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authorPikalaxALT <PikalaxALT@gmail.com>2020-01-31 21:21:14 -0500
committerPikalaxALT <PikalaxALT@gmail.com>2020-01-31 21:21:14 -0500
commit3fcbcaebaea25e36ae0f66d1f3953825518b7c9b (patch)
treeb3a67f280654f3ed0220ea14a9282e9cfda01b8e
parent3397016bff4dd62706f7d807a5196e79ae9c30b6 (diff)
Patch get_run_time and add arm compiler to install.sh
l---------gcc_arm/obstack.c587
l---------gcc_arm/splay-tree.c338
-rwxr-xr-xgcc_arm/toplev.c67
-rwxr-xr-xinstall.sh1
4 files changed, 10 insertions, 983 deletions
diff --git a/gcc_arm/obstack.c b/gcc_arm/obstack.c
index f2fbb25..4b7c220 120000
--- a/gcc_arm/obstack.c
+++ b/gcc_arm/obstack.c
@@ -1,586 +1 @@
-/* obstack.c - subroutines used implicitly by object stack macros
- Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
-
-
- NOTE: The canonical source of this file is maintained with the GNU C Library.
- Bugs can be reported to bug-glibc@gnu.org.
-
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by the
- Free Software Foundation; either version 2, or (at your option) any
- later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
- USA. */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include "obstack.h"
-
-/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
- incremented whenever callers compiled using an old obstack.h can no
- longer properly call the functions in this obstack.c. */
-#define OBSTACK_INTERFACE_VERSION 1
-
-/* Comment out all this code if we are using the GNU C Library, and are not
- actually compiling the library itself, and the installed library
- supports the same library interface we do. This code is part of the GNU
- C Library, but also included in many other GNU distributions. Compiling
- and linking in this code is a waste when using the GNU C library
- (especially if it is a shared library). Rather than having every GNU
- program understand `configure --with-gnu-libc' and omit the object
- files, it is simpler to just do this in the source for each such file. */
-
-#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
-#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
-#include <gnu-versions.h>
-#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
-#define ELIDE_CODE
-#endif
-#endif
-
-
-#ifndef ELIDE_CODE
-
-
-#if defined (__STDC__) && __STDC__
-#define POINTER void *
-#else
-#define POINTER char *
-#endif
-
-/* Determine default alignment. */
-struct fooalign {char x; double d;};
-#define DEFAULT_ALIGNMENT \
- ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
-/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
- But in fact it might be less smart and round addresses to as much as
- DEFAULT_ROUNDING. So we prepare for it to do that. */
-union fooround {long x; double d;};
-#define DEFAULT_ROUNDING (sizeof (union fooround))
-
-/* When we copy a long block of data, this is the unit to do it with.
- On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to `long' (if that works)
- or `char' as a last resort. */
-#ifndef COPYING_UNIT
-#define COPYING_UNIT int
-#endif
-
-
-/* The functions allocating more room by calling `obstack_chunk_alloc'
- jump to the handler pointed to by `obstack_alloc_failed_handler'.
- This variable by default points to the internal function
- `print_and_abort'. */
-#if defined (__STDC__) && __STDC__
-static void print_and_abort (void);
-void (*obstack_alloc_failed_handler) (void) = print_and_abort;
-#else
-static void print_and_abort ();
-void (*obstack_alloc_failed_handler) () = print_and_abort;
-#endif
-
-/* Exit value used when `print_and_abort' is used. */
-#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
-#include <stdlib.h>
-#endif
-#ifndef EXIT_FAILURE
-#define EXIT_FAILURE 1
-#endif
-int obstack_exit_failure = EXIT_FAILURE;
-
-/* The non-GNU-C macros copy the obstack into this global variable
- to avoid multiple evaluation. */
-
-struct obstack *_obstack;
-
-/* Define a macro that either calls functions with the traditional malloc/free
- calling interface, or calls functions with the mmalloc/mfree interface
- (that adds an extra first argument), based on the state of use_extra_arg.
- For free, do not use ?:, since some compilers, like the MIPS compilers,
- do not allow (expr) ? void : void. */
-
-#if defined (__STDC__) && __STDC__
-#define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
-
-#define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
- } while (0)
-#else
-#define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
-
-#define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) ()) (h)->freefun) ((old_chunk)); \
- } while (0)
-#endif
-
-
-/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
- Objects start on multiples of ALIGNMENT (0 means use default).
- CHUNKFUN is the function to use to allocate chunks,
- and FREEFUN the function to free them.
-
- Return nonzero if successful, zero if out of memory.
- To recover from an out of memory error,
- free up some memory, then call this again. */
-
-int
-_obstack_begin (h, size, alignment, chunkfun, freefun)
- struct obstack *h;
- int size;
- int alignment;
-#if defined (__STDC__) && __STDC__
- POINTER (*chunkfun) (long);
- void (*freefun) (void *);
-#else
- POINTER (*chunkfun) ();
- void (*freefun) ();
-#endif
-{
- register struct _obstack_chunk *chunk; /* points to new chunk */
-
- if (alignment == 0)
- alignment = (int) DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
-
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
-
-#if defined (__STDC__) && __STDC__
- h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
- h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
-#else
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
-#endif
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->use_extra_arg = 0;
-
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- if (!chunk)
- (*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = chunk->contents;
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- h->alloc_failed = 0;
- return 1;
-}
-
-int
-_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
- struct obstack *h;
- int size;
- int alignment;
-#if defined (__STDC__) && __STDC__
- POINTER (*chunkfun) (POINTER, long);
- void (*freefun) (POINTER, POINTER);
-#else
- POINTER (*chunkfun) ();
- void (*freefun) ();
-#endif
- POINTER arg;
-{
- register struct _obstack_chunk *chunk; /* points to new chunk */
-
- if (alignment == 0)
- alignment = (int) DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
-
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
-
-#if defined(__STDC__) && __STDC__
- h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
- h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
-#else
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
-#endif
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->extra_arg = arg;
- h->use_extra_arg = 1;
-
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- if (!chunk)
- (*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = chunk->contents;
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- h->alloc_failed = 0;
- return 1;
-}
-
-/* Allocate a new current chunk for the obstack *H
- on the assumption that LENGTH bytes need to be added
- to the current object, or a new object of length LENGTH allocated.
- Copies any partial object from the end of the old chunk
- to the beginning of the new one. */
-
-void
-_obstack_newchunk (h, length)
- struct obstack *h;
- int length;
-{
- register struct _obstack_chunk *old_chunk = h->chunk;
- register struct _obstack_chunk *new_chunk;
- register long new_size;
- register long obj_size = h->next_free - h->object_base;
- register long i;
- long already;
-
- /* Compute size for new chunk. */
- new_size = (obj_size + length) + (obj_size >> 3) + 100;
- if (new_size < h->chunk_size)
- new_size = h->chunk_size;
-
- /* Allocate and initialize the new chunk. */
- new_chunk = CALL_CHUNKFUN (h, new_size);
- if (!new_chunk)
- (*obstack_alloc_failed_handler) ();
- h->chunk = new_chunk;
- new_chunk->prev = old_chunk;
- new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
-
- /* Move the existing object to the new chunk.
- Word at a time is fast and is safe if the object
- is sufficiently aligned. */
- if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
- {
- for (i = obj_size / sizeof (COPYING_UNIT) - 1;
- i >= 0; i--)
- ((COPYING_UNIT *)new_chunk->contents)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
- /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
- but that can cross a page boundary on a machine
- which does not do strict alignment for COPYING_UNITS. */
- already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
- }
- else
- already = 0;
- /* Copy remaining bytes one by one. */
- for (i = already; i < obj_size; i++)
- new_chunk->contents[i] = h->object_base[i];
-
- /* If the object just copied was the only data in OLD_CHUNK,
- free that chunk and remove it from the chain.
- But not if that chunk might contain an empty object. */
- if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
- {
- new_chunk->prev = old_chunk->prev;
- CALL_FREEFUN (h, old_chunk);
- }
-
- h->object_base = new_chunk->contents;
- h->next_free = h->object_base + obj_size;
- /* The new chunk certainly contains no empty object yet. */
- h->maybe_empty_object = 0;
-}
-
-/* Return nonzero if object OBJ has been allocated from obstack H.
- This is here for debugging.
- If you use it in a program, you are probably losing. */
-
-#if defined (__STDC__) && __STDC__
-/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
- obstack.h because it is just for debugging. */
-int _obstack_allocated_p (struct obstack *h, POINTER obj);
-#endif
-
-int
-_obstack_allocated_p (h, obj)
- struct obstack *h;
- POINTER obj;
-{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
-
- lp = (h)->chunk;
- /* We use >= rather than > since the object cannot be exactly at
- the beginning of the chunk but might be an empty object exactly
- at the end of an adjacent chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
- {
- plp = lp->prev;
- lp = plp;
- }
- return lp != 0;
-}
-
-/* Free objects in obstack H, including OBJ and everything allocate
- more recently than OBJ. If OBJ is zero, free everything in H. */
-
-#undef obstack_free
-
-/* This function has two names with identical definitions.
- This is the first one, called from non-ANSI code. */
-
-void
-_obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
-{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
-
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *) (obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
-}
-
-/* This function is used from ANSI code. */
-
-void
-obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
-{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
-
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *) (obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
-}
-
-int
-_obstack_memory_used (h)
- struct obstack *h;
-{
- register struct _obstack_chunk* lp;
- register int nbytes = 0;
-
- for (lp = h->chunk; lp != 0; lp = lp->prev)
- {
- nbytes += lp->limit - (char *) lp;
- }
- return nbytes;
-}
-
-/* Define the error handler. */
-#ifndef _
-#define _(Str) (Str)
-#endif
-
-static void
-print_and_abort ()
-{
- fputs (_("memory exhausted\n"), stderr);
- exit (obstack_exit_failure);
-}
-
-#if 0
-/* These are now turned off because the applications do not use it
- and it uses bcopy via obstack_grow, which causes trouble on sysV. */
-
-/* Now define the functional versions of the obstack macros.
- Define them to simply use the corresponding macros to do the job. */
-
-#if defined (__STDC__) && __STDC__
-/* These function definitions do not work with non-ANSI preprocessors;
- they won't pass through the macro names in parentheses. */
-
-/* The function names appear in parentheses in order to prevent
- the macro-definitions of the names from being expanded there. */
-
-POINTER (obstack_base) (obstack)
- struct obstack *obstack;
-{
- return obstack_base (obstack);
-}
-
-POINTER (obstack_next_free) (obstack)
- struct obstack *obstack;
-{
- return obstack_next_free (obstack);
-}
-
-int (obstack_object_size) (obstack)
- struct obstack *obstack;
-{
- return obstack_object_size (obstack);
-}
-
-int (obstack_room) (obstack)
- struct obstack *obstack;
-{
- return obstack_room (obstack);
-}
-
-int (obstack_make_room) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- return obstack_make_room (obstack, length);
-}
-
-void (obstack_grow) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
-{
- obstack_grow (obstack, pointer, length);
-}
-
-void (obstack_grow0) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
-{
- obstack_grow0 (obstack, pointer, length);
-}
-
-void (obstack_1grow) (obstack, character)
- struct obstack *obstack;
- int character;
-{
- obstack_1grow (obstack, character);
-}
-
-void (obstack_blank) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- obstack_blank (obstack, length);
-}
-
-void (obstack_1grow_fast) (obstack, character)
- struct obstack *obstack;
- int character;
-{
- obstack_1grow_fast (obstack, character);
-}
-
-void (obstack_blank_fast) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- obstack_blank_fast (obstack, length);
-}
-
-POINTER (obstack_finish) (obstack)
- struct obstack *obstack;
-{
- return obstack_finish (obstack);
-}
-
-POINTER (obstack_alloc) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- return obstack_alloc (obstack, length);
-}
-
-POINTER (obstack_copy) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
-{
- return obstack_copy (obstack, pointer, length);
-}
-
-POINTER (obstack_copy0) (obstack, pointer, length)
- struct obstack *obstack;
- POINTER pointer;
- int length;
-{
- return obstack_copy0 (obstack, pointer, length);
-}
-
-#endif /* __STDC__ */
-
-#endif /* 0 */
-
-#endif /* !ELIDE_CODE */
+./../libiberty/obstack.c \ No newline at end of file
diff --git a/gcc_arm/splay-tree.c b/gcc_arm/splay-tree.c
index db5feda..5f74d20 120000
--- a/gcc_arm/splay-tree.c
+++ b/gcc_arm/splay-tree.c
@@ -1,337 +1 @@
-/* A splay-tree datatype.
- Copyright (C) 1998 Free Software Foundation, Inc.
- Contributed by Mark Mitchell (mark@markmitchell.com).
-
-This file is part of GNU CC.
-
-GNU CC is free software; you can redistribute it and/or modify it
-under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-GNU CC is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU CC; see the file COPYING. If not, write to
-the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
-
-/* For an easily readable description of splay-trees, see:
-
- Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
- Algorithms. Harper-Collins, Inc. 1991. */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#ifdef HAVE_STDLIB_H
-#include <stdlib.h>
-#endif
-
-#include "libiberty.h"
-#include "splay-tree.h"
-
-static void splay_tree_delete_helper PARAMS((splay_tree,
- splay_tree_node));
-static void splay_tree_splay PARAMS((splay_tree,
- splay_tree_key));
-static splay_tree_node splay_tree_splay_helper
- PARAMS((splay_tree,
- splay_tree_key,
- splay_tree_node*,
- splay_tree_node*,
- splay_tree_node*));
-static int splay_tree_foreach_helper PARAMS((splay_tree,
- splay_tree_node,
- splay_tree_foreach_fn,
- void*));
-
-/* Deallocate NODE (a member of SP), and all its sub-trees. */
-
-static void
-splay_tree_delete_helper (sp, node)
- splay_tree sp;
- splay_tree_node node;
-{
- if (!node)
- return;
-
- splay_tree_delete_helper (sp, node->left);
- splay_tree_delete_helper (sp, node->right);
-
- if (sp->delete_key)
- (*sp->delete_key)(node->key);
- if (sp->delete_value)
- (*sp->delete_value)(node->value);
-
- free ((char*) node);
-}
-
-/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
- and grandparent, respectively, of NODE. */
-
-static splay_tree_node
-splay_tree_splay_helper (sp, key, node, parent, grandparent)
- splay_tree sp;
- splay_tree_key key;
- splay_tree_node *node;
- splay_tree_node *parent;
- splay_tree_node *grandparent;
-{
- splay_tree_node *next;
- splay_tree_node n;
- int comparison;
-
- n = *node;
-
- if (!n)
- return *parent;
-
- comparison = (*sp->comp) (key, n->key);
-
- if (comparison == 0)
- /* We've found the target. */
- next = 0;
- else if (comparison < 0)
- /* The target is to the left. */
- next = &n->left;
- else
- /* The target is to the right. */
- next = &n->right;
-
- if (next)
- {
- /* Continue down the tree. */
- n = splay_tree_splay_helper (sp, key, next, node, parent);
-
- /* The recursive call will change the place to which NODE
- points. */
- if (*node != n)
- return n;
- }
-
- if (!parent)
- /* NODE is the root. We are done. */
- return n;
-
- /* First, handle the case where there is no grandparent (i.e.,
- *PARENT is the root of the tree.) */
- if (!grandparent)
- {
- if (n == (*parent)->left)
- {
- *node = n->right;
- n->right = *parent;
- }
- else
- {
- *node = n->left;
- n->left = *parent;
- }
- *parent = n;
- return n;
- }
-
- /* Next handle the cases where both N and *PARENT are left children,
- or where both are right children. */
- if (n == (*parent)->left && *parent == (*grandparent)->left)
- {
- splay_tree_node p = *parent;
-
- (*grandparent)->left = p->right;
- p->right = *grandparent;
- p->left = n->right;
- n->right = p;
- *grandparent = n;
- return n;
- }
- else if (n == (*parent)->right && *parent == (*grandparent)->right)
- {
- splay_tree_node p = *parent;
-
- (*grandparent)->right = p->left;
- p->left = *grandparent;
- p->right = n->left;
- n->left = p;
- *grandparent = n;
- return n;
- }
-
- /* Finally, deal with the case where N is a left child, but *PARENT
- is a right child, or vice versa. */
- if (n == (*parent)->left)
- {
- (*parent)->left = n->right;
- n->right = *parent;
- (*grandparent)->right = n->left;
- n->left = *grandparent;
- *grandparent = n;
- return n;
- }
- else
- {
- (*parent)->right = n->left;
- n->left = *parent;
- (*grandparent)->left = n->right;
- n->right = *grandparent;
- *grandparent = n;
- return n;
- }
-}
-
-/* Splay SP around KEY. */
-
-static void
-splay_tree_splay (sp, key)
- splay_tree sp;
- splay_tree_key key;
-{
- if (sp->root == 0)
- return;
-
- splay_tree_splay_helper (sp, key, &sp->root,
- /*grandparent=*/0, /*parent=*/0);
-}
-
-/* Call FN, passing it the DATA, for every node below NODE, all of
- which are from SP, following an in-order traversal. If FN every
- returns a non-zero value, the iteration ceases immediately, and the
- value is returned. Otherwise, this function returns 0. */
-
-static int
-splay_tree_foreach_helper (sp, node, fn, data)
- splay_tree sp;
- splay_tree_node node;
- splay_tree_foreach_fn fn;
- void* data;
-{
- int val;
-
- if (!node)
- return 0;
-
- val = splay_tree_foreach_helper (sp, node->left, fn, data);
- if (val)
- return val;
-
- val = (*fn)(node, data);
- if (val)
- return val;
-
- return splay_tree_foreach_helper (sp, node->right, fn, data);
-}
-
-/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
- DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
- values. */
-
-splay_tree
-splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
- splay_tree_compare_fn compare_fn;
- splay_tree_delete_key_fn delete_key_fn;
- splay_tree_delete_value_fn delete_value_fn;
-{
- splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree));
- sp->root = 0;
- sp->comp = compare_fn;
- sp->delete_key = delete_key_fn;
- sp->delete_value = delete_value_fn;
-
- return sp;
-}
-
-/* Deallocate SP. */
-
-void
-splay_tree_delete (sp)
- splay_tree sp;
-{
- splay_tree_delete_helper (sp, sp->root);
- free ((char*) sp);
-}
-
-/* Insert a new node (associating KEY with DATA) into SP. If a
- previous node with the indicated KEY exists, its data is replaced
- with the new value. */
-
-void
-splay_tree_insert (sp, key, value)
- splay_tree sp;
- splay_tree_key key;
- splay_tree_value value;
-{
- int comparison;
-
- splay_tree_splay (sp, key);
-
- if (sp->root)
- comparison = (*sp->comp)(sp->root->key, key);
-
- if (sp->root && comparison == 0)
- {
- /* If the root of the tree already has the indicated KEY, just
- replace the value with VALUE. */
- if (sp->delete_value)
- (*sp->delete_value)(sp->root->value);
- sp->root->value = value;
- }
- else
- {
- /* Create a new node, and insert it at the root. */
- splay_tree_node node;
-
- node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node));
- node->key = key;
- node->value = value;
-
- if (!sp->root)
- node->left = node->right = 0;
- else if (comparison < 0)
- {
- node->left = sp->root;
- node->right = node->left->right;
- node->left->right = 0;
- }
- else
- {
- node->right = sp->root;
- node->left = node->right->left;
- node->right->left = 0;
- }
-
- sp->root = node;
- }
-}
-
-/* Lookup KEY in SP, returning VALUE if present, and NULL
- otherwise. */
-
-splay_tree_node
-splay_tree_lookup (sp, key)
- splay_tree sp;
- splay_tree_key key;
-{
- splay_tree_splay (sp, key);
-
- if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
- return sp->root;
- else
- return 0;
-}
-
-/* Call FN, passing it the DATA, for every node in SP, following an
- in-order traversal. If FN every returns a non-zero value, the
- iteration ceases immediately, and the value is returned.
- Otherwise, this function returns 0. */
-
-int
-splay_tree_foreach (sp, fn, data)
- splay_tree sp;
- splay_tree_foreach_fn fn;
- void *data;
-{
- return splay_tree_foreach_helper (sp, sp->root, fn, data);
-}
+./../libiberty/splay-tree.c \ No newline at end of file
diff --git a/gcc_arm/toplev.c b/gcc_arm/toplev.c
index b9123b9..29833da 100755
--- a/gcc_arm/toplev.c
+++ b/gcc_arm/toplev.c
@@ -992,7 +992,7 @@ lang_independent_options f_options[] =
{"instrument-functions", &flag_instrument_function_entry_exit, 1,
"Instrument function entry/exit with profiling calls"},
{"leading-underscore", &flag_leading_underscore, 1,
- "External symbols have a leading underscore" }
+ "External symbols have a leading underscore" },
};
#define NUM_ELEM(a) (sizeof (a) / sizeof ((a)[0]))
@@ -1318,65 +1318,12 @@ get_run_time ()
if (quiet_flag)
return 0;
-#ifdef __BEOS__
- return 0;
-#else /* not BeOS */
-#if defined (_WIN32) && !defined (__CYGWIN__)
- if (clock() < 0)
- return 0;
- else
- return (clock() * 1000);
-#else /* not _WIN32 */
-#ifdef _SC_CLK_TCK
- {
- static int tick;
- struct tms tms;
- if (tick == 0)
- tick = 1000000 / sysconf(_SC_CLK_TCK);
- times (&tms);
- return (tms.tms_utime + tms.tms_stime) * tick;
- }
-#else
-#ifdef USG
- {
- struct tms tms;
-# if HAVE_SYSCONF && defined _SC_CLK_TCK
-# define TICKS_PER_SECOND sysconf (_SC_CLK_TCK) /* POSIX 1003.1-1996 */
-# else
-# ifdef CLK_TCK
-# define TICKS_PER_SECOND CLK_TCK /* POSIX 1003.1-1988; obsolescent */
-# else
-# define TICKS_PER_SECOND HZ /* traditional UNIX */
-# endif
-# endif
- times (&tms);
- return (tms.tms_utime + tms.tms_stime) * (1000000 / TICKS_PER_SECOND);
- }
-#else
-#ifndef VMS
- {
- struct rusage rusage;
- getrusage (0, &rusage);
- return (rusage.ru_utime.tv_sec * 1000000 + rusage.ru_utime.tv_usec
- + rusage.ru_stime.tv_sec * 1000000 + rusage.ru_stime.tv_usec);
- }
-#else /* VMS */
- {
- struct
- {
- int proc_user_time;
- int proc_system_time;
- int child_user_time;
- int child_system_time;
- } vms_times;
- times ((void *) &vms_times);
- return (vms_times.proc_user_time + vms_times.proc_system_time) * 10000;
- }
-#endif /* VMS */
-#endif /* USG */
-#endif /* _SC_CLK_TCK */
-#endif /* _WIN32 */
-#endif /* __BEOS__ */
+ clock_t clk = clock();
+
+ if (clk < 0)
+ return 0;
+
+ return (clk * 1000000) / CLOCKS_PER_SEC;
}
#define TIMEVAR(VAR, BODY) \
diff --git a/install.sh b/install.sh
index 829552c..608d82d 100755
--- a/install.sh
+++ b/install.sh
@@ -7,6 +7,7 @@ if [ "$1" != "" ]; then
mkdir -p $1/tools/agbcc/lib
cp agbcc $1/tools/agbcc/bin/
cp old_agbcc $1/tools/agbcc/bin/
+ cp agbcc_arm $1/tools/agbcc/bin/
cp -R libc/include $1/tools/agbcc/ #drop include, because we don't want include/include
cp ginclude/* $1/tools/agbcc/include/
cp libgcc.a $1/tools/agbcc/lib/