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authorMarcus Huderle <huderlem@gmail.com>2017-12-18 20:46:26 -0600
committerMarcus Huderle <huderlem@gmail.com>2017-12-18 20:46:26 -0600
commite7a3951dafdf167f3e9d01a83320df701e81dda8 (patch)
treec7226ce35e7959b6cb1db2b9ace4149ecdc366f6
parent66c2dccd72f7b0d00517bab91af61a2d58126059 (diff)
Decompile battle_anim note_spin
-rwxr-xr-xasm/note_spin.s234
-rw-r--r--include/rom_8077ABC.h1
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle/anim/note_spin.c110
4 files changed, 112 insertions, 235 deletions
diff --git a/asm/note_spin.s b/asm/note_spin.s
deleted file mode 100755
index d0df90fd1..000000000
--- a/asm/note_spin.s
+++ /dev/null
@@ -1,234 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D2E68
-sub_80D2E68: @ 80D2E68
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2E8A
- ldr r0, _080D2EC4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- movs r0, 0x78
- subs r0, r1
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080D2E8A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080D2EA8
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_8079108
-_080D2EA8:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- adds r0, 0x50
- cmp r1, r0
- bne _080D2EBC
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2EBC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2EC4: .4byte gBattleAnimArgs
- thumb_func_end sub_80D2E68
-
- thumb_func_start sub_80D2EC8
-sub_80D2EC8: @ 80D2EC8
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D2EF6
- movs r5, 0x78
- strh r5, [r6, 0x20]
- ldr r4, _080D2F78 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r4, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- subs r0, 0xF
- strh r0, [r6, 0x22]
- ldrb r1, [r4, 0x2]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x38]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x34]
-_080D2EF6:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r6, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r6, 0x30]
- movs r2, 0x2E
- ldrsh r0, [r6, r2]
- lsls r4, r0, 1
- adds r4, r0
- ldrh r0, [r6, 0x34]
- adds r4, r0
- movs r2, 0xFF
- ldrh r0, [r6, 0x3A]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3A]
- ands r4, r2
- adds r0, r4, 0
- movs r1, 0x64
- bl Cos
- strh r0, [r6, 0x24]
- adds r0, r4, 0
- movs r1, 0xA
- bl Sin
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r1, 0x4
- bl Cos
- ldrh r2, [r6, 0x30]
- adds r4, r2
- adds r0, r4
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x38
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080D2F72
- ldr r0, _080D2F7C @ =sub_80D2F80
- str r0, [r6, 0x1C]
- strh r5, [r6, 0x2E]
- adds r0, r6, 0
- bl oamt_add_pos2_onto_pos1
- movs r0, 0x5
- strh r0, [r6, 0x32]
- strh r5, [r6, 0x36]
- strh r5, [r6, 0x34]
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080D2F72:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2F78: .4byte gBattleAnimArgs
-_080D2F7C: .4byte sub_80D2F80
- thumb_func_end sub_80D2EC8
-
- thumb_func_start sub_80D2F80
-sub_80D2F80: @ 80D2F80
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080D2F9A
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, _080D2FA0 @ =sub_80D2FA4
- str r0, [r1, 0x1C]
-_080D2F9A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D2FA0: .4byte sub_80D2FA4
- thumb_func_end sub_80D2F80
-
- thumb_func_start sub_80D2FA4
-sub_80D2FA4: @ 80D2FA4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- strh r0, [r4, 0x26]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- ble _080D2FCE
- lsls r0, r1, 16
- cmp r0, 0
- ble _080D2FCE
- ldrh r0, [r4, 0x36]
- subs r1, r0, 0x5
- strh r1, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_080D2FCE:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- ble _080D3000
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl move_anim_8072740
-_080D3000:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bne _080D300E
- adds r0, r4, 0
- bl move_anim_8072740
-_080D300E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2FA4
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index 703ae18a2..ee32c26d7 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -105,5 +105,6 @@ u8 sub_8077FC0(u8 slot);
void move_anim_8074EE0(struct Sprite *sprite);
bool8 sub_8078718(struct Sprite *sprite);
bool8 sub_8078CE8(struct Sprite *sprite);
+void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
#endif // GUARD_ROM_8077ABC_H
diff --git a/ld_script.txt b/ld_script.txt
index 12a7a4c9d..0de169fdf 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -269,7 +269,7 @@ SECTIONS {
src/battle/anim/struggle.o(.text);
src/battle/anim/uproar.o(.text);
src/battle/anim/noise.o(.text);
- asm/note_spin.o(.text);
+ src/battle/anim/note_spin.o(.text);
asm/guard.o(.text);
asm/fury_cutter_count.o(.text);
asm/rain.o(.text);
diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c
new file mode 100644
index 000000000..bdc0f4615
--- /dev/null
+++ b/src/battle/anim/note_spin.c
@@ -0,0 +1,110 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D2F80(struct Sprite *);
+static void sub_80D2FA4(struct Sprite *);
+
+// note_spin (spins music notes around, and rotates them)
+// Used in Perish Song.
+
+void sub_80D2E68(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = 120 - gBattleAnimArgs[0];
+ sprite->invisible = 1;
+ }
+
+ if (++sprite->data[0] == sprite->data[1])
+ {
+ sub_8079108(sprite->oam.paletteNum + 16, 0);
+ }
+
+ if (sprite->data[0] == sprite->data[1] + 80)
+ {
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80D2EC8(struct Sprite *sprite)
+{
+ int index;
+ int var2;
+
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x = 120;
+ sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+
+ sprite->data[5] = 120;
+ sprite->data[3] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+
+ sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2;
+ index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
+ var2 = 0xFF;
+ sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
+
+ index &= var2;
+ sprite->pos2.x = Cos(index, 100);
+
+ sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
+
+ if (sprite->data[0] > sprite->data[5])
+ {
+ sprite->callback = sub_80D2F80;
+
+ sprite->data[0] = 0;
+ oamt_add_pos2_onto_pos1(sprite);
+ sprite->data[2] = 5;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+
+ StartSpriteAffineAnim(sprite, 1);
+ }
+}
+
+static void sub_80D2F80(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 10)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80D2FA4;
+ }
+}
+
+static void sub_80D2FA4(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+
+ sprite->data[2]++;
+
+ if (sprite->data[3] > 48 && sprite->data[2] > 0)
+ {
+ sprite->data[2] = sprite->data[4] - 5;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] > 3)
+ {
+ int var1 = sprite->data[2];
+ sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
+ move_anim_8072740(sprite);
+ }
+
+ if (sprite->data[4] == 4)
+ {
+ move_anim_8072740(sprite);
+ }
+}