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-rwxr-xr-xlibiberty/obstack.c427
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diff --git a/libiberty/obstack.c b/libiberty/obstack.c
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-/* obstack.c - subroutines used implicitly by object stack macros
- Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
-
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by the
- Free Software Foundation; either version 2, or (at your option) any
- later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
- USA. */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "obstack.h"
-
-
-#if defined (__STDC__) && __STDC__
-#define POINTER void *
-#else
-#define POINTER char *
-#endif
-
-/* Determine default alignment. */
-struct fooalign {char x; double d;};
-#define DEFAULT_ALIGNMENT \
- ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
-/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
- But in fact it might be less smart and round addresses to as much as
- DEFAULT_ROUNDING. So we prepare for it to do that. */
-union fooround {long x; double d;};
-#define DEFAULT_ROUNDING (sizeof (union fooround))
-
-/* When we copy a long block of data, this is the unit to do it with.
- On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to `long' (if that works)
- or `char' as a last resort. */
-#ifndef COPYING_UNIT
-#define COPYING_UNIT int
-#endif
-
-
-/* The functions allocating more room by calling `obstack_chunk_alloc'
- jump to the handler pointed to by `obstack_alloc_failed_handler'.
- This variable by default points to the internal function
- `print_and_abort'. */
-#if defined (__STDC__) && __STDC__
-static void print_and_abort (void);
-void (*obstack_alloc_failed_handler) (void) = print_and_abort;
-#else
-static void print_and_abort ();
-void (*obstack_alloc_failed_handler) () = print_and_abort;
-#endif
-
-/* Exit value used when `print_and_abort' is used. */
-#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
-#include <stdlib.h>
-#endif
-#ifndef EXIT_FAILURE
-#define EXIT_FAILURE 1
-#endif
-int obstack_exit_failure = EXIT_FAILURE;
-
-/* The non-GNU-C macros copy the obstack into this global variable
- to avoid multiple evaluation. */
-
-struct obstack *_obstack;
-
-/* Define a macro that either calls functions with the traditional malloc/free
- calling interface, or calls functions with the mmalloc/mfree interface
- (that adds an extra first argument), based on the state of use_extra_arg.
- For free, do not use ?:, since some compilers, like the MIPS compilers,
- do not allow (expr) ? void : void. */
-
-#if defined (__STDC__) && __STDC__
-#define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
-
-#define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
- } while (0)
-#else
-#define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
-
-#define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) ()) (h)->freefun) ((old_chunk)); \
- } while (0)
-#endif
-
-
-/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
- Objects start on multiples of ALIGNMENT (0 means use default).
- CHUNKFUN is the function to use to allocate chunks,
- and FREEFUN the function to free them.
-
- Return nonzero if successful, zero if out of memory.
- To recover from an out of memory error,
- free up some memory, then call this again. */
-
-int
-_obstack_begin (h, size, alignment, chunkfun, freefun)
- struct obstack *h;
- int size;
- int alignment;
-#if defined (__STDC__) && __STDC__
- POINTER (*chunkfun) (long);
- void (*freefun) (void *);
-#else
- POINTER (*chunkfun) ();
- void (*freefun) ();
-#endif
-{
- register struct _obstack_chunk *chunk; /* points to new chunk */
-
- if (alignment == 0)
- alignment = (int) DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
-
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
-
-#if defined (__STDC__) && __STDC__
- h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
- h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
-#else
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
-#endif
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->use_extra_arg = 0;
-
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- if (!chunk)
- (*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = chunk->contents;
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- h->alloc_failed = 0;
- return 1;
-}
-
-int
-_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
- struct obstack *h;
- int size;
- int alignment;
-#if defined (__STDC__) && __STDC__
- POINTER (*chunkfun) (POINTER, long);
- void (*freefun) (POINTER, POINTER);
-#else
- POINTER (*chunkfun) ();
- void (*freefun) ();
-#endif
- POINTER arg;
-{
- register struct _obstack_chunk *chunk; /* points to new chunk */
-
- if (alignment == 0)
- alignment = (int) DEFAULT_ALIGNMENT;
- if (size == 0)
- /* Default size is what GNU malloc can fit in a 4096-byte block. */
- {
- /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
- Use the values for range checking, because if range checking is off,
- the extra bytes won't be missed terribly, but if range checking is on
- and we used a larger request, a whole extra 4096 bytes would be
- allocated.
-
- These number are irrelevant to the new GNU malloc. I suspect it is
- less sensitive to the size of the request. */
- int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
- + 4 + DEFAULT_ROUNDING - 1)
- & ~(DEFAULT_ROUNDING - 1));
- size = 4096 - extra;
- }
-
-#if defined(__STDC__) && __STDC__
- h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
- h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
-#else
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
-#endif
- h->chunk_size = size;
- h->alignment_mask = alignment - 1;
- h->extra_arg = arg;
- h->use_extra_arg = 1;
-
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
- if (!chunk)
- (*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = chunk->contents;
- h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
- chunk->prev = 0;
- /* The initial chunk now contains no empty object. */
- h->maybe_empty_object = 0;
- h->alloc_failed = 0;
- return 1;
-}
-
-/* Allocate a new current chunk for the obstack *H
- on the assumption that LENGTH bytes need to be added
- to the current object, or a new object of length LENGTH allocated.
- Copies any partial object from the end of the old chunk
- to the beginning of the new one. */
-
-void
-_obstack_newchunk (h, length)
- struct obstack *h;
- int length;
-{
- register struct _obstack_chunk *old_chunk = h->chunk;
- register struct _obstack_chunk *new_chunk;
- register long new_size;
- register long obj_size = h->next_free - h->object_base;
- register long i;
- long already;
-
- /* Compute size for new chunk. */
- new_size = (obj_size + length) + (obj_size >> 3) + 100;
- if (new_size < h->chunk_size)
- new_size = h->chunk_size;
-
- /* Allocate and initialize the new chunk. */
- new_chunk = CALL_CHUNKFUN (h, new_size);
- if (!new_chunk)
- (*obstack_alloc_failed_handler) ();
- h->chunk = new_chunk;
- new_chunk->prev = old_chunk;
- new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
-
- /* Move the existing object to the new chunk.
- Word at a time is fast and is safe if the object
- is sufficiently aligned. */
- if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
- {
- for (i = obj_size / sizeof (COPYING_UNIT) - 1;
- i >= 0; i--)
- ((COPYING_UNIT *)new_chunk->contents)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
- /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
- but that can cross a page boundary on a machine
- which does not do strict alignment for COPYING_UNITS. */
- already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
- }
- else
- already = 0;
- /* Copy remaining bytes one by one. */
- for (i = already; i < obj_size; i++)
- new_chunk->contents[i] = h->object_base[i];
-
- /* If the object just copied was the only data in OLD_CHUNK,
- free that chunk and remove it from the chain.
- But not if that chunk might contain an empty object. */
- if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
- {
- new_chunk->prev = old_chunk->prev;
- CALL_FREEFUN (h, old_chunk);
- }
-
- h->object_base = new_chunk->contents;
- h->next_free = h->object_base + obj_size;
- /* The new chunk certainly contains no empty object yet. */
- h->maybe_empty_object = 0;
-}
-
-/* Return nonzero if object OBJ has been allocated from obstack H.
- This is here for debugging.
- If you use it in a program, you are probably losing. */
-
-#if defined (__STDC__) && __STDC__
-/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
- obstack.h because it is just for debugging. */
-int _obstack_allocated_p (struct obstack *h, POINTER obj);
-#endif
-
-int
-_obstack_allocated_p (h, obj)
- struct obstack *h;
- POINTER obj;
-{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
-
- lp = (h)->chunk;
- /* We use >= rather than > since the object cannot be exactly at
- the beginning of the chunk but might be an empty object exactly
- at the end of an adjacent chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
- {
- plp = lp->prev;
- lp = plp;
- }
- return lp != 0;
-}
-
-/* Free objects in obstack H, including OBJ and everything allocate
- more recently than OBJ. If OBJ is zero, free everything in H. */
-
-#undef obstack_free
-
-/* This function has two names with identical definitions.
- This is the first one, called from non-ANSI code. */
-
-void
-_obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
-{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
-
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *) (obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
-}
-
-/* This function is used from ANSI code. */
-
-void
-obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
-{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
-
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *) (obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
-}
-
-int
-_obstack_memory_used (h)
- struct obstack *h;
-{
- register struct _obstack_chunk* lp;
- register int nbytes = 0;
-
- for (lp = h->chunk; lp != 0; lp = lp->prev)
- {
- nbytes += lp->limit - (char *) lp;
- }
- return nbytes;
-}
-
-/* Define the error handler. */
-static void
-print_and_abort ()
-{
- fputs ("memory exhausted\n", stderr);
- exit (obstack_exit_failure);
-}