diff options
author | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-05-10 14:58:31 -0400 |
---|---|---|
committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-05-10 14:58:31 -0400 |
commit | 04c113dbec0b800f5acf8830b6b96c7c2a220c14 (patch) | |
tree | bc92c01803aac55df555943cb12f404363fa92e8 | |
parent | 8d1f49959a34366d420b690cacd55df739fd63be (diff) |
Addresses for functions.
-rw-r--r-- | home/vcopy.asm | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/home/vcopy.asm b/home/vcopy.asm index bc2bbaf2..33262b85 100644 --- a/home/vcopy.asm +++ b/home/vcopy.asm @@ -36,7 +36,7 @@ ClearBgMap:: ; 1cf0 (0:1cf0) ; When the player takes a step, a row or column of 2x2 tile blocks at the edge ; of the screen toward which they moved is exposed and has to be redrawn. ; This function does the redrawing. -RedrawExposedScreenEdge:: ; 1d01 (0:1d01) +RedrawExposedScreenEdge:: ; 1ada (0:1ada) ld a,[H_SCREENEDGEREDRAW] and a ret z @@ -115,7 +115,7 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01) ; on when talking to sprites, battling, using menus, etc. This is because ; the above function, RedrawExposedScreenEdge, is used when walking to ; improve efficiency. -AutoBgMapTransfer:: ; 1b37 (0:1b30) +AutoBgMapTransfer:: ; 1b30 (0:1b30) ld a,[H_AUTOBGTRANSFERENABLED] and a ret z @@ -193,7 +193,7 @@ TransferBgRows:: ; 1d9e (0:1d9e) ; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST. ; If H_VBCOPYBGSRC is XX00, the transfer is disabled. -VBlankCopyBgMap:: ; 1de1 (0:1de1) +VBlankCopyBgMap:: ; 1bb5 (0:1bb5) ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte and a ret z @@ -214,7 +214,7 @@ VBlankCopyBgMap:: ; 1de1 (0:1de1) jr TransferBgRows -VBlankCopyDouble:: +VBlankCopyDouble:: ; 1bd1 (0:1bd1) ; Copy [H_VBCOPYDOUBLESIZE] 1bpp tiles ; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST. @@ -282,7 +282,7 @@ VBlankCopyDouble:: ret -VBlankCopy:: +VBlankCopy:: ; 1c21 (0:1c21) ; Copy [H_VBCOPYSIZE] 2bpp tiles ; from H_VBCOPYSRC to H_VBCOPYDEST. @@ -342,7 +342,7 @@ VBlankCopy:: ret -UpdateMovingBgTiles:: +UpdateMovingBgTiles:: ; 1c75 (0:1c75) ; Animate water and flower ; tiles in the overworld. |