diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-07-16 20:03:00 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-07-16 20:03:00 +0200 |
commit | dd7e19107879f74d8f962a6a47d619470eaefbcd (patch) | |
tree | 1533eafed66fcc377cd9ed9c329e5220be30a736 | |
parent | 124e2eb02c4adc46265e5b34b47ac0c625a24ec3 (diff) |
Battle4.C
Changed labels:
sub_801A02C = ItemBattleEffects
sub_8015150 = GetBattleBank
gUnknown_02024BEA = gRandomMove
BattleBufferB = gBattleBufferB
sub_8090D90 = GetNationalPokedexFlag
sub_80151D4 = PressurePPLose
ai_rate_move = AI_TypeCalc
sub_801B928 = IsPokeDisobedient
sub_801E3B4 = BankGetTurnOrder
sub_801E3EC = SetMoveEffect
sub_814A7FC = DestroyMenuCursor
sub_8010B88 = SwitchInClearStructs
sub_80325B8 = BattleMusicStop
sub_8017718 = CantUseMove
sub_8028350 = IsTwoTurnsMove
b_feature_update_destiny_bond = DestinyBondFlagUpdate
sub_801C108 = JumpIfMoveAffectedByProtect
move_weather_interaction = AttacksThisTurn
sub_8025E20 = ChangeStatBuffs
sub_8020B54 = MoveValuesCleanUp
69 files changed, 26974 insertions, 535 deletions
diff --git a/.travis.yml b/.travis.yml index 3d620e560..3db6ab6fc 100644 --- a/.travis.yml +++ b/.travis.yml @@ -55,3 +55,5 @@ matrix: script: - ./build_tools.sh - make -j2 compare_ruby_de + allow_failures: + - env: _="Formatting" diff --git a/.travis/check-git-clang-format-output.sh b/.travis/check-git-clang-format-output.sh index e6acf8ced..c53efa726 100755 --- a/.travis/check-git-clang-format-output.sh +++ b/.travis/check-git-clang-format-output.sh @@ -17,5 +17,5 @@ if [ "$output" == "no modified files to format" ] || [ "$output" == "clang-forma else echo "clang-format failed:" echo "$output" | colordiff - exit 0 + exit 1 fi @@ -7,7 +7,7 @@ CC1 := tools/agbcc/bin/agbcc override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp -CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef +CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror LD := $(DEVKITARM)/bin/arm-none-eabi-ld diff --git a/asm/battle_2.s b/asm/battle_2.s index ed4140583..4e8d16c7e 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -573,7 +573,7 @@ _080127E0: str r0, [sp] movs r0, 0 movs r2, 0x6 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + bl EmitChoosePokemon b _0801289E .align 2, 0 _08012808: .4byte gActiveBank @@ -624,7 +624,7 @@ _08012854: movs r1, 0 _0801286C: movs r3, 0 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + bl EmitChoosePokemon b _0801289E .align 2, 0 _08012874: .4byte gActionForBanks @@ -643,7 +643,7 @@ _08012884: movs r1, 0 movs r2, 0x6 movs r3, 0 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + bl EmitChoosePokemon _0801289E: ldr r0, _080128A8 @ =gActiveBank ldrb r0, [r0] @@ -2789,7 +2789,7 @@ _08013A04: beq _08013A0E b _08013B42 _08013A0E: - bl sub_80325B8 + bl BattleMusicStop ldr r1, _08013A3C @ =gBattlescriptCurrInstr ldr r0, _08013A40 @ =gUnknown_081D8DBE str r0, [r1] @@ -3936,14 +3936,14 @@ _080143B6: cmp r0, 0x1F bne _08014404 adds r0, r2, 0 - bl sub_801E3B4 + bl BankGetTurnOrder lsls r0, 24 lsrs r0, 24 ldr r1, [sp] cmp r0, r1 bcs _08014404 ldrb r0, [r4] - bl sub_801E3B4 + bl BankGetTurnOrder lsls r0, 24 lsrs r0, 24 str r0, [sp] @@ -4261,7 +4261,7 @@ _0801469A: strb r0, [r5] _080146AC: ldr r4, _080146E0 @ =gBattlescriptCurrInstr - ldr r3, _080146E4 @ =gUnknown_081D6BBC + ldr r3, _080146E4 @ =gBattleScriptsEffectsTable ldr r2, _080146E8 @ =gBattleMoves ldr r0, _080146EC @ =gCurrentMove ldrh r1, [r0] @@ -4288,7 +4288,7 @@ _080146CC: bx r0 .align 2, 0 _080146E0: .4byte gBattlescriptCurrInstr -_080146E4: .4byte gUnknown_081D6BBC +_080146E4: .4byte gBattleScriptsEffectsTable _080146E8: .4byte gBattleMoves _080146EC: .4byte gCurrentMove _080146F0: .4byte gFightStateTracker @@ -5528,8 +5528,8 @@ _08015148: .4byte 0x00016112 _0801514C: .4byte 0x00017130 thumb_func_end bsC_8016D70 - thumb_func_start sub_8015150 -sub_8015150: @ 8015150 + thumb_func_start GetBattleBank +GetBattleBank: @ 8015150 push {lr} lsls r0, 24 lsrs r0, 24 @@ -5592,10 +5592,10 @@ _080151C8: bx r1 .align 2, 0 _080151D0: .4byte gBank1 - thumb_func_end sub_8015150 + thumb_func_end GetBattleBank - thumb_func_start sub_80151D4 -sub_80151D4: @ 80151D4 + thumb_func_start PressurePPLose +PressurePPLose: @ 80151D4 push {r4-r7,lr} sub sp, 0x4 lsls r0, 24 @@ -5695,7 +5695,7 @@ _08015286: _08015290: .4byte gDisableStructs _08015294: .4byte gBitTable _08015298: .4byte gActiveBank - thumb_func_end sub_80151D4 + thumb_func_end PressurePPLose thumb_func_start sub_801529C sub_801529C: @ 801529C diff --git a/asm/battle_3.s b/asm/battle_3.s index 8f3097c3d..7fc14545c 100644 --- a/asm/battle_3.s +++ b/asm/battle_3.s @@ -1819,7 +1819,7 @@ _080166D8: ldrb r1, [r6] movs r0, 0x1 movs r2, 0 - bl sub_801A02C + bl ItemBattleEffects lsls r0, 24 cmp r0, 0 beq _080166F2 @@ -1840,7 +1840,7 @@ _08016704: ldrb r1, [r6] movs r0, 0x1 movs r2, 0x1 - bl sub_801A02C + bl ItemBattleEffects lsls r0, 24 cmp r0, 0 beq _0801671E @@ -2576,7 +2576,7 @@ _08016CE0: strb r0, [r1, 0x3] movs r0, 0x1 movs r1, 0 - bl sub_801E3EC + bl SetMoveEffect ldrb r0, [r6] muls r0, r7 adds r0, r5 @@ -3731,7 +3731,7 @@ _08017668: movs r0, 0x1 movs r1, 0 movs r2, 0x1 - bl sub_801A02C + bl ItemBattleEffects lsls r0, 24 lsrs r0, 24 cmp r0, 0 @@ -3823,8 +3823,8 @@ _08017710: .4byte gUnknown_02024AD0 _08017714: .4byte 0xff7fffff thumb_func_end b_clear_atk_up_if_hit_flag_unless_enraged - thumb_func_start sub_8017718 -sub_8017718: @ 8017718 + thumb_func_start CantUseMove +CantUseMove: @ 8017718 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -4866,7 +4866,7 @@ _08018008: .4byte 0x02000000 _0801800C: .4byte 0x000160e7 _08018010: .4byte gActiveBank _08018014: .4byte gUnknown_02024ACC - thumb_func_end sub_8017718 + thumb_func_end CantUseMove thumb_func_start sub_8018018 sub_8018018: @ 8018018 @@ -8668,8 +8668,8 @@ _0801A024: .4byte gBattleMainFunc _0801A028: .4byte sub_8013FBC thumb_func_end b_push_move_exec - thumb_func_start sub_801A02C -sub_801A02C: @ 801A02C + thumb_func_start ItemBattleEffects +ItemBattleEffects: @ 801A02C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -10938,7 +10938,7 @@ _0801B2BC: bl b_movescr_stack_push_cursor movs r0, 0 movs r1, 0 - bl sub_801E3EC + bl SetMoveEffect bl b_movescr_stack_pop_cursor b _0801B3CA .align 2, 0 @@ -11049,7 +11049,7 @@ _0801B3FC: .4byte 0x02000000 _0801B400: .4byte 0x00016003 _0801B404: .4byte gBattlescriptCurrInstr _0801B408: .4byte gUnknown_081D9AA7 - thumb_func_end sub_801A02C + thumb_func_end ItemBattleEffects thumb_func_start unref_sub_801B40C unref_sub_801B40C: @ 801B40C @@ -11636,8 +11636,8 @@ _0801B920: .4byte 0x02000000 _0801B924: .4byte 0x00016010 thumb_func_end sub_801B5C0 - thumb_func_start sub_801B928 -sub_801B928: @ 801B928 + thumb_func_start IsPokeDisobedient +IsPokeDisobedient: @ 801B928 push {r4-r7,lr} mov r7, r9 mov r6, r8 @@ -11828,7 +11828,7 @@ _0801BA9E: ands r5, r4 cmp r5, 0 bne _0801BA9E - ldr r4, _0801BB18 @ =gUnknown_02024BEA + ldr r4, _0801BB18 @ =gRandomMove ldr r3, _0801BB04 @ =gBattleMons ldr r0, _0801BB10 @ =gCurrMovePos ldrb r0, [r0] @@ -11870,7 +11870,7 @@ _0801BB08: .4byte gBankAttacker _0801BB0C: .4byte gBitTable _0801BB10: .4byte gCurrMovePos _0801BB14: .4byte gUnknown_02024BE5 -_0801BB18: .4byte gUnknown_02024BEA +_0801BB18: .4byte gRandomMove _0801BB1C: .4byte gBattleCommunication _0801BB20: .4byte gDynamicBasePower _0801BB24: .4byte 0x02000000 @@ -12012,6 +12012,6 @@ _0801BC40: .4byte gBankTarget _0801BC44: .4byte gBattlescriptCurrInstr _0801BC48: .4byte gUnknown_081D99A0 _0801BC4C: .4byte gHitMarker - thumb_func_end sub_801B928 + thumb_func_end IsPokeDisobedient .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_9.s b/asm/battle_9.s index fffb56dc9..1c5431afc 100644 --- a/asm/battle_9.s +++ b/asm/battle_9.s @@ -136,7 +136,7 @@ _080360D8: ldrh r1, [r4] mov r3, r8 ldrb r2, [r3] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -211,7 +211,7 @@ _0803617C: beq _080361BC ldrh r1, [r5] ldrb r2, [r7] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -693,7 +693,7 @@ _08036550: ldrh r1, [r5] mov r3, r9 ldrb r2, [r3] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -770,7 +770,7 @@ _080365F2: ldrh r1, [r5] mov r3, r9 ldrb r2, [r3] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -1061,7 +1061,7 @@ _08036850: adds r0, r1 ldrh r0, [r0] adds r1, r4, 0 - bl ai_rate_move + bl AI_TypeCalc ldr r1, [sp] ands r1, r0 cmp r1, 0 @@ -1096,7 +1096,7 @@ _0803688E: beq _080368CA ldrh r1, [r5] ldrb r2, [r7] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index fbb0826fc..853760b4a 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -4,7 +4,7 @@ .section script_data, "aw", %progbits -gUnknown_081D6BBC:: @ 81D6BBC +gBattleScriptsEffectsTable:: @ 81D6BBC .4byte MoveEffect_Hit .4byte MoveEffect_Sleep .4byte MoveEffect_PoisonHit @@ -305,11 +305,11 @@ MoveEffect_Sleep: @ 81D6F81 attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus TARGET, SLP, BattleScript_1D6FC4 jumpifcannotsleep BattleScript_1D6FE0 - jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_1D83D6 - accuracycheck BattleScript_1D83D6, 0 + jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed + accuracycheck BattleScript_ButItFailed, 0 jumpifhalverset TARGET, 32, BattleScript_1D9037 attackanimation waitanimation @@ -638,9 +638,9 @@ MoveEffect_Roar: @ 81D72C5 ppreduce jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_1D988D jumpifspecialstatusflag TARGET, 0x400, 0, BattleScript_1D93EC - accuracycheck BattleScript_1D83D6, 65535 + accuracycheck BattleScript_ButItFailed, 65535 accuracycheck BattleScript_1D6F77, 0 - forcerandomswitch BattleScript_1D83D6 + forcerandomswitch BattleScript_ButItFailed MoveEffect_MultiHit: @ 81D72ED attackcanceler @@ -707,7 +707,7 @@ MoveEffect_Conversion: @ 81D73B1 attackcanceler attackstring ppreduce - changetypestoenemyattacktype BattleScript_1D83D6 + changetypestoenemyattacktype BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_TypeTransform @@ -737,13 +737,13 @@ MoveEffect_Toxic: @ 81D73F4 attackstring ppreduce jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_1D7463 - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus TARGET, PSN, BattleScript_1D7455 jumpifstatus TARGET, TOX, BattleScript_1D7455 - jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_1D83D6 + jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed jumpiftype TARGET, TYPE_POISON, BattleScript_1D83E8 jumpiftype TARGET, TYPE_STEEL, BattleScript_1D83E8 - accuracycheck BattleScript_1D83D6, 0 + accuracycheck BattleScript_ButItFailed, 0 jumpifhalverset TARGET, 32, BattleScript_1D9037 attackanimation waitanimation @@ -810,7 +810,7 @@ MoveEffect_Ohko: @ 81D74E4 attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 65535 + accuracycheck BattleScript_ButItFailed, 65535 atk6 jumpifbyte 4, 0x2024c68, 41, BattleScript_1D6F48 koplussomethings BattleScript_1D7505 @@ -939,7 +939,7 @@ MoveEffect_FocusEnergy: @ 81D7689 attackcanceler attackstring ppreduce - jumpifsecondarytstatus USER, S_FOCUS_ENERGY, BattleScript_1D83D6 + jumpifsecondarytstatus USER, S_FOCUS_ENERGY, BattleScript_ButItFailed setincreasedcriticalchance attackanimation waitanimation @@ -958,9 +958,9 @@ MoveEffect_Confuse: @ 81D76BF attackstring ppreduce jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D98E5 - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed jumpifsecondarytstatus TARGET, S_CONFUSED, BattleScript_1D76FE - accuracycheck BattleScript_1D83D6, 0 + accuracycheck BattleScript_ButItFailed, 0 jumpifhalverset TARGET, 32, BattleScript_1D9037 attackanimation waitanimation @@ -1041,13 +1041,13 @@ MoveEffect_Poison: @ 81D7795 attackstring ppreduce jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_1D7463 - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus TARGET, PSN, BattleScript_1D7455 jumpifstatus TARGET, TOX, BattleScript_1D7455 jumpiftype TARGET, TYPE_POISON, BattleScript_1D83E8 jumpiftype TARGET, TYPE_STEEL, BattleScript_1D83E8 - jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_1D83D6 - accuracycheck BattleScript_1D83D6, 0 + jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed + accuracycheck BattleScript_ButItFailed, 0 jumpifhalverset TARGET, 32, BattleScript_1D9037 attackanimation waitanimation @@ -1062,12 +1062,12 @@ MoveEffect_Paralyze: @ 81D77F6 attackstring ppreduce jumpifability TARGET, ABILITY_LIMBER, BattleScript_1D7859 - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed atk6 - jumpifbyte 4, 0x2024c68, 41, BattleScript_1D83D6 + jumpifbyte 4, 0x2024c68, 41, BattleScript_ButItFailed jumpifstatus TARGET, PAR, BattleScript_1D784B - jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_1D83D6 - accuracycheck BattleScript_1D83D6, 0 + jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed + accuracycheck BattleScript_ButItFailed, 0 jumpifhalverset TARGET, 32, BattleScript_1D9037 attackanimation waitanimation @@ -1190,9 +1190,9 @@ MoveEffect_Mimic: @ 81D7988 attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 - accuracycheck BattleScript_1D83D6, 65535 - copyattack BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed + accuracycheck BattleScript_ButItFailed, 65535 + copyattack BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_LearnedMove2 @@ -1214,7 +1214,7 @@ MoveEffect_LeechSeed: @ 81D79C2 attackstring pause 32 ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_1D79D9, 0 BattleScript_1D79D9: @ 81D79D9 @@ -1240,8 +1240,8 @@ MoveEffect_Disable: @ 81D79FB attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 0 - disablelastusedattack BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 0 + disablelastusedattack BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_MoveWasDisabled @@ -1285,7 +1285,7 @@ MoveEffect_Encore: @ 81D7A5D accuracycheck BattleScript_1D6F72, 0 attackstring ppreduce - setencore BattleScript_1D83D6 + setencore BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_EncoreGot @@ -1296,8 +1296,8 @@ MoveEffect_PainSplit: @ 81D7A79 attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 65535 - painsplitdamagecalculator BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 65535 + painsplitdamagecalculator BattleScript_ButItFailed attackanimation waitanimation orword 0x2024c6c, 0x100 @@ -1315,7 +1315,7 @@ MoveEffect_Snore: @ 81D7AB0 jumpifstatus USER, SLP, BattleScript_1D7AC2 attackstring ppreduce - jump BattleScript_1D83D6 + jump BattleScript_ButItFailed BattleScript_1D7AC2: @ 81D7AC2 jumpifhalfword 0, 0x2024be8, 214, BattleScript_1D7AD6 @@ -1334,7 +1334,7 @@ MoveEffect_Conversion2: @ 81D7AEA attackcanceler attackstring ppreduce - settypetorandomresistance BattleScript_1D83D6 + settypetorandomresistance BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_TypeTransform @@ -1345,8 +1345,8 @@ MoveEffect_LockOn: @ 81D7AFF attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 - accuracycheck BattleScript_1D83D6, 0 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed + accuracycheck BattleScript_ButItFailed, 0 setalwayshitflag attackanimation waitanimation @@ -1358,8 +1358,8 @@ MoveEffect_Sketch: @ 81D7B21 attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 - copymovepermanently BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed + copymovepermanently BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_SketchedMove @@ -1371,7 +1371,7 @@ MoveEffect_SleepTalk: @ 81D7B40 jumpifstatus USER, SLP, BattleScript_1D7B52 attackstring ppreduce - jump BattleScript_1D83D6 + jump BattleScript_ButItFailed BattleScript_1D7B52: @ 81D7B52 printstring BATTLE_TEXT_FastAsleep @@ -1382,7 +1382,7 @@ BattleScript_1D7B52: @ 81D7B52 orword 0x2024c6c, 0x800 selectrandommovefromusermoves BattleScript_1D7B72 pause 64 - jump BattleScript_1D83D6 + jump BattleScript_ButItFailed BattleScript_1D7B72: @ 81D7B72 attackanimation @@ -1410,8 +1410,8 @@ MoveEffect_Spite: @ 81D7B99 attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 0 - reducepprandom BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 0 + reducepprandom BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_ReducedBy @@ -1512,8 +1512,8 @@ MoveEffect_MeanLook: @ 81D7CCC attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 65534 - jumpifsecondarytstatus TARGET, S_MEAN_LOOK, BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 65534 + jumpifsecondarytstatus TARGET, S_MEAN_LOOK, BattleScript_ButItFailed attackanimation waitanimation setbyte 0x2024d21, 32 @@ -1526,10 +1526,10 @@ MoveEffect_Nightmare: @ 81D7CF4 attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 - jumpifsecondarytstatus TARGET, S_NIGHTMARE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed + jumpifsecondarytstatus TARGET, S_NIGHTMARE, BattleScript_ButItFailed jumpifstatus TARGET, SLP, BattleScript_1D7D1A - jump BattleScript_1D83D6 + jump BattleScript_ButItFailed BattleScript_1D7D1A: @ 81D7D1A attackanimation @@ -1553,7 +1553,7 @@ MoveEffect_Curse: @ 81D7D3B ppreduce jumpifstat USER, 2, 3, 0, BattleScript_1D7D60 jumpifstat USER, 1, 1, 12, BattleScript_1D7D60 - jumpifstat USER, 0, 2, 12, BattleScript_1D83D6 + jumpifstat USER, 0, 2, 12, BattleScript_ButItFailed BattleScript_1D7D60: @ 81D7D60 copyarray 0x2024c08, 0x2024c07, 1 @@ -1588,8 +1588,8 @@ BattleScript_1D7DC4: @ 81D7DC4 attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 - cursetarget BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed + cursetarget BattleScript_ButItFailed orword 0x2024c6c, 0x100 setbyte 0x2016002, 0 attackanimation @@ -1640,7 +1640,7 @@ MoveEffect_PerishSong: @ 81D7E3D attackcanceler attackstring ppreduce - setperishsong BattleScript_1D83D6 + setperishsong BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_PerishSong @@ -1687,7 +1687,7 @@ MoveEffect_Swagger: @ 81D7EA2 accuracycheck BattleScript_1D6F72, 0 attackstring ppreduce - jumpifconfusedandattackmaxed 1, BattleScript_1D83D6 + jumpifconfusedandattackmaxed 1, BattleScript_ButItFailed attackanimation waitanimation setbyte 0x201601e, 33 @@ -1724,8 +1724,8 @@ MoveEffect_Attract: @ 81D7F1F attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 0 - tryinfatuatetarget BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 0 + tryinfatuatetarget BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_FellLove @@ -1773,10 +1773,10 @@ MoveEffect_BatonPass: @ 81D7F7C attackcanceler attackstring ppreduce - jumpifcannotswitch 129, BattleScript_1D83D6 + jumpifcannotswitch 129, BattleScript_ButItFailed attackanimation waitanimation - openpartyscreen USER, BattleScript_1D83D6 + openpartyscreen USER, BattleScript_ButItFailed atke2 USER waitstateatk atk51 USER, 2 @@ -1858,7 +1858,7 @@ MoveEffect_BellyDrum: @ 81D8038 attackcanceler attackstring ppreduce - maxattackhalvehp BattleScript_1D83D6 + maxattackhalvehp BattleScript_ButItFailed orword 0x2024c6c, 0x100 attackanimation waitanimation @@ -1872,7 +1872,7 @@ MoveEffect_PsychUp: @ 81D805A attackcanceler attackstring ppreduce - copyfoestats BattleScript_1D83D6 + copyfoestats BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_CopyStatChanges @@ -1971,7 +1971,7 @@ MoveEffect_FutureSight: @ 81D817D attackcanceler attackstring ppreduce - setfutureattack BattleScript_1D83D6 + setfutureattack BattleScript_ButItFailed attackanimation waitanimation printfromtable BattleTextList_4015E2 @@ -2017,9 +2017,9 @@ MoveEffect_Teleport: @ 81D8233 attackcanceler attackstring ppreduce - jumpifhalfword 4, 0x20239f8, 8, BattleScript_1D83D6 + jumpifhalfword 4, 0x20239f8, 8, BattleScript_ButItFailed atk76 USER, 2 - jumpifbyte 0, 0x2024d1e, 1, BattleScript_1D83D6 + jumpifbyte 0, 0x2024d1e, 1, BattleScript_ButItFailed jumpifbyte 0, 0x2024d1e, 2, BattleScript_1D8839 attackanimation waitanimation @@ -2038,7 +2038,7 @@ MoveEffect_BeatUp: @ 81D826E BattleScript_1D8281: @ 81D8281 atk25 - beatupcalculation BattleScript_1D82C4, BattleScript_1D83D6 + beatupcalculation BattleScript_1D82C4, BattleScript_ButItFailed printstring BATTLE_TEXT_PokeAttack critcalc jumpifbyte 1, 0x2024c0d, 2, BattleScript_1D829C @@ -2156,7 +2156,7 @@ BattleScript_1D83D4: @ 81D83D4 BattleScript_1D83D5: @ 81D83D5 ppreduce -BattleScript_1D83D6:: @ 81D83D6 +BattleScript_ButItFailed:: @ 81D83D6 pause 32 orbyte 0x2024c68, 32 resultmessage @@ -2243,8 +2243,8 @@ MoveEffect_Torment: @ 81D8495 attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 0 - settorment BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 0 + settorment BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_TormentSubject @@ -2257,7 +2257,7 @@ MoveEffect_Flatter: @ 81D84B1 accuracycheck BattleScript_1D6F72, 0 attackstring ppreduce - jumpifconfusedandattackmaxed 4, BattleScript_1D83D6 + jumpifconfusedandattackmaxed 4, BattleScript_ButItFailed attackanimation waitanimation setbyte 0x201601e, 20 @@ -2279,12 +2279,12 @@ MoveEffect_WillOWisp: @ 81D850F attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus TARGET, BRN, BattleScript_1D8575 jumpiftype TARGET, TYPE_FIRE, BattleScript_1D83E8 jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_1D855B - jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_1D83D6 - accuracycheck BattleScript_1D83D6, 0 + jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed + accuracycheck BattleScript_ButItFailed, 0 jumpifhalverset TARGET, 32, BattleScript_1D9037 attackanimation waitanimation @@ -2309,7 +2309,7 @@ MoveEffect_Memento: @ 81D8583 jumpifbyte 0, 0x2024d24, 1, BattleScript_1D860A attackstring ppreduce - jumpifattackandspecialattackcannotfall BattleScript_1D83D6 + jumpifattackandspecialattackcannotfall BattleScript_ButItFailed setuserhptozero attackanimation waitanimation @@ -2415,8 +2415,8 @@ MoveEffect_Taunt: @ 81D86AB attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 0 - settaunt BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 0 + settaunt BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_TauntFell @@ -2427,7 +2427,7 @@ MoveEffect_HelpingHand: @ 81D86C7 attackcanceler attackstring ppreduce - sethelpinghand BattleScript_1D83D6 + sethelpinghand BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_ReadyToHelp @@ -2438,9 +2438,9 @@ MoveEffect_Trick: @ 81D86DC attackcanceler attackstring ppreduce - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 - accuracycheck BattleScript_1D83D6, 0 - itemswap BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed + accuracycheck BattleScript_ButItFailed, 0 + itemswap BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_SwitchedItems @@ -2453,8 +2453,8 @@ MoveEffect_RolePlay: @ 81D870A attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 65535 - copyability BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 65535 + copyability BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_CopiedObject @@ -2465,7 +2465,7 @@ MoveEffect_Wish: @ 81D8726 attackcanceler attackstring ppreduce - atkd4 0, BattleScript_1D83D6 + atkd4 0, BattleScript_ButItFailed attackanimation waitanimation jump BattleScript_EndTurn @@ -2484,7 +2484,7 @@ MoveEffect_Ingrain: @ 81D874D attackcanceler attackstring ppreduce - setroots BattleScript_1D83D6 + setroots BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_PlantedRoots @@ -2510,7 +2510,7 @@ MoveEffect_Recycle: @ 81D8782 attackcanceler attackstring ppreduce - recycleitem BattleScript_1D83D6 + recycleitem BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_FoundOne @@ -2562,11 +2562,11 @@ MoveEffect_Yawn: @ 81D87EE ppreduce jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_1D882F jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_1D882F - jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D6 + jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed jumpifhalverset TARGET, 32, BattleScript_1D9037 - accuracycheck BattleScript_1D83D6, 65535 - jumpifcannotsleep BattleScript_1D83D6 - setyawn BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 65535 + jumpifcannotsleep BattleScript_ButItFailed + setyawn BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_DrowsyMade @@ -2590,7 +2590,7 @@ MoveEffect_Endeavor: @ 81D8852 attackcanceler attackstring ppreduce - setdamagetohealthdifference BattleScript_1D83D6 + setdamagetohealthdifference BattleScript_ButItFailed copyarray 0x2024bf0, 0x2024bec, 4 accuracycheck BattleScript_1D6F77, 0 atk6 @@ -2608,8 +2608,8 @@ MoveEffect_SkillSwap: @ 81D8893 attackcanceler attackstring ppreduce - accuracycheck BattleScript_1D83D6, 65535 - abilityswap BattleScript_1D83D6 + accuracycheck BattleScript_ButItFailed, 65535 + abilityswap BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_AbilitySwap @@ -2620,7 +2620,7 @@ MoveEffect_Imprison: @ 81D88AF attackcanceler attackstring ppreduce - imprisoneffect BattleScript_1D83D6 + imprisoneffect BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_SealedMove @@ -2631,7 +2631,7 @@ MoveEffect_Refresh: @ 81D88C4 attackcanceler attackstring ppreduce - cureifburnedparalysedorpoisoned BattleScript_1D83D6 + cureifburnedparalysedorpoisoned BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_StatusNormal @@ -2643,7 +2643,7 @@ MoveEffect_Grudge: @ 81D88DB attackcanceler attackstring ppreduce - setgrudge BattleScript_1D83D6 + setgrudge BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_GrudgeBear @@ -2740,7 +2740,7 @@ MoveEffect_WaterSport: @ 81D89D7 attackcanceler attackstring ppreduce - settypebasedhalvers BattleScript_1D83D6 + settypebasedhalvers BattleScript_ButItFailed attackanimation waitanimation printfromtable BattleTextList_4015D4 @@ -2767,7 +2767,7 @@ MoveEffect_Tickle: @ 81D8A0A jumpifstat TARGET, 0, 2, 0, BattleScript_1D8A7D BattleScript_1D8A1F: @ 81D8A1F - accuracycheck BattleScript_1D83D6, 0 + accuracycheck BattleScript_ButItFailed, 0 attackanimation waitanimation setbyte 0x20160dc, 0 @@ -2924,7 +2924,7 @@ MoveEffect_Camouflage: @ 81D8C43 attackcanceler attackstring ppreduce - settypetoterrain BattleScript_1D83D6 + settypetoterrain BattleScript_ButItFailed attackanimation waitanimation printstring BATTLE_TEXT_TypeTransform @@ -3364,7 +3364,7 @@ gUnknown_081D90B2:: @ 81D90B2 gUnknown_081D90F1:: @ 81D90F1 printstring BATTLE_TEXT_UnleashedEnergy waitmessage 64 - jump BattleScript_1D83D6 + jump BattleScript_ButItFailed gUnknown_081D90FC:: @ 81D90FC attackanimation @@ -3385,7 +3385,7 @@ BattleScript_1D9116: @ 81D9116 atk52 TARGET jump BattleScript_EndTurn -gUnknown_081D9128:: @ 81D9128 +BattleScript_MistProtected:: @ 81D9128 pause 32 printstring BATTLE_TEXT_MistProtect waitmessage 64 @@ -3531,17 +3531,17 @@ BattleScript_RapidSpinAway:: @ 81D92C0 breakfree return -gUnknown_081D92C2:: @ 81D92C2 +BattleScript_WrapFree:: @ 81D92C2 printstring BATTLE_TEXT_GotFreeFrom waitmessage 64 return -gUnknown_081D92C9:: @ 81D92C9 +BattleScript_LeechSeedFree:: @ 81D92C9 printstring BATTLE_TEXT_LeechShed waitmessage 64 return -gUnknown_081D92D0:: @ 81D92D0 +BattleScript_SpikesFree:: @ 81D92D0 printstring BATTLE_TEXT_SpikesBlownAway waitmessage 64 return @@ -4164,7 +4164,7 @@ BattleScript_1D988D: @ 81D988D waitmessage 64 jump BattleScript_EndTurn -gUnknown_081D989B:: @ 81D989B +BattleScript_AbilityNoStatLoss:: @ 81D989B pause 32 printstring BATTLE_TEXT_PreventedStatLoss waitmessage 64 @@ -4188,7 +4188,7 @@ BattleScript_PSNPrevention:: @ 81D98BD waitmessage 64 return -gUnknown_081D98C9:: @ 81D98C9 +BattleScript_ObliviousPreventsAttraction:: @ 81D98C9 pause 32 printstring BATTLE_TEXT_PreventedRomance waitmessage 64 @@ -4214,7 +4214,7 @@ gUnknown_081D98F3:: @ 81D98F3 waitmessage 64 jump BattleScript_EndTurn -gUnknown_081D9903:: @ 81D9903 +BattleScript_AbilityNoSpecificStatLoss:: @ 81D9903 pause 32 printstring BATTLE_TEXT_PreventedLoss waitmessage 64 diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index 3f0dc8af1..b10b7f96f 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -51,7 +51,7 @@ BattleScript_1D9EBC: @ 81D9EBC atk98 1 pokemoncatchfunction -gUnknown_081D9EC2:: @ 81D9EC2 +BattleScript_SuccessBallThrow:: @ 81D9EC2 jumpifhalfword 0, gLastUsedItem, 5, BattleScript_1D9ED0 atk60 11 @@ -76,12 +76,12 @@ BattleScript_1D9EF8: @ 81D9EF8 setbyte gBattleOutcome, 7 activesidesomething -gUnknown_081D9F00:: @ 81D9F00 +BattleScript_WallyBallThrow:: @ 81D9F00 printstring BATTLE_TEXT_BallCaught2 setbyte gBattleOutcome, 7 activesidesomething -gUnknown_081D9F0A:: @ 81D9F0A +BattleScript_ShakeBallThrow:: @ 81D9F0A printfromtable BattleTextList_4015E6 waitmessage 64 jumpifbyte 5, gBattleTypeFlags, 128, BattleScript_1D9F34 @@ -93,7 +93,7 @@ gUnknown_081D9F0A:: @ 81D9F0A BattleScript_1D9F34: @ 81D9F34 atkf6 -gUnknown_081D9F35:: @ 81D9F35 +BattleScript_TrainerBallBlock:: @ 81D9F35 waitmessage 64 printstring BATTLE_TEXT_BlockBall waitmessage 64 diff --git a/data/data2a.s b/data/data2a.s new file mode 100644 index 000000000..db2158fc7 --- /dev/null +++ b/data/data2a.s @@ -0,0 +1,1029 @@ +@ the second big chunk of data + + .include "asm/macros.inc" + .include "constants/constants.inc" + + .section .rodata + + .align 2 +gSpriteImageTable_81E7A10:: @ 81E7A10 + obj_frame_tiles 0x2008000, 0x800 + obj_frame_tiles 0x2008800, 0x800 + obj_frame_tiles 0x2009000, 0x800 + obj_frame_tiles 0x2009800, 0x800 + + .align 2 +gSpriteImageTable_81E7A30:: @ 81E7A30 + obj_frame_tiles 0x200A000, 0x800 + obj_frame_tiles 0x200A800, 0x800 + obj_frame_tiles 0x200B000, 0x800 + obj_frame_tiles 0x200B800, 0x800 + + .align 2 +gSpriteImageTable_81E7A50:: @ 81E7A50 + obj_frame_tiles 0x200C000, 0x800 + obj_frame_tiles 0x200C800, 0x800 + obj_frame_tiles 0x200D000, 0x800 + obj_frame_tiles 0x200D800, 0x800 + + .align 2 +gSpriteImageTable_81E7A70:: @ 81E7A70 + obj_frame_tiles 0x200E000, 0x800 + obj_frame_tiles 0x200E800, 0x800 + obj_frame_tiles 0x200F000, 0x800 + obj_frame_tiles 0x200F800, 0x800 + + .align 2 +gSpriteAnim_81E7A90:: @ 81E7A90 + obj_image_anim_frame 0, 0 + obj_image_anim_end + + .align 2 +gSpriteAnim_81E7A98:: @ 81E7A98 + obj_image_anim_frame 3, 0 + obj_image_anim_end + + .align 2 +gSpriteAffineAnim_81E7AA0:: @ 81E7AA0 + obj_rot_scal_anim_frame 0x100, 0x100, 0, 0 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7AB0:: @ 81E7AB0 + obj_rot_scal_anim_frame 0xFF00, 0x100, 0, 0 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7AC0:: @ 81E7AC0 + obj_rot_scal_anim_frame 0x28, 0x28, 0, 0 + obj_rot_scal_anim_frame 0x12, 0x12, 0, 12 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7AD8:: @ 81E7AD8 + obj_rot_scal_anim_frame 0xFFFE, 0xFFFE, 0, 18 + obj_rot_scal_anim_frame 0xFFF0, 0xFFF0, 0, 15 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7AF0:: @ 81E7AF0 + obj_rot_scal_anim_frame 0xA0, 0x100, 0, 0 + obj_rot_scal_anim_frame 0x4, 0x0, 0, 8 + obj_rot_scal_anim_frame 0xFFFC, 0x0, 0, 8 + obj_rot_scal_anim_jump 1 + + .align 2 +gSpriteAffineAnim_81E7B10:: @ 81E7B10 + obj_rot_scal_anim_frame 0x2, 0x2, 0, 20 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7B20:: @ 81E7B20 + obj_rot_scal_anim_frame 0xFFFE, 0xFFFE, 0, 20 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7B30:: @ 81E7B30 + obj_rot_scal_anim_frame 0x100, 0x100, 0, 0 + obj_rot_scal_anim_frame 0xFFF0, 0xFFF0, 0, 9 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7B48:: @ 81E7B48 + obj_rot_scal_anim_frame 0x4, 0x4, 0, 63 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7B58:: @ 81E7B58 + obj_rot_scal_anim_frame 0x0, 0x0, -3, 5 + obj_rot_scal_anim_frame 0x0, 0x0, 3, 5 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnimTable_81E7B70:: @ 81E7B70 + .4byte gSpriteAffineAnim_81E7AA0 + .4byte gSpriteAffineAnim_81E7AC0 + .4byte gSpriteAffineAnim_81E7AD8 + .4byte gSpriteAffineAnim_81E7AF0 + .4byte gSpriteAffineAnim_81E7B10 + .4byte gSpriteAffineAnim_81E7B20 + .4byte gSpriteAffineAnim_81E7B48 + .4byte gSpriteAffineAnim_81E7B58 + .4byte gSpriteAffineAnim_81E7B30 + + .align 2 +gSpriteAffineAnim_81E7B94:: @ 81E7B94 + obj_rot_scal_anim_frame 0xFFFC, 0xFFFC, 4, 63 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7BA4:: @ 81E7BA4 + obj_rot_scal_anim_frame 0x0, 0x0, 3, 5 + obj_rot_scal_anim_frame 0x0, 0x0, -3, 5 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7BBC:: @ 81E7BBC + obj_rot_scal_anim_frame 0x0, 0x0, -5, 20 + obj_rot_scal_anim_frame 0x0, 0x0, 0, 20 + obj_rot_scal_anim_frame 0x0, 0x0, 5, 20 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81E7BDC:: @ 81E7BDC + obj_rot_scal_anim_frame 0x0, 0x0, 9, 110 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnimTable_81E7BEC:: @ 81E7BEC + .4byte gSpriteAffineAnim_81E7AA0 + .4byte gSpriteAffineAnim_81E7AC0 + .4byte gSpriteAffineAnim_81E7AD8 + .4byte gSpriteAffineAnim_81E7AF0 + .4byte gSpriteAffineAnim_81E7B10 + .4byte gSpriteAffineAnim_81E7B20 + .4byte gSpriteAffineAnim_81E7B94 + .4byte gSpriteAffineAnim_81E7BA4 + .4byte gSpriteAffineAnim_81E7BBC + .4byte gSpriteAffineAnim_81E7B30 + .4byte gSpriteAffineAnim_81E7BDC + + .align 2 +gSpriteAffineAnimTable_81E7C18:: @ 81E7C18 + .4byte gSpriteAffineAnim_81E7AB0 + .4byte gSpriteAffineAnim_81E7AC0 + .4byte gSpriteAffineAnim_81E7AD8 + .4byte gSpriteAffineAnim_81E7AF0 + .4byte gSpriteAffineAnim_81E7B10 + .4byte gSpriteAffineAnim_81E7B20 + .4byte gSpriteAffineAnim_81E7B94 + .4byte gSpriteAffineAnim_81E7BA4 + .4byte gSpriteAffineAnim_81E7BBC + .4byte gSpriteAffineAnim_81E7B30 + .4byte gSpriteAffineAnim_81E7BDC + + .align 2 +gSpriteAnim_81E7C44:: @ 81E7C44 + obj_image_anim_frame 0, 0 + obj_image_anim_end + + .align 2 +gSpriteAnim_81E7C4C:: @ 81E7C4C + obj_image_anim_frame 1, 0 + obj_image_anim_end + + .align 2 +gSpriteAnim_81E7C54:: @ 81E7C54 + obj_image_anim_frame 2, 0 + obj_image_anim_end + + .align 2 +gSpriteAnim_81E7C5C:: @ 81E7C5C + obj_image_anim_frame 3, 0 + obj_image_anim_end + + .align 2 +gSpriteAnimTable_81E7C64:: @ 81E7C64 + .4byte gSpriteAnim_81E7C44 + .4byte gSpriteAnim_81E7C4C + .4byte gSpriteAnim_81E7C54 + .4byte gSpriteAnim_81E7C5C + +@ 81E7C74 + .include "data/graphics/pokemon/front_pic_coords.inc" + +@ 81E8354 + .include "data/graphics/pokemon/front_pic_table.inc" + +@ 81E9114 + .include "data/graphics/pokemon/back_pic_coords.inc" + +@ 81E97F4 + .include "data/graphics/pokemon/back_pic_table.inc" + +@ 81EA5B4 + .include "data/graphics/pokemon/palette_table.inc" + +@ 81EB374 + .include "data/graphics/pokemon/shiny_palette_table.inc" + + .align 2 +gSpriteAnim_81EC134:: @ 81EC134 + obj_image_anim_frame 0, 7 + obj_image_anim_end + + .align 2 +gSpriteAnim_81EC13C:: @ 81EC13C + obj_image_anim_frame 0, 2 + obj_image_anim_end + + .align 2 +gSpriteAnim_81EC144:: @ 81EC144 + obj_image_anim_frame 0, 2 + obj_image_anim_end + + .align 2 +gSpriteAnimTable_81EC14C:: @ 81EC14C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC150:: @ 81EC150 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC154:: @ 81EC154 + .4byte gSpriteAnim_81E7A90 + .4byte gSpriteAnim_81EC134 + + .align 2 +gSpriteAnimTable_81EC15C:: @ 81EC15C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC160:: @ 81EC160 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC164:: @ 81EC164 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC168:: @ 81EC168 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC16C:: @ 81EC16C + .4byte gSpriteAnim_81E7A90 + .4byte gSpriteAnim_81EC13C + + .align 2 +gSpriteAnimTable_81EC174:: @ 81EC174 + .4byte gSpriteAnim_81E7A90 + .4byte gSpriteAnim_81EC144 + + .align 2 +gSpriteAnimTable_81EC17C:: @ 81EC17C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC180:: @ 81EC180 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC184:: @ 81EC184 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC188:: @ 81EC188 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC18C:: @ 81EC18C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC190:: @ 81EC190 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC194:: @ 81EC194 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC198:: @ 81EC198 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC19C:: @ 81EC19C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1A0:: @ 81EC1A0 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1A4:: @ 81EC1A4 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1A8:: @ 81EC1A8 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1AC:: @ 81EC1AC + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1B0:: @ 81EC1B0 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1B4:: @ 81EC1B4 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1B8:: @ 81EC1B8 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1BC:: @ 81EC1BC + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1C0:: @ 81EC1C0 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1C4:: @ 81EC1C4 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1C8:: @ 81EC1C8 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1CC:: @ 81EC1CC + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1D0:: @ 81EC1D0 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1D4:: @ 81EC1D4 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1D8:: @ 81EC1D8 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1DC:: @ 81EC1DC + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1E0:: @ 81EC1E0 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1E4:: @ 81EC1E4 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1E8:: @ 81EC1E8 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1EC:: @ 81EC1EC + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1F0:: @ 81EC1F0 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1F4:: @ 81EC1F4 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1F8:: @ 81EC1F8 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC1FC:: @ 81EC1FC + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC200:: @ 81EC200 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC204:: @ 81EC204 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC208:: @ 81EC208 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC20C:: @ 81EC20C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC210:: @ 81EC210 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC214:: @ 81EC214 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC218:: @ 81EC218 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC21C:: @ 81EC21C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC220:: @ 81EC220 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC224:: @ 81EC224 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC228:: @ 81EC228 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC22C:: @ 81EC22C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC230:: @ 81EC230 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC234:: @ 81EC234 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC238:: @ 81EC238 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC23C:: @ 81EC23C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC240:: @ 81EC240 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC244:: @ 81EC244 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC248:: @ 81EC248 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC24C:: @ 81EC24C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC250:: @ 81EC250 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC254:: @ 81EC254 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC258:: @ 81EC258 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC25C:: @ 81EC25C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC260:: @ 81EC260 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC264:: @ 81EC264 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC268:: @ 81EC268 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC26C:: @ 81EC26C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC270:: @ 81EC270 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC274:: @ 81EC274 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC278:: @ 81EC278 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC27C:: @ 81EC27C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC280:: @ 81EC280 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC284:: @ 81EC284 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC288:: @ 81EC288 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC28C:: @ 81EC28C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC290:: @ 81EC290 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC294:: @ 81EC294 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC298:: @ 81EC298 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC29C:: @ 81EC29C + .4byte gSpriteAnim_81E7A90 + + .align 2 +gSpriteAnimTable_81EC2A0:: @ 81EC2A0 + .4byte gSpriteAnim_81E7A90 + + .align 2 +gUnknown_081EC2A4:: @ 81EC2A4 + .4byte gSpriteAnimTable_81EC14C + .4byte gSpriteAnimTable_81EC150 + .4byte gSpriteAnimTable_81EC154 + .4byte gSpriteAnimTable_81EC15C + .4byte gSpriteAnimTable_81EC160 + .4byte gSpriteAnimTable_81EC164 + .4byte gSpriteAnimTable_81EC168 + .4byte gSpriteAnimTable_81EC16C + .4byte gSpriteAnimTable_81EC174 + .4byte gSpriteAnimTable_81EC17C + .4byte gSpriteAnimTable_81EC180 + .4byte gSpriteAnimTable_81EC184 + .4byte gSpriteAnimTable_81EC188 + .4byte gSpriteAnimTable_81EC18C + .4byte gSpriteAnimTable_81EC190 + .4byte gSpriteAnimTable_81EC194 + .4byte gSpriteAnimTable_81EC198 + .4byte gSpriteAnimTable_81EC19C + .4byte gSpriteAnimTable_81EC1A0 + .4byte gSpriteAnimTable_81EC1A4 + .4byte gSpriteAnimTable_81EC1A8 + .4byte gSpriteAnimTable_81EC1AC + .4byte gSpriteAnimTable_81EC1B0 + .4byte gSpriteAnimTable_81EC1B4 + .4byte gSpriteAnimTable_81EC1B8 + .4byte gSpriteAnimTable_81EC1BC + .4byte gSpriteAnimTable_81EC1C0 + .4byte gSpriteAnimTable_81EC1C4 + .4byte gSpriteAnimTable_81EC1C8 + .4byte gSpriteAnimTable_81EC1CC + .4byte gSpriteAnimTable_81EC1D0 + .4byte gSpriteAnimTable_81EC1D4 + .4byte gSpriteAnimTable_81EC1D8 + .4byte gSpriteAnimTable_81EC1DC + .4byte gSpriteAnimTable_81EC1E0 + .4byte gSpriteAnimTable_81EC1E4 + .4byte gSpriteAnimTable_81EC1E8 + .4byte gSpriteAnimTable_81EC1EC + .4byte gSpriteAnimTable_81EC1F0 + .4byte gSpriteAnimTable_81EC1F4 + .4byte gSpriteAnimTable_81EC1F8 + .4byte gSpriteAnimTable_81EC1FC + .4byte gSpriteAnimTable_81EC200 + .4byte gSpriteAnimTable_81EC204 + .4byte gSpriteAnimTable_81EC208 + .4byte gSpriteAnimTable_81EC20C + .4byte gSpriteAnimTable_81EC210 + .4byte gSpriteAnimTable_81EC214 + .4byte gSpriteAnimTable_81EC218 + .4byte gSpriteAnimTable_81EC21C + .4byte gSpriteAnimTable_81EC220 + .4byte gSpriteAnimTable_81EC224 + .4byte gSpriteAnimTable_81EC228 + .4byte gSpriteAnimTable_81EC22C + .4byte gSpriteAnimTable_81EC230 + .4byte gSpriteAnimTable_81EC234 + .4byte gSpriteAnimTable_81EC238 + .4byte gSpriteAnimTable_81EC23C + .4byte gSpriteAnimTable_81EC240 + .4byte gSpriteAnimTable_81EC244 + .4byte gSpriteAnimTable_81EC248 + .4byte gSpriteAnimTable_81EC24C + .4byte gSpriteAnimTable_81EC250 + .4byte gSpriteAnimTable_81EC254 + .4byte gSpriteAnimTable_81EC258 + .4byte gSpriteAnimTable_81EC25C + .4byte gSpriteAnimTable_81EC260 + .4byte gSpriteAnimTable_81EC264 + .4byte gSpriteAnimTable_81EC268 + .4byte gSpriteAnimTable_81EC26C + .4byte gSpriteAnimTable_81EC270 + .4byte gSpriteAnimTable_81EC274 + .4byte gSpriteAnimTable_81EC278 + .4byte gSpriteAnimTable_81EC27C + .4byte gSpriteAnimTable_81EC280 + .4byte gSpriteAnimTable_81EC284 + .4byte gSpriteAnimTable_81EC288 + .4byte gSpriteAnimTable_81EC28C + .4byte gSpriteAnimTable_81EC290 + .4byte gSpriteAnimTable_81EC294 + .4byte gSpriteAnimTable_81EC298 + .4byte gSpriteAnimTable_81EC29C + .4byte gSpriteAnimTable_81EC2A0 + +@ 81EC3F0 + .include "data/graphics/trainers/front_pic_coords.inc" + +@ 81EC53C + .include "data/graphics/trainers/front_pic_table.inc" + +@ 81EC7D4 + .include "data/graphics/trainers/front_pic_palette_table.inc" + + .align 2 +gSpriteAnim_81ECA6C:: @ 81ECA6C + obj_image_anim_frame 0, 24 + obj_image_anim_frame 1, 9 + obj_image_anim_frame 2, 24 + obj_image_anim_frame 0, 9 + obj_image_anim_frame 3, 50 + obj_image_anim_end + + .align 2 +gSpriteAnim_81ECA84:: @ 81ECA84 + obj_image_anim_frame 0, 24 + obj_image_anim_frame 1, 9 + obj_image_anim_frame 2, 24 + obj_image_anim_frame 0, 9 + obj_image_anim_frame 3, 50 + obj_image_anim_end + + .align 2 +gSpriteAnim_81ECA9C:: @ 81ECA9C + obj_image_anim_frame 0, 24 + obj_image_anim_frame 1, 9 + obj_image_anim_frame 2, 24 + obj_image_anim_frame 0, 9 + obj_image_anim_frame 3, 50 + obj_image_anim_end + + .align 2 +gSpriteAnimTable_81ECAB4:: @ 81ECAB4 + .4byte gSpriteAnim_81E7A98 + .4byte gSpriteAnim_81ECA6C + + .align 2 +gSpriteAnimTable_81ECABC:: @ 81ECABC + .4byte gSpriteAnim_81E7A98 + .4byte gSpriteAnim_81ECA84 + + .align 2 +gSpriteAnimTable_81ECAC4:: @ 81ECAC4 + .4byte gSpriteAnim_81E7A98 + .4byte gSpriteAnim_81ECA9C + + .align 2 +gUnknown_081ECACC:: @ 81ECACC + .4byte gSpriteAnimTable_81ECAB4 + .4byte gSpriteAnimTable_81ECABC + .4byte gSpriteAnimTable_81ECAC4 + +@ 81ECAD8 + .include "data/graphics/trainers/back_pic_coords.inc" + +@ 81ECAE4 + .include "data/graphics/trainers/back_pic_table.inc" + +@ 81ECAFC + .include "data/graphics/trainers/back_pic_palette_table.inc" + +@ 81ECB14 + .include "data/enemy_mon_elevation.inc" + +@ 81ECCB0 + .include "data/trainer_parties.inc" + +@ 81F0208 + .include "data/text/trainer_class_names.inc" + +@ 81F04FC + .include "data/trainers.inc" + +@ 81F716C + .include "data/text/species_names.inc" + +@ 81F8320 + .include "data/text/move_names.inc" + + .align 2 +@ 81F9528 + .4byte 0x101 @ unknown data + + .align 2 +gOamData_81F952C:: @ 81F952C + .2byte 0x0300 + .2byte 0xC000 + .2byte 0x0000 + + .align 2 +gOamData_81F9534:: @ 81F9534 + .2byte 0x0300 + .2byte 0xC000 + .2byte 0x0040 + + .align 2 +gSpriteAffineAnim_81F953C:: @ 81F953C + obj_rot_scal_anim_frame 0x80, 0x80, 0, 0 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnim_81F954C:: @ 81F954C + obj_rot_scal_anim_frame 0x80, 0x80, 0, 0 + obj_rot_scal_anim_frame 0x18, 0x18, 0, -128 + obj_rot_scal_anim_frame 0x18, 0x18, 0, -128 + obj_rot_scal_anim_end + + .align 2 +gSpriteAffineAnimTable_81F956C:: @ 81F956C + .4byte gSpriteAffineAnim_81F953C + .4byte gSpriteAffineAnim_81F954C + + .align 2 +gSpriteTemplate_81F9574:: @ 81F9574 + spr_template 10000, 10000, gOamData_81F952C, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_81F956C, nullsub_36 + + .align 2 +gSpriteTemplate_81F958C:: @ 81F958C + spr_template 10000, 10000, gOamData_81F9534, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_81F956C, nullsub_36 + + .align 2 +gUnknown_081F95A4:: @ 81F95A4 + obj_tiles gUnknown_08E5DC2C, 4096, 0x2710 + + .align 2 +gBattleTerrainTable:: @ 81F95AC + @ tall_grass + .4byte gBattleTerrainTiles_TallGrass + .4byte gBattleTerrainTilemap_TallGrass + .4byte gBattleTerrainAnimTiles_TallGrass + .4byte gBattleTerrainAnimTilemap_TallGrass + .4byte gBattleTerrainPalette_TallGrass + + @ long_grass + .4byte gBattleTerrainTiles_LongGrass + .4byte gBattleTerrainTilemap_LongGrass + .4byte gBattleTerrainAnimTiles_LongGrass + .4byte gBattleTerrainAnimTilemap_LongGrass + .4byte gBattleTerrainPalette_LongGrass + + @ sand + .4byte gBattleTerrainTiles_Sand + .4byte gBattleTerrainTilemap_Sand + .4byte gBattleTerrainAnimTiles_Sand + .4byte gBattleTerrainAnimTilemap_Sand + .4byte gBattleTerrainPalette_Sand + + @ underwater + .4byte gBattleTerrainTiles_Underwater + .4byte gBattleTerrainTilemap_Underwater + .4byte gBattleTerrainAnimTiles_Underwater + .4byte gBattleTerrainAnimTilemap_Underwater + .4byte gBattleTerrainPalette_Underwater + + @ water + .4byte gBattleTerrainTiles_Water + .4byte gBattleTerrainTilemap_Water + .4byte gBattleTerrainAnimTiles_Water + .4byte gBattleTerrainAnimTilemap_Water + .4byte gBattleTerrainPalette_Water + + @ pond_water + .4byte gBattleTerrainTiles_PondWater + .4byte gBattleTerrainTilemap_PondWater + .4byte gBattleTerrainAnimTiles_PondWater + .4byte gBattleTerrainAnimTilemap_PondWater + .4byte gBattleTerrainPalette_PondWater + + @ rock + .4byte gBattleTerrainTiles_Rock + .4byte gBattleTerrainTilemap_Rock + .4byte gBattleTerrainAnimTiles_Rock + .4byte gBattleTerrainAnimTilemap_Rock + .4byte gBattleTerrainPalette_Rock + + @ cave + .4byte gBattleTerrainTiles_Cave + .4byte gBattleTerrainTilemap_Cave + .4byte gBattleTerrainAnimTiles_Cave + .4byte gBattleTerrainAnimTilemap_Cave + .4byte gBattleTerrainPalette_Cave + + @ building + .4byte gBattleTerrainTiles_Building + .4byte gBattleTerrainTilemap_Building + .4byte gBattleTerrainAnimTiles_Building + .4byte gBattleTerrainAnimTilemap_Building + .4byte gBattleTerrainPalette_Building + + @ plain + .4byte gBattleTerrainTiles_Building + .4byte gBattleTerrainTilemap_Building + .4byte gBattleTerrainAnimTiles_Building + .4byte gBattleTerrainAnimTilemap_Building + .4byte gBattleTerrainPalette_Plain + + .align 2 +gUnknown_081F9674:: @ 81F9674 + .4byte REG_BG3HOFS + .4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1 + .4byte 1 + + .align 2 +gUnknown_081F9680:: @ 81F9680 + .4byte gUnknown_030041D0 + .2byte 0x20 + .byte 0x13 + .byte 0x10 + .4byte BG_VRAM + 0xE104 + + .4byte gUnknown_03004250 + .2byte 0x40 + .byte 0x13 + .byte 0x10 + .4byte BG_VRAM + 0xF104 + + .4byte gUnknown_030041D0 + .2byte 0x60 + .byte 0x13 + .byte 0x30 + .4byte BG_VRAM + 0xE204 + + .4byte gUnknown_03004250 + .2byte 0x80 + .byte 0x13 + .byte 0x30 + .4byte BG_VRAM + 0xF204 + + .4byte gUnknown_030041D0 + .2byte 0x20 + .byte 0x13 + .byte 0x18 + .4byte BG_VRAM + 0xE1C4 + + .4byte gUnknown_03004250 + .2byte 0x40 + .byte 0x13 + .byte 0x18 + .4byte BG_VRAM + 0xF1C4 + +gUnknown_081F96C8:: @ 81F96C8 + .string "ヌケニン$" @ "Nukenin" (Shedinja) + + .align 2 +gSpriteTemplate_81F96D0:: @ 81F96D0 + spr_template 0, 0, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_800F828 + + .align 2 +gOamData_81F96E8:: @ 81F96E8 + .2byte 0x0100 + .2byte 0xC000 + .2byte 0x0800 + + .align 2 +gOamData_81F96F0:: @ 81F96F0 + .2byte 0x0100 + .2byte 0xC000 + .2byte 0x2800 + + .align 2 +gSpriteAnim_81F96F8:: @ 81F96F8 + obj_image_anim_frame 0, 5 + obj_image_anim_jump 0 + + .align 2 +gSpriteAnimTable_81F9700:: @ 81F9700 + .4byte gSpriteAnim_81F96F8 + + .align 2 +gSpriteAffineAnim_81F9704:: @ 81F9704 + obj_rot_scal_anim_frame 0xFFF0, 0x0, 0, 4 + obj_rot_scal_anim_frame 0x0, 0x0, 0, 60 + obj_rot_scal_anim_jump 1 + + .align 2 +gSpriteAffineAnimTable_81F971C:: @ 81F971C + .4byte gSpriteAffineAnim_81F9704 + +@ 81F9720 + .include "data/type_effectiveness.inc" + +@ 81F9870 + .include "data/text/type_names.inc" + +@ 81F98F0 + .include "data/trainer_money.inc" + +@ 81F99CC + .include "data/text/ability_descriptions.inc" + +@ 81FA248 + .include "data/text/ability_names.inc" + + .align 2 +gUnknown_081FA640:: @ 81FA640 + .4byte sub_8013FE8 + .4byte sub_80147A0 + .4byte sub_80146F4 + .4byte sub_8014BF4 + .4byte sub_8014D50 + .4byte sub_8014D98 + .4byte sub_8014DF8 + .4byte sub_8014EBC + .4byte bs8_exit_by_flight + .4byte sub_8014FBC + .4byte sub_801B594 + .4byte bsB_exit_by_move + .4byte bsC_8016D70 + .4byte sub_8015060 + + .align 2 +gUnknown_081FA678:: @ 81FA678 + .4byte bc_8013B1C + .4byte sub_8013998 + .4byte sub_8013B64 + .4byte sub_8013B64 + .4byte sub_8013BDC + .4byte sub_8013C9C + .4byte sub_8013C48 + .4byte sub_8013C9C + .4byte sub_8013C9C + +gStatusConditionString_PoisonJpn:: @ 81FA69C + .string "どく$$$$$$" + +gStatusConditionString_SleepJpn:: @ 81FA6A4 + .string "ねむり$$$$$" + +gStatusConditionString_ParalysisJpn:: @ 81FA6AC + .string "まひ$$$$$$" + +gStatusConditionString_BurnJpn:: @ 81FA6B4 + .string "やけど$$$$$" + +gStatusConditionString_IceJpn:: @ 81FA6BC + .string "こおり$$$$$" + +gStatusConditionString_ConfusionJpn:: @ 81FA6C4 + .string "こんらん$$$$" + +gStatusConditionString_LoveJpn:: @ 81FA6CC + .string "メロメロ$$$$" + + .align 2 +gUnknown_081FA6D4:: @ 81FA6D4 + .4byte gStatusConditionString_PoisonJpn, BattleText_PoisonStatus + .4byte gStatusConditionString_SleepJpn, BattleText_Sleep + .4byte gStatusConditionString_ParalysisJpn, BattleText_Paralysis + .4byte gStatusConditionString_BurnJpn, BattleText_Burn + .4byte gStatusConditionString_IceJpn, BattleText_IceStatus + .4byte gStatusConditionString_ConfusionJpn, BattleText_Confusion + .4byte gStatusConditionString_LoveJpn, BattleText_Love + +gUnknown_081FA70C:: @ 81FA70C + .byte 0, 0, 0 + .byte 3, 5, 0 + .byte 2, 3, 0 + .byte 1, 2, 0 + .byte 1, 1, 0 + +gUnknown_081FA71B:: @ 81FA71B + .byte 4, 3, 2, 1 + +gUnknown_081FA71F:: @ 81FA71F + .byte 4, 4, 4, 4 + + .align 1 +gUnknown_081FA724:: @ 81FA724 + .2byte 0x2D + .2byte 0x2E + .2byte 0x2F + .2byte 0x30 + .2byte 0x67 + .2byte 0xAD + .2byte 0xFD + .2byte 0x13F + .2byte 0x140 + .2byte 0x130 + .2byte 0xFFFF diff --git a/data/data2b.s b/data/data2b.s new file mode 100644 index 000000000..ef16eaa25 --- /dev/null +++ b/data/data2b.s @@ -0,0 +1,296 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .section .rodata + + .string "ターン$" @ "turn" + + .align 2 +gPlayerBufferCommands:: @ 81FAD98 + .4byte PlayerHandleGetAttributes + .4byte sub_802ECF0 + .4byte PlayerHandleSetAttributes + .4byte sub_802F7CC + .4byte PlayerHandleLoadPokeSprite + .4byte PlayerHandleSendOutPoke + .4byte PlayerHandleReturnPokeToBall + .4byte PlayerHandleTrainerThrow + .4byte PlayerHandleTrainerSlide + .4byte PlayerHandleTrainerSlideBack + .4byte sub_802FE7C + .4byte sub_802FF60 + .4byte sub_802FF80 + .4byte PlayerHandleBallThrow + .4byte PlayerHandlePuase + .4byte PlayerHandleMoveAnimation + .4byte PlayerHandlePrintString + .4byte PlayerHandlePrintStringPlayerOnly + .4byte sub_803037C + .4byte nullsub_42 + .4byte sub_8030468 + .4byte PlayerHandleOpenBag + .4byte sub_8030594 + .4byte sub_8030674 + .4byte PlayerHandleHealthBarUpdate + .4byte PlayerHandleExpBarUpdate + .4byte PlayerHandleStatusIconUpdate + .4byte PlayerHandleStatusAnimation + .4byte PlayerHandleStatusXor + .4byte sub_803097C + .4byte PlayerHandleDMATransfer + .4byte sub_8030A3C + .4byte sub_8030A6C + .4byte sub_8030A78 + .4byte sub_8030A8C + .4byte sub_8030AA0 + .4byte sub_8030AB4 + .4byte sub_8030AC8 + .4byte sub_8030AE4 + .4byte sub_8030B1C + .4byte sub_8030B34 + .4byte PlayerHandleHitAnimation + .4byte sub_8030BCC + .4byte PlayerHandleEffectivenessSound + .4byte sub_8030C1C + .4byte PlayerHandleFaintingCry + .4byte PlayerHandleIntroSlide + .4byte PlayerHandleTrainerBallThrow + .4byte sub_8030FAC + .4byte sub_80310A4 + .4byte sub_80310F0 + .4byte PlayerHandleSpriteInvisibility + .4byte PlayerHandleBattleAnimation + .4byte PlayerHandleLinkStandbyMsg + .4byte PlayerHandleResetActionMoveSelection + .4byte sub_80312A0 + .4byte nullsub_43 + +gUnknown_081FAE7C:: @ 81FAE7C + .byte 0, 2, 3, 1 + +gUnknown_081FAE80:: @ 81FAE80 + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}$" + +gUnknown_081FAE89:: @ 81FAE89 + .byte 8, 120 + .byte 88, 120 + .byte 8, 136 + .byte 88, 136 + +gUnknown_081FAE91:: @ 81FAE91 + .byte 144, 120 + .byte 190, 120 + .byte 144, 136 + .byte 190, 136 + .byte 72, 72 + .byte 32, 90 + .byte 80, 80 + .byte 80, 88 + + .align 2 +gUnknown_081FAEA4:: @ 81FAEA4 + obj_tiles gSmokescreenImpactTiles, 0x180, 55019 + + .align 2 +gUnknown_081FAEAC:: @ 81FAEAC + obj_pal gSmokescreenImpactPalette, 55019 + + .align 2 +gOamData_81FAEB4:: @ 81FAEB4 + .2byte 0x0000 + .2byte 0x4000 + .2byte 0x0400 + + .align 2 +gSpriteAnim_81FAEBC:: @ 81FAEBC + obj_image_anim_frame 0, 4 + obj_image_anim_frame 4, 4 + obj_image_anim_frame 8, 4 + obj_image_anim_end + + .align 2 +gSpriteAnim_81FAECC:: @ 81FAECC + obj_image_anim_frame 0, 4, OBJ_IMAGE_ANIM_H_FLIP + obj_image_anim_frame 4, 4, OBJ_IMAGE_ANIM_H_FLIP + obj_image_anim_frame 8, 4, OBJ_IMAGE_ANIM_H_FLIP + obj_image_anim_end + + .align 2 +gSpriteAnim_81FAEDC:: @ 81FAEDC + obj_image_anim_frame 0, 4, OBJ_IMAGE_ANIM_V_FLIP + obj_image_anim_frame 4, 4, OBJ_IMAGE_ANIM_V_FLIP + obj_image_anim_frame 8, 4, OBJ_IMAGE_ANIM_V_FLIP + obj_image_anim_end + + .align 2 +gSpriteAnim_81FAEEC:: @ 81FAEEC + obj_image_anim_frame 0, 4, OBJ_IMAGE_ANIM_V_FLIP | OBJ_IMAGE_ANIM_H_FLIP + obj_image_anim_frame 4, 4, OBJ_IMAGE_ANIM_V_FLIP | OBJ_IMAGE_ANIM_H_FLIP + obj_image_anim_frame 8, 4, OBJ_IMAGE_ANIM_V_FLIP | OBJ_IMAGE_ANIM_H_FLIP + obj_image_anim_end + + .align 2 +gSpriteAnimTable_81FAEFC:: @ 81FAEFC + .4byte gSpriteAnim_81FAEBC + .4byte gSpriteAnim_81FAECC + .4byte gSpriteAnim_81FAEDC + .4byte gSpriteAnim_81FAEEC + + .align 2 +gSpriteTemplate_81FAF0C:: @ 81FAF0C + spr_template 55019, 55019, gOamData_81FAEB4, gSpriteAnimTable_81FAEFC, NULL, gDummySpriteAffineAnimTable, sub_80463CC + + .align 2 +gUnknown_081FAF24:: @ 81FAF24 + obj_tiles gEnemyMonShadow_Gfx, 128, 0xD759 + + .align 2 +gOamData_81FAF2C:: @ 81FAF2C + .2byte 0x4000 + .2byte 0x4000 + .2byte 0x0C00 + + .align 2 +gSpriteTemplate_81FAF34:: @ 81FAF34 + spr_template 55129, 55039, gOamData_81FAF2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8032978 + + .align 2 +gUnknown_081FAF4C:: @ 81FAF4C + .4byte 0x02008000 + .4byte 0x0200a000 + .4byte 0x0200c000 + .4byte 0x0200e000 + + .align 2 +gOpponentBufferCommands:: @ 81FAF5C + .4byte OpponentHandleGetAttributes + .4byte dp01t_01_2_read_pokmon_data_slice + .4byte OpponentHandleSetAttributes + .4byte sub_8034744 + .4byte OpponentHandleLoadPokeSprite + .4byte OpponentHandleSendOutPoke + .4byte OpponentHandleReturnPokeToBall + .4byte OpponentHandleTrainerThrow + .4byte OpponentHandleTrainerSlide + .4byte OpponentHandleTrainerSlideBack + .4byte sub_8035030 + .4byte sub_80350D4 + .4byte sub_80350E0 + .4byte OpponentHandleBallThrow + .4byte OpponentHandlePause + .4byte OpponentHandleMoveAnimation + .4byte OpponentHandlePrintString + .4byte OpponentHandlePrintStringPlayerOnly + .4byte sub_803540C + .4byte sub_803541C + .4byte sub_8035428 + .4byte sub_8035590 + .4byte sub_80355C0 + .4byte sub_80356C0 + .4byte OpponentHandleHealthBarUpdate + .4byte OpponentHandleExpBarUpdate + .4byte OpponentHandleStatusIconUpdate + .4byte OpponentHandleStatusAnimation + .4byte OpponentHandleStatusXor + .4byte sub_80358B0 + .4byte OpponentHandleDMATransfer + .4byte sub_80358C8 + .4byte sub_80358D4 + .4byte sub_80358E0 + .4byte sub_80358EC + .4byte sub_80358F8 + .4byte sub_8035904 + .4byte sub_8035910 + .4byte sub_803592C + .4byte sub_8035964 + .4byte sub_803597C + .4byte OpponentHandleHitAnimation + .4byte sub_8035A14 + .4byte OpponentHandleEffectivenessSound + .4byte sub_8035A64 + .4byte OpponentHandleFaintingCry + .4byte dp01t_2E_7_battle_intro + .4byte sub_8035B04 + .4byte dp01t_30_7_0803D67C + .4byte sub_8035E6C + .4byte sub_8035EB8 + .4byte OpponentHandleSpriteInvisibility + .4byte OpponentHandleBattleAnimation + .4byte OpponentHandleLinkStandbyMsg + .4byte OpponentHandleResetActionMoveSelection + .4byte sub_8035FA4 + .4byte nullsub_46 + +@ unreferenced unknown values + .byte 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 + + .align 2 +gLinkOpponentBufferCommands:: @ 81FB048 + .4byte LinkOpponentHandleGetAttributes + .4byte sub_803889C + .4byte sub_80388A8 + .4byte sub_8039220 + .4byte sub_8039294 + .4byte sub_80393E4 + .4byte sub_80395B4 + .4byte sub_80396D0 + .4byte sub_80398A4 + .4byte sub_80398B0 + .4byte sub_803995C + .4byte sub_8039A00 + .4byte sub_8039A0C + .4byte sub_8039A18 + .4byte sub_8039A24 + .4byte sub_8039A30 + .4byte sub_8039CC8 + .4byte sub_8039D2C + .4byte sub_8039D38 + .4byte sub_8039D44 + .4byte sub_8039D50 + .4byte sub_8039D5C + .4byte sub_8039D68 + .4byte sub_8039D74 + .4byte sub_8039D80 + .4byte sub_8039E70 + .4byte sub_8039E7C + .4byte sub_8039EF0 + .4byte sub_8039F58 + .4byte sub_8039F64 + .4byte sub_8039F70 + .4byte sub_8039F7C + .4byte sub_8039F88 + .4byte sub_8039F94 + .4byte sub_8039FA0 + .4byte sub_8039FAC + .4byte sub_8039FB8 + .4byte sub_8039FC4 + .4byte sub_8039FE0 + .4byte sub_803A018 + .4byte sub_803A030 + .4byte dp01t_29_4_blink + .4byte sub_803A0C8 + .4byte sub_803A0D4 + .4byte sub_803A118 + .4byte sub_803A148 + .4byte dp01t_2E_4_battle_intro + .4byte sub_803A1B8 + .4byte sub_803A3DC + .4byte sub_803A520 + .4byte sub_803A56C + .4byte sub_803A578 + .4byte bx_exec_buffer_A_ch0_tbl4 + .4byte sub_803A640 + .4byte sub_803A64C + .4byte sub_803A658 + .4byte nullsub_48 + +@ 81FB12C + .include "data/battle_moves.inc" + + .align 2 +gUnknown_081FC1D0:: @ 81FC1D0 + .2byte 0x34, 0x10, 0x101 + .space 2 + + .2byte -1, -1, -1 + .space 2 diff --git a/data/specials.inc b/data/specials.inc index e0022bea1..f7aa3456a 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -201,8 +201,8 @@ gSpecials:: .4byte sub_80B7D0C .4byte ExecuteWhiteOut .4byte sp0C8_whiteout_maybe - .4byte sub_80C8040 - .4byte sub_80C8080 + .4byte RotatingGate_InitPuzzle + .4byte RotatingGate_InitPuzzleAndGraphics .4byte SetSSTidalFlag .4byte ResetSSTidalFlag .4byte EnterSafariMode diff --git a/include/battle.h b/include/battle.h index 4e102c145..bd3aa4225 100644 --- a/include/battle.h +++ b/include/battle.h @@ -28,64 +28,83 @@ #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 -#define STATUS_SLEEP 0x7 -#define STATUS_POISON 0x8 -#define STATUS_BURN 0x10 -#define STATUS_FREEZE 0x20 -#define STATUS_PARALYSIS 0x40 -#define STATUS_TOXIC_POISON 0x80 +#define STATUS_SLEEP 0x7 +#define STATUS_POISON 0x8 +#define STATUS_BURN 0x10 +#define STATUS_FREEZE 0x20 +#define STATUS_PARALYSIS 0x40 +#define STATUS_TOXIC_POISON 0x80 #define STATUS2_CONFUSION 0x00000007 #define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200 #define STATUS2_LOCK_CONFUSE 0x00000C00 #define STATUS2_MULTIPLETURNS 0x00001000 #define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 #define STATUS2_FOCUS_ENERGY 0x00100000 #define STATUS2_TRANSFORMED 0x00200000 #define STATUS2_RECHARGE 0x00400000 #define STATUS2_RAGE 0x00800000 #define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 #define STATUS2_ESCAPE_PREVENTION 0x04000000 #define STATUS2_NIGHTMARE 0x08000000 #define STATUS2_CURSED 0x10000000 #define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 -#define STATUS3_LEECHSEED_RECEIVER 0x3 //two bits for the bank that gets hp +#define STATUS3_LEECHSEED_BANK 0x3 #define STATUS3_LEECHSEED 0x4 #define STATUS3_ALWAYS_HITS 0x18 //two bits #define STATUS3_PERISH_SONG 0x20 #define STATUS3_ON_AIR 0x40 #define STATUS3_UNDERGROUND 0x80 #define STATUS3_MINIMIZED 0x100 +#define STATUS3_ROOTED 0x400 #define STATUS3_CHARGED_UP 0x200 -#define STATUS3_ROOTED 0x400 +#define STATUS3_YAWN 0x1800 //two bits +#define STATUS3_IMPRISIONED 0x2000 #define STATUS3_GRUDGE 0x4000 #define STATUS3_CANT_SCORE_A_CRIT 0x8000 #define STATUS3_MUDSPORT 0x10000 #define STATUS3_WATERSPORT 0x20000 #define STATUS3_UNDERWATER 0x40000 -#define HITMARKER_x20 0x0000020 -#define HITMARKER_DESTINYBOND 0x0000040 -#define HITMARKER_NO_ANIMATIONS 0x0000080 -#define HITMARKER_IGNORE_SUBSTITUTE 0x0000100 -#define HITMARKER_NO_ATTACKSTRING 0x0000200 -#define HITMARKER_ATTACKSTRING_PRINTED 0x0000400 -#define HITMARKER_NO_PPDEDUCT 0x0000800 -#define HITMARKER_IGNORE_SAFEGUARD 0x0002000 -#define HITMARKER_SYNCHRONISE_EFFECT 0x0004000 -#define HITMARKER_IGNORE_ON_AIR 0x0010000 -#define HITMARKER_IGNORE_UNDERGROUND 0x0020000 -#define HITMARKER_IGNORE_UNDERWATER 0x0040000 -#define HITMARKER_x80000 0x0080000 -#define HITMARKER_x100000 0x0100000 -#define HITMARKER_x400000 0x0400000 -#define HITMARKER_x800000 0x0800000 -#define HITMARKER_GRUDGE 0x1000000 -#define HITMARKER_OBEYS 0x2000000 +#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)) + +#define HITMARKER_x20 0x00000020 +#define HITMARKER_DESTINYBOND 0x00000040 +#define HITMARKER_NO_ANIMATIONS 0x00000080 +#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 +#define HITMARKER_NO_ATTACKSTRING 0x00000200 +#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 +#define HITMARKER_NO_PPDEDUCT 0x00000800 +#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 +#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 +#define HITMARKER_IGNORE_ON_AIR 0x00010000 +#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 +#define HITMARKER_IGNORE_UNDERWATER 0x00040000 +#define HITMARKER_x80000 0x00080000 +#define HITMARKER_x100000 0x00100000 +#define HITMARKER_x400000 0x00400000 +#define HITMARKER_x800000 0x00800000 +#define HITMARKER_GRUDGE 0x01000000 +#define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x8000000 0x08000000 #define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C)) #define HITMARKER_UNK(bank) ((0x10000000 << bank)) +#define SIDE_REFLECT 0x1 +#define SIDE_LIGHTSCREEN 0x2 +#define SIDE_SPIKES 0x10 +#define SIDE_SAFEGUARD 0x20 +#define SIDE_FUTUREATTACK 0x40 +#define SIDE_MIST 0x100 +#define SIDE_SPIKES_DMG_DONE 0x200 + #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 #define MAX_BANKS_BATTLE 4 @@ -165,31 +184,28 @@ struct BattleStruct /* 0x2000000 */ /*0x15DDE*/ u8 unk15DDE; /*0x15DDF*/ u8 unk15DDF; /*0x15DE0*/ u8 filler15DE0[0x222]; - /*0x16002*/ u8 AnimTurn; - /*0x16003*/ u8 ScriptingActive; - /*0x16004*/ u8 WrappedMove1[4]; - /*0x16008*/ u8 WrappedMove2[4]; + /*0x16002*/ u8 animTurn; + /*0x16003*/ u8 scriptingActive; + /*0x16004*/ u8 wrappedMove1[4]; + /*0x16008*/ u8 wrappedMove2[4]; /*0x1600C*/ u8 cmd49StateTracker; /*0x1600D*/ u8 unk1600D; /*0x1600E*/ u8 unk1600E; - /*0x1600F*/ u8 atk23StateTracker; - /*0x16010*/ u8 unk16010; - /*0x16011*/ u8 unk16011; - /*0x16012*/ u8 unk16012; - /*0x16013*/ u8 unk16013; + /*0x1600F*/ u8 cmd23StateTracker; + /*0x16010*/ u8 moveTarget[4]; /*0x16014*/ u8 unk16014; /*0x16015*/ u8 unk16015; /*0x16016*/ u8 unk16016; /*0x16017*/ u8 unk16017; /*0x16018*/ u8 expGetterID; /*0x16019*/ u8 unk16019; - /*0x1601A*/ u8 unk1601A; + /*0x1601A*/ u8 atk5A_StateTracker; //also atk5B, statetracker /*0x1601B*/ u8 wildVictorySong; - /*0x1601C*/ u8 DynamicMoveType; + /*0x1601C*/ u8 dynamicMoveType; /*0x1601D*/ u8 unk1601D; /*0x1601E*/ u8 statChanger; - /*0x1601F*/ u8 DmgMultiplier; - /*0x16020*/ u8 WrappedBy[4]; + /*0x1601F*/ u8 dmgMultiplier; + /*0x16020*/ u8 wrappedBy[4]; /*0x16024*/ u8 unk16024; /*0x16025*/ u8 unk16025; /*0x16026*/ u8 unk16026; @@ -240,7 +256,7 @@ struct BattleStruct /* 0x2000000 */ /*0x16053*/ u8 unk16053; /*0x16054*/ u8 unk16054; /*0x16055*/ u8 unk16055; - /*0x16056*/ u8 unk16056; + /*0x16056*/ u8 moneyMultiplier; /*0x16057*/ u8 unk16057; /*0x16058*/ u8 unk16058; /*0x16059*/ u8 unk16059; @@ -250,38 +266,11 @@ struct BattleStruct /* 0x2000000 */ /*0x1605E*/ u8 unk1605E; /*0x1605F*/ u8 sentInPokes; /*0x16060*/ u8 unk16060[4]; - /*0x16064*/ u8 unk16064; - /*0x16065*/ u8 unk16065; - /*0x16066*/ u8 unk16066; - /*0x16067*/ u8 unk16067; - /*0x16068*/ u8 unk16068; - /*0x16069*/ u8 unk16069; - /*0x1606A*/ u8 unk1606A; - /*0x1606B*/ u8 unk1606B; - /*0x1606C*/ u8 unk1606C; - /*0x1606D*/ u8 unk1606D; - /*0x1606E*/ u8 unk1606E; - /*0x1606F*/ u8 unk1606F; - /*0x16070*/ u8 unk16070; - /*0x16071*/ u8 unk16071; - /*0x16072*/ u8 unk16072; - /*0x16073*/ u8 unk16073; - /*0x16074*/ u8 unk16074; - /*0x16075*/ u8 unk16075; - /*0x16076*/ u8 unk16076; - /*0x16077*/ u8 unk16077; + /*0x16064*/ u8 unk16064[4]; + /*0x16068*/ u8 unk16068[4]; + /*0x1606C*/ u8 unk1606C[4][3]; /*0x16078*/ u8 unk16078; - /*0x16079*/ u8 unk16079; - /*0x1607A*/ u8 unk1607A; - /*0x1607B*/ u8 unk1607B; - /*0x1607C*/ u8 unk1607C; - /*0x1607D*/ u8 unk1607D; - /*0x1607E*/ u8 unk1607E; - /*0x1607F*/ u8 unk1607F; - /*0x16080*/ u8 unk16080; - /*0x16081*/ u8 unk16081; - /*0x16082*/ u8 unk16082; - /*0x16083*/ u8 unk16083; + /*0x16079*/ u8 caughtNick[11]; /*0x16084*/ u8 unk16084; /*0x16085*/ u8 unk16085; /*0x16086*/ u8 unk16086; @@ -302,17 +291,17 @@ struct BattleStruct /* 0x2000000 */ /*0x16098*/ u8 unk16098; /*0x16099*/ u8 unk16099; /*0x1609A*/ u8 unk1609a; - /*0x1609B*/ u8 unk1609b; - /*0x1609C*/ u8 unk1609C; + /*0x1609B*/ u8 castformToChangeInto; + /*0x1609C*/ u8 atk6C_statetracker; /*0x1609D*/ u8 unk1609D; /*0x1609E*/ u8 unk1609E; /*0x1609F*/ u8 unk1609F; /*0x160A0*/ u8 unk160a0; - /*0x160A1*/ u8 AnimTargetsHit; + /*0x160A1*/ u8 animTargetsHit; /*0x160A2*/ u8 expGetterBank; /*0x160A3*/ u8 unk160A3; - /*0x160A4*/ u8 AnimArg1; - /*0x160A5*/ u8 AnimArg2; + /*0x160A4*/ u8 animArg1; + /*0x160A5*/ u8 animArg2; /*0x160A6*/ u8 unk160A6; /*0x160A7*/ u8 unk160A7; /*0x160A8*/ u8 unk160A8; @@ -335,12 +324,9 @@ struct BattleStruct /* 0x2000000 */ /*0x160B9*/ u8 unk160B9; /*0x160BA*/ u8 unk160Ba; /*0x160BB*/ u8 unk160Bb; - /*0x160BC*/ u8 unk160BC; - /*0x160BD*/ u8 unk160BD; - /*0x160BE*/ u8 unk160BE; - /*0x160BF*/ u8 unk160BF; + /*0x160BC*/ u16 HP_OnSwitchout[2]; /*0x160C0*/ u8 unk160C0; - /*0x160C1*/ u8 unk160C1; + /*0x160C1*/ u8 hpScale; /*0x160C2*/ u8 unk160C2; /*0x160C3*/ u8 unk160C3; /*0x160C4*/ u8 unk160C4; @@ -349,57 +335,68 @@ struct BattleStruct /* 0x2000000 */ /*0x160C7*/ u8 unk160C7; /*0x160C8*/ u8 unk160C8; /*0x160C9*/ u8 unk160C9; - /*0x160CA*/ u8 SynchroniseEffect; + /*0x160CA*/ u8 synchroniseEffect; /*0x160CB*/ u8 linkPlayerIndex; - /*0x160CC*/ u16 UsedHeldItems[4]; + /*0x160CC*/ u16 usedHeldItems[4]; u8 filler2[0x72E]; /* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2; }; struct DisableStruct { - /*0x00*/ u8 filler0[0x3]; - /*0x04*/ u16 DisabledMove; - /*0x06*/ u16 EncoredMove; - /*0x08*/ u8 ProtectUses; - /*0x09*/ u8 StockpileCounter; - /*0x0A*/ u8 SubstituteHP; - u8 fillerB[4]; - u8 unkF_0:4; - u8 unkF_4:4; - u8 filler10[3]; - /*0x13*/ u8 taunt:4; - /*0x13*/ u8 unkC:4; - /*0x14*/ u8 BankPreventingEscape; - /*0x15*/ u8 BankWithSureHit; - /*0x16*/ u8 IsFirstTurn; + /*0x00*/ u32 unk0; + /*0x04*/ u16 disabledMove; + /*0x06*/ u16 encoredMove; + /*0x08*/ u8 protectUses; + /*0x09*/ u8 stockpileCounter; + /*0x0A*/ u8 substituteHP; + /*0x0B*/ u8 disableTimer1 : 4; + /*0x0B*/ u8 disableTimer2 : 4; + /*0x0C*/ u8 encoredMovePos; + /*0x0D*/ u8 unkD; + /*0x0E*/ u8 encoreTimer1 : 4; + /*0x0E*/ u8 encoreTimer2 : 4; + /*0x0F*/ u8 perishSong1 : 4; + /*0x0F*/ u8 perishSong2 : 4; + /*0x10*/ u8 furyCutterCounter; + /*0x11*/ u8 rolloutTimer1 : 4; + /*0x11*/ u8 rolloutTimer2 : 4; + /*0x12*/ u8 chargeTimer1 : 4; + /*0x12*/ u8 chargeTimer2 : 4; + /*0x13*/ u8 tauntTimer1:4; + /*0x13*/ u8 tauntTimer2:4; + /*0x14*/ u8 bankPreventingEscape; + /*0x15*/ u8 bankWithSureHit; + /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; - /*0x18*/ u8 TruantCounter; - /*0x19*/ u8 RechargeCounter; + /*0x18*/ u8 truantCounter : 1; + /*0x18*/ u8 unk18_a : 3; + /*0x18*/ u8 unk18_b : 4; + /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; }; struct BattleResults { - u8 PlayerFaintCounter; // 0x0 - u8 OpponentFaintCounter; // 0x1 + u8 playerFaintCounter; // 0x0 + u8 opponentFaintCounter; // 0x1 u8 unk2; // 0x2 u8 unk3; // 0x3 u8 unk4; // 0x4 u8 unk5_0:1; // 0x5 u8 unk5_1:1; // 0x5 - u16 Poke1Species; // 0x6 - u8 PokeString1[10]; // 0x8 + u16 poke1Species; // 0x6 + u8 pokeString1[10]; // 0x8 u8 unk12; - u8 BattleTurnCounter; // 0x13 - u8 PokeString2[10]; // 0x14 + u8 battleTurnCounter; // 0x13 + u8 pokeString2[10]; // 0x14 u8 filler1E[2]; - u16 LastOpponentSpecies; // 0x20 - u16 LastUsedMove; // 0x22 - u16 OpponentMove; // 0x24 - u16 OpponentSpecies; // 0x26 - u16 CaughtPoke; // 0x28 - u8 CaughtNick[10]; // 0x2A + u16 lastOpponentSpecies; // 0x20 + u16 lastUsedMove; // 0x22 + u16 opponentMove; // 0x24 + u16 opponentSpecies; // 0x26 + u16 caughtPoke; // 0x28 + u8 caughtNick[10]; // 0x2A u8 filler34[2]; u8 unk36[10]; }; @@ -454,34 +451,34 @@ struct Struct20238C8 struct ProtectStruct { /*field0*/ - u32 Protected:1; - u32 Endured:1; - u32 OnlyStruggle:1; - u32 HelpingHand:1; - u32 BounceMove:1; - u32 StealMove:1; - u32 Flag0Unknown:1; - u32 PrlzImmobility:1; + u32 protected:1; + u32 endured:1; + u32 onlyStruggle:1; + u32 helpingHand:1; + u32 bounceMove:1; + u32 stealMove:1; + u32 flag0Unknown:1; + u32 prlzImmobility:1; /*field1*/ - u32 ConfusionSelfDmg:1; - u32 NotEffective:1; - u32 ChargingTurn:1; - u32 FleeFlag:2; //for RunAway and Smoke Ball - u32 UsedImprisionedMove:1; - u32 LoveImmobility:1; - u32 UsedDisabledMove:1; + u32 confusionSelfDmg:1; + u32 notEffective:1; + u32 chargingTurn:1; + u32 fleeFlag:2; //for RunAway and Smoke Ball + u32 usedImprisionedMove:1; + u32 loveImmobility:1; + u32 usedDisabledMove:1; /*field2*/ - u32 UsedTauntedMove:1; - u32 Flag2Unknown:1; - u32 FlinchImmobility:1; - u32 NotFirstStrike:1; - u32 Free : 4; + u32 usedTauntedMove:1; + u32 flag2Unknown:1; + u32 flinchImmobility:1; + u32 notFirstStrike:1; + u32 free : 4; /*field3*/ u32 field3 : 8; - u32 PhysicalDmg; - u32 SpecialDmg; - u8 PhysicalBank; - u8 SpecialBank; + u32 physicalDmg; + u32 specialDmg; + u8 physicalBank; + u8 specialBank; u16 fieldE; }; @@ -497,7 +494,7 @@ struct SpecialStatus u8 focusBanded : 1; u8 field1[3]; u32 moveturnLostHP; - u32 moveturnlostHP_physical; + u32 moveturnLostHP_physical; u32 moveturnLostHP_special; u8 moveturnPhysicalBank; u8 moveturnSpecialBank; @@ -507,18 +504,18 @@ struct SpecialStatus struct sideTimer { - u8 reflectTimer; - u8 reflectBank; - u8 lightscreenTimer; - u8 lightscreenBank; - u8 mistTimer; - u8 mistBank; - u8 safeguardTimer; - u8 safeguardBank; - u8 followmeTimer; - u8 followmeTarget; - u8 spikesAmount; - u8 fieldB; + u8 reflectTimer; //0x0 + u8 lightscreenTimer; //0x1 + u8 mistTimer; //0x2 + u8 field3; //0x3 + u8 field4; //0x4 + u8 field5; //0x5 + u8 spikesAmount; //0x6 + u8 safeguardTimer; //0x7 + u8 followmeTimer; //0x8 + u8 followmeTarget; //0x9 + u8 fieldA; //0xA + u8 fieldB; //0xB }; struct WishFutureKnock @@ -528,7 +525,7 @@ struct WishFutureKnock s32 futureSightDmg[MAX_BANKS_BATTLE]; u16 futureSightMove[MAX_BANKS_BATTLE]; u8 wishCounter[MAX_BANKS_BATTLE]; - u8 wishUserBank[MAX_BANKS_BATTLE]; + u8 wishUserID[MAX_BANKS_BATTLE]; u8 weatherDuration; u8 knockedOffPokes[2]; }; @@ -554,6 +551,58 @@ extern u8 ewram[]; #define ewram17800 ((struct Struct2017800 *) (ewram + 0x17800)) #define ewram17810 ((struct Struct2017810 *) (ewram + 0x17810)) #define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840)) +#define B_FUNCTION_STACK ((struct funcStack *)(0x02017140)) + +struct funcStack +{ + void* ptr[8]; + u8 size; +}; + +extern u8 gBattleTextBuff1[]; + +//function declarations of buffer emits +void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0 +void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c); //0x1 +void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2 +void EmitSwitchInAnim(u8 a, u8 b, u8 c); //0x5 +void EmitReturnPokeToBall(u8 a, u8 b); //0x6 +void EmitTrainerSlide(u8 a); //0x8 +void EmitFaintAnimation(u8 a); //0xA +void EmitBallThrowAnim(u8 a, u8 shakes); //0xD +//void EmitMoveAnimation(u8 a, u16 move, u8 turn, u16 power, s32 dmg, u8 happiness, void *disable_struct); //0xF +void EmitPrintString(u8 a, u16 stringID); //0x10 +//void EmitPrintStringPlayerOnly(u8 a, u16 stringID); //0x11 +void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e); //0x16 +//void EmitHealthBarUpdate(u8 a, u16 b); //0x18; Had to declare the second arg as u16 because s16 wont match in atk0b +//void EmitExpBarUpdate(u8 a, u8 b, u16 c); //0x19 +void EmitStatusIconUpdate(u8 a, u32 b, u32 c); //0x1A +void EmitStatusAnimation(u8 a, u8 b, u32 c); //0x1B +void EmitStatusXor(u8 a, u8 b); //0x1C +void EmitHitAnimation(u8 a); //0x29 +void EmitEffectivenessSound(u8 a, u16 sound); //0x2B +void EmitPlaySound(u8 a, u16 sound); //0x2C +void EmitFaintingCry(u8 a); //0x2D +void EmitBattleIntroSlide(u8 a, u8 b); //0x2E +void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c); //0x30 +void dp01_build_cmdbuf_x31_31_31_31(u8 a); //0x31 +void EmitSpriteInvisibility(u8 a, u8 b); //0x33 +void EmitBattleAnimation(u8 a, u8 b, u16 c); //0x34 +void EmitResetActionMoveSelection(u8 a, u8 b); //0x36 +void dp01_build_cmdbuf_x37_a(u8 a, u8 b); //0x37 + +#define REQUEST_ALL_BATTLE 0x0 +#define REQUEST_SPECIES_BATTLE 0x1 +#define REQUEST_HELDITEM_BATTLE 0x2 +#define REQUEST_MOVES_PP_BATTLE 0x3 +#define REQUEST_PPMOVE1_BATTLE 0x9 +#define REQUEST_PPMOVE2_BATTLE 0xA +#define REQUEST_PPMOVE3_BATTLE 0xB +#define REQUEST_PPMOVE4_BATTLE 0xC +#define REQUEST_STATUS_BATTLE 0x28 +#define REQUEST_HP_BATTLE 0x2A + +void MarkBufferBankForExecution(u8 bank); // asm/battle_1.o void sub_800D6D4(); @@ -609,7 +658,6 @@ u8 b_first_side(u8, u8, u8); void TurnValuesCleanUp(u8); void SpecialStatusesClear(void); void sub_80138F0(void); -void MarkBufferBankForExecution(); void sub_80155A4(); void CancelMultiTurnMoves(u8); void PrepareStringBattle(); @@ -623,11 +671,11 @@ u8 TurnBasedEffects(); u8 sub_80170DC(); u8 sub_80173A4(); u8 AbilityBattleEffects(u8, u8, u8, u8, u16); -u8 sub_801A02C(); +u8 ItemBattleEffects(); // asm/battle_4.o void AI_CalcDmg(u8, u8); -void TypeCalc(u16, u8, u8); +u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def); // asm/battle_5.o void nullsub_91(void); @@ -637,6 +685,7 @@ void c3_0802FDF4(u8); void sub_802E3E4(u8, int); void nullsub_8(u8); void sub_802E414(void); +void sub_802E424(void); // asm/battle_7.o void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d); diff --git a/include/decoration.h b/include/decoration.h index 2595d491a..7a6d8ef5a 100644 --- a/include/decoration.h +++ b/include/decoration.h @@ -274,7 +274,7 @@ extern const u8 *const gUnknown_083EC5E4[]; extern const u8 *const gUnknown_083EC624[]; extern u8 gUnknown_020388F7[]; extern const struct MenuAction2 gUnknown_083EC604[]; -extern const struct MenuAction3 gUnknown_083EC634[]; +extern const struct YesNoFuncTable gUnknown_083EC634[]; extern const u8 gUnknown_083EC65A[]; extern const u8 gUnknown_083EC97C[]; extern const u8 gUnknown_083EC984[]; diff --git a/include/field_camera.h b/include/field_camera.h index 9021b579e..4ce207541 100644 --- a/include/field_camera.h +++ b/include/field_camera.h @@ -11,6 +11,8 @@ struct CameraSomething s32 unk14; }; +extern struct Camera gUnknown_0202E844; + void move_tilemap_camera_to_upper_left_corner(void); void sub_8057A58(void); void sub_8057B14(u16 *a, u16 *b); diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index 32438a9ad..a1dd53a2b 100755 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -26,5 +26,6 @@ void sub_8126BC4(u8 unk_1B, u8 r6, s16 x, s16 y); void sub_8127ED0(u8, u8); void sub_8127F28(u8, u8, s16); u8 sub_8128124(u8 id); +void ash(s16, s16, u16, u8); #endif // GUARD_FIELD_EFFECT_HELPERS_H diff --git a/include/field_special_scene.h b/include/field_special_scene.h index 5841d6bce..ef3f07120 100644 --- a/include/field_special_scene.h +++ b/include/field_special_scene.h @@ -8,6 +8,6 @@ void Task_Truck2(u8 taskId); void Task_Truck3(u8 taskId); void Task_HandleTruckSequence(u8 taskId); void ExecuteTruckSequence(void); -void EndTruckSequence(void); +void EndTruckSequence(u8); #endif // GUARD_FIELD_SPECIAL_SCENE_H diff --git a/include/field_tasks.h b/include/field_tasks.h index 53e704395..761d69ada 100644 --- a/include/field_tasks.h +++ b/include/field_tasks.h @@ -1,6 +1,12 @@ #ifndef GUARD_FIELD_TASKS_H #define GUARD_FIELD_TASKS_H +struct MetatileOffset { + s8 x; + s8 y; + u16 tileId; +}; + void SetUpFieldTasks(); void ActivatePerStepCallback(u8); void ResetFieldTasksArgs(void); diff --git a/include/global.h b/include/global.h index e90fcdd0f..0f5bcde6d 100644 --- a/include/global.h +++ b/include/global.h @@ -43,6 +43,17 @@ fndec\ #define min(a, b) (a >= b ? a : b) #define max(a, b) (a <= b ? a : b) +// why does GF hate 2d arrays +#define MULTI_DIM_ARR(x, dim, y) ((x) * dim + (y)) + +// dim access enums +enum +{ + B_8 = 1, + B_16 = 2, + B_32 = 4 +}; + enum { VERSION_SAPPHIRE = 1, diff --git a/include/graphics.h b/include/graphics.h index c3fe20996..36b11fd0a 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -2435,4 +2435,12 @@ extern const u8 gMonFrontPic_UnownQuestionMark[]; extern const u8 gMonBackPic_UnownQuestionMark[]; extern const u8 gMonIcon_UnownQuestionMark[]; +// src/pokeblock.c +extern const u8 gMenuPokeblock_Gfx[]; +extern const u8 gMenuPokeblock_Tilemap[]; +extern const u8 gMenuPokeblock_Pal[]; + +extern const u8 gMenuPokeblockDevice_Gfx[]; +extern const u8 gMenuPokeblockDevice_Pal[]; + #endif // GUARD_GRAPHICS_H diff --git a/include/item_use.h b/include/item_use.h index b35389ee8..61a3b4f7a 100644 --- a/include/item_use.h +++ b/include/item_use.h @@ -1,6 +1,8 @@ #ifndef GUARD_ITEM_USE_H #define GUARD_ITEM_USE_H +extern u16 gScriptItemId; + void ItemUseOnFieldCB_Bike(u8); void ItemUseOnFieldCB_Rod(u8); void ItemUseOnFieldCB_Itemfinder(u8); diff --git a/include/main.h b/include/main.h index e0cb09370..ff9bb89c7 100644 --- a/include/main.h +++ b/include/main.h @@ -46,8 +46,8 @@ struct Main extern u8 gLinkTransferringData; extern struct Main gMain; extern bool8 gSoftResetDisabled; -extern bool8 gLinkVSyncDisabled; +extern bool8 gLinkVSyncDisabled; extern const u8 gGameVersion; extern const u8 gGameLanguage; diff --git a/include/menu.h b/include/menu.h index 9eeebce60..9b48ab79b 100644 --- a/include/menu.h +++ b/include/menu.h @@ -15,12 +15,6 @@ struct MenuAction2 void (*func)(u8); }; -struct MenuAction3 -{ - void (*func1)(u8); - void (*func2)(u8); -}; - extern const struct MenuAction gMenuYesNoItems[]; extern struct Window gMenuWindow; @@ -65,7 +59,7 @@ void sub_807274C(u8, u8, u8, u8, const struct MenuAction[], u8, u32); s8 sub_80727CC(void); u8 sub_807288C(u8); void PrintMenuItems(u8, u8, u8, const struct MenuAction[]); -void PrintMenuItemsReordered(u8, u8, u8, const struct MenuAction[], u8*); +void PrintMenuItemsReordered(u8, u8, u8, const struct MenuAction[], const u8*); void InitYesNoMenu(u8, u8, u8); void DisplayYesNoMenu(u8, u8, u32); s8 ProcessMenuInputNoWrap_(void); diff --git a/include/menu_helpers.h b/include/menu_helpers.h index 0e39a3732..1df5053e7 100644 --- a/include/menu_helpers.h +++ b/include/menu_helpers.h @@ -24,5 +24,7 @@ void BuyMenuFreeMemory(void); void sub_80F98DC(int); void sub_80F996C(u8); void LoadScrollIndicatorPalette(void); +void sub_80F98A4(u8); +void StartVerticalScrollIndicators(u8); #endif // GUARD_MENU_HELPERS_H diff --git a/include/party_menu.h b/include/party_menu.h index 58292081f..9ce476869 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -43,10 +43,14 @@ struct Struct201B000 u8 unk259; u8 filler25A[6]; u8 unk260; - u8 filler261[1]; + u8 unk261; u8 unk262; s16 unk264; s16 unk266; + u8 filler268[10]; + u16 unk272; + u8 filler274[14]; + u16 unk282; }; extern u8 ewram[]; diff --git a/include/player_pc.h b/include/player_pc.h index f2446ebdf..8debeda88 100644 --- a/include/player_pc.h +++ b/include/player_pc.h @@ -1,10 +1,6 @@ #ifndef GUARD_PLAYER_PC_H #define GUARD_PLAYER_PC_H -// general task defines -#define TASK gTasks[taskId] -#define FUNC func - // local task defines #define PAGE_INDEX data[0] #define ITEMS_ABOVE_TOP data[1] diff --git a/include/pokeblock.h b/include/pokeblock.h index b925894db..0d8e965e4 100755 --- a/include/pokeblock.h +++ b/include/pokeblock.h @@ -1,11 +1,35 @@ #ifndef GUARD_POKEBLOCK_H #define GUARD_POKEBLOCK_H +struct YesNoCBTable { + void (*yesFunc)(void); + void (*noFunc)(void); +}; + +enum { + PBLOCK_CLR_BLACK, + PBLOCK_CLR_RED, + PBLOCK_CLR_BLUE, + PBLOCK_CLR_PINK, + PBLOCK_CLR_GREEN, + PBLOCK_CLR_YELLOW +}; + +extern u8 ewram[]; +extern u8 gUnknown_02039244; +extern u8 gUnknown_02039248[4]; +extern u8 gUnknown_0203924C; +extern const u8 *gUnknown_03000758; + void sub_810B96C(void); +u8 sub_810BA50(s16, s16, u8); +u8 sub_810C9B0(struct Pokeblock *); +s16 sub_810CA9C(const struct Pokeblock *, u8); +u8 sub_810C9E8(struct Pokeblock *); void sub_810BA7C(u8); void ClearPokeblocks(void); -void sub_810CA6C(s32); +bool8 sub_810CA6C(u8); +s16 sub_810CAE4(u8, const struct Pokeblock *); u8 sub_810CB68(u8, u8*); -s16 sub_810CAE4(u8, struct Pokeblock *); #endif // GUARD_POKEBLOCK_H diff --git a/include/pokeblock_feed.h b/include/pokeblock_feed.h new file mode 100644 index 000000000..65d0d1dc9 --- /dev/null +++ b/include/pokeblock_feed.h @@ -0,0 +1,10 @@ +// +// Created by Scott Norton on 6/28/17. +// + +#ifndef POKERUBY_POKEBLOCK_FEED_H +#define POKERUBY_POKEBLOCK_FEED_H + +void sub_8147ADC(void); + +#endif //POKERUBY_POKEBLOCK_FEED_H diff --git a/include/pokemon.h b/include/pokemon.h index 2f8a57d38..9dd7ba06c 100755 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -392,9 +392,14 @@ struct BattleMove u8 secondaryEffectChance; u8 target; u8 priority; - u32 flags; + u8 flags; + u8 pad[3]; }; +#define FLAG_PROTECT_AFFECTED 0x2 +#define FLAG_MAGICCOAT_AFFECTED 0x4 +#define FLAG_SNATCH_AFFECTED 0x8 + struct PokemonStorage { /*0x00*/ u8 currentBox; @@ -574,6 +579,7 @@ void sub_8040B8C(void); void SetWildMonHeldItem(void); u8 *sub_8040D08(); bool32 sub_8040D3C(u16 species, u8 *name, u8 language); +s8 sub_8040A54(struct Pokemon *, u8); u16 GetMonEVCount(struct Pokemon *); #endif // GUARD_POKEMON_H diff --git a/include/pokenav.h b/include/pokenav.h index ccea77a57..70cc4135f 100644 --- a/include/pokenav.h +++ b/include/pokenav.h @@ -6,14 +6,96 @@ struct UnkPokenavStruct_Sub { /*0x2*/ u8 filler2[6]; }; +struct UnkPokenavStruct_Sub1 { + /*0x00*/ void (*unk0)(void); + /*0x04*/ MainCallback callback; + /*0x08*/ struct Pokeblock *pokeblock; + /*0x0C*/ struct Pokemon *pokemon; + /*0x10*/ u8 stringBuffer[0x40]; + /*0x50*/ u8 unk50; + /*0x51*/ u8 unk51; + /*0x52*/ u8 unk52; + /*0x53*/ u8 unk53; + /*0x54*/ u8 unk54; + /*0x55*/ u8 unk55; + /*0x56*/ u8 unk56; + /*0x57*/ u8 unk57[5]; + /*0x5c*/ u8 unk5c[5]; + /*0x61*/ u8 unk61[5]; + /*0x66*/ s16 unk66[5]; +}; + +struct UnkPokenavStruct_Sub2 { + /*0x00*/ u8 filler_00[0x26]; + /*0x26*/ u16 unk26; +}; + +struct UnkUsePokeblockSub { + /*0*/ u8 fil0[2]; + /*2*/ u8 partyIdx:5; +}; + struct UnkPokenavStruct { - /*0x0000*/ u8 filler0000[0xCEE8]; + /*0x0000*/ u8 filler0000[0x30c]; + /*0x0000*/ u16 unk030C; + /*0x0000*/ u8 filler030E[0x6a9e]; + /*0x6DAC*/ u8 unk6DAC; + /*0x6DAD*/ u8 filler6DAD[0x8fd]; + /*0x76AA*/ u8 unk76AA; + /*0x76AB*/ u8 filler76AB[0x10bd]; + /*0x8768*/ struct UnkPokenavStruct_Sub2 *unk8768; + /*0x876C*/ u8 filler876C[0x6e]; + /*0x87DA*/ s16 unk87DA; + /*0x87DC*/ s16 unk87DC; + /*0x87DE*/ s16 unk87DE; + /*0x87E0*/ void *unk87E0; + /*0x87E4*/ u8 filler87E4[0x44]; + /*0x8828*/ u8 unk8828; + /*0x8829*/ u8 filler8829[0x113]; + /*0x893C*/ struct UnkUsePokeblockSub unk893c[0x1ab]; + /*0x8fe8*/ u8 fil8fe8[1]; + /*0x8fe9*/ s8 unk8fe9; + /*0x8fea*/ u8 fil8fea[6]; + /*0x8ff0*/ u8 unk8ff0; + /*0x8ff1*/ u8 filler8ff1[0x13]; + /*0x9004*/ u8 unk9004[3][20]; + /*0x9040*/ u8 unk9040[0x304]; + /*0x9344*/ u8 unk9344; + /*0x9345*/ u8 filler9345[0x3ba3]; /*0xCEE8*/ struct UnkPokenavStruct_Sub unkCEE8[78]; /*0xD158*/ u16 unkD158; + /*0xD15A*/ u8 fillerD15A[6]; + /*0xD162*/ u16 unkD160; + /*0xD162*/ u8 unkD162[2]; + /*0xD164*/ struct UnkPokenavStruct_Sub1 unkD164; }; -extern struct UnkPokenavStruct *gUnknown_083DFEC4; +extern struct UnkPokenavStruct *const gUnknown_083DFEC4; +bool8 sub_80F170C(void); +bool8 sub_80F1778(void); +void sub_80F1934(void); +void sub_80F2C80(u8); +void sub_80F2688(void); +bool8 sub_80F26BC(void); +bool8 sub_80F2CBC(u8); +void sub_80F2E18(u8); +void sub_80F33A8(void); +void sub_80F3C94(void); +void sub_80F3D00(void); +void sub_80F4BD0(void); +void sub_80F556C(void *); +void sub_80F567C(void *, void *); +void sub_80F5B38(void); +bool8 sub_80F5B50(void); +void sub_80F5CDC(u8); void sub_80EBA5C(void); +void sub_80F5060(bool8); +void move_anim_execute(void); +bool8 gpu_sync_bg_show(void); +void sub_80F5550(void *, void *); +bool8 sub_80F555C(void); +void sub_80F7224(u8); +void sub_80F5BDC(void); #endif // GUARD_POKENAV_H diff --git a/include/rom3.h b/include/rom3.h index a45ec7dc4..6b1dacd9c 100644 --- a/include/rom3.h +++ b/include/rom3.h @@ -14,23 +14,22 @@ void sub_800C35C(void); void sub_800C47C(u8); void EmitGetAttributes(u8 a, u8 b, u8 c); void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c); -void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e); void dp01_build_cmdbuf_x04_4_4_4(u8 a); -void sub_800C704(u8, u8, u8); -void dp01_build_cmdbuf_x06_a(u8 a, u8 b); +void EmitSwitchInAnim(u8, u8, u8); +void EmitReturnPokeToBall(u8 a, u8 b); void dp01_build_cmdbuf_x07_7_7_7(u8 a); -void dp01_build_cmdbuf_x08_8_8_8(u8 a); +void EmitTrainerSlide(u8 a); void dp01_build_cmdbuf_x09_9_9_9(u8 a); void EmitFaintAnimation(u8 a); void dp01_build_cmdbuf_x0B_B_B_B(u8 a); void dp01_build_cmdbuf_x0C_C_C_C(u8 a); -void dp01_build_cmdbuf_x0D_a(u8 a, u8 b); +void EmitBallThrowAnim(u8 a, u8 b); void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g); void EmitPrintString(u8 a, u16 b); void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c); void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d); void sub_800CBE0(u8 a, u8 *b); -void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e); +void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e); void dp01_build_cmdbuf_x17_17_17_17(u8 a); void EmitHealthBarUpdate(u8 a, s16 b); void EmitExpBarUpdate(u8 a, u8 b, s16 c); @@ -49,7 +48,7 @@ void dp01_build_cmdbuf_x28_28_28_28(u8 a); void EmitHitAnimation(u8 a); void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a); void EmitEffectivenessSound(u8 a, u16 b); -void sub_800D074(u8 a, u16 b); +void EmitPlaySound(u8 a, u16 b); void EmitFaintingCry(u8 a); void EmitBattleIntroSlide(u8 a, u8 b); void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a); diff --git a/include/rom4.h b/include/rom4.h index eac4d29a2..803a38162 100644 --- a/include/rom4.h +++ b/include/rom4.h @@ -23,6 +23,7 @@ struct UCoords32 }; extern struct UCoords32 gUnknown_0821664C[]; +extern void (*gFieldCallback)(void); // sub_8052F5C void flag_var_implications_of_teleport_(void); @@ -102,7 +103,7 @@ void sub_8053FB0(u16); // sub_8054034 // sub_8054044 // sub_8054050 -// sub_80540D0 +void sub_80540D0(s16 *, u16 *); void sub_8054164(void); u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum); // get_map_light_level_from_warp diff --git a/include/rotating_gate.h b/include/rotating_gate.h index 6f4f38a9a..50a838953 100644 --- a/include/rotating_gate.h +++ b/include/rotating_gate.h @@ -2,7 +2,7 @@ #define GUARD_ROTATING_GATE_H void RotatingGatePuzzleCameraUpdate(s16, s16); -void sub_80C8080(); +void RotatingGate_InitPuzzleAndGraphics(); u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16); #endif // GUARD_ROTATING_GATE_H diff --git a/include/secret_base.h b/include/secret_base.h index 3ca5ab182..3ea75ce27 100644 --- a/include/secret_base.h +++ b/include/secret_base.h @@ -10,6 +10,7 @@ u8 sub_80BC050(); void sub_80BC300(); const u8 sub_80BCCA4(u8); u8 *sub_80BCCE8(void); +void sub_80BCF1C(u8); void sub_80BD674(void *, u32, u8); #endif // GUARD_SECRET_BASE_H diff --git a/include/task.h b/include/task.h index 6c6efdf4f..a71577ee3 100644 --- a/include/task.h +++ b/include/task.h @@ -1,6 +1,10 @@ #ifndef GUARD_TASK_H #define GUARD_TASK_H +// general task defines +#define TASK gTasks[taskId] +#define FUNC func + typedef void (*TaskFunc)(u8 taskId); struct Task diff --git a/include/text.h b/include/text.h index 6e32de6dd..cf413644b 100644 --- a/include/text.h +++ b/include/text.h @@ -6,6 +6,7 @@ #define CHAR_QUESTION_MARK 0xAC #define CHAR_PERIOD 0xAD #define CHAR_HYPHEN 0xAE +#define CHAR_ELLIPSIS 0xB0 #define CHAR_MALE 0xB5 #define CHAR_FEMALE 0xB6 #define CHAR_COMMA 0xB8 diff --git a/include/use_pokeblock.h b/include/use_pokeblock.h new file mode 100644 index 000000000..978476d89 --- /dev/null +++ b/include/use_pokeblock.h @@ -0,0 +1,13 @@ +// +// Created by Scott Norton on 5/31/17. +// + +#ifndef POKERUBY_USE_POKEBLOCK_H +#define POKERUBY_USE_POKEBLOCK_H + +extern void *gUnknown_02030400; +extern s16 gUnknown_02039312; + +void sub_8136130(struct Pokeblock *, MainCallback); + +#endif //POKERUBY_USE_POKEBLOCK_H diff --git a/include/vars.h b/include/vars.h index f31ebde84..e08f344d4 100755 --- a/include/vars.h +++ b/include/vars.h @@ -1,7 +1,16 @@ #ifndef GUARD_VARS_H #define GUARD_VARS_H +#define VAR_0x4001 0x4001 +#define VAR_0x4002 0x4002 #define VAR_0x4003 0x4003 +#define VAR_0x4004 0x4004 +#define VAR_0x4005 0x4005 +#define VAR_0x4006 0x4006 +#define VAR_0x4007 0x4007 +#define VAR_0x4008 0x4008 +#define VAR_0x4009 0x4009 +#define VAR_0x400A 0x400A #define VAR_0x401F 0x401F #define VAR_RECYCLE_GOODS 0x4020 #define VAR_REPEL_STEP_COUNT 0x4021 diff --git a/ld_script.txt b/ld_script.txt index 78613c3a3..4a4b82679 100755 --- a/ld_script.txt +++ b/ld_script.txt @@ -54,7 +54,7 @@ SECTIONS { src/battle_2.o(.text); asm/battle_2.o(.text); asm/battle_3.o(.text); - asm/battle_4.o(.text); + src/battle_4.o(.text); asm/battle_5.o(.text); src/battle_6.o(.text); src/battle_7.o(.text); @@ -107,7 +107,7 @@ SECTIONS { src/field_control_avatar.o(.text); src/event_data.o(.text); src/coord_event_weather.o(.text); - asm/field_tasks.o(.text); + src/field_tasks.o(.text); src/clock.o(.text); asm/reset_rtc_screen.o(.text); asm/party_menu.o(.text); @@ -169,7 +169,7 @@ SECTIONS { asm/contest_effect.o(.text); src/record_mixing.o(.text); asm/record_mixing.o(.text); - asm/sound_check_menu.o(.text); + src/sound_check_menu.o(.text); src/secret_base.o(.text); asm/secret_base.o(.text_80BC1D0); src/tv.o(.text); @@ -179,7 +179,7 @@ SECTIONS { src/pokemon_size_record.o(.text); asm/fldeff_80C5CD4.o(.text); src/field_special_scene.o(.text); - asm/rotating_gate.o(.text); + src/rotating_gate.o(.text); src/safari_zone.o(.text); asm/contest_link_80C857C.o(.text); src/contest_link_80C857C.o(.text); @@ -212,7 +212,7 @@ SECTIONS { src/starter_choose.o(.text); src/wallclock.o(.text); src/rom6.o(.text); - asm/pokeblock.o(.text); + src/pokeblock.o(.text); asm/fldeff_flash.o(.text); src/post_battle_event_funcs.o(.text); src/time_events.o(.text); @@ -254,7 +254,7 @@ SECTIONS { src/decoration_inventory.o(.text); src/roamer.o(.text); asm/battle_tower.o(.text); - asm/use_pokeblock.o(.text); + src/use_pokeblock.o(.text); src/battle_anim_8137220.o(.text); src/player_pc.o(.text); src/intro.o(.text); @@ -334,7 +334,9 @@ SECTIONS { src/link.o(.rodata); src/rtc.o(.rodata); data/main_menu.o(.rodata); - data/data2.o(.rodata); + data/data2a.o(.rodata); + src/battle_4.o(.rodata); + data/data2b.o(.rodata); src/pokemon_data.o(.rodata); . = ALIGN(4); src/trig.o(.rodata); @@ -361,7 +363,7 @@ SECTIONS { src/script.o(.rodata); src/scrcmd.o(.rodata); src/coord_event_weather.o(.rodata); - data/field_tasks.o(.rodata); + src/field_tasks.o(.rodata); data/reset_rtc_screen.o(.rodata); data/party_menu.o(.rodata); src/start_menu.o(.rodata); @@ -409,7 +411,7 @@ SECTIONS { data/money.o(.rodata); data/contest_effect.o(.rodata); data/record_mixing.o(.rodata); - data/sound_check_menu.o(.rodata); + src/sound_check_menu.o(.rodata); data/secret_base.o(.rodata); data/tv.o(.rodata); data/contest_link_80C2020.o(.rodata); @@ -417,7 +419,7 @@ SECTIONS { data/fldeff_80C5CD4.o(.rodata); src/field_special_scene.o(.rodata); data/field_special_scene.o(.rodata); - data/rotating_gate.o(.rodata); + src/rotating_gate.o(.rodata); src/item_use.o(.rodata); data/battle_anim_80CA710.o(.rodata); src/bike.o(.rodata); @@ -437,7 +439,7 @@ SECTIONS { data/trader.o(.rodata); src/starter_choose.o(.rodata); src/wallclock.o(.rodata); - data/pokeblock.o(.rodata); + src/pokeblock.o(.rodata); data/fldeff_flash.o(.rodata); src/time_events.o(.rodata); src/field_specials.o(.rodata); @@ -460,7 +462,7 @@ SECTIONS { src/decoration_inventory.o(.rodata); src/roamer.o(.rodata); data/battle_tower.o(.rodata); - data/use_pokeblock.o(.rodata); + src/use_pokeblock.o(.rodata); data/battle_anim_8137220.o(.rodata); src/player_pc.o(.rodata); src/intro.o(.rodata); diff --git a/src/battle_2.c b/src/battle_2.c index d08f2b8df..7772444d7 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -1584,7 +1584,7 @@ void sub_8010874(void) for (j = 0; j < (u32)0x1C; j++) r4[j] = 0; - gDisableStructs[i].IsFirstTurn = 2; + gDisableStructs[i].isFirstTurn= 2; gUnknown_02024C70[i] = 0; gLastUsedMove[i] = 0; gMoveHitWith[i] = 0; @@ -1655,25 +1655,25 @@ void sub_8010874(void) ewram16113 = 0; for (i = 0; i < 11; i++) gBattleResults.unk36[i] = 0; - gBattleResults.BattleTurnCounter = 0; - gBattleResults.PlayerFaintCounter = 0; - gBattleResults.OpponentFaintCounter = 0; + gBattleResults.battleTurnCounter = 0; + gBattleResults.playerFaintCounter = 0; + gBattleResults.opponentFaintCounter = 0; gBattleResults.unk2 = 0; gBattleResults.unk3 = 0; gBattleResults.unk4 = 0; gBattleResults.unk5_0 = 0; gBattleResults.unk5_1 = 0; - gBattleResults.LastOpponentSpecies = 0; - gBattleResults.LastUsedMove = 0; - gBattleResults.OpponentMove = 0; - gBattleResults.Poke1Species = 0; - gBattleResults.OpponentSpecies = 0; - gBattleResults.CaughtPoke = 0; + gBattleResults.lastOpponentSpecies = 0; + gBattleResults.lastUsedMove = 0; + gBattleResults.opponentMove = 0; + gBattleResults.poke1Species = 0; + gBattleResults.opponentSpecies = 0; + gBattleResults.caughtPoke = 0; for (i = 0; i < 10; i++) { - gBattleResults.PokeString1[i] = 0; - gBattleResults.PokeString2[i] = 0; - gBattleResults.CaughtNick[i] = 0; + gBattleResults.pokeString1[i] = 0; + gBattleResults.pokeString2[i] = 0; + gBattleResults.caughtNick[i] = 0; } } @@ -1692,25 +1692,25 @@ void SwitchInClearStructs(void) { struct UnknownStruct12 *sp20 = &gUnknown_02024AD0[i]; - if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].BankPreventingEscape == gActiveBank) + if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].bankPreventingEscape == gActiveBank) sp20->unk0 &= ~0x04000000; - if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].BankWithSureHit == gActiveBank) + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank) { gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; - gDisableStructs[i].BankWithSureHit = 0; + gDisableStructs[i].bankWithSureHit = 0; } } } if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); - gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_RECEIVER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); for (i = 0; i < gNoOfAllBanks; i++) { if (GetBankSide(gActiveBank) != GetBankSide(i) && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 - && (gDisableStructs[i].BankWithSureHit == gActiveBank)) + && (gDisableStructs[i].bankWithSureHit == gActiveBank)) { gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; gStatuses3[i] |= 0x10; @@ -1740,13 +1740,13 @@ void SwitchInClearStructs(void) if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { - gDisableStructs[gActiveBank].SubstituteHP = sp0.SubstituteHP; - gDisableStructs[gActiveBank].BankWithSureHit = sp0.BankWithSureHit; - gDisableStructs[gActiveBank].unkF_0 = sp0.unkF_0; - gDisableStructs[gActiveBank].unkF_4 = sp0.unkF_4; + gDisableStructs[gActiveBank].substituteHP = sp0.substituteHP; + gDisableStructs[gActiveBank].bankWithSureHit = sp0.bankWithSureHit; + gDisableStructs[gActiveBank].perishSong1 = sp0.perishSong1; + gDisableStructs[gActiveBank].perishSong2 = sp0.perishSong2; } - gDisableStructs[gActiveBank].IsFirstTurn = 2; + gDisableStructs[gActiveBank].isFirstTurn= 2; gLastUsedMove[gActiveBank] = 0; gMoveHitWith[gActiveBank] = 0; gUnknown_02024C44[gActiveBank] = 0; @@ -1781,7 +1781,7 @@ void UndoEffectsAfterFainting(void) gStatuses3[gActiveBank] = 0; for (i = 0; i < gNoOfAllBanks; i++) { - if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].BankPreventingEscape == gActiveBank) + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; if (gBattleMons[i].status2 & (gBitTable[gActiveBank] << 16)) gBattleMons[i].status2 &= ~(gBitTable[gActiveBank] << 16); @@ -1794,27 +1794,27 @@ void UndoEffectsAfterFainting(void) ptr = (u8 *)&gDisableStructs[gActiveBank]; for (i = 0; i < (u32)0x1C; i++) ptr[i] = 0; - gProtectStructs[gActiveBank].Protected = 0; - gProtectStructs[gActiveBank].Endured = 0; - gProtectStructs[gActiveBank].OnlyStruggle = 0; - gProtectStructs[gActiveBank].HelpingHand = 0; - gProtectStructs[gActiveBank].BounceMove = 0; - gProtectStructs[gActiveBank].StealMove = 0; - gProtectStructs[gActiveBank].Flag0Unknown = 0; - gProtectStructs[gActiveBank].PrlzImmobility = 0; - gProtectStructs[gActiveBank].ConfusionSelfDmg = 0; - gProtectStructs[gActiveBank].NotEffective = 0; - gProtectStructs[gActiveBank].ChargingTurn = 0; - gProtectStructs[gActiveBank].FleeFlag = 0; - gProtectStructs[gActiveBank].UsedImprisionedMove = 0; - gProtectStructs[gActiveBank].LoveImmobility = 0; - gProtectStructs[gActiveBank].UsedDisabledMove = 0; - gProtectStructs[gActiveBank].UsedTauntedMove = 0; - gProtectStructs[gActiveBank].Flag2Unknown = 0; - gProtectStructs[gActiveBank].FlinchImmobility = 0; - gProtectStructs[gActiveBank].NotFirstStrike = 0; - - gDisableStructs[gActiveBank].IsFirstTurn = 2; + gProtectStructs[gActiveBank].protected = 0; + gProtectStructs[gActiveBank].endured = 0; + gProtectStructs[gActiveBank].onlyStruggle = 0; + gProtectStructs[gActiveBank].helpingHand = 0; + gProtectStructs[gActiveBank].bounceMove = 0; + gProtectStructs[gActiveBank].stealMove = 0; + gProtectStructs[gActiveBank].flag0Unknown = 0; + gProtectStructs[gActiveBank].prlzImmobility = 0; + gProtectStructs[gActiveBank].confusionSelfDmg = 0; + gProtectStructs[gActiveBank].notEffective = 0; + gProtectStructs[gActiveBank].chargingTurn = 0; + gProtectStructs[gActiveBank].fleeFlag = 0; + gProtectStructs[gActiveBank].usedImprisionedMove = 0; + gProtectStructs[gActiveBank].loveImmobility = 0; + gProtectStructs[gActiveBank].usedDisabledMove = 0; + gProtectStructs[gActiveBank].usedTauntedMove = 0; + gProtectStructs[gActiveBank].flag2Unknown = 0; + gProtectStructs[gActiveBank].flinchImmobility = 0; + gProtectStructs[gActiveBank].notFirstStrike = 0; + + gDisableStructs[gActiveBank].isFirstTurn= 2; gLastUsedMove[gActiveBank] = 0; gMoveHitWith[gActiveBank] = 0; gUnknown_02024C44[gActiveBank] = 0; @@ -2140,7 +2140,7 @@ void unref_sub_8011A68(void) { if (GetBankSide(gActiveBank) == 0) { - sub_800C704(0, gBattlePartyID[gActiveBank], 0); + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], 0); MarkBufferBankForExecution(gActiveBank); } } @@ -2191,7 +2191,7 @@ void BattleBeginFirstTurn(void) return; while (ewram160F9 < gNoOfAllBanks) { - if (sub_801A02C(0, gTurnOrder[ewram160F9], 0) != 0) + if (ItemBattleEffects(0, gTurnOrder[ewram160F9], 0) != 0) r9++; ewram160F9++; if (r9 != 0) @@ -2286,8 +2286,8 @@ void BattleTurnPassed(void) gBattleMainFunc = sub_80138F0; return; } - if (gBattleResults.BattleTurnCounter < 0xFF) - gBattleResults.BattleTurnCounter++; + if (gBattleResults.battleTurnCounter < 0xFF) + gBattleResults.battleTurnCounter++; for (i = 0; i < gNoOfAllBanks; i++) { gActionForBanks[i] = 0xFF; diff --git a/src/battle_4.c b/src/battle_4.c new file mode 100644 index 000000000..3c481921b --- /dev/null +++ b/src/battle_4.c @@ -0,0 +1,18534 @@ +#include "global.h" +#include "battle.h" +#include "battle_move_effects.h" +#include "moves.h" +#include "abilities.h" +#include "item.h" +#include "items.h" +#include "data2.h" +#include "hold_effects.h" +#include "rng.h" +#include "species.h" +#include "pokemon.h" +#include "text.h" +#include "palette.h" +#include "main.h" +#include "sound.h" +#include "task.h" +#include "decompress.h" +#include "naming_screen.h" + +//for now TODO: move to battle.h +void EmitHealthBarUpdate(u8 a, u16 b); //0x18; Had to declare the second arg as u16 because s16 wont match in atk0b +void EmitExpBarUpdate(u8 a, u8 b, u16 c); //0x19 +void EmitPrintStringPlayerOnly(u8 a, u16 stringID); //0x11 +void EmitMoveAnimation(u8 a, u16 move, u8 turn, u16 power, s32 dmg, u8 happiness, void *disable_struct); //0xF + +//extern needed variables +extern u8 gCritMultiplier; +extern s32 gBattleMoveDamage; +extern u32 gStatuses3[4]; +extern u16 gBattleTypeFlags; +extern const u32 gBitTable[]; +extern const struct BaseStats gBaseStats[]; +extern struct BattleEnigmaBerry gEnigmaBerries[4]; +extern struct BattlePokemon gBattleMons[4]; +extern u8 gActiveBank; +extern u32 gBattleExecBuffer; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[4]; +extern u8 gTurnOrder[4]; +extern u8 gUnknown_02024A76[4]; +extern u16 gCurrentMove; +extern u8 gLastUsedAbility; +extern u16 gBattleWeather; +extern u8 gStringBank; +extern u8 gEffectBank; +extern u8 gAbsentBankFlags; +extern u8 gMultiHitCounter; +extern u16 gLastUsedMove[4]; +extern u16 gLockedMove[4]; +extern u16 gChosenMovesByBanks[4]; +extern u16 gSideAffecting[2]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleOutcome; +extern u8 gBattleTerrain; +extern u16 gTrainerBattleOpponent; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8* gBattlescriptCurrInstr; +extern u8 gCurrMovePos; +extern u8 gFightStateTracker; +extern u32 gHitMarker; +extern u8 gBattleMoveFlags; +extern u8 gBattleCommunication[]; +extern u16 gMoveHitWith[4]; +extern u16 gUnknown_02024C44[4]; +extern u8 gStringBank; +extern u16 gDynamicBasePower; +extern const u8 gTypeEffectiveness[]; +extern u16 gLastUsedItem; +extern u16 gBattleMovePower; +extern s32 gHP_dealt; +extern s32 gTakenDmg[4]; +extern u8 gTakenDmgBanks[4]; +extern const u16 gMissStrings[]; +extern u8 gSentPokesToOpponent[2]; +extern u8 gBank1; +extern u16 gExpShareExp; +extern u8 gBattleTextBuff1[]; +extern u8 gBattleTextBuff2[]; +extern u8 gBattleTextBuff3[]; +extern u8 gLeveledUpInBattle; +extern void (*gBattleMainFunc)(void); +extern struct Window gUnknown_03004210; +extern const u8 gUnknown_08400D7A[]; +extern u8 gPlayerPartyCount; +extern u16 word_2024E82; //move to learn +extern const u8 gTrainerMoney[]; +extern u16 gRandomMove; +extern u8* gBattleScriptsEffectsTable[]; +extern u16 gUnknown_02024BE8; //last used move in battle +extern u8 gBankInMenu; +extern u8 gActionForBanks[4]; +extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch +extern u16 gUnknown_030041B0; +extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one +extern u8 gCurrentMoveTurn; + +//extern functions +bool8 CantUseMove(void); +void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move); +void CancelMultiTurnMoves(u8 bank); +void b_movescr_stack_push(u8* BS_ptr); +void b_movescr_stack_push_cursor(void); +void RecordAbilityBattle(u8 bank, u8 ability); +void RecordItemBattle(u8 bank, u8 item); +int IsPokeDisobedient(void); +static bool8 IsTwoTurnsMove(u16 move); +static void DestinyBondFlagUpdate(void); +static void b_wonderguard_and_levitate(void); +u8 GetBankIdentity(u8 bank); +u8 GetBankSide(u8 bank); +u8 GetBattleBank(u8 bankValue); +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def); +static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2 +void UndoEffectsAfterFainting(void); +void BattleMusicStop(void); +void PlayBGM(u16 songID); +void MonGainEVs(struct Pokemon*, u16 defeatedSpecies); +extern u8 gBattleBufferB[4][0x200]; +void sub_80324F8(struct Pokemon*, u8 bank); +void AdjustFriendship(struct Pokemon*, u8 value); +bool8 IsTradedMon(struct Pokemon*); +void b_movescr_stack_pop_cursor(void); +void SwitchInClearStructs(void); +u8* ConvertIntToDecimalStringN(u8*, s32, u8, u8); +u8 GetNationalPokedexFlag(u16 nationalNum, u8 caseID); +u16 SpeciesToNationalPokedexNum(u16 species); +u8 sub_803FC34(u8 bank); +u16 sub_803FBFC(u8 a); +u8 GetBankByPlayerAI(u8 ID); +void sub_8012258(u8); +void sub_80157C4(u8 bank); //update sent pokes in battle +//sub_803B7C8 teach poke a move +u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); +void IncrementGameStat(u8 index); +u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); +u16 GetPokedexHeightWeight(u16 national_num, u8 heightweight); +u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5); +void DestroyMenuCursor(void); +void sub_802BC6C(void); +void sub_809D9F0(struct Pokemon *party, u8, u8, void *, u32); +u8 sub_809FA30(void); +bool32 IsHMMove2(u16 move); +void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0); +void nullsub_6(void); +void ReshowBattleScreenAfterMenu(void); +void sub_800F808(void); +void sub_80B79B8(u32* moneySaveblock, u32 to_give); +void sub_80156DC(void); //set sentpokes value +bool8 sub_8014AB8(u8 bank); //can run from battle +u8 CountAliveMons(u8 caseID); +void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp); +u8 CanRunFromBattle(void); +u8 sub_801B5C0(u16 move, u8 targetbyte); //get target of move +void sub_80153D0(u8 atk); //pressure perish song pp decrement +u8 castform_switch(u8 bank); +void b_push_move_exec(u8* bs_ptr); +u8 sav1_map_get_light_level(void); +u8 CalculatePlayerPartyCount(void); +u16 Sqrt(u32 num); +u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display +void sub_814A880(u8 a1, u8 a2); +u8 sub_8015A98(u8 bank, u8 unusable_moves, u8 flags); //choose move limitations +void sub_801529C(u8 bank); +bool8 IsLinkDoubleBattle(void); +void sub_8094B6C(u8 bank, u8 partyID, u8 r2); + +//extern BattleScripts +extern u8 BattleScript_EndTurn[]; +extern u8 BattleScript_NoPPForMove[]; +extern u8 BattleScript_MagicCoatBounce[]; +extern u8 BattleScript_TookAttack[]; +extern u8 BattleScript_SnatchedMove[]; +extern u8 BattleScript_Pausex20[]; +extern u8 BattleScript_SubstituteFade[]; +extern u8 BattleScript_HangedOnMsg[]; +extern u8 BattleScript_OneHitKOMsg[]; +extern u8 BattleScript_EnduredMsg[]; +extern u8 BattleScript_PSNPrevention[]; +extern u8 BattleScript_BRNPrevention[]; +extern u8 BattleScript_PRLZPrevention[]; +extern u8 BattleScript_FlinchPrevention[]; +extern u8 BattleScript_StatUp[]; +extern u8 BattleScript_StatDown[]; +extern u8 BattleScript_NoItemSteal[]; +extern u8 BattleScript_ItemSteal[]; +extern u8 BattleScript_RapidSpinAway[]; +extern u8 BattleScript_TargetPRLZHeal[]; +extern u8 BattleScript_KnockedOff[]; +extern u8 BattleScript_LevelUp[]; +extern u8 BattleScript_WrapFree[]; +extern u8 BattleScript_LeechSeedFree[]; +extern u8 BattleScript_SpikesFree[]; +extern u8 BattleScript_ButItFailed[]; +extern u8 BattleScript_ObliviousPreventsAttraction[]; +extern u8 BattleScript_MistProtected[]; +extern u8 BattleScript_AbilityNoStatLoss[]; +extern u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern u8 BattleScript_TrainerBallBlock[]; +extern u8 BattleScript_WallyBallThrow[]; +extern u8 BattleScript_SuccessBallThrow[]; +extern u8 BattleScript_ShakeBallThrow[]; + +extern u8 gUnknown_081D919F[]; //spikes1 +extern u8 gUnknown_081D9171[]; //spikes2 +extern u8 gUnknown_081D91CD[]; //spikes3 +extern u8 BattleScript_1D6F44[]; //present dmg +extern u8 BattleScript_1D83B5[]; //present full hp +extern u8 BattleScript_1D839B[]; //present hp heal +extern u8 BattleScript_1D6F74[]; +extern u8 gUnknown_081D977D[]; //castform change bs +extern u8 gUnknown_081D9834[]; +extern u8 gUnknown_081D90FC[]; //bs random switchout +extern u8 gUnknown_081D95DB[]; //bs payday money give + +//useful macros +//read via orr +#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) +#define BSScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8) +#define BSScriptRead8(ptr) (((u8)((ptr)[0]))) +#define BSScriptReadPtr(ptr) ((u8*) BSScriptRead32(ptr)) + +//read via add +#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) +#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) +#define BS2ScriptReadPtr(ptr) ((u8*) BS2ScriptRead32(ptr)) + +#define ATLEAST_ONE(value)(value != 0 ? value : 1) +#define ATLEAST_ONE2(value)(value == 0 ? 1 : value) +#define ATLEAST_ONE_NEGATIVE(value)(value != 0 ? value : -1) +#define ATLEAST_ONE_PTR(value)(*value != 0 ? *value : (*value = 1)) +#define ATLEAST_ONE_PTR_NEGATIVE(value)(*value != 0 ? *value : (*value = -1)) + +#define MOVE_MISSED 0x1 +#define MOVE_SUPEREFFECTIVE 0x2 +#define MOVE_NOTVERYEFFECTIVE 0x4 +#define MOVE_NOTAFFECTED 0x8 +#define MOVE_ONEHITKO 0x10 +#define MOVE_FAILED 0x20 +#define MOVE_ENDURED 0x40 +#define MOVE_HANGEDON 0x80 + +#define MOVE_NO_EFFECT ((MOVE_MISSED | MOVE_NOTAFFECTED | MOVE_FAILED)) + +#define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) + +#define ABILITY_CONTACT 0x4 +#define ABILITY_STATUS_IMMUNNITY 0x5 +#define ABILITY_TARGET_SYNCHRONIZE 0x7 +#define ABILITY_ATK_SYNCHRONIZE 0x8 +#define ABILITY_CHECK_OTHER_SIDE 0xC +#define ABILITY_CHECK_BANK_SIDE 0xD +#define ABILITY_COUNT_OTHER_SIDE 0x10 +#define ABILITY_COUNT_BANK_SIDE 0x11 +#define ABILITT_COUNT_ON_FIELD 0x12 +#define ABILITY_CHECK_ON_FIELD 0x13 + +#define HP_BUFF 0x0 +#define ATK_BUFF 0x1 +#define DEF_BUFF 0x2 +#define SPD_BUFF 0x3 +#define SPATK_BUFF 0x4 +#define SPDEF_BUFF 0x5 +#define ACC_BUFF 0x6 +#define EVASION_BUFF 0x7 + +//array entries for battle communication +#define MOVE_EFFECT_BYTE 0x3 +#define MULTISTRING_CHOOSER 0x5 +#define MSG_DISPLAY 0x7 + +#define TARGET_SELECTED 0x0 +#define TARGET_DEPENDS 0x1 +#define TARGET_BOTH 0x8 +#define TARGET_FOES_AND_ALLY 0x20 +#define TARGET_OPPONENTS_FIELD 0x40 + +#define TYPE_FORESIGHT 0xFE +#define TYPE_ENDTABLE 0xFF + +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +#define BATTLE_WON 0x1 +#define BATTLE_LOST 0x2 +#define BATTLE_DREW 0x3 +#define BATTLE_RAN 0x4 +#define BATTLE_PLAYER_TELEPORTED 0x5 +#define BATTLE_POKE_FLED 0x6 +#define BATTLE_CAUGHT 0x7 +#define BATTLE_OPPONENT_TELEPORTED 0xA + +#define uBYTE0_16(value)(( (u8) (((u16)(value) & (0x000000FF)) >> 0x00))) +#define uBYTE1_16(value)(( (u8) (((u16)(value) & (0x0000FF00)) >> 0x08))) + +#define uBYTE0_32(value)(( (u8) (((u32)(value) & (0x000000FF)) >> 0x00))) +#define uBYTE1_32(value)(( (u8) (((u32)(value) & (0x0000FF00)) >> 0x08))) +#define uBYTE2_32(value)(( (u8) (((u32)(value) & (0x00FF0000)) >> 0x10))) +#define uBYTE3_32(value)(( (u8) (((u32)(value) & (0xFF000000)) >> 0x18))) + +#define sBYTE0_16(value)(( (u8) (((s16)(value) & (0x000000FF)) >> 0x00))) +#define sBYTE1_16(value)(( (u8) (((s16)(value) & (0x0000FF00)) >> 0x08))) + +#define sBYTE0_32(value)(( (u8) (((s32)(value) & (0x000000FF)) >> 0x00))) +#define sBYTE1_32(value)(( (u8) (((s32)(value) & (0x0000FF00)) >> 0x08))) +#define sBYTE2_32(value)(( (u8) (((s32)(value) & (0x00FF0000)) >> 0x10))) +#define sBYTE3_32(value)(( (u8) (((s32)(value) & (0xFF000000)) >> 0x18))) + +#define UsedHeldItem(bank)((((u16*)(&unk_2000000[bank * 2 + 0x160cc])))) + +#define RecordAbilitySetField6(ability, fieldValue) \ +(gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability)) \ + +#define ValidPoke(poke)(((GetMonData(poke, MON_DATA_SPECIES) && !GetMonData(poke, MON_DATA_IS_EGG) && GetMonData(poke, MON_DATA_HP)))) +#define ValidPoke2(poke)((GetMonData(poke, MON_DATA_HP) && GetMonData(poke, MON_DATA_SPECIES) && !GetMonData(poke, MON_DATA_IS_EGG))) +#define ValidPoke3(poke)(((GetMonData(poke, MON_DATA_SPECIES) && GetMonData(poke, MON_DATA_IS_EGG) != 1 && GetMonData(poke, MON_DATA_HP)))) + +#define WeatherHasEffect ((!AbilityBattleEffects(ABILITY_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITY_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) +#define TargetTurnDamaged (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special))) + +#define HP_ON_SWITCHOUT (((u16*)(0x020160bc))) + +static void atk00_attackcanceler(void); +static void atk01_accuracycheck(void); +static void atk02_attackstring(void); +static void atk03_ppreduce(void); +static void atk04_critcalc(void); +static void atk05_damagecalc1(void); +static void atk06_typecalc(void); +static void atk07_dmg_adjustment(void); +static void atk08_dmg_adjustment2(void); +static void atk09_attackanimation(void); +static void atk0A_waitanimation(void); +static void atk0B_healthbarupdate(void); +static void atk0C_datahpupdate(void); +static void atk0D_critmessage(void); +static void atk0E_effectiveness_sound(void); +static void atk0F_resultmessage(void); +static void atk10_printstring(void); +static void atk11_printstring_playeronly(void); +static void atk12_waitmessage(void); +static void atk13_printfromtable(void); +static void atk14_printfromtable_playeronly(void); +static void atk15_seteffectwithchancetarget(void); +static void atk16_seteffectprimary(void); +static void atk17_seteffectsecondary(void); +static void atk18_status_effect_clear(void); +static void atk19_faint_pokemon(void); +static void atk1A_faint_animation(void); +static void atk1B_faint_effects_clear(void); +static void atk1C_jumpifstatus(void); +static void atk1D_jumpifstatus2(void); +static void atk1E_jumpifability(void); +static void atk1F_jumpifsideaffecting(void); +static void atk20_jumpifstat(void); +static void atk21_jumpifstatus3(void); +static void atk22_jumpiftype(void); +static void atk23_getexp(void); +static void atk24(void); +static void atk25_move_values_cleanup(void); +static void atk26_set_multihit(void); +static void atk27_decrement_multihit(void); +static void atk28_goto(void); +static void atk29_jumpifbyte(void); +static void atk2A_jumpifhalfword(void); +static void atk2B_jumpifword(void); +static void atk2C_jumpifarrayequal(void); +static void atk2D_jumpifarraynotequal(void); +static void atk2E_setbyte(void); +static void atk2F_addbyte(void); +static void atk30_subbyte(void); +static void atk31_copyarray(void); +static void atk32_copyarray_withindex(void); +static void atk33_orbyte(void); +static void atk34_orhalfword(void); +static void atk35_orword(void); +static void atk36_bicbyte(void); +static void atk37_bichalfword(void); +static void atk38_bicword(void); +static void atk39_pause(void); +static void atk3A_waitstate(void); +static void atk3B_healthbar_update(void); +static void atk3C_return(void); +static void atk3D_end(void); +static void atk3E_end2(void); +static void atk3F_end3(void); +static void atk40_jump_if_move_affected_by_protect(void); +static void atk41_call(void); +static void atk42_jumpiftype2(void); +static void atk43_jumpifabilitypresent(void); +static void atk44(void); +static void atk45_playanimation(void); +static void atk46_playanimation2(void); +static void atk47_setgraphicalstatchangevalues(void); +static void atk48_playstatchangeanimation(void); +static void atk49_moveendturn(void); +static void atk4A_typecalc2(void); +static void atk4B_return_atk_to_ball(void); +static void atk4C_copy_poke_data(void); +static void atk4D_switch_data_update(void); +static void atk4E_switchin_anim(void); +static void atk4F_jump_if_cannot_switch(void); +static void atk50_openpartyscreen(void); +static void atk51_switch_handle_order(void); +static void atk52_switch_in_effects(void); +static void atk53_trainer_slide(void); +static void atk54_effectiveness_sound(void); +static void atk55_play_sound(void); +static void atk56_fainting_cry(void); +static void atk57(void); +static void atk58_return_to_ball(void); +static void atk59_learnmove_inbattle(void); +static void atk5A(void); +static void atk5B_80256E0(void); +static void atk5C_hitanimation(void); +static void atk5D_getmoneyreward(void); +static void atk5E_8025A70(void); +static void atk5F_8025B24(void); +static void atk60_increment_gamestat(void); +static void atk61_8025BA4(void); +static void atk62_08025C6C(void); +static void atk63_jumptorandomattack(void); +static void atk64_statusanimation(void); +static void atk65_status2animation(void); +static void atk66_chosenstatusanimation(void); +static void atk67_8025ECC(void); +static void atk68_80246A0(void); +static void atk69_dmg_adjustment2(void); +static void atk6A_removeitem(void); +static void atk6B_atknameinbuff1(void); +static void atk6C_lvlbox_display(void); +static void atk6D_set_sentpokes_values(void); +static void atk6E_set_atk_to_player0(void); +static void atk6F_set_visible(void); +static void atk70_record_ability(void); +static void atk71_buffer_move_to_learn(void); +static void atk72_jump_if_can_run_frombattle(void); +static void atk73_hp_thresholds(void); +static void atk74_hp_thresholds2(void); +static void atk75_8026A58(void); +static void atk76_various(void); +static void atk77_setprotect(void); +static void atk78_faintifabilitynotdamp(void); +static void atk79_setatkhptozero(void); +static void atk7A_jumpwhiletargetvalid(void); +static void atk7B_healhalfHP_if_possible(void); +static void atk7C_8025508(void); +static void atk7D_set_rain(void); +static void atk7E_setreflect(void); +static void atk7F_setseeded(void); +static void atk80_manipulatedamage(void); +static void atk81_setrest(void); +static void atk82_jumpifnotfirstturn(void); +static void atk83_nop(void); +static void atk84_jump_if_cant_sleep(void); +static void atk85_stockpile(void); +static void atk86_stockpiletobasedamage(void); +static void atk87_stockpiletohpheal(void); +static void atk88_negativedamage(void); +static void atk89_statbuffchange(void); +static void atk8A_normalisebuffs(void); +static void atk8B_setbide(void); +static void atk8C_confuseifrepeatingattackends(void); +static void atk8D_setmultihit_counter(void); +static void atk8E_prepare_multihit(void); +static void atk8F_forcerandomswitch(void); +static void atk90_conversion_type_change(void); +static void atk91_givepaydaymoney(void); +static void atk92_setlightscreen(void); +static void atk93_ko_move(void); +static void atk94_gethalfcurrentenemyhp(void); +static void atk95_setsandstorm(void); +static void atk96_weatherdamage(void); +static void atk97_try_infatuation(void); +static void atk98_status_icon_update(void); +static void atk99_setmist(void); +static void atk9A_set_focusenergy(void); +static void atk9B_transformdataexecution(void); +static void atk9C_set_substitute(void); +static void atk9D_copyattack(void); +static void atk9E_metronome(void); +static void atk9F_dmgtolevel(void); +static void atkA0_psywavedamageeffect(void); +static void atkA1_counterdamagecalculator(void); +static void atkA2_mirrorcoatdamagecalculator(void); +static void atkA3_disablelastusedattack(void); +static void atkA4_setencore(void); +static void atkA5_painsplitdmgcalc(void); +static void atkA6_settypetorandomresistance(void); +static void atkA7_setalwayshitflag(void); +static void atkA8_copymovepermanently(void); +static void atkA9_sleeptalk_choose_move(void); +static void atkAA_set_destinybond(void); +static void atkAB_DestinyBondFlagUpdate(void); +static void atkAC_remaininghptopower(void); +static void atkAD_spite_ppreduce(void); +static void atkAE_heal_party_status(void); +static void atkAF_cursetarget(void); +static void atkB0_set_spikes(void); +static void atkB1_set_foresight(void); +static void atkB2_setperishsong(void); +static void atkB3_rolloutdamagecalculation(void); +static void atkB4_jumpifconfusedandstatmaxed(void); +static void atkB5_furycuttercalc(void); +static void atkB6_happinesstodamagecalculation(void); +static void atkB7_presentdamagecalculation(void); +static void atkB8_set_safeguard(void); +static void atkB9_magnitudedamagecalculation(void); +static void atkBA_jumpifnopursuitswitchdmg(void); +static void atkBB_setsunny(void); +static void atkBC_maxattackhalvehp(void); +static void atkBD_copyfoestats(void); +static void atkBE_breakfree(void); +static void atkBF_set_defense_curl(void); +static void atkC0_recoverbasedonsunlight(void); +static void atkC1_hidden_power(void); +static void atkC2_selectnexttarget(void); +static void atkC3_setfutureattack(void); +static void atkC4_beat_up(void); +static void atkC5_hidepreattack(void); +static void atkC6_unhidepostattack(void); +static void atkC7_setminimize(void); +static void atkC8_sethail(void); +static void atkC9_jumpifattackandspecialattackcannotfall(void); +static void atkCA_setforcedtarget(void); +static void atkCB_setcharge(void); +static void atkCC_callterrainattack(void); +static void atkCD_cureifburnedparalysedorpoisoned(void); +static void atkCE_settorment(void); +static void atkCF_jumpifnodamage(void); +static void atkD0_settaunt(void); +static void atkD1_set_helpinghand(void); +static void atkD2_swap_items(void); +static void atkD3_copy_ability(void); +static void atkD4_wish_effect(void); +static void atkD5_setroots(void); +static void atkD6_doubledamagedealtifdamaged(void); +static void atkD7_setyawn(void); +static void atkD8_setdamagetohealthdifference(void); +static void atkD9_scaledamagebyhealthratio(void); +static void atkDA_abilityswap(void); +static void atkDB_imprisoneffect(void); +static void atkDC_setgrudge(void); +static void atkDD_weightdamagecalculation(void); +static void atkDE_asistattackselect(void); +static void atkDF_setmagiccoat(void); +static void atkE0_setstealstatchange(void); +static void atkE1_intimidate_string_loader(void); +static void atkE2_switchout_abilities(void); +static void atkE3_jumpiffainted(void); +static void atkE4_getsecretpowereffect(void); +static void atkE5_pickup(void); +static void atkE6_castform_change_animation(void); +static void atkE7_castform_data_change(void); +static void atkE8_settypebasedhalvers(void); +static void atkE9_setweatherballtype(void); +static void atkEA_recycleitem(void); +static void atkEB_settypetoterrain(void); +static void atkEC_pursuit_sth(void); +static void atkED_802B4B4(void); +static void atkEE_removelightscreenreflect(void); +static void atkEF_pokeball_catch_calculation(void); +static void atkF0_copy_caught_poke(void); +static void atkF1_setpoke_as_caught(void); +static void atkF2_display_dex_info(void); +static void atkF3_nickname_caught_poke(void); +static void atkF4_802BEF0(void); +static void atkF5_removeattackerstatus1(void); +static void atkF6_802BF48(void); +static void atkF7_802BF54(void); + +typedef void (*BattleCmdFunc)(void); + +const BattleCmdFunc gBattleScriptingCommandsTable[] = +{ + atk00_attackcanceler, + atk01_accuracycheck, + atk02_attackstring, + atk03_ppreduce, + atk04_critcalc, + atk05_damagecalc1, + atk06_typecalc, + atk07_dmg_adjustment, + atk08_dmg_adjustment2, + atk09_attackanimation, + atk0A_waitanimation, + atk0B_healthbarupdate, + atk0C_datahpupdate, + atk0D_critmessage, + atk0E_effectiveness_sound, + atk0F_resultmessage, + atk10_printstring, + atk11_printstring_playeronly, + atk12_waitmessage, + atk13_printfromtable, + atk14_printfromtable_playeronly, + atk15_seteffectwithchancetarget, + atk16_seteffectprimary, + atk17_seteffectsecondary, + atk18_status_effect_clear, + atk19_faint_pokemon, + atk1A_faint_animation, + atk1B_faint_effects_clear, + atk1C_jumpifstatus, + atk1D_jumpifstatus2, + atk1E_jumpifability, + atk1F_jumpifsideaffecting, + atk20_jumpifstat, + atk21_jumpifstatus3, + atk22_jumpiftype, + atk23_getexp, + atk24, + atk25_move_values_cleanup, + atk26_set_multihit, + atk27_decrement_multihit, + atk28_goto, + atk29_jumpifbyte, + atk2A_jumpifhalfword, + atk2B_jumpifword, + atk2C_jumpifarrayequal, + atk2D_jumpifarraynotequal, + atk2E_setbyte, + atk2F_addbyte, + atk30_subbyte, + atk31_copyarray, + atk32_copyarray_withindex, + atk33_orbyte, + atk34_orhalfword, + atk35_orword, + atk36_bicbyte, + atk37_bichalfword, + atk38_bicword, + atk39_pause, + atk3A_waitstate, + atk3B_healthbar_update, + atk3C_return, + atk3D_end, + atk3E_end2, + atk3F_end3, + atk40_jump_if_move_affected_by_protect, + atk41_call, + atk42_jumpiftype2, + atk43_jumpifabilitypresent, + atk44, + atk45_playanimation, + atk46_playanimation2, + atk47_setgraphicalstatchangevalues, + atk48_playstatchangeanimation, + atk49_moveendturn, + atk4A_typecalc2, + atk4B_return_atk_to_ball, + atk4C_copy_poke_data, + atk4D_switch_data_update, + atk4E_switchin_anim, + atk4F_jump_if_cannot_switch, + atk50_openpartyscreen, + atk51_switch_handle_order, + atk52_switch_in_effects, + atk53_trainer_slide, + atk54_effectiveness_sound, + atk55_play_sound, + atk56_fainting_cry, + atk57, + atk58_return_to_ball, + atk59_learnmove_inbattle, + atk5A, + atk5B_80256E0, + atk5C_hitanimation, + atk5D_getmoneyreward, + atk5E_8025A70, + atk5F_8025B24, + atk60_increment_gamestat, + atk61_8025BA4, + atk62_08025C6C, + atk63_jumptorandomattack, + atk64_statusanimation, + atk65_status2animation, + atk66_chosenstatusanimation, + atk67_8025ECC, + atk68_80246A0, + atk69_dmg_adjustment2, + atk6A_removeitem, + atk6B_atknameinbuff1, + atk6C_lvlbox_display, + atk6D_set_sentpokes_values, + atk6E_set_atk_to_player0, + atk6F_set_visible, + atk70_record_ability, + atk71_buffer_move_to_learn, + atk72_jump_if_can_run_frombattle, + atk73_hp_thresholds, + atk74_hp_thresholds2, + atk75_8026A58, + atk76_various, + atk77_setprotect, + atk78_faintifabilitynotdamp, + atk79_setatkhptozero, + atk7A_jumpwhiletargetvalid, + atk7B_healhalfHP_if_possible, + atk7C_8025508, + atk7D_set_rain, + atk7E_setreflect, + atk7F_setseeded, + atk80_manipulatedamage, + atk81_setrest, + atk82_jumpifnotfirstturn, + atk83_nop, + atk84_jump_if_cant_sleep, + atk85_stockpile, + atk86_stockpiletobasedamage, + atk87_stockpiletohpheal, + atk88_negativedamage, + atk89_statbuffchange, + atk8A_normalisebuffs, + atk8B_setbide, + atk8C_confuseifrepeatingattackends, + atk8D_setmultihit_counter, + atk8E_prepare_multihit, + atk8F_forcerandomswitch, + atk90_conversion_type_change, + atk91_givepaydaymoney, + atk92_setlightscreen, + atk93_ko_move, + atk94_gethalfcurrentenemyhp, + atk95_setsandstorm, + atk96_weatherdamage, + atk97_try_infatuation, + atk98_status_icon_update, + atk99_setmist, + atk9A_set_focusenergy, + atk9B_transformdataexecution, + atk9C_set_substitute, + atk9D_copyattack, + atk9E_metronome, + atk9F_dmgtolevel, + atkA0_psywavedamageeffect, + atkA1_counterdamagecalculator, + atkA2_mirrorcoatdamagecalculator, + atkA3_disablelastusedattack, + atkA4_setencore, + atkA5_painsplitdmgcalc, + atkA6_settypetorandomresistance, + atkA7_setalwayshitflag, + atkA8_copymovepermanently, + atkA9_sleeptalk_choose_move, + atkAA_set_destinybond, + atkAB_DestinyBondFlagUpdate, + atkAC_remaininghptopower, + atkAD_spite_ppreduce, + atkAE_heal_party_status, + atkAF_cursetarget, + atkB0_set_spikes, + atkB1_set_foresight, + atkB2_setperishsong, + atkB3_rolloutdamagecalculation, + atkB4_jumpifconfusedandstatmaxed, + atkB5_furycuttercalc, + atkB6_happinesstodamagecalculation, + atkB7_presentdamagecalculation, + atkB8_set_safeguard, + atkB9_magnitudedamagecalculation, + atkBA_jumpifnopursuitswitchdmg, + atkBB_setsunny, + atkBC_maxattackhalvehp, + atkBD_copyfoestats, + atkBE_breakfree, + atkBF_set_defense_curl, + atkC0_recoverbasedonsunlight, + atkC1_hidden_power, + atkC2_selectnexttarget, + atkC3_setfutureattack, + atkC4_beat_up, + atkC5_hidepreattack, + atkC6_unhidepostattack, + atkC7_setminimize, + atkC8_sethail, + atkC9_jumpifattackandspecialattackcannotfall, + atkCA_setforcedtarget, + atkCB_setcharge, + atkCC_callterrainattack, + atkCD_cureifburnedparalysedorpoisoned, + atkCE_settorment, + atkCF_jumpifnodamage, + atkD0_settaunt, + atkD1_set_helpinghand, + atkD2_swap_items, + atkD3_copy_ability, + atkD4_wish_effect, + atkD5_setroots, + atkD6_doubledamagedealtifdamaged, + atkD7_setyawn, + atkD8_setdamagetohealthdifference, + atkD9_scaledamagebyhealthratio, + atkDA_abilityswap, + atkDB_imprisoneffect, + atkDC_setgrudge, + atkDD_weightdamagecalculation, + atkDE_asistattackselect, + atkDF_setmagiccoat, + atkE0_setstealstatchange, + atkE1_intimidate_string_loader, + atkE2_switchout_abilities, + atkE3_jumpiffainted, + atkE4_getsecretpowereffect, + atkE5_pickup, + atkE6_castform_change_animation, + atkE7_castform_data_change, + atkE8_settypebasedhalvers, + atkE9_setweatherballtype, + atkEA_recycleitem, + atkEB_settypetoterrain, + atkEC_pursuit_sth, + atkED_802B4B4, + atkEE_removelightscreenreflect, + atkEF_pokeball_catch_calculation, + atkF0_copy_caught_poke, + atkF1_setpoke_as_caught, + atkF2_display_dex_info, + atkF3_nickname_caught_poke, + atkF4_802BEF0, + atkF5_removeattackerstatus1, + atkF6_802BF48, + atkF7_802BF54, +}; + +struct statFractions{ + u8 dividend; + u8 divisor; + u16 pad; +}; + +static const struct statFractions gAccuracyStageRatios[] = +{ + {33, 100, 0}, // -6 + {36, 100, 0}, // -5 + {43, 100, 0}, // -4 + {50, 100, 0}, // -3 + {60, 100, 0}, // -2 + {75, 100, 0}, // -1 + {1, 1, 0}, // 0 + {133, 100, 0}, // +1 + {166, 100, 0}, // +2 + {2, 1, 0}, // +3 + {233, 100, 0}, // +4 + {133, 50, 0}, // +5 + {3, 1, 0}, // +6 +}; +//The chance is 1/N for each stage. + +static const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2}; + +static const u32 gStatusFlagsForMoveEffects[] = +{ + 0x00000000, + 0x00000007, + 0x00000008, + 0x00000010, + 0x00000020, + 0x00000040, + 0x00000080, + 0x00000007, + 0x00000008, + 0x00000000, + 0x00000070, + 0x00000000, + 0x00001000, + 0x0000E000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00400000, + 0x00000000, + 0x00000000, + 0x04000000, + 0x08000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000C00, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000 +}; + +extern const u8 BattleScript_1D963E[]; +extern const u8 BattleScript_1D965A[]; +extern const u8 BattleScript_1D9669[]; +extern const u8 BattleScript_1D9678[]; +extern const u8 BattleScript_1D9687[]; +extern const u8 BattleScript_1D969D[]; +extern const u8 BattleScript_1D96BA[]; +extern const u8 BattleScript_1D9696[]; +extern const u8 BattleScript_1D96B1[]; +extern const u8 BattleScript_1D96AA[]; +extern const u8 BattleScript_1D96C8[]; + +const u8* const gMoveEffectBS_Ptrs[] = +{ + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D965A, + BattleScript_1D9669, + BattleScript_1D9678, + BattleScript_1D9687, + BattleScript_1D969D, + BattleScript_1D96BA, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D9696, + BattleScript_1D96AA, + BattleScript_1D963E, + BattleScript_1D96B1, + BattleScript_1D96C8, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D963E, + BattleScript_1D96C8 +}; + +const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; + +const u8 gLevelUpStatBoxStats[] = {MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD}; + +static const u16 sProtectSuccessRates[] = {0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF}; + +static const u16 sUnknown_081FACFE[] = //banned moves to copy +{ + MOVE_METRONOME, + MOVE_STRUGGLE, + MOVE_SKETCH, + MOVE_MIMIC, + 0xFFFE, + MOVE_COUNTER, + MOVE_MIRROR_COAT, + MOVE_PROTECT, + MOVE_DETECT, + MOVE_ENDURE, + MOVE_DESTINY_BOND, + MOVE_SLEEP_TALK, + MOVE_THIEF, + MOVE_FOLLOW_ME, + MOVE_SNATCH, + MOVE_HELPING_HAND, + MOVE_COVET, + MOVE_TRICK, + MOVE_FOCUS_PUNCH, + 0xFFFF +}; + +static const u8 sUnknown_081FAD26[] = +{ + 1, 200, + 4, 150, + 9, 100, + 16, 80, + 32, 40, + 48, 20 +}; + +static const u16 sNaturePowerMoves[] = +{ + MOVE_STUN_SPORE, + MOVE_RAZOR_LEAF, + MOVE_EARTHQUAKE, + MOVE_HYDRO_PUMP, + MOVE_SURF, + MOVE_BUBBLE_BEAM, + MOVE_ROCK_SLIDE, + MOVE_SHADOW_BALL, + MOVE_SWIFT, + MOVE_SWIFT +}; + +//weight-based damage table for Low Kick +//format: min. weight (hectograms), base power +static const u16 sWeightDamage[] = +{ + 100, 20, + 250, 40, + 500, 60, + 1000, 80, + 2000, 100, + -1, -1 +}; + +static const u16 sPickupItems[] = +{ + ITEM_SUPER_POTION, 30, + ITEM_FULL_HEAL, 40, + ITEM_ULTRA_BALL, 50, + ITEM_RARE_CANDY, 60, + ITEM_FULL_RESTORE, 70, + ITEM_REVIVE, 80, + ITEM_NUGGET, 90, + ITEM_PROTEIN, 95, + ITEM_PP_UP, 99, + ITEM_KINGS_ROCK, 1 +}; + +static const u8 sTerrainToType[] = +{ + TYPE_GRASS, // tall grass + TYPE_GRASS, // long grass + TYPE_GROUND, // sand + TYPE_WATER, // underwater + TYPE_WATER, // water + TYPE_WATER, // pond water + TYPE_ROCK , // rock + TYPE_ROCK , // cave + TYPE_NORMAL, // building + TYPE_NORMAL, // plain +}; + +static const u8 sBallCatchBonuses[] = +{ + 20, 15, 10, 15 //Ultra, Great, Poke, Safari +}; + +static void atk00_attackcanceler(void) +{ + int i; + if (gBattleOutcome) + { + gFightStateTracker = 0xC; + return; + } + if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + gHitMarker |= HITMARKER_x80000; + gBattlescriptCurrInstr = BattleScript_EndTurn; + return; + } + if (CantUseMove()) + return; + if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0)) + return; + if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) + && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + gBattlescriptCurrInstr = BattleScript_NoPPForMove; + gBattleMoveFlags |= MOVE_MISSED; + return; + } + gHitMarker &= ~(HITMARKER_x800000); + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + u8 disobedient = IsPokeDisobedient(); + asm("":::"r0"); //It's impossible to match + asm("":::"r1"); + if ((disobedient)) + { + if (disobedient == 2) {gHitMarker |= HITMARKER_OBEYS;} + else {gBattleMoveFlags |= MOVE_MISSED;} + return; + } + } + gHitMarker |= HITMARKER_OBEYS; + if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + { + PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBankTarget].bounceMove = 0; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; + return; + } + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + { + PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gTurnOrder[i]].stealMove = 0; + BATTLE_STRUCT->scriptingActive = gTurnOrder[i]; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SnatchedMove; + return; + } + } + if (gSpecialStatuses[gBankTarget].lightningRodRedirected) + { + gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; + gLastUsedAbility = ABILITY_LIGHTNING_ROD; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_TookAttack; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else if (TargetProtectAffected && + (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) && + ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) + { + CancelMultiTurnMoves(gBankAttacker); + gBattleMoveFlags |= MOVE_MISSED; + gMoveHitWith[gBankTarget] = 0; + gUnknown_02024C44[gBankTarget] = 0; + gBattleCommunication[6] = 1; + gBattlescriptCurrInstr++; + } + else + gBattlescriptCurrInstr++; +} + +static void JumpIfMoveFailed(u8 adder, u16 move) +{ + void* to_store = gBattlescriptCurrInstr + adder; + if (gBattleMoveFlags & MOVE_NO_EFFECT) + { + gMoveHitWith[gBankTarget] = 0; + gUnknown_02024C44[gBankTarget] = 0; + to_store = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + DestinyBondFlagUpdate(); + if (AbilityBattleEffects(3, gBankTarget, 0, 0, move)) + return; + } + gBattlescriptCurrInstr = to_store; +} + +static void atk40_jump_if_move_affected_by_protect(void) +{ + if (TargetProtectAffected) + { + gBattleMoveFlags |= MOVE_MISSED; + JumpIfMoveFailed(5, 0); + gBattleCommunication[6] = 1; + } + else + gBattlescriptCurrInstr += 5; +} + +static bool8 JumpIfMoveAffectedByProtect(u16 move) +{ + bool8 affected = 0; + if (TargetProtectAffected) + { + gBattleMoveFlags |= MOVE_MISSED; + JumpIfMoveFailed(7, move); + gBattleCommunication[6] = 1; + affected = 1; + } + return affected; +} + +static bool8 AccuracyCalcHelper(u16 move) +{ + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + { + JumpIfMoveFailed(7, move); + return 1; + } + + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) + { + gBattleMoveFlags |= MOVE_MISSED; + JumpIfMoveFailed(7, move); + return 1; + } + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) + { + gBattleMoveFlags |= MOVE_MISSED; + JumpIfMoveFailed(7, move); + return 1; + } + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) + { + gBattleMoveFlags |= MOVE_MISSED; + JumpIfMoveFailed(7, move); + return 1; + } + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; + + if ((WeatherHasEffect && (gBattleWeather & WEATHER_RAINY) && gBattleMoves[move].effect == EFFECT_THUNDER) + || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) + { + JumpIfMoveFailed(7, move); + return 1; + } + return 0; +} + +static void atk01_accuracycheck(void) +{ + u16 move = BSScriptRead16(gBattlescriptCurrInstr + 5); + if (move == 0xFFFE || move == 0xFFFF) + { + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + gBattlescriptCurrInstr += 7; + else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else if (!JumpIfMoveAffectedByProtect(0)) + gBattlescriptCurrInstr += 7; + } + else + { + u8 type; s8 buff; u8 MoveAcc; u16 calc; u8 hold_effect; u8 quality; + if (move == 0) {move = gCurrentMove;} + + if (BATTLE_STRUCT->dynamicMoveType) + type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + else + type = gBattleMoves[move].type; + + if (JumpIfMoveAffectedByProtect(move)) + return; + if (AccuracyCalcHelper(move)) + return; + + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + { + u8 acc = gBattleMons[gBankAttacker].statStages[ACC_BUFF]; + buff = acc; + } + else + { + u8 acc = gBattleMons[gBankAttacker].statStages[ACC_BUFF]; + buff = acc + 6 - gBattleMons[gBankTarget].statStages[EVASION_BUFF]; + } + + if (buff < 0) {buff = 0;} + if (buff > 0xC) {buff = 0xC;} + + MoveAcc = gBattleMoves[move].accuracy; + //check Thunder on sunny weather + if (WeatherHasEffect && gBattleWeather & WEATHER_SUNNY && gBattleMoves[move].effect == EFFECT_THUNDER) + MoveAcc = 50; + + calc = gAccuracyStageRatios[buff].dividend * MoveAcc; + calc /= gAccuracyStageRatios[buff].divisor; + + if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) + calc = (calc * 130) / 100; //1.3 compound eyes boost + if (WeatherHasEffect && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORMY) + calc = (calc * 80) / 100; //1.2 sand veil loss; + if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) + calc = (calc * 80) / 100; //1.2 hustle loss; + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + else + { + hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (hold_effect == HOLD_EFFECT_EVASION_UP) + calc = (calc * (100 - quality)) / 100; + + //final calculation + if ((Random() % 100 + 1) > calc) + { + gBattleMoveFlags |= MOVE_MISSED; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20)) + gBattleCommunication[6] = 2; + else + gBattleCommunication[6] = 0; + b_wonderguard_and_levitate(); + + } + JumpIfMoveFailed(7, move); + } +} + +static void atk02_attackstring(void) +{ + if (gBattleExecBuffer) + return; + if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) + { + PrepareStringBattle(4, gBankAttacker); + gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; + } + gBattlescriptCurrInstr++; + gBattleCommunication[MSG_DISPLAY] = 0; +} + +static void atk03_ppreduce(void) +{ + int to_deduct = 1; + if (gBattleExecBuffer) + return; + if (!gSpecialStatuses[gBankAttacker].flag20) + { + switch (gBattleMoves[gCurrentMove].target) + { + case TARGET_FOES_AND_ALLY: + to_deduct += AbilityBattleEffects(ABILITT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + case TARGET_BOTH: + case TARGET_OPPONENTS_FIELD: + to_deduct += AbilityBattleEffects(ABILITY_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + default: + if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) + to_deduct++; + break; + } + } + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) + { + gProtectStructs[gBankAttacker].notFirstStrike = 1; + if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct) + gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) + { + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); + MarkBufferBankForExecution(gBankAttacker); + } + } + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); + gBattlescriptCurrInstr++; +} + +static void atk04_critcalc(void) +{ + u8 hold_effect; u16 item; u16 crit_chance; int adderv3, adderv5, adderv6, adderv7, adderv8, adderv9, adderv10, adderv11; u16 adderv12; + item = gBattleMons[gBankAttacker].item; + if (item == ITEM_ENIGMA_BERRY) + hold_effect = gEnigmaBerries[gBankAttacker].holdEffect; + else + hold_effect = ItemId_GetHoldEffect(item); + + gStringBank = gBankAttacker; + + if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) + adderv3 = 2; + else + adderv3 = 0; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) {adderv3++;} + adderv5 = adderv3; + if (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) {adderv5 = adderv3 + 1;} + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) {adderv5++;} + adderv6 = adderv5; + if (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) {adderv6 = adderv5 + 1;} + + adderv7 = 0; + if (hold_effect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) {adderv7 = 1;} + adderv8 = 2 * adderv7; + adderv9 = 0; + if (hold_effect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD) {adderv9 = 1;} + adderv11 = 2 * adderv9; + if (hold_effect == HOLD_EFFECT_SCOPE_LENS) + {adderv10 = 1 + adderv6 + adderv8; adderv12 = adderv10 + adderv11;} + else + {adderv10 = adderv6 + adderv8; adderv12 = adderv10 + adderv11;} + + crit_chance = adderv12; + + if (crit_chance > 4) {crit_chance = 4;} + + if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) + && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) + && !(Random() % gCriticalHitChance[crit_chance])) + gCritMultiplier = 2; + + else + gCritMultiplier = 1; + gBattlescriptCurrInstr++; +} + +static void atk05_damagecalc1(void) +{ + u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + side_hword, gDynamicBasePower, + BATTLE_STRUCT->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; + + if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattlescriptCurrInstr++; +} + +void AI_CalcDmg(u8 BankAtk, u8 BankDef) +{ + u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove, + side_hword, gDynamicBasePower, + BATTLE_STRUCT->dynamicMoveType, BankAtk, BankDef); + gDynamicBasePower = 0; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; + + if (gStatuses3[BankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[BankAtk].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; +} + +static void ModulateDmgByType(u8 multiplier) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) {gBattleMoveDamage = 1;} + + switch (multiplier) + { + case 0: //no effect + gBattleMoveFlags |= MOVE_NOTAFFECTED; + gBattleMoveFlags &= ~MOVE_NOTVERYEFFECTIVE; + gBattleMoveFlags &= ~MOVE_SUPEREFFECTIVE; + break; + case 5: //not very effecting + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVE_NO_EFFECT)) + { + if (gBattleMoveFlags & MOVE_SUPEREFFECTIVE) + gBattleMoveFlags &= ~MOVE_SUPEREFFECTIVE; + else + gBattleMoveFlags |= MOVE_NOTVERYEFFECTIVE; + } + break; + case 20: //super effective + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVE_NO_EFFECT)) + { + if (gBattleMoveFlags & MOVE_NOTVERYEFFECTIVE) + gBattleMoveFlags &= ~MOVE_NOTVERYEFFECTIVE; + else + gBattleMoveFlags |= MOVE_SUPEREFFECTIVE; + } + break; + } +} + +static void atk06_typecalc(void) +{ + int i = 0; + u8 move_type; + if (gCurrentMove == MOVE_STRUGGLE) {goto END;} + + if (BATTLE_STRUCT->dynamicMoveType) + move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + else + move_type = gBattleMoves[gCurrentMove].type; + + //check stab + if (gBattleMons[gBankAttacker].type1 == move_type || gBattleMons[gBankAttacker].type2 == move_type) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVE_MISSED | MOVE_NOTAFFECTED); + gMoveHitWith[gBankTarget] = 0; + gUnknown_02024C44[gBankTarget] = 0; + gBattleCommunication[6] = move_type; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) {break;} + else {i += 3; continue;} + } + + if (gTypeEffectiveness[i] == move_type) + { + //check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + //check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 && + (!(gBattleMoveFlags & MOVE_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE)) == (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE))) && + gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVE_MISSED; + gMoveHitWith[gBankTarget] = 0; + gUnknown_02024C44[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVE_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + END: + gBattlescriptCurrInstr++; +} + +static void b_wonderguard_and_levitate(void) +{ + u8 flags = 0; + int i = 0; + u8 move_type; + if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) {return;} + + if (BATTLE_STRUCT->dynamicMoveType) + move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + else + move_type = gBattleMoves[gCurrentMove].type; + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) + { + RecordAbilitySetField6(ABILITY_LEVITATE, move_type); + return; + } + + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) {break;} + else {i += 3; continue;} + } + + if (gTypeEffectiveness[i] == move_type) + { + //check no effect + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVE_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVE_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + + //check super effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20) + { flags |= 1;} + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + gTypeEffectiveness[i + 2] == 20) + { flags |= 1;} + + //check not very effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5) + { flags |= 2;} + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + gTypeEffectiveness[i + 2] == 5) + { flags |= 2;} + } + i += 3; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) + { + register u8 three asm("r0") = (1 | 2); + if (!((flags & three) == 1) && gBattleMoves[gCurrentMove].power) + { + RecordAbilitySetField6(ABILITY_WONDER_GUARD, 3); + } + } +} + +static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) //a literal copy of the ModulateDmgbyType1 with different args... +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) {gBattleMoveDamage = 1;} + + switch (multiplier) + { + case 0: //no effect + *flags |= MOVE_NOTAFFECTED; + *flags &= ~MOVE_NOTVERYEFFECTIVE; + *flags &= ~MOVE_SUPEREFFECTIVE; + break; + case 5: //not very effecting + if (gBattleMoves[move].power && !(*flags & MOVE_NO_EFFECT)) + { + if (*flags & MOVE_SUPEREFFECTIVE) + *flags &= ~MOVE_SUPEREFFECTIVE; + else + *flags |= MOVE_NOTVERYEFFECTIVE; + } + break; + case 20: //super effective + if (gBattleMoves[move].power && !(*flags & MOVE_NO_EFFECT)) + { + if (*flags & MOVE_NOTVERYEFFECTIVE) + *flags &= ~MOVE_NOTVERYEFFECTIVE; + else + *flags |= MOVE_SUPEREFFECTIVE; + } + break; + } +} + +#ifdef NONMATCHING +u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def) +{ + int i = 0; + u8 flags = 0; + u8 move_type; + if (move == MOVE_STRUGGLE) {return 0;} + + move_type = gBattleMoves[move].type; + + //check stab + if (gBattleMons[bank_atk].type1 == move_type || gBattleMons[bank_atk].type2 == move_type) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[bank_def].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) + { + flags |= (MOVE_MISSED | MOVE_NOTAFFECTED); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[bank_def].status2 & STATUS2_FORESIGHT) {break;} + else {i += 3; continue;} + } + + else if (gTypeEffectiveness[i] == move_type) + { + //check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[bank_def].type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + //check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[bank_def].type2 && + gBattleMons[bank_def].type1 != gBattleMons[bank_def].type2) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + + if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_MISSED) && + AttacksThisTurn(bank_atk, move) == 2 && + (!(flags & MOVE_SUPEREFFECTIVE) || ((flags & (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE)) == (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE))) && + gBattleMoves[move].power) + { + flags |= MOVE_MISSED; + } + return flags; +} +#else +__attribute__((naked)) +u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r10, r0\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + str r1, [sp, 0x4]\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + mov r9, r2\n\ + movs r7, 0\n\ + mov r0, sp\n\ + strb r7, [r0]\n\ + mov r0, r10\n\ + cmp r0, 0xA5\n\ + bne _0801D2AE\n\ + movs r0, 0\n\ + b _0801D43A\n\ + _0801D2AE:\n\ + ldr r1, _0801D31C @ =gBattleMoves\n\ + mov r3, r10\n\ + lsls r2, r3, 1\n\ + adds r0, r2, r3\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + str r0, [sp, 0x8]\n\ + ldr r1, _0801D320 @ =gBattleMons\n\ + movs r0, 0x58\n\ + ldr r3, [sp, 0x4]\n\ + muls r0, r3\n\ + adds r3, r0, r1\n\ + adds r0, r3, 0\n\ + adds r0, 0x21\n\ + ldrb r0, [r0]\n\ + str r2, [sp, 0xC]\n\ + adds r5, r1, 0\n\ + ldr r1, [sp, 0x8]\n\ + cmp r0, r1\n\ + beq _0801D2E2\n\ + adds r0, r3, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + bne _0801D2F4\n\ + _0801D2E2:\n\ + ldr r4, _0801D324 @ =gBattleMoveDamage\n\ + ldr r1, [r4]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + str r0, [r4]\n\ + movs r1, 0xA\n\ + bl __divsi3\n\ + str r0, [r4]\n\ + _0801D2F4:\n\ + movs r0, 0x58\n\ + mov r2, r9\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + adds r0, r5\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x1A\n\ + bne _0801D328\n\ + ldr r3, [sp, 0x8]\n\ + cmp r3, 0x4\n\ + bne _0801D328\n\ + movs r1, 0x9\n\ + mov r0, sp\n\ + ldrb r0, [r0]\n\ + orrs r0, r1\n\ + mov r1, sp\n\ + strb r0, [r1]\n\ + b _0801D3DC\n\ + .align 2, 0\n\ + _0801D31C: .4byte gBattleMoves\n\ + _0801D320: .4byte gBattleMons\n\ + _0801D324: .4byte gBattleMoveDamage\n\ + _0801D328:\n\ + ldr r1, _0801D344 @ =gTypeEffectiveness\n\ + adds r0, r7, r1\n\ + ldrb r0, [r0]\n\ + adds r2, r1, 0\n\ + cmp r0, 0xFF\n\ + beq _0801D3DC\n\ + cmp r0, 0xFE\n\ + bne _0801D34C\n\ + movs r0, 0x58\n\ + mov r1, r9\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + b _0801D3CA\n\ + .align 2, 0\n\ + _0801D344: .4byte gTypeEffectiveness\n\ + _0801D348:\n\ + adds r7, 0x3\n\ + b _0801D3B6\n\ + _0801D34C:\n\ + ldr r6, _0801D44C @ =gTypeEffectiveness\n\ + adds r0, r7, r6\n\ + ldrb r0, [r0]\n\ + ldr r2, [sp, 0x8]\n\ + cmp r0, r2\n\ + bne _0801D3B0\n\ + adds r1, r7, 0x1\n\ + adds r1, r6\n\ + ldr r3, _0801D450 @ =gBattleMons\n\ + mov r8, r3\n\ + movs r3, 0x58\n\ + mov r0, r9\n\ + muls r0, r3\n\ + mov r2, r8\n\ + adds r5, r0, r2\n\ + adds r0, r5, 0\n\ + adds r0, 0x21\n\ + ldrb r4, [r1]\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + bne _0801D388\n\ + adds r0, r7, 0x2\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + mov r1, r10\n\ + mov r2, sp\n\ + str r3, [sp, 0x10]\n\ + bl ModulateDmgByType2\n\ + ldr r3, [sp, 0x10]\n\ + _0801D388:\n\ + adds r0, r5, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + bne _0801D3B0\n\ + ldr r0, _0801D454 @ =gBankTarget\n\ + ldrb r0, [r0]\n\ + muls r0, r3\n\ + add r0, r8\n\ + adds r0, 0x21\n\ + ldrb r0, [r0]\n\ + cmp r0, r4\n\ + beq _0801D3B0\n\ + adds r0, r7, 0x2\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + mov r1, r10\n\ + mov r2, sp\n\ + bl ModulateDmgByType2\n\ + _0801D3B0:\n\ + adds r7, 0x3\n\ + ldr r5, _0801D450 @ =gBattleMons\n\ + ldr r2, _0801D44C @ =gTypeEffectiveness\n\ + _0801D3B6:\n\ + adds r0, r7, r2\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xFF\n\ + beq _0801D3DC\n\ + cmp r0, 0xFE\n\ + bne _0801D34C\n\ + movs r0, 0x58\n\ + mov r3, r9\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + _0801D3CA:\n\ + adds r1, r5, 0\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 22\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801D348\n\ + _0801D3DC:\n\ + movs r0, 0x58\n\ + mov r1, r9\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r0, r5\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x19\n\ + bne _0801D436\n\ + mov r0, sp\n\ + ldrb r1, [r0]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801D436\n\ + ldr r0, [sp, 0x4]\n\ + mov r1, r10\n\ + bl AttacksThisTurn\n\ + lsls r0, 24\n\ + lsrs r1, r0, 24\n\ + cmp r1, 0x2\n\ + bne _0801D436\n\ + mov r0, sp\n\ + ldrb r3, [r0]\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + cmp r0, 0\n\ + beq _0801D41E\n\ + movs r0, 0x6\n\ + ands r0, r3\n\ + cmp r0, 0x6\n\ + bne _0801D436\n\ + _0801D41E:\n\ + ldr r0, _0801D458 @ =gBattleMoves\n\ + ldr r1, [sp, 0xC]\n\ + add r1, r10\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0\n\ + beq _0801D436\n\ + mov r0, sp\n\ + movs r1, 0x1\n\ + orrs r1, r3\n\ + strb r1, [r0]\n\ + _0801D436:\n\ + mov r0, sp\n\ + ldrb r0, [r0]\n\ + _0801D43A:\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ + _0801D44C: .4byte gTypeEffectiveness\n\ + _0801D450: .4byte gBattleMons\n\ + _0801D454: .4byte gBankTarget\n\ + _0801D458: .4byte gBattleMoves\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +u8 AI_TypeCalc(u16 move, u16 species, u8 ability) +{ + int i = 0; + u8 flags = 0; + u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2, move_type; + if (move == MOVE_STRUGGLE) {return 0;} + + move_type = gBattleMoves[move].type; + + if (ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) + flags = MOVE_MISSED | MOVE_NOTAFFECTED; + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) {i += 3; continue;} + + if (gTypeEffectiveness[i] == move_type) + { + //check type1 + if (gTypeEffectiveness[i + 1] == type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + //check type2 + if (gTypeEffectiveness[i + 1] == type2 && gBattleMons[gBankTarget].type1 != type2) //gf you morons, you should check if (type1 != type2)... + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + if (ability == ABILITY_WONDER_GUARD && + (!(flags & MOVE_SUPEREFFECTIVE) || ((flags & (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE)) == (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE))) && + gBattleMoves[move].power) + flags |= MOVE_NOTAFFECTED; + return flags; +} + +static inline void RandDmgMultiplier(void) +{ + u16 rand = Random(); + u16 multiplier = 100 - (rand & 0xF); + if (gBattleMoveDamage) + { + gBattleMoveDamage *= multiplier; + gBattleMoveDamage /= 100; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + } +} + +void Unused_RandDmgMultiplier(void) +{ + RandDmgMultiplier(); +} + +static void atk07_dmg_adjustment(void) +{ + u8 hold_effect, quality; + RandDmgMultiplier(); + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + else + { + hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemBattle(gBankTarget, hold_effect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVE_ENDURED; + goto END; + } + if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVE_HANGEDON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk08_dmg_adjustment2(void) //literally the same as 0x7 except it doesn't check for false swipe move effect... +{ + u8 hold_effect, quality; + RandDmgMultiplier(); + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + else + { + hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemBattle(gBankTarget, hold_effect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (!gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVE_ENDURED; + goto END; + } + if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVE_HANGEDON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk09_attackanimation(void) +{ + if (gBattleExecBuffer) {return;} + + if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + BATTLE_STRUCT->animTurn += 1; + BATTLE_STRUCT->animTargetsHit += 1; + } + else + { + if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && BATTLE_STRUCT->animTargetsHit) + {gBattlescriptCurrInstr++; return;} + + if (!(gBattleMoveFlags & MOVE_NO_EFFECT)) + { + gActiveBank = gBankAttacker; + + EmitMoveAnimation(0, gCurrentMove, BATTLE_STRUCT->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]); + BATTLE_STRUCT->animTurn += 1; + BATTLE_STRUCT->animTargetsHit += 1; + MarkBufferBankForExecution(gBankAttacker); + gBattlescriptCurrInstr++; + } + else + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + } +} + +static void atk0A_waitanimation(void) +{ + if (gBattleExecBuffer) {return;} + gBattlescriptCurrInstr++; +} + +static void atk0B_healthbarupdate(void) +{ + if (gBattleExecBuffer) {return;} + if (gBattleMoveFlags & MOVE_NO_EFFECT) {goto END;} + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + {PrepareStringBattle(0x80, gActiveBank); goto END;} + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + + if (!GetBankSide(gActiveBank) && gBattleMoveDamage > 0) + {gBattleResults.unk5_0 = 1;} + + END: + gBattlescriptCurrInstr += 2; +} + +static void atk0C_datahpupdate(void) +{ + register u32 move_type asm("r6"); //no idea how to match it otherwise + u8 dynamic_move_type; + if (gBattleExecBuffer) {return;} + + dynamic_move_type = BATTLE_STRUCT->dynamicMoveType; + if (dynamic_move_type && !(dynamic_move_type & 0x40)) + {move_type = 0x3F; move_type &= dynamic_move_type;} + else + {move_type = gBattleMoves[gCurrentMove].type;} + + if (!(gBattleMoveFlags & MOVE_NO_EFFECT)) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0 ) {gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;} + gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; + gHP_dealt = gBattleMoveDamage; + } + else + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0 ) {gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;} + gHP_dealt = gDisableStructs[gActiveBank].substituteHP; + gDisableStructs[gActiveBank].substituteHP = 0; + } + //check substitute fading + if (gDisableStructs[gActiveBank].substituteHP == 0) + { + gBattlescriptCurrInstr += 2; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SubstituteFade; + return; + } + } + else + { + gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); + if (gBattleMoveDamage < 0) //hp goes up + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) + gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; + + } + else //hp goes down + { + if (gHitMarker & HITMARKER_x20) + { gHitMarker &= ~(HITMARKER_x20);} + else + { + gTakenDmg[gActiveBank] += gBattleMoveDamage; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + gTakenDmgBanks[gActiveBank] = gBankAttacker; + else + gTakenDmgBanks[gActiveBank] = gBankTarget; + } + + if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + gHP_dealt = gBattleMoveDamage; + } + else + { + gHP_dealt = gBattleMons[gActiveBank].hp; + gBattleMons[gActiveBank].hp = 0; + } + + if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBank].moveturnLostHP = gHP_dealt; + + if (move_type <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + { + gProtectStructs[gActiveBank].physicalDmg = gHP_dealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHP_dealt; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + { + gProtectStructs[gActiveBank].physicalBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].physicalBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; + } + } + else if (move_type > 8 && !(gHitMarker & HITMARKER_x100000)) + { + gProtectStructs[gActiveBank].specialDmg = gHP_dealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHP_dealt; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + { + gProtectStructs[gActiveBank].specialBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].specialBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; + } + } + } + gHitMarker &= ~(HITMARKER_x100000); + EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + } + } + else + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; + } + gBattlescriptCurrInstr += 2; +} + +static void atk0D_critmessage(void) +{ + if (gBattleExecBuffer) {return;} + if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVE_NO_EFFECT)) + {PrepareStringBattle(0xD9, gBankAttacker); gBattleCommunication[MSG_DISPLAY] = 1;} + gBattlescriptCurrInstr++; +} + +static void atk0E_effectiveness_sound(void) +{ + if (gBattleExecBuffer) {return;} + gActiveBank = gBankTarget; + if (!(gBattleMoveFlags & MOVE_MISSED)) + { + u8 flag = ~MOVE_MISSED; + switch (gBattleMoveFlags & flag) + { + case MOVE_SUPEREFFECTIVE: + EmitEffectivenessSound(0, 14); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVE_NOTVERYEFFECTIVE: + EmitEffectivenessSound(0, 12); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVE_NOTAFFECTED: + case MOVE_FAILED: + break; + case MOVE_ENDURED: + case MOVE_ONEHITKO: + case MOVE_HANGEDON: + default: + if (gBattleMoveFlags & MOVE_SUPEREFFECTIVE) + {EmitEffectivenessSound(0, 14); MarkBufferBankForExecution(gActiveBank);} + else if (gBattleMoveFlags & MOVE_NOTVERYEFFECTIVE) + {EmitEffectivenessSound(0, 12); MarkBufferBankForExecution(gActiveBank);} + else if (!(gBattleMoveFlags & (MOVE_NOTAFFECTED | MOVE_FAILED))) + {EmitEffectivenessSound(0, 13); MarkBufferBankForExecution(gActiveBank);} + break; + } + } + gBattlescriptCurrInstr++; +} + +static void atk0F_resultmessage(void) +{ + u16 stringID = 0; + if (gBattleExecBuffer) {return;} + + if (gBattleMoveFlags & MOVE_MISSED && (!(gBattleMoveFlags & MOVE_NOTAFFECTED) || gBattleCommunication[6] > 2)) + { + stringID = gMissStrings[gBattleCommunication[6]]; + gBattleCommunication[MSG_DISPLAY] = 1; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 1; + switch (gBattleMoveFlags & 0xFE) + { + case MOVE_SUPEREFFECTIVE: + stringID = 0xDE; break; + case MOVE_NOTVERYEFFECTIVE: + stringID = 0xDD; break; + case MOVE_ONEHITKO: + stringID = 0xDA; break; + case MOVE_ENDURED: + stringID = 0x99; break; + case MOVE_FAILED: + goto FAILED; + case MOVE_NOTAFFECTED: + goto NOTAFFECTED; + case MOVE_HANGEDON: + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVE_ENDURED | MOVE_HANGEDON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; + default: + if (gBattleMoveFlags & MOVE_NOTAFFECTED) + NOTAFFECTED: + stringID = 0x1B; + else if (gBattleMoveFlags & MOVE_ONEHITKO) + { + gBattleMoveFlags &= ~(MOVE_ONEHITKO); + gBattleMoveFlags &= ~(MOVE_SUPEREFFECTIVE); + gBattleMoveFlags &= ~(MOVE_NOTVERYEFFECTIVE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; return; + } + else if (gBattleMoveFlags & MOVE_ENDURED) + { + gBattleMoveFlags &= ~(MOVE_ENDURED | MOVE_HANGEDON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_EnduredMsg; return; + } + else if (gBattleMoveFlags & MOVE_HANGEDON) + { + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVE_ENDURED | MOVE_HANGEDON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; + } + else if (gBattleMoveFlags & MOVE_FAILED) + FAILED: + stringID = 0xE5; + else + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + + if (stringID) + { + register u16 dummy asm("r0") = stringID; //Can't match it otherwise + PrepareStringBattle(dummy, gBankAttacker); + } + gBattlescriptCurrInstr++; +} + +static void atk10_printstring(void) +{ + if (gBattleExecBuffer) {return;} + + PrepareStringBattle(BSScriptRead16(gBattlescriptCurrInstr + 1), gBankAttacker); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +static void atk11_printstring_playeronly(void) +{ + gActiveBank = gBankAttacker; + EmitPrintStringPlayerOnly(0, BSScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +static void atk12_waitmessage(void) +{ + if (gBattleExecBuffer) {return;} + + if (!gBattleCommunication[MSG_DISPLAY]) + gBattlescriptCurrInstr += 3; + else + { + u16 to_wait = BSScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= to_wait) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 0; + } + } +} + +static void atk13_printfromtable(void) +{ + void* Ptr; + if (gBattleExecBuffer) {return;} + + Ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1) + 2 * gBattleCommunication[MULTISTRING_CHOOSER]; + PrepareStringBattle(*(u16*)Ptr, gBankAttacker); + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +static void atk14_printfromtable_playeronly(void) +{ + void* Ptr; + if (gBattleExecBuffer) {return;} + + Ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1) + 2 * gBattleCommunication[MULTISTRING_CHOOSER]; + gActiveBank = gBankAttacker; + EmitPrintStringPlayerOnly(0, *(u16*)Ptr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +u8 BankGetTurnOrder(u8 bank) +{ + int i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == bank) {break;} + } + return i; +} + +//Someone please decompile this monstrosity below... +#ifdef NONMATCHING +void SetMoveEffect(bool8 primary, u8 certainArg) +{ + #define EffectAffectsUser 0x40 + register u8 certain asm("r5") = certainArg; + register bool32 StatusChanged asm("r10") = 0; + register int AffectsUser asm("r6") = 0; //0x40 otherwise + bool32 NoSunCanFreeze = 1; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & EffectAffectsUser) + { + gEffectBank = gBankAttacker; //bank that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(EffectAffectsUser); + AffectsUser = EffectAffectsUser; + BATTLE_STRUCT->scriptingActive = gBankTarget; //theoretically the attacker + } + else + { + gEffectBank = gBankTarget; + BATTLE_STRUCT->scriptingActive = gBankAttacker; + } + + if (gBattleMons[gEffectBank].ability_id == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && + !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + {gBattlescriptCurrInstr++; return;} + + if (gSideAffecting[get_bank_identity(gEffectBank) & 1] & SIDE_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && + !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + {gBattlescriptCurrInstr++; return;} + + //make sure at least ONE HP except payday and thief + if (gBattleMons[gEffectBank].current_hp == 0 && gBattleCommunication[MOVE_EFFECT_BYTE] != 0xB && gBattleCommunication[MOVE_EFFECT_BYTE] != 0x1F) + {gBattlescriptCurrInstr++; return;} + + if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && AffectsUser != EffectAffectsUser) + {gBattlescriptCurrInstr++; return;} + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) //status change + { + switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case STATUS_SLEEP: + //check active uproar + if (gBattleMons[gEffectBank].ability_id != ABILITY_SOUNDPROOF) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); gActiveBank++) {} + } + else + gActiveBank = gNoOfAllBanks; + if (gBattleMons[gEffectBank].status) {break;} + if (gActiveBank != gNoOfAllBanks) {break;} //nice way of checking uproar... + if (gBattleMons[gEffectBank].ability_id == ABILITY_VITAL_SPIRIT) {break;} + if (gBattleMons[gEffectBank].ability_id == ABILITY_INSOMNIA) {break;} + + b_cancel_multi_turn_move_maybe(gEffectBank); + StatusChanged = 1; + break; + case STATUS_POISON: + if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbility(gEffectBank, ABILITY_IMMUNITY); + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + //_0801E664: + gBattlescriptCurrInstr = BS_PSN_PREVENTION; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication.multistring_chooser = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + return; + } + else + {gBattleCommunication.multistring_chooser = 0; return;} + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_PSN_PREVENTION; + gBattleCommunication.multistring_chooser = 2; + return; + } + if (gBattleMons[gEffectBank].type1 == TYPE_POISON) {break;} + if (gBattleMons[gEffectBank].type2 == TYPE_POISON) {break;} + if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) {break;} + if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) {break;} + if (gBattleMons[gEffectBank].status) {break;} + if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY) {break;} + StatusChanged = 1; + break; + case STATUS_BURN: + if (gBattleMons[gEffectBank].ability_id == ABILITY_WATER_VEIL && (primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_WATER_VEIL; + RecordAbility(gEffectBank, ABILITY_WATER_VEIL); + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + //_0801E664: + gBattlescriptCurrInstr = BS_BRN_PREVENTION; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication.multistring_chooser = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + return; + } + else + {gBattleCommunication.multistring_chooser = 0; return;} + } + if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE || gBattleMons[gEffectBank].type2 == TYPE_FIRE) + && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_BRN_PREVENTION; + gBattleCommunication.multistring_chooser = 2; + return; + } + if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) {break;} + if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) {break;} + if (gBattleMons[gEffectBank].ability_id == ABILITY_WATER_VEIL) {break;} + if (gBattleMons[gEffectBank].status1 == 0) {break;} + StatusChanged = 1; + break; + case STATUS_FREEZE: + if (WeatherHasEffect && gBattleWeather & WEATHER_SUNNY) {NoSunCanFreeze = 0;} + if (gBattleMons[gEffectBank].type1 == TYPE_ICE) {break;} + if (gBattleMons[gEffectBank].type2 == TYPE_ICE) {break;} + if (gBattleMons[gEffectBank].status) {break;} + if (NoSunCanFreeze == 0) {break;} + if (gBattleMons[gEffectBank].ability_id == ABILITY_MAGMA_ARMOR) {break;} + + b_cancel_multi_turn_move_maybe(gEffectBank); + StatusChanged = 1; + break; + case STATUS_PARALYSIS: + if (gBattleMons[gEffectBank].ability_id == ABILITY_LIMBER) + { + if ((primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_LIMBER; + RecordAbility(gEffectBank, ABILITY_LIMBER); + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + //_0801E664: + gBattlescriptCurrInstr = BS_PRLZ_PREVENTION; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication.multistring_chooser = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + return; + } + else + {gBattleCommunication.multistring_chooser = 0; return;} + } + else {break;} + } + if (gBattleMons[gEffectBank].status) {break;} + StatusChanged = 1; + break; + case STATUS_TOXIC_POISON: + if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbility(gEffectBank, ABILITY_IMMUNITY); + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + //_0801E664: + gBattlescriptCurrInstr = BS_PSN_PREVENTION; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication.multistring_chooser = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + return; + } + else + {gBattleCommunication.multistring_chooser = 0; return;} + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_PSN_PREVENTION; + gBattleCommunication.multistring_chooser = 2; + return; + } + if (gBattleMons[gEffectBank].status) {break;} + if (gBattleMons[gEffectBank].type1 != TYPE_POISON && + gBattleMons[gEffectBank].type2 != TYPE_POISON && + gBattleMons[gEffectBank].type1 != TYPE_STEEL && + gBattleMons[gEffectBank].type2 != TYPE_STEEL) + { + if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY) {break;} + gBattleMons[gEffectBank].status1 |= ~(STATUS_POISON); //TODO: fix OR to AND + StatusChanged = 1; + break; + } + else + gBattleMoveFlags |= MOVE_NOTAFFECTED; + break; + } + if (StatusChanged == 1) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); + else + gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gActiveBank = gEffectBank; + bb2_setattributes_in_battle(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status); + mark_buffer_bank_for_execution(gActiveBank); + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication.multistring_chooser = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + gBattleCommunication.multistring_chooser = 0; + if (gBattleCommunication[MOVE_EFFECT_BYTE] == 2 || gBattleCommunication[MOVE_EFFECT_BYTE] == 6 || gBattleCommunication[MOVE_EFFECT_BYTE] == 5 || gBattleCommunication[MOVE_EFFECT_BYTE] == 3) + { + BATTLE_STRUCT->SynchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; + } + return; + } + else if (StatusChanged == 0) + {gBattlescriptCurrInstr++; return;} + } + else + { + if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + {gBattlescriptCurrInstr++; return;} + switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case 7: //confusion + if (gBattleMons[gEffectBank].ability_id == ABILITY_OWN_TEMPO) + {gBattlescriptCurrInstr++; return;} + if (gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) + {gBattlescriptCurrInstr++; return;} + gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case 8: //flinch + if (gBattleMons[gEffectBank].ability_id == ABILITY_INNER_FOCUS) + { + if (primary == 1 || certain == 0x80) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbility(gEffectBank, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BS_FLINCH_PREVENTION; + return; + } + else + {gBattlescriptCurrInstr++; return;} + } + else + { + if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) + gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr++; return; + } + break; + case 10: //uproar + if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR) + {gBattlescriptCurrInstr++; return;} + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMove[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case 11: //pay day + if (!(get_bank_identity(gEffectBank) & 1)) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gEffectBank].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case 9: //tri attack + if (gBattleMons[gEffectBank].status) + {gBattlescriptCurrInstr++; return;} + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(0, 0); + break; + case 12: //charging move + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMove[gEffectBank] = gCurrentMove; + gProtectStructs[gEffectBank].flag1_chargingturn = 1; + gBattlescriptCurrInstr++; + break; + case 13: //wrap + if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) + {gBattlescriptCurrInstr++; return;} + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; + BATTLE_STRUCT->WrappedMove1[gEffectBank] = gCurrentMove; + BATTLE_STRUCT->WrappedMove2[gEffectBank] = gCurrentMove >> 8; + BATTLE_STRUCT->WrappedBy[gEffectBank] = gBankAttacker; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + for (gBattleCommunication.multistring_chooser = 0; + gBattleCommunication.multistring_chooser <= 4 && gCurrentMove != gTrappingMoves[gBattleCommunication.multistring_chooser]; + gBattleCommunication.multistring_chooser++) {} + break; + case 14: //recoil + gBattleMoveDamage = (gHP_dealt) / 4; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case 15 ... 21: //stat + 1 + if (ChangeStats(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, certain, 0)) {gBattlescriptCurrInstr++;} + else + { + BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one + BATTLE_STRUCT->animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_STAT_UP; + } + break; + case 22 ... 28: //stat - 1 + if (ChangeStats(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, certain, 0)) {gBattlescriptCurrInstr++;} //TODO: negation doesnt work correctly + else + { + BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + BATTLE_STRUCT->animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_STAT_DOWN; + } + break; + case 39 ... 45: //stat + 2 + if (ChangeStats(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, certain, 0)) {gBattlescriptCurrInstr++;} + else + { + BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + BATTLE_STRUCT->animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_STAT_UP; + } + break; + case 46 ... 52: //stat - 2 + if (ChangeStats(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, certain, 0)) {gBattlescriptCurrInstr++;} + else + { + BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + BATTLE_STRUCT->animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_STAT_DOWN; + } + break; + case 29: //recharge + gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBank].recharge_counter = 2; + gLockedMove[gEffectBank] = gCurrentMove; + gBattlescriptCurrInstr++; + break; + case 30: //rage + gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; + gBattlescriptCurrInstr++; + break; + case 31: //item steal + { + u8 side = battle_side_get_owner(gBankAttacker); + if (battle_side_get_owner(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400) + {gBattlescriptCurrInstr++; return;} + if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.KnockedOff[side] & gBitTable[gBattlePartyID[gBankAttacker]])) + {gBattlescriptCurrInstr++; return;} + if (gBattleMons[gBankTarget].held_item && gBattleMons[gBankTarget].ability_id == ABILITY_STICKY_HOLD) + { + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BS_NO_ITEMSTEAL; + gLastUsedAbility = gBattleMons[gBankTarget].ability_id; + RecordAbility(gBankTarget, gLastUsedAbility); + return; + } + if (gBattleMons[gBankAttacker].held_item) + {gBattlescriptCurrInstr++; return;} + if (gBattleMons[gBankTarget].held_item == ITEM_ENIGMA_BERRY) + {gBattlescriptCurrInstr++; return;} + if (gBattleMons[gBankTarget].held_item == 0) + {gBattlescriptCurrInstr++; return;} + + CHANGED_HELDITEMS[gBankAttacker] = gLastUsedItem = gBattleMons[gBankTarget].held_item; + gBattleMons[gBankTarget].held_item = 0; + + gActiveBank = gBankAttacker; + bb2_setattributes_in_battle(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + mark_buffer_bank_for_execution(gBankAttacker); + + gActiveBank = gBankTarget; + bb2_setattributes_in_battle(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].held_item); + mark_buffer_bank_for_execution(gBankTarget); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_ITEMSTEAL; + + STORE_CHOICEMOVE(gBankTarget, 0); + } + break; + case 32: //escape prevention + gBattleMons[gBankTarget].status2 |= STATUS2_RECHARGE; + gDisableStructs[gBankTarget].BankPreventingEscape = gBankAttacker; + gBattlescriptCurrInstr++; + break; + case 33: //nightmare + gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; + gBattlescriptCurrInstr++; + break; + case 34: + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gUnknown_081D9224; + return; + case 35: //break free rapidspin + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_RAPIDSPINAWAY; + return; + case 36: //paralysis removal + if (gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS) + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); + gActiveBank = gBankTarget; + bb2_setattributes_in_battle(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status); + mark_buffer_bank_for_execution(gActiveBank); + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_PARALYSISHEALED; + } + else + {gBattlescriptCurrInstr++; return;} + break; + case 37: // + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gUnknown_081D93FA; + return; + case 38: //recoil plus paralysis + gBattleMoveDamage = gHP_dealt / 3; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case 53: //thrash + if (!(gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE)) + { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMove[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); + } + else + {gBattlescriptCurrInstr++; return;} + break; + case 54: //knock off + if (gBattleMons[gEffectBank].ability_id == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBank].held_item == 0) + {gBattlescriptCurrInstr++; return;} + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BS_STICKYHOLD_ACTIVATES; + RecordAbility(gEffectBank, ABILITY_STICKY_HOLD); + return; + } + if (gBattleMons[gEffectBank].held_item == 0) + {gBattlescriptCurrInstr++; return;} + else + { + u8 side = battle_side_get_owner(gEffectBank); + gLastUsedItem = gBattleMons[gEffectBank].held_item; + gBattleMons[gEffectBank].held_item = 0; + gWishFutureKnock.KnockedOff[side] |= gBitTable[gBattlePartyID[gEffectBank]]; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BS_KNOCKEDOFF; + + STORE_CHOICEMOVE(gEffectBank, 0); + } + break; + case 59: //overheat I guess, dont remember + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gUnknown_081D94B0; + return; + } + } +} +#else +__attribute__((naked)) +void SetMoveEffect(bool8 primary, u8 certainArg) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + lsls r1, 24\n\ + lsrs r5, r1, 24\n\ + movs r0, 0\n\ + mov r10, r0\n\ + movs r6, 0\n\ + movs r1, 0x1\n\ + str r1, [sp, 0x4]\n\ + ldr r1, _0801E430 @ =gBattleCommunication\n\ + ldrb r3, [r1, 0x3]\n\ + movs r0, 0x40\n\ + ands r0, r3\n\ + adds r7, r1, 0\n\ + cmp r0, 0\n\ + beq _0801E444\n\ + ldr r2, _0801E434 @ =gEffectBank\n\ + ldr r0, _0801E438 @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + strb r0, [r2]\n\ + movs r0, 0xBF\n\ + ands r0, r3\n\ + strb r0, [r7, 0x3]\n\ + movs r6, 0x40\n\ + ldr r0, _0801E43C @ =0x02000000\n\ + ldr r1, _0801E440 @ =gBankTarget\n\ + b _0801E450\n\ + .align 2, 0\n\ +_0801E430: .4byte gBattleCommunication\n\ +_0801E434: .4byte gEffectBank\n\ +_0801E438: .4byte gBankAttacker\n\ +_0801E43C: .4byte 0x02000000\n\ +_0801E440: .4byte gBankTarget\n\ +_0801E444:\n\ + ldr r2, _0801E538 @ =gEffectBank\n\ + ldr r0, _0801E53C @ =gBankTarget\n\ + ldrb r0, [r0]\n\ + strb r0, [r2]\n\ + ldr r0, _0801E540 @ =0x02000000\n\ + ldr r1, _0801E544 @ =gBankAttacker\n\ +_0801E450:\n\ + ldrb r1, [r1]\n\ + ldr r3, _0801E548 @ =0x00016003\n\ + adds r0, r3\n\ + strb r1, [r0]\n\ + mov r8, r2\n\ + ldr r2, _0801E54C @ =gBattleMons\n\ + mov r0, r8\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r2\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x13\n\ + bne _0801E48A\n\ + ldr r0, _0801E550 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801E48A\n\ + cmp r4, 0\n\ + bne _0801E48A\n\ + ldrb r0, [r7, 0x3]\n\ + cmp r0, 0x9\n\ + bhi _0801E48A\n\ + bl _0801F5DC\n\ +_0801E48A:\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + bl GetBankIdentity\n\ + ldr r2, _0801E554 @ =gSideAffecting\n\ + movs r1, 0x1\n\ + ands r1, r0\n\ + lsls r1, 1\n\ + adds r1, r2\n\ + ldrh r1, [r1]\n\ + movs r0, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E4C4\n\ + ldr r0, _0801E550 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801E4C4\n\ + cmp r4, 0\n\ + bne _0801E4C4\n\ + ldr r0, _0801E558 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + cmp r0, 0x7\n\ + bhi _0801E4C4\n\ + bl _0801F5DC\n\ +_0801E4C4:\n\ + ldr r3, _0801E54C @ =gBattleMons\n\ + ldr r2, _0801E538 @ =gEffectBank\n\ + ldrb r1, [r2]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r3\n\ + ldrh r0, [r0, 0x28]\n\ + mov r8, r2\n\ + mov r9, r3\n\ + cmp r0, 0\n\ + bne _0801E4EA\n\ + ldr r0, _0801E558 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + cmp r0, 0xB\n\ + beq _0801E4EA\n\ + cmp r0, 0x1F\n\ + beq _0801E4EA\n\ + bl _0801F5DC\n\ +_0801E4EA:\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + mov r1, r9\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 17\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E50C\n\ + cmp r6, 0x40\n\ + beq _0801E50C\n\ + bl _0801F5DC\n\ +_0801E50C:\n\ + ldr r0, _0801E558 @ =gBattleCommunication\n\ + ldrb r1, [r0, 0x3]\n\ + adds r7, r0, 0\n\ + cmp r1, 0x6\n\ + bls _0801E518\n\ + b _0801EB4A\n\ +_0801E518:\n\ + ldr r1, _0801E55C @ =gStatusFlagsForMoveEffects\n\ + ldrb r0, [r7, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + cmp r0, 0x10\n\ + bne _0801E528\n\ + b _0801E714\n\ +_0801E528:\n\ + cmp r0, 0x10\n\ + bhi _0801E560\n\ + cmp r0, 0x7\n\ + beq _0801E57A\n\ + cmp r0, 0x8\n\ + bne _0801E536\n\ + b _0801E630\n\ +_0801E536:\n\ + b _0801EA14\n\ + .align 2, 0\n\ +_0801E538: .4byte gEffectBank\n\ +_0801E53C: .4byte gBankTarget\n\ +_0801E540: .4byte 0x02000000\n\ +_0801E544: .4byte gBankAttacker\n\ +_0801E548: .4byte 0x00016003\n\ +_0801E54C: .4byte gBattleMons\n\ +_0801E550: .4byte gHitMarker\n\ +_0801E554: .4byte gSideAffecting\n\ +_0801E558: .4byte gBattleCommunication\n\ +_0801E55C: .4byte gStatusFlagsForMoveEffects\n\ +_0801E560:\n\ + cmp r0, 0x40\n\ + bne _0801E566\n\ + b _0801E888\n\ +_0801E566:\n\ + cmp r0, 0x40\n\ + bhi _0801E572\n\ + cmp r0, 0x20\n\ + bne _0801E570\n\ + b _0801E7EA\n\ +_0801E570:\n\ + b _0801EA14\n\ +_0801E572:\n\ + cmp r0, 0x80\n\ + bne _0801E578\n\ + b _0801E8E4\n\ +_0801E578:\n\ + b _0801EA14\n\ +_0801E57A:\n\ + mov r3, r8\n\ + ldrb r1, [r3]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + add r0, r9\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x2B\n\ + beq _0801E5DC\n\ + ldr r0, _0801E5D4 @ =gActiveBank\n\ + movs r1, 0\n\ + strb r1, [r0]\n\ + ldr r1, _0801E5D8 @ =gNoOfAllBanks\n\ + ldrb r3, [r1]\n\ + adds r7, r0, 0\n\ + mov r12, r1\n\ + cmp r3, 0\n\ + beq _0801E5E8\n\ + mov r4, r9\n\ + ldr r0, [r4, 0x50]\n\ + movs r1, 0x70\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801E5E8\n\ + adds r1, r7, 0\n\ + mov r6, r9\n\ + adds r6, 0x50\n\ + movs r5, 0x58\n\ + movs r4, 0x70\n\ +_0801E5B4:\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, r3\n\ + bcs _0801E5E8\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0801E5B4\n\ + b _0801E5E8\n\ + .align 2, 0\n\ +_0801E5D4: .4byte gActiveBank\n\ +_0801E5D8: .4byte gNoOfAllBanks\n\ +_0801E5DC:\n\ + ldr r0, _0801E628 @ =gActiveBank\n\ + ldr r2, _0801E62C @ =gNoOfAllBanks\n\ + ldrb r1, [r2]\n\ + strb r1, [r0]\n\ + adds r7, r0, 0\n\ + mov r12, r2\n\ +_0801E5E8:\n\ + mov r0, r8\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + adds r1, r2, 0\n\ + muls r1, r0\n\ + mov r0, r9\n\ + adds r0, 0x4C\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0801E600\n\ + b _0801EA14\n\ +_0801E600:\n\ + ldrb r0, [r7]\n\ + mov r3, r12\n\ + ldrb r3, [r3]\n\ + cmp r0, r3\n\ + beq _0801E60C\n\ + b _0801EA14\n\ +_0801E60C:\n\ + mov r4, r9\n\ + adds r0, r1, r4\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x48\n\ + bne _0801E61A\n\ + b _0801EA14\n\ +_0801E61A:\n\ + cmp r0, 0xF\n\ + bne _0801E620\n\ + b _0801EA14\n\ +_0801E620:\n\ + adds r0, r2, 0\n\ + bl CancelMultiTurnMoves\n\ + b _0801EA04\n\ + .align 2, 0\n\ +_0801E628: .4byte gActiveBank\n\ +_0801E62C: .4byte gNoOfAllBanks\n\ +_0801E630:\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + add r0, r9\n\ + adds r0, 0x20\n\ + ldrb r1, [r0]\n\ + cmp r1, 0x11\n\ + bne _0801E688\n\ + cmp r4, 0x1\n\ + beq _0801E64A\n\ + cmp r5, 0x80\n\ + bne _0801E688\n\ +_0801E64A:\n\ + ldr r0, _0801E678 @ =gLastUsedAbility\n\ + strb r1, [r0]\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r1, 0x11\n\ + bl RecordAbilityBattle\n\ + ldr r4, _0801E67C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801E680 @ =BattleScript_PSNPrevention\n\ +_0801E664:\n\ + str r0, [r4]\n\ + ldr r2, _0801E684 @ =gHitMarker\n\ + ldr r1, [r2]\n\ + movs r0, 0x80\n\ + lsls r0, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E676\n\ + b _0801E928\n\ +_0801E676:\n\ + b _0801E94C\n\ + .align 2, 0\n\ +_0801E678: .4byte gLastUsedAbility\n\ +_0801E67C: .4byte gBattlescriptCurrInstr\n\ +_0801E680: .4byte BattleScript_PSNPrevention\n\ +_0801E684: .4byte gHitMarker\n\ +_0801E688:\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + movs r1, 0x58\n\ + muls r0, r1\n\ + add r0, r9\n\ + adds r1, r0, 0\n\ + adds r1, 0x21\n\ + ldrb r1, [r1]\n\ + cmp r1, 0x3\n\ + beq _0801E6AC\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x3\n\ + beq _0801E6AC\n\ + cmp r1, 0x8\n\ + beq _0801E6AC\n\ + cmp r0, 0x8\n\ + bne _0801E6C6\n\ +_0801E6AC:\n\ + ldr r0, _0801E710 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E6C6\n\ + cmp r4, 0x1\n\ + bne _0801E6C0\n\ + b _0801E98C\n\ +_0801E6C0:\n\ + cmp r5, 0x80\n\ + bne _0801E6C6\n\ + b _0801E98C\n\ +_0801E6C6:\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + movs r0, 0x58\n\ + muls r1, r0\n\ + mov r4, r9\n\ + adds r3, r1, r4\n\ + adds r0, r3, 0\n\ + adds r0, 0x21\n\ + ldrb r4, [r0]\n\ + cmp r4, 0x3\n\ + bne _0801E6DE\n\ + b _0801EA14\n\ +_0801E6DE:\n\ + adds r0, 0x1\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x3\n\ + bne _0801E6E8\n\ + b _0801EA14\n\ +_0801E6E8:\n\ + cmp r4, 0x8\n\ + bne _0801E6EE\n\ + b _0801EA14\n\ +_0801E6EE:\n\ + cmp r0, 0x8\n\ + bne _0801E6F4\n\ + b _0801EA14\n\ +_0801E6F4:\n\ + mov r0, r9\n\ + adds r0, 0x4C\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0801E702\n\ + b _0801EA14\n\ +_0801E702:\n\ + adds r0, r3, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x11\n\ + bne _0801E70E\n\ + b _0801EA14\n\ +_0801E70E:\n\ + b _0801EA04\n\ + .align 2, 0\n\ +_0801E710: .4byte gHitMarker\n\ +_0801E714:\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + add r0, r9\n\ + adds r0, 0x20\n\ + ldrb r1, [r0]\n\ + cmp r1, 0x29\n\ + bne _0801E758\n\ + cmp r4, 0x1\n\ + beq _0801E72E\n\ + cmp r5, 0x80\n\ + bne _0801E758\n\ +_0801E72E:\n\ + ldr r0, _0801E74C @ =gLastUsedAbility\n\ + strb r1, [r0]\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r1, 0x29\n\ + bl RecordAbilityBattle\n\ + ldr r4, _0801E750 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801E754 @ =BattleScript_BRNPrevention\n\ + b _0801E664\n\ + .align 2, 0\n\ +_0801E74C: .4byte gLastUsedAbility\n\ +_0801E750: .4byte gBattlescriptCurrInstr\n\ +_0801E754: .4byte BattleScript_BRNPrevention\n\ +_0801E758:\n\ + mov r0, r8\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + mov r2, r9\n\ + adds r1, r0, r2\n\ + adds r0, r1, 0\n\ + adds r0, 0x21\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xA\n\ + beq _0801E778\n\ + adds r0, r1, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xA\n\ + bne _0801E7A8\n\ +_0801E778:\n\ + ldr r0, _0801E79C @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E7A8\n\ + cmp r4, 0x1\n\ + beq _0801E78E\n\ + cmp r5, 0x80\n\ + bne _0801E7A8\n\ +_0801E78E:\n\ + ldr r4, _0801E7A0 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801E7A4 @ =BattleScript_BRNPrevention\n\ + b _0801E998\n\ + .align 2, 0\n\ +_0801E79C: .4byte gHitMarker\n\ +_0801E7A0: .4byte gBattlescriptCurrInstr\n\ +_0801E7A4: .4byte BattleScript_BRNPrevention\n\ +_0801E7A8:\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r1, 0x58\n\ + adds r2, r0, 0\n\ + muls r2, r1\n\ + mov r4, r9\n\ + adds r1, r2, r4\n\ + adds r0, r1, 0\n\ + adds r0, 0x21\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xA\n\ + bne _0801E7C2\n\ + b _0801EA14\n\ +_0801E7C2:\n\ + adds r0, r1, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xA\n\ + bne _0801E7CE\n\ + b _0801EA14\n\ +_0801E7CE:\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x29\n\ + bne _0801E7DA\n\ + b _0801EA14\n\ +_0801E7DA:\n\ + mov r0, r9\n\ + adds r0, 0x4C\n\ + adds r0, r2, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0801E7E8\n\ + b _0801EA14\n\ +_0801E7E8:\n\ + b _0801EA04\n\ +_0801E7EA:\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0x13\n\ + movs r1, 0\n\ + movs r2, 0xD\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0\n\ + bne _0801E826\n\ + str r0, [sp]\n\ + movs r0, 0x13\n\ + movs r1, 0\n\ + movs r2, 0x4D\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0801E826\n\ + ldr r0, _0801E87C @ =gBattleWeather\n\ + ldrh r1, [r0]\n\ + movs r0, 0x60\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E826\n\ + movs r1, 0\n\ + str r1, [sp, 0x4]\n\ +_0801E826:\n\ + ldr r4, _0801E880 @ =gBattleMons\n\ + ldr r0, _0801E884 @ =gEffectBank\n\ + ldrb r3, [r0]\n\ + movs r0, 0x58\n\ + adds r2, r3, 0\n\ + muls r2, r0\n\ + adds r1, r2, r4\n\ + adds r0, r1, 0\n\ + adds r0, 0x21\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xF\n\ + bne _0801E840\n\ + b _0801EA14\n\ +_0801E840:\n\ + adds r0, r1, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xF\n\ + bne _0801E84C\n\ + b _0801EA14\n\ +_0801E84C:\n\ + adds r0, r4, 0\n\ + adds r0, 0x4C\n\ + adds r0, r2, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0801E85A\n\ + b _0801EA14\n\ +_0801E85A:\n\ + ldr r2, [sp, 0x4]\n\ + cmp r2, 0\n\ + bne _0801E862\n\ + b _0801EA14\n\ +_0801E862:\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x28\n\ + bne _0801E86E\n\ + b _0801EA14\n\ +_0801E86E:\n\ + adds r0, r3, 0\n\ + bl CancelMultiTurnMoves\n\ + movs r3, 0x1\n\ + mov r10, r3\n\ + b _0801EA14\n\ + .align 2, 0\n\ +_0801E87C: .4byte gBattleWeather\n\ +_0801E880: .4byte gBattleMons\n\ +_0801E884: .4byte gEffectBank\n\ +_0801E888:\n\ + mov r0, r8\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r1, r0\n\ + mov r2, r9\n\ + adds r0, r1, r2\n\ + adds r0, 0x20\n\ + ldrb r2, [r0]\n\ + cmp r2, 0x7\n\ + bne _0801E8D0\n\ + cmp r4, 0x1\n\ + beq _0801E8A6\n\ + cmp r5, 0x80\n\ + beq _0801E8A6\n\ + b _0801EA14\n\ +_0801E8A6:\n\ + ldr r0, _0801E8C4 @ =gLastUsedAbility\n\ + strb r2, [r0]\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r1, 0x7\n\ + bl RecordAbilityBattle\n\ + ldr r4, _0801E8C8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801E8CC @ =BattleScript_PRLZPrevention\n\ + b _0801E664\n\ + .align 2, 0\n\ +_0801E8C4: .4byte gLastUsedAbility\n\ +_0801E8C8: .4byte gBattlescriptCurrInstr\n\ +_0801E8CC: .4byte BattleScript_PRLZPrevention\n\ +_0801E8D0:\n\ + mov r0, r9\n\ + adds r0, 0x4C\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0801E8DE\n\ + b _0801EA14\n\ +_0801E8DE:\n\ + movs r4, 0x1\n\ + mov r10, r4\n\ + b _0801EA14\n\ +_0801E8E4:\n\ + mov r0, r8\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + add r0, r9\n\ + adds r0, 0x20\n\ + ldrb r1, [r0]\n\ + cmp r1, 0x11\n\ + bne _0801E952\n\ + cmp r4, 0x1\n\ + beq _0801E8FE\n\ + cmp r5, 0x80\n\ + bne _0801E952\n\ +_0801E8FE:\n\ + ldr r0, _0801E938 @ =gLastUsedAbility\n\ + strb r1, [r0]\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + movs r1, 0x11\n\ + bl RecordAbilityBattle\n\ + ldr r4, _0801E93C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801E940 @ =BattleScript_PSNPrevention\n\ + str r0, [r4]\n\ + ldr r2, _0801E944 @ =gHitMarker\n\ + ldr r1, [r2]\n\ + movs r0, 0x80\n\ + lsls r0, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E94C\n\ +_0801E928:\n\ + movs r0, 0x1\n\ + strb r0, [r7, 0x5]\n\ + ldr r0, _0801E948 @ =0xffffdfff\n\ + ands r1, r0\n\ + str r1, [r2]\n\ + bl _0801F5FA\n\ + .align 2, 0\n\ +_0801E938: .4byte gLastUsedAbility\n\ +_0801E93C: .4byte gBattlescriptCurrInstr\n\ +_0801E940: .4byte BattleScript_PSNPrevention\n\ +_0801E944: .4byte gHitMarker\n\ +_0801E948: .4byte 0xffffdfff\n\ +_0801E94C:\n\ + strb r0, [r7, 0x5]\n\ + bl _0801F5FA\n\ +_0801E952:\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + movs r1, 0x58\n\ + muls r0, r1\n\ + add r0, r9\n\ + adds r1, r0, 0\n\ + adds r1, 0x21\n\ + ldrb r1, [r1]\n\ + cmp r1, 0x3\n\ + beq _0801E976\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x3\n\ + beq _0801E976\n\ + cmp r1, 0x8\n\ + beq _0801E976\n\ + cmp r0, 0x8\n\ + bne _0801E9B4\n\ +_0801E976:\n\ + ldr r0, _0801E9A4 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801E9B4\n\ + cmp r4, 0x1\n\ + beq _0801E98C\n\ + cmp r5, 0x80\n\ + bne _0801E9B4\n\ +_0801E98C:\n\ + ldr r4, _0801E9A8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801E9AC @ =BattleScript_PSNPrevention\n\ +_0801E998:\n\ + str r0, [r4]\n\ + ldr r1, _0801E9B0 @ =gBattleCommunication\n\ + movs r0, 0x2\n\ + strb r0, [r1, 0x5]\n\ + bl _0801F5FA\n\ + .align 2, 0\n\ +_0801E9A4: .4byte gHitMarker\n\ +_0801E9A8: .4byte gBattlescriptCurrInstr\n\ +_0801E9AC: .4byte BattleScript_PSNPrevention\n\ +_0801E9B0: .4byte gBattleCommunication\n\ +_0801E9B4:\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r6, 0x58\n\ + muls r0, r6\n\ + mov r2, r9\n\ + adds r2, 0x4C\n\ + adds r5, r0, r2\n\ + ldr r4, [r5]\n\ + cmp r4, 0\n\ + bne _0801EA14\n\ + mov r3, r9\n\ + adds r1, r0, r3\n\ + adds r0, r1, 0\n\ + adds r0, 0x21\n\ + ldrb r3, [r0]\n\ + cmp r3, 0x3\n\ + beq _0801EA0A\n\ + adds r0, 0x1\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x3\n\ + beq _0801EA0A\n\ + cmp r3, 0x8\n\ + beq _0801EA0A\n\ + cmp r0, 0x8\n\ + beq _0801EA0A\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x11\n\ + beq _0801EA14\n\ + mov r4, r8\n\ + ldrb r0, [r4]\n\ + adds r1, r0, 0\n\ + muls r1, r6\n\ + adds r1, r2\n\ + ldr r0, [r1]\n\ + movs r2, 0x9\n\ + negs r2, r2\n\ + ands r0, r2\n\ + str r0, [r1]\n\ +_0801EA04:\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ + b _0801EA14\n\ +_0801EA0A:\n\ + ldr r0, _0801EA58 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r2, 0x8\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_0801EA14:\n\ + mov r1, r10\n\ + cmp r1, 0x1\n\ + beq _0801EA1C\n\ + b _0801EB3C\n\ +_0801EA1C:\n\ + ldr r0, _0801EA5C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801EA60 @ =gStatusFlagsForMoveEffects\n\ + ldr r0, _0801EA64 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r3, [r0]\n\ + cmp r3, 0x7\n\ + bne _0801EA70\n\ + bl Random\n\ + ldr r2, _0801EA68 @ =gBattleMons\n\ + ldr r1, _0801EA6C @ =gEffectBank\n\ + ldrb r3, [r1]\n\ + movs r1, 0x58\n\ + muls r3, r1\n\ + adds r2, 0x4C\n\ + adds r3, r2\n\ + movs r1, 0x3\n\ + ands r1, r0\n\ + adds r1, 0x2\n\ + ldr r0, [r3]\n\ + orrs r0, r1\n\ + str r0, [r3]\n\ + b _0801EA84\n\ + .align 2, 0\n\ +_0801EA58: .4byte gBattleMoveFlags\n\ +_0801EA5C: .4byte gBattlescriptCurrInstr\n\ +_0801EA60: .4byte gStatusFlagsForMoveEffects\n\ +_0801EA64: .4byte gBattleCommunication\n\ +_0801EA68: .4byte gBattleMons\n\ +_0801EA6C: .4byte gEffectBank\n\ +_0801EA70:\n\ + ldr r2, _0801EAD4 @ =gBattleMons\n\ + ldr r0, _0801EAD8 @ =gEffectBank\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r1, r0\n\ + adds r2, 0x4C\n\ + adds r1, r2\n\ + ldr r0, [r1]\n\ + orrs r0, r3\n\ + str r0, [r1]\n\ +_0801EA84:\n\ + ldr r2, _0801EADC @ =gBattlescriptCurrInstr\n\ + ldr r1, _0801EAE0 @ =gMoveEffectBS_Ptrs\n\ + ldr r5, _0801EAE4 @ =gBattleCommunication\n\ + ldrb r0, [r5, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + str r0, [r2]\n\ + ldr r4, _0801EAE8 @ =gActiveBank\n\ + ldr r1, _0801EAD8 @ =gEffectBank\n\ + ldrb r0, [r1]\n\ + strb r0, [r4]\n\ + ldrb r1, [r1]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + ldr r1, _0801EAEC @ =gUnknown_02024ACC\n\ + adds r0, r1\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x28\n\ + movs r2, 0\n\ + movs r3, 0x4\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r2, _0801EAF0 @ =gHitMarker\n\ + ldr r1, [r2]\n\ + movs r0, 0x80\n\ + lsls r0, 6\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801EAF8\n\ + movs r0, 0x1\n\ + strb r0, [r5, 0x5]\n\ + ldr r0, _0801EAF4 @ =0xffffdfff\n\ + ands r1, r0\n\ + str r1, [r2]\n\ + b _0801EAFA\n\ + .align 2, 0\n\ +_0801EAD4: .4byte gBattleMons\n\ +_0801EAD8: .4byte gEffectBank\n\ +_0801EADC: .4byte gBattlescriptCurrInstr\n\ +_0801EAE0: .4byte gMoveEffectBS_Ptrs\n\ +_0801EAE4: .4byte gBattleCommunication\n\ +_0801EAE8: .4byte gActiveBank\n\ +_0801EAEC: .4byte gUnknown_02024ACC\n\ +_0801EAF0: .4byte gHitMarker\n\ +_0801EAF4: .4byte 0xffffdfff\n\ +_0801EAF8:\n\ + strb r0, [r5, 0x5]\n\ +_0801EAFA:\n\ + ldr r0, _0801EB2C @ =gBattleCommunication\n\ + ldrb r2, [r0, 0x3]\n\ + adds r7, r0, 0\n\ + cmp r2, 0x2\n\ + beq _0801EB14\n\ + cmp r2, 0x6\n\ + beq _0801EB14\n\ + cmp r2, 0x5\n\ + beq _0801EB14\n\ + cmp r2, 0x3\n\ + beq _0801EB14\n\ + bl _0801F5FA\n\ +_0801EB14:\n\ + ldr r0, _0801EB30 @ =0x02000000\n\ + ldrb r1, [r7, 0x3]\n\ + ldr r2, _0801EB34 @ =0x000160ca\n\ + adds r0, r2\n\ + strb r1, [r0]\n\ + ldr r2, _0801EB38 @ =gHitMarker\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 7\n\ + bl _0801F4F2\n\ + .align 2, 0\n\ +_0801EB2C: .4byte gBattleCommunication\n\ +_0801EB30: .4byte 0x02000000\n\ +_0801EB34: .4byte 0x000160ca\n\ +_0801EB38: .4byte gHitMarker\n\ +_0801EB3C:\n\ + mov r3, r10\n\ + cmp r3, 0\n\ + beq _0801EB46\n\ + bl _0801F5FA\n\ +_0801EB46:\n\ + bl _0801F5DC\n\ +_0801EB4A:\n\ + mov r0, r8\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r1, r0\n\ + mov r0, r9\n\ + adds r0, 0x50\n\ + adds r1, r0\n\ + ldr r2, _0801EB84 @ =gStatusFlagsForMoveEffects\n\ + ldrb r3, [r7, 0x3]\n\ + lsls r0, r3, 2\n\ + adds r0, r2\n\ + ldr r1, [r1]\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _0801EB6E\n\ + bl _0801F5DC\n\ +_0801EB6E:\n\ + subs r0, r3, 0x7\n\ + cmp r0, 0x34\n\ + bls _0801EB78\n\ + bl _0801F5FA\n\ +_0801EB78:\n\ + lsls r0, 2\n\ + ldr r1, _0801EB88 @ =_0801EB8C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_0801EB84: .4byte gStatusFlagsForMoveEffects\n\ +_0801EB88: .4byte _0801EB8C\n\ + .align 2, 0\n\ +_0801EB8C:\n\ + .4byte _0801EC60\n\ + .4byte _0801ECD4\n\ + .4byte _0801EE4C\n\ + .4byte _0801ED60\n\ + .4byte _0801EDDC\n\ + .4byte _0801EE84\n\ + .4byte _0801EECC\n\ + .4byte _0801EFA8\n\ + .4byte _0801EFEC\n\ + .4byte _0801EFEC\n\ + .4byte _0801EFEC\n\ + .4byte _0801EFEC\n\ + .4byte _0801EFEC\n\ + .4byte _0801EFEC\n\ + .4byte _0801EFEC\n\ + .4byte _0801F040\n\ + .4byte _0801F040\n\ + .4byte _0801F040\n\ + .4byte _0801F040\n\ + .4byte _0801F040\n\ + .4byte _0801F040\n\ + .4byte _0801F040\n\ + .4byte _0801F13C\n\ + .4byte _0801F184\n\ + .4byte _0801F1A4\n\ + .4byte _0801F364\n\ + .4byte _0801F3A0\n\ + .4byte _0801F3BC\n\ + .4byte _0801F3D4\n\ + .4byte _0801F3EC\n\ + .4byte _0801F44C\n\ + .4byte _0801F464\n\ + .4byte _0801F094\n\ + .4byte _0801F094\n\ + .4byte _0801F094\n\ + .4byte _0801F094\n\ + .4byte _0801F094\n\ + .4byte _0801F094\n\ + .4byte _0801F094\n\ + .4byte _0801F0E8\n\ + .4byte _0801F0E8\n\ + .4byte _0801F0E8\n\ + .4byte _0801F0E8\n\ + .4byte _0801F0E8\n\ + .4byte _0801F0E8\n\ + .4byte _0801F0E8\n\ + .4byte _0801F4A8\n\ + .4byte _0801F500\n\ + .4byte _0801F5FA\n\ + .4byte _0801F5FA\n\ + .4byte _0801F5FA\n\ + .4byte _0801F5FA\n\ + .4byte _0801F5EC\n\ +_0801EC60:\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + movs r5, 0x58\n\ + adds r1, r0, 0\n\ + muls r1, r5\n\ + mov r2, r9\n\ + adds r0, r1, r2\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x14\n\ + bne _0801EC7A\n\ + bl _0801F5DC\n\ +_0801EC7A:\n\ + mov r4, r9\n\ + adds r4, 0x50\n\ + adds r0, r1, r4\n\ + ldr r0, [r0]\n\ + movs r1, 0x7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801EC8E\n\ + bl _0801F5DC\n\ +_0801EC8E:\n\ + bl Random\n\ + mov r3, r8\n\ + ldrb r1, [r3]\n\ + adds r2, r1, 0\n\ + muls r2, r5\n\ + adds r2, r4\n\ + lsls r0, 16\n\ + movs r1, 0xC0\n\ + lsls r1, 10\n\ + ands r1, r0\n\ + lsrs r1, 16\n\ + adds r1, 0x2\n\ + ldr r0, [r2]\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + ldr r4, _0801ECC8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801ECCC @ =gMoveEffectBS_Ptrs\n\ + ldr r0, _0801ECD0 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + bl _0801F5F8\n\ + .align 2, 0\n\ +_0801ECC8: .4byte gBattlescriptCurrInstr\n\ +_0801ECCC: .4byte gMoveEffectBS_Ptrs\n\ +_0801ECD0: .4byte gBattleCommunication\n\ +_0801ECD4:\n\ + mov r0, r8\n\ + ldrb r2, [r0]\n\ + movs r6, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r6\n\ + add r0, r9\n\ + adds r0, 0x20\n\ + ldrb r1, [r0]\n\ + cmp r1, 0x27\n\ + bne _0801ED18\n\ + cmp r4, 0x1\n\ + beq _0801ECF4\n\ + cmp r5, 0x80\n\ + beq _0801ECF4\n\ + bl _0801F5DC\n\ +_0801ECF4:\n\ + ldr r0, _0801ED0C @ =gLastUsedAbility\n\ + strb r1, [r0]\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + movs r1, 0x27\n\ + bl RecordAbilityBattle\n\ + ldr r1, _0801ED10 @ =gBattlescriptCurrInstr\n\ + ldr r0, _0801ED14 @ =BattleScript_FlinchPrevention\n\ + str r0, [r1]\n\ + bl _0801F5FA\n\ + .align 2, 0\n\ +_0801ED0C: .4byte gLastUsedAbility\n\ +_0801ED10: .4byte gBattlescriptCurrInstr\n\ +_0801ED14: .4byte BattleScript_FlinchPrevention\n\ +_0801ED18:\n\ + adds r0, r2, 0\n\ + bl BankGetTurnOrder\n\ + ldr r1, _0801ED54 @ =gCurrentMoveTurn\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bhi _0801ED2E\n\ + bl _0801F5DC\n\ +_0801ED2E:\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + adds r2, r0, 0\n\ + muls r2, r6\n\ + mov r0, r9\n\ + adds r0, 0x50\n\ + adds r2, r0\n\ + ldr r1, _0801ED58 @ =gStatusFlagsForMoveEffects\n\ + ldr r0, _0801ED5C @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r1, [r2]\n\ + ldr r0, [r0]\n\ + orrs r1, r0\n\ + str r1, [r2]\n\ + bl _0801F5DC\n\ + .align 2, 0\n\ +_0801ED54: .4byte gCurrentMoveTurn\n\ +_0801ED58: .4byte gStatusFlagsForMoveEffects\n\ +_0801ED5C: .4byte gBattleCommunication\n\ +_0801ED60:\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r5, 0x58\n\ + muls r0, r5\n\ + mov r4, r9\n\ + adds r4, 0x50\n\ + adds r2, r0, r4\n\ + ldr r1, [r2]\n\ + movs r0, 0x70\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801ED7C\n\ + bl _0801F5DC\n\ +_0801ED7C:\n\ + movs r0, 0x80\n\ + lsls r0, 5\n\ + orrs r1, r0\n\ + str r1, [r2]\n\ + ldr r1, _0801EDC8 @ =gLockedMove\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldr r1, _0801EDCC @ =gCurrentMove\n\ + ldrh r1, [r1]\n\ + strh r1, [r0]\n\ + bl Random\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + adds r2, r1, 0\n\ + muls r2, r5\n\ + adds r2, r4\n\ + movs r1, 0x3\n\ + ands r1, r0\n\ + adds r1, 0x2\n\ + lsls r1, 4\n\ + ldr r0, [r2]\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + ldr r4, _0801EDD0 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801EDD4 @ =gMoveEffectBS_Ptrs\n\ + ldr r0, _0801EDD8 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + bl _0801F5F8\n\ + .align 2, 0\n\ +_0801EDC8: .4byte gLockedMove\n\ +_0801EDCC: .4byte gCurrentMove\n\ +_0801EDD0: .4byte gBattlescriptCurrInstr\n\ +_0801EDD4: .4byte gMoveEffectBS_Ptrs\n\ +_0801EDD8: .4byte gBattleCommunication\n\ +_0801EDDC:\n\ + ldr r5, _0801EE30 @ =gBankAttacker\n\ + ldrb r0, [r5]\n\ + bl GetBankIdentity\n\ + movs r1, 0x1\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0801EE14\n\ + ldr r4, _0801EE34 @ =gPaydayMoney\n\ + ldrh r3, [r4]\n\ + ldr r2, _0801EE38 @ =gBattleMons\n\ + ldrb r1, [r5]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r2\n\ + adds r0, 0x2A\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + adds r0, r3, r0\n\ + strh r0, [r4]\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r3, r0\n\ + bls _0801EE14\n\ + ldr r3, _0801EE3C @ =0x0000ffff\n\ + adds r0, r3, 0\n\ + strh r0, [r4]\n\ +_0801EE14:\n\ + ldr r4, _0801EE40 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801EE44 @ =gMoveEffectBS_Ptrs\n\ + ldr r0, _0801EE48 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + bl _0801F5F8\n\ + .align 2, 0\n\ +_0801EE30: .4byte gBankAttacker\n\ +_0801EE34: .4byte gPaydayMoney\n\ +_0801EE38: .4byte gBattleMons\n\ +_0801EE3C: .4byte 0x0000ffff\n\ +_0801EE40: .4byte gBattlescriptCurrInstr\n\ +_0801EE44: .4byte gMoveEffectBS_Ptrs\n\ +_0801EE48: .4byte gBattleCommunication\n\ +_0801EE4C:\n\ + mov r4, r8\n\ + ldrb r1, [r4]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + mov r1, r9\n\ + adds r1, 0x4C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0801EE62\n\ + b _0801F5DC\n\ +_0801EE62:\n\ + bl Random\n\ + ldr r4, _0801EE80 @ =gBattleCommunication\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x3\n\ + bl __umodsi3\n\ + adds r0, 0x3\n\ + strb r0, [r4, 0x3]\n\ + movs r0, 0\n\ + movs r1, 0\n\ + bl SetMoveEffect\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801EE80: .4byte gBattleCommunication\n\ +_0801EE84:\n\ + mov r0, r8\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + adds r2, r1, 0\n\ + muls r2, r0\n\ + mov r0, r9\n\ + adds r0, 0x50\n\ + adds r2, r0\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 5\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + ldr r1, _0801EEC0 @ =gLockedMove\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldr r1, _0801EEC4 @ =gCurrentMove\n\ + ldrh r1, [r1]\n\ + strh r1, [r0]\n\ + ldr r0, _0801EEC8 @ =gProtectStructs\n\ + ldrb r1, [r2]\n\ + lsls r1, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + movs r2, 0x4\n\ + orrs r0, r2\n\ + strb r0, [r1, 0x1]\n\ + b _0801F5DC\n\ + .align 2, 0\n\ +_0801EEC0: .4byte gLockedMove\n\ +_0801EEC4: .4byte gCurrentMove\n\ +_0801EEC8: .4byte gProtectStructs\n\ +_0801EECC:\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r6, 0x58\n\ + muls r0, r6\n\ + mov r4, r9\n\ + adds r4, 0x50\n\ + adds r0, r4\n\ + ldr r5, [r0]\n\ + movs r0, 0xE0\n\ + lsls r0, 8\n\ + ands r5, r0\n\ + cmp r5, 0\n\ + beq _0801EEE8\n\ + b _0801F5DC\n\ +_0801EEE8:\n\ + bl Random\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + adds r2, r1, 0\n\ + muls r2, r6\n\ + adds r2, r4\n\ + movs r1, 0x3\n\ + ands r1, r0\n\ + adds r1, 0x3\n\ + lsls r1, 13\n\ + ldr r0, [r2]\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + ldr r2, _0801EF80 @ =0x02000000\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + ldr r4, _0801EF84 @ =0x00016004\n\ + adds r0, r4\n\ + adds r0, r2\n\ + ldr r6, _0801EF88 @ =gCurrentMove\n\ + ldrh r1, [r6]\n\ + strb r1, [r0]\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + ldr r1, _0801EF8C @ =0x00016005\n\ + adds r0, r1\n\ + adds r0, r2\n\ + ldrh r1, [r6]\n\ + lsrs r1, 8\n\ + strb r1, [r0]\n\ + ldrb r0, [r3]\n\ + ldr r3, _0801EF90 @ =0x00016020\n\ + adds r0, r3\n\ + adds r0, r2\n\ + ldr r1, _0801EF94 @ =gBankAttacker\n\ + ldrb r1, [r1]\n\ + strb r1, [r0]\n\ + ldr r4, _0801EF98 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801EF9C @ =gMoveEffectBS_Ptrs\n\ + ldr r2, _0801EFA0 @ =gBattleCommunication\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + str r0, [r4]\n\ + strb r5, [r2, 0x5]\n\ + ldr r1, _0801EFA4 @ =gTrappingMoves\n\ + ldrh r0, [r1]\n\ + ldrh r4, [r6]\n\ + cmp r0, r4\n\ + bne _0801EF5C\n\ + b _0801F5FA\n\ +_0801EF5C:\n\ + adds r3, r1, 0\n\ + adds r1, r6, 0\n\ +_0801EF60:\n\ + ldrb r0, [r2, 0x5]\n\ + adds r0, 0x1\n\ + strb r0, [r2, 0x5]\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x4\n\ + bls _0801EF70\n\ + b _0801F5FA\n\ +_0801EF70:\n\ + ldrb r0, [r2, 0x5]\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + ldrh r0, [r0]\n\ + ldrh r4, [r1]\n\ + cmp r0, r4\n\ + bne _0801EF60\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801EF80: .4byte 0x02000000\n\ +_0801EF84: .4byte 0x00016004\n\ +_0801EF88: .4byte gCurrentMove\n\ +_0801EF8C: .4byte 0x00016005\n\ +_0801EF90: .4byte 0x00016020\n\ +_0801EF94: .4byte gBankAttacker\n\ +_0801EF98: .4byte gBattlescriptCurrInstr\n\ +_0801EF9C: .4byte gMoveEffectBS_Ptrs\n\ +_0801EFA0: .4byte gBattleCommunication\n\ +_0801EFA4: .4byte gTrappingMoves\n\ +_0801EFA8:\n\ + ldr r1, _0801EFD8 @ =gBattleMoveDamage\n\ + ldr r0, _0801EFDC @ =gHP_dealt\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bge _0801EFB4\n\ + adds r0, 0x3\n\ +_0801EFB4:\n\ + asrs r0, 2\n\ + str r0, [r1]\n\ + cmp r0, 0\n\ + bne _0801EFC0\n\ + movs r0, 0x1\n\ + str r0, [r1]\n\ +_0801EFC0:\n\ + ldr r4, _0801EFE0 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801EFE4 @ =gMoveEffectBS_Ptrs\n\ + ldr r0, _0801EFE8 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801EFD8: .4byte gBattleMoveDamage\n\ +_0801EFDC: .4byte gHP_dealt\n\ +_0801EFE0: .4byte gBattlescriptCurrInstr\n\ +_0801EFE4: .4byte gMoveEffectBS_Ptrs\n\ +_0801EFE8: .4byte gBattleCommunication\n\ +_0801EFEC:\n\ + ldrb r1, [r7, 0x3]\n\ + adds r1, 0xF2\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + movs r0, 0x10\n\ + adds r2, r6, 0\n\ + movs r3, 0\n\ + bl ChangeStatBuffs\n\ + lsls r0, 24\n\ + lsrs r3, r0, 24\n\ + cmp r3, 0\n\ + beq _0801F008\n\ + b _0801F5DC\n\ +_0801F008:\n\ + ldr r2, _0801F02C @ =0x02000000\n\ + ldrb r1, [r7, 0x3]\n\ + movs r0, 0x3F\n\ + ands r0, r1\n\ + ldr r4, _0801F030 @ =0x000160a4\n\ + adds r1, r2, r4\n\ + strb r0, [r1]\n\ + ldr r0, _0801F034 @ =0x000160a5\n\ + adds r2, r0\n\ + strb r3, [r2]\n\ + ldr r4, _0801F038 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F03C @ =BattleScript_StatUp\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F02C: .4byte 0x02000000\n\ +_0801F030: .4byte 0x000160a4\n\ +_0801F034: .4byte 0x000160a5\n\ +_0801F038: .4byte gBattlescriptCurrInstr\n\ +_0801F03C: .4byte BattleScript_StatUp\n\ +_0801F040:\n\ + movs r0, 0x70\n\ + negs r0, r0\n\ + ldrb r1, [r7, 0x3]\n\ + adds r1, 0xEB\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + adds r2, r6, 0\n\ + movs r3, 0\n\ + bl ChangeStatBuffs\n\ + lsls r0, 24\n\ + lsrs r3, r0, 24\n\ + cmp r3, 0\n\ + beq _0801F05E\n\ + b _0801F5DC\n\ +_0801F05E:\n\ + ldr r2, _0801F080 @ =0x02000000\n\ + ldrb r1, [r7, 0x3]\n\ + movs r0, 0x3F\n\ + ands r0, r1\n\ + ldr r4, _0801F084 @ =0x000160a4\n\ + adds r1, r2, r4\n\ + strb r0, [r1]\n\ + ldr r0, _0801F088 @ =0x000160a5\n\ + adds r2, r0\n\ + strb r3, [r2]\n\ + ldr r4, _0801F08C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F090 @ =BattleScript_StatDown\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F080: .4byte 0x02000000\n\ +_0801F084: .4byte 0x000160a4\n\ +_0801F088: .4byte 0x000160a5\n\ +_0801F08C: .4byte gBattlescriptCurrInstr\n\ +_0801F090: .4byte BattleScript_StatDown\n\ +_0801F094:\n\ + ldrb r1, [r7, 0x3]\n\ + adds r1, 0xDA\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + movs r0, 0x20\n\ + adds r2, r6, 0\n\ + movs r3, 0\n\ + bl ChangeStatBuffs\n\ + lsls r0, 24\n\ + lsrs r3, r0, 24\n\ + cmp r3, 0\n\ + beq _0801F0B0\n\ + b _0801F5DC\n\ +_0801F0B0:\n\ + ldr r2, _0801F0D4 @ =0x02000000\n\ + ldrb r1, [r7, 0x3]\n\ + movs r0, 0x3F\n\ + ands r0, r1\n\ + ldr r4, _0801F0D8 @ =0x000160a4\n\ + adds r1, r2, r4\n\ + strb r0, [r1]\n\ + ldr r0, _0801F0DC @ =0x000160a5\n\ + adds r2, r0\n\ + strb r3, [r2]\n\ + ldr r4, _0801F0E0 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F0E4 @ =BattleScript_StatUp\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F0D4: .4byte 0x02000000\n\ +_0801F0D8: .4byte 0x000160a4\n\ +_0801F0DC: .4byte 0x000160a5\n\ +_0801F0E0: .4byte gBattlescriptCurrInstr\n\ +_0801F0E4: .4byte BattleScript_StatUp\n\ +_0801F0E8:\n\ + movs r0, 0x60\n\ + negs r0, r0\n\ + ldrb r1, [r7, 0x3]\n\ + adds r1, 0xD3\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + adds r2, r6, 0\n\ + movs r3, 0\n\ + bl ChangeStatBuffs\n\ + lsls r0, 24\n\ + lsrs r3, r0, 24\n\ + cmp r3, 0\n\ + beq _0801F106\n\ + b _0801F5DC\n\ +_0801F106:\n\ + ldr r2, _0801F128 @ =0x02000000\n\ + ldrb r1, [r7, 0x3]\n\ + movs r0, 0x3F\n\ + ands r0, r1\n\ + ldr r4, _0801F12C @ =0x000160a4\n\ + adds r1, r2, r4\n\ + strb r0, [r1]\n\ + ldr r0, _0801F130 @ =0x000160a5\n\ + adds r2, r0\n\ + strb r3, [r2]\n\ + ldr r4, _0801F134 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F138 @ =BattleScript_StatDown\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F128: .4byte 0x02000000\n\ +_0801F12C: .4byte 0x000160a4\n\ +_0801F130: .4byte 0x000160a5\n\ +_0801F134: .4byte gBattlescriptCurrInstr\n\ +_0801F138: .4byte BattleScript_StatDown\n\ +_0801F13C:\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + movs r0, 0x58\n\ + adds r2, r1, 0\n\ + muls r2, r0\n\ + mov r0, r9\n\ + adds r0, 0x50\n\ + adds r2, r0\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 15\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + ldr r2, _0801F178 @ =gDisableStructs\n\ + mov r3, r8\n\ + ldrb r1, [r3]\n\ + lsls r0, r1, 3\n\ + subs r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + movs r1, 0x2\n\ + strb r1, [r0, 0x19]\n\ + ldr r1, _0801F17C @ =gLockedMove\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldr r1, _0801F180 @ =gCurrentMove\n\ + ldrh r1, [r1]\n\ + strh r1, [r0]\n\ + b _0801F5DC\n\ + .align 2, 0\n\ +_0801F178: .4byte gDisableStructs\n\ +_0801F17C: .4byte gLockedMove\n\ +_0801F180: .4byte gCurrentMove\n\ +_0801F184:\n\ + ldr r0, _0801F1A0 @ =gBankAttacker\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + adds r2, r1, 0\n\ + muls r2, r0\n\ + mov r0, r9\n\ + adds r0, 0x50\n\ + adds r2, r0\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 16\n\ +_0801F19A:\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + b _0801F5DC\n\ + .align 2, 0\n\ +_0801F1A0: .4byte gBankAttacker\n\ +_0801F1A4:\n\ + ldr r4, _0801F254 @ =gBankAttacker\n\ + ldrb r0, [r4]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + ldrb r0, [r4]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x1\n\ + bne _0801F1D8\n\ + ldr r0, _0801F258 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0801F25C @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801F214\n\ + ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + beq _0801F1D8\n\ + b _0801F5DC\n\ +_0801F1D8:\n\ + ldr r0, _0801F258 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0801F25C @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801F214\n\ + ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + beq _0801F214\n\ + ldr r0, _0801F264 @ =gWishFutureKnock\n\ + adds r0, 0x29\n\ + adds r0, r6, r0\n\ + ldrb r1, [r0]\n\ + ldr r3, _0801F268 @ =gBitTable\n\ + ldr r2, _0801F26C @ =gBattlePartyID\n\ + ldr r0, _0801F254 @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 1\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _0801F214\n\ + b _0801F5DC\n\ +_0801F214:\n\ + ldr r2, _0801F270 @ =gBattleMons\n\ + ldr r1, _0801F274 @ =gBankTarget\n\ + ldrb r0, [r1]\n\ + movs r3, 0x58\n\ + muls r0, r3\n\ + adds r4, r0, r2\n\ + ldrh r0, [r4, 0x2E]\n\ + adds r7, r1, 0\n\ + mov r9, r2\n\ + cmp r0, 0\n\ + beq _0801F284\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x3C\n\ + bne _0801F284\n\ + ldr r1, _0801F278 @ =gBattlescriptCurrInstr\n\ + ldr r0, _0801F27C @ =BattleScript_NoItemSteal\n\ + str r0, [r1]\n\ + ldr r1, _0801F280 @ =gLastUsedAbility\n\ + ldrb r0, [r7]\n\ + muls r0, r3\n\ + add r0, r9\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldrb r0, [r7]\n\ + ldrb r1, [r1]\n\ + bl RecordAbilityBattle\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801F254: .4byte gBankAttacker\n\ +_0801F258: .4byte gBattleTypeFlags\n\ +_0801F25C: .4byte 0x00000902\n\ +_0801F260: .4byte gTrainerBattleOpponent\n\ +_0801F264: .4byte gWishFutureKnock\n\ +_0801F268: .4byte gBitTable\n\ +_0801F26C: .4byte gBattlePartyID\n\ +_0801F270: .4byte gBattleMons\n\ +_0801F274: .4byte gBankTarget\n\ +_0801F278: .4byte gBattlescriptCurrInstr\n\ +_0801F27C: .4byte BattleScript_NoItemSteal\n\ +_0801F280: .4byte gLastUsedAbility\n\ +_0801F284:\n\ + ldr r4, _0801F340 @ =gBankAttacker\n\ + mov r10, r4\n\ + ldrb r1, [r4]\n\ + movs r0, 0x58\n\ + mov r8, r0\n\ + mov r0, r8\n\ + muls r0, r1\n\ + add r0, r9\n\ + ldrh r3, [r0, 0x2E]\n\ + cmp r3, 0\n\ + beq _0801F29C\n\ + b _0801F5DC\n\ +_0801F29C:\n\ + ldrb r0, [r7]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + add r0, r9\n\ + ldrh r2, [r0, 0x2E]\n\ + adds r0, r2, 0\n\ + cmp r0, 0xAF\n\ + bne _0801F2B0\n\ + b _0801F5DC\n\ +_0801F2B0:\n\ + cmp r0, 0\n\ + bne _0801F2B6\n\ + b _0801F5DC\n\ +_0801F2B6:\n\ + lsls r0, r1, 1\n\ + ldr r5, _0801F344 @ =0x020160f0\n\ + adds r0, r5\n\ + ldr r1, _0801F348 @ =gLastUsedItem\n\ + strh r2, [r0]\n\ + strh r2, [r1]\n\ + ldrb r0, [r7]\n\ + mov r4, r8\n\ + muls r4, r0\n\ + adds r0, r4, 0\n\ + add r0, r9\n\ + movs r6, 0\n\ + strh r3, [r0, 0x2E]\n\ + ldr r4, _0801F34C @ =gActiveBank\n\ + mov r2, r10\n\ + ldrb r0, [r2]\n\ + strb r0, [r4]\n\ + str r1, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + movs r2, 0\n\ + movs r3, 0x2\n\ + bl EmitSetAttributes\n\ + mov r3, r10\n\ + ldrb r0, [r3]\n\ + bl MarkBufferBankForExecution\n\ + ldrb r0, [r7]\n\ + strb r0, [r4]\n\ + ldrb r0, [r7]\n\ + mov r4, r8\n\ + muls r4, r0\n\ + adds r0, r4, 0\n\ + mov r1, r9\n\ + adds r1, 0x2E\n\ + adds r0, r1\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + movs r2, 0\n\ + movs r3, 0x2\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r7]\n\ + bl MarkBufferBankForExecution\n\ + ldr r4, _0801F350 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F354 @ =BattleScript_ItemSteal\n\ + str r0, [r4]\n\ + ldr r0, _0801F358 @ =0xfffe9f10\n\ + adds r5, r0\n\ + ldrb r0, [r7]\n\ + lsls r0, 1\n\ + ldr r1, _0801F35C @ =0x000160e8\n\ + adds r0, r1\n\ + adds r0, r5\n\ + strb r6, [r0]\n\ + ldrb r0, [r7]\n\ + lsls r0, 1\n\ + ldr r2, _0801F360 @ =0x000160e9\n\ + adds r0, r2\n\ + adds r0, r5\n\ + strb r6, [r0]\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801F340: .4byte gBankAttacker\n\ +_0801F344: .4byte 0x020160f0\n\ +_0801F348: .4byte gLastUsedItem\n\ +_0801F34C: .4byte gActiveBank\n\ +_0801F350: .4byte gBattlescriptCurrInstr\n\ +_0801F354: .4byte BattleScript_ItemSteal\n\ +_0801F358: .4byte 0xfffe9f10\n\ +_0801F35C: .4byte 0x000160e8\n\ +_0801F360: .4byte 0x000160e9\n\ +_0801F364:\n\ + ldr r3, _0801F394 @ =gBankTarget\n\ + ldrb r1, [r3]\n\ + movs r0, 0x58\n\ + adds r2, r1, 0\n\ + muls r2, r0\n\ + mov r0, r9\n\ + adds r0, 0x50\n\ + adds r2, r0\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 19\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + ldr r2, _0801F398 @ =gDisableStructs\n\ + ldrb r1, [r3]\n\ + lsls r0, r1, 3\n\ + subs r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldr r1, _0801F39C @ =gBankAttacker\n\ + ldrb r1, [r1]\n\ + strb r1, [r0, 0x14]\n\ + b _0801F5DC\n\ + .align 2, 0\n\ +_0801F394: .4byte gBankTarget\n\ +_0801F398: .4byte gDisableStructs\n\ +_0801F39C: .4byte gBankAttacker\n\ +_0801F3A0:\n\ + ldr r0, _0801F3B8 @ =gBankTarget\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + adds r2, r1, 0\n\ + muls r2, r0\n\ + mov r0, r9\n\ + adds r0, 0x50\n\ + adds r2, r0\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 20\n\ + b _0801F19A\n\ + .align 2, 0\n\ +_0801F3B8: .4byte gBankTarget\n\ +_0801F3BC:\n\ + ldr r4, _0801F3CC @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F3D0 @ =gUnknown_081D9224\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F3CC: .4byte gBattlescriptCurrInstr\n\ +_0801F3D0: .4byte gUnknown_081D9224\n\ +_0801F3D4:\n\ + ldr r4, _0801F3E4 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F3E8 @ =BattleScript_RapidSpinAway\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F3E4: .4byte gBattlescriptCurrInstr\n\ +_0801F3E8: .4byte BattleScript_RapidSpinAway\n\ +_0801F3EC:\n\ + ldr r6, _0801F43C @ =gBankTarget\n\ + ldrb r0, [r6]\n\ + movs r2, 0x58\n\ + muls r0, r2\n\ + mov r1, r9\n\ + adds r1, 0x4C\n\ + adds r5, r0, r1\n\ + ldr r4, [r5]\n\ + movs r0, 0x40\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + bne _0801F406\n\ + b _0801F5DC\n\ +_0801F406:\n\ + movs r0, 0x41\n\ + negs r0, r0\n\ + ands r4, r0\n\ + str r4, [r5]\n\ + ldr r4, _0801F440 @ =gActiveBank\n\ + ldrb r0, [r6]\n\ + strb r0, [r4]\n\ + ldrb r0, [r4]\n\ + muls r0, r2\n\ + adds r0, r1\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x28\n\ + movs r2, 0\n\ + movs r3, 0x4\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r4, _0801F444 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F448 @ =BattleScript_TargetPRLZHeal\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F43C: .4byte gBankTarget\n\ +_0801F440: .4byte gActiveBank\n\ +_0801F444: .4byte gBattlescriptCurrInstr\n\ +_0801F448: .4byte BattleScript_TargetPRLZHeal\n\ +_0801F44C:\n\ + ldr r4, _0801F45C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F460 @ =gUnknown_081D93FA\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F45C: .4byte gBattlescriptCurrInstr\n\ +_0801F460: .4byte gUnknown_081D93FA\n\ +_0801F464:\n\ + ldr r4, _0801F494 @ =gBattleMoveDamage\n\ + ldr r0, _0801F498 @ =gHP_dealt\n\ + ldr r0, [r0]\n\ + movs r1, 0x3\n\ + bl __divsi3\n\ + str r0, [r4]\n\ + cmp r0, 0\n\ + bne _0801F47A\n\ + movs r0, 0x1\n\ + str r0, [r4]\n\ +_0801F47A:\n\ + ldr r4, _0801F49C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801F4A0 @ =gMoveEffectBS_Ptrs\n\ + ldr r0, _0801F4A4 @ =gBattleCommunication\n\ + ldrb r0, [r0, 0x3]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + b _0801F5F8\n\ + .align 2, 0\n\ +_0801F494: .4byte gBattleMoveDamage\n\ +_0801F498: .4byte gHP_dealt\n\ +_0801F49C: .4byte gBattlescriptCurrInstr\n\ +_0801F4A0: .4byte gMoveEffectBS_Ptrs\n\ +_0801F4A4: .4byte gBattleCommunication\n\ +_0801F4A8:\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + movs r5, 0x58\n\ + muls r0, r5\n\ + mov r4, r9\n\ + adds r4, 0x50\n\ + adds r2, r0, r4\n\ + ldr r1, [r2]\n\ + movs r0, 0xC0\n\ + lsls r0, 4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801F4C4\n\ + b _0801F5DC\n\ +_0801F4C4:\n\ + movs r0, 0x80\n\ + lsls r0, 5\n\ + orrs r1, r0\n\ + str r1, [r2]\n\ + ldr r1, _0801F4F8 @ =gLockedMove\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldr r1, _0801F4FC @ =gCurrentMove\n\ + ldrh r1, [r1]\n\ + strh r1, [r0]\n\ + bl Random\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + adds r2, r1, 0\n\ + muls r2, r5\n\ + adds r2, r4\n\ + movs r1, 0x1\n\ + ands r1, r0\n\ + adds r1, 0x2\n\ + lsls r1, 10\n\ + ldr r0, [r2]\n\ +_0801F4F2:\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801F4F8: .4byte gLockedMove\n\ +_0801F4FC: .4byte gCurrentMove\n\ +_0801F500:\n\ + mov r5, r8\n\ + ldrb r3, [r5]\n\ + movs r4, 0x58\n\ + adds r0, r3, 0\n\ + muls r0, r4\n\ + mov r2, r9\n\ + adds r1, r0, r2\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r2, [r0]\n\ + cmp r2, 0x3C\n\ + bne _0801F540\n\ + ldrh r0, [r1, 0x2E]\n\ + cmp r0, 0\n\ + beq _0801F5DC\n\ + ldr r0, _0801F534 @ =gLastUsedAbility\n\ + strb r2, [r0]\n\ + ldr r1, _0801F538 @ =gBattlescriptCurrInstr\n\ + ldr r0, _0801F53C @ =BattleScript_NoItemSteal\n\ + str r0, [r1]\n\ + ldrb r0, [r5]\n\ + movs r1, 0x3C\n\ + bl RecordAbilityBattle\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801F534: .4byte gLastUsedAbility\n\ +_0801F538: .4byte gBattlescriptCurrInstr\n\ +_0801F53C: .4byte BattleScript_NoItemSteal\n\ +_0801F540:\n\ + ldrh r0, [r1, 0x2E]\n\ + cmp r0, 0\n\ + beq _0801F5DC\n\ + adds r0, r3, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + ldr r1, _0801F5B8 @ =gLastUsedItem\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + muls r0, r4\n\ + add r0, r9\n\ + ldrh r0, [r0, 0x2E]\n\ + strh r0, [r1]\n\ + ldrb r0, [r3]\n\ + muls r0, r4\n\ + add r0, r9\n\ + movs r5, 0\n\ + movs r1, 0\n\ + strh r1, [r0, 0x2E]\n\ + ldr r2, _0801F5BC @ =gWishFutureKnock\n\ + adds r2, 0x29\n\ + adds r2, r6, r2\n\ + ldr r3, _0801F5C0 @ =gBitTable\n\ + ldr r1, _0801F5C4 @ =gBattlePartyID\n\ + mov r4, r8\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r4, _0801F5C8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F5CC @ =BattleScript_KnockedOff\n\ + str r0, [r4]\n\ + ldr r1, _0801F5D0 @ =0x02000000\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + lsls r0, 1\n\ + ldr r3, _0801F5D4 @ =0x000160e8\n\ + adds r0, r3\n\ + adds r0, r1\n\ + strb r5, [r0]\n\ + ldrb r0, [r2]\n\ + lsls r0, 1\n\ + ldr r4, _0801F5D8 @ =0x000160e9\n\ + adds r0, r4\n\ + adds r0, r1\n\ + strb r5, [r0]\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801F5B8: .4byte gLastUsedItem\n\ +_0801F5BC: .4byte gWishFutureKnock\n\ +_0801F5C0: .4byte gBitTable\n\ +_0801F5C4: .4byte gBattlePartyID\n\ +_0801F5C8: .4byte gBattlescriptCurrInstr\n\ +_0801F5CC: .4byte BattleScript_KnockedOff\n\ +_0801F5D0: .4byte 0x02000000\n\ +_0801F5D4: .4byte 0x000160e8\n\ +_0801F5D8: .4byte 0x000160e9\n\ +_0801F5DC:\n\ + ldr r1, _0801F5E8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + b _0801F5FA\n\ + .align 2, 0\n\ +_0801F5E8: .4byte gBattlescriptCurrInstr\n\ +_0801F5EC:\n\ + ldr r4, _0801F60C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + adds r0, 0x1\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801F610 @ =gUnknown_081D94B0\n\ +_0801F5F8:\n\ + str r0, [r4]\n\ +_0801F5FA:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0801F60C: .4byte gBattlescriptCurrInstr\n\ +_0801F610: .4byte gUnknown_081D94B0\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +static void atk15_seteffectwithchancetarget(void) +{ + u32 PercentChance; + if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) + PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; + else + PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; + if (gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80 && !(gBattleMoveFlags & MOVE_NO_EFFECT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] &= 0x7F; + SetMoveEffect(0, 0x80); + } + else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] && !(gBattleMoveFlags & MOVE_NO_EFFECT)) + { + if (PercentChance >= 100) + SetMoveEffect(0, 0x80); + else + SetMoveEffect(0, 0); + } + else + gBattlescriptCurrInstr++; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later +} + +static void atk16_seteffectprimary(void) +{ + SetMoveEffect(1, 0); +} + +static void atk17_seteffectsecondary(void) +{ + SetMoveEffect(0, 0); +} + +static void atk18_status_effect_clear(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) + gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + else + gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr += 2; + BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later +} + +//Fuck this, Maybe later +__attribute__((naked)) +static void atk19_faint_pokemon(void) +{ + asm(".syntax unified\n\ +push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + ldr r0, _0801F81C @ =gBattlescriptCurrInstr\n\ + ldr r2, [r0]\n\ + ldrb r1, [r2, 0x2]\n\ + adds r6, r0, 0\n\ + cmp r1, 0\n\ + beq _0801F834\n\ + ldrb r0, [r2, 0x1]\n\ + bl GetBattleBank\n\ + ldr r5, _0801F820 @ =gActiveBank\n\ + strb r0, [r5]\n\ + ldr r2, _0801F824 @ =gHitMarker\n\ + ldr r1, _0801F828 @ =gBitTable\n\ + ldrb r0, [r5]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r2]\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801F7E6\n\ + b _0801FB1C\n\ +_0801F7E6:\n\ + ldr r1, [r6]\n\ + ldrb r4, [r1, 0x3]\n\ + ldrb r0, [r1, 0x4]\n\ + lsls r0, 8\n\ + orrs r4, r0\n\ + ldrb r0, [r1, 0x5]\n\ + lsls r0, 16\n\ + orrs r4, r0\n\ + ldrb r0, [r1, 0x6]\n\ + lsls r0, 24\n\ + orrs r4, r0\n\ + bl b_movescr_stack_pop_cursor\n\ + str r4, [r6]\n\ + ldrb r0, [r5]\n\ + bl GetBankSide\n\ + ldr r1, _0801F82C @ =gSideAffecting\n\ + lsls r0, 24\n\ + lsrs r0, 23\n\ + adds r0, r1\n\ + ldrh r2, [r0]\n\ + ldr r1, _0801F830 @ =0x0000fdff\n\ + ands r1, r2\n\ + strh r1, [r0]\n\ + b _0801FB22\n\ + .align 2, 0\n\ +_0801F81C: .4byte gBattlescriptCurrInstr\n\ +_0801F820: .4byte gActiveBank\n\ +_0801F824: .4byte gHitMarker\n\ +_0801F828: .4byte gBitTable\n\ +_0801F82C: .4byte gSideAffecting\n\ +_0801F830: .4byte 0x0000fdff\n\ +_0801F834:\n\ + ldrb r0, [r2, 0x1]\n\ + cmp r0, 0x1\n\ + bne _0801F85C\n\ + ldr r1, _0801F84C @ =gActiveBank\n\ + ldr r0, _0801F850 @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldr r0, _0801F854 @ =gBankTarget\n\ + ldrb r7, [r0]\n\ + ldr r4, _0801F858 @ =gUnknown_081D8C58\n\ + b _0801F86A\n\ + .align 2, 0\n\ +_0801F84C: .4byte gActiveBank\n\ +_0801F850: .4byte gBankAttacker\n\ +_0801F854: .4byte gBankTarget\n\ +_0801F858: .4byte gUnknown_081D8C58\n\ +_0801F85C:\n\ + ldr r1, _0801F954 @ =gActiveBank\n\ + ldr r0, _0801F958 @ =gBankTarget\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldr r0, _0801F95C @ =gBankAttacker\n\ + ldrb r7, [r0]\n\ + ldr r4, _0801F960 @ =gUnknown_081D8C65\n\ +_0801F86A:\n\ + ldr r0, _0801F964 @ =gAbsentBankFlags\n\ + ldrb r1, [r0]\n\ + ldr r0, _0801F968 @ =gBitTable\n\ + mov r12, r0\n\ + ldr r2, _0801F954 @ =gActiveBank\n\ + mov r8, r2\n\ + ldrb r2, [r2]\n\ + lsls r0, r2, 2\n\ + add r0, r12\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _0801F886\n\ + b _0801FB1C\n\ +_0801F886:\n\ + ldr r3, _0801F96C @ =gBattleMons\n\ + mov r10, r3\n\ + movs r5, 0x58\n\ + mov r9, r5\n\ + mov r0, r9\n\ + muls r0, r2\n\ + add r0, r10\n\ + ldrh r3, [r0, 0x28]\n\ + cmp r3, 0\n\ + beq _0801F89C\n\ + b _0801FB1C\n\ +_0801F89C:\n\ + ldr r2, _0801F970 @ =0x02000000\n\ + lsls r1, r7, 1\n\ + ldr r5, _0801F974 @ =0x000160ac\n\ + adds r0, r1, r5\n\ + adds r0, r2\n\ + strb r3, [r0]\n\ + ldr r0, _0801F978 @ =0x000160ad\n\ + adds r1, r0\n\ + adds r1, r2\n\ + strb r3, [r1]\n\ + lsls r1, r7, 2\n\ + adds r5, 0x54\n\ + adds r0, r1, r5\n\ + adds r0, r2\n\ + strb r3, [r0]\n\ + adds r5, 0x1\n\ + adds r0, r1, r5\n\ + adds r0, r2\n\ + strb r3, [r0]\n\ + adds r5, 0x1\n\ + adds r0, r1, r5\n\ + adds r0, r2\n\ + strb r3, [r0]\n\ + ldr r0, _0801F97C @ =0x00016103\n\ + adds r1, r0\n\ + adds r1, r2\n\ + strb r3, [r1]\n\ + ldr r5, _0801F980 @ =gHitMarker\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + lsls r0, 2\n\ + add r0, r12\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r5]\n\ + orrs r0, r1\n\ + str r0, [r5]\n\ + ldr r0, [r6]\n\ + adds r0, 0x7\n\ + bl b_movescr_stack_push\n\ + str r4, [r6]\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0801F9B0\n\ + ldr r0, [r5]\n\ + movs r1, 0x80\n\ + lsls r1, 15\n\ + orrs r0, r1\n\ + str r0, [r5]\n\ + ldr r1, _0801F984 @ =gBattleResults\n\ + ldrb r0, [r1]\n\ + cmp r0, 0xFE\n\ + bhi _0801F914\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ +_0801F914:\n\ + mov r0, r9\n\ + muls r0, r7\n\ + add r0, r10\n\ + adds r3, r0, 0\n\ + adds r3, 0x2A\n\ + mov r4, r8\n\ + ldrb r2, [r4]\n\ + mov r0, r9\n\ + muls r0, r2\n\ + add r0, r10\n\ + adds r1, r0, 0\n\ + adds r1, 0x2A\n\ + ldrb r0, [r3]\n\ + ldrb r5, [r1]\n\ + cmp r0, r5\n\ + bls _0801F9CC\n\ + ldrb r1, [r1]\n\ + subs r0, r1\n\ + cmp r0, 0x1D\n\ + ble _0801F990\n\ + ldr r1, _0801F988 @ =gBattlePartyID\n\ + lsls r0, r2, 1\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _0801F98C @ =gPlayerParty\n\ + adds r0, r1\n\ + movs r1, 0x8\n\ + bl AdjustFriendship\n\ + b _0801F9CC\n\ + .align 2, 0\n\ +_0801F954: .4byte gActiveBank\n\ +_0801F958: .4byte gBankTarget\n\ +_0801F95C: .4byte gBankAttacker\n\ +_0801F960: .4byte gUnknown_081D8C65\n\ +_0801F964: .4byte gAbsentBankFlags\n\ +_0801F968: .4byte gBitTable\n\ +_0801F96C: .4byte gBattleMons\n\ +_0801F970: .4byte 0x02000000\n\ +_0801F974: .4byte 0x000160ac\n\ +_0801F978: .4byte 0x000160ad\n\ +_0801F97C: .4byte 0x00016103\n\ +_0801F980: .4byte gHitMarker\n\ +_0801F984: .4byte gBattleResults\n\ +_0801F988: .4byte gBattlePartyID\n\ +_0801F98C: .4byte gPlayerParty\n\ +_0801F990:\n\ + ldr r1, _0801F9A8 @ =gBattlePartyID\n\ + lsls r0, r2, 1\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _0801F9AC @ =gPlayerParty\n\ + adds r0, r1\n\ + movs r1, 0x6\n\ + bl AdjustFriendship\n\ + b _0801F9CC\n\ + .align 2, 0\n\ +_0801F9A8: .4byte gBattlePartyID\n\ +_0801F9AC: .4byte gPlayerParty\n\ +_0801F9B0:\n\ + ldr r1, _0801FAE0 @ =gBattleResults\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0xFE\n\ + bhi _0801F9BC\n\ + adds r0, 0x1\n\ + strb r0, [r1, 0x1]\n\ +_0801F9BC:\n\ + ldr r2, _0801FAE4 @ =gActiveBank\n\ + ldrb r0, [r2]\n\ + mov r3, r9\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + add r0, r10\n\ + ldrh r0, [r0]\n\ + strh r0, [r1, 0x20]\n\ +_0801F9CC:\n\ + ldr r0, _0801FAE8 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0801FA02\n\ + ldr r6, _0801FAEC @ =gBattleMons\n\ + ldr r0, _0801FAF0 @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + movs r5, 0x58\n\ + muls r0, r5\n\ + adds r0, r6\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + beq _0801FA02\n\ + ldr r4, _0801FAF4 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + bl b_movescr_stack_push\n\ + ldr r1, _0801FAF8 @ =gBattleMoveDamage\n\ + adds r0, r7, 0\n\ + muls r0, r5\n\ + adds r0, r6\n\ + ldrh r0, [r0, 0x28]\n\ + str r0, [r1]\n\ + ldr r0, _0801FAFC @ =gUnknown_081D9156\n\ + str r0, [r4]\n\ +_0801FA02:\n\ + ldr r1, _0801FB00 @ =gStatuses3\n\ + ldr r6, _0801FB04 @ =gBankTarget\n\ + ldrb r0, [r6]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0801FA1A\n\ + b _0801FB22\n\ +_0801FA1A:\n\ + ldr r0, _0801FAE8 @ =gHitMarker\n\ + ldr r5, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 17\n\ + ands r5, r0\n\ + cmp r5, 0\n\ + bne _0801FB22\n\ + ldr r4, _0801FAF0 @ =gBankAttacker\n\ + mov r8, r4\n\ + ldrb r0, [r4]\n\ + bl GetBankSide\n\ + adds r4, r0, 0\n\ + ldrb r0, [r6]\n\ + bl GetBankSide\n\ + lsls r4, 24\n\ + lsls r0, 24\n\ + cmp r4, r0\n\ + beq _0801FB22\n\ + ldr r0, _0801FAEC @ =gBattleMons\n\ + mov r9, r0\n\ + mov r1, r8\n\ + ldrb r2, [r1]\n\ + movs r7, 0x58\n\ + adds r3, r2, 0\n\ + muls r3, r7\n\ + adds r0, r3, r0\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + beq _0801FB22\n\ + ldr r0, _0801FB08 @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + cmp r0, 0xA5\n\ + beq _0801FB22\n\ + ldr r1, _0801FB0C @ =0x02000000\n\ + ldr r4, _0801FB10 @ =0x0001608c\n\ + adds r0, r2, r4\n\ + adds r0, r1\n\ + ldrb r4, [r0]\n\ + adds r0, r4, r3\n\ + mov r6, r9\n\ + adds r6, 0x24\n\ + adds r0, r6\n\ + strb r5, [r0]\n\ + ldr r5, _0801FAF4 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r5]\n\ + bl b_movescr_stack_push\n\ + ldr r0, _0801FB14 @ =gUnknown_081D9468\n\ + str r0, [r5]\n\ + ldr r5, _0801FAE4 @ =gActiveBank\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + strb r0, [r5]\n\ + adds r1, r4, 0\n\ + adds r1, 0x9\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + ldrb r0, [r5]\n\ + muls r0, r7\n\ + adds r0, r6\n\ + adds r0, r4\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r2, 0\n\ + movs r3, 0x1\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r5]\n\ + bl MarkBufferBankForExecution\n\ + ldr r1, _0801FB18 @ =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x2\n\ + strb r0, [r1, 0x1]\n\ + lsls r4, 1\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + muls r0, r7\n\ + adds r0, r4, r0\n\ + mov r2, r9\n\ + adds r2, 0xC\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + strb r0, [r1, 0x2]\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + muls r0, r7\n\ + adds r4, r0\n\ + adds r4, r2\n\ + ldrh r0, [r4]\n\ + lsrs r0, 8\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x4]\n\ + b _0801FB22\n\ + .align 2, 0\n\ +_0801FAE0: .4byte gBattleResults\n\ +_0801FAE4: .4byte gActiveBank\n\ +_0801FAE8: .4byte gHitMarker\n\ +_0801FAEC: .4byte gBattleMons\n\ +_0801FAF0: .4byte gBankAttacker\n\ +_0801FAF4: .4byte gBattlescriptCurrInstr\n\ +_0801FAF8: .4byte gBattleMoveDamage\n\ +_0801FAFC: .4byte gUnknown_081D9156\n\ +_0801FB00: .4byte gStatuses3\n\ +_0801FB04: .4byte gBankTarget\n\ +_0801FB08: .4byte gCurrentMove\n\ +_0801FB0C: .4byte 0x02000000\n\ +_0801FB10: .4byte 0x0001608c\n\ +_0801FB14: .4byte gUnknown_081D9468\n\ +_0801FB18: .4byte gBattleTextBuff1\n\ +_0801FB1C:\n\ + ldr r0, [r6]\n\ + adds r0, 0x7\n\ + str r0, [r6]\n\ +_0801FB22:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided\n"); +} + +static void atk1A_faint_animation(void) +{ + if (gBattleExecBuffer) {return;} + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitFaintAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk1B_faint_effects_clear(void) +{ + //Clears things like attraction or trapping to other banks + if (gBattleExecBuffer) {return;} + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gBattleMons[gActiveBank].status1 = 0; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + UndoEffectsAfterFainting(); + gBattlescriptCurrInstr += 2; +} + +static void atk1C_jumpifstatus(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jump_loc; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1D_jumpifstatus2(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jump_loc; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1E_jumpifability(void) +{ + u8 bank; + u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2); + void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 8) + { + bank = AbilityBattleEffects(ABILITY_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jump_loc; + RecordAbilityBattle(bank -1, gLastUsedAbility); + unk_2000000[0x160f8] = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 9) + { + bank = AbilityBattleEffects(ABILITY_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jump_loc; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + unk_2000000[0x160f8] = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else + { + bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMons[bank].ability == ability) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jump_loc; + RecordAbilityBattle(bank, gLastUsedAbility); + unk_2000000[0x160f8] = bank; + } + else + gBattlescriptCurrInstr += 7; + } +} + +static void atk1F_jumpifsideaffecting(void) +{ + u8 side; + u16 flags; + void* jump_loc; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) + side = GetBankIdentity(gBankAttacker) & 1; + else + side = GetBankIdentity(gBankTarget) & 1; + + flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); + jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); + + if (gSideAffecting[side] & flags) + gBattlescriptCurrInstr = jump_loc; + else + gBattlescriptCurrInstr += 8; +} + +static void atk20_jumpifstat(void) +{ + u8 ret = 0; + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)]; + switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + { + case CMP_EQUAL: + if (value == BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_NOT_EQUAL: + if (value != BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_GREATER_THAN: + if (value > BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_LESS_THAN: + if (value < BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_COMMON_BITS: + if (value & BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_NO_COMMON_BITS: + if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4))) + ret++; + break; + } + if (ret) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + else + gBattlescriptCurrInstr += 9; +} + +static void atk21_jumpifstatus3(void) +{ + u32 flags; + void* jump_loc; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + if (BSScriptRead8(gBattlescriptCurrInstr + 6)) + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr += 11; + else + gBattlescriptCurrInstr = jump_loc; + } + else + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr = jump_loc; + else + gBattlescriptCurrInstr += 11; + } +} + +static void atk22_jumpiftype(void) //u8 bank, u8 type, *ptr +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2); + void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) + gBattlescriptCurrInstr = jump_loc; + else + gBattlescriptCurrInstr += 7; +} + +//here we go again... +#ifdef NONMATCHING +static void atk23_getexp(void) +{ + u8 hold_effect; + int via_expshare = 0, sent_in; + u16* exp = &BATTLE_STRUCT->exp; + gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + switch (BATTLE_STRUCT->atk23StateTracker) + { + case 0: //check if should receive exp at all + if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) + BATTLE_STRUCT->atk23StateTracker = 6; //goto last case + else + { + BATTLE_STRUCT->atk23StateTracker++; + unk_2000000[0x16113] |= gBitTable[gBattlePartyID[gBank1]]; + } + break; + case 1: //calculate experience points to redistribute + { + int via_sent_in = 0, i; + u16 calculatedExp; + for (i = 0; i < 6; i++) + { + u16 item; + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + continue; + if (gBitTable[i] & sent_in) + via_sent_in++; + + item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) + hold_effect = gSaveBlock1.enigmaBerry.holdEffect; + else + hold_effect = ItemId_GetHoldEffect(item); + + if (hold_effect == HOLD_EFFECT_EXP_SHARE) + via_expshare++; + } + calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; + if (via_expshare) //at least one poke is getting exp via exp share + { + calculatedExp /= 2; + *exp = calculatedExp / via_sent_in; + ATLEAST_ONE_PTR(exp); + + gExpShareExp = calculatedExp / via_expshare; + ATLEAST_ONE_PTR(&gExpShareExp); + } + else + { + *exp = calculatedExp / via_sent_in; + ATLEAST_ONE_PTR(exp); + gExpShareExp = 0; + } + BATTLE_STRUCT->atk23StateTracker++; + BATTLE_STRUCT->expGetterID = 0; + BATTLE_STRUCT->sentInPokes = sent_in; + } //no break statement + case 2: //loop; set exp value to the poke in expgetter_id and print message + if (gBattleExecBuffer == 0) + { + u16 item = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HELD_ITEM); + u8* tracker; u32 zero; + if (item == ITEM_ENIGMA_BERRY) + hold_effect = gSaveBlock1.enigmaBerry.holdEffect; + else + hold_effect = ItemId_GetHoldEffect(item); + + if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1))) + { + BATTLE_STRUCT->sentInPokes >>= 1; + tracker = &BATTLE_STRUCT->atk23StateTracker; + zero = 0; + goto LABEL; + } + else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100) + { + + BATTLE_STRUCT->sentInPokes >>= 1; + tracker = &BATTLE_STRUCT->atk23StateTracker; + zero = 0; + LABEL: + *tracker = 5; //increment looper + gBattleMoveDamage = zero; //used for exp + } + else + { + //music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !BATTLE_STRUCT->wildVictorySong) + { + BattleMusicStop(); + PlayBGM(0x161); + BATTLE_STRUCT->wildVictorySong++; + } + + if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP)) + { + s16 stringID; + if (BATTLE_STRUCT->sentInPokes & 1) + gBattleMoveDamage = *exp; + else + gBattleMoveDamage = 0; + + if (hold_effect == HOLD_EFFECT_EXP_SHARE) + gBattleMoveDamage += gExpShareExp; + if (hold_effect == HOLD_EFFECT_LUCKY_EGG) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + + if (IsTradedMon(&gPlayerParty[BATTLE_STRUCT->expGetterID])) + { + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + stringID = 0x14A; + } + else + stringID = 0x149; + + //get exp getter bank + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) && !(gAbsentBankFlags & gBitTable[2])) + BATTLE_STRUCT->expGetterBank = 2; + else + { + if (!(gAbsentBankFlags & gBitTable[0])) + BATTLE_STRUCT->expGetterBank = 0; + else + BATTLE_STRUCT->expGetterBank = 2; + } + } + else + BATTLE_STRUCT->expGetterBank = 0; + + //buffer poke name + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = BATTLE_STRUCT->expGetterBank; + gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; + gBattleTextBuff1[4] = 0xFF; + + //buffer 'gained' or 'gained a boosted' + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 0; + gBattleTextBuff2[2] = sBYTE0_32(stringID); + gBattleTextBuff2[3] = sBYTE1_32(stringID); + gBattleTextBuff2[4] = 0xFF; + + //buffer exp number + gBattleTextBuff3[0] = 0xFD; + gBattleTextBuff3[1] = 1; + gBattleTextBuff3[2] = 4; //word + gBattleTextBuff3[3] = 5; //max digits + gBattleTextBuff3[4] = gBattleMoveDamage; + gBattleTextBuff3[5] = sBYTE1_32(gBattleMoveDamage); + gBattleTextBuff3[6] = sBYTE2_32(gBattleMoveDamage); + gBattleTextBuff3[7] = sBYTE3_32(gBattleMoveDamage); + gBattleTextBuff3[8] = 0xFF; + + PrepareStringBattle(0xD, BATTLE_STRUCT->expGetterBank); + MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species); + } + BATTLE_STRUCT->sentInPokes >>= 1; + BATTLE_STRUCT->atk23StateTracker++; + } + } + break; + case 3: //Set Stats and give exp + if (gBattleExecBuffer == 0) + { + gBattleBufferB[BATTLE_STRUCT->expGetterBank][0] = 0; + if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) != 100) + { + BATTLE_STRUCT->beforeLvlUp[0] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); //doesnt match + BATTLE_STRUCT->beforeLvlUp[1] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); + BATTLE_STRUCT->beforeLvlUp[2] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); + BATTLE_STRUCT->beforeLvlUp[3] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD); + BATTLE_STRUCT->beforeLvlUp[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); + BATTLE_STRUCT->beforeLvlUp[5] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); + + gActiveBank = BATTLE_STRUCT->expGetterBank; + EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + } + BATTLE_STRUCT->atk23StateTracker++; + } + break; + case 4: //lvl up if necessary + if (gBattleExecBuffer == 0) + { + gActiveBank = BATTLE_STRUCT->expGetterBank; + if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID) + sub_80324F8(&gPlayerParty[gActiveBank], gActiveBank); + + //buff poke name + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; + gBattleTextBuff1[4] = 0xFF; + + //buff level + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 1; + gBattleTextBuff2[2] = 1; + gBattleTextBuff2[3] = 3; + gBattleTextBuff2[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); + gBattleTextBuff2[5] = 0xFF; + + b_movescr_stack_push_cursor(); + gLeveledUpInBattle |= gBitTable[BATTLE_STRUCT->expGetterID]; + gBattlescriptCurrInstr = BattleScript_LevelUp; + gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); + AdjustFriendship(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); + + //update battle mon structure after level up + if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && gBattleMons[0].hp) + { + gBattleMons[0].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); + gBattleMons[0].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD); + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); + } + //What is else if? Guess it's too advanced for GameFreak + if (gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMons[2].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); + //There are no words...GF can't even copy&paste code properly + gBattleMons[2].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD); + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD /*RIP*/); + gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); + } + BATTLE_STRUCT->atk23StateTracker = 5; + } + else + { + gBattleMoveDamage = 0; + BATTLE_STRUCT->atk23StateTracker = 5; + } + } + break; + case 5: //looper increment + if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp + BATTLE_STRUCT->atk23StateTracker = 3; + else + { + if (++BATTLE_STRUCT->expGetterID <= 5) + BATTLE_STRUCT->atk23StateTracker = 2; //loop again + else + BATTLE_STRUCT->atk23StateTracker = 6; //we're done + } + break; + case 6: //increment instruction + if (gBattleExecBuffer == 0) + { + //not even sure why gamefreak clears that data in this place + gBattleMons[gBank1].item = 0; + gBattleMons[gBank1].ability = 0; + gBattlescriptCurrInstr += 2; + } + break; + } +} +#else +__attribute__((naked)) +static void atk23_getexp(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + movs r6, 0\n\ + ldr r0, _0802004C @ =0x0201605c\n\ + mov r10, r0\n\ + ldr r0, _08020050 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r0, [r0, 0x1]\n\ + bl GetBattleBank\n\ + ldr r1, _08020054 @ =gBank1\n\ + strb r0, [r1]\n\ + ldr r2, _08020058 @ =gSentPokesToOpponent\n\ + movs r1, 0x2\n\ + ands r1, r0\n\ + lsls r1, 24\n\ + lsrs r1, 25\n\ + adds r1, r2\n\ + ldrb r1, [r1]\n\ + mov r8, r1\n\ + mov r0, r10\n\ + subs r0, 0x4D\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x6\n\ + bls _08020040\n\ + bl _08020996\n\ +_08020040:\n\ + lsls r0, 2\n\ + ldr r1, _0802005C @ =_08020060\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_0802004C: .4byte 0x0201605c\n\ +_08020050: .4byte gBattlescriptCurrInstr\n\ +_08020054: .4byte gBank1\n\ +_08020058: .4byte gSentPokesToOpponent\n\ +_0802005C: .4byte _08020060\n\ + .align 2, 0\n\ +_08020060:\n\ + .4byte _0802007C\n\ + .4byte _080200FC\n\ + .4byte _08020216\n\ + .4byte _0802055C\n\ + .4byte _08020648\n\ + .4byte _08020910\n\ + .4byte _0802096C\n\ +_0802007C:\n\ + ldr r4, _080200A8 @ =gBank1\n\ + ldrb r0, [r4]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x1\n\ + bne _08020098\n\ + ldr r0, _080200AC @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _080200B0 @ =0x00000982\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080200BC\n\ +_08020098:\n\ + ldr r0, _080200B4 @ =0x02000000\n\ + ldr r1, _080200B8 @ =0x0001600f\n\ + adds r0, r1\n\ + movs r1, 0x6\n\ + strb r1, [r0]\n\ + bl _08020996\n\ + .align 2, 0\n\ +_080200A8: .4byte gBank1\n\ +_080200AC: .4byte gBattleTypeFlags\n\ +_080200B0: .4byte 0x00000982\n\ +_080200B4: .4byte 0x02000000\n\ +_080200B8: .4byte 0x0001600f\n\ +_080200BC:\n\ + ldr r2, _080200E8 @ =0x02000000\n\ + ldr r3, _080200EC @ =0x0001600f\n\ + adds r1, r2, r3\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + ldr r0, _080200F0 @ =0x00016113\n\ + adds r2, r0\n\ + ldr r3, _080200F4 @ =gBitTable\n\ + ldr r1, _080200F8 @ =gBattlePartyID\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + bl _08020996\n\ + .align 2, 0\n\ +_080200E8: .4byte 0x02000000\n\ +_080200EC: .4byte 0x0001600f\n\ +_080200F0: .4byte 0x00016113\n\ +_080200F4: .4byte gBitTable\n\ +_080200F8: .4byte gBattlePartyID\n\ +_080200FC:\n\ + movs r5, 0\n\ + movs r7, 0\n\ + ldr r1, _08020150 @ =gSaveBlock1 + 0x3688\n\ + mov r9, r1\n\ +_08020104:\n\ + movs r0, 0x64\n\ + adds r1, r7, 0\n\ + muls r1, r0\n\ + ldr r0, _08020154 @ =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0802016A\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0802016A\n\ + ldr r0, _08020158 @ =gBitTable\n\ + lsls r1, r7, 2\n\ + adds r1, r0\n\ + ldr r0, [r1]\n\ + mov r2, r8\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _08020138\n\ + adds r5, 0x1\n\ +_08020138:\n\ + adds r0, r4, 0\n\ + movs r1, 0xC\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, 0xAF\n\ + bne _0802015C\n\ + mov r3, r9\n\ + ldrb r4, [r3]\n\ + b _08020164\n\ + .align 2, 0\n\ +_08020150: .4byte gSaveBlock1 + 0x3688\n\ +_08020154: .4byte gPlayerParty\n\ +_08020158: .4byte gBitTable\n\ +_0802015C:\n\ + bl ItemId_GetHoldEffect\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ +_08020164:\n\ + cmp r4, 0x19\n\ + bne _0802016A\n\ + adds r6, 0x1\n\ +_0802016A:\n\ + adds r7, 0x1\n\ + cmp r7, 0x5\n\ + ble _08020104\n\ + ldr r3, _080201D0 @ =gBaseStats\n\ + ldr r2, _080201D4 @ =gBattleMons\n\ + ldr r0, _080201D8 @ =gBank1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r1, r0\n\ + adds r1, r2\n\ + ldrh r2, [r1]\n\ + lsls r0, r2, 3\n\ + subs r0, r2\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldrb r2, [r0, 0x9]\n\ + adds r1, 0x2A\n\ + ldrb r0, [r1]\n\ + muls r0, r2\n\ + movs r1, 0x7\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r1, r0, 16\n\ + cmp r6, 0\n\ + beq _080201E0\n\ + lsrs r4, r0, 17\n\ + adds r0, r4, 0\n\ + adds r1, r5, 0\n\ + bl __divsi3\n\ + mov r1, r10\n\ + strh r0, [r1]\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + bne _080201B6\n\ + movs r0, 0x1\n\ + strh r0, [r1]\n\ +_080201B6:\n\ + ldr r5, _080201DC @ =gExpShareExp\n\ + adds r0, r4, 0\n\ + adds r1, r6, 0\n\ + bl __divsi3\n\ + strh r0, [r5]\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + bne _080201FA\n\ + movs r0, 0x1\n\ + strh r0, [r5]\n\ + b _080201FA\n\ + .align 2, 0\n\ +_080201D0: .4byte gBaseStats\n\ +_080201D4: .4byte gBattleMons\n\ +_080201D8: .4byte gBank1\n\ +_080201DC: .4byte gExpShareExp\n\ +_080201E0:\n\ + adds r0, r1, 0\n\ + adds r1, r5, 0\n\ + bl __divsi3\n\ + mov r2, r10\n\ + strh r0, [r2]\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + bne _080201F6\n\ + movs r0, 0x1\n\ + strh r0, [r2]\n\ +_080201F6:\n\ + ldr r0, _08020248 @ =gExpShareExp\n\ + strh r6, [r0]\n\ +_080201FA:\n\ + ldr r1, _0802024C @ =0x02000000\n\ + ldr r3, _08020250 @ =0x0001600f\n\ + adds r2, r1, r3\n\ + ldrb r0, [r2]\n\ + adds r0, 0x1\n\ + movs r3, 0\n\ + strb r0, [r2]\n\ + ldr r2, _08020254 @ =0x00016018\n\ + adds r0, r1, r2\n\ + strb r3, [r0]\n\ + ldr r3, _08020258 @ =0x0001605f\n\ + adds r1, r3\n\ + mov r0, r8\n\ + strb r0, [r1]\n\ +_08020216:\n\ + ldr r0, _0802025C @ =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _08020220\n\ + b _08020996\n\ +_08020220:\n\ + ldr r0, _0802024C @ =0x02000000\n\ + ldr r1, _08020254 @ =0x00016018\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _08020260 @ =gPlayerParty\n\ + adds r0, r1\n\ + movs r1, 0xC\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, 0xAF\n\ + bne _0802026C\n\ + ldr r0, _08020264 @ =gSaveBlock1\n\ + ldr r2, _08020268 @ =0x00003688\n\ + adds r0, r2\n\ + ldrb r4, [r0]\n\ + b _08020274\n\ + .align 2, 0\n\ +_08020248: .4byte gExpShareExp\n\ +_0802024C: .4byte 0x02000000\n\ +_08020250: .4byte 0x0001600f\n\ +_08020254: .4byte 0x00016018\n\ +_08020258: .4byte 0x0001605f\n\ +_0802025C: .4byte gBattleExecBuffer\n\ +_08020260: .4byte gPlayerParty\n\ +_08020264: .4byte gSaveBlock1\n\ +_08020268: .4byte 0x00003688\n\ +_0802026C:\n\ + bl ItemId_GetHoldEffect\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ +_08020274:\n\ + ldr r5, _08020294 @ =0x02000000\n\ + cmp r4, 0x19\n\ + beq _080202A0\n\ + ldr r3, _08020298 @ =0x0001605f\n\ + adds r1, r5, r3\n\ + ldrb r0, [r1]\n\ + movs r2, 0x1\n\ + ands r2, r0\n\ + cmp r2, 0\n\ + bne _080202A0\n\ + lsrs r0, 1\n\ + strb r0, [r1]\n\ + ldr r0, _0802029C @ =0x0001600f\n\ + adds r1, r5, r0\n\ + b _080202C8\n\ + .align 2, 0\n\ +_08020294: .4byte 0x02000000\n\ +_08020298: .4byte 0x0001605f\n\ +_0802029C: .4byte 0x0001600f\n\ +_080202A0:\n\ + ldr r1, _080202D4 @ =0x00016018\n\ + adds r0, r5, r1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _080202D8 @ =gPlayerParty\n\ + adds r0, r1\n\ + movs r1, 0x38\n\ + bl GetMonData\n\ + cmp r0, 0x64\n\ + bne _080202E8\n\ + ldr r2, _080202DC @ =0x0001605f\n\ + adds r1, r5, r2\n\ + ldrb r0, [r1]\n\ + lsrs r0, 1\n\ + movs r2, 0\n\ + strb r0, [r1]\n\ + ldr r3, _080202E0 @ =0x0001600f\n\ + adds r1, r5, r3\n\ +_080202C8:\n\ + movs r0, 0x5\n\ + strb r0, [r1]\n\ + ldr r0, _080202E4 @ =gBattleMoveDamage\n\ + str r2, [r0]\n\ + b _08020996\n\ + .align 2, 0\n\ +_080202D4: .4byte 0x00016018\n\ +_080202D8: .4byte gPlayerParty\n\ +_080202DC: .4byte 0x0001605f\n\ +_080202E0: .4byte 0x0001600f\n\ +_080202E4: .4byte gBattleMoveDamage\n\ +_080202E8:\n\ + ldr r0, _0802034C @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08020316\n\ + ldr r0, _08020350 @ =gBattleMons\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + beq _08020316\n\ + ldr r0, _08020354 @ =0x0001601b\n\ + adds r5, r0\n\ + ldrb r0, [r5]\n\ + cmp r0, 0\n\ + bne _08020316\n\ + bl BattleMusicStop\n\ + ldr r0, _08020358 @ =0x00000161\n\ + bl PlayBGM\n\ + ldrb r0, [r5]\n\ + adds r0, 0x1\n\ + strb r0, [r5]\n\ +_08020316:\n\ + ldr r5, _0802035C @ =0x02000000\n\ + ldr r1, _08020360 @ =0x00016018\n\ + adds r0, r5, r1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _08020364 @ =gPlayerParty\n\ + adds r0, r1\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _08020332\n\ + b _0802051E\n\ +_08020332:\n\ + ldr r2, _08020368 @ =0x0001605f\n\ + adds r0, r5, r2\n\ + ldrb r0, [r0]\n\ + movs r3, 0x1\n\ + ands r3, r0\n\ + cmp r3, 0\n\ + beq _08020370\n\ + ldr r1, _0802036C @ =gBattleMoveDamage\n\ + mov r3, r10\n\ + ldrh r0, [r3]\n\ + str r0, [r1]\n\ + mov r8, r1\n\ + b _08020376\n\ + .align 2, 0\n\ +_0802034C: .4byte gBattleTypeFlags\n\ +_08020350: .4byte gBattleMons\n\ +_08020354: .4byte 0x0001601b\n\ +_08020358: .4byte 0x00000161\n\ +_0802035C: .4byte 0x02000000\n\ +_08020360: .4byte 0x00016018\n\ +_08020364: .4byte gPlayerParty\n\ +_08020368: .4byte 0x0001605f\n\ +_0802036C: .4byte gBattleMoveDamage\n\ +_08020370:\n\ + ldr r0, _080203EC @ =gBattleMoveDamage\n\ + str r3, [r0]\n\ + mov r8, r0\n\ +_08020376:\n\ + cmp r4, 0x19\n\ + bne _08020386\n\ + ldr r0, _080203F0 @ =gExpShareExp\n\ + ldrh r1, [r0]\n\ + mov r2, r8\n\ + ldr r0, [r2]\n\ + adds r0, r1\n\ + str r0, [r2]\n\ +_08020386:\n\ + cmp r4, 0x28\n\ + bne _0802039C\n\ + mov r3, r8\n\ + ldr r1, [r3]\n\ + movs r0, 0x96\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + mov r1, r8\n\ + str r0, [r1]\n\ +_0802039C:\n\ + ldr r0, _080203F4 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080203B8\n\ + ldr r4, _080203EC @ =gBattleMoveDamage\n\ + ldr r1, [r4]\n\ + movs r0, 0x96\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + str r0, [r4]\n\ +_080203B8:\n\ + ldr r0, _080203F8 @ =0x02000000\n\ + ldr r2, _080203FC @ =0x00016018\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _08020400 @ =gPlayerParty\n\ + adds r0, r1\n\ + bl IsTradedMon\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08020404\n\ + ldr r4, _080203EC @ =gBattleMoveDamage\n\ + ldr r1, [r4]\n\ + movs r0, 0x96\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + str r0, [r4]\n\ + movs r7, 0xA5\n\ + lsls r7, 1\n\ + mov r8, r4\n\ + b _0802040A\n\ + .align 2, 0\n\ +_080203EC: .4byte gBattleMoveDamage\n\ +_080203F0: .4byte gExpShareExp\n\ +_080203F4: .4byte gBattleTypeFlags\n\ +_080203F8: .4byte 0x02000000\n\ +_080203FC: .4byte 0x00016018\n\ +_08020400: .4byte gPlayerParty\n\ +_08020404:\n\ + ldr r7, _0802043C @ =0x00000149\n\ + ldr r3, _08020440 @ =gBattleMoveDamage\n\ + mov r8, r3\n\ +_0802040A:\n\ + ldr r0, _08020444 @ =gBattleTypeFlags\n\ + ldrh r0, [r0]\n\ + movs r1, 0x1\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _08020488\n\ + ldr r1, _08020448 @ =gBattlePartyID\n\ + ldr r0, _0802044C @ =0x02000000\n\ + ldr r3, _08020450 @ =0x00016018\n\ + adds r2, r0, r3\n\ + ldrh r1, [r1, 0x4]\n\ + adds r5, r0, 0\n\ + ldr r4, _08020454 @ =gBitTable\n\ + ldr r3, _08020458 @ =gAbsentBankFlags\n\ + ldrb r2, [r2]\n\ + cmp r1, r2\n\ + bne _08020460\n\ + ldrb r1, [r3]\n\ + ldr r0, [r4, 0x8]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _08020460\n\ + ldr r0, _0802045C @ =0x000160a2\n\ + adds r1, r5, r0\n\ + b _0802047C\n\ + .align 2, 0\n\ +_0802043C: .4byte 0x00000149\n\ +_08020440: .4byte gBattleMoveDamage\n\ +_08020444: .4byte gBattleTypeFlags\n\ +_08020448: .4byte gBattlePartyID\n\ +_0802044C: .4byte 0x02000000\n\ +_08020450: .4byte 0x00016018\n\ +_08020454: .4byte gBitTable\n\ +_08020458: .4byte gAbsentBankFlags\n\ +_0802045C: .4byte 0x000160a2\n\ +_08020460:\n\ + ldrb r2, [r3]\n\ + ldr r0, [r4]\n\ + ands r2, r0\n\ + cmp r2, 0\n\ + bne _08020478\n\ + ldr r1, _08020474 @ =0x000160a2\n\ + adds r0, r5, r1\n\ + strb r2, [r0]\n\ + b _08020490\n\ + .align 2, 0\n\ +_08020474: .4byte 0x000160a2\n\ +_08020478:\n\ + ldr r2, _08020484 @ =0x000160a2\n\ + adds r1, r5, r2\n\ +_0802047C:\n\ + movs r0, 0x2\n\ + strb r0, [r1]\n\ + b _08020490\n\ + .align 2, 0\n\ +_08020484: .4byte 0x000160a2\n\ +_08020488:\n\ + ldr r0, _08020530 @ =0x02000000\n\ + ldr r3, _08020534 @ =0x000160a2\n\ + adds r0, r3\n\ + strb r1, [r0]\n\ +_08020490:\n\ + ldr r1, _08020538 @ =gBattleTextBuff1\n\ + movs r3, 0\n\ + movs r2, 0xFD\n\ + strb r2, [r1]\n\ + movs r5, 0x4\n\ + strb r5, [r1, 0x1]\n\ + ldr r4, _08020530 @ =0x02000000\n\ + ldr r0, _08020534 @ =0x000160a2\n\ + adds r6, r4, r0\n\ + ldrb r0, [r6]\n\ + strb r0, [r1, 0x2]\n\ + ldr r0, _0802053C @ =0x00016018\n\ + adds r4, r0\n\ + ldrb r0, [r4]\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x4]\n\ + ldr r1, _08020540 @ =gBattleTextBuff2\n\ + strb r2, [r1]\n\ + strb r3, [r1, 0x1]\n\ + strb r7, [r1, 0x2]\n\ + movs r3, 0xFF\n\ + lsls r3, 8\n\ + ands r7, r3\n\ + asrs r0, r7, 8\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + strb r0, [r1, 0x4]\n\ + ldr r1, _08020544 @ =gBattleTextBuff3\n\ + strb r2, [r1]\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x1]\n\ + strb r5, [r1, 0x2]\n\ + movs r0, 0x5\n\ + strb r0, [r1, 0x3]\n\ + mov r0, r8\n\ + ldr r2, [r0]\n\ + strb r2, [r1, 0x4]\n\ + adds r0, r2, 0\n\ + ands r0, r3\n\ + asrs r0, 8\n\ + strb r0, [r1, 0x5]\n\ + movs r0, 0xFF\n\ + lsls r0, 16\n\ + ands r0, r2\n\ + asrs r0, 16\n\ + strb r0, [r1, 0x6]\n\ + lsrs r2, 24\n\ + strb r2, [r1, 0x7]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + strb r0, [r1, 0x8]\n\ + ldrb r1, [r6]\n\ + movs r0, 0xD\n\ + bl PrepareStringBattle\n\ + ldrb r1, [r4]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _08020548 @ =gPlayerParty\n\ + adds r0, r1\n\ + ldr r3, _0802054C @ =gBattleMons\n\ + ldr r1, _08020550 @ =gBank1\n\ + ldrb r2, [r1]\n\ + movs r1, 0x58\n\ + muls r1, r2\n\ + adds r1, r3\n\ + ldrh r1, [r1]\n\ + bl MonGainEVs\n\ +_0802051E:\n\ + ldr r1, _08020530 @ =0x02000000\n\ + ldr r3, _08020554 @ =0x0001605f\n\ + adds r2, r1, r3\n\ + ldrb r0, [r2]\n\ + lsrs r0, 1\n\ + strb r0, [r2]\n\ + ldr r0, _08020558 @ =0x0001600f\n\ + adds r1, r0\n\ + b _08020618\n\ + .align 2, 0\n\ +_08020530: .4byte 0x02000000\n\ +_08020534: .4byte 0x000160a2\n\ +_08020538: .4byte gBattleTextBuff1\n\ +_0802053C: .4byte 0x00016018\n\ +_08020540: .4byte gBattleTextBuff2\n\ +_08020544: .4byte gBattleTextBuff3\n\ +_08020548: .4byte gPlayerParty\n\ +_0802054C: .4byte gBattleMons\n\ +_08020550: .4byte gBank1\n\ +_08020554: .4byte 0x0001605f\n\ +_08020558: .4byte 0x0001600f\n\ +_0802055C:\n\ + ldr r0, _08020620 @ =gBattleExecBuffer\n\ + ldr r2, [r0]\n\ + cmp r2, 0\n\ + beq _08020566\n\ + b _08020996\n\ +_08020566:\n\ + ldr r1, _08020624 @ =gBattleBufferB\n\ + ldr r4, _08020628 @ =0x02000000\n\ + ldr r3, _0802062C @ =0x000160a2\n\ + adds r3, r4\n\ + mov r8, r3\n\ + ldrb r0, [r3]\n\ + lsls r0, 9\n\ + adds r0, r1\n\ + strb r2, [r0]\n\ + ldr r0, _08020630 @ =0x00016018\n\ + adds r7, r4, r0\n\ + ldrb r0, [r7]\n\ + movs r6, 0x64\n\ + muls r0, r6\n\ + ldr r5, _08020634 @ =gPlayerParty\n\ + adds r0, r5\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _08020612\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x38\n\ + bl GetMonData\n\ + cmp r0, 0x64\n\ + beq _08020612\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x3A\n\ + bl GetMonData\n\ + ldr r1, _08020638 @ =0x00017180\n\ + adds r4, r1\n\ + strh r0, [r4]\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x3B\n\ + bl GetMonData\n\ + strh r0, [r4, 0x2]\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x3C\n\ + bl GetMonData\n\ + strh r0, [r4, 0x4]\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x3D\n\ + bl GetMonData\n\ + strh r0, [r4, 0x6]\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x3E\n\ + bl GetMonData\n\ + strh r0, [r4, 0x8]\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x3F\n\ + bl GetMonData\n\ + strh r0, [r4, 0xA]\n\ + ldr r4, _0802063C @ =gActiveBank\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + strb r0, [r4]\n\ + ldrb r1, [r7]\n\ + ldr r0, _08020640 @ =gBattleMoveDamage\n\ + ldrh r2, [r0]\n\ + movs r0, 0\n\ + bl EmitExpBarUpdate\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ +_08020612:\n\ + ldr r1, _08020628 @ =0x02000000\n\ + ldr r3, _08020644 @ =0x0001600f\n\ + adds r1, r3\n\ +_08020618:\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + b _08020996\n\ + .align 2, 0\n\ +_08020620: .4byte gBattleExecBuffer\n\ +_08020624: .4byte gBattleBufferB\n\ +_08020628: .4byte 0x02000000\n\ +_0802062C: .4byte 0x000160a2\n\ +_08020630: .4byte 0x00016018\n\ +_08020634: .4byte gPlayerParty\n\ +_08020638: .4byte 0x00017180\n\ +_0802063C: .4byte gActiveBank\n\ +_08020640: .4byte gBattleMoveDamage\n\ +_08020644: .4byte 0x0001600f\n\ +_08020648:\n\ + ldr r0, _080208AC @ =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _08020652\n\ + b _08020996\n\ +_08020652:\n\ + ldr r1, _080208B0 @ =gActiveBank\n\ + ldr r4, _080208B4 @ =0x02000000\n\ + ldr r2, _080208B8 @ =0x000160a2\n\ + adds r0, r4, r2\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldr r2, _080208BC @ =gBattleBufferB\n\ + ldrb r3, [r1]\n\ + lsls r1, r3, 9\n\ + adds r0, r1, r2\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x21\n\ + beq _0802066E\n\ + b _080208F0\n\ +_0802066E:\n\ + adds r0, r2, 0x1\n\ + adds r0, r1, r0\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xB\n\ + beq _0802067A\n\ + b _080208F0\n\ +_0802067A:\n\ + ldr r0, _080208C0 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080206A8\n\ + ldr r1, _080208C4 @ =gBattlePartyID\n\ + lsls r0, r3, 1\n\ + adds r2, r0, r1\n\ + ldr r0, _080208C8 @ =0x00016018\n\ + adds r1, r4, r0\n\ + ldrh r0, [r2]\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bne _080206A8\n\ + adds r1, r0, 0\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _080208CC @ =gPlayerParty\n\ + adds r0, r1\n\ + adds r1, r3, 0\n\ + bl sub_80324F8\n\ +_080206A8:\n\ + ldr r1, _080208D0 @ =gBattleTextBuff1\n\ + movs r2, 0xFD\n\ + strb r2, [r1]\n\ + movs r0, 0x4\n\ + strb r0, [r1, 0x1]\n\ + ldr r5, _080208B0 @ =gActiveBank\n\ + ldrb r0, [r5]\n\ + strb r0, [r1, 0x2]\n\ + ldr r0, _080208B4 @ =0x02000000\n\ + ldr r3, _080208C8 @ =0x00016018\n\ + adds r6, r0, r3\n\ + ldrb r0, [r6]\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x4]\n\ + ldr r4, _080208D4 @ =gBattleTextBuff2\n\ + strb r2, [r4]\n\ + movs r0, 0x1\n\ + strb r0, [r4, 0x1]\n\ + strb r0, [r4, 0x2]\n\ + movs r0, 0x3\n\ + strb r0, [r4, 0x3]\n\ + ldrb r0, [r6]\n\ + movs r1, 0x64\n\ + mov r8, r1\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + ldr r7, _080208CC @ =gPlayerParty\n\ + adds r0, r7\n\ + movs r1, 0x38\n\ + bl GetMonData\n\ + strb r0, [r4, 0x4]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + strb r0, [r4, 0x5]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r2, _080208D8 @ =gLeveledUpInBattle\n\ + ldr r1, _080208DC @ =gBitTable\n\ + ldrb r0, [r6]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r1, _080208E0 @ =gBattlescriptCurrInstr\n\ + ldr r0, _080208E4 @ =BattleScript_LevelUp\n\ + str r0, [r1]\n\ + ldr r4, _080208E8 @ =gBattleMoveDamage\n\ + ldr r2, _080208BC @ =gBattleBufferB\n\ + ldrb r1, [r5]\n\ + lsls r1, 9\n\ + adds r0, r2, 0x2\n\ + adds r0, r1, r0\n\ + ldrb r3, [r0]\n\ + adds r2, 0x3\n\ + adds r1, r2\n\ + ldrb r0, [r1]\n\ + lsls r0, 8\n\ + orrs r3, r0\n\ + str r3, [r4]\n\ + ldrb r0, [r6]\n\ + mov r3, r8\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r0, r7\n\ + movs r1, 0\n\ + bl AdjustFriendship\n\ + ldr r0, _080208C4 @ =gBattlePartyID\n\ + ldrb r1, [r6]\n\ + ldrh r0, [r0]\n\ + cmp r0, r1\n\ + bne _080207EC\n\ + ldr r4, _080208EC @ =gBattleMons\n\ + ldrh r0, [r4, 0x28]\n\ + cmp r0, 0\n\ + beq _080207EC\n\ + mov r0, r8\n\ + muls r0, r1\n\ + adds r0, r7\n\ + movs r1, 0x38\n\ + bl GetMonData\n\ + adds r1, r4, 0\n\ + adds r1, 0x2A\n\ + strb r0, [r1]\n\ + ldrb r0, [r6]\n\ + mov r1, r8\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r0, r7\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + strh r0, [r4, 0x28]\n\ + ldrb r0, [r6]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + adds r0, r7\n\ + movs r1, 0x3A\n\ + bl GetMonData\n\ + strh r0, [r4, 0x2C]\n\ + ldrb r0, [r6]\n\ + mov r3, r8\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r0, r7\n\ + movs r1, 0x3B\n\ + bl GetMonData\n\ + strh r0, [r4, 0x2]\n\ + ldrb r0, [r6]\n\ + mov r1, r8\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r0, r7\n\ + movs r1, 0x3C\n\ + bl GetMonData\n\ + strh r0, [r4, 0x4]\n\ + ldrb r0, [r6]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + adds r0, r7\n\ + movs r1, 0x3D\n\ + bl GetMonData\n\ + strh r0, [r4, 0x6]\n\ + ldrb r0, [r6]\n\ + mov r3, r8\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r0, r7\n\ + movs r1, 0x3D\n\ + bl GetMonData\n\ + strh r0, [r4, 0x6]\n\ + ldrb r0, [r6]\n\ + mov r1, r8\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r0, r7\n\ + movs r1, 0x3E\n\ + bl GetMonData\n\ + strh r0, [r4, 0x8]\n\ + ldrb r0, [r6]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + adds r0, r7\n\ + movs r1, 0x3F\n\ + bl GetMonData\n\ + strh r0, [r4, 0xA]\n\ +_080207EC:\n\ + ldr r0, _080208C4 @ =gBattlePartyID\n\ + ldr r1, _080208B4 @ =0x02000000\n\ + ldr r3, _080208C8 @ =0x00016018\n\ + adds r7, r1, r3\n\ + ldrb r2, [r7]\n\ + ldrh r0, [r0, 0x4]\n\ + cmp r0, r2\n\ + bne _080208F6\n\ + ldr r6, _080208EC @ =gBattleMons\n\ + movs r0, 0xD8\n\ + adds r0, r6\n\ + mov r8, r0\n\ + ldrh r0, [r0]\n\ + cmp r0, 0\n\ + beq _080208F6\n\ + ldr r0, _080208C0 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080208F6\n\ + movs r5, 0x64\n\ + adds r0, r2, 0\n\ + muls r0, r5\n\ + ldr r4, _080208CC @ =gPlayerParty\n\ + adds r0, r4\n\ + movs r1, 0x38\n\ + bl GetMonData\n\ + adds r1, r6, 0\n\ + adds r1, 0xDA\n\ + strb r0, [r1]\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r4\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + mov r1, r8\n\ + strh r0, [r1]\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r4\n\ + movs r1, 0x3A\n\ + bl GetMonData\n\ + adds r1, r6, 0\n\ + adds r1, 0xDC\n\ + strh r0, [r1]\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r4\n\ + movs r1, 0x3B\n\ + bl GetMonData\n\ + adds r1, r6, 0\n\ + adds r1, 0xB2\n\ + strh r0, [r1]\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r4\n\ + movs r1, 0x3C\n\ + bl GetMonData\n\ + adds r1, r6, 0\n\ + adds r1, 0xB4\n\ + strh r0, [r1]\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r4\n\ + movs r1, 0x3D\n\ + bl GetMonData\n\ + movs r2, 0xB6\n\ + adds r2, r6\n\ + mov r8, r2\n\ + strh r0, [r2]\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r4\n\ + movs r1, 0x3D\n\ + bl GetMonData\n\ + mov r3, r8\n\ + strh r0, [r3]\n\ + ldrb r0, [r7]\n\ + muls r0, r5\n\ + adds r0, r4\n\ + movs r1, 0x3E\n\ + bl GetMonData\n\ + adds r1, r6, 0\n\ + adds r1, 0xB8\n\ + strh r0, [r1]\n\ + b _080208F6\n\ + .align 2, 0\n\ +_080208AC: .4byte gBattleExecBuffer\n\ +_080208B0: .4byte gActiveBank\n\ +_080208B4: .4byte 0x02000000\n\ +_080208B8: .4byte 0x000160a2\n\ +_080208BC: .4byte gBattleBufferB\n\ +_080208C0: .4byte gBattleTypeFlags\n\ +_080208C4: .4byte gBattlePartyID\n\ +_080208C8: .4byte 0x00016018\n\ +_080208CC: .4byte gPlayerParty\n\ +_080208D0: .4byte gBattleTextBuff1\n\ +_080208D4: .4byte gBattleTextBuff2\n\ +_080208D8: .4byte gLeveledUpInBattle\n\ +_080208DC: .4byte gBitTable\n\ +_080208E0: .4byte gBattlescriptCurrInstr\n\ +_080208E4: .4byte BattleScript_LevelUp\n\ +_080208E8: .4byte gBattleMoveDamage\n\ +_080208EC: .4byte gBattleMons\n\ +_080208F0:\n\ + ldr r1, _08020904 @ =gBattleMoveDamage\n\ + movs r0, 0\n\ + str r0, [r1]\n\ +_080208F6:\n\ + ldr r0, _08020908 @ =0x02000000\n\ + ldr r1, _0802090C @ =0x0001600f\n\ + adds r0, r1\n\ + movs r1, 0x5\n\ + strb r1, [r0]\n\ + b _08020996\n\ + .align 2, 0\n\ +_08020904: .4byte gBattleMoveDamage\n\ +_08020908: .4byte 0x02000000\n\ +_0802090C: .4byte 0x0001600f\n\ +_08020910:\n\ + ldr r0, _08020924 @ =gBattleMoveDamage\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _08020930\n\ + ldr r0, _08020928 @ =0x02000000\n\ + ldr r2, _0802092C @ =0x0001600f\n\ + adds r0, r2\n\ + movs r1, 0x3\n\ + strb r1, [r0]\n\ + b _08020996\n\ + .align 2, 0\n\ +_08020924: .4byte gBattleMoveDamage\n\ +_08020928: .4byte 0x02000000\n\ +_0802092C: .4byte 0x0001600f\n\ +_08020930:\n\ + ldr r2, _08020950 @ =0x02000000\n\ + ldr r3, _08020954 @ =0x00016018\n\ + adds r1, r2, r3\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x5\n\ + bhi _0802095C\n\ + ldr r0, _08020958 @ =0x0001600f\n\ + adds r1, r2, r0\n\ + movs r0, 0x2\n\ + strb r0, [r1]\n\ + b _08020996\n\ + .align 2, 0\n\ +_08020950: .4byte 0x02000000\n\ +_08020954: .4byte 0x00016018\n\ +_08020958: .4byte 0x0001600f\n\ +_0802095C:\n\ + ldr r3, _08020968 @ =0x0001600f\n\ + adds r1, r2, r3\n\ + movs r0, 0x6\n\ + strb r0, [r1]\n\ + b _08020996\n\ + .align 2, 0\n\ +_08020968: .4byte 0x0001600f\n\ +_0802096C:\n\ + ldr r0, _080209A4 @ =gBattleExecBuffer\n\ + ldr r5, [r0]\n\ + cmp r5, 0\n\ + bne _08020996\n\ + ldr r4, _080209A8 @ =gBattleMons\n\ + ldr r2, _080209AC @ =gBank1\n\ + ldrb r0, [r2]\n\ + movs r1, 0x58\n\ + muls r0, r1\n\ + adds r0, r4\n\ + movs r3, 0\n\ + strh r5, [r0, 0x2E]\n\ + ldrb r0, [r2]\n\ + muls r0, r1\n\ + adds r0, r4\n\ + adds r0, 0x20\n\ + strb r3, [r0]\n\ + ldr r1, _080209B0 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x2\n\ + str r0, [r1]\n\ +_08020996:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080209A4: .4byte gBattleExecBuffer\n\ +_080209A8: .4byte gBattleMons\n\ +_080209AC: .4byte gBank1\n\ +_080209B0: .4byte gBattlescriptCurrInstr\n\ + .syntax divided\n"); +} + +#endif // NONMATCHING + +#ifdef NONMATCHING +static void atk24(void) +{ + u16 HP_count = 0; + int i; + if (gBattleExecBuffer) {return;} + + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_LOST; + + for (HP_count = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); + } + + if (!HP_count) + gBattleOutcome |= BATTLE_WON; + + if (!gBattleOutcome && (gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + register int found1 asm("r2"); + register int found2 asm("r4"); + + //I can't for the love of god decompile that part + + for (found1 = 0, i = 0; i < gNoOfAllBanks; i += 2) + { + if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40) + found1++; + } + + for (found2 = 0, i = 1; i < gNoOfAllBanks; i += 2) + { + if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40) + found2++; + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (found2 + found1 > 1) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + else + { + if (found2 != 0 && found1 != 0) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + } + else + gBattlescriptCurrInstr += 5; + +} +#else +__attribute__((naked)) +static void atk24(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + ldr r0, _08020AF0 @ =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _080209C6\n\ + b _08020B46\n\ +_080209C6:\n\ + movs r5, 0\n\ +_080209C8:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, _08020AF4 @ =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _080209F8\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _080209F8\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ +_080209F8:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _080209C8\n\ + cmp r6, 0\n\ + bne _08020A0C\n\ + ldr r0, _08020AF8 @ =gBattleOutcome\n\ + ldrb r1, [r0]\n\ + movs r2, 0x2\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_08020A0C:\n\ + movs r6, 0\n\ + movs r5, 0\n\ +_08020A10:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, _08020AFC @ =gEnemyParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _08020A40\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _08020A40\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ +_08020A40:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _08020A10\n\ + ldr r2, _08020AF8 @ =gBattleOutcome\n\ + cmp r6, 0\n\ + bne _08020A54\n\ + ldrb r0, [r2]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ +_08020A54:\n\ + ldrb r0, [r2]\n\ + cmp r0, 0\n\ + bne _08020B3E\n\ + ldr r2, _08020B00 @ =gBattleTypeFlags\n\ + ldrh r1, [r2]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + mov r8, r2\n\ + cmp r0, 0\n\ + beq _08020B3E\n\ + movs r2, 0\n\ + movs r5, 0\n\ + ldr r0, _08020B04 @ =gNoOfAllBanks\n\ + ldrb r3, [r0]\n\ + mov r12, r0\n\ + ldr r7, _08020B08 @ =gBattlescriptCurrInstr\n\ + cmp r2, r3\n\ + bge _08020AA0\n\ + ldr r0, _08020B0C @ =gHitMarker\n\ + movs r1, 0x80\n\ + lsls r1, 21\n\ + ldr r6, [r0]\n\ + adds r4, r3, 0\n\ + ldr r3, _08020B10 @ =gSpecialStatuses\n\ +_08020A84:\n\ + adds r0, r1, 0\n\ + lsls r0, r5\n\ + ands r0, r6\n\ + cmp r0, 0\n\ + beq _08020A98\n\ + ldrb r0, [r3]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08020A98\n\ + adds r2, 0x1\n\ +_08020A98:\n\ + adds r3, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r4\n\ + blt _08020A84\n\ +_08020AA0:\n\ + movs r4, 0\n\ + movs r5, 0x1\n\ + mov r0, r12\n\ + ldrb r3, [r0]\n\ + cmp r5, r3\n\ + bge _08020ADA\n\ + ldr r0, _08020B0C @ =gHitMarker\n\ + movs r1, 0x80\n\ + lsls r1, 21\n\ + mov r12, r1\n\ + ldr r1, [r0]\n\ + ldr r0, _08020B10 @ =gSpecialStatuses\n\ + adds r6, r3, 0\n\ + adds r3, r0, 0\n\ + adds r3, 0x14\n\ +_08020ABE:\n\ + mov r0, r12\n\ + lsls r0, r5\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08020AD2\n\ + ldrb r0, [r3]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08020AD2\n\ + adds r4, 0x1\n\ +_08020AD2:\n\ + adds r3, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r6\n\ + blt _08020ABE\n\ +_08020ADA:\n\ + mov r0, r8\n\ + ldrh r1, [r0]\n\ + movs r0, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08020B14\n\ + adds r0, r4, r2\n\ + cmp r0, 0x1\n\ + bgt _08020B1C\n\ + b _08020B36\n\ + .align 2, 0\n\ +_08020AF0: .4byte gBattleExecBuffer\n\ +_08020AF4: .4byte gPlayerParty\n\ +_08020AF8: .4byte gBattleOutcome\n\ +_08020AFC: .4byte gEnemyParty\n\ +_08020B00: .4byte gBattleTypeFlags\n\ +_08020B04: .4byte gNoOfAllBanks\n\ +_08020B08: .4byte gBattlescriptCurrInstr\n\ +_08020B0C: .4byte gHitMarker\n\ +_08020B10: .4byte gSpecialStatuses\n\ +_08020B14:\n\ + cmp r4, 0\n\ + beq _08020B36\n\ + cmp r2, 0\n\ + beq _08020B36\n\ +_08020B1C:\n\ + ldr r2, [r7]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + adds r1, r0\n\ + str r1, [r7]\n\ + b _08020B46\n\ +_08020B36:\n\ + ldr r0, [r7]\n\ + adds r0, 0x5\n\ + str r0, [r7]\n\ + b _08020B46\n\ +_08020B3E:\n\ + ldr r1, _08020B50 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ +_08020B46:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08020B50: .4byte gBattlescriptCurrInstr\n\ + .syntax divided\n"); +} +#endif + +static void MoveValuesCleanUp(void) +{ + gBattleMoveFlags = 0; + BATTLE_STRUCT->dmgMultiplier = 1; + gCritMultiplier = 1; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[6] = 0; + gHitMarker &= ~(HITMARKER_DESTINYBOND); + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); +} + +static void atk25_move_values_cleanup(void) +{ + MoveValuesCleanUp(); + gBattlescriptCurrInstr += 1; +} + +static void atk26_set_multihit(void) +{ + gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr += 2; +} + +static void atk27_decrement_multihit(void) +{ + if (--gMultiHitCounter == 0) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk28_goto(void) +{ + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk29_jumpifbyte(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + u8* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6); + u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr += 11; + switch (caseID) + { + case CMP_EQUAL: + if (*ptr == value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_NOT_EQUAL: + if (*ptr != value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_GREATER_THAN: + if (*ptr > value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_LESS_THAN: + if (*ptr < value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_COMMON_BITS: + if (*ptr & value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_NO_COMMON_BITS: + if (!(*ptr & value)) + gBattlescriptCurrInstr = jump_loc; + break; + } +} + +static void atk2A_jumpifhalfword(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + u16* ptr = (u16*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u16 value = BSScriptRead16(gBattlescriptCurrInstr + 6); + u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); + gBattlescriptCurrInstr += 12; + switch (caseID) + { + case CMP_EQUAL: + if (*ptr == value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_NOT_EQUAL: + if (*ptr != value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_GREATER_THAN: + if (*ptr > value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_LESS_THAN: + if (*ptr < value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_COMMON_BITS: + if (*ptr & value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_NO_COMMON_BITS: + if (!(*ptr & value)) + gBattlescriptCurrInstr = jump_loc; + break; + } +} + +static void atk2B_jumpifword(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + u32* ptr = (u32*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); + u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + gBattlescriptCurrInstr += 14; + switch (caseID) + { + case CMP_EQUAL: + if (*ptr == value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_NOT_EQUAL: + if (*ptr != value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_GREATER_THAN: + if (*ptr > value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_LESS_THAN: + if (*ptr < value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_COMMON_BITS: + if (*ptr & value) + gBattlescriptCurrInstr = jump_loc; + break; + case CMP_NO_COMMON_BITS: + if (!(*ptr & value)) + gBattlescriptCurrInstr = jump_loc; + break; + } +} + +static void atk2C_jumpifarrayequal(void) +{ + //Mem1, Mem2, Size, Jump Loc + u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 != *mem2) + { + gBattlescriptCurrInstr += 14; + break; + } + mem1++, mem2++; + } + + if (i == size) + gBattlescriptCurrInstr = jump_loc; +} + +static void atk2D_jumpifarraynotequal(void) +{ + //Mem1, Mem2, Size, Jump Loc + u8 equal_bytes = 0; + u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 == *mem2) + { + equal_bytes++; + } + mem1++, mem2++; + } + + if (equal_bytes != size) + gBattlescriptCurrInstr = jump_loc; + else + gBattlescriptCurrInstr += 14; +} + +static void atk2E_setbyte(void) +{ + u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem = BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +static void atk2F_addbyte(void) +{ + u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem += BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +static void atk30_subbyte(void) +{ + u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem -= BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +static void atk31_copyarray(void) +{ + u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + + s32 i; + for (i = 0; i < size; i++) + { + mem1[i] = mem2[i]; + } + + gBattlescriptCurrInstr += 10; +} + +static void atk32_copyarray_withindex(void) +{ + u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); + s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13); + + s32 i; + for (i = 0; i < size; i++) + { + mem1[i] = mem2[i + *index]; + } + + gBattlescriptCurrInstr += 14; +} + +static void atk33_orbyte(void) +{ + u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem |= BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +static void atk34_orhalfword(void) +{ + u16* mem = (u16*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem |= BSScriptRead16(gBattlescriptCurrInstr + 5); //lmao gamefreak, decide on your macros... + gBattlescriptCurrInstr += 7; +} + +static void atk35_orword(void) +{ + u32* mem = (u32*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem |= BS2ScriptRead32(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 9; +} + +static void atk36_bicbyte(void) +{ + u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5)); + gBattlescriptCurrInstr += 6; +} + +static void atk37_bichalfword(void) +{ + u16* mem = (u16*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem &= ~(BSScriptRead16(gBattlescriptCurrInstr + 5)); + gBattlescriptCurrInstr += 7; +} + +static void atk38_bicword(void) +{ + u32* mem = (u32*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *mem &= ~(BS2ScriptRead32(gBattlescriptCurrInstr + 5)); + gBattlescriptCurrInstr += 9; +} + +static void atk39_pause(void) +{ + if (gBattleExecBuffer == 0) + { + u16 value = BSScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= value) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + } + } +} + +static void atk3A_waitstate(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +static void atk3B_healthbar_update(void) +{ + if (!BSScriptRead8(gBattlescriptCurrInstr + 1)) + gActiveBank = gBankTarget; + else + gActiveBank = gBankAttacker; + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk3C_return(void) +{ + b_movescr_stack_pop_cursor(); +} + +static void atk3D_end(void) +{ + gBattleMoveFlags = 0; + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +static void atk3E_end2(void) +{ + //not much difference between this and 3D. It's more apparent in Emerald + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +static void atk3F_end3(void) //pops the main function stack +{ + b_movescr_stack_pop_cursor(); + if (B_FUNCTION_STACK->size) + B_FUNCTION_STACK->size--; + gBattleMainFunc = B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size]; +} + +static void atk41_call(void) +{ + b_movescr_stack_push(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk42_jumpiftype2(void) //u8 bank, u8 type, *ptr +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; +} + +static void atk43_jumpifabilitypresent(void) +{ + if (AbilityBattleEffects(ABILITY_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atk44(void) +{ + unk_2000000[gBankAttacker + 0x16060] = 1; +} + +#ifdef NONMATCHING + +static void atk45_playanimation(void) +{ + #define ANIMATION_ID BSScriptRead8(gBattlescriptCurrInstr + 2) + #define ARGUMENT (u16*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 3) + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if ( ANIMATION_ID == 1 || ANIMATION_ID == 0x11 || ANIMATION_ID == 2) { + EmitBattleAnimation(0, ANIMATION_ID, *argument); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } else if (gHitMarker & HITMARKER_NO_ANIMATIONS) { + b_movescr_stack_push(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } else { + if (((ANIMATION_ID - 10) > 3 && gStatuses3[gActiveBank] & (STATUS3_SEMI_INVULNERABLE))) { + gBattlescriptCurrInstr += 7; + } else { + EmitBattleAnimation(0, ANIMATION_ID, *argument); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + } +} + +#else +__attribute__((naked)) +static void atk45_playanimation(void) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + ldr r5, _08021444 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r5]\n\ + ldrb r0, [r0, 0x1]\n\ + bl GetBattleBank\n\ + ldr r6, _08021448 @ =gActiveBank\n\ + strb r0, [r6]\n\ + ldr r2, [r5]\n\ + ldrb r1, [r2, 0x3]\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x5]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x6]\n\ + lsls r0, 24\n\ + adds r3, r1, r0\n\ + ldrb r4, [r2, 0x2]\n\ + adds r0, r4, 0\n\ + cmp r0, 0x1\n\ + beq _08021426\n\ + cmp r0, 0x11\n\ + beq _08021426\n\ + cmp r0, 0x2\n\ + bne _0802144C\n\ +_08021426:\n\ + ldr r4, _08021444 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r4]\n\ + ldrb r1, [r0, 0x2]\n\ + ldrh r2, [r3]\n\ + movs r0, 0\n\ + bl EmitBattleAnimation\n\ + ldr r0, _08021448 @ =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, [r4]\n\ + adds r0, 0x7\n\ + str r0, [r4]\n\ + b _080214AE\n\ + .align 2, 0\n\ +_08021444: .4byte gBattlescriptCurrInstr\n\ +_08021448: .4byte gActiveBank\n\ +_0802144C:\n\ + ldr r0, _08021464 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0802146C\n\ + adds r0, r2, 0x7\n\ + bl b_movescr_stack_push\n\ + ldr r0, _08021468 @ =BattleScript_Pausex20\n\ + b _080214AC\n\ + .align 2, 0\n\ +_08021464: .4byte gHitMarker\n\ +_08021468: .4byte BattleScript_Pausex20\n\ +_0802146C:\n\ + adds r0, r4, 0\n\ + subs r0, 0xA\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x3\n\ + bls _08021498\n\ + ldr r1, _08021490 @ =gStatuses3\n\ + ldrb r0, [r6]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + ldr r1, _08021494 @ =0x000400c0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021498\n\ + adds r0, r2, 0x7\n\ + b _080214AC\n\ + .align 2, 0\n\ +_08021490: .4byte gStatuses3\n\ +_08021494: .4byte 0x000400c0\n\ +_08021498:\n\ + ldrb r1, [r2, 0x2]\n\ + ldrh r2, [r3]\n\ + movs r0, 0\n\ + bl EmitBattleAnimation\n\ + ldrb r0, [r6]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, [r5]\n\ + adds r0, 0x7\n\ +_080214AC:\n\ + str r0, [r5]\n\ +_080214AE:\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided"); +} +#endif // NONMATCHING + +#ifdef NONMATCHING +static void atk46_playanimation2(void) +{ + +} + +#else +__attribute__((naked)) +static void atk46_playanimation2(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + ldr r6, _0802151C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r6]\n\ + ldrb r0, [r0, 0x1]\n\ + bl GetBattleBank\n\ + ldr r7, _08021520 @ =gActiveBank\n\ + strb r0, [r7]\n\ + ldr r2, [r6]\n\ + ldrb r1, [r2, 0x2]\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x5]\n\ + lsls r0, 24\n\ + adds r3, r1, r0\n\ + ldrb r1, [r2, 0x6]\n\ + ldrb r0, [r2, 0x7]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x8]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x9]\n\ + lsls r0, 24\n\ + adds r4, r1, r0\n\ + ldrb r5, [r3]\n\ + adds r0, r5, 0\n\ + cmp r0, 0x1\n\ + beq _080214FE\n\ + cmp r0, 0x11\n\ + beq _080214FE\n\ + cmp r0, 0x2\n\ + bne _08021524\n\ +_080214FE:\n\ + ldrb r1, [r3]\n\ + ldrh r2, [r4]\n\ + movs r0, 0\n\ + bl EmitBattleAnimation\n\ + ldr r0, _08021520 @ =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ + ldr r1, _0802151C @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0xA\n\ + str r0, [r1]\n\ + b _0802157A\n\ + .align 2, 0\n\ +_0802151C: .4byte gBattlescriptCurrInstr\n\ +_08021520: .4byte gActiveBank\n\ +_08021524:\n\ + ldr r0, _08021534 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021538\n\ + adds r0, r2, 0\n\ + b _08021576\n\ + .align 2, 0\n\ +_08021534: .4byte gHitMarker\n\ +_08021538:\n\ + adds r0, r5, 0\n\ + subs r0, 0xA\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x3\n\ + bls _08021564\n\ + ldr r1, _0802155C @ =gStatuses3\n\ + ldrb r0, [r7]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + ldr r1, _08021560 @ =0x000400c0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021564\n\ + adds r0, r2, 0\n\ + b _08021576\n\ + .align 2, 0\n\ +_0802155C: .4byte gStatuses3\n\ +_08021560: .4byte 0x000400c0\n\ +_08021564:\n\ + ldrb r1, [r3]\n\ + ldrh r2, [r4]\n\ + movs r0, 0\n\ + bl EmitBattleAnimation\n\ + ldrb r0, [r7]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, [r6]\n\ +_08021576:\n\ + adds r0, 0xA\n\ + str r0, [r6]\n\ +_0802157A:\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided "); +} +#endif // NONMATCHING + +static void atk47_setgraphicalstatchangevalues(void) +{ + u8 to_add = 0; + switch (BATTLE_STRUCT->statChanger & 0xF0) + { + case 0x10: //+1 + to_add = 0xF; + break; + case 0x20: //+2 + to_add = 0x27; + break; + case 0x90: //-1 + to_add = 0x16; + break; + case 0xA0: //-2 + to_add = 0x2E; + break; + } + BATTLE_STRUCT->animArg1 = (BATTLE_STRUCT->statChanger & 0xF) + to_add - 1; + BATTLE_STRUCT->animArg2 = 0; + gBattlescriptCurrInstr++; +} + +#ifdef NONMATCHING +static void atk48_playstatchangeanimation(void) +{ + int curr_stat = 0; + u16 stat_animID = 0; + int changeable_stats = 0; + u32 stats_to_check; + u8 arg3; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + stats_to_check = BSScriptRead8(gBattlescriptCurrInstr + 2); + arg3 = BSScriptRead8(gBattlescriptCurrInstr + 3); + if (arg3 & 1) + { + u16 r1 = 0x15; + if (arg3 & 0x2) + r1 = 0x2D; + while (stats_to_check != 0) + { + if (!(stats_to_check & 1)) + continue; + if (!(BSScriptRead8(gBattlescriptCurrInstr + 3))) + { + u8 ability; + if (gSideTimer[GetBankIdentity(gActiveBank) & 1].mistTimer) + continue; + ability = gBattleMons[gActiveBank].ability; + if (ability == ABILITY_CLEAR_BODY || ability == ABILITY_WHITE_SMOKE || (ability == ABILITY_KEEN_EYE && curr_stat == 6) || (ability == ABILITY_HYPER_CUTTER && curr_stat == 1)) + continue; + } + if (gBattleMons[gActiveBank].statStages[curr_stat] > 0) + { + stat_animID = r1; + changeable_stats++; + } + + stats_to_check >>= 1; + r1 += 1; + curr_stat++; + } + if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2) + stat_animID = 0x39; + else + stat_animID = 0x3A; + } + else + { + u16 r1 = 0x15; + if (arg3 & 0x2) + r1 = 0x2D; + while (stats_to_check != 0) + { + if (!(stats_to_check & 1)) + continue; + if (gBattleMons[gActiveBank].statStages[curr_stat] < 0xB) + { + stat_animID = r1; + changeable_stats++; + } + + stats_to_check >>= 1; + r1 += 1; + curr_stat++; + } + if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2) + stat_animID = 0x37; + else + stat_animID = 0x38; + } + if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1) + || changeable_stats == 0 || BATTLE_STRUCT->filler2[0] != 0) + gBattlescriptCurrInstr += 4; + else + { + EmitBattleAnimation(0, 1, stat_animID); + MarkBufferBankForExecution(gActiveBank); + if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1) + BATTLE_STRUCT->filler2[0] = 1; + gBattlescriptCurrInstr += 4; + } +} + +#else +__attribute__((naked)) +static void atk48_playstatchangeanimation(void) +{ + asm(".syntax unified\n\ +push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + movs r7, 0\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r3, 0\n\ + ldr r5, _08021670 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r5]\n\ + ldrb r0, [r0, 0x1]\n\ + str r3, [sp]\n\ + bl GetBattleBank\n\ + ldr r2, _08021674 @ =gActiveBank\n\ + strb r0, [r2]\n\ + ldr r0, [r5]\n\ + ldrb r4, [r0, 0x2]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _08021710\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x15\n\ + cmp r0, 0\n\ + beq _0802163C\n\ + movs r1, 0x2D\n\ +_0802163C:\n\ + cmp r4, 0\n\ + beq _080216E4\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ + ldr r0, _08021678 @ =gUnknown_02024A98\n\ + mov r9, r0\n\ + lsls r5, r1, 16\n\ +_0802164A:\n\ + adds r0, r4, 0\n\ + mov r1, r10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080216D6\n\ + ldr r0, _08021670 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0802167C\n\ + ldr r0, _08021674 @ =gActiveBank\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + b _080216C4\n\ + .align 2, 0\n\ +_08021670: .4byte gBattlescriptCurrInstr\n\ +_08021674: .4byte gActiveBank\n\ +_08021678: .4byte gUnknown_02024A98\n\ +_0802167C:\n\ + ldr r6, _08021700 @ =gActiveBank\n\ + ldrb r0, [r6]\n\ + str r3, [sp]\n\ + bl GetBankIdentity\n\ + mov r1, r10\n\ + ands r1, r0\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + ldr r1, _08021704 @ =gSideTimer\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + bne _080216D6\n\ + ldr r0, _08021708 @ =gBattleMons\n\ + ldrb r2, [r6]\n\ + movs r1, 0x58\n\ + muls r2, r1\n\ + adds r0, r2, r0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x1D\n\ + beq _080216D6\n\ + cmp r0, 0x49\n\ + beq _080216D6\n\ + cmp r0, 0x33\n\ + bne _080216BA\n\ + cmp r7, 0x6\n\ + beq _080216D6\n\ +_080216BA:\n\ + cmp r0, 0x34\n\ + bne _080216C2\n\ + cmp r7, 0x1\n\ + beq _080216D6\n\ +_080216C2:\n\ + adds r0, r7, r2\n\ +_080216C4:\n\ + add r0, r9\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0\n\ + ble _080216D6\n\ + lsrs r0, r5, 16\n\ + mov r8, r0\n\ + adds r3, 0x1\n\ +_080216D6:\n\ + lsrs r4, 1\n\ + movs r1, 0x80\n\ + lsls r1, 9\n\ + adds r5, r1\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _0802164A\n\ +_080216E4:\n\ + ldr r0, _0802170C @ =gBattlescriptCurrInstr\n\ + mov r9, r0\n\ + cmp r3, 0x1\n\ + ble _08021772\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x39\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _08021772\n\ + movs r0, 0x3A\n\ + b _08021770\n\ + .align 2, 0\n\ +_08021700: .4byte gActiveBank\n\ +_08021704: .4byte gSideTimer\n\ +_08021708: .4byte gBattleMons\n\ +_0802170C: .4byte gBattlescriptCurrInstr\n\ +_08021710:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0xE\n\ + cmp r0, 0\n\ + beq _0802171C\n\ + movs r1, 0x26\n\ +_0802171C:\n\ + mov r9, r5\n\ + cmp r4, 0\n\ + beq _08021758\n\ + ldr r6, _0802178C @ =gUnknown_02024A98\n\ + adds r5, r2, 0\n\ + lsls r2, r1, 16\n\ +_08021728:\n\ + movs r0, 0x1\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0802174A\n\ + ldrb r1, [r5]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0xB\n\ + bgt _0802174A\n\ + lsrs r1, r2, 16\n\ + mov r8, r1\n\ + adds r3, 0x1\n\ +_0802174A:\n\ + lsrs r4, 1\n\ + movs r0, 0x80\n\ + lsls r0, 9\n\ + adds r2, r0\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _08021728\n\ +_08021758:\n\ + cmp r3, 0x1\n\ + ble _08021772\n\ + mov r1, r9\n\ + ldr r0, [r1]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x37\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _08021772\n\ + movs r0, 0x38\n\ +_08021770:\n\ + mov r8, r0\n\ +_08021772:\n\ + mov r1, r9\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021790\n\ + cmp r3, 0x1\n\ + bgt _08021790\n\ + adds r0, r2, 0x4\n\ + mov r1, r9\n\ + b _080217E6\n\ + .align 2, 0\n\ +_0802178C: .4byte gUnknown_02024A98\n\ +_08021790:\n\ + cmp r3, 0\n\ + beq _080217E0\n\ + ldr r0, _080217D0 @ =0x02000000\n\ + ldr r1, _080217D4 @ =0x000160dc\n\ + adds r4, r0, r1\n\ + ldrb r0, [r4]\n\ + cmp r0, 0\n\ + bne _080217E0\n\ + movs r0, 0\n\ + movs r1, 0x1\n\ + mov r2, r8\n\ + str r3, [sp]\n\ + bl EmitBattleAnimation\n\ + ldr r0, _080217D8 @ =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, _080217DC @ =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _080217CC\n\ + cmp r3, 0x1\n\ + ble _080217CC\n\ + movs r0, 0x1\n\ + strb r0, [r4]\n\ +_080217CC:\n\ + ldr r1, _080217DC @ =gBattlescriptCurrInstr\n\ + b _080217E2\n\ + .align 2, 0\n\ +_080217D0: .4byte 0x02000000\n\ +_080217D4: .4byte 0x000160dc\n\ +_080217D8: .4byte gActiveBank\n\ +_080217DC: .4byte gBattlescriptCurrInstr\n\ +_080217E0:\n\ + mov r1, r9\n\ +_080217E2:\n\ + ldr r0, [r1]\n\ + adds r0, 0x4\n\ +_080217E6:\n\ + str r0, [r1]\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +#ifdef NONMATCHING +static void atk49_moveendturn(void) +{ + int i; + int effect = 0; + u16 last_move = 0, *choiced_move_atk; + int arg1, arg2, hold_effect_atk, move_type; + if (gLastUsedMove != 0xFFFF) + last_move = gLastUsedMove; + + arg1 = BSScriptRead8(gBattlescriptCurrInstr + 1); + arg2 = BSScriptRead8(gBattlescriptCurrInstr + 2); + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + hold_effect_atk = gEnigmaBerries[gBankAttacker].holdEffect; + else + hold_effect_atk = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + + choiced_move_atk = (u16*)(gBankAttacker * 0x020160e8); + if (BATTLE_STRUCT->dynamicMoveType) + move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + else + move_type = gBattleMoves[gCurrentMove].type; + + do + { + switch (BATTLE_STRUCT->cmd49StateTracker) + { + case 0: //rage check + if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE + && gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && !(gBattleMoveFlags & MOVE_NO_EFFECT) && TargetTurnDamaged + && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[ATK_BUFF] <= 0xB) + { + gBattleMons[gBankTarget].statStages[ATK_BUFF]++; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = gUnknown_081D9132; + effect = 1; + } + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 1: //defrosting check + if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE + && gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget + && gSpecialStatuses[gBankTarget].moveturnLostHP + && !(gBattleMoveFlags & MOVE_NO_EFFECT) && move_type == TYPE_FIRE) + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + MarkBufferBankForExecution(gActiveBank); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = gUnknown_081D955D; + effect = 1; + } + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 2: //target synchronize + if (AbilityBattleEffects(ABILITY_TARGET_SYNCHRONIZE, gBankTarget, 0, 0, 0)) + effect = 1; + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 3: //contact abilities + if (AbilityBattleEffects(ABILITY_CONTACT, gBankTarget, 0, 0, 0)) + effect = 1; + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 4: //status immunities + if (AbilityBattleEffects(ABILITY_STATUS_IMMUNNITY, 0, 0, 0, 0)) + effect = 1; //it loops through 4 banks, so we increment after its done with all banks + else + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 5: //attacker synchronize + if (AbilityBattleEffects(ABILITY_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) + effect = 1; + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 6: //update choice band move + if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND + && gLastUsedMove != MOVE_STRUGGLE && (*choiced_move_atk == 0 || *choiced_move_atk == 0xFFF) + && gLastUsedMove != MOVE_BATON_PASS && !(gBattleMoveFlags & MOVE_NO_EFFECT)) + { + *choiced_move_atk = gLastUsedMove; + for (i = 0; i < 4 && gBattleMons[gBankAttacker].moves[i] != *choiced_move_atk; i++){} + if (i == 4) + *choiced_move_atk = 0; + } + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 7: //changed held items + for (i = 0; i < gNoOfAllBanks; i++) + { + #define CHANGED_ITEM (((*u16)(0x020160f0))) + if (CHANGED_ITEM(i)) + gBattleMons[i].item = CHANGED_ITEM(i); + } + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 8: //make sprite invisible + if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER) + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, 1); + MarkBufferBankForExecution(gActiveBank); + } + BATTLE_STRUCT->cmd49StateTracker++; + break; + //sub_8015660 CheckIfMoveFailed + case 9: //semi-invlurneable attacker make visible + if (!(gBattleMoveFlags & MOVE_NO_EFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + || sub_8015660(gBankAttacker)) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, 0); + MarkBufferBankForExecution(gActiveBank); + gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); + gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1; + } + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 10: //semi-invlurneable target make visible + if (!(gBattleMoveFlags & MOVE_NO_EFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + || sub_8015660(gBankTarget)) + { + gActiveBank = gBankTarget; + EmitSpriteInvisibility(0, 0); + MarkBufferBankForExecution(gActiveBank); + gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); + gSpecialStatuses[gBankTarget].restored_bank_sprite = 1; + } + BATTLE_STRUCT->cmd49StateTracker++; + break; + case 11: // + } + + } while (effect == 0) +} +#else +__attribute__((naked)) +static void atk49_moveendturn(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x18\n\ + movs r0, 0\n\ + mov r10, r0\n\ + ldr r0, _08021834 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x1]\n\ + str r1, [sp, 0x10]\n\ + ldrb r0, [r0, 0x2]\n\ + str r0, [sp, 0x14]\n\ + ldr r1, _08021838 @ =gBattleMons\n\ + ldr r0, _0802183C @ =gBankAttacker\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r1, r0, r1\n\ + ldrh r0, [r1, 0x2E]\n\ + cmp r0, 0xAF\n\ + bne _08021844\n\ + ldr r1, _08021840 @ =gEnigmaBerries\n\ + lsls r0, r2, 3\n\ + subs r0, r2\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x7]\n\ + b _0802184E\n\ + .align 2, 0\n\ +_08021834: .4byte gBattlescriptCurrInstr\n\ +_08021838: .4byte gBattleMons\n\ +_0802183C: .4byte gBankAttacker\n\ +_08021840: .4byte gEnigmaBerries\n\ +_08021844:\n\ + ldrh r0, [r1, 0x2E]\n\ + bl ItemId_GetHoldEffect\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ +_0802184E:\n\ + str r0, [sp, 0x8]\n\ + ldr r0, _0802186C @ =gBankAttacker\n\ + ldrb r1, [r0]\n\ + lsls r1, 1\n\ + ldr r0, _08021870 @ =0x020160e8\n\ + adds r1, r0\n\ + str r1, [sp, 0xC]\n\ + subs r0, 0xCC\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + beq _080218C0\n\ + movs r2, 0x3F\n\ + ands r2, r0\n\ + str r2, [sp, 0x4]\n\ + b _080218D2\n\ + .align 2, 0\n\ +_0802186C: .4byte gBankAttacker\n\ +_08021870: .4byte 0x020160e8\n\ +_08021874:\n\ + strb r2, [r7]\n\ + ldr r0, [r5]\n\ + orrs r0, r6\n\ + str r0, [r5]\n\ + ldr r0, _080218AC @ =0x02000000\n\ + ldr r3, _080218B0 @ =0x0001600c\n\ + adds r0, r3\n\ + strb r4, [r0]\n\ + bl MoveValuesCleanUp\n\ + ldr r2, _080218B4 @ =gBattleScriptsEffectsTable\n\ + mov r4, r8\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + add r0, r9\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + bl b_movescr_stack_push\n\ + ldr r1, _080218B8 @ =gBattlescriptCurrInstr\n\ + ldr r0, _080218BC @ =gUnknown_081D9B2D\n\ + bl _0802229C\n\ + .align 2, 0\n\ +_080218AC: .4byte 0x02000000\n\ +_080218B0: .4byte 0x0001600c\n\ +_080218B4: .4byte gBattleScriptsEffectsTable\n\ +_080218B8: .4byte gBattlescriptCurrInstr\n\ +_080218BC: .4byte gUnknown_081D9B2D\n\ +_080218C0:\n\ + ldr r2, _080218D8 @ =gBattleMoves\n\ + ldr r0, _080218DC @ =gCurrentMove\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0, 0x2]\n\ + str r0, [sp, 0x4]\n\ +_080218D2:\n\ + ldr r5, _080218E0 @ =0x02000000\n\ + mov r12, r5\n\ + b _080218EE\n\ + .align 2, 0\n\ +_080218D8: .4byte gBattleMoves\n\ +_080218DC: .4byte gCurrentMove\n\ +_080218E0: .4byte 0x02000000\n\ +_080218E4:\n\ + mov r0, r10\n\ + cmp r0, 0\n\ + beq _080218EE\n\ + bl _08022286\n\ +_080218EE:\n\ + ldr r0, _08021908 @ =0x0001600c\n\ + add r0, r12\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x11\n\ + bls _080218FC\n\ + bl _0802224E\n\ +_080218FC:\n\ + lsls r0, 2\n\ + ldr r1, _0802190C @ =_08021910\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_08021908: .4byte 0x0001600c\n\ +_0802190C: .4byte _08021910\n\ + .align 2, 0\n\ +_08021910:\n\ + .4byte _08021958\n\ + .4byte _08021A34\n\ + .4byte _08021AF0\n\ + .4byte _08021B20\n\ + .4byte _08021B44\n\ + .4byte _08021B78\n\ + .4byte _08021B9C\n\ + .4byte _08021C40\n\ + .4byte _08021C78\n\ + .4byte _08021CA8\n\ + .4byte _08021CCC\n\ + .4byte _08021D18\n\ + .4byte _08021DAC\n\ + .4byte _08021E30\n\ + .4byte _08021E70\n\ + .4byte _08022068\n\ + .4byte _080221C0\n\ + .4byte _0802224E\n\ +_08021958:\n\ + ldr r5, _08021A08 @ =gBattleMons\n\ + ldr r2, _08021A0C @ =gBankTarget\n\ + ldrb r4, [r2]\n\ + movs r6, 0x58\n\ + adds r3, r4, 0\n\ + muls r3, r6\n\ + adds r0, r5, 0\n\ + adds r0, 0x50\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 16\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _080219FE\n\ + adds r0, r3, r5\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + beq _080219FE\n\ + ldr r0, _08021A10 @ =gBankAttacker\n\ + ldrb r1, [r0]\n\ + cmp r1, r4\n\ + beq _080219FE\n\ + adds r0, r1, 0\n\ + bl GetBankSide\n\ + adds r4, r0, 0\n\ + ldr r1, _08021A0C @ =gBankTarget\n\ + ldrb r0, [r1]\n\ + bl GetBankSide\n\ + lsls r4, 24\n\ + lsls r0, 24\n\ + cmp r4, r0\n\ + beq _080219FE\n\ + ldr r0, _08021A14 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080219FE\n\ + ldr r2, _08021A18 @ =gProtectStructs\n\ + ldr r4, _08021A0C @ =gBankTarget\n\ + ldrb r3, [r4]\n\ + lsls r1, r3, 4\n\ + adds r0, r2, 0x4\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _080219C8\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _080219FE\n\ +_080219C8:\n\ + ldr r2, _08021A1C @ =gBattleMoves\n\ + ldr r0, _08021A20 @ =gCurrentMove\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0, 0x1]\n\ + cmp r0, 0\n\ + beq _080219FE\n\ + adds r0, r3, 0\n\ + muls r0, r6\n\ + adds r1, r0, r5\n\ + ldrb r2, [r1, 0x19]\n\ + movs r0, 0x19\n\ + ldrsb r0, [r1, r0]\n\ + cmp r0, 0xB\n\ + bgt _080219FE\n\ + adds r0, r2, 0x1\n\ + strb r0, [r1, 0x19]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, _08021A24 @ =gBattlescriptCurrInstr\n\ + ldr r0, _08021A28 @ =gUnknown_081D9132\n\ + str r0, [r1]\n\ + movs r5, 0x1\n\ + mov r10, r5\n\ +_080219FE:\n\ + ldr r2, _08021A2C @ =0x02000000\n\ + ldr r0, _08021A30 @ =0x0001600c\n\ + adds r1, r2, r0\n\ + b _08021E00\n\ + .align 2, 0\n\ +_08021A08: .4byte gBattleMons\n\ +_08021A0C: .4byte gBankTarget\n\ +_08021A10: .4byte gBankAttacker\n\ +_08021A14: .4byte gBattleMoveFlags\n\ +_08021A18: .4byte gProtectStructs\n\ +_08021A1C: .4byte gBattleMoves\n\ +_08021A20: .4byte gCurrentMove\n\ +_08021A24: .4byte gBattlescriptCurrInstr\n\ +_08021A28: .4byte gUnknown_081D9132\n\ +_08021A2C: .4byte 0x02000000\n\ +_08021A30: .4byte 0x0001600c\n\ +_08021A34:\n\ + ldr r2, _08021AD0 @ =gBattleMons\n\ + ldr r1, _08021AD4 @ =gBankTarget\n\ + ldrb r4, [r1]\n\ + movs r3, 0x58\n\ + mov r12, r3\n\ + mov r3, r12\n\ + muls r3, r4\n\ + adds r7, r2, 0\n\ + adds r7, 0x4C\n\ + adds r6, r3, r7\n\ + ldr r5, [r6]\n\ + movs r0, 0x20\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + bne _08021A54\n\ + b _08021DFA\n\ +_08021A54:\n\ + adds r0, r3, r2\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _08021A5E\n\ + b _08021DFA\n\ +_08021A5E:\n\ + ldr r0, _08021AD8 @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + cmp r0, r4\n\ + bne _08021A68\n\ + b _08021DFA\n\ +_08021A68:\n\ + ldr r0, _08021ADC @ =gSpecialStatuses\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 2\n\ + adds r0, 0xC\n\ + adds r1, r0\n\ + ldr r0, [r1]\n\ + cmp r0, 0\n\ + bne _08021A7C\n\ + b _08021DFA\n\ +_08021A7C:\n\ + ldr r0, _08021AE0 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021A8A\n\ + b _08021DFA\n\ +_08021A8A:\n\ + ldr r4, [sp, 0x4]\n\ + cmp r4, 0xA\n\ + beq _08021A92\n\ + b _08021DFA\n\ +_08021A92:\n\ + movs r0, 0x21\n\ + negs r0, r0\n\ + ands r5, r0\n\ + str r5, [r6]\n\ + ldr r4, _08021AE4 @ =gActiveBank\n\ + ldr r5, _08021AD4 @ =gBankTarget\n\ + ldrb r0, [r5]\n\ + strb r0, [r4]\n\ + ldrb r0, [r5]\n\ + mov r1, r12\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r0, r7\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x28\n\ + movs r2, 0\n\ + movs r3, 0x4\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, _08021AE8 @ =gBattlescriptCurrInstr\n\ + ldr r0, _08021AEC @ =gUnknown_081D955D\n\ + str r0, [r1]\n\ + movs r2, 0x1\n\ + mov r10, r2\n\ + b _08021DFA\n\ + .align 2, 0\n\ +_08021AD0: .4byte gBattleMons\n\ +_08021AD4: .4byte gBankTarget\n\ +_08021AD8: .4byte gBankAttacker\n\ +_08021ADC: .4byte gSpecialStatuses\n\ +_08021AE0: .4byte gBattleMoveFlags\n\ +_08021AE4: .4byte gActiveBank\n\ +_08021AE8: .4byte gBattlescriptCurrInstr\n\ +_08021AEC: .4byte gUnknown_081D955D\n\ +_08021AF0:\n\ + ldr r0, _08021B14 @ =gBankTarget\n\ + ldrb r1, [r0]\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0x7\n\ + movs r2, 0\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08021B0C\n\ + movs r4, 0x1\n\ + mov r10, r4\n\ +_08021B0C:\n\ + ldr r2, _08021B18 @ =0x02000000\n\ + ldr r5, _08021B1C @ =0x0001600c\n\ + adds r1, r2, r5\n\ + b _08021E00\n\ + .align 2, 0\n\ +_08021B14: .4byte gBankTarget\n\ +_08021B18: .4byte 0x02000000\n\ +_08021B1C: .4byte 0x0001600c\n\ +_08021B20:\n\ + ldr r0, _08021B40 @ =gBankTarget\n\ + ldrb r1, [r0]\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0x4\n\ + movs r2, 0\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08021B3A\n\ + b _08021DFA\n\ +_08021B3A:\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ + b _08021DFA\n\ + .align 2, 0\n\ +_08021B40: .4byte gBankTarget\n\ +_08021B44:\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0x5\n\ + movs r1, 0\n\ + movs r2, 0\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08021B68\n\ + movs r4, 0x1\n\ + mov r10, r4\n\ + ldr r5, _08021B64 @ =0x02000000\n\ + mov r12, r5\n\ + b _0802224E\n\ + .align 2, 0\n\ +_08021B64: .4byte 0x02000000\n\ +_08021B68:\n\ + ldr r2, _08021B70 @ =0x02000000\n\ + ldr r0, _08021B74 @ =0x0001600c\n\ + adds r1, r2, r0\n\ + b _08021E00\n\ + .align 2, 0\n\ +_08021B70: .4byte 0x02000000\n\ +_08021B74: .4byte 0x0001600c\n\ +_08021B78:\n\ + ldr r0, _08021B98 @ =gBankAttacker\n\ + ldrb r1, [r0]\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0x8\n\ + movs r2, 0\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08021B92\n\ + b _08021DFA\n\ +_08021B92:\n\ + movs r1, 0x1\n\ + mov r10, r1\n\ + b _08021DFA\n\ + .align 2, 0\n\ +_08021B98: .4byte gBankAttacker\n\ +_08021B9C:\n\ + ldr r0, _08021C28 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 18\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021BE0\n\ + ldr r4, [sp, 0x8]\n\ + cmp r4, 0x1D\n\ + bne _08021BE0\n\ + ldr r0, _08021C2C @ =gUnknown_02024BE8\n\ + ldrh r2, [r0]\n\ + adds r7, r0, 0\n\ + cmp r2, 0xA5\n\ + beq _08021BE0\n\ + ldr r5, [sp, 0xC]\n\ + ldrh r1, [r5]\n\ + cmp r1, 0\n\ + beq _08021BC8\n\ + ldr r0, _08021C30 @ =0x0000ffff\n\ + cmp r1, r0\n\ + bne _08021BE0\n\ +_08021BC8:\n\ + cmp r2, 0xE2\n\ + bne _08021BDA\n\ + ldr r0, _08021C34 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08021BDA\n\ + b _08022244\n\ +_08021BDA:\n\ + ldrh r0, [r7]\n\ + ldr r1, [sp, 0xC]\n\ + strh r0, [r1]\n\ +_08021BE0:\n\ + movs r4, 0\n\ + ldr r2, _08021C38 @ =gBattleMons\n\ + ldr r3, _08021C3C @ =gBankAttacker\n\ + ldrb r1, [r3]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r2, 0xC\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + ldr r5, [sp, 0xC]\n\ + ldrh r1, [r5]\n\ + mov r9, r3\n\ + cmp r0, r1\n\ + beq _08021C18\n\ + mov r6, r9\n\ + movs r3, 0x58\n\ + adds r5, r1, 0\n\ +_08021C02:\n\ + adds r4, 0x1\n\ + cmp r4, 0x3\n\ + bgt _08021C18\n\ + lsls r0, r4, 1\n\ + ldrb r1, [r6]\n\ + muls r1, r3\n\ + adds r0, r1\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + cmp r0, r5\n\ + bne _08021C02\n\ +_08021C18:\n\ + cmp r4, 0x4\n\ + beq _08021C1E\n\ + b _08022244\n\ +_08021C1E:\n\ + movs r0, 0\n\ + ldr r1, [sp, 0xC]\n\ +_08021C22:\n\ + strh r0, [r1]\n\ + b _08022244\n\ + .align 2, 0\n\ +_08021C28: .4byte gHitMarker\n\ +_08021C2C: .4byte gUnknown_02024BE8\n\ +_08021C30: .4byte 0x0000ffff\n\ +_08021C34: .4byte gBattleMoveFlags\n\ +_08021C38: .4byte gBattleMons\n\ +_08021C3C: .4byte gBankAttacker\n\ +_08021C40:\n\ + movs r4, 0\n\ + ldr r0, _08021C6C @ =gNoOfAllBanks\n\ + ldrb r2, [r0]\n\ + cmp r4, r2\n\ + blt _08021C4C\n\ + b _08022244\n\ +_08021C4C:\n\ + movs r5, 0\n\ + ldr r2, _08021C70 @ =0x020160f0\n\ + ldr r3, _08021C74 @ =gBattleMons\n\ +_08021C52:\n\ + ldrh r1, [r2]\n\ + cmp r1, 0\n\ + beq _08021C5C\n\ + strh r1, [r3, 0x2E]\n\ + strh r5, [r2]\n\ +_08021C5C:\n\ + adds r2, 0x2\n\ + adds r3, 0x58\n\ + adds r4, 0x1\n\ + ldrb r1, [r0]\n\ + cmp r4, r1\n\ + blt _08021C52\n\ + b _08022244\n\ + .align 2, 0\n\ +_08021C6C: .4byte gNoOfAllBanks\n\ +_08021C70: .4byte 0x020160f0\n\ +_08021C74: .4byte gBattleMons\n\ +_08021C78:\n\ + movs r0, 0x3\n\ + movs r1, 0\n\ + movs r2, 0\n\ + bl ItemBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08021C98\n\ + movs r2, 0x1\n\ + mov r10, r2\n\ + ldr r3, _08021C94 @ =0x02000000\n\ + mov r12, r3\n\ + b _0802224E\n\ + .align 2, 0\n\ +_08021C94: .4byte 0x02000000\n\ +_08021C98:\n\ + ldr r2, _08021CA0 @ =0x02000000\n\ + ldr r4, _08021CA4 @ =0x0001600c\n\ + adds r1, r2, r4\n\ + b _08021E00\n\ + .align 2, 0\n\ +_08021CA0: .4byte 0x02000000\n\ +_08021CA4: .4byte 0x0001600c\n\ +_08021CA8:\n\ + movs r0, 0x4\n\ + movs r1, 0\n\ + movs r2, 0\n\ + bl ItemBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08021CBC\n\ + movs r5, 0x1\n\ + mov r10, r5\n\ +_08021CBC:\n\ + ldr r2, _08021CC4 @ =0x02000000\n\ + ldr r0, _08021CC8 @ =0x0001600c\n\ + adds r1, r2, r0\n\ + b _08021E00\n\ + .align 2, 0\n\ +_08021CC4: .4byte 0x02000000\n\ +_08021CC8: .4byte 0x0001600c\n\ +_08021CCC:\n\ + ldr r1, _08021D04 @ =gStatuses3\n\ + ldr r0, _08021D08 @ =gBankAttacker\n\ + ldrb r2, [r0]\n\ + lsls r0, r2, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + ldr r1, _08021D0C @ =0x000400c0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08021CE2\n\ + b _08021DFA\n\ +_08021CE2:\n\ + ldr r0, _08021D10 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08021CF0\n\ + b _08021DFA\n\ +_08021CF0:\n\ + ldr r4, _08021D14 @ =gActiveBank\n\ + strb r2, [r4]\n\ + movs r0, 0\n\ + movs r1, 0x1\n\ + bl EmitSpriteInvisibility\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + b _08021DFA\n\ + .align 2, 0\n\ +_08021D04: .4byte gStatuses3\n\ +_08021D08: .4byte gBankAttacker\n\ +_08021D0C: .4byte 0x000400c0\n\ +_08021D10: .4byte gHitMarker\n\ +_08021D14: .4byte gActiveBank\n\ +_08021D18:\n\ + ldr r0, _08021D88 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08021D44\n\ + ldr r1, _08021D8C @ =gStatuses3\n\ + ldr r0, _08021D90 @ =gBankAttacker\n\ + ldrb r2, [r0]\n\ + lsls r0, r2, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + ldr r1, _08021D94 @ =0x000400c0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021D44\n\ + adds r0, r2, 0\n\ + bl sub_8015660\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08021D7E\n\ +_08021D44:\n\ + ldr r4, _08021D98 @ =gActiveBank\n\ + ldr r5, _08021D90 @ =gBankAttacker\n\ + ldrb r0, [r5]\n\ + strb r0, [r4]\n\ + movs r0, 0\n\ + movs r1, 0\n\ + bl EmitSpriteInvisibility\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, _08021D8C @ =gStatuses3\n\ + ldrb r2, [r5]\n\ + lsls r2, 2\n\ + adds r2, r0\n\ + ldr r0, [r2]\n\ + ldr r1, _08021D9C @ =0xfffbff3f\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r2, _08021DA0 @ =gSpecialStatuses\n\ + ldrb r1, [r5]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r2, 0x4\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_08021D7E:\n\ + ldr r2, _08021DA4 @ =0x02000000\n\ + ldr r4, _08021DA8 @ =0x0001600c\n\ + adds r1, r2, r4\n\ + b _08021E00\n\ + .align 2, 0\n\ +_08021D88: .4byte gBattleMoveFlags\n\ +_08021D8C: .4byte gStatuses3\n\ +_08021D90: .4byte gBankAttacker\n\ +_08021D94: .4byte 0x000400c0\n\ +_08021D98: .4byte gActiveBank\n\ +_08021D9C: .4byte 0xfffbff3f\n\ +_08021DA0: .4byte gSpecialStatuses\n\ +_08021DA4: .4byte 0x02000000\n\ +_08021DA8: .4byte 0x0001600c\n\ +_08021DAC:\n\ + ldr r2, _08021E0C @ =gSpecialStatuses\n\ + ldr r1, _08021E10 @ =gBankTarget\n\ + ldrb r3, [r1]\n\ + lsls r4, r3, 2\n\ + adds r0, r4, r3\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + lsls r0, 29\n\ + cmp r0, 0\n\ + blt _08021DFA\n\ + ldr r0, _08021E14 @ =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r3, r0\n\ + bcs _08021DFA\n\ + ldr r5, _08021E18 @ =gStatuses3\n\ + adds r0, r4, r5\n\ + ldr r0, [r0]\n\ + ldr r1, _08021E1C @ =0x000400c0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08021DFA\n\ + ldr r4, _08021E20 @ =gActiveBank\n\ + strb r3, [r4]\n\ + movs r0, 0\n\ + movs r1, 0\n\ + bl EmitSpriteInvisibility\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, _08021E10 @ =gBankTarget\n\ + ldrb r2, [r0]\n\ + lsls r2, 2\n\ + adds r2, r5\n\ + ldr r0, [r2]\n\ + ldr r1, _08021E24 @ =0xfffbff3f\n\ + ands r0, r1\n\ + str r0, [r2]\n\ +_08021DFA:\n\ + ldr r2, _08021E28 @ =0x02000000\n\ + ldr r3, _08021E2C @ =0x0001600c\n\ + adds r1, r2, r3\n\ +_08021E00:\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + mov r12, r2\n\ + b _0802224E\n\ + .align 2, 0\n\ +_08021E0C: .4byte gSpecialStatuses\n\ +_08021E10: .4byte gBankTarget\n\ +_08021E14: .4byte gNoOfAllBanks\n\ +_08021E18: .4byte gStatuses3\n\ +_08021E1C: .4byte 0x000400c0\n\ +_08021E20: .4byte gActiveBank\n\ +_08021E24: .4byte 0xfffbff3f\n\ +_08021E28: .4byte 0x02000000\n\ +_08021E2C: .4byte 0x0001600c\n\ +_08021E30:\n\ + movs r4, 0\n\ + ldr r0, _08021E60 @ =gNoOfAllBanks\n\ + ldrb r5, [r0]\n\ + cmp r4, r5\n\ + blt _08021E3C\n\ + b _08022244\n\ +_08021E3C:\n\ + ldr r2, _08021E64 @ =gDisableStructs\n\ + ldr r5, _08021E68 @ =0xfeffffff\n\ + adds r3, r0, 0\n\ + ldr r1, _08021E6C @ =gUnknown_02024AD0\n\ +_08021E44:\n\ + ldrb r0, [r2, 0xA]\n\ + cmp r0, 0\n\ + bne _08021E50\n\ + ldr r0, [r1]\n\ + ands r0, r5\n\ + str r0, [r1]\n\ +_08021E50:\n\ + adds r2, 0x1C\n\ + adds r1, 0x58\n\ + adds r4, 0x1\n\ + ldrb r0, [r3]\n\ + cmp r4, r0\n\ + blt _08021E44\n\ + b _08022244\n\ + .align 2, 0\n\ +_08021E60: .4byte gNoOfAllBanks\n\ +_08021E64: .4byte gDisableStructs\n\ +_08021E68: .4byte 0xfeffffff\n\ +_08021E6C: .4byte gUnknown_02024AD0\n\ +_08021E70:\n\ + ldr r1, _08021F2C @ =gHitMarker\n\ + ldr r3, [r1]\n\ + movs r0, 0x80\n\ + lsls r0, 5\n\ + ands r0, r3\n\ + ldr r2, _08021F30 @ =gBankAttacker\n\ + mov r9, r2\n\ + adds r5, r1, 0\n\ + cmp r0, 0\n\ + beq _08021E9A\n\ + ldr r0, _08021F34 @ =gActiveBank\n\ + ldrb r2, [r2]\n\ + strb r2, [r0]\n\ + ldr r1, _08021F38 @ =gBankTarget\n\ + ldrb r0, [r1]\n\ + mov r4, r9\n\ + strb r0, [r4]\n\ + strb r2, [r1]\n\ + ldr r0, _08021F3C @ =0xffffefff\n\ + ands r3, r0\n\ + str r3, [r5]\n\ +_08021E9A:\n\ + ldr r1, _08021F40 @ =gBattleMoves\n\ + ldr r2, _08021F44 @ =gUnknown_02024BE8\n\ + ldrh r3, [r2]\n\ + lsls r0, r3, 1\n\ + adds r0, r3\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + mov r8, r1\n\ + adds r7, r2, 0\n\ + cmp r0, 0x7F\n\ + bne _08021EBE\n\ + ldr r0, _08021F48 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021ECA\n\ +_08021EBE:\n\ + ldr r1, _08021F4C @ =gUnknown_02024C2C\n\ + mov r2, r9\n\ + ldrb r0, [r2]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + strh r3, [r0]\n\ +_08021ECA:\n\ + ldr r0, _08021F50 @ =gAbsentBankFlags\n\ + ldrb r1, [r0]\n\ + ldr r2, _08021F54 @ =gBitTable\n\ + mov r3, r9\n\ + ldrb r4, [r3]\n\ + lsls r0, r4, 2\n\ + adds r0, r2\n\ + ldr r3, [r0]\n\ + ands r1, r3\n\ + adds r6, r2, 0\n\ + cmp r1, 0\n\ + beq _08021EE4\n\ + b _08022244\n\ +_08021EE4:\n\ + ldr r0, _08021F58 @ =0x000160a6\n\ + add r0, r12\n\ + ldrb r0, [r0]\n\ + ands r0, r3\n\ + cmp r0, 0\n\ + beq _08021EF2\n\ + b _08022244\n\ +_08021EF2:\n\ + ldrh r2, [r7]\n\ + lsls r0, r2, 1\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + add r0, r8\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x7F\n\ + bne _08021F04\n\ + b _08022244\n\ +_08021F04:\n\ + ldr r0, [r5]\n\ + movs r1, 0x80\n\ + lsls r1, 18\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08021F68\n\ + ldr r1, _08021F5C @ =gLastUsedMove\n\ + lsls r0, r4, 1\n\ + adds r0, r1\n\ + strh r2, [r0]\n\ + ldr r0, _08021F60 @ =gUnknown_02024C4C\n\ + mov r4, r9\n\ + ldrb r1, [r4]\n\ + lsls r1, 1\n\ + adds r1, r0\n\ + ldr r0, _08021F64 @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + strh r0, [r1]\n\ + b _08021F82\n\ + .align 2, 0\n\ +_08021F2C: .4byte gHitMarker\n\ +_08021F30: .4byte gBankAttacker\n\ +_08021F34: .4byte gActiveBank\n\ +_08021F38: .4byte gBankTarget\n\ +_08021F3C: .4byte 0xffffefff\n\ +_08021F40: .4byte gBattleMoves\n\ +_08021F44: .4byte gUnknown_02024BE8\n\ +_08021F48: .4byte gBattleMoveFlags\n\ +_08021F4C: .4byte gUnknown_02024C2C\n\ +_08021F50: .4byte gAbsentBankFlags\n\ +_08021F54: .4byte gBitTable\n\ +_08021F58: .4byte 0x000160a6\n\ +_08021F5C: .4byte gLastUsedMove\n\ +_08021F60: .4byte gUnknown_02024C4C\n\ +_08021F64: .4byte gCurrentMove\n\ +_08021F68:\n\ + ldr r1, _08021FD0 @ =gLastUsedMove\n\ + lsls r0, r4, 1\n\ + adds r0, r1\n\ + ldr r1, _08021FD4 @ =0x0000ffff\n\ + strh r1, [r0]\n\ + ldr r1, _08021FD8 @ =gUnknown_02024C4C\n\ + mov r2, r9\n\ + ldrb r0, [r2]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + movs r1, 0x1\n\ + negs r1, r1\n\ + strh r1, [r0]\n\ +_08021F82:\n\ + ldr r2, _08021FDC @ =gBankTarget\n\ + ldrb r3, [r2]\n\ + lsls r0, r3, 2\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + lsls r0, 28\n\ + ldr r1, [r5]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _08021FA0\n\ + ldr r0, _08021FE0 @ =gUnknown_02024C5C\n\ + adds r0, r3, r0\n\ + mov r3, r9\n\ + ldrb r1, [r3]\n\ + strb r1, [r0]\n\ +_08021FA0:\n\ + ldr r0, [r5]\n\ + movs r1, 0x80\n\ + lsls r1, 18\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0802204C\n\ + ldr r0, _08021FE4 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0802204C\n\ + ldrh r2, [r7]\n\ + ldr r0, _08021FD4 @ =0x0000ffff\n\ + cmp r2, r0\n\ + bne _08021FEC\n\ + ldr r1, _08021FE8 @ =gMoveHitWith\n\ + ldr r4, _08021FDC @ =gBankTarget\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + strh r2, [r0]\n\ + b _08022244\n\ + .align 2, 0\n\ +_08021FD0: .4byte gLastUsedMove\n\ +_08021FD4: .4byte 0x0000ffff\n\ +_08021FD8: .4byte gUnknown_02024C4C\n\ +_08021FDC: .4byte gBankTarget\n\ +_08021FE0: .4byte gUnknown_02024C5C\n\ +_08021FE4: .4byte gBattleMoveFlags\n\ +_08021FE8: .4byte gMoveHitWith\n\ +_08021FEC:\n\ + ldr r0, _08022014 @ =gMoveHitWith\n\ + ldr r5, _08022018 @ =gBankTarget\n\ + ldrb r1, [r5]\n\ + lsls r1, 1\n\ + adds r1, r0\n\ + ldr r4, _0802201C @ =gCurrentMove\n\ + ldrh r0, [r4]\n\ + strh r0, [r1]\n\ + ldr r0, _08022020 @ =0x0001601c\n\ + add r0, r12\n\ + ldrb r3, [r0]\n\ + cmp r3, 0\n\ + beq _08022028\n\ + ldr r0, _08022024 @ =gUnknown_02024C44\n\ + ldrb r1, [r5]\n\ + lsls r1, 1\n\ + adds r1, r0\n\ + movs r0, 0x3F\n\ + ands r0, r3\n\ + b _08021C22\n\ + .align 2, 0\n\ +_08022014: .4byte gMoveHitWith\n\ +_08022018: .4byte gBankTarget\n\ +_0802201C: .4byte gCurrentMove\n\ +_08022020: .4byte 0x0001601c\n\ +_08022024: .4byte gUnknown_02024C44\n\ +_08022028:\n\ + ldr r0, _08022044 @ =gUnknown_02024C44\n\ + ldr r1, _08022048 @ =gBankTarget\n\ + ldrb r2, [r1]\n\ + lsls r2, 1\n\ + adds r2, r0\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + add r0, r8\n\ + ldrb r0, [r0, 0x2]\n\ + strh r0, [r2]\n\ + b _08022244\n\ + .align 2, 0\n\ +_08022044: .4byte gUnknown_02024C44\n\ +_08022048: .4byte gBankTarget\n\ +_0802204C:\n\ + ldr r0, _0802205C @ =gMoveHitWith\n\ + ldr r2, _08022060 @ =gBankTarget\n\ + ldrb r1, [r2]\n\ + lsls r1, 1\n\ + adds r1, r0\n\ + ldr r0, _08022064 @ =0x0000ffff\n\ + b _08021C22\n\ + .align 2, 0\n\ +_0802205C: .4byte gMoveHitWith\n\ +_08022060: .4byte gBankTarget\n\ +_08022064: .4byte 0x0000ffff\n\ +_08022068:\n\ + ldr r0, _0802212C @ =gAbsentBankFlags\n\ + ldrb r1, [r0]\n\ + ldr r6, _08022130 @ =gBitTable\n\ + ldr r2, _08022134 @ =gBankAttacker\n\ + ldrb r5, [r2]\n\ + lsls r0, r5, 2\n\ + adds r0, r6\n\ + ldr r4, [r0]\n\ + ands r1, r4\n\ + mov r9, r2\n\ + cmp r1, 0\n\ + beq _08022082\n\ + b _08022244\n\ +_08022082:\n\ + ldr r0, _08022138 @ =0x000160a6\n\ + add r0, r12\n\ + ldrb r0, [r0]\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _08022090\n\ + b _08022244\n\ +_08022090:\n\ + ldr r1, _0802213C @ =gBattleMoves\n\ + ldr r4, _08022140 @ =gUnknown_02024BE8\n\ + ldrh r3, [r4]\n\ + lsls r0, r3, 1\n\ + adds r0, r3\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x8]\n\ + movs r0, 0x10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0802215C\n\ + ldr r0, _08022144 @ =gHitMarker\n\ + ldr r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 18\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0802215C\n\ + ldr r2, _08022148 @ =gBankTarget\n\ + ldrb r0, [r2]\n\ + cmp r5, r0\n\ + bne _080220C0\n\ + b _08022244\n\ +_080220C0:\n\ + adds r2, r0, 0\n\ + lsls r0, r2, 2\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + lsls r0, 28\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0802215C\n\ + ldr r0, _0802214C @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0802215C\n\ + lsls r0, r2, 1\n\ + ldr r5, _08022150 @ =0x000160ac\n\ + adds r0, r5\n\ + add r0, r12\n\ + strb r3, [r0]\n\ + ldr r0, _08022148 @ =gBankTarget\n\ + ldrb r1, [r0]\n\ + lsls r1, 1\n\ + ldr r2, _08022154 @ =0x000160ad\n\ + adds r1, r2\n\ + add r1, r12\n\ + ldrh r0, [r4]\n\ + lsrs r0, 8\n\ + strb r0, [r1]\n\ + ldr r3, _08022148 @ =gBankTarget\n\ + ldrb r2, [r3]\n\ + lsls r2, 2\n\ + mov r5, r9\n\ + ldrb r0, [r5]\n\ + lsrs r0, 1\n\ + lsls r0, 1\n\ + ldr r1, _08022158 @ =0x00016100\n\ + adds r0, r1\n\ + adds r2, r0\n\ + add r2, r12\n\ + ldrh r0, [r4]\n\ + strb r0, [r2]\n\ + ldrb r2, [r3]\n\ + lsls r2, 2\n\ + ldrb r0, [r5]\n\ + lsrs r0, 1\n\ + lsls r0, 1\n\ + adds r1, 0x1\n\ + adds r0, r1\n\ + adds r2, r0\n\ + add r2, r12\n\ + ldrh r0, [r4]\n\ + lsrs r0, 8\n\ + strb r0, [r2]\n\ + b _08022244\n\ + .align 2, 0\n\ +_0802212C: .4byte gAbsentBankFlags\n\ +_08022130: .4byte gBitTable\n\ +_08022134: .4byte gBankAttacker\n\ +_08022138: .4byte 0x000160a6\n\ +_0802213C: .4byte gBattleMoves\n\ +_08022140: .4byte gUnknown_02024BE8\n\ +_08022144: .4byte gHitMarker\n\ +_08022148: .4byte gBankTarget\n\ +_0802214C: .4byte gBattleMoveFlags\n\ +_08022150: .4byte 0x000160ac\n\ +_08022154: .4byte 0x000160ad\n\ +_08022158: .4byte 0x00016100\n\ +_0802215C:\n\ + mov r1, r9\n\ + ldrb r0, [r1]\n\ + ldr r2, _080221B4 @ =gBankTarget\n\ + ldrb r2, [r2]\n\ + cmp r0, r2\n\ + beq _08022244\n\ + ldr r3, _080221B4 @ =gBankTarget\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + ldr r4, _080221B8 @ =0x000160ac\n\ + adds r0, r4\n\ + add r0, r12\n\ + movs r3, 0\n\ + strb r3, [r0]\n\ + ldr r5, _080221B4 @ =gBankTarget\n\ + ldrb r0, [r5]\n\ + lsls r0, 1\n\ + ldr r1, _080221BC @ =0x000160ad\n\ + adds r0, r1\n\ + add r0, r12\n\ + strb r3, [r0]\n\ + ldrb r2, [r5]\n\ + lsls r2, 2\n\ + mov r4, r9\n\ + ldrb r0, [r4]\n\ + lsrs r0, 1\n\ + lsls r0, 1\n\ + adds r1, 0x53\n\ + adds r0, r1\n\ + adds r2, r0\n\ + add r2, r12\n\ + strb r3, [r2]\n\ + ldrb r2, [r5]\n\ + lsls r2, 2\n\ + ldrb r0, [r4]\n\ + lsrs r0, 1\n\ + lsls r0, 1\n\ + adds r1, 0x1\n\ + adds r0, r1\n\ + adds r2, r0\n\ + add r2, r12\n\ + strb r3, [r2]\n\ + b _08022244\n\ + .align 2, 0\n\ +_080221B4: .4byte gBankTarget\n\ +_080221B8: .4byte 0x000160ac\n\ +_080221BC: .4byte 0x000160ad\n\ +_080221C0:\n\ + ldr r5, _080222B0 @ =gHitMarker\n\ + ldr r2, [r5]\n\ + movs r0, 0x80\n\ + lsls r0, 12\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + bne _08022244\n\ + ldr r0, _080222B4 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08022244\n\ + ldr r1, _080222B8 @ =gProtectStructs\n\ + ldr r0, _080222BC @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 29\n\ + cmp r0, 0\n\ + blt _08022244\n\ + ldr r0, _080222C0 @ =gBattleMoves\n\ + mov r9, r0\n\ + ldr r1, _080222C4 @ =gCurrentMove\n\ + mov r8, r1\n\ + ldrh r0, [r1]\n\ + lsls r1, r0, 1\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + add r1, r9\n\ + ldrb r0, [r1, 0x6]\n\ + cmp r0, 0x8\n\ + bne _08022244\n\ + movs r6, 0x80\n\ + lsls r6, 2\n\ + adds r4, r6, 0\n\ + ands r4, r2\n\ + cmp r4, 0\n\ + bne _08022244\n\ + ldr r7, _080222C8 @ =gBankTarget\n\ + ldrb r0, [r7]\n\ + bl GetBankIdentity\n\ + movs r1, 0x2\n\ + eors r0, r1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + bl GetBankByPlayerAI\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r1, _080222CC @ =gBattleMons\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + beq _0802223A\n\ + bl _08021874\n\ +_0802223A:\n\ + ldr r0, [r5]\n\ + orrs r0, r6\n\ + str r0, [r5]\n\ + ldr r2, _080222D0 @ =0x02000000\n\ + mov r12, r2\n\ +_08022244:\n\ + ldr r1, _080222D4 @ =0x0001600c\n\ + add r1, r12\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ +_0802224E:\n\ + ldr r3, [sp, 0x10]\n\ + cmp r3, 0x1\n\ + bne _08022262\n\ + mov r4, r10\n\ + cmp r4, 0\n\ + bne _08022262\n\ + ldr r1, _080222D4 @ =0x0001600c\n\ + add r1, r12\n\ + movs r0, 0x11\n\ + strb r0, [r1]\n\ +_08022262:\n\ + ldr r5, [sp, 0x10]\n\ + cmp r5, 0x2\n\ + bne _08022278\n\ + ldr r1, _080222D4 @ =0x0001600c\n\ + add r1, r12\n\ + ldr r0, [sp, 0x14]\n\ + ldrb r2, [r1]\n\ + cmp r0, r2\n\ + bne _08022278\n\ + movs r0, 0x11\n\ + strb r0, [r1]\n\ +_08022278:\n\ + ldr r0, _080222D4 @ =0x0001600c\n\ + add r0, r12\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x11\n\ + beq _08022286\n\ + bl _080218E4\n\ +_08022286:\n\ + ldr r0, _080222D4 @ =0x0001600c\n\ + add r0, r12\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x11\n\ + bne _0802229E\n\ + mov r3, r10\n\ + cmp r3, 0\n\ + bne _0802229E\n\ + ldr r1, _080222D8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x3\n\ +_0802229C:\n\ + str r0, [r1]\n\ +_0802229E:\n\ + add sp, 0x18\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080222B0: .4byte gHitMarker\n\ +_080222B4: .4byte gBattleTypeFlags\n\ +_080222B8: .4byte gProtectStructs\n\ +_080222BC: .4byte gBankAttacker\n\ +_080222C0: .4byte gBattleMoves\n\ +_080222C4: .4byte gCurrentMove\n\ +_080222C8: .4byte gBankTarget\n\ +_080222CC: .4byte gBattleMons\n\ +_080222D0: .4byte 0x02000000\n\ +_080222D4: .4byte 0x0001600c\n\ +_080222D8: .4byte gBattlescriptCurrInstr\n\ + .syntax divided" + ); +} +#endif // NONMATCHING + +static void atk4A_typecalc2(void) +{ + u8 flags = 0; + int i = 0; + u8 move_type = gBattleMoves[gCurrentMove].type; + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVE_MISSED | MOVE_NOTAFFECTED); + gMoveHitWith[gBankTarget] = 0; + gBattleCommunication[6] = move_type; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) {break;} + else {i += 3; continue;} + } + + if (gTypeEffectiveness[i] == move_type) + { + //check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + { + if (gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVE_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 2] == 5) + flags |= MOVE_NOTVERYEFFECTIVE; + if (gTypeEffectiveness[i + 2] == 20) + flags |= MOVE_SUPEREFFECTIVE; + } + //check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2) + { + if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVE_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 5) + flags |= MOVE_NOTVERYEFFECTIVE; + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 20) + flags |= MOVE_SUPEREFFECTIVE; + } + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_NO_EFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 && + (!(flags & MOVE_SUPEREFFECTIVE) || ((flags & (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE)) == (MOVE_SUPEREFFECTIVE | MOVE_NOTVERYEFFECTIVE))) && + gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVE_MISSED; + gMoveHitWith[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVE_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + gBattlescriptCurrInstr++; +} + +static void atk4B_return_atk_to_ball(void) +{ + gActiveBank = gBankAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr++; +} + +static void atk4C_copy_poke_data(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + gBattlePartyID[gActiveBank] = unk_2000000[0x16068 + gActiveBank]; + + EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static inline u8 get_knocked_off_byte(u8 bank) +{ + register u32 side asm("r2") = GetBankSide(bank); + register struct WishFutureKnock* dummy = &gWishFutureKnock; + register u8* aa = ((u8*)((u8*)(dummy))); + register u8* bb = aa + 0x29; + register u8* cc asm("r0") = side + bb; + return *cc; +} + +static void atk4D_switch_data_update(void) +{ + struct BattlePokemon OldData; + int i; + u8 *monData; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + OldData = gBattleMons[gActiveBank]; + monData = (u8*)(&gBattleMons[gActiveBank]); + for (i = 0; i < sizeof(struct BattlePokemon); i++) + { + monData[i] = gBattleBufferB[gActiveBank][4 + i]; + } + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + //check knocked off item + if (get_knocked_off_byte(gActiveBank) & gBitTable[gBattlePartyID[gActiveBank]]) + { + gBattleMons[gActiveBank].item = 0; + } + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + for (i = 0; i < 8; i++) + { + gBattleMons[gActiveBank].statStages[i] = OldData.statStages[i]; + } + gBattleMons[gActiveBank].status2 = OldData.status2; + } + SwitchInClearStructs(); + BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 7; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; + gBattleTextBuff1[4] = 0xFF; + + gBattlescriptCurrInstr += 2; +} + +static void atk4E_switchin_anim(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (GetBankSide(gActiveBank) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER))) + { + GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2); + } + gAbsentBankFlags &= ~(gBitTable[gActiveBank]); + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], BSScriptRead8(gBattlescriptCurrInstr + 2)); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 3; +} + +static void atk4F_jump_if_cannot_switch(void) +{ + int val, to_cmp; + register struct Pokemon* poke; + u8 r7; + //0x80 byte is used as a way of telling the function whether to not check status2/status3 + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x7F); + if (!(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x80) + && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + return; + } + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBankSide(gActiveBank) == 1) + poke = gEnemyParty; + else + poke = gPlayerParty; + val = 0; + if (sub_803FBFC(sub_803FC34(gActiveBank)) == 1) + val = 3; + for (to_cmp = val + 3; val < to_cmp; val++) + { + if (ValidPoke(&poke[val]) && gBattlePartyID[gActiveBank] != val) + break; + } + if (val == to_cmp) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else + { + if (GetBankSide(gActiveBank) == 1) + { + r7 = GetBankByPlayerAI(1); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + to_cmp = GetBankByPlayerAI(3); + else + to_cmp = r7; + poke = gEnemyParty; + } + else + { + r7 = GetBankByPlayerAI(0); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + to_cmp = GetBankByPlayerAI(2); + else + to_cmp = r7; + poke = gPlayerParty; + } + for (val = 0; val < 6; val++) + { + if (ValidPoke2(&poke[val]) && val != gBattlePartyID[r7] && val != gBattlePartyID[to_cmp]) + break; + } + if (val == 6) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } +} + +void sub_8022A3C(u8 unkown) +{ + //BATTLE_STRUCT->unk16064[gActiveBank] = gBattlePartyID[gActiveBank]; + ewram[gActiveBank + 0x16064] = gBattlePartyID[gActiveBank]; + EmitChoosePokemon(0, 1, unkown, 0, BATTLE_STRUCT->unk1606C[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); +} + +/* +static void atk50_openpartyscreen(void) +{ + int i = 0; + int r9 = 0; + u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + { + for (gActiveBank = i; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) + { + EmitLinkStandbyMsg(0, 2); + MarkBufferBankForExecution(gActiveBank); + } + else if (sub_8018018(gActiveBank, 6, 6) == 0 + && !gSpecialStatuses[gActiveBank].flag40) + { + sub_8022A3C(6); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= (~HITMARKER_FAINTED(gActiveBank)); + EmitLinkStandbyMsg(0, 2); + MarkBufferBankForExecution(gActiveBank); + } + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gHitMarker >> 0x1C & gBitTable[0])) + { + + } + else if (sub_8018018(gActiveBank, 6, 6) == 0 + && !gSpecialStatuses[gActiveBank].flag40) + { + + } + else + { + + } + } + } +} +*/ + +__attribute__((naked)) +static void atk50_openpartyscreen(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r9\n\ + mov r6, r8\n\ + push {r6,r7}\n\ + sub sp, 0x4\n\ + movs r7, 0\n\ + movs r0, 0\n\ + mov r9, r0\n\ + ldr r6, _08022B44 @ =gBattlescriptCurrInstr\n\ + ldr r1, [r6]\n\ + ldrb r2, [r1, 0x2]\n\ + ldrb r0, [r1, 0x3]\n\ + lsls r0, 8\n\ + orrs r2, r0\n\ + ldrb r0, [r1, 0x4]\n\ + lsls r0, 16\n\ + orrs r2, r0\n\ + ldrb r0, [r1, 0x5]\n\ + lsls r0, 24\n\ + orrs r2, r0\n\ + mov r8, r2\n\ + ldrb r2, [r1, 0x1]\n\ + adds r0, r2, 0\n\ + mov r12, r6\n\ + cmp r0, 0x5\n\ + beq _08022ACE\n\ + b _08022F74\n\ +_08022ACE:\n\ + ldr r0, _08022B48 @ =gBattleTypeFlags\n\ + ldrh r0, [r0]\n\ + movs r1, 0x41\n\ + ands r1, r0\n\ + cmp r1, 0x1\n\ + beq _08022BBC\n\ + ldr r1, _08022B4C @ =gActiveBank\n\ + strb r7, [r1]\n\ + ldr r0, _08022B50 @ =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r7, r0\n\ + bcc _08022AE8\n\ + b _08022F62\n\ +_08022AE8:\n\ + ldr r7, _08022B54 @ =gHitMarker\n\ + ldr r6, _08022B58 @ =gBitTable\n\ + adds r4, r1, 0\n\ + ldr r0, _08022B5C @ =gAbsentBankFlags\n\ + mov r8, r0\n\ +_08022AF2:\n\ + ldrb r2, [r4]\n\ + lsls r0, r2, 2\n\ + adds r0, r6\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r7]\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08022B94\n\ + adds r0, r2, 0\n\ + movs r1, 0x6\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08022B60\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + mov r2, r8\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r7]\n\ + bics r0, r1\n\ + str r0, [r7]\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + b _08022BA2\n\ + .align 2, 0\n\ +_08022B44: .4byte gBattlescriptCurrInstr\n\ +_08022B48: .4byte gBattleTypeFlags\n\ +_08022B4C: .4byte gActiveBank\n\ +_08022B50: .4byte gNoOfAllBanks\n\ +_08022B54: .4byte gHitMarker\n\ +_08022B58: .4byte gBitTable\n\ +_08022B5C: .4byte gAbsentBankFlags\n\ +_08022B60:\n\ + ldr r5, _08022B90 @ =gSpecialStatuses\n\ + ldrb r0, [r4]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r5\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022BA2\n\ + movs r0, 0x6\n\ + bl sub_8022A3C\n\ + ldrb r1, [r4]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r5\n\ + ldrb r1, [r0]\n\ + movs r2, 0x40\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + b _08022BA2\n\ + .align 2, 0\n\ +_08022B90: .4byte gSpecialStatuses\n\ +_08022B94:\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ +_08022BA2:\n\ + ldrb r0, [r4]\n\ + adds r0, 0x1\n\ + strb r0, [r4]\n\ + ldr r1, _08022BB8 @ =gNoOfAllBanks\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _08022AF2\n\ + b _08022F62\n\ + .align 2, 0\n\ +_08022BB8: .4byte gNoOfAllBanks\n\ +_08022BBC:\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _08022BC4\n\ + b _08022F62\n\ +_08022BC4:\n\ + ldr r0, _08022C1C @ =gHitMarker\n\ + mov r8, r0\n\ + ldr r0, [r0]\n\ + lsrs r5, r0, 28\n\ + ldr r6, _08022C20 @ =gBitTable\n\ + ldr r0, [r6]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _08022C7E\n\ + ldr r4, _08022C24 @ =gActiveBank\n\ + strb r7, [r4]\n\ + movs r0, 0\n\ + movs r1, 0x6\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08022C2C\n\ + ldr r2, _08022C28 @ =gAbsentBankFlags\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + mov r2, r8\n\ + ldr r0, [r2]\n\ + bics r0, r1\n\ + str r0, [r2]\n\ + movs r0, 0\n\ + bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + b _08022C7E\n\ + .align 2, 0\n\ +_08022C1C: .4byte gHitMarker\n\ +_08022C20: .4byte gBitTable\n\ +_08022C24: .4byte gActiveBank\n\ +_08022C28: .4byte gAbsentBankFlags\n\ +_08022C2C:\n\ + ldr r6, _08022C60 @ =gSpecialStatuses\n\ + ldrb r0, [r4]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r6\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022C6C\n\ + ldr r0, _08022C64 @ =0x02000000\n\ + ldr r1, _08022C68 @ =0x0001606a\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + bl sub_8022A3C\n\ + ldrb r1, [r4]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r1, [r0]\n\ + movs r2, 0x40\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + b _08022C7E\n\ + .align 2, 0\n\ +_08022C60: .4byte gSpecialStatuses\n\ +_08022C64: .4byte 0x02000000\n\ +_08022C68: .4byte 0x0001606a\n\ +_08022C6C:\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + movs r2, 0x1\n\ + mov r9, r2\n\ +_08022C7E:\n\ + ldr r6, _08022CD8 @ =gBitTable\n\ + ldr r0, [r6, 0x8]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _08022D40\n\ + ldr r0, [r6]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + bne _08022D40\n\ + ldr r4, _08022CDC @ =gActiveBank\n\ + movs r0, 0x2\n\ + strb r0, [r4]\n\ + movs r0, 0x2\n\ + movs r1, 0x6\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08022CE8\n\ + ldr r2, _08022CE0 @ =gAbsentBankFlags\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r2, _08022CE4 @ =gHitMarker\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r2]\n\ + bics r0, r1\n\ + str r0, [r2]\n\ + movs r0, 0\n\ + bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + b _08022D40\n\ + .align 2, 0\n\ +_08022CD8: .4byte gBitTable\n\ +_08022CDC: .4byte gActiveBank\n\ +_08022CE0: .4byte gAbsentBankFlags\n\ +_08022CE4: .4byte gHitMarker\n\ +_08022CE8:\n\ + ldr r6, _08022D1C @ =gSpecialStatuses\n\ + ldrb r0, [r4]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r6\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022D28\n\ + ldr r0, _08022D20 @ =0x02000000\n\ + ldr r1, _08022D24 @ =0x00016068\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + bl sub_8022A3C\n\ + ldrb r1, [r4]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r1, [r0]\n\ + movs r2, 0x40\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + b _08022D40\n\ + .align 2, 0\n\ +_08022D1C: .4byte gSpecialStatuses\n\ +_08022D20: .4byte 0x02000000\n\ +_08022D24: .4byte 0x00016068\n\ +_08022D28:\n\ + movs r0, 0x1\n\ + mov r2, r9\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + bne _08022D40\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ +_08022D40:\n\ + ldr r6, _08022D90 @ =gBitTable\n\ + ldr r0, [r6, 0x4]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _08022DF6\n\ + ldr r4, _08022D94 @ =gActiveBank\n\ + movs r0, 0x1\n\ + strb r0, [r4]\n\ + movs r0, 0x1\n\ + movs r1, 0x6\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08022DA0\n\ + ldr r2, _08022D98 @ =gAbsentBankFlags\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r2, _08022D9C @ =gHitMarker\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r2]\n\ + bics r0, r1\n\ + str r0, [r2]\n\ + movs r0, 0\n\ + bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + b _08022DF6\n\ + .align 2, 0\n\ +_08022D90: .4byte gBitTable\n\ +_08022D94: .4byte gActiveBank\n\ +_08022D98: .4byte gAbsentBankFlags\n\ +_08022D9C: .4byte gHitMarker\n\ +_08022DA0:\n\ + ldr r6, _08022DD4 @ =gSpecialStatuses\n\ + ldrb r0, [r4]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r6\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022DE0\n\ + ldr r0, _08022DD8 @ =0x02000000\n\ + ldr r1, _08022DDC @ =0x0001606b\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + bl sub_8022A3C\n\ + ldrb r1, [r4]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r1, [r0]\n\ + movs r2, 0x40\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + b _08022DF6\n\ + .align 2, 0\n\ +_08022DD4: .4byte gSpecialStatuses\n\ +_08022DD8: .4byte 0x02000000\n\ +_08022DDC: .4byte 0x0001606b\n\ +_08022DE0:\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + movs r0, 0x2\n\ + mov r2, r9\n\ + orrs r2, r0\n\ + mov r9, r2\n\ +_08022DF6:\n\ + ldr r6, _08022E50 @ =gBitTable\n\ + ldr r0, [r6, 0xC]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _08022EB8\n\ + ldr r0, [r6, 0x4]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + bne _08022EB8\n\ + ldr r4, _08022E54 @ =gActiveBank\n\ + movs r0, 0x3\n\ + strb r0, [r4]\n\ + movs r0, 0x3\n\ + movs r1, 0x6\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08022E60\n\ + ldr r2, _08022E58 @ =gAbsentBankFlags\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r2, _08022E5C @ =gHitMarker\n\ + ldrb r0, [r4]\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r2]\n\ + bics r0, r1\n\ + str r0, [r2]\n\ + movs r0, 0\n\ + bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + b _08022EB8\n\ + .align 2, 0\n\ +_08022E50: .4byte gBitTable\n\ +_08022E54: .4byte gActiveBank\n\ +_08022E58: .4byte gAbsentBankFlags\n\ +_08022E5C: .4byte gHitMarker\n\ +_08022E60:\n\ + ldr r6, _08022E94 @ =gSpecialStatuses\n\ + ldrb r0, [r4]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r6\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022EA0\n\ + ldr r0, _08022E98 @ =0x02000000\n\ + ldr r1, _08022E9C @ =0x00016069\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + bl sub_8022A3C\n\ + ldrb r1, [r4]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r1, [r0]\n\ + movs r2, 0x40\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + b _08022EB8\n\ + .align 2, 0\n\ +_08022E94: .4byte gSpecialStatuses\n\ +_08022E98: .4byte 0x02000000\n\ +_08022E9C: .4byte 0x00016069\n\ +_08022EA0:\n\ + movs r0, 0x2\n\ + mov r2, r9\n\ + ands r2, r0\n\ + cmp r2, 0\n\ + bne _08022EB8\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ +_08022EB8:\n\ + ldr r1, _08022EE8 @ =gSpecialStatuses\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022F0C\n\ + adds r0, r1, 0\n\ + adds r0, 0x28\n\ + ldrb r0, [r0]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022F0C\n\ + cmp r5, 0\n\ + beq _08022F0C\n\ + ldr r0, _08022EEC @ =gAbsentBankFlags\n\ + ldrb r1, [r0]\n\ + ldr r0, _08022EF0 @ =gBitTable\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _08022EF8\n\ + ldr r1, _08022EF4 @ =gActiveBank\n\ + movs r0, 0x2\n\ + strb r0, [r1]\n\ + b _08022EFC\n\ + .align 2, 0\n\ +_08022EE8: .4byte gSpecialStatuses\n\ +_08022EEC: .4byte gAbsentBankFlags\n\ +_08022EF0: .4byte gBitTable\n\ +_08022EF4: .4byte gActiveBank\n\ +_08022EF8:\n\ + ldr r0, _08022F3C @ =gActiveBank\n\ + strb r1, [r0]\n\ +_08022EFC:\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldr r0, _08022F3C @ =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ +_08022F0C:\n\ + ldr r1, _08022F40 @ =gSpecialStatuses\n\ + ldrb r0, [r1, 0x14]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022F62\n\ + adds r0, r1, 0\n\ + adds r0, 0x3C\n\ + ldrb r0, [r0]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _08022F62\n\ + cmp r5, 0\n\ + beq _08022F62\n\ + ldr r0, _08022F44 @ =gAbsentBankFlags\n\ + ldrb r0, [r0]\n\ + ldr r1, _08022F48 @ =gBitTable\n\ + ldr r1, [r1, 0x4]\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08022F4C\n\ + ldr r1, _08022F3C @ =gActiveBank\n\ + movs r0, 0x3\n\ + b _08022F50\n\ + .align 2, 0\n\ +_08022F3C: .4byte gActiveBank\n\ +_08022F40: .4byte gSpecialStatuses\n\ +_08022F44: .4byte gAbsentBankFlags\n\ +_08022F48: .4byte gBitTable\n\ +_08022F4C:\n\ + ldr r1, _08022F6C @ =gActiveBank\n\ + movs r0, 0x1\n\ +_08022F50:\n\ + strb r0, [r1]\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldr r0, _08022F6C @ =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ +_08022F62:\n\ + ldr r1, _08022F70 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x6\n\ + str r0, [r1]\n\ + b _08023302\n\ + .align 2, 0\n\ +_08022F6C: .4byte gActiveBank\n\ +_08022F70: .4byte gBattlescriptCurrInstr\n\ +_08022F74:\n\ + cmp r0, 0x6\n\ + beq _08022F7A\n\ + b _08023170\n\ +_08022F7A:\n\ + ldr r0, _08022FF0 @ =gBattleTypeFlags\n\ + ldrh r2, [r0]\n\ + movs r0, 0x40\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _08022F88\n\ + b _0802310C\n\ +_08022F88:\n\ + movs r0, 0x1\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + bne _08022F92\n\ + b _0802310C\n\ +_08022F92:\n\ + ldr r7, _08022FF4 @ =gHitMarker\n\ + ldr r0, [r7]\n\ + lsrs r5, r0, 28\n\ + ldr r4, _08022FF8 @ =gBitTable\n\ + ldr r0, [r4, 0x8]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _0802303A\n\ + ldr r0, [r4]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _0802303A\n\ + ldr r6, _08022FFC @ =gActiveBank\n\ + movs r0, 0x2\n\ + strb r0, [r6]\n\ + ldr r0, _08023000 @ =gBattleBufferB\n\ + ldrb r1, [r0, 0x1]\n\ + movs r0, 0x2\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08023008\n\ + ldr r2, _08023004 @ =gAbsentBankFlags\n\ + ldrb r0, [r6]\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldrb r0, [r6]\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r7]\n\ + bics r0, r1\n\ + str r0, [r7]\n\ + movs r0, 0\n\ + bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + ldrb r0, [r6]\n\ + bl MarkBufferBankForExecution\n\ + b _0802303A\n\ + .align 2, 0\n\ +_08022FF0: .4byte gBattleTypeFlags\n\ +_08022FF4: .4byte gHitMarker\n\ +_08022FF8: .4byte gBitTable\n\ +_08022FFC: .4byte gActiveBank\n\ +_08023000: .4byte gBattleBufferB\n\ +_08023004: .4byte gAbsentBankFlags\n\ +_08023008:\n\ + ldr r4, _08023098 @ =gSpecialStatuses\n\ + ldrb r0, [r6]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0802303A\n\ + ldr r0, _0802309C @ =0x02000000\n\ + ldr r1, _080230A0 @ =0x00016068\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + bl sub_8022A3C\n\ + ldrb r1, [r6]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrb r1, [r0]\n\ + movs r2, 0x40\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_0802303A:\n\ + ldr r4, _080230A4 @ =gBitTable\n\ + ldr r0, [r4, 0xC]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _080230EE\n\ + ldr r0, [r4, 0x4]\n\ + ands r5, r0\n\ + cmp r5, 0\n\ + beq _080230EE\n\ + ldr r5, _080230A8 @ =gActiveBank\n\ + movs r0, 0x3\n\ + strb r0, [r5]\n\ + ldr r0, _080230AC @ =gBattleBufferB\n\ + ldr r2, _080230B0 @ =0x00000201\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r0, 0x3\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080230BC\n\ + ldr r2, _080230B4 @ =gAbsentBankFlags\n\ + ldrb r0, [r5]\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldr r0, [r0]\n\ + ldrb r1, [r2]\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r2, _080230B8 @ =gHitMarker\n\ + ldrb r0, [r5]\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r2]\n\ + bics r0, r1\n\ + str r0, [r2]\n\ + movs r0, 0\n\ + bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + ldrb r0, [r5]\n\ + bl MarkBufferBankForExecution\n\ + b _080230EE\n\ + .align 2, 0\n\ +_08023098: .4byte gSpecialStatuses\n\ +_0802309C: .4byte 0x02000000\n\ +_080230A0: .4byte 0x00016068\n\ +_080230A4: .4byte gBitTable\n\ +_080230A8: .4byte gActiveBank\n\ +_080230AC: .4byte gBattleBufferB\n\ +_080230B0: .4byte 0x00000201\n\ +_080230B4: .4byte gAbsentBankFlags\n\ +_080230B8: .4byte gHitMarker\n\ +_080230BC:\n\ + ldr r4, _080230FC @ =gSpecialStatuses\n\ + ldrb r0, [r5]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _080230EE\n\ + ldr r0, _08023100 @ =0x02000000\n\ + ldr r1, _08023104 @ =0x00016069\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + bl sub_8022A3C\n\ + ldrb r1, [r5]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrb r1, [r0]\n\ + movs r2, 0x40\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_080230EE:\n\ + ldr r1, _08023108 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x6\n\ + str r0, [r1]\n\ + mov r12, r1\n\ + b _08023110\n\ + .align 2, 0\n\ +_080230FC: .4byte gSpecialStatuses\n\ +_08023100: .4byte 0x02000000\n\ +_08023104: .4byte 0x00016069\n\ +_08023108: .4byte gBattlescriptCurrInstr\n\ +_0802310C:\n\ + adds r0, r1, 0x6\n\ + str r0, [r6]\n\ +_08023110:\n\ + ldr r0, _08023160 @ =gHitMarker\n\ + ldr r0, [r0]\n\ + lsrs r5, r0, 28\n\ + ldr r1, _08023164 @ =gBank1\n\ + movs r0, 0\n\ + strb r0, [r1]\n\ + ldr r4, _08023168 @ =gBitTable\n\ + ldr r2, [r4]\n\ + ands r2, r5\n\ + ldr r6, _0802316C @ =gNoOfAllBanks\n\ + cmp r2, 0\n\ + bne _0802314C\n\ + adds r7, r6, 0\n\ + ldrb r0, [r6]\n\ + cmp r2, r0\n\ + bcs _0802314C\n\ + adds r3, r1, 0\n\ +_08023132:\n\ + ldrb r0, [r3]\n\ + adds r0, 0x1\n\ + strb r0, [r3]\n\ + ldrb r2, [r3]\n\ + lsls r0, r2, 2\n\ + adds r0, r4\n\ + ldr r0, [r0]\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + bne _0802314C\n\ + ldrb r0, [r7]\n\ + cmp r2, r0\n\ + bcc _08023132\n\ +_0802314C:\n\ + ldrb r0, [r1]\n\ + ldrb r6, [r6]\n\ + cmp r0, r6\n\ + beq _08023156\n\ + b _08023302\n\ +_08023156:\n\ + mov r1, r8\n\ + mov r2, r12\n\ + str r1, [r2]\n\ + b _08023302\n\ + .align 2, 0\n\ +_08023160: .4byte gHitMarker\n\ +_08023164: .4byte gBank1\n\ +_08023168: .4byte gBitTable\n\ +_0802316C: .4byte gNoOfAllBanks\n\ +_08023170:\n\ + movs r0, 0x80\n\ + ands r0, r2\n\ + movs r5, 0x1\n\ + cmp r0, 0\n\ + beq _0802317C\n\ + movs r5, 0\n\ +_0802317C:\n\ + movs r0, 0x7F\n\ + ands r0, r2\n\ + bl GetBattleBank\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r1, _080231A4 @ =gSpecialStatuses\n\ + lsls r0, r7, 2\n\ + adds r0, r7\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + bge _080231A8\n\ + ldr r0, [r6]\n\ + adds r0, 0x6\n\ + str r0, [r6]\n\ + b _08023302\n\ + .align 2, 0\n\ +_080231A4: .4byte gSpecialStatuses\n\ +_080231A8:\n\ + adds r0, r7, 0\n\ + movs r1, 0x6\n\ + movs r2, 0x6\n\ + bl sub_8018018\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080231F8\n\ + ldr r2, _080231E8 @ =gActiveBank\n\ + strb r7, [r2]\n\ + ldr r3, _080231EC @ =gAbsentBankFlags\n\ + ldr r4, _080231F0 @ =gBitTable\n\ + ldrb r0, [r2]\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldr r0, [r0]\n\ + ldrb r1, [r3]\n\ + orrs r0, r1\n\ + strb r0, [r3]\n\ + ldr r3, _080231F4 @ =gHitMarker\n\ + ldrb r0, [r2]\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldr r1, [r0]\n\ + lsls r1, 28\n\ + ldr r0, [r3]\n\ + bics r0, r1\n\ + str r0, [r3]\n\ + mov r0, r8\n\ + str r0, [r6]\n\ + b _08023302\n\ + .align 2, 0\n\ +_080231E8: .4byte gActiveBank\n\ +_080231EC: .4byte gAbsentBankFlags\n\ +_080231F0: .4byte gBitTable\n\ +_080231F4: .4byte gHitMarker\n\ +_080231F8:\n\ + ldr r4, _080232A0 @ =gActiveBank\n\ + strb r7, [r4]\n\ + ldr r3, _080232A4 @ =0x02000000\n\ + ldrb r0, [r4]\n\ + ldr r2, _080232A8 @ =0x00016064\n\ + adds r1, r0, r2\n\ + adds r1, r3\n\ + ldr r2, _080232AC @ =gBattlePartyID\n\ + lsls r0, 1\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + strb r0, [r1]\n\ + ldrb r1, [r4]\n\ + movs r0, 0x2\n\ + eors r0, r1\n\ + ldr r1, _080232B0 @ =0x00016068\n\ + adds r0, r1\n\ + adds r0, r3\n\ + ldrb r2, [r0]\n\ + ldrb r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + ldr r1, _080232B4 @ =0x0001606c\n\ + adds r3, r1\n\ + adds r0, r3\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + adds r1, r5, 0\n\ + movs r3, 0\n\ + bl EmitChoosePokemon\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, [r6]\n\ + adds r0, 0x6\n\ + str r0, [r6]\n\ + ldrb r0, [r4]\n\ + bl GetBankIdentity\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0802325A\n\ + ldr r1, _080232B8 @ =gBattleResults\n\ + ldrb r0, [r1, 0x2]\n\ + cmp r0, 0xFE\n\ + bhi _0802325A\n\ + adds r0, 0x1\n\ + strb r0, [r1, 0x2]\n\ +_0802325A:\n\ + ldr r0, _080232BC @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080232C4\n\ + ldr r1, _080232A0 @ =gActiveBank\n\ + movs r0, 0\n\ + strb r0, [r1]\n\ + ldr r0, _080232C0 @ =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + beq _08023302\n\ + adds r4, r1, 0\n\ +_08023276:\n\ + ldrb r0, [r4]\n\ + cmp r0, r7\n\ + beq _0802328A\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ +_0802328A:\n\ + ldrb r0, [r4]\n\ + adds r0, 0x1\n\ + strb r0, [r4]\n\ + ldr r1, _080232C0 @ =gNoOfAllBanks\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _08023276\n\ + b _08023302\n\ + .align 2, 0\n\ +_080232A0: .4byte gActiveBank\n\ +_080232A4: .4byte 0x02000000\n\ +_080232A8: .4byte 0x00016064\n\ +_080232AC: .4byte gBattlePartyID\n\ +_080232B0: .4byte 0x00016068\n\ +_080232B4: .4byte 0x0001606c\n\ +_080232B8: .4byte gBattleResults\n\ +_080232BC: .4byte gBattleTypeFlags\n\ +_080232C0: .4byte gNoOfAllBanks\n\ +_080232C4:\n\ + adds r0, r7, 0\n\ + bl GetBankIdentity\n\ + movs r1, 0x1\n\ + eors r0, r1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + bl GetBankByPlayerAI\n\ + ldr r4, _08023310 @ =gActiveBank\n\ + strb r0, [r4]\n\ + ldr r0, _08023314 @ =gAbsentBankFlags\n\ + ldrb r1, [r0]\n\ + ldr r2, _08023318 @ =gBitTable\n\ + ldrb r3, [r4]\n\ + lsls r0, r3, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _080232F4\n\ + movs r0, 0x2\n\ + eors r3, r0\n\ + strb r3, [r4]\n\ +_080232F4:\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + bl EmitLinkStandbyMsg\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ +_08023302:\n\ + add sp, 0x4\n\ + pop {r3,r4}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08023310: .4byte gActiveBank\n\ +_08023314: .4byte gAbsentBankFlags\n\ +_08023318: .4byte gBitTable\n\ + .syntax divided"); +} + +static void atk51_switch_handle_order(void) +{ + int i; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + { + case 0: + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleBufferB[i][0] == 0x22) + ewram[i + 0x16068] = gBattleBufferB[i][1]; + } + break; + case 1: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + sub_8012258(gActiveBank); + break; + case 2: + gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; + ewram[gActiveBank + 0x16068] = gBattleBufferB[gActiveBank][1]; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + + ewram[(gActiveBank) * 3 + (0x1606C + 0)] &= 0xF; + ewram[(gActiveBank) * 3 + (0x1606C + 0)] |= (gBattleBufferB[gActiveBank][2] & 0xF0); + ewram[(gActiveBank) * 3 + (0x1606C + 1)] = gBattleBufferB[gActiveBank][3]; + + ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 0)] &= (0xF0); + ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 0)] |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; + ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 2)] = gBattleBufferB[gActiveBank][3]; + } + else + sub_8012258(gActiveBank); + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 6; + gBattleTextBuff1[2] = gBattleMons[gBankAttacker].species; + gBattleTextBuff1[3] = gBattleMons[gBankAttacker].species >> 8; + gBattleTextBuff1[4] = 0xFF; + + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 7; + gBattleTextBuff2[2] = gActiveBank; + gBattleTextBuff2[3] = gBattleBufferB[gActiveBank][1]; + gBattleTextBuff2[4] = 0xFF; + break; + } + gBattlescriptCurrInstr += 3; +} + +static void atk52_switch_in_effects(void) +{ + int i; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + sub_80157C4(gActiveBank); + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gSpecialStatuses[gActiveBank].flag40 = 0; + + if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_SPIKES_DMG_DONE) && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_SPIKES) + && gBattleMons[gActiveBank].type1 != TYPE_FLYING && gBattleMons[gActiveBank].type2 != TYPE_FLYING && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) + { + u8 spikesDmg; + + gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_SPIKES_DMG_DONE; + spikesDmg = (5 - gSideTimer[GetBankSide(gActiveBank)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); + ATLEAST_ONE_PTR(&gBattleMoveDamage); + BATTLE_STRUCT->scriptingActive = gActiveBank; + b_movescr_stack_push_cursor(); + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + gBattlescriptCurrInstr = gUnknown_081D919F; + else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) + gBattlescriptCurrInstr = gUnknown_081D9171; + else + gBattlescriptCurrInstr = gUnknown_081D91CD; + } + else + { + if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT) + { + gDisableStructs[gActiveBank].truantCounter = 1; + } + + if (AbilityBattleEffects(0, gActiveBank, 0, 0, 0) == 0 && ItemBattleEffects(0, gActiveBank, 0) == 0) + { + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_SPIKES_DMG_DONE); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gActiveBank) + gUnknown_02024A76[i] = 0xC; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + *(HP_ON_SWITCHOUT + GetBankSide(i)) = gBattleMons[i].hp; + } + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) + { + u32 hitmark = gHitMarker >> 0x1C; + gBank1++; + while (1) + { + if (hitmark & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) + break; + if (gBank1 >= gNoOfAllBanks) + break; + gBank1++; + } + } + gBattlescriptCurrInstr += 2; + } + } +} + +static void atk53_trainer_slide(void) +{ + if (!BSScriptRead8(gBattlescriptCurrInstr + 1)) + gActiveBank = GetBankByPlayerAI(0); + else + gActiveBank = GetBankByPlayerAI(1); + + EmitTrainerSlide(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk54_effectiveness_sound(void) +{ + gActiveBank = gBankAttacker; + EmitEffectivenessSound(0, BSScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 3; +} + +static void atk55_play_sound(void) +{ + gActiveBank = gBankAttacker; + EmitPlaySound(0, BSScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 3; +} + +static void atk56_fainting_cry(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitFaintingCry(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk57(void) +{ + gActiveBank = GetBankByPlayerAI(0); + dp01_build_cmdbuf_x37_a(0, gBattleOutcome); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 1; +} + +static void atk58_return_to_ball(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitReturnPokeToBall(0, 1); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk59_learnmove_inbattle(void) +{ + u8* loc1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + u8* loc2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + + u16 ret; + for (ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], BSScriptRead8(gBattlescriptCurrInstr + 9)); ret == 0xFFFE; + ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0)) {} + if (ret == 0) + gBattlescriptCurrInstr = loc2; + else if (ret == 0xFFFF) + gBattlescriptCurrInstr += 10; + else + { + gActiveBank = GetBankByPlayerAI(0); + if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if + { + gActiveBank = GetBankByPlayerAI(2); + if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + } + gBattlescriptCurrInstr = loc1; + } +} + +void sub_8023A80(void) +{ + sub_802BBD4(0x18, 8, 0x1D, 0xD, 0); + InitWindow(&gUnknown_03004210, gUnknown_08400D7A, 0x100, 0x19, 0x9); + sub_8002F44(&gUnknown_03004210); + sub_814A5C0(0, 0xFFFF, 0xC, 0x2D9F, 0x20); +} + +void sub_8023AD8(void) +{ + sub_802BBD4(0x18, 8, 0x1D, 0xD, 1); + DestroyMenuCursor(); +} + +#ifdef NONMATCHING +static void atk5A(void) +{ + gActiveBank = 0; + switch (BATTLE_STRUCT->atk5A_StateTracker) + { + case 0: + sub_8023A80(); + BATTLE_STRUCT->atk5A_StateTracker++; + gBattleCommunication[1] = 0; + sub_802BC6C(); + break; + case 1: + if (gMain.newKeys & 0x40 && gBattleCommunication[1] != 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 0; + sub_802BC6C(); + } + if (gMain.newKeys & 0x80 && gBattleCommunication[1] == 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 1; + sub_802BC6C(); + } + if (gMain.newKeys & 0x1) + { + PlaySE(5); + if (gBattleCommunication[1] == 0) + { + sub_8023AD8(); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + BATTLE_STRUCT->atk5A_StateTracker++; + } + else + goto TRACKER_4; + } + else if (gMain.newKeys & 0x2) + { + PlaySE(5); + TRACKER_4: + BATTLE_STRUCT->atk5A_StateTracker = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + sub_809D9F0(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, word_2024E82); + BATTLE_STRUCT->atk5A_StateTracker++; + } + break; + case 3: + if (!gPaletteFade.active && gMain.callback1 == sub_800F808) + { + u8 move_pos = sub_809FA30(); + if (move_pos == 4) + { + BATTLE_STRUCT->atk5A_StateTracker = 4; + } + else + { + u16 move = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MOVE1 + move_pos); + if (IsHMMove2(move)) + { + PrepareStringBattle(0x13F, gActiveBank); + BATTLE_STRUCT->atk5A_StateTracker = 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 2; + gBattleTextBuff2[2] = move; + gBattleTextBuff2[3] = move >> 8; + gBattleTextBuff2[4] = 0xFF; + RemoveMonPPBonus(&gPlayerParty[BATTLE_STRUCT->expGetterID], move_pos); + SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], word_2024E82, move_pos); + if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[0].unk18_b & gBitTable[move_pos])) + { + RemoveBattleMonPPBonus(&gBattleMons[0], move_pos); + SetBattleMonMoveSlot(&gBattleMons[0], word_2024E82, move_pos); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[2].unk18_b & gBitTable[move_pos])) + { + RemoveBattleMonPPBonus(&gBattleMons[2], move_pos); + SetBattleMonMoveSlot(&gBattleMons[2], word_2024E82, move_pos); + } + } + } + } + break; + case 4: + sub_8023AD8(); + gBattlescriptCurrInstr += 5; + break; + case 5: + if (gBattleExecBuffer == 0) + { + BATTLE_STRUCT->atk5A_StateTracker = 2; + } + break; + } +} + +#else +__attribute__((naked)) +static void atk5A(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r9\n\ + mov r6, r8\n\ + push {r6,r7}\n\ + sub sp, 0x4\n\ + ldr r1, _08023B24 @ =gActiveBank\n\ + movs r0, 0\n\ + strb r0, [r1]\n\ + ldr r1, _08023B28 @ =0x02000000\n\ + ldr r2, _08023B2C @ =0x0001601a\n\ + adds r0, r1, r2\n\ + ldrb r0, [r0]\n\ + adds r5, r1, 0\n\ + cmp r0, 0x5\n\ + bls _08023B18\n\ + b _08023E5C\n\ +_08023B18:\n\ + lsls r0, 2\n\ + ldr r1, _08023B30 @ =_08023B34\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_08023B24: .4byte gActiveBank\n\ +_08023B28: .4byte 0x02000000\n\ +_08023B2C: .4byte 0x0001601a\n\ +_08023B30: .4byte _08023B34\n\ + .align 2, 0\n\ +_08023B34:\n\ + .4byte _08023B4C\n\ + .4byte _08023B74\n\ + .4byte _08023C30\n\ + .4byte _08023C84\n\ + .4byte _08023E38\n\ + .4byte _08023E4C\n\ +_08023B4C:\n\ + bl sub_8023A80\n\ + ldr r1, _08023B68 @ =0x02000000\n\ + ldr r0, _08023B6C @ =0x0001601a\n\ + adds r1, r0\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + movs r2, 0\n\ + strb r0, [r1]\n\ + ldr r0, _08023B70 @ =gBattleCommunication\n\ + strb r2, [r0, 0x1]\n\ + bl sub_802BC6C\n\ + b _08023E5C\n\ + .align 2, 0\n\ +_08023B68: .4byte 0x02000000\n\ +_08023B6C: .4byte 0x0001601a\n\ +_08023B70: .4byte gBattleCommunication\n\ +_08023B74:\n\ + ldr r0, _08023BFC @ =gMain\n\ + ldrh r1, [r0, 0x2E]\n\ + movs r0, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08023B9A\n\ + ldr r4, _08023C00 @ =gBattleCommunication\n\ + ldrb r0, [r4, 0x1]\n\ + cmp r0, 0\n\ + beq _08023B9A\n\ + movs r0, 0x5\n\ + bl PlaySE\n\ + bl nullsub_6\n\ + movs r0, 0\n\ + strb r0, [r4, 0x1]\n\ + bl sub_802BC6C\n\ +_08023B9A:\n\ + ldr r0, _08023BFC @ =gMain\n\ + ldrh r1, [r0, 0x2E]\n\ + movs r0, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08023BC0\n\ + ldr r4, _08023C00 @ =gBattleCommunication\n\ + ldrb r0, [r4, 0x1]\n\ + cmp r0, 0\n\ + bne _08023BC0\n\ + movs r0, 0x5\n\ + bl PlaySE\n\ + bl nullsub_6\n\ + movs r0, 0x1\n\ + strb r0, [r4, 0x1]\n\ + bl sub_802BC6C\n\ +_08023BC0:\n\ + ldr r0, _08023BFC @ =gMain\n\ + ldrh r1, [r0, 0x2E]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08023C0C\n\ + movs r0, 0x5\n\ + bl PlaySE\n\ + ldr r0, _08023C00 @ =gBattleCommunication\n\ + ldrb r4, [r0, 0x1]\n\ + cmp r4, 0\n\ + bne _08023C1C\n\ + bl sub_8023AD8\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + str r4, [sp]\n\ + movs r1, 0\n\ + movs r2, 0\n\ + movs r3, 0x10\n\ + bl BeginNormalPaletteFade\n\ + ldr r1, _08023C04 @ =0x02000000\n\ + ldr r2, _08023C08 @ =0x0001601a\n\ + adds r1, r2\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + b _08023E5A\n\ + .align 2, 0\n\ +_08023BFC: .4byte gMain\n\ +_08023C00: .4byte gBattleCommunication\n\ +_08023C04: .4byte 0x02000000\n\ +_08023C08: .4byte 0x0001601a\n\ +_08023C0C:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08023C16\n\ + b _08023E5C\n\ +_08023C16:\n\ + movs r0, 0x5\n\ + bl PlaySE\n\ +_08023C1C:\n\ + ldr r0, _08023C28 @ =0x02000000\n\ + ldr r1, _08023C2C @ =0x0001601a\n\ + adds r0, r1\n\ + movs r1, 0x4\n\ + strb r1, [r0]\n\ + b _08023E5C\n\ + .align 2, 0\n\ +_08023C28: .4byte 0x02000000\n\ +_08023C2C: .4byte 0x0001601a\n\ +_08023C30:\n\ + ldr r0, _08023C68 @ =gPaletteFade\n\ + ldrb r1, [r0, 0x7]\n\ + movs r0, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08023C3E\n\ + b _08023E5C\n\ +_08023C3E:\n\ + ldr r0, _08023C6C @ =gPlayerParty\n\ + ldr r2, _08023C70 @ =0x00016018\n\ + adds r1, r5, r2\n\ + ldrb r1, [r1]\n\ + ldr r2, _08023C74 @ =gPlayerPartyCount\n\ + ldrb r2, [r2]\n\ + subs r2, 0x1\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + ldr r3, _08023C78 @ =ReshowBattleScreenAfterMenu\n\ + ldr r4, _08023C7C @ =word_2024E82\n\ + ldrh r4, [r4]\n\ + str r4, [sp]\n\ + bl sub_809D9F0\n\ + ldr r0, _08023C80 @ =0x0001601a\n\ + adds r1, r5, r0\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + b _08023E5A\n\ + .align 2, 0\n\ +_08023C68: .4byte gPaletteFade\n\ +_08023C6C: .4byte gPlayerParty\n\ +_08023C70: .4byte 0x00016018\n\ +_08023C74: .4byte gPlayerPartyCount\n\ +_08023C78: .4byte ReshowBattleScreenAfterMenu\n\ +_08023C7C: .4byte word_2024E82\n\ +_08023C80: .4byte 0x0001601a\n\ +_08023C84:\n\ + ldr r0, _08023CB4 @ =gPaletteFade\n\ + ldrb r1, [r0, 0x7]\n\ + movs r0, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08023C92\n\ + b _08023E5C\n\ +_08023C92:\n\ + ldr r0, _08023CB8 @ =gMain\n\ + ldr r1, [r0, 0x4]\n\ + ldr r0, _08023CBC @ =sub_800F808\n\ + cmp r1, r0\n\ + beq _08023C9E\n\ + b _08023E5C\n\ +_08023C9E:\n\ + bl sub_809FA30\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + cmp r5, 0x4\n\ + bne _08023CC8\n\ + ldr r0, _08023CC0 @ =0x02000000\n\ + ldr r1, _08023CC4 @ =0x0001601a\n\ + adds r0, r1\n\ + strb r5, [r0]\n\ + b _08023E5C\n\ + .align 2, 0\n\ +_08023CB4: .4byte gPaletteFade\n\ +_08023CB8: .4byte gMain\n\ +_08023CBC: .4byte sub_800F808\n\ +_08023CC0: .4byte 0x02000000\n\ +_08023CC4: .4byte 0x0001601a\n\ +_08023CC8:\n\ + ldr r2, _08023D08 @ =0x02000000\n\ + mov r9, r2\n\ + ldr r6, _08023D0C @ =0x00016018\n\ + add r6, r9\n\ + ldrb r0, [r6]\n\ + movs r1, 0x64\n\ + mov r8, r1\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + ldr r7, _08023D10 @ =gPlayerParty\n\ + adds r0, r7\n\ + adds r1, r5, 0\n\ + adds r1, 0xD\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + adds r0, r4, 0\n\ + bl IsHMMove2\n\ + cmp r0, 0\n\ + beq _08023D20\n\ + ldr r0, _08023D14 @ =0x0000013f\n\ + ldr r1, _08023D18 @ =gActiveBank\n\ + ldrb r1, [r1]\n\ + bl PrepareStringBattle\n\ + ldr r1, _08023D1C @ =0x0001601a\n\ + add r1, r9\n\ + movs r0, 0x5\n\ + b _08023E5A\n\ + .align 2, 0\n\ +_08023D08: .4byte 0x02000000\n\ +_08023D0C: .4byte 0x00016018\n\ +_08023D10: .4byte gPlayerParty\n\ +_08023D14: .4byte 0x0000013f\n\ +_08023D18: .4byte gActiveBank\n\ +_08023D1C: .4byte 0x0001601a\n\ +_08023D20:\n\ + ldr r3, _08023E10 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + ldr r1, _08023E14 @ =gBattleTextBuff2\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x2\n\ + strb r0, [r1, 0x1]\n\ + strb r4, [r1, 0x2]\n\ + lsrs r0, r4, 8\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x4]\n\ + ldrb r0, [r6]\n\ + mov r1, r8\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r0, r7\n\ + adds r1, r5, 0\n\ + bl RemoveMonPPBonus\n\ + ldrb r0, [r6]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + adds r0, r7\n\ + ldr r7, _08023E18 @ =word_2024E82\n\ + ldrh r1, [r7]\n\ + adds r2, r5, 0\n\ + bl SetMonMoveSlot\n\ + ldr r0, _08023E1C @ =gBattlePartyID\n\ + ldrh r0, [r0]\n\ + ldrb r6, [r6]\n\ + cmp r0, r6\n\ + bne _08023DB0\n\ + ldr r4, _08023E20 @ =gBattleMons\n\ + ldr r0, [r4, 0x50]\n\ + movs r1, 0x80\n\ + lsls r1, 14\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08023DB0\n\ + ldr r0, _08023E24 @ =gDisableStructs\n\ + ldrb r1, [r0, 0x18]\n\ + lsrs r1, 4\n\ + ldr r2, _08023E28 @ =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _08023DB0\n\ + adds r0, r4, 0\n\ + adds r1, r5, 0\n\ + bl RemoveBattleMonPPBonus\n\ + ldrh r1, [r7]\n\ + adds r0, r4, 0\n\ + adds r2, r5, 0\n\ + bl SetBattleMonMoveSlot\n\ +_08023DB0:\n\ + ldr r0, _08023E2C @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08023E5C\n\ + ldr r0, _08023E1C @ =gBattlePartyID\n\ + ldr r1, _08023E30 @ =0x02000000\n\ + ldr r2, _08023E34 @ =0x00016018\n\ + adds r1, r2\n\ + ldrh r0, [r0, 0x4]\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bne _08023E5C\n\ + ldr r4, _08023E20 @ =gBattleMons\n\ + movs r1, 0x80\n\ + lsls r1, 1\n\ + adds r0, r4, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 14\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08023E5C\n\ + ldr r0, _08023E24 @ =gDisableStructs\n\ + adds r0, 0x50\n\ + ldrb r1, [r0]\n\ + lsrs r1, 4\n\ + ldr r2, _08023E28 @ =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _08023E5C\n\ + adds r4, 0xB0\n\ + adds r0, r4, 0\n\ + adds r1, r5, 0\n\ + bl RemoveBattleMonPPBonus\n\ + ldr r0, _08023E18 @ =word_2024E82\n\ + ldrh r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r2, r5, 0\n\ + bl SetBattleMonMoveSlot\n\ + b _08023E5C\n\ + .align 2, 0\n\ +_08023E10: .4byte gBattlescriptCurrInstr\n\ +_08023E14: .4byte gBattleTextBuff2\n\ +_08023E18: .4byte word_2024E82\n\ +_08023E1C: .4byte gBattlePartyID\n\ +_08023E20: .4byte gBattleMons\n\ +_08023E24: .4byte gDisableStructs\n\ +_08023E28: .4byte gBitTable\n\ +_08023E2C: .4byte gBattleTypeFlags\n\ +_08023E30: .4byte 0x02000000\n\ +_08023E34: .4byte 0x00016018\n\ +_08023E38:\n\ + bl sub_8023AD8\n\ + ldr r1, _08023E48 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08023E5C\n\ + .align 2, 0\n\ +_08023E48: .4byte gBattlescriptCurrInstr\n\ +_08023E4C:\n\ + ldr r0, _08023E6C @ =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08023E5C\n\ + ldr r2, _08023E70 @ =0x0001601a\n\ + adds r1, r5, r2\n\ + movs r0, 0x2\n\ +_08023E5A:\n\ + strb r0, [r1]\n\ +_08023E5C:\n\ + add sp, 0x4\n\ + pop {r3,r4}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08023E6C: .4byte gBattleExecBuffer\n\ +_08023E70: .4byte 0x0001601a\n\ + .syntax divided"); +} +#endif //NONMATCHING + +static void atk5B_80256E0(void) +{ + switch (BATTLE_STRUCT->atk5A_StateTracker) + { + case 0: + sub_8023A80(); + BATTLE_STRUCT->atk5A_StateTracker++; + gBattleCommunication[1] = 0; + sub_802BC6C(); + break; + case 1: + if (gMain.newKeys & 0x40 && gBattleCommunication[1] != 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 0; + sub_802BC6C(); + } + if (gMain.newKeys & 0x80 && gBattleCommunication[1] == 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 1; + sub_802BC6C(); + } + if (gMain.newKeys & 1) + { + PlaySE(5); + if (gBattleCommunication[1] != 0) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattlescriptCurrInstr += 5; + } + sub_8023AD8(); + } + else if (gMain.newKeys & 0x2) + { + PlaySE(5); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + sub_8023AD8(); + } + } +} + +static void atk5C_hitanimation(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMoveFlags & MOVE_NO_EFFECT) + gBattlescriptCurrInstr += 2; + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) + { + EmitHitAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + gBattlescriptCurrInstr += 2; +} + +#define MONEY_UNKNOWN ((*(u8*)(0x02017000 + 0x94))) + +#ifdef NONMATCHING +static void atk5D_getmoneyreward(void) +{ + int i = 0; + u8 r5 = 0; + u32 money_to_give; + if (gTrainerBattleOpponent == 0x400) + { + money_to_give = 2 * BATTLE_STRUCT->moneyMultiplier * MONEY_UNKNOWN; + } + else + { + switch(gTrainers[gTrainerBattleOpponent].partyFlags) + { + case 0: + { + const struct PokeTrainerData1 *data = &gTrainers[gTrainerBattleOpponent].party->noItemNoMoves; + r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl; + } + break; + case 2: + { + const struct PokeTrainerData2 *data = &gTrainers[gTrainerBattleOpponent].party->itemNoMoves; + r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl; + } + break; + case 1: + case 3: + { + const struct PokeTrainerData3 *data = &gTrainers[gTrainerBattleOpponent].party->itemMoves; + r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl; + } + break; + } + for (; gTrainerMoney[i * 4] != 0xFF && gTrainerMoney[i * 4 + 1] != gTrainers[gTrainerBattleOpponent].trainerClass ; i++) {} + + money_to_give = (r5 << 2) * BATTLE_STRUCT->moneyMultiplier; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + money_to_give = 2 * gTrainerMoney[i * 4 + 1] * money_to_give; + else + money_to_give = 1 * gTrainerMoney[i * 4 + 1] * money_to_give; + } + + sub_80B79B8(&gSaveBlock1.money, money_to_give); + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 1; + gBattleTextBuff1[2] = 4; + gBattleTextBuff1[3] = 5; + gBattleTextBuff1[4] = BYTE0(money_to_give); + gBattleTextBuff1[5] = BYTE1(money_to_give); + gBattleTextBuff1[6] = BYTE2(money_to_give); + gBattleTextBuff1[7] = BYTE3(money_to_give); + gBattleTextBuff1[8] = 0xFF; + + gBattlescriptCurrInstr += 1; +} +#else +__attribute__((naked)) +static void atk5D_getmoneyreward(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + movs r5, 0\n\ + ldr r0, _08024048 @ =gTrainerBattleOpponent\n\ + ldrh r2, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 3\n\ + cmp r2, r1\n\ + bne _08024058\n\ + ldr r0, _0802404C @ =0x02017000\n\ + adds r1, r0, 0\n\ + adds r1, 0x94\n\ + ldrb r2, [r1]\n\ + ldr r1, _08024050 @ =0xfffff056\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r4, r2, 0\n\ + muls r4, r0\n\ + ldr r0, _08024054 @ =gSaveBlock1 + 0x490\n\ + mov r8, r0\n\ + b _08024140\n\ + .align 2, 0\n\ +_08024048: .4byte gTrainerBattleOpponent\n\ +_0802404C: .4byte 0x02017000\n\ +_08024050: .4byte 0xfffff056\n\ +_08024054: .4byte gSaveBlock1 + 0x490\n\ +_08024058:\n\ + ldr r2, _08024074 @ =gTrainers\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r3, r0, 3\n\ + adds r4, r3, r2\n\ + ldrb r1, [r4]\n\ + cmp r1, 0x1\n\ + beq _080240AE\n\ + cmp r1, 0x1\n\ + bgt _08024078\n\ + cmp r1, 0\n\ + beq _08024082\n\ + b _080240C4\n\ + .align 2, 0\n\ +_08024074: .4byte gTrainers\n\ +_08024078:\n\ + cmp r1, 0x2\n\ + beq _08024098\n\ + cmp r1, 0x3\n\ + beq _080240AE\n\ + b _080240C4\n\ +_08024082:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + subs r0, 0x8\n\ + b _080240C2\n\ +_08024098:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + subs r0, 0x8\n\ + b _080240C2\n\ +_080240AE:\n\ + adds r0, r2, 0\n\ + adds r0, 0x24\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + subs r0, 0x10\n\ +_080240C2:\n\ + ldrb r5, [r0, 0x2]\n\ +_080240C4:\n\ + ldr r0, _08024120 @ =gTrainerMoney\n\ + lsls r1, r6, 2\n\ + adds r3, r1, r0\n\ + ldrb r1, [r3]\n\ + mov r12, r0\n\ + lsls r4, r5, 2\n\ + ldr r5, _08024124 @ =0x02000000\n\ + ldr r7, _08024128 @ =gBattleTypeFlags\n\ + ldr r0, _0802412C @ =gSaveBlock1 + 0x490\n\ + mov r8, r0\n\ + cmp r1, 0xFF\n\ + beq _080240FE\n\ + ldr r2, _08024130 @ =gTrainers\n\ + ldr r0, _08024134 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r2\n\ + ldrb r2, [r0, 0x1]\n\ + adds r1, r3, 0\n\ +_080240EE:\n\ + ldrb r0, [r1]\n\ + cmp r0, r2\n\ + beq _080240FE\n\ + adds r1, 0x4\n\ + adds r6, 0x1\n\ + ldrb r0, [r1]\n\ + cmp r0, 0xFF\n\ + bne _080240EE\n\ +_080240FE:\n\ + ldr r1, _08024138 @ =0x00016056\n\ + adds r0, r5, r1\n\ + ldrb r0, [r0]\n\ + adds r3, r4, 0\n\ + muls r3, r0\n\ + lsls r0, r6, 2\n\ + add r0, r12\n\ + ldrb r2, [r0, 0x1]\n\ + ldrh r1, [r7]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0802413C\n\ + lsls r0, r2, 1\n\ + adds r4, r3, 0\n\ + muls r4, r0\n\ + b _08024140\n\ + .align 2, 0\n\ +_08024120: .4byte gTrainerMoney\n\ +_08024124: .4byte 0x02000000\n\ +_08024128: .4byte gBattleTypeFlags\n\ +_0802412C: .4byte gSaveBlock1 + 0x490\n\ +_08024130: .4byte gTrainers\n\ +_08024134: .4byte gTrainerBattleOpponent\n\ +_08024138: .4byte 0x00016056\n\ +_0802413C:\n\ + adds r4, r3, 0\n\ + muls r4, r2\n\ +_08024140:\n\ + mov r0, r8\n\ + adds r1, r4, 0\n\ + bl sub_80B79B8\n\ + ldr r1, _0802418C @ =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x1]\n\ + movs r0, 0x4\n\ + strb r0, [r1, 0x2]\n\ + movs r0, 0x5\n\ + strb r0, [r1, 0x3]\n\ + strb r4, [r1, 0x4]\n\ + movs r0, 0xFF\n\ + lsls r0, 8\n\ + ands r0, r4\n\ + lsrs r0, 8\n\ + strb r0, [r1, 0x5]\n\ + movs r0, 0xFF\n\ + lsls r0, 16\n\ + ands r0, r4\n\ + lsrs r0, 16\n\ + strb r0, [r1, 0x6]\n\ + lsrs r0, r4, 24\n\ + strb r0, [r1, 0x7]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x8]\n\ + ldr r1, _08024190 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0802418C: .4byte gBattleTextBuff1\n\ +_08024190: .4byte gBattlescriptCurrInstr\n\ + .syntax divided"); +} +#endif //NONMATCHING + +static void atk5E_8025A70(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + switch (gBattleCommunication[0]) + { + case 0: + EmitGetAttributes(0, REQUEST_ALL_BATTLE, 0); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[0]++; + break; + case 1: + if (gBattleExecBuffer == 0) + { + int i; + struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; + for (i = 0; i < 4; i++) + { + gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; + } + gBattlescriptCurrInstr += 2; + } + break; + } +} + +static void atk5F_8025B24(void) +{ + gActiveBank = gBankAttacker; + gBankAttacker = gBankTarget; + gBankTarget = gActiveBank; + //what is xor... + if (gHitMarker & HITMARKER_PURSUIT_TRAP) + gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + else + gHitMarker |= HITMARKER_PURSUIT_TRAP; + gBattlescriptCurrInstr++; +} + +static void atk60_increment_gamestat(void) +{ + if (GetBankSide(gBankAttacker) == 0) + { + IncrementGameStat(BSScriptRead8(gBattlescriptCurrInstr + 1)); + } + gBattlescriptCurrInstr += 2; +} + +struct hp_status +{ + u16 hp; + u32 status; +}; + +static void atk61_8025BA4(void) +{ + int i; + struct Pokemon* poke; + struct hp_status hpStatus[6]; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (GetBankSide(gActiveBank) == 0) + poke = gPlayerParty; + else + poke = gEnemyParty; + + for (i = 0; i < 6; i++) + { + if (GetMonData(&poke[i], MON_DATA_SPECIES2) == 0 || GetMonData(&poke[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&poke[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&poke[i], MON_DATA_STATUS); + } + } + dp01_build_cmdbuf_x30_TODO(0, (u8*)(hpStatus), 1); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk62_08025C6C(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + dp01_build_cmdbuf_x31_31_31_31(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk63_jumptorandomattack(void) +{ + if (BSScriptRead8(gBattlescriptCurrInstr + 1)) + gCurrentMove = gRandomMove; + else + gUnknown_02024BE8 = gCurrentMove = gRandomMove; + + gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; +} + +static void atk64_statusanimation(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, 0, gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 2; +} + +static void atk65_status2animation(void) +{ + u32 possible_to_anim; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + possible_to_anim = BSScriptRead32(gBattlescriptCurrInstr + 2); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, 1, gBattleMons[gActiveBank].status2 & possible_to_anim); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 6; +} + +static void atk66_chosenstatusanimation(void) +{ + u32 status; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + status = BSScriptRead32(gBattlescriptCurrInstr + 3); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, BSScriptRead8(gBattlescriptCurrInstr + 2), status); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 7; +} + +static void atk67_8025ECC(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + sub_8023A80(); + gBattleCommunication[0]++; + gBattleCommunication[1] = 0; + sub_802BC6C(); + break; + case 1: + if (gMain.newKeys & 0x40 && gBattleCommunication[1] != 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 0; + sub_802BC6C(); + } + if (gMain.newKeys & 0x80 && gBattleCommunication[1] == 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 1; + sub_802BC6C(); + } + if (gMain.newKeys & 0x2) + gBattleCommunication[1] = 1; + else if (!(gMain.newKeys & 0x1)) + break; + PlaySE(5); + sub_8023AD8(); + gBattlescriptCurrInstr++; + break; + } +} + +static void atk68_80246A0(void) +{ + int i; + for (i = 0; i < gNoOfAllBanks; i++) + { + gUnknown_02024A76[i] = 0xC; + } + gBattlescriptCurrInstr++; +} + +static void atk69_dmg_adjustment2(void) //literally a copy of atk07 except theres no rand dmg modifier... +{ + u8 hold_effect, quality; + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + else + { + hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemBattle(gBankTarget, hold_effect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) {goto END;} + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) {goto END;} + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) {goto END;} + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVE_ENDURED; + goto END; + } + if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVE_HANGEDON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +#ifdef NONMATCHING + +static void atk6A_removeitem(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + //BATTLE_STRUCT->UsedHeldItems[gActiveBank] = gBattleMons[gActiveBank].item; + #define USED_HELD_ITEMS(bank)((u16)(*(u8*)(((u8)(bank) << 1) + 0x020160cc))) + + USED_HELD_ITEMS(gActiveBank) = gBattleMons[gActiveBank].item; + gBattleMons[gActiveBank].item = 0; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +#else +__attribute__((naked)) +static void atk6A_removeitem(void) +{ + asm(".syntax unified\n\ +push {r4-r6,lr}\n\ + sub sp, 0x4\n\ + ldr r6, _080248B0 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r6]\n\ + ldrb r0, [r0, 0x1]\n\ + bl GetBattleBank\n\ + ldr r5, _080248B4 @ =gActiveBank\n\ + strb r0, [r5]\n\ + ldrb r4, [r5]\n\ + lsls r1, r4, 1\n\ + ldr r0, _080248B8 @ =0x020160cc\n\ + adds r1, r0\n\ + ldr r2, _080248BC @ =gBattleMons\n\ + movs r3, 0x58\n\ + adds r0, r4, 0\n\ + muls r0, r3\n\ + adds r0, r2\n\ + ldrh r0, [r0, 0x2E]\n\ + strh r0, [r1]\n\ + ldrb r0, [r5]\n\ + muls r0, r3\n\ + adds r0, r2\n\ + movs r1, 0\n\ + strh r1, [r0, 0x2E]\n\ + ldrb r0, [r5]\n\ + muls r0, r3\n\ + adds r2, 0x2E\n\ + adds r0, r2\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + movs r2, 0\n\ + movs r3, 0x2\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r5]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, [r6]\n\ + adds r0, 0x2\n\ + str r0, [r6]\n\ + add sp, 0x4\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080248B0: .4byte gBattlescriptCurrInstr\n\ +_080248B4: .4byte gActiveBank\n\ +_080248B8: .4byte 0x020160cc\n\ +_080248BC: .4byte gBattleMons\n\ + .syntax divided"); +} + +#endif //NONMATCHING + +static void atk6B_atknameinbuff1(void) +{ + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 7; + gBattleTextBuff1[2] = gBankAttacker; + gBattleTextBuff1[3] = gBattlePartyID[gBankAttacker]; + gBattleTextBuff1[4] = 0xFF; + + gBattlescriptCurrInstr++; +} + +#ifdef NONMATCHING +static void atk6C_lvlbox_display(void) +{ + u8 r1 = 0; + u8 r7 = 0; + switch (BATTLE_STRUCT->atk6C_statetracker) + { + case 0: + sub_802BBD4(0xB, 0, 0x1D, 0x7, r1); + StringCopy(gStringVar4, gUnknown_08400D9F); + + } +} + +#else +__attribute__((naked)) +static void atk6C_lvlbox_display(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + movs r1, 0\n\ + movs r7, 0\n\ + ldr r0, _08024928 @ =0x02000000\n\ + mov r10, r0\n\ + ldr r4, _0802492C @ =0x0001609c\n\ + add r4, r10\n\ + ldrb r0, [r4]\n\ + cmp r0, 0x1\n\ + bne _0802491C\n\ + b _08024AF4\n\ +_0802491C:\n\ + cmp r0, 0x1\n\ + bgt _08024930\n\ + cmp r0, 0\n\ + beq _0802493E\n\ + b _08024C38\n\ + .align 2, 0\n\ +_08024928: .4byte 0x02000000\n\ +_0802492C: .4byte 0x0001609c\n\ +_08024930:\n\ + cmp r0, 0x2\n\ + bne _08024936\n\ + b _08024C04\n\ +_08024936:\n\ + cmp r0, 0x3\n\ + bne _0802493C\n\ + b _08024C30\n\ +_0802493C:\n\ + b _08024C38\n\ +_0802493E:\n\ + str r1, [sp]\n\ + movs r0, 0xB\n\ + movs r1, 0\n\ + movs r2, 0x1D\n\ + movs r3, 0x7\n\ + bl sub_802BBD4\n\ + ldr r0, _0802499C @ =gStringVar4\n\ + ldr r1, _080249A0 @ =gUnknown_08400D9F\n\ + bl StringCopy\n\ + adds r5, r0, 0\n\ + movs r1, 0\n\ + mov r8, r1\n\ +_0802495A:\n\ + movs r2, 0\n\ + mov r9, r2\n\ + ldr r0, _080249A4 @ =gUnknown_0840165C\n\ + mov r1, r8\n\ + lsls r4, r1, 2\n\ + adds r0, r4, r0\n\ + ldr r1, [r0]\n\ + adds r0, r5, 0\n\ + bl StringAppend\n\ + adds r5, r0, 0\n\ + ldr r0, _080249A8 @ =0x02000000\n\ + ldr r2, _080249AC @ =0x00016018\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _080249B0 @ =gPlayerParty\n\ + adds r0, r1\n\ + ldr r1, _080249B4 @ =gLevelUpStatBoxStats\n\ + add r1, r8\n\ + ldrb r1, [r1]\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r1, r0, 16\n\ + mov r0, r8\n\ + cmp r0, 0x5\n\ + bhi _08024A1A\n\ + ldr r0, _080249B8 @ =_080249BC\n\ + adds r0, r4, r0\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_0802499C: .4byte gStringVar4\n\ +_080249A0: .4byte gUnknown_08400D9F\n\ +_080249A4: .4byte gUnknown_0840165C\n\ +_080249A8: .4byte 0x02000000\n\ +_080249AC: .4byte 0x00016018\n\ +_080249B0: .4byte gPlayerParty\n\ +_080249B4: .4byte gLevelUpStatBoxStats\n\ +_080249B8: .4byte _080249BC\n\ + .align 2, 0\n\ +_080249BC:\n\ + .4byte _080249D4\n\ + .4byte _080249E0\n\ + .4byte _080249EC\n\ + .4byte _080249F8\n\ + .4byte _08024A04\n\ + .4byte _08024A10\n\ +_080249D4:\n\ + ldr r0, _080249DC @ =0x02017180\n\ + ldrh r0, [r0]\n\ + b _08024A14\n\ + .align 2, 0\n\ +_080249DC: .4byte 0x02017180\n\ +_080249E0:\n\ + ldr r0, _080249E8 @ =0x02017180\n\ + ldrh r0, [r0, 0x8]\n\ + b _08024A14\n\ + .align 2, 0\n\ +_080249E8: .4byte 0x02017180\n\ +_080249EC:\n\ + ldr r0, _080249F4 @ =0x02017180\n\ + ldrh r0, [r0, 0x2]\n\ + b _08024A14\n\ + .align 2, 0\n\ +_080249F4: .4byte 0x02017180\n\ +_080249F8:\n\ + ldr r0, _08024A00 @ =0x02017180\n\ + ldrh r0, [r0, 0xA]\n\ + b _08024A14\n\ + .align 2, 0\n\ +_08024A00: .4byte 0x02017180\n\ +_08024A04:\n\ + ldr r0, _08024A0C @ =0x02017180\n\ + ldrh r0, [r0, 0x4]\n\ + b _08024A14\n\ + .align 2, 0\n\ +_08024A0C: .4byte 0x02017180\n\ +_08024A10:\n\ + ldr r0, _08024A54 @ =0x02017180\n\ + ldrh r0, [r0, 0x6]\n\ +_08024A14:\n\ + subs r0, r1, r0\n\ + lsls r0, 16\n\ + lsrs r7, r0, 16\n\ +_08024A1A:\n\ + lsls r0, r7, 16\n\ + asrs r0, 16\n\ + cmp r0, 0\n\ + bge _08024A2C\n\ + negs r0, r0\n\ + lsls r0, 16\n\ + lsrs r7, r0, 16\n\ + movs r1, 0x1\n\ + add r9, r1\n\ +_08024A2C:\n\ + movs r0, 0xFC\n\ + strb r0, [r5]\n\ + movs r0, 0x13\n\ + strb r0, [r5, 0x1]\n\ + movs r1, 0x1\n\ + mov r2, r8\n\ + ands r1, r2\n\ + lsls r0, r1, 3\n\ + adds r0, r1\n\ + adds r0, 0x5\n\ + lsls r0, 3\n\ + adds r0, 0x6\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + mov r0, r9\n\ + cmp r0, 0\n\ + beq _08024A5C\n\ + ldr r1, _08024A58 @ =gUnknown_08400DAC\n\ + b _08024A5E\n\ + .align 2, 0\n\ +_08024A54: .4byte 0x02017180\n\ +_08024A58: .4byte gUnknown_08400DAC\n\ +_08024A5C:\n\ + ldr r1, _08024AA4 @ =gUnknown_08400DAA\n\ +_08024A5E:\n\ + adds r0, r5, 0\n\ + bl StringCopy\n\ + adds r5, r0, 0\n\ + movs r6, 0xFC\n\ + strb r6, [r5]\n\ + movs r4, 0x14\n\ + strb r4, [r5, 0x1]\n\ + movs r0, 0x6\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + lsls r1, r7, 16\n\ + asrs r1, 16\n\ + adds r0, r5, 0\n\ + movs r2, 0x1\n\ + movs r3, 0x2\n\ + bl ConvertIntToDecimalStringN\n\ + adds r5, r0, 0\n\ + strb r6, [r5]\n\ + strb r4, [r5, 0x1]\n\ + movs r0, 0\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + movs r0, 0x1\n\ + mov r1, r8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08024AA8\n\ + movs r0, 0xFE\n\ + strb r0, [r5]\n\ + movs r0, 0xFF\n\ + strb r0, [r5, 0x1]\n\ + adds r5, 0x1\n\ + b _08024AB8\n\ + .align 2, 0\n\ +_08024AA4: .4byte gUnknown_08400DAA\n\ +_08024AA8:\n\ + strb r6, [r5]\n\ + movs r0, 0x11\n\ + strb r0, [r5, 0x1]\n\ + movs r0, 0x8\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + movs r0, 0xFF\n\ + strb r0, [r5]\n\ +_08024AB8:\n\ + movs r2, 0x1\n\ + add r8, r2\n\ + mov r0, r8\n\ + cmp r0, 0x5\n\ + bgt _08024AC4\n\ + b _0802495A\n\ +_08024AC4:\n\ + ldr r4, _08024AE4 @ =gUnknown_03004210\n\ + ldr r1, _08024AE8 @ =gStringVar4\n\ + adds r2, 0xFF\n\ + movs r0, 0x1\n\ + str r0, [sp]\n\ + adds r0, r4, 0\n\ + movs r3, 0xC\n\ + bl InitWindow\n\ + adds r0, r4, 0\n\ + bl sub_8002F44\n\ + ldr r1, _08024AEC @ =0x02000000\n\ + ldr r2, _08024AF0 @ =0x0001609c\n\ + adds r1, r2\n\ + b _08024BEA\n\ + .align 2, 0\n\ +_08024AE4: .4byte gUnknown_03004210\n\ +_08024AE8: .4byte gStringVar4\n\ +_08024AEC: .4byte 0x02000000\n\ +_08024AF0: .4byte 0x0001609c\n\ +_08024AF4:\n\ + ldr r0, _08024B94 @ =gMain\n\ + ldrh r0, [r0, 0x2E]\n\ + cmp r0, 0\n\ + bne _08024AFE\n\ + b _08024C38\n\ +_08024AFE:\n\ + movs r0, 0x5\n\ + bl PlaySE\n\ + ldr r0, _08024B98 @ =gStringVar4\n\ + ldr r1, _08024B9C @ =gUnknown_08400D9F\n\ + bl StringCopy\n\ + adds r5, r0, 0\n\ + movs r0, 0\n\ + mov r8, r0\n\ + mov r9, r0\n\ + movs r6, 0xFC\n\ + movs r7, 0x14\n\ + ldr r1, _08024BA0 @ =0x00016018\n\ + add r10, r1\n\ +_08024B1C:\n\ + ldr r1, _08024BA4 @ =gUnknown_0840165C\n\ + mov r2, r8\n\ + lsls r0, r2, 2\n\ + adds r0, r1\n\ + ldr r1, [r0]\n\ + adds r0, r5, 0\n\ + bl StringAppend\n\ + adds r5, r0, 0\n\ + mov r0, r10\n\ + ldrb r1, [r0]\n\ + movs r0, 0x64\n\ + muls r0, r1\n\ + ldr r1, _08024BA8 @ =gPlayerParty\n\ + adds r0, r1\n\ + ldr r1, _08024BAC @ =gLevelUpStatBoxStats\n\ + add r1, r8\n\ + ldrb r1, [r1]\n\ + bl GetMonData\n\ + adds r1, r0, 0\n\ + strb r6, [r5]\n\ + movs r0, 0x13\n\ + strb r0, [r5, 0x1]\n\ + movs r4, 0x1\n\ + mov r2, r8\n\ + ands r4, r2\n\ + lsls r0, r4, 3\n\ + adds r0, r4\n\ + adds r0, 0x5\n\ + lsls r0, 3\n\ + adds r0, 0x6\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + strb r6, [r5]\n\ + strb r7, [r5, 0x1]\n\ + movs r0, 0x6\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + adds r0, r5, 0\n\ + movs r2, 0x1\n\ + movs r3, 0x3\n\ + bl ConvertIntToDecimalStringN\n\ + adds r5, r0, 0\n\ + strb r6, [r5]\n\ + strb r7, [r5, 0x1]\n\ + mov r0, r9\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + cmp r4, 0\n\ + beq _08024BB0\n\ + movs r0, 0xFE\n\ + strb r0, [r5]\n\ + movs r0, 0xFF\n\ + strb r0, [r5, 0x1]\n\ + adds r5, 0x1\n\ + b _08024BC0\n\ + .align 2, 0\n\ +_08024B94: .4byte gMain\n\ +_08024B98: .4byte gStringVar4\n\ +_08024B9C: .4byte gUnknown_08400D9F\n\ +_08024BA0: .4byte 0x00016018\n\ +_08024BA4: .4byte gUnknown_0840165C\n\ +_08024BA8: .4byte gPlayerParty\n\ +_08024BAC: .4byte gLevelUpStatBoxStats\n\ +_08024BB0:\n\ + strb r6, [r5]\n\ + movs r0, 0x11\n\ + strb r0, [r5, 0x1]\n\ + movs r0, 0x8\n\ + strb r0, [r5, 0x2]\n\ + adds r5, 0x3\n\ + movs r0, 0xFF\n\ + strb r0, [r5]\n\ +_08024BC0:\n\ + movs r1, 0x1\n\ + add r8, r1\n\ + mov r2, r8\n\ + cmp r2, 0x5\n\ + ble _08024B1C\n\ + ldr r4, _08024BF4 @ =gUnknown_03004210\n\ + ldr r1, _08024BF8 @ =gStringVar4\n\ + movs r2, 0x80\n\ + lsls r2, 1\n\ + movs r0, 0x1\n\ + str r0, [sp]\n\ + adds r0, r4, 0\n\ + movs r3, 0xC\n\ + bl InitWindow\n\ + adds r0, r4, 0\n\ + bl sub_8002F44\n\ + ldr r1, _08024BFC @ =0x02000000\n\ + ldr r0, _08024C00 @ =0x0001609c\n\ + adds r1, r0\n\ +_08024BEA:\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + b _08024C38\n\ + .align 2, 0\n\ +_08024BF4: .4byte gUnknown_03004210\n\ +_08024BF8: .4byte gStringVar4\n\ +_08024BFC: .4byte 0x02000000\n\ +_08024C00: .4byte 0x0001609c\n\ +_08024C04:\n\ + ldr r0, _08024C2C @ =gMain\n\ + ldrh r0, [r0, 0x2E]\n\ + cmp r0, 0\n\ + beq _08024C38\n\ + movs r0, 0x5\n\ + bl PlaySE\n\ + movs r0, 0x1\n\ + str r0, [sp]\n\ + movs r0, 0xB\n\ + movs r1, 0\n\ + movs r2, 0x1D\n\ + movs r3, 0x7\n\ + bl sub_802BBD4\n\ + ldrb r0, [r4]\n\ + adds r0, 0x1\n\ + strb r0, [r4]\n\ + b _08024C38\n\ + .align 2, 0\n\ +_08024C2C: .4byte gMain\n\ +_08024C30:\n\ + ldr r1, _08024C48 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ +_08024C38:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08024C48: .4byte gBattlescriptCurrInstr\n\ + .syntax divided"); +} + +#endif + +static void atk6D_set_sentpokes_values(void) +{ + sub_80156DC(); + gBattlescriptCurrInstr++; +} + +static void atk6E_set_atk_to_player0(void) +{ + gBankAttacker = GetBankByPlayerAI(0); + gBattlescriptCurrInstr++; +} + +static void atk6F_set_visible(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitSpriteInvisibility(0, 0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk70_record_ability(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gBattlescriptCurrInstr += 1; //buggy, should be += 2, one byte for command, one byte for argument... +} + +void sub_8024CEC(void) +{ + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 2; + gBattleTextBuff2[2] = (word_2024E82); + gBattleTextBuff2[3] = uBYTE1_16(word_2024E82); + gBattleTextBuff2[4] = 0xFF; +} + +static void atk71_buffer_move_to_learn(void) +{ + sub_8024CEC(); + gBattlescriptCurrInstr++; +} + +static void atk72_jump_if_can_run_frombattle(void) +{ + if (sub_8014AB8(gBank1)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atk73_hp_thresholds(void) +{ + u8 opposing_bank; + s32 result; + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + opposing_bank = gActiveBank ^ 1; + result = ATLEAST_ONE(gBattleMons[opposing_bank].hp * 100 / gBattleMons[opposing_bank].maxHP); + + if (result > 69 || !gBattleMons[opposing_bank].hp) + BATTLE_STRUCT->hpScale = 0; + else if (result > 39) + BATTLE_STRUCT->hpScale = 1; + else if (result > 9) + BATTLE_STRUCT->hpScale = 2; + else + BATTLE_STRUCT->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk74_hp_thresholds2(void) +{ + u8 opposing_bank; + u8 hp_switchout; + s32 result; + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + opposing_bank = gActiveBank ^ 1; + hp_switchout = ewram[2 * GetBankSide(opposing_bank) + 0x160bc]; //BATTLE_STRUCT->HP_OnSwitchout[GetBankSide(opposing_bank)]; + result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout; + + if (gBattleMons[opposing_bank].hp >= hp_switchout) + BATTLE_STRUCT->hpScale = 0; + else if (result <= 29) + BATTLE_STRUCT->hpScale = 1; + else if (result <= 69) + BATTLE_STRUCT->hpScale = 2; + else + BATTLE_STRUCT->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk75_8026A58(void) +{ + gBankInMenu = gBankAttacker; + sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); + gBattlescriptCurrInstr += 1; +} + +static void atk76_various(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + { + case 0: + CancelMultiTurnMoves(gActiveBank); + break; + case 1: + { + u8 side; + gBankAttacker = gBankTarget; + side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimer[side].followmeTimer && gBattleMons[gSideTimer[side].followmeTarget].hp) + gBankTarget = gSideTimer[side].followmeTarget; + else + gBankTarget = gActiveBank; + } + break; + case 2: + gBattleCommunication[0] = CanRunFromBattle(); + break; + case 3: + gBankTarget = sub_801B5C0(gCurrentMove, 0); + break; + case 4: + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + gBattleCommunication[0] = 1; + else + gBattleCommunication[0] = 0; + break; + case 5: + gSpecialStatuses[gActiveBank].intimidatedPoke = 0; + gSpecialStatuses[gActiveBank].traced = 0; + break; + case 6: + { + int i; + u16* choiced_move; + if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID) + goto ACTIVE_0; + if (gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) + break; + if (gBattlePartyID[0] == gBattlePartyID[2]) + { + ACTIVE_0: + gActiveBank = 0; + } + else + gActiveBank = 2; + + choiced_move = (u16*)(&ewram[gActiveBank * 2 + 0x160e8]); + for (i = 0; i < 4; i++) + { + if (gBattleMons[gActiveBank].moves[i] == *choiced_move) + break; + } + if (i == 4) + *choiced_move = 0; + } + break; + } + + gBattlescriptCurrInstr += 3; +} + +static void atk77_setprotect(void) //protect and endure +{ + bool8 not_last_turn = 1; + u16 last_move = gUnknown_02024C4C[gBankAttacker]; + + if (last_move != MOVE_PROTECT && last_move != MOVE_DETECT && last_move != MOVE_ENDURE) + gDisableStructs[gBankAttacker].protectUses = 0; + if (gCurrentMoveTurn == (gNoOfAllBanks - 1)) + not_last_turn = 0; + + if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] > Random() && not_last_turn) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) + { + gProtectStructs[gBankAttacker].protected = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) //what is else if + { + gProtectStructs[gBankAttacker].endured = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gDisableStructs[gBankAttacker].protectUses++; + } + else + { + gDisableStructs[gBankAttacker].protectUses = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleMoveFlags |= MOVE_MISSED; + } + + gBattlescriptCurrInstr++; +} + +static void atk78_faintifabilitynotdamp(void) +{ + if (gBattleExecBuffer) + return; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) + break; + } + + if (gBankTarget == gNoOfAllBanks) + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr++; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + } + else + { + gLastUsedAbility = ABILITY_DAMP; + RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); + gBattlescriptCurrInstr = gUnknown_081D9834; + } +} + +static void atk79_setatkhptozero(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBattleMons[gActiveBank].hp = 0; + EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop through all targets +{ + u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (gBankTarget++; ; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = jump_loc; + } + else + gBattlescriptCurrInstr += 5; +} + +static void atk7B_healhalfHP_if_possible(void) +{ + u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (BSScriptRead8(gBattlescriptCurrInstr + 5) == 1) + gBankTarget = gBankAttacker; + + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattleMoveDamage *= -1; + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = fail_loc; + else + gBattlescriptCurrInstr += 6; +} + +static void atk7C_8025508(void) +{ + u16 r7 = ewram[gBankAttacker * 2 + 0x160ac] | (ewram[gBankAttacker * 2 + 0x160ad] << 8); + u16 r6 = ewram[gBankAttacker * 4 + 0x16100] | (ewram[gBankAttacker * 4 + 0x16101] << 8); + u16 r5 = ewram[gBankAttacker * 4 + 0x16102] | (ewram[gBankAttacker * 4 + 0x16103] << 8); + + if (r7 !=0 && r7 != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = r7; + gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; + } + else if (r6 != 0 && r5 != 0 && r6 != 0xFFFF && r5 != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + if (Random() & 1) + gCurrentMove = r6; + else + gCurrentMove = r5; + gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; + } + else if (r6 != 0 && r6 != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = r6; + gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; + } + else if (r5 != 0 && r5 != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = r5; + gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr++; + } +} + +static void atk7D_set_rain(void) +{ + if (gBattleWeather & WEATHER_RAINY) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = weather_rain; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atk7E_setreflect(void) +{ + if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_REFLECT) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_REFLECT; + gSideTimer[GetBankIdentity(gBankAttacker) & 1].reflectTimer = 5; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gBattlescriptCurrInstr++; +} + +static void atk7F_setseeded(void) +{ + if (gBattleMoveFlags & MOVE_NO_EFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gStatuses3[gBankTarget] |= gBankAttacker; + gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + gBattlescriptCurrInstr++; +} + +static void atk80_manipulatedamage(void) +{ + switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + { + case 0: + gBattleMoveDamage *= -1; + break; + case 1: + gBattleMoveDamage /= 2; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + break; + case 2: + gBattleMoveDamage *= 2; + break; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk81_setrest(void) +{ + u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gActiveBank = gBankTarget = gBankAttacker; + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = fail_loc; + else + { + if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattleMons[gBankTarget].status1 = 3; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +static void atk82_jumpifnotfirstturn(void) +{ + u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBankAttacker].isFirstTurn) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = jump_loc; +} + +static void atk83_nop(void) +{ + gBattlescriptCurrInstr++; +} + +bool8 sub_8025A44(u8 bank) //uproar wakeup check +{ + int i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop... + continue; + BATTLE_STRUCT->scriptingActive = i; + if (gBankTarget == 0xFF) + gBankTarget = i; + else if (gBankTarget == i) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + break; + } + if (i == gNoOfAllBanks) + return 0; + else + return 1; +} + +static void atk84_jump_if_cant_sleep(void) +{ + u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + if (sub_8025A44(gBankTarget)) + gBattlescriptCurrInstr = jump_loc; + else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattlescriptCurrInstr = jump_loc; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static void atk85_stockpile(void) +{ + if (gDisableStructs[gBankAttacker].stockpileCounter == 3) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gDisableStructs[gBankAttacker].stockpileCounter++; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 1; + gBattleTextBuff1[2] = 1; + gBattleTextBuff1[3] = 1; + gBattleTextBuff1[4] = gDisableStructs[gBankAttacker].stockpileCounter; + gBattleTextBuff1[5] = 0xFF; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk86_stockpiletobasedamage(void) +{ + u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + gBattlescriptCurrInstr = jump_loc; + else + { + if (gBattleCommunication[6] != 1) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0, + 0, gBankAttacker, gBankTarget) + * gDisableStructs[gBankAttacker].stockpileCounter; + BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + } + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + } +} + +static void atk87_stockpiletohpheal(void) +{ + u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jump_loc; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) + { + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr = jump_loc; + gBankTarget = gBankAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattleMoveDamage *= -1; + BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + gBankTarget = gBankAttacker; + } +} + +static void atk88_negativedamage(void) +{ + gBattleMoveDamage = (gHP_dealt / 2) *(-1); + ATLEAST_ONE_PTR_NEGATIVE(&gBattleMoveDamage); + gBattlescriptCurrInstr++; +} + +#ifdef NONMATCHING +u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) +{ + u8 r9 = 0; + u8 r10 = 0; + u8 index; + if (flags & 0x40) + gActiveBank = gBankAttacker; + else + gActiveBank = gBankTarget; + flags &= ~(0x40); + if (flags & 0x80) + r9++; + flags &= ~(0x80); + if (flags & 0x20) + r10++; + flags &= ~(0x20); + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 5; + gBattleTextBuff1[2] = stat; + gBattleTextBuff1[3] = 0xFF; + + if ((statchanger << 0x18) < 0) //stat decrease + { + if (gSideTimer[GetBankIdentity(gActiveBank) & 1].mistTimer && !r9 && gCurrentMove != MOVE_CURSE) + { + if (flags == 1) + { + if (gSpecialStatuses[gActiveBank].statloweringflag) + gBattlescriptCurrInstr = bs_ptr; + else + { + b_movescr_stack_push(bs_ptr); + BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattlescriptCurrInstr = BattleScript_MistProtected; + gSpecialStatuses[gActiveBank].statloweringflag = 1; + } + } + return 1; + } + else if (gCurrentMove != MOVE_CURSE && r10 != 1 && JumpIfMoveAffectedByProtect(0)) + { + gBattlescriptCurrInstr = BattleScript_ButItFailed; + return 1; + } + else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) && !r9 && gCurrentMove != MOVE_CURSE) + { + if (flags == 1) + { + if (gSpecialStatuses[gActiveBank].statloweringflag) + gBattlescriptCurrInstr = bs_ptr; + else + { + b_movescr_stack_push(bs_ptr); + BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gSpecialStatuses[gActiveBank].statloweringflag = 1; + } + } + return 1; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && !r9 && stat == ACC_BUFF) + { + if (flags == 1) + { + b_movescr_stack_push(bs_ptr); + BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return 1; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && !r9 && stat == ATK_BUFF) + { + if (flags == 1) + { + b_movescr_stack_push(bs_ptr); + BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return 1; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) + return 1; + else //decrease + { + statchanger = -((statchanger >> 4) & (7)); + gBattleTextBuff2[0] = 0xFD; + index = 1; + if (statchanger == -2) + { + gBattleTextBuff2[1] = 0; + gBattleTextBuff2[2] = 0xD3; //harshly + gBattleTextBuff2[3] = 0x0; + index = 4; + } + gBattleTextBuff2[index] = 0; + index++; + gBattleTextBuff2[index] = 0xD4; //fell + index++; + gBattleTextBuff2[index] = 0; + index++; + gBattleTextBuff2[index] = 0xFF; + + if (gBattleMons[gActiveBank].statStages[stat] == 0) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + u8 stringID = 0; + if (gBankTarget == gActiveBank) + stringID = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = stringID; + } + } + } + else //stat increase + { + statchanger = (statchanger >> 4) & (7); + gBattleTextBuff2[0] = 0xFD; + index = 1; + if (statchanger == 2) + { + gBattleTextBuff2[1] = 0; + gBattleTextBuff2[2] = 0xD1; //sharply + gBattleTextBuff2[3] = 0x0; + index = 4; + } + gBattleTextBuff2[index] = 0; + index++; + gBattleTextBuff2[index] = 0xD2; //rose + index++; + gBattleTextBuff2[index] = 0; + index++; + gBattleTextBuff2[index] = 0xFF; + + if (gBattleMons[gActiveBank].statStages[stat] == 0xC) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + u8 stringID = 0; + if (gBankTarget == gActiveBank) + stringID = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = stringID; + } + } + + gBattleMons[gActiveBank].statStages[stat] += statchanger; + if (gBattleMons[gActiveBank].statStages[stat] < 0) + gBattleMons[gActiveBank].statStages[stat] = 0; + if (gBattleMons[gActiveBank].statStages[stat] > 0xC) + gBattleMons[gActiveBank].statStages[stat] = 0xC; + + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2) + { + if (flags & 1) + gBattleMoveFlags |= MOVE_MISSED; + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & 1)) //what the actual fuck gamefreak... + return 1; + } + return 0; +} + +#else +__attribute__((naked)) +u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + mov r8, r3\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + lsls r1, 24\n\ + lsrs r7, r1, 24\n\ + lsls r2, 24\n\ + lsrs r5, r2, 24\n\ + movs r0, 0\n\ + mov r9, r0\n\ + mov r10, r0\n\ + movs r0, 0x40\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _08025E54\n\ + ldr r0, _08025E4C @ =gActiveBank\n\ + ldr r1, _08025E50 @ =gBankAttacker\n\ + b _08025E58\n\ + .align 2, 0\n\ +_08025E4C: .4byte gActiveBank\n\ +_08025E50: .4byte gBankAttacker\n\ +_08025E54:\n\ + ldr r0, _08025EF8 @ =gActiveBank\n\ + ldr r1, _08025EFC @ =gBankTarget\n\ +_08025E58:\n\ + ldrb r1, [r1]\n\ + strb r1, [r0]\n\ + movs r0, 0xBF\n\ + ands r5, r0\n\ + movs r0, 0x80\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _08025E72\n\ + mov r0, r9\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_08025E72:\n\ + movs r0, 0x7F\n\ + ands r5, r0\n\ + movs r0, 0x20\n\ + ands r0, r5\n\ + cmp r0, 0\n\ + beq _08025E88\n\ + mov r0, r10\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ +_08025E88:\n\ + movs r0, 0xDF\n\ + ands r5, r0\n\ + ldr r1, _08025F00 @ =gBattleTextBuff1\n\ + movs r4, 0\n\ + movs r2, 0xFD\n\ + strb r2, [r1]\n\ + movs r0, 0x5\n\ + strb r0, [r1, 0x1]\n\ + strb r7, [r1, 0x2]\n\ + movs r3, 0x1\n\ + negs r3, r3\n\ + mov r12, r3\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + lsls r0, r6, 24\n\ + cmp r0, 0\n\ + blt _08025EAC\n\ + b _080261B0\n\ +_08025EAC:\n\ + ldr r4, _08025F04 @ =gSideTimer\n\ + ldr r1, _08025EF8 @ =gActiveBank\n\ + ldrb r0, [r1]\n\ + bl GetBankIdentity\n\ + movs r1, 0x1\n\ + ands r1, r0\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrb r0, [r0, 0x2]\n\ + cmp r0, 0\n\ + beq _08025F54\n\ + mov r2, r9\n\ + cmp r2, 0\n\ + bne _08025F54\n\ + ldr r0, _08025F08 @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + cmp r0, 0xAE\n\ + beq _08025F84\n\ + cmp r5, 0x1\n\ + bne _08025F74\n\ + ldr r4, _08025F0C @ =gSpecialStatuses\n\ + ldr r3, _08025EF8 @ =gActiveBank\n\ + ldrb r0, [r3]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r4\n\ + ldrb r0, [r1]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _08025F14\n\ + ldr r0, _08025F10 @ =gBattlescriptCurrInstr\n\ + mov r4, r8\n\ + str r4, [r0]\n\ + b _08025F74\n\ + .align 2, 0\n\ +_08025EF8: .4byte gActiveBank\n\ +_08025EFC: .4byte gBankTarget\n\ +_08025F00: .4byte gBattleTextBuff1\n\ +_08025F04: .4byte gSideTimer\n\ +_08025F08: .4byte gCurrentMove\n\ +_08025F0C: .4byte gSpecialStatuses\n\ +_08025F10: .4byte gBattlescriptCurrInstr\n\ +_08025F14:\n\ + mov r0, r8\n\ + bl b_movescr_stack_push\n\ + ldr r0, _08025F40 @ =0x02000000\n\ + ldr r6, _08025F44 @ =gActiveBank\n\ + ldrb r1, [r6]\n\ + ldr r2, _08025F48 @ =0x00016003\n\ + adds r0, r2\n\ + strb r1, [r0]\n\ + ldr r1, _08025F4C @ =gBattlescriptCurrInstr\n\ + ldr r0, _08025F50 @ =BattleScript_MistProtected\n\ + str r0, [r1]\n\ + ldrb r1, [r6]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrb r1, [r0]\n\ + movs r2, 0x1\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + b _08025F74\n\ + .align 2, 0\n\ +_08025F40: .4byte 0x02000000\n\ +_08025F44: .4byte gActiveBank\n\ +_08025F48: .4byte 0x00016003\n\ +_08025F4C: .4byte gBattlescriptCurrInstr\n\ +_08025F50: .4byte BattleScript_MistProtected\n\ +_08025F54:\n\ + ldr r0, _08025F78 @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + cmp r0, 0xAE\n\ + beq _08025F84\n\ + mov r3, r10\n\ + cmp r3, 0x1\n\ + beq _08025F84\n\ + movs r0, 0\n\ + bl JumpIfMoveAffectedByProtect\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08025F84\n\ + ldr r1, _08025F7C @ =gBattlescriptCurrInstr\n\ + ldr r0, _08025F80 @ =BattleScript_ButItFailed\n\ + str r0, [r1]\n\ +_08025F74:\n\ + movs r0, 0x1\n\ + b _080262A4\n\ + .align 2, 0\n\ +_08025F78: .4byte gCurrentMove\n\ +_08025F7C: .4byte gBattlescriptCurrInstr\n\ +_08025F80: .4byte BattleScript_ButItFailed\n\ +_08025F84:\n\ + ldr r2, _08025FCC @ =gBattleMons\n\ + ldr r1, _08025FD0 @ =gActiveBank\n\ + ldrb r3, [r1]\n\ + movs r4, 0x58\n\ + adds r0, r3, 0\n\ + muls r0, r4\n\ + adds r0, r2\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + mov r10, r2\n\ + cmp r0, 0x1D\n\ + beq _08025FA0\n\ + cmp r0, 0x49\n\ + bne _08026040\n\ +_08025FA0:\n\ + mov r0, r9\n\ + cmp r0, 0\n\ + bne _08026040\n\ + ldr r0, _08025FD4 @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + cmp r0, 0xAE\n\ + beq _08026040\n\ + cmp r5, 0x1\n\ + bne _08025F74\n\ + ldr r4, _08025FD8 @ =gSpecialStatuses\n\ + lsls r0, r3, 2\n\ + adds r0, r3\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrb r0, [r0]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _08025FE0\n\ + ldr r0, _08025FDC @ =gBattlescriptCurrInstr\n\ + mov r1, r8\n\ + str r1, [r0]\n\ + b _08025F74\n\ + .align 2, 0\n\ +_08025FCC: .4byte gBattleMons\n\ +_08025FD0: .4byte gActiveBank\n\ +_08025FD4: .4byte gCurrentMove\n\ +_08025FD8: .4byte gSpecialStatuses\n\ +_08025FDC: .4byte gBattlescriptCurrInstr\n\ +_08025FE0:\n\ + mov r0, r8\n\ + bl b_movescr_stack_push\n\ + ldr r0, _08026028 @ =0x02000000\n\ + ldr r2, _0802602C @ =gActiveBank\n\ + ldrb r1, [r2]\n\ + ldr r3, _08026030 @ =0x00016003\n\ + adds r0, r3\n\ + strb r1, [r0]\n\ + ldr r1, _08026034 @ =gBattlescriptCurrInstr\n\ + ldr r0, _08026038 @ =BattleScript_AbilityNoStatLoss\n\ + str r0, [r1]\n\ + ldr r1, _0802603C @ =gLastUsedAbility\n\ + ldrb r0, [r2]\n\ + movs r6, 0x58\n\ + muls r0, r6\n\ + add r0, r10\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldrb r0, [r2]\n\ + ldrb r1, [r1]\n\ + bl RecordAbilityBattle\n\ + ldr r0, _0802602C @ =gActiveBank\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r4\n\ + ldrb r1, [r0]\n\ + movs r2, 0x1\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + b _08025F74\n\ + .align 2, 0\n\ +_08026028: .4byte 0x02000000\n\ +_0802602C: .4byte gActiveBank\n\ +_08026030: .4byte 0x00016003\n\ +_08026034: .4byte gBattlescriptCurrInstr\n\ +_08026038: .4byte BattleScript_AbilityNoStatLoss\n\ +_0802603C: .4byte gLastUsedAbility\n\ +_08026040:\n\ + ldr r1, _08026090 @ =gActiveBank\n\ + ldrb r0, [r1]\n\ + movs r4, 0x58\n\ + muls r0, r4\n\ + add r0, r10\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x33\n\ + bne _080260A8\n\ + mov r2, r9\n\ + cmp r2, 0\n\ + bne _080260A8\n\ + cmp r7, 0x6\n\ + bne _080260A8\n\ + cmp r5, 0x1\n\ + bne _08025F74\n\ + mov r0, r8\n\ + bl b_movescr_stack_push\n\ + ldr r0, _08026094 @ =0x02000000\n\ + ldr r3, _08026090 @ =gActiveBank\n\ + ldrb r1, [r3]\n\ + ldr r6, _08026098 @ =0x00016003\n\ + adds r0, r6\n\ + strb r1, [r0]\n\ + ldr r1, _0802609C @ =gBattlescriptCurrInstr\n\ + ldr r0, _080260A0 @ =BattleScript_AbilityNoSpecificStatLoss\n\ + str r0, [r1]\n\ + ldr r1, _080260A4 @ =gLastUsedAbility\n\ + ldrb r0, [r3]\n\ + muls r0, r4\n\ + add r0, r10\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldrb r0, [r3]\n\ + ldrb r1, [r1]\n\ + bl RecordAbilityBattle\n\ + b _08025F74\n\ + .align 2, 0\n\ +_08026090: .4byte gActiveBank\n\ +_08026094: .4byte 0x02000000\n\ +_08026098: .4byte 0x00016003\n\ +_0802609C: .4byte gBattlescriptCurrInstr\n\ +_080260A0: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ +_080260A4: .4byte gLastUsedAbility\n\ +_080260A8:\n\ + ldr r1, _080260FC @ =gActiveBank\n\ + ldrb r0, [r1]\n\ + movs r4, 0x58\n\ + muls r0, r4\n\ + add r0, r10\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x34\n\ + bne _08026114\n\ + mov r2, r9\n\ + cmp r2, 0\n\ + bne _08026114\n\ + cmp r7, 0x1\n\ + bne _08026114\n\ + cmp r5, 0x1\n\ + beq _080260CA\n\ + b _08025F74\n\ +_080260CA:\n\ + mov r0, r8\n\ + bl b_movescr_stack_push\n\ + ldr r0, _08026100 @ =0x02000000\n\ + ldr r3, _080260FC @ =gActiveBank\n\ + ldrb r1, [r3]\n\ + ldr r6, _08026104 @ =0x00016003\n\ + adds r0, r6\n\ + strb r1, [r0]\n\ + ldr r1, _08026108 @ =gBattlescriptCurrInstr\n\ + ldr r0, _0802610C @ =BattleScript_AbilityNoSpecificStatLoss\n\ + str r0, [r1]\n\ + ldr r1, _08026110 @ =gLastUsedAbility\n\ + ldrb r0, [r3]\n\ + muls r0, r4\n\ + add r0, r10\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldrb r0, [r3]\n\ + ldrb r1, [r1]\n\ + bl RecordAbilityBattle\n\ + b _08025F74\n\ + .align 2, 0\n\ +_080260FC: .4byte gActiveBank\n\ +_08026100: .4byte 0x02000000\n\ +_08026104: .4byte 0x00016003\n\ +_08026108: .4byte gBattlescriptCurrInstr\n\ +_0802610C: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ +_08026110: .4byte gLastUsedAbility\n\ +_08026114:\n\ + ldr r0, _080261A0 @ =gActiveBank\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + add r0, r10\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x13\n\ + bne _0802612C\n\ + cmp r5, 0\n\ + bne _0802612C\n\ + b _08025F74\n\ +_0802612C:\n\ + lsls r0, r6, 24\n\ + asrs r0, 28\n\ + movs r1, 0x7\n\ + ands r0, r1\n\ + negs r0, r0\n\ + lsls r0, 24\n\ + ldr r3, _080261A4 @ =gBattleTextBuff2\n\ + movs r4, 0\n\ + movs r1, 0xFD\n\ + strb r1, [r3]\n\ + movs r2, 0x1\n\ + lsrs r6, r0, 24\n\ + asrs r0, 24\n\ + subs r1, 0xFF\n\ + cmp r0, r1\n\ + bne _08026156\n\ + strb r4, [r3, 0x1]\n\ + movs r0, 0xD3\n\ + strb r0, [r3, 0x2]\n\ + strb r4, [r3, 0x3]\n\ + movs r2, 0x4\n\ +_08026156:\n\ + adds r0, r2, r3\n\ + strb r4, [r0]\n\ + adds r2, 0x1\n\ + adds r1, r2, r3\n\ + movs r0, 0xD4\n\ + strb r0, [r1]\n\ + adds r2, 0x1\n\ + adds r0, r2, r3\n\ + strb r4, [r0]\n\ + adds r2, 0x1\n\ + adds r1, r2, r3\n\ + movs r0, 0xFF\n\ + strb r0, [r1]\n\ + ldr r1, _080261A0 @ =gActiveBank\n\ + ldrb r2, [r1]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r0, r7, r0\n\ + mov r1, r10\n\ + adds r1, 0x18\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0\n\ + beq _08026206\n\ + movs r1, 0\n\ + ldr r0, _080261A8 @ =gBankTarget\n\ + ldrb r0, [r0]\n\ + ldr r3, _080261AC @ =gBattleCommunication\n\ + mov r8, r3\n\ + cmp r0, r2\n\ + bne _0802619A\n\ + movs r1, 0x1\n\ +_0802619A:\n\ + mov r4, r8\n\ + strb r1, [r4, 0x5]\n\ + b _08026234\n\ + .align 2, 0\n\ +_080261A0: .4byte gActiveBank\n\ +_080261A4: .4byte gBattleTextBuff2\n\ +_080261A8: .4byte gBankTarget\n\ +_080261AC: .4byte gBattleCommunication\n\ +_080261B0:\n\ + asrs r6, r0, 28\n\ + movs r0, 0x7\n\ + ands r6, r0\n\ + ldr r3, _08026210 @ =gBattleTextBuff2\n\ + strb r2, [r3]\n\ + movs r2, 0x1\n\ + cmp r6, 0x2\n\ + bne _080261CA\n\ + strb r4, [r3, 0x1]\n\ + movs r0, 0xD1\n\ + strb r0, [r3, 0x2]\n\ + strb r4, [r3, 0x3]\n\ + movs r2, 0x4\n\ +_080261CA:\n\ + adds r0, r2, r3\n\ + strb r4, [r0]\n\ + adds r2, 0x1\n\ + adds r1, r2, r3\n\ + movs r0, 0xD2\n\ + strb r0, [r1]\n\ + adds r2, 0x1\n\ + adds r0, r2, r3\n\ + strb r4, [r0]\n\ + adds r2, 0x1\n\ + adds r1, r2, r3\n\ + ldrb r0, [r1]\n\ + mov r2, r12\n\ + orrs r0, r2\n\ + strb r0, [r1]\n\ + ldr r2, _08026214 @ =gBattleMons\n\ + ldr r4, _08026218 @ =gActiveBank\n\ + ldrb r3, [r4]\n\ + movs r0, 0x58\n\ + muls r0, r3\n\ + adds r0, r7, r0\n\ + adds r1, r2, 0\n\ + adds r1, 0x18\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + mov r10, r2\n\ + cmp r0, 0xC\n\ + bne _08026220\n\ +_08026206:\n\ + ldr r1, _0802621C @ =gBattleCommunication\n\ + movs r0, 0x2\n\ + strb r0, [r1, 0x5]\n\ + mov r8, r1\n\ + b _08026234\n\ + .align 2, 0\n\ +_08026210: .4byte gBattleTextBuff2\n\ +_08026214: .4byte gBattleMons\n\ +_08026218: .4byte gActiveBank\n\ +_0802621C: .4byte gBattleCommunication\n\ +_08026220:\n\ + movs r1, 0\n\ + ldr r0, _080262B4 @ =gBankTarget\n\ + ldrb r0, [r0]\n\ + ldr r2, _080262B8 @ =gBattleCommunication\n\ + mov r8, r2\n\ + cmp r0, r3\n\ + bne _08026230\n\ + movs r1, 0x1\n\ +_08026230:\n\ + mov r3, r8\n\ + strb r1, [r3, 0x5]\n\ +_08026234:\n\ + ldr r2, _080262BC @ =gActiveBank\n\ + ldrb r0, [r2]\n\ + movs r4, 0x58\n\ + adds r1, r0, 0\n\ + muls r1, r4\n\ + adds r1, r7, r1\n\ + mov r3, r10\n\ + adds r3, 0x18\n\ + adds r1, r3\n\ + lsls r0, r6, 24\n\ + asrs r0, 24\n\ + ldrb r6, [r1]\n\ + adds r0, r6\n\ + strb r0, [r1]\n\ + ldrb r0, [r2]\n\ + muls r0, r4\n\ + adds r0, r7, r0\n\ + adds r1, r0, r3\n\ + movs r0, 0\n\ + ldrsb r0, [r1, r0]\n\ + cmp r0, 0\n\ + bge _08026264\n\ + movs r0, 0\n\ + strb r0, [r1]\n\ +_08026264:\n\ + ldr r1, _080262BC @ =gActiveBank\n\ + ldrb r0, [r1]\n\ + muls r0, r4\n\ + adds r0, r7, r0\n\ + adds r1, r0, r3\n\ + movs r0, 0\n\ + ldrsb r0, [r1, r0]\n\ + cmp r0, 0xC\n\ + ble _0802627A\n\ + movs r0, 0xC\n\ + strb r0, [r1]\n\ +_0802627A:\n\ + mov r2, r8\n\ + ldrb r0, [r2, 0x5]\n\ + cmp r0, 0x2\n\ + bne _080262A2\n\ + movs r3, 0x1\n\ + ands r3, r5\n\ + cmp r3, 0\n\ + beq _08026294\n\ + ldr r0, _080262C0 @ =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r2, 0x1\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_08026294:\n\ + mov r4, r8\n\ + ldrb r0, [r4, 0x5]\n\ + cmp r0, 0x2\n\ + bne _080262A2\n\ + cmp r3, 0\n\ + bne _080262A2\n\ + b _08025F74\n\ +_080262A2:\n\ + movs r0, 0\n\ +_080262A4:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080262B4: .4byte gBankTarget\n\ +_080262B8: .4byte gBattleCommunication\n\ +_080262BC: .4byte gActiveBank\n\ +_080262C0: .4byte gBattleMoveFlags\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atk89_statbuffchange(void) +{ + u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, BSScriptRead8(gBattlescriptCurrInstr + 1), jump_loc) == 0) + gBattlescriptCurrInstr += 6; +} + +static void atk8A_normalisebuffs(void) //haze +{ + int i, j; + for (i = 0; i < gNoOfAllBanks; i++) + { + for (j = 0; j < 8; j++) + { + gBattleMons[i].statStages[j] = 6; + } + } + gBattlescriptCurrInstr++; +} + +static void atk8B_setbide(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMove[gBankAttacker] = gCurrentMove; + gTakenDmg[gBankAttacker] = 0; + gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); //2 turns + gBattlescriptCurrInstr++; +} + +static void atk8C_confuseifrepeatingattackends(void) +{ + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x75; + gBattlescriptCurrInstr++; +} + +static void atk8D_setmultihit_counter(void) +{ + if (BSScriptRead8(gBattlescriptCurrInstr + 1)) + gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + else + { + gMultiHitCounter = Random() & 3; + if (gMultiHitCounter > 1) + gMultiHitCounter = (Random() & 3) + 2; + else + gMultiHitCounter += 2; + } + gBattlescriptCurrInstr += 2; +} + +static void atk8E_prepare_multihit(void) +{ + ewram[0x160e0] = 0xFD; + ewram[0x160e1] = 1; + ewram[0x160e2] = 1; + ewram[0x160e3] = 1; + ewram[0x160e4] = 0; + ewram[0x160e5] = 0xFF; + gBattlescriptCurrInstr++; +} + +static bool8 sub_80264C0(void) +{ + if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + { + ewram[gBankTarget + 0x16064] = gBattlePartyID[gBankTarget]; + } + else + { + u16 random = Random() & 0xFF; + if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + return 0; + } + ewram[gBankTarget + 0x16064] = gBattlePartyID[gBankTarget]; + } + gBattlescriptCurrInstr = gUnknown_081D90FC; + return 1; +} + +static void atk8F_forcerandomswitch(void) +{ + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) + { + u8 i; + struct Pokemon* poke; + u8 valid; + u8 val; + if (!GetBankSide(gBankTarget)) + poke = gPlayerParty; + else + poke = gEnemyParty; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + valid = 0; + val = 0; + if (sub_803FBFC(sub_803FC34(gBankTarget)) == 1) + val = 3; + for (i = val; i < val + 3; i++) + { + if (ValidPoke(&poke[i])) + valid++; + } + } + else + { + valid = 0; + for (i = 0; i < 6; i++) + { + if (ValidPoke(&poke[i])) + valid++; + } + } + + if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + || (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else if (sub_80264C0()) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + do + { + val = Random() % 3; + if (sub_803FBFC(sub_803FC34(gBankTarget)) == 1) + i = val + 3; + else + i = val; + } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !ValidPoke3(&poke[i])); + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + do + { + i = Random() % 6; + } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !ValidPoke3(&poke[i])); + } + else + { + do + { + i = Random() % 6; + } while (i == gBattlePartyID[gBankTarget] || !ValidPoke3(&poke[i])); + } + } + ewram[gBankTarget + 0x16068] = i; + if (!IsLinkDoubleBattle()) + sub_8012258(gBankTarget); + sub_8094B6C(gBankTarget, i, 0); + sub_8094B6C(gBankTarget ^ 2, i, 1); + } + } + else + { + sub_80264C0(); + } +} + +static void atk90_conversion_type_change(void) +{ + //randomly changes user's type to one of its moves' type + u8 valid_moves = 0; + u8 checked_move; + u8 move_type; + while (valid_moves < 4) + { + if (gBattleMons[gBankAttacker].moves[valid_moves] == 0) + break; + valid_moves++; + } + + for (checked_move = 0; checked_move < valid_moves; checked_move++) + { + move_type = gBattleMoves[gBattleMons[gBankAttacker].moves[checked_move]].type; + if (move_type == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + move_type = TYPE_GHOST; + else + move_type = TYPE_NORMAL; + } + if (move_type != gBattleMons[gBankAttacker].type1 && move_type != gBattleMons[gBankAttacker].type2) + break; + } + + if (checked_move == valid_moves) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + do + { + + while ((checked_move = Random() & 3) >= valid_moves); + + move_type = gBattleMoves[gBattleMons[gBankAttacker].moves[checked_move]].type; + if (move_type == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + move_type = TYPE_GHOST; + else + move_type = TYPE_NORMAL; + } + } while (move_type == gBattleMons[gBankAttacker].type1 || move_type == gBattleMons[gBankAttacker].type2); + + gBattleMons[gBankAttacker].type1 = move_type; + gBattleMons[gBankAttacker].type2 = move_type; + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 3; + gBattleTextBuff1[2] = move_type; + gBattleTextBuff1[3] = 0xFF; + + gBattlescriptCurrInstr += 5; + } +} + +static void atk91_givepaydaymoney(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney) + { + sub_80B79B8(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier); + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 1; + gBattleTextBuff1[2] = 2; + gBattleTextBuff1[3] = 5; + gBattleTextBuff1[4] = gPaydayMoney; + gBattleTextBuff1[5] = uBYTE1_16(gPaydayMoney); + gBattleTextBuff1[6] = 0xFF; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gUnknown_081D95DB; + } + else + gBattlescriptCurrInstr++; +} + +static void atk92_setlightscreen(void) +{ + if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_LIGHTSCREEN) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_LIGHTSCREEN; + gSideTimer[GetBankIdentity(gBankAttacker) & 1].lightscreenTimer = 5; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + } + gBattlescriptCurrInstr++; +} + +#ifdef NOTMATCHING +static void atk93_ko_move(void) +{ + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + else + { + hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemBattle(gBankTarget, hold_effect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) + { + gBattleMoveFlags |= MOVE_MISSED; + gLastUsedAbility = ABILITY_STURDY; + gBattlescriptCurrInstr = x; + RecordAbilityBattle(gBankTarget, ABILITY_STURDY); + return; + } + + if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) + { + u16 to_cmp = gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level + gBattleMoves[gCurrentMove].accuracy; + if (Random() % 0x64 + 1 < to_cmp || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level) + { + goto MOVE_MISSED_LABEL; + } + } + else + { + if (gDisableStructs[gBankTarget].bankWithSureHit != gBankAttacker || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level) + { + + } + } + +MOVE_MISSED_LABEL: + gBattleTypeFlags |= MOVE_MISSED; + if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +#else +__attribute((naked)) +static void atk93_ko_move(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r7, _08026BA8 @ =gBattleMons\n\ + ldr r6, _08026BAC @ =gBankTarget\n\ + ldrb r2, [r6]\n\ + movs r5, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r5\n\ + adds r1, r0, r7\n\ + ldrh r0, [r1, 0x2E]\n\ + cmp r0, 0xAF\n\ + bne _08026BB4\n\ + ldr r1, _08026BB0 @ =gEnigmaBerries\n\ + lsls r0, r2, 3\n\ + subs r0, r2\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r4, [r0, 0x7]\n\ + ldrb r6, [r0, 0x1A]\n\ + b _08026BCE\n\ + .align 2, 0\n\ +_08026BA8: .4byte gBattleMons\n\ +_08026BAC: .4byte gBankTarget\n\ +_08026BB0: .4byte gEnigmaBerries\n\ +_08026BB4:\n\ + ldrh r0, [r1, 0x2E]\n\ + bl ItemId_GetHoldEffect\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + ldrb r0, [r6]\n\ + muls r0, r5\n\ + adds r0, r7\n\ + ldrh r0, [r0, 0x2E]\n\ + bl ItemId_GetHoldEffectParam\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ +_08026BCE:\n\ + ldr r1, _08026C4C @ =gStringBank\n\ + ldr r5, _08026C50 @ =gBankTarget\n\ + ldrb r0, [r5]\n\ + strb r0, [r1]\n\ + cmp r4, 0x27\n\ + bne _08026C0C\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x64\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, r6\n\ + bcs _08026C0C\n\ + ldrb r0, [r5]\n\ + movs r1, 0x27\n\ + bl RecordItemBattle\n\ + ldr r2, _08026C54 @ =gSpecialStatuses\n\ + ldrb r1, [r5]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r2, 0x80\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_08026C0C:\n\ + ldr r0, _08026C58 @ =gBattleMons\n\ + mov r8, r0\n\ + ldr r1, _08026C50 @ =gBankTarget\n\ + ldrb r2, [r1]\n\ + movs r6, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r6\n\ + mov r3, r8\n\ + adds r5, r0, r3\n\ + adds r0, r5, 0\n\ + adds r0, 0x20\n\ + ldrb r3, [r0]\n\ + mov r10, r8\n\ + cmp r3, 0x5\n\ + bne _08026C6C\n\ + ldr r2, _08026C5C @ =gBattleMoveFlags\n\ + ldrb r0, [r2]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r0, _08026C60 @ =gLastUsedAbility\n\ + strb r3, [r0]\n\ + ldr r1, _08026C64 @ =gBattlescriptCurrInstr\n\ + ldr r0, _08026C68 @ =gUnknown_081D9826\n\ + str r0, [r1]\n\ + ldr r1, _08026C50 @ =gBankTarget\n\ + ldrb r0, [r1]\n\ + movs r1, 0x5\n\ + bl RecordAbilityBattle\n\ + b _08026E40\n\ + .align 2, 0\n\ +_08026C4C: .4byte gStringBank\n\ +_08026C50: .4byte gBankTarget\n\ +_08026C54: .4byte gSpecialStatuses\n\ +_08026C58: .4byte gBattleMons\n\ +_08026C5C: .4byte gBattleMoveFlags\n\ +_08026C60: .4byte gLastUsedAbility\n\ +_08026C64: .4byte gBattlescriptCurrInstr\n\ +_08026C68: .4byte gUnknown_081D9826\n\ +_08026C6C:\n\ + ldr r1, _08026CE0 @ =gStatuses3\n\ + lsls r0, r2, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x18\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08026CF4\n\ + ldr r1, _08026CE4 @ =gBattleMoves\n\ + ldr r0, _08026CE8 @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + lsls r2, r0, 1\n\ + adds r2, r0\n\ + lsls r2, 2\n\ + adds r2, r1\n\ + ldr r7, _08026CEC @ =gBankAttacker\n\ + ldrb r0, [r7]\n\ + muls r0, r6\n\ + add r0, r10\n\ + adds r0, 0x2A\n\ + ldrb r0, [r0]\n\ + adds r1, r5, 0\n\ + adds r1, 0x2A\n\ + ldrb r1, [r1]\n\ + subs r0, r1\n\ + ldrb r2, [r2, 0x3]\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x64\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + adds r0, 0x1\n\ + cmp r0, r4\n\ + bge _08026CDC\n\ + ldrb r0, [r7]\n\ + adds r1, r0, 0\n\ + muls r1, r6\n\ + add r1, r10\n\ + adds r1, 0x2A\n\ + ldr r2, _08026CF0 @ =gBankTarget\n\ + ldrb r0, [r2]\n\ + muls r0, r6\n\ + add r0, r10\n\ + adds r0, 0x2A\n\ + ldrb r1, [r1]\n\ + movs r4, 0x1\n\ + ldrb r0, [r0]\n\ + cmp r1, r0\n\ + bcs _08026D20\n\ +_08026CDC:\n\ + mov r10, r8\n\ + b _08026DE0\n\ + .align 2, 0\n\ +_08026CE0: .4byte gStatuses3\n\ +_08026CE4: .4byte gBattleMoves\n\ +_08026CE8: .4byte gCurrentMove\n\ +_08026CEC: .4byte gBankAttacker\n\ +_08026CF0: .4byte gBankTarget\n\ +_08026CF4:\n\ + ldr r0, _08026D4C @ =gDisableStructs\n\ + lsls r1, r2, 3\n\ + subs r1, r2\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldr r2, _08026D50 @ =gBankAttacker\n\ + ldrb r0, [r1, 0x15]\n\ + movs r4, 0\n\ + ldrb r3, [r2]\n\ + cmp r0, r3\n\ + bne _08026D20\n\ + ldrb r0, [r2]\n\ + muls r0, r6\n\ + add r0, r10\n\ + adds r0, 0x2A\n\ + adds r1, r5, 0\n\ + adds r1, 0x2A\n\ + ldrb r0, [r0]\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _08026D20\n\ + movs r4, 0x1\n\ +_08026D20:\n\ + cmp r4, 0\n\ + beq _08026DE0\n\ + ldr r0, _08026D54 @ =gProtectStructs\n\ + ldr r1, _08026D58 @ =gBankTarget\n\ + ldrb r2, [r1]\n\ + lsls r1, r2, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1]\n\ + lsls r0, 30\n\ + cmp r0, 0\n\ + bge _08026D64\n\ + ldr r1, _08026D5C @ =gBattleMoveDamage\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + add r0, r10\n\ + ldrh r0, [r0, 0x28]\n\ + subs r0, 0x1\n\ + str r0, [r1]\n\ + ldr r2, _08026D60 @ =gBattleMoveFlags\n\ + ldrb r0, [r2]\n\ + movs r1, 0x40\n\ + b _08026DC6\n\ + .align 2, 0\n\ +_08026D4C: .4byte gDisableStructs\n\ +_08026D50: .4byte gBankAttacker\n\ +_08026D54: .4byte gProtectStructs\n\ +_08026D58: .4byte gBankTarget\n\ +_08026D5C: .4byte gBattleMoveDamage\n\ +_08026D60: .4byte gBattleMoveFlags\n\ +_08026D64:\n\ + ldr r0, _08026DA0 @ =gSpecialStatuses\n\ + lsls r1, r2, 2\n\ + adds r1, r2\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1]\n\ + lsrs r0, 7\n\ + cmp r0, 0\n\ + beq _08026DB4\n\ + ldr r1, _08026DA4 @ =gBattleMoveDamage\n\ + movs r3, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r3\n\ + add r0, r10\n\ + ldrh r0, [r0, 0x28]\n\ + subs r0, 0x1\n\ + str r0, [r1]\n\ + ldr r2, _08026DA8 @ =gBattleMoveFlags\n\ + ldrb r0, [r2]\n\ + movs r1, 0x80\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r1, _08026DAC @ =gLastUsedItem\n\ + ldr r2, _08026DB0 @ =gBankTarget\n\ + ldrb r0, [r2]\n\ + muls r0, r3\n\ + add r0, r10\n\ + ldrh r0, [r0, 0x2E]\n\ + strh r0, [r1]\n\ + b _08026DCA\n\ + .align 2, 0\n\ +_08026DA0: .4byte gSpecialStatuses\n\ +_08026DA4: .4byte gBattleMoveDamage\n\ +_08026DA8: .4byte gBattleMoveFlags\n\ +_08026DAC: .4byte gLastUsedItem\n\ +_08026DB0: .4byte gBankTarget\n\ +_08026DB4:\n\ + ldr r1, _08026DD4 @ =gBattleMoveDamage\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + add r0, r10\n\ + ldrh r0, [r0, 0x28]\n\ + str r0, [r1]\n\ + ldr r2, _08026DD8 @ =gBattleMoveFlags\n\ + ldrb r0, [r2]\n\ + movs r1, 0x10\n\ +_08026DC6:\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ +_08026DCA:\n\ + ldr r1, _08026DDC @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08026E40\n\ + .align 2, 0\n\ +_08026DD4: .4byte gBattleMoveDamage\n\ +_08026DD8: .4byte gBattleMoveFlags\n\ +_08026DDC: .4byte gBattlescriptCurrInstr\n\ +_08026DE0:\n\ + ldr r2, _08026E10 @ =gBattleMoveFlags\n\ + ldrb r0, [r2]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r0, _08026E14 @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + movs r2, 0x58\n\ + adds r1, r0, 0\n\ + muls r1, r2\n\ + add r1, r10\n\ + adds r1, 0x2A\n\ + ldr r3, _08026E18 @ =gBankTarget\n\ + ldrb r0, [r3]\n\ + muls r0, r2\n\ + add r0, r10\n\ + adds r0, 0x2A\n\ + ldrb r1, [r1]\n\ + ldrb r0, [r0]\n\ + cmp r1, r0\n\ + bcc _08026E20\n\ + ldr r1, _08026E1C @ =gBattleCommunication\n\ + movs r0, 0\n\ + b _08026E24\n\ + .align 2, 0\n\ +_08026E10: .4byte gBattleMoveFlags\n\ +_08026E14: .4byte gBankAttacker\n\ +_08026E18: .4byte gBankTarget\n\ +_08026E1C: .4byte gBattleCommunication\n\ +_08026E20:\n\ + ldr r1, _08026E50 @ =gBattleCommunication\n\ + movs r0, 0x1\n\ +_08026E24:\n\ + strb r0, [r1, 0x5]\n\ + ldr r3, _08026E54 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ +_08026E40:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08026E50: .4byte gBattleCommunication\n\ +_08026E54: .4byte gBattlescriptCurrInstr\n\ + .syntax divided"); +} +#endif // NOTMATCHING + +static void atk94_gethalfcurrentenemyhp(void) //super fang +{ + gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattlescriptCurrInstr++; +} + +static void atk95_setsandstorm(void) +{ + if (gBattleWeather & WEATHER_SANDSTORMY) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = weather_sandstorm; + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atk96_weatherdamage(void) +{ + if (WeatherHasEffect) + { + if (gBattleWeather & WEATHER_SANDSTORMY) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK && gBattleMons[gBankAttacker].type1 != TYPE_STEEL && gBattleMons[gBankAttacker].type1 != TYPE_GROUND + && gBattleMons[gBankAttacker].type2 != TYPE_ROCK && gBattleMons[gBankAttacker].type2 != TYPE_STEEL && gBattleMons[gBankAttacker].type2 != TYPE_GROUND + && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + } + else + gBattleMoveDamage = 0; + } + if (gBattleWeather & weather_hail) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ICE && gBattleMons[gBankAttacker].type2 != TYPE_ICE && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + } + else + gBattleMoveDamage = 0; + } + } + else + gBattleMoveDamage = 0; + + if (gAbsentBankFlags & gBitTable[gBankAttacker]) + gBattleMoveDamage = 0; + + gBattlescriptCurrInstr++; +} + +static void atk97_try_infatuation(void) +{ + struct Pokemon *attacker, *target; + u16 atk_species, def_species; + u32 atk_pid, def_pid; + if (!GetBankSide(gBankAttacker)) + attacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + else + attacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + + if (!GetBankSide(gBankTarget)) + target = &gPlayerParty[gBattlePartyID[gBankTarget]]; + else + target = &gEnemyParty[gBattlePartyID[gBankTarget]]; + + atk_species = GetMonData(attacker, MON_DATA_SPECIES); + atk_pid = GetMonData(attacker, MON_DATA_PERSONALITY); + + def_species = GetMonData(target, MON_DATA_SPECIES); + def_pid = GetMonData(target, MON_DATA_PERSONALITY); + + if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) + { + gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; + gLastUsedAbility = ABILITY_OBLIVIOUS; + RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); + } + else + { + if (GetGenderFromSpeciesAndPersonality(atk_species, atk_pid) == GetGenderFromSpeciesAndPersonality(def_species, def_pid) + || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION || GetGenderFromSpeciesAndPersonality(atk_species, atk_pid) == 0xFF + || GetGenderFromSpeciesAndPersonality(def_species, def_pid) == 0xFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= (gBitTable[gBankAttacker] << 16); + gBattlescriptCurrInstr += 5; + } + } +} + +static void atk98_status_icon_update(void) +{ + if (gBattleExecBuffer) + return; + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) != 4) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + { + gActiveBank = gBankAttacker; + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk99_setmist(void) +{ + if (gSideTimer[GetBankIdentity(gBankAttacker) & 1].mistTimer) + { + gBattleMoveFlags |= MOVE_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gSideTimer[GetBankIdentity(gBankAttacker) & 1].mistTimer = 5; + gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_MIST; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk9A_set_focusenergy(void) +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) + { + gBattleMoveFlags |= MOVE_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk9B_transformdataexecution(void) +{ + gUnknown_02024BE8 = 0xFFFF; + gBattlescriptCurrInstr++; + if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) + { + gBattleMoveFlags |= MOVE_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + u32 i; s32 j; + u8 *atk_data, *def_data; + gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBankAttacker].disabledMove = 0; + gDisableStructs[gBankAttacker].disableTimer1 = 0; + gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality; + gDisableStructs[gBankAttacker].unk18_b = 0; + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 6; + gBattleTextBuff1[2] = (gBattleMons[gBankTarget].species); + gBattleTextBuff1[3] = uBYTE1_16(gBattleMons[gBankTarget].species); + gBattleTextBuff1[4] = 0xFF; + + atk_data = (u8*)(&gBattleMons[gBankAttacker]); + def_data = (u8*)(&gBattleMons[gBankTarget]); + + for (i = 0; i < 0x24; i++) + atk_data[i] = def_data[i]; + + for (j = 0; j < 4; j++) + { + if (gBattleMoves[gBattleMons[gBankAttacker].moves[j]].pp < 5) + gBattleMons[gBankAttacker].pp[j] = gBattleMoves[gBattleMons[gBankAttacker].moves[j]].pp; + else + gBattleMons[gBankAttacker].pp[j] = 5; + } + + gActiveBank = gBankAttacker; + EmitResetActionMoveSelection(0, 2); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } +} + +static void atk9C_set_substitute(void) +{ + u32 hp = gBattleMons[gBankAttacker].maxHP / 4; + if (gBattleMons[gBankAttacker].maxHP / 4 == 0) + hp = 1; + if (gBattleMons[gBankAttacker].hp <= hp) + { + gBattleMoveDamage = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; + } + gBattlescriptCurrInstr++; +} + +static bool8 IsMoveUncopyable(u16 move) +{ + int i; + for (i = 0; sUnknown_081FACFE[i] != 0xFFFE && sUnknown_081FACFE[i] != move; i++) {} + return (sUnknown_081FACFE[i] != 0xFFFE); +} + +static void atk9D_copyattack(void) +{ + gUnknown_02024BE8 = 0xFFFF; + if (IsMoveUncopyable(gLastUsedMove[gBankTarget]) || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED + || gLastUsedMove[gBankTarget] == 0 || gLastUsedMove[gBankTarget] == 0xFFFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + int i; + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMove[gBankTarget]) + break; + } + if (i == 4) + { + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMove[gBankTarget]; + if (gBattleMoves[gLastUsedMove[gBankTarget]].pp < 5) + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMove[gBankTarget]].pp; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gLastUsedMove[gBankTarget]; + gBattleTextBuff1[3] = uBYTE1_16(gLastUsedMove[gBankTarget]); + gBattleTextBuff1[4] = 0xFF; + + gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#ifdef NONMATCHING +static void atk9E_metronome(void) +{ + // sUnknown_081FACFE + int i; + do + { + while ((gCurrentMove = (Random() & 0x1FF) + 1) > 0x162); + for (i = 0; sUnknown_081FACFE[i] != gCurrentMove && sUnknown_081FACFE[i] != 0xFFFF; i++); + } while (sUnknown_081FACFE[i] != 0xFFFF); + + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; + gBankTarget = sub_801B5C0(gCurrentMove, 0); +} + +#else +__attribute__((naked)) +static void atk9E_metronome(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + ldr r7, _08027938 @ =gCurrentMove\n\ + movs r6, 0xB1\n\ + lsls r6, 1\n\ + ldr r5, _0802793C @ =sUnknown_081FACFE\n\ + ldr r0, _08027940 @ =gBattlescriptCurrInstr\n\ + mov r8, r0\n\ +_080278CA:\n\ + bl Random\n\ + ldr r2, _08027944 @ =0x000001ff\n\ + adds r1, r2, 0\n\ + ands r0, r1\n\ + adds r0, 0x1\n\ + strh r0, [r7]\n\ + cmp r0, r6\n\ + bhi _080278CA\n\ + movs r0, 0x3\n\ +_080278DE:\n\ + subs r0, 0x1\n\ + cmp r0, 0\n\ + bge _080278DE\n\ + ldr r4, _08027938 @ =gCurrentMove\n\ + ldrh r2, [r4]\n\ + ldr r3, _08027948 @ =0x0000ffff\n\ + subs r0, r5, 0x2\n\ +_080278EC:\n\ + adds r0, 0x2\n\ + ldrh r1, [r0]\n\ + cmp r1, r2\n\ + beq _080278F8\n\ + cmp r1, r3\n\ + bne _080278EC\n\ +_080278F8:\n\ + ldr r0, _08027948 @ =0x0000ffff\n\ + cmp r1, r0\n\ + bne _080278CA\n\ + ldr r2, _0802794C @ =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, _08027950 @ =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r3, _08027954 @ =gBattleScriptsEffectsTable\n\ + ldr r2, _08027958 @ =gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + mov r1, r8\n\ + str r0, [r1]\n\ + ldrh r0, [r4]\n\ + movs r1, 0\n\ + bl sub_801B5C0\n\ + ldr r1, _0802795C @ =gBankTarget\n\ + strb r0, [r1]\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08027938: .4byte gCurrentMove\n\ +_0802793C: .4byte sUnknown_081FACFE\n\ +_08027940: .4byte gBattlescriptCurrInstr\n\ +_08027944: .4byte 0x000001ff\n\ +_08027948: .4byte 0x0000ffff\n\ +_0802794C: .4byte gHitMarker\n\ +_08027950: .4byte 0xfffffbff\n\ +_08027954: .4byte gBattleScriptsEffectsTable\n\ +_08027958: .4byte gBattleMoves\n\ +_0802795C: .4byte gBankTarget\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atk9F_dmgtolevel(void) +{ + gBattleMoveDamage = gBattleMons[gBankAttacker].level; + gBattlescriptCurrInstr++; +} + +static void atkA0_psywavedamageeffect(void) +{ + s32 rand_dmg; + while ((rand_dmg = (Random() & 0xF)) > 0xA); + rand_dmg *= 10; + gBattleMoveDamage = gBattleMons[gBankAttacker].level * (rand_dmg + 50) / 100; + gBattlescriptCurrInstr++; +} + +static void atkA1_counterdamagecalculator(void) +{ + u8 atk_side = GetBankSide(gBankAttacker); + u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); + if (gProtectStructs[gBankAttacker].physicalDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; + if (gSideTimer[def_side].followmeTimer && gBattleMons[gSideTimer[def_side].followmeTarget].hp) + gBankTarget = gSideTimer[def_side].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].physicalBank; + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA2_mirrorcoatdamagecalculator(void) //a copy of atkA1 with the physical -> special field changes +{ + u8 atk_side = GetBankSide(gBankAttacker); + u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].specialBank); + if (gProtectStructs[gBankAttacker].specialDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; + if (gSideTimer[def_side].followmeTimer && gBattleMons[gSideTimer[def_side].followmeTarget].hp) + gBankTarget = gSideTimer[def_side].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].specialBank; + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA3_disablelastusedattack(void) +{ + int i; + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMove[gBankTarget]) + break; + } + if (gDisableStructs[gBankTarget].disabledMove == 0 && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gBattleMons[gBankTarget].moves[i]; + gBattleTextBuff1[3] = uBYTE1_16(gBattleMons[gBankTarget].moves[i]); + gBattleTextBuff1[4] = 0xFF; + + gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; + gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; //that's interesting + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA4_setencore(void) +{ + int i; + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMove[gBankTarget]) + break; + } + if (gLastUsedMove[gBankTarget] == MOVE_STRUGGLE || gLastUsedMove[gBankTarget] == MOVE_ENCORE || gLastUsedMove[gBankTarget] == MOVE_MIRROR_MOVE) + i = 4; + if (gDisableStructs[gBankTarget].encoredMove == 0 && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].encoredMovePos = i; + gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; + gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA5_painsplitdmgcalc(void) +{ + if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) + { + s32 hp_diff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; + s32 to_store = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hp_diff; + BATTLE_STRUCT->unk16014 = sBYTE0_32(to_store); + BATTLE_STRUCT->unk16015 = sBYTE1_32(to_store); + BATTLE_STRUCT->unk16016 = sBYTE2_32(to_store); + BATTLE_STRUCT->unk16017 = sBYTE3_32(to_store); + + gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hp_diff; + gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +#ifdef NONMATCHING +static void atkA6_settypetorandomresistance(void) +{ + if (gMoveHitWith[gBankAttacker] == 0 || gMoveHitWith[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gMoveHitWith[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + int type = 0, rands = 0; + do + { + while (((type = (Random() & 0x7F)) > 0x70)); + type *= 3; + if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = type; + gBattleMons[gBankAttacker].type2 = type; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 3; + gBattleTextBuff1[2] = type; + gBattleTextBuff1[3] = 0xFF; + gBattlescriptCurrInstr += 5; + return; + } + rands++; + } while (rands <= 999); + + type = 0, rands = 0; + do + { + if (gTypeEffectiveness[type] == 0xFE || gTypeEffectiveness[type] != 0xFF) + { + if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; + gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 3; + gBattleTextBuff1[2] = gTypeEffectiveness[rands + 1]; + gBattleTextBuff1[3] = 0xFF; + gBattlescriptCurrInstr += 5; + return; + } + } + type += 3, rands += 3; + } while (rands < 336); + + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#else +__attribute__((naked)) +static void atkA6_settypetorandomresistance(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r1, _08027FA8 @ =gMoveHitWith\n\ + ldr r4, _08027FAC @ =gBankAttacker\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r2, r0, r1\n\ + ldrh r1, [r2]\n\ + cmp r1, 0\n\ + beq _08027F8C\n\ + ldr r0, _08027FB0 @ =0x0000ffff\n\ + cmp r1, r0\n\ + beq _08027F8C\n\ + ldrh r0, [r2]\n\ + bl IsTwoTurnsMove\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08028024\n\ + ldr r2, _08027FB4 @ =gProtectStructs\n\ + ldrb r0, [r4]\n\ + lsls r1, r0, 4\n\ + adds r0, r2, 0x4\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08028024\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08028024\n\ +_08027F8C:\n\ + ldr r3, _08027FB8 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + b _08028110\n\ + .align 2, 0\n\ +_08027FA8: .4byte gMoveHitWith\n\ +_08027FAC: .4byte gBankAttacker\n\ +_08027FB0: .4byte 0x0000ffff\n\ +_08027FB4: .4byte gProtectStructs\n\ +_08027FB8: .4byte gBattlescriptCurrInstr\n\ +_08027FBC:\n\ + mov r0, r12\n\ + strb r5, [r0]\n\ + mov r1, r10\n\ + ldrb r0, [r1]\n\ + muls r0, r2\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r5, [r0]\n\ + ldr r1, _08027FE0 @ =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r5, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + ldr r1, _08027FE4 @ =gBattlescriptCurrInstr\n\ + b _08028012\n\ + .align 2, 0\n\ +_08027FE0: .4byte gBattleTextBuff1\n\ +_08027FE4: .4byte gBattlescriptCurrInstr\n\ +_08027FE8:\n\ + mov r0, r8\n\ + adds r0, 0x1\n\ + adds r0, r3\n\ + ldrb r2, [r0]\n\ + strb r2, [r4]\n\ + mov r4, r10\n\ + ldrb r0, [r4]\n\ + muls r0, r6\n\ + ldr r7, _0802801C @ =gBattleMons\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r2, [r0]\n\ + ldr r1, _08028020 @ =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r2, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + mov r1, r12\n\ +_08028012:\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08028110\n\ + .align 2, 0\n\ +_0802801C: .4byte gBattleMons\n\ +_08028020: .4byte gBattleTextBuff1\n\ +_08028024:\n\ + movs r4, 0\n\ + mov r8, r4\n\ + movs r7, 0x7F\n\ + mov r9, r7\n\ +_0802802C:\n\ + bl Random\n\ + mov r4, r9\n\ + ands r4, r0\n\ + cmp r4, 0x70\n\ + bhi _0802802C\n\ + lsls r0, r4, 1\n\ + adds r4, r0, r4\n\ + ldr r6, _08028120 @ =gTypeEffectiveness\n\ + adds r3, r4, r6\n\ + ldr r1, _08028124 @ =gUnknown_02024C44\n\ + ldr r2, _08028128 @ =gBankAttacker\n\ + ldrb r5, [r2]\n\ + lsls r0, r5, 1\n\ + adds r0, r1\n\ + ldrb r1, [r3]\n\ + mov r10, r2\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _08028088\n\ + adds r0, r4, 0x2\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x5\n\ + bhi _08028088\n\ + ldr r7, _0802812C @ =gBattleMons\n\ + movs r2, 0x58\n\ + adds r0, r5, 0\n\ + muls r0, r2\n\ + adds r3, r0, r7\n\ + movs r0, 0x21\n\ + adds r0, r3\n\ + mov r12, r0\n\ + adds r0, r4, 0x1\n\ + adds r0, r6\n\ + ldrb r5, [r0]\n\ + mov r1, r12\n\ + ldrb r0, [r1]\n\ + adds r1, r5, 0\n\ + cmp r0, r1\n\ + beq _08028088\n\ + adds r0, r3, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + bne _08027FBC\n\ +_08028088:\n\ + movs r7, 0x1\n\ + add r8, r7\n\ + ldr r0, _08028130 @ =0x000003e7\n\ + cmp r8, r0\n\ + ble _0802802C\n\ + movs r0, 0\n\ + mov r8, r0\n\ + ldr r1, _08028134 @ =gBattlescriptCurrInstr\n\ + mov r12, r1\n\ + ldr r3, _08028120 @ =gTypeEffectiveness\n\ + adds r0, r4, 0x1\n\ + adds r0, r3\n\ + mov r9, r0\n\ + adds r5, r3, 0\n\ +_080280A4:\n\ + ldrb r1, [r5]\n\ + cmp r1, 0xFF\n\ + bgt _080280AE\n\ + cmp r1, 0xFE\n\ + bge _080280E8\n\ +_080280AE:\n\ + mov r4, r10\n\ + ldrb r2, [r4]\n\ + lsls r0, r2, 1\n\ + ldr r7, _08028124 @ =gUnknown_02024C44\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _080280E8\n\ + ldrb r0, [r5, 0x2]\n\ + cmp r0, 0x5\n\ + bhi _080280E8\n\ + movs r6, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r6\n\ + ldr r1, _0802812C @ =gBattleMons\n\ + adds r2, r0, r1\n\ + adds r4, r2, 0\n\ + adds r4, 0x21\n\ + ldrb r0, [r4]\n\ + mov r7, r9\n\ + ldrb r1, [r7]\n\ + cmp r0, r1\n\ + beq _080280E8\n\ + adds r0, r2, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + beq _080280E8\n\ + b _08027FE8\n\ +_080280E8:\n\ + adds r5, 0x3\n\ + movs r0, 0x3\n\ + add r8, r0\n\ + ldr r0, _08028138 @ =0x0000014f\n\ + cmp r8, r0\n\ + bls _080280A4\n\ + mov r1, r12\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + mov r4, r12\n\ + str r1, [r4]\n\ +_08028110:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08028120: .4byte gTypeEffectiveness\n\ +_08028124: .4byte gUnknown_02024C44\n\ +_08028128: .4byte gBankAttacker\n\ +_0802812C: .4byte gBattleMons\n\ +_08028130: .4byte 0x000003e7\n\ +_08028134: .4byte gBattlescriptCurrInstr\n\ +_08028138: .4byte 0x0000014f\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atkA7_setalwayshitflag(void) +{ + gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBankTarget] |= 0x10; + gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; + gBattlescriptCurrInstr++; +} + +struct move_pp +{ + u16 move[4]; + u8 pp[4]; + u8 ppBonuses; +}; + +static void atkA8_copymovepermanently(void) +{ + gUnknown_02024BE8 = 0xFFFF; + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) && gUnknown_02024C2C[gBankTarget] != MOVE_STRUGGLE && gUnknown_02024C2C[gBankTarget] != 0 && gUnknown_02024C2C[gBankTarget] != 0xFFFF && gUnknown_02024C2C[gBankTarget] != MOVE_SKETCH) + { + int i; + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) + continue; + if (gBattleMons[gBankAttacker].moves[i] == gUnknown_02024C2C[gBankTarget]) + break; + } + if (i != 4) //sketch fail + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else //sketch worked + { + struct move_pp moves_data; + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknown_02024C2C[gBankTarget]; + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknown_02024C2C[gBankTarget]].pp; + gActiveBank = gBankAttacker; + for (i = 0; i < 4; i++) + { + moves_data.move[i] = gBattleMons[gBankAttacker].moves[i]; + moves_data.pp[i] = gBattleMons[gBankAttacker].pp[i]; + } + moves_data.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; + EmitSetAttributes(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct move_pp), &moves_data); + MarkBufferBankForExecution(gActiveBank); + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gUnknown_02024C2C[gBankTarget]; + gBattleTextBuff1[3] = gUnknown_02024C2C[gBankTarget] >> 8; + gBattleTextBuff1[4] = 0xFF; + gBattlescriptCurrInstr += 5; + } + } + else //sketch fail + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static bool8 IsTwoTurnsMove(u16 move) +{ + u8 effect = gBattleMoves[move].effect; + if (effect == EFFECT_SKULL_BASH || effect == EFFECT_RAZOR_WIND || effect == EFFECT_SKY_ATTACK || effect == EFFECT_SOLARBEAM || effect == EFFECT_FLY || effect == EFFECT_BIDE) + return 1; + else + return 0; +} + +static bool8 IsMoveUnchoosable(u16 move) +{ + if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) + return 1; + else + return 0; +} + +static u8 AttacksThisTurn(u8 bank, u16 move) //Note: returns 1 if it's a charging turn, otherwise 2 +{ + //first argument is unused + u8 effect; + if (gBattleMoves[move].effect == EFFECT_SOLARBEAM && (gBattleWeather & WEATHER_SUNNY)) + return 2; + effect = gBattleMoves[move].effect; + if (effect == EFFECT_SKULL_BASH || effect == EFFECT_RAZOR_WIND || effect == EFFECT_SKY_ATTACK || effect == EFFECT_SOLARBEAM || effect == EFFECT_FLY || effect == EFFECT_BIDE) + { + if ((gHitMarker & HITMARKER_x8000000)) + return 1; + } + return 2; +} + +static void atkA9_sleeptalk_choose_move(void) +{ + u8 unusable_moves = 0; + int i; + + for (i = 0; i < 4; i++) + { + if (IsMoveUnchoosable(gBattleMons[gBankAttacker].moves[i]) || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) + unusable_moves |= gBitTable[i]; + } + unusable_moves = sub_8015A98(gBankAttacker, unusable_moves, 0xFD); + if (unusable_moves == 0xF) //all 4 moves cannot be chosen + gBattlescriptCurrInstr += 5; + else //at least one move can be chosen + { + u32 random_pos; + do + { + random_pos = Random() & 3; + } while ((gBitTable[random_pos] & unusable_moves)); + + gRandomMove = gBattleMons[gBankAttacker].moves[random_pos]; + gCurrMovePos = random_pos; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBankTarget = sub_801B5C0(gRandomMove, 0); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkAA_set_destinybond(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; + gBattlescriptCurrInstr++; +} + +static void DestinyBondFlagUpdate(void) +{ + u8 atk_side = GetBankSide(gBankAttacker); + u8 def_side = GetBankSide(gBankTarget); + if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND && atk_side != def_side && !(gHitMarker & HITMARKER_GRUDGE)) + gHitMarker |= HITMARKER_DESTINYBOND; +} + +static void atkAB_DestinyBondFlagUpdate(void) +{ + DestinyBondFlagUpdate(); + gBattlescriptCurrInstr++; +} + +static void atkAC_remaininghptopower(void) +{ + s32 hp_fraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); + int i; + for (i = 0; i < 12; i += 2) + { + if (hp_fraction <= sUnknown_081FAD26[i]) + break; + } + gDynamicBasePower = sUnknown_081FAD26[i + 1]; + gBattlescriptCurrInstr++; +} + +static void atkAD_spite_ppreduce(void) +{ + if (gLastUsedMove[gBankTarget] != 0 && gLastUsedMove[gBankTarget] != 0xFFFF && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) + { + int i; + for (i = 0; i < 4; i++) + { + if (gLastUsedMove[gBankTarget] == gBattleMons[gBankTarget].moves[i]) + break; + } + if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) + { + s32 lost_pp = (Random() & 3) + 2; + if (gBattleMons[gBankTarget].pp[i] < lost_pp) + lost_pp = gBattleMons[gBankTarget].pp[i]; + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gLastUsedMove[gBankTarget]; + gBattleTextBuff1[3] = gLastUsedMove[gBankTarget] >> 8; + gBattleTextBuff1[4] = 0xFF; + ConvertIntToDecimalStringN(gBattleTextBuff2, lost_pp, 0, 1); + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 1; + gBattleTextBuff2[2] = 1; + gBattleTextBuff2[3] = 1; + gBattleTextBuff2[4] = lost_pp; + gBattleTextBuff2[5] = 0xFF; + + gBattleMons[gBankTarget].pp[i] -= lost_pp; + gActiveBank = gBankTarget; + if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 5; + if (gBattleMons[gBankTarget].pp[i] == 0) + CancelMultiTurnMoves(gBankTarget); + return; + } + } + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkAE_heal_party_status(void) +{ + register u32 zero2 asm("r4") = 0; + u32 zero = zero2; + u8 to_heal = 0; + if (gCurrentMove == MOVE_HEAL_BELL) + { + struct Pokemon* poke; + int i; + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (GetBankSide(gBankAttacker) == 0) + poke = gPlayerParty; + else + poke = gEnemyParty; + + if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBankAttacker].status1 = 0; + } + else + { + RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 1; + } + + gActiveBank = BATTLE_STRUCT->scriptingActive = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) + { + if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gActiveBank].status1 = 0; + } + else + { + RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 2; + } + } + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&poke[i], MON_DATA_SPECIES2); + u8 abilityBit = GetMonData(&poke[i], MON_DATA_ALT_ABILITY); + if (species != 0 && species != SPECIES_EGG) + { + u8 ability; + if (gBattlePartyID[gBankAttacker] == i) + ability = gBattleMons[gBankAttacker].ability; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[gActiveBank] == i && !(gAbsentBankFlags & gBitTable[gActiveBank])) + ability = gBattleMons[gActiveBank].ability; + else + ability = GetAbilityBySpecies(species, abilityBit); + if (ability != ABILITY_SOUNDPROOF) + to_heal |= (1 << i); + } + } + } + else //Aromatherapy + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + to_heal = 0x3F; + gBattleMons[gBankAttacker].status1 = zero2; + + gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) + gBattleMons[gActiveBank].status1 = 0; + + } + //missing check? + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, to_heal, 4, &zero); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +static void atkAF_cursetarget(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattlescriptCurrInstr += 5; + } +} + +static void atkB0_set_spikes(void) +{ + u8 side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimer[side].spikesAmount == 3) + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gSideAffecting[side] |= SIDE_SPIKES; + gSideTimer[side].spikesAmount++; + gBattlescriptCurrInstr += 5; + } +} + +static void atkB1_set_foresight(void) +{ + gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; + gBattlescriptCurrInstr++; +} + +static void atkB2_setperishsong(void) +{ + int not_affected_pokes = 0, i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gStatuses3[i] & STATUS3_PERISH_SONG || gBattleMons[i].ability == ABILITY_SOUNDPROOF) + not_affected_pokes++; + else + { + gStatuses3[i] |= STATUS3_PERISH_SONG; + gDisableStructs[i].perishSong1 = 3; + gDisableStructs[i].perishSong2 = 3; + } + } + + sub_80153D0(gBankAttacker); + if (not_affected_pokes == gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkB3_rolloutdamagecalculation(void) +{ + if (gBattleMoveFlags & MOVE_NO_EFFECT) + { + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_1D6F74; + } + else + { + int i; + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) //first hit + { + gDisableStructs[gBankAttacker].rolloutTimer1 = 5; + gDisableStructs[gBankAttacker].rolloutTimer2 = 5; + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMove[gBankAttacker] = gCurrentMove; + } + if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++) + gDynamicBasePower *= 2; + + if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +static void atkB4_jumpifconfusedandstatmaxed(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION && gBattleMons[gBankTarget].statStages[BSScriptRead8(gBattlescriptCurrInstr + 1)] == 0xC) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkB5_furycuttercalc(void) +{ + if (gBattleMoveFlags & MOVE_NO_EFFECT) + { + gDisableStructs[gBankAttacker].furyCutterCounter = 0; + gBattlescriptCurrInstr = BattleScript_1D6F74; + } + else + { + int i; + + if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) + gDisableStructs[gBankAttacker].furyCutterCounter++; + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +static void atkB6_happinesstodamagecalculation(void) +{ + if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) + gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; + else //EFFECT_FRUSTRATION + gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; + gBattlescriptCurrInstr++; +} + +static void atkB7_presentdamagecalculation(void) +{ + s32 rand = Random() & 0xFF; + if (rand < 102) + gDynamicBasePower = 40; + else if (rand < 178) + gDynamicBasePower = 80; + else if (rand < 204) + gDynamicBasePower = 120; + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattleMoveDamage *= -1; + } + if (rand < 204) + gBattlescriptCurrInstr = BattleScript_1D6F44; + else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) + gBattlescriptCurrInstr = BattleScript_1D83B5; + else + { + //gBattleMoveFlags &= ~(MOVE_NOTAFFECTED); only in Emerald + gBattlescriptCurrInstr = BattleScript_1D839B; + } +} + +static void atkB8_set_safeguard(void) +{ + if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_SAFEGUARD) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_SAFEGUARD; + gSideTimer[GetBankIdentity(gBankAttacker) & 1].safeguardTimer = 5; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + gBattlescriptCurrInstr++; +} + +static void atkB9_magnitudedamagecalculation(void) +{ + s32 magnitude = Random() % 100; + if (magnitude < 5) + { + gDynamicBasePower = 10; + magnitude = 4; + } + else if (magnitude < 15) + { + gDynamicBasePower = 30; + magnitude = 5; + } + else if (magnitude < 35) + { + gDynamicBasePower = 50; + magnitude = 6; + } + else if (magnitude < 65) + { + gDynamicBasePower = 70; + magnitude = 7; + } + else if (magnitude < 85) + { + gDynamicBasePower = 90; + magnitude = 8; + } + else if (magnitude < 95) + { + gDynamicBasePower = 110; + magnitude = 9; + } + else + { + gDynamicBasePower = 150; + magnitude = 10; + } + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 1; + gBattleTextBuff1[2] = 1; + gBattleTextBuff1[3] = 2; + gBattleTextBuff1[4] = magnitude; + gBattleTextBuff1[5] = 0xFF; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) //a valid target was found + break; + } + gBattlescriptCurrInstr++; +} + +static void atkBA_jumpifnopursuitswitchdmg(void) +{ + if (gMultiHitCounter == 1) + { + if (GetBankSide(gBankAttacker) == 0) + gBankTarget = GetBankByPlayerAI(1); + else + gBankTarget = GetBankByPlayerAI(0); + } + else + { + if (GetBankSide(gBankAttacker) == 0) + gBankTarget = GetBankByPlayerAI(3); + else + gBankTarget = GetBankByPlayerAI(2); + } + + if (gActionForBanks[gBankTarget] == 0 && gBankAttacker == ewram[gBankTarget + 0x16010] && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + && gBattleMons[gBankAttacker].hp && !gDisableStructs[gBankTarget].truantCounter && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) + { + int i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gBankTarget) + gUnknown_02024A76[i] = 11; + } + gCurrentMove = MOVE_PURSUIT; + gBattlescriptCurrInstr += 5; + BATTLE_STRUCT->animTurn = 1; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkBB_setsunny(void) +{ + if (gBattleWeather & WEATHER_SUNNY) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = weather_sun; + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atkBC_maxattackhalvehp(void) //belly drum +{ + u32 half_hp = gBattleMons[gBankAttacker].maxHP / 2; + if (!(gBattleMons[gBankAttacker].maxHP / 2)) + half_hp = 1; + + if (gBattleMons[gBankAttacker].statStages[ATK_BUFF] < 0xC && gBattleMons[gBankAttacker].hp > half_hp) + { + gBattleMons[gBankAttacker].statStages[ATK_BUFF] = 0xC; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkBD_copyfoestats(void) //psych up +{ + int i; + for (i = 0; i < 8; i++) + { + gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; + } + gBattlescriptCurrInstr += 5; //why not 1? possible unused fail possibility? +} + +static void atkBE_breakfree(void) //rapid spin +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gBankTarget = ewram[gBankAttacker + 0x16020]; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = ewram[gBankAttacker * 2 + 0x16004]; + gBattleTextBuff1[3] = ewram[gBankAttacker * 2 + 0x16005]; + gBattleTextBuff1[4] = 0xFF; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_WrapFree; + } + else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) + { + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_LeechSeedFree; + } + else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_SPIKES) + { + gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_SPIKES); + gSideTimer[GetBankSide(gBankAttacker)].spikesAmount = 0; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SpikesFree; + } + else + gBattlescriptCurrInstr++; +} + +static void atkBF_set_defense_curl(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; + gBattlescriptCurrInstr++; +} + +static void atkC0_recoverbasedonsunlight(void) +{ + gBankTarget = gBankAttacker; + if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) + { + if (!gBattleWeather || !WeatherHasEffect) + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + else if (gBattleWeather & WEATHER_SUNNY) + gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; + else //not sunny weather + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattleMoveDamage *= -1; + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +__attribute__((naked)) +static void atkC1_hidden_power(void) +{ + asm(".syntax unified\n\ +push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r2, _08029894 @ =gBattleMons\n\ + ldr r0, _08029898 @ =gBankAttacker\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + adds r4, r1, 0\n\ + muls r4, r0\n\ + adds r4, r2\n\ + ldrb r0, [r4, 0x14]\n\ + mov r10, r0\n\ + mov r7, r10\n\ + lsls r7, 27\n\ + adds r0, r7, 0\n\ + lsrs r0, 27\n\ + mov r10, r0\n\ + movs r1, 0x2\n\ + mov r2, r10\n\ + ands r2, r1\n\ + asrs r2, 1\n\ + ldrh r7, [r4, 0x14]\n\ + mov r9, r7\n\ + mov r0, r9\n\ + lsls r0, 22\n\ + mov r9, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + orrs r2, r0\n\ + ldrb r7, [r4, 0x15]\n\ + mov r8, r7\n\ + mov r0, r8\n\ + lsls r0, 25\n\ + mov r8, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 1\n\ + orrs r2, r0\n\ + ldr r6, [r4, 0x14]\n\ + lsls r6, 12\n\ + lsrs r3, r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 2\n\ + orrs r2, r0\n\ + ldrh r5, [r4, 0x16]\n\ + lsls r5, 23\n\ + lsrs r3, r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 3\n\ + orrs r2, r0\n\ + ldrb r3, [r4, 0x17]\n\ + lsls r3, 26\n\ + lsrs r0, r3, 27\n\ + ands r1, r0\n\ + lsls r1, 4\n\ + orrs r2, r1\n\ + movs r1, 0x1\n\ + adds r4, r1, 0\n\ + mov r7, r10\n\ + ands r4, r7\n\ + mov r0, r9\n\ + lsrs r0, 27\n\ + mov r9, r0\n\ + adds r0, r1, 0\n\ + mov r7, r9\n\ + ands r0, r7\n\ + lsls r0, 1\n\ + orrs r4, r0\n\ + mov r0, r8\n\ + lsrs r0, 27\n\ + mov r8, r0\n\ + adds r0, r1, 0\n\ + mov r7, r8\n\ + ands r0, r7\n\ + lsls r0, 2\n\ + orrs r4, r0\n\ + lsrs r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r6\n\ + lsls r0, 3\n\ + orrs r4, r0\n\ + lsrs r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r5\n\ + lsls r0, 4\n\ + orrs r4, r0\n\ + lsrs r3, 27\n\ + ands r1, r3\n\ + lsls r1, 5\n\ + orrs r4, r1\n\ + ldr r5, _0802989C @ =gDynamicBasePower\n\ + lsls r0, r2, 2\n\ + adds r0, r2\n\ + lsls r0, 3\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r0, 0x1E\n\ + strh r0, [r5]\n\ + ldr r5, _080298A0 @ =0x02000000\n\ + lsls r0, r4, 4\n\ + subs r0, r4\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r1, r0, 0x1\n\ + ldr r0, _080298A4 @ =0x0001601c\n\ + adds r5, r0\n\ + strb r1, [r5]\n\ + lsls r0, r1, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x8\n\ + bls _08029876\n\ + adds r0, r1, 0x1\n\ + strb r0, [r5]\n\ +_08029876:\n\ + ldrb r0, [r5]\n\ + movs r1, 0xC0\n\ + orrs r0, r1\n\ + strb r0, [r5]\n\ + ldr r1, _080298A8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08029894: .4byte gBattleMons\n\ +_08029898: .4byte gBankAttacker\n\ +_0802989C: .4byte gDynamicBasePower\n\ +_080298A0: .4byte 0x02000000\n\ +_080298A4: .4byte 0x0001601c\n\ +_080298A8: .4byte gBattlescriptCurrInstr\n\ + .syntax divided"); +} + +static void atkC2_selectnexttarget(void) +{ + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + gBattlescriptCurrInstr++; +} + +static void atkC3_setfutureattack(void) +{ + if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; + gWishFutureKnock.futureSightCounter[gBankTarget] = 3; + gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0, + 0, gBankAttacker, gBankTarget); + + if (gProtectStructs[gBankAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; + + if (gCurrentMove == MOVE_DOOM_DESIRE) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattlescriptCurrInstr += 5; + } +} + +#ifdef NONMATCHING +static void atkC4_beat_up(void) +{ + register struct Pokemon* poke asm("r7"); + if (GetBankSide(gBankAttacker) == 0) + poke = gPlayerParty; + else + poke = gEnemyParty; + + if (gBattleMons[gBankTarget].hp == 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + while (gBattleCommunication[0] < 6) + { + if (GetMonData(&poke[gBattleCommunication[0]], MON_DATA_HP) && GetMonData(&poke[gBattleCommunication[0]], MON_DATA_SPECIES2) + && GetMonData(&poke[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG && !GetMonData(&poke[gBattleCommunication[0]], MON_DATA_STATUS)) + break; + gBattleCommunication[0]++; + } + if (gBattleCommunication[0] < 6) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gBankAttacker; + gBattleTextBuff1[3] = gBattleCommunication[0]; + gBattleTextBuff1[4] = 0xFF; + gBattlescriptCurrInstr += 9; + + gBattleMoveDamage = gBaseStats[GetMonData(&poke[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; + gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; + gBattleMoveDamage *= (GetMonData(&poke[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); + gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; + gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattleCommunication[0]++; + } + else if (gBattleCommunication[0] != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + } +} +#else +__attribute__((naked)) +static void atkC4_beat_up(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r9\n\ + mov r6, r8\n\ + push {r6,r7}\n\ + ldr r0, _08029A8C @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + ldr r7, _08029A90 @ =gEnemyParty\n\ + cmp r0, 0\n\ + bne _08029A62\n\ + ldr r7, _08029A94 @ =gPlayerParty\n\ +_08029A62:\n\ + ldr r2, _08029A98 @ =gBattleMons\n\ + ldr r0, _08029A9C @ =gBankTarget\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r2\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _08029AA4\n\ + ldr r3, _08029AA0 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + b _08029C40\n\ + .align 2, 0\n\ +_08029A8C: .4byte gBankAttacker\n\ +_08029A90: .4byte gEnemyParty\n\ +_08029A94: .4byte gPlayerParty\n\ +_08029A98: .4byte gBattleMons\n\ +_08029A9C: .4byte gBankTarget\n\ +_08029AA0: .4byte gBattlescriptCurrInstr\n\ +_08029AA4:\n\ + ldr r6, _08029BE0 @ =gBattleCommunication\n\ + ldrb r0, [r6]\n\ + mov r8, r0\n\ + cmp r0, 0x5\n\ + bls _08029AB0\n\ + b _08029C0C\n\ +_08029AB0:\n\ + adds r4, r6, 0\n\ + movs r5, 0x64\n\ +_08029AB4:\n\ + ldrb r0, [r4]\n\ + muls r0, r5\n\ + adds r0, r7, r0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _08029AF8\n\ + ldrb r0, [r6]\n\ + muls r0, r5\n\ + adds r0, r7, r0\n\ + movs r1, 0x41\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _08029AF8\n\ + ldrb r0, [r4]\n\ + muls r0, r5\n\ + adds r0, r7, r0\n\ + movs r1, 0x41\n\ + bl GetMonData\n\ + movs r1, 0xCE\n\ + lsls r1, 1\n\ + cmp r0, r1\n\ + beq _08029AF8\n\ + ldrb r0, [r4]\n\ + muls r0, r5\n\ + adds r0, r7, r0\n\ + movs r1, 0x37\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _08029B08\n\ +_08029AF8:\n\ + ldrb r0, [r4]\n\ + adds r0, 0x1\n\ + strb r0, [r4]\n\ + adds r6, r4, 0\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x5\n\ + bls _08029AB4\n\ +_08029B08:\n\ + ldr r1, _08029BE0 @ =gBattleCommunication\n\ + mov r9, r1\n\ + ldrb r2, [r1]\n\ + cmp r2, 0x5\n\ + bhi _08029C0C\n\ + ldr r1, _08029BE4 @ =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x4\n\ + strb r0, [r1, 0x1]\n\ + ldr r6, _08029BE8 @ =gBankAttacker\n\ + ldrb r0, [r6]\n\ + strb r0, [r1, 0x2]\n\ + strb r2, [r1, 0x3]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x4]\n\ + ldr r1, _08029BEC @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x9\n\ + str r0, [r1]\n\ + ldr r2, _08029BF0 @ =gBattleMoveDamage\n\ + mov r8, r2\n\ + ldr r5, _08029BF4 @ =gBaseStats\n\ + mov r1, r9\n\ + ldrb r0, [r1]\n\ + movs r4, 0x64\n\ + muls r0, r4\n\ + adds r0, r7, r0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r1, r0, 3\n\ + subs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r5\n\ + ldrb r3, [r1, 0x1]\n\ + mov r2, r8\n\ + str r3, [r2]\n\ + ldr r2, _08029BF8 @ =gBattleMoves\n\ + ldr r0, _08029BFC @ =gCurrentMove\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0, 0x1]\n\ + muls r0, r3\n\ + mov r1, r8\n\ + str r0, [r1]\n\ + mov r2, r9\n\ + ldrb r0, [r2]\n\ + muls r0, r4\n\ + adds r0, r7, r0\n\ + movs r1, 0x38\n\ + bl GetMonData\n\ + lsls r0, 1\n\ + movs r1, 0x5\n\ + bl __udivsi3\n\ + adds r0, 0x2\n\ + mov r2, r8\n\ + ldr r1, [r2]\n\ + muls r0, r1\n\ + str r0, [r2]\n\ + ldr r3, _08029C00 @ =gBattleMons\n\ + ldr r1, _08029C04 @ =gBankTarget\n\ + ldrb r2, [r1]\n\ + movs r1, 0x58\n\ + muls r1, r2\n\ + adds r1, r3\n\ + ldrh r2, [r1]\n\ + lsls r1, r2, 3\n\ + subs r1, r2\n\ + lsls r1, 2\n\ + adds r1, r5\n\ + ldrb r1, [r1, 0x2]\n\ + bl __divsi3\n\ + mov r1, r8\n\ + str r0, [r1]\n\ + movs r1, 0x32\n\ + bl __divsi3\n\ + adds r2, r0, 0x2\n\ + mov r0, r8\n\ + str r2, [r0]\n\ + ldr r1, _08029C08 @ =gProtectStructs\n\ + ldrb r0, [r6]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + lsls r0, 28\n\ + cmp r0, 0\n\ + bge _08029BD4\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + movs r1, 0xA\n\ + bl __divsi3\n\ + mov r1, r8\n\ + str r0, [r1]\n\ +_08029BD4:\n\ + mov r2, r9\n\ + ldrb r0, [r2]\n\ + adds r0, 0x1\n\ + strb r0, [r2]\n\ + b _08029C46\n\ + .align 2, 0\n\ +_08029BE0: .4byte gBattleCommunication\n\ +_08029BE4: .4byte gBattleTextBuff1\n\ +_08029BE8: .4byte gBankAttacker\n\ +_08029BEC: .4byte gBattlescriptCurrInstr\n\ +_08029BF0: .4byte gBattleMoveDamage\n\ +_08029BF4: .4byte gBaseStats\n\ +_08029BF8: .4byte gBattleMoves\n\ +_08029BFC: .4byte gCurrentMove\n\ +_08029C00: .4byte gBattleMons\n\ +_08029C04: .4byte gBankTarget\n\ +_08029C08: .4byte gProtectStructs\n\ +_08029C0C:\n\ + mov r0, r8\n\ + cmp r0, 0\n\ + beq _08029C2C\n\ + ldr r3, _08029C28 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + b _08029C40\n\ + .align 2, 0\n\ +_08029C28: .4byte gBattlescriptCurrInstr\n\ +_08029C2C:\n\ + ldr r3, _08029C54 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x5]\n\ + ldrb r0, [r2, 0x6]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x7]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x8]\n\ +_08029C40:\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ +_08029C46:\n\ + pop {r3,r4}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08029C54: .4byte gBattlescriptCurrInstr\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atkC5_hidepreattack(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; + break; + } + gBattlescriptCurrInstr++; +} + +static void atkC6_unhidepostattack(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; + break; + } + gBattlescriptCurrInstr++; +} + +static void atkC7_setminimize(void) +{ + if (gHitMarker & HITMARKER_OBEYS) + gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; + gBattlescriptCurrInstr++; +} + +static void atkC8_sethail(void) +{ + if (gBattleWeather & weather_hail) + { + gBattleMoveFlags |= MOVE_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = weather_hail; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atkC9_jumpifattackandspecialattackcannotfall(void) //memento +{ + if (gBattleMons[gBankTarget].statStages[ATK_BUFF] == 0 + && gBattleMons[gBankTarget].statStages[SPATK_BUFF] == 0 + && gBattleCommunication[6] != 1) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +static void atkCA_setforcedtarget(void) //follow me +{ + gSideTimer[GetBankSide(gBankAttacker)].followmeTimer = 1; + gSideTimer[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; + gBattlescriptCurrInstr++; +} + +static void atkCB_setcharge(void) +{ + gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBankAttacker].chargeTimer1 = 2; + gDisableStructs[gBankAttacker].chargeTimer2 = 2; + gBattlescriptCurrInstr++; +} + +static void atkCC_callterrainattack(void) //nature power +{ + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = sNaturePowerMoves[gBattleTerrain]; + gBankTarget = sub_801B5C0(gCurrentMove, 0); + b_movescr_stack_push(gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr++; +} + +static void atkCD_cureifburnedparalysedorpoisoned(void) //refresh +{ + if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + { + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr += 5; + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkCE_settorment(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; + gBattlescriptCurrInstr += 5; + } +} + +static void atkCF_jumpifnodamage(void) +{ + if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkD0_settaunt(void) +{ + if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + { + gDisableStructs[gBankTarget].tauntTimer1 = 2; + gDisableStructs[gBankTarget].tauntTimer2 = 2; + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkD1_set_helpinghand(void) +{ + gBankTarget = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget]) + && !gProtectStructs[gBankAttacker].helpingHand && !gProtectStructs[gBankTarget].helpingHand) + { + gProtectStructs[gBankTarget].helpingHand = 1; + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +#ifdef NONMATCHING +static void atkD2_swap_items(void) +{ + if ((GetBankSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400)) + { + u8 side = GetBankSide(gBankAttacker); + if (gBattleTypeFlags) + } + + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +#else +__attribute__((naked)) +static void atkD2_swap_items(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + ldr r0, _0802A30C @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x1\n\ + bne _0802A24C\n\ + ldr r0, _0802A310 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0802A314 @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0802A24C\n\ + ldr r0, _0802A318 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + bne _0802A2EE\n\ +_0802A24C:\n\ + ldr r4, _0802A30C @ =gBankAttacker\n\ + ldrb r0, [r4]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r0, _0802A310 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0802A314 @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0802A290\n\ + ldr r0, _0802A318 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + beq _0802A290\n\ + ldr r0, _0802A31C @ =gWishFutureKnock\n\ + adds r0, 0x29\n\ + adds r0, r2, r0\n\ + ldrb r1, [r0]\n\ + ldr r3, _0802A320 @ =gBitTable\n\ + ldr r2, _0802A324 @ =gBattlePartyID\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0802A2EE\n\ +_0802A290:\n\ + ldr r0, _0802A328 @ =gBattleMons\n\ + mov r9, r0\n\ + ldr r1, _0802A30C @ =gBankAttacker\n\ + ldrb r4, [r1]\n\ + movs r2, 0x58\n\ + mov r8, r2\n\ + mov r0, r8\n\ + muls r0, r4\n\ + mov r3, r9\n\ + adds r5, r0, r3\n\ + ldrh r3, [r5, 0x2E]\n\ + adds r1, r3, 0\n\ + cmp r1, 0\n\ + bne _0802A2BE\n\ + ldr r0, _0802A32C @ =gBankTarget\n\ + ldrb r0, [r0]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + add r0, r9\n\ + ldrh r0, [r0, 0x2E]\n\ + cmp r0, 0\n\ + beq _0802A2EE\n\ +_0802A2BE:\n\ + cmp r1, 0xAF\n\ + beq _0802A2EE\n\ + ldr r7, _0802A32C @ =gBankTarget\n\ + ldrb r0, [r7]\n\ + mov r1, r8\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + mov r1, r9\n\ + adds r2, r0, r1\n\ + ldrh r1, [r2, 0x2E]\n\ + cmp r1, 0xAF\n\ + beq _0802A2EE\n\ + adds r0, r3, 0\n\ + subs r0, 0x79\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, 0xB\n\ + bls _0802A2EE\n\ + adds r0, r1, 0\n\ + subs r0, 0x79\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, 0xB\n\ + bhi _0802A334\n\ +_0802A2EE:\n\ + ldr r3, _0802A330 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + b _0802A49A\n\ + .align 2, 0\n\ +_0802A30C: .4byte gBankAttacker\n\ +_0802A310: .4byte gBattleTypeFlags\n\ +_0802A314: .4byte 0x00000902\n\ +_0802A318: .4byte gTrainerBattleOpponent\n\ +_0802A31C: .4byte gWishFutureKnock\n\ +_0802A320: .4byte gBitTable\n\ +_0802A324: .4byte gBattlePartyID\n\ +_0802A328: .4byte gBattleMons\n\ +_0802A32C: .4byte gBankTarget\n\ +_0802A330: .4byte gBattlescriptCurrInstr\n\ +_0802A334:\n\ + adds r0, r2, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x3C\n\ + bne _0802A36C\n\ + ldr r1, _0802A360 @ =gBattlescriptCurrInstr\n\ + ldr r0, _0802A364 @ =BattleScript_NoItemSteal\n\ + str r0, [r1]\n\ + ldr r1, _0802A368 @ =gLastUsedAbility\n\ + ldrb r0, [r7]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + add r0, r9\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + ldrb r0, [r7]\n\ + ldrb r1, [r1]\n\ + bl RecordAbilityBattle\n\ + b _0802A49A\n\ + .align 2, 0\n\ +_0802A360: .4byte gBattlescriptCurrInstr\n\ +_0802A364: .4byte BattleScript_NoItemSteal\n\ +_0802A368: .4byte gLastUsedAbility\n\ +_0802A36C:\n\ + lsls r0, r4, 1\n\ + ldr r4, _0802A458 @ =0x020160f0\n\ + adds r6, r0, r4\n\ + ldrh r5, [r5, 0x2E]\n\ + mov r10, r5\n\ + strh r1, [r6]\n\ + ldr r3, _0802A45C @ =gBankAttacker\n\ + ldrb r0, [r3]\n\ + mov r1, r8\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + add r0, r9\n\ + movs r1, 0\n\ + strh r1, [r0, 0x2E]\n\ + ldrb r0, [r7]\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + add r0, r9\n\ + mov r3, r10\n\ + strh r3, [r0, 0x2E]\n\ + ldr r5, _0802A460 @ =gActiveBank\n\ + ldr r1, _0802A45C @ =gBankAttacker\n\ + ldrb r0, [r1]\n\ + strb r0, [r5]\n\ + str r6, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + movs r2, 0\n\ + movs r3, 0x2\n\ + bl EmitSetAttributes\n\ + ldr r2, _0802A45C @ =gBankAttacker\n\ + ldrb r0, [r2]\n\ + bl MarkBufferBankForExecution\n\ + ldrb r0, [r7]\n\ + strb r0, [r5]\n\ + ldrb r0, [r7]\n\ + mov r3, r8\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + mov r1, r9\n\ + adds r1, 0x2E\n\ + adds r0, r1\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x2\n\ + movs r2, 0\n\ + movs r3, 0x2\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r7]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, _0802A464 @ =0xfffe9f10\n\ + adds r4, r0\n\ + ldrb r0, [r7]\n\ + lsls r0, 1\n\ + ldr r2, _0802A468 @ =0x000160e8\n\ + adds r0, r2\n\ + adds r0, r4\n\ + movs r1, 0\n\ + strb r1, [r0]\n\ + ldrb r0, [r7]\n\ + lsls r0, 1\n\ + ldr r1, _0802A46C @ =0x000160e9\n\ + adds r0, r1\n\ + adds r0, r4\n\ + movs r3, 0\n\ + strb r3, [r0]\n\ + ldr r3, _0802A45C @ =gBankAttacker\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + adds r0, r2\n\ + adds r0, r4\n\ + movs r2, 0\n\ + strb r2, [r0]\n\ + ldrb r0, [r3]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + adds r0, r4\n\ + strb r2, [r0]\n\ + ldr r1, _0802A470 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + ldr r1, _0802A474 @ =gBattleTextBuff1\n\ + movs r3, 0xFD\n\ + strb r3, [r1]\n\ + movs r2, 0xA\n\ + strb r2, [r1, 0x1]\n\ + ldrh r0, [r6]\n\ + strb r0, [r1, 0x2]\n\ + ldrh r0, [r6]\n\ + lsrs r0, 8\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x4]\n\ + ldr r1, _0802A478 @ =gBattleTextBuff2\n\ + strb r3, [r1]\n\ + strb r2, [r1, 0x1]\n\ + mov r3, r10\n\ + strb r3, [r1, 0x2]\n\ + mov r2, r10\n\ + lsrs r0, r2, 8\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + strb r0, [r1, 0x4]\n\ + cmp r2, 0\n\ + beq _0802A480\n\ + ldrh r0, [r6]\n\ + cmp r0, 0\n\ + beq _0802A494\n\ + ldr r1, _0802A47C @ =gBattleCommunication\n\ + movs r0, 0x2\n\ + b _0802A498\n\ + .align 2, 0\n\ +_0802A458: .4byte 0x020160f0\n\ +_0802A45C: .4byte gBankAttacker\n\ +_0802A460: .4byte gActiveBank\n\ +_0802A464: .4byte 0xfffe9f10\n\ +_0802A468: .4byte 0x000160e8\n\ +_0802A46C: .4byte 0x000160e9\n\ +_0802A470: .4byte gBattlescriptCurrInstr\n\ +_0802A474: .4byte gBattleTextBuff1\n\ +_0802A478: .4byte gBattleTextBuff2\n\ +_0802A47C: .4byte gBattleCommunication\n\ +_0802A480:\n\ + ldrh r0, [r6]\n\ + cmp r0, 0\n\ + beq _0802A494\n\ + ldr r0, _0802A490 @ =gBattleCommunication\n\ + movs r3, 0\n\ + strb r3, [r0, 0x5]\n\ + b _0802A49A\n\ + .align 2, 0\n\ +_0802A490: .4byte gBattleCommunication\n\ +_0802A494:\n\ + ldr r1, _0802A4AC @ =gBattleCommunication\n\ + movs r0, 0x1\n\ +_0802A498:\n\ + strb r0, [r1, 0x5]\n\ +_0802A49A:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0802A4AC: .4byte gBattleCommunication\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atkD3_copy_ability(void) //role play +{ + if (gBattleMons[gBankTarget].ability != 0 && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) + { + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkD4_wish_effect(void) +{ + switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + { + case 0: //use wish + if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) + { + gWishFutureKnock.wishCounter[gBankAttacker] = 2; + gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; + gBattlescriptCurrInstr += 6; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + break; + case 1: //heal effect + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gBankTarget; + gBattleTextBuff1[3] = gWishFutureKnock.wishUserID[gBankTarget]; + gBattleTextBuff1[4] = 0xFF; + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + ATLEAST_ONE_PTR(&gBattleMoveDamage); + gBattleMoveDamage *= -1; + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + break; + } +} + +static void atkD5_setroots(void) //ingrain +{ + if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gStatuses3[gBankAttacker] |= STATUS3_ROOTED; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD6_doubledamagedealtifdamaged(void) +{ + if ((gProtectStructs[gBankAttacker].physicalDmg && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) + || (gProtectStructs[gBankAttacker].specialDmg && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) + BATTLE_STRUCT->dmgMultiplier = 2; + gBattlescriptCurrInstr++; +} + +static void atkD7_setyawn(void) +{ + if (gStatuses3[gBankTarget] & STATUS3_YAWN || (u8) gBattleMons[gBankTarget].status1) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gStatuses3[gBankTarget] |= 0x1000; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD8_setdamagetohealthdifference(void) +{ + if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD9_scaledamagebyhealthratio(void) +{ + if (gDynamicBasePower == 0) + { + u8 power = gBattleMoves[gCurrentMove].power; + gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; + ATLEAST_ONE_PTR(&gDynamicBasePower); + } + gBattlescriptCurrInstr++; +} + +static void atkDA_abilityswap(void) +{ + if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0) + || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD + || gBattleMoveFlags & MOVE_NO_EFFECT) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + u8 atk_ability = gBattleMons[gBankAttacker].ability; + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gBattleMons[gBankTarget].ability = atk_ability; + gBattlescriptCurrInstr += 5; + } +} + +static void atkDB_imprisoneffect(void) +{ + u8 r8 = 0; + if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISIONED)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 bank; + sub_801529C(gBankAttacker); + for (bank = 0; bank < gNoOfAllBanks; bank++) + { + if (r8 != GetBankSide(bank)) + { + int j; + for (j = 0; j < 4; j++) + { + int k; + for (k = 0; k < 4; k++) + { + if (gBattleMons[gBankAttacker].moves[j] == gBattleMons[bank].moves[k] && gBattleMons[gBankAttacker].moves[j]) + break; + } + if (k != 4) + break; + } + if (j != 4) + { + gStatuses3[gBankAttacker] |= STATUS3_IMPRISIONED; + gBattlescriptCurrInstr += 5; + break; + } + } + } + if (bank == gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkDC_setgrudge(void) +{ + if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; + gBattlescriptCurrInstr += 5; + } +} + +static void atkDD_weightdamagecalculation(void) +{ + int i; + for (i = 0; sWeightDamage[i] != 0xFFFF; i += 2) + { + if (sWeightDamage[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + break; + } + if (sWeightDamage[i] != 0xFFFF) + gDynamicBasePower = sWeightDamage[i + 1]; + else + gDynamicBasePower = 120; + gBattlescriptCurrInstr++; +} + +#ifdef NONMATCHING +static void atkDE_asistattackselect(void) +{ + u32 chooseable_moves_no = 0; + struct Pokemon* poke; + int i, j; + u16* chooseable_moves; + if (GetBankIdentity(gBankAttacker) & 1) + poke = gEnemyParty; + else + poke = gPlayerParty; + + for (i = 0; i < 6; i++) + { + if (i == gBattlePartyID[gBankAttacker]) + break; + if (!GetMonData(&poke[i], MON_DATA_SPECIES2) || GetMonData(&poke[i], MON_DATA_SPECIES2) == SPECIES_EGG) + break; + chooseable_moves = &BATTLE_STRUCT->assistMove[chooseable_moves_no]; + for (j = 0; j < 4; j++) + { + int k; + u16 move = GetMonData(&poke[i], MON_DATA_MOVE1 + i); + if (IsMoveUnchoosable(move)) + break; + //sUnknown_081FACFE[k] + for (k = 0; ;k++) + { + if (sUnknown_081FACFE[k] == 0xFFFF) + { + if (move) + { + *chooseable_moves = move; + chooseable_moves++; + chooseable_moves_no++; + } + break; + } + if (sUnknown_081FACFE[k] == move) + break; + } + } + } + if (chooseable_moves_no) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no]; + gBankTarget = sub_801B5C0(gRandomMove, 0); + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +#else +__attribute__((naked)) +static void atkDE_asistattackselect(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + movs r0, 0\n\ + mov r10, r0\n\ + ldr r0, _0802AB9C @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBankIdentity\n\ + movs r1, 0x1\n\ + ands r1, r0\n\ + ldr r0, _0802ABA0 @ =gPlayerParty\n\ + str r0, [sp]\n\ + cmp r1, 0\n\ + beq _0802AAAC\n\ + ldr r1, _0802ABA4 @ =gEnemyParty\n\ + str r1, [sp]\n\ +_0802AAAC:\n\ + movs r2, 0\n\ +_0802AAAE:\n\ + ldr r1, _0802ABA8 @ =gBattlePartyID\n\ + ldr r0, _0802AB9C @ =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + adds r1, r2, 0x1\n\ + str r1, [sp, 0x4]\n\ + ldrh r0, [r0]\n\ + cmp r2, r0\n\ + beq _0802AB54\n\ + movs r0, 0x64\n\ + adds r6, r2, 0\n\ + muls r6, r0\n\ + ldr r0, [sp]\n\ + adds r4, r0, r6\n\ + adds r0, r4, 0\n\ + movs r1, 0x41\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0802AB54\n\ + adds r0, r4, 0\n\ + movs r1, 0x41\n\ + bl GetMonData\n\ + movs r1, 0xCE\n\ + lsls r1, 1\n\ + cmp r0, r1\n\ + beq _0802AB54\n\ + movs r5, 0\n\ + ldr r1, _0802ABAC @ =0x0000ffff\n\ + mov r8, r1\n\ + mov r9, r6\n\ + mov r1, r10\n\ + lsls r0, r1, 1\n\ + ldr r1, _0802ABB0 @ =0x02016024\n\ + adds r6, r0, r1\n\ +_0802AAF8:\n\ + movs r7, 0\n\ + adds r1, r5, 0\n\ + adds r1, 0xD\n\ + ldr r0, [sp]\n\ + add r0, r9\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + adds r0, r4, 0\n\ + bl IsMoveUnchoosable\n\ + lsls r0, 24\n\ + adds r1, r5, 0x1\n\ + cmp r0, 0\n\ + bne _0802AB4E\n\ + ldr r0, _0802ABB4 @ =sUnknown_081FACFE\n\ + ldrh r2, [r0]\n\ + adds r3, r0, 0\n\ + cmp r2, r8\n\ + beq _0802AB42\n\ + cmp r4, r2\n\ + beq _0802AB38\n\ + ldr r5, _0802ABAC @ =0x0000ffff\n\ + adds r2, r3, 0\n\ +_0802AB2A:\n\ + adds r2, 0x2\n\ + adds r7, 0x1\n\ + ldrh r0, [r2]\n\ + cmp r0, r5\n\ + beq _0802AB42\n\ + cmp r4, r0\n\ + bne _0802AB2A\n\ +_0802AB38:\n\ + lsls r0, r7, 1\n\ + adds r0, r3\n\ + ldrh r0, [r0]\n\ + cmp r0, r8\n\ + bne _0802AB4E\n\ +_0802AB42:\n\ + cmp r4, 0\n\ + beq _0802AB4E\n\ + strh r4, [r6]\n\ + adds r6, 0x2\n\ + movs r0, 0x1\n\ + add r10, r0\n\ +_0802AB4E:\n\ + adds r5, r1, 0\n\ + cmp r5, 0x3\n\ + ble _0802AAF8\n\ +_0802AB54:\n\ + ldr r2, [sp, 0x4]\n\ + cmp r2, 0x5\n\ + ble _0802AAAE\n\ + mov r1, r10\n\ + cmp r1, 0\n\ + beq _0802ABCC\n\ + ldr r2, _0802ABB8 @ =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, _0802ABBC @ =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r4, _0802ABC0 @ =gRandomMove\n\ + bl Random\n\ + movs r1, 0xFF\n\ + ands r1, r0\n\ + mov r0, r10\n\ + muls r0, r1\n\ + asrs r0, 8\n\ + lsls r0, 1\n\ + ldr r1, _0802ABB0 @ =0x02016024\n\ + adds r0, r1\n\ + ldrh r0, [r0]\n\ + strh r0, [r4]\n\ + ldrh r0, [r4]\n\ + movs r1, 0\n\ + bl sub_801B5C0\n\ + ldr r1, _0802ABC4 @ =gBankTarget\n\ + strb r0, [r1]\n\ + ldr r1, _0802ABC8 @ =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _0802ABE6\n\ + .align 2, 0\n\ +_0802AB9C: .4byte gBankAttacker\n\ +_0802ABA0: .4byte gPlayerParty\n\ +_0802ABA4: .4byte gEnemyParty\n\ +_0802ABA8: .4byte gBattlePartyID\n\ +_0802ABAC: .4byte 0x0000ffff\n\ +_0802ABB0: .4byte 0x02016024\n\ +_0802ABB4: .4byte sUnknown_081FACFE\n\ +_0802ABB8: .4byte gHitMarker\n\ +_0802ABBC: .4byte 0xfffffbff\n\ +_0802ABC0: .4byte gRandomMove\n\ +_0802ABC4: .4byte gBankTarget\n\ +_0802ABC8: .4byte gBattlescriptCurrInstr\n\ +_0802ABCC:\n\ + ldr r3, _0802ABF8 @ =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ +_0802ABE6:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0802ABF8: .4byte gBattlescriptCurrInstr\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void atkDF_setmagiccoat(void) +{ + gBankTarget = gBankAttacker; + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gProtectStructs[gBankAttacker].bounceMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE0_setstealstatchange(void) +{ + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + gProtectStructs[gBankAttacker].stealMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE1_intimidate_string_loader(void) +{ + u8 side; + + BATTLE_STRUCT->scriptingActive = ewram[0x160dd]; + side = GetBankSide(BATTLE_STRUCT->scriptingActive); + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 9; + gBattleTextBuff1[2] = gBattleMons[BATTLE_STRUCT->scriptingActive].ability; + gBattleTextBuff1[3] = 0xFF; + + for (;gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (GetBankSide(gBankTarget) == side) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkE2_switchout_abilities(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + switch (gBattleMons[gActiveBank].ability) + { + case ABILITY_NATURAL_CURE: + gBattleMons[gActiveBank].status1 = 0; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, gBitTable[ewram[gActiveBank + 0x16064]], 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + break; + } + gBattlescriptCurrInstr += 2; +} + +static void atkE3_jumpiffainted(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMons[gActiveBank].hp == 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkE4_getsecretpowereffect(void) +{ + switch (gBattleTerrain) + { + case 0: + gBattleCommunication[MOVE_EFFECT_BYTE] = 2; + break; + case 1: + gBattleCommunication[MOVE_EFFECT_BYTE] = 1; + break; + case 2: + gBattleCommunication[MOVE_EFFECT_BYTE] = 27; + break; + case 3: + gBattleCommunication[MOVE_EFFECT_BYTE] = 23; + break; + case 4: + gBattleCommunication[MOVE_EFFECT_BYTE] = 22; + break; + case 5: + gBattleCommunication[MOVE_EFFECT_BYTE] = 24; + break; + case 6: + gBattleCommunication[MOVE_EFFECT_BYTE] = 7; + break; + case 7: + gBattleCommunication[MOVE_EFFECT_BYTE] = 8; + break; + default: + gBattleCommunication[MOVE_EFFECT_BYTE] = 5; + break; + } + gBattlescriptCurrInstr++; +} + +static void atkE5_pickup(void) +{ + int i; + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + u16 held_item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + u8 ability; + if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) + ability = gBaseStats[species].ability2; + else + ability = gBaseStats[species].ability1; + + if (ability == ABILITY_PICKUP && species != 0 && species != SPECIES_EGG && held_item == 0 && (Random() % 10) == 0) + { + s32 chance = Random() % 100; + s32 j; + for (j = 0; j < 18; j += 2) + { + if (sPickupItems[j + 1] > chance) + break; + } + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, (const void*) &sPickupItems[j]); + } + } + gBattlescriptCurrInstr++; +} + +static void atkE6_castform_change_animation(void) +{ + gActiveBank = BATTLE_STRUCT->scriptingActive; + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) + BATTLE_STRUCT->castformToChangeInto |= 0x80; + EmitBattleAnimation(0, 0, BATTLE_STRUCT->castformToChangeInto); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr++; +} + +static void atkE7_castform_data_change(void) +{ + u8 form; + gBattlescriptCurrInstr++; + form = castform_switch(BATTLE_STRUCT->scriptingActive); + if (form) + { + b_push_move_exec(gUnknown_081D977D); + BATTLE_STRUCT->castformToChangeInto = form - 1; + } +} + +static void atkE8_settypebasedhalvers(void) //water/mud sport +{ + bool8 worked = FALSE; + if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) + { + if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + worked = TRUE; + } + } + else //water sport + { + if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + worked = TRUE; + } + } + if (worked) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkE9_setweatherballtype(void) +{ + if (WeatherHasEffect) + { + if ((u8)(gBattleWeather)) + BATTLE_STRUCT->dmgMultiplier = 2; + if (gBattleWeather & WEATHER_RAINY) + BATTLE_STRUCT->dynamicMoveType = TYPE_WATER | 0x80; + else if (gBattleWeather & WEATHER_SANDSTORMY) + BATTLE_STRUCT->dynamicMoveType = TYPE_ROCK | 0x80; + else if (gBattleWeather & WEATHER_SUNNY) + BATTLE_STRUCT->dynamicMoveType = TYPE_FIRE | 0x80; + else if (gBattleWeather & weather_hail) + BATTLE_STRUCT->dynamicMoveType = TYPE_ICE | 0x80; + else + BATTLE_STRUCT->dynamicMoveType = TYPE_NORMAL | 0x80; + } + gBattlescriptCurrInstr++; +} + +static void atkEA_recycleitem(void) +{ + u16* used_item; + gActiveBank = gBankAttacker; + used_item = UsedHeldItem(gActiveBank); + if (*used_item && gBattleMons[gActiveBank].item == 0) + { + gLastUsedItem = *used_item; + *used_item = 0; + gBattleMons[gActiveBank].item = gLastUsedItem; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkEB_settypetoterrain(void) +{ + if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) + { + gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 3; + gBattleTextBuff1[2] = sTerrainToType[gBattleTerrain]; + gBattleTextBuff1[3] = 0xFF; + gBattlescriptCurrInstr += 5; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkEC_pursuit_sth(void) +{ + gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) && gActionForBanks[gActiveBank] == 0 && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) + { + gUnknown_02024A76[gActiveBank] = 11; + gCurrentMove = MOVE_PURSUIT; + gBattlescriptCurrInstr += 5; + BATTLE_STRUCT->animTurn = 1; + BATTLE_STRUCT->unk160A7 = gBankAttacker; + gBankAttacker = gActiveBank; + } + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkED_802B4B4(void) +{ + gEffectBank = gBankAttacker; + if (gBankAttacker == gBankTarget) + gBankAttacker = gBankTarget = BATTLE_STRUCT->scriptingActive; + else + gBankTarget = BATTLE_STRUCT->scriptingActive; + BATTLE_STRUCT->scriptingActive = gEffectBank; + gBattlescriptCurrInstr++; +} + +static void atkEE_removelightscreenreflect(void) //brick break +{ + u8 side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimer[side].reflectTimer || gSideTimer[side].lightscreenTimer) + { + gSideAffecting[side] &= ~(SIDE_REFLECT); + gSideAffecting[side] &= ~(SIDE_LIGHTSCREEN); + gSideTimer[side].reflectTimer = 0; + gSideTimer[side].lightscreenTimer = 0; + BATTLE_STRUCT->animTurn = 1; + BATTLE_STRUCT->animTargetsHit = 1; + } + else + { + BATTLE_STRUCT->animTurn = 0; + BATTLE_STRUCT->animTargetsHit = 0; + } + gBattlescriptCurrInstr++; +} + +static void atkEF_pokeball_catch_calculation(void) +{ + u8 ball_multiplier = 0; + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBankTarget = gBankAttacker ^ 1; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + EmitBallThrowAnim(0, 5); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; + } + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + { + EmitBallThrowAnim(0, 4); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_WallyBallThrow; + } + else + { + u32 odds; + u8 catch_rate; + if (gLastUsedItem == ITEM_SAFARI_BALL) + catch_rate = BATTLE_STRUCT->unk16089 * 1275 / 100; //correct the name to safariFleeRate + else + catch_rate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; + if (gLastUsedItem > 5) + { + switch (gLastUsedItem) + { + case ITEM_NET_BALL: + if (gBattleMons[gBankTarget].type1 == TYPE_WATER || gBattleMons[gBankTarget].type2 == TYPE_WATER || gBattleMons[gBankTarget].type1 == TYPE_BUG || gBattleMons[gBankTarget].type2 == TYPE_BUG) + ball_multiplier = 30; + else + ball_multiplier = 10; + break; + case ITEM_DIVE_BALL: + if (sav1_map_get_light_level() == 5) + ball_multiplier = 35; + else + ball_multiplier = 10; + break; + case ITEM_NEST_BALL: + if (gBattleMons[gBankTarget].level <= 39) + { + ball_multiplier = 40 - gBattleMons[gBankTarget].level; + if (ball_multiplier <= 9) + ball_multiplier = 10; + } + else + ball_multiplier = 10; + break; + case ITEM_REPEAT_BALL: + if (GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + ball_multiplier = 30; + else + ball_multiplier = 10; + break; + case ITEM_TIMER_BALL: + ball_multiplier = gBattleResults.battleTurnCounter + 10; + if (ball_multiplier > 40) + ball_multiplier = 40; + break; + case ITEM_LUXURY_BALL: + case ITEM_PREMIER_BALL: + ball_multiplier = 10; + break; + } + } + else + ball_multiplier = sBallCatchBonuses[gLastUsedItem - 2]; + + odds = (catch_rate * ball_multiplier / 10) * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) / (3 * gBattleMons[gBankTarget].maxHP); + if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + odds *= 2; + if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS /*| STATUS_TOXIC_POISON */)) //nice one gf + odds = (odds * 15) / 10; + + //I have NO CLUE how to fix that. + if (gLastUsedItem != ITEM_SAFARI_BALL) + { + register u16* item asm("r1") = &gLastUsedItem; + if (*item == ITEM_MASTER_BALL) + gBattleResults.unk5_1 = 1; + else + { + u8* a = &((u8*)(&gBattleResults))[0]; + asm("ldrh r1, [r1]\n\ + add r0, r0, r1"); + if ((a)[0x34] < 0xFF) + { + a[0x34] += 1; + } + } + } + if (odds > 254) //poke caught + { + EmitBallThrowAnim(0, 4); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem); + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else //poke may be caught, calculate shakes + { + u8 shakes; + odds = Sqrt(Sqrt(16711680 / odds)); + odds = 1048560 / odds; + for (shakes = 0; shakes < 4 && Random() < odds; shakes++) {} + if (gLastUsedItem == ITEM_MASTER_BALL) + shakes = 4; //why calculate the shakes before that check? + EmitBallThrowAnim(0, shakes); + MarkBufferBankForExecution(gActiveBank); + if (shakes == 4) //poke caught, copy of the code above + { + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem); + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else //rip + { + gBattleCommunication[MULTISTRING_CHOOSER] = shakes; + gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; + } + } + } +} + +static void atkF0_copy_caught_poke(void) +{ + GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]); + gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species; + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick); + gBattlescriptCurrInstr++; +} + +static void atkF1_setpoke_as_caught(void) +{ + if (GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + { + GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 3); + if (gBattleMons[gBankTarget].species == SPECIES_UNOWN) + gSaveBlock2.pokedex.unownPersonality = gBattleMons[gBankTarget].personality; + if (gBattleMons[gBankTarget].species == SPECIES_SPINDA) //else if + gSaveBlock2.pokedex.spindaPersonality = gBattleMons[gBankTarget].personality; + gBattlescriptCurrInstr += 5; + } +} + +extern const u32 gBattleTerrainTiles_Building[]; +extern const u32 gBattleTerrainTilemap_Building[]; +extern const u32 gBattleTerrainPalette_BattleTower[]; + +static void atkF2_display_dex_info(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleCommunication[0]++; + break; + case 1: + if (!gPaletteFade.active) + { + gBattleCommunication[1] = sub_809070C(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), gBattleMons[gBankTarget].otId, gBattleMons[gBankTarget].personality); + gBattleCommunication[0]++; + } + break; + case 2: + if (!gPaletteFade.active && gMain.callback2 == sub_800F808 && !gTasks[gBattleCommunication[1]].isActive) + { + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(0x06008000)); + LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(0x0600d000)); + LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60); + REG_BG3CNT = 0x5a0b; + gUnknown_030041B0 = 0x100; + BeginNormalPaletteFade(0xfffc, 0, 0x10, 0, 0); + gBattleCommunication[0]++; + } + break; + case 3: + if (!gPaletteFade.active) + gBattlescriptCurrInstr++; + break; + } +} + +__attribute__((naked)) +void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r4, [sp, 0x20]\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + mov r12, r1\n\ + lsls r2, 24\n\ + lsrs r5, r2, 24\n\ + lsls r3, 24\n\ + lsrs r7, r3, 24\n\ + lsls r4, 24\n\ + lsrs r4, 24\n\ + mov r8, r4\n\ + mov r2, r12\n\ + cmp r2, r7\n\ + bgt _0802BC5A\n\ + lsls r1, r6, 1\n\ + ldr r0, _0802BC20 @ =0x0600c000\n\ + adds r1, r0\n\ + mov r9, r1\n\ +_0802BC06:\n\ + adds r1, r6, 0\n\ + adds r0, r2, 0x1\n\ + mov r10, r0\n\ + cmp r1, r5\n\ + bgt _0802BC54\n\ + lsls r0, r2, 6\n\ + mov r4, r9\n\ + adds r3, r4, r0\n\ +_0802BC16:\n\ + cmp r2, r12\n\ + bne _0802BC28\n\ + ldr r0, _0802BC24 @ =0x00001022\n\ + b _0802BC36\n\ + .align 2, 0\n\ +_0802BC20: .4byte 0x0600c000\n\ +_0802BC24: .4byte 0x00001022\n\ +_0802BC28:\n\ + cmp r2, r7\n\ + bne _0802BC34\n\ + ldr r0, _0802BC30 @ =0x00001028\n\ + b _0802BC36\n\ + .align 2, 0\n\ +_0802BC30: .4byte 0x00001028\n\ +_0802BC34:\n\ + ldr r0, _0802BC68 @ =0x00001025\n\ +_0802BC36:\n\ + cmp r1, r6\n\ + beq _0802BC42\n\ + adds r0, 0x1\n\ + cmp r1, r5\n\ + bne _0802BC42\n\ + adds r0, 0x1\n\ +_0802BC42:\n\ + mov r4, r8\n\ + cmp r4, 0\n\ + beq _0802BC4A\n\ + movs r0, 0\n\ +_0802BC4A:\n\ + strh r0, [r3]\n\ + adds r3, 0x2\n\ + adds r1, 0x1\n\ + cmp r1, r5\n\ + ble _0802BC16\n\ +_0802BC54:\n\ + mov r2, r10\n\ + cmp r2, r7\n\ + ble _0802BC06\n\ +_0802BC5A:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0802BC68: .4byte 0x00001025\n\ + .syntax divided"); +} + +void sub_802BC6C(void) +{ + sub_814A880(0xC8, ((gBattleCommunication[1] << 28) + 1207959552) >> 24); //what could that be? +} + +void nullsub_6(void) +{ + return; +} + +static void atkF3_nickname_caught_poke(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + sub_8023A80(); + gBattleCommunication[0]++; + gBattleCommunication[1] = 0; + sub_802BC6C(); + break; + case 1: + if (gMain.newKeys & 0x40 && gBattleCommunication[1] != 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 0; + sub_802BC6C(); + } + if (gMain.newKeys & 0x80 && gBattleCommunication[1] == 0) + { + PlaySE(5); + nullsub_6(); + gBattleCommunication[1] = 1; + sub_802BC6C(); + } + if (gMain.newKeys & 1) + { + PlaySE(5); + if (gBattleCommunication[1] == 0) + { + gBattleCommunication[0]++; + BeginFastPaletteFade(3); + } + else + gBattleCommunication[0] = 4; + } + else if (gMain.newKeys & 2) + { + PlaySE(5); + gBattleCommunication[0] = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); + DoNamingScreen(2, BATTLE_STRUCT->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), sub_800F808); + gBattleCommunication[0]++; + } + break; + case 3: + if (gMain.callback2 == sub_800F808 && !gPaletteFade.active ) + { + SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + break; + case 4: + if (CalculatePlayerPartyCount() == 6) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + break; + } +} + +static void atkF4_802BEF0(void) +{ + gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; + gBattlescriptCurrInstr++; +} + +static void atkF5_removeattackerstatus1(void) +{ + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr++; +} + +static void atkF6_802BF48(void) +{ + gFightStateTracker = 0xC; +} + +static void atkF7_802BF54(void) +{ + gFightStateTracker = 0xC; + gCurrentMoveTurn = gNoOfAllBanks; +} diff --git a/src/battle_6.c b/src/battle_6.c index 9ea3f240a..c833aef5e 100644 --- a/src/battle_6.c +++ b/src/battle_6.c @@ -83,7 +83,7 @@ extern void sub_802E220(); extern void sub_802E2D4(); extern void sub_802E004(void); extern void sub_802DF30(void); -extern void sub_80325B8(void); +extern void BattleMusicStop(void); extern void PlayerBufferExecCompleted(void); extern void bx_t1_healthbar_update(void); extern void nullsub_91(void); @@ -1101,7 +1101,7 @@ void sub_8030594(void) void sub_8030674(void) { - sub_80325B8(); + BattleMusicStop(); BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0); PlayerBufferExecCompleted(); } diff --git a/src/battle_7.c b/src/battle_7.c index a93237608..f2838467e 100644 --- a/src/battle_7.c +++ b/src/battle_7.c @@ -808,7 +808,7 @@ void sub_80324F8(struct Pokemon *pkmn, u8 b) } } -void sub_80325B8(void) +void BattleMusicStop(void) { u8 r4 = GetBankByPlayerAI(0); diff --git a/src/battle_ai.c b/src/battle_ai.c index 9f95d23f3..7f2646292 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -896,7 +896,7 @@ static void BattleAICmd_if_user_cant_damage(void) static void BattleAICmd_get_turn_count(void) { - AI_THINKING_STRUCT->funcResult = gBattleResults.BattleTurnCounter; + AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter; gAIScriptPtr += 1; } @@ -1412,8 +1412,8 @@ static void BattleAICmd_get_highest_possible_damage(void) s32 i; gDynamicBasePower = 0; - BATTLE_STRUCT->DynamicMoveType = 0; - BATTLE_STRUCT->DmgMultiplier = 1; + BATTLE_STRUCT->dynamicMoveType = 0; + BATTLE_STRUCT->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; AI_THINKING_STRUCT->funcResult = 0; @@ -1452,8 +1452,8 @@ static void BattleAICmd_if_damage_bonus(void) u8 damageVar; gDynamicBasePower = 0; - BATTLE_STRUCT->DynamicMoveType = 0; - BATTLE_STRUCT->DmgMultiplier = 1; + BATTLE_STRUCT->dynamicMoveType = 0; + BATTLE_STRUCT->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; @@ -1659,8 +1659,8 @@ static void BattleAICmd_if_can_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->DynamicMoveType = 0; - BATTLE_STRUCT->DmgMultiplier = 1; + BATTLE_STRUCT->dynamicMoveType = 0; + BATTLE_STRUCT->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; @@ -1688,8 +1688,8 @@ static void BattleAICmd_if_cant_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->DynamicMoveType = 0; - BATTLE_STRUCT->DmgMultiplier = 1; + BATTLE_STRUCT->dynamicMoveType = 0; + BATTLE_STRUCT->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; @@ -1843,7 +1843,7 @@ static void BattleAICmd_if_last_move_did_damage(void) if (gAIScriptPtr[2] == 0) { - if (gDisableStructs[index].DisabledMove == 0) + if (gDisableStructs[index].disabledMove == 0) { gAIScriptPtr += 7; return; @@ -1856,7 +1856,7 @@ static void BattleAICmd_if_last_move_did_damage(void) gAIScriptPtr += 7; return; } - else if (gDisableStructs[index].EncoredMove != 0) + else if (gDisableStructs[index].encoredMove != 0) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); return; @@ -1869,7 +1869,7 @@ static void BattleAICmd_if_encored(void) switch (gAIScriptPtr[1]) { case 0: // _08109348 - if (gDisableStructs[gActiveBank].DisabledMove == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -1877,7 +1877,7 @@ static void BattleAICmd_if_encored(void) gAIScriptPtr += 6; return; case 1: // _08109370 - if (gDisableStructs[gActiveBank].EncoredMove == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -1954,7 +1954,7 @@ static void BattleAICmd_is_first_turn(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].IsFirstTurn; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn; gAIScriptPtr += 2; } @@ -1968,7 +1968,7 @@ static void BattleAICmd_get_stockpile_count(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].StockpileCounter; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter; gAIScriptPtr += 2; } @@ -1990,7 +1990,7 @@ static void BattleAICmd_get_used_item(void) index = gBankTarget; // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this. - AI_THINKING_STRUCT->funcResult = ewram[0x160CC + (index * 2)]; + AI_THINKING_STRUCT->funcResult = ewram[MULTI_DIM_ARR(index, B_16, 0x160CC)]; gAIScriptPtr += 2; } @@ -2025,7 +2025,7 @@ static void BattleAICmd_get_protect_count(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].ProtectUses; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses; gAIScriptPtr += 2; } @@ -2104,7 +2104,7 @@ static void BattleAICmd_if_level_compare(void) static void BattleAICmd_if_taunted(void) { - if (gDisableStructs[gBankTarget].taunt != 0) + if (gDisableStructs[gBankTarget].tauntTimer1 != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -2112,7 +2112,7 @@ static void BattleAICmd_if_taunted(void) static void BattleAICmd_if_not_taunted(void) { - if (gDisableStructs[gBankTarget].taunt == 0) + if (gDisableStructs[gBankTarget].tauntTimer1 == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; diff --git a/src/battle_anim_80A7E7C.c b/src/battle_anim_80A7E7C.c index 34c11a352..31984977f 100644 --- a/src/battle_anim_80A7E7C.c +++ b/src/battle_anim_80A7E7C.c @@ -5,7 +5,6 @@ #include "task.h" #include "trig.h" -#define TASK gTasks[task] #define SPRITE gSprites[TASK.data[0]] extern s16 gBattleAnimArgs[8]; @@ -16,29 +15,29 @@ extern u16 gMovePowerMoveAnim; extern u8 gBattleAnimPlayerMonIndex; extern u8 gBattleAnimEnemyMonIndex; -static void sub_80A7EF0(u8 task); -static void sub_80A808C(u8 task); -static void sub_80A81D8(u8 task); -static void sub_80A8374(u8 task); -static void sub_80A8488(u8 task); +static void sub_80A7EF0(u8 taskId); +static void sub_80A808C(u8 taskId); +static void sub_80A81D8(u8 taskId); +static void sub_80A8374(u8 taskId); +static void sub_80A8488(u8 taskId); static void sub_80A85A4(struct Sprite *sprite); void sub_80A8614(struct Sprite* sprite); static void sub_80A86F4(struct Sprite *sprite); static void sub_80A88F0(struct Sprite *sprite); -static void sub_80A89B4(u8 task); -static void sub_80A8A18(u8 task); -static void sub_80A8C0C(u8 task); -static void sub_80A8D8C(u8 task); -void sub_80A8FD8(u8 task); +static void sub_80A89B4(u8 taskId); +static void sub_80A8A18(u8 taskId); +static void sub_80A8C0C(u8 taskId); +static void sub_80A8D8C(u8 taskId); +void sub_80A8FD8(u8 taskId); static void sub_80A913C(u8 taskId); -void sub_80A7E7C(u8 task) +void sub_80A7E7C(u8 taskId) { u8 sprite; sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]); if (sprite == 0xff) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } gSprites[sprite].pos2.x = gBattleAnimArgs[1]; @@ -50,10 +49,10 @@ void sub_80A7E7C(u8 task) TASK.data[4] = gBattleAnimArgs[1]; TASK.data[5] = gBattleAnimArgs[2]; TASK.func = sub_80A7EF0; - sub_80A7EF0(task); + sub_80A7EF0(taskId); } -static void sub_80A7EF0(u8 task) +static void sub_80A7EF0(u8 taskId) { if (TASK.data[3] == 0) { @@ -78,7 +77,7 @@ static void sub_80A7EF0(u8 task) { SPRITE.pos2.x = 0; SPRITE.pos2.y = 0; - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } @@ -89,7 +88,7 @@ static void sub_80A7EF0(u8 task) } -void sub_80A7FA0(u8 task) +void sub_80A7FA0(u8 taskId) { u8 sprite; bool8 r6; @@ -100,7 +99,7 @@ void sub_80A7FA0(u8 task) sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]); if (sprite == 0xff) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } @@ -134,7 +133,7 @@ void sub_80A7FA0(u8 task) } if (r6) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } gSprites[sprite].pos2.x = gBattleAnimArgs[1]; @@ -146,10 +145,10 @@ void sub_80A7FA0(u8 task) TASK.data[4] = gBattleAnimArgs[1]; TASK.data[5] = gBattleAnimArgs[2]; TASK.func = sub_80A808C; - sub_80A808C(task); + sub_80A808C(taskId); } -static void sub_80A808C(u8 task) +static void sub_80A808C(u8 taskId) { if (TASK.data[3] == 0) { @@ -174,7 +173,7 @@ static void sub_80A808C(u8 task) { SPRITE.pos2.x = 0; SPRITE.pos2.y = 0; - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } @@ -184,13 +183,13 @@ static void sub_80A808C(u8 task) } } -void sub_80A8154(u8 task) +void sub_80A8154(u8 taskId) { u8 sprite; sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]); if (sprite == 0xff) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } gSprites[sprite].pos2.x += gBattleAnimArgs[1]; @@ -203,10 +202,10 @@ void sub_80A8154(u8 task) TASK.data[5] = gBattleAnimArgs[1] * 2; TASK.data[6] = gBattleAnimArgs[2] * 2; TASK.func = sub_80A81D8; - sub_80A81D8(task); + sub_80A81D8(taskId); } -static void sub_80A81D8(u8 task) +static void sub_80A81D8(u8 taskId) { if (TASK.data[3] == 0) { @@ -233,7 +232,7 @@ static void sub_80A81D8(u8 task) SPRITE.pos2.x -= TASK.data[5] / 2; SPRITE.pos2.y -= TASK.data[6] / 2; } - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } @@ -243,7 +242,7 @@ static void sub_80A81D8(u8 task) } } -void sub_80A8314(u8 task) +void sub_80A8314(u8 taskId) { u8 sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]); gSprites[sprite].pos2.x = gBattleAnimArgs[1]; @@ -253,10 +252,10 @@ void sub_80A8314(u8 task) TASK.data[3] = gBattleAnimArgs[3]; TASK.data[4] = gBattleAnimArgs[4]; TASK.func = sub_80A8374; - sub_80A8374(task); + sub_80A8374(taskId); } -static void sub_80A8374(u8 task) +static void sub_80A8374(u8 taskId) { s16 x; u8 sprite; @@ -276,12 +275,12 @@ static void sub_80A8374(u8 task) gSprites[sprite].pos2.y = TASK.data[9] >> 8; if (--TASK.data[4] == 0) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } -void sub_80A8408(u8 task) +void sub_80A8408(u8 taskId) { u8 i; u8 sprite; @@ -302,10 +301,10 @@ void sub_80A8408(u8 task) TASK.data[3] = gBattleAnimArgs[3]; TASK.data[4] = v1; TASK.func = sub_80A8488; - sub_80A8488(task); + sub_80A8488(taskId); } -static void sub_80A8488(u8 task) +static void sub_80A8488(u8 taskId) { u8 sprite; sprite = TASK.data[0]; @@ -322,18 +321,18 @@ static void sub_80A8488(u8 task) { gSprites[sprite].pos2.x = 0; gSprites[sprite].pos2.y = 0; - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } -void sub_80A8500(u8 task) +void sub_80A8500(u8 taskId) { if (GetBankSide(gBattleAnimPlayerMonIndex)) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; } - sub_80A8408(task); + sub_80A8408(taskId); } void sub_80A8530(struct Sprite *sprite) @@ -538,7 +537,7 @@ static void sub_80A88F0(struct Sprite *sprite) move_anim_8072740(sprite); } -void sub_80A8920(u8 task) +void sub_80A8920(u8 taskId) { s16 r7; r7 = 0x8000 / gBattleAnimArgs[3]; @@ -558,7 +557,7 @@ void sub_80A8920(u8 task) TASK.func = sub_80A89B4; } -static void sub_80A89B4(u8 task) +static void sub_80A89B4(u8 taskId) { u8 spriteId; spriteId = TASK.data[0]; @@ -572,7 +571,7 @@ static void sub_80A89B4(u8 task) } } -static void sub_80A8A18(u8 task) +static void sub_80A8A18(u8 taskId) { u8 spriteId; if (TASK.data[4] > 0) @@ -586,15 +585,15 @@ static void sub_80A8A18(u8 task) gSprites[spriteId].pos2.x = (TASK.data[12] >> 8) + (TASK.data[11] >> 8); if (--TASK.data[6] == 0) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } } -static void sub_80A8B3C(u8 task); +static void sub_80A8B3C(u8 taskId); -void sub_80A8A80(u8 task) +void sub_80A8A80(u8 taskId) { u8 spriteId; switch (gBattleAnimArgs[0]) @@ -606,7 +605,7 @@ void sub_80A8A80(u8 task) case 2: if (!b_side_obj__get_some_boolean(gBattleAnimPlayerMonIndex ^ 2)) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } spriteId = gObjectBankIDs[gBattleAnimPlayerMonIndex ^ 2]; @@ -614,13 +613,13 @@ void sub_80A8A80(u8 task) case 3: if (!b_side_obj__get_some_boolean(gBattleAnimEnemyMonIndex ^ 2)) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } spriteId = gObjectBankIDs[gBattleAnimEnemyMonIndex ^ 2]; break; default: - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } TASK.data[0] = spriteId; @@ -635,18 +634,18 @@ void sub_80A8A80(u8 task) TASK.func = sub_80A8B3C; } -static void sub_80A8B3C(u8 task) +static void sub_80A8B3C(u8 taskId) { u8 spriteId = TASK.data[0]; gSprites[spriteId].pos2.x += TASK.data[1]; if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u) { - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } -void sub_80A8B88(u8 task) +void sub_80A8B88(u8 taskId) { u8 spriteId; if (GetBankSide(gBattleAnimPlayerMonIndex)) @@ -671,7 +670,7 @@ void sub_80A8B88(u8 task) TASK.func = sub_80A8C0C; } -static void sub_80A8C0C(u8 task) +static void sub_80A8C0C(u8 taskId) { s16 y; u8 spriteId; @@ -706,13 +705,13 @@ static void sub_80A8C0C(u8 task) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } } -void sub_80A8D34(u8 task) +void sub_80A8D34(u8 taskId) { u8 spriteId; spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[3]); @@ -727,7 +726,7 @@ void sub_80A8D34(u8 task) TASK.func = sub_80A8D8C; } -static void sub_80A8D8C(u8 task) +static void sub_80A8D8C(u8 taskId) { u8 spriteId; TASK.data[10] += TASK.data[0]; @@ -746,13 +745,13 @@ static void sub_80A8D8C(u8 task) else { sub_8078F40(spriteId); - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; } } } -void sub_80A8E04(u8 task) +void sub_80A8E04(u8 taskId) { u8 spriteId; spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]); @@ -796,7 +795,7 @@ void sub_80A8E04(u8 task) TASK.func = sub_80A8FD8; } -void sub_80A8EFC(u8 task) +void sub_80A8EFC(u8 taskId) { u8 spriteId; spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]); @@ -834,7 +833,7 @@ void sub_80A8EFC(u8 task) TASK.func = sub_80A8FD8; } -void sub_80A8FD8(u8 task) +void sub_80A8FD8(u8 taskId) { TASK.data[3] += TASK.data[4]; obj_id_set_rotscale(TASK.data[5], 0x100, 0x100, TASK.data[3]); @@ -850,7 +849,7 @@ void sub_80A8FD8(u8 task) sub_8078F40(TASK.data[5]); case 0: default: - DestroyAnimVisualTask(task); + DestroyAnimVisualTask(taskId); return; case 2: TASK.data[1] = 0; @@ -861,7 +860,7 @@ void sub_80A8FD8(u8 task) } } -void sub_80A9058(u8 task) +void sub_80A9058(u8 taskId) { if (!gBattleAnimArgs[0]) { diff --git a/src/battle_anim_8137220.c b/src/battle_anim_8137220.c index 42d6cb8da..bb181d5fb 100644 --- a/src/battle_anim_8137220.c +++ b/src/battle_anim_8137220.c @@ -12,6 +12,7 @@ #include "songs.h" #include "sound.h" #include "sprite.h" +#include "item_use.h" #include "string_util.h" #include "task.h" #include "text.h" @@ -33,7 +34,6 @@ extern u8 gBattleBufferA[][0x200]; extern u8 gObjectBankIDs[]; extern MainCallback gPreBattleCallback1; extern bool8 gDoingBattleAnim; -extern u16 gScriptItemId; extern u16 gBattlePartyID[]; extern u8 gHealthboxIDs[]; extern u16 gBattleTypeFlags; diff --git a/src/battle_party_menu.c b/src/battle_party_menu.c index cf572642e..73b847713 100644 --- a/src/battle_party_menu.c +++ b/src/battle_party_menu.c @@ -2,6 +2,7 @@ #include "battle_party_menu.h" #include "battle.h" #include "item_menu.h" +#include "item_use.h" #include "main.h" #include "menu.h" #include "menu_helpers.h" @@ -55,7 +56,6 @@ extern void nullsub_14(); extern void OpenPartyMenu(); extern u8 sub_803FBBC(void); -extern u16 gScriptItemId; extern u8 gPlayerPartyCount; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[]; diff --git a/src/berry.c b/src/berry.c index d6fbb955e..fa15672e7 100644 --- a/src/berry.c +++ b/src/berry.c @@ -5,6 +5,7 @@ #include "fieldmap.h" #include "item.h" #include "item_menu.h" +#include "item_use.h" #include "items.h" #include "main.h" #include "rng.h" @@ -974,7 +975,6 @@ const struct Berry gBerries[] = const struct BerryTree gBlankBerryTree = {0}; extern u8 BerryTreeScript; -extern u16 gScriptItemId; extern u16 gScriptLastTalked; extern u16 gSpecialVar_0x8004; extern u16 gSpecialVar_0x8005; diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c index 116ca2cca..0e81e4fec 100644 --- a/src/berry_tag_screen.c +++ b/src/berry_tag_screen.c @@ -5,6 +5,7 @@ #include "field_map_obj.h" #include "item_menu.h" #include "items.h" +#include "item_use.h" #include "main.h" #include "menu.h" #include "menu_helpers.h" @@ -35,7 +36,6 @@ struct BerryTagStatus extern struct Struct2000000 unk_2000000; extern u8 gUnknown_0203932C; extern struct BerryTagStatus gUnknown_0203932E; -extern u16 gScriptItemId; extern u16 gUnknown_030041B4; extern const struct CompressedSpriteSheet gUnknown_083C1F74; diff --git a/src/decoration.c b/src/decoration.c index 9eba54ad7..e829cb072 100644 --- a/src/decoration.c +++ b/src/decoration.c @@ -1396,7 +1396,7 @@ const u8 *const gUnknown_083EC624[] = { gMenuText_GoBackToPrev }; -const struct MenuAction3 gUnknown_083EC634[] = { +const struct YesNoFuncTable gUnknown_083EC634[] = { {sub_80FF5BC, sub_80FF058}, {sub_81017A0, sub_80FF058}, {sub_81017A0, sub_80FF058}, @@ -1871,16 +1871,16 @@ void sub_80FE948(u8 taskId) gUnknown_020388F5 = gUnknown_020388F2 + gUnknown_020388F4; if (gUnknown_020388F5 == gUnknown_020388D5) { - gUnknown_083EC634[gTasks[taskId].data[11]].func2(taskId); + gUnknown_083EC634[gTasks[taskId].data[11]].noFunc(taskId); } else { - gUnknown_083EC634[gTasks[taskId].data[11]].func1(taskId); + gUnknown_083EC634[gTasks[taskId].data[11]].yesFunc(taskId); } } else if (gMain.newKeys & B_BUTTON) { HandleDestroyMenuCursors(); PlaySE(SE_SELECT); - gUnknown_083EC634[gTasks[taskId].data[11]].func2(taskId); + gUnknown_083EC634[gTasks[taskId].data[11]].noFunc(taskId); } } } diff --git a/src/field_special_scene.c b/src/field_special_scene.c index c88ac8f65..82a7a13e3 100644 --- a/src/field_special_scene.c +++ b/src/field_special_scene.c @@ -229,7 +229,7 @@ void ExecuteTruckSequence(void) CreateTask(Task_HandleTruckSequence, 0xA); } -void EndTruckSequence(void) +void EndTruckSequence(u8 taskId) { if (!FuncIsActiveTask(Task_HandleTruckSequence)) { diff --git a/src/field_tasks.c b/src/field_tasks.c new file mode 100644 index 000000000..caf2ce6b9 --- /dev/null +++ b/src/field_tasks.c @@ -0,0 +1,859 @@ +// +// Created by scott on 6/22/2017. +// + +#include "global.h" +#include "task.h" +#include "main.h" +#include "vars.h" +#include "bike.h" +#include "item.h" +#include "items.h" +#include "event_data.h" +#include "rom4.h" +#include "clock.h" +#include "script.h" +#include "field_special_scene.h" +#include "field_effect_helpers.h" +#include "secret_base.h" +#include "metatile_behavior.h" +#include "fieldmap.h" +#include "field_player_avatar.h" +#include "field_camera.h" +#include "songs.h" +#include "sound.h" +#include "field_tasks.h" + +void DummyPerStepCallback(u8); +void PerStepCallback_8069F64(u8); +void PerStepCallback_8069AA0(u8); +void PerStepCallback_8069864(u8); +void PerStepCallback_8069DD4(u8); +void PerStepCallback_806A07C(u8); + +void (*const gUnknown_08376364[])(u8) = { + DummyPerStepCallback, + PerStepCallback_8069F64, + PerStepCallback_8069AA0, + PerStepCallback_8069864, + PerStepCallback_8069DD4, + EndTruckSequence, + sub_80BCF1C, + PerStepCallback_806A07C +}; + +void Task_RunPerStepCallback(u8 taskId) +{ + int idx = gTasks[taskId].data[0]; + gUnknown_08376364[idx](taskId); +} + +static void RunTimeBasedEvents(s16 *taskData) +{ + switch (*taskData) + { + case 0: + if (gMain.vblankCounter1 & 0x1000) + { + DoTimeBasedEvents(); + (*taskData)++; + } + break; + case 1: + if (!(gMain.vblankCounter1 & 0x1000)) + { + (*taskData)--; + } + break; + } +} + +void Task_RunTimeBasedEvents(u8 taskId) +{ + s16 *taskData = gTasks[taskId].data; + if (!ScriptContext2_IsEnabled()) + { + RunTimeBasedEvents(taskData); + sub_80540D0(taskData + 1, taskData + 2); + } +} + +void Task_MuddySlope(u8); + +void SetUpFieldTasks(void) +{ + if (!FuncIsActiveTask(Task_RunPerStepCallback)) + { + u8 taskId = CreateTask(Task_RunPerStepCallback, 0x50); + gTasks[taskId].data[0] = 0; + } + if (!FuncIsActiveTask(Task_MuddySlope)) + { + CreateTask(Task_MuddySlope, 0x50); + } + if (!FuncIsActiveTask(Task_RunTimeBasedEvents)) + { + CreateTask(Task_RunTimeBasedEvents, 0x50); + } +} + +void ActivatePerStepCallback(u8 callback) +{ + s16 *dataPointer; + s16 *dataStart; + s16 zero; + u8 taskId = FindTaskIdByFunc(Task_RunPerStepCallback); + if (taskId != 0xff) + { + dataStart = gTasks[taskId].data; + zero = 0; + dataPointer = &dataStart[15]; + do + { + *dataPointer-- = zero; + } while ((int)dataPointer >= (int)dataStart); + if (callback >= ARRAY_COUNT(gUnknown_08376364)) + { + *dataStart = 0; + } + else + { + *dataStart = callback; + } + } +} + +void ResetFieldTasksArgs(void) +{ + u8 taskId; + s16 *taskData; + taskId = FindTaskIdByFunc(Task_RunPerStepCallback); + if (taskId != 0xff) + { + taskData = gTasks[taskId].data; + } + taskId = FindTaskIdByFunc(Task_RunTimeBasedEvents); + if (taskId != 0xff) + { + taskData = gTasks[taskId].data; + taskData[1] = 0; + taskData[2] = 0; + } +} + +const struct MetatileOffset gUnknown_08376384[][2] = { + {{ 0, 0,0x259}, { 0, 1,0x261}}, + {{ 0, -1,0x259}, { 0, 0,0x261}}, + {{ 0, 0,0x252}, { 1, 0,0x253}}, + {{ -1, 0,0x252}, { 0, 0,0x253}} +}; + +const struct MetatileOffset gUnknown_083763A4[][2] = { + {{ 0, 0,0x25A}, { 0, 1,0x262}}, + {{ 0, -1,0x25A}, { 0, 0,0x262}}, + {{ 0, 0,0x254}, { 1, 0,0x255}}, + {{ -1, 0,0x254}, { 0, 0,0x255}} +}; + +const struct MetatileOffset gUnknown_083763C4[][2] = { + {{ 0, 0,0x258}, { 0, 1,0x260}}, + {{ 0, -1,0x258}, { 0, 0,0x260}}, + {{ 0, 0,0x250}, { 1, 0,0x251}}, + {{ -1, 0,0x250}, { 0, 0,0x251}} +}; + +void DummyPerStepCallback(u8 taskId) {} + +const struct MetatileOffset *sub_80695E0(const struct MetatileOffset a0[][2], s8 a1) +{ + if (sub_80576A0(a1)) + { + return a0[0]; + } + else if (sub_80576B4(a1)) + { + return a0[1]; + } + else if (sub_80576C8(a1)) + { + return a0[2]; + } + else if (sub_80576DC(a1)) + { + return a0[3]; + } + else + { + return NULL; + } +} + +#ifdef NONMATCHING +void sub_8069638(const struct MetatileOffset offsets[][2], s16 x, s16 y, bool32 flag) +{ + const struct MetatileOffset *offsetData = sub_80695E0(offsets, MapGridGetMetatileBehaviorAt(x, y)); + const struct MetatileOffset *offsetData2 = offsetData; + if (offsetData != NULL) + { + MapGridSetMetatileIdAt(x + offsetData[0].x, y + offsetData[0].y, offsetData[0].tileId); + if (flag) + { + CurrentMapDrawMetatileAt(x + offsetData[0].x, y + offsetData[0].y); + } + MapGridSetMetatileIdAt(x + offsetData2[1].x, y + offsetData2[1].y, offsetData2[1].tileId); + if (flag) + { + CurrentMapDrawMetatileAt(x + offsetData2[1].x, y + offsetData2[1].y); + } + } +} +#else +__attribute__((naked)) +void sub_8069638(const struct MetatileOffset offsets[][2], s16 x, s16 y, bool32 flag) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r8\n" + "\tpush {r7}\n" + "\tadds r5, r0, 0\n" + "\tmov r8, r3\n" + "\tlsls r1, 16\n" + "\tasrs r6, r1, 16\n" + "\tlsls r2, 16\n" + "\tasrs r7, r2, 16\n" + "\tadds r0, r6, 0\n" + "\tadds r1, r7, 0\n" + "\tbl MapGridGetMetatileBehaviorAt\n" + "\tadds r1, r0, 0\n" + "\tlsls r1, 16\n" + "\tlsrs r1, 16\n" + "\tadds r0, r5, 0\n" + "\tbl sub_80695E0\n" + "\tadds r4, r0, 0\n" + "\tadds r5, r4, 0\n" + "\tcmp r4, 0\n" + "\tbeq _080696B6\n" + "\tmovs r0, 0\n" + "\tldrsb r0, [r4, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x1\n" + "\tldrsb r1, [r4, r1]\n" + "\tadds r1, r7, r1\n" + "\tldrh r2, [r4, 0x2]\n" + "\tbl MapGridSetMetatileIdAt\n" + "\tmov r0, r8\n" + "\tcmp r0, 0\n" + "\tbeq _0806968E\n" + "\tmovs r0, 0\n" + "\tldrsb r0, [r4, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x1\n" + "\tldrsb r1, [r4, r1]\n" + "\tadds r1, r7, r1\n" + "\tbl CurrentMapDrawMetatileAt\n" + "_0806968E:\n" + "\tmovs r0, 0x4\n" + "\tldrsb r0, [r5, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x5\n" + "\tldrsb r1, [r5, r1]\n" + "\tadds r1, r7, r1\n" + "\tldrh r2, [r5, 0x6]\n" + "\tbl MapGridSetMetatileIdAt\n" + "\tmov r0, r8\n" + "\tcmp r0, 0\n" + "\tbeq _080696B6\n" + "\tmovs r0, 0x4\n" + "\tldrsb r0, [r5, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x5\n" + "\tldrsb r1, [r5, r1]\n" + "\tadds r1, r7, r1\n" + "\tbl CurrentMapDrawMetatileAt\n" + "_080696B6:\n" + "\tpop {r3}\n" + "\tmov r8, r3\n" + "\tpop {r4-r7}\n" + "\tpop {r0}\n" + "\tbx r0"); +} +#endif + +void sub_80696C0(s16 x, s16 y, bool32 flag) +{ + sub_8069638(gUnknown_08376384, x, y, flag); +} + +void sub_80696E4(s16 x, s16 y, bool32 flag) +{ + sub_8069638(gUnknown_083763A4, x, y, flag); +} + +void sub_8069708(s16 x, s16 y, bool32 flag) +{ + sub_8069638(gUnknown_083763C4, x, y, flag); +} + +bool32 sub_806972C(s16 x1, s16 y1, s16 x2, s16 y2) +{ + s8 metatileBehavior = MapGridGetMetatileBehaviorAt(x2, y2); + if (sub_80576A0(metatileBehavior)) + { + if (y1 > y2) + { + return FALSE; + } + } + else if (sub_80576B4(metatileBehavior)) + { + if (y1 < y2) + { + return FALSE; + } + } + else if (sub_80576C8(metatileBehavior)) + { + if (x1 > x2) + { + return FALSE; + } + } + else if (sub_80576DC(metatileBehavior)) + { + if (x1 < x2) + { + return FALSE; + } + } + return TRUE; +} + +bool32 sub_80697C8(s16 x1, s16 y1, s16 x2, s16 y2) +{ + s8 metatileBehavior = MapGridGetMetatileBehaviorAt(x1, y1); + if (sub_80576A0(metatileBehavior)) + { + if (y1 < y2) + { + return FALSE; + } + } + else if (sub_80576B4(metatileBehavior)) + { + if (y1 > y2) + { + return FALSE; + } + } + else if (sub_80576C8(metatileBehavior)) + { + if (x1 < x2) + { + return FALSE; + } + } + else if (sub_80576DC(metatileBehavior)) + { + if (x1 > x2) + { + return FALSE; + } + } + return TRUE; +} + +void PerStepCallback_8069864(u8 taskId) +{ + s16 *data; + s16 x, y; + data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + switch (data[1]) + { + case 0: + data[2] = x; + data[3] = y; + sub_80696E4(x, y, TRUE); + data[1] = 1; + break; + case 1: + if (x != data[2] || y != data[3]) + { + if (sub_806972C(x, y, data[2], data[3])) + { + sub_80696C0(data[2], data[3], TRUE); + sub_8069708(data[2], data[3], FALSE); + data[4] = data[2]; + data[5] = data[3]; + data[1] = 2; + data[6] = 8; + } + else + { + data[4] = -1; + data[5] = -1; + } + if (sub_80697C8(x, y, data[2], data[3])) + { + sub_80696C0(x, y, TRUE); + data[1] = 2; + data[6] = 8; + } + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsPacifidlogLog(MapGridGetMetatileBehaviorAt(x, y))) + { + PlaySE(SE_MIZU); + } + } + break; + case 2: + if ((--data[6]) == 0) + { + sub_80696E4(x, y, TRUE); + if (data[4] != -1 && data[5] != -1) + { + sub_8069708(data[4], data[5], TRUE); + } + data[1] = 1; + } + break; + } +} + +void sub_80699D8(s16 x, s16 y) +{ + u8 z = PlayerGetZCoord(); + if (!(z & 0x01)) + { + switch (MapGridGetMetatileIdAt(x, y)) + { + case 0x24e: + MapGridSetMetatileIdAt(x, y, 0x24f); + break; + case 0x256: + MapGridSetMetatileIdAt(x, y, 0x257); + break; + } + } +} + +void sub_8069A3C(s16 x, s16 y) +{ + u8 z = PlayerGetZCoord(); + if (!(z & 0x01)) + { + switch (MapGridGetMetatileIdAt(x, y)) + { + case 0x24f: + MapGridSetMetatileIdAt(x, y, 0x24e); + break; + case 0x257: + MapGridSetMetatileIdAt(x, y, 0x256); + break; + } + } +} + +void PerStepCallback_8069AA0(u8 taskId) +{ + bool8 isFortreeBridgeCur; + bool8 isFortreeBridgePrev; + u8 z, flag; + s16 x, y, x2, y2; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + switch (data[1]) + { + default: + break; + case 0: + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y))) + { + sub_80699D8(x, y); + CurrentMapDrawMetatileAt(x, y); + } + data[1] = 1; + break; + case 1: + x2 = data[2]; + y2 = data[3]; + if (x == x2 && y == y2) + { + break; + } + isFortreeBridgeCur = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y)); + isFortreeBridgePrev = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x2, y2)); + z = PlayerGetZCoord(); + flag = 0; + if ((u8)(z & 1) == 0) + { + flag = 1; + } + if (flag && (isFortreeBridgeCur == 1 || isFortreeBridgePrev == 1)) + { + PlaySE(SE_HASHI); + } + if (isFortreeBridgePrev) + { + sub_8069A3C(x2, y2); + CurrentMapDrawMetatileAt(x2, y2); + sub_80699D8(x, y); + CurrentMapDrawMetatileAt(x, y); + } + data[4] = x2; + data[5] = y2; + data[2] = x; + data[3] = y; + if (!isFortreeBridgePrev) + { + break; + } + data[6] = 16; + data[1] = 2; + // fallthrough + case 2: + data[6]--; + x2 = data[4]; + y2 = data[5]; + switch (data[6] % 7) + { + case 0: + CurrentMapDrawMetatileAt(x2, y2); + case 1: + case 2: + case 3: + break; + case 4: + sub_80699D8(x2, y2); + CurrentMapDrawMetatileAt(x2, y2); + sub_8069A3C(x2, y2); + case 5: + case 6: + case 7: + break; + } + if (data[6] == 0) + { + data[1] = 1; + } + break; + } +} + +const u16 gUnknown_083763E4[] = { + 0, + 0, + 0, + 0, + 0, + 0, + VAR_0x4001, + VAR_0x4002, + VAR_0x4003, + VAR_0x4004, + 0, + 0, + VAR_0x4005, + VAR_0x4006, + VAR_0x4007, + 0, + 0, + VAR_0x4008, + VAR_0x4009, + VAR_0x400A, + 0, + 0, + 0, + 0, + 0, + 0 +}; + +bool32 sub_8069CB8(s16 x, s16 y) +{ + if ((u16)(x - 3) < 11 && (u16)(y - 6) < 14 && gUnknown_083763E4[y]) + { + return TRUE; + } + return FALSE; +} + +void sub_8069CFC(s16 x, s16 y) +{ + if (sub_8069CB8(x, y)) + { + *GetVarPointer(gUnknown_083763E4[y]) |= (1 << (x - 3)); + } +} + +bool32 sub_8069D34(s16 x, s16 y) +{ + u32 var; + if (!sub_8069CB8(x, y)) + { + return FALSE; + } + var = VarGet(gUnknown_083763E4[y]) << 16; + if (((1 << 16) << (x - 3)) & var) + { + return TRUE; + } + return FALSE; +} + +void sub_8069D78(void) +{ + s32 x, y; + s32 width = gMapHeader.mapData->width; + s32 height = gMapHeader.mapData->height; + for (x=0; x<width; x++) + { + for (y=0; y<height; y++) + { + if (sub_8069D34(x, y) == TRUE) + { + MapGridSetMetatileIdAt(x + 7, y + 7, 0x20e); + } + } + } +} + +void PerStepCallback_8069DD4(u8 taskId) +{ + s16 x, y; + u16 tileBehavior; + u16 *var; + s16 *data = gTasks[taskId].data; + switch (data[1]) + { + case 0: + PlayerGetDestCoords(&x, &y); + data[2] = x; + data[3] = y; + data[1] = 1; + break; + case 1: + PlayerGetDestCoords(&x, &y); + if (x != data[2] || y != data[3]) + { + data[2] = x; + data[3] = y; + tileBehavior = MapGridGetMetatileBehaviorAt(x, y); + var = GetVarPointer(VAR_ICE_STEP_COUNT); + if (MetatileBehavior_IsThinIce(tileBehavior) == TRUE) + { + (*var)++; + data[6] = 4; + data[1] = 2; + data[4] = x; + data[5] = y; + } + else if (MetatileBehavior_IsCrackedIce(tileBehavior) == TRUE) + { + *var = 0; + data[6] = 4; + data[1] = 3; + data[4] = x; + data[5] = y; + } + } + break; + case 2: + if (data[6] != 0) + { + data[6]--; + } + else + { + x = data[4]; + y = data[5]; + PlaySE(SE_RU_BARI); + MapGridSetMetatileIdAt(x, y, 0x20e); + CurrentMapDrawMetatileAt(x, y); + sub_8069CFC(x - 7, y - 7); + data[1] = 1; + } + break; + case 3: + if (data[6] != 0) + { + data[6]--; + } + else + { + x = data[4]; + y = data[5]; + PlaySE(SE_RU_GASYAN); + MapGridSetMetatileIdAt(x, y, 0x206); + CurrentMapDrawMetatileAt(x, y); + data[1] = 1; + } + break; + } +} + +void PerStepCallback_8069F64(u8 taskId) +{ + s16 x, y; + u16 *var; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + if (x != data[1] || y != data[2]) + { + data[1] = x; + data[2] = y; + if (MetatileBehavior_IsAshGrass(MapGridGetMetatileBehaviorAt(x, y))) + { + if (MapGridGetMetatileIdAt(x, y) == 0x20a) + { + ash(x, y, 0x212, 4); + } + else + { + ash(x, y, 0x206, 4); + } + if (CheckBagHasItem(ITEM_SOOT_SACK, 1)) + { + var = GetVarPointer(VAR_ASH_GATHER_COUNT); + if (*var < 9999) + { + (*var)++; + } + } + } + } +} + +void sub_806A040(s16 x, s16 y) +{ + MapGridSetMetatileIdAt(x, y, MapGridGetMetatileIdAt(x, y) == 0x22f ? 0x206 : 0x237); + CurrentMapDrawMetatileAt(x, y); +} + +void PerStepCallback_806A07C(u8 taskId) +{ + s16 x, y; + u16 behavior; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + behavior = MapGridGetMetatileBehaviorAt(x, y); + if (data[4] != 0 && (--data[4]) == 0) + { + sub_806A040(data[5], data[6]); + } + if (data[7] != 0 && (--data[7]) == 0) + { + sub_806A040(data[8], data[9]); + } + if (MetatileBehavior_IsCrackedFloorHole(behavior)) + { + VarSet(VAR_ICE_STEP_COUNT, 0); // this var does double duty + } + if ((x != data[2] || y != data[3])) + { + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsCrackedFloor(behavior)) + { + if (GetPlayerSpeed() != 4) + { + VarSet(VAR_ICE_STEP_COUNT, 0); // this var does double duty + } + if (data[4] == 0) + { + data[4] = 3; + data[5] = x; + data[6] = y; + } + else if (data[7] == 0) + { + data[7] = 3; + data[8] = x; + data[9] = y; + } + } + } +} + +const u16 gUnknown_08376418[] = {0xe8, 0xeb, 0xea, 0xe9}; + +void sub_806A18C(s16 *data, s16 x, s16 y) +{ + u16 tile; + if ((--data[0]) == 0) + { + tile = 0xe8; + } + else + { + tile = gUnknown_08376418[data[0] / 8]; + } + MapGridSetMetatileIdAt(x, y, tile); + CurrentMapDrawMetatileAt(x, y); + MapGridSetMetatileIdAt(x, y, 0xe8); +} + +void Task_MuddySlope(u8 taskId) +{ + s16 x, y, x2, y2; + int i; + u16 mapIndices; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + mapIndices = (gSaveBlock1.location.mapGroup << 8) | gSaveBlock1.location.mapNum; + switch (data[1]) + { + case 0: + data[0] = mapIndices; + data[2] = x; + data[3] = y; + data[1] = 1; + data[4] = 0; + data[7] = 0; + data[10] = 0; + data[13] = 0; + break; + case 1: + if (data[2] != x || data[3] != y) + { + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsMuddySlope(MapGridGetMetatileBehaviorAt(x, y))) + { + for (i=4; i<14; i+=3) + { + if (data[i] == 0) + { + data[i] = 32; + data[i + 1] = x; + data[i + 2] = y; + break; + } + } + } + } + break; + } + if (gUnknown_0202E844.field_0 && mapIndices != data[0]) + { + data[0] = mapIndices; + x2 = gUnknown_0202E844.x; + y2 = gUnknown_0202E844.y; + } + else + { + x2 = 0; + y2 = 0; + } + for (i=4; i<14; i+=3) + { + if (data[i]) + { + data[i + 1] -= x2; + data[i + 2] -= y2; + sub_806A18C(&data[i], data[i + 1], data[i + 2]); + } + } +} diff --git a/src/fldeff_softboiled.c b/src/fldeff_softboiled.c index 45f319c62..cb26d9966 100644 --- a/src/fldeff_softboiled.c +++ b/src/fldeff_softboiled.c @@ -10,22 +10,7 @@ #include "strings.h" #include "task.h" -struct UnknownStruct1 { - u8 filler0[0x259]; - u8 unk259; - u8 filler25A[6]; - u8 unk260; - u8 unk261; - u8 unk262; - s16 unk264; - s16 unk266; - u8 filler268[10]; - u16 unk272; - u8 filler274[14]; - u16 unk282; -}; - -struct UnknownStruct2 { +struct Struct2001000 { u8 unk0; u8 unk1; u8 unk2; @@ -33,7 +18,7 @@ struct UnknownStruct2 { void *unkC; }; -struct UnknownStruct3 { +struct Struct201C000 { struct Pokemon *unk0; u8 filler4[1]; u8 unk5; @@ -53,9 +38,9 @@ struct UnknownStruct3 { #define WINDOW_RIGHT 29 #endif -#define EWRAM_1000 (*(struct UnknownStruct2 *)(unk_2000000 + 0x1000)) -#define EWRAM_1B000 (*(struct UnknownStruct1 *)(unk_2000000 + 0x1B000)) -#define EWRAM_1C000 (*(struct UnknownStruct3 *)(unk_2000000 + 0x1C000)) +#define EWRAM_1000 (*(struct Struct2001000 *)(unk_2000000 + 0x1000)) +#define EWRAM_1B000_2 (*(struct Struct201B000 *)(unk_2000000 + 0x1B000)) +#define EWRAM_1C000 (*(struct Struct201C000 *)(unk_2000000 + 0x1C000)) // extern extern u8 gUnknown_0202E8F6; @@ -89,7 +74,7 @@ bool8 SetUpFieldMove_SoftBoiled(void) { void sub_8133D28(u8 taskid) { EWRAM_1000.unkC = sub_8133D50; - EWRAM_1B000.unk272 = 3; + EWRAM_1B000_2.unk272 = 3; sub_808A004(taskid); } @@ -137,7 +122,7 @@ static void sub_8133D50(u8 taskId) { sub_806D5A4(); gTasks[taskId].func = sub_806FA18; - EWRAM_1B000.unk282 = gTasks[taskId].data[11]; + EWRAM_1B000_2.unk282 = gTasks[taskId].data[11]; } static void sub_8133E74(u8 taskId) { @@ -160,7 +145,7 @@ static void sub_8133EB8(u8 taskId) { static void sub_8133EF8(void) { sub_806CCE4(); - EWRAM_1B000.unk261 = 2; + EWRAM_1B000_2.unk261 = 2; DestroySprite(&gSprites[EWRAM_1000.unk1]); MenuZeroFillWindowRect(WINDOW_LEFT, 14, WINDOW_RIGHT, 19); sub_806D538(0, 0); diff --git a/src/item_use.c b/src/item_use.c index a92161e9a..b906f91ad 100644 --- a/src/item_use.c +++ b/src/item_use.c @@ -50,7 +50,6 @@ extern u8 gUnknown_081A168F[]; extern u16 gBattlePartyID[]; -extern u16 gScriptItemId; extern u16 gBattleTypeFlags; static const u8 gSSTidalBetaString[] = _("この チケットで ふねに のりほうだい\nはやく のってみたいな"); diff --git a/src/link.c b/src/link.c index 363a8b494..5858ad8bf 100644 --- a/src/link.c +++ b/src/link.c @@ -4,6 +4,7 @@ #include "berry.h" #include "berry_blender.h" #include "hall_of_fame.h" +#include "item_use.h" #include "main.h" #include "menu.h" #include "palette.h" @@ -38,7 +39,6 @@ struct LinkTestBGInfo extern u8 unk_2000000[]; extern u8 unk_2004000[]; extern u16 gBattleTypeFlags; -extern u16 gScriptItemId; extern u16 word_3004858; diff --git a/src/menu.c b/src/menu.c index 45cfbbc2f..d532fc602 100644 --- a/src/menu.c +++ b/src/menu.c @@ -571,7 +571,7 @@ void PrintMenuItems(u8 left, u8 top, u8 menuItemCount, const struct MenuAction m MenuPrint(menuItems[i].text, left, top + 2 * i); } -void PrintMenuItemsReordered(u8 left, u8 top, u8 menuItemCount, const struct MenuAction menuItems[], u8 *order) +void PrintMenuItemsReordered(u8 left, u8 top, u8 menuItemCount, const struct MenuAction menuItems[], const u8 *order) { u8 i; diff --git a/src/mori_debug_menu.c b/src/mori_debug_menu.c index ba79261c0..2d9e3fa6f 100644 --- a/src/mori_debug_menu.c +++ b/src/mori_debug_menu.c @@ -133,7 +133,7 @@ s8 MoriDebugMenu_PokeblockCase(void) s32 loopCounter; for (loopCounter = 0; loopCounter <= 39; loopCounter++) - sub_810CA6C((u8)loopCounter); + sub_810CA6C(loopCounter); CloseMenu(); return 1; diff --git a/src/party_menu.c b/src/party_menu.c index 99bbb5f83..1fcd2cdda 100644 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -6,6 +6,7 @@ #include "data2.h" #include "event_data.h" #include "item.h" +#include "item_use.h" #include "mail_data.h" #include "main.h" #include "menu.h" @@ -78,7 +79,6 @@ extern u16 gUnknown_0202E8F8; extern u8 gUnknown_0202E8FA; extern u8 gLastFieldPokeMenuOpened; extern u8 gPlayerPartyCount; -extern u16 gScriptItemId; extern s32 gBattleMoveDamage; //extern const u16 gUnknown_083769A8[][6]; diff --git a/src/player_pc.c b/src/player_pc.c index 9cb395432..38e01b92e 100644 --- a/src/player_pc.c +++ b/src/player_pc.c @@ -26,7 +26,6 @@ extern void DoPlayerPCDecoration(u8); extern void BuyMenuFreeMemory(void); extern void DestroyVerticalScrollIndicator(u8); extern void PauseVerticalScrollIndicator(u8); -extern void StartVerticalScrollIndicators(int); extern void LoadScrollIndicatorPalette(void); extern void ClearMailStruct(struct MailStruct *); extern u8 sub_807D770(void); diff --git a/src/pokeblock.c b/src/pokeblock.c new file mode 100644 index 000000000..b7fa5daa8 --- /dev/null +++ b/src/pokeblock.c @@ -0,0 +1,1116 @@ +// +// Created by scott on 6/27/2017. +// + +#include "global.h" +#include "rom4.h" +#include "sprite.h" +#include "script.h" +#include "strings.h" +#include "task.h" +#include "unknown_task.h" +#include "text.h" +#include "main.h" +#include "menu.h" +#include "field_fadetransition.h" +#include "palette.h" +#include "graphics.h" +#include "decompress.h" +#include "menu_helpers.h" +#include "battle.h" +#include "item_menu.h" +#include "item_use.h" +#include "item.h" +#include "items.h" +#include "sound.h" +#include "songs.h" +#include "safari_zone.h" +#include "use_pokeblock.h" +#include "pokeblock.h" + +// function declarations + +// gUnknown_083F7EF4 +static void sub_810C508(u8); +static void sub_810C5C0(u8); +static void sub_810C748(u8); +static void sub_810C788(u8); +static void sub_810C854(u8); + +// gUnknown_083F7F24 +static void sub_810C610(u8); +static void sub_810C668(u8); + +// sub_810B6C0 +static bool8 sub_810B998(void); +static void sub_810BC98(void); +static void sub_810BD08(void); +static void sub_810BB0C(void); +static void sub_810BB30(void); +static void sub_810BC84(u8); + +// sub_810B96C +static void sub_810BF7C(u8); + +// sub_810BC84 +static void sub_810BDAC(bool8); + +// sub_810BF38 +static void sub_810C8D4(struct Sprite *); + +// sub_810BF7C +static void sub_810C0C8(u8); +static void sub_810C31C(u8); +static void sub_810C368(u8); + +// sub_810C0C8 +static void sub_810C1C8(u8, u8); +static void sub_810C23C(u8); + +// sub_810C368 +static void sub_810C40C(u8); + +// sub_810C540 +static void sub_810C5EC(u8); + +// sub_810C610 +static void sub_810C704(u8); + +// rodata + +#define GFX_TAG_POKEBLOCK_CASE 14800 + +const s8 gPokeblockFlavorCompatibilityTable[] = { + // Cool, Beauty, Cute, Smart, Tough + 0, 0, 0, 0, 0, // Hardy + 1, 0, 0, 0, -1, // Lonely + 1, 0, -1, 0, 0, // Brave + 1, -1, 0, 0, 0, // Adamant + 1, 0, 0, -1, 0, // Naughty + -1, 0, 0, 0, 1, // Bold + 0, 0, 0, 0, 0, // Docile + 0, 0, -1, 0, 1, // Relaxed + 0, -1, 0, 0, 1, // Impish + 0, 0, 0, -1, 1, // Lax + -1, 0, 1, 0, 0, // Timid + 0, 0, 1, 0, -1, // Hasty + 0, 0, 0, 0, 0, // Serious + 0, -1, 1, 0, 0, // Jolly + 0, 0, 1, -1, 0, // Naive + -1, 1, 0, 0, 0, // Modest + 0, 1, 0, 0, -1, // Mild + 0, 1, -1, 0, 0, // Quiet + 0, 0, 0, 0, 0, // Bashful + 0, 1, 0, -1, 0, // Rash + -1, 0, 0, 1, 0, // Calm + 0, 0, 0, 1, -1, // Gentle + 0, 0, -1, 1, 0, // Sassy + 0, -1, 0, 1, 0, // Careful + 0, 0, 0, 0, 0 // Quirky +}; + +void (*const gUnknown_083F7EA8[])(void) = { + sub_80A5B40, + c2_exit_to_overworld_2_switch, + sub_802E424, + c2_exit_to_overworld_2_switch +}; + +const u8 *const gPokeblockNames[] = { + NULL, + ContestStatsText_RedPokeBlock, + ContestStatsText_BluePokeBlock, + ContestStatsText_PinkPokeBlock, + ContestStatsText_GreenPokeBlock, + ContestStatsText_YellowPokeBlock, + ContestStatsText_PurplePokeBlock, + ContestStatsText_IndigoPokeBlock, + ContestStatsText_BrownPokeBlock, + ContestStatsText_LiteBluePokeBlock, + ContestStatsText_OlivePokeBlock, + ContestStatsText_GrayPokeBlock, + ContestStatsText_BlackPokeBlock, + ContestStatsText_WhitePokeBlock, + ContestStatsText_GoldPokeBlock +}; + +const struct MenuAction2 gUnknown_083F7EF4[] = { + {OtherText_Use, sub_810C508}, + {OtherText_Toss, sub_810C5C0}, + {gOtherText_CancelNoTerminator, sub_810C748}, + {OtherText_Use, sub_810C788}, + {OtherText_Use, sub_810C854}, +}; + +const u8 gUnknown_083F7F1C[] = {0, 1, 2}; +const u8 gUnknown_083F7F1F[] = {3, 2}; +const u8 gUnknown_083F7F21[] = {4, 2}; + +const struct YesNoFuncTable gUnknown_083F7F24 = {sub_810C610, sub_810C668}; + +const u8 UnreferencedData_083F7F2C[] = {0x16, 0x17, 0x18, 0x21, 0x2f}; + +const struct OamData gOamData_83F7F34 = { + .size = 3, + .priority = 2 +}; + +const union AnimCmd gSpriteAnim_83F7F3C[] = { + ANIMCMD_FRAME(.imageValue = 0, .duration = 0), + ANIMCMD_END +}; + +const union AnimCmd *const gSpriteAnimTable_83F7F44[] = { + gSpriteAnim_83F7F3C +}; + +const union AffineAnimCmd gSpriteAffineAnim_83F7F48[] = { + AFFINEANIMCMD_FRAME(0, 0, -2, 2), + AFFINEANIMCMD_FRAME(0, 0, 2, 4), + AFFINEANIMCMD_FRAME(0, 0, -2, 4), + AFFINEANIMCMD_FRAME(0, 0, 2, 2), + AFFINEANIMCMD_END +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83F7F70[] = { + gSpriteAffineAnim_83F7F48 +}; + +const struct CompressedSpriteSheet gUnknown_083F7F74 = { + gMenuPokeblockDevice_Gfx, + 0x800, + GFX_TAG_POKEBLOCK_CASE +}; + +const struct CompressedSpritePalette gUnknown_083F7F7C = { + gMenuPokeblockDevice_Pal, + GFX_TAG_POKEBLOCK_CASE +}; + +const struct SpriteTemplate gSpriteTemplate_83F7F84 = { + GFX_TAG_POKEBLOCK_CASE, + GFX_TAG_POKEBLOCK_CASE, + &gOamData_83F7F34, + gSpriteAnimTable_83F7F44, + NULL, + gDummySpriteAffineAnimTable, + SpriteCallbackDummy +}; + +const struct Pokeblock gUnknown_083F7F9C[] = { + { PBLOCK_CLR_RED, 20, 0, 0, 0, 0, 20}, + { PBLOCK_CLR_BLUE, 0, 20, 0, 0, 0, 20}, + { PBLOCK_CLR_PINK, 0, 0, 20, 0, 0, 20}, + { PBLOCK_CLR_GREEN, 0, 0, 0, 20, 0, 20}, + { PBLOCK_CLR_YELLOW, 0, 0, 0, 0, 20, 20} +}; + +// text + +static void sub_810B674(void) +{ + AnimateSprites(); + BuildOamBuffer(); + RunTasks(); + UpdatePaletteFade(); +} + +static void sub_810B68C(void) +{ + u16 *src; + vu16 *dest; + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + src = gBGTilemapBuffers[2]; + dest = (vu16 *)(VRAM + 0x7800); + DmaCopy16(3, src, dest, sizeof gBGTilemapBuffers[2]); +} + +static bool8 sub_810B6C0(void) +{ + u16 ime; + switch (gMain.state) + { + case 0: + sub_80F9438(); + sub_80F9368(); + REG_BG2CNT = BGCNT_SCREENBASE(15) | BGCNT_CHARBASE(2) | BGCNT_PRIORITY(2); + REG_BLDCNT = 0; + gMain.state++; + break; + case 1: + remove_some_task(); + gMain.state++; + break; + case 2: + ResetPaletteFade(); + gPaletteFade.bufferTransferDisabled = TRUE; + gMain.state++; + break; + case 3: + ResetSpriteData(); + gMain.state++; + break; + case 4: + if (gUnknown_02039244 != 2) + { + ResetTasks(); + } + gMain.state++; + break; + case 5: + SetUpWindowConfig(&gWindowConfig_81E6E34); + gMain.state++; + break; + case 6: + SetUpWindowConfig(&gWindowConfig_81E6E50); + gMain.state++; + break; + case 7: + MultistepInitMenuWindowBegin(&gWindowConfig_81E6E34); + gMain.state++; + break; + case 8: + if (MultistepInitMenuWindowContinue()) + { + gMain.state++; + } + break; + case 9: + MultistepInitMenuWindowBegin(&gWindowConfig_81E6E50); + gMain.state++; + break; + case 10: + if (MultistepInitMenuWindowContinue()) + { + ewram[0x1ffff] = 0; + gMain.state++; + } + break; + case 11: + if (sub_810B998()) + { + gMain.state++; + } + break; + case 12: + sub_80F944C(); + LoadScrollIndicatorPalette(); + CreateVerticalScrollIndicators(0, 0xb0, 0x08); + CreateVerticalScrollIndicators(1, 0xb0, 0x98); + gMain.state++; + break; + case 13: + ewram[0x1fffe] = sub_810BA50(0x38, 0x40, 0); + gMain.state++; + break; + case 14: + sub_810BC98(); + sub_810BD08(); + gMain.state++; + break; + case 15: + sub_810BB0C(); + sub_810BB30(); + sub_810BC84(gUnknown_02039248[1]); + gMain.state++; + break; + case 16: + ime = REG_IME; + REG_IME = 0; + REG_IE |= INTR_FLAG_VBLANK; + REG_IME = ime; + REG_DISPSTAT |= DISPSTAT_VBLANK_INTR; + SetVBlankCallback(sub_810B68C); + REG_DISPCNT = DISPCNT_OBJ_ON | DISPCNT_BG2_ON | DISPCNT_BG1_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP; + gMain.state++; + break; + case 17: + if (sub_8055870() != TRUE) + { + gMain.state++; + } + break; + case 18: + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + gPaletteFade.bufferTransferDisabled = FALSE; + SetMainCallback2(sub_810B674); + return TRUE; + } + return FALSE; +} + +void sub_810B96C(void) +{ + do { + if (sub_810B6C0() == TRUE) + { + CreateTask(sub_810BF7C, 0); + break; + } + } while (sub_80F9344() != TRUE); +} + +static bool8 sub_810B998(void) +{ + switch (ewram[0x1ffff]) + { + case 0: + LZDecompressVram(gMenuPokeblock_Gfx, (u8 *)BG_CHAR_ADDR(2)); + ewram[0x1ffff]++; + break; + case 1: + sub_800D238(gMenuPokeblock_Tilemap, gBGTilemapBuffers[2]); + ewram[0x1ffff]++; + break; + case 2: + LoadCompressedPalette(gMenuPokeblock_Pal, 0, 0xc0); + ewram[0x1ffff]++; + break; + case 3: + LoadCompressedObjectPic(&gUnknown_083F7F74); + ewram[0x1ffff]++; + break; + case 4: + LoadCompressedObjectPalette(&gUnknown_083F7F7C); + ewram[0x1ffff] = 0; + return TRUE; + } + return FALSE; +} + +u8 sub_810BA50(s16 x, s16 y, u8 subpriority) +{ + return CreateSprite(&gSpriteTemplate_83F7F84, x, y, subpriority); +} + +void sub_810BA7C(u8 a0) +{ + gUnknown_02039244 = a0; + switch (gUnknown_02039244) + { + default: + gUnknown_03000758 = gUnknown_083F7F1C; + gUnknown_0203924C = sizeof gUnknown_083F7F1C; + break; + case 2: + gUnknown_03000758 = gUnknown_083F7F1F; + gUnknown_0203924C = sizeof gUnknown_083F7F1F; + break; + case 3: + gUnknown_03000758 = gUnknown_083F7F21; + gUnknown_0203924C = sizeof gUnknown_083F7F21; + break; + } +} + +void sub_810BADC(void) +{ + sub_810BA7C(2); + SetMainCallback2(sub_810B96C); +} + +void sub_810BAF4(void) +{ + sub_810BA7C(3); + SetMainCallback2(sub_810B96C); +} + +#ifdef DEBUG +void debug_sub_8120F98(void) +{ + u8 i; + for (i=0; i<40 && gUnknown_083F7F9C[i].color != 0; i++) + { + gSaveBlock1.pokeblocks[i] = gUnknown_083F7F9C[i]; + } +} +#endif + +static void sub_810BB0C(void) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E34); + sub_8072BD8(ItemId_GetItem(ITEM_POKEBLOCK_CASE)->name, 2, 1, 0x48); +} + +static void sub_810BB30(void) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E34); + MenuPrint(gContestStatsText_Spicy, 2, 13); + MenuPrint(gContestStatsText_Dry, 2, 15); + MenuPrint(gContestStatsText_Sweet, 2, 17); + MenuPrint(gContestStatsText_Bitter, 8, 13); + MenuPrint(gContestStatsText_Sour, 8, 15); +} + +static void sub_810BB88(u8 a0) +{ + u8 i; + u8 y; + u8 *buf; + BasicInitMenuWindow(&gWindowConfig_81E6E34); + for (i=a0; i<=a0+8; i++) + { + y = (i - a0) << 1; + if (i == gUnknown_02039248[2]) + { + buf = sub_8072C74(gStringVar1, gContestStatsText_StowCase, 0x78, 0); + MenuPrint(gStringVar1, 15, y + 1); + if (i != a0 + 8) + { + MenuZeroFillWindowRect(15, y + 3, 29, 18); + } + break; + } + buf = sub_8072C74(gStringVar1, gPokeblockNames[gSaveBlock1.pokeblocks[i].color], 0x5e, 0); + buf[0] = EXT_CTRL_CODE_BEGIN; + buf[1] = 0x14; + buf[2] = 0x06; + buf += 3; + ConvertIntToDecimalStringN(buf, sub_810C9B0(&gSaveBlock1.pokeblocks[i]), STR_CONV_MODE_RIGHT_ALIGN, 3); + MenuPrint(gStringVar1, 15, y + 1); + } +} + +static void sub_810BC84(u8 a0) +{ + sub_810BB88(a0); + sub_810BDAC(FALSE); +} + +static void sub_810BC98(void) +{ + u16 i, j; + struct Pokeblock buf; + for (i=0; i<39; i++) + { + for (j=i+1; j<40; j++) + { + if (gSaveBlock1.pokeblocks[i].color == 0) + { + buf = gSaveBlock1.pokeblocks[i]; + gSaveBlock1.pokeblocks[i] = gSaveBlock1.pokeblocks[j]; + gSaveBlock1.pokeblocks[j] = buf; + } + } + } +} + +static void sub_810BD08(void) +{ + u8 i; + gUnknown_02039248[2] = 0; + for (i=0; i<40; i++) + { + if (gSaveBlock1.pokeblocks[i].color != 0) + gUnknown_02039248[2]++; + } + if (gUnknown_02039248[2] < 8) + { + gUnknown_02039248[3] = gUnknown_02039248[2]; + } + else + { + gUnknown_02039248[3] = 8; + } + if (gUnknown_02039248[1] + 8 > gUnknown_02039248[2] && gUnknown_02039248[1] != 0) + { + gUnknown_02039248[1]--; + } +} + +static void sub_810BD64(u16 a0, u16 a1) +{ + u8 i; + int y; + for (i=0; i<14; i++) + { + gBGTilemapBuffers[2][(2 * gUnknown_02039248[0] + 1) * 32 + (y = i + 15)] = a0; + gBGTilemapBuffers[2][(2 * gUnknown_02039248[0] + 2) * 32 + y] = a0; + } +} + +static void sub_810BDAC(bool8 flag) +{ + u8 i; + u16 v0; + if (!flag) + { + sub_810BD64(0x1005, 0x1014); + } + else + { + sub_810BD64(0x2005, 0x2014); + } + if (gUnknown_02039248[1]) + { + sub_80F979C(0, 0); + } + else + { + sub_80F979C(0, 1); + } + if (gUnknown_02039248[2] > gUnknown_02039248[3] && gUnknown_02039248[1] + gUnknown_02039248[3] != gUnknown_02039248[2]) + { + sub_80F979C(1, 0); + } + else + { + sub_80F979C(1, 1); + } + for (i=0; i<5; i++) + { + v0 = ((i % 3) << 6) + 0x1a1 + (i / 3) * 6; + if (gUnknown_02039248[0] + gUnknown_02039248[1] != gUnknown_02039248[2]) + { + if (sub_810CA9C(&gSaveBlock1.pokeblocks[gUnknown_02039248[0] + gUnknown_02039248[1]], i + 1) > 0) + { + gBGTilemapBuffers[2][v0] = (i << 12) + 23; + gBGTilemapBuffers[2][v0 + 32] = (i << 12) + 24; + } + else + { + gBGTilemapBuffers[2][v0] = 15; + gBGTilemapBuffers[2][v0 + 32] = 15; + } + } + else + { + gBGTilemapBuffers[2][v0] = 15; + gBGTilemapBuffers[2][v0 + 32] = 15; + } + } + BasicInitMenuWindow(&gWindowConfig_81E6E34); + if (gUnknown_02039248[0] + gUnknown_02039248[1] != gUnknown_02039248[2]) + { + sub_8072C14(gStringVar1, sub_810C9E8(&gSaveBlock1.pokeblocks[gUnknown_02039248[0] + gUnknown_02039248[1]]), 16, 1); + MenuPrint(gStringVar1, 11, 17); + } + else + { + MenuZeroFillWindowRect(11, 17, 12, 18); + } +} + +static void sub_810BF38(bool8 flag) +{ + PlaySE(SE_SELECT); + gSprites[ewram[0x1fffe]].callback = sub_810C8D4; + sub_810BDAC(flag); +} + +static void sub_810BF7C(u8 taskId) +{ + if (!gPaletteFade.active) + { + if (gMain.newAndRepeatedKeys & DPAD_UP) + { + if (gUnknown_02039248[0] != 0) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]--; + sub_810BF38(FALSE); + } + else if (gUnknown_02039248[1] != 0) + { + gUnknown_02039248[1]--; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(FALSE); + } + } + else if (gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if (gUnknown_02039248[0] != gUnknown_02039248[3]) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]++; + sub_810BF38(FALSE); + } + else if (gUnknown_02039248[1] + gUnknown_02039248[0] != gUnknown_02039248[2]) + { + gUnknown_02039248[1]++; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(FALSE); + } + } + else if (gMain.newKeys & SELECT_BUTTON) + { + if (gUnknown_02039248[1] + gUnknown_02039248[0] != gUnknown_02039248[2]) + { + PlaySE(SE_SELECT); + sub_810BDAC(TRUE); + gTasks[taskId].data[0] = gUnknown_02039248[1] + gUnknown_02039248[0]; + gTasks[taskId].func = sub_810C0C8; + } + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gUnknown_02039248[1] + gUnknown_02039248[0] == gUnknown_02039248[2]) + { + gScriptResult = 0xffff; + sub_810C31C(taskId); + } + else + { + sub_810C368(taskId); + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gScriptResult = 0xffff; + sub_810C31C(taskId); + } + } +} + +static void sub_810C0C8(u8 taskId) +{ + if (gMain.newAndRepeatedKeys & DPAD_UP) + { + if (gUnknown_02039248[0] != 0) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]--; + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + else if (gUnknown_02039248[1] != 0) + { + sub_810C1C8(taskId, 0); + gUnknown_02039248[1]--; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + } + else if (gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if (gUnknown_02039248[0] != gUnknown_02039248[3]) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]++; + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + else if (gUnknown_02039248[1] + gUnknown_02039248[0] != gUnknown_02039248[2]) + { + sub_810C1C8(taskId, 0); + gUnknown_02039248[1]++; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + } + else if (gMain.newKeys & A_BUTTON || gMain.newKeys & SELECT_BUTTON) + { + PlaySE(SE_SELECT); + sub_810C1C8(taskId, 0); + sub_810C23C(taskId); + gTasks[taskId].func = sub_810BF7C; + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + sub_810C1C8(taskId, 0); + sub_810BDAC(0); + gTasks[taskId].func = sub_810BF7C; + } +} + +static void sub_810C1C8(u8 taskId, u8 flag) +{ + u8 i; + u32 x; + s16 y; + u16 v0 = 0x1005; + if (!flag) + { + v0 = 0x0005; + } + y = gTasks[taskId].data[0] - gUnknown_02039248[1]; + if ((u16)y <= 8 && y != gUnknown_02039248[0]) + { + for (i=0; i<14; i++) + { + gBGTilemapBuffers[2][(2 * y + 1) * 32 + (x = i + 15)] = v0; + gBGTilemapBuffers[2][(2 * y + 2) * 32 + x] = v0; + } + } +} + +static void sub_810C23C(u8 taskId) +{ + struct Pokeblock buf; + u8 selidx = gUnknown_02039248[1] + gUnknown_02039248[0]; + if (selidx == gUnknown_02039248[2]) + { + sub_810BDAC(FALSE); + } + else + { + buf = gSaveBlock1.pokeblocks[selidx]; + gSaveBlock1.pokeblocks[selidx] = gSaveBlock1.pokeblocks[gTasks[taskId].data[0]]; + gSaveBlock1.pokeblocks[gTasks[taskId].data[0]] = buf; + sub_810BB88(gUnknown_02039248[1]); + sub_810BDAC(FALSE); + } +} + +static void sub_810C2B0(void) +{ + DestroyVerticalScrollIndicator(0); + DestroyVerticalScrollIndicator(1); + BuyMenuFreeMemory(); +} + +static void sub_810C2C8(u8 taskId) +{ + if (!gPaletteFade.active) + { + if (gUnknown_02039244 == 3) + { + gFieldCallback = sub_8080990; + } + sub_810C2B0(); + SetMainCallback2(gUnknown_083F7EA8[gUnknown_02039244]); + DestroyTask(taskId); + } +} + +static void sub_810C31C(u8 taskId) +{ + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + if (gUnknown_02039244 > 1) + { + gScriptItemId = ITEM_NONE; + } + gTasks[taskId].func = sub_810C2C8; +} + +static void sub_810C368(u8 taskId) +{ + int v0 = 0; + if (gUnknown_02039244 > 1) + v0 = 2; + sub_80F98A4(0); + sub_80F98A4(1); + BasicInitMenuWindow(&gWindowConfig_81E6E50); + MenuDrawTextWindow(7, v0 + 4, 13, 11); + PrintMenuItemsReordered(8, v0 + 5, gUnknown_0203924C, (const struct MenuAction *)gUnknown_083F7EF4, gUnknown_03000758); + InitMenu(0, 8, v0 + 5, gUnknown_0203924C, 0, 5); + gScriptItemId = gUnknown_02039248[0] + gUnknown_02039248[1]; + gTasks[taskId].func = sub_810C40C; +} + +static void sub_810C40C(u8 taskId) +{ + if (gMain.newAndRepeatedKeys & DPAD_UP) + { + if (GetMenuCursorPos()) + { + PlaySE(SE_SELECT); + MoveMenuCursor(-1); + } + } + else if (gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if (GetMenuCursorPos() != gUnknown_0203924C - 1) + { + PlaySE(SE_SELECT); + MoveMenuCursor(+1); + } + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + gUnknown_083F7EF4[gUnknown_03000758[GetMenuCursorPos()]].func(taskId); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + sub_810C748(taskId); + } +} + +static void sub_810C4C4(u8 taskId) +{ + if (!gPaletteFade.active) + { + sub_810C2B0(); + sub_8136130(&gSaveBlock1.pokeblocks[gScriptItemId], sub_810B96C); + DestroyTask(taskId); + } +} + +static void sub_810C508(u8 taskId) +{ + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gTasks[taskId].func = sub_810C4C4; +} + +static void sub_810C540(u8 taskId) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E50); + HandleDestroyMenuCursors(); + MenuZeroFillWindowRect(7, 4, 13, 11); + StringCopy(gStringVar1, gPokeblockNames[gSaveBlock1.pokeblocks[gUnknown_02039248[0] + gUnknown_02039248[1]].color]); + StringExpandPlaceholders(gStringVar4, gContestStatsText_ThrowAwayPrompt); + DisplayItemMessageOnField(taskId, gStringVar4, sub_810C5EC, 0); +} + +static void sub_810C5C0(u8 taskId) +{ + sub_80F979C(1, 1); + gTasks[taskId].func = sub_810C540; +} + +static void sub_810C5EC(u8 taskId) +{ + DisplayYesNoMenu(7, 6, 1); + DoYesNoFuncWithChoice(taskId, &gUnknown_083F7F24); +} + +static void sub_810C610(u8 taskId) +{ + MenuZeroFillWindowRect(7, 6, 13, 11); + sub_810CA6C((gUnknown_02039248[0] + gUnknown_02039248[1])); + StringExpandPlaceholders(gStringVar4, gContestStatsText_WasThrownAway); + DisplayItemMessageOnField(taskId, gStringVar4, sub_810C704, 0); + sub_810BC98(); + sub_810BD08(); +} + +static void sub_810C668(u8 taskId) +{ + StartVerticalScrollIndicators(0); + StartVerticalScrollIndicators(1); + if (gUnknown_02039248[2] > gUnknown_02039248[3] && gUnknown_02039248[1] + gUnknown_02039248[3] != gUnknown_02039248[2]) + { + sub_80F979C(1, 0); + } + BasicInitMenuWindow(&gWindowConfig_81E6E50); + MenuZeroFillWindowRect(7, 6, 13, 11); + MenuZeroFillWindowRect(0, 14, 29, 19); + gTasks[taskId].func = sub_810BF7C; +} + +static void sub_810C6DC(u8 taskId) +{ + if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON) + { + sub_810C668(taskId); + } +} + +static void sub_810C704(u8 taskId) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E34); + sub_810BC84(gUnknown_02039248[1]); + sub_80F979C(1, 1); + gTasks[taskId].func = sub_810C6DC; +} + +static void sub_810C748(u8 taskId) +{ + StartVerticalScrollIndicators(0); + StartVerticalScrollIndicators(1); + HandleDestroyMenuCursors(); + MenuZeroFillWindowRect(7, 4, 13, 11); + gTasks[taskId].func = sub_810BF7C; +} + +static void sub_810C788(u8 taskId) +{ + s16 v0 = sub_810CAE4(GetNature(&gEnemyParty[0]), &gSaveBlock1.pokeblocks[gScriptItemId]); + StringCopy(gBattleTextBuff1, gPokeblockNames[gSaveBlock1.pokeblocks[gScriptItemId].color]); + sub_810CA6C(gScriptItemId); + gScriptItemId = gSaveBlock1.pokeblocks[gScriptItemId].color << 8; + if (v0 == 0) + { + gScriptItemId += 1; + } + if (v0 > 0) + { + gScriptItemId += 2; + } + if (v0 < 0) + { + gScriptItemId += 3; + } + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gTasks[taskId].func = sub_810C2C8; +} + +static void sub_810C854(u8 taskId) +{ + SafariZoneActivatePokeblockFeeder(gScriptItemId); + StringCopy(gStringVar1, gPokeblockNames[gSaveBlock1.pokeblocks[gScriptItemId].color]); + gScriptResult = gScriptItemId; + sub_810CA6C(gScriptItemId); + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gTasks[taskId].func = sub_810C2C8; +} + +static void sub_810C8D4(struct Sprite *sprite) +{ + if (sprite->data0 > 1) + { + sprite->data0 = 0; + } + switch (sprite->data0) + { + case 0: + sprite->oam.affineMode = 1; + sprite->affineAnims = gSpriteAffineAnimTable_83F7F70; + InitSpriteAffineAnim(sprite); + sprite->data0 = 1; + sprite->data1 = 0; + break; + case 1: + if (++sprite->data1 > 11) + { + sprite->oam.affineMode = 0; + sprite->data0 = 0; + sprite->data1 = 0; + FreeOamMatrix(sprite->oam.matrixNum); + sprite->callback = SpriteCallbackDummy; + } + break; + } +} + +static void ClearPokeblock(u8 pokeblockIdx) +{ + gSaveBlock1.pokeblocks[pokeblockIdx].color = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].spicy = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].dry = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].sweet = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].bitter = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].sour = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].feel = 0; +} + +void ClearPokeblocks(void) +{ + u8 pokeblockIdx; + for (pokeblockIdx=0; pokeblockIdx<ARRAY_COUNT(gSaveBlock1.pokeblocks); pokeblockIdx++) + { + ClearPokeblock(pokeblockIdx); + } +} + +u8 sub_810C9B0(struct Pokeblock *pokeblock) +{ + u8 contestStat; + u8 maxRating; + u8 rating = sub_810CA9C(pokeblock, 1); + for (contestStat=1; contestStat<5; contestStat++) + { + maxRating = sub_810CA9C(pokeblock, contestStat + 1); + if (rating < maxRating) + { + rating = maxRating; + } + } + return rating; +} + +u8 sub_810C9E8(struct Pokeblock *pokeblock) +{ + u8 feel = sub_810CA9C(pokeblock, 6); + if (feel > 99) + feel = 99; + return feel; +} + +s8 sub_810CA00(void) +{ + u8 i; + for (i=0; i<ARRAY_COUNT(gSaveBlock1.pokeblocks); i++) + { + if (gSaveBlock1.pokeblocks[i].color == 0) + { + return i; + } + } + return -1; +} + +bool8 sub_810CA34(struct Pokeblock *pokeblock) +{ + s8 idx = sub_810CA00(); + if (idx == -1) + { + return FALSE; + } + gSaveBlock1.pokeblocks[idx] = *pokeblock; + return TRUE; +} + +bool8 sub_810CA6C(u8 pokeblockIdx) +{ + if (gSaveBlock1.pokeblocks[pokeblockIdx].color == 0) + { + return FALSE; + } + ClearPokeblock(pokeblockIdx); + return TRUE; +} + +s16 sub_810CA9C(const struct Pokeblock *pokeblock, u8 field) +{ + if (field == 0) + return pokeblock->color; + if (field == 1) + return pokeblock->spicy; + if (field == 2) + return pokeblock->dry; + if (field == 3) + return pokeblock->sweet; + if (field == 4) + return pokeblock->bitter; + if (field == 5) + return pokeblock->sour; + if (field == 6) + return pokeblock->feel; + return 0; +} + +s16 sub_810CAE4(u8 nature, const struct Pokeblock *pokeblock) +{ + u8 flavor; + s16 curGain; + s16 totalGain = 0; + for (flavor=0; flavor<5; flavor++) + { + curGain = sub_810CA9C(pokeblock, flavor + 1); + if (curGain > 0) + { + totalGain += curGain * gPokeblockFlavorCompatibilityTable[5 * nature + flavor]; + } + } + return totalGain; +} + +void sub_810CB44(struct Pokeblock *pokeblock, u8 *dest) +{ + u8 color = sub_810CA9C(pokeblock, 0); + StringCopy(dest, gPokeblockNames[color]); +} + +bool8 sub_810CB68(u8 nature, u8 *dest) +{ + u8 flavor; + for (flavor=0; flavor<5; flavor++) + { + if (sub_810CAE4(nature, &gUnknown_083F7F9C[flavor]) > 0) + { + StringCopy(dest, gPokeblockNames[flavor + 1]); + return TRUE; + } + } + return FALSE; +} diff --git a/src/pokemon_3.c b/src/pokemon_3.c index f7ff98564..3d85a1c8f 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -48,7 +48,7 @@ extern u32 gTMHMLearnsets[][2]; extern u8 gBattleMonForms[]; extern const u8 BattleText_Wally[]; extern const u16 gHMMoves[]; -extern s8 gUnknown_083F7E28[]; +extern s8 gPokeblockFlavorCompatibilityTable[]; extern u8 gLastUsedAbility; extern const u8 BattleText_PreventedSwitch[]; extern u16 gBattlePartyID[]; @@ -1216,13 +1216,13 @@ bool8 sub_8040A3C(u16 species) s8 sub_8040A54(struct Pokemon *mon, u8 a2) { u8 nature = GetNature(mon); - return gUnknown_083F7E28[nature * 5 + a2]; + return gPokeblockFlavorCompatibilityTable[nature * 5 + a2]; } s8 sub_8040A7C(u32 personality, u8 a2) { u8 nature = GetNatureFromPersonality(personality); - return gUnknown_083F7E28[nature * 5 + a2]; + return gPokeblockFlavorCompatibilityTable[nature * 5 + a2]; } bool8 IsTradedMon(struct Pokemon *mon) diff --git a/src/pokenav.c b/src/pokenav.c index 3a386d865..84ed7b14b 100644 --- a/src/pokenav.c +++ b/src/pokenav.c @@ -1,4 +1,5 @@ #include "global.h" +#include "main.h" #include "pokenav.h" #include "battle.h" #include "data2.h" diff --git a/src/rom3.c b/src/rom3.c index 9d8d39f91..ad30bd4c8 100644 --- a/src/rom3.c +++ b/src/rom3.c @@ -580,7 +580,7 @@ void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c) dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } -void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e) +void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, void *e) { int i; @@ -588,7 +588,7 @@ void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e) gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; for (i = 0; i < d; i++) - gBattleBuffersTransferData[3 + i] = *(e++); + gBattleBuffersTransferData[3 + i] = *(u8*)(e++); dp01_prepare_buffer(a, gBattleBuffersTransferData, d + 3); } @@ -613,7 +613,7 @@ void dp01_build_cmdbuf_x04_4_4_4(u8 a) dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } -void sub_800C704(u8 a, u8 b, u8 c) +void EmitSwitchInAnim(u8 a, u8 b, u8 c) { gBattleBuffersTransferData[0] = 5; gBattleBuffersTransferData[1] = b; @@ -622,7 +622,7 @@ void sub_800C704(u8 a, u8 b, u8 c) dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } -void dp01_build_cmdbuf_x06_a(u8 a, u8 b) +void EmitReturnPokeToBall(u8 a, u8 b) { gBattleBuffersTransferData[0] = 6; gBattleBuffersTransferData[1] = b; @@ -638,7 +638,7 @@ void dp01_build_cmdbuf_x07_7_7_7(u8 a) dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } -void dp01_build_cmdbuf_x08_8_8_8(u8 a) +void EmitTrainerSlide(u8 a) { gBattleBuffersTransferData[0] = 8; gBattleBuffersTransferData[1] = 8; @@ -683,7 +683,7 @@ void dp01_build_cmdbuf_x0C_C_C_C(u8 a) dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } -void dp01_build_cmdbuf_x0D_a(u8 a, u8 b) +void EmitBallThrowAnim(u8 a, u8 b) { gBattleBuffersTransferData[0] = 13; gBattleBuffersTransferData[1] = b; @@ -1058,7 +1058,7 @@ void sub_800CBE0(u8 a, u8 *b) dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } -void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e) +void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e) { int i; @@ -1282,7 +1282,7 @@ void EmitEffectivenessSound(u8 a, u16 b) dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } -void sub_800D074(u8 a, u16 b) +void EmitPlaySound(u8 a, u16 b) { gBattleBuffersTransferData[0] = 44; gBattleBuffersTransferData[1] = b; diff --git a/src/rom4.c b/src/rom4.c index 2ddd5ed9f..bfc8e0e44 100644 --- a/src/rom4.c +++ b/src/rom4.c @@ -1672,7 +1672,7 @@ void mli4_mapscripts_and_other(void) void sub_8054E20(void) { sub_805B710(0, 0); - sub_80C8080(); + RotatingGate_InitPuzzleAndGraphics(); } void sub_8054E34(void) diff --git a/src/rotating_gate.c b/src/rotating_gate.c new file mode 100644 index 000000000..d12a21240 --- /dev/null +++ b/src/rotating_gate.c @@ -0,0 +1,1228 @@ +#include "global.h" +#include "bike.h" +#include "event_data.h" +#include "field_map_obj.h" +#include "fieldmap.h" +#include "map_constants.h" +#include "songs.h" +#include "sound.h" +#include "sprite.h" + +#define ROTATING_GATE_TILE_TAG 0x1300 +#define ROTATING_GATE_PUZZLE_MAX 14 +#define GATE_ARM_MAX_LENGTH 2 + +#define GATE_ROTATION(rotationDirection, arm, longArm) \ + ((rotationDirection & 15) << 4) | ((arm & 7) << 1) | (longArm & 1) +#define GATE_ROTATION_CLOCKWISE(arm, longArm) GATE_ROTATION(ROTATE_CLOCKWISE, arm, longArm) +#define GATE_ROTATION_ANTICLOCKWISE(arm, longArm) GATE_ROTATION(ROTATE_ANTICLOCKWISE, arm, longArm) +#define GATE_ROTATION_NONE 255 + +static void SpriteCallback_RotatingGate(struct Sprite *sprite); +static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY); +static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite); + +enum +{ + /* + * | + * +-- + */ + GATE_SHAPE_L1, + + /* + * | + * | + * +-- + */ + GATE_SHAPE_L2, + + /* + * | + * +---- + */ + GATE_SHAPE_L3, + + /* + * | + * | + * +---- + */ + GATE_SHAPE_L4, + + /* + * | + * +-- + * | + */ + GATE_SHAPE_T1, + + /* + * | + * | + * +-- + * | + */ + GATE_SHAPE_T2, + + /* + * | + * +---- + * | + */ + GATE_SHAPE_T3, + + /* + * An unused T-shape gate + * | + * +-- + * | + * | + */ + GATE_SHAPE_T4, + + /* + * An unused T-shape gate + * | + * | + * +---- + * | + */ + GATE_SHAPE_UNUSED_T1, + + /* + * An unused T-shape gate + * | + * | + * +-- + * | + * | + */ + GATE_SHAPE_UNUSED_T2, + + /* + * An unused T-shape gate + * | + * +---- + * | + * | + */ + GATE_SHAPE_UNUSED_T3, + + /* + * An unused T-shape gate + * | + * | + * +---- + * | + * | + */ + GATE_SHAPE_UNUSED_T4, +}; + +enum +{ + /* + * 0 degrees (clockwise) + * | + * +-- + * | + */ + GATE_ORIENTATION_0, + + /* + * 90 degress (clockwise) + * --+-- + * | + */ + GATE_ORIENTATION_90, + + /* + * 180 degrees (clockwise) + * | + * --+ + * | + */ + GATE_ORIENTATION_180, + + /* + * 270 degrees (clockwise) + * | + * --+-- + */ + GATE_ORIENTATION_270, + + GATE_ORIENTATION_MAX, +}; + +// Describes the location of the gates "arms" when the gate has not +// been rotated (i.e. rotated 0 degrees) +enum +{ + GATE_ARM_NORTH, + GATE_ARM_EAST, + GATE_ARM_SOUTH, + GATE_ARM_WEST, +}; + +enum +{ + ROTATE_NONE, + ROTATE_ANTICLOCKWISE, + ROTATE_CLOCKWISE, +}; + +enum +{ + PUZZLE_NONE, + PUZZLE_FORTREE_CITY_GYM, + PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6, +}; + +struct RotatingGatePuzzle +{ + struct Coords16 pos; + u8 shape; + u8 orientation; +}; + +struct Coords8 +{ + s8 deltaX; + s8 deltaY; +}; + +// Fortree +static const struct RotatingGatePuzzle sRotatingGate_FortreePuzzleConfig[] = { + { { 12, 5 }, GATE_SHAPE_L4, GATE_ORIENTATION_0 }, + { { 14, 7 }, GATE_SHAPE_L4, GATE_ORIENTATION_270 }, + { { 16, 4 }, GATE_SHAPE_T2, GATE_ORIENTATION_90 }, + { { 15, 14 }, GATE_SHAPE_L2, GATE_ORIENTATION_0 }, + { { 18, 13 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 8, 20 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 16, 20 }, GATE_SHAPE_T4, GATE_ORIENTATION_90 }, +}; + +// Trickhouse +static const struct RotatingGatePuzzle sRotatingGate_TrickHousePuzzleConfig[] = { + { { 13, 3 }, GATE_SHAPE_T1, GATE_ORIENTATION_270 }, + { { 12, 6 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 3, 6 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 3, 9 }, GATE_SHAPE_T2, GATE_ORIENTATION_270 }, + { { 8, 8 }, GATE_SHAPE_L1, GATE_ORIENTATION_90 }, + { { 2, 12 }, GATE_SHAPE_T3, GATE_ORIENTATION_180 }, + { { 9, 13 }, GATE_SHAPE_L2, GATE_ORIENTATION_0 }, + { { 3, 14 }, GATE_SHAPE_L3, GATE_ORIENTATION_90 }, + { { 9, 15 }, GATE_SHAPE_L4, GATE_ORIENTATION_180 }, + { { 3, 18 }, GATE_SHAPE_T2, GATE_ORIENTATION_180 }, + { { 2, 19 }, GATE_SHAPE_T1, GATE_ORIENTATION_0 }, + { { 5, 21 }, GATE_SHAPE_L1, GATE_ORIENTATION_0 }, + { { 9, 19 }, GATE_SHAPE_L4, GATE_ORIENTATION_270 }, + { { 12, 20 }, GATE_SHAPE_T1, GATE_ORIENTATION_90 }, +}; + +static const u8 sRotatingGateTiles_1[] = INCBIN_U8("graphics/rotating_gates/1.4bpp"); +static const u8 sRotatingGateTiles_2[] = INCBIN_U8("graphics/rotating_gates/2.4bpp"); +static const u8 sRotatingGateTiles_3[] = INCBIN_U8("graphics/rotating_gates/3.4bpp"); +static const u8 sRotatingGateTiles_5[] = INCBIN_U8("graphics/rotating_gates/5.4bpp"); +static const u8 sRotatingGateTiles_6[] = INCBIN_U8("graphics/rotating_gates/6.4bpp"); +static const u8 sRotatingGateTiles_7[] = INCBIN_U8("graphics/rotating_gates/7.4bpp"); +static const u8 sRotatingGateTiles_0[] = INCBIN_U8("graphics/rotating_gates/0.4bpp"); +static const u8 sRotatingGateTiles_4[] = INCBIN_U8("graphics/rotating_gates/4.4bpp"); + +static const struct OamData sOamData_RotatingGateLarge = { + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = 0, + .mosaic = 0, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 2, + .paletteNum = 5, + .affineParam = 0, +}; + +static const struct OamData sOamData_RotatingGateRegular = { + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = 0, + .mosaic = 0, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .x = 0, + .matrixNum = 0, + .size = 2, + .tileNum = 0, + .priority = 2, + .paletteNum = 5, + .affineParam = 0, +}; + +static const struct SpriteSheet sRotatingGatesGraphicsTable[] = { + { sRotatingGateTiles_0, 0x200, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L1 }, + { sRotatingGateTiles_1, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L2 }, + { sRotatingGateTiles_2, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L3 }, + { sRotatingGateTiles_3, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L4 }, + { sRotatingGateTiles_4, 0x200, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T1 }, + { sRotatingGateTiles_5, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T2 }, + { sRotatingGateTiles_6, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T3 }, + { sRotatingGateTiles_7, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T4 }, + { NULL }, +}; + +static const union AnimCmd sSpriteAnim_RotatingGateLarge[] = { + ANIMCMD_FRAME(0, 0), ANIMCMD_END, +}; + +static const union AnimCmd sSpriteAnim_RotatingGateRegular[] = { + ANIMCMD_FRAME(0, 0), ANIMCMD_END, +}; + +static const union AnimCmd *const sSpriteAnimTable_RotatingGateLarge[] = { + sSpriteAnim_RotatingGateLarge, +}; + +static const union AnimCmd *const sSpriteAnimTable_RotatingGateRegular[] = { + sSpriteAnim_RotatingGateRegular, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated0[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated90[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated180[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated270[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise0to90[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise90to180[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise180to270[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise270to360[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise360to270[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise270to180[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise180to90[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise90to0[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise0to90Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise90to180Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise180to270Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise270to360Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise360to270Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise270to180Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise180to90Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise90to0Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const sSpriteAffineAnimTable_RotatingGate[] = { + sSpriteAffineAnim_Rotated0, + sSpriteAffineAnim_Rotated90, + sSpriteAffineAnim_Rotated180, + sSpriteAffineAnim_Rotated270, + sSpriteAffineAnim_RotatingAnticlockwise360to270, + sSpriteAffineAnim_RotatingAnticlockwise90to0, + sSpriteAffineAnim_RotatingAnticlockwise180to90, + sSpriteAffineAnim_RotatingAnticlockwise270to180, + sSpriteAffineAnim_RotatingClockwise0to90, + sSpriteAffineAnim_RotatingClockwise90to180, + sSpriteAffineAnim_RotatingClockwise180to270, + sSpriteAffineAnim_RotatingClockwise270to360, + sSpriteAffineAnim_RotatingAnticlockwise360to270Faster, + sSpriteAffineAnim_RotatingAnticlockwise90to0Faster, + sSpriteAffineAnim_RotatingAnticlockwise180to90Faster, + sSpriteAffineAnim_RotatingAnticlockwise270to180Faster, + sSpriteAffineAnim_RotatingClockwise0to90Faster, + sSpriteAffineAnim_RotatingClockwise90to180Faster, + sSpriteAffineAnim_RotatingClockwise180to270Faster, + sSpriteAffineAnim_RotatingClockwise270to360Faster, +}; + +static const struct SpriteTemplate sSpriteTemplate_RotatingGateLarge = { + .tileTag = ROTATING_GATE_TILE_TAG, + .paletteTag = 0xFFFF, + .oam = &sOamData_RotatingGateLarge, + .anims = sSpriteAnimTable_RotatingGateLarge, + .images = NULL, + .affineAnims = sSpriteAffineAnimTable_RotatingGate, + .callback = SpriteCallback_RotatingGate, +}; + +static const struct SpriteTemplate sSpriteTemplate_RotatingGateRegular = { + .tileTag = ROTATING_GATE_TILE_TAG, + .paletteTag = 0xFFFF, + .oam = &sOamData_RotatingGateRegular, + .anims = sSpriteAnimTable_RotatingGateRegular, + .images = NULL, + .affineAnims = sSpriteAffineAnimTable_RotatingGate, + .callback = SpriteCallback_RotatingGate, +}; + +// These structures describe what happens to the gate if you hit it at +// a given coordinate in a 4x4 grid when walking in the specified +// direction. Either the gate does not rotate, or it rotates in the +// given direction. This information is compared against the gate +// "arm" layout to see if there is an arm at the position in order to +// produce the final rotation. +static const u8 sRotatingGate_RotationInfoNorth[4][4] = { + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_CLOCKWISE(GATE_ARM_WEST, 1), + GATE_ROTATION_CLOCKWISE(GATE_ARM_WEST, 0), + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_EAST, 0), + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_EAST, 1) }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, +}; + +static const u8 sRotatingGate_RotationInfoSouth[4][4] = { + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_WEST, 1), + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_WEST, 0), + GATE_ROTATION_CLOCKWISE(GATE_ARM_EAST, 0), + GATE_ROTATION_CLOCKWISE(GATE_ARM_EAST, 1) }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, +}; + +static const u8 sRotatingGate_RotationInfoWest[4][4] = { + { GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_NORTH, 1), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_NORTH, 0), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_SOUTH, 0), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_SOUTH, 1), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, +}; + +static const u8 sRotatingGate_RotationInfoEast[4][4] = { + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_NORTH, 1), + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_NORTH, 0), + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_SOUTH, 0), + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_SOUTH, 1), + GATE_ROTATION_NONE }, +}; + +// These tables describe the relative coordinate positions the arms +// must move through in order to be rotated. +static const struct Coords8 sRotatingGate_ArmPositionsClockwiseRotation[] = { + { 0, -1 }, { 1, -2 }, { 0, 0 }, { 1, 0 }, { -1, 0 }, { -1, 1 }, { -1, -1 }, { -2, -1 }, +}; + +static const struct Coords8 sRotatingGate_ArmPositionsAntiClockwiseRotation[] = { + { -1, -1 }, { -1, -2 }, { 0, -1 }, { 1, -1 }, { 0, 0 }, { 0, 1 }, { -1, 0 }, { -2, 0 }, +}; + +// Describes where the gates "arms" are in the order north, east, south, west. +// These are adjusted using the current orientation to perform collision checking +static const u8 sRotatingGate_ArmLayout[][GATE_ARM_WEST + 1][GATE_ARM_MAX_LENGTH] = { + // L-shape gates + { + { 1, 0 }, { 1, 0 }, { 0, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 0 }, { 0, 0 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 1 }, { 0, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 1 }, { 0, 0 }, { 0, 0 }, + }, + + // T-shape gates + { + { 1, 0 }, { 1, 0 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 0 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 1 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 0 }, { 1, 1 }, { 0, 0 }, + }, + + // Unused T-shape gates + // These have 2-3 long arms and cannot actually be used anywhere + // since configuration for them is missing from the other tables. + { + { 1, 1 }, { 1, 1 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 0 }, { 1, 1 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 1 }, { 1, 1 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 1 }, { 1, 1 }, { 0, 0 }, + }, +}; + +extern u8 gRotatingGate_GateSpriteIds[ROTATING_GATE_PUZZLE_MAX]; +extern const struct RotatingGatePuzzle *gRotatingGate_PuzzleConfig; +extern u8 gRotatingGate_PuzzleCount; + +static int GetCurrentMapRotatingGatePuzzleType(void) +{ + if (gSaveBlock1.location.mapGroup == MAP_GROUP_FORTREE_CITY_GYM && + gSaveBlock1.location.mapNum == MAP_ID_FORTREE_CITY_GYM) + { + return PUZZLE_FORTREE_CITY_GYM; + } + + if (gSaveBlock1.location.mapGroup == MAP_GROUP_ROUTE110_TRICK_HOUSE_PUZZLE6 && + gSaveBlock1.location.mapNum == MAP_ID_ROUTE110_TRICK_HOUSE_PUZZLE6) + { + return PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6; + } + + return PUZZLE_NONE; +} + +static void RotatingGate_ResetAllGateOrientations(void) +{ + int i; + u8 *ptr; + + ptr = (u8 *)GetVarPointer(0x4000); + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + ptr[i] = gRotatingGate_PuzzleConfig[i].orientation; + } +} + +static int RotatingGate_GetGateOrientation(u8 gateId) +{ + return ((u8 *)GetVarPointer(0x4000))[gateId]; +} + +static void RotatingGate_SetGateOrientation(u8 gateId, u8 orientation) +{ + ((u8 *)GetVarPointer(0x4000))[gateId] = orientation; +} + +static void RotatingGate_RotateInDirection(u8 gateId, u32 rotationDirection) +{ + u8 orientation = RotatingGate_GetGateOrientation(gateId); + + if (rotationDirection == ROTATE_ANTICLOCKWISE) + { + if (orientation) + { + orientation--; + } + else + { + orientation = GATE_ORIENTATION_270; + } + } + else + { + orientation = ++orientation % GATE_ORIENTATION_MAX; + } + + RotatingGate_SetGateOrientation(gateId, orientation); +} + +static void RotatingGate_LoadPuzzleConfig(void) +{ + int puzzleType = GetCurrentMapRotatingGatePuzzleType(); + u32 i; + + switch (puzzleType) + { + case PUZZLE_FORTREE_CITY_GYM: + gRotatingGate_PuzzleConfig = sRotatingGate_FortreePuzzleConfig; + gRotatingGate_PuzzleCount = + sizeof(sRotatingGate_FortreePuzzleConfig) / sizeof(struct RotatingGatePuzzle); + break; + case PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6: + gRotatingGate_PuzzleConfig = sRotatingGate_TrickHousePuzzleConfig; + gRotatingGate_PuzzleCount = + sizeof(sRotatingGate_TrickHousePuzzleConfig) / sizeof(struct RotatingGatePuzzle); + break; + case PUZZLE_NONE: + default: + return; + } + + for (i = 0; i < ROTATING_GATE_PUZZLE_MAX; i++) + { + gRotatingGate_GateSpriteIds[i] = MAX_SPRITES; + } +} + +static void RotatingGate_CreateGatesWithinViewport(s16 deltaX, s16 deltaY) +{ + u8 i; + + // Calculate the bounding box of the camera + // Same as RotatingGate_DestroyGatesOutsideViewport + s16 x = gSaveBlock1.pos.x - 2; + s16 x2 = gSaveBlock1.pos.x + 0x11; + s16 y = gSaveBlock1.pos.y - 2; + s16 y2 = gSaveBlock1.pos.y + 0xe; + + s16 x3, y3; + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + x3 = gRotatingGate_PuzzleConfig[i].pos.x + 7; + y3 = gRotatingGate_PuzzleConfig[i].pos.y + 7; + + if (y <= y3 && y2 >= y3 && x <= x3 && x2 >= x3 && + gRotatingGate_GateSpriteIds[i] == MAX_SPRITES) + { + gRotatingGate_GateSpriteIds[i] = RotatingGate_CreateGate(i, deltaX, deltaY); + } + } +} + +static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY) +{ + struct Sprite *sprite; + struct SpriteTemplate template; + const struct RotatingGatePuzzle *gate; + u8 spriteId; + s16 x, y; + + gate = &gRotatingGate_PuzzleConfig[gateId]; + + if (gate->shape == GATE_SHAPE_L1 || gate->shape == GATE_SHAPE_T1) + { + template = sSpriteTemplate_RotatingGateRegular; + } + else + { + template = sSpriteTemplate_RotatingGateLarge; + } + + template.tileTag = gate->shape + ROTATING_GATE_TILE_TAG; + + spriteId = CreateSprite(&template, 0, 0, 0x94); + if (spriteId == MAX_SPRITES) + { + return MAX_SPRITES; + } + + x = gate->pos.x + 7; + y = gate->pos.y + 7; + + sprite = &gSprites[spriteId]; + sprite->data0 = gateId; + sprite->coordOffsetEnabled = 1; + + sub_8060388(x + deltaX, y + deltaY, &sprite->pos1.x, &sprite->pos1.y); + RotatingGate_HideGatesOutsideViewport(sprite); + StartSpriteAffineAnim(sprite, RotatingGate_GetGateOrientation(gateId)); + + return spriteId; +} + +static void SpriteCallback_RotatingGate(struct Sprite *sprite) +{ + u8 rotationDirection; + u8 orientation; + u8 affineAnimation; + + rotationDirection = sprite->data1; + orientation = sprite->data2; + + RotatingGate_HideGatesOutsideViewport(sprite); + + if (rotationDirection == ROTATE_ANTICLOCKWISE) + { + affineAnimation = orientation + 4; + + if (GetPlayerSpeed() != 1) + affineAnimation += 8; + + PlaySE(SE_HI_TURUN); + StartSpriteAffineAnim(sprite, affineAnimation); + } + else if (rotationDirection == ROTATE_CLOCKWISE) + { + affineAnimation = orientation + 8; + + if (GetPlayerSpeed() != 1) + affineAnimation += 8; + + PlaySE(SE_HI_TURUN); + StartSpriteAffineAnim(sprite, affineAnimation); + } + + sprite->data1 = ROTATE_NONE; +} + +static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite) +{ + u16 x; + s16 x2; + u16 y; + s16 y2; + + sprite->invisible = 0; + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + + x2 = x + 0x40; // Dimensions of the rotating gate + y2 = y + 0x40; + + if ((s16)x > DISPLAY_WIDTH + 0x10 - 1 || x2 < -0x10) + { + sprite->invisible = 1; + } + + if ((s16)y > DISPLAY_HEIGHT + 0x10 - 1 || y2 < -0x10) + { + sprite->invisible = 1; + } +} + +static void LoadRotatingGatePics(void) +{ + LoadSpriteSheets(sRotatingGatesGraphicsTable); +} + +static void RotatingGate_DestroyGatesOutsideViewport(void) +{ + s16 x; + s16 x2; + s16 y; + s16 y2; + s16 xGate; + s16 yGate; + int i; + struct Sprite *sprite; + + // Same as RotatingGate_CreateGatesWithinViewport + x = gSaveBlock1.pos.x - 2; + x2 = gSaveBlock1.pos.x + 0x11; + y = gSaveBlock1.pos.y - 2; + y2 = gSaveBlock1.pos.y + 0xe; + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + xGate = gRotatingGate_PuzzleConfig[i].pos.x + 7; + yGate = gRotatingGate_PuzzleConfig[i].pos.y + 7; + + if (gRotatingGate_GateSpriteIds[i] == MAX_SPRITES) + continue; + + if (xGate < x || xGate > x2 || yGate < y || yGate > y2) + { + sprite = &gSprites[gRotatingGate_GateSpriteIds[i]]; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + gRotatingGate_GateSpriteIds[i] = MAX_SPRITES; + } + } +} + +#ifdef NONMATCHING +static int RotatingGate_CanRotate(u8 gateId, int rotationDirection) +{ + const struct Coords8 *armPos; + u8 orientation; + s16 x; + s16 y; + int shape; + int i; + int j; + int armOrientation; + const u8 *gateArmCollisionData; + u8 armIndex; + + if (rotationDirection == ROTATE_ANTICLOCKWISE) + armPos = sRotatingGate_ArmPositionsAntiClockwiseRotation; + else if (rotationDirection == ROTATE_CLOCKWISE) + armPos = sRotatingGate_ArmPositionsClockwiseRotation; + else + return 0; + + orientation = RotatingGate_GetGateOrientation(gateId); + + shape = gRotatingGate_PuzzleConfig[gateId].shape; + x = gRotatingGate_PuzzleConfig[gateId].pos.x + 7; + y = gRotatingGate_PuzzleConfig[gateId].pos.y + 7; + + // Loop through the gate's "arms" clockwise (north, south, east, west) + for (i = GATE_ARM_NORTH; i <= GATE_ARM_WEST; i++) + { + armOrientation = orientation + i; + gateArmCollisionData = sRotatingGate_ArmLayout[shape][i]; + + // Ensure that no part of the arm collides with the map + for (j = 0; j < GATE_ARM_MAX_LENGTH; j++) + { + armIndex = 2 * (armOrientation % 4) + j; + + if (*gateArmCollisionData) + { + if (MapGridIsImpassableAt( + armPos[armIndex].deltaX + x, armPos[armIndex].deltaY + y) == 1) + return 0; + } + gateArmCollisionData++; + } + } + + return 1; +} +#else +__attribute__((naked)) static int RotatingGate_CanRotate(u8 a, int puzzleType) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0xC\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + cmp r1, 0x1\n\ + bne _080C7EAC\n\ + ldr r0, _080C7EA8 @ =sRotatingGate_ArmPositionsAntiClockwiseRotation\n\ + mov r10, r0\n\ + b _080C7EB8\n\ + .align 2, 0\n\ +_080C7EA8: .4byte sRotatingGate_ArmPositionsAntiClockwiseRotation\n\ +_080C7EAC:\n\ + cmp r1, 0x2\n\ + beq _080C7EB4\n\ +_080C7EB0:\n\ + movs r0, 0\n\ + b _080C7F48\n\ +_080C7EB4:\n\ + ldr r1, _080C7F58 @ =sRotatingGate_ArmPositionsClockwiseRotation\n\ + mov r10, r1\n\ +_080C7EB8:\n\ + adds r0, r4, 0\n\ + bl RotatingGate_GetGateOrientation\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + str r0, [sp]\n\ + ldr r0, _080C7F5C @ =gRotatingGate_PuzzleConfig\n\ + ldr r1, [r0]\n\ + lsls r0, r4, 3\n\ + adds r0, r1\n\ + ldrb r2, [r0, 0x4]\n\ + ldrh r1, [r0]\n\ + adds r1, 0x7\n\ + ldrh r0, [r0, 0x2]\n\ + adds r0, 0x7\n\ + movs r3, 0\n\ + lsls r2, 3\n\ + str r2, [sp, 0x4]\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + mov r9, r1\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + mov r8, r0\n\ +_080C7EE8:\n\ + movs r6, 0\n\ + ldr r2, [sp]\n\ + adds r7, r2, r3\n\ + lsls r0, r3, 1\n\ + adds r5, r7, 0\n\ + ldr r1, [sp, 0x4]\n\ + adds r0, r1\n\ + ldr r2, _080C7F60 @ =sRotatingGate_ArmLayout\n\ + adds r4, r0, r2\n\ +_080C7EFA:\n\ + adds r0, r5, 0\n\ + cmp r5, 0\n\ + bge _080C7F02\n\ + adds r0, r7, 0x3\n\ +_080C7F02:\n\ + asrs r0, 2\n\ + lsls r0, 2\n\ + subs r0, r5, r0\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + lsls r0, 24\n\ + lsrs r1, r0, 24\n\ + ldrb r0, [r4]\n\ + cmp r0, 0\n\ + beq _080C7F38\n\ + lsls r1, 2\n\ + add r1, r10\n\ + movs r0, 0\n\ + ldrsb r0, [r1, r0]\n\ + add r0, r9\n\ + ldrb r1, [r1, 0x1]\n\ + lsls r1, 24\n\ + asrs r1, 24\n\ + add r1, r8\n\ + str r3, [sp, 0x8]\n\ + bl MapGridIsImpassableAt\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r3, [sp, 0x8]\n\ + cmp r0, 0x1\n\ + beq _080C7EB0\n\ +_080C7F38:\n\ + adds r4, 0x1\n\ + adds r6, 0x1\n\ + cmp r6, 0x1\n\ + ble _080C7EFA\n\ + adds r3, 0x1\n\ + cmp r3, 0x3\n\ + ble _080C7EE8\n\ + movs r0, 0x1\n\ +_080C7F48:\n\ + add sp, 0xC\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080C7F58: .4byte sRotatingGate_ArmPositionsClockwiseRotation\n\ +_080C7F5C: .4byte gRotatingGate_PuzzleConfig\n\ +_080C7F60: .4byte sRotatingGate_ArmLayout\n\ +.syntax divided\n"); +} +#endif + +#ifdef NONMATCHING +static int RotatingGate_HasArm(u8 gateId, u8 armInfo) +{ + int isLongArm; + s8 armOrientation; + int arm; + int shape; + + arm = armInfo >> 1; + isLongArm = armInfo & 1; + + armOrientation = (arm - RotatingGate_GetGateOrientation(gateId) + 4) % 4; + shape = gRotatingGate_PuzzleConfig[gateId].shape; + return sRotatingGate_ArmLayout[shape][armOrientation][isLongArm]; +} +#else +__attribute__((naked)) static int RotatingGate_HasArm(u8 a, u8 b) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + adds r4, r1, 0\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r6, r0, 0\n\ + lsls r4, 24\n\ + lsrs r5, r4, 24\n\ + lsrs r4, 25\n\ + movs r0, 0x1\n\ + ands r5, r0\n\ + adds r0, r6, 0\n\ + bl RotatingGate_GetGateOrientation\n\ + subs r4, r0\n\ + adds r1, r4, 0x4\n\ + adds r0, r1, 0\n\ + cmp r1, 0\n\ + bge _080C7F8A\n\ + adds r0, r4, 0x7\n\ +_080C7F8A:\n\ + asrs r0, 2\n\ + lsls r0, 2\n\ + subs r0, r1, r0\n\ + ldr r1, _080C7FB0 @ =gRotatingGate_PuzzleConfig\n\ + ldr r2, [r1]\n\ + lsls r1, r6, 3\n\ + adds r1, r2\n\ + ldrb r1, [r1, 0x4]\n\ + ldr r2, _080C7FB4 @ =sRotatingGate_ArmLayout\n\ + lsls r0, 24\n\ + asrs r0, 23\n\ + adds r0, r5\n\ + lsls r1, 3\n\ + adds r0, r1\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + pop {r4-r6}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080C7FB0: .4byte gRotatingGate_PuzzleConfig\n\ +_080C7FB4: .4byte sRotatingGate_ArmLayout\n\ +.syntax divided\n"); +} +#endif + +static void RotatingGate_TriggerRotationAnimation(u8 gateId, int rotationDirection) +{ + struct Sprite *sprite; + + if (gRotatingGate_GateSpriteIds[gateId] != MAX_SPRITES) + { + sprite = &gSprites[gRotatingGate_GateSpriteIds[gateId]]; + sprite->data1 = rotationDirection; + sprite->data2 = RotatingGate_GetGateOrientation(gateId); + } +} + +#ifdef NONMATCHING +static u8 RotatingGate_GetRotationInfo(u8 direction, s16 x, s16 y) +{ + register const u8(*ptr)[][4] asm("r3"); + + if (direction == DIR_NORTH) + ptr = &sRotatingGate_RotationInfoNorth; + else if (direction == DIR_SOUTH) + ptr = &sRotatingGate_RotationInfoSouth; + else if (direction == DIR_WEST) + ptr = &sRotatingGate_RotationInfoWest; + else if (direction == DIR_EAST) + ptr = &sRotatingGate_RotationInfoEast; + else + return GATE_ROTATION_NONE; + + return (*ptr)[y][x]; +} +#else +__attribute__((naked)) static u8 RotatingGate_GetRotationInfo(u8 a, s16 b, s16 c) +{ + asm(".syntax unified\n\ + push {lr}\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r0, 0\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + lsls r2, 16\n\ + lsrs r2, 16\n\ + cmp r0, 0x2\n\ + bne _080C8008\n\ + ldr r3, _080C8004 @ =sRotatingGate_RotationInfoNorth\n\ + b _080C802A\n\ + .align 2, 0\n\ +_080C8004: .4byte sRotatingGate_RotationInfoNorth\n\ +_080C8008:\n\ + cmp r0, 0x1\n\ + bne _080C8014\n\ + ldr r3, _080C8010 @ =sRotatingGate_RotationInfoSouth\n\ + b _080C802A\n\ + .align 2, 0\n\ +_080C8010: .4byte sRotatingGate_RotationInfoSouth\n\ +_080C8014:\n\ + cmp r0, 0x3\n\ + bne _080C8020\n\ + ldr r3, _080C801C @ =sRotatingGate_RotationInfoWest\n\ + b _080C802A\n\ + .align 2, 0\n\ +_080C801C: .4byte sRotatingGate_RotationInfoWest\n\ +_080C8020:\n\ + cmp r3, 0x4\n\ + beq _080C8028\n\ + movs r0, 0xFF\n\ + b _080C8038\n\ +_080C8028:\n\ + ldr r3, _080C803C @ =sRotatingGate_RotationInfoEast\n\ +_080C802A:\n\ + lsls r0, r2, 16\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + asrs r0, 14\n\ + adds r0, r1\n\ + adds r0, r3, r0\n\ + ldrb r0, [r0]\n\ +_080C8038:\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080C803C: .4byte sRotatingGate_RotationInfoEast\n\ +.syntax divided\n"); +} +#endif + +void RotatingGate_InitPuzzle(void) +{ + if (GetCurrentMapRotatingGatePuzzleType()) + { + RotatingGate_LoadPuzzleConfig(); + RotatingGate_ResetAllGateOrientations(); + } +} + +void RotatingGatePuzzleCameraUpdate(u16 deltaX, u16 deltaY) +{ + if (GetCurrentMapRotatingGatePuzzleType()) + { + RotatingGate_CreateGatesWithinViewport(deltaX, deltaY); + RotatingGate_DestroyGatesOutsideViewport(); + } +} + +void RotatingGate_InitPuzzleAndGraphics(void) +{ + if (GetCurrentMapRotatingGatePuzzleType()) + { + LoadRotatingGatePics(); + RotatingGate_LoadPuzzleConfig(); + RotatingGate_CreateGatesWithinViewport(0, 0); + } +} + +bool8 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y) +{ + int i; + s16 gateX; + s16 gateY; + register u32 rotationInfo asm("r0"); + int rotationDirection; + int armInfo; + s16 centerX; + s16 centerY; + + if (!GetCurrentMapRotatingGatePuzzleType()) + { + return 0; + } + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + gateX = gRotatingGate_PuzzleConfig[i].pos.x + 7; + gateY = gRotatingGate_PuzzleConfig[i].pos.y + 7; + + if (gateX - 2 <= x && x <= gateX + 1 && gateY - 2 <= y && y <= gateY + 1) + { + centerX = x - gateX + 2; + centerY = y - gateY + 2; + rotationInfo = RotatingGate_GetRotationInfo(direction, centerX, centerY); + + if (rotationInfo != GATE_ROTATION_NONE) + { + rotationDirection = rotationInfo >> 4; + armInfo = rotationInfo & 0xF; + + asm("" ::"r"(armInfo)); + + if (RotatingGate_HasArm(i, armInfo)) + { + if (RotatingGate_CanRotate(i, rotationDirection)) + { + RotatingGate_TriggerRotationAnimation(i, rotationDirection); + RotatingGate_RotateInDirection(i, rotationDirection); + return 0; + } + + return 1; + } + } + } + } + + return 0; +} diff --git a/src/sound_check_menu.c b/src/sound_check_menu.c new file mode 100644 index 000000000..13a6f6f3e --- /dev/null +++ b/src/sound_check_menu.c @@ -0,0 +1,2198 @@ +#include "global.h" +#include "sprite.h" +#include "palette.h" +#include "task.h" +#include "m4a.h" +#include "main.h" +#include "text.h" +#include "menu.h" +#include "songs.h" +#include "title_screen.h" +#include "sound.h" +#include "pokedex_cry_screen.h" + +// local task defines +#define WINDOW_SELECTED data[0] +#define BGM_INDEX data[1] +#define SE_INDEX data[2] +#define UNK_DATA3 data[3] +#define UNK_DATA4 data[4] +// data 5-7 are not used +// i dont have a define for data 8 yet because its used in a nonmatching and I can't be sure yet its actually used. + +// window selections +enum +{ + BGM_WINDOW, + SE_WINDOW +}; + +// driver test cry enums +enum +{ + CRY_TEST_UNK0, + CRY_TEST_VOLUME, + CRY_TEST_PANPOT, + CRY_TEST_PITCH, + CRY_TEST_LENGTH, + CRY_TEST_RELEASE, + CRY_TEST_PROGRESS, + CRY_TEST_CHORUS, + CRY_TEST_PRIORITY +}; + +// minmax range enums +enum +{ + MIN, + MAX +}; + +extern struct ToneData voicegroup_84537C0[]; +extern struct ToneData voicegroup_8452590[]; +extern struct ToneData voicegroup_8453DC0[]; +extern struct ToneData voicegroup_8452B90[]; +extern struct ToneData voicegroup_84543C0[]; +extern struct ToneData voicegroup_8453190[]; +extern struct ToneData voicegroup_84549C0[]; +extern struct ToneData voicegroup_8453790[]; + +extern int gUnknown_020387B4[9]; + +extern s8 gUnknown_020387B3; +extern u8 gUnknown_020387B1; +extern u8 gUnknown_020387B2; +extern u8 gUnknown_020387D8; +extern u8 gUnknown_020387D9; +extern u8 gUnknown_020387B0; +extern u16 gUnknown_03005D34; +extern u8 gUnknown_03005E98; + +extern struct MusicPlayerInfo *gUnknown_03005D30; +extern struct MusicPlayerInfo gMPlay_BGM; + +void sub_80BA258(u8); +void sub_80BA384(u8); +void sub_80BA65C(u8); +void sub_80BA68C(u8); +void sub_80BA6B8(u8); +void sub_80BA700(u16, u16, u16); +void sub_80BA79C(const u8 *const, u16, u16); +void sub_80BA800(u8); +void sub_80BAA48(u8); +void sub_80BACDC(s8); +void sub_80BAD5C(void); +void sub_80BAE10(u8, u8); +void sub_80BAE78(int, u16, u16, u8); +void sub_80BAF84(u8); +void sub_80BB038(u8); +void sub_80BB1D4(void); +void sub_80BB25C(u8); +void sub_80BB3B4(u8); +void sub_80BB494(void); + +static const u8 gDebugText_SoundCheckJap[] = _("サウンドチェック"); +static const u8 gDebugText_BGM[] = _("BGM"); +static const u8 gDebugText_SE[] = _("SE "); +static const u8 gDebugText_ABDesc[] = _("A‥さいせい B‥おわり"); +static const u8 gDebugText_UpDown[] = _("L‥UP R‥DOWN"); +static const u8 gDebugText_DriverTest[] = _("R‥DRIVER-TEST"); + +// ideally this should be a multi Coords8 struct, but it wont match when its treated like a struct. +static const u8 gUnknown_083D0300[] = { 1, 1, 1, 3, 1, 5, 1, 7, 1, 9, 1, 11, 1, 13, 1, 15, 1, 17 }; + +static const u8 gDebugText_BBack[] = _("Bぼたんで もどる"); +static const u8 gDebugText_APlay[] = _("Aぼたんで さいせい"); +static const u8 gDebugText_Voice[] = _("VOICE‥‥‥‥"); +static const u8 gDebugText_Volume[] = _("VOLUME‥‥‥"); +static const u8 gDebugText_Panpot[] = _("PANPOT‥‥‥"); +static const u8 gDebugText_Pitch[] = _("PITCH‥‥‥‥"); +static const u8 gDebugText_Length[] = _("LENGTH‥‥‥"); +static const u8 gDebugText_Release[] = _("RELEASE‥‥"); +static const u8 gDebugText_Progress[] = _("PROGRESS‥"); +static const u8 gDebugText_Chorus[] = _("CHORUS‥‥‥"); +static const u8 gDebugText_Priority[] = _("PRIORITY‥"); +static const u8 gDebugText_Playing[] = _("さいせいちゆう‥"); // 再生中 (playing) +static const u8 gDebugText_Reverse[] = _("はんてん‥‥‥‥"); // 反転 (reverse) +static const u8 gDebugText_Stereo[] = _("すてれお‥‥‥‥"); // stereo + +// also ideally should be a MinMax struct, but any attempt to make this into a struct causes it to not match due to the weird multi dim access. +static const int gUnknown_083D039C[16] = +{ + 0, 387, + 0, 127, + -127, 127, + -128, 32639, + 0, 65535, + 0, 255, + 0, 65535, + -64, 63 +}; + +static const u8 gUnknown_083D03DC[] = _("▶"); +static const u8 gUnknown_083D03DE[] = _(" "); + +// why not just use Powers of ten from string_util? +static const int gUnknown_083D03E0[6] = +{ + 1, + 10, + 100, + 1000, + 10000, + 100000 +}; + +static const s8 gUnknown_083D03F8[5] = { 0x3F, 0x00, 0xC0, 0x7F, 0x80 }; + +static const u8 gOtherText_SE[] = _("SE"); +static const u8 gOtherText_Pan[] = _("PAN"); +static const u8 gOtherText_LR[] = _(" LR"); +static const u8 gOtherText_RL[] = _(" RL"); + +// bgm names +static const u8 BGMName_STOP[] = _("STOP"); +static const u8 BGMName_TETSUJI[] = _("TETSUJI"); +static const u8 BGMName_FIELD13[] = _("FIELD13"); +static const u8 BGMName_KACHI22[] = _("KACHI22"); +static const u8 BGMName_KACHI2[] = _("KACHI2"); +static const u8 BGMName_KACHI3[] = _("KACHI3"); +static const u8 BGMName_KACHI5[] = _("KACHI5"); +static const u8 BGMName_PCC[] = _("PCC"); +static const u8 BGMName_NIBI[] = _("NIBI"); +static const u8 BGMName_SUIKUN[] = _("SUIKUN"); +static const u8 BGMName_DOORO1[] = _("DOORO1"); +static const u8 BGMName_DOORO_X1[] = _("DOORO-X1"); +static const u8 BGMName_DOORO_X3[] = _("DOORO-X3"); +static const u8 BGMName_MACHI_S2[] = _("MACHI-S2"); +static const u8 BGMName_MACHI_S4[] = _("MACHI-S4"); +static const u8 BGMName_GIM[] = _("GIM"); +static const u8 BGMName_NAMINORI[] = _("NAMINORI"); +static const u8 BGMName_DAN01[] = _("DAN01"); +static const u8 BGMName_FANFA1[] = _("FANFA1"); +static const u8 BGMName_ME_ASA[] = _("ME-ASA"); +static const u8 BGMName_ME_BACHI[] = _("ME-BACHI"); +static const u8 BGMName_FANFA4[] = _("FANFA4"); +static const u8 BGMName_FANFA5[] = _("FANFA5"); +static const u8 BGMName_ME_WAZA[] = _("ME-WAZA"); +static const u8 BGMName_BIJYUTU[] = _("BIJYUTU"); +static const u8 BGMName_DOORO_X4[] = _("DOORO-X4"); +static const u8 BGMName_FUNE_KAN[] = _("FUNE-KAN"); +static const u8 BGMName_ME_SHINKA[] = _("ME-SHINKA"); +static const u8 BGMName_SHINKA[] = _("SHINKA"); +static const u8 BGMName_ME_WASURE[] = _("ME-WASURE"); +static const u8 BGMName_SYOUJOEYE[] = _("SYOUJOEYE"); +static const u8 BGMName_BOYEYE[] = _("BOYEYE"); +static const u8 BGMName_DAN02[] = _("DAN02"); +static const u8 BGMName_MACHI_S3[] = _("MACHI-S3"); +static const u8 BGMName_ODAMAKI[] = _("ODAMAKI"); +static const u8 BGMName_B_TOWER[] = _("B-TOWER"); +static const u8 BGMName_SWIMEYE[] = _("SWIMEYE"); +static const u8 BGMName_DAN03[] = _("DAN03"); +static const u8 BGMName_ME_KINOMI[] = _("ME-KINOMI"); +static const u8 BGMName_ME_TAMA[] = _("ME-TAMA"); +static const u8 BGMName_ME_B_BIG[] = _("ME-B-BIG"); +static const u8 BGMName_ME_B_SMALL[] = _("ME-B-SMALL"); +static const u8 BGMName_ME_ZANNEN[] = _("ME-ZANNEN"); +static const u8 BGMName_BD_TIME[] = _("BD-TIME"); +static const u8 BGMName_TEST1[] = _("TEST1"); +static const u8 BGMName_TEST2[] = _("TEST2"); +static const u8 BGMName_TEST3[] = _("TEST3"); +static const u8 BGMName_TEST4[] = _("TEST4"); +static const u8 BGMName_TEST[] = _("TEST"); +static const u8 BGMName_GOMACHI0[] = _("GOMACHI0"); +static const u8 BGMName_GOTOWN[] = _("GOTOWN"); +static const u8 BGMName_POKECEN[] = _("POKECEN"); +static const u8 BGMName_NEXTROAD[] = _("NEXTROAD"); +static const u8 BGMName_GRANROAD[] = _("GRANROAD"); +static const u8 BGMName_CYCLING[] = _("CYCLING"); +static const u8 BGMName_FRIENDLY[] = _("FRIENDLY"); +static const u8 BGMName_MISHIRO[] = _("MISHIRO"); +static const u8 BGMName_TOZAN[] = _("TOZAN"); +static const u8 BGMName_GIRLEYE[] = _("GIRLEYE"); +static const u8 BGMName_MINAMO[] = _("MINAMO"); +static const u8 BGMName_ASHROAD[] = _("ASHROAD"); +static const u8 BGMName_EVENT0[] = _("EVENT0"); +static const u8 BGMName_DEEPDEEP[] = _("DEEPDEEP"); +static const u8 BGMName_KACHI1[] = _("KACHI1"); +static const u8 BGMName_TITLE3[] = _("TITLE3"); +static const u8 BGMName_DEMO1[] = _("DEMO1"); +static const u8 BGMName_GIRL_SUP[] = _("GIRL-SUP"); +static const u8 BGMName_HAGESHII[] = _("HAGESHII"); +static const u8 BGMName_KAKKOII[] = _("KAKKOII"); +static const u8 BGMName_KAZANBAI[] = _("KAZANBAI"); +static const u8 BGMName_AQA_0[] = _("AQA-0"); +static const u8 BGMName_TSURETEK[] = _("TSURETEK"); +static const u8 BGMName_BOY_SUP[] = _("BOY-SUP"); +static const u8 BGMName_RAINBOW[] = _("RAINBOW"); +static const u8 BGMName_AYASII[] = _("AYASII"); +static const u8 BGMName_KACHI4[] = _("KACHI4"); +static const u8 BGMName_ROPEWAY[] = _("ROPEWAY"); +static const u8 BGMName_CASINO[] = _("CASINO"); +static const u8 BGMName_HIGHTOWN[] = _("HIGHTOWN"); +static const u8 BGMName_SAFARI[] = _("SAFARI"); +static const u8 BGMName_C_ROAD[] = _("C-ROAD"); +static const u8 BGMName_AJITO[] = _("AJITO"); +static const u8 BGMName_M_BOAT[] = _("M-BOAT"); +static const u8 BGMName_M_DUNGON[] = _("M-DUNGON"); +static const u8 BGMName_FINECITY[] = _("FINECITY"); +static const u8 BGMName_MACHUPI[] = _("MACHUPI"); +static const u8 BGMName_P_SCHOOL[] = _("P-SCHOOL"); +static const u8 BGMName_DENDOU[] = _("DENDOU"); +static const u8 BGMName_TONEKUSA[] = _("TONEKUSA"); +static const u8 BGMName_MABOROSI[] = _("MABOROSI"); +static const u8 BGMName_CON_FAN[] = _("CON-FAN"); +static const u8 BGMName_CONTEST0[] = _("CONTEST0"); +static const u8 BGMName_MGM0[] = _("MGM0"); +static const u8 BGMName_T_BATTLE[] = _("T-BATTLE"); +static const u8 BGMName_OOAME[] = _("OOAME"); +static const u8 BGMName_HIDERI[] = _("HIDERI"); +static const u8 BGMName_RUNECITY[] = _("RUNECITY"); +static const u8 BGMName_CON_K[] = _("CON-K"); +static const u8 BGMName_EIKOU_R[] = _("EIKOU-R"); +static const u8 BGMName_KARAKURI[] = _("KARAKURI"); +static const u8 BGMName_HUTAGO[] = _("HUTAGO"); +static const u8 BGMName_SITENNOU[] = _("SITENNOU"); +static const u8 BGMName_YAMA_EYE[] = _("YAMA-EYE"); +static const u8 BGMName_CONLOBBY[] = _("CONLOBBY"); +static const u8 BGMName_INTER_V[] = _("INTER-V"); +static const u8 BGMName_DAIGO[] = _("DAIGO"); +static const u8 BGMName_THANKFOR[] = _("THANKFOR"); +static const u8 BGMName_END[] = _("END"); +static const u8 BGMName_BATTLE27[] = _("BATTLE27"); +static const u8 BGMName_BATTLE31[] = _("BATTLE31"); +static const u8 BGMName_BATTLE20[] = _("BATTLE20"); +static const u8 BGMName_BATTLE32[] = _("BATTLE32"); +static const u8 BGMName_BATTLE33[] = _("BATTLE33"); +static const u8 BGMName_BATTLE36[] = _("BATTLE36"); +static const u8 BGMName_BATTLE34[] = _("BATTLE34"); +static const u8 BGMName_BATTLE35[] = _("BATTLE35"); +static const u8 BGMName_BATTLE38[] = _("BATTLE38"); +static const u8 BGMName_BATTLE30[] = _("BATTLE30"); + +static const u8 *const gBGMNames[] = +{ + BGMName_STOP, + BGMName_TETSUJI, + BGMName_FIELD13, + BGMName_KACHI22, + BGMName_KACHI2, + BGMName_KACHI3, + BGMName_KACHI5, + BGMName_PCC, + BGMName_NIBI, + BGMName_SUIKUN, + BGMName_DOORO1, + BGMName_DOORO_X1, + BGMName_DOORO_X3, + BGMName_MACHI_S2, + BGMName_MACHI_S4, + BGMName_GIM, + BGMName_NAMINORI, + BGMName_DAN01, + BGMName_FANFA1, + BGMName_ME_ASA, + BGMName_ME_BACHI, + BGMName_FANFA4, + BGMName_FANFA5, + BGMName_ME_WAZA, + BGMName_BIJYUTU, + BGMName_DOORO_X4, + BGMName_FUNE_KAN, + BGMName_ME_SHINKA, + BGMName_SHINKA, + BGMName_ME_WASURE, + BGMName_SYOUJOEYE, + BGMName_BOYEYE, + BGMName_DAN02, + BGMName_MACHI_S3, + BGMName_ODAMAKI, + BGMName_B_TOWER, + BGMName_SWIMEYE, + BGMName_DAN03, + BGMName_ME_KINOMI, + BGMName_ME_TAMA, + BGMName_ME_B_BIG, + BGMName_ME_B_SMALL, + BGMName_ME_ZANNEN, + BGMName_BD_TIME, + BGMName_TEST1, + BGMName_TEST2, + BGMName_TEST3, + BGMName_TEST4, + BGMName_TEST, + BGMName_GOMACHI0, + BGMName_GOTOWN, + BGMName_POKECEN, + BGMName_NEXTROAD, + BGMName_GRANROAD, + BGMName_CYCLING, + BGMName_FRIENDLY, + BGMName_MISHIRO, + BGMName_TOZAN, + BGMName_GIRLEYE, + BGMName_MINAMO, + BGMName_ASHROAD, + BGMName_EVENT0, + BGMName_DEEPDEEP, + BGMName_KACHI1, + BGMName_TITLE3, + BGMName_DEMO1, + BGMName_GIRL_SUP, + BGMName_HAGESHII, + BGMName_KAKKOII, + BGMName_KAZANBAI, + BGMName_AQA_0, + BGMName_TSURETEK, + BGMName_BOY_SUP, + BGMName_RAINBOW, + BGMName_AYASII, + BGMName_KACHI4, + BGMName_ROPEWAY, + BGMName_CASINO, + BGMName_HIGHTOWN, + BGMName_SAFARI, + BGMName_C_ROAD, + BGMName_AJITO, + BGMName_M_BOAT, + BGMName_M_DUNGON, + BGMName_FINECITY, + BGMName_MACHUPI, + BGMName_P_SCHOOL, + BGMName_DENDOU, + BGMName_TONEKUSA, + BGMName_MABOROSI, + BGMName_CON_FAN, + BGMName_CONTEST0, + BGMName_MGM0, + BGMName_T_BATTLE, + BGMName_OOAME, + BGMName_HIDERI, + BGMName_RUNECITY, + BGMName_CON_K, + BGMName_EIKOU_R, + BGMName_KARAKURI, + BGMName_HUTAGO, + BGMName_SITENNOU, + BGMName_YAMA_EYE, + BGMName_CONLOBBY, + BGMName_INTER_V, + BGMName_DAIGO, + BGMName_THANKFOR, + BGMName_END, + BGMName_BATTLE27, + BGMName_BATTLE31, + BGMName_BATTLE20, + BGMName_BATTLE32, + BGMName_BATTLE33, + BGMName_BATTLE36, + BGMName_BATTLE34, + BGMName_BATTLE35, + BGMName_BATTLE38, + BGMName_BATTLE30 +}; + +// SE names +static const u8 SEName_STOP[] = _("STOP"); +static const u8 SEName_KAIFUKU[] = _("KAIFUKU"); +static const u8 SEName_PC_LOGON[] = _("PC-LOGON"); +static const u8 SEName_PC_OFF[] = _("PC-OFF"); +static const u8 SEName_PC_ON[] = _("PC-ON"); +static const u8 SEName_SELECT[] = _("SELECT"); +static const u8 SEName_WIN_OPEN[] = _("WIN-OPEN"); +static const u8 SEName_WALL_HIT[] = _("WALL-HIT"); +static const u8 SEName_DOOR[] = _("DOOR"); +static const u8 SEName_KAIDAN[] = _("KAIDAN"); +static const u8 SEName_DANSA[] = _("DANSA"); +static const u8 SEName_JITENSYA[] = _("JITENSYA"); +static const u8 SEName_KOUKA_L[] = _("KOUKA-L"); +static const u8 SEName_KOUKA_M[] = _("KOUKA-M"); +static const u8 SEName_KOUKA_H[] = _("KOUKA-H"); +static const u8 SEName_BOWA2[] = _("BOWA2"); +static const u8 SEName_POKE_DEAD[] = _("POKE-DEAD"); +static const u8 SEName_NIGERU[] = _("NIGERU"); +static const u8 SEName_JIDO_DOA[] = _("JIDO-DOA"); +static const u8 SEName_NAMINORI[] = _("NAMINORI"); +static const u8 SEName_BAN[] = _("BAN"); +static const u8 SEName_PIN[] = _("PIN"); +static const u8 SEName_BOO[] = _("BOO"); +static const u8 SEName_BOWA[] = _("BOWA"); +static const u8 SEName_JYUNI[] = _("JYUNI"); +static const u8 SEName_A[] = _("A"); +static const u8 SEName_I[] = _("I"); +static const u8 SEName_U[] = _("U"); +static const u8 SEName_E[] = _("E"); +static const u8 SEName_O[] = _("O"); +static const u8 SEName_N[] = _("N"); +static const u8 SEName_SEIKAI[] = _("SEIKAI"); +static const u8 SEName_HAZURE[] = _("HAZURE"); +static const u8 SEName_EXP[] = _("EXP"); +static const u8 SEName_JITE_PYOKO[] = _("JITE-PYOKO"); +static const u8 SEName_MU_PACHI[] = _("MU-PACHI"); +static const u8 SEName_TK_KASYA[] = _("TK-KASYA"); +static const u8 SEName_FU_ZAKU[] = _("FU-ZAKU"); +static const u8 SEName_FU_ZAKU2[] = _("FU-ZAKU2"); +static const u8 SEName_FU_ZUZUZU[] = _("FU-ZUZUZU"); +static const u8 SEName_RU_GASHIN[] = _("RU-GASHIN"); +static const u8 SEName_RU_GASYAN[] = _("RU-GASYAN"); +static const u8 SEName_RU_BARI[] = _("RU-BARI"); +static const u8 SEName_RU_HYUU[] = _("RU-HYUU"); +static const u8 SEName_KI_GASYAN[] = _("KI-GASYAN"); +static const u8 SEName_TK_WARPIN[] = _("TK-WARPIN"); +static const u8 SEName_TK_WARPOUT[] = _("TK-WARPOUT"); +static const u8 SEName_TU_SAA[] = _("TU-SAA"); +static const u8 SEName_HI_TURUN[] = _("HI-TURUN"); +static const u8 SEName_TRACK_MOVE[] = _("TRACK-MOVE"); +static const u8 SEName_TRACK_STOP[] = _("TRACK-STOP"); +static const u8 SEName_TRACK_HAIK[] = _("TRACK-HAIK"); +static const u8 SEName_TRACK_DOOR[] = _("TRACK-DOOR"); +static const u8 SEName_MOTER[] = _("MOTER"); +static const u8 SEName_CARD[] = _("CARD"); +static const u8 SEName_SAVE[] = _("SAVE"); +static const u8 SEName_KON[] = _("KON"); +static const u8 SEName_KON2[] = _("KON2"); +static const u8 SEName_KON3[] = _("KON3"); +static const u8 SEName_KON4[] = _("KON4"); +static const u8 SEName_SUIKOMU[] = _("SUIKOMU"); +static const u8 SEName_NAGERU[] = _("NAGERU"); +static const u8 SEName_TOY_C[] = _("TOY-C"); +static const u8 SEName_TOY_D[] = _("TOY-D"); +static const u8 SEName_TOY_E[] = _("TOY-E"); +static const u8 SEName_TOY_F[] = _("TOY-F"); +static const u8 SEName_TOY_G[] = _("TOY-G"); +static const u8 SEName_TOY_A[] = _("TOY-A"); +static const u8 SEName_TOY_B[] = _("TOY-B"); +static const u8 SEName_TOY_C1[] = _("TOY-C1"); +static const u8 SEName_MIZU[] = _("MIZU"); +static const u8 SEName_HASHI[] = _("HASHI"); +static const u8 SEName_DAUGI[] = _("DAUGI"); +static const u8 SEName_PINPON[] = _("PINPON"); +static const u8 SEName_FUUSEN1[] = _("FUUSEN1"); +static const u8 SEName_FUUSEN2[] = _("FUUSEN2"); +static const u8 SEName_FUUSEN3[] = _("FUUSEN3"); +static const u8 SEName_TOY_KABE[] = _("TOY-KABE"); +static const u8 SEName_TOY_DANGO[] = _("TOY-DANGO"); +static const u8 SEName_DOKU[] = _("DOKU"); +static const u8 SEName_ESUKA[] = _("ESUKA"); +static const u8 SEName_T_AME[] = _("T-AME"); +static const u8 SEName_T_AME_E[] = _("T-AME-E"); +static const u8 SEName_T_OOAME[] = _("T-OOAME"); +static const u8 SEName_T_OOAME_E[] = _("T-OOAME-E"); +static const u8 SEName_T_KOAME[] = _("T-KOAME"); +static const u8 SEName_T_KOAME_E[] = _("T-KOAME-E"); +static const u8 SEName_T_KAMI[] = _("T-KAMI"); +static const u8 SEName_T_KAMI2[] = _("T-KAMI2"); +static const u8 SEName_ELEBETA[] = _("ELEBETA"); +static const u8 SEName_HINSI[] = _("HINSI"); +static const u8 SEName_EXPMAX[] = _("EXPMAX"); +static const u8 SEName_TAMAKORO[] = _("TAMAKORO"); +static const u8 SEName_TAMAKORO_E[] = _("TAMAKORO-E"); +static const u8 SEName_BASABASA[] = _("BASABASA"); +static const u8 SEName_REGI[] = _("REGI"); +static const u8 SEName_C_GAJI[] = _("C-GAJI"); +static const u8 SEName_C_MAKU_U[] = _("C-MAKU-U"); +static const u8 SEName_C_MAKU_D[] = _("C-MAKU-D"); +static const u8 SEName_C_PASI[] = _("C-PASI"); +static const u8 SEName_C_SYU[] = _("C-SYU"); +static const u8 SEName_C_PIKON[] = _("C-PIKON"); +static const u8 SEName_REAPOKE[] = _("REAPOKE"); +static const u8 SEName_OP_BASYU[] = _("OP-BASYU"); +static const u8 SEName_BT_START[] = _("BT-START"); +static const u8 SEName_DENDOU[] = _("DENDOU"); +static const u8 SEName_JIHANKI[] = _("JIHANKI"); +static const u8 SEName_TAMA[] = _("TAMA"); +static const u8 SEName_Z_SCROLL[] = _("Z-SCROLL"); +static const u8 SEName_Z_PAGE[] = _("Z-PAGE"); +static const u8 SEName_PN_ON[] = _("PN-ON"); +static const u8 SEName_PN_OFF[] = _("PN-OFF"); +static const u8 SEName_Z_SEARCH[] = _("Z-SEARCH"); +static const u8 SEName_TAMAGO[] = _("TAMAGO"); +static const u8 SEName_TB_START[] = _("TB-START"); +static const u8 SEName_TB_KON[] = _("TB-KON"); +static const u8 SEName_TB_KARA[] = _("TB-KARA"); +static const u8 SEName_BIDORO[] = _("BIDORO"); +static const u8 SEName_W085[] = _("W085"); +static const u8 SEName_W085B[] = _("W085B"); +static const u8 SEName_W231[] = _("W231"); +static const u8 SEName_W171[] = _("W171"); +static const u8 SEName_W233[] = _("W233"); +static const u8 SEName_W233B[] = _("W233B"); +static const u8 SEName_W145[] = _("W145"); +static const u8 SEName_W145B[] = _("W145B"); +static const u8 SEName_W145C[] = _("W145C"); +static const u8 SEName_W240[] = _("W240"); +static const u8 SEName_W015[] = _("W015"); +static const u8 SEName_W081[] = _("W081"); +static const u8 SEName_W081B[] = _("W081B"); +static const u8 SEName_W088[] = _("W088"); +static const u8 SEName_W016[] = _("W016"); +static const u8 SEName_W016B[] = _("W016B"); +static const u8 SEName_W003[] = _("W003"); +static const u8 SEName_W104[] = _("W104"); +static const u8 SEName_W013[] = _("W013"); +static const u8 SEName_W196[] = _("W196"); +static const u8 SEName_W086[] = _("W086"); +static const u8 SEName_W004[] = _("W004"); +static const u8 SEName_W025[] = _("W025"); +static const u8 SEName_W025B[] = _("W025B"); +static const u8 SEName_W152[] = _("W152"); +static const u8 SEName_W026[] = _("W026"); +static const u8 SEName_W172[] = _("W172"); +static const u8 SEName_W172B[] = _("W172B"); +static const u8 SEName_W053[] = _("W053"); +static const u8 SEName_W007[] = _("W007"); +static const u8 SEName_W092[] = _("W092"); +static const u8 SEName_W221[] = _("W221"); +static const u8 SEName_W221B[] = _("W221B"); +static const u8 SEName_W052[] = _("W052"); +static const u8 SEName_W036[] = _("W036"); +static const u8 SEName_W059[] = _("W059"); +static const u8 SEName_W059B[] = _("W059B"); +static const u8 SEName_W010[] = _("W010"); +static const u8 SEName_W011[] = _("W011"); +static const u8 SEName_W017[] = _("W017"); +static const u8 SEName_W019[] = _("W019"); +static const u8 SEName_W028[] = _("W028"); +static const u8 SEName_W013B[] = _("W013B"); +static const u8 SEName_W044[] = _("W044"); +static const u8 SEName_W029[] = _("W029"); +static const u8 SEName_W057[] = _("W057"); +static const u8 SEName_W056[] = _("W056"); +static const u8 SEName_W250[] = _("W250"); +static const u8 SEName_W030[] = _("W030"); +static const u8 SEName_W039[] = _("W039"); +static const u8 SEName_W054[] = _("W054"); +static const u8 SEName_W077[] = _("W077"); +static const u8 SEName_W020[] = _("W020"); +static const u8 SEName_W082[] = _("W082"); +static const u8 SEName_W047[] = _("W047"); +static const u8 SEName_W195[] = _("W195"); +static const u8 SEName_W006[] = _("W006"); +static const u8 SEName_W091[] = _("W091"); +static const u8 SEName_W146[] = _("W146"); +static const u8 SEName_W120[] = _("W120"); +static const u8 SEName_W153[] = _("W153"); +static const u8 SEName_W071B[] = _("W071B"); +static const u8 SEName_W071[] = _("W071"); +static const u8 SEName_W103[] = _("W103"); +static const u8 SEName_W062[] = _("W062"); +static const u8 SEName_W062B[] = _("W062B"); +static const u8 SEName_W048[] = _("W048"); +static const u8 SEName_W187[] = _("W187"); +static const u8 SEName_W118[] = _("W118"); +static const u8 SEName_W155[] = _("W155"); +static const u8 SEName_W122[] = _("W122"); +static const u8 SEName_W060[] = _("W060"); +static const u8 SEName_W185[] = _("W185"); +static const u8 SEName_W014[] = _("W014"); +static const u8 SEName_W043[] = _("W043"); +static const u8 SEName_W207[] = _("W207"); +static const u8 SEName_W207B[] = _("W207B"); +static const u8 SEName_W215[] = _("W215"); +static const u8 SEName_W109[] = _("W109"); +static const u8 SEName_W173[] = _("W173"); +static const u8 SEName_W280[] = _("W280"); +static const u8 SEName_W202[] = _("W202"); +static const u8 SEName_W060B[] = _("W060B"); +static const u8 SEName_W076[] = _("W076"); +static const u8 SEName_W080[] = _("W080"); +static const u8 SEName_W100[] = _("W100"); +static const u8 SEName_W107[] = _("W107"); +static const u8 SEName_W166[] = _("W166"); +static const u8 SEName_W129[] = _("W129"); +static const u8 SEName_W115[] = _("W115"); +static const u8 SEName_W112[] = _("W112"); +static const u8 SEName_W197[] = _("W197"); +static const u8 SEName_W199[] = _("W199"); +static const u8 SEName_W236[] = _("W236"); +static const u8 SEName_W204[] = _("W204"); +static const u8 SEName_W268[] = _("W268"); +static const u8 SEName_W070[] = _("W070"); +static const u8 SEName_W063[] = _("W063"); +static const u8 SEName_W127[] = _("W127"); +static const u8 SEName_W179[] = _("W179"); +static const u8 SEName_W151[] = _("W151"); +static const u8 SEName_W201[] = _("W201"); +static const u8 SEName_W161[] = _("W161"); +static const u8 SEName_W161B[] = _("W161B"); +static const u8 SEName_W227[] = _("W227"); +static const u8 SEName_W227B[] = _("W227B"); +static const u8 SEName_W226[] = _("W226"); +static const u8 SEName_W208[] = _("W208"); +static const u8 SEName_W213[] = _("W213"); +static const u8 SEName_W213B[] = _("W213B"); +static const u8 SEName_W234[] = _("W234"); +static const u8 SEName_W260[] = _("W260"); +static const u8 SEName_W328[] = _("W328"); +static const u8 SEName_W320[] = _("W320"); +static const u8 SEName_W255[] = _("W255"); +static const u8 SEName_W291[] = _("W291"); +static const u8 SEName_W089[] = _("W089"); +static const u8 SEName_W239[] = _("W239"); +static const u8 SEName_W230[] = _("W230"); +static const u8 SEName_W281[] = _("W281"); +static const u8 SEName_W327[] = _("W327"); +static const u8 SEName_W287[] = _("W287"); +static const u8 SEName_W257[] = _("W257"); +static const u8 SEName_W253[] = _("W253"); +static const u8 SEName_W258[] = _("W258"); +static const u8 SEName_W322[] = _("W322"); +static const u8 SEName_W298[] = _("W298"); +static const u8 SEName_W287B[] = _("W287B"); +static const u8 SEName_W114[] = _("W114"); +static const u8 SEName_W063B[] = _("W063B"); + +static const u8 *const gSENames[] = +{ + SEName_STOP, + SEName_KAIFUKU, + SEName_PC_LOGON, + SEName_PC_OFF, + SEName_PC_ON, + SEName_SELECT, + SEName_WIN_OPEN, + SEName_WALL_HIT, + SEName_DOOR, + SEName_KAIDAN, + SEName_DANSA, + SEName_JITENSYA, + SEName_KOUKA_L, + SEName_KOUKA_M, + SEName_KOUKA_H, + SEName_BOWA2, + SEName_POKE_DEAD, + SEName_NIGERU, + SEName_JIDO_DOA, + SEName_NAMINORI, + SEName_BAN, + SEName_PIN, + SEName_BOO, + SEName_BOWA, + SEName_JYUNI, + SEName_A, + SEName_I, + SEName_U, + SEName_E, + SEName_O, + SEName_N, + SEName_SEIKAI, + SEName_HAZURE, + SEName_EXP, + SEName_JITE_PYOKO, + SEName_MU_PACHI, + SEName_TK_KASYA, + SEName_FU_ZAKU, + SEName_FU_ZAKU2, + SEName_FU_ZUZUZU, + SEName_RU_GASHIN, + SEName_RU_GASYAN, + SEName_RU_BARI, + SEName_RU_HYUU, + SEName_KI_GASYAN, + SEName_TK_WARPIN, + SEName_TK_WARPOUT, + SEName_TU_SAA, + SEName_HI_TURUN, + SEName_TRACK_MOVE, + SEName_TRACK_STOP, + SEName_TRACK_HAIK, + SEName_TRACK_DOOR, + SEName_MOTER, + SEName_CARD, + SEName_SAVE, + SEName_KON, + SEName_KON2, + SEName_KON3, + SEName_KON4, + SEName_SUIKOMU, + SEName_NAGERU, + SEName_TOY_C, + SEName_TOY_D, + SEName_TOY_E, + SEName_TOY_F, + SEName_TOY_G, + SEName_TOY_A, + SEName_TOY_B, + SEName_TOY_C1, + SEName_MIZU, + SEName_HASHI, + SEName_DAUGI, + SEName_PINPON, + SEName_FUUSEN1, + SEName_FUUSEN2, + SEName_FUUSEN3, + SEName_TOY_KABE, + SEName_TOY_DANGO, + SEName_DOKU, + SEName_ESUKA, + SEName_T_AME, + SEName_T_AME_E, + SEName_T_OOAME, + SEName_T_OOAME_E, + SEName_T_KOAME, + SEName_T_KOAME_E, + SEName_T_KAMI, + SEName_T_KAMI2, + SEName_ELEBETA, + SEName_HINSI, + SEName_EXPMAX, + SEName_TAMAKORO, + SEName_TAMAKORO_E, + SEName_BASABASA, + SEName_REGI, + SEName_C_GAJI, + SEName_C_MAKU_U, + SEName_C_MAKU_D, + SEName_C_PASI, + SEName_C_SYU, + SEName_C_PIKON, + SEName_REAPOKE, + SEName_OP_BASYU, + SEName_BT_START, + SEName_DENDOU, + SEName_JIHANKI, + SEName_TAMA, + SEName_Z_SCROLL, + SEName_Z_PAGE, + SEName_PN_ON, + SEName_PN_OFF, + SEName_Z_SEARCH, + SEName_TAMAGO, + SEName_TB_START, + SEName_TB_KON, + SEName_TB_KARA, + SEName_BIDORO, + SEName_W085, + SEName_W085B, + SEName_W231, + SEName_W171, + SEName_W233, + SEName_W233B, + SEName_W145, + SEName_W145B, + SEName_W145C, + SEName_W240, + SEName_W015, + SEName_W081, + SEName_W081B, + SEName_W088, + SEName_W016, + SEName_W016B, + SEName_W003, + SEName_W104, + SEName_W013, + SEName_W196, + SEName_W086, + SEName_W004, + SEName_W025, + SEName_W025B, + SEName_W152, + SEName_W026, + SEName_W172, + SEName_W172B, + SEName_W053, + SEName_W007, + SEName_W092, + SEName_W221, + SEName_W221B, + SEName_W052, + SEName_W036, + SEName_W059, + SEName_W059B, + SEName_W010, + SEName_W011, + SEName_W017, + SEName_W019, + SEName_W028, + SEName_W013B, + SEName_W044, + SEName_W029, + SEName_W057, + SEName_W056, + SEName_W250, + SEName_W030, + SEName_W039, + SEName_W054, + SEName_W077, + SEName_W020, + SEName_W082, + SEName_W047, + SEName_W195, + SEName_W006, + SEName_W091, + SEName_W146, + SEName_W120, + SEName_W153, + SEName_W071B, + SEName_W071, + SEName_W103, + SEName_W062, + SEName_W062B, + SEName_W048, + SEName_W187, + SEName_W118, + SEName_W155, + SEName_W122, + SEName_W060, + SEName_W185, + SEName_W014, + SEName_W043, + SEName_W207, + SEName_W207B, + SEName_W215, + SEName_W109, + SEName_W173, + SEName_W280, + SEName_W202, + SEName_W060B, + SEName_W076, + SEName_W080, + SEName_W100, + SEName_W107, + SEName_W166, + SEName_W129, + SEName_W115, + SEName_W112, + SEName_W197, + SEName_W199, + SEName_W236, + SEName_W204, + SEName_W268, + SEName_W070, + SEName_W063, + SEName_W127, + SEName_W179, + SEName_W151, + SEName_W201, + SEName_W161, + SEName_W161B, + SEName_W227, + SEName_W227B, + SEName_W226, + SEName_W208, + SEName_W213, + SEName_W213B, + SEName_W234, + SEName_W260, + SEName_W328, + SEName_W320, + SEName_W255, + SEName_W291, + SEName_W089, + SEName_W239, + SEName_W230, + SEName_W281, + SEName_W327, + SEName_W287, + SEName_W257, + SEName_W253, + SEName_W258, + SEName_W322, + SEName_W298, + SEName_W287B, + SEName_W114, + SEName_W063B +}; + +void sub_80BA0A8(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +void sub_80BA0C0(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + + if(gUnknown_020387B0 != 0) + { + m4aSoundMain(); + m4aSoundMain(); + m4aSoundMain(); + } +} + +// unused +void CB2_StartSoundCheckMenu(void) +{ + u8 taskId; + + SetVBlankCallback(NULL); + REG_DISPCNT = 0; + REG_BG2CNT = 0; + REG_BG1CNT = 0; + REG_BG0CNT = 0; + REG_BG2HOFS = 0; + REG_BG2VOFS = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + REG_BG0HOFS = 0; + REG_BG0VOFS = 0; + DmaFill16(3, 0, VRAM, VRAM_SIZE); + DmaFill32(3, 0, OAM, OAM_SIZE); + DmaFill16(3, 0, PLTT, PLTT_SIZE); + ResetPaletteFade(); + ResetTasks(); + ResetSpriteData(); + SetUpWindowConfig(&gWindowConfig_81E6C3C); + InitMenuWindow(&gWindowConfig_81E6CE4); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + REG_WIN0H = WIN_RANGE(0, 0); + REG_WIN0V = WIN_RANGE(0, 0); + REG_WIN1H = WIN_RANGE(0, 0); + REG_WIN1V = WIN_RANGE(0, 0); + REG_WININ = 0x1111; + REG_WINOUT = 0x31; + REG_BLDCNT = 0xE1; + REG_BLDALPHA = 0; + REG_BLDY = 7; + REG_IE = 1; // could be a typo of REG_IME + REG_IE |= 1; + REG_DISPSTAT |= 8; + SetVBlankCallback(sub_80BA0C0); + SetMainCallback2(sub_80BA0A8); + REG_DISPCNT = 0x7140; + taskId = CreateTask(sub_80BA258, 0); + TASK.WINDOW_SELECTED = BGM_WINDOW; + TASK.BGM_INDEX = 0; + TASK.SE_INDEX = 0; + TASK.UNK_DATA3 = 0; + gUnknown_020387B0 = 0; + TASK.UNK_DATA3 = 0; // why? + m4aSoundInit(); +} + +// Task_InitSoundCheckMenu +void sub_80BA258(u8 taskId) +{ + u8 soundcheckStr[sizeof(gDebugText_SoundCheckJap)]; + u8 bgmStr[sizeof(gDebugText_BGM)]; + u8 seStr[sizeof(gDebugText_SE)]; + u8 abDescStr[sizeof(gDebugText_ABDesc)]; + u8 upDownStr[sizeof(gDebugText_UpDown)]; + u8 driverStr[sizeof(gDebugText_DriverTest)]; + + memcpy(soundcheckStr, gDebugText_SoundCheckJap, sizeof(gDebugText_SoundCheckJap)); + memcpy(bgmStr, gDebugText_BGM, sizeof(gDebugText_BGM)); + memcpy(seStr, gDebugText_SE, sizeof(gDebugText_SE)); + memcpy(abDescStr, gDebugText_ABDesc, sizeof(gDebugText_ABDesc)); + memcpy(upDownStr, gDebugText_UpDown, sizeof(gDebugText_UpDown)); + memcpy(driverStr, gDebugText_DriverTest, sizeof(gDebugText_DriverTest)); + + if(!gPaletteFade.active) + { + MenuDrawTextWindow(0x2, 0, 0x1B, 0x3); + MenuDrawTextWindow(0x2, 0x5, 0x1B, 0xA); + MenuDrawTextWindow(0x2, 0xC, 0x1B, 0x11); + MenuPrint(soundcheckStr, 4, 1); + MenuPrint(abDescStr, 14, 1); + MenuPrint(bgmStr, 4, 6); + MenuPrint(upDownStr, 14, 6); + MenuPrint(seStr, 4, 13); + MenuPrint(upDownStr, 14, 13); + MenuPrint(driverStr, 14, 18); + TASK.FUNC = sub_80BA384; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + } +} + +void sub_80BA384(u8 taskId) // Task_HandleDrawingSoundCheckMenuText +{ + sub_80BA6B8(TASK.WINDOW_SELECTED); + sub_80BA700(TASK.BGM_INDEX + BGM_STOP, 7, 8); // print by BGM index + sub_80BA79C(gBGMNames[TASK.BGM_INDEX], 11, 8); + sub_80BA700(TASK.SE_INDEX, 7, 15); + sub_80BA79C(gSENames[TASK.SE_INDEX], 11, 15); + TASK.FUNC = sub_80BA65C; +} + +#ifdef NONMATCHING +bool8 sub_80BA400(u8 taskId) // Task_ProcessSoundCheckMenuInput +{ + if(gMain.newKeys & R_BUTTON) // driver test + { + TASK.FUNC = sub_80BA800; + return FALSE; + } + if(gMain.newKeys & L_BUTTON) + { + TASK.FUNC = sub_80BAF84; + return FALSE; + } + if(gMain.newKeys & START_BUTTON) + { + TASK.FUNC = sub_80BB25C; + return FALSE; + } + if(gMain.newKeys & A_BUTTON) // both these cases insist on non reuses of certain data variables and cause the function to not match. + { + if(TASK.WINDOW_SELECTED != 0) // is playing? + { + if(TASK.UNK_DATA4 != 0) + { + if(TASK.SE_INDEX != 0) // why are you insiting on a non signed halfword? + { + m4aSongNumStop(TASK.UNK_DATA4); + } + else + { + m4aSongNumStop(TASK.SE_INDEX); + TASK.UNK_DATA4 = TASK.SE_INDEX; + return FALSE; + } + } + else if(TASK.SE_INDEX == 0) // _080BA4BA + { + return FALSE; + } + // _080BA4C4 + m4aSongNumStart(TASK.SE_INDEX); + TASK.UNK_DATA4 = TASK.SE_INDEX; + return FALSE; + } + else // _080BA4D0 + { + if(TASK.UNK_DATA3 != 0) + { + if(TASK.BGM_INDEX != 0) + { + m4aSongNumStop(TASK.UNK_DATA3 + BGM_STOP); + } + else // _080BA500 + { + m4aSongNumStop(TASK.UNK_DATA3 + BGM_STOP); + TASK.UNK_DATA3 = TASK.BGM_INDEX; + return FALSE; + } + } + else if(TASK.BGM_INDEX == 0) // _080BA514 + return FALSE; + + m4aSongNumStart(TASK.BGM_INDEX + BGM_STOP); + TASK.UNK_DATA3 = TASK.BGM_INDEX; + } + return FALSE; + } + if(gMain.newKeys & B_BUTTON) + { + m4aSongNumStart(5); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); + TASK.FUNC = sub_80BA68C; + return FALSE; + } + if(gMain.newAndRepeatedKeys & DPAD_UP) + { + TASK.data[8] ^= A_BUTTON; // huh? + return TRUE; + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) + { + TASK.data[8] ^= A_BUTTON; // huh? + return TRUE; + } + else + { + u16 keys = gMain.newAndRepeatedKeys & DPAD_RIGHT; + if(keys) + { + if(TASK.WINDOW_SELECTED != 0) + { + if(TASK.SE_INDEX > 0) + { + TASK.SE_INDEX--; + } + else + { + TASK.SE_INDEX = 0xF7; + } + } + else if(TASK.BGM_INDEX > 0) + { + TASK.BGM_INDEX--; + } + else + { + TASK.BGM_INDEX = 0x75; + } + return TRUE; + } + if(gMain.newAndRepeatedKeys & DPAD_LEFT) + { + if(TASK.WINDOW_SELECTED != 0) + { + if(TASK.SE_INDEX < 0xF7) + { + TASK.SE_INDEX++; + } + else + { + TASK.SE_INDEX = keys; // ?? + } + } + else if(TASK.BGM_INDEX < 0x75) + { + TASK.BGM_INDEX++; + return TRUE; + } + else + { + TASK.BGM_INDEX = TASK.SE_INDEX; + return TRUE; + } + return TRUE; + } + if(gMain.heldKeys & SELECT_BUTTON) + { + gUnknown_020387B0 = A_BUTTON; + return FALSE; + } + else + { + gUnknown_020387B0 = (gMain.heldKeys & SELECT_BUTTON); + return FALSE; + } + } +} +#else +__attribute__((naked)) +bool8 sub_80BA400(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + sub sp, 0x4\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + ldr r2, _080BA428 @ =gMain\n\ + ldrh r1, [r2, 0x2E]\n\ + movs r0, 0x80\n\ + lsls r0, 1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA434\n\ + ldr r0, _080BA42C @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA430 @ =sub_80BA800\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA428: .4byte gMain\n\ +_080BA42C: .4byte gTasks\n\ +_080BA430: .4byte sub_80BA800\n\ +_080BA434:\n\ + movs r0, 0x80\n\ + lsls r0, 2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA458\n\ + ldr r0, _080BA450 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA454 @ =sub_80BAF84\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA450: .4byte gTasks\n\ +_080BA454: .4byte sub_80BAF84\n\ +_080BA458:\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA478\n\ + ldr r0, _080BA470 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA474 @ =sub_80BB25C\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA470: .4byte gTasks\n\ +_080BA474: .4byte sub_80BB25C\n\ +_080BA478:\n\ + movs r6, 0x1\n\ + movs r5, 0x1\n\ + ands r5, r1\n\ + cmp r5, 0\n\ + beq _080BA538\n\ + ldr r0, _080BA4AC @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r5, r1, r0\n\ + movs r1, 0x8\n\ + ldrsh r0, [r5, r1]\n\ + cmp r0, 0\n\ + beq _080BA4D0\n\ + movs r2, 0x10\n\ + ldrsh r0, [r5, r2]\n\ + cmp r0, 0\n\ + beq _080BA4BA\n\ + movs r3, 0xC\n\ + ldrsh r4, [r5, r3]\n\ + cmp r4, 0\n\ + beq _080BA4B0\n\ + ldrh r0, [r5, 0x10]\n\ + bl m4aSongNumStop\n\ + b _080BA4C4\n\ + .align 2, 0\n\ +_080BA4AC: .4byte gTasks\n\ +_080BA4B0:\n\ + ldrh r0, [r5, 0x10]\n\ + bl m4aSongNumStop\n\ + strh r4, [r5, 0x10]\n\ + b _080BA64C\n\ +_080BA4BA:\n\ + movs r4, 0xC\n\ + ldrsh r0, [r5, r4]\n\ + cmp r0, 0\n\ + bne _080BA4C4\n\ + b _080BA64C\n\ +_080BA4C4:\n\ + ldrh r0, [r5, 0xC]\n\ + bl m4aSongNumStart\n\ + ldrh r0, [r5, 0xC]\n\ + strh r0, [r5, 0x10]\n\ + b _080BA64C\n\ +_080BA4D0:\n\ + ldrh r1, [r5, 0xE]\n\ + movs r2, 0xE\n\ + ldrsh r0, [r5, r2]\n\ + cmp r0, 0\n\ + beq _080BA514\n\ + movs r3, 0xA\n\ + ldrsh r4, [r5, r3]\n\ + cmp r4, 0\n\ + beq _080BA500\n\ + ldr r0, _080BA4FC @ =0x0000015d\n\ + adds r4, r0, 0\n\ + adds r0, r1, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + bl m4aSongNumStop\n\ + ldrh r1, [r5, 0xA]\n\ + adds r4, r1\n\ + lsls r4, 16\n\ + lsrs r4, 16\n\ + adds r0, r4, 0\n\ + b _080BA528\n\ + .align 2, 0\n\ +_080BA4FC: .4byte 0x0000015d\n\ +_080BA500:\n\ + ldr r2, _080BA510 @ =0x0000015d\n\ + adds r0, r1, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + bl m4aSongNumStop\n\ + strh r4, [r5, 0xE]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA510: .4byte 0x0000015d\n\ +_080BA514:\n\ + ldrh r1, [r5, 0xA]\n\ + movs r3, 0xA\n\ + ldrsh r0, [r5, r3]\n\ + cmp r0, 0\n\ + bne _080BA520\n\ + b _080BA64C\n\ +_080BA520:\n\ + ldr r4, _080BA534 @ =0x0000015d\n\ + adds r0, r1, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ +_080BA528:\n\ + bl m4aSongNumStart\n\ + ldrh r0, [r5, 0xA]\n\ + strh r0, [r5, 0xE]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA534: .4byte 0x0000015d\n\ +_080BA538:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA570\n\ + movs r0, 0x5\n\ + bl m4aSongNumStart\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + str r5, [sp]\n\ + movs r1, 0\n\ + movs r2, 0\n\ + movs r3, 0x10\n\ + bl BeginNormalPaletteFade\n\ + ldr r1, _080BA568 @ =gTasks\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldr r1, _080BA56C @ =sub_80BA68C\n\ + str r1, [r0]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA568: .4byte gTasks\n\ +_080BA56C: .4byte sub_80BA68C\n\ +_080BA570:\n\ + ldrh r1, [r2, 0x30]\n\ + movs r0, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080BA582\n\ + movs r0, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA59C\n\ +_080BA582:\n\ + ldr r0, _080BA598 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x8]\n\ + eors r0, r6\n\ + strh r0, [r1, 0x8]\n\ +_080BA592:\n\ + movs r0, 0x1\n\ + b _080BA64E\n\ + .align 2, 0\n\ +_080BA598: .4byte gTasks\n\ +_080BA59C:\n\ + movs r0, 0x10\n\ + ands r0, r1\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + cmp r3, 0\n\ + beq _080BA5EA\n\ + ldr r0, _080BA5CC @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + movs r2, 0x8\n\ + ldrsh r0, [r1, r2]\n\ + cmp r0, 0\n\ + beq _080BA5D6\n\ + ldrh r2, [r1, 0xC]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r1, r3]\n\ + cmp r0, 0\n\ + ble _080BA5D0\n\ + subs r0, r2, 0x1\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ + .align 2, 0\n\ +_080BA5CC: .4byte gTasks\n\ +_080BA5D0:\n\ + movs r0, 0xF7\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ +_080BA5D6:\n\ + ldrh r2, [r1, 0xA]\n\ + movs r4, 0xA\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0\n\ + ble _080BA5E4\n\ + subs r0, r2, 0x1\n\ + b _080BA5E6\n\ +_080BA5E4:\n\ + movs r0, 0x75\n\ +_080BA5E6:\n\ + strh r0, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA5EA:\n\ + movs r0, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA630\n\ + ldr r1, _080BA614 @ =gTasks\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + adds r1, r0, r1\n\ + movs r0, 0x8\n\ + ldrsh r2, [r1, r0]\n\ + cmp r2, 0\n\ + beq _080BA61C\n\ + ldrh r2, [r1, 0xC]\n\ + movs r4, 0xC\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0xF6\n\ + bgt _080BA618\n\ + adds r0, r2, 0x1\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ + .align 2, 0\n\ +_080BA614: .4byte gTasks\n\ +_080BA618:\n\ + strh r3, [r1, 0xC]\n\ + b _080BA592\n\ +_080BA61C:\n\ + ldrh r3, [r1, 0xA]\n\ + movs r4, 0xA\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0x74\n\ + bgt _080BA62C\n\ + adds r0, r3, 0x1\n\ + strh r0, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA62C:\n\ + strh r2, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA630:\n\ + ldrh r1, [r2, 0x2C]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + lsls r0, 16\n\ + lsrs r1, r0, 16\n\ + cmp r1, 0\n\ + beq _080BA648\n\ + ldr r0, _080BA644 @ =gUnknown_020387B0\n\ + strb r6, [r0]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA644: .4byte gUnknown_020387B0\n\ +_080BA648:\n\ + ldr r0, _080BA658 @ =gUnknown_020387B0\n\ + strb r1, [r0]\n\ +_080BA64C:\n\ + movs r0, 0\n\ +_080BA64E:\n\ + add sp, 0x4\n\ + pop {r4-r6}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080BA658: .4byte gUnknown_020387B0\n\ + .syntax divided"); +} +#endif + +void sub_80BA65C(u8 taskId) +{ + if(sub_80BA400(taskId) != FALSE) + TASK.FUNC = sub_80BA384; +} + +void sub_80BA68C(u8 taskId) +{ + if(!gPaletteFade.active) + { + DestroyTask(taskId); + SetMainCallback2(CB2_InitTitleScreen); + } +} + +void sub_80BA6B8(u8 windowType) +{ + switch(windowType) + { + case BGM_WINDOW: + default: + REG_WIN1H = WIN_RANGE(17, 223); + REG_WIN1V = WIN_RANGE(41, 87); + break; + case SE_WINDOW: + REG_WIN1H = WIN_RANGE(17, 223); + REG_WIN1V = WIN_RANGE(97, 143); + break; + } +} + +void sub_80BA700(u16 soundIndex, u16 x, u16 y) // PrintSoundNumber ? +{ + u8 i; + u8 str[5]; + bool8 someBool; + u8 divisorValue; + + for(i = 0; i < 3; i++) + str[i] = 0; // initialize array + + str[3] = CHAR_ELLIPSIS; + str[4] = EOS; + someBool = FALSE; + + divisorValue = soundIndex / 100; + if(divisorValue) + { + str[0] = divisorValue + CHAR_0; + someBool = TRUE; + } + + divisorValue = (soundIndex % 100) / 10; + if(divisorValue || someBool != FALSE) + str[1] = divisorValue + CHAR_0; + + str[2] = ((soundIndex % 100) % 10) + CHAR_0; + MenuPrint(str, x, y); +} + +void sub_80BA79C(const u8 *const string, u16 x, u16 y) +{ + u8 i; + u8 str[11]; + + for(i = 0; i < 11; i++) + str[i] = 0; // format string. + + str[10] = EOS; // the above for loop formats the last element of the array unnecessarily. + + for(i = 0; string[i] != EOS && i < 10; i++) + str[i] = string[i]; + + MenuPrint(str, x, y); +} + +void sub_80BA800(u8 taskId) // Task_DrawDriverTestMenu +{ + u8 bbackStr[sizeof(gDebugText_BBack)]; + u8 aplayStr[sizeof(gDebugText_APlay)]; + u8 voiceStr[sizeof(gDebugText_Voice)]; + u8 volumeStr[sizeof(gDebugText_Volume)]; + u8 panpotStr[sizeof(gDebugText_Panpot)]; + u8 pitchStr[sizeof(gDebugText_Pitch)]; + u8 lengthStr[sizeof(gDebugText_Length)]; + u8 releaseStr[sizeof(gDebugText_Release)]; + u8 progressStr[sizeof(gDebugText_Progress)]; + u8 chorusStr[sizeof(gDebugText_Chorus)]; + u8 priorityStr[sizeof(gDebugText_Priority)]; + u8 playingStr[sizeof(gDebugText_Playing)]; + u8 reverseStr[sizeof(gDebugText_Reverse)]; + u8 stereoStr[sizeof(gDebugText_Stereo)]; + + memcpy(bbackStr, gDebugText_BBack, sizeof(gDebugText_BBack)); + memcpy(aplayStr, gDebugText_APlay, sizeof(gDebugText_APlay)); + memcpy(voiceStr, gDebugText_Voice, sizeof(gDebugText_Voice)); + memcpy(volumeStr, gDebugText_Volume, sizeof(gDebugText_Volume)); + memcpy(panpotStr, gDebugText_Panpot, sizeof(gDebugText_Panpot)); + memcpy(pitchStr, gDebugText_Pitch, sizeof(gDebugText_Pitch)); + memcpy(lengthStr, gDebugText_Length, sizeof(gDebugText_Length)); + memcpy(releaseStr, gDebugText_Release, sizeof(gDebugText_Release)); + memcpy(progressStr, gDebugText_Progress, sizeof(gDebugText_Progress)); + memcpy(chorusStr, gDebugText_Chorus, sizeof(gDebugText_Chorus)); + memcpy(priorityStr, gDebugText_Priority, sizeof(gDebugText_Priority)); + memcpy(playingStr, gDebugText_Playing, sizeof(gDebugText_Playing)); + memcpy(reverseStr, gDebugText_Reverse, sizeof(gDebugText_Reverse)); + memcpy(stereoStr, gDebugText_Stereo, sizeof(gDebugText_Stereo)); + + REG_DISPCNT = 0x3140; + MenuDrawTextWindow(0, 0, 0x1D, 0x13); + MenuPrint(bbackStr, 0x13, 0x4); + MenuPrint(aplayStr, 0x13, 0x2); + MenuPrint(voiceStr, 0x2, 0x1); + MenuPrint(volumeStr, 0x2, 0x3); + MenuPrint(panpotStr, 0x2, 0x5); + MenuPrint(pitchStr, 0x2, 0x7); + MenuPrint(lengthStr, 0x2, 0x9); + MenuPrint(releaseStr, 0x2, 0xB); + MenuPrint(progressStr, 0x2, 0xD); + MenuPrint(chorusStr, 0x2, 0xF); + MenuPrint(priorityStr, 0x2, 0x11); + MenuPrint(playingStr, 0x13, 0x10); + MenuPrint(reverseStr, 0x13, 0xE); + MenuPrint(stereoStr, 0x13, 0xC); + REG_WIN0H = WIN_RANGE(0, 240); + REG_WIN0V = WIN_RANGE(0, 160); + gUnknown_020387B3 = 0; + gUnknown_020387B1 = 0; + gUnknown_020387B2 = 0; + gUnknown_03005D30 = NULL; + gUnknown_020387D8 = 0; + gUnknown_020387D9 = 1; + gUnknown_020387B4[CRY_TEST_UNK0] = 0; + gUnknown_020387B4[CRY_TEST_VOLUME] = 0x78; + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + gUnknown_020387B4[CRY_TEST_PITCH] = 0x3C00; + gUnknown_020387B4[CRY_TEST_LENGTH] = 0xB4; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0; + gUnknown_020387B4[CRY_TEST_CHORUS] = 0; + gUnknown_020387B4[CRY_TEST_PRIORITY] = 2; + sub_80BAD5C(); + sub_80BAE10(0, 0); + TASK.FUNC = sub_80BAA48; +} + +void sub_80BAA48(u8 taskId) // Task_ProcessDriverTestInput +{ + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + return; + } + if(gMain.newAndRepeatedKeys & DPAD_UP) // _080BAAA8 + { + u8 backupVar = gUnknown_020387B3; + if(--gUnknown_020387B3 < 0) + gUnknown_020387B3 = 8; + + sub_80BAE10(backupVar, gUnknown_020387B3); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) // _080BAAD0 + { + u8 backupVar = gUnknown_020387B3; + if(++gUnknown_020387B3 > 8) + gUnknown_020387B3 = 0; + + sub_80BAE10(backupVar, gUnknown_020387B3); + return; + } + if(gMain.newKeys & START_BUTTON) // _080BAAF8 + { + gUnknown_020387D8 ^= 1; + sub_80BAD5C(); + return; + } + if(gMain.newKeys & SELECT_BUTTON) // _080BAB14 + { + gUnknown_020387D9 ^= 1; + sub_80BAD5C(); + SetPokemonCryStereo(gUnknown_020387D9); + return; + } + if(gMain.newAndRepeatedKeys & R_BUTTON) // _080BAB38 + { + sub_80BACDC(10); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & L_BUTTON) // _080BAB46 + { + sub_80BACDC(-10); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_LEFT) // _080BAB56 + { + sub_80BACDC(-1); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_RIGHT) // _080BAB64 + { + sub_80BACDC(1); + sub_80BAD5C(); + return; + } + if(gMain.newKeys & A_BUTTON) // _080BAB78 + { + u8 divide, remaining; + + SetPokemonCryVolume(gUnknown_020387B4[CRY_TEST_VOLUME]); + SetPokemonCryPanpot(gUnknown_020387B4[CRY_TEST_PANPOT]); + SetPokemonCryPitch(gUnknown_020387B4[CRY_TEST_PITCH]); + SetPokemonCryLength(gUnknown_020387B4[CRY_TEST_LENGTH]); + SetPokemonCryProgress(gUnknown_020387B4[CRY_TEST_PROGRESS]); + SetPokemonCryRelease(gUnknown_020387B4[CRY_TEST_RELEASE]); + SetPokemonCryChorus(gUnknown_020387B4[CRY_TEST_CHORUS]); + SetPokemonCryPriority(gUnknown_020387B4[CRY_TEST_PRIORITY]); + + remaining = gUnknown_020387B4[CRY_TEST_UNK0] % 128; + divide = gUnknown_020387B4[CRY_TEST_UNK0] / 128; + + switch(divide) + { + case 0: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84537C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8452590[remaining]); + break; + case 1: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453DC0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8452B90[remaining]); + break; + case 2: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84543C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453190[remaining]); + break; + case 3: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84549C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453790[remaining]); + break; + } + } + + // _080BACA2 + if(gUnknown_03005D30 != NULL) + { + gUnknown_020387B1 = IsPokemonCryPlaying(gUnknown_03005D30); + + if(gUnknown_020387B1 != gUnknown_020387B2) + sub_80BAD5C(); + + gUnknown_020387B2 = gUnknown_020387B1; + } +} + +void sub_80BACDC(s8 var) +{ + int minMaxArray[ARRAY_COUNT(gUnknown_083D039C)]; + + memcpy(minMaxArray, gUnknown_083D039C, sizeof(gUnknown_083D039C)); + gUnknown_020387B4[gUnknown_020387B3] += var; + + if(gUnknown_020387B4[gUnknown_020387B3] > minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MAX)]) + gUnknown_020387B4[gUnknown_020387B3] = minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MIN)]; + + if(gUnknown_020387B4[gUnknown_020387B3] < minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MIN)]) + gUnknown_020387B4[gUnknown_020387B3] = minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MAX)]; +} + +void sub_80BAD5C(void) +{ + sub_80BAE78(gUnknown_020387B4[CRY_TEST_UNK0] + 1, 0xB, 0x1, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_VOLUME], 0xB, 0x3, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PANPOT], 0xB, 0x5, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PITCH], 0xB, 0x7, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_LENGTH], 0xB, 0x9, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_RELEASE], 0xB, 0xB, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PROGRESS], 0xB, 0xD, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_CHORUS], 0xB, 0xF, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PRIORITY], 0xB, 0x11, 0x5); + sub_80BAE78(gUnknown_020387B1, 0x1B, 0x10, 0x1); + sub_80BAE78(gUnknown_020387D8, 0x1B, 0xE, 0x1); + sub_80BAE78(gUnknown_020387D9, 0x1B, 0xC, 0x1); +} + +void sub_80BAE10(u8 var1, u8 var2) +{ + u8 str1[sizeof(gUnknown_083D03DC)]; + u8 str2[sizeof(gUnknown_083D03DE)]; + + memcpy(str1, gUnknown_083D03DC, sizeof(gUnknown_083D03DC)); + memcpy(str2, gUnknown_083D03DE, sizeof(gUnknown_083D03DE)); + + MenuPrint(str2, gUnknown_083D0300[MULTI_DIM_ARR(var1, B_16, 0)], gUnknown_083D0300[MULTI_DIM_ARR(var1, B_16, 1)]); + MenuPrint(str1, gUnknown_083D0300[MULTI_DIM_ARR(var2, B_16, 0)], gUnknown_083D0300[MULTI_DIM_ARR(var2, B_16, 1)]); +} + +/*void sub_80BAE78(int var1, u16 var2, u16 var3, u8 var4) +{ + u32 powers[6]; + u8 str[8]; + u8 i; + u8 someVar, someVar2; + + memcpy(powers, gUnknown_083D03E0, sizeof(powers); + + for(i = 0; i < var4; i++) + str[i] = 0; + + str[var4 + 1] = CHAR_0; + someVar = 0; + + if(var1 < 0) // make absolute value? wtf + { + var1 = -var1; // just use abs? + someVar = 1; + } + + // _080BAED6 + someVar2 = 0; + if(var4 == 1) + someVar2 = 1; + + // _080BAEE2 + for(;;) + { + + } +}*/ + +// no. +__attribute__((naked)) +void sub_80BAE78(int var1, u16 var2, u16 var3, u8 var4) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x2C\n\ + mov r8, r0\n\ + lsls r1, 16\n\ + lsrs r6, r1, 16\n\ + lsls r2, 16\n\ + lsrs r2, 16\n\ + lsls r3, 24\n\ + lsrs r7, r3, 24\n\ + mov r1, sp\n\ + ldr r0, _080BAF80 @ =gUnknown_083D03E0\n\ + ldm r0!, {r3-r5}\n\ + stm r1!, {r3-r5}\n\ + ldm r0!, {r3-r5}\n\ + stm r1!, {r3-r5}\n\ + movs r5, 0\n\ + add r0, sp, 0x18\n\ + mov r9, r0\n\ + cmp r5, r7\n\ + bgt _080BAEC0\n\ + mov r4, r9\n\ + movs r3, 0\n\ +_080BAEAC:\n\ + lsls r0, r5, 24\n\ + asrs r0, 24\n\ + adds r1, r4, r0\n\ + strb r3, [r1]\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + asrs r0, 24\n\ + cmp r0, r7\n\ + ble _080BAEAC\n\ +_080BAEC0:\n\ + adds r0, r7, 0x1\n\ + add r0, r9\n\ + movs r1, 0xFF\n\ + strb r1, [r0]\n\ + movs r1, 0\n\ + mov r3, r8\n\ + cmp r3, 0\n\ + bge _080BAED6\n\ + negs r3, r3\n\ + mov r8, r3\n\ + movs r1, 0x1\n\ +_080BAED6:\n\ + movs r4, 0\n\ + mov r10, r4\n\ + cmp r7, 0x1\n\ + bne _080BAEE2\n\ + movs r5, 0x1\n\ + mov r10, r5\n\ +_080BAEE2:\n\ + subs r0, r7, 0x1\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + lsls r0, r5, 24\n\ + lsls r6, 24\n\ + str r6, [sp, 0x24]\n\ + lsls r2, 24\n\ + str r2, [sp, 0x28]\n\ + cmp r0, 0\n\ + blt _080BAF62\n\ + str r1, [sp, 0x20]\n\ +_080BAEF8:\n\ + asrs r6, r0, 24\n\ + lsls r0, r6, 2\n\ + add r0, sp\n\ + ldr r1, [r0]\n\ + mov r0, r8\n\ + bl __divsi3\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r0, 0\n\ + bne _080BAF1A\n\ + mov r0, r10\n\ + cmp r0, 0\n\ + bne _080BAF1A\n\ + lsls r4, r5, 24\n\ + cmp r6, 0\n\ + bne _080BAF46\n\ +_080BAF1A:\n\ + lsls r4, r5, 24\n\ + ldr r3, [sp, 0x20]\n\ + cmp r3, 0\n\ + beq _080BAF34\n\ + mov r5, r10\n\ + cmp r5, 0\n\ + bne _080BAF34\n\ + asrs r0, r4, 24\n\ + subs r0, r7, r0\n\ + subs r0, 0x1\n\ + add r0, r9\n\ + movs r1, 0xAE\n\ + strb r1, [r0]\n\ +_080BAF34:\n\ + asrs r1, r4, 24\n\ + subs r1, r7, r1\n\ + add r1, r9\n\ + lsls r0, r2, 24\n\ + asrs r0, 24\n\ + subs r0, 0x5F\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ +_080BAF46:\n\ + asrs r4, 24\n\ + lsls r0, r4, 2\n\ + add r0, sp\n\ + ldr r1, [r0]\n\ + mov r0, r8\n\ + bl __modsi3\n\ + mov r8, r0\n\ + subs r4, 0x1\n\ + lsls r4, 24\n\ + lsrs r5, r4, 24\n\ + lsls r0, r5, 24\n\ + cmp r0, 0\n\ + bge _080BAEF8\n\ +_080BAF62:\n\ + ldr r3, [sp, 0x24]\n\ + lsrs r1, r3, 24\n\ + ldr r4, [sp, 0x28]\n\ + lsrs r2, r4, 24\n\ + mov r0, r9\n\ + bl MenuPrint\n\ + add sp, 0x2C\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080BAF80: .4byte gUnknown_083D03E0\n\ + .syntax divided"); +} + +void sub_80BAF84(u8 taskId) +{ + u8 seStr[sizeof(gOtherText_SE)]; + u8 panStr[sizeof(gOtherText_Pan)]; + u8 playingStr[sizeof(gDebugText_Playing)]; + + memcpy(seStr, gOtherText_SE, sizeof(gOtherText_SE)); + memcpy(panStr, gOtherText_Pan, sizeof(gOtherText_Pan)); + memcpy(playingStr, gDebugText_Playing, sizeof(gDebugText_Playing)); + + REG_DISPCNT = 0x3140; + MenuDrawTextWindow(0, 0, 0x1D, 0x13); + MenuPrint(seStr, 3, 2); + MenuPrint(panStr, 3, 4); + MenuPrint(playingStr, 3, 8); + REG_WIN0H = WIN_RANGE(0, 240); + REG_WIN0V = WIN_RANGE(0, 160); + gUnknown_020387B4[CRY_TEST_UNK0] = 1; + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + gUnknown_020387B4[CRY_TEST_CHORUS] = 0; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0; + sub_80BB1D4(); + TASK.FUNC = sub_80BB038; +} + +void sub_80BB038(u8 taskId) +{ + sub_80BB1D4(); + if(gUnknown_020387B4[CRY_TEST_PROGRESS]) + { + if(gUnknown_020387B4[CRY_TEST_RELEASE]) + { + gUnknown_020387B4[CRY_TEST_RELEASE]--; + } + else // _080BB05C + { + s8 panpot = gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]; + if(panpot != -128) + { + if(panpot == 0x7F) + { + gUnknown_020387B4[CRY_TEST_CHORUS] += 2; + if(gUnknown_020387B4[CRY_TEST_CHORUS] < 0x3F) + SE12PanpotControl(gUnknown_020387B4[CRY_TEST_CHORUS]); + } + } + else // _080BB08C + { + gUnknown_020387B4[CRY_TEST_CHORUS] -= 2; + if(gUnknown_020387B4[CRY_TEST_CHORUS] > -0x40) + SE12PanpotControl(gUnknown_020387B4[CRY_TEST_CHORUS]); + } + } + } + // _080BB0A2 + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + return; + } + if(gMain.newKeys & A_BUTTON) // _080BB104 + { + s8 panpot = gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]; + if(panpot != -128) + { + if(panpot == 0x7F) + { + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], -0x40); + gUnknown_020387B4[CRY_TEST_CHORUS] = -0x40; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 1; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0x1E; + return; + } + } + else // _080BB140 + { + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], 0x3F); + gUnknown_020387B4[CRY_TEST_CHORUS] = 0x3F; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 1; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0x1E; + return; + } + // _080BB154 + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], panpot); + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + return; + } + if(gMain.newKeys & L_BUTTON) // _080BB15E + { + gUnknown_020387B4[CRY_TEST_PANPOT]++; + if(gUnknown_020387B4[CRY_TEST_PANPOT] > 4) + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + } + if(gMain.newKeys & R_BUTTON) // _080BB176 + { + gUnknown_020387B4[CRY_TEST_PANPOT]--; + if(gUnknown_020387B4[CRY_TEST_PANPOT] < 0) + gUnknown_020387B4[CRY_TEST_PANPOT] = 4; + } + if(gMain.newAndRepeatedKeys & DPAD_RIGHT) // _080BB192 + { + gUnknown_020387B4[CRY_TEST_UNK0]++; + if(gUnknown_020387B4[CRY_TEST_UNK0] > 0xF7) + gUnknown_020387B4[CRY_TEST_UNK0] = 0; + } + else if(gMain.newAndRepeatedKeys & DPAD_LEFT) // _080BB1B0 + { + gUnknown_020387B4[CRY_TEST_UNK0]--; + if(gUnknown_020387B4[CRY_TEST_UNK0] < 0) + gUnknown_020387B4[CRY_TEST_UNK0] = 0xF7; + } +} + +void sub_80BB1D4(void) +{ + u8 lrStr[sizeof(gOtherText_LR)]; + u8 rlStr[sizeof(gOtherText_RL)]; + + memcpy(lrStr, gOtherText_LR, sizeof(lrStr)); + memcpy(rlStr, gOtherText_RL, sizeof(rlStr)); + + sub_80BAE78(gUnknown_020387B4[CRY_TEST_UNK0], 7, 2, 3); + + switch(gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]) + { + case 0x7F: + MenuPrint(lrStr, 7, 4); + break; + case -0x80: + MenuPrint(rlStr, 7, 4); + break; + default: + sub_80BAE78(gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]], 7, 4, 3); + break; + } + sub_80BAE78(IsSEPlaying(), 12, 8, 1); +} + +void sub_80BB25C(u8 taskId) +{ + struct CryRelatedStruct cryStruct, cryStruct2; + u8 zero; + + SetUpWindowConfig(&gWindowConfig_81E6C3C); + InitMenuWindow(&gWindowConfig_81E6CE4); + gUnknown_03005D34 = 1; + ResetSpriteData(); + FreeAllSpritePalettes(); + + cryStruct.unk0 = 0x2000; + cryStruct.unk2 = 29; + cryStruct.paletteNo = 12; + cryStruct.yPos = 30; + cryStruct.xPos = 4; + + zero = 0; // wtf? + gUnknown_03005E98 = 0; + + while(sub_8119E3C(&cryStruct, 3) == FALSE); + + cryStruct2.unk0 = 0; + cryStruct2.unk2 = 15; + cryStruct2.paletteNo = 13; + cryStruct2.xPos = 12; + cryStruct2.yPos = 12; + + zero = 0; // wtf? + gUnknown_03005E98 = 0; + + while(ShowPokedexCryScreen(&cryStruct2, 2) == FALSE); + + MenuDrawTextWindow(0, 16, 5, 19); + sub_80BB494(); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + REG_BG2HOFS = 0; + REG_BG2VOFS = 0; + REG_BG2CNT = 0xF01; + REG_BG3CNT = 0x1D03; + REG_DISPCNT = 0x1d40; + m4aMPlayFadeOutTemporarily(&gMPlay_BGM, 2); + TASK.FUNC = sub_80BB3B4; +} + +void sub_80BB3B4(u8 taskId) +{ + sub_8119F88(3); + + if(gMain.newKeys & A_BUTTON) + { + sub_811A050(gUnknown_03005D34); + } + if(gMain.newKeys & R_BUTTON) + { + StopCryAndClearCrySongs(); + } + if(gMain.newAndRepeatedKeys & DPAD_UP) + { + if(--gUnknown_03005D34 == 0) + gUnknown_03005D34 = 384; // total species + sub_80BB494(); + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if(++gUnknown_03005D34 > 384) + gUnknown_03005D34 = 1; + sub_80BB494(); + } + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + DestroyCryMeterNeedleSprite(); + } +} + +void sub_80BB494(void) +{ + sub_80BAE78(gUnknown_03005D34, 1, 17, 3); +} diff --git a/src/strings.c b/src/strings.c index cc0641dce..be1bd94c7 100644 --- a/src/strings.c +++ b/src/strings.c @@ -976,7 +976,7 @@ const u8 gBirchText_Girl[] = _("MÄDEL"); const u8 gBirchText_NewName[] = _("NEUER NAME"); #ifdef SAPPHIRE -const u8 gDefaultBoyName1[] = _("SEAN"); +const u8 gDefaultBoyName1[] = _("SEBOLD"); #else const u8 gDefaultBoyName1[] = _("ROLAND"); #endif @@ -985,7 +985,7 @@ const u8 gDefaultBoyName3[] = _("HELGE"); const u8 gDefaultBoyName4[] = _("JAN"); #ifdef SAPPHIRE -const u8 gDefaultGirlName1[] = _("MARINA"); +const u8 gDefaultGirlName1[] = _("MARTINA"); #else const u8 gDefaultGirlName1[] = _("PETRA"); #endif @@ -429,15 +429,15 @@ void TakeTVShowInSearchOfTrainersOffTheAir(void); void GabbyAndTyBeforeInterview(void) { u8 i; - gSaveBlock1.gabbyAndTyData.mon1 = gBattleResults.Poke1Species; - gSaveBlock1.gabbyAndTyData.mon2 = gBattleResults.OpponentSpecies; - gSaveBlock1.gabbyAndTyData.lastMove = gBattleResults.LastUsedMove; + gSaveBlock1.gabbyAndTyData.mon1 = gBattleResults.poke1Species; + gSaveBlock1.gabbyAndTyData.mon2 = gBattleResults.opponentSpecies; + gSaveBlock1.gabbyAndTyData.lastMove = gBattleResults.lastUsedMove; if (gSaveBlock1.gabbyAndTyData.battleNum != 0xff) { gSaveBlock1.gabbyAndTyData.battleNum ++; } gSaveBlock1.gabbyAndTyData.valA_0 = gBattleResults.unk5_0; - if (gBattleResults.PlayerFaintCounter) + if (gBattleResults.playerFaintCounter) { gSaveBlock1.gabbyAndTyData.valA_1 = 1; } else @@ -611,11 +611,11 @@ void sub_80BDEC8(void) { total = 0; sub_80BEB20(); sub_80BE778(); - if (gBattleResults.CaughtPoke == 0) { + if (gBattleResults.caughtPoke == 0) { sub_80BE074(); } else { sub_80BE028(); - if (sub_80BF77C(0xffff) == 0 && StringCompareWithoutExtCtrlCodes(gSpeciesNames[gBattleResults.CaughtPoke], gBattleResults.CaughtNick) != 0) { + if (sub_80BF77C(0xffff) == 0 && StringCompareWithoutExtCtrlCodes(gSpeciesNames[gBattleResults.caughtPoke], gBattleResults.caughtNick) != 0) { gUnknown_03005D38.var0 = sub_80BF74C(gSaveBlock1.tvShows); if (gUnknown_03005D38.var0 != -1 && sub_80BF1B4(TVSHOW_POKEMON_TODAY_CAUGHT) != 1) { for (i=0; i<11; i++) { @@ -641,8 +641,8 @@ void sub_80BDEC8(void) { show->pokemonToday.var12 = total; show->pokemonToday.ball = item; StringCopy(show->pokemonToday.playerName, gSaveBlock2.playerName); - StringCopy(show->pokemonToday.nickname, gBattleResults.CaughtNick); - show->pokemonToday.species = gBattleResults.CaughtPoke; + StringCopy(show->pokemonToday.nickname, gBattleResults.caughtNick); + show->pokemonToday.species = gBattleResults.caughtPoke; sub_80BE138(show); show->pokemonToday.language = GAME_LANGUAGE; show->pokemonToday.language2 = sub_80BDEAC(show->pokemonToday.nickname); @@ -662,8 +662,8 @@ void sub_80BE028(void) { buffer->worldOfMasters.var00 = TVSHOW_WORLD_OF_MASTERS; } buffer->worldOfMasters.var02++; - buffer->worldOfMasters.var04 = gBattleResults.CaughtPoke; - buffer->worldOfMasters.var08 = gBattleResults.Poke1Species; + buffer->worldOfMasters.var04 = gBattleResults.caughtPoke; + buffer->worldOfMasters.var08 = gBattleResults.poke1Species; buffer->worldOfMasters.var0a = gMapHeader.name; } diff --git a/src/use_pokeblock.c b/src/use_pokeblock.c new file mode 100644 index 000000000..ce83bc1c2 --- /dev/null +++ b/src/use_pokeblock.c @@ -0,0 +1,964 @@ +// +// Created by Scott Norton on 5/31/17. +// + +#include "global.h" +#include "main.h" +#include "rom4.h" +#include "string_util.h" +#include "strings.h" +#include "sprite.h" +#include "pokemon.h" +#include "pokenav.h" +#include "palette.h" +#include "text.h" +#include "menu.h" +#include "sound.h" +#include "songs.h" +#include "pokeblock.h" +#include "pokeblock_feed.h" +#include "use_pokeblock.h" + +#define GFX_TAG_CONDITIONUPDOWN 0 + +#ifdef GERMAN +extern const u16 ConditionUpDownPalette[16]; +extern const u32 ConditionUpDownTiles[0x80]; +#else +const u16 ConditionUpDownPalette[] = INCBIN_U16("graphics/misc/condition_up_down.gbapal"); +const u32 ConditionUpDownTiles[] = INCBIN_U32("graphics/misc/condition_up_down.4bpp"); +#endif + +const u32 gUnknown_08406118[] = { + MON_DATA_COOL, + MON_DATA_TOUGH, + MON_DATA_SMART, + MON_DATA_CUTE, + MON_DATA_BEAUTY +}; + +const u8 gUnknown_0840612C[] = { + 0, 4, 3, 2, 1 +}; + +const u8 *const gUnknown_08406134[] = { + OtherText_Coolness, + OtherText_Toughness, + OtherText_Smartness, + OtherText_Cuteness, + OtherText_Beauty +}; + +const struct SpriteSheet gSpriteSheet_ConditionUpDown = { + (u8 *)ConditionUpDownTiles, + sizeof ConditionUpDownTiles, + GFX_TAG_CONDITIONUPDOWN +}; + +const struct SpritePalette gSpritePalette_ConditionUpDown = { + ConditionUpDownPalette, + GFX_TAG_CONDITIONUPDOWN +}; + +const s16 gUnknown_08406158[][2] = { + {0x9c, 0x1e}, + {0x75, 0x35}, + {0x75, 0x70}, + {0xc5, 0x70}, + {0xc5, 0x35} +}; + +const struct OamData gOamData_840616C = { + .shape = 1, + .size = 2, + .priority = 1 +}; + +const union AnimCmd gSpriteAnim_8406174[] = { + ANIMCMD_FRAME(0, 5), + ANIMCMD_END +}; + +const union AnimCmd gSpriteAnim_840617C[] = { + ANIMCMD_FRAME(8, 5), + ANIMCMD_END +}; + +const union AnimCmd *const gSpriteAnimTable_8406184[] = { + gSpriteAnim_8406174, + gSpriteAnim_840617C +}; + +const struct SpriteTemplate gSpriteTemplate_840618C = { + GFX_TAG_CONDITIONUPDOWN, + GFX_TAG_CONDITIONUPDOWN, + &gOamData_840616C, + gSpriteAnimTable_8406184, + NULL, + gDummySpriteAffineAnimTable, + SpriteCallbackDummy +}; + +asm(".text\n" + ".include \"constants/gba_constants.inc\""); + +extern struct UnkPokenavStruct_Sub1 *gUnknown_02039304; +extern MainCallback gUnknown_02039308; +extern struct Pokeblock *gUnknown_0203930C; +extern u8 gUnknown_02039310; + +extern u16 gKeyRepeatStartDelay; +extern u16 gScriptItemId; // FIXME: remove after merge of #349 Pokeblock + +void launch_c3_walk_stairs_and_run_once(void (*const)(void)); +void sub_81361E4(void); +void sub_813622C(void); +void sub_8136244(void); +void sub_8136264(void); +void sub_8136294(void); +void sub_81365A0(void); +void sub_81365C8(void); +void sub_8136638(void); +void sub_81368A4(void); +void sub_8089668(void); +void sub_8136B44(void); +u8 sub_81370E4(u8); +void sub_8136BB8(void); +s8 sub_8136C40(void); +bool8 sub_8137058(void); +void sub_8136D60(void); +void sub_8136808(void); +void sub_8136D8C(void); +u8 sub_81370A4(u8); +void sub_81369CC(void); +void sub_8136EF0(void); +void sub_8137138(void); +void sub_8136C6C(void); +bool8 sub_8136D00(void); +void sub_8136DC0(u8 *, u8, s16); +void sub_8136DA0(const u8 *); +void sub_8136F74(struct Pokeblock *, struct Pokemon *); +void sub_81371DC(struct Sprite *); + +void sub_8136130(struct Pokeblock *pokeblock, MainCallback callback) +{ + gUnknown_02039304 = &gUnknown_083DFEC4->unkD164; + gUnknown_02039304->pokeblock = pokeblock; + gUnknown_02039304->callback = callback; + gUnknown_083DFEC4->unkD162[0] = 2; + launch_c3_walk_stairs_and_run_once(sub_8136294); + SetMainCallback2(sub_8136244); +} + +void sub_8136174(void) +{ + gUnknown_02039304->pokeblock = gUnknown_0203930C; + gUnknown_02039304->callback = gUnknown_02039308; + gUnknown_02039310 = sub_81370E4(gUnknown_02039310); + gUnknown_02039304->unk56 = gUnknown_02039310 < 4 ? 0 : 1; + gUnknown_083DFEC4->unkD162[0] = 2; + launch_c3_walk_stairs_and_run_once(sub_8136294); + SetMainCallback2(sub_81361E4); +} + +void sub_81361E4(void) +{ + gUnknown_02039304->unk0(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); + if (gUnknown_02039304->unk0 == sub_81365C8) + { + REG_DISPCNT = 0; + gUnknown_02039304->unk50 = 0; + SetMainCallback2(sub_813622C); + } +} + +void sub_813622C(void) +{ + sub_81368A4(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +void sub_8136244(void) +{ + gUnknown_02039304->unk0(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +void sub_8136264(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + sub_80F5CDC(6); + sub_8089668(); +} + +void launch_c3_walk_stairs_and_run_once(void (*const func)(void)) +{ + gUnknown_02039304->unk0 = func; + gUnknown_02039304->unk50 = 0; +} + +void sub_8136294(void) +{ + bool32 c1LinkRelatedActive; + switch (gUnknown_02039304->unk50) + { + case 0: + c1LinkRelatedActive = is_c1_link_related_active(); + gUnknown_083DFEC4->unk6DAC = c1LinkRelatedActive; + if ((bool8)c1LinkRelatedActive == FALSE) + { + gUnknown_02039304->unk55 = 0; + launch_c3_walk_stairs_and_run_once(sub_81365A0); + gUnknown_02039304->unk50++; + } + break; + case 1: + ResetSpriteData(); + FreeAllSpritePalettes(); + gUnknown_02039304->unk50++; + break; + case 2: + SetVBlankCallback(NULL); + gUnknown_02039304->unk50++; + break; + case 3: + SetUpWindowConfig(&gWindowConfig_81E7080); + gUnknown_02039304->unk50++; + break; + case 4: + MultistepInitMenuWindowBegin(&gWindowConfig_81E7080); + gUnknown_02039304->unk50++; + break; + case 5: + if (MultistepInitMenuWindowContinue()) + { + gUnknown_02039304->unk50++; + } + break; + case 6: + gUnknown_083DFEC4->unk76AA = 0; + gUnknown_083DFEC4->unk87E0 = NULL; + gUnknown_083DFEC4->unk030C = 0x20; + gUnknown_02039304->unk50++; + break; + case 7: + sub_80F2688(); + gUnknown_02039304->unk50++; + // fallthrough + case 8: + if (!sub_80F26BC()) + { + gUnknown_02039304->unk50++; + } + break; + case 9: + sub_80F2C80(1); + gUnknown_02039304->unk50++; + // fallthrough + case 10: + if (!sub_80F2CBC(1)) + { + gUnknown_02039304->unk50++; + } + break; + case 11: + gKeyRepeatStartDelay = 20; + gUnknown_083DFEC4->unk8828 = CalculatePlayerPartyCount(); + gUnknown_083DFEC4->unk9344 = 0; + gUnknown_083DFEC4->unk8768 = NULL; + sub_80F4BD0(); + gUnknown_083DFEC4->unkD160 = 0; + gUnknown_02039304->unk50++; + break; + case 12: + if (!sub_80F1778()) + { + REG_BG2VOFS = 6; + REG_BG3VOFS = 6; + gUnknown_02039304->unk50++; + } + break; + case 13: + sub_80F2E18(0); + gUnknown_083DFEC4->unk8768->unk26 = 0xffd8; + gUnknown_02039304->unk50++; + break; + case 14: + if (!sub_80F170C()) + { + gUnknown_02039304->unk50++; + } + break; + case 15: + sub_80F33A8(); + gUnknown_02039304->unk50++; + break; + case 16: + DmaClear32(3, BG_SCREEN_ADDR(31), 0x800); + REG_BG1VOFS = 0; + REG_BG1HOFS = 0; + REG_BG1CNT = BGCNT_SCREENBASE(31); + gUnknown_02039304->unk50++; + break; + case 17: + sub_80F567C(&gUnknown_083DFEC4->unk8ff0, gUnknown_083DFEC4->unk9004); + sub_80F5B38(); + gUnknown_02039304->unk50++; + break; + case 18: + if (!sub_80F5B50()) + { + gUnknown_02039304->unk50++; + } + break; + case 19: + sub_80F556C(gUnknown_083DFEC4->unk9004); + gUnknown_02039304->unk50++; + break; + case 20: + sub_80F1934(); + gUnknown_02039304->unk50++; + break; + case 21: + REG_WIN0H = 0xf0; + REG_WIN1H = 0x9b; + REG_WIN0V = 0x3273; + REG_WIN1V = 0x3273; + REG_WININ = 0x3f3f; + REG_WINOUT = 0x1b; + REG_BG0VOFS = 0x28; + REG_DISPCNT = DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON; + // fallthrough + case 22: + gUnknown_02039304->unk55 = 1; + launch_c3_walk_stairs_and_run_once(sub_81365C8); + break; + } +} + +void sub_81365A0(void) +{ + while (!gUnknown_02039304->unk55) + { + sub_8136294(); + } +} + +void sub_81365C8(void) +{ + switch (gUnknown_02039304->unk50) + { + case 0: + BeginNormalPaletteFade(-1, 0, 16, 0, 0); + SetVBlankCallback(sub_8136264); + gUnknown_02039304->unk50++; + break; + case 1: + if (!gPaletteFade.active) + { + sub_80F3C94(); + sub_80F3D00(); + launch_c3_walk_stairs_and_run_once(sub_8136638); + } + break; + } +} + +void sub_8136638(void) +{ + switch (gUnknown_02039304->unk50) + { + case 0: + if (gMain.heldKeys & DPAD_UP) + { + PlaySE(SE_SELECT); + sub_80F5060(TRUE); + move_anim_execute(); + gUnknown_02039304->unk50 = 1; + } + else if (gMain.heldKeys & DPAD_DOWN) + { + PlaySE(SE_SELECT); + sub_80F5060(FALSE); + move_anim_execute(); + gUnknown_02039304->unk50 = 1; + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gUnknown_02039304->unk50 = 3; + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gUnknown_083DFEC4->unk87DC == gUnknown_083DFEC4->unk87DA - 1) + { + gUnknown_02039304->unk50 = 3; + } + else + { + gUnknown_02039304->unk50 = 5; + } + } + break; + case 1: + if (!gpu_sync_bg_show()) + { + gUnknown_02039304->unk50++; + } + break; + case 2: + if (!sub_8055870()) + { + sub_80F1934(); + sub_80F3D00(); + gUnknown_02039304->unk50 = 0; + } + break; + case 3: + launch_c3_walk_stairs_and_run_once(sub_8136B44); + break; + case 4: + break; + case 5: + sub_8136BB8(); + gUnknown_02039304->unk50++; + break; + case 6: + switch (sub_8136C40()) + { + case 1: + case -1: + gUnknown_02039304->unk50 = 0; + break; + case 0: + if (sub_8137058()) + { + sub_8136D60(); + gUnknown_02039304->unk50 = 7; + } + else + { + launch_c3_walk_stairs_and_run_once(sub_8136808); + } + break; + } + break; + case 7: + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + { + sub_8136D8C(); + gUnknown_02039304->unk50 = 0; + } + break; + } +} + +void sub_8136808(void) +{ + switch (gUnknown_02039304->unk50) + { + case 0: + gUnknown_02039310 = sub_81370A4(gUnknown_083DFEC4->unk87DC); + gUnknown_02039308 = gUnknown_02039304->callback; + gUnknown_0203930C = gUnknown_02039304->pokeblock; + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gUnknown_02039304->unk50++; + break; + case 1: + if (!gPaletteFade.active) + { + gMain.savedCallback = sub_8136174; + SetMainCallback2(sub_8147ADC); + } + break; + } +} + +void sub_81368A4(void) +{ + switch (gUnknown_02039304->unk50) + { + case 0: + if (gUnknown_083DFEC4->unk87DC != gUnknown_02039310) + { + sub_80F5060(gUnknown_02039304->unk56); + gUnknown_02039304->unk50++; + } + else + { + gUnknown_02039304->unk50 = 3; + } + break; + case 1: + if (!gpu_sync_bg_show()) + { + gUnknown_02039304->unk50++; + } + break; + case 2: + if (!sub_8055870()) + { + sub_80F1934(); + gUnknown_02039304->unk50 = 0; + } + break; + case 3: + BlendPalettes(-1, 16, 0); + gUnknown_02039304->unk50++; + break; + case 4: + REG_DISPCNT = DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON; + gUnknown_02039304->unk50++; + break; + case 5: + SetVBlankCallback(sub_8136264); + BeginNormalPaletteFade(-1, 0, 16, 0, 0); + gUnknown_02039304->unk50++; + break; + case 6: + if (!gPaletteFade.active) + { + sub_80F3C94(); + sub_80F3D00(); + launch_c3_walk_stairs_and_run_once(sub_81369CC); + SetMainCallback2(sub_8136244); + } + break; + } +} + +void sub_81369CC(void) +{ + switch (gUnknown_02039304->unk50) + { + case 0: + gUnknown_02039304->pokemon = &gPlayerParty[0]; + gUnknown_02039304->pokemon = &gPlayerParty[gUnknown_083DFEC4->unk893c[gUnknown_083DFEC4->unk87DC].partyIdx]; + move_anim_execute(); + gUnknown_02039304->unk50++; + break; + case 1: + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + gUnknown_02039304->unk50++; + break; + case 2: + sub_8136EF0(); + sub_80F567C(gUnknown_02039304->unk5c, gUnknown_083DFEC4->unk9040); + sub_80F5550(gUnknown_083DFEC4->unk9004[gUnknown_083DFEC4->unk8fe9], gUnknown_083DFEC4->unk9040); + sub_8137138(); + gUnknown_02039304->unk50++; + break; + case 3: + if (!sub_80F555C()) + { + sub_80F7224(sub_81370A4(gUnknown_083DFEC4->unk87DC)); + sub_80F3D00(); + gUnknown_02039304->unk52 = 0; + gUnknown_02039304->unk50++; + } + break; + case 4: + if ((++gUnknown_02039304->unk52) > 16) + { + sub_8136C6C(); + gUnknown_02039304->unk50++; + } + break; + case 5: + if (gMain.newKeys & (A_BUTTON | B_BUTTON) && !sub_8136D00()) + { + sub_810CA6C((u8)gScriptItemId); + launch_c3_walk_stairs_and_run_once(sub_8136B44); + } + break; + } +} + +void sub_8136B44(void) +{ + switch (gUnknown_02039304->unk50) + { + case 0: + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gUnknown_02039304->unk50++; + break; + case 1: + if (!gPaletteFade.active) + { + gUnknown_02039304->unk50 = 2; + } + break; + case 2: + sub_80F5BDC(); + gUnknown_02039304->unk50++; + break; + case 3: + SetMainCallback2(gUnknown_02039304->callback); + break; + } +} + +void sub_8136BB8(void) +{ + GetMonData(&gPlayerParty[sub_81370A4(gUnknown_083DFEC4->unk87DC)], MON_DATA_NICKNAME, gUnknown_02039304->stringBuffer); + StringGetEnd10(gUnknown_02039304->stringBuffer); + StringAppend(gUnknown_02039304->stringBuffer, gOtherText_GetsAPokeBlock); + BasicInitMenuWindow(&gWindowConfig_81E709C); + MenuDrawTextWindow(0, 16, 29, 19); + MenuPrint(gUnknown_02039304->stringBuffer, 1, 17); + DisplayYesNoMenu(23, 10, 1); + MoveMenuCursor(0); +} + +s8 sub_8136C40(void) +{ + s8 retval = ProcessMenuInputNoWrap(); + if ((u8)(retval + 1) < 3) + { + MenuZeroFillScreen(); + BasicInitMenuWindow(&gWindowConfig_81E7080); + } + return retval; +} + +void sub_8136C6C(void) +{ + BasicInitMenuWindow(&gWindowConfig_81E709C); + MenuDrawTextWindow(0, 16, 29, 19); + for (gUnknown_02039304->unk53 = 0; gUnknown_02039304->unk53 < 5 && gUnknown_02039304->unk61[gUnknown_02039304->unk53] == 0; gUnknown_02039304->unk53++); + if (gUnknown_02039304->unk53 < 5) + { + sub_8136DC0(gUnknown_02039304->stringBuffer, gUnknown_02039304->unk53, gUnknown_02039304->unk61[gUnknown_02039304->unk53]); + } + else + { + sub_8136DC0(gUnknown_02039304->stringBuffer, gUnknown_02039304->unk53, 0); + } + sub_8136DA0(gUnknown_02039304->stringBuffer); +} + +#ifdef NONMATCHING +bool8 sub_8136D00(void) +{ + while (1) + { + if (++gUnknown_02039304->unk53 >= 5) + { + break; + } + if (gUnknown_02039304->unk61[gUnknown_02039304->unk53] != 0) + { + sub_8136DC0(gUnknown_02039304->stringBuffer, gUnknown_02039304->unk53, gUnknown_02039304->unk61[gUnknown_02039304->unk53]); + sub_8136DA0(gUnknown_02039304->stringBuffer); + return TRUE; + } + } + gUnknown_02039304->unk53 = 5; + return FALSE; +} +#else +__attribute__((naked)) +bool8 sub_8136D00(void) +{ + asm_unified("\tpush {r4,r5,lr}\n" + "\tldr r4, _08136D30 @ =gUnknown_02039304\n" + "\tadds r3, r4, 0\n" + "\tmovs r5, 0x5\n" + "_08136D08:\n" + "\tldr r0, [r3]\n" + "\tadds r0, 0x53\n" + "\tldrb r1, [r0]\n" + "\tadds r1, 0x1\n" + "\tstrb r1, [r0]\n" + "\tldr r2, [r3]\n" + "\tadds r1, r2, 0\n" + "\tadds r1, 0x53\n" + "\tldrb r0, [r1]\n" + "\tcmp r0, 0x4\n" + "\tbhi _08136D34\n" + "\tadds r0, r2, 0\n" + "\tadds r0, 0x61\n" + "\tldrb r1, [r1]\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0]\n" + "\tcmp r0, 0\n" + "\tbne _08136D3A\n" + "\tb _08136D08\n" + "\t.align 2, 0\n" + "_08136D30: .4byte gUnknown_02039304\n" + "_08136D34:\n" + "\tstrb r5, [r1]\n" + "\tmovs r0, 0\n" + "\tb _08136D5A\n" + "_08136D3A:\n" + "\tldr r2, [r4]\n" + "\tadds r0, r2, 0\n" + "\tadds r0, 0x10\n" + "\tadds r1, r2, 0\n" + "\tadds r1, 0x53\n" + "\tldrb r1, [r1]\n" + "\tadds r2, 0x61\n" + "\tadds r2, r1\n" + "\tldrb r2, [r2]\n" + "\tbl sub_8136DC0\n" + "\tldr r0, [r4]\n" + "\tadds r0, 0x10\n" + "\tbl sub_8136DA0\n" + "\tmovs r0, 0x1\n" + "_08136D5A:\n" + "\tpop {r4,r5}\n" + "\tpop {r1}\n" + "\tbx r1"); +} +#endif + +void sub_8136D60(void) +{ + BasicInitMenuWindow(&gWindowConfig_81E709C); + MenuDrawTextWindow(0, 16, 29, 19); + MenuPrint(gOtherText_WontEat, 1, 17); +} + +void sub_8136D8C(void) +{ + MenuZeroFillScreen(); + BasicInitMenuWindow(&gWindowConfig_81E7080); +} + +void sub_8136DA0(const u8 *message) +{ + MenuDrawTextWindow(0, 16, 29, 19); + MenuPrint(message, 1, 17); +} + +#ifdef NONMATCHING +void sub_8136DC0(u8 *dest, u8 a1, s16 a2) +{ + u16 v0 = a2; + if (a2 != 0) + { + if ((v0 = max(a2, 0)) == 0); + StringCopy(dest, gUnknown_08406134[a1]); + StringAppend(dest, gOtherText_WasEnhanced); + } + else + { + StringCopy(dest, gOtherText_NothingChanged); + } +} +#else +__attribute__((naked)) +void sub_8136DC0(u8 *dest, u8 a1, s16 a2) +{ + asm_unified("\tpush {r4,lr}\n" + "\tadds r4, r0, 0\n" + "\tlsls r1, 24\n" + "\tlsrs r3, r1, 24\n" + "\tlsls r2, 16\n" + "\tlsrs r0, r2, 16\n" + "\tasrs r2, 16\n" + "\tcmp r2, 0\n" + "\tbeq _08136DFC\n" + "\tcmp r2, 0\n" + "\tble _08136DD8\n" + "\tmovs r0, 0\n" + "_08136DD8:\n" + "\tlsls r0, 16\n" + "\tldr r1, _08136DF4 @ =gUnknown_08406134\n" + "\tlsls r0, r3, 2\n" + "\tadds r0, r1\n" + "\tldr r1, [r0]\n" + "\tadds r0, r4, 0\n" + "\tbl StringCopy\n" + "\tldr r1, _08136DF8 @ =gOtherText_WasEnhanced\n" + "\tadds r0, r4, 0\n" + "\tbl StringAppend\n" + "\tb _08136E04\n" + "\t.align 2, 0\n" + "_08136DF4: .4byte gUnknown_08406134\n" + "_08136DF8: .4byte gOtherText_WasEnhanced\n" + "_08136DFC:\n" + "\tldr r1, _08136E0C @ =gOtherText_NothingChanged\n" + "\tadds r0, r4, 0\n" + "\tbl StringCopy\n" + "_08136E04:\n" + "\tpop {r4}\n" + "\tpop {r0}\n" + "\tbx r0\n" + "\t.align 2, 0\n" + "_08136E0C: .4byte gOtherText_NothingChanged"); +} +#endif + +void sub_8136E10(struct Pokemon *pokemon, u8 *data) +{ + u16 i; + for (i=0; i<5; i++) + { + data[i] = GetMonData(pokemon, gUnknown_08406118[i]); + } +} + +void sub_8136E40(struct Pokeblock *pokeblock, struct Pokemon *pokemon) +{ + u16 i; + s16 cstat; + u8 data; + if (GetMonData(pokemon, MON_DATA_SHEEN) != 255) + { + sub_8136F74(pokeblock, pokemon); + for (i=0; i<5; i++) + { + data = GetMonData(pokemon, gUnknown_08406118[i]); + cstat = data + gUnknown_02039304->unk66[i]; + if (cstat < 0) + cstat = 0; + if (cstat > 255) + cstat = 255; + data = cstat; + SetMonData(pokemon, gUnknown_08406118[i], &data); + } + cstat = (u8)GetMonData(pokemon, MON_DATA_SHEEN); + cstat = cstat + pokeblock->feel; + if (cstat > 255) + cstat = 255; + data = cstat; + SetMonData(pokemon, MON_DATA_SHEEN, &data); + } +} + +void sub_8136EF0(void) +{ + u16 i; + struct Pokemon *pokemon = gPlayerParty; + pokemon += gUnknown_083DFEC4->unk893c[gUnknown_083DFEC4->unk87DC].partyIdx; + sub_8136E10(pokemon, gUnknown_02039304->unk57); + sub_8136E40(gUnknown_02039304->pokeblock, pokemon); + sub_8136E10(pokemon, gUnknown_02039304->unk5c); + for (i=0; i<5; i++) + { + gUnknown_02039304->unk61[i] = gUnknown_02039304->unk5c[i] - gUnknown_02039304->unk57[i]; + } +} + +void sub_8136F74(struct Pokeblock *pokeblock, struct Pokemon *pokemon) +{ + s8 direction; + s8 i; + s16 amount; + s8 boost; + s8 taste; + gUnknown_02039304->unk66[0] = pokeblock->spicy; + gUnknown_02039304->unk66[1] = pokeblock->sour; + gUnknown_02039304->unk66[2] = pokeblock->bitter; + gUnknown_02039304->unk66[3] = pokeblock->sweet; + gUnknown_02039304->unk66[4] = pokeblock->dry; + if (gUnknown_02039312 > 0) + direction = 1; + else if (gUnknown_02039312 < 0) + direction = -1; + else + return; + for (i=0; i<5; i++) + { + amount = gUnknown_02039304->unk66[i]; + boost = amount / 10; + if (amount % 10 >= 5) // round to the nearest + boost++; + taste = sub_8040A54(pokemon, gUnknown_0840612C[i]); + if (taste == direction) + { + gUnknown_02039304->unk66[i] += boost * taste; + } + } +} + +bool8 sub_8137058(void) +{ + struct Pokemon *pokemon = gPlayerParty; + pokemon += gUnknown_083DFEC4->unk893c[gUnknown_083DFEC4->unk87DC].partyIdx; + if (GetMonData(pokemon, MON_DATA_SHEEN) == 255) + return TRUE; + return FALSE; +} + +u8 sub_81370A4(u8 a0) +{ + u8 i; + for (i=0; i<PARTY_SIZE; i++) + { + if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + { + if (a0 == 0) + return i; + a0--; + } + } + return 0; +} + +u8 sub_81370E4(u8 a0) +{ + u8 ct; + u8 i; + for (i=0, ct=0; i<a0; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + { + ct++; + } + } + return a0 - ct; +} + +u8 sub_8137124(u8 a0) +{ + return sub_81370A4(a0); +} + +void sub_8137138(void) +{ + u16 flavor; + u8 spriteidx; + LoadSpriteSheet(&gSpriteSheet_ConditionUpDown); + LoadSpritePalette(&gSpritePalette_ConditionUpDown); + gUnknown_02039304->unk54 = 0; + for (flavor=0; flavor<5; flavor++) + { + if (gUnknown_02039304->unk61[flavor] != 0) + { + spriteidx = CreateSprite(&gSpriteTemplate_840618C, gUnknown_08406158[flavor][0], gUnknown_08406158[flavor][1], 0); + if (spriteidx != MAX_SPRITES) + { + if (gUnknown_02039304->unk61[flavor] != 0) + { + gSprites[spriteidx].callback = sub_81371DC; + } + gUnknown_02039304->unk54++; + } + } + } +} + +void sub_81371DC(struct Sprite *sprite) +{ + if (sprite->data0 <= 5) + sprite->pos2.y -= 2; + else if (sprite->data0 <= 11) + sprite->pos2.y += 2; + if ((++sprite->data0) > 60) + { + DestroySprite(sprite); + gUnknown_02039304->unk54--; + } +} diff --git a/sym_ewram.txt b/sym_ewram.txt index 42b0982ab..435ce33bb 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -119,7 +119,7 @@ gCurrentMove: @ 2024BE6 gUnknown_02024BE8: @ 2024BE8 .space 0x2 -gUnknown_02024BEA: @ 2024BEA +gRandomMove: @ 2024BEA .space 0x2 gBattleMoveDamage: @ 2024BEC @@ -539,7 +539,10 @@ gTrainerCards: @ 202FFC0 .space 0xE0 gPokemonStorage: @ 20300A0 - .space 0x83D0 + .space 0x360 + +gUnknown_02030400: @ 02030400 + .space 0x8070 gUnknown_02038470: @ 2038470 .space 0x3 @@ -773,13 +776,13 @@ gUnknown_020387E8: @ 20387E8 gUnknown_020387EC: @ 20387EC .space 0x4 -gUnknown_020387F0: @ 20387F0 +gRotatingGate_GateSpriteIds: @ 20387F0 .space 0x10 -gUnknown_02038800: @ 2038800 +gRotatingGate_PuzzleConfig: @ 2038800 .space 0x4 -gUnknown_02038804: @ 2038804 +gRotatingGate_PuzzleCount: @ 2038804 .space 0x4 .include "src/safari_zone.o" |