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authorSeth Barberee <seth.barberee@gmail.com>2021-08-12 17:26:01 -0700
committerGitHub <noreply@github.com>2021-08-12 17:26:01 -0700
commitd9883945954a30e4b753ecbd5d807f4b6cd2a38a (patch)
tree093c45ab4de91a75d546f58a6672dfc72136677c /asm/code_8098BDC.s
parente005410884803f1ec8f5942bd0c8d2da5c2e29c8 (diff)
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
Diffstat (limited to 'asm/code_8098BDC.s')
-rw-r--r--asm/code_8098BDC.s2
1 files changed, 1 insertions, 1 deletions
diff --git a/asm/code_8098BDC.s b/asm/code_8098BDC.s
index e068e60..1f43a87 100644
--- a/asm/code_8098BDC.s
+++ b/asm/code_8098BDC.s
@@ -632,7 +632,7 @@ _080994B0:
movs r1, 0x1
movs r2, 0x1
bl sub_800641C
- bl sub_80A4AEC
+ bl GroundMap_Reset
bl sub_809D0BC
mov r0, r10
bl GroundMap_Select