summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMarcus Huderle <huderlem@gmail.com>2018-06-27 18:26:52 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-06-27 18:34:27 -0500
commitc090b6d921b5c4b77862904052a58de9a34f5af8 (patch)
treeef8460d0dfe89df99595607c5efa8be26ce6d482
parent2f8d67642649374667f902736d8920cb38a03daa (diff)
Decompile a bunch of normal.s
-rw-r--r--asm/normal.s2279
-rw-r--r--include/rom_8077ABC.h1
-rw-r--r--src/battle/anim/normal.c861
3 files changed, 848 insertions, 2293 deletions
diff --git a/asm/normal.s b/asm/normal.s
index 55aae48fd..fb2fdfdf7 100644
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -7,2285 +7,6 @@
@ normal
- thumb_func_start sub_80E1CB4
-sub_80E1CB4: @ 80E1CB4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E1CEC @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080E1CF0 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080E1CF4
- ldrh r0, [r5, 0x6]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- b _080E1D02
- .align 2, 0
-_080E1CEC: .4byte gBattleAnimArgs
-_080E1CF0: .4byte gAnimBankAttacker
-_080E1CF4:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080E1D02:
- ldr r0, _080E1D18 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r4, 0x34]
- ldr r1, _080E1D1C @ =sub_80E1D20
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1D18: .4byte gBattleAnimArgs
-_080E1D1C: .4byte sub_80E1D20
- thumb_func_end sub_80E1CB4
-
- thumb_func_start sub_80E1D20
-sub_80E1D20: @ 80E1D20
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x1E
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- cmp r0, 0x7F
- bhi _080E1D52
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080E1D5A
-_080E1D52:
- ldrb r0, [r4, 0x5]
- movs r1, 0xC
- orrs r0, r1
- strb r0, [r4, 0x5]
-_080E1D5A:
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E1D7E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E1D7E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1D20
-
- thumb_func_start sub_80E1D84
-sub_80E1D84: @ 80E1D84
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, _080E1DBC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0x2
- ldrsb r1, [r4, r1]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrh r4, [r4, 0x8]
- str r4, [sp]
- bl BeginNormalPaletteFade
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E1DC0 @ =sub_80E1E0C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1DBC: .4byte gBattleAnimArgs
-_080E1DC0: .4byte sub_80E1E0C
- thumb_func_end sub_80E1D84
-
- thumb_func_start sub_80E1DC4
-sub_80E1DC4: @ 80E1DC4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0xC
- lsls r0, 16
- lsrs r0, 16
- movs r4, 0x1
- mov r8, r0
- mov r1, r8
- ands r1, r4
- mov r8, r1
- lsls r0, 16
- asrs r1, r0, 17
- ands r1, r4
- asrs r2, r0, 18
- ands r2, r4
- asrs r3, r0, 19
- ands r3, r4
- asrs r6, r0, 20
- ands r6, r4
- asrs r5, r0, 21
- ands r5, r4
- asrs r0, 22
- ands r0, r4
- str r6, [sp]
- str r5, [sp, 0x4]
- str r0, [sp, 0x8]
- mov r0, r8
- bl sub_80791A8
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80E1DC4
-
- thumb_func_start sub_80E1E0C
-sub_80E1E0C: @ 80E1E0C
- push {lr}
- adds r2, r0, 0
- ldr r0, _080E1E28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1E22
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080E1E22:
- pop {r0}
- bx r0
- .align 2, 0
-_080E1E28: .4byte gPaletteFade
- thumb_func_end sub_80E1E0C
-
- thumb_func_start sub_80E1E2C
-sub_80E1E2C: @ 80E1E2C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E1E78 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x34]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xC]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4]
- strh r0, [r5, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- bl sub_80E1DC4
- ldrb r1, [r4, 0x8]
- ldrh r2, [r4, 0x6]
- bl BlendPalettes
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E1E7C @ =sub_80E1E80
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1E78: .4byte gBattleAnimArgs
-_080E1E7C: .4byte sub_80E1E80
- thumb_func_end sub_80E1E2C
-
- thumb_func_start sub_80E1E80
-sub_80E1E80: @ 80E1E80
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080E1E94
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080E1F04
-_080E1E94:
- ldr r0, _080E1EB0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1F04
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1EB8
- ldr r0, _080E1EB4 @ =sub_80E1F0C
- str r0, [r4, 0x1C]
- b _080E1F04
- .align 2, 0
-_080E1EB0: .4byte gPaletteFade
-_080E1EB4: .4byte sub_80E1F0C
-_080E1EB8:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- bl sub_80E1DC4
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080E1EDE
- ldrh r1, [r4, 0x36]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x34]
- adds r0, r3, 0
- bl BlendPalettes
- b _080E1EEC
-_080E1EDE:
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x38]
- adds r0, r3, 0
- bl BlendPalettes
-_080E1EEC:
- ldrh r0, [r4, 0x30]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- subs r0, 0x1
- strh r0, [r4, 0x32]
-_080E1F04:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1E80
-
- thumb_func_start sub_80E1F0C
-sub_80E1F0C: @ 80E1F0C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E1F38 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1F32
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0
- movs r2, 0
- bl BlendPalettes
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E1F32:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F38: .4byte gPaletteFade
- thumb_func_end sub_80E1F0C
-
- thumb_func_start sub_80E1F3C
-sub_80E1F3C: @ 80E1F3C
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E1F80 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r2, [r4, 0x2E]
- movs r0, 0xA
- strh r0, [r4, 0x30]
- movs r0, 0x8
- strh r0, [r4, 0x32]
- movs r0, 0x28
- strh r0, [r4, 0x34]
- movs r0, 0x70
- strh r0, [r4, 0x36]
- strh r2, [r4, 0x38]
- ldr r1, _080E1F84 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080E1F88 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F80: .4byte gBattleAnimArgs
-_080E1F84: .4byte move_anim_8074EE0
-_080E1F88: .4byte sub_8078174
- thumb_func_end sub_80E1F3C
-
- thumb_func_start sub_80E1F8C
-sub_80E1F8C: @ 80E1F8C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E1FD0 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080E1FD4 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80E1FDC
- ldr r0, _080E1FD8 @ =sub_80E202C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1FD0: .4byte gTasks
-_080E1FD4: .4byte gBattleAnimArgs
-_080E1FD8: .4byte sub_80E202C
- thumb_func_end sub_80E1F8C
-
- thumb_func_start sub_80E1FDC
-sub_80E1FDC: @ 80E1FDC
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080E2028 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r2, [r4, 0x12]
- str r2, [sp]
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2028: .4byte gTasks
- thumb_func_end sub_80E1FDC
-
- thumb_func_start sub_80E202C
-sub_80E202C: @ 80E202C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080E2064 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E208E
- ldr r1, _080E2068 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080E2088
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080E206C
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080E2070
- .align 2, 0
-_080E2064: .4byte gPaletteFade
-_080E2068: .4byte gTasks
-_080E206C:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080E2070:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080E2080
- movs r2, 0
-_080E2080:
- adds r0, r4, 0
- bl sub_80E1FDC
- b _080E208E
-_080E2088:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E208E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E202C
-
- thumb_func_start sub_80E2094
-sub_80E2094: @ 80E2094
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E20D8 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080E20DC @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80E20E4
- ldr r0, _080E20E0 @ =sub_80E2140
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E20D8: .4byte gTasks
-_080E20DC: .4byte gBattleAnimArgs
-_080E20E0: .4byte sub_80E2140
- thumb_func_end sub_80E2094
-
- thumb_func_start sub_80E20E4
-sub_80E20E4: @ 80E20E4
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080E213C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldrh r0, [r4, 0x8]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E213C: .4byte gTasks
- thumb_func_end sub_80E20E4
-
- thumb_func_start sub_80E2140
-sub_80E2140: @ 80E2140
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080E2178 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E21A2
- ldr r1, _080E217C @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080E219C
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080E2180
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080E2184
- .align 2, 0
-_080E2178: .4byte gPaletteFade
-_080E217C: .4byte gTasks
-_080E2180:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080E2184:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080E2194
- movs r2, 0
-_080E2194:
- adds r0, r4, 0
- bl sub_80E20E4
- b _080E21A2
-_080E219C:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E21A2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2140
-
- thumb_func_start sub_80E21A8
-sub_80E21A8: @ 80E21A8
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E2208 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r5, _080E220C @ =gBattleAnimArgs
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x14]
- ldrh r0, [r5]
- strh r0, [r4, 0x16]
- ldrh r0, [r5]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldrb r3, [r5, 0x8]
- ldrh r0, [r5, 0x6]
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- ldr r0, _080E2210 @ =sub_80E2214
- str r0, [r4]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2208: .4byte gTasks
-_080E220C: .4byte gBattleAnimArgs
-_080E2210: .4byte sub_80E2214
- thumb_func_end sub_80E21A8
-
- thumb_func_start sub_80E2214
-sub_80E2214: @ 80E2214
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2238 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080E223C
- subs r0, r1, 0x1
- strh r0, [r4, 0x8]
- b _080E22C0
- .align 2, 0
-_080E2238: .4byte gTasks
-_080E223C:
- ldr r0, _080E2258 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E22C0
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080E2260
- ldr r0, _080E225C @ =sub_80E22CC
- str r0, [r4]
- b _080E22C0
- .align 2, 0
-_080E2258: .4byte gPaletteFade
-_080E225C: .4byte sub_80E22CC
-_080E2260:
- ldrh r0, [r4, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- ldrh r1, [r4, 0xA]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080E228E
- ldrb r3, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- b _080E229E
-_080E228E:
- ldrb r3, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
-_080E229E:
- ldr r0, _080E22C8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xA]
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- eors r0, r2
- strh r0, [r1, 0xA]
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
-_080E22C0:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E22C8: .4byte gTasks
- thumb_func_end sub_80E2214
-
- thumb_func_start sub_80E22CC
-sub_80E22CC: @ 80E22CC
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E231C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080E2312
- ldr r1, _080E2320 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- str r5, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E2312:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E231C: .4byte gPaletteFade
-_080E2320: .4byte gTasks
- thumb_func_end sub_80E22CC
-
- thumb_func_start sub_80E2324
-sub_80E2324: @ 80E2324
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r2, 0
- ldr r0, _080E239C @ =gAnimBankAttacker
- ldrb r6, [r0]
- ldr r0, _080E23A0 @ =gAnimBankTarget
- ldrb r7, [r0]
- ldr r4, _080E23A4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- movs r5, 0x80
- lsls r5, 1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E235E
- str r2, [sp]
- str r2, [sp, 0x4]
- str r2, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80791A8
- adds r2, r0, 0
-_080E235E:
- ldrh r1, [r4, 0x2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2370
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r6
- orrs r2, r0
-_080E2370:
- ldrh r1, [r4, 0x4]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2382
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r7
- orrs r2, r0
-_080E2382:
- adds r0, r2, 0
- bl InvertPlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E239C: .4byte gAnimBankAttacker
-_080E23A0: .4byte gAnimBankTarget
-_080E23A4: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2324
-
- thumb_func_start unref_sub_80E23A8
-unref_sub_80E23A8: @ 80E23A8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r5, 0
- ldr r1, _080E249C @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E23EA
- ldr r1, _080E24A0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0xC]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xE]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x10]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0xA]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x12]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x14]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x16]
-_080E23EA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080E24A4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- mov r9, r0
- ldr r0, _080E24A8 @ =gAnimBankTarget
- ldrb r0, [r0]
- mov r10, r0
- ldrh r1, [r4, 0xC]
- movs r7, 0x80
- lsls r7, 1
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E240C
- ldr r5, _080E24AC @ =0x0000ffff
-_080E240C:
- movs r6, 0x1
- adds r0, r6, 0
- ands r0, r1
- cmp r0, 0
- beq _080E243C
- ldr r2, _080E24B0 @ =gSprites
- ldr r0, _080E24B4 @ =gHealthboxIDs
- add r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x14
- adds r0, r2
- ldr r0, [r0]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r1, r6, 0
- lsls r1, r0
- lsls r1, 16
- orrs r5, r1
-_080E243C:
- ldrh r1, [r4, 0xE]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2450
- adds r0, r6, 0
- mov r2, r9
- lsls r0, r2
- lsls r0, 16
- orrs r5, r0
-_080E2450:
- ldrh r1, [r4, 0x10]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2464
- adds r0, r6, 0
- mov r1, r10
- lsls r0, r1
- lsls r0, 16
- orrs r5, r0
-_080E2464:
- movs r1, 0x12
- ldrsb r1, [r4, r1]
- movs r2, 0x14
- ldrsb r2, [r4, r2]
- movs r3, 0x16
- ldrsb r3, [r4, r3]
- adds r0, r5, 0
- bl TintPlttBuffer
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E248E
- adds r0, r5, 0
- bl UnfadePlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
-_080E248E:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E249C: .4byte gTasks
-_080E24A0: .4byte gBattleAnimArgs
-_080E24A4: .4byte gAnimBankAttacker
-_080E24A8: .4byte gAnimBankTarget
-_080E24AC: .4byte 0x0000ffff
-_080E24B0: .4byte gSprites
-_080E24B4: .4byte gHealthboxIDs
- thumb_func_end unref_sub_80E23A8
-
- thumb_func_start sub_80E24B8
-sub_80E24B8: @ 80E24B8
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080E24EC @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080E2500
- cmp r0, 0x1
- bgt _080E24F0
- cmp r0, 0
- beq _080E24F6
- b _080E2518
- .align 2, 0
-_080E24EC: .4byte gBattleAnimArgs
-_080E24F0:
- cmp r0, 0x2
- beq _080E2508
- b _080E2518
-_080E24F6:
- ldr r1, _080E24FC @ =gBattle_BG3_X
- b _080E250A
- .align 2, 0
-_080E24FC: .4byte gBattle_BG3_X
-_080E2500:
- ldr r1, _080E2504 @ =gBattle_BG3_Y
- b _080E250A
- .align 2, 0
-_080E2504: .4byte gBattle_BG3_Y
-_080E2508:
- ldr r1, _080E2514 @ =gSpriteCoordOffsetX
-_080E250A:
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- b _080E2520
- .align 2, 0
-_080E2514: .4byte gSpriteCoordOffsetX
-_080E2518:
- ldr r1, _080E2550 @ =gSpriteCoordOffsetY
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
-_080E2520:
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- lsls r0, 16
- orrs r1, r0
- ldr r0, [r1]
- strh r0, [r4, 0x36]
- ldr r0, _080E2554 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080E2544
- bl sub_80E260C
-_080E2544:
- ldr r0, _080E2558 @ =sub_80E255C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2550: .4byte gSpriteCoordOffsetY
-_080E2554: .4byte gBattleAnimArgs
-_080E2558: .4byte sub_80E255C
- thumb_func_end sub_80E24B8
-
- thumb_func_start sub_80E255C
-sub_80E255C: @ 80E255C
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x34]
- movs r2, 0x34
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080E25A0
- subs r0, r1, 0x1
- strh r0, [r3, 0x34]
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080E257E
- subs r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080E25FA
-_080E257E:
- ldrh r0, [r3, 0x32]
- strh r0, [r3, 0x30]
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- ldr r0, [r1]
- adds r0, r2
- str r0, [r1]
- ldrh r0, [r3, 0x2E]
- negs r0, r0
- strh r0, [r3, 0x2E]
- b _080E25FA
-_080E25A0:
- movs r2, 0x3A
- ldrsh r1, [r3, r2]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- movs r2, 0x36
- ldrsh r0, [r3, r2]
- str r0, [r1]
- ldrh r0, [r3, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080E25F4
- movs r4, 0
- ldr r5, _080E2600 @ =gBattlersCount
- ldrb r0, [r5]
- cmp r4, r0
- bcs _080E25F4
- ldr r2, _080E2604 @ =gSprites
- mov r12, r2
- ldr r6, _080E2608 @ =gBankSpriteIds
- movs r7, 0x3
- negs r7, r7
-_080E25D2:
- adds r0, r4, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r12
- adds r1, 0x3E
- ldrb r2, [r1]
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- cmp r4, r0
- bcc _080E25D2
-_080E25F4:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080E25FA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2600: .4byte gBattlersCount
-_080E2604: .4byte gSprites
-_080E2608: .4byte gBankSpriteIds
- thumb_func_end sub_80E255C
-
- thumb_func_start sub_80E260C
-sub_80E260C: @ 80E260C
- push {r4-r6,lr}
- ldr r6, _080E2680 @ =gSprites
- ldr r4, _080E2684 @ =gBankSpriteIds
- ldr r5, _080E2688 @ =gAnimBankAttacker
- ldrb r0, [r5]
- adds r0, r4
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x3
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r3, _080E268C @ =gAnimBankTarget
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- ldr r0, _080E2690 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x2
- bne _080E2694
- ldrb r0, [r5]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- b _080E26B0
- .align 2, 0
-_080E2680: .4byte gSprites
-_080E2684: .4byte gBankSpriteIds
-_080E2688: .4byte gAnimBankAttacker
-_080E268C: .4byte gAnimBankTarget
-_080E2690: .4byte gBattleAnimArgs
-_080E2694:
- cmp r0, 0
- bne _080E269C
- ldrb r0, [r5]
- b _080E269E
-_080E269C:
- ldrb r0, [r3]
-_080E269E:
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
-_080E26B0:
- orrs r1, r2
- strb r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E260C
-
- thumb_func_start sub_80E26BC
-sub_80E26BC: @ 80E26BC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E26FC @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r3, _080E2700 @ =gBattleAnimArgs
- ldrh r1, [r3]
- strh r1, [r2, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x18]
- ldr r4, _080E2704 @ =gBattle_BG3_X
- ldrh r1, [r3]
- strh r1, [r4]
- ldr r4, _080E2708 @ =gBattle_BG3_Y
- ldrh r1, [r3, 0x2]
- strh r1, [r4]
- ldr r1, _080E270C @ =sub_80E2710
- str r1, [r2]
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E26FC: .4byte gTasks
-_080E2700: .4byte gBattleAnimArgs
-_080E2704: .4byte gBattle_BG3_X
-_080E2708: .4byte gBattle_BG3_Y
-_080E270C: .4byte sub_80E2710
- thumb_func_end sub_80E26BC
-
- thumb_func_start sub_80E2710
-sub_80E2710: @ 80E2710
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2740 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r1
- ldrh r2, [r3, 0xE]
- movs r4, 0xE
- ldrsh r0, [r3, r4]
- mov r12, r1
- cmp r0, 0
- bne _080E2796
- ldr r0, _080E2744 @ =gBattle_BG3_X
- ldrh r2, [r0]
- movs r7, 0x8
- ldrsh r1, [r3, r7]
- adds r6, r0, 0
- cmp r2, r1
- bne _080E2748
- ldrh r0, [r3, 0x8]
- negs r0, r0
- b _080E274A
- .align 2, 0
-_080E2740: .4byte gTasks
-_080E2744: .4byte gBattle_BG3_X
-_080E2748:
- ldrh r0, [r3, 0x8]
-_080E274A:
- strh r0, [r6]
- ldr r2, _080E2768 @ =gBattle_BG3_Y
- ldrh r3, [r2]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- mov r7, r12
- adds r4, r0, r7
- movs r7, 0xA
- ldrsh r0, [r4, r7]
- cmn r3, r0
- bne _080E276C
- movs r0, 0
- b _080E2770
- .align 2, 0
-_080E2768: .4byte gBattle_BG3_Y
-_080E276C:
- ldrh r0, [r4, 0xA]
- negs r0, r0
-_080E2770:
- strh r0, [r2]
- adds r0, r1, r5
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x18]
- strh r1, [r0, 0xE]
- ldrh r1, [r0, 0xC]
- subs r1, 0x1
- strh r1, [r0, 0xC]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0
- bne _080E279A
- strh r1, [r6]
- strh r1, [r2]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080E279A
-_080E2796:
- subs r0, r2, 0x1
- strh r0, [r3, 0xE]
-_080E279A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2710
-
- thumb_func_start sub_80E27A0
-sub_80E27A0: @ 80E27A0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E27C0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E27C4
- adds r0, r5, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- b _080E27CC
- .align 2, 0
-_080E27C0: .4byte gBattleAnimArgs
-_080E27C4:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E27CC:
- ldr r0, _080E27E0 @ =sub_80785E4
- str r0, [r5, 0x1C]
- ldr r1, _080E27E4 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E27E0: .4byte sub_80785E4
-_080E27E4: .4byte DestroyAnimSprite
- thumb_func_end sub_80E27A0
-
- thumb_func_start sub_80E27E8
-sub_80E27E8: @ 80E27E8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E2808 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E280C
- adds r0, r5, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- b _080E2814
- .align 2, 0
-_080E2808: .4byte gBattleAnimArgs
-_080E280C:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E2814:
- ldr r0, _080E282C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080E2830 @ =sub_80785E4
- str r0, [r5, 0x1C]
- ldr r1, _080E2834 @ =sub_80DA48C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E282C: .4byte gBattleAnimArgs
-_080E2830: .4byte sub_80785E4
-_080E2834: .4byte sub_80DA48C
- thumb_func_end sub_80E27E8
-
- thumb_func_start sub_80E2838
-sub_80E2838: @ 80E2838
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2868 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E285C
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E285C
- ldr r1, _080E286C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080E285C:
- adds r0, r4, 0
- bl sub_80E27A0
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2868: .4byte gAnimBankAttacker
-_080E286C: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2838
-
- thumb_func_start sub_80E2870
-sub_80E2870: @ 80E2870
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E28A8 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080E288C
- bl Random
- movs r1, 0x3
- ands r1, r0
- strh r1, [r5, 0x2]
-_080E288C:
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E28AC
- adds r0, r4, 0
- movs r1, 0
- bl InitAnimSpritePos
- b _080E28B4
- .align 2, 0
-_080E28A8: .4byte gBattleAnimArgs
-_080E28AC:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080E28B4:
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x30
- bl __umodsi3
- ldr r1, _080E28F8 @ =0x0000ffe8
- adds r0, r1
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x18
- bl __umodsi3
- ldr r1, _080E28FC @ =0x0000fff4
- adds r0, r1
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r1, _080E2900 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E2904 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E28F8: .4byte 0x0000ffe8
-_080E28FC: .4byte 0x0000fff4
-_080E2900: .4byte move_anim_8074EE0
-_080E2904: .4byte sub_80785E4
- thumb_func_end sub_80E2870
-
- thumb_func_start sub_80E2908
-sub_80E2908: @ 80E2908
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E2968 @ =gBattleAnimArgs
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- ldr r2, _080E296C @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r0, [r0, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x26]
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, _080E2970 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E2974 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2968: .4byte gBattleAnimArgs
-_080E296C: .4byte gSprites
-_080E2970: .4byte move_anim_8074EE0
-_080E2974: .4byte sub_80785E4
- thumb_func_end sub_80E2908
-
- thumb_func_start sub_80E2978
-sub_80E2978: @ 80E2978
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2990 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2994
- adds r0, r4, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- b _080E299C
- .align 2, 0
-_080E2990: .4byte gBattleAnimArgs
-_080E2994:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
-_080E299C:
- ldr r0, _080E29B4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x2E]
- ldr r1, _080E29B8 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E29BC @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E29B4: .4byte gBattleAnimArgs
-_080E29B8: .4byte DestroyAnimSprite
-_080E29BC: .4byte WaitAnimForDuration
- thumb_func_end sub_80E2978
-
- thumb_func_start sub_80E29C0
-sub_80E29C0: @ 80E29C0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E29E0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E29E4
- adds r0, r5, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- b _080E29EC
- .align 2, 0
-_080E29E0: .4byte gBattleAnimArgs
-_080E29E4:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E29EC:
- ldr r0, _080E29F8 @ =sub_80E29FC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E29F8: .4byte sub_80E29FC
- thumb_func_end sub_80E29C0
-
- thumb_func_start sub_80E29FC
-sub_80E29FC: @ 80E29FC
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080E2A32
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080E2A32:
- pop {r0}
- bx r0
- thumb_func_end sub_80E29FC
-
- thumb_func_start sub_80E2A38
-sub_80E2A38: @ 80E2A38
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080E2A78 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- adds r6, r0, 0
- ldrh r3, [r4]
- lsls r3, 16
- asrs r0, r3, 23
- movs r4, 0x1
- ands r0, r4
- asrs r1, r3, 24
- ands r1, r4
- asrs r2, r3, 25
- ands r2, r4
- asrs r3, 26
- ands r3, r4
- bl sub_80792C0
- orrs r6, r0
- adds r0, r5, 0
- adds r1, r6, 0
- bl sub_80E2C8C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2A78: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2A38
-
- thumb_func_start sub_80E2A7C
-sub_80E2A7C: @ 80E2A7C
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1, 0x1]
- movs r0, 0x1
- bl sub_80E1DC4
- adds r5, r0, 0
- ldr r0, _080E2AA8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x7
- bhi _080E2B26
- lsls r0, 2
- ldr r1, _080E2AAC @ =_080E2AB0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2AA8: .4byte gBattleAnimArgs
-_080E2AAC: .4byte _080E2AB0
- .align 2, 0
-_080E2AB0:
- .4byte _080E2AD2
- .4byte _080E2ADE
- .4byte _080E2AD0
- .4byte _080E2ADC
- .4byte _080E2AEC
- .4byte _080E2B04
- .4byte _080E2B0C
- .4byte _080E2B18
-_080E2AD0:
- movs r5, 0
-_080E2AD2:
- mov r0, sp
- ldr r1, _080E2AD8 @ =gAnimBankAttacker
- b _080E2AE2
- .align 2, 0
-_080E2AD8: .4byte gAnimBankAttacker
-_080E2ADC:
- movs r5, 0
-_080E2ADE:
- mov r0, sp
- ldr r1, _080E2AE8 @ =gAnimBankTarget
-_080E2AE2:
- ldrb r1, [r1]
- strb r1, [r0]
- b _080E2B26
- .align 2, 0
-_080E2AE8: .4byte gAnimBankTarget
-_080E2AEC:
- mov r1, sp
- ldr r0, _080E2AFC @ =gAnimBankAttacker
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r0, _080E2B00 @ =gAnimBankTarget
- ldrb r0, [r0]
- strb r0, [r1, 0x1]
- b _080E2B26
- .align 2, 0
-_080E2AFC: .4byte gAnimBankAttacker
-_080E2B00: .4byte gAnimBankTarget
-_080E2B04:
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1]
- b _080E2B26
-_080E2B0C:
- movs r5, 0
- mov r2, sp
- ldr r0, _080E2B14 @ =gAnimBankAttacker
- b _080E2B1E
- .align 2, 0
-_080E2B14: .4byte gAnimBankAttacker
-_080E2B18:
- movs r5, 0
- mov r2, sp
- ldr r0, _080E2B70 @ =gAnimBankTarget
-_080E2B1E:
- ldrb r0, [r0]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2]
-_080E2B26:
- movs r4, 0
- mov r6, sp
-_080E2B2A:
- ldrb r0, [r6]
- cmp r4, r0
- beq _080E2B54
- ldrb r0, [r6, 0x1]
- cmp r4, r0
- beq _080E2B54
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E2B54
- adds r0, r4, 0
- bl sub_80793A8
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x80
- lsls r1, 9
- lsls r1, r0
- orrs r5, r1
-_080E2B54:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _080E2B2A
- adds r0, r7, 0
- adds r1, r5, 0
- bl sub_80E2C8C
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2B70: .4byte gAnimBankTarget
- thumb_func_end sub_80E2A7C
-
- thumb_func_start sub_80E2B74
-sub_80E2B74: @ 80E2B74
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E2B98 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- bl sub_80E1DC4
- adds r2, r0, 0
- ldr r0, _080E2B9C @ =gBattleTerrain
- ldrb r0, [r0]
- cmp r0, 0x9
- bhi _080E2C4A
- lsls r0, 2
- ldr r1, _080E2BA0 @ =_080E2BA4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2B98: .4byte gBattleAnimArgs
-_080E2B9C: .4byte gBattleTerrain
-_080E2BA0: .4byte _080E2BA4
- .align 2, 0
-_080E2BA4:
- .4byte _080E2BCC
- .4byte _080E2BDC
- .4byte _080E2BE8
- .4byte _080E2BF8
- .4byte _080E2C04
- .4byte _080E2C14
- .4byte _080E2C24
- .4byte _080E2C34
- .4byte _080E2C44
- .4byte _080E2C44
-_080E2BCC:
- ldr r1, _080E2BD4 @ =gBattleAnimArgs
- ldr r0, _080E2BD8 @ =0x00000b0c
- b _080E2C48
- .align 2, 0
-_080E2BD4: .4byte gBattleAnimArgs
-_080E2BD8: .4byte 0x00000b0c
-_080E2BDC:
- ldr r1, _080E2BE4 @ =gBattleAnimArgs
- movs r0, 0x9E
- lsls r0, 4
- b _080E2C48
- .align 2, 0
-_080E2BE4: .4byte gBattleAnimArgs
-_080E2BE8:
- ldr r1, _080E2BF0 @ =gBattleAnimArgs
- ldr r0, _080E2BF4 @ =0x00002f1e
- b _080E2C48
- .align 2, 0
-_080E2BF0: .4byte gBattleAnimArgs
-_080E2BF4: .4byte 0x00002f1e
-_080E2BF8:
- ldr r1, _080E2C00 @ =gBattleAnimArgs
- movs r0, 0x90
- lsls r0, 7
- b _080E2C48
- .align 2, 0
-_080E2C00: .4byte gBattleAnimArgs
-_080E2C04:
- ldr r1, _080E2C0C @ =gBattleAnimArgs
- ldr r0, _080E2C10 @ =0x00007ecb
- b _080E2C48
- .align 2, 0
-_080E2C0C: .4byte gBattleAnimArgs
-_080E2C10: .4byte 0x00007ecb
-_080E2C14:
- ldr r1, _080E2C1C @ =gBattleAnimArgs
- ldr r0, _080E2C20 @ =0x00007ecb
- b _080E2C48
- .align 2, 0
-_080E2C1C: .4byte gBattleAnimArgs
-_080E2C20: .4byte 0x00007ecb
-_080E2C24:
- ldr r1, _080E2C2C @ =gBattleAnimArgs
- ldr r0, _080E2C30 @ =0x00002a16
- b _080E2C48
- .align 2, 0
-_080E2C2C: .4byte gBattleAnimArgs
-_080E2C30: .4byte 0x00002a16
-_080E2C34:
- ldr r1, _080E2C3C @ =gBattleAnimArgs
- ldr r0, _080E2C40 @ =0x00000d2e
- b _080E2C48
- .align 2, 0
-_080E2C3C: .4byte gBattleAnimArgs
-_080E2C40: .4byte 0x00000d2e
-_080E2C44:
- ldr r1, _080E2C58 @ =gBattleAnimArgs
- ldr r0, _080E2C5C @ =0x00007fff
-_080E2C48:
- strh r0, [r1, 0x8]
-_080E2C4A:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80E2C8C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2C58: .4byte gBattleAnimArgs
-_080E2C5C: .4byte 0x00007fff
- thumb_func_end sub_80E2B74
-
- thumb_func_start sub_80E2C60
-sub_80E2C60: @ 80E2C60
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E2C88 @ =gBattleAnimArgs
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- adds r0, r4, 0
- bl sub_80E2C8C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2C88: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2C60
-
- thumb_func_start sub_80E2C8C
-sub_80E2C8C: @ 80E2C8C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080E2CC4 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r3
- strh r1, [r2, 0x8]
- lsrs r1, 16
- strh r1, [r2, 0xA]
- ldr r3, _080E2CC8 @ =gBattleAnimArgs
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x10]
- ldrh r1, [r3, 0x8]
- strh r1, [r2, 0x12]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0x1C]
- ldr r1, _080E2CCC @ =sub_80E2CD0
- str r1, [r2]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E2CC4: .4byte gTasks
-_080E2CC8: .4byte gBattleAnimArgs
-_080E2CCC: .4byte sub_80E2CD0
- thumb_func_end sub_80E2C8C
-
- thumb_func_start sub_80E2CD0
-sub_80E2CD0: @ 80E2CD0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r2, _080E2D50 @ =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1A]
- mov r8, r0
- movs r4, 0x1A
- ldrsh r1, [r3, r4]
- movs r4, 0xC
- ldrsh r0, [r3, r4]
- mov r9, r2
- cmp r1, r0
- bne _080E2D66
- strh r6, [r3, 0x1A]
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- lsls r0, 16
- orrs r4, r0
- mov r8, r5
- cmp r4, 0
- beq _080E2D32
- adds r5, r3, 0
-_080E2D10:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080E2D24
- ldrb r2, [r5, 0x1C]
- ldrh r3, [r5, 0x12]
- adds r0, r6, 0
- movs r1, 0x10
- bl BlendPalette
-_080E2D24:
- adds r0, r6, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r4, 1
- cmp r4, 0
- bne _080E2D10
-_080E2D32:
- mov r4, r8
- adds r0, r4, r7
- lsls r0, 3
- mov r1, r9
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- movs r4, 0x1C
- ldrsh r3, [r2, r4]
- movs r4, 0x10
- ldrsh r1, [r2, r4]
- cmp r3, r1
- bge _080E2D54
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- b _080E2D6C
- .align 2, 0
-_080E2D50: .4byte gTasks
-_080E2D54:
- cmp r3, r1
- ble _080E2D5E
- subs r0, 0x1
- strh r0, [r2, 0x1C]
- b _080E2D6C
-_080E2D5E:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080E2D6C
-_080E2D66:
- mov r0, r8
- adds r0, 0x1
- strh r0, [r3, 0x1A]
-_080E2D6C:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2CD0
-
- thumb_func_start sub_80E2D78
-sub_80E2D78: @ 80E2D78
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080E2DAC @ =gBattleAnimArgs
- ldrb r0, [r4]
- ldrb r1, [r4, 0x2]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrb r4, [r4, 0x8]
- str r4, [sp]
- bl BeginHardwarePaletteFade
- ldr r1, _080E2DB0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080E2DB4 @ =sub_80E2DB8
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2DAC: .4byte gBattleAnimArgs
-_080E2DB0: .4byte gTasks
-_080E2DB4: .4byte sub_80E2DB8
- thumb_func_end sub_80E2D78
-
- thumb_func_start sub_80E2DB8
-sub_80E2DB8: @ 80E2DB8
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080E2DD4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E2DD0
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E2DD0:
- pop {r0}
- bx r0
- .align 2, 0
-_080E2DD4: .4byte gPaletteFade
- thumb_func_end sub_80E2DB8
-
- thumb_func_start sub_80E2DD8
-sub_80E2DD8: @ 80E2DD8
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E2E04 @ =gTasks
- adds r1, r0
- ldr r2, _080E2E08 @ =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- strh r0, [r1, 0x8]
- strh r3, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x4]
- strh r0, [r1, 0xE]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0x10]
- strh r3, [r1, 0x12]
- ldr r0, _080E2E0C @ =sub_80E2E10
- str r0, [r1]
- bx lr
- .align 2, 0
-_080E2E04: .4byte gTasks
-_080E2E08: .4byte gBattleAnimArgs
-_080E2E0C: .4byte sub_80E2E10
- thumb_func_end sub_80E2DD8
-
thumb_func_start sub_80E2E10
sub_80E2E10: @ 80E2E10
push {r4-r6,lr}
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index 26b2a9475..7cfdff2d4 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -119,5 +119,6 @@ u8 sub_8079F44(u16 species, u8 isBackpic, u8 a3, s16 a4, s16 a5, u8 a6, u32 a7,
void sub_8079098(struct Sprite *sprite);
void sub_807A0F4(struct Sprite *sprite);
void sub_8078634(u8 task);
+u8 sub_80793A8(u8);
#endif // GUARD_ROM_8077ABC_H
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 8303e7c68..4d481836c 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -1,24 +1,55 @@
#include "global.h"
-#include "rom_8077ABC.h"
+#include "battle.h"
#include "battle_anim.h"
+#include "blend_palette.h"
+#include "palette.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+extern u8 gHealthboxIDs[];
+extern u8 gBattlersCount;
+extern u8 gBankSpriteIds[];
+extern u8 gBattleTerrain;
+
+extern void sub_80DA48C(struct Sprite *);
-void sub_80E1CB4(struct Sprite *sprite);
-void sub_80E1D84(struct Sprite *sprite);
-void sub_80E1E2C(struct Sprite *sprite);
-void sub_80E1F3C(struct Sprite *sprite);
-void sub_80E24B8(struct Sprite *sprite);
-void sub_80E27A0(struct Sprite *sprite);
-void sub_80E2838(struct Sprite *sprite);
-void sub_80E27A0(struct Sprite *sprite);
-void sub_80E2870(struct Sprite *sprite);
-void sub_80E2908(struct Sprite *sprite);
-void sub_80E2978(struct Sprite *sprite);
-void sub_80E29C0(struct Sprite *sprite);
-void sub_80E27E8(struct Sprite *sprite);
+static void sub_80E1CB4(struct Sprite *sprite);
+static void sub_80E1D84(struct Sprite *sprite);
+static void sub_80E1E2C(struct Sprite *sprite);
+static void sub_80E1F3C(struct Sprite *sprite);
+static void sub_80E24B8(struct Sprite *sprite);
+/*static*/ void sub_80E27A0(struct Sprite *sprite);
+static void sub_80E2838(struct Sprite *sprite);
+static void sub_80E2870(struct Sprite *sprite);
+static void sub_80E2908(struct Sprite *sprite);
+static void sub_80E2978(struct Sprite *sprite);
+static void sub_80E29C0(struct Sprite *sprite);
+static void sub_80E27E8(struct Sprite *sprite);
+static void sub_80E1D20(struct Sprite *sprite);
+u32 sub_80E1DC4(s16);
+static void sub_80E1E0C(struct Sprite *sprite);
+static void sub_80E1E80(struct Sprite *sprite);
+static void sub_80E1F0C(struct Sprite *sprite);
+static void sub_80E1FDC(u8, u8, u8);
+static void sub_80E202C(u8 taskId);
+static void sub_80E20E4(u8, u8, u8);
+static void sub_80E2140(u8 taskId);
+static void sub_80E2214(u8 taskId);
+static void sub_80E22CC(u8 taskId);
+static void sub_80E260C(void);
+static void sub_80E255C(struct Sprite *sprite);
+static void sub_80E2710(u8 taskId);
+static void sub_80E29FC(struct Sprite *sprite);
+/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes);
+static void sub_80E2CD0(u8 taskId);
+static void sub_80E2DB8(u8 taskId);
+void sub_80E2E10(u8 taskId);
const union AnimCmd gSpriteAnim_83DB37C[] =
{
@@ -238,3 +269,805 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 =
};
const u16 gUnknown_083DB568 = RGB(31, 31, 31);
+
+static void sub_80E1CB4(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->data[4] = 1;
+ }
+ else
+ {
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[4] = 0;
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = sub_80E1D20;
+ sprite->callback(sprite);
+}
+
+static void sub_80E1D20(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 30);
+ sprite->pos2.y = Sin(sprite->data[0], 10);
+
+ if ((u16)sprite->data[0] < 128)
+ sprite->oam.priority = 1;
+ else
+ sprite->oam.priority = 3;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ if (++sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80E1D84(struct Sprite *sprite)
+{
+ u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
+ sprite->invisible = 1;
+ sprite->callback = sub_80E1E0C;
+}
+
+u32 sub_80E1DC4(s16 a)
+{
+ u8 arg0 = a & 1;
+ u8 arg1 = (a >> 1) & 1;
+ u8 arg2 = (a >> 2) & 1;
+ u8 arg3 = (a >> 3) & 1;
+ u8 arg4 = (a >> 4) & 1;
+ u8 arg5 = (a >> 5) & 1;
+ u8 arg6 = (a >> 6) & 1;
+ return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+}
+
+static void sub_80E1E0C(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80E1E2C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[6];
+ sprite->data[7] = gBattleAnimArgs[0];
+
+ selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ sprite->invisible = 1;
+ sprite->callback = sub_80E1E80;
+}
+
+static void sub_80E1E80(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ return;
+ }
+
+ if (gPaletteFade.active)
+ return;
+
+ if (sprite->data[2] == 0)
+ {
+ sprite->callback = sub_80E1F0C;
+ return;
+ }
+
+ selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ if (sprite->data[1] & 0x100)
+ BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
+ else
+ BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
+
+ sprite->data[1] ^= 0x100;
+ sprite->data[0] = sprite->data[1] & 0xFF;
+ sprite->data[2]--;
+}
+
+static void sub_80E1F0C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ BlendPalettes(selectedPalettes, 0, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80E1F3C(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 10;
+ sprite->data[2] = 8;
+ sprite->data[3] = 40;
+ sprite->data[4] = 112;
+ sprite->data[5] = 0;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078174;
+ sprite->callback(sprite);
+}
+
+void sub_80E1F8C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80E1FDC(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80E202C;
+}
+
+static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = sub_80E1DC4(gTasks[taskId].data[0]);
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+
+ gTasks[taskId].data[2]--;
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80E202C(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+
+ sub_80E1FDC(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80E2094(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80E20E4(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80E2140;
+}
+
+static void sub_80E20E4(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
+ BeginNormalPaletteFade(
+ 1 << (paletteIndex + 16),
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+
+ gTasks[taskId].data[2]--;
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80E2140(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+
+ sub_80E20E4(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80E21A8(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[6] = gBattleAnimArgs[6];
+ gTasks[taskId].data[7] = gBattleAnimArgs[0];
+
+ paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(
+ 1 << (paletteIndex + 16),
+ 0,
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[3]);
+
+ gTasks[taskId].func = sub_80E2214;
+}
+
+static void sub_80E2214(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (gTasks[taskId].data[0] > 0)
+ {
+ gTasks[taskId].data[0]--;
+ return;
+ }
+
+ if (gPaletteFade.active)
+ return;
+
+ if (gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].func = sub_80E22CC;
+ return;
+ }
+
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ if (gTasks[taskId].data[1] & 0x100)
+ {
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ 0,
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[3]);
+ }
+ else
+ {
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ 0,
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[5]);
+ }
+
+ gTasks[taskId].data[1] ^= 0x100;
+ gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
+ gTasks[taskId].data[2]--;
+}
+
+static void sub_80E22CC(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80E2324(u8 taskId)
+{
+ u32 selectedPalettes = 0;
+ u8 attackerBattler = gAnimBankAttacker;
+ u8 targetBattler = gAnimBankTarget;
+
+ if (gBattleAnimArgs[0] & 0x100)
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+
+ if (gBattleAnimArgs[1] & 0x100)
+ selectedPalettes |= (0x10000 << attackerBattler);
+
+ if (gBattleAnimArgs[2] & 0x100)
+ selectedPalettes |= (0x10000 << targetBattler);
+
+ InvertPlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+}
+
+void unref_sub_80E23A8(u8 taskId)
+{
+ u8 attackerBattler;
+ u8 targetBattler;
+ u8 paletteIndex;
+ u32 selectedPalettes = 0;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ gTasks[taskId].data[3] = gBattleAnimArgs[1];
+ gTasks[taskId].data[4] = gBattleAnimArgs[2];
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[6] = gBattleAnimArgs[5];
+ gTasks[taskId].data[7] = gBattleAnimArgs[6];
+ }
+
+ gTasks[taskId].data[0]++;
+ attackerBattler = gAnimBankAttacker;
+ targetBattler = gAnimBankTarget;
+
+ if (gTasks[taskId].data[2] & 0x100)
+ selectedPalettes = 0x0000FFFF;
+
+ if (gTasks[taskId].data[2] & 0x1)
+ {
+ paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxIDs[attackerBattler]].template->paletteTag);
+ selectedPalettes |= ((1 << paletteIndex) << 16);
+ }
+
+ if (gTasks[taskId].data[3] & 0x100)
+ selectedPalettes |= ((1 << attackerBattler) << 16);
+
+ if (gTasks[taskId].data[4] & 0x100)
+ selectedPalettes |= ((1 << targetBattler) << 16);
+
+ TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ UnfadePlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80E24B8(struct Sprite *sprite)
+{
+ u16 var0;
+
+ sprite->invisible = 1;
+ sprite->data[0] = -gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ switch (gBattleAnimArgs[3])
+ {
+ case 0:
+ StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_X);
+ break;
+ case 1:
+ StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_Y);
+ break;
+ case 2:
+ StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetX);
+ break;
+ default:
+ StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetY);
+ break;
+ }
+
+ sprite->data[4] = *(u32 *)(sprite->data[6] | (sprite->data[7] << 16));
+ sprite->data[5] = gBattleAnimArgs[3];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ sub_80E260C();
+
+ sprite->callback = sub_80E255C;
+}
+
+static void sub_80E255C(struct Sprite *sprite)
+{
+ u8 i;
+ u16 var0;
+
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3]--;
+ if (sprite->data[1] > 0)
+ {
+ sprite->data[1]--;
+ }
+ else
+ {
+ sprite->data[1] = sprite->data[2];
+ *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
+ sprite->data[0] = -sprite->data[0];
+ }
+ }
+ else
+ {
+ *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ {
+ for (i = 0; i < gBattlersCount; i++)
+ gSprites[gBankSpriteIds[i]].coordOffsetEnabled = 0;
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80E260C(void)
+{
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0;
+ gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0;
+
+ if (gBattleAnimArgs[4] == 2)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1;
+ gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] == 0)
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1;
+ else
+ gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1;
+ }
+}
+
+void sub_80E26BC(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[8] = gBattleAnimArgs[3];
+ gBattle_BG3_X = gBattleAnimArgs[0];
+ gBattle_BG3_Y = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_80E2710;
+ gTasks[taskId].func(taskId);
+}
+
+static void sub_80E2710(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gBattle_BG3_X == gTasks[taskId].data[0])
+ gBattle_BG3_X = -gTasks[taskId].data[0];
+ else
+ gBattle_BG3_X = gTasks[taskId].data[0];
+
+ if (gBattle_BG3_Y == -gTasks[taskId].data[1])
+ gBattle_BG3_Y = 0;
+ else
+ gBattle_BG3_Y = -gTasks[taskId].data[1];
+
+ gTasks[taskId].data[3] = gTasks[taskId].data[8];
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[3]--;
+ }
+}
+
+/*static*/ void sub_80E27A0(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->callback = sub_80785E4;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+static void sub_80E27E8(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = sub_80785E4;
+ StoreSpriteCallbackInData(sprite, sub_80DA48C);
+}
+
+static void sub_80E2838(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest())
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sub_80E27A0(sprite);
+}
+
+static void sub_80E2870(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[1] == -1)
+ gBattleAnimArgs[1] = Random() & 3;
+
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
+ if (gBattleAnimArgs[0] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ sprite->pos2.x += (Random() % 48) - 24;
+ sprite->pos2.y += (Random() % 24) - 12;
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}
+
+static void sub_80E2908(struct Sprite *sprite)
+{
+ sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}
+
+static void sub_80E2978(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = WaitAnimForDuration;
+}
+
+static void sub_80E29C0(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->callback = sub_80E29FC;
+}
+
+static void sub_80E29FC(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ if (sprite->data[0]++ > 12)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80E2A38(u8 taskId)
+{
+ u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ selectedPalettes |= sub_80792C0(
+ (gBattleAnimArgs[0] >> 7) & 1,
+ (gBattleAnimArgs[0] >> 8) & 1,
+ (gBattleAnimArgs[0] >> 9) & 1,
+ (gBattleAnimArgs[0] >> 10) & 1);
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E2A7C(u8 taskId)
+{
+ u8 battler;
+ u32 selectedPalettes;
+ u8 sp[2];
+
+ sp[1] = 0xFF;
+ selectedPalettes = sub_80E1DC4(1);
+ switch (gBattleAnimArgs[0])
+ {
+ case 2:
+ selectedPalettes = 0;
+ // fall through
+ case 0:
+ sp[0] = gAnimBankAttacker;
+ break;
+ case 3:
+ selectedPalettes = 0;
+ // fall through
+ case 1:
+ sp[0] = gAnimBankTarget;
+ break;
+ case 4:
+ sp[0] = gAnimBankAttacker;
+ sp[1] = gAnimBankTarget;
+ break;
+ case 5:
+ sp[0] = 0xFF;
+ break;
+ case 6:
+ selectedPalettes = 0;
+ sp[0] = gAnimBankAttacker ^ 2;
+ break;
+ case 7:
+ selectedPalettes = 0;
+ sp[0] = gAnimBankTarget ^ 2;
+ break;
+ }
+
+ for (battler = 0; battler < 4; battler++)
+ {
+ if (battler != sp[0] && battler != sp[1] && IsAnimBankSpriteVisible(battler))
+ {
+ u8 paletteIndex = sub_80793A8(battler);
+ selectedPalettes |= (0x10000 << paletteIndex);
+ }
+ }
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E2B74(u8 taskId)
+{
+ u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+
+ switch (gBattleTerrain)
+ {
+ case BATTLE_TERRAIN_GRASS:
+ gBattleAnimArgs[4] = 0x0B0C;
+ break;
+ case BATTLE_TERRAIN_LONG_GRASS:
+ gBattleAnimArgs[4] = 0x09E0;
+ break;
+ case BATTLE_TERRAIN_SAND:
+ gBattleAnimArgs[4] = 0x2F1E;
+ break;
+ case BATTLE_TERRAIN_UNDERWATER:
+ gBattleAnimArgs[4] = 0x4800;
+ break;
+ case BATTLE_TERRAIN_WATER:
+ gBattleAnimArgs[4] = 0x7ECB;
+ break;
+ case BATTLE_TERRAIN_POND:
+ gBattleAnimArgs[4] = 0x7ECB;
+ break;
+ case BATTLE_TERRAIN_MOUNTAIN:
+ gBattleAnimArgs[4] = 0x2A16;
+ break;
+ case BATTLE_TERRAIN_CAVE:
+ gBattleAnimArgs[4] = 0x0D2E;
+ break;
+ case BATTLE_TERRAIN_BUILDING:
+ gBattleAnimArgs[4] = 0x7FFF;
+ break;
+ case BATTLE_TERRAIN_PLAIN:
+ gBattleAnimArgs[4] = 0x7FFF;
+ break;
+ }
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E2C60(u8 taskId)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ sub_80E2C8C(taskId, 1 << (paletteIndex + 16));
+}
+
+/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
+{
+ gTasks[taskId].data[0] = selectedPalettes;
+ gTasks[taskId].data[1] = selectedPalettes >> 16;
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[10] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_80E2CD0;
+ gTasks[taskId].func(taskId);
+}
+
+static void sub_80E2CD0(u8 taskId)
+{
+ u32 selectedPalettes;
+ u16 singlePaletteMask = 0;
+
+ if (gTasks[taskId].data[9] == gTasks[taskId].data[2])
+ {
+ gTasks[taskId].data[9] = 0;
+ selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16);
+ while (selectedPalettes != 0)
+ {
+ if (selectedPalettes & 1)
+ BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]);
+ singlePaletteMask += 0x10;
+ selectedPalettes >>= 1;
+ }
+
+ if (gTasks[taskId].data[10] < gTasks[taskId].data[4])
+ gTasks[taskId].data[10]++;
+ else if (gTasks[taskId].data[10] > gTasks[taskId].data[4])
+ gTasks[taskId].data[10]--;
+ else
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[9]++;
+ }
+}
+
+void sub_80E2D78(u8 taskId)
+{
+ BeginHardwarePaletteFade(
+ gBattleAnimArgs[0],
+ gBattleAnimArgs[1],
+ gBattleAnimArgs[2],
+ gBattleAnimArgs[3],
+ gBattleAnimArgs[4]);
+
+ gTasks[taskId].func = sub_80E2DB8;
+}
+
+static void sub_80E2DB8(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E2DD8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = gBattleAnimArgs[0];
+ task->data[1] = 0;
+ task->data[2] = gBattleAnimArgs[1];
+ task->data[3] = gBattleAnimArgs[2];
+ task->data[4] = gBattleAnimArgs[3];
+ task->data[5] = 0;
+ task->func = sub_80E2E10;
+}