diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-27 18:26:52 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-27 18:34:27 -0500 |
commit | c090b6d921b5c4b77862904052a58de9a34f5af8 (patch) | |
tree | ef8460d0dfe89df99595607c5efa8be26ce6d482 | |
parent | 2f8d67642649374667f902736d8920cb38a03daa (diff) |
Decompile a bunch of normal.s
-rw-r--r-- | asm/normal.s | 2279 | ||||
-rw-r--r-- | include/rom_8077ABC.h | 1 | ||||
-rw-r--r-- | src/battle/anim/normal.c | 861 |
3 files changed, 848 insertions, 2293 deletions
diff --git a/asm/normal.s b/asm/normal.s index 55aae48fd..fb2fdfdf7 100644 --- a/asm/normal.s +++ b/asm/normal.s @@ -7,2285 +7,6 @@ @ normal - thumb_func_start sub_80E1CB4 -sub_80E1CB4: @ 80E1CB4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E1CEC @ =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080E1CF0 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080E1CF4 - ldrh r0, [r5, 0x6] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x1 - strh r0, [r4, 0x36] - b _080E1D02 - .align 2, 0 -_080E1CEC: .4byte gBattleAnimArgs -_080E1CF0: .4byte gAnimBankAttacker -_080E1CF4: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - strh r1, [r4, 0x36] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080E1D02: - ldr r0, _080E1D18 @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r4, 0x34] - ldr r1, _080E1D1C @ =sub_80E1D20 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1D18: .4byte gBattleAnimArgs -_080E1D1C: .4byte sub_80E1D20 - thumb_func_end sub_80E1CB4 - - thumb_func_start sub_80E1D20 -sub_80E1D20: @ 80E1D20 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x1E - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0xA - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - cmp r0, 0x7F - bhi _080E1D52 - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x5] - b _080E1D5A -_080E1D52: - ldrb r0, [r4, 0x5] - movs r1, 0xC - orrs r0, r1 - strb r0, [r4, 0x5] -_080E1D5A: - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080E1D7E - adds r0, r4, 0 - bl DestroyAnimSprite -_080E1D7E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E1D20 - - thumb_func_start sub_80E1D84 -sub_80E1D84: @ 80E1D84 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, _080E1DBC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0x2 - ldrsb r1, [r4, r1] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrh r4, [r4, 0x8] - str r4, [sp] - bl BeginNormalPaletteFade - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E1DC0 @ =sub_80E1E0C - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1DBC: .4byte gBattleAnimArgs -_080E1DC0: .4byte sub_80E1E0C - thumb_func_end sub_80E1D84 - - thumb_func_start sub_80E1DC4 -sub_80E1DC4: @ 80E1DC4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0xC - lsls r0, 16 - lsrs r0, 16 - movs r4, 0x1 - mov r8, r0 - mov r1, r8 - ands r1, r4 - mov r8, r1 - lsls r0, 16 - asrs r1, r0, 17 - ands r1, r4 - asrs r2, r0, 18 - ands r2, r4 - asrs r3, r0, 19 - ands r3, r4 - asrs r6, r0, 20 - ands r6, r4 - asrs r5, r0, 21 - ands r5, r4 - asrs r0, 22 - ands r0, r4 - str r6, [sp] - str r5, [sp, 0x4] - str r0, [sp, 0x8] - mov r0, r8 - bl sub_80791A8 - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80E1DC4 - - thumb_func_start sub_80E1E0C -sub_80E1E0C: @ 80E1E0C - push {lr} - adds r2, r0, 0 - ldr r0, _080E1E28 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1E22 - adds r0, r2, 0 - bl DestroyAnimSprite -_080E1E22: - pop {r0} - bx r0 - .align 2, 0 -_080E1E28: .4byte gPaletteFade - thumb_func_end sub_80E1E0C - - thumb_func_start sub_80E1E2C -sub_80E1E2C: @ 80E1E2C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E1E78 @ =gBattleAnimArgs - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x34] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xC] - strh r0, [r5, 0x3A] - ldrh r0, [r4] - strh r0, [r5, 0x3C] - movs r1, 0x3C - ldrsh r0, [r5, r1] - bl sub_80E1DC4 - ldrb r1, [r4, 0x8] - ldrh r2, [r4, 0x6] - bl BlendPalettes - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E1E7C @ =sub_80E1E80 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1E78: .4byte gBattleAnimArgs -_080E1E7C: .4byte sub_80E1E80 - thumb_func_end sub_80E1E2C - - thumb_func_start sub_80E1E80 -sub_80E1E80: @ 80E1E80 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080E1E94 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080E1F04 -_080E1E94: - ldr r0, _080E1EB0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1F04 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1EB8 - ldr r0, _080E1EB4 @ =sub_80E1F0C - str r0, [r4, 0x1C] - b _080E1F04 - .align 2, 0 -_080E1EB0: .4byte gPaletteFade -_080E1EB4: .4byte sub_80E1F0C -_080E1EB8: - movs r2, 0x3C - ldrsh r0, [r4, r2] - bl sub_80E1DC4 - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080E1EDE - ldrh r1, [r4, 0x36] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x34] - adds r0, r3, 0 - bl BlendPalettes - b _080E1EEC -_080E1EDE: - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x38] - adds r0, r3, 0 - bl BlendPalettes -_080E1EEC: - ldrh r0, [r4, 0x30] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x30] - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - subs r0, 0x1 - strh r0, [r4, 0x32] -_080E1F04: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E1E80 - - thumb_func_start sub_80E1F0C -sub_80E1F0C: @ 80E1F0C - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E1F38 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1F32 - movs r1, 0x3C - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0 - movs r2, 0 - bl BlendPalettes - adds r0, r4, 0 - bl DestroyAnimSprite -_080E1F32: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1F38: .4byte gPaletteFade - thumb_func_end sub_80E1F0C - - thumb_func_start sub_80E1F3C -sub_80E1F3C: @ 80E1F3C - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080E1F80 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r2, [r4, 0x2E] - movs r0, 0xA - strh r0, [r4, 0x30] - movs r0, 0x8 - strh r0, [r4, 0x32] - movs r0, 0x28 - strh r0, [r4, 0x34] - movs r0, 0x70 - strh r0, [r4, 0x36] - strh r2, [r4, 0x38] - ldr r1, _080E1F84 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080E1F88 @ =sub_8078174 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1F80: .4byte gBattleAnimArgs -_080E1F84: .4byte move_anim_8074EE0 -_080E1F88: .4byte sub_8078174 - thumb_func_end sub_80E1F3C - - thumb_func_start sub_80E1F8C -sub_80E1F8C: @ 80E1F8C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E1FD0 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, _080E1FD4 @ =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_80E1FDC - ldr r0, _080E1FD8 @ =sub_80E202C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1FD0: .4byte gTasks -_080E1FD4: .4byte gBattleAnimArgs -_080E1FD8: .4byte sub_80E202C - thumb_func_end sub_80E1F8C - - thumb_func_start sub_80E1FDC -sub_80E1FDC: @ 80E1FDC - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, _080E2028 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r2, [r4, 0x12] - str r2, [sp] - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E2028: .4byte gTasks - thumb_func_end sub_80E1FDC - - thumb_func_start sub_80E202C -sub_80E202C: @ 80E202C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, _080E2064 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E208E - ldr r1, _080E2068 @ =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _080E2088 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080E206C - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _080E2070 - .align 2, 0 -_080E2064: .4byte gPaletteFade -_080E2068: .4byte gTasks -_080E206C: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_080E2070: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _080E2080 - movs r2, 0 -_080E2080: - adds r0, r4, 0 - bl sub_80E1FDC - b _080E208E -_080E2088: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E208E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E202C - - thumb_func_start sub_80E2094 -sub_80E2094: @ 80E2094 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E20D8 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, _080E20DC @ =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_80E20E4 - ldr r0, _080E20E0 @ =sub_80E2140 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E20D8: .4byte gTasks -_080E20DC: .4byte gBattleAnimArgs -_080E20E0: .4byte sub_80E2140 - thumb_func_end sub_80E2094 - - thumb_func_start sub_80E20E4 -sub_80E20E4: @ 80E20E4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, _080E213C @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldrh r0, [r4, 0x8] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E213C: .4byte gTasks - thumb_func_end sub_80E20E4 - - thumb_func_start sub_80E2140 -sub_80E2140: @ 80E2140 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, _080E2178 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E21A2 - ldr r1, _080E217C @ =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _080E219C - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080E2180 - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _080E2184 - .align 2, 0 -_080E2178: .4byte gPaletteFade -_080E217C: .4byte gTasks -_080E2180: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_080E2184: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _080E2194 - movs r2, 0 -_080E2194: - adds r0, r4, 0 - bl sub_80E20E4 - b _080E21A2 -_080E219C: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E21A2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2140 - - thumb_func_start sub_80E21A8 -sub_80E21A8: @ 80E21A8 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E2208 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r5, _080E220C @ =gBattleAnimArgs - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0xE] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x10] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x12] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x14] - ldrh r0, [r5] - strh r0, [r4, 0x16] - ldrh r0, [r5] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldrb r3, [r5, 0x8] - ldrh r0, [r5, 0x6] - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - ldr r0, _080E2210 @ =sub_80E2214 - str r0, [r4] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2208: .4byte gTasks -_080E220C: .4byte gBattleAnimArgs -_080E2210: .4byte sub_80E2214 - thumb_func_end sub_80E21A8 - - thumb_func_start sub_80E2214 -sub_80E2214: @ 80E2214 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2238 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - movs r2, 0x8 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080E223C - subs r0, r1, 0x1 - strh r0, [r4, 0x8] - b _080E22C0 - .align 2, 0 -_080E2238: .4byte gTasks -_080E223C: - ldr r0, _080E2258 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E22C0 - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080E2260 - ldr r0, _080E225C @ =sub_80E22CC - str r0, [r4] - b _080E22C0 - .align 2, 0 -_080E2258: .4byte gPaletteFade -_080E225C: .4byte sub_80E22CC -_080E2260: - ldrh r0, [r4, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - ldrh r1, [r4, 0xA] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080E228E - ldrb r3, [r4, 0x10] - ldrh r0, [r4, 0xE] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - b _080E229E -_080E228E: - ldrb r3, [r4, 0x14] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade -_080E229E: - ldr r0, _080E22C8 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xA] - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - eors r0, r2 - strh r0, [r1, 0xA] - movs r2, 0xFF - ands r0, r2 - strh r0, [r1, 0x8] - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] -_080E22C0: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E22C8: .4byte gTasks - thumb_func_end sub_80E2214 - - thumb_func_start sub_80E22CC -sub_80E22CC: @ 80E22CC - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E231C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080E2312 - ldr r1, _080E2320 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - str r5, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E2312: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E231C: .4byte gPaletteFade -_080E2320: .4byte gTasks - thumb_func_end sub_80E22CC - - thumb_func_start sub_80E2324 -sub_80E2324: @ 80E2324 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r2, 0 - ldr r0, _080E239C @ =gAnimBankAttacker - ldrb r6, [r0] - ldr r0, _080E23A0 @ =gAnimBankTarget - ldrb r7, [r0] - ldr r4, _080E23A4 @ =gBattleAnimArgs - ldrh r1, [r4] - movs r5, 0x80 - lsls r5, 1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E235E - str r2, [sp] - str r2, [sp, 0x4] - str r2, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80791A8 - adds r2, r0, 0 -_080E235E: - ldrh r1, [r4, 0x2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2370 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r6 - orrs r2, r0 -_080E2370: - ldrh r1, [r4, 0x4] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2382 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r7 - orrs r2, r0 -_080E2382: - adds r0, r2, 0 - bl InvertPlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E239C: .4byte gAnimBankAttacker -_080E23A0: .4byte gAnimBankTarget -_080E23A4: .4byte gBattleAnimArgs - thumb_func_end sub_80E2324 - - thumb_func_start unref_sub_80E23A8 -unref_sub_80E23A8: @ 80E23A8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r5, 0 - ldr r1, _080E249C @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E23EA - ldr r1, _080E24A0 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0xC] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xE] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x10] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0xA] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x12] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x14] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x16] -_080E23EA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, _080E24A4 @ =gAnimBankAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r0, _080E24A8 @ =gAnimBankTarget - ldrb r0, [r0] - mov r10, r0 - ldrh r1, [r4, 0xC] - movs r7, 0x80 - lsls r7, 1 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E240C - ldr r5, _080E24AC @ =0x0000ffff -_080E240C: - movs r6, 0x1 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _080E243C - ldr r2, _080E24B0 @ =gSprites - ldr r0, _080E24B4 @ =gHealthboxIDs - add r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x14 - adds r0, r2 - ldr r0, [r0] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r1, r6, 0 - lsls r1, r0 - lsls r1, 16 - orrs r5, r1 -_080E243C: - ldrh r1, [r4, 0xE] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2450 - adds r0, r6, 0 - mov r2, r9 - lsls r0, r2 - lsls r0, 16 - orrs r5, r0 -_080E2450: - ldrh r1, [r4, 0x10] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2464 - adds r0, r6, 0 - mov r1, r10 - lsls r0, r1 - lsls r0, 16 - orrs r5, r0 -_080E2464: - movs r1, 0x12 - ldrsb r1, [r4, r1] - movs r2, 0x14 - ldrsb r2, [r4, r2] - movs r3, 0x16 - ldrsb r3, [r4, r3] - adds r0, r5, 0 - bl TintPlttBuffer - movs r2, 0x8 - ldrsh r1, [r4, r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E248E - adds r0, r5, 0 - bl UnfadePlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask -_080E248E: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E249C: .4byte gTasks -_080E24A0: .4byte gBattleAnimArgs -_080E24A4: .4byte gAnimBankAttacker -_080E24A8: .4byte gAnimBankTarget -_080E24AC: .4byte 0x0000ffff -_080E24B0: .4byte gSprites -_080E24B4: .4byte gHealthboxIDs - thumb_func_end unref_sub_80E23A8 - - thumb_func_start sub_80E24B8 -sub_80E24B8: @ 80E24B8 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080E24EC @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _080E2500 - cmp r0, 0x1 - bgt _080E24F0 - cmp r0, 0 - beq _080E24F6 - b _080E2518 - .align 2, 0 -_080E24EC: .4byte gBattleAnimArgs -_080E24F0: - cmp r0, 0x2 - beq _080E2508 - b _080E2518 -_080E24F6: - ldr r1, _080E24FC @ =gBattle_BG3_X - b _080E250A - .align 2, 0 -_080E24FC: .4byte gBattle_BG3_X -_080E2500: - ldr r1, _080E2504 @ =gBattle_BG3_Y - b _080E250A - .align 2, 0 -_080E2504: .4byte gBattle_BG3_Y -_080E2508: - ldr r1, _080E2514 @ =gSpriteCoordOffsetX -_080E250A: - adds r0, r4, 0 - bl StoreSpriteCallbackInData - b _080E2520 - .align 2, 0 -_080E2514: .4byte gSpriteCoordOffsetX -_080E2518: - ldr r1, _080E2550 @ =gSpriteCoordOffsetY - adds r0, r4, 0 - bl StoreSpriteCallbackInData -_080E2520: - movs r0, 0x3A - ldrsh r1, [r4, r0] - movs r2, 0x3C - ldrsh r0, [r4, r2] - lsls r0, 16 - orrs r1, r0 - ldr r0, [r1] - strh r0, [r4, 0x36] - ldr r0, _080E2554 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _080E2544 - bl sub_80E260C -_080E2544: - ldr r0, _080E2558 @ =sub_80E255C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2550: .4byte gSpriteCoordOffsetY -_080E2554: .4byte gBattleAnimArgs -_080E2558: .4byte sub_80E255C - thumb_func_end sub_80E24B8 - - thumb_func_start sub_80E255C -sub_80E255C: @ 80E255C - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x34] - movs r2, 0x34 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080E25A0 - subs r0, r1, 0x1 - strh r0, [r3, 0x34] - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080E257E - subs r0, r1, 0x1 - strh r0, [r3, 0x30] - b _080E25FA -_080E257E: - ldrh r0, [r3, 0x32] - strh r0, [r3, 0x30] - movs r0, 0x3A - ldrsh r1, [r3, r0] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - movs r0, 0x2E - ldrsh r2, [r3, r0] - ldr r0, [r1] - adds r0, r2 - str r0, [r1] - ldrh r0, [r3, 0x2E] - negs r0, r0 - strh r0, [r3, 0x2E] - b _080E25FA -_080E25A0: - movs r2, 0x3A - ldrsh r1, [r3, r2] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - movs r2, 0x36 - ldrsh r0, [r3, r2] - str r0, [r1] - ldrh r0, [r3, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _080E25F4 - movs r4, 0 - ldr r5, _080E2600 @ =gBattlersCount - ldrb r0, [r5] - cmp r4, r0 - bcs _080E25F4 - ldr r2, _080E2604 @ =gSprites - mov r12, r2 - ldr r6, _080E2608 @ =gBankSpriteIds - movs r7, 0x3 - negs r7, r7 -_080E25D2: - adds r0, r4, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r12 - adds r1, 0x3E - ldrb r2, [r1] - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - cmp r4, r0 - bcc _080E25D2 -_080E25F4: - adds r0, r3, 0 - bl DestroyAnimSprite -_080E25FA: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2600: .4byte gBattlersCount -_080E2604: .4byte gSprites -_080E2608: .4byte gBankSpriteIds - thumb_func_end sub_80E255C - - thumb_func_start sub_80E260C -sub_80E260C: @ 80E260C - push {r4-r6,lr} - ldr r6, _080E2680 @ =gSprites - ldr r4, _080E2684 @ =gBankSpriteIds - ldr r5, _080E2688 @ =gAnimBankAttacker - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - adds r1, 0x3E - ldrb r3, [r1] - movs r2, 0x3 - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - strb r0, [r1] - ldr r3, _080E268C @ =gAnimBankTarget - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - ldr r0, _080E2690 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x2 - bne _080E2694 - ldrb r0, [r5] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - b _080E26B0 - .align 2, 0 -_080E2680: .4byte gSprites -_080E2684: .4byte gBankSpriteIds -_080E2688: .4byte gAnimBankAttacker -_080E268C: .4byte gAnimBankTarget -_080E2690: .4byte gBattleAnimArgs -_080E2694: - cmp r0, 0 - bne _080E269C - ldrb r0, [r5] - b _080E269E -_080E269C: - ldrb r0, [r3] -_080E269E: - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 -_080E26B0: - orrs r1, r2 - strb r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E260C - - thumb_func_start sub_80E26BC -sub_80E26BC: @ 80E26BC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E26FC @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r1 - ldr r3, _080E2700 @ =gBattleAnimArgs - ldrh r1, [r3] - strh r1, [r2, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x18] - ldr r4, _080E2704 @ =gBattle_BG3_X - ldrh r1, [r3] - strh r1, [r4] - ldr r4, _080E2708 @ =gBattle_BG3_Y - ldrh r1, [r3, 0x2] - strh r1, [r4] - ldr r1, _080E270C @ =sub_80E2710 - str r1, [r2] - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E26FC: .4byte gTasks -_080E2700: .4byte gBattleAnimArgs -_080E2704: .4byte gBattle_BG3_X -_080E2708: .4byte gBattle_BG3_Y -_080E270C: .4byte sub_80E2710 - thumb_func_end sub_80E26BC - - thumb_func_start sub_80E2710 -sub_80E2710: @ 80E2710 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2740 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r2, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - mov r12, r1 - cmp r0, 0 - bne _080E2796 - ldr r0, _080E2744 @ =gBattle_BG3_X - ldrh r2, [r0] - movs r7, 0x8 - ldrsh r1, [r3, r7] - adds r6, r0, 0 - cmp r2, r1 - bne _080E2748 - ldrh r0, [r3, 0x8] - negs r0, r0 - b _080E274A - .align 2, 0 -_080E2740: .4byte gTasks -_080E2744: .4byte gBattle_BG3_X -_080E2748: - ldrh r0, [r3, 0x8] -_080E274A: - strh r0, [r6] - ldr r2, _080E2768 @ =gBattle_BG3_Y - ldrh r3, [r2] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - mov r7, r12 - adds r4, r0, r7 - movs r7, 0xA - ldrsh r0, [r4, r7] - cmn r3, r0 - bne _080E276C - movs r0, 0 - b _080E2770 - .align 2, 0 -_080E2768: .4byte gBattle_BG3_Y -_080E276C: - ldrh r0, [r4, 0xA] - negs r0, r0 -_080E2770: - strh r0, [r2] - adds r0, r1, r5 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x18] - strh r1, [r0, 0xE] - ldrh r1, [r0, 0xC] - subs r1, 0x1 - strh r1, [r0, 0xC] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0 - bne _080E279A - strh r1, [r6] - strh r1, [r2] - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080E279A -_080E2796: - subs r0, r2, 0x1 - strh r0, [r3, 0xE] -_080E279A: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2710 - - thumb_func_start sub_80E27A0 -sub_80E27A0: @ 80E27A0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E27C0 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E27C4 - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E27CC - .align 2, 0 -_080E27C0: .4byte gBattleAnimArgs -_080E27C4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E27CC: - ldr r0, _080E27E0 @ =sub_80785E4 - str r0, [r5, 0x1C] - ldr r1, _080E27E4 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E27E0: .4byte sub_80785E4 -_080E27E4: .4byte DestroyAnimSprite - thumb_func_end sub_80E27A0 - - thumb_func_start sub_80E27E8 -sub_80E27E8: @ 80E27E8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E2808 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E280C - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E2814 - .align 2, 0 -_080E2808: .4byte gBattleAnimArgs -_080E280C: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E2814: - ldr r0, _080E282C @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080E2830 @ =sub_80785E4 - str r0, [r5, 0x1C] - ldr r1, _080E2834 @ =sub_80DA48C - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E282C: .4byte gBattleAnimArgs -_080E2830: .4byte sub_80785E4 -_080E2834: .4byte sub_80DA48C - thumb_func_end sub_80E27E8 - - thumb_func_start sub_80E2838 -sub_80E2838: @ 80E2838 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2868 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E285C - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E285C - ldr r1, _080E286C @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080E285C: - adds r0, r4, 0 - bl sub_80E27A0 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2868: .4byte gAnimBankAttacker -_080E286C: .4byte gBattleAnimArgs - thumb_func_end sub_80E2838 - - thumb_func_start sub_80E2870 -sub_80E2870: @ 80E2870 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E28A8 @ =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r5, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080E288C - bl Random - movs r1, 0x3 - ands r1, r0 - strh r1, [r5, 0x2] -_080E288C: - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E28AC - adds r0, r4, 0 - movs r1, 0 - bl InitAnimSpritePos - b _080E28B4 - .align 2, 0 -_080E28A8: .4byte gBattleAnimArgs -_080E28AC: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 -_080E28B4: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x30 - bl __umodsi3 - ldr r1, _080E28F8 @ =0x0000ffe8 - adds r0, r1 - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x18 - bl __umodsi3 - ldr r1, _080E28FC @ =0x0000fff4 - adds r0, r1 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldr r1, _080E2900 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E2904 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E28F8: .4byte 0x0000ffe8 -_080E28FC: .4byte 0x0000fff4 -_080E2900: .4byte move_anim_8074EE0 -_080E2904: .4byte sub_80785E4 - thumb_func_end sub_80E2870 - - thumb_func_start sub_80E2908 -sub_80E2908: @ 80E2908 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E2968 @ =gBattleAnimArgs - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - ldr r2, _080E296C @ =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r0, [r0, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x26] - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, _080E2970 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E2974 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2968: .4byte gBattleAnimArgs -_080E296C: .4byte gSprites -_080E2970: .4byte move_anim_8074EE0 -_080E2974: .4byte sub_80785E4 - thumb_func_end sub_80E2908 - - thumb_func_start sub_80E2978 -sub_80E2978: @ 80E2978 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2990 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2994 - adds r0, r4, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E299C - .align 2, 0 -_080E2990: .4byte gBattleAnimArgs -_080E2994: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 -_080E299C: - ldr r0, _080E29B4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x2E] - ldr r1, _080E29B8 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E29BC @ =WaitAnimForDuration - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E29B4: .4byte gBattleAnimArgs -_080E29B8: .4byte DestroyAnimSprite -_080E29BC: .4byte WaitAnimForDuration - thumb_func_end sub_80E2978 - - thumb_func_start sub_80E29C0 -sub_80E29C0: @ 80E29C0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E29E0 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E29E4 - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E29EC - .align 2, 0 -_080E29E0: .4byte gBattleAnimArgs -_080E29E4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E29EC: - ldr r0, _080E29F8 @ =sub_80E29FC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E29F8: .4byte sub_80E29FC - thumb_func_end sub_80E29C0 - - thumb_func_start sub_80E29FC -sub_80E29FC: @ 80E29FC - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080E2A32 - adds r0, r3, 0 - bl DestroyAnimSprite -_080E2A32: - pop {r0} - bx r0 - thumb_func_end sub_80E29FC - - thumb_func_start sub_80E2A38 -sub_80E2A38: @ 80E2A38 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080E2A78 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - adds r6, r0, 0 - ldrh r3, [r4] - lsls r3, 16 - asrs r0, r3, 23 - movs r4, 0x1 - ands r0, r4 - asrs r1, r3, 24 - ands r1, r4 - asrs r2, r3, 25 - ands r2, r4 - asrs r3, 26 - ands r3, r4 - bl sub_80792C0 - orrs r6, r0 - adds r0, r5, 0 - adds r1, r6, 0 - bl sub_80E2C8C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E2A78: .4byte gBattleAnimArgs - thumb_func_end sub_80E2A38 - - thumb_func_start sub_80E2A7C -sub_80E2A7C: @ 80E2A7C - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - mov r1, sp - movs r0, 0xFF - strb r0, [r1, 0x1] - movs r0, 0x1 - bl sub_80E1DC4 - adds r5, r0, 0 - ldr r0, _080E2AA8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x7 - bhi _080E2B26 - lsls r0, 2 - ldr r1, _080E2AAC @ =_080E2AB0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2AA8: .4byte gBattleAnimArgs -_080E2AAC: .4byte _080E2AB0 - .align 2, 0 -_080E2AB0: - .4byte _080E2AD2 - .4byte _080E2ADE - .4byte _080E2AD0 - .4byte _080E2ADC - .4byte _080E2AEC - .4byte _080E2B04 - .4byte _080E2B0C - .4byte _080E2B18 -_080E2AD0: - movs r5, 0 -_080E2AD2: - mov r0, sp - ldr r1, _080E2AD8 @ =gAnimBankAttacker - b _080E2AE2 - .align 2, 0 -_080E2AD8: .4byte gAnimBankAttacker -_080E2ADC: - movs r5, 0 -_080E2ADE: - mov r0, sp - ldr r1, _080E2AE8 @ =gAnimBankTarget -_080E2AE2: - ldrb r1, [r1] - strb r1, [r0] - b _080E2B26 - .align 2, 0 -_080E2AE8: .4byte gAnimBankTarget -_080E2AEC: - mov r1, sp - ldr r0, _080E2AFC @ =gAnimBankAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _080E2B00 @ =gAnimBankTarget - ldrb r0, [r0] - strb r0, [r1, 0x1] - b _080E2B26 - .align 2, 0 -_080E2AFC: .4byte gAnimBankAttacker -_080E2B00: .4byte gAnimBankTarget -_080E2B04: - mov r1, sp - movs r0, 0xFF - strb r0, [r1] - b _080E2B26 -_080E2B0C: - movs r5, 0 - mov r2, sp - ldr r0, _080E2B14 @ =gAnimBankAttacker - b _080E2B1E - .align 2, 0 -_080E2B14: .4byte gAnimBankAttacker -_080E2B18: - movs r5, 0 - mov r2, sp - ldr r0, _080E2B70 @ =gAnimBankTarget -_080E2B1E: - ldrb r0, [r0] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2] -_080E2B26: - movs r4, 0 - mov r6, sp -_080E2B2A: - ldrb r0, [r6] - cmp r4, r0 - beq _080E2B54 - ldrb r0, [r6, 0x1] - cmp r4, r0 - beq _080E2B54 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E2B54 - adds r0, r4, 0 - bl sub_80793A8 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x80 - lsls r1, 9 - lsls r1, r0 - orrs r5, r1 -_080E2B54: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x3 - bls _080E2B2A - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_80E2C8C - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2B70: .4byte gAnimBankTarget - thumb_func_end sub_80E2A7C - - thumb_func_start sub_80E2B74 -sub_80E2B74: @ 80E2B74 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E2B98 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - bl sub_80E1DC4 - adds r2, r0, 0 - ldr r0, _080E2B9C @ =gBattleTerrain - ldrb r0, [r0] - cmp r0, 0x9 - bhi _080E2C4A - lsls r0, 2 - ldr r1, _080E2BA0 @ =_080E2BA4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2B98: .4byte gBattleAnimArgs -_080E2B9C: .4byte gBattleTerrain -_080E2BA0: .4byte _080E2BA4 - .align 2, 0 -_080E2BA4: - .4byte _080E2BCC - .4byte _080E2BDC - .4byte _080E2BE8 - .4byte _080E2BF8 - .4byte _080E2C04 - .4byte _080E2C14 - .4byte _080E2C24 - .4byte _080E2C34 - .4byte _080E2C44 - .4byte _080E2C44 -_080E2BCC: - ldr r1, _080E2BD4 @ =gBattleAnimArgs - ldr r0, _080E2BD8 @ =0x00000b0c - b _080E2C48 - .align 2, 0 -_080E2BD4: .4byte gBattleAnimArgs -_080E2BD8: .4byte 0x00000b0c -_080E2BDC: - ldr r1, _080E2BE4 @ =gBattleAnimArgs - movs r0, 0x9E - lsls r0, 4 - b _080E2C48 - .align 2, 0 -_080E2BE4: .4byte gBattleAnimArgs -_080E2BE8: - ldr r1, _080E2BF0 @ =gBattleAnimArgs - ldr r0, _080E2BF4 @ =0x00002f1e - b _080E2C48 - .align 2, 0 -_080E2BF0: .4byte gBattleAnimArgs -_080E2BF4: .4byte 0x00002f1e -_080E2BF8: - ldr r1, _080E2C00 @ =gBattleAnimArgs - movs r0, 0x90 - lsls r0, 7 - b _080E2C48 - .align 2, 0 -_080E2C00: .4byte gBattleAnimArgs -_080E2C04: - ldr r1, _080E2C0C @ =gBattleAnimArgs - ldr r0, _080E2C10 @ =0x00007ecb - b _080E2C48 - .align 2, 0 -_080E2C0C: .4byte gBattleAnimArgs -_080E2C10: .4byte 0x00007ecb -_080E2C14: - ldr r1, _080E2C1C @ =gBattleAnimArgs - ldr r0, _080E2C20 @ =0x00007ecb - b _080E2C48 - .align 2, 0 -_080E2C1C: .4byte gBattleAnimArgs -_080E2C20: .4byte 0x00007ecb -_080E2C24: - ldr r1, _080E2C2C @ =gBattleAnimArgs - ldr r0, _080E2C30 @ =0x00002a16 - b _080E2C48 - .align 2, 0 -_080E2C2C: .4byte gBattleAnimArgs -_080E2C30: .4byte 0x00002a16 -_080E2C34: - ldr r1, _080E2C3C @ =gBattleAnimArgs - ldr r0, _080E2C40 @ =0x00000d2e - b _080E2C48 - .align 2, 0 -_080E2C3C: .4byte gBattleAnimArgs -_080E2C40: .4byte 0x00000d2e -_080E2C44: - ldr r1, _080E2C58 @ =gBattleAnimArgs - ldr r0, _080E2C5C @ =0x00007fff -_080E2C48: - strh r0, [r1, 0x8] -_080E2C4A: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80E2C8C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2C58: .4byte gBattleAnimArgs -_080E2C5C: .4byte 0x00007fff - thumb_func_end sub_80E2B74 - - thumb_func_start sub_80E2C60 -sub_80E2C60: @ 80E2C60 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E2C88 @ =gBattleAnimArgs - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - adds r0, r4, 0 - bl sub_80E2C8C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2C88: .4byte gBattleAnimArgs - thumb_func_end sub_80E2C60 - - thumb_func_start sub_80E2C8C -sub_80E2C8C: @ 80E2C8C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080E2CC4 @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r3 - strh r1, [r2, 0x8] - lsrs r1, 16 - strh r1, [r2, 0xA] - ldr r3, _080E2CC8 @ =gBattleAnimArgs - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x10] - ldrh r1, [r3, 0x8] - strh r1, [r2, 0x12] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0x1C] - ldr r1, _080E2CCC @ =sub_80E2CD0 - str r1, [r2] - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080E2CC4: .4byte gTasks -_080E2CC8: .4byte gBattleAnimArgs -_080E2CCC: .4byte sub_80E2CD0 - thumb_func_end sub_80E2C8C - - thumb_func_start sub_80E2CD0 -sub_80E2CD0: @ 80E2CD0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r2, _080E2D50 @ =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1A] - mov r8, r0 - movs r4, 0x1A - ldrsh r1, [r3, r4] - movs r4, 0xC - ldrsh r0, [r3, r4] - mov r9, r2 - cmp r1, r0 - bne _080E2D66 - strh r6, [r3, 0x1A] - movs r0, 0x8 - ldrsh r4, [r3, r0] - movs r1, 0xA - ldrsh r0, [r3, r1] - lsls r0, 16 - orrs r4, r0 - mov r8, r5 - cmp r4, 0 - beq _080E2D32 - adds r5, r3, 0 -_080E2D10: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080E2D24 - ldrb r2, [r5, 0x1C] - ldrh r3, [r5, 0x12] - adds r0, r6, 0 - movs r1, 0x10 - bl BlendPalette -_080E2D24: - adds r0, r6, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r4, 1 - cmp r4, 0 - bne _080E2D10 -_080E2D32: - mov r4, r8 - adds r0, r4, r7 - lsls r0, 3 - mov r1, r9 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - movs r4, 0x1C - ldrsh r3, [r2, r4] - movs r4, 0x10 - ldrsh r1, [r2, r4] - cmp r3, r1 - bge _080E2D54 - adds r0, 0x1 - strh r0, [r2, 0x1C] - b _080E2D6C - .align 2, 0 -_080E2D50: .4byte gTasks -_080E2D54: - cmp r3, r1 - ble _080E2D5E - subs r0, 0x1 - strh r0, [r2, 0x1C] - b _080E2D6C -_080E2D5E: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _080E2D6C -_080E2D66: - mov r0, r8 - adds r0, 0x1 - strh r0, [r3, 0x1A] -_080E2D6C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2CD0 - - thumb_func_start sub_80E2D78 -sub_80E2D78: @ 80E2D78 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080E2DAC @ =gBattleAnimArgs - ldrb r0, [r4] - ldrb r1, [r4, 0x2] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrb r4, [r4, 0x8] - str r4, [sp] - bl BeginHardwarePaletteFade - ldr r1, _080E2DB0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, _080E2DB4 @ =sub_80E2DB8 - str r1, [r0] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2DAC: .4byte gBattleAnimArgs -_080E2DB0: .4byte gTasks -_080E2DB4: .4byte sub_80E2DB8 - thumb_func_end sub_80E2D78 - - thumb_func_start sub_80E2DB8 -sub_80E2DB8: @ 80E2DB8 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080E2DD4 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E2DD0 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E2DD0: - pop {r0} - bx r0 - .align 2, 0 -_080E2DD4: .4byte gPaletteFade - thumb_func_end sub_80E2DB8 - - thumb_func_start sub_80E2DD8 -sub_80E2DD8: @ 80E2DD8 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E2E04 @ =gTasks - adds r1, r0 - ldr r2, _080E2E08 @ =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - strh r0, [r1, 0x8] - strh r3, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x4] - strh r0, [r1, 0xE] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0x10] - strh r3, [r1, 0x12] - ldr r0, _080E2E0C @ =sub_80E2E10 - str r0, [r1] - bx lr - .align 2, 0 -_080E2E04: .4byte gTasks -_080E2E08: .4byte gBattleAnimArgs -_080E2E0C: .4byte sub_80E2E10 - thumb_func_end sub_80E2DD8 - thumb_func_start sub_80E2E10 sub_80E2E10: @ 80E2E10 push {r4-r6,lr} diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h index 26b2a9475..7cfdff2d4 100644 --- a/include/rom_8077ABC.h +++ b/include/rom_8077ABC.h @@ -119,5 +119,6 @@ u8 sub_8079F44(u16 species, u8 isBackpic, u8 a3, s16 a4, s16 a5, u8 a6, u32 a7, void sub_8079098(struct Sprite *sprite); void sub_807A0F4(struct Sprite *sprite); void sub_8078634(u8 task); +u8 sub_80793A8(u8); #endif // GUARD_ROM_8077ABC_H diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 8303e7c68..4d481836c 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -1,24 +1,55 @@ #include "global.h" -#include "rom_8077ABC.h" +#include "battle.h" #include "battle_anim.h" +#include "blend_palette.h" +#include "palette.h" +#include "random.h" +#include "rom_8077ABC.h" +#include "task.h" +#include "trig.h" +#include "constants/battle_constants.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +extern u8 gHealthboxIDs[]; +extern u8 gBattlersCount; +extern u8 gBankSpriteIds[]; +extern u8 gBattleTerrain; + +extern void sub_80DA48C(struct Sprite *); -void sub_80E1CB4(struct Sprite *sprite); -void sub_80E1D84(struct Sprite *sprite); -void sub_80E1E2C(struct Sprite *sprite); -void sub_80E1F3C(struct Sprite *sprite); -void sub_80E24B8(struct Sprite *sprite); -void sub_80E27A0(struct Sprite *sprite); -void sub_80E2838(struct Sprite *sprite); -void sub_80E27A0(struct Sprite *sprite); -void sub_80E2870(struct Sprite *sprite); -void sub_80E2908(struct Sprite *sprite); -void sub_80E2978(struct Sprite *sprite); -void sub_80E29C0(struct Sprite *sprite); -void sub_80E27E8(struct Sprite *sprite); +static void sub_80E1CB4(struct Sprite *sprite); +static void sub_80E1D84(struct Sprite *sprite); +static void sub_80E1E2C(struct Sprite *sprite); +static void sub_80E1F3C(struct Sprite *sprite); +static void sub_80E24B8(struct Sprite *sprite); +/*static*/ void sub_80E27A0(struct Sprite *sprite); +static void sub_80E2838(struct Sprite *sprite); +static void sub_80E2870(struct Sprite *sprite); +static void sub_80E2908(struct Sprite *sprite); +static void sub_80E2978(struct Sprite *sprite); +static void sub_80E29C0(struct Sprite *sprite); +static void sub_80E27E8(struct Sprite *sprite); +static void sub_80E1D20(struct Sprite *sprite); +u32 sub_80E1DC4(s16); +static void sub_80E1E0C(struct Sprite *sprite); +static void sub_80E1E80(struct Sprite *sprite); +static void sub_80E1F0C(struct Sprite *sprite); +static void sub_80E1FDC(u8, u8, u8); +static void sub_80E202C(u8 taskId); +static void sub_80E20E4(u8, u8, u8); +static void sub_80E2140(u8 taskId); +static void sub_80E2214(u8 taskId); +static void sub_80E22CC(u8 taskId); +static void sub_80E260C(void); +static void sub_80E255C(struct Sprite *sprite); +static void sub_80E2710(u8 taskId); +static void sub_80E29FC(struct Sprite *sprite); +/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes); +static void sub_80E2CD0(u8 taskId); +static void sub_80E2DB8(u8 taskId); +void sub_80E2E10(u8 taskId); const union AnimCmd gSpriteAnim_83DB37C[] = { @@ -238,3 +269,805 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 = }; const u16 gUnknown_083DB568 = RGB(31, 31, 31); + +static void sub_80E1CB4(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + sprite->data[1] = -gBattleAnimArgs[3]; + sprite->data[4] = 1; + } + else + { + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[4] = 0; + StartSpriteAnim(sprite, 1); + } + + sprite->data[3] = gBattleAnimArgs[4]; + sprite->callback = sub_80E1D20; + sprite->callback(sprite); +} + +static void sub_80E1D20(struct Sprite *sprite) +{ + sprite->pos2.x = Cos(sprite->data[0], 30); + sprite->pos2.y = Sin(sprite->data[0], 10); + + if ((u16)sprite->data[0] < 128) + sprite->oam.priority = 1; + else + sprite->oam.priority = 3; + + sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; + if (++sprite->data[2] == sprite->data[3]) + DestroyAnimSprite(sprite); +} + +static void sub_80E1D84(struct Sprite *sprite) +{ + u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); + BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); + sprite->invisible = 1; + sprite->callback = sub_80E1E0C; +} + +u32 sub_80E1DC4(s16 a) +{ + u8 arg0 = a & 1; + u8 arg1 = (a >> 1) & 1; + u8 arg2 = (a >> 2) & 1; + u8 arg3 = (a >> 3) & 1; + u8 arg4 = (a >> 4) & 1; + u8 arg5 = (a >> 5) & 1; + u8 arg6 = (a >> 6) & 1; + return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} + +static void sub_80E1E0C(struct Sprite *sprite) +{ + if (!gPaletteFade.active) + DestroyAnimSprite(sprite); +} + +static void sub_80E1E2C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->data[4] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[6]; + sprite->data[7] = gBattleAnimArgs[0]; + + selectedPalettes = sub_80E1DC4(sprite->data[7]); + BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]); + sprite->invisible = 1; + sprite->callback = sub_80E1E80; +} + +static void sub_80E1E80(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + return; + } + + if (gPaletteFade.active) + return; + + if (sprite->data[2] == 0) + { + sprite->callback = sub_80E1F0C; + return; + } + + selectedPalettes = sub_80E1DC4(sprite->data[7]); + if (sprite->data[1] & 0x100) + BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]); + else + BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]); + + sprite->data[1] ^= 0x100; + sprite->data[0] = sprite->data[1] & 0xFF; + sprite->data[2]--; +} + +static void sub_80E1F0C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = sub_80E1DC4(sprite->data[7]); + BlendPalettes(selectedPalettes, 0, 0); + DestroyAnimSprite(sprite); + } +} + +static void sub_80E1F3C(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = 0; + sprite->data[1] = 10; + sprite->data[2] = 8; + sprite->data[3] = 40; + sprite->data[4] = 112; + sprite->data[5] = 0; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078174; + sprite->callback(sprite); +} + +void sub_80E1F8C(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80E1FDC(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80E202C; +} + +static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u32 selectedPalettes = sub_80E1DC4(gTasks[taskId].data[0]); + BeginNormalPaletteFade( + selectedPalettes, + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + + gTasks[taskId].data[2]--; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80E202C(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + + sub_80E1FDC(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E2094(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80E20E4(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80E2140; +} + +static void sub_80E20E4(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]); + BeginNormalPaletteFade( + 1 << (paletteIndex + 16), + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + + gTasks[taskId].data[2]--; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80E2140(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + + sub_80E20E4(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E21A8(u8 taskId) +{ + u8 paletteIndex; + + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[6] = gBattleAnimArgs[6]; + gTasks[taskId].data[7] = gBattleAnimArgs[0]; + + paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + BeginNormalPaletteFade( + 1 << (paletteIndex + 16), + 0, + gBattleAnimArgs[4], + gBattleAnimArgs[4], + gBattleAnimArgs[3]); + + gTasks[taskId].func = sub_80E2214; +} + +static void sub_80E2214(u8 taskId) +{ + u32 selectedPalettes; + + if (gTasks[taskId].data[0] > 0) + { + gTasks[taskId].data[0]--; + return; + } + + if (gPaletteFade.active) + return; + + if (gTasks[taskId].data[2] == 0) + { + gTasks[taskId].func = sub_80E22CC; + return; + } + + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + if (gTasks[taskId].data[1] & 0x100) + { + BeginNormalPaletteFade( + selectedPalettes, + 0, + gTasks[taskId].data[4], + gTasks[taskId].data[4], + gTasks[taskId].data[3]); + } + else + { + BeginNormalPaletteFade( + selectedPalettes, + 0, + gTasks[taskId].data[6], + gTasks[taskId].data[6], + gTasks[taskId].data[5]); + } + + gTasks[taskId].data[1] ^= 0x100; + gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF; + gTasks[taskId].data[2]--; +} + +static void sub_80E22CC(u8 taskId) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0)); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80E2324(u8 taskId) +{ + u32 selectedPalettes = 0; + u8 attackerBattler = gAnimBankAttacker; + u8 targetBattler = gAnimBankTarget; + + if (gBattleAnimArgs[0] & 0x100) + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + + if (gBattleAnimArgs[1] & 0x100) + selectedPalettes |= (0x10000 << attackerBattler); + + if (gBattleAnimArgs[2] & 0x100) + selectedPalettes |= (0x10000 << targetBattler); + + InvertPlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); +} + +void unref_sub_80E23A8(u8 taskId) +{ + u8 attackerBattler; + u8 targetBattler; + u8 paletteIndex; + u32 selectedPalettes = 0; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + gTasks[taskId].data[3] = gBattleAnimArgs[1]; + gTasks[taskId].data[4] = gBattleAnimArgs[2]; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[6] = gBattleAnimArgs[5]; + gTasks[taskId].data[7] = gBattleAnimArgs[6]; + } + + gTasks[taskId].data[0]++; + attackerBattler = gAnimBankAttacker; + targetBattler = gAnimBankTarget; + + if (gTasks[taskId].data[2] & 0x100) + selectedPalettes = 0x0000FFFF; + + if (gTasks[taskId].data[2] & 0x1) + { + paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxIDs[attackerBattler]].template->paletteTag); + selectedPalettes |= ((1 << paletteIndex) << 16); + } + + if (gTasks[taskId].data[3] & 0x100) + selectedPalettes |= ((1 << attackerBattler) << 16); + + if (gTasks[taskId].data[4] & 0x100) + selectedPalettes |= ((1 << targetBattler) << 16); + + TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]); + if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) + { + UnfadePlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80E24B8(struct Sprite *sprite) +{ + u16 var0; + + sprite->invisible = 1; + sprite->data[0] = -gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[2]; + + switch (gBattleAnimArgs[3]) + { + case 0: + StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_X); + break; + case 1: + StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_Y); + break; + case 2: + StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetX); + break; + default: + StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetY); + break; + } + + sprite->data[4] = *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)); + sprite->data[5] = gBattleAnimArgs[3]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + sub_80E260C(); + + sprite->callback = sub_80E255C; +} + +static void sub_80E255C(struct Sprite *sprite) +{ + u8 i; + u16 var0; + + if (sprite->data[3] > 0) + { + sprite->data[3]--; + if (sprite->data[1] > 0) + { + sprite->data[1]--; + } + else + { + sprite->data[1] = sprite->data[2]; + *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0]; + sprite->data[0] = -sprite->data[0]; + } + } + else + { + *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + { + for (i = 0; i < gBattlersCount; i++) + gSprites[gBankSpriteIds[i]].coordOffsetEnabled = 0; + } + + DestroyAnimSprite(sprite); + } +} + +static void sub_80E260C(void) +{ + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0; + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0; + + if (gBattleAnimArgs[4] == 2) + { + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + } + else + { + if (gBattleAnimArgs[4] == 0) + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; + else + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + } +} + +void sub_80E26BC(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[8] = gBattleAnimArgs[3]; + gBattle_BG3_X = gBattleAnimArgs[0]; + gBattle_BG3_Y = gBattleAnimArgs[1]; + gTasks[taskId].func = sub_80E2710; + gTasks[taskId].func(taskId); +} + +static void sub_80E2710(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gBattle_BG3_X == gTasks[taskId].data[0]) + gBattle_BG3_X = -gTasks[taskId].data[0]; + else + gBattle_BG3_X = gTasks[taskId].data[0]; + + if (gBattle_BG3_Y == -gTasks[taskId].data[1]) + gBattle_BG3_Y = 0; + else + gBattle_BG3_Y = -gTasks[taskId].data[1]; + + gTasks[taskId].data[3] = gTasks[taskId].data[8]; + if (--gTasks[taskId].data[2] == 0) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + { + gTasks[taskId].data[3]--; + } +} + +/*static*/ void sub_80E27A0(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->callback = sub_80785E4; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +static void sub_80E27E8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->callback = sub_80785E4; + StoreSpriteCallbackInData(sprite, sub_80DA48C); +} + +static void sub_80E2838(struct Sprite *sprite) +{ + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest()) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + sub_80E27A0(sprite); +} + +static void sub_80E2870(struct Sprite *sprite) +{ + if (gBattleAnimArgs[1] == -1) + gBattleAnimArgs[1] = Random() & 3; + + StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]); + if (gBattleAnimArgs[0] == 0) + InitAnimSpritePos(sprite, 0); + else + sub_8078764(sprite, 0); + + sprite->pos2.x += (Random() % 48) - 24; + sprite->pos2.y += (Random() % 24) - 12; + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +static void sub_80E2908(struct Sprite *sprite) +{ + sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y; + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +static void sub_80E2978(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[3]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = WaitAnimForDuration; +} + +static void sub_80E29C0(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->callback = sub_80E29FC; +} + +static void sub_80E29FC(struct Sprite *sprite) +{ + sprite->invisible ^= 1; + if (sprite->data[0]++ > 12) + DestroyAnimSprite(sprite); +} + +void sub_80E2A38(u8 taskId) +{ + u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); + selectedPalettes |= sub_80792C0( + (gBattleAnimArgs[0] >> 7) & 1, + (gBattleAnimArgs[0] >> 8) & 1, + (gBattleAnimArgs[0] >> 9) & 1, + (gBattleAnimArgs[0] >> 10) & 1); + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2A7C(u8 taskId) +{ + u8 battler; + u32 selectedPalettes; + u8 sp[2]; + + sp[1] = 0xFF; + selectedPalettes = sub_80E1DC4(1); + switch (gBattleAnimArgs[0]) + { + case 2: + selectedPalettes = 0; + // fall through + case 0: + sp[0] = gAnimBankAttacker; + break; + case 3: + selectedPalettes = 0; + // fall through + case 1: + sp[0] = gAnimBankTarget; + break; + case 4: + sp[0] = gAnimBankAttacker; + sp[1] = gAnimBankTarget; + break; + case 5: + sp[0] = 0xFF; + break; + case 6: + selectedPalettes = 0; + sp[0] = gAnimBankAttacker ^ 2; + break; + case 7: + selectedPalettes = 0; + sp[0] = gAnimBankTarget ^ 2; + break; + } + + for (battler = 0; battler < 4; battler++) + { + if (battler != sp[0] && battler != sp[1] && IsAnimBankSpriteVisible(battler)) + { + u8 paletteIndex = sub_80793A8(battler); + selectedPalettes |= (0x10000 << paletteIndex); + } + } + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2B74(u8 taskId) +{ + u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]); + + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleAnimArgs[4] = 0x0B0C; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleAnimArgs[4] = 0x09E0; + break; + case BATTLE_TERRAIN_SAND: + gBattleAnimArgs[4] = 0x2F1E; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleAnimArgs[4] = 0x4800; + break; + case BATTLE_TERRAIN_WATER: + gBattleAnimArgs[4] = 0x7ECB; + break; + case BATTLE_TERRAIN_POND: + gBattleAnimArgs[4] = 0x7ECB; + break; + case BATTLE_TERRAIN_MOUNTAIN: + gBattleAnimArgs[4] = 0x2A16; + break; + case BATTLE_TERRAIN_CAVE: + gBattleAnimArgs[4] = 0x0D2E; + break; + case BATTLE_TERRAIN_BUILDING: + gBattleAnimArgs[4] = 0x7FFF; + break; + case BATTLE_TERRAIN_PLAIN: + gBattleAnimArgs[4] = 0x7FFF; + break; + } + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2C60(u8 taskId) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + sub_80E2C8C(taskId, 1 << (paletteIndex + 16)); +} + +/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes) +{ + gTasks[taskId].data[0] = selectedPalettes; + gTasks[taskId].data[1] = selectedPalettes >> 16; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[10] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80E2CD0; + gTasks[taskId].func(taskId); +} + +static void sub_80E2CD0(u8 taskId) +{ + u32 selectedPalettes; + u16 singlePaletteMask = 0; + + if (gTasks[taskId].data[9] == gTasks[taskId].data[2]) + { + gTasks[taskId].data[9] = 0; + selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16); + while (selectedPalettes != 0) + { + if (selectedPalettes & 1) + BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]); + singlePaletteMask += 0x10; + selectedPalettes >>= 1; + } + + if (gTasks[taskId].data[10] < gTasks[taskId].data[4]) + gTasks[taskId].data[10]++; + else if (gTasks[taskId].data[10] > gTasks[taskId].data[4]) + gTasks[taskId].data[10]--; + else + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[9]++; + } +} + +void sub_80E2D78(u8 taskId) +{ + BeginHardwarePaletteFade( + gBattleAnimArgs[0], + gBattleAnimArgs[1], + gBattleAnimArgs[2], + gBattleAnimArgs[3], + gBattleAnimArgs[4]); + + gTasks[taskId].func = sub_80E2DB8; +} + +static void sub_80E2DB8(u8 taskId) +{ + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); +} + +void sub_80E2DD8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = gBattleAnimArgs[0]; + task->data[1] = 0; + task->data[2] = gBattleAnimArgs[1]; + task->data[3] = gBattleAnimArgs[2]; + task->data[4] = gBattleAnimArgs[3]; + task->data[5] = 0; + task->func = sub_80E2E10; +} |