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authorMarcus Huderle <huderlem@gmail.com>2018-04-05 20:07:59 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-05 20:07:59 -0700
commit989a6449a360702d067b6ce63a065effc767dff8 (patch)
treec35986c7ea923e956d5d1726d6fadae3f0256086
parent12fb25f4e38942a64b1ab4803516228f0b900bc9 (diff)
Give descriptive names to Contest effect functions
-rw-r--r--src/contest_effect.c182
-rw-r--r--src/data/contest_moves.h96
2 files changed, 139 insertions, 139 deletions
diff --git a/src/contest_effect.c b/src/contest_effect.c
index f3b44d4aa..604bccd07 100644
--- a/src/contest_effect.c
+++ b/src/contest_effect.c
@@ -3,50 +3,50 @@
#include "random.h"
#include "contest.h"
-static void ContestEffect_00(void);
-static void ContestEffect_01(void);
-static void ContestEffect_02(void);
-static void ContestEffect_03(void);
-static void ContestEffect_04(void);
-static void ContestEffect_05(void);
-static void ContestEffect_06(void);
-static void ContestEffect_07(void);
-static void ContestEffect_08(void);
-static void ContestEffect_09(void);
-static void ContestEffect_14(void);
-static void ContestEffect_15(void);
-static void ContestEffect_16(void);
-static void ContestEffect_17(void);
-static void ContestEffect_18(void);
-static void ContestEffect_19(void);
-static void ContestEffect_20(void);
-static void ContestEffect_21(void);
-static void ContestEffect_22(void);
-static void ContestEffect_23(void);
-static void ContestEffect_24(void);
-static void ContestEffect_25(void);
-static void ContestEffect_26(void);
-static void ContestEffect_27(void);
-static void ContestEffect_28(void);
-static void ContestEffect_29(void);
-static void ContestEffect_30(void);
-static void ContestEffect_31(void);
-static void ContestEffect_32(void);
-static void ContestEffect_33(void);
-static void ContestEffect_34(void);
-static void ContestEffect_35(void);
-static void ContestEffect_36(void);
-static void ContestEffect_37(void);
-static void ContestEffect_38(void);
-static void ContestEffect_39(void);
-static void ContestEffect_40(void);
-static void ContestEffect_41(void);
-static void ContestEffect_42(void);
-static void ContestEffect_43(void);
-static void ContestEffect_44(void);
-static void ContestEffect_45(void);
-static void ContestEffect_46(void);
-static void ContestEffect_47(void);
+static void ContestEffect_HighlyAppealing(void);
+static void ContestEffect_UserMoreEasilyStartled(void);
+static void ContestEffect_GreatAppealButNoMoreMoves(void);
+static void ContestEffect_RepetitionNotBoring(void);
+static void ContestEffect_AvoidStartleOnce(void);
+static void ContestEffect_AvoidStartle(void);
+static void ContestEffect_AvoidStartleSlightly(void);
+static void ContestEffect_UserLessEasilyStartled(void);
+static void ContestEffect_StartleFrontMon(void);
+static void ContestEffect_StartlePrevMons(void);
+static void ContestEffect_StartlePrevMon2(void);
+static void ContestEffect_StartlePrevMons2(void);
+static void ContestEffect_ShiftJudgeAttention(void);
+static void ContestEffect_StartleMonWithJudgesAttention(void);
+static void ContestEffect_JamsOthersButMissOneTurn(void);
+static void ContestEffect_StartleMonsSameTypeAppeal(void);
+static void ContestEffect_StartleMonsCoolAppeal(void);
+static void ContestEffect_StartleMonsBeautyAppeal(void);
+static void ContestEffect_StartleMonsCuteAppeal(void);
+static void ContestEffect_StartleMonsSmartAppeal(void);
+static void ContestEffect_StartleMonsToughAppeal(void);
+static void ContestEffect_MakeFollowingMonNervous(void);
+static void ContestEffect_MakeFollowingMonsNervous(void);
+static void ContestEffect_WorsenConditionOfPrevMons(void);
+static void ContestEffect_BadlyStartlesMonsInGoodCondition(void);
+static void ContestEffect_BetterIfFirst(void);
+static void ContestEffect_BetterIfLast(void);
+static void ContestEffect_AppealAsGoodAsPrevOnes(void);
+static void ContestEffect_AppealAsGoodAsPrevOne(void);
+static void ContestEffect_BetterWhenLater(void);
+static void ContestEffect_QualityDependsOnTiming(void);
+static void ContestEffect_BetterIfSameType(void);
+static void ContestEffect_BetterIfDiffType(void);
+static void ContestEffect_AffectedByPrevAppeal(void);
+static void ContestEffect_ImproveConditionPreventNervousness(void);
+static void ContestEffect_BetterWithGoodCondition(void);
+static void ContestEffect_NextAppealEarlier(void);
+static void ContestEffect_NextAppealLater(void);
+static void ContestEffect_MakeScramblingTurnOrderEasier(void);
+static void ContestEffect_ScrambleNextTurnOrder(void);
+static void ContestEffect_ExciteAudienceInAnyContest(void);
+static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void);
+static void ContestEffect_BetterWhenAudienceExcited(void);
+static void ContestEffect_DontExciteAudience(void);
static void JamByMoveCategory(u8);
static bool8 CanUnnerveContestant(u8);
static u8 WasAtLeastOneOpponentJammed(void);
@@ -73,63 +73,63 @@ bool8 AreMovesContestCombo(u16 lastMove, u16 nextMove) {
return 0;
}
-static void ContestEffect_00(void)
// A highly appealing move.
+static void ContestEffect_HighlyAppealing(void)
{
}
-static void ContestEffect_01(void)
// After this move, the user is more easily startled.
+static void ContestEffect_UserMoreEasilyStartled(void)
{
sContestantStatus[shared192D0.contestant].moreEasilyStartled = TRUE;
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_MORE_CONSCIOUS);
}
-static void ContestEffect_02(void)
// Makes a great appeal, but allows no more to the end.
+static void ContestEffect_GreatAppealButNoMoreMoves(void)
{
sContestantStatus[shared192D0.contestant].exploded = TRUE;
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_APPEAL);
}
-static void ContestEffect_03(void)
// Can be used repeatedly without boring the JUDGE.
+static void ContestEffect_RepetitionNotBoring(void)
{
sContestantStatus[shared192D0.contestant].usedRepeatableMove = TRUE;
sContestantStatus[shared192D0.contestant].disappointedRepeat = FALSE;
sContestantStatus[shared192D0.contestant].moveRepeatCount = 0;
}
-static void ContestEffect_04(void)
// Can avoid being startled by others once.
+static void ContestEffect_AvoidStartleOnce(void)
{
sContestantStatus[shared192D0.contestant].jamSafetyCount = 1;
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_SETTLE_DOWN);
}
-static void ContestEffect_05(void)
// Can avoid being startled by others.
+static void ContestEffect_AvoidStartle(void)
{
sContestantStatus[shared192D0.contestant].immune = TRUE;
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_OBLIVIOUS_TO_OTHERS);
}
-static void ContestEffect_06(void)
// Can avoid being startled by others a little.
+static void ContestEffect_AvoidStartleSlightly(void)
{
sContestantStatus[shared192D0.contestant].jamReduction = 20;
SetContestantEffectStringID(shared192D0.contestant,CONTEST_STRING_LESS_AWARE);
}
-static void ContestEffect_07(void)
// After this move, the user is less likely to be startled.
+static void ContestEffect_UserLessEasilyStartled(void)
{
sContestantStatus[shared192D0.contestant].resistant = TRUE;
SetContestantEffectStringID(shared192D0.contestant,CONTEST_STRING_STOPPED_CARING);
}
-static void ContestEffect_08(void)
// Slightly startles the POKéMON in front.
+static void ContestEffect_StartleFrontMon(void)
{
u8 idx = 0;
u8 a = shared192D0.contestant;
@@ -151,8 +151,8 @@ static void ContestEffect_08(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_09(void)
// Slightly startles those that have made appeals.
+static void ContestEffect_StartlePrevMons(void)
{
u8 idx = 0;
u8 a = shared192D0.contestant;
@@ -172,8 +172,8 @@ static void ContestEffect_09(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_14(void)
// Startles the POKéMON that appealed before the user.
+static void ContestEffect_StartlePrevMon2(void)
{
u8 rval = Random() % 10;
int jam;
@@ -185,11 +185,11 @@ static void ContestEffect_14(void)
else
jam = 60;
shared192D0.jam = jam;
- ContestEffect_08();
+ ContestEffect_StartleFrontMon();
}
-static void ContestEffect_15(void)
// Startles all POKéMON that appealed before the user.
+static void ContestEffect_StartlePrevMons2(void)
{
u8 numStartled = 0;
u8 contestant = shared192D0.contestant;
@@ -232,8 +232,8 @@ static void ContestEffect_15(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2);
}
-static void ContestEffect_16(void)
// Shifts the JUDGE’s attention from others.
+static void ContestEffect_ShiftJudgeAttention(void)
{
bool32 hitAny = FALSE;
u8 contestant = shared192D0.contestant;
@@ -262,8 +262,8 @@ static void ContestEffect_16(void)
}
}
-static void ContestEffect_17(void)
// Startles the POKéMON that has the JUDGE’s attention.
+static void ContestEffect_StartleMonWithJudgesAttention(void)
{
u8 numStartled = 0;
u8 contestant = shared192D0.contestant;
@@ -292,59 +292,59 @@ static void ContestEffect_17(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2);
}
-static void ContestEffect_18(void)
// Jams the others, and misses one turn of appeals.
+static void ContestEffect_JamsOthersButMissOneTurn(void)
{
sContestantStatus[shared192D0.contestant].turnSkipped = TRUE;
- ContestEffect_09();
+ ContestEffect_StartlePrevMons();
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_19(void)
// Startles POKéMON that made a same-type appeal.
+static void ContestEffect_StartleMonsSameTypeAppeal(void)
{
u16 move = sContestantStatus[shared192D0.contestant].currMove;
JamByMoveCategory(gContestMoves[move].contestCategory);
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_20(void)
// Badly startles POKéMON that made COOL appeals.
+static void ContestEffect_StartleMonsCoolAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_COOL);
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_21(void)
// Badly startles POKéMON that made BEAUTY appeals.
+static void ContestEffect_StartleMonsBeautyAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_BEAUTY);
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_22(void)
// Badly startles POKéMON that made CUTE appeals.
+static void ContestEffect_StartleMonsCuteAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_CUTE);
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_23(void)
// Badly startles POKéMON that made SMART appeals.
+static void ContestEffect_StartleMonsSmartAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_SMART);
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_24(void)
// Badly startles POKéMON that made TOUGH appeals.
+static void ContestEffect_StartleMonsToughAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_TOUGH);
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_25(void)
// Makes one POKéMON after the user nervous.
+static void ContestEffect_MakeFollowingMonNervous(void)
{
bool32 hitAny = FALSE;
@@ -375,8 +375,8 @@ static void ContestEffect_25(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2);
}
-static void ContestEffect_26(void)
// Makes all POKéMON after the user nervous.
+static void ContestEffect_MakeFollowingMonsNervous(void)
{
u8 numUnnerved = 0;
bool32 contestantUnnerved = FALSE;
@@ -451,8 +451,8 @@ static void ContestEffect_26(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2);
}
-static void ContestEffect_27(void)
// Worsens the condition of those that made appeals.
+static void ContestEffect_WorsenConditionOfPrevMons(void)
{
u8 numHit = 0;
int i;
@@ -475,8 +475,8 @@ static void ContestEffect_27(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_IGNORED);
}
-static void ContestEffect_28(void)
// Badly startles POKéMON in good condition.
+static void ContestEffect_BadlyStartlesMonsInGoodCondition(void)
{
u8 numHit = 0;
int i;
@@ -500,8 +500,8 @@ static void ContestEffect_28(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_IGNORED);
}
-static void ContestEffect_29(void)
// The appeal works great if performed first.
+static void ContestEffect_BetterIfFirst(void)
{
if (gUnknown_02038696[shared192D0.contestant] == 0)
{
@@ -511,8 +511,8 @@ static void ContestEffect_29(void)
}
}
-static void ContestEffect_30(void)
// The appeal works great if performed last.
+static void ContestEffect_BetterIfLast(void)
{
if (gUnknown_02038696[shared192D0.contestant] == 3)
{
@@ -522,8 +522,8 @@ static void ContestEffect_30(void)
}
}
-static void ContestEffect_31(void)
// Makes the appeal as good as those before it.
+static void ContestEffect_AppealAsGoodAsPrevOnes(void)
{
int i;
int appealSum;
@@ -545,8 +545,8 @@ static void ContestEffect_31(void)
sContestantStatus[shared192D0.contestant].appeal2 = RoundTowardsZero(sContestantStatus[shared192D0.contestant].appeal2);
}
-static void ContestEffect_32(void)
// Makes the appeal as good as the one before it.
+static void ContestEffect_AppealAsGoodAsPrevOne(void)
{
s16 appeal = 0;
@@ -568,8 +568,8 @@ static void ContestEffect_32(void)
}
}
-static void ContestEffect_33(void)
// The appeal works better the later it is performed.
+static void ContestEffect_BetterWhenLater(void)
{
u8 whichTurn = shared192D0.turnOrder[shared192D0.contestant];
if (whichTurn == 0)
@@ -586,8 +586,8 @@ static void ContestEffect_33(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY);
}
-static void ContestEffect_34(void)
// The appeal’s quality varies depending on its timing.
+static void ContestEffect_QualityDependsOnTiming(void)
{
u8 rval = Random() % 10;
s16 appeal;
@@ -619,8 +619,8 @@ static void ContestEffect_34(void)
#ifdef NONMATCHING
// Not even close, send help
-static void ContestEffect_35(void)
// Works well if it’s the same type as the one before.
+static void ContestEffect_BetterIfSameType(void)
{
s8 r4;
s8 r2;
@@ -646,7 +646,7 @@ static void ContestEffect_35(void)
}
}
#else
-__attribute__((naked)) void ContestEffect_35(void)
+__attribute__((naked)) void ContestEffect_BetterIfSameType(void)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tldr r1, _080B8940 @ =gSharedMem + 0x192D0\n"
@@ -762,8 +762,8 @@ __attribute__((naked)) void ContestEffect_35(void)
}
#endif
-static void ContestEffect_36(void)
// Works well if different in type than the one before.
+static void ContestEffect_BetterIfDiffType(void)
{
if (shared192D0.turnOrder[shared192D0.contestant] != 0)
{
@@ -783,8 +783,8 @@ static void ContestEffect_36(void)
}
}
-static void ContestEffect_37(void)
// Affected by how well the appeal in front goes.
+static void ContestEffect_AffectedByPrevAppeal(void)
{
if (shared192D0.turnOrder[shared192D0.contestant] != 0)
{
@@ -809,8 +809,8 @@ static void ContestEffect_37(void)
}
}
-static void ContestEffect_38(void)
// Ups the user’s condition. Helps prevent nervousness.
+static void ContestEffect_ImproveConditionPreventNervousness(void)
{
if (sContestantStatus[shared192D0.contestant].condition < 30)
{
@@ -822,8 +822,8 @@ static void ContestEffect_38(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_CONDITION_IMPROVE);
}
-static void ContestEffect_39(void)
// The appeal works well if the user’s condition is good.
+static void ContestEffect_BetterWithGoodCondition(void)
{
sContestantStatus[shared192D0.contestant].appealTripleCondition = TRUE;
if (sContestantStatus[shared192D0.contestant].condition != 0)
@@ -832,8 +832,8 @@ static void ContestEffect_39(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL);
}
-static void ContestEffect_40(void)
// The next appeal can be made earlier next turn.
+static void ContestEffect_NextAppealEarlier(void)
{
s8 i;
s8 j;
@@ -874,8 +874,8 @@ static void ContestEffect_40(void)
}
}
-static void ContestEffect_41(void)
// The next appeal can be made later next turn.
+static void ContestEffect_NextAppealLater(void)
{
s8 i;
s8 j;
@@ -916,14 +916,14 @@ static void ContestEffect_41(void)
}
}
-static void ContestEffect_42(void)
// Makes the next turn’s order more easily scrambled.
+static void ContestEffect_MakeScramblingTurnOrderEasier(void)
{
// dummied out?
}
-static void ContestEffect_43(void)
// Scrambles the order of appeals on the next turn.
+static void ContestEffect_ScrambleNextTurnOrder(void)
{
s8 i;
s8 j;
@@ -968,8 +968,8 @@ static void ContestEffect_43(void)
}
}
-static void ContestEffect_44(void)
// An appeal that excites the audience in any CONTEST.
+static void ContestEffect_ExciteAudienceInAnyContest(void)
{
if (gContestMoves[sContestantStatus[shared192D0.contestant].currMove].contestCategory != gSpecialVar_ContestCategory)
{
@@ -977,8 +977,8 @@ static void ContestEffect_44(void)
}
}
-static void ContestEffect_45(void)
// Badly startles all POKéMON that made good appeals.
+static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void)
{
int i;
u8 numJammed = 0;
@@ -1005,8 +1005,8 @@ static void ContestEffect_45(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-static void ContestEffect_46(void)
// The appeal works best the more the crowd is excited.
+static void ContestEffect_BetterWhenAudienceExcited(void)
{
s16 appeal;
@@ -1038,8 +1038,8 @@ static void ContestEffect_46(void)
sContestantStatus[shared192D0.contestant].appeal2 = appeal;
}
-static void ContestEffect_47(void)
// Temporarily stops the crowd from growing excited.
+static void ContestEffect_DontExciteAudience(void)
{
if (!shared19328.excitementFrozen)
{
diff --git a/src/data/contest_moves.h b/src/data/contest_moves.h
index 585ff91f1..9d269e789 100644
--- a/src/data/contest_moves.h
+++ b/src/data/contest_moves.h
@@ -479,54 +479,54 @@ const bool8 gComboStarterLookupTable[] = {
};
void (*const gContestEffectFuncs[])(void) = {
- ContestEffect_00,
- ContestEffect_01,
- ContestEffect_02,
- ContestEffect_03,
- ContestEffect_04,
- ContestEffect_05,
- ContestEffect_06,
- ContestEffect_07,
- ContestEffect_08,
- ContestEffect_09,
- ContestEffect_08,
- ContestEffect_09,
- ContestEffect_08,
- ContestEffect_09,
- ContestEffect_14,
- ContestEffect_15,
- ContestEffect_16,
- ContestEffect_17,
- ContestEffect_18,
- ContestEffect_19,
- ContestEffect_20,
- ContestEffect_21,
- ContestEffect_22,
- ContestEffect_23,
- ContestEffect_24,
- ContestEffect_25,
- ContestEffect_26,
- ContestEffect_27,
- ContestEffect_28,
- ContestEffect_29,
- ContestEffect_30,
- ContestEffect_31,
- ContestEffect_32,
- ContestEffect_33,
- ContestEffect_34,
- ContestEffect_35,
- ContestEffect_36,
- ContestEffect_37,
- ContestEffect_38,
- ContestEffect_39,
- ContestEffect_40,
- ContestEffect_41,
- ContestEffect_42,
- ContestEffect_43,
- ContestEffect_44,
- ContestEffect_45,
- ContestEffect_46,
- ContestEffect_47
+ ContestEffect_HighlyAppealing,
+ ContestEffect_UserMoreEasilyStartled,
+ ContestEffect_GreatAppealButNoMoreMoves,
+ ContestEffect_RepetitionNotBoring,
+ ContestEffect_AvoidStartleOnce,
+ ContestEffect_AvoidStartle,
+ ContestEffect_AvoidStartleSlightly,
+ ContestEffect_UserLessEasilyStartled,
+ ContestEffect_StartleFrontMon,
+ ContestEffect_StartlePrevMons,
+ ContestEffect_StartleFrontMon,
+ ContestEffect_StartlePrevMons,
+ ContestEffect_StartleFrontMon,
+ ContestEffect_StartlePrevMons,
+ ContestEffect_StartlePrevMon2,
+ ContestEffect_StartlePrevMons2,
+ ContestEffect_ShiftJudgeAttention,
+ ContestEffect_StartleMonWithJudgesAttention,
+ ContestEffect_JamsOthersButMissOneTurn,
+ ContestEffect_StartleMonsSameTypeAppeal,
+ ContestEffect_StartleMonsCoolAppeal,
+ ContestEffect_StartleMonsBeautyAppeal,
+ ContestEffect_StartleMonsCuteAppeal,
+ ContestEffect_StartleMonsSmartAppeal,
+ ContestEffect_StartleMonsToughAppeal,
+ ContestEffect_MakeFollowingMonNervous,
+ ContestEffect_MakeFollowingMonsNervous,
+ ContestEffect_WorsenConditionOfPrevMons,
+ ContestEffect_BadlyStartlesMonsInGoodCondition,
+ ContestEffect_BetterIfFirst,
+ ContestEffect_BetterIfLast,
+ ContestEffect_AppealAsGoodAsPrevOnes,
+ ContestEffect_AppealAsGoodAsPrevOne,
+ ContestEffect_BetterWhenLater,
+ ContestEffect_QualityDependsOnTiming,
+ ContestEffect_BetterIfSameType,
+ ContestEffect_BetterIfDiffType,
+ ContestEffect_AffectedByPrevAppeal,
+ ContestEffect_ImproveConditionPreventNervousness,
+ ContestEffect_BetterWithGoodCondition,
+ ContestEffect_NextAppealEarlier,
+ ContestEffect_NextAppealLater,
+ ContestEffect_MakeScramblingTurnOrderEasier,
+ ContestEffect_ScrambleNextTurnOrder,
+ ContestEffect_ExciteAudienceInAnyContest,
+ ContestEffect_BadlyStartleMonsWithGoodAppeals,
+ ContestEffect_BetterWhenAudienceExcited,
+ ContestEffect_DontExciteAudience
};
#endif //POKERUBY_CONTEST_MOVES_H