diff options
author | PikalaxALT <PikalaxALT@gmail.com> | 2020-01-31 21:21:14 -0500 |
---|---|---|
committer | PikalaxALT <PikalaxALT@gmail.com> | 2020-01-31 21:21:14 -0500 |
commit | 3fcbcaebaea25e36ae0f66d1f3953825518b7c9b (patch) | |
tree | b3a67f280654f3ed0220ea14a9282e9cfda01b8e | |
parent | 3397016bff4dd62706f7d807a5196e79ae9c30b6 (diff) |
Patch get_run_time and add arm compiler to install.sh
l--------- | gcc_arm/obstack.c | 587 | ||||
l--------- | gcc_arm/splay-tree.c | 338 | ||||
-rwxr-xr-x | gcc_arm/toplev.c | 67 | ||||
-rwxr-xr-x | install.sh | 1 |
4 files changed, 10 insertions, 983 deletions
diff --git a/gcc_arm/obstack.c b/gcc_arm/obstack.c index f2fbb25..4b7c220 120000 --- a/gcc_arm/obstack.c +++ b/gcc_arm/obstack.c @@ -1,586 +1 @@ -/* obstack.c - subroutines used implicitly by object stack macros - Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc. - - - NOTE: The canonical source of this file is maintained with the GNU C Library. - Bugs can be reported to bug-glibc@gnu.org. - - This program is free software; you can redistribute it and/or modify it - under the terms of the GNU General Public License as published by the - Free Software Foundation; either version 2, or (at your option) any - later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, - USA. */ - -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -#include "obstack.h" - -/* NOTE BEFORE MODIFYING THIS FILE: This version number must be - incremented whenever callers compiled using an old obstack.h can no - longer properly call the functions in this obstack.c. */ -#define OBSTACK_INTERFACE_VERSION 1 - -/* Comment out all this code if we are using the GNU C Library, and are not - actually compiling the library itself, and the installed library - supports the same library interface we do. This code is part of the GNU - C Library, but also included in many other GNU distributions. Compiling - and linking in this code is a waste when using the GNU C library - (especially if it is a shared library). Rather than having every GNU - program understand `configure --with-gnu-libc' and omit the object - files, it is simpler to just do this in the source for each such file. */ - -#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */ -#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1 -#include <gnu-versions.h> -#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION -#define ELIDE_CODE -#endif -#endif - - -#ifndef ELIDE_CODE - - -#if defined (__STDC__) && __STDC__ -#define POINTER void * -#else -#define POINTER char * -#endif - -/* Determine default alignment. */ -struct fooalign {char x; double d;}; -#define DEFAULT_ALIGNMENT \ - ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0)) -/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. - But in fact it might be less smart and round addresses to as much as - DEFAULT_ROUNDING. So we prepare for it to do that. */ -union fooround {long x; double d;}; -#define DEFAULT_ROUNDING (sizeof (union fooround)) - -/* When we copy a long block of data, this is the unit to do it with. - On some machines, copying successive ints does not work; - in such a case, redefine COPYING_UNIT to `long' (if that works) - or `char' as a last resort. */ -#ifndef COPYING_UNIT -#define COPYING_UNIT int -#endif - - -/* The functions allocating more room by calling `obstack_chunk_alloc' - jump to the handler pointed to by `obstack_alloc_failed_handler'. - This variable by default points to the internal function - `print_and_abort'. */ -#if defined (__STDC__) && __STDC__ -static void print_and_abort (void); -void (*obstack_alloc_failed_handler) (void) = print_and_abort; -#else -static void print_and_abort (); -void (*obstack_alloc_failed_handler) () = print_and_abort; -#endif - -/* Exit value used when `print_and_abort' is used. */ -#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H -#include <stdlib.h> -#endif -#ifndef EXIT_FAILURE -#define EXIT_FAILURE 1 -#endif -int obstack_exit_failure = EXIT_FAILURE; - -/* The non-GNU-C macros copy the obstack into this global variable - to avoid multiple evaluation. */ - -struct obstack *_obstack; - -/* Define a macro that either calls functions with the traditional malloc/free - calling interface, or calls functions with the mmalloc/mfree interface - (that adds an extra first argument), based on the state of use_extra_arg. - For free, do not use ?:, since some compilers, like the MIPS compilers, - do not allow (expr) ? void : void. */ - -#if defined (__STDC__) && __STDC__ -#define CALL_CHUNKFUN(h, size) \ - (((h) -> use_extra_arg) \ - ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ - : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size))) - -#define CALL_FREEFUN(h, old_chunk) \ - do { \ - if ((h) -> use_extra_arg) \ - (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ - else \ - (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \ - } while (0) -#else -#define CALL_CHUNKFUN(h, size) \ - (((h) -> use_extra_arg) \ - ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ - : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size))) - -#define CALL_FREEFUN(h, old_chunk) \ - do { \ - if ((h) -> use_extra_arg) \ - (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ - else \ - (*(void (*) ()) (h)->freefun) ((old_chunk)); \ - } while (0) -#endif - - -/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). - Objects start on multiples of ALIGNMENT (0 means use default). - CHUNKFUN is the function to use to allocate chunks, - and FREEFUN the function to free them. - - Return nonzero if successful, zero if out of memory. - To recover from an out of memory error, - free up some memory, then call this again. */ - -int -_obstack_begin (h, size, alignment, chunkfun, freefun) - struct obstack *h; - int size; - int alignment; -#if defined (__STDC__) && __STDC__ - POINTER (*chunkfun) (long); - void (*freefun) (void *); -#else - POINTER (*chunkfun) (); - void (*freefun) (); -#endif -{ - register struct _obstack_chunk *chunk; /* points to new chunk */ - - if (alignment == 0) - alignment = (int) DEFAULT_ALIGNMENT; - if (size == 0) - /* Default size is what GNU malloc can fit in a 4096-byte block. */ - { - /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. - Use the values for range checking, because if range checking is off, - the extra bytes won't be missed terribly, but if range checking is on - and we used a larger request, a whole extra 4096 bytes would be - allocated. - - These number are irrelevant to the new GNU malloc. I suspect it is - less sensitive to the size of the request. */ - int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) - + 4 + DEFAULT_ROUNDING - 1) - & ~(DEFAULT_ROUNDING - 1)); - size = 4096 - extra; - } - -#if defined (__STDC__) && __STDC__ - h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun; - h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; -#else - h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; - h->freefun = freefun; -#endif - h->chunk_size = size; - h->alignment_mask = alignment - 1; - h->use_extra_arg = 0; - - chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); - if (!chunk) - (*obstack_alloc_failed_handler) (); - h->next_free = h->object_base = chunk->contents; - h->chunk_limit = chunk->limit - = (char *) chunk + h->chunk_size; - chunk->prev = 0; - /* The initial chunk now contains no empty object. */ - h->maybe_empty_object = 0; - h->alloc_failed = 0; - return 1; -} - -int -_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg) - struct obstack *h; - int size; - int alignment; -#if defined (__STDC__) && __STDC__ - POINTER (*chunkfun) (POINTER, long); - void (*freefun) (POINTER, POINTER); -#else - POINTER (*chunkfun) (); - void (*freefun) (); -#endif - POINTER arg; -{ - register struct _obstack_chunk *chunk; /* points to new chunk */ - - if (alignment == 0) - alignment = (int) DEFAULT_ALIGNMENT; - if (size == 0) - /* Default size is what GNU malloc can fit in a 4096-byte block. */ - { - /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. - Use the values for range checking, because if range checking is off, - the extra bytes won't be missed terribly, but if range checking is on - and we used a larger request, a whole extra 4096 bytes would be - allocated. - - These number are irrelevant to the new GNU malloc. I suspect it is - less sensitive to the size of the request. */ - int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) - + 4 + DEFAULT_ROUNDING - 1) - & ~(DEFAULT_ROUNDING - 1)); - size = 4096 - extra; - } - -#if defined(__STDC__) && __STDC__ - h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun; - h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; -#else - h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; - h->freefun = freefun; -#endif - h->chunk_size = size; - h->alignment_mask = alignment - 1; - h->extra_arg = arg; - h->use_extra_arg = 1; - - chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); - if (!chunk) - (*obstack_alloc_failed_handler) (); - h->next_free = h->object_base = chunk->contents; - h->chunk_limit = chunk->limit - = (char *) chunk + h->chunk_size; - chunk->prev = 0; - /* The initial chunk now contains no empty object. */ - h->maybe_empty_object = 0; - h->alloc_failed = 0; - return 1; -} - -/* Allocate a new current chunk for the obstack *H - on the assumption that LENGTH bytes need to be added - to the current object, or a new object of length LENGTH allocated. - Copies any partial object from the end of the old chunk - to the beginning of the new one. */ - -void -_obstack_newchunk (h, length) - struct obstack *h; - int length; -{ - register struct _obstack_chunk *old_chunk = h->chunk; - register struct _obstack_chunk *new_chunk; - register long new_size; - register long obj_size = h->next_free - h->object_base; - register long i; - long already; - - /* Compute size for new chunk. */ - new_size = (obj_size + length) + (obj_size >> 3) + 100; - if (new_size < h->chunk_size) - new_size = h->chunk_size; - - /* Allocate and initialize the new chunk. */ - new_chunk = CALL_CHUNKFUN (h, new_size); - if (!new_chunk) - (*obstack_alloc_failed_handler) (); - h->chunk = new_chunk; - new_chunk->prev = old_chunk; - new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; - - /* Move the existing object to the new chunk. - Word at a time is fast and is safe if the object - is sufficiently aligned. */ - if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) - { - for (i = obj_size / sizeof (COPYING_UNIT) - 1; - i >= 0; i--) - ((COPYING_UNIT *)new_chunk->contents)[i] - = ((COPYING_UNIT *)h->object_base)[i]; - /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, - but that can cross a page boundary on a machine - which does not do strict alignment for COPYING_UNITS. */ - already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); - } - else - already = 0; - /* Copy remaining bytes one by one. */ - for (i = already; i < obj_size; i++) - new_chunk->contents[i] = h->object_base[i]; - - /* If the object just copied was the only data in OLD_CHUNK, - free that chunk and remove it from the chain. - But not if that chunk might contain an empty object. */ - if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) - { - new_chunk->prev = old_chunk->prev; - CALL_FREEFUN (h, old_chunk); - } - - h->object_base = new_chunk->contents; - h->next_free = h->object_base + obj_size; - /* The new chunk certainly contains no empty object yet. */ - h->maybe_empty_object = 0; -} - -/* Return nonzero if object OBJ has been allocated from obstack H. - This is here for debugging. - If you use it in a program, you are probably losing. */ - -#if defined (__STDC__) && __STDC__ -/* Suppress -Wmissing-prototypes warning. We don't want to declare this in - obstack.h because it is just for debugging. */ -int _obstack_allocated_p (struct obstack *h, POINTER obj); -#endif - -int -_obstack_allocated_p (h, obj) - struct obstack *h; - POINTER obj; -{ - register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ - register struct _obstack_chunk *plp; /* point to previous chunk if any */ - - lp = (h)->chunk; - /* We use >= rather than > since the object cannot be exactly at - the beginning of the chunk but might be an empty object exactly - at the end of an adjacent chunk. */ - while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) - { - plp = lp->prev; - lp = plp; - } - return lp != 0; -} - -/* Free objects in obstack H, including OBJ and everything allocate - more recently than OBJ. If OBJ is zero, free everything in H. */ - -#undef obstack_free - -/* This function has two names with identical definitions. - This is the first one, called from non-ANSI code. */ - -void -_obstack_free (h, obj) - struct obstack *h; - POINTER obj; -{ - register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ - register struct _obstack_chunk *plp; /* point to previous chunk if any */ - - lp = h->chunk; - /* We use >= because there cannot be an object at the beginning of a chunk. - But there can be an empty object at that address - at the end of another chunk. */ - while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) - { - plp = lp->prev; - CALL_FREEFUN (h, lp); - lp = plp; - /* If we switch chunks, we can't tell whether the new current - chunk contains an empty object, so assume that it may. */ - h->maybe_empty_object = 1; - } - if (lp) - { - h->object_base = h->next_free = (char *) (obj); - h->chunk_limit = lp->limit; - h->chunk = lp; - } - else if (obj != 0) - /* obj is not in any of the chunks! */ - abort (); -} - -/* This function is used from ANSI code. */ - -void -obstack_free (h, obj) - struct obstack *h; - POINTER obj; -{ - register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ - register struct _obstack_chunk *plp; /* point to previous chunk if any */ - - lp = h->chunk; - /* We use >= because there cannot be an object at the beginning of a chunk. - But there can be an empty object at that address - at the end of another chunk. */ - while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) - { - plp = lp->prev; - CALL_FREEFUN (h, lp); - lp = plp; - /* If we switch chunks, we can't tell whether the new current - chunk contains an empty object, so assume that it may. */ - h->maybe_empty_object = 1; - } - if (lp) - { - h->object_base = h->next_free = (char *) (obj); - h->chunk_limit = lp->limit; - h->chunk = lp; - } - else if (obj != 0) - /* obj is not in any of the chunks! */ - abort (); -} - -int -_obstack_memory_used (h) - struct obstack *h; -{ - register struct _obstack_chunk* lp; - register int nbytes = 0; - - for (lp = h->chunk; lp != 0; lp = lp->prev) - { - nbytes += lp->limit - (char *) lp; - } - return nbytes; -} - -/* Define the error handler. */ -#ifndef _ -#define _(Str) (Str) -#endif - -static void -print_and_abort () -{ - fputs (_("memory exhausted\n"), stderr); - exit (obstack_exit_failure); -} - -#if 0 -/* These are now turned off because the applications do not use it - and it uses bcopy via obstack_grow, which causes trouble on sysV. */ - -/* Now define the functional versions of the obstack macros. - Define them to simply use the corresponding macros to do the job. */ - -#if defined (__STDC__) && __STDC__ -/* These function definitions do not work with non-ANSI preprocessors; - they won't pass through the macro names in parentheses. */ - -/* The function names appear in parentheses in order to prevent - the macro-definitions of the names from being expanded there. */ - -POINTER (obstack_base) (obstack) - struct obstack *obstack; -{ - return obstack_base (obstack); -} - -POINTER (obstack_next_free) (obstack) - struct obstack *obstack; -{ - return obstack_next_free (obstack); -} - -int (obstack_object_size) (obstack) - struct obstack *obstack; -{ - return obstack_object_size (obstack); -} - -int (obstack_room) (obstack) - struct obstack *obstack; -{ - return obstack_room (obstack); -} - -int (obstack_make_room) (obstack, length) - struct obstack *obstack; - int length; -{ - return obstack_make_room (obstack, length); -} - -void (obstack_grow) (obstack, pointer, length) - struct obstack *obstack; - POINTER pointer; - int length; -{ - obstack_grow (obstack, pointer, length); -} - -void (obstack_grow0) (obstack, pointer, length) - struct obstack *obstack; - POINTER pointer; - int length; -{ - obstack_grow0 (obstack, pointer, length); -} - -void (obstack_1grow) (obstack, character) - struct obstack *obstack; - int character; -{ - obstack_1grow (obstack, character); -} - -void (obstack_blank) (obstack, length) - struct obstack *obstack; - int length; -{ - obstack_blank (obstack, length); -} - -void (obstack_1grow_fast) (obstack, character) - struct obstack *obstack; - int character; -{ - obstack_1grow_fast (obstack, character); -} - -void (obstack_blank_fast) (obstack, length) - struct obstack *obstack; - int length; -{ - obstack_blank_fast (obstack, length); -} - -POINTER (obstack_finish) (obstack) - struct obstack *obstack; -{ - return obstack_finish (obstack); -} - -POINTER (obstack_alloc) (obstack, length) - struct obstack *obstack; - int length; -{ - return obstack_alloc (obstack, length); -} - -POINTER (obstack_copy) (obstack, pointer, length) - struct obstack *obstack; - POINTER pointer; - int length; -{ - return obstack_copy (obstack, pointer, length); -} - -POINTER (obstack_copy0) (obstack, pointer, length) - struct obstack *obstack; - POINTER pointer; - int length; -{ - return obstack_copy0 (obstack, pointer, length); -} - -#endif /* __STDC__ */ - -#endif /* 0 */ - -#endif /* !ELIDE_CODE */ +./../libiberty/obstack.c
\ No newline at end of file diff --git a/gcc_arm/splay-tree.c b/gcc_arm/splay-tree.c index db5feda..5f74d20 120000 --- a/gcc_arm/splay-tree.c +++ b/gcc_arm/splay-tree.c @@ -1,337 +1 @@ -/* A splay-tree datatype. - Copyright (C) 1998 Free Software Foundation, Inc. - Contributed by Mark Mitchell (mark@markmitchell.com). - -This file is part of GNU CC. - -GNU CC is free software; you can redistribute it and/or modify it -under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2, or (at your option) -any later version. - -GNU CC is distributed in the hope that it will be useful, but -WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -General Public License for more details. - -You should have received a copy of the GNU General Public License -along with GNU CC; see the file COPYING. If not, write to -the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ - -/* For an easily readable description of splay-trees, see: - - Lewis, Harry R. and Denenberg, Larry. Data Structures and Their - Algorithms. Harper-Collins, Inc. 1991. */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#ifdef HAVE_STDLIB_H -#include <stdlib.h> -#endif - -#include "libiberty.h" -#include "splay-tree.h" - -static void splay_tree_delete_helper PARAMS((splay_tree, - splay_tree_node)); -static void splay_tree_splay PARAMS((splay_tree, - splay_tree_key)); -static splay_tree_node splay_tree_splay_helper - PARAMS((splay_tree, - splay_tree_key, - splay_tree_node*, - splay_tree_node*, - splay_tree_node*)); -static int splay_tree_foreach_helper PARAMS((splay_tree, - splay_tree_node, - splay_tree_foreach_fn, - void*)); - -/* Deallocate NODE (a member of SP), and all its sub-trees. */ - -static void -splay_tree_delete_helper (sp, node) - splay_tree sp; - splay_tree_node node; -{ - if (!node) - return; - - splay_tree_delete_helper (sp, node->left); - splay_tree_delete_helper (sp, node->right); - - if (sp->delete_key) - (*sp->delete_key)(node->key); - if (sp->delete_value) - (*sp->delete_value)(node->value); - - free ((char*) node); -} - -/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent - and grandparent, respectively, of NODE. */ - -static splay_tree_node -splay_tree_splay_helper (sp, key, node, parent, grandparent) - splay_tree sp; - splay_tree_key key; - splay_tree_node *node; - splay_tree_node *parent; - splay_tree_node *grandparent; -{ - splay_tree_node *next; - splay_tree_node n; - int comparison; - - n = *node; - - if (!n) - return *parent; - - comparison = (*sp->comp) (key, n->key); - - if (comparison == 0) - /* We've found the target. */ - next = 0; - else if (comparison < 0) - /* The target is to the left. */ - next = &n->left; - else - /* The target is to the right. */ - next = &n->right; - - if (next) - { - /* Continue down the tree. */ - n = splay_tree_splay_helper (sp, key, next, node, parent); - - /* The recursive call will change the place to which NODE - points. */ - if (*node != n) - return n; - } - - if (!parent) - /* NODE is the root. We are done. */ - return n; - - /* First, handle the case where there is no grandparent (i.e., - *PARENT is the root of the tree.) */ - if (!grandparent) - { - if (n == (*parent)->left) - { - *node = n->right; - n->right = *parent; - } - else - { - *node = n->left; - n->left = *parent; - } - *parent = n; - return n; - } - - /* Next handle the cases where both N and *PARENT are left children, - or where both are right children. */ - if (n == (*parent)->left && *parent == (*grandparent)->left) - { - splay_tree_node p = *parent; - - (*grandparent)->left = p->right; - p->right = *grandparent; - p->left = n->right; - n->right = p; - *grandparent = n; - return n; - } - else if (n == (*parent)->right && *parent == (*grandparent)->right) - { - splay_tree_node p = *parent; - - (*grandparent)->right = p->left; - p->left = *grandparent; - p->right = n->left; - n->left = p; - *grandparent = n; - return n; - } - - /* Finally, deal with the case where N is a left child, but *PARENT - is a right child, or vice versa. */ - if (n == (*parent)->left) - { - (*parent)->left = n->right; - n->right = *parent; - (*grandparent)->right = n->left; - n->left = *grandparent; - *grandparent = n; - return n; - } - else - { - (*parent)->right = n->left; - n->left = *parent; - (*grandparent)->left = n->right; - n->right = *grandparent; - *grandparent = n; - return n; - } -} - -/* Splay SP around KEY. */ - -static void -splay_tree_splay (sp, key) - splay_tree sp; - splay_tree_key key; -{ - if (sp->root == 0) - return; - - splay_tree_splay_helper (sp, key, &sp->root, - /*grandparent=*/0, /*parent=*/0); -} - -/* Call FN, passing it the DATA, for every node below NODE, all of - which are from SP, following an in-order traversal. If FN every - returns a non-zero value, the iteration ceases immediately, and the - value is returned. Otherwise, this function returns 0. */ - -static int -splay_tree_foreach_helper (sp, node, fn, data) - splay_tree sp; - splay_tree_node node; - splay_tree_foreach_fn fn; - void* data; -{ - int val; - - if (!node) - return 0; - - val = splay_tree_foreach_helper (sp, node->left, fn, data); - if (val) - return val; - - val = (*fn)(node, data); - if (val) - return val; - - return splay_tree_foreach_helper (sp, node->right, fn, data); -} - -/* Allocate a new splay tree, using COMPARE_FN to compare nodes, - DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate - values. */ - -splay_tree -splay_tree_new (compare_fn, delete_key_fn, delete_value_fn) - splay_tree_compare_fn compare_fn; - splay_tree_delete_key_fn delete_key_fn; - splay_tree_delete_value_fn delete_value_fn; -{ - splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree)); - sp->root = 0; - sp->comp = compare_fn; - sp->delete_key = delete_key_fn; - sp->delete_value = delete_value_fn; - - return sp; -} - -/* Deallocate SP. */ - -void -splay_tree_delete (sp) - splay_tree sp; -{ - splay_tree_delete_helper (sp, sp->root); - free ((char*) sp); -} - -/* Insert a new node (associating KEY with DATA) into SP. If a - previous node with the indicated KEY exists, its data is replaced - with the new value. */ - -void -splay_tree_insert (sp, key, value) - splay_tree sp; - splay_tree_key key; - splay_tree_value value; -{ - int comparison; - - splay_tree_splay (sp, key); - - if (sp->root) - comparison = (*sp->comp)(sp->root->key, key); - - if (sp->root && comparison == 0) - { - /* If the root of the tree already has the indicated KEY, just - replace the value with VALUE. */ - if (sp->delete_value) - (*sp->delete_value)(sp->root->value); - sp->root->value = value; - } - else - { - /* Create a new node, and insert it at the root. */ - splay_tree_node node; - - node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node)); - node->key = key; - node->value = value; - - if (!sp->root) - node->left = node->right = 0; - else if (comparison < 0) - { - node->left = sp->root; - node->right = node->left->right; - node->left->right = 0; - } - else - { - node->right = sp->root; - node->left = node->right->left; - node->right->left = 0; - } - - sp->root = node; - } -} - -/* Lookup KEY in SP, returning VALUE if present, and NULL - otherwise. */ - -splay_tree_node -splay_tree_lookup (sp, key) - splay_tree sp; - splay_tree_key key; -{ - splay_tree_splay (sp, key); - - if (sp->root && (*sp->comp)(sp->root->key, key) == 0) - return sp->root; - else - return 0; -} - -/* Call FN, passing it the DATA, for every node in SP, following an - in-order traversal. If FN every returns a non-zero value, the - iteration ceases immediately, and the value is returned. - Otherwise, this function returns 0. */ - -int -splay_tree_foreach (sp, fn, data) - splay_tree sp; - splay_tree_foreach_fn fn; - void *data; -{ - return splay_tree_foreach_helper (sp, sp->root, fn, data); -} +./../libiberty/splay-tree.c
\ No newline at end of file diff --git a/gcc_arm/toplev.c b/gcc_arm/toplev.c index b9123b9..29833da 100755 --- a/gcc_arm/toplev.c +++ b/gcc_arm/toplev.c @@ -992,7 +992,7 @@ lang_independent_options f_options[] = {"instrument-functions", &flag_instrument_function_entry_exit, 1, "Instrument function entry/exit with profiling calls"}, {"leading-underscore", &flag_leading_underscore, 1, - "External symbols have a leading underscore" } + "External symbols have a leading underscore" }, }; #define NUM_ELEM(a) (sizeof (a) / sizeof ((a)[0])) @@ -1318,65 +1318,12 @@ get_run_time () if (quiet_flag) return 0; -#ifdef __BEOS__ - return 0; -#else /* not BeOS */ -#if defined (_WIN32) && !defined (__CYGWIN__) - if (clock() < 0) - return 0; - else - return (clock() * 1000); -#else /* not _WIN32 */ -#ifdef _SC_CLK_TCK - { - static int tick; - struct tms tms; - if (tick == 0) - tick = 1000000 / sysconf(_SC_CLK_TCK); - times (&tms); - return (tms.tms_utime + tms.tms_stime) * tick; - } -#else -#ifdef USG - { - struct tms tms; -# if HAVE_SYSCONF && defined _SC_CLK_TCK -# define TICKS_PER_SECOND sysconf (_SC_CLK_TCK) /* POSIX 1003.1-1996 */ -# else -# ifdef CLK_TCK -# define TICKS_PER_SECOND CLK_TCK /* POSIX 1003.1-1988; obsolescent */ -# else -# define TICKS_PER_SECOND HZ /* traditional UNIX */ -# endif -# endif - times (&tms); - return (tms.tms_utime + tms.tms_stime) * (1000000 / TICKS_PER_SECOND); - } -#else -#ifndef VMS - { - struct rusage rusage; - getrusage (0, &rusage); - return (rusage.ru_utime.tv_sec * 1000000 + rusage.ru_utime.tv_usec - + rusage.ru_stime.tv_sec * 1000000 + rusage.ru_stime.tv_usec); - } -#else /* VMS */ - { - struct - { - int proc_user_time; - int proc_system_time; - int child_user_time; - int child_system_time; - } vms_times; - times ((void *) &vms_times); - return (vms_times.proc_user_time + vms_times.proc_system_time) * 10000; - } -#endif /* VMS */ -#endif /* USG */ -#endif /* _SC_CLK_TCK */ -#endif /* _WIN32 */ -#endif /* __BEOS__ */ + clock_t clk = clock(); + + if (clk < 0) + return 0; + + return (clk * 1000000) / CLOCKS_PER_SEC; } #define TIMEVAR(VAR, BODY) \ @@ -7,6 +7,7 @@ if [ "$1" != "" ]; then mkdir -p $1/tools/agbcc/lib cp agbcc $1/tools/agbcc/bin/ cp old_agbcc $1/tools/agbcc/bin/ + cp agbcc_arm $1/tools/agbcc/bin/ cp -R libc/include $1/tools/agbcc/ #drop include, because we don't want include/include cp ginclude/* $1/tools/agbcc/include/ cp libgcc.a $1/tools/agbcc/lib/ |