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authorTiKevin83 <38826675+TiKevin83@users.noreply.github.com>2020-05-18 12:26:11 -0400
committerGitHub <noreply@github.com>2020-05-18 12:26:11 -0400
commit45576fef167039b9a26d48b93c54d77275957874 (patch)
tree067a25d52139fa282992740d72d764685e5b1c52
parent08733d85ff358f38f80909b053e9adea6c3f1baa (diff)
Update bugs_and_glitches.md
Sync with fixed duplicate label
-rw-r--r--docs/bugs_and_glitches.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index e1c0527a..a82a52a8 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -29,7 +29,7 @@ The bug also exists in pokegold and pokecrystal.
DisplayOptionMenu_:
+
+ call JoypadLowSensitivity
- call InitOptions
+ call InitOptionsMenu
```
## Battle Transitions Fail to Account for Scripted Battles
@@ -56,4 +56,4 @@ A typical use for this would be to force the in game time to 255:59.
Counter simply doubles the value of wDamage which can hold the last value of damage dealt whether it was from you, your opponent, a switched out opponent, or a player in another battle.
This is because wDamage is used for both the player's damage and opponent's damage, and is not cleared out between switching or battles.
-**Fix:** TBD in [engine/battle/core.asm#L4960](/engine/battle/core.asm#L4960) \ No newline at end of file
+**Fix:** TBD in [engine/battle/core.asm#L4960](/engine/battle/core.asm#L4960)