\ + adds r1, r5\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xC]\n\ + adds r0, r6, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + lsrs r3, r2, 16\n\ + asrs r2, 16\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r2, r0\n\ + blt _080D3DB4\n\ +_080D3DDA:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _080D3E14\n\ + ldr r5, =gScanlineEffectRegBuffers\n\ + movs r0, 0xF0\n\ + lsls r0, 3\n\ + adds r6, r5, r0\n\ + ldr r7, =0x0000ffff\n\ +_080D3DF2:\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r5\n\ + adds r1, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xA]\n\ + adds r0, r7, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _080D3DF2\n\ +_080D3E14:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r2, r3, 16\n\ + asrs r0, r2, 16\n\ + cmp r0, 0x9F\n\ + bgt _080D3E4A\n\ + ldr r5, =gScanlineEffectRegBuffers\n\ + movs r0, 0xF0\n\ + lsls r0, 3\n\ + adds r6, r5, r0\n\ + ldr r7, =0x0000ffff\n\ +_080D3E28:\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r5\n\ + adds r1, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xC]\n\ + adds r0, r7, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + lsrs r3, r2, 16\n\ + lsls r2, r3, 16\n\ + asrs r0, r2, 16\n\ + cmp r0, 0x9F\n\ + ble _080D3E28\n\ +_080D3E4A:\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r0, 0\n\ + bne _080D3E74\n\ + lsls r0, r3, 16\n\ + asrs r0, 15\n\ + mov r3, r12\n\ + adds r2, r0, r3\n\ + movs r1, 0xF0\n\ + lsls r1, 3\n\ + add r1, r12\n\ + adds r0, r1\n\ + ldrh r1, [r4, 0xA]\n\ + strh r1, [r0]\n\ + ldrh r0, [r4, 0xA]\n\ + b _080D3E8A\n\ + .align 2, 0\n\ + .pool\n\ +_080D3E74:\n\ + lsls r0, r3, 16\n\ + asrs r0, 15\n\ + mov r1, r12\n\ + adds r2, r0, r1\n\ + movs r1, 0xF0\n\ + lsls r1, 3\n\ + add r1, r12\n\ + adds r0, r1\n\ + ldrh r1, [r4, 0xC]\n\ + strh r1, [r0]\n\ + ldrh r0, [r4, 0xC]\n\ +_080D3E8A:\n\ + strh r0, [r2]\n\ + ldr r0, =0x04000052\n\ + str r0, [sp]\n\ + ldr r0, =0xa2600001\n\ + str r0, [sp, 0x4]\n\ + mov r1, sp\n\ + movs r2, 0\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x8]\n\ + mov r0, sp\n\ + strb r2, [r0, 0x9]\n\ + ldr r0, [sp]\n\ + ldr r1, [sp, 0x4]\n\ + ldr r2, [sp, 0x8]\n\ + bl ScanlineEffect_SetParams\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ + b _080D4032\n\ + .align 2, 0\n\ + .pool\n\ +_080D3EBC:\n\ + movs r2, 0xE\n\ + ldrsh r1, [r4, r2]\n\ + cmp r1, 0\n\ + bne _080D3ED4\n\ + ldrh r0, [r4, 0x10]\n\ + subs r0, 0x1\n\ + strh r0, [r4, 0x10]\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + bgt _080D3EE8\n\ + strh r1, [r4, 0x10]\n\ + b _080D3EE2\n\ +_080D3ED4:\n\ + ldrh r0, [r4, 0x12]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x12]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x6F\n\ + ble _080D3EE8\n\ +_080D3EE2:\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ +_080D3EE8:\n\ + movs r3, 0\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r3, r0\n\ + bge _080D3F1C\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3EF6:\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldrb r2, [r5, 0x14]\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + adds r3, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r3, r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + cmp r1, r0\n\ + blt _080D3EF6\n\ +_080D3F1C:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _080D3F50\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3F2E:\n\ + asrs r3, r2, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _080D3F2E\n\ +_080D3F50:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + bgt _080D4032\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3F5E:\n\ + asrs r3, r1, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + ble _080D3F5E\n\ + b _080D4032\n\ + .align 2, 0\n\ + .pool\n\ +_080D3F88:\n\ + movs r3, 0\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r3, r0\n\ + bge _080D3FBC\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3F96:\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldrb r2, [r5, 0x14]\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + adds r3, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r3, r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + cmp r1, r0\n\ + blt _080D3F96\n\ +_080D3FBC:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _080D3FF0\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3FCE:\n\ + asrs r3, r2, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _080D3FCE\n\ +_080D3FF0:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + bgt _080D401C\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3FFE:\n\ + asrs r3, r1, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + ble _080D3FFE\n\ +_080D401C:\n\ + movs r0, 0x26\n\ + ldrsh r1, [r4, r0]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + cmp r1, r0\n\ + bne _080D4032\n\ + bl ScanlineEffect_Stop\n\ + adds r0, r7, 0\n\ + bl DestroyTask\n\ +_080D4032:\n\ + add sp, 0xC\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + .pool\n"); +} +#endif + +void sub_80D4044(struct Sprite *sprite) +{ + s16 randData; + s16 randData2; + + sprite->oam.tileNum += 8; + sub_8078764(sprite, TRUE); + randData = (Random() & 0xFF) | 256; + randData2 = (Random() & 0x1FF); + if (randData2 > 255) + randData2 = 256 - randData2; + sprite->data[1] = randData; + sprite->data[2] = randData2; + sprite->callback = sub_80D40A8; +} + +void sub_80D40A8(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + if (sprite->data[1] & 1) + sprite->pos2.x = -(sprite->data[3] >> 8); + else + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (++sprite->data[0] == 21) + DestroyAnimSprite(sprite); +} + +void sub_80D40F4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[15] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + task->data[5] = gSprites[task->data[15]].pos1.y; + task->data[1] = sub_80D4394(); + PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); + task->func = sub_80D4150; +} + +void sub_80D4150(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_8079C08(task, task->data[15], 0x100, 0x100, 224, 0x200, 32); + task->data[0]++; + case 1: + if (++task->data[3] > 1) + { + task->data[3] = 0; + if (++task->data[4] & 1) + { + gSprites[task->data[15]].pos2.x = 3; + gSprites[task->data[15]].pos1.y++; + } + else + { + gSprites[task->data[15]].pos2.x = -3; + } + } + if (sub_8079C74(task) == 0) + { + sub_8079A64(task->data[15]); + gSprites[task->data[15]].pos2.x = 0; + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[3] > 4) + { + sub_8079C08(task, task->data[15], 224, 0x200, 384, 224, 8); + task->data[3] = 0; + task->data[0]++; + } + break; + case 3: + if (sub_8079C74(task) == 0) + { + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + break; + case 4: + sub_80D4418(task, taskId); + task->data[0]++; + case 5: + if (++task->data[3] > 1) + { + task->data[3] = 0; + if (++task->data[4] & 1) + gSprites[task->data[15]].pos2.y += 2; + else + gSprites[task->data[15]].pos2.y -= 2; + if (task->data[4] == 10) + { + sub_8079C08(task, task->data[15], 384, 224, 0x100, 0x100, 8); + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + } + break; + case 6: + gSprites[task->data[15]].pos1.y--; + if (sub_8079C74(task) == 0) + { + sub_8078F40(task->data[15]); + gSprites[task->data[15]].pos1.y = task->data[5]; + task->data[4] = 0; + task->data[0]++; + } + break; + case 7: + if (task->data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +u8 sub_80D4394(void) +{ + u8 i; + u16 hp; + u16 maxhp; + u16 partyIndex; + struct Pokemon *slot; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker]; + slot = &gPlayerParty[partyIndex]; + maxhp = GetMonData(slot, MON_DATA_MAX_HP); + hp = GetMonData(slot, MON_DATA_HP); + maxhp /= 4; + } + else + { + partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker]; + slot = &gEnemyParty[partyIndex]; + maxhp = GetMonData(slot, MON_DATA_MAX_HP); + hp = GetMonData(slot, MON_DATA_HP); + maxhp /= 4; + } + for (i = 0; i < 3; i++) + { + if (hp < maxhp * (i + 1)) + return i; + } + return 3; +} + +void sub_80D4418(struct Task *task, u8 taskId) +{ + s16 i; + s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + s16 trigIndex = 172; + u8 subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + s16 increment = 4 - task->data[1]; + u8 spriteId; + + if (increment <= 0) + increment = 1; + for (i = 0; i < 20; i += increment) + { + spriteId = CreateSprite(&gSpriteTemplate_83D9378, attackerCoordX, attackerCoordY, subpriority); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[1] = i; + gSprites[spriteId].data[2] = attackerCoordX * 16; + gSprites[spriteId].data[3] = attackerCoordY * 16; + gSprites[spriteId].data[4] = Cos(trigIndex, 64); + gSprites[spriteId].data[5] = Sin(trigIndex, 64); + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 2; + if (task->data[2] & 1) + sub_80D452C(&gSprites[spriteId]); + task->data[2]++; + } + trigIndex = (trigIndex + increment * 2); + trigIndex &= 0xFF; + } +} + +void sub_80D452C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[4] += (sprite->data[1] % 6) * 3; + sprite->data[5] += (sprite->data[1] % 3) * 3; + sprite->data[0]++; + case 1: + sprite->data[2] += sprite->data[4]; + sprite->data[3] += sprite->data[5]; + sprite->pos1.x = sprite->data[2] >> 4; + sprite->pos1.y = sprite->data[3] >> 4; + if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } + break; + } +} + +void sub_80D45D8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[1] = sub_80D4394(); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + task->data[4] = 136; + task->data[6] = 40; + } + else + { + task->data[4] = 16; + task->data[6] = 80; + } + task->data[5] = 98; + task->data[7] = task->data[4] + 49; + task->data[12] = task->data[1] * 5 + 5; + task->func = sub_80D463C; +} + +void sub_80D463C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 taskId2; + + switch (task->data[0]) + { + case 0: + if (++task->data[2] > 2) + { + task->data[2] = 0; + sub_80D472C(task, taskId); + } + if (task->data[10] != 0 && task->data[13] == 0) + { + gBattleAnimArgs[0] = 1; + gBattleAnimArgs[1] = 0; + gBattleAnimArgs[2] = 12; + taskId2 = CreateTask(sub_80E1864, 80); + if (taskId2 != 0xFF) + { + gTasks[taskId2].func(taskId2); + gAnimVisualTaskCount++; + } + gBattleAnimArgs[0] = 3; + taskId2 = CreateTask(sub_80E1864, 80); + if (taskId2 != 0xFF) + { + gTasks[taskId2].func(taskId2); + gAnimVisualTaskCount++; + } + task->data[13] = 1; + } + if (task->data[11] >= task->data[12]) + task->data[0]++; + break; + case 1: + if (task->data[9] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D472C(struct Task *task, u8 taskId) +{ + u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6]; + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9378, task->data[7], 0, 0); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80D47D0; + gSprites[spriteId].data[5] = yPosArg; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 9; + task->data[9]++; + } + task->data[11]++; + task->data[8] = (task->data[8] + 39) & 0xFF; + task->data[7] = ((task->data[7] * 0x41c64e6d + 0x3039) % task->data[5]) + task->data[4]; +} + +void sub_80D47D0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->pos1.y += 8; + if (sprite->pos1.y >= sprite->data[5]) + { + gTasks[sprite->data[6]].data[10] = 1; + sprite->data[1] = CreateSprite(&gBattleAnimSpriteTemplate_83DB4D8, sprite->pos1.x, sprite->pos1.y, 1); + if (sprite->data[1] != MAX_SPRITES) + { + StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3); + gSprites[sprite->data[1]].data[6] = sprite->data[6]; + gSprites[sprite->data[1]].data[7] = sprite->data[7]; + gSprites[sprite->data[1]].callback = sub_80D487C; + } + DestroySprite(sprite); + } + } +} + +void sub_80D487C(struct Sprite *sprite) +{ + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->invisible ^= 1; + if (++sprite->data[2] == 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } + } +} + +void sub_80D48F4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1; + if (IsContest()) + task->data[7] *= -1; + task->data[5] = task->data[3] + task->data[7] * 8; + task->data[6] = task->data[4] - task->data[7] * 8; + task->data[9] = -32; + task->data[1] = 0; + task->data[0] = 0; + task->func = sub_80D4988; +} + +void sub_80D4988(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_80D4AD0(task); + if (task->data[10] != 0) + task->data[0]++; + break; + case 1: + sub_80D4AD0(task); + if (++task->data[1] > 16) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + sub_80D4AD0(task); + task->data[5] += task->data[7] * 6; + if (!(task->data[5] >= -16 && task->data[5] <= 256)) + { + if (++task->data[12] > 2) + { + task->data[13] = 1; + task->data[0] = 6; + task->data[1] = 0; + } + else + { + task->data[1] = 0; + task->data[0]++; + } + } + break; + case 3: + sub_80D4AD0(task); + task->data[6] -= task->data[7] * 2; + if (++task->data[1] > 7) + task->data[0]++; + break; + case 4: + sub_80D4AD0(task); + task->data[5] -= task->data[7] * 6; + if (!(task->data[5] >= -16 && task->data[5] <= 256)) + { + task->data[12]++; + task->data[1] = 0; + task->data[0]++; + } + break; + case 5: + sub_80D4AD0(task); + task->data[6] -= task->data[7] * 2; + if (++task->data[1] > 7) + task->data[0] = 2; + break; + case 6: + if (task->data[8] == 0) + task->data[0]++; + break; + default: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D4AD0(struct Task *task) +{ + u8 spriteId; + + if (++task->data[2] > 1) + { + task->data[2] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83D9378, task->data[3], task->data[4], 10); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[2] = task->data[5]; + gSprites[spriteId].data[4] = task->data[6]; + gSprites[spriteId].data[5] = task->data[9]; + InitAnimArcTranslation(&gSprites[spriteId]); + gSprites[spriteId].callback = sub_80D4B3C; + task->data[8]++; + } + } +} + +void sub_80D4B3C(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->data[0] = 6; + sprite->data[2] = (Random() & 0x1F) - 16 + sprite->pos1.x; + sprite->data[4] = (Random() & 0x1F) - 16 + sprite->pos1.y; + sprite->data[5] = ~(Random() & 7); + InitAnimArcTranslation(sprite); + sprite->callback = sub_80D4BA4; + } +} + +void sub_80D4BA4(struct Sprite *sprite) +{ + u16 i; + + if (TranslateAnimArc(sprite)) + { + for (i = 0; i < NUM_TASKS; i++) + { + if (gTasks[i].func == sub_80D4988) + { + gTasks[i].data[10] = 1; + gTasks[i].data[8]--; + DestroySprite(sprite); + } + } + } +} + +void sub_80D4BF0(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D4C18; +} + +void sub_80D4C18(struct Sprite *sprite) +{ + sprite->data[4] -= sprite->data[0]; + sprite->pos2.y = sprite->data[4] / 10; + sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF; + sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]); + if (--sprite->data[3] == 0) + DestroyAnimSprite(sprite); +} + +void sub_80D4C64(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 7; + sprite->pos2.y = sprite->data[4] >> 7; + if (--sprite->data[0] == 0) + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +void sub_80D4CA4(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, TRUE); + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[3] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->callback = sub_80D4CEC; +} + +void sub_80D4CEC(struct Sprite *sprite) +{ + int xDiff = sprite->data[1] - sprite->pos1.x; + int yDiff = sprite->data[2] - sprite->pos1.y; + + sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3]; + sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3]; + if (++sprite->data[5] == sprite->data[4]) + { + sprite->data[5] = 0; + sub_80D4D64(sprite, xDiff, yDiff); + } + if (sprite->data[3] == sprite->data[0]) + DestroyAnimSprite(sprite); + sprite->data[0]++; +} + +#ifdef NONMATCHING +void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff) +{ + s16 something = sprite->data[0] / 2; + s16 combinedX = sprite->pos1.x + sprite->pos2.x; + s16 combinedY = sprite->pos1.y + sprite->pos2.y; + s16 randomSomethingY = yDiff + (Random2() % 10) - 5; + s16 randomSomethingX = -xDiff + (Random2() % 10) - 5; + s16 i; + u8 spriteId; + + for (i = 0; i <= 0; i++) + { + spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY + something, 130); + gSprites[spriteId].data[0] = 20; + gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + if (randomSomethingX < 0) + gSprites[spriteId].data[2] = -randomSomethingX; + else + gSprites[spriteId].data[2] = randomSomethingX; + } + for (i = 0; i <= 0; i++) + { + spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY - something, 130); + gSprites[spriteId].data[0] = 20; + gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + if (randomSomethingX > 0) + gSprites[spriteId].data[2] = -randomSomethingX; + else + gSprites[spriteId].data[2] = randomSomethingX; + } +} +#else +NAKED +void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x18\n\ + adds r4, r1, 0\n\ + adds r5, r2, 0\n\ + movs r2, 0x2E\n\ + ldrsh r1, [r0, r2]\n\ + lsrs r2, r1, 31\n\ + adds r1, r2\n\ + lsls r1, 15\n\ + lsrs r1, 16\n\ + str r1, [sp]\n\ + ldrh r1, [r0, 0x24]\n\ + ldrh r3, [r0, 0x20]\n\ + adds r1, r3\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + mov r8, r1\n\ + ldrh r1, [r0, 0x26]\n\ + ldrh r0, [r0, 0x22]\n\ + adds r1, r0\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + mov r10, r1\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0xA\n\ + bl __umodsi3\n\ + adds r0, r5, r0\n\ + subs r0, 0x5\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + bl Random\n\ + negs r4, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0xA\n\ + bl __umodsi3\n\ + adds r4, r0\n\ + subs r4, 0x5\n\ + lsls r4, 16\n\ + lsrs r7, r4, 16\n\ + movs r6, 0\n\ + mov r0, r8\n\ + lsls r0, 16\n\ + mov r8, r0\n\ + mov r1, r10\n\ + lsls r1, 16\n\ + str r1, [sp, 0xC]\n\ + ldr r2, [sp]\n\ + lsls r2, 16\n\ + str r2, [sp, 0x10]\n\ + asrs r1, 16\n\ + lsls r0, r7, 16\n\ + asrs r5, r0, 16\n\ + str r0, [sp, 0x14]\n\ + negs r3, r5\n\ + str r3, [sp, 0x4]\n\ + asrs r0, r2, 16\n\ + adds r1, r0\n\ + lsls r1, 16\n\ + mov r10, r1\n\ +_080D4DF2:\n\ + ldr r0, =gSpriteTemplate_83D9420\n\ + mov r2, r8\n\ + asrs r1, r2, 16\n\ + mov r3, r10\n\ + asrs r2, r3, 16\n\ + movs r3, 0x82\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r1, =gSprites\n\ + lsls r0, r2, 4\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + adds r4, r0, r1\n\ + movs r0, 0x14\n\ + strh r0, [r4, 0x2E]\n\ + mov r0, r9\n\ + strh r0, [r4, 0x30]\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSubpriority\n\ + subs r0, 0x1\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + cmp r5, 0\n\ + bge _080D4E40\n\ + mov r1, sp\n\ + ldrh r1, [r1, 0x4]\n\ + strh r1, [r4, 0x32]\n\ + b _080D4E42\n\ + .align 2, 0\n\ + .pool\n\ +_080D4E40:\n\ + strh r7, [r4, 0x32]\n\ +_080D4E42:\n\ + lsls r0, r6, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + lsrs r6, r0, 16\n\ + cmp r0, 0\n\ + ble _080D4DF2\n\ + movs r6, 0\n\ + ldr r3, [sp, 0xC]\n\ + asrs r1, r3, 16\n\ + ldr r0, [sp, 0x14]\n\ + asrs r5, r0, 16\n\ + negs r2, r5\n\ + str r2, [sp, 0x8]\n\ + ldr r3, [sp, 0x10]\n\ + asrs r0, r3, 16\n\ + subs r1, r0\n\ + lsls r1, 16\n\ + mov r10, r1\n\ +_080D4E68:\n\ + ldr r0, =gSpriteTemplate_83D9420\n\ + mov r2, r8\n\ + asrs r1, r2, 16\n\ + mov r3, r10\n\ + asrs r2, r3, 16\n\ + movs r3, 0x82\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r1, =gSprites\n\ + lsls r0, r2, 4\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + adds r4, r0, r1\n\ + movs r0, 0x14\n\ + strh r0, [r4, 0x2E]\n\ + mov r0, r9\n\ + strh r0, [r4, 0x30]\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSubpriority\n\ + subs r0, 0x1\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + cmp r5, 0\n\ + ble _080D4EB8\n\ + mov r1, sp\n\ + ldrh r1, [r1, 0x8]\n\ + strh r1, [r4, 0x32]\n\ + b _080D4EBA\n\ + .align 2, 0\n\ + .pool\n\ +_080D4EB8:\n\ + strh r7, [r4, 0x32]\n\ +_080D4EBA:\n\ + lsls r0, r6, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + lsrs r6, r0, 16\n\ + cmp r0, 0\n\ + ble _080D4E68\n\ + add sp, 0x18\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n"); +} +#endif diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c index a1de45d15..f5babd361 100644 --- a/src/battle/anim/withdraw.c +++ b/src/battle/anim/withdraw.c @@ -17,7 +17,7 @@ static void sub_80CF514(u8 taskId); void sub_80CF4D8(u8 taskId) { - sub_8078E70(gBankSpriteIds[gBattleAnimAttacker], 0); + PrepareBattlerSpriteForRotScale(gBankSpriteIds[gBattleAnimAttacker], 0); gTasks[taskId].func = sub_80CF514; } diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c index 7b3e197d7..5e713a3a7 100644 --- a/src/battle/battle_anim_80A7E7C.c +++ b/src/battle/battle_anim_80A7E7C.c @@ -847,7 +847,7 @@ void AnimTask_ScaleMonAndRestore(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); - sub_8078E70(spriteId, gBattleAnimArgs[4]); + PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); TASK.data[0] = gBattleAnimArgs[0]; TASK.data[1] = gBattleAnimArgs[1]; TASK.data[2] = gBattleAnimArgs[2]; @@ -887,7 +887,7 @@ void sub_80A8E04(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); TASK.data[1] = 0; TASK.data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[3] != 1) @@ -931,7 +931,7 @@ void sub_80A8EFC(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); TASK.data[1] = 0; TASK.data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[2] == 0) diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index bae4eef1d..4a5533dce 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -2070,7 +2070,7 @@ static void sub_812D3AC(struct Sprite *sprite) case 0: sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); sprite->data[1] = 256; sprite->data[2] = 256; sprite->data[0]++; @@ -2753,7 +2753,7 @@ void sub_812E568(u8 taskId) task->data[5] *= -1; } - sub_8078E70(task->data[15], 0); + PrepareBattlerSpriteForRotScale(task->data[15], 0); task->func = sub_812E638; } @@ -2867,7 +2867,7 @@ void sub_812E860(u8 taskId) task->data[14] = 0x800; task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sub_8078E70(task->data[15], 0); + PrepareBattlerSpriteForRotScale(task->data[15], 0); task->func = sub_812E8B4; } @@ -2989,7 +2989,7 @@ void sub_812EB10(u8 taskId) spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gTasks[taskId].data[10] = spriteId; - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); switch (gBattleAnimArgs[1]) { @@ -4945,7 +4945,7 @@ void sub_81312E4(u8 taskId) if (gTasks[taskId].data[0] == 0) { - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0x100; gTasks[taskId].data[2] = 0x100; gTasks[taskId].data[0]++; diff --git a/src/battle/battle_anim_813F0F4.c b/src/battle/battle_anim_813F0F4.c index ed3e6d642..9ea0585d1 100755 --- a/src/battle/battle_anim_813F0F4.c +++ b/src/battle/battle_anim_813F0F4.c @@ -569,7 +569,7 @@ void sub_813F798(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[0]++; break; @@ -829,7 +829,7 @@ static void sub_813FEC8(struct Sprite *sprite) switch (gTasks[taskId].data[0]) { case 0: - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[10] = 256; gUnknown_03005F0C = 28; gUnknown_03005F14 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index 31bf4612d..1f73b64b1 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -1159,7 +1159,7 @@ bool8 sub_8078E38() return FALSE; } -void sub_8078E70(u8 sprite, u8 objMode) +void PrepareBattlerSpriteForRotScale(u8 sprite, u8 objMode) { u8 r7 = gSprites[sprite].data[0]; @@ -1647,7 +1647,7 @@ void sub_80798F4(struct Task *task, u8 a2, const void *a3) task->data[11] = 0x100; task->data[12] = 0; sub_8079BF4(&task->data[13], &task->data[14], a3); - sub_8078E70(a2, 0); + PrepareBattlerSpriteForRotScale(a2, 0); } bool8 sub_807992C(struct Task *task) |