diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-12-18 20:46:26 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2017-12-18 20:46:26 -0600 |
commit | e7a3951dafdf167f3e9d01a83320df701e81dda8 (patch) | |
tree | c7226ce35e7959b6cb1db2b9ace4149ecdc366f6 | |
parent | 66c2dccd72f7b0d00517bab91af61a2d58126059 (diff) |
Decompile battle_anim note_spin
-rwxr-xr-x | asm/note_spin.s | 234 | ||||
-rw-r--r-- | include/rom_8077ABC.h | 1 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/battle/anim/note_spin.c | 110 |
4 files changed, 112 insertions, 235 deletions
diff --git a/asm/note_spin.s b/asm/note_spin.s deleted file mode 100755 index d0df90fd1..000000000 --- a/asm/note_spin.s +++ /dev/null @@ -1,234 +0,0 @@ - .include "constants/gba_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - thumb_func_start sub_80D2E68 -sub_80D2E68: @ 80D2E68 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D2E8A - ldr r0, _080D2EC4 @ =gBattleAnimArgs - ldrh r1, [r0] - movs r0, 0x78 - subs r0, r1 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080D2E8A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080D2EA8 - ldrb r0, [r4, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_8079108 -_080D2EA8: - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x30 - ldrsh r0, [r4, r2] - adds r0, 0x50 - cmp r1, r0 - bne _080D2EBC - adds r0, r4, 0 - bl move_anim_8072740 -_080D2EBC: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D2EC4: .4byte gBattleAnimArgs - thumb_func_end sub_80D2E68 - - thumb_func_start sub_80D2EC8 -sub_80D2EC8: @ 80D2EC8 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D2EF6 - movs r5, 0x78 - strh r5, [r6, 0x20] - ldr r4, _080D2F78 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r4, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - subs r0, 0xF - strh r0, [r6, 0x22] - ldrb r1, [r4, 0x2] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x38] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x34] -_080D2EF6: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r6, 0x2E] - movs r1, 0x2E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r6, 0x30] - movs r2, 0x2E - ldrsh r0, [r6, r2] - lsls r4, r0, 1 - adds r4, r0 - ldrh r0, [r6, 0x34] - adds r4, r0 - movs r2, 0xFF - ldrh r0, [r6, 0x3A] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3A] - ands r4, r2 - adds r0, r4, 0 - movs r1, 0x64 - bl Cos - strh r0, [r6, 0x24] - adds r0, r4, 0 - movs r1, 0xA - bl Sin - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r1, 0x4 - bl Cos - ldrh r2, [r6, 0x30] - adds r4, r2 - adds r0, r4 - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x38 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080D2F72 - ldr r0, _080D2F7C @ =sub_80D2F80 - str r0, [r6, 0x1C] - strh r5, [r6, 0x2E] - adds r0, r6, 0 - bl oamt_add_pos2_onto_pos1 - movs r0, 0x5 - strh r0, [r6, 0x32] - strh r5, [r6, 0x36] - strh r5, [r6, 0x34] - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080D2F72: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D2F78: .4byte gBattleAnimArgs -_080D2F7C: .4byte sub_80D2F80 - thumb_func_end sub_80D2EC8 - - thumb_func_start sub_80D2F80 -sub_80D2F80: @ 80D2F80 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _080D2F9A - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, _080D2FA0 @ =sub_80D2FA4 - str r0, [r1, 0x1C] -_080D2F9A: - pop {r0} - bx r0 - .align 2, 0 -_080D2FA0: .4byte sub_80D2FA4 - thumb_func_end sub_80D2F80 - - thumb_func_start sub_80D2FA4 -sub_80D2FA4: @ 80D2FA4 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - strh r0, [r4, 0x26] - adds r1, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - ble _080D2FCE - lsls r0, r1, 16 - cmp r0, 0 - ble _080D2FCE - ldrh r0, [r4, 0x36] - subs r1, r0, 0x5 - strh r1, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x36] -_080D2FCE: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - ble _080D3000 - movs r2, 0x32 - ldrsh r1, [r4, r2] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl move_anim_8072740 -_080D3000: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bne _080D300E - adds r0, r4, 0 - bl move_anim_8072740 -_080D300E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D2FA4 - - .align 2, 0 @ Don't pad with nop. diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h index 703ae18a2..ee32c26d7 100644 --- a/include/rom_8077ABC.h +++ b/include/rom_8077ABC.h @@ -105,5 +105,6 @@ u8 sub_8077FC0(u8 slot); void move_anim_8074EE0(struct Sprite *sprite); bool8 sub_8078718(struct Sprite *sprite); bool8 sub_8078CE8(struct Sprite *sprite); +void oamt_add_pos2_onto_pos1(struct Sprite *sprite); #endif // GUARD_ROM_8077ABC_H diff --git a/ld_script.txt b/ld_script.txt index 12a7a4c9d..0de169fdf 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -269,7 +269,7 @@ SECTIONS { src/battle/anim/struggle.o(.text); src/battle/anim/uproar.o(.text); src/battle/anim/noise.o(.text); - asm/note_spin.o(.text); + src/battle/anim/note_spin.o(.text); asm/guard.o(.text); asm/fury_cutter_count.o(.text); asm/rain.o(.text); diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c new file mode 100644 index 000000000..bdc0f4615 --- /dev/null +++ b/src/battle/anim/note_spin.c @@ -0,0 +1,110 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D2F80(struct Sprite *); +static void sub_80D2FA4(struct Sprite *); + +// note_spin (spins music notes around, and rotates them) +// Used in Perish Song. + +void sub_80D2E68(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[1] = 120 - gBattleAnimArgs[0]; + sprite->invisible = 1; + } + + if (++sprite->data[0] == sprite->data[1]) + { + sub_8079108(sprite->oam.paletteNum + 16, 0); + } + + if (sprite->data[0] == sprite->data[1] + 80) + { + move_anim_8072740(sprite); + } +} + +void sub_80D2EC8(struct Sprite *sprite) +{ + int index; + int var2; + + if (sprite->data[0] == 0) + { + sprite->pos1.x = 120; + sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15; + + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + + sprite->data[5] = 120; + sprite->data[3] = gBattleAnimArgs[2]; + } + + sprite->data[0]++; + + sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2; + index = ((sprite->data[0] * 3) + (u16)sprite->data[3]); + var2 = 0xFF; + sprite->data[6] = (sprite->data[6] + 10) & 0xFF; + + index &= var2; + sprite->pos2.x = Cos(index, 100); + + sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); + + if (sprite->data[0] > sprite->data[5]) + { + sprite->callback = sub_80D2F80; + + sprite->data[0] = 0; + oamt_add_pos2_onto_pos1(sprite); + sprite->data[2] = 5; + sprite->data[4] = 0; + sprite->data[3] = 0; + + StartSpriteAffineAnim(sprite, 1); + } +} + +static void sub_80D2F80(struct Sprite *sprite) +{ + if (++sprite->data[0] > 10) + { + sprite->data[0] = 0; + sprite->callback = sub_80D2FA4; + } +} + +static void sub_80D2FA4(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[2]; + sprite->pos2.y = sprite->data[3]; + + sprite->data[2]++; + + if (sprite->data[3] > 48 && sprite->data[2] > 0) + { + sprite->data[2] = sprite->data[4] - 5; + sprite->data[4]++; + } + + if (sprite->data[4] > 3) + { + int var1 = sprite->data[2]; + sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1); + move_anim_8072740(sprite); + } + + if (sprite->data[4] == 4) + { + move_anim_8072740(sprite); + } +} |