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authorgarak <garakmon@gmail.com>2018-11-13 13:37:29 -0500
committergarak <garakmon@gmail.com>2018-11-13 13:37:29 -0500
commitc31185bdbf6205b03c778f8a225b2102afd401c9 (patch)
tree2255f63274aeaa072ac46946d78999ce8f61bc5d
parent968218a469d3de8cf1bfad9e791daec01129e501 (diff)
change createsprite macro
-rw-r--r--data/battle_anim_scripts.s4260
-rw-r--r--include/macros/battle_anim.inc16
2 files changed, 2140 insertions, 2136 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 0c14c22f5..2bb8c4b13 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -428,7 +428,7 @@ Move_POUND: @ 81C7794
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -448,82 +448,82 @@ Move_DOUBLE_SLAP_End:
blendoff
end
Move_DOUBLE_SLAP_FirstHit:
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2
goto Move_DOUBLE_SLAP_End
Move_DOUBLE_SLAP_SecondHit:
- createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 2
goto Move_DOUBLE_SLAP_End
Move_POISON_POWDER: @ 81C7818
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_STUN_SPORE: @ 81C7949
loadspritegfx ANIM_TAG_STUN_SPORE
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER: @ 81C7A77
loadspritegfx ANIM_TAG_SLEEP_POWDER
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
@@ -533,21 +533,21 @@ Move_SWIFT: @ 81C7BA5
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -562,17 +562,17 @@ Move_STRENGTH: @ 81C7C5E
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 16, 12, 1, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, -12, 1, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 3, 4, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
waitforvisualfinish
@@ -584,9 +584,9 @@ Move_TACKLE: @ 81C7CF2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
@@ -599,22 +599,22 @@ Move_BODY_SLAM: @ 81C7D30
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
waitforvisualfinish
delay 11
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -638,7 +638,7 @@ Move_SUPERSONIC: @ 81C7DBD
end
Move_SUPERSONIC_CreateWaveSprite:
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ createsprite gSupersonicWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -653,7 +653,7 @@ Move_SCREECH: @ 81C7E15
end
Move_SCREECH_CreateWaveSprite:
playsewithpan SE_W103, SOUND_PAN_ATTACKER
- createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ createsprite gScreechWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -661,41 +661,41 @@ Move_FLAME_WHEEL: @ 81C7E62
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_W172, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
call _81D11A2
delay 7
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
Unknown_81C7F4C: @ 81C7F4C
- createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 50
delay 4
return
@@ -706,22 +706,22 @@ Move_PIN_MISSILE: @ 81C7F5C
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
+ createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
- createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
+ createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
- createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
+ createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -735,22 +735,22 @@ Move_ICICLE_SPEAR: @ 81C8021
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W196, SOUND_PAN_ATTACKER
- createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
+ createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
- createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
+ createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
- createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
+ createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -764,18 +764,18 @@ Move_TAKE_DOWN: @ 81C80E6
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 2
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -784,33 +784,33 @@ Move_TAKE_DOWN: @ 81C80E6
Move_DOUBLE_EDGE: @ 81C817A
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0
waitforvisualfinish
delay 10
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31)
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31)
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 0
createvisualtask sub_80A8E04, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 1
createvisualtask sub_80A8E04, 2, 8, -256, 1, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
end
@@ -822,9 +822,9 @@ Move_POISON_STING: @ 81C828D
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
@@ -841,14 +841,14 @@ Move_TWINEEDLE: @ 81C82E2
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2
- createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20
- createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -4, 0, -4, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -887,31 +887,31 @@ Move_FIRE_BLAST: @ 81C8355
waitforvisualfinish
end
Move_FIRE_BLAST_CreateFireRing:
- createsprite gFireRingSpriteTemplate, 130, 0, 0, 0
- createsprite gFireRingSpriteTemplate, 130, 0, 0, 51
- createsprite gFireRingSpriteTemplate, 130, 0, 0, 102
- createsprite gFireRingSpriteTemplate, 130, 0, 0, 153
- createsprite gFireRingSpriteTemplate, 130, 0, 0, 204
+ createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0
+ createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 51
+ createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 102
+ createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 153
+ createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 204
delay 5
return
Move_FIRE_BLAST_CreateFireCross:
- createsprite gFireCrossSpriteTemplate, 130, 0, 0, 10, 0, -2
- createsprite gFireCrossSpriteTemplate, 130, 0, 0, 13, -2, 0
- createsprite gFireCrossSpriteTemplate, 130, 0, 0, 13, 2, 0
- createsprite gFireCrossSpriteTemplate, 130, 0, 0, 15, -2, 2
- createsprite gFireCrossSpriteTemplate, 130, 0, 0, 15, 2, 2
+ createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 10, 0, -2
+ createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, -2, 0
+ createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, 2, 0
+ createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, -2, 2
+ createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED: @ 81C8483
loadspritegfx ANIM_TAG_SEED
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
+ createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 0, 24, 35, -32
delay 8
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40
+ createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -16, 24, 35, -40
delay 8
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37
+ createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 16, 24, 35, -37
delay 12
loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
@@ -920,11 +920,11 @@ Move_LEECH_SEED: @ 81C8483
Move_EMBER: @ 81C84D9
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2
- createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
+ createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -16, 24, 20, 1
delay 4
- createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1
+ createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 20, 1
delay 4
- createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1
+ createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_W172, SOUND_PAN_TARGET
call Move_EMBER_CreateFlare
@@ -932,7 +932,7 @@ Move_EMBER: @ 81C84D9
call Move_EMBER_CreateFlare
end
Move_EMBER_CreateFlare:
- createsprite gEmberFlareSpriteTemplate, 130, -24, 24, 24, 24, 20, 1, 1
+ createsprite gEmberFlareSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
@@ -941,17 +941,17 @@ Move_MEGA_PUNCH: @ 81C854D
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_TARGET
delay 2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50
+ createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
call _81C85E9
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -984,18 +984,18 @@ Move_MEGA_KICK: @ 81C8627
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_TARGET
delay 2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50
+ createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
playsewithpan SE_W025B, SOUND_PAN_TARGET
call _81C85E9
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -1018,12 +1018,12 @@ Move_COMET_PUNCH_End:
blendoff
end
Move_COMET_PUNCH_Even:
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, -8, 1, 2
- createsprite gFistFootSpriteTemplate, 3, -8, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, -8, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, 0, 8, 1, 0
goto Move_COMET_PUNCH_End
Move_COMET_PUNCH_Odd:
- createsprite gBasicHitSplatSpriteTemplate, 2, 8, -8, 1, 2
- createsprite gFistFootSpriteTemplate, 3, 8, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, -8, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 0, 8, 1, 0
goto Move_COMET_PUNCH_End
Move_SONIC_BOOM: @ 81C873B
@@ -1043,11 +1043,11 @@ Move_SONIC_BOOM: @ 81C873B
end
Move_SONIC_BOOM_CreateBlast:
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15
+ createsprite gSonicBoomSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
Move_SONIC_BOOM_CreateHitSplat:
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2
delay 4
return
@@ -1093,15 +1093,15 @@ Move_THUNDERBOLT: @ 81C880A
createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
waitforvisualfinish
delay 20
- createsprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
+ createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BANK_TARGET, 3, 44, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, SOUND_PAN_TARGET
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
@@ -1132,11 +1132,11 @@ Move_THUNDER_WAVE: @ 81C89C0
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 20
loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4
- createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, -16
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
+ createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
waitforvisualfinish
@@ -1154,24 +1154,24 @@ Move_BEAT_UP_End:
blendoff
end
Move_BEAT_UP_Even:
- createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2
- createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
- createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_BEAT_UP_Odd:
- createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2
- createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -20, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2
- createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
@@ -1182,9 +1182,9 @@ Move_STOMP: @ 81C8B2A
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_TARGET
- createsprite gStompFootSpriteTemplate, 3, 0, -32, 15
+ createsprite gStompFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -32, 15
delay 19
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -1203,7 +1203,7 @@ Move_CUT: @ 81C8B8A
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W015, SOUND_PAN_TARGET
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
waitforvisualfinish
@@ -1222,24 +1222,24 @@ Move_HIDDEN_POWER: @ 81C8BBC
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
playsewithpan SE_W179, SOUND_PAN_ATTACKER
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 126
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 168
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 0
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 42
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 84
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 126
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 168
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 210
delay 52
setarg ARG_RET_ID, -1
playsewithpan SE_W115, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 64
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 96
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 128
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 160
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 192
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 224
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 0
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 32
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 64
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 96
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 128
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 160
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 192
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 224
end
Move_REVERSAL: @ 81C8CA5
@@ -1247,26 +1247,26 @@ Move_REVERSAL: @ 81C8CA5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
delay 10
playsewithpan SE_W179, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
- createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
- createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
- createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126
- createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168
- createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 0
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 42
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 84
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 126
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 168
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
end
@@ -1288,12 +1288,12 @@ _81C8D96:
end
_81C8D9F:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
_81C8DC8:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
@@ -1306,14 +1306,14 @@ Move_SPIKE_CANNON: @ 81C8DF1
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
- createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20
- createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20
- createsprite gLinearStingerSpriteTemplate, 2, 26, 8, 8, 8, 20
- waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2
- createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
+ createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -8, -8, -8, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 0, 0, 0, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 8, 8, 8, 20
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
@@ -1327,7 +1327,7 @@ Move_SWORDS_DANCE: @ 81C8EA4
setalpha 12, 8
playsewithpan SE_W014, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4
- createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BANK_ATTACKER, 2, 0, 0
delay 22
createvisualtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0
waitforvisualfinish
@@ -1342,7 +1342,7 @@ Move_PSYCH_UP: @ 81C8EEA
createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10
- createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
@@ -1362,32 +1362,32 @@ Move_DIZZY_PUNCH: @ 81C8F5C
monbg ANIM_BANK_TARGET
setalpha 12, 8
call _81C9077
- createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, 16, 8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 16, 0, 1, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -384, -31
delay 10
call _81C9077
- createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, -16, -8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -16, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22
- createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
_81C9077:
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
return
@@ -1402,17 +1402,17 @@ Move_FIRE_SPIN: @ 81C9096
waitforvisualfinish
end
_81C90BF:
- createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
@@ -1439,19 +1439,19 @@ _81C918E:
waitforvisualfinish
end
_81C91A7:
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0
goto _81C916A
_81C91B9:
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 1
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 1
goto _81C916A
_81C91CB:
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0
goto _81C918E
_81C91E5:
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto _81C918E
_81C91FF:
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto _81C918E
Move_SELF_DESTRUCT: @ 81C9219
@@ -1469,19 +1469,19 @@ Move_SELF_DESTRUCT: @ 81C9219
end
_81C929F:
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
@@ -1491,19 +1491,19 @@ Move_SLAM: @ 81C9309
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W004, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
- createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BANK_ATTACKER, 2, 0, 0
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -1512,10 +1512,10 @@ Move_SLAM: @ 81C9309
Move_VINE_WHIP: @ 81C9391
loadspritegfx ANIM_TAG_WHIP_HIT
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
delay 6
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BANK_TARGET, 2, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1
end
@@ -1523,19 +1523,19 @@ Move_VINE_WHIP: @ 81C9391
Move_DRILL_PECK: @ 81C93C8
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
delay 2
loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8
createvisualtask sub_80DB0E8, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6
waitforvisualfinish
end
@@ -1548,31 +1548,31 @@ Move_WATERFALL: @ 81C9421
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 5
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 5
delay 6
call _81C9502
waitforvisualfinish
@@ -1582,46 +1582,46 @@ Move_WATERFALL: @ 81C9421
_81C9502:
playsewithpan SE_W127, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
- createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20
return
Move_EXPLOSION: @ 81C9675
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
@@ -1636,19 +1636,19 @@ Move_EXPLOSION: @ 81C9675
end
_81C9712:
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
@@ -1658,7 +1658,7 @@ Move_DEFENSE_CURL: @ 81C977C
createvisualtask sub_80E0E24, 5, 0, 0
createvisualtask sub_812D350, 5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1
+ createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BANK_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
waitforvisualfinish
@@ -1669,22 +1669,22 @@ Move_PROTECT: @ 81C97B5
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16
- createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
+ createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BANK_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
end
Move_DETECT: @ 81C97D2
loadspritegfx ANIM_TAG_SPARKLE_4
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
delay 18
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
+ createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
waitforvisualfinish
end
@@ -1711,31 +1711,31 @@ _81C9864:
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 24, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -24, -16, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 4, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, 19, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, -18, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
@@ -1747,50 +1747,50 @@ _81C996A:
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_812E498, 5
delay 7
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 8, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C9A37:
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 4, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
goto _81C985F
_81C9AB3:
- createsprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28
+ createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BANK_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
- createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2
delay 12
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
goto _81C985F
@@ -1799,11 +1799,11 @@ Move_SAFEGUARD: @ 81C9AF7
monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_W208, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
@@ -1814,22 +1814,22 @@ Move_SAFEGUARD: @ 81C9AF7
Move_PAIN_SPLIT: @ 81C9B39
loadspritegfx ANIM_TAG_PAIN_SPLIT
- createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
- createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_812EB10, 2, 0, 0
createvisualtask sub_812EB10, 2, 1, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0
- createsprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -24, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -24, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_812EB10, 2, 0, 1
createvisualtask sub_812EB10, 2, 1, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0
- createsprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, 8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, 8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_812EB10, 2, 0, 2
@@ -1842,10 +1842,10 @@ Move_VICE_GRIP: @ 81C9BE1
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 1
delay 9
- createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -1860,15 +1860,15 @@ Move_GUILLOTINE: @ 81C9C29
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
delay 9
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1
delay 46
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -1884,11 +1884,11 @@ Move_PAY_DAY: @ 81C9CB5
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
+ createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_W006, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_83D75FC, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BANK_ATTACKER, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -1901,43 +1901,43 @@ Move_OUTRAGE: @ 81C9D08
createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3
call _81C9E0F
call _81C9E0F
waitforvisualfinish
end
_81C9E0F:
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK: @ 81C9EA3
@@ -1946,39 +1946,39 @@ Move_SPARK: @ 81C9EA3
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
- createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_W063, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
@@ -1991,26 +1991,26 @@ Move_ATTRACT: @ 81CA0BA
loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
+ createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BANK_TARGET, 3, 20, -8
waitforvisualfinish
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31
waitforvisualfinish
waitplaysewithpan SE_W213B, 0, 15
createvisualtask sub_80D2100, 5
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90
- createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 16, 256, 0
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 224, 240, 15
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 126, 272, 30
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 80, 224, 45
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 170, 272, 60
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 40, 256, 75
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 112, 256, 90
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 200, 272, 90
delay 75
createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
end
@@ -2029,12 +2029,12 @@ _81CA1C0:
Move_WHIRLWIND: @ 81CA1E9
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
- createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
- createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
- createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3
- createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
- createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 60, 0
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 16, 1, 60, 3
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 24, 1, 60, 4
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
@@ -2053,11 +2053,11 @@ Move_CONFUSE_RAY: @ 81CA291
waitbgfadein
createvisualtask sub_812B374, 2, -64, 63, 2, 0
createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
- createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
+ createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BANK_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BANK_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
@@ -2068,11 +2068,11 @@ Move_CONFUSE_RAY: @ 81CA291
Move_LOCK_ON: @ 81CA2E4
loadspritegfx ANIM_TAG_LOCK_ON
- createsprite gBattleAnimSpriteTemplate_83D6DAC, 40
- createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
- createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
- createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3
- createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4
+ createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BANK_ATTACKER, 40
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 3
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 4
delay 120
setarg ARG_RET_ID, -1
waitforvisualfinish
@@ -2082,12 +2082,12 @@ Move_MEAN_LOOK: @ 81CA31A
loadspritegfx ANIM_TAG_EYE
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4
waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85
- createsprite gBattleAnimSpriteTemplate_8402264, 2
+ createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BANK_ATTACKER, 2
delay 120
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 30
clearmonbg ANIM_BANK_DEF_PARTNER
waitforvisualfinish
@@ -2095,21 +2095,21 @@ Move_MEAN_LOOK: @ 81CA31A
Move_ROCK_THROW: @ 81CA35F
loadspritegfx ANIM_TAG_ROCKS
- createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_TARGET, 2, 6, 1, 15, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2117,17 +2117,17 @@ Move_ROCK_THROW: @ 81CA35F
Move_ROCK_SLIDE: @ 81CA3EB
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BANK_DEF_PARTNER
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 7, 1, 11, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1
@@ -2138,28 +2138,28 @@ Move_ROCK_SLIDE: @ 81CA3EB
clearmonbg ANIM_BANK_DEF_PARTNER
end
_81CA483:
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
return
@@ -2171,10 +2171,10 @@ Move_THIEF: @ 81CA52C
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
delay 6
playsewithpan SE_W233, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1
waitforvisualfinish
delay 20
@@ -2202,22 +2202,22 @@ Move_BUBBLE_BEAM: @ 81CA573
blendoff
end
_81CA5AD:
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
return
@@ -2247,38 +2247,38 @@ Move_ICY_WIND: @ 81CA650
waitbgfadein
end
_81CA6A8:
- createsprite gSmallSnowballSpriteTemplate1, 168, 0, 0, 0, 0, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, 168, 0, 10, 0, 10, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, 168, 0, -10, 0, -10, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, 168, 0, 15, 0, 15, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, 168, 0, -5, 0, -5, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN: @ 81CA710
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
+ createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask sub_812C1D0, 2
delay 2
playsewithpan SE_W028, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 104, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 72, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 88, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 56, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 88, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 104, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 80, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 72, 1, 75
waitforvisualfinish
end
@@ -2289,40 +2289,40 @@ Move_CONVERSION: @ 81CA809
setalpha 16, 0
delay 0
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -24
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -8
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 8
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_W112, SOUND_PAN_ATTACKER
createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
@@ -2341,22 +2341,22 @@ Move_CONVERSION_2: @ 81CA91E
setalpha 0, 16
delay 0
playsewithpan SE_W112, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130
- createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -24, 60
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -24, 65
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -24, 70
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -24, 75
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -8, 80
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -8, 85
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -8, 90
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -8, 95
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 8, 105
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 8, 110
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 8, 115
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 24, 120
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 24, 125
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 24, 130
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 24, 135
createvisualtask sub_80CE210, 5
delay 60
playsewithpan SE_W129, SOUND_PAN_TARGET
@@ -2389,30 +2389,30 @@ Move_ROLLING_KICK: @ 81CAA3A
delay 6
playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
- createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 8
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 8
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_HEADBUTT: @ 81CAABD
loadspritegfx ANIM_TAG_IMPACT
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2420,17 +2420,17 @@ Move_HEADBUTT: @ 81CAABD
Move_HORN_ATTACK: @ 81CAB1A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2445,15 +2445,15 @@ _81CABA5:
waitforvisualfinish
end
_81CABB8:
- createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 8, 8, 10
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
_81CABDE:
- createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, -8, -8, 10
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
@@ -2467,50 +2467,50 @@ Move_HORN_DRILL: @ 81CAC04
_81CAC21:
waitbgfadein
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 12
waitforvisualfinish
playse SE_BAN
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 2, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -4, 3, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -8, -5, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 4, -12, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 16, 0, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 5, 18, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -17, 12, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -21, -15, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 8, -27, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 32, 0, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
@@ -2528,15 +2528,15 @@ Move_THRASH: @ 81CAD81
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask sub_80D0A4C, 2
createvisualtask sub_80D0AB8, 2
- createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 28
- createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 28
- createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
end
@@ -2547,29 +2547,29 @@ Move_SING: @ 81CAE00
createvisualtask sub_80CEA20, 2
waitforvisualfinish
panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 0, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 3, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 0, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 2, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 3, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 0, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -2580,14 +2580,14 @@ Move_SING: @ 81CAE00
Move_LOW_KICK: @ 81CAED4
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
- createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 1, 2
createvisualtask sub_80A8E04, 2, 6, 384, 1, 2
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE: @ 81CAF31
@@ -2595,9 +2595,9 @@ Move_EARTHQUAKE: @ 81CAF31
createvisualtask sub_80E1864, 5, 4, 10, 50
playsewithpan SE_W089, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
end
Move_FISSURE: @ 81CAF7E
@@ -2608,11 +2608,11 @@ Move_FISSURE: @ 81CAF7E
delay 8
call _81CAFFF
delay 15
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 15
call _81CB050
delay 15
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 15
call _81CAFFF
delay 50
@@ -2627,17 +2627,17 @@ Move_FISSURE: @ 81CAF7E
waitbgfadein
end
_81CAFFF:
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -48, -16, 24
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -16, -10, 24
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -52, -18, 24
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -32, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -48, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -16, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -52, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
_81CB050:
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -24, -16, 24
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -38, -10, 24
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -20, -18, 24
- createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -36, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -24, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -38, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -20, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
@@ -2648,8 +2648,8 @@ _81CB0AA:
_81CB0AB:
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
- createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 180
- createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 180
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 180
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 180
monbg_22 ANIM_BANK_ATTACKER
delay 1
createvisualtask sub_80E1244, 2, 0
@@ -2670,21 +2670,21 @@ _81CB106:
createvisualtask sub_80E149C, 2, 0
waitforvisualfinish
monbg ANIM_BANK_ATTACKER
- createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 48
- createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 48
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 48
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 48
delay 1
createvisualtask sub_80E149C, 2, 1
delay 16
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_ATTACKER
clearmonbg ANIM_BANK_ATTACKER
goto _81CB0AA
_81CB16A:
- createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 12, 4, -16, 18
- createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 16, 4, -10, 18
- createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 14, 4, -18, 18
- createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 16, 4, -10, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 14, 4, -18, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
return
@@ -2729,7 +2729,7 @@ Move_QUICK_ATTACK: @ 81CB224
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -2743,15 +2743,15 @@ Move_RAGE: @ 81CB27C
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, -20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
delay 20
- createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -2805,10 +2805,10 @@ Move_MINIMIZE: @ 81CB352
Move_METRONOME: @ 81CB365
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
- createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 100
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
+ createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BANK_ATTACKER, 12, 0
delay 24
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
@@ -2824,12 +2824,12 @@ _81CB399:
waitforvisualfinish
goto _81CB398
_81CB3A9:
- createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 16, 96, 0, 2
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
_81CB3E6:
@@ -2838,10 +2838,10 @@ _81CB3E6:
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BAN
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 4, 0, 0, 1, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask sub_80CDAC8, 2, 1
@@ -2851,7 +2851,7 @@ Move_AMNESIA: @ 81CB455
loadspritegfx ANIM_TAG_AMNESIA
call Unknown_81D61E7
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA88C, 20
+ createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BANK_ATTACKER, 20
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 54
loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3
@@ -2864,9 +2864,9 @@ Move_KINESIS: @ 81CB479
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
- createsprite gBattleAnimSpriteTemplate_83DA824, 20
- createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
- createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BANK_ATTACKER, 20
+ createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, -8, 0
+ createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2
delay 60
playsewithpan SE_W146, SOUND_PAN_ATTACKER
@@ -2886,8 +2886,8 @@ Move_GLARE: @ 81CB4CA
waitforvisualfinish
createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8
createvisualtask sub_80D23B4, 5
playsewithpan SE_W043, SOUND_PAN_ATTACKER
delay 2
@@ -2901,7 +2901,7 @@ Move_BARRAGE: @ 81CB533
createvisualtask sub_8130554, 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2
@@ -2960,7 +2960,7 @@ _81CB68E:
createvisualtask sub_80DFC24, 5, 0
waitforvisualfinish
createvisualtask sub_812B340, 5, 238, -64
- createsprite gBattleAnimSpriteTemplate_83DA65C, 130
+ createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BANK_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
createvisualtask sub_812B30C, 5, 141, 63
@@ -2999,7 +2999,7 @@ Move_ACID_ARMOR: @ 81CB735
Move_SHARPEN: @ 81CB74E
loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
- createsprite gBattleAnimSpriteTemplate_83D6EF0, 2
+ createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BANK_ATTACKER, 2
waitforvisualfinish
end
@@ -3012,12 +3012,12 @@ Move_SUPER_FANG: @ 81CB75A
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1
waitforvisualfinish
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7080, 130
+ createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BANK_TARGET, 2
playsewithpan SE_W044, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
@@ -3025,10 +3025,10 @@ Move_SUPER_FANG: @ 81CB75A
Move_SLASH: @ 81CB7DB
loadspritegfx ANIM_TAG_SLASH
- createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
+ createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, -8, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
+ createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3040,11 +3040,11 @@ Move_STRUGGLE: @ 81CB815
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4
- createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3056,7 +3056,7 @@ Move_SKETCH: @ 81CB87B
loadspritegfx ANIM_TAG_PENCIL
monbg ANIM_BANK_TARGET
createvisualtask sub_80D0C88, 2
- createsprite gBattleAnimSpriteTemplate_83D77E0, 130
+ createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BANK_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
createvisualtask AnimTask_Splash, 2, 0, 2
@@ -3092,7 +3092,7 @@ Move_FLAIL: @ 81CB8F9
createvisualtask sub_812E860, 2, 0
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3130,8 +3130,8 @@ _81CB97E:
createvisualtask sub_807A69C, 2, 28968, 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -3151,7 +3151,7 @@ Move_FORESIGHT: @ 81CB9ED
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
- createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1
+ createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BANK_TARGET, 2, 1
delay 17
loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4
delay 48
@@ -3199,27 +3199,27 @@ Move_ENDURE: @ 81CBA87
end
EndureFlamesAnim:
- createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -24, 26, 2
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -24, 26, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 14, 28, 1
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 14, 28, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -5, 10, 2
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 28, 26, 3
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 28, 26, 3
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -12, 0, 1
return
Move_CHARM: @ 81CBB1B
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask sub_812E568, 5, 0, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
end
@@ -3234,7 +3234,7 @@ Move_ROLLOUT: @ 81CBB5E
createvisualtask sub_80DD4D4, 2
waitforvisualfinish
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -3244,27 +3244,27 @@ Move_ROLLOUT: @ 81CBB5E
Move_FALSE_SWIPE: @ 81CBB9F
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
- createsprite gBattleAnimSpriteTemplate_83D6E50, 130
+ createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BANK_TARGET, 2
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 16
- createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 0
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 32
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 48
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 64
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 80
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
end
@@ -3274,14 +3274,14 @@ Move_SWAGGER: @ 81CBC26
createvisualtask sub_80D08C8, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7764, 2
+ createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
- createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 12
- createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3291,7 +3291,7 @@ Move_MILK_DRINK: @ 81CBC6E
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6C48, 2
+ createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BANK_ATTACKER, 2
delay 40
playsewithpan SE_W152, SOUND_PAN_ATTACKER
delay 12
@@ -3299,7 +3299,7 @@ Move_MILK_DRINK: @ 81CBC6E
delay 20
playsewithpan SE_W152, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_W208, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -3324,20 +3324,20 @@ _81CBCEE:
createvisualtask sub_80E1864, 5, 4, 0, 50
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
delay 10
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
goto _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
monbg ANIM_BANK_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
+ createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BANK_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask sub_812CDC8, 2, 0, 2, 0
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3353,21 +3353,21 @@ Move_MOONLIGHT: @ 81CBDAE
loadspritegfx ANIM_TAG_SPARKLE_5
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
+ createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BANK_ATTACKER, 2, 120, 56
createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -12, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -24, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 21, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 0, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 10, 0
delay 20
createvisualtask sub_80CE3EC, 2
waitforvisualfinish
@@ -3396,13 +3396,13 @@ _81CBE55:
createvisualtask sub_80D1638, 2
delay 2
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
+ createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
+ createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80D18D4, 2
delay 10
@@ -3428,22 +3428,22 @@ Move_UPROAR: @ 81CBEFC
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80D2CF8, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
- createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 29, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask sub_80D2CF8, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
- createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 12, -29, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask sub_80D2CF8, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
- createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 24, -24, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -3457,19 +3457,19 @@ Move_HEAT_WAVE: @ 81CBFC6
delay 4
createvisualtask sub_80D5DDC, 5
delay 12
- createsprite gFlyingDirtSpriteTemplate, 40, 10, 2304, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 90, 2048, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 50, 2560, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 20, 2304, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 70, 1984, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 0, 2816, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 60, 2560, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL: @ 81CC076
@@ -3489,10 +3489,10 @@ Move_TORMENT: @ 81CC0AE
createvisualtask sub_812D008, 2
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 20
- createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
@@ -3530,21 +3530,21 @@ Move_FACADE: @ 81CC136
Move_SMELLING_SALT: @ 81CC156
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
- createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
- createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
+ createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 0, 2
+ createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 1, 2
delay 32
createvisualtask sub_8130918, 3, 1, 2
loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2
- createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
+ createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BANK_TARGET, 2, 1, 8, 3
loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
loadspritegfx ANIM_TAG_FINGER
- createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BANK_ATTACKER, 2, 0
playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 18
playsewithpan SE_W213, SOUND_PAN_ATTACKER
@@ -3558,7 +3558,7 @@ Move_CHARGE: @ 81CC1D0
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
playsewithpan SE_W268, SOUND_PAN_ATTACKER
@@ -3566,7 +3566,7 @@ Move_CHARGE: @ 81CC1D0
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_W268, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BANK_ATTACKER, 2, 0
delay 25
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 20
@@ -3577,12 +3577,12 @@ Move_CHARGE: @ 81CC1D0
delay 6
loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
blendoff
end
@@ -3591,27 +3591,27 @@ Move_TAUNT: @ 81CC26B
loadspritegfx ANIM_TAG_FINGER_2
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
- createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
+ createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 45
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BANK_ATTACKER, 12, 0
delay 4
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
- createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
- createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
Move_HELPING_HAND: @ 81CC2BF
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask sub_8130D20, 5
- createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
- createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
+ createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 1
delay 19
playsewithpan SE_W227, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1
@@ -3626,18 +3626,18 @@ Move_HELPING_HAND: @ 81CC2BF
Move_ASSIST: @ 81CC332
loadspritegfx ANIM_TAG_PAW_PRINT
- createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_W010, 0
end
@@ -3648,23 +3648,23 @@ Move_SUPERPOWER: @ 81CC3A3
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
+ createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BANK_TARGET, 2, 0
playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 180, 1
createvisualtask sub_812B340, 5, 234, 0
delay 40
- createsprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 200, 96, 1, 120
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 20, 248, 4, 112
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 130, 160, 2, 104
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 160, 192, 0, 96
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 60, 288, 3, 88
delay 74
- createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
+ createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BANK_TARGET, 3, 0
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
@@ -3680,7 +3680,7 @@ Move_RECYCLE: @ 81CC45E
monbg ANIM_BANK_ATTACKER
setalpha 0, 16
delay 1
- createsprite gBattleAnimSpriteTemplate_8402B10, 2
+ createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BANK_ATTACKER, 2
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1
@@ -3700,61 +3700,61 @@ Move_BRICK_BREAK: @ 81CC492
_81CC4A7:
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
delay 4
delay 1
- createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
- createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
- createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
_81CC576:
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
delay 4
- createsprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10
+ createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BANK_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
- createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
- createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
- createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
- createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
- createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
- createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 0, -8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 1, 8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 2, -8, 12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 3, 8, 12
playsewithpan SE_W280, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
@@ -3764,12 +3764,12 @@ Move_YAWN: @ 81CC697
createvisualtask sub_812F724, 2, 0
playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2
+ createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 2
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 4
- createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1
+ createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0
+ createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 0
waitforvisualfinish
createvisualtask sub_812F724, 2, 1
playsewithpan SE_W281, SOUND_PAN_TARGET
@@ -3783,17 +3783,17 @@ Move_ENDEAVOR: @ 81CC6DA
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2
delay 6
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -12, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 24
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 12, 1, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
end
Move_ERUPTION: @ 81CC74F
loadspritegfx ANIM_TAG_WARM_ROCK
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0)
waitforvisualfinish
createvisualtask sub_80D5470, 2
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
@@ -3802,18 +3802,18 @@ Move_ERUPTION: @ 81CC74F
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
- createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
- createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1
- createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2
- createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3
- createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0
- createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 200, -32, 0, 100, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 30, -32, 16, 90, 1
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 150, -32, 32, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 90, -32, 48, 80, 3
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 110, -32, 64, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
createvisualtask sub_80E1864, 5, 5, 8, 60
createvisualtask sub_80E1864, 5, 4, 8, 60
loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12
delay 80
- createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0)
end
Move_SKILL_SWAP: @ 81CC81C
@@ -3839,7 +3839,7 @@ Move_IMPRISON: @ 81CC867
loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
- createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_ATTACKER, 5, 0, 40
createvisualtask sub_80E1864, 5, 4, 1, 10
playsewithpan SE_W063, SOUND_PAN_ATTACKER
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -3886,13 +3886,13 @@ Move_TAIL_GLOW: @ 81CC918
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BANK_ATTACKER, 66, 0
delay 18
loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
blendoff
delay 1
@@ -3908,29 +3908,29 @@ Move_LUSTER_PURGE: @ 81CC95B
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
playsewithpan SE_W076, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BANK_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
createvisualtask AnimTask_BlendSpriteColor, 5, 10267, 2, 0, 16, 0xFFFF
waitforvisualfinish
createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
@@ -3946,11 +3946,11 @@ Move_MIST_BALL: @ 81CCA72
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_W081, SOUND_PAN_ATTACKER
- createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0
+ createsprite gMistBallSpriteTemplate, ANIM_BANK_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16
delay 0
playsewithpan SE_W114, 0
createvisualtask AnimTask_LoadMistTiles, 5
@@ -3967,18 +3967,18 @@ Move_FEATHER_DANCE: @ 81CCB01
monbgprio_29
playsewithpan SE_W080, SOUND_PAN_TARGET
delay 0
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -3987,19 +3987,19 @@ Move_TEETER_DANCE: @ 81CCBD1
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_DUCK
createvisualtask sub_813219C, 5
- createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 16, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 0, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, -16, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 1, -8, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 2, 8, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
end
@@ -4007,46 +4007,46 @@ Move_MUD_SPORT: @ 81CCC3C
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
- createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16
- createsprite gMudSportDirtSpriteTemplate, 130, 0, 4, -12
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -4, -16
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 4, -12
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
- createsprite gMudSportDirtSpriteTemplate, 130, 0, -3, -12
- createsprite gMudSportDirtSpriteTemplate, 130, 0, 5, -14
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -3, -12
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 5, -14
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
- createsprite gMudSportDirtSpriteTemplate, 130, 0, -5, -18
- createsprite gMudSportDirtSpriteTemplate, 130, 0, 3, -14
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -5, -18
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 3, -14
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 16
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 220, 60
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 60, 100
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_W145B, 0, 25
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 140, 55
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_W145B, 0, 14
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 180, 50
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_W145B, 0, 10
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 20, 90
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 90, 90
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 160, 60
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 30, 90
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 120, 60
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gMudSportDirtSpriteTemplate, 130, 1, 200, 40
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_W145B, 0, 10
end
@@ -4055,42 +4055,42 @@ Move_NEEDLE_ARM: @ 81CCD73
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -32, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 22, -22, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 30, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 20, 20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, 28, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -19, 19, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -27, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -18, -18, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -25, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 17, -17, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 23, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 16, 16, 16
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, -24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, -17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, 24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, -17, 10
end
Move_SLACK_OFF: @ 81CCF23
@@ -4108,15 +4108,15 @@ Move_CRUSH_CLAW: @ 81CCF3B
loadspritegfx ANIM_TAG_TORN_METAL
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
delay 12
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
@@ -4129,37 +4129,37 @@ Move_AROMATHERAPY: @ 81CCFAB
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12)
delay 1
monbg ANIM_BANK_ATTACKER
delay 1
- createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12)
delay 1
playsewithpan SE_W287, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 1
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12)
- createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12)
+ createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1
waitforvisualfinish
end
@@ -4172,17 +4172,17 @@ Move_FAKE_TEARS: @ 81CD10D
createvisualtask sub_812E568, 5, 0, 2, 1
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
- createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3
waitforvisualfinish
end
@@ -4197,7 +4197,7 @@ Move_AIR_CUTTER: @ 81CD19D
createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
playsewithpan SE_W015, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BANK_ATTACKER, 2, 40, -32, 0, 2
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
@@ -4211,64 +4211,64 @@ Move_ODOR_SLEUTH: @ 81CD1FF
monbg ANIM_BANK_TARGET
createvisualtask sub_81316F8, 5
delay 24
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 6
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0
playsewithpan SE_W043, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE: @ 81CD249
loadspritegfx ANIM_TAG_MUSIC_NOTES
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12)
waitforvisualfinish
createvisualtask sub_80CEA20, 2
waitforvisualfinish
panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0
delay 4
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(18, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12)
waitforvisualfinish
end
Move_TICKLE: @ 81CD33C
loadspritegfx ANIM_TAG_EYE_SPARKLE
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8
playsewithpan SE_W197, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
@@ -4305,8 +4305,8 @@ Move_SHADOW_PUNCH: @ 81CD3D6
createvisualtask sub_807A69C, 2, 0, 13
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -4343,11 +4343,11 @@ Move_AERIAL_ACE: @ 81CD499
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -4357,13 +4357,13 @@ Move_AERIAL_ACE: @ 81CD499
Move_IRON_DEFENSE: @ 81CD503
loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK: @ 81CD52D
loadspritegfx ANIM_TAG_X_SIGN
- createsprite gBattleAnimSpriteTemplate_8402A6C, 194
+ createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BANK_TARGET, 66
playsewithpan SE_W207, SOUND_PAN_TARGET
end
@@ -4382,7 +4382,7 @@ Move_BULK_UP: @ 81CD55E
createvisualtask sub_80D08C8, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7764, 2
+ createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
@@ -4391,13 +4391,13 @@ Move_COVET: @ 81CD57C
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812E568, 5, 0, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -4412,7 +4412,7 @@ Move_VOLT_TACKLE: @ 81CD5D9
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D9AB4, 1
+ createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BANK_ATTACKER, 1
playsewithpan SE_W268, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
@@ -4435,17 +4435,17 @@ Move_VOLT_TACKLE: @ 81CD5D9
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, 16, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, -16, -16
delay 8
createvisualtask sub_80D6E9C, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0
waitforvisualfinish
@@ -4471,13 +4471,13 @@ Move_CALM_MIND: @ 81CD6F7
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
- createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
- createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 0
@@ -4505,7 +4505,7 @@ Move_LEAF_BLADE: @ 81CD775
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1
- createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
+ createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -4521,12 +4521,12 @@ Move_DRAGON_DANCE: @ 81CD7F8
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
- createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
- createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43
- createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85
- createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128
- createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
- createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 43
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 85
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 170
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 213
delay 30
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 30
@@ -4543,12 +4543,12 @@ Move_SHOCK_WAVE: @ 81CD867
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 12
- createsprite gBattleAnimSpriteTemplate_83D9B28, 2
+ createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BANK_ATTACKER, 2
delay 30
createvisualtask sub_80D72DC, 5
delay 12
@@ -4578,38 +4578,38 @@ Move_BELLY_DRUM: @ 81CD91E
createvisualtask sub_80CEA20, 2
waitforvisualfinish
call _81CD9EB
- createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9D0
- createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9EB
- createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
- createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9EB
- createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
- createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
waitforvisualfinish
end
_81CD9D0:
- createsprite gBattleAnimSpriteTemplate_83D7174, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1
return
_81CD9EB:
- createsprite gBattleAnimSpriteTemplate_83D7174, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1
return
@@ -4619,8 +4619,8 @@ Move_MIND_READER: @ 81CDA06
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg 4
playsewithpan SE_W109, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_84021F4, 5
+ createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BANK_ATTACKER, 5, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BANK_ATTACKER, 5
delay 40
playsewithpan SE_W043, SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
@@ -4629,26 +4629,26 @@ Move_MIND_READER: @ 81CDA06
clearmonbg 4
end
_81CDA4D:
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
- delay 2
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6
- delay 2
- createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
- createsprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 70, 0, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 10, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -30, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 60, 10, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, 60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, -30, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, 50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 20, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 35, 40, 6
delay 2
return
@@ -4658,22 +4658,22 @@ Move_ICE_PUNCH: @ 81CDB3E
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
playsewithpan SE_W081, SOUND_PAN_TARGET
- createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 0
- createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 64
- createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 128
- createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 192
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 64
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 128
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 192
delay 5
- createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 32
- createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 96
- createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 160
- createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 224
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 96
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 160
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 224
delay 17
- createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, -10, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
@@ -4683,7 +4683,7 @@ Move_ICE_PUNCH: @ 81CDB3E
delay 5
createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -4692,11 +4692,11 @@ Move_ICE_PUNCH: @ 81CDB3E
Move_REST: @ 81CDC29
playsewithpan SE_W173, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_LETTER_Z
- createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
waitforvisualfinish
end
@@ -4776,43 +4776,43 @@ Move_THUNDER: @ 81CDDCE
waitbgfadeout
createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -36
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -20
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, 12
delay 20
- createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -32
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, 16
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -32
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, 16
delay 30
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -32
playsewithpan SE_W161B, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
@@ -4820,7 +4820,7 @@ Move_THUNDER: @ 81CDDCE
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
restorebg
waitbgfadeout
@@ -4834,27 +4834,27 @@ Move_THUNDER_PUNCH: @ 81CDF28
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_W161B, SOUND_PAN_TARGET
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 20
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -4865,34 +4865,34 @@ Move_SACRED_FIRE: @ 81CDFF1
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 50, 5, -1, 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
@@ -4900,21 +4900,21 @@ Move_SACRED_FIRE: @ 81CDFF1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
@@ -4923,7 +4923,7 @@ Move_SCRATCH: @ 81CE1D8
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -4936,29 +4936,29 @@ Move_DRAGON_BREATH: @ 81CE20A
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 21, 1
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31
waitforvisualfinish
@@ -4982,13 +4982,13 @@ Move_ROAR: @ 81CE31E
delay 20
end
_81CE35E:
- createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
- createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
- createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1
delay 15
- createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
- createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
- createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1
return
Move_GROWL: @ 81CE3AF
@@ -5017,10 +5017,10 @@ _81CE403:
playsewithpan SE_W173, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 6, 1, 14, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
return
Move_LIGHT_SCREEN: @ 81CE47A
@@ -5028,7 +5028,7 @@ Move_LIGHT_SCREEN: @ 81CE47A
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
+ createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BANK_ATTACKER, 1, 40, 0, 10166
delay 10
call _81CE4A1
waitforvisualfinish
@@ -5036,24 +5036,24 @@ Move_LIGHT_SCREEN: @ 81CE47A
blendoff
end
_81CE4A1:
- createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 23, 0, 0, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 31, -8, 0, 1
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 30, 20, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, -15, 0, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 20, 10, 0, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT: @ 81CE506
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
- createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
+ createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BANK_ATTACKER, 1, 40, 0, 10168
delay 10
playsewithpan SE_W115, SOUND_PAN_ATTACKER
call _81CE4A1
@@ -5067,13 +5067,13 @@ Move_REFLECT: @ 81CE52C
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
+ createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BANK_ATTACKER, 1, 40, 0, 10167
delay 20
- createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 30, 0, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 19, -12, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 10, 20, 0, 1
waitforvisualfinish
delay 1
blendoff
@@ -5083,7 +5083,7 @@ Move_BARRIER: @ 81CE57F
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
+ createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BANK_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
@@ -5095,27 +5095,27 @@ Move_BUBBLE: @ 81CE59C
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
waitforvisualfinish
@@ -5148,7 +5148,7 @@ Move_SMOG: @ 81CE672
blendoff
end
_81CE6D7:
- createsprite gSmogCloudSpriteTemplate, 2, 0, -24, 48, 240, 1, 0
+ createsprite gSmogCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
@@ -5170,7 +5170,7 @@ Move_FAINT_ATTACK: @ 81CE6ED
setalpha 12, 8
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -5194,9 +5194,9 @@ Move_SAND_ATTACK: @ 81CE774
monbgprio_28 0
setalpha 12, 8
playsewithpan SE_W028, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
@@ -5208,20 +5208,20 @@ Move_SAND_ATTACK: @ 81CE774
blendoff
end
Move_SAND_ATTACK_CreateDirtSpray:
- createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 0, 0
- createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 10, 10
- createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, -10, -10
- createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 20, 5
- createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, -20, -5
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 5
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
Move_MUD_SLAP: @ 81CE81C
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_W028, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
@@ -5231,11 +5231,11 @@ Move_MUD_SLAP: @ 81CE81C
waitforvisualfinish
end
Move_MUD_SLAP_CreateMudSpray:
- createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 0, 0
- createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 10, 5
- createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, -10, -5
- createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 20, 10
- createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, -20, -10
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 5
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -5
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 10
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
@@ -5245,29 +5245,29 @@ Move_DRAGON_RAGE: @ 81CE8BA
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
+ createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BANK_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 5, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -10, -15
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 0, 25
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 15, 5
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -25, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 30, 30
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, -27, 25
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 0, 8
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 0, 0, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_TARGET, 66, 0, 0, 4
waitforvisualfinish
end
@@ -5291,10 +5291,10 @@ Move_BITE: @ 81CE9E2
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
- createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, -32, 0, 0, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -5310,17 +5310,17 @@ Move_CRUNCH: @ 81CEA40
waitbgfadein
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
- createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, -32, 1, 819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
- createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, -32, 7, -819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -5336,10 +5336,10 @@ Move_CLAMP: @ 81CEAF0
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
- createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -5352,16 +5352,16 @@ Move_ICE_BEAM: @ 81CEB4D
monbgprio_28 1
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
- createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, 12, 0, 12, 20
- createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, -12, 0, -12, 20
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, rgb(0, 20, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
@@ -5371,23 +5371,23 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
call _81CEC4E
- createsprite IceBeamCenterParticleSpriteTemplate, 2, 20, 0, 0, 0, 11
+ createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
- createsprite IceBeamCenterParticleSpriteTemplate, 2, 20, 0, 0, 0, 11
+ createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
call Effect_LightIceDamage
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, rgb(0, 20, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31)
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
_81CEC4E:
- createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, 12, 0, 12, 20
- createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, -12, 0, -12, 20
- createsprite IceBeamCenterParticleSpriteTemplate, 2, 20, 0, 0, 0, 11
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
@@ -5423,13 +5423,13 @@ Move_AURORA_BEAM: @ 81CEC91
waitbgfadein
end
_81CED18:
- createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
@@ -5450,54 +5450,54 @@ _81CED73:
blendoff
goto _81CED71
_81CED9D:
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, 40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, -40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, 30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, -30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, -30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, 30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 0, 16
delay 2
return
_81CEE70:
call Unknown_81D6233
panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80CA928, 5
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6
delay 4
call _81CEF42
call _81CEF42
@@ -5506,19 +5506,19 @@ _81CEE70:
call Unknown_81D626D
goto _81CED71
_81CEF42:
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6
delay 4
return
@@ -5548,26 +5548,26 @@ _81CEFD0:
waitbgfadein
end
_81CF00A:
- createsprite gSmallSnowballSpriteTemplate1, 40, 0, -10, 0, -10, 72, 1
- createsprite gLargeSnowballSpriteTemplate, 40, 0, 0, 0, 0, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, 40, 0, -15, 0, -15, 72, 1
- createsprite gLargeSnowballSpriteTemplate, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, 40, 0, -5, 0, -5, 72, 1
- createsprite gLargeSnowballSpriteTemplate, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -5, 0, -5, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, 40, 0, -10, 0, -10, 72, 1
- createsprite gLargeSnowballSpriteTemplate, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, 40, 0, -20, 0, -20, 72, 1
- createsprite gLargeSnowballSpriteTemplate, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, 40, 0, -15, 0, -15, 72, 1
- createsprite gLargeSnowballSpriteTemplate, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, 40, 0, -25, 0, -25, 72, 1
- createsprite gLargeSnowballSpriteTemplate, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -25, 0, -25, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
_81CF13F:
@@ -5577,7 +5577,7 @@ _81CF13F:
Move_POWDER_SNOW: @ 81CF146
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_BANK_DEF_PARTNER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0)
waitforvisualfinish
panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF190
@@ -5589,22 +5589,22 @@ Move_POWDER_SNOW: @ 81CF146
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
delay 20
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0)
end
_81CF190:
- createsprite gSmallSnowballSpriteTemplate2, 40, 0, 0, 0, 0, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, 40, 0, -10, 0, -10, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, 40, 0, 10, 0, 10, 56, -4, 3, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, 40, 0, -20, 0, -20, 56, -4, 5, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, 40, 0, 15, 0, 15, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, 40, 0, -20, 0, -20, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, 40, 0, 20, 0, 20, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
@@ -5643,16 +5643,16 @@ Move_HYDRO_PUMP: @ 81CF240
blendoff
end
_81CF2DF:
- createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
- createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
- createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
_81CF320:
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM: @ 81CF33F
@@ -5670,7 +5670,7 @@ Move_SIGNAL_BEAM: @ 81CF33F
call _81CF406
call _81CF406
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8
call _81CF406
call _81CF406
call _81CF406
@@ -5691,8 +5691,8 @@ Move_SIGNAL_BEAM: @ 81CF33F
waitforvisualfinish
end
_81CF406:
- createsprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16
- createsprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BANK_TARGET, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BANK_TARGET, 3, 10, 10, 0, -16
delay 1
return
@@ -5703,10 +5703,10 @@ Move_ABSORB: @ 81CF427
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5716,35 +5716,35 @@ Move_ABSORB: @ 81CF427
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CF496:
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5755,10 +5755,10 @@ Move_MEGA_DRAIN: @ 81CF53F
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5768,43 +5768,43 @@ Move_MEGA_DRAIN: @ 81CF53F
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CF5AE:
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5815,10 +5815,10 @@ Move_GIGA_DRAIN: @ 81CF6CF
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5828,51 +5828,51 @@ Move_GIGA_DRAIN: @ 81CF6CF
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
_81CF73E:
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5886,21 +5886,21 @@ Move_LEECH_LIFE: @ 81CF8D7
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
delay 1
- createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
+ createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BANK_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W071, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
call _81CF496
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5928,16 +5928,16 @@ Move_TOXIC: @ 81CF983
waitforvisualfinish
end
_81CF99D:
- createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
return
@@ -5945,7 +5945,7 @@ _81CF99D:
Move_SLUDGE: @ 81CF9F2
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
@@ -5967,22 +5967,22 @@ Move_SLUDGE_BOMB: @ 81CFA34
call _81CFB44
createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 27, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -27, 44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 39, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -42, -42, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 0, 40, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -8, -44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -46, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 46, 9, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -43, -12, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 16, -46, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -16, 44, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 0
waitsound
@@ -5992,38 +5992,38 @@ Move_SLUDGE_BOMB: @ 81CFA34
end
_81CFB44:
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID: @ 81CFB5A
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_BANK_DEF_PARTNER
- createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
- createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6036,14 +6036,14 @@ Move_BONEMERANG: @ 81CFC54
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_ATTACKER
- createsprite gBonemerangSpriteTemplate, 2
+ createsprite gBonemerangSpriteTemplate, ANIM_BANK_ATTACKER, 2
delay 20
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1
delay 17
playsewithpan SE_W233, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6056,11 +6056,11 @@ Move_BONE_CLUB: @ 81CFCA8
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
+ createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6073,9 +6073,9 @@ Move_BONE_RUSH: @ 81CFD0A
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
+ createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6088,14 +6088,14 @@ Move_SPIKES: @ 81CFD55
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
+ createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
+ createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
+ createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -6115,20 +6115,20 @@ _81CFDCF:
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
delay 10
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
+ createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BANK_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, -4, 1, 12, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6151,11 +6151,11 @@ Move_GUST: @ 81CFE9A
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W016, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BANK_ATTACKER, 2, 0, -16
createvisualtask sub_80DA09C, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6171,16 +6171,16 @@ Move_WING_ATTACK: @ 81CFEEB
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1
loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6190,7 +6190,7 @@ Move_PECK: @ 81CFF88
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W030, SOUND_PAN_TARGET
createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 0, 1, 3
waitforvisualfinish
end
@@ -6208,7 +6208,7 @@ Move_AEROBLAST: @ 81CFFAF
call _81D000B
call _81D000B
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6218,20 +6218,20 @@ Move_AEROBLAST: @ 81CFFAF
end
_81D000B:
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
@@ -6241,18 +6241,18 @@ Move_WATER_GUN: @ 81D00CC
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
+ createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
+ createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
+ createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6264,33 +6264,33 @@ Move_CRABHAMMER: @ 81D0159
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 4
waitforvisualfinish
loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, -20, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 15, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, -20, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 16, -8, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 5, 8, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6329,9 +6329,9 @@ Move_FLAMETHROWER: @ 81D0267
blendoff
end
_81D02E1:
- createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -6340,19 +6340,19 @@ Move_SANDSTORM: @ 81D0304
playsewithpan SE_W201, 0
createvisualtask do_boulder_dust, 5, 0
delay 16
- createsprite gFlyingDirtSpriteTemplate, 40, 10, 2304, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 90, 2048, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 50, 2560, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 20, 2304, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 70, 1984, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 0, 2816, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, 40, 60, 2560, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL: @ 81D038C
@@ -6361,29 +6361,29 @@ Move_WHIRLPOOL: @ 81D038C
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
delay 12
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D03E4:
- createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
delay 2
return
@@ -6396,15 +6396,15 @@ _81D047E:
end
_81D0480:
playsewithpan SE_W019, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
+ createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336
goto _81D047E
_81D0498:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20
+ createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BANK_ATTACKER, 2, 20
delay 20
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6420,16 +6420,16 @@ _81D04E8:
end
_81D04E9:
playsewithpan SE_W100, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BANK_ATTACKER, 2, 0, 0
goto _81D04E8
_81D04FD:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA594, 131
+ createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BANK_TARGET, 3
delay 7
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6443,10 +6443,10 @@ Move_KARATE_CHOP: @ 81D053C
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BANK_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6459,12 +6459,12 @@ Move_CROSS_CHOP: @ 81D058E
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
- createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6476,12 +6476,12 @@ Move_JUMP_KICK: @ 81D05F7
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6494,22 +6494,22 @@ Move_HI_JUMP_KICK: @ 81D0654
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 3
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6520,7 +6520,7 @@ Move_DOUBLE_KICK: @ 81D06EA
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -6544,18 +6544,18 @@ _81D073D:
blendoff
end
_81D0742:
- createsprite gFistFootSpriteTemplate, 132, -16, -8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, -16, -16, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -16, -16, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto _81D073D
_81D0778:
- createsprite gFistFootSpriteTemplate, 132, 8, 8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, 8, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 8, 8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto _81D073D
_81D07AE:
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, -8, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D073D
@@ -6568,26 +6568,26 @@ Move_DYNAMIC_PUNCH: @ 81D07E4
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
delay 1
waitsound
playsewithpan SE_W120, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6601,25 +6601,25 @@ Move_COUNTER: @ 81D08AC
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
playsewithpan SE_W233, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -15, 18, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1
- createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -4, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 9, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 15, 9, 8, 1, 0
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6632,17 +6632,17 @@ Move_VITAL_THROW: @ 81D097B
playsewithpan SE_W233, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
delay 11
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6655,20 +6655,20 @@ Move_ROCK_SMASH: @ 81D09F6
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_W088, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, -5, 0, -20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, -5, 30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 30, -18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 7, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6699,11 +6699,11 @@ Move_SUBMISSION: @ 81D0AEE
blendoff
end
_81D0B5D:
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -12, 1, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 3, -12, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, 8, 1, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 3, 12, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, 0, 1, 1
delay 8
return
@@ -6725,7 +6725,7 @@ Move_SUNNY_DAY: @ 81D0B91
blendoff
end
_81D0BDD:
- createsprite gBattleAnimSpriteTemplate_83D95B0, 40
+ createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BANK_ATTACKER, 40
delay 6
return
@@ -6741,11 +6741,11 @@ Move_COTTON_SPORE: @ 81D0BE7
clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D0C07:
- createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -10, 170, 80, 0
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 80, 0
delay 12
return
@@ -6764,11 +6764,11 @@ Move_SPORE: @ 81D0C41
blendoff
end
_81D0C6C:
- createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -20, 85, 80, 1
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -10, 170, 80, 1
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -15, 0, 80, 1
delay 12
return
@@ -6779,32 +6779,32 @@ Move_PETAL_DANCE: @ 81D0CA6
setalpha 12, 8
playsewithpan SE_W080, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3
- createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 8, 100
delay 15
- createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 32, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -32, -24, 8, 100
delay 15
- createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 24, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -24, -24, 8, 100
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 0, 100
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80
- createsprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 20, -16, 14, 80
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -20, -14, 16, 80
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 8
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6818,29 +6818,29 @@ Move_RAZOR_LEAF: @ 81D0DDE
setalpha 12, 8
delay 1
loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
- createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 20
playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -6855,29 +6855,29 @@ Move_ANCIENT_POWER: @ 81D0EE5
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
- createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -48, 50, 2
- createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -38, 25, 5
- createsprite gAncientPowerRockSpriteTemplate, 2, 32, 32, -28, 40, 3
- createsprite gAncientPowerRockSpriteTemplate, 2, -20, 32, -48, 50, 2
- createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -28, 60, 1
- createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -28, 30, 4
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 10, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -38, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32, 32, -28, 40, 3
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -28, 60, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1
playsewithpan SE_W082, SOUND_PAN_ATTACKER
delay 10
- createsprite gAncientPowerRockSpriteTemplate, 2, 15, 32, -48, 25, 5
- createsprite gAncientPowerRockSpriteTemplate, 2, -10, 32, -42, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 32, -48, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
- createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -42, 25, 5
- createsprite gAncientPowerRockSpriteTemplate, 2, -25, 32, -48, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -42, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6887,16 +6887,16 @@ Move_OCTAZOOKA: @ 81D100D
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_W025B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 20, 0
waitforvisualfinish
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, 8, 1, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, -8, 1, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, -8, 1, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, 8, 1, 0
waitforvisualfinish
end
@@ -6919,7 +6919,7 @@ Move_MIST: @ 81D1073
blendoff
end
_81D10BE:
- createsprite gMistCloudSpriteTemplate, 2, 0, -24, 48, 240, 0, 1
+ createsprite gMistCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
@@ -6940,14 +6940,14 @@ Move_FIRE_PUNCH: @ 81D1107
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31
- createsprite gBattleAnimSpriteTemplate_83D9478, 129, 0
- createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64
- createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128
- createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 64
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 128
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 196
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
call _81D11A2
delay 4
@@ -6959,13 +6959,13 @@ Move_FIRE_PUNCH: @ 81D1107
blendoff
end
_81D11A2:
- createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, 176, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, 240, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, -160, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, -112, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 160, 48, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -224, -32, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER: @ 81D121A
@@ -6974,7 +6974,7 @@ Move_LEER: @ 81D121A
monbgprio_28 0
setalpha 8, 8
playsewithpan SE_W043, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
+ createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BANK_ATTACKER, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
waitforvisualfinish
delay 10
@@ -7013,44 +7013,44 @@ Move_DREAM_EATER: @ 81D1271
end
_81D12DB:
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -7063,22 +7063,22 @@ Move_POISON_GAS: @ 81D1474
setalpha 12, 8
delay 0
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6
createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
@@ -7129,7 +7129,7 @@ Move_PSYBEAM: @ 81D15A2
call Unknown_81D61F3
end
_81D1626:
- createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
@@ -7146,8 +7146,8 @@ Move_HYPNOSIS: @ 81D163C
end
_81D166F:
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
- createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 0, 8, 0, 8, 27, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
@@ -7169,9 +7169,9 @@ Move_PSYWAVE: @ 81D169C
call Unknown_81D61F3
end
_81D16FF:
- createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16
delay 4
return
@@ -7179,15 +7179,15 @@ Move_ZAP_CANNON: @ 81D1722
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_W086, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BANK_TARGET, 3, 10, 0, 0, 0, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
delay 15
@@ -7208,16 +7208,16 @@ Move_STEEL_WING: @ 81D1807
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -7230,9 +7230,9 @@ Move_IRON_TAIL: @ 81D18B6
waitforvisualfinish
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -7250,9 +7250,9 @@ Move_POISON_TAIL: @ 81D1914
waitforvisualfinish
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
@@ -7268,19 +7268,19 @@ Move_METAL_CLAW: @ 81D197A
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
@@ -7307,22 +7307,22 @@ Move_EGG_BOMB: @ 81D1A55
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
playsewithpan SE_W039, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
+ createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BANK_TARGET, 2, 10, 0, 0, 0, 25, -32
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1
- createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 6, 5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -16, -15, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -12, 18, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 0, 5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
@@ -7334,7 +7334,7 @@ Move_SHADOW_BALL: @ 81D1AEF
waitbgfadein
delay 15
createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
- createsprite gShadowBallSpriteTemplate, 130, 16, 16, 8
+ createsprite gShadowBallSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1
@@ -7347,7 +7347,7 @@ Move_LICK: @ 81D1B32
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_W122, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BANK_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
@@ -7382,21 +7382,21 @@ _81D1BCF:
createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 18, -8, 1, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -18, 8, 1, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -8, -5, 1, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31
waitforvisualfinish
@@ -7409,7 +7409,7 @@ Move_STRING_SHOT: @ 81D1C98
loadspritegfx ANIM_TAG_STRING_DOT
monbg ANIM_BANK_DEF_PARTNER
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call _81D1D56
@@ -7432,19 +7432,19 @@ Move_STRING_SHOT: @ 81D1C98
call _81D1D56
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 10
delay 4
- createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
+ createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, -2
delay 4
- createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22
+ createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 22
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
delay 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1D56:
- createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
@@ -7453,7 +7453,7 @@ Move_SPIDER_WEB: @ 81D1D6A
loadspritegfx ANIM_TAG_STRING_DOT
monbg ANIM_BANK_DEF_PARTNER
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
@@ -7473,14 +7473,14 @@ Move_SPIDER_WEB: @ 81D1D6A
call _81D1DF7
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAB74, 2
+ createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BANK_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1DF7:
- createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
@@ -7492,9 +7492,9 @@ _81D1E14:
_81D1E16:
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_W016, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
- createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
- createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_W016B, SOUND_PAN_ATTACKER
goto _81D1E14
@@ -7504,13 +7504,13 @@ _81D1E66:
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1
@@ -7526,7 +7526,7 @@ Move_DISABLE: @ 81D1EF1
monbgprio_28 1
setalpha 8, 8
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
+ createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask sub_80D03C4, 5
loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
@@ -7554,19 +7554,19 @@ Move_RECOVER: @ 81D1F1F
waitforvisualfinish
end
_81D1F5F:
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -10, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -35, -10, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 15, -40, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -10, -32, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 25, -20, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 5, -40, 13
delay 3
return
@@ -7577,7 +7577,7 @@ Move_MIMIC: @ 81D1FC9
panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createvisualtask sub_80CB340, 5, 128, 24
delay 15
- createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
+ createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BANK_TARGET, 2, -12, 24
delay 10
setarg ARG_RET_ID, -1
waitforvisualfinish
@@ -7591,12 +7591,12 @@ Move_MIMIC: @ 81D1FC9
Move_CONSTRICT: @ 81D2013
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4
- createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 2
delay 7
- createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 2
delay 7
- createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, -8, 1, 2
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
delay 20
@@ -7614,7 +7614,7 @@ _81D2084:
createvisualtask sub_80DECB0, 5
waitforvisualfinish
delay 20
- createsprite gBattleAnimSpriteTemplate_83DAF20, 2
+ createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BANK_ATTACKER, 2
delay 60
call _81D20EB
delay 41
@@ -7626,10 +7626,10 @@ _81D2084:
delay 1
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -7657,15 +7657,15 @@ Move_SOFT_BOILED: @ 81D213B
monbg ANIM_BANK_ATK_PARTNER
playsewithpan SE_W039, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1
- createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
- createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 0
+ createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 1
delay 120
delay 7
playsewithpan SE_W030, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
- createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1
delay 60
setarg ARG_RET_ID, -1
waitforvisualfinish
@@ -7681,42 +7681,42 @@ Move_HEAL_BELL: @ 81D21BD
createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
waitforvisualfinish
createvisualtask sub_80D1ADC, 5
- createsprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 1
delay 12
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
call _81D2372
delay 33
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
call _81D2372
delay 33
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3
- createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
call _81D2372
waitforvisualfinish
createvisualtask sub_80D1B80, 5
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1
end
_81D2372:
createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
- createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_W215, SOUND_PAN_ATTACKER
return
@@ -7728,99 +7728,99 @@ Move_FAKE_OUT: @ 81D23A8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
end
Move_SCARY_FACE: @ 81D23E3
loadspritegfx ANIM_TAG_EYE_SPARKLE
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0)
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80D23B4, 5
delay 13
- createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8
waitforvisualfinish
createvisualtask sub_80D60B4, 3, 20, 1, 0
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_SWEET_KISS: @ 81D2446
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
- createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
+ createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BANK_TARGET, 2, 16, -48
playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
playsewithpan SE_W215, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -30
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
- createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31
end
Move_LOVELY_KISS: @ 81D24AF
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
- createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
+ createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BANK_TARGET, 2, 0, -24
playsewithpan SE_W060B, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
- createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
- createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
- createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -128, -22
end
Move_FURY_SWIPES: @ 81D24F6
loadspritegfx ANIM_TAG_SWIPE
- createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 5
delay 4
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, 16, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
delay 10
- createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_TARGET, 2, 5, 5
delay 4
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, -16, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
- createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 16, 26, -1, 2, 150
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -32, 20, 1, 1, 140
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 32, 22, 1, 0, 130
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -16, 25, -1, 3, 120
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 40
- createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
+ createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 32, 26, -1, 3, 30
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
+ createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, -48, 20, 1, 2, 30
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
+ createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 48, 26, -2, 3, 18
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
@@ -7829,7 +7829,7 @@ Move_INGRAIN: @ 81D255A
Move_PRESENT: @ 81D260B
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812C960, 2
- createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
+ createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BANK_TARGET, 2, 0, -5, 10, 2, -1
playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_W145B, SOUND_PAN_ATTACKER
@@ -7844,41 +7844,41 @@ Move_PRESENT: @ 81D260B
_81D264E:
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 16, 16, 1, 1
end
_81D26B9:
loadspritegfx ANIM_TAG_SPARKLE_5
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W234, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -16, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 16, 32, -3, -1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 32, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -32, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 0, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 24, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
call Unknown_81D5F3E
@@ -7888,38 +7888,38 @@ Move_BATON_PASS: @ 81D2762
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_W226, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
- createsprite gBattleAnimSpriteTemplate_84024D0, 2
+ createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BANK_ATTACKER, 2
end
Move_PERISH_SONG: @ 81D2784
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224
- createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
- createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 1, 1, 16
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 2, 1, 32
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 3, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 4, 2, 64
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 5, 0, 80
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 6, 0, 96
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 7, 1, 112
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 9, 0, 144
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 10, 2, 160
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 11, 0, 176
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 12, 1, 192
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 13, 3, 208
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 14, 3, 224
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 15, 0, 240
+ createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BANK_ATTACKER, 4, 15, 0, 0
delay 20
panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 80
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 0
createvisualtask sub_80E0E24, 5, 5, 0
createvisualtask sub_80E0E24, 5, 6, 0
createvisualtask sub_80E0E24, 5, 7, 0
delay 100
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 1
createvisualtask sub_80E0E24, 5, 5, 1
createvisualtask sub_80E0E24, 5, 6, 1
@@ -7931,26 +7931,26 @@ Move_SLEEP_TALK: @ 81D28ED
loadspritegfx ANIM_TAG_LETTER_Z
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1
delay 20
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5
delay 20
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3
waitforvisualfinish
end
@@ -7966,7 +7966,7 @@ Move_HYPER_FANG: @ 81D29A8
goto _81D2A01
_81D29D6:
waitbgfadeout
- createsprite gBattleAnimSpriteTemplate_840233C, 130
+ createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1
playsewithpan SE_W043, SOUND_PAN_TARGET
@@ -7987,42 +7987,42 @@ _81D2A08:
Move_TRI_ATTACK: @ 81D2A0F
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
- createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
+ createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BANK_TARGET, 2, 16, 0
playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
loadspritegfx ANIM_TAG_FIRE
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
createvisualtask sub_80D60B4, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_W161B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16
delay 20
createvisualtask sub_80D60B4, 2, 20, 3, 1, 0
delay 2
@@ -8030,7 +8030,7 @@ Move_TRI_ATTACK: @ 81D2A0F
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
call Effect_LightIceDamage
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
@@ -8042,25 +8042,25 @@ Move_WILL_O_WISP: @ 81D2B83
playsewithpan SE_W052, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
createvisualtask sub_812B374, 2, -64, -64, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 2, 0, 0, 0
delay 3
- createsprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 3, 0, 0, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 2
delay 3
- createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 3
delay 40
createvisualtask sub_812B374, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1
- createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42
- createsprite gBattleAnimSpriteTemplate_83D977C, 2, 84
- createsprite gBattleAnimSpriteTemplate_83D977C, 2, 126
- createsprite gBattleAnimSpriteTemplate_83D977C, 2, 168
- createsprite gBattleAnimSpriteTemplate_83D977C, 2, 210
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 42
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 84
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 126
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 168
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 210
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -8071,11 +8071,11 @@ Move_ENCORE: @ 81D2C41
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8
- createsprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9
- createsprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9
- createsprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9
- createsprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9
+ createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BANK_TARGET, 2, 0, -8
+ createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, 2, 0, 1, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
createvisualtask sub_812B340, 5, 223, 63
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
@@ -8088,8 +8088,8 @@ Move_ENCORE: @ 81D2C41
Move_TRICK: @ 81D2CE8
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPEED_DUST
- createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
- createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
+ createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 80
+ createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_W166, 0
createvisualtask sub_80D1E38, 3
@@ -8116,16 +8116,16 @@ Move_TRICK: @ 81D2CE8
Move_WISH: @ 81D2D66
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
- createsprite gBattleAnimSpriteTemplate_84024E8, 40
+ createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BANK_ATTACKER, 40
waitforvisualfinish
delay 60
loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3
call Unknown_81D5ECA
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
waitforvisualfinish
end
@@ -8137,24 +8137,24 @@ Move_STOCKPILE: @ 81D2DAE
call _81D2DEC
call _81D2DEC
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31)
end
_81D2DEC:
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, 55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, -55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, -34, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 34, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -34, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, 34, 13
delay 1
return
@@ -8167,14 +8167,14 @@ Move_SPIT_UP: @ 81D2E65
delay 45
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 32, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 64, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 96, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 128, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 160, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 192, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 224, 12
delay 5
jumpifmoveturn 2, _81D2F32
jumpifmoveturn 3, _81D2F5B
@@ -8182,27 +8182,27 @@ _81D2EF5:
delay 5
createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
end
_81D2F32:
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208
goto _81D2EF5
_81D2F5B:
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 48
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 112
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 176
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
- createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 240
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 112
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 176
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 240
goto _81D2EF5
Move_SWALLOW: @ 81D2FA8
@@ -8222,15 +8222,15 @@ _81D2FF2:
call Unknown_81D5EF5
end
_81D2FF9:
- createsprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 0, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -24, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 16, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -16, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 24, -8
delay 1
return
_81D303B:
@@ -8278,51 +8278,51 @@ Move_MORNING_SUN: @ 81D306C
call Unknown_81D5EF5
end
_81D30F2:
- createsprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640
+ createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BANK_ATTACKER, 2, 30, 640
delay 5
return
Move_SWEET_SCENT: @ 81D3100
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_W230, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call _81D3144
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
waitforvisualfinish
end
_81D3144:
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 70, 1, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 60, 0, 64
delay 5
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 80, 1, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 58, 0, 120
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 90, 0, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 48, 0, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 95, 1, 80
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 75, 1, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 85, 0, 120
delay 2
return
Move_HYPER_BEAM: @ 81D31EA
loadspritegfx ANIM_TAG_ORBS
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
delay 10
playsewithpan SE_W063, SOUND_PAN_ATTACKER
@@ -8362,11 +8362,11 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0)
end
_81D331B:
- createsprite gBattleAnimSpriteTemplate_83D6394, 130
- createsprite gBattleAnimSpriteTemplate_83D6394, 130
+ createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2
delay 1
return
@@ -8377,11 +8377,11 @@ Move_FLATTER: @ 81D332C
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80
+ createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BANK_TARGET, 2, 0, -8, 80
delay 0
- createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_BANK_TARGET
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET
delay 10
- createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_BANK_TARGET
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET
delay 0
createvisualtask sub_812B30C, 5, 229, -64
call _81D3415
@@ -8411,14 +8411,14 @@ Move_FLATTER: @ 81D332C
createvisualtask sub_812CCA8, 2
end
_81D3415:
- createsprite gBattleAnimSpriteTemplate_8402708, 40, 0
- createsprite gBattleAnimSpriteTemplate_8402708, 40, 1
+ createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 1
return
Move_ROLE_PLAY: @ 81D3428
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W161, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
@@ -8427,7 +8427,7 @@ Move_ROLE_PLAY: @ 81D3428
clearmonbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
delay 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0)
end
Move_REFRESH: @ 81D3485
@@ -8440,8 +8440,8 @@ Move_REFRESH: @ 81D3485
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
- createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK: @ 81D34C8
@@ -8451,14 +8451,14 @@ Move_BLAZE_KICK: @ 81D34C8
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W172, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
+ createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 1, 30
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 30
playsewithpan SE_W007, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
call _81D11A2
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -8475,9 +8475,9 @@ Move_HYPER_VOICE: @ 81D3550
end
_81D3562:
createvisualtask sub_812B2B8, 5
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, rgb(31, 31, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0)
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0
- createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BANK_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 6, 1
createvisualtask sub_80E26BC, 2, 1, 0, 6, 1
@@ -8485,28 +8485,28 @@ _81D3562:
Move_SAND_TOMB: @ 81D35D2
loadspritegfx ANIM_TAG_MUD_SAND
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
call _81D361F
delay 22
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
end
_81D361F:
- createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
delay 2
return
@@ -8535,10 +8535,10 @@ Move_ARM_THRUST: @ 81D36CF
setalpha 12, 8
createvisualtask sub_80A8E04, 5, 8, 5, 0, 0
delay 6
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
+ createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BANK_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 5, 8, 5, 0, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
@@ -8549,10 +8549,10 @@ _81D3728:
blendoff
end
_81D373C:
- createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2
goto _81D3728
_81D3750:
- createsprite gBasicHitSplatSpriteTemplate, 130, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 0, 1, 2
goto _81D3728
Move_MUDDY_WATER: @ 81D3764
@@ -8563,26 +8563,26 @@ Move_MUDDY_WATER: @ 81D3764
Move_BULLET_SEED: @ 81D3776
loadspritegfx ANIM_TAG_SEED
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 30, 1
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
waitforvisualfinish
end
@@ -8594,54 +8594,54 @@ Move_DRAGON_CLAW: @ 81D380C
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
call _81D39E9
call _81D39E9
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createvisualtask sub_812B30C, 5, 136, 63
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createvisualtask sub_812B30C, 5, 136, 63
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639
waitforvisualfinish
end
_81D39E9:
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
@@ -8674,9 +8674,9 @@ Move_MUD_SHOT: @ 81D3A75
blendoff
end
_81D3AEF:
- createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -8688,15 +8688,15 @@ Move_METEOR_MASH: @ 81D3B12
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -48, -64, 72, 32, 30
delay 10
- createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -112, -64, 8, 32, 30
delay 40
- createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
- createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
+ createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 0, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
waitforvisualfinish
delay 10
@@ -8710,24 +8710,24 @@ Move_REVENGE: @ 81D3B99
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
+ createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BANK_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
loadspritegfx ANIM_TAG_PURPLE_SWIPE
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
+ createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BANK_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
+ createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, -10, -8, 1, 1, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
+ createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, 10, 8, 1, 1, 8
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -8738,7 +8738,7 @@ Move_POISON_FANG: @ 81D3C30
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_840233C, 130
+ createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2
delay 10
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
waitforvisualfinish
@@ -8758,55 +8758,55 @@ Move_FRENZY_PLANT: @ 81D3C7B
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_W010, 213
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 30, 8, -4, 0, 0, 90
playsewithpan SE_W010, 234
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 40, -8, 4, 0, 1, 85
playsewithpan SE_W010, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 50, 8, 0, 0, 0, 85
playsewithpan SE_W010, 21
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 60, -8, -2, 0, 1, 85
playsewithpan SE_W010, 42
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 75, 8, 0, 0, 0, 85
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, 16, 6, 0, 3, 80
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -10, 1, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 8, 1, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -3, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -3, 1, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 1, 1, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 10, 1, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -8828,7 +8828,7 @@ Move_METAL_SOUND: @ 81D3E1F
end
_81D3E52:
panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -8851,18 +8851,18 @@ _81D3EA4:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA214, 130
+ createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BANK_TARGET, 2
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -6, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
@@ -8896,94 +8896,94 @@ _81D3F67:
blendoff
end
_81D3F6C:
- createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 139, 63
goto _81D3F67
_81D3FBE:
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
delay 11
- createsprite gHorizontalLungeSpriteTemplate, 2, 5, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_812B30C, 5, 141, 63
goto _81D3F67
_81D401E:
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D3F67
_81D4139:
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 12, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 12, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 4
- createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
- createsprite gVerticalDipSpriteTemplate, 2, 4, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 4, 2, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 2, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
@@ -8992,25 +8992,25 @@ _81D4139:
call _81D4371
call _81D4371
call _81D4371
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0)
goto _81D3F67
_81D4371:
- createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
@@ -9029,9 +9029,9 @@ Move_COSMIC_POWER: @ 81D43C5
waitbgfadein
delay 70
createvisualtask sub_812B30C, 5, 228, -64
- createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
createvisualtask sub_80E3A08, 2, 0, 15, 0, 0
waitforvisualfinish
@@ -9048,39 +9048,39 @@ Move_BLAST_BURN: @ 81D444A
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W221, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, 10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -40, -20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 40, 20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, -4, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -60, -30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 60, -30, 24, 0, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, 3, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 60, 30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -60, 30, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -9092,28 +9092,28 @@ Move_ROCK_TOMB: @ 81D468C
loadspritegfx ANIM_TAG_ROCKS
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 24
playsewithpan SE_W063, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_TARGET, 5, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
@@ -9137,29 +9137,29 @@ _81D47BA:
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0
waitbgfadein
- createsprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_W016B, SOUND_PAN_TARGET
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -9188,10 +9188,10 @@ Move_DIVE: @ 81D49A5
_81D49B4:
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_W029, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
+ createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_W291, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_ATTACKER, 3, 0
call _81D49F2
call _81D49F2
call _81D49F2
@@ -9199,8 +9199,8 @@ _81D49B4:
call _81D49F2
end
_81D49F2:
- createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 1, 0
return
_81D4A09:
loadspritegfx ANIM_TAG_WATER_IMPACT
@@ -9208,7 +9208,7 @@ _81D4A09:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W153, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1
+ createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_TARGET, 3, 1
call _81D4A48
call _81D4A48
call _81D4A48
@@ -9222,25 +9222,25 @@ _81D4A09:
blendoff
end
_81D4A48:
- createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
- createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1
return
Move_ROCK_BLAST: @ 81D4A5F
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
+ createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
- createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
@@ -9249,7 +9249,7 @@ Move_OVERHEAT: @ 81D4AFC
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 18
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0)
waitforvisualfinish
createvisualtask sub_80E4028, 5, 0, 1
delay 1
@@ -9258,58 +9258,58 @@ Move_OVERHEAT: @ 81D4AFC
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_80E4028, 5, 1, 0
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, 3, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, -5, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, 10, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask sub_80E4178, 5, 1
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18)
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
createvisualtask sub_80E40D0, 5, 0, 1
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, rgb(28, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -9317,7 +9317,7 @@ Move_OVERHEAT: @ 81D4AFC
delay 15
createvisualtask sub_80E40D0, 5, 1, 0
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, rgb(18, 18, 18)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18)
waitforvisualfinish
end
@@ -9327,24 +9327,24 @@ Move_HYDRO_CANNON: @ 81D4DDE
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D92D0, 130
+ createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BANK_TARGET, 2
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 30
panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D4EA8
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
@@ -9352,25 +9352,25 @@ Move_HYDRO_CANNON: @ 81D4DDE
blendoff
end
_81D4EA8:
- createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH: @ 81D4F10
loadspritegfx ANIM_TAG_SWEAT_BEAD
playsewithpan SE_W227, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
delay 25
- createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1
playsewithpan SE_W166, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
@@ -9425,29 +9425,29 @@ _81D4FD4:
call _81D4FF3
goto _81D4FA0
_81D4FF3:
- createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -10, -8, 1, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4
return
_81D5054:
- createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 32, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 31, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 28, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT: @ 81D50B5
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
+ createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BANK_ATTACKER, 3, 40, 0, 10170
waitforvisualfinish
delay 1
blendoff
@@ -9459,27 +9459,27 @@ Move_WATER_PULSE: @ 81D50D2
monbg ANIM_BANK_TARGET
monbgprio_28 1
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28)
delay 10
- createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
- createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
- createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
- createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 25, 28)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -9499,7 +9499,7 @@ Move_PSYCHO_BOOST: @ 81D51C7
delay 10
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10
- createsprite gBattleAnimSpriteTemplate_83DAA68, 2
+ createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BANK_ATTACKER, 2
delay 110
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
@@ -9514,20 +9514,20 @@ Move_PSYCHO_BOOST: @ 81D51C7
Move_KNOCK_OFF: @ 81D523B
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
delay 4
playsewithpan SE_W233, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
+ createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BANK_TARGET, 2, -16, -16
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
delay 10
waitforvisualfinish
end
@@ -9537,7 +9537,7 @@ Move_DOOM_DESIRE: @ 81D52CB
delay 1
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E0E24, 5, 1, 0
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W060, SOUND_PAN_ATTACKER
@@ -9545,7 +9545,7 @@ Move_DOOM_DESIRE: @ 81D52CB
waitforvisualfinish
delay 20
createvisualtask sub_80E0E24, 5, 1, 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -9553,7 +9553,7 @@ Move_DOOM_DESIRE: @ 81D52CB
Move_DOOM_DESIRE_Activate: @ 81D532F
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -9566,21 +9566,21 @@ Move_DOOM_DESIRE_Activate: @ 81D532F
delay 23
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
@@ -9595,31 +9595,31 @@ Move_SKY_UPPERCUT: @ 81D53ED
waitbgfadein
setalpha 12, 8
delay 38
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -28, 28, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -15, 8, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, -12, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -32, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 5, -52, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
delay 30
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6
delay 4
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
restorebg
@@ -9648,39 +9648,39 @@ Move_TWISTER: @ 81D553A
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
playsewithpan SE_W239, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 120, 70, 5, 70, 30
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 6, 60, 25
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 60, 7, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 10, 60, 30
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26
+ createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 100, 50, 4, 50, 26
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 105, 25, 8, 60, 20
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 40, 10, 48, 30
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 120, 30, 6, 45, 25
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 35, 10, 60, 30
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 105, 20, 8, 40, 0
delay 3
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0
- createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 20, 255, 15, 32, 0
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -32, -16, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 32, 20, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -9696,33 +9696,33 @@ Move_MAGICAL_LEAF: @ 81D5699
delay 1
loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
createvisualtask sub_80CC5F8, 5
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
- createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2
- createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, -4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 10, 4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
delay 20
setarg ARG_RET_ID, -1
@@ -9738,7 +9738,7 @@ Move_ICE_BALL: @ 81D57BA
jumpargeq 0, 4, _81D5831
_81D57D1:
playsewithpan SE_W196, SOUND_PAN_ATTACKER
- createsprite gIceBallSpriteTemplate, 130, 15, 0, -12, -16, 30, -40
+ createsprite gIceBallSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_W280, SOUND_PAN_TARGET
createvisualtask AnimTask_CountIceBallThrows, 5, 0
@@ -9818,19 +9818,19 @@ _81D5935:
call _81D597D
goto _81D581F
_81D597D:
- createsprite gIceBallParticleSpriteTemplate, 132, -12, -16
+ createsprite gIceBallParticleSpriteTemplate, ANIM_BANK_TARGET, 4, -12, -16
return
Move_WEATHER_BALL: @ 81D5989
loadspritegfx ANIM_TAG_WEATHER_BALL
- createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER
delay 8
playsewithpan SE_W207, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83930A8, 2
+ createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BANK_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_W197, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
waitforvisualfinish
createvisualtask sub_8132528, 2
delay 1
@@ -9841,22 +9841,22 @@ Move_WEATHER_BALL: @ 81D5989
jumpargeq 7, 4, _81D5B99
_81D59F4:
loadspritegfx ANIM_TAG_IMPACT
- createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A31:
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
+ createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
+ createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W172B, SOUND_PAN_TARGET
@@ -9865,13 +9865,13 @@ _81D5A31:
end
_81D5A95:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
+ createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 13
- createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
@@ -9880,33 +9880,33 @@ _81D5A95:
end
_81D5AF9:
loadspritegfx ANIM_TAG_ROCKS
- createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
+ createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 14
- createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W070, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
waitforvisualfinish
end
_81D5B99:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20
+ createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 40, 0
+ createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 0, 0
+ createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -9920,7 +9920,7 @@ PoundCopy: @ 81D5C05
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -9928,226 +9928,226 @@ PoundCopy: @ 81D5C05
end
Effect_LightIceDamage: @ 81D5C36
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 0
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 0
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 0
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
return
Effect_HeavyIceDamage: @ 81D5CBA
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, -29, 0, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -29, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 29, -20, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 29, -20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, -20, 0, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 26, -5, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 26, -5, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
return
Unknown_81D5D8A: @ 81D5D8A
loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
- createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 0
- createsprite gIceSpikeSpriteTemplate, 130, -8, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 16, 24, 0
- createsprite gIceSpikeSpriteTemplate, 130, -16, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 24, 24, 0
- createsprite gIceSpikeSpriteTemplate, 130, -24, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 32, 24, 0
- createsprite gIceSpikeSpriteTemplate, 130, -32, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 0
return
Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz
loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
- createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 1
- createsprite gIceSpikeSpriteTemplate, 130, -8, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 16, 24, 1
- createsprite gIceSpikeSpriteTemplate, 130, -16, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 24, 24, 1
- createsprite gIceSpikeSpriteTemplate, 130, -24, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 32, 24, 1
- createsprite gIceSpikeSpriteTemplate, 130, -32, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 40, 24, 1
- createsprite gIceSpikeSpriteTemplate, 130, -40, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 40, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -40, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, 130, 48, 24, 1
- createsprite gIceSpikeSpriteTemplate, 130, -48, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 48, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -48, 24, 1
return
Unknown_81D5ECA: @ 81D5ECA
- createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
Unknown_81D5EF5: @ 81D5EF5
playsewithpan SE_W071B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 0, -5, 0, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, 10, 0, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, -15, 0, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 10, -5, 0, 0
delay 7
return
Unknown_81D5F3E: @ 81D5F3E
playsewithpan SE_W071B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 0, -5, 1, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, 10, 1, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, -15, 1, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 10, -5, 1, 0
delay 7
return
PoisonBubblesAnim: @ 81D5F87
- createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 10, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -20, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 16, -8, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
return
WaterBubbleEffect: @ 81D5FF8
- createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
return
WaterBubbleEffect2: @ 81D6069
- createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -28, -10, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 8, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
return
ElectricityEffect: @ 81D6100
playsewithpan SE_W085B, SOUND_PAN_TARGET
- createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 5, 0, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 5, 1
delay 2
- createsprite gElectricitySpriteTemplate, 130, 15, 20, 5, 2
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 15, 20, 5, 2
delay 2
- createsprite gElectricitySpriteTemplate, 130, -15, -10, 5, 0
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -15, -10, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, 130, 25, 0, 5, 1
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 25, 0, 5, 1
delay 2
- createsprite gElectricitySpriteTemplate, 130, -8, 8, 5, 2
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 5, 2
delay 2
- createsprite gElectricitySpriteTemplate, 130, 2, -8, 5, 0
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 2, -8, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1
+ createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 5, 1
return
ConfusionEffect: @ 81D618B
loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 0, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 51, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 102, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 153, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 204, 3, 90
return
Unknown_81D61E7: @ 81D61E7
@@ -10233,28 +10233,28 @@ StatusCondition_Burn: @ 81D62A4
waitforvisualfinish
end
_81D62BC:
- createsprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
StatusCondition_Love: @ 81D62D4
loadspritegfx ANIM_TAG_MAGENTA_HEART
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
loadspritegfx ANIM_TAG_LETTER_Z
playsewithpan SE_W173, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
end
StatusCondition_Paralysis: @ 81D6335
@@ -10278,7 +10278,7 @@ StatusCondition_Curse: @ 81D636A
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -10288,7 +10288,7 @@ StatusCondition_Nightmare: @ 81D638F
loadspritegfx ANIM_TAG_DEVIL
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAF50, 130
+ createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BANK_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -10337,7 +10337,7 @@ General_PokeblockThrow: @ 81D6438
createvisualtask sub_8141BD4, 2
delay 0
waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
- createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
+ createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BANK_TARGET, 3, -16, 7, 0, 32
delay 50
loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1
@@ -10347,7 +10347,7 @@ General_PokeblockThrow: @ 81D6438
General_ItemKnockoff: @ 81D647E
loadspritegfx ANIM_TAG_ITEM_BAG
- createsprite gBattleAnimSpriteTemplate_83D6734, 130
+ createsprite gBattleAnimSpriteTemplate_83D6734, ANIM_BANK_TARGET, 2
end
General_TurnTrap: @ 81D6489
@@ -10360,9 +10360,9 @@ General_TurnTrap: @ 81D6489
_81D64B5:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2
- createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 1
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
delay 20
@@ -10385,13 +10385,13 @@ _81D6522:
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
delay 12
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
stopsound
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -10402,10 +10402,10 @@ _81D6576:
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
- createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -10414,13 +10414,13 @@ _81D6576:
end
_81D65D3:
loadspritegfx ANIM_TAG_MUD_SAND
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
delay 22
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
stopsound
end
@@ -10442,8 +10442,8 @@ General_ItemEffect: @ 81D661C
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25)
- createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25)
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
end
@@ -10453,32 +10453,32 @@ General_SmokeballEscape: @ 81D6690
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 126, 2, -28, 4, 30
delay 4
delay 8
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createvisualtask sub_80DFC24, 2, 2
- createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 122, 3, -14, 18, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 121, 3, 14, -14, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 120, 3, -12, -10, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 119, 3, 14, 14, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
invisible ANIM_BANK_ATTACKER
@@ -10487,14 +10487,14 @@ General_SmokeballEscape: @ 81D6690
end
General_HangedOn: @ 81D676E
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0)
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0)
waitforvisualfinish
delay 6
- createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 0, 0, 0, 15
end
General_Rain: @ 81D67BB
@@ -10529,7 +10529,7 @@ General_MonHit: @ 81D6821
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -10541,7 +10541,7 @@ General_ItemSteal: @ 81D6852
createvisualtask sub_80E42D0, 2
createvisualtask sub_8141808, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1
+ createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2, -1
end
General_SnatchMove: @ 81D6877
@@ -10590,7 +10590,7 @@ General_FutureSightHit: @ 81D68D5
General_DoomDesireHit: @ 81D6934
createvisualtask sub_80E42B0, 2
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -10603,21 +10603,21 @@ General_DoomDesireHit: @ 81D6934
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
@@ -10639,7 +10639,7 @@ General_IngrainHeal: @ 81D6A39
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
delay 3
call _81CF496
@@ -10647,7 +10647,7 @@ General_IngrainHeal: @ 81D6A39
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -10656,14 +10656,14 @@ General_IngrainHeal: @ 81D6A39
General_WishHeal: @ 81D6A7C
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W025, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
end
Unknown_81D6AB6: @ 81D6AB6
@@ -10727,7 +10727,7 @@ _81D6B65:
setalpha 12, 8
delay 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
diff --git a/include/macros/battle_anim.inc b/include/macros/battle_anim.inc
index bf409a848..693e428e6 100644
--- a/include/macros/battle_anim.inc
+++ b/include/macros/battle_anim.inc
@@ -8,13 +8,17 @@
.2byte \id
.endm
- .macro createsprite template, priority, argv:vararg
- .byte 0x02
- .4byte \template
- .byte \priority
- .byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2
+ .macro createsprite template, anim_battler, subpriority_offset, argv:vararg
+ .byte 0x02
+ .4byte \template
+ .if \anim_battler == ANIM_BANK_TARGET
+ .byte 0x80 | (\subpriority_offset & 0x7F)
+ .else
+ .byte (\subpriority_offset & 0x7F)
+ .endif
+ .byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2
.Lsprite_\@_1:
- .2byte \argv
+ .2byte \argv
.Lsprite_\@_2:
.endm