diff options
author | garak <garakmon@gmail.com> | 2018-11-13 13:37:29 -0500 |
---|---|---|
committer | garak <garakmon@gmail.com> | 2018-11-13 13:37:29 -0500 |
commit | c31185bdbf6205b03c778f8a225b2102afd401c9 (patch) | |
tree | 2255f63274aeaa072ac46946d78999ce8f61bc5d | |
parent | 968218a469d3de8cf1bfad9e791daec01129e501 (diff) |
change createsprite macro
-rw-r--r-- | data/battle_anim_scripts.s | 4260 | ||||
-rw-r--r-- | include/macros/battle_anim.inc | 16 |
2 files changed, 2140 insertions, 2136 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 0c14c22f5..2bb8c4b13 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -428,7 +428,7 @@ Move_POUND: @ 81C7794 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -448,82 +448,82 @@ Move_DOUBLE_SLAP_End: blendoff end Move_DOUBLE_SLAP_FirstHit: - createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2 goto Move_DOUBLE_SLAP_End Move_DOUBLE_SLAP_SecondHit: - createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 2 goto Move_DOUBLE_SLAP_End Move_POISON_POWDER: @ 81C7818 loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2 - createsprite gPoisonPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 - createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2 - createsprite gPoisonPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2 - createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_STUN_SPORE: @ 81C7949 loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 - createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 - createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 - createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1 - createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 - createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2 - createsprite gStunSporeParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2 - createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 - createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2 - createsprite gStunSporeParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2 - createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SLEEP_POWDER: @ 81C7A77 loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 - createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 - createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 - createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1 - createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 - createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2 - createsprite gSleepPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2 - createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 - createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2 - createsprite gSleepPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2 - createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end @@ -533,21 +533,21 @@ Move_SWIFT: @ 81C7BA5 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -562,17 +562,17 @@ Move_STRENGTH: @ 81C7C5E createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 16, 12, 1, 1 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, -12, 1, 1 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 3, 4, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 waitforvisualfinish @@ -584,9 +584,9 @@ Move_TACKLE: @ 81C7CF2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish @@ -599,22 +599,22 @@ Move_BODY_SLAM: @ 81C7D30 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER waitforvisualfinish delay 11 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2 delay 1 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6 delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -638,7 +638,7 @@ Move_SUPERSONIC: @ 81C7DBD end Move_SUPERSONIC_CreateWaveSprite: playsewithpan SE_W048, SOUND_PAN_ATTACKER - createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0 + createsprite gSupersonicWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -653,7 +653,7 @@ Move_SCREECH: @ 81C7E15 end Move_SCREECH_CreateWaveSprite: playsewithpan SE_W103, SOUND_PAN_ATTACKER - createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0 + createsprite gScreechWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -661,41 +661,41 @@ Move_FLAME_WHEEL: @ 81C7E62 loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_W172, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1 playsewithpan SE_W172B, SOUND_PAN_TARGET call _81D11A2 delay 7 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end Unknown_81C7F4C: @ 81C7F4C - createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 50 delay 4 return @@ -706,22 +706,22 @@ Move_PIN_MISSILE: @ 81C7F5C monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32 + createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 - createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40 + createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 9 - createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32 + createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -735,22 +735,22 @@ Move_ICICLE_SPEAR: @ 81C8021 monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W196, SOUND_PAN_ATTACKER - createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32 + createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 - createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40 + createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 9 - createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32 + createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -764,18 +764,18 @@ Move_TAKE_DOWN: @ 81C80E6 playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 - createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET delay 1 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -784,33 +784,33 @@ Move_TAKE_DOWN: @ 81C80E6 Move_DOUBLE_EDGE: @ 81C817A loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0 waitforvisualfinish delay 10 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31) - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31) + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 0 createvisualtask sub_80A8E04, 2, 8, -256, 1, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31) waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 1 createvisualtask sub_80A8E04, 2, 8, -256, 1, 1 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end @@ -822,9 +822,9 @@ Move_POISON_STING: @ 81C828D monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish @@ -841,14 +841,14 @@ Move_TWINEEDLE: @ 81C82E2 monbgprio_28 1 setalpha 12, 8 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2 - createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20 - createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -4, 0, -4, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, -4, 1, 3 loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -887,31 +887,31 @@ Move_FIRE_BLAST: @ 81C8355 waitforvisualfinish end Move_FIRE_BLAST_CreateFireRing: - createsprite gFireRingSpriteTemplate, 130, 0, 0, 0 - createsprite gFireRingSpriteTemplate, 130, 0, 0, 51 - createsprite gFireRingSpriteTemplate, 130, 0, 0, 102 - createsprite gFireRingSpriteTemplate, 130, 0, 0, 153 - createsprite gFireRingSpriteTemplate, 130, 0, 0, 204 + createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0 + createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 51 + createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 102 + createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 153 + createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 204 delay 5 return Move_FIRE_BLAST_CreateFireCross: - createsprite gFireCrossSpriteTemplate, 130, 0, 0, 10, 0, -2 - createsprite gFireCrossSpriteTemplate, 130, 0, 0, 13, -2, 0 - createsprite gFireCrossSpriteTemplate, 130, 0, 0, 13, 2, 0 - createsprite gFireCrossSpriteTemplate, 130, 0, 0, 15, -2, 2 - createsprite gFireCrossSpriteTemplate, 130, 0, 0, 15, 2, 2 + createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, 2, 2 return Move_LEECH_SEED: @ 81C8483 loadspritegfx ANIM_TAG_SEED playsewithpan SE_W077, SOUND_PAN_ATTACKER - createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32 + createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 playsewithpan SE_W077, SOUND_PAN_ATTACKER - createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40 + createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 playsewithpan SE_W077, SOUND_PAN_ATTACKER - createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37 + createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish @@ -920,11 +920,11 @@ Move_LEECH_SEED: @ 81C8483 Move_EMBER: @ 81C84D9 loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2 - createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1 + createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 - createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1 + createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 - createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1 + createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 playsewithpan SE_W172, SOUND_PAN_TARGET call Move_EMBER_CreateFlare @@ -932,7 +932,7 @@ Move_EMBER: @ 81C84D9 call Move_EMBER_CreateFlare end Move_EMBER_CreateFlare: - createsprite gEmberFlareSpriteTemplate, 130, -24, 24, 24, 24, 20, 1, 1 + createsprite gEmberFlareSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return @@ -941,17 +941,17 @@ Move_MEGA_PUNCH: @ 81C854D loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_TARGET delay 2 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET - createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50 + createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 call _81C85E9 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -984,18 +984,18 @@ Move_MEGA_KICK: @ 81C8627 loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_TARGET delay 2 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET - createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50 + createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 playsewithpan SE_W025B, SOUND_PAN_TARGET call _81C85E9 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -1018,12 +1018,12 @@ Move_COMET_PUNCH_End: blendoff end Move_COMET_PUNCH_Even: - createsprite gBasicHitSplatSpriteTemplate, 2, -8, -8, 1, 2 - createsprite gFistFootSpriteTemplate, 3, -8, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, -8, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, 0, 8, 1, 0 goto Move_COMET_PUNCH_End Move_COMET_PUNCH_Odd: - createsprite gBasicHitSplatSpriteTemplate, 2, 8, -8, 1, 2 - createsprite gFistFootSpriteTemplate, 3, 8, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, -8, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 0, 8, 1, 0 goto Move_COMET_PUNCH_End Move_SONIC_BOOM: @ 81C873B @@ -1043,11 +1043,11 @@ Move_SONIC_BOOM: @ 81C873B end Move_SONIC_BOOM_CreateBlast: playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15 + createsprite gSonicBoomSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return Move_SONIC_BOOM_CreateHitSplat: - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2 delay 4 return @@ -1093,15 +1093,15 @@ Move_THUNDERBOLT: @ 81C880A createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0 waitforvisualfinish delay 20 - createsprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765 + createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BANK_TARGET, 3, 44, 0, 0, 3 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_W063, SOUND_PAN_TARGET delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0 @@ -1132,11 +1132,11 @@ Move_THUNDER_WAVE: @ 81C89C0 playsewithpan SE_W086, SOUND_PAN_TARGET delay 20 loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4 - createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, -16 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0 + createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16 + createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 16 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0 waitforvisualfinish @@ -1154,24 +1154,24 @@ Move_BEAT_UP_End: blendoff end Move_BEAT_UP_Even: - createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2 - createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2 - createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_BEAT_UP_Odd: - createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2 - createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -20, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2 - createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 0, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End @@ -1182,9 +1182,9 @@ Move_STOMP: @ 81C8B2A monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET - createsprite gStompFootSpriteTemplate, 3, 0, -32, 15 + createsprite gStompFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -32, 15 delay 19 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish @@ -1203,7 +1203,7 @@ Move_CUT: @ 81C8B8A monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W015, SOUND_PAN_TARGET - createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0 + createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 waitforvisualfinish @@ -1222,24 +1222,24 @@ Move_HIDDEN_POWER: @ 81C8BBC delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 playsewithpan SE_W179, SOUND_PAN_ATTACKER - createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0 - createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42 - createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84 - createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 126 - createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 168 - createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 0 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 42 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 84 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 126 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 168 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 210 delay 52 setarg ARG_RET_ID, -1 playsewithpan SE_W115, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 64 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 96 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 128 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 160 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 192 - createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 224 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 0 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 32 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 64 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 96 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 128 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 160 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 192 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 224 end Move_REVERSAL: @ 81C8CA5 @@ -1247,26 +1247,26 @@ Move_REVERSAL: @ 81C8CA5 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W197, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767 delay 10 playsewithpan SE_W179, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0 - createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42 - createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84 - createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126 - createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168 - createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 0 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 42 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 84 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 126 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 168 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 210 waitforvisualfinish delay 20 - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 delay 8 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0 - createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 end @@ -1288,12 +1288,12 @@ _81C8D96: end _81C8D9F: playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 _81C8DC8: playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 @@ -1306,14 +1306,14 @@ Move_SPIKE_CANNON: @ 81C8DF1 createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 - createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20 - createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20 - createsprite gLinearStingerSpriteTemplate, 2, 26, 8, 8, 8, 20 - waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2 - createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2 - createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 + createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -8, -8, -8, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 0, 0, 0, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 8, 8, 8, 20 + waitforvisualfinish + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1 loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish @@ -1327,7 +1327,7 @@ Move_SWORDS_DANCE: @ 81C8EA4 setalpha 12, 8 playsewithpan SE_W014, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4 - createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BANK_ATTACKER, 2, 0, 0 delay 22 createvisualtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0 waitforvisualfinish @@ -1342,7 +1342,7 @@ Move_PSYCH_UP: @ 81C8EEA createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0 setalpha 12, 8 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 - createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0 delay 127 delay 4 @@ -1362,32 +1362,32 @@ Move_DIZZY_PUNCH: @ 81C8F5C monbg ANIM_BANK_TARGET setalpha 12, 8 call _81C9077 - createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, 16, 8, 20, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 16, 0, 1, 1 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 160, -32 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -256, -40 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 128, -16 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 416, -38 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -128, -22 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -384, -31 delay 10 call _81C9077 - createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, -16, -8, 20, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -16, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22 - createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 160, -32 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -256, -40 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 128, -16 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 416, -38 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -128, -22 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -384, -31 waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end _81C9077: - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1 return @@ -1402,17 +1402,17 @@ Move_FIRE_SPIN: @ 81C9096 waitforvisualfinish end _81C90BF: - createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 2 return @@ -1439,19 +1439,19 @@ _81C918E: waitforvisualfinish end _81C91A7: - createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0 + createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0 goto _81C916A _81C91B9: - createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 1 + createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 1 goto _81C916A _81C91CB: - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0 goto _81C918E _81C91E5: - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 goto _81C918E _81C91FF: - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 goto _81C918E Move_SELF_DESTRUCT: @ 81C9219 @@ -1469,19 +1469,19 @@ Move_SELF_DESTRUCT: @ 81C9219 end _81C929F: playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1 delay 6 return @@ -1491,19 +1491,19 @@ Move_SLAM: @ 81C9309 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W004, SOUND_PAN_ATTACKER - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 - createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BANK_ATTACKER, 2, 0, 0 delay 3 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -1512,10 +1512,10 @@ Move_SLAM: @ 81C9309 Move_VINE_WHIP: @ 81C9391 loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 delay 6 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BANK_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1 end @@ -1523,19 +1523,19 @@ Move_VINE_WHIP: @ 81C9391 Move_DRILL_PECK: @ 81C93C8 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 delay 2 loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8 createvisualtask sub_80DB0E8, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6 waitforvisualfinish end @@ -1548,31 +1548,31 @@ Move_WATERFALL: @ 81C9421 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1 delay 5 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 12, 0, 25, 0 waitforvisualfinish delay 10 - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 5 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 5 delay 6 call _81C9502 waitforvisualfinish @@ -1582,46 +1582,46 @@ Move_WATERFALL: @ 81C9421 _81C9502: playsewithpan SE_W127, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 20, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 5, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -5, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20 - createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -20, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20 return Move_EXPLOSION: @ 81C9675 loadspritegfx ANIM_TAG_EXPLOSION - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8 createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1 @@ -1636,19 +1636,19 @@ Move_EXPLOSION: @ 81C9675 end _81C9712: playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1 delay 6 return @@ -1658,7 +1658,7 @@ Move_DEFENSE_CURL: @ 81C977C createvisualtask sub_80E0E24, 5, 0, 0 createvisualtask sub_812D350, 5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1 + createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BANK_ATTACKER, 2, 0, 6, 0, 1 waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 waitforvisualfinish @@ -1669,22 +1669,22 @@ Move_PROTECT: @ 81C97B5 monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16 - createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90 + createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BANK_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER end Move_DETECT: @ 81C97D2 loadspritegfx ANIM_TAG_SPARKLE_4 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 delay 18 playsewithpan SE_W197, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20 + createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767 waitforvisualfinish end @@ -1711,31 +1711,31 @@ _81C9864: waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 waitforvisualfinish playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 24, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -24, -16, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 4, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, 19, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, -18, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 @@ -1747,50 +1747,50 @@ _81C996A: waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask sub_812E498, 5 delay 7 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 8, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C9A37: playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 4, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 goto _81C985F _81C9AB3: - createsprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28 + createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BANK_ATTACKER, 2, 20, -28 waitforvisualfinish delay 10 - createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2 delay 12 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 goto _81C985F @@ -1799,11 +1799,11 @@ Move_SAFEGUARD: @ 81C9AF7 monbg ANIM_BANK_ATK_PARTNER setalpha 8, 8 playsewithpan SE_W208, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7D74, 2 + createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7D74, 2 + createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7D74, 2 + createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767 @@ -1814,22 +1814,22 @@ Move_SAFEGUARD: @ 81C9AF7 Move_PAIN_SPLIT: @ 81C9B39 loadspritegfx ANIM_TAG_PAIN_SPLIT - createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0 - createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -8, -42, 0 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -8, -42, 1 delay 10 playsewithpan SE_W207B, 0 createvisualtask sub_812EB10, 2, 0, 0 createvisualtask sub_812EB10, 2, 1, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0 - createsprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -24, -42, 0 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -24, -42, 1 delay 10 playsewithpan SE_W207B, 0 createvisualtask sub_812EB10, 2, 0, 1 createvisualtask sub_812EB10, 2, 1, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0 - createsprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, 8, -42, 0 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, 8, -42, 1 delay 10 playsewithpan SE_W207B, 0 createvisualtask sub_812EB10, 2, 0, 2 @@ -1842,10 +1842,10 @@ Move_VICE_GRIP: @ 81C9BE1 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 1 delay 9 - createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -1860,15 +1860,15 @@ Move_GUILLOTINE: @ 81C9C29 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0 delay 9 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1 delay 46 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -1884,11 +1884,11 @@ Move_PAY_DAY: @ 81C9CB5 monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152 + createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish playsewithpan SE_W006, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2 - createsprite gBattleAnimSpriteTemplate_83D75FC, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BANK_ATTACKER, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -1901,43 +1901,43 @@ Move_OUTRAGE: @ 81C9D08 createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3 call _81C9E0F call _81C9E0F waitforvisualfinish end _81C9E0F: delay 3 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: @ 81C9EA3 @@ -1946,39 +1946,39 @@ Move_SPARK: @ 81C9EA3 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 10 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 20 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_W063, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551 @@ -1991,26 +1991,26 @@ Move_ATTRACT: @ 81CA0BA loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0 delay 15 - createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8 + createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BANK_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_W213, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -32 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -40 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -16 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31 waitforvisualfinish waitplaysewithpan SE_W213B, 0, 15 createvisualtask sub_80D2100, 5 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90 - createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 16, 256, 0 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 224, 240, 15 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 126, 272, 30 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 80, 224, 45 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 170, 272, 60 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 40, 256, 75 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 112, 256, 90 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 200, 272, 90 delay 75 createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479 end @@ -2029,12 +2029,12 @@ _81CA1C0: Move_WHIRLWIND: @ 81CA1E9 loadspritegfx ANIM_TAG_WHIRLWIND_LINES - createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0 - createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1 - createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2 - createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3 - createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4 - createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 60, 0 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 60, 1 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 60, 2 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 16, 1, 60, 3 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 24, 1, 60, 4 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 32, 1, 60, 0 delay 5 loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 @@ -2053,11 +2053,11 @@ Move_CONFUSE_RAY: @ 81CA291 waitbgfadein createvisualtask sub_812B374, 2, -64, 63, 2, 0 createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351 - createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288 + createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BANK_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16 + createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BANK_TARGET, 2, 0, -16 waitforvisualfinish delay 0 blendoff @@ -2068,11 +2068,11 @@ Move_CONFUSE_RAY: @ 81CA291 Move_LOCK_ON: @ 81CA2E4 loadspritegfx ANIM_TAG_LOCK_ON - createsprite gBattleAnimSpriteTemplate_83D6DAC, 40 - createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1 - createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2 - createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3 - createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4 + createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BANK_ATTACKER, 40 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 1 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 2 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 3 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 4 delay 120 setarg ARG_RET_ID, -1 waitforvisualfinish @@ -2082,12 +2082,12 @@ Move_MEAN_LOOK: @ 81CA31A loadspritegfx ANIM_TAG_EYE monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4 waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85 - createsprite gBattleAnimSpriteTemplate_8402264, 2 + createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BANK_ATTACKER, 2 delay 120 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 30 clearmonbg ANIM_BANK_DEF_PARTNER waitforvisualfinish @@ -2095,21 +2095,21 @@ Move_MEAN_LOOK: @ 81CA31A Move_ROCK_THROW: @ 81CA35F loadspritegfx ANIM_TAG_ROCKS - createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_TARGET, 2, 6, 1, 15, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish end @@ -2117,17 +2117,17 @@ Move_ROCK_THROW: @ 81CA35F Move_ROCK_SLIDE: @ 81CA3EB loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BANK_DEF_PARTNER - createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 7, 1, 11, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1 @@ -2138,28 +2138,28 @@ Move_ROCK_SLIDE: @ 81CA3EB clearmonbg ANIM_BANK_DEF_PARTNER end _81CA483: - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 return @@ -2171,10 +2171,10 @@ Move_THIEF: @ 81CA52C fadetobg BG_DARK waitbgfadein setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 delay 6 playsewithpan SE_W233, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1 waitforvisualfinish delay 20 @@ -2202,22 +2202,22 @@ Move_BUBBLE_BEAM: @ 81CA573 blendoff end _81CA5AD: - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 return @@ -2247,38 +2247,38 @@ Move_ICY_WIND: @ 81CA650 waitbgfadein end _81CA6A8: - createsprite gSmallSnowballSpriteTemplate1, 168, 0, 0, 0, 0, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, 168, 0, 10, 0, 10, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 10, 0, 10, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, 168, 0, -10, 0, -10, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -10, 0, -10, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, 168, 0, 15, 0, 15, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 15, 0, 15, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, 168, 0, -5, 0, -5, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -5, 0, -5, 72, 1 return Move_SMOKESCREEN: @ 81CA710 loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_W104, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25 + createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask sub_812C1D0, 2 delay 2 playsewithpan SE_W028, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 104, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 72, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 56, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 88, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 56, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 88, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 72, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 104, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 72, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 56, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 80, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish end @@ -2289,40 +2289,40 @@ Move_CONVERSION: @ 81CA809 setalpha 16, 0 delay 0 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_W112, SOUND_PAN_ATTACKER createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0 @@ -2341,22 +2341,22 @@ Move_CONVERSION_2: @ 81CA91E setalpha 0, 16 delay 0 playsewithpan SE_W112, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130 - createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -24, 60 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -24, 65 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -24, 70 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -24, 75 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -8, 80 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -8, 85 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -8, 90 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -8, 95 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 8, 105 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 8, 110 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 8, 115 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 24, 120 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 24, 125 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 24, 130 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 24, 135 createvisualtask sub_80CE210, 5 delay 60 playsewithpan SE_W129, SOUND_PAN_TARGET @@ -2389,30 +2389,30 @@ Move_ROLLING_KICK: @ 81CAA3A delay 6 playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 - createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 + createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 8 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 8 clearmonbg ANIM_BANK_TARGET blendoff end Move_HEADBUTT: @ 81CAABD loadspritegfx ANIM_TAG_IMPACT - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish end @@ -2420,17 +2420,17 @@ Move_HEADBUTT: @ 81CAABD Move_HORN_ATTACK: @ 81CAB1A loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish end @@ -2445,15 +2445,15 @@ _81CABA5: waitforvisualfinish end _81CABB8: - createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 8, 8, 10 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 _81CABDE: - createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, -8, -8, 10 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 @@ -2467,50 +2467,50 @@ Move_HORN_DRILL: @ 81CAC04 _81CAC21: waitbgfadein setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 12 waitforvisualfinish playse SE_BAN createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 2, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -4, 3, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -8, -5, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 4, -12, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 16, 0, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 5, 18, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -17, 12, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -21, -15, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 8, -27, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 32, 0, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 waitforvisualfinish restorebg waitbgfadeout @@ -2528,15 +2528,15 @@ Move_THRASH: @ 81CAD81 loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask sub_80D0A4C, 2 createvisualtask sub_80D0AB8, 2 - createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 playsewithpan SE_W004, SOUND_PAN_TARGET delay 28 - createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 28 - createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET end @@ -2547,29 +2547,29 @@ Move_SING: @ 81CAE00 createvisualtask sub_80CEA20, 2 waitforvisualfinish panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 0, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 3, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 0, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 2, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 3, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 0, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 3, 12 delay 4 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -2580,14 +2580,14 @@ Move_SING: @ 81CAE00 Move_LOW_KICK: @ 81CAED4 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 - createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 + createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 - createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 1, 2 createvisualtask sub_80A8E04, 2, 6, 384, 1, 2 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 4 end Move_EARTHQUAKE: @ 81CAF31 @@ -2595,9 +2595,9 @@ Move_EARTHQUAKE: @ 81CAF31 createvisualtask sub_80E1864, 5, 4, 10, 50 playsewithpan SE_W089, 0 delay 10 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 end Move_FISSURE: @ 81CAF7E @@ -2608,11 +2608,11 @@ Move_FISSURE: @ 81CAF7E delay 8 call _81CAFFF delay 15 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 15 call _81CB050 delay 15 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 15 call _81CAFFF delay 50 @@ -2627,17 +2627,17 @@ Move_FISSURE: @ 81CAF7E waitbgfadein end _81CAFFF: - createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -48, -16, 24 - createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -16, -10, 24 - createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -52, -18, 24 - createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -32, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -48, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -16, -10, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -52, -18, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -32, -16, 24 playsewithpan SE_W091, SOUND_PAN_TARGET return _81CB050: - createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -24, -16, 24 - createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -38, -10, 24 - createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -20, -18, 24 - createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -36, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -24, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -38, -10, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -20, -18, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -36, -16, 24 playsewithpan SE_W091, SOUND_PAN_TARGET return @@ -2648,8 +2648,8 @@ _81CB0AA: _81CB0AB: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND - createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 180 - createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 180 + createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 180 + createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 180 monbg_22 ANIM_BANK_ATTACKER delay 1 createvisualtask sub_80E1244, 2, 0 @@ -2670,21 +2670,21 @@ _81CB106: createvisualtask sub_80E149C, 2, 0 waitforvisualfinish monbg ANIM_BANK_ATTACKER - createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 48 - createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 48 + createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 48 + createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 48 delay 1 createvisualtask sub_80E149C, 2, 1 delay 16 - createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 playsewithpan SE_W025B, SOUND_PAN_ATTACKER clearmonbg ANIM_BANK_ATTACKER goto _81CB0AA _81CB16A: - createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 12, 4, -16, 18 - createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 16, 4, -10, 18 - createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 14, 4, -18, 18 - createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 12, 4, -16, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 12, 4, -16, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 16, 4, -10, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 14, 4, -18, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 12, 4, -16, 18 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 return @@ -2729,7 +2729,7 @@ Move_QUICK_ATTACK: @ 81CB224 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -2743,15 +2743,15 @@ Move_RAGE: @ 81CB27C monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, -20, -28 playsewithpan SE_W207B, SOUND_PAN_ATTACKER delay 20 - createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 delay 4 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish @@ -2805,10 +2805,10 @@ Move_MINIMIZE: @ 81CB352 Move_METRONOME: @ 81CB365 loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE - createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 100 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0 + createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BANK_ATTACKER, 12, 0 delay 24 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish @@ -2824,12 +2824,12 @@ _81CB399: waitforvisualfinish goto _81CB398 _81CB3A9: - createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0 + createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 10, 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80A8E04, 2, 16, 96, 0, 2 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1 + createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 10, 1 waitforvisualfinish return _81CB3E6: @@ -2838,10 +2838,10 @@ _81CB3E6: playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BAN - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 4, 0, 0, 1, 0 loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask sub_80CDAC8, 2, 1 @@ -2851,7 +2851,7 @@ Move_AMNESIA: @ 81CB455 loadspritegfx ANIM_TAG_AMNESIA call Unknown_81D61E7 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA88C, 20 + createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BANK_ATTACKER, 20 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3 @@ -2864,9 +2864,9 @@ Move_KINESIS: @ 81CB479 loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 - createsprite gBattleAnimSpriteTemplate_83DA824, 20 - createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0 - createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1 + createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BANK_ATTACKER, 20 + createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, -8, 0 + createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2 delay 60 playsewithpan SE_W146, SOUND_PAN_ATTACKER @@ -2886,8 +2886,8 @@ Move_GLARE: @ 81CB4CA waitforvisualfinish createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 - createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8 createvisualtask sub_80D23B4, 5 playsewithpan SE_W043, SOUND_PAN_ATTACKER delay 2 @@ -2901,7 +2901,7 @@ Move_BARRAGE: @ 81CB533 createvisualtask sub_8130554, 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2 @@ -2960,7 +2960,7 @@ _81CB68E: createvisualtask sub_80DFC24, 5, 0 waitforvisualfinish createvisualtask sub_812B340, 5, 238, -64 - createsprite gBattleAnimSpriteTemplate_83DA65C, 130 + createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BANK_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1 createvisualtask sub_812B30C, 5, 141, 63 @@ -2999,7 +2999,7 @@ Move_ACID_ARMOR: @ 81CB735 Move_SHARPEN: @ 81CB74E loadspritegfx ANIM_TAG_SPHERE_TO_CUBE - createsprite gBattleAnimSpriteTemplate_83D6EF0, 2 + createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BANK_ATTACKER, 2 waitforvisualfinish end @@ -3012,12 +3012,12 @@ Move_SUPER_FANG: @ 81CB75A createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1 waitforvisualfinish delay 20 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7080, 130 + createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BANK_TARGET, 2 playsewithpan SE_W044, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1 waitforvisualfinish blendoff @@ -3025,10 +3025,10 @@ Move_SUPER_FANG: @ 81CB75A Move_SLASH: @ 81CB7DB loadspritegfx ANIM_TAG_SLASH - createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0 + createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, -8, 0 playsewithpan SE_W013, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0 + createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish @@ -3040,11 +3040,11 @@ Move_STRUGGLE: @ 81CB815 monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4 - createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish @@ -3056,7 +3056,7 @@ Move_SKETCH: @ 81CB87B loadspritegfx ANIM_TAG_PENCIL monbg ANIM_BANK_TARGET createvisualtask sub_80D0C88, 2 - createsprite gBattleAnimSpriteTemplate_83D77E0, 130 + createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BANK_TARGET, 2 waitforvisualfinish clearmonbg ANIM_BANK_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 @@ -3092,7 +3092,7 @@ Move_FLAIL: @ 81CB8F9 createvisualtask sub_812E860, 2, 0 loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3 createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish @@ -3130,8 +3130,8 @@ _81CB97E: createvisualtask sub_807A69C, 2, 28968, 10 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -3151,7 +3151,7 @@ Move_FORESIGHT: @ 81CB9ED monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 16, 0 - createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1 + createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BANK_TARGET, 2, 1 delay 17 loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4 delay 48 @@ -3199,27 +3199,27 @@ Move_ENDURE: @ 81CBA87 end EndureFlamesAnim: - createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -24, 26, 2 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 14, 28, 1 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -5, 10, 2 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 28, 26, 3 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -12, 0, 1 return Move_CHARM: @ 81CBB1B loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask sub_812E568, 5, 0, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish end @@ -3234,7 +3234,7 @@ Move_ROLLOUT: @ 81CBB5E createvisualtask sub_80DD4D4, 2 waitforvisualfinish createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -3244,27 +3244,27 @@ Move_ROLLOUT: @ 81CBB5E Move_FALSE_SWIPE: @ 81CBB9F loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT - createsprite gBattleAnimSpriteTemplate_83D6E50, 130 + createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BANK_TARGET, 2 playsewithpan SE_W233, SOUND_PAN_TARGET delay 16 - createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 0 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 32 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 48 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 64 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET end @@ -3274,14 +3274,14 @@ Move_SWAGGER: @ 81CBC26 createvisualtask sub_80D08C8, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7764, 2 + createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 - createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET delay 12 - createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish end @@ -3291,7 +3291,7 @@ Move_MILK_DRINK: @ 81CBC6E loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_TARGET - createsprite gBattleAnimSpriteTemplate_83D6C48, 2 + createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BANK_ATTACKER, 2 delay 40 playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 12 @@ -3299,7 +3299,7 @@ Move_MILK_DRINK: @ 81CBC6E delay 20 playsewithpan SE_W152, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_W208, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -3324,20 +3324,20 @@ _81CBCEE: createvisualtask sub_80E1864, 5, 4, 0, 50 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 delay 10 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 goto _81CBCC8 Move_RAPID_SPIN: @ 81CBD41 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_BANK_ATTACKER - createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2 + createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BANK_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_812CDC8, 2, 0, 2, 0 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish @@ -3353,21 +3353,21 @@ Move_MOONLIGHT: @ 81CBDAE loadspritegfx ANIM_TAG_SPARKLE_5 loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56 + createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BANK_ATTACKER, 2, 120, 56 createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1 playsewithpan SE_W236, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -12, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -24, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 21, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 0, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 10, 0 delay 20 createvisualtask sub_80CE3EC, 2 waitforvisualfinish @@ -3396,13 +3396,13 @@ _81CBE55: createvisualtask sub_80D1638, 2 delay 2 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3 + createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, -12, 3 delay 10 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3 + createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 12, 3 delay 10 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 0, 3 waitforvisualfinish createvisualtask sub_80D18D4, 2 delay 10 @@ -3428,22 +3428,22 @@ Move_UPROAR: @ 81CBEFC loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80D2CF8, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 + createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0 - createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 29, -12, 0 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask sub_80D2CF8, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 + createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1 - createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 12, -29, 1 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask sub_80D2CF8, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 + createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1 - createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 24, -24, 1 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -3457,19 +3457,19 @@ Move_HEAT_WAVE: @ 81CBFC6 delay 4 createvisualtask sub_80D5DDC, 5 delay 12 - createsprite gFlyingDirtSpriteTemplate, 40, 10, 2304, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 90, 2048, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 50, 2560, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 20, 2304, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 70, 1984, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 0, 2816, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 60, 2560, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 1 end Move_HAIL: @ 81CC076 @@ -3489,10 +3489,10 @@ Move_TORMENT: @ 81CC0AE createvisualtask sub_812D008, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET delay 20 - createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET end @@ -3530,21 +3530,21 @@ Move_FACADE: @ 81CC136 Move_SMELLING_SALT: @ 81CC156 loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT - createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2 - createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2 + createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 0, 2 + createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 1, 2 delay 32 createvisualtask sub_8130918, 3, 1, 2 loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2 - createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3 + createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BANK_TARGET, 2, 1, 8, 3 loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: @ 81CC1B1 loadspritegfx ANIM_TAG_FINGER - createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BANK_ATTACKER, 2, 0 playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_W213, SOUND_PAN_ATTACKER @@ -3558,7 +3558,7 @@ Move_CHARGE: @ 81CC1D0 loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12 playsewithpan SE_W268, SOUND_PAN_ATTACKER @@ -3566,7 +3566,7 @@ Move_CHARGE: @ 81CC1D0 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_W268, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BANK_ATTACKER, 2, 0 delay 25 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 20 @@ -3577,12 +3577,12 @@ Move_CHARGE: @ 81CC1D0 delay 6 loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16 playsewithpan SE_W085B, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER blendoff end @@ -3591,27 +3591,27 @@ Move_TAUNT: @ 81CC26B loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER - createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45 + createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 45 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0 + createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BANK_ATTACKER, 12, 0 delay 4 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 - createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish delay 12 - createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_HELPING_HAND: @ 81CC2BF loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_8130D20, 5 - createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0 - createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1 + createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 0 + createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 1 delay 19 playsewithpan SE_W227, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1 @@ -3626,18 +3626,18 @@ Move_HELPING_HAND: @ 81CC2BF Move_ASSIST: @ 81CC332 loadspritegfx ANIM_TAG_PAW_PRINT - createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 208, 128, -16, 48, 36 playsewithpan SE_W010, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 112, 256, -16, 36 playsewithpan SE_W010, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 108, 128, 84, -16, 36 playsewithpan SE_W010, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 56, 256, 56, 36 playsewithpan SE_W010, 0 end @@ -3648,23 +3648,23 @@ Move_SUPERPOWER: @ 81CC3A3 monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0 + createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BANK_TARGET, 2, 0 playsewithpan SE_W025, SOUND_PAN_ATTACKER delay 20 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 180, 1 createvisualtask sub_812B340, 5, 234, 0 delay 40 - createsprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 200, 96, 1, 120 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 20, 248, 4, 112 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 130, 160, 2, 104 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 160, 192, 0, 96 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 60, 288, 3, 88 delay 74 - createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0 + createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BANK_TARGET, 3, 0 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 @@ -3680,7 +3680,7 @@ Move_RECYCLE: @ 81CC45E monbg ANIM_BANK_ATTACKER setalpha 0, 16 delay 1 - createsprite gBattleAnimSpriteTemplate_8402B10, 2 + createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BANK_ATTACKER, 2 loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1 @@ -3700,61 +3700,61 @@ Move_BRICK_BREAK: @ 81CC492 _81CC4A7: monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 delay 4 delay 1 - createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1 - createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 - createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 delay 5 - createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1 - createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET end _81CC576: monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 delay 4 - createsprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10 + createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BANK_ATTACKER, 3, 1, 0, 0, 90, 10 delay 1 - createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1 - createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 - createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 delay 5 - createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1 - createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12 - createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12 - createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12 - createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 0, -8, -12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 1, 8, -12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 2, -8, 12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 3, 8, 12 playsewithpan SE_W280, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET end @@ -3764,12 +3764,12 @@ Move_YAWN: @ 81CC697 createvisualtask sub_812F724, 2, 0 playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2 + createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 2 playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 4 - createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1 + createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0 + createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 0 waitforvisualfinish createvisualtask sub_812F724, 2, 1 playsewithpan SE_W281, SOUND_PAN_TARGET @@ -3783,17 +3783,17 @@ Move_ENDEAVOR: @ 81CC6DA createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2 delay 6 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -12, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 24 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 12, 1, 2 playsewithpan SE_W004, SOUND_PAN_TARGET end Move_ERUPTION: @ 81CC74F loadspritegfx ANIM_TAG_WARM_ROCK - createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 @@ -3802,18 +3802,18 @@ Move_ERUPTION: @ 81CC74F waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 - createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0 - createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1 - createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2 - createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3 - createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0 - createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 200, -32, 0, 100, 0 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 30, -32, 16, 90, 1 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 150, -32, 32, 60, 2 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 90, -32, 48, 80, 3 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 110, -32, 64, 50, 0 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask sub_80E1864, 5, 5, 8, 60 createvisualtask sub_80E1864, 5, 4, 8, 60 loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12 delay 80 - createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0) end Move_SKILL_SWAP: @ 81CC81C @@ -3839,7 +3839,7 @@ Move_IMPRISON: @ 81CC867 loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 - createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40 + createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_ATTACKER, 5, 0, 40 createvisualtask sub_80E1864, 5, 4, 1, 10 playsewithpan SE_W063, SOUND_PAN_ATTACKER clearmonbg ANIM_BANK_DEF_PARTNER @@ -3886,13 +3886,13 @@ Move_TAIL_GLOW: @ 81CC918 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0 + createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BANK_ATTACKER, 66, 0 delay 18 loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER blendoff delay 1 @@ -3908,29 +3908,29 @@ Move_LUSTER_PURGE: @ 81CC95B monbg ANIM_BANK_ATTACKER setalpha 12, 8 playsewithpan SE_W076, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BANK_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1 createvisualtask AnimTask_BlendSpriteColor, 5, 10267, 2, 0, 16, 0xFFFF waitforvisualfinish createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1 @@ -3946,11 +3946,11 @@ Move_MIST_BALL: @ 81CCA72 loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_W081, SOUND_PAN_ATTACKER - createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0 + createsprite gMistBallSpriteTemplate, ANIM_BANK_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16 delay 0 playsewithpan SE_W114, 0 createvisualtask AnimTask_LoadMistTiles, 5 @@ -3967,18 +3967,18 @@ Move_FEATHER_DANCE: @ 81CCB01 monbgprio_29 playsewithpan SE_W080, SOUND_PAN_TARGET delay 0 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -3987,19 +3987,19 @@ Move_TEETER_DANCE: @ 81CCBD1 loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask sub_813219C, 5 - createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 16, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 0, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, -16, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 1, -8, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 2, 8, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER end @@ -4007,46 +4007,46 @@ Move_MUD_SPORT: @ 81CCC3C loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 - createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16 - createsprite gMudSportDirtSpriteTemplate, 130, 0, 4, -12 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -4, -16 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 4, -12 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 - createsprite gMudSportDirtSpriteTemplate, 130, 0, -3, -12 - createsprite gMudSportDirtSpriteTemplate, 130, 0, 5, -14 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -3, -12 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 5, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 - createsprite gMudSportDirtSpriteTemplate, 130, 0, -5, -18 - createsprite gMudSportDirtSpriteTemplate, 130, 0, 3, -14 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -5, -18 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 3, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 16 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 220, 60 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 60, 100 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_W145B, 0, 25 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 140, 55 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_W145B, 0, 14 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 180, 50 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_W145B, 0, 10 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 20, 90 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 90, 90 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 160, 60 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 30, 90 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 120, 60 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gMudSportDirtSpriteTemplate, 130, 1, 200, 40 + createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_W145B, 0, 10 end @@ -4055,42 +4055,42 @@ Move_NEEDLE_ARM: @ 81CCD73 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -32, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 22, -22, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 30, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 20, 20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, 28, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -19, 19, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -27, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -18, -18, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -25, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 17, -17, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 23, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, -24, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, -17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 24, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, 17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, 24, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, 17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -24, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, -17, 10 end Move_SLACK_OFF: @ 81CCF23 @@ -4108,15 +4108,15 @@ Move_CRUSH_CLAW: @ 81CCF3B loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0 playsewithpan SE_W013, SOUND_PAN_TARGET delay 12 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish @@ -4129,37 +4129,37 @@ Move_AROMATHERAPY: @ 81CCFAB loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12) delay 1 monbg ANIM_BANK_ATTACKER delay 1 - createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 delay 10 - createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12) delay 1 playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 1 waitforvisualfinish playsewithpan SE_W234, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12) - createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12) + createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish end @@ -4172,17 +4172,17 @@ Move_FAKE_TEARS: @ 81CD10D createvisualtask sub_812E568, 5, 0, 2, 1 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2 - createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3 waitforvisualfinish end @@ -4197,7 +4197,7 @@ Move_AIR_CUTTER: @ 81CD19D createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128 waitforvisualfinish playsewithpan SE_W015, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BANK_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1 @@ -4211,64 +4211,64 @@ Move_ODOR_SLEUTH: @ 81CD1FF monbg ANIM_BANK_TARGET createvisualtask sub_81316F8, 5 delay 24 - createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 6 - createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0 playsewithpan SE_W043, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: @ 81CD249 loadspritegfx ANIM_TAG_MUSIC_NOTES - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12) waitforvisualfinish createvisualtask sub_80CEA20, 2 waitforvisualfinish panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0 delay 4 waitforvisualfinish createvisualtask sub_80CEAD8, 2 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(18, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12) waitforvisualfinish end Move_TICKLE: @ 81CD33C loadspritegfx ANIM_TAG_EYE_SPARKLE - createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 - createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8 playsewithpan SE_W197, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0) waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 @@ -4305,8 +4305,8 @@ Move_SHADOW_PUNCH: @ 81CD3D6 createvisualtask sub_807A69C, 2, 0, 13 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -4343,11 +4343,11 @@ Move_AERIAL_ACE: @ 81CD499 setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 - createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0 + createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0 playsewithpan SE_W013B, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -4357,13 +4357,13 @@ Move_AERIAL_ACE: @ 81CD499 Move_IRON_DEFENSE: @ 81CD503 loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0 waitforvisualfinish end Move_BLOCK: @ 81CD52D loadspritegfx ANIM_TAG_X_SIGN - createsprite gBattleAnimSpriteTemplate_8402A6C, 194 + createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BANK_TARGET, 66 playsewithpan SE_W207, SOUND_PAN_TARGET end @@ -4382,7 +4382,7 @@ Move_BULK_UP: @ 81CD55E createvisualtask sub_80D08C8, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7764, 2 + createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end @@ -4391,13 +4391,13 @@ Move_COVET: @ 81CD57C loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812E568, 5, 0, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -4412,7 +4412,7 @@ Move_VOLT_TACKLE: @ 81CD5D9 setalpha 12, 8 createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D9AB4, 1 + createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BANK_ATTACKER, 1 playsewithpan SE_W268, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER @@ -4435,17 +4435,17 @@ Move_VOLT_TACKLE: @ 81CD5D9 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, 16, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, -16, -16 delay 8 createvisualtask sub_80D6E9C, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0 waitforvisualfinish @@ -4471,13 +4471,13 @@ Move_CALM_MIND: @ 81CD6F7 waitforvisualfinish createvisualtask sub_80E3BDC, 5, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 - createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 - createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E3BDC, 5, 0 @@ -4505,7 +4505,7 @@ Move_LEAF_BLADE: @ 81CD775 setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1 - createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36 + createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -4521,12 +4521,12 @@ Move_DRAGON_DANCE: @ 81CD7F8 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3 - createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0 - createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43 - createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85 - createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128 - createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170 - createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 43 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 85 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 128 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 170 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 213 delay 30 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 30 @@ -4543,12 +4543,12 @@ Move_SHOCK_WAVE: @ 81CD867 loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 12 - createsprite gBattleAnimSpriteTemplate_83D9B28, 2 + createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BANK_ATTACKER, 2 delay 30 createvisualtask sub_80D72DC, 5 delay 12 @@ -4578,38 +4578,38 @@ Move_BELLY_DRUM: @ 81CD91E createvisualtask sub_80CEA20, 2 waitforvisualfinish call _81CD9EB - createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9D0 - createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9EB - createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 - createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9EB - createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 - createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80CEAD8, 2 waitforvisualfinish end _81CD9D0: - createsprite gBattleAnimSpriteTemplate_83D7174, 3, 0 + createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1 return _81CD9EB: - createsprite gBattleAnimSpriteTemplate_83D7174, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1 return @@ -4619,8 +4619,8 @@ Move_MIND_READER: @ 81CDA06 loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg 4 playsewithpan SE_W109, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_84021F4, 5 + createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BANK_ATTACKER, 5, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BANK_ATTACKER, 5 delay 40 playsewithpan SE_W043, SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0 @@ -4629,26 +4629,26 @@ Move_MIND_READER: @ 81CDA06 clearmonbg 4 end _81CDA4D: - createsprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6 - delay 2 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6 - delay 2 - createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6 - createsprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 70, 0, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 40, 40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 10, -60, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, -40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, 40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6 + delay 2 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -30, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 60, 10, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, 60, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, -40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, -30, 6 + delay 2 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, 50, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, -40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 20, -60, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 35, 40, 6 delay 2 return @@ -4658,22 +4658,22 @@ Move_ICE_PUNCH: @ 81CDB3E loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 playsewithpan SE_W081, SOUND_PAN_TARGET - createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 0 - createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 64 - createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 128 - createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 192 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 64 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 128 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 192 delay 5 - createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 32 - createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 96 - createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 160 - createsprite gLargeIcePunchCrystalSpriteTemplate, 2, 224 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 96 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 160 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 224 delay 17 - createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, -10, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1 playsewithpan SE_W004, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1 @@ -4683,7 +4683,7 @@ Move_ICE_PUNCH: @ 81CDB3E delay 5 createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -4692,11 +4692,11 @@ Move_ICE_PUNCH: @ 81CDB3E Move_REST: @ 81CDC29 playsewithpan SE_W173, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z - createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 waitforvisualfinish end @@ -4776,43 +4776,43 @@ Move_THUNDER: @ 81CDDCE waitbgfadeout createvisualtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -36 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -20 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, 12 delay 20 - createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -32 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, 16 playsewithpan SE_W086, SOUND_PAN_TARGET delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -32 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, 16 delay 30 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -32 playsewithpan SE_W161B, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 @@ -4820,7 +4820,7 @@ Move_THUNDER: @ 81CDDCE delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish restorebg waitbgfadeout @@ -4834,27 +4834,27 @@ Move_THUNDER_PUNCH: @ 81CDF28 loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_W161B, SOUND_PAN_TARGET createvisualtask sub_80E2324, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 20 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -4865,34 +4865,34 @@ Move_SACRED_FIRE: @ 81CDFF1 loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, -20, -10, 50, 5, -1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 50, 5, 0, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 50, 5, 1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 32, 0, 50, 5, 2, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 50, 5, -1, 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 waitforvisualfinish playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 @@ -4900,21 +4900,21 @@ Move_SACRED_FIRE: @ 81CDFF1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 playsewithpan SE_W172B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end @@ -4923,7 +4923,7 @@ Move_SCRATCH: @ 81CE1D8 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -4936,29 +4936,29 @@ Move_DRAGON_BREATH: @ 81CE20A monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 21, 1 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31 waitforvisualfinish @@ -4982,13 +4982,13 @@ Move_ROAR: @ 81CE31E delay 20 end _81CE35E: - createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0 - createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2 - createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1 delay 15 - createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0 - createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2 - createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1 return Move_GROWL: @ 81CE3AF @@ -5017,10 +5017,10 @@ _81CE403: playsewithpan SE_W173, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 6, 1, 14, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return Move_LIGHT_SCREEN: @ 81CE47A @@ -5028,7 +5028,7 @@ Move_LIGHT_SCREEN: @ 81CE47A loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166 + createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BANK_ATTACKER, 1, 40, 0, 10166 delay 10 call _81CE4A1 waitforvisualfinish @@ -5036,24 +5036,24 @@ Move_LIGHT_SCREEN: @ 81CE47A blendoff end _81CE4A1: - createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 23, 0, 0, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 31, -8, 0, 1 delay 5 - createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 30, 20, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, -15, 0, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 20, 10, 0, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, 18, 0, 1 return Move_MIRROR_COAT: @ 81CE506 loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 - createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168 + createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BANK_ATTACKER, 1, 40, 0, 10168 delay 10 playsewithpan SE_W115, SOUND_PAN_ATTACKER call _81CE4A1 @@ -5067,13 +5067,13 @@ Move_REFLECT: @ 81CE52C loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167 + createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BANK_ATTACKER, 1, 40, 0, 10167 delay 20 - createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 30, 0, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 19, -12, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 10, 20, 0, 1 waitforvisualfinish delay 1 blendoff @@ -5083,7 +5083,7 @@ Move_BARRIER: @ 81CE57F loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169 + createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BANK_ATTACKER, 3, 40, 0, 10169 waitforvisualfinish delay 1 blendoff @@ -5095,27 +5095,27 @@ Move_BUBBLE: @ 81CE59C monbg ANIM_BANK_TARGET setalpha 12, 8 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 waitforvisualfinish @@ -5148,7 +5148,7 @@ Move_SMOG: @ 81CE672 blendoff end _81CE6D7: - createsprite gSmogCloudSpriteTemplate, 2, 0, -24, 48, 240, 1, 0 + createsprite gSmogCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return @@ -5170,7 +5170,7 @@ Move_FAINT_ATTACK: @ 81CE6ED setalpha 12, 8 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -5194,9 +5194,9 @@ Move_SAND_ATTACK: @ 81CE774 monbgprio_28 0 setalpha 12, 8 playsewithpan SE_W028, SOUND_PAN_ATTACKER - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2 call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray @@ -5208,20 +5208,20 @@ Move_SAND_ATTACK: @ 81CE774 blendoff end Move_SAND_ATTACK_CreateDirtSpray: - createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 0, 0 - createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 10, 10 - createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, -10, -10 - createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, 20, 5 - createsprite gSandAttackDirtSpriteTemplate, 130, 15, 15, 20, -20, -5 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 10 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -10 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 5 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return Move_MUD_SLAP: @ 81CE81C loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_W028, SOUND_PAN_ATTACKER - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2 call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray @@ -5231,11 +5231,11 @@ Move_MUD_SLAP: @ 81CE81C waitforvisualfinish end Move_MUD_SLAP_CreateMudSpray: - createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 0, 0 - createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 10, 5 - createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, -10, -5 - createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, 20, 10 - createsprite gMudSlapDirtSpriteTemplate, 130, 15, 15, 20, -20, -10 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 5 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -5 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 10 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return @@ -5245,29 +5245,29 @@ Move_DRAGON_RAGE: @ 81CE8BA playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10 + createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BANK_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 5, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -10, -15 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 0, 25 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 15, 5 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -25, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 30, 30 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, -27, 25 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 0, 8 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 0, 0, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_TARGET, 66, 0, 0, 4 waitforvisualfinish end @@ -5291,10 +5291,10 @@ Move_BITE: @ 81CE9E2 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10 - createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, -32, 0, 0, 819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -5310,17 +5310,17 @@ Move_CRUNCH: @ 81CEA40 waitbgfadein setalpha 12, 8 playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10 - createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, -32, 1, 819, 819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2 waitforvisualfinish playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10 - createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, -32, 7, -819, 819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -5336,10 +5336,10 @@ Move_CLAMP: @ 81CEAF0 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 - createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -5352,16 +5352,16 @@ Move_ICE_BEAM: @ 81CEB4D monbgprio_28 1 setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10 - createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, 12, 0, 12, 20 - createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, -12, 0, -12, 20 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call _81CEC4E call _81CEC4E call _81CEC4E - createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, rgb(0, 20, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1 call _81CEC4E call _81CEC4E @@ -5371,23 +5371,23 @@ Move_ICE_BEAM: @ 81CEB4D call _81CEC4E call _81CEC4E call _81CEC4E - createsprite IceBeamCenterParticleSpriteTemplate, 2, 20, 0, 0, 0, 11 + createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 - createsprite IceBeamCenterParticleSpriteTemplate, 2, 20, 0, 0, 0, 11 + createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call Effect_LightIceDamage - createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, rgb(0, 20, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31) waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end _81CEC4E: - createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, 12, 0, 12, 20 - createsprite gIceBeamOuterParticleSpriteTemplate, 2, 20, -12, 0, -12, 20 - createsprite IceBeamCenterParticleSpriteTemplate, 2, 20, 0, 0, 0, 11 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20 + createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return @@ -5423,13 +5423,13 @@ Move_AURORA_BEAM: @ 81CEC91 waitbgfadein end _81CED18: - createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 delay 1 - createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 delay 1 - createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 delay 1 - createsprite RainbowRingSpriteTemplate, 130, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 delay 1 return @@ -5450,54 +5450,54 @@ _81CED73: blendoff goto _81CED71 _81CED9D: - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, 30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, -30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, -30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, 30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 0, 16 delay 2 return _81CEE70: call Unknown_81D6233 panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80CA928, 5 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6 delay 4 call _81CEF42 call _81CEF42 @@ -5506,19 +5506,19 @@ _81CEE70: call Unknown_81D626D goto _81CED71 _81CEF42: - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6 delay 4 return @@ -5548,26 +5548,26 @@ _81CEFD0: waitbgfadein end _81CF00A: - createsprite gSmallSnowballSpriteTemplate1, 40, 0, -10, 0, -10, 72, 1 - createsprite gLargeSnowballSpriteTemplate, 40, 0, 0, 0, 0, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, 40, 0, -15, 0, -15, 72, 1 - createsprite gLargeSnowballSpriteTemplate, 40, 0, -10, 0, -10, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, 40, 0, -5, 0, -5, 72, 1 - createsprite gLargeSnowballSpriteTemplate, 40, 0, 10, 0, 10, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -5, 0, -5, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, 40, 0, -10, 0, -10, 72, 1 - createsprite gLargeSnowballSpriteTemplate, 40, 0, -20, 0, -20, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, 40, 0, -20, 0, -20, 72, 1 - createsprite gLargeSnowballSpriteTemplate, 40, 0, 15, 0, 15, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, 40, 0, -15, 0, -15, 72, 1 - createsprite gLargeSnowballSpriteTemplate, 40, 0, -20, 0, -20, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, 40, 0, -25, 0, -25, 72, 1 - createsprite gLargeSnowballSpriteTemplate, 40, 0, 20, 0, 20, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -25, 0, -25, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 return _81CF13F: @@ -5577,7 +5577,7 @@ _81CF13F: Move_POWDER_SNOW: @ 81CF146 loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_BANK_DEF_PARTNER - createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF190 @@ -5589,22 +5589,22 @@ Move_POWDER_SNOW: @ 81CF146 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER delay 20 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0) end _81CF190: - createsprite gSmallSnowballSpriteTemplate2, 40, 0, 0, 0, 0, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, 40, 0, -10, 0, -10, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, 40, 0, 10, 0, 10, 56, -4, 3, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, 40, 0, -20, 0, -20, 56, -4, 5, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, 40, 0, 15, 0, 15, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, 40, 0, -20, 0, -20, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, 40, 0, 20, 0, 20, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return @@ -5643,16 +5643,16 @@ Move_HYDRO_PUMP: @ 81CF240 blendoff end _81CF2DF: - createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16 - createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16 - createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16 delay 1 return _81CF320: - createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, -15, 1, 1 return Move_SIGNAL_BEAM: @ 81CF33F @@ -5670,7 +5670,7 @@ Move_SIGNAL_BEAM: @ 81CF33F call _81CF406 call _81CF406 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8 call _81CF406 call _81CF406 call _81CF406 @@ -5691,8 +5691,8 @@ Move_SIGNAL_BEAM: @ 81CF33F waitforvisualfinish end _81CF406: - createsprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16 - createsprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BANK_TARGET, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BANK_TARGET, 3, 10, 10, 0, -16 delay 1 return @@ -5703,10 +5703,10 @@ Move_ABSORB: @ 81CF427 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5716,35 +5716,35 @@ Move_ABSORB: @ 81CF427 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end _81CF496: playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5755,10 +5755,10 @@ Move_MEGA_DRAIN: @ 81CF53F monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5768,43 +5768,43 @@ Move_MEGA_DRAIN: @ 81CF53F delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end _81CF5AE: playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5815,10 +5815,10 @@ Move_GIGA_DRAIN: @ 81CF6CF monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5828,51 +5828,51 @@ Move_GIGA_DRAIN: @ 81CF6CF delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end _81CF73E: playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5886,21 +5886,21 @@ Move_LEECH_LIFE: @ 81CF8D7 monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 delay 1 - createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12 + createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BANK_ATTACKER, 2, -20, 15, 12 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_W071, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish call _81CF496 waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -5928,16 +5928,16 @@ Move_TOXIC: @ 81CF983 waitforvisualfinish end _81CF99D: - createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 - createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 - createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 - createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 return @@ -5945,7 +5945,7 @@ _81CF99D: Move_SLUDGE: @ 81CF9F2 loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_W145C, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 + createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 @@ -5967,22 +5967,22 @@ Move_SLUDGE_BOMB: @ 81CFA34 call _81CFB44 createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1 createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 27, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -27, 44, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 39, -28, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -42, -42, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 0, 40, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -8, -44, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -46, -28, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 46, 9, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -43, -12, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 16, -46, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -16, 44, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 0 waitsound @@ -5992,38 +5992,38 @@ Move_SLUDGE_BOMB: @ 81CFA34 end _81CFB44: playsewithpan SE_W145C, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 + createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_ACID: @ 81CFB5A loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_BANK_DEF_PARTNER - createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 0, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0 + createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 24, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0 + createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, -24, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774 - createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 0, -22, 0, 15, 55 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -26, -24, 0, 15, 55 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 15, -27, 0, 15, 50 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -15, -17, 0, 10, 45 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 27, -22, 0, 15, 50 playsewithpan SE_W145, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6036,14 +6036,14 @@ Move_BONEMERANG: @ 81CFC54 monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_ATTACKER - createsprite gBonemerangSpriteTemplate, 2 + createsprite gBonemerangSpriteTemplate, ANIM_BANK_ATTACKER, 2 delay 20 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1 delay 17 playsewithpan SE_W233, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6056,11 +6056,11 @@ Move_BONE_CLUB: @ 81CFCA8 monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_TARGET - createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15 + createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6073,9 +6073,9 @@ Move_BONE_RUSH: @ 81CFD0A monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_TARGET - createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15 + createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish @@ -6088,14 +6088,14 @@ Move_SPIKES: @ 81CFD55 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W026, SOUND_PAN_ATTACKER waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 - createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30 + createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_W026, SOUND_PAN_ATTACKER waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 - createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30 + createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 - createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30 + createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -6115,20 +6115,20 @@ _81CFDCF: createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish delay 10 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6 + createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BANK_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, -4, 1, 12, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0 delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11 delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7 waitforvisualfinish waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6151,11 +6151,11 @@ Move_GUST: @ 81CFE9A monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W016, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16 + createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BANK_ATTACKER, 2, 0, -16 createvisualtask sub_80DA09C, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6171,16 +6171,16 @@ Move_WING_ATTACK: @ 81CFEEB loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 - createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 - createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 - createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1 loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6190,7 +6190,7 @@ Move_PECK: @ 81CFF88 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W030, SOUND_PAN_TARGET createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2 - createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 0, 1, 3 waitforvisualfinish end @@ -6208,7 +6208,7 @@ Move_AEROBLAST: @ 81CFFAF call _81D000B call _81D000B waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6218,20 +6218,20 @@ Move_AEROBLAST: @ 81CFFAF end _81D000B: playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return @@ -6241,18 +6241,18 @@ Move_WATER_GUN: @ 81D00CC monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25 + createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2 - createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 15, 55 playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50 + createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 15, -20, 0, 15, 50 playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45 + createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, -15, -10, 0, 10, 45 playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6264,33 +6264,33 @@ Move_CRABHAMMER: @ 81D0159 loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 8 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 4 waitforvisualfinish loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, -20, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 15, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, -20, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 16, -8, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 5, 8, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -16, 0, 20, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6329,9 +6329,9 @@ Move_FLAMETHROWER: @ 81D0267 blendoff end _81D02E1: - createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @@ -6340,19 +6340,19 @@ Move_SANDSTORM: @ 81D0304 playsewithpan SE_W201, 0 createvisualtask do_boulder_dust, 5, 0 delay 16 - createsprite gFlyingDirtSpriteTemplate, 40, 10, 2304, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 90, 2048, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 50, 2560, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 20, 2304, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 70, 1984, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 0, 2816, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, 40, 60, 2560, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: @ 81D038C @@ -6361,29 +6361,29 @@ Move_WHIRLPOOL: @ 81D038C monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 call _81D03E4 delay 12 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end _81D03E4: - createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 384, 50, 8, 50, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 32, 240, 40, 11, -46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 416, 40, 4, 42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 31, 288, 45, 6, -42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 448, 45, 11, 46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 464, 50, 10, -50, 1 delay 2 return @@ -6396,15 +6396,15 @@ _81D047E: end _81D0480: playsewithpan SE_W019, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336 + createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336 goto _81D047E _81D0498: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20 + createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BANK_ATTACKER, 2, 20 delay 20 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish @@ -6420,16 +6420,16 @@ _81D04E8: end _81D04E9: playsewithpan SE_W100, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BANK_ATTACKER, 2, 0, 0 goto _81D04E8 _81D04FD: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA594, 131 + createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BANK_TARGET, 3 delay 7 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6443,10 +6443,10 @@ Move_KARATE_CHOP: @ 81D053C monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0 + createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BANK_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6459,12 +6459,12 @@ Move_CROSS_CHOP: @ 81D058E monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 1 delay 40 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10 - createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6476,12 +6476,12 @@ Move_JUMP_KICK: @ 81D05F7 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 3 - createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish @@ -6494,22 +6494,22 @@ Move_HI_JUMP_KICK: @ 81D0654 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 8 waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 3 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6520,7 +6520,7 @@ Move_DOUBLE_KICK: @ 81D06EA loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish @@ -6544,18 +6544,18 @@ _81D073D: blendoff end _81D0742: - createsprite gFistFootSpriteTemplate, 132, -16, -8, 20, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, 131, -16, -16, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -8, 20, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -16, -16, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 goto _81D073D _81D0778: - createsprite gFistFootSpriteTemplate, 132, 8, 8, 20, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, 131, 8, 0, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 8, 8, 20, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 goto _81D073D _81D07AE: - createsprite gFistFootSpriteTemplate, 132, 0, 0, 20, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, -8, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 20, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D073D @@ -6568,26 +6568,26 @@ Move_DYNAMIC_PUNCH: @ 81D07E4 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 20, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 delay 1 waitsound playsewithpan SE_W120, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1 - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6601,25 +6601,25 @@ Move_COUNTER: @ 81D08AC createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 playsewithpan SE_W233, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 - createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -15, 18, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1 - createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -4, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 - createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 9, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6632,17 +6632,17 @@ Move_VITAL_THROW: @ 81D097B playsewithpan SE_W233, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 delay 11 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 10 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6655,20 +6655,20 @@ Move_ROCK_SMASH: @ 81D09F6 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 8, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_W088, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1 - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 5, 0, -20, 24, 14, 1 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 5, 20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, -5, 0, -20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, -5, 30, 18, 8, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 30, -18, 8, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, 18, 8, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6699,11 +6699,11 @@ Move_SUBMISSION: @ 81D0AEE blendoff end _81D0B5D: - createsprite gBasicHitSplatSpriteTemplate, 3, 0, -12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -12, 1, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, 3, -12, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, 8, 1, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, 3, 12, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, 0, 1, 1 delay 8 return @@ -6725,7 +6725,7 @@ Move_SUNNY_DAY: @ 81D0B91 blendoff end _81D0BDD: - createsprite gBattleAnimSpriteTemplate_83D95B0, 40 + createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BANK_ATTACKER, 40 delay 6 return @@ -6741,11 +6741,11 @@ Move_COTTON_SPORE: @ 81D0BE7 clearmonbg ANIM_BANK_DEF_PARTNER end _81D0C07: - createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return @@ -6764,11 +6764,11 @@ Move_SPORE: @ 81D0C41 blendoff end _81D0C6C: - createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -20, 85, 80, 1 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -10, 170, 80, 1 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -15, 0, 80, 1 delay 12 return @@ -6779,32 +6779,32 @@ Move_PETAL_DANCE: @ 81D0CA6 setalpha 12, 8 playsewithpan SE_W080, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3 - createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 8, 100 delay 15 - createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 32, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -32, -24, 8, 100 delay 15 - createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 24, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -24, -24, 8, 100 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 0, 100 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80 - createsprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 20, -16, 14, 80 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 8 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6818,29 +6818,29 @@ Move_RAZOR_LEAF: @ 81D0DDE setalpha 12, 8 delay 1 loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1 - createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -6855,29 +6855,29 @@ Move_ANCIENT_POWER: @ 81D0EE5 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1 - createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -48, 50, 2 - createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -38, 25, 5 - createsprite gAncientPowerRockSpriteTemplate, 2, 32, 32, -28, 40, 3 - createsprite gAncientPowerRockSpriteTemplate, 2, -20, 32, -48, 50, 2 - createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -28, 60, 1 - createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -28, 30, 4 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 10, 1 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -48, 50, 2 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -38, 25, 5 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32, 32, -28, 40, 3 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 32, -48, 50, 2 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -28, 60, 1 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1 playsewithpan SE_W082, SOUND_PAN_ATTACKER delay 10 - createsprite gAncientPowerRockSpriteTemplate, 2, 15, 32, -48, 25, 5 - createsprite gAncientPowerRockSpriteTemplate, 2, -10, 32, -42, 30, 4 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 32, -48, 25, 5 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 32, -42, 30, 4 delay 10 - createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -42, 25, 5 - createsprite gAncientPowerRockSpriteTemplate, 2, -25, 32, -48, 30, 4 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -42, 25, 5 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -25, 32, -48, 30, 4 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6887,16 +6887,16 @@ Move_OCTAZOOKA: @ 81D100D loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_W025B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, 8, 1, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, -8, 1, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, -8, 1, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish end @@ -6919,7 +6919,7 @@ Move_MIST: @ 81D1073 blendoff end _81D10BE: - createsprite gMistCloudSpriteTemplate, 2, 0, -24, 48, 240, 0, 1 + createsprite gMistCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return @@ -6940,14 +6940,14 @@ Move_FIRE_PUNCH: @ 81D1107 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31 - createsprite gBattleAnimSpriteTemplate_83D9478, 129, 0 - createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64 - createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128 - createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 64 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 128 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 196 playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish - createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 call _81D11A2 delay 4 @@ -6959,13 +6959,13 @@ Move_FIRE_PUNCH: @ 81D1107 blendoff end _81D11A2: - createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, 176, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, 240, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, -160, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, -112, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 160, 48, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -224, -32, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 112, -128, 40 return Move_LEER: @ 81D121A @@ -6974,7 +6974,7 @@ Move_LEER: @ 81D121A monbgprio_28 0 setalpha 8, 8 playsewithpan SE_W043, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12 + createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BANK_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 waitforvisualfinish delay 10 @@ -7013,44 +7013,44 @@ Move_DREAM_EATER: @ 81D1271 end _81D12DB: playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -7063,22 +7063,22 @@ Move_POISON_GAS: @ 81D1474 setalpha 12, 8 delay 0 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6 createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650 @@ -7129,7 +7129,7 @@ Move_PSYBEAM: @ 81D15A2 call Unknown_81D61F3 end _81D1626: - createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0 + createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return @@ -7146,8 +7146,8 @@ Move_HYPNOSIS: @ 81D163C end _81D166F: playsewithpan SE_W048, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0 - createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0 + createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 0, 8, 0, 8, 27, 0 + createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 return @@ -7169,9 +7169,9 @@ Move_PSYWAVE: @ 81D169C call Unknown_81D61F3 end _81D16FF: - createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16 delay 4 return @@ -7179,15 +7179,15 @@ Move_ZAP_CANNON: @ 81D1722 loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_W086, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2 + createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BANK_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 delay 15 @@ -7208,16 +7208,16 @@ Move_STEEL_WING: @ 81D1807 loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 - createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 - createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 - createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -7230,9 +7230,9 @@ Move_IRON_TAIL: @ 81D18B6 waitforvisualfinish monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish @@ -7250,9 +7250,9 @@ Move_POISON_TAIL: @ 81D1914 waitforvisualfinish monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish @@ -7268,19 +7268,19 @@ Move_METAL_CLAW: @ 81D197A loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 waitforvisualfinish end @@ -7307,22 +7307,22 @@ Move_EGG_BOMB: @ 81D1A55 loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_W039, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32 + createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BANK_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1 - createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 6, 5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -16, -15, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -12, 18, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 waitforvisualfinish @@ -7334,7 +7334,7 @@ Move_SHADOW_BALL: @ 81D1AEF waitbgfadein delay 15 createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5 - createsprite gShadowBallSpriteTemplate, 130, 16, 16, 8 + createsprite gShadowBallSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1 @@ -7347,7 +7347,7 @@ Move_LICK: @ 81D1B32 loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_W122, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BANK_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1 waitforvisualfinish end @@ -7382,21 +7382,21 @@ _81D1BCF: createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 18, -8, 1, 1 delay 5 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -18, 8, 1, 1 delay 5 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -8, -5, 1, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31 waitforvisualfinish @@ -7409,7 +7409,7 @@ Move_STRING_SHOT: @ 81D1C98 loadspritegfx ANIM_TAG_STRING_DOT monbg ANIM_BANK_DEF_PARTNER delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call _81D1D56 @@ -7432,19 +7432,19 @@ Move_STRING_SHOT: @ 81D1C98 call _81D1D56 waitforvisualfinish playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 10 delay 4 - createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2 + createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, -2 delay 4 - createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22 + createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER delay 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1D56: - createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1 + createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 1 delay 1 return @@ -7453,7 +7453,7 @@ Move_SPIDER_WEB: @ 81D1D6A loadspritegfx ANIM_TAG_STRING_DOT monbg ANIM_BANK_DEF_PARTNER delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish monbgprio_28 1 loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 @@ -7473,14 +7473,14 @@ Move_SPIDER_WEB: @ 81D1D6A call _81D1DF7 waitforvisualfinish playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAB74, 2 + createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BANK_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1DF7: - createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0 + createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 0 delay 1 return @@ -7492,9 +7492,9 @@ _81D1E14: _81D1E16: loadspritegfx ANIM_TAG_GUST playsewithpan SE_W016, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40 - createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40 - createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40 + createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 + createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 + createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_W016B, SOUND_PAN_ATTACKER goto _81D1E14 @@ -7504,13 +7504,13 @@ _81D1E66: monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1 @@ -7526,7 +7526,7 @@ Move_DISABLE: @ 81D1EF1 monbgprio_28 1 setalpha 8, 8 playsewithpan SE_W197, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16 + createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask sub_80D03C4, 5 loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4 @@ -7554,19 +7554,19 @@ Move_RECOVER: @ 81D1F1F waitforvisualfinish end _81D1F5F: - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -10, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -35, -10, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 15, -40, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -10, -32, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 25, -20, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 5, -40, 13 delay 3 return @@ -7577,7 +7577,7 @@ Move_MIMIC: @ 81D1FC9 panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createvisualtask sub_80CB340, 5, 128, 24 delay 15 - createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24 + createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BANK_TARGET, 2, -12, 24 delay 10 setarg ARG_RET_ID, -1 waitforvisualfinish @@ -7591,12 +7591,12 @@ Move_MIMIC: @ 81D1FC9 Move_CONSTRICT: @ 81D2013 loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4 - createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 2 delay 7 - createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, 0, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 2 delay 7 - createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, -8, 1, 2 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 delay 20 @@ -7614,7 +7614,7 @@ _81D2084: createvisualtask sub_80DECB0, 5 waitforvisualfinish delay 20 - createsprite gBattleAnimSpriteTemplate_83DAF20, 2 + createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BANK_ATTACKER, 2 delay 60 call _81D20EB delay 41 @@ -7626,10 +7626,10 @@ _81D2084: delay 1 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAF38, 130 + createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -7657,15 +7657,15 @@ Move_SOFT_BOILED: @ 81D213B monbg ANIM_BANK_ATK_PARTNER playsewithpan SE_W039, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1 - createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0 - createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1 + createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 0 + createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 playsewithpan SE_W030, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) - createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1 delay 60 setarg ARG_RET_ID, -1 waitforvisualfinish @@ -7681,42 +7681,42 @@ Move_HEAL_BELL: @ 81D21BD createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767 waitforvisualfinish createvisualtask sub_80D1ADC, 5 - createsprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 1 delay 12 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 call _81D2372 delay 33 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 call _81D2372 delay 33 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3 - createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 call _81D2372 waitforvisualfinish createvisualtask sub_80D1B80, 5 waitforvisualfinish playsewithpan SE_W234, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1 end _81D2372: createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767 - createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_W215, SOUND_PAN_ATTACKER return @@ -7728,99 +7728,99 @@ Move_FAKE_OUT: @ 81D23A8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) end Move_SCARY_FACE: @ 81D23E3 loadspritegfx ANIM_TAG_EYE_SPARKLE - createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0) playsewithpan SE_W060, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80D23B4, 5 delay 13 - createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 - createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask sub_80D60B4, 3, 20, 1, 0 playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_SWEET_KISS: @ 81D2446 loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL - createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48 + createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BANK_TARGET, 2, 16, -48 playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 playsewithpan SE_W215, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -30 playsewithpan SE_W213, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22 - createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -42 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -14 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31 end Move_LOVELY_KISS: @ 81D24AF loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL - createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24 + createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BANK_TARGET, 2, 0, -24 playsewithpan SE_W060B, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W213, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42 - createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14 - createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38 - createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -256, -42 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 128, -14 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 416, -38 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -128, -22 end Move_FURY_SWIPES: @ 81D24F6 loadspritegfx ANIM_TAG_SWIPE - createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 5 delay 4 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 delay 10 - createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_TARGET, 2, 5, 5 delay 4 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 end Move_INGRAIN: @ 81D255A loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS - createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 16, 26, -1, 2, 150 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 - createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -32, 20, 1, 1, 140 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 - createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 32, 22, 1, 0, 130 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 - createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -16, 25, -1, 3, 120 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 40 - createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30 + createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30 + createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, -48, 20, 1, 2, 30 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18 + createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 48, 26, -2, 3, 18 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish @@ -7829,7 +7829,7 @@ Move_INGRAIN: @ 81D255A Move_PRESENT: @ 81D260B loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812C960, 2 - createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1 + createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BANK_TARGET, 2, 0, -5, 10, 2, -1 playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_W145B, SOUND_PAN_ATTACKER @@ -7844,41 +7844,41 @@ Move_PRESENT: @ 81D260B _81D264E: loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 16, 16, 1, 1 end _81D26B9: loadspritegfx ANIM_TAG_SPARKLE_5 loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W234, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -16, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 16, 32, -3, -1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 32, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -32, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 0, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 24, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call Unknown_81D5F3E @@ -7888,38 +7888,38 @@ Move_BATON_PASS: @ 81D2762 loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_W226, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455 - createsprite gBattleAnimSpriteTemplate_84024D0, 2 + createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BANK_ATTACKER, 2 end Move_PERISH_SONG: @ 81D2784 loadspritegfx ANIM_TAG_MUSIC_NOTES_2 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224 - createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240 - createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 1, 1, 16 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 2, 1, 32 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 3, 2, 48 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 4, 2, 64 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 5, 0, 80 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 6, 0, 96 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 7, 1, 112 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 8, 2, 128 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 9, 0, 144 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 10, 2, 160 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 11, 0, 176 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 12, 1, 192 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 13, 3, 208 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 14, 3, 224 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 15, 0, 240 + createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BANK_ATTACKER, 4, 15, 0, 0 delay 20 panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 80 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 0 createvisualtask sub_80E0E24, 5, 5, 0 createvisualtask sub_80E0E24, 5, 6, 0 createvisualtask sub_80E0E24, 5, 7, 0 delay 100 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 1 createvisualtask sub_80E0E24, 5, 5, 1 createvisualtask sub_80E0E24, 5, 6, 1 @@ -7931,26 +7931,26 @@ Move_SLEEP_TALK: @ 81D28ED loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1 delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1 delay 20 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5 delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5 delay 20 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3 delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3 waitforvisualfinish end @@ -7966,7 +7966,7 @@ Move_HYPER_FANG: @ 81D29A8 goto _81D2A01 _81D29D6: waitbgfadeout - createsprite gBattleAnimSpriteTemplate_840233C, 130 + createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1 playsewithpan SE_W043, SOUND_PAN_TARGET @@ -7987,42 +7987,42 @@ _81D2A08: Move_TRI_ATTACK: @ 81D2A0F loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE - createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0 + createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BANK_TARGET, 2, 16, 0 playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 loadspritegfx ANIM_TAG_FIRE - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_W172B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask sub_80D60B4, 2, 20, 3, 1, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_W161B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16 delay 20 createvisualtask sub_80D60B4, 2, 20, 3, 1, 0 delay 2 @@ -8030,7 +8030,7 @@ Move_TRI_ATTACK: @ 81D2A0F waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS call Effect_LightIceDamage - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -8042,25 +8042,25 @@ Move_WILL_O_WISP: @ 81D2B83 playsewithpan SE_W052, SOUND_PAN_ATTACKER waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10 createvisualtask sub_812B374, 2, -64, -64, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 2, 0, 0, 0 delay 3 - createsprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 3, 0, 0, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 2 delay 3 - createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 3 delay 40 createvisualtask sub_812B374, 2, -64, 63, 2, 0 waitforvisualfinish monbgprio_29 playsewithpan SE_W172B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1 - createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42 - createsprite gBattleAnimSpriteTemplate_83D977C, 2, 84 - createsprite gBattleAnimSpriteTemplate_83D977C, 2, 126 - createsprite gBattleAnimSpriteTemplate_83D977C, 2, 168 - createsprite gBattleAnimSpriteTemplate_83D977C, 2, 210 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 42 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 84 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 126 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 168 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 210 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -8071,11 +8071,11 @@ Move_ENCORE: @ 81D2C41 createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8 - createsprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9 - createsprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9 - createsprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9 - createsprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9 + createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BANK_TARGET, 2, 0, -8 + createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, -2, 0, 0, 0, 9 + createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, 2, 0, 1, 0, 9 + createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, -2, 0, 0, 0, 9 + createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 createvisualtask sub_812B340, 5, 223, 63 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1 @@ -8088,8 +8088,8 @@ Move_ENCORE: @ 81D2C41 Move_TRICK: @ 81D2CE8 loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST - createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80 - createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208 + createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 80 + createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 208 delay 16 playsewithpan SE_W166, 0 createvisualtask sub_80D1E38, 3 @@ -8116,16 +8116,16 @@ Move_TRICK: @ 81D2CE8 Move_WISH: @ 81D2D66 loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 - createsprite gBattleAnimSpriteTemplate_84024E8, 40 + createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BANK_ATTACKER, 40 waitforvisualfinish delay 60 loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3 call Unknown_81D5ECA waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -8137,24 +8137,24 @@ Move_STOCKPILE: @ 81D2DAE call _81D2DEC call _81D2DEC waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31) end _81D2DEC: - createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, 55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, -55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, -34, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 34, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -34, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, 34, 13 delay 1 return @@ -8167,14 +8167,14 @@ Move_SPIT_UP: @ 81D2E65 delay 45 playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 32, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 64, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 96, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 128, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 160, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 192, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 224, 12 delay 5 jumpifmoveturn 2, _81D2F32 jumpifmoveturn 3, _81D2F5B @@ -8182,27 +8182,27 @@ _81D2EF5: delay 5 createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 10, 1, 1 delay 5 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 12, -10, 1, 1 waitforvisualfinish end _81D2F32: - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208 goto _81D2EF5 _81D2F5B: - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 48 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 112 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 176 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208 - createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 240 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 48 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 112 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 176 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 240 goto _81D2EF5 Move_SWALLOW: @ 81D2FA8 @@ -8222,15 +8222,15 @@ _81D2FF2: call Unknown_81D5EF5 end _81D2FF9: - createsprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 0, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -24, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 16, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -16, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 24, -8 delay 1 return _81D303B: @@ -8278,51 +8278,51 @@ Move_MORNING_SUN: @ 81D306C call Unknown_81D5EF5 end _81D30F2: - createsprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640 + createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BANK_ATTACKER, 2, 30, 640 delay 5 return Move_SWEET_SCENT: @ 81D3100 loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_W230, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 call _81D3144 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207 call _81D3144 waitforvisualfinish end _81D3144: - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 70, 1, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 60, 0, 64 delay 5 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 80, 1, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 58, 0, 120 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 90, 0, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 48, 0, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 95, 1, 80 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 75, 1, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 85, 0, 120 delay 2 return Move_HYPER_BEAM: @ 81D31EA loadspritegfx ANIM_TAG_ORBS - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 playsewithpan SE_W063, SOUND_PAN_ATTACKER @@ -8362,11 +8362,11 @@ Move_HYPER_BEAM: @ 81D31EA call _81D331B createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0) end _81D331B: - createsprite gBattleAnimSpriteTemplate_83D6394, 130 - createsprite gBattleAnimSpriteTemplate_83D6394, 130 + createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2 delay 1 return @@ -8377,11 +8377,11 @@ Move_FLATTER: @ 81D332C createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80 + createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BANK_TARGET, 2, 0, -8, 80 delay 0 - createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_BANK_TARGET + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET delay 10 - createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_BANK_TARGET + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET delay 0 createvisualtask sub_812B30C, 5, 229, -64 call _81D3415 @@ -8411,14 +8411,14 @@ Move_FLATTER: @ 81D332C createvisualtask sub_812CCA8, 2 end _81D3415: - createsprite gBattleAnimSpriteTemplate_8402708, 40, 0 - createsprite gBattleAnimSpriteTemplate_8402708, 40, 1 + createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 0 + createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 1 return Move_ROLE_PLAY: @ 81D3428 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W161, SOUND_PAN_ATTACKER waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30 @@ -8427,7 +8427,7 @@ Move_ROLE_PLAY: @ 81D3428 clearmonbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 delay 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0) end Move_REFRESH: @ 81D3485 @@ -8440,8 +8440,8 @@ Move_REFRESH: @ 81D3485 call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) - createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: @ 81D34C8 @@ -8451,14 +8451,14 @@ Move_BLAZE_KICK: @ 81D34C8 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W172, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30 + createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 1, 30 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 30 playsewithpan SE_W007, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 call _81D11A2 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -8475,9 +8475,9 @@ Move_HYPER_VOICE: @ 81D3550 end _81D3562: createvisualtask sub_812B2B8, 5 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, rgb(31, 31, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0) createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0 - createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BANK_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 6, 1 createvisualtask sub_80E26BC, 2, 1, 0, 6, 1 @@ -8485,28 +8485,28 @@ _81D3562: Move_SAND_TOMB: @ 81D35D2 loadspritegfx ANIM_TAG_MUD_SAND - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F call _81D361F delay 22 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish end _81D361F: - createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 528, 30, 10, 50, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 36, 480, 20, 13, -46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 576, 20, 5, 42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 35, 400, 25, 8, -42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 512, 25, 13, 46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 464, 30, 12, -50, 1 delay 2 return @@ -8535,10 +8535,10 @@ Move_ARM_THRUST: @ 81D36CF setalpha 12, 8 createvisualtask sub_80A8E04, 5, 8, 5, 0, 0 delay 6 - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3 + createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BANK_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask sub_80A8E04, 5, 8, 5, 0, 1 playsewithpan SE_W003, SOUND_PAN_TARGET @@ -8549,10 +8549,10 @@ _81D3728: blendoff end _81D373C: - createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2 goto _81D3728 _81D3750: - createsprite gBasicHitSplatSpriteTemplate, 130, -8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 0, 1, 2 goto _81D3728 Move_MUDDY_WATER: @ 81D3764 @@ -8563,26 +8563,26 @@ Move_MUDDY_WATER: @ 81D3764 Move_BULLET_SEED: @ 81D3776 loadspritegfx ANIM_TAG_SEED - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 30, 1 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 waitforvisualfinish end @@ -8594,54 +8594,54 @@ Move_DRAGON_CLAW: @ 81D380C createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1 call _81D39E9 call _81D39E9 - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createvisualtask sub_812B30C, 5, 136, 63 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createvisualtask sub_812B30C, 5, 136, 63 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639 waitforvisualfinish end _81D39E9: - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 return @@ -8674,9 +8674,9 @@ Move_MUD_SHOT: @ 81D3A75 blendoff end _81D3AEF: - createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @@ -8688,15 +8688,15 @@ Move_METEOR_MASH: @ 81D3B12 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30 + createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -48, -64, 72, 32, 30 delay 10 - createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30 + createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -112, -64, 8, 32, 30 delay 40 - createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30 - createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30 + createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 0, 30 + createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -80, -64, 40, 32, 30 delay 20 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1 waitforvisualfinish delay 10 @@ -8710,24 +8710,24 @@ Move_REVENGE: @ 81D3B99 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10 + createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BANK_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE - createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10 + createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BANK_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8 + createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, -10, -8, 1, 1, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8 + createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, 10, 8, 1, 1, 8 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -8738,7 +8738,7 @@ Move_POISON_FANG: @ 81D3C30 loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_840233C, 130 + createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1 waitforvisualfinish @@ -8758,55 +8758,55 @@ Move_FRENZY_PLANT: @ 81D3C7B monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_W010, 213 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 30, 8, -4, 0, 0, 90 playsewithpan SE_W010, 234 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 40, -8, 4, 0, 1, 85 playsewithpan SE_W010, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 50, 8, 0, 0, 0, 85 playsewithpan SE_W010, 21 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 60, -8, -2, 0, 1, 85 playsewithpan SE_W010, 42 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 75, 8, 0, 0, 0, 85 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, 16, 6, 0, 3, 80 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, -16, -6, 0, 2, 75 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -10, 1, 3 playsewithpan SE_W003, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1 delay 3 - createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 8, 1, 3 playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 - createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -3, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 - createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -3, 1, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 1, 1, 1 playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 10, 1, 1 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -8828,7 +8828,7 @@ Move_METAL_SOUND: @ 81D3E1F end _81D3E52: panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0 + createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -8851,18 +8851,18 @@ _81D3EA4: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA214, 130 + createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BANK_TARGET, 2 delay 10 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -6, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish restorebg @@ -8896,94 +8896,94 @@ _81D3F67: blendoff end _81D3F6C: - createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 139, 63 goto _81D3F67 _81D3FBE: - createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish delay 11 - createsprite gHorizontalLungeSpriteTemplate, 2, 5, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_812B30C, 5, 141, 63 goto _81D3F67 _81D401E: - createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D3F67 _81D4139: - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0) waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 8 - createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 12, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 12, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 waitforvisualfinish delay 4 - createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 - createsprite gVerticalDipSpriteTemplate, 2, 4, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, 2, 4, 2, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 2, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 @@ -8992,25 +8992,25 @@ _81D4139: call _81D4371 call _81D4371 call _81D4371 - createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0) goto _81D3F67 _81D4371: - createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 @@ -9029,9 +9029,9 @@ Move_COSMIC_POWER: @ 81D43C5 waitbgfadein delay 70 createvisualtask sub_812B30C, 5, 228, -64 - createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 40 createvisualtask sub_80E3A08, 2, 0, 15, 0, 0 waitforvisualfinish @@ -9048,39 +9048,39 @@ Move_BLAST_BURN: @ 81D444A monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W221, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, -10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 playsewithpan SE_W172B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -64, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -40, -20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -32, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 40, -20, 24, 0, 0, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 64, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 40, 20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 32, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 25 playsewithpan SE_W172B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0 - createsprite gBasicHitSplatSpriteTemplate, 130, -4, 3, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -96, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -60, -30, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -48, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 60, -30, 24, 0, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, 3, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 96, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 60, 30, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 48, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -60, 30, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -9092,28 +9092,28 @@ Move_ROCK_TOMB: @ 81D468C loadspritegfx ANIM_TAG_ROCKS createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 24 playsewithpan SE_W063, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50 + createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_TARGET, 5, 1, 50 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish @@ -9137,29 +9137,29 @@ _81D47BA: delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0 waitbgfadein - createsprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_W016B, SOUND_PAN_TARGET clearmonbg ANIM_BANK_DEF_PARTNER @@ -9188,10 +9188,10 @@ Move_DIVE: @ 81D49A5 _81D49B4: loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_W029, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336 + createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_W291, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0 + createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_ATTACKER, 3, 0 call _81D49F2 call _81D49F2 call _81D49F2 @@ -9199,8 +9199,8 @@ _81D49B4: call _81D49F2 end _81D49F2: - createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 1, 0 return _81D4A09: loadspritegfx ANIM_TAG_WATER_IMPACT @@ -9208,7 +9208,7 @@ _81D4A09: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W153, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1 + createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_TARGET, 3, 1 call _81D4A48 call _81D4A48 call _81D4A48 @@ -9222,25 +9222,25 @@ _81D4A09: blendoff end _81D4A48: - createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1 - createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1 return Move_ROCK_BLAST: @ 81D4A5F loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257 + createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W088, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1 - createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 5, 0, -20, 24, 14, 1 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 5, 20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end @@ -9249,7 +9249,7 @@ Move_OVERHEAT: @ 81D4AFC loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 18 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0) waitforvisualfinish createvisualtask sub_80E4028, 5, 0, 1 delay 1 @@ -9258,58 +9258,58 @@ Move_OVERHEAT: @ 81D4AFC playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_80E4028, 5, 1, 0 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_W172B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, 3, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1 delay 6 - createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, -5, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, 10, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask sub_80E4178, 5, 1 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1 waitforvisualfinish createvisualtask sub_80E40D0, 5, 0, 1 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, rgb(28, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -9317,7 +9317,7 @@ Move_OVERHEAT: @ 81D4AFC delay 15 createvisualtask sub_80E40D0, 5, 1, 0 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, rgb(18, 18, 18) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18) waitforvisualfinish end @@ -9327,24 +9327,24 @@ Move_HYDRO_CANNON: @ 81D4DDE monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W057, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D92D0, 130 + createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BANK_TARGET, 2 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 30 panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D4EA8 createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 waitforvisualfinish createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish @@ -9352,25 +9352,25 @@ Move_HYDRO_CANNON: @ 81D4DDE blendoff end _81D4EA8: - createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 return Move_ASTONISH: @ 81D4F10 loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_W227, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 delay 25 - createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1 playsewithpan SE_W166, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish @@ -9425,29 +9425,29 @@ _81D4FD4: call _81D4FF3 goto _81D4FA0 _81D4FF3: - createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -10, -8, 1, 1 playsewithpan SE_W070, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4 return _81D5054: - createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, -8, 1, 1 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 32, 3, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 31, 2, 2 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 28, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: @ 81D50B5 loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170 + createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BANK_ATTACKER, 3, 40, 0, 10170 waitforvisualfinish delay 1 blendoff @@ -9459,27 +9459,27 @@ Move_WATER_PULSE: @ 81D50D2 monbg ANIM_BANK_TARGET monbgprio_28 1 playsewithpan SE_W145C, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28) delay 10 - createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1 - createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0 - createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0 - createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W202, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 + createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_W202, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 + createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_W202, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 + createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 25, 28) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -9499,7 +9499,7 @@ Move_PSYCHO_BOOST: @ 81D51C7 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10 - createsprite gBattleAnimSpriteTemplate_83DAA68, 2 + createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BANK_ATTACKER, 2 delay 110 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish @@ -9514,20 +9514,20 @@ Move_PSYCHO_BOOST: @ 81D51C7 Move_KNOCK_OFF: @ 81D523B loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT - createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 delay 4 playsewithpan SE_W233, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16 + createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BANK_TARGET, 2, -16, -16 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0 - createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1 delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 delay 10 waitforvisualfinish end @@ -9537,7 +9537,7 @@ Move_DOOM_DESIRE: @ 81D52CB delay 1 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E0E24, 5, 1, 0 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0) waitforvisualfinish setalpha 8, 8 playsewithpan SE_W060, SOUND_PAN_ATTACKER @@ -9545,7 +9545,7 @@ Move_DOOM_DESIRE: @ 81D52CB waitforvisualfinish delay 20 createvisualtask sub_80E0E24, 5, 1, 1 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -9553,7 +9553,7 @@ Move_DOOM_DESIRE: @ 81D52CB Move_DOOM_DESIRE_Activate: @ 81D532F loadspritegfx ANIM_TAG_EXPLOSION - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -9566,21 +9566,21 @@ Move_DOOM_DESIRE_Activate: @ 81D532F delay 23 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end @@ -9595,31 +9595,31 @@ Move_SKY_UPPERCUT: @ 81D53ED waitbgfadein setalpha 12, 8 delay 38 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -28, 28, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -15, 8, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, -12, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -32, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1 - createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 5, -52, 1, 1 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1 delay 30 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6 delay 4 - createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 clearmonbg ANIM_BANK_DEF_PARTNER blendoff restorebg @@ -9648,39 +9648,39 @@ Move_TWISTER: @ 81D553A monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 playsewithpan SE_W239, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 120, 70, 5, 70, 30 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 6, 60, 25 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 60, 7, 60, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 10, 60, 30 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26 + createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 100, 50, 4, 50, 26 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 105, 25, 8, 60, 20 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 40, 10, 48, 30 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30 + createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 120, 30, 6, 45, 25 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 35, 10, 60, 30 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0 + createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 105, 20, 8, 40, 0 delay 3 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0 - createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 20, 255, 15, 32, 0 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -32, -16, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 - createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 32, 20, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -9696,33 +9696,33 @@ Move_MAGICAL_LEAF: @ 81D5699 delay 1 loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createvisualtask sub_80CC5F8, 5 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0 - createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2 - createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, -4, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 10, 4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 delay 20 setarg ARG_RET_ID, -1 @@ -9738,7 +9738,7 @@ Move_ICE_BALL: @ 81D57BA jumpargeq 0, 4, _81D5831 _81D57D1: playsewithpan SE_W196, SOUND_PAN_ATTACKER - createsprite gIceBallSpriteTemplate, 130, 15, 0, -12, -16, 30, -40 + createsprite gIceBallSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_W280, SOUND_PAN_TARGET createvisualtask AnimTask_CountIceBallThrows, 5, 0 @@ -9818,19 +9818,19 @@ _81D5935: call _81D597D goto _81D581F _81D597D: - createsprite gIceBallParticleSpriteTemplate, 132, -12, -16 + createsprite gIceBallParticleSpriteTemplate, ANIM_BANK_TARGET, 4, -12, -16 return Move_WEATHER_BALL: @ 81D5989 loadspritegfx ANIM_TAG_WEATHER_BALL - createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER delay 8 playsewithpan SE_W207, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83930A8, 2 + createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BANK_ATTACKER, 2 waitforvisualfinish delay 15 playsewithpan SE_W197, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 waitforvisualfinish createvisualtask sub_8132528, 2 delay 1 @@ -9841,22 +9841,22 @@ Move_WEATHER_BALL: @ 81D5989 jumpargeq 7, 4, _81D5B99 _81D59F4: loadspritegfx ANIM_TAG_IMPACT - createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A31: loadspritegfx ANIM_TAG_SMALL_EMBER - createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10 + createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 40, 10 playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20 + createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W172B, SOUND_PAN_TARGET @@ -9865,13 +9865,13 @@ _81D5A31: end _81D5A95: loadspritegfx ANIM_TAG_SMALL_BUBBLES - createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10 + createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 50, 10 playsewithpan SE_W152, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -20, 20 playsewithpan SE_W152, SOUND_PAN_TARGET delay 13 - createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 @@ -9880,33 +9880,33 @@ _81D5A95: end _81D5AF9: loadspritegfx ANIM_TAG_ROCKS - createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0 + createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 30, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20 + createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_W088, SOUND_PAN_TARGET delay 14 - createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W070, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 waitforvisualfinish end _81D5B99: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS - createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20 + createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, -40, 20 playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 - createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 40, 0 + createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 40, 0 playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 - createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 0, 0 + createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 0, 0 playsewithpan SE_W258, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -9920,7 +9920,7 @@ PoundCopy: @ 81D5C05 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -9928,226 +9928,226 @@ PoundCopy: @ 81D5C05 end Effect_LightIceDamage: @ 81D5C36 - createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 0 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 0 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 0 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 0 playsewithpan SE_W196, SOUND_PAN_TARGET return Effect_HeavyIceDamage: @ 81D5CBA - createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, 130, -29, 0, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -29, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 29, -20, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 29, -20, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, 130, -20, 0, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 26, -5, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 26, -5, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 1 playsewithpan SE_W196, SOUND_PAN_TARGET return Unknown_81D5D8A: @ 81D5D8A loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 - createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 0 - createsprite gIceSpikeSpriteTemplate, 130, -8, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 16, 24, 0 - createsprite gIceSpikeSpriteTemplate, 130, -16, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 24, 24, 0 - createsprite gIceSpikeSpriteTemplate, 130, -24, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 32, 24, 0 - createsprite gIceSpikeSpriteTemplate, 130, -32, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 0 return Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 - createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 1 - createsprite gIceSpikeSpriteTemplate, 130, -8, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 16, 24, 1 - createsprite gIceSpikeSpriteTemplate, 130, -16, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 24, 24, 1 - createsprite gIceSpikeSpriteTemplate, 130, -24, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 32, 24, 1 - createsprite gIceSpikeSpriteTemplate, 130, -32, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 40, 24, 1 - createsprite gIceSpikeSpriteTemplate, 130, -40, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 40, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -40, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, 130, 48, 24, 1 - createsprite gIceSpikeSpriteTemplate, 130, -48, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 48, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -48, 24, 1 return Unknown_81D5ECA: @ 81D5ECA - createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 return Unknown_81D5EF5: @ 81D5EF5 playsewithpan SE_W071B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 0, -5, 0, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, 10, 0, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, -15, 0, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 10, -5, 0, 0 delay 7 return Unknown_81D5F3E: @ 81D5F3E playsewithpan SE_W071B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 0, -5, 1, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, 10, 1, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, -15, 1, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 10, -5, 1, 0 delay 7 return PoisonBubblesAnim: @ 81D5F87 - createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 10, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -20, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 16, -8, 0 playsewithpan SE_W092, SOUND_PAN_TARGET return WaterBubbleEffect: @ 81D5FF8 - createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET return WaterBubbleEffect2: @ 81D6069 - createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -28, -10, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 8, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET return ElectricityEffect: @ 81D6100 playsewithpan SE_W085B, SOUND_PAN_TARGET - createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 5, 0, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 5, 1 delay 2 - createsprite gElectricitySpriteTemplate, 130, 15, 20, 5, 2 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 15, 20, 5, 2 delay 2 - createsprite gElectricitySpriteTemplate, 130, -15, -10, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -15, -10, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, 130, 25, 0, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 25, 0, 5, 1 delay 2 - createsprite gElectricitySpriteTemplate, 130, -8, 8, 5, 2 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 5, 2 delay 2 - createsprite gElectricitySpriteTemplate, 130, 2, -8, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 2, -8, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 5, 1 return ConfusionEffect: @ 81D618B loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6 - createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90 - createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90 - createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90 - createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90 - createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 0, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 51, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 102, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 153, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 204, 3, 90 return Unknown_81D61E7: @ 81D61E7 @@ -10233,28 +10233,28 @@ StatusCondition_Burn: @ 81D62A4 waitforvisualfinish end _81D62BC: - createsprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return StatusCondition_Love: @ 81D62D4 loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_W204, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20 delay 15 playsewithpan SE_W204, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20 delay 15 playsewithpan SE_W204, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20 end StatusCondition_Sleep: @ 81D6309 loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_W173, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 end StatusCondition_Paralysis: @ 81D6335 @@ -10278,7 +10278,7 @@ StatusCondition_Curse: @ 81D636A loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAF38, 130 + createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -10288,7 +10288,7 @@ StatusCondition_Nightmare: @ 81D638F loadspritegfx ANIM_TAG_DEVIL monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAF50, 130 + createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BANK_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -10337,7 +10337,7 @@ General_PokeblockThrow: @ 81D6438 createvisualtask sub_8141BD4, 2 delay 0 waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22 - createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32 + createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BANK_TARGET, 3, -16, 7, 0, 32 delay 50 loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1 @@ -10347,7 +10347,7 @@ General_PokeblockThrow: @ 81D6438 General_ItemKnockoff: @ 81D647E loadspritegfx ANIM_TAG_ITEM_BAG - createsprite gBattleAnimSpriteTemplate_83D6734, 130 + createsprite gBattleAnimSpriteTemplate_83D6734, ANIM_BANK_TARGET, 2 end General_TurnTrap: @ 81D6489 @@ -10360,9 +10360,9 @@ General_TurnTrap: @ 81D6489 _81D64B5: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2 - createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 1 delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 delay 20 @@ -10385,13 +10385,13 @@ _81D6522: monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 delay 12 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_BANK_DEF_PARTNER @@ -10402,10 +10402,10 @@ _81D6576: monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 - createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -10414,13 +10414,13 @@ _81D6576: end _81D65D3: loadspritegfx ANIM_TAG_MUD_SAND - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F delay 22 - createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish stopsound end @@ -10442,8 +10442,8 @@ General_ItemEffect: @ 81D661C call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25) - createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25) + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end @@ -10453,32 +10453,32 @@ General_SmokeballEscape: @ 81D6690 setalpha 12, 4 delay 0 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_TARGET, 0, 0, 32, 28, 30 delay 4 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 127, 2, 12, 20, 30 delay 12 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 126, 2, -28, 4, 30 delay 4 delay 8 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 124, 2, 14, -20, 30 delay 4 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createvisualtask sub_80DFC24, 2, 2 - createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 123, 3, 4, 4, 30 delay 14 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 122, 3, -14, 18, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 121, 3, 14, -14, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 120, 3, -12, -10, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 119, 3, 14, 14, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 118, 3, 0, 0, 46 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER invisible ANIM_BANK_ATTACKER @@ -10487,14 +10487,14 @@ General_SmokeballEscape: @ 81D6690 end General_HangedOn: @ 81D676E - createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0) playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0) waitforvisualfinish delay 6 - createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 0, 0, 0, 15 end General_Rain: @ 81D67BB @@ -10529,7 +10529,7 @@ General_MonHit: @ 81D6821 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -10541,7 +10541,7 @@ General_ItemSteal: @ 81D6852 createvisualtask sub_80E42D0, 2 createvisualtask sub_8141808, 2 delay 1 - createsprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1 + createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2, -1 end General_SnatchMove: @ 81D6877 @@ -10590,7 +10590,7 @@ General_FutureSightHit: @ 81D68D5 General_DoomDesireHit: @ 81D6934 createvisualtask sub_80E42B0, 2 loadspritegfx ANIM_TAG_EXPLOSION - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -10603,21 +10603,21 @@ General_DoomDesireHit: @ 81D6934 delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end @@ -10639,7 +10639,7 @@ General_IngrainHeal: @ 81D6A39 loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish delay 3 call _81CF496 @@ -10647,7 +10647,7 @@ General_IngrainHeal: @ 81D6A39 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -10656,14 +10656,14 @@ General_IngrainHeal: @ 81D6A39 General_WishHeal: @ 81D6A7C loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SPARKLE_2 - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W025, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) end Unknown_81D6AB6: @ 81D6AB6 @@ -10727,7 +10727,7 @@ _81D6B65: setalpha 12, 8 delay 0 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, -20, 1, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff diff --git a/include/macros/battle_anim.inc b/include/macros/battle_anim.inc index bf409a848..693e428e6 100644 --- a/include/macros/battle_anim.inc +++ b/include/macros/battle_anim.inc @@ -8,13 +8,17 @@ .2byte \id .endm - .macro createsprite template, priority, argv:vararg - .byte 0x02 - .4byte \template - .byte \priority - .byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2 + .macro createsprite template, anim_battler, subpriority_offset, argv:vararg + .byte 0x02 + .4byte \template + .if \anim_battler == ANIM_BANK_TARGET + .byte 0x80 | (\subpriority_offset & 0x7F) + .else + .byte (\subpriority_offset & 0x7F) + .endif + .byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2 .Lsprite_\@_1: - .2byte \argv + .2byte \argv .Lsprite_\@_2: .endm |